Log for #openttd on 11th November 2006:
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00:01:06  <Smoovious> hmm... I have the settings for the computer players to build trains, planes, and ships, disabled... and they don't want to do anything at all... (wanted to play a while with just vehicles)...
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00:10:42  <Smoovious> nevermind... one built some vehicles... dunno if it would have used vehicles anyways or not, but they're there...
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00:31:35  <CaptObvious> I need to find a good game that you can buy via digital download
00:31:53  <Naksu> openttd
00:31:59  <CaptObvious> I'm sick of openttd
00:32:14  <CaptObvious> I go through phases on it - I get hooked on it for weeks then I get bored and don't play for ages
00:32:21  <CaptObvious> I'm in the bored phase
00:32:58  <XeryusTC> CaptObvious: red alert 2 :)
00:33:03  * XeryusTC is off to bed :P
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00:36:51  <CaptObvious> I want spore to be released :(
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00:45:39  <Born_Acorn> I do that. I haven't played in weeks, but then I'll go and build another network randomly.
00:51:57  <Smoovious> are able to connect to a network game and just look around without starting a company or interfere with the current game?
00:52:21  <CaptObvious> yes
00:52:32  <CaptObvious> choose spectate
00:52:34  <Smoovious> coo
00:52:38  <Smoovious> :)
00:52:49  <Smoovious> wanna see what other people are up to :)
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00:59:20  <ln-> Bjarni: btw
00:59:48  <ln-> what did you say about Xcode versions and being able to develop for 10.2?
01:07:38  <Eddi|zuHause> something about not being able to cross compile on 10.3, i think
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01:24:10  <ln-> ?
01:24:10  <ln-> Xcode Tools 2.4.1
01:24:11  <ln-> For Mac OS X version 10.4.x (Tiger)
01:24:19  <ln-> Compatibility
01:24:28  <ln-> o Xcode 2.4.1 supports development for Mac OS X 10.2 (Jaguar), Mac OS X 10.3 (Panther), or Mac OS X
01:24:31  <ln-> 10.4 (Tiger) or Universal binaries for PowerPC and Intel architectures on Mac OS X 10.4 using Mac OS X
01:24:34  <ln-> SDK support. Development for Mac OS X 10.2 requires downloading and installing the separate 10.2.8
01:24:37  <ln-> SDK package available from the ADC website.
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02:24:45  <helb> gn
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09:33:13  <Bjarni> <ln->	what did you say about Xcode versions and being able to develop for 10.2? <-- that Xcode 2 is needed to crosscompile for 10.2. Xcode 2.1 is needed when making universal binaries
09:33:38  <Bjarni> maybe I said other stuff as well. I don't recall
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09:41:00  <Gentoo-Guy> hello i have a porblem "Error: Cannot open file '/usr/share/games/openttd/data/" anybody can give me a hint on how to solve this issue
09:41:22  <Gentoo-Guy> Bjarni, hey are you from iceland
09:41:45  <Bjarni> err
09:41:48  <Bjarni> not entirely
09:42:02  <Gentoo-Guy> also sweeden and you live in denmark??
09:42:04  <peter1138> hint: check if it exists
09:42:44  <Gentoo-Guy> it doesn't but whare can i get it
09:42:51  <Gentoo-Guy> *where
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09:43:15  <peter1138> from the original game's data files
09:43:56  <Darkvater> morning
09:44:03  <KUDr> gm master
09:44:21  <Gentoo-Guy> what if i dont know where my original cd, can anybode send me one og is that illigal
09:44:23  <peter1138> Darkvater: pong :)
09:44:43  <Darkvater> peter1138: ah yes, I was wondering if you had done work on the build-vehicle-filters?
09:44:57  <peter1138> only very minor
09:45:20  <peter1138> i fiddled with the train engine sorter
09:45:43  <Gentoo-Guy> peter1138, can you send med one
09:46:03  <Darkvater> ok
09:46:22  <peter1138>
09:46:31  <peter1138> Darkvater: so what's up?
09:46:38  <peter1138> or am i assuming
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09:47:33  <Darkvater> peter1138: nothing, just was thinking about the next thing on the list
09:47:56  <CIA-1> Darkvater * r7129 /trunk/ (9 files): -Codechange: Get rid of a global variable that only sets a window's number.
09:47:59  <Gentoo-Guy> very funny
09:48:04  <peter1138> remind me of the url
09:54:18  <mikk36> lol
09:57:47  <Darkvater> Gentoo-Guy: it is illegal, but I am sure you are smart enough to find it yourself on the internet
09:58:35  <Gentoo-Guy> Darkvater, i'll just find my original cd
09:58:43  <Darkvater> or that of course :)
09:59:31  <Gentoo-Guy> the reason i asked was that i thought that i was a total remake if the game
10:00:07  <Darkvater> (the readme says that) openttd uses the data files from TTDLX and is not yet stand-alone
10:00:11  * Tron performs a magical rite
10:01:02  <Gentoo-Guy> Darkvater, okay i was too exited to read the readme, when i discovered i could play ttd on my linux box :)
10:01:08  <Darkvater> :)
10:01:10  <Darkvater> np
10:05:21  <Darkvater> !openttd commit
10:05:24  <_42_> Commit by Darkvater :: r7129 /trunk/ (9 files) (2006-11-11 09:47:44 UTC)
10:05:26  <_42_> -Codechange: Get rid of a global variable that only sets a window's number.
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10:07:42  <Gentoo-Guy> Darkvater, are the names exatly the same
10:08:05  <Darkvater> que?
10:08:38  <Gentoo-Guy> openttd request a trg1r.grf but that one is not on my cd i have one called trg1.grf
10:08:46  <Tron> you have the DOS version of TTD
10:09:05  <Tron> there's a file "readme.txt"
10:09:07  <Darkvater> DOS version also works (also in readme), but windows version is preferred
10:09:12  <Tron> you have one try to guess why it has this name
10:09:38  <Gentoo-Guy> yes it's the dos version i have
10:09:58  <Gentoo-Guy> oaky
10:10:41  <Gentoo-Guy> is there any difference in how well the games looks or runs
10:10:54  <Tron> i won't repeat it
10:10:58  <Tron> readme.txt
10:10:59  <Tron> READ IT
10:11:06  <Darkvater> :)
10:11:08  <Gentoo-Guy> yes yes okay :D
10:11:42  <Darkvater> Tron: hmm, I don't think the readme states that the autorail tool will look all funky ;p
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10:12:04  <CIA-1> Darkvater * r7130 /trunk/ (7 files):
10:12:04  <CIA-1> -Codechange: Handle the positioning of windows through the desc->left/top settings with
10:12:04  <CIA-1>  some special values (WDP_) instead of checking window-class. This also fixes FS#172
10:12:04  <CIA-1>  now that we can position windows arbitrarily and are not restricted to window-classes.
10:12:11  <Tron> Darkvater: ok, once more for you: <Tron> readme.txt <Tron> READ IT
10:12:37  * CaptObvious is trying out contact lenses for the first time
10:12:38  * Darkvater whistles
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10:12:49  <CaptObvious> I can actually read this text without glasses :D
10:12:52  <Darkvater> it does say it..I'm surprised :)
10:13:04  <Gentoo-Guy> :D
10:13:16  * Darkvater ticks one more off the list of todo's
10:15:38  <Gentoo-Guy> would it be legal for me to search the net for the files from the windows version if i own the dosversion
10:15:50  <CaptObvious> they're linked from
10:15:57  <CaptObvious> I think it's abandonware by now
10:16:18  <Darkvater> there is no such thing as abandonware, and you only have a license for the DOS version
10:16:45  <CaptObvious> I don't have a licence for either version
10:16:50  <CaptObvious> and there is such thing as abandonware
10:17:01  <Darkvater> you have the DOS version no? So you have a license for that
10:17:16  <Darkvater> and no there is no such legal thing as abandonware
10:17:24  <Gentoo-Guy> Darkvater, okay thx:)
10:17:26  <CaptObvious> I don't have the DOS version
10:17:39  <CaptObvious> Darkvater: some companies have put their old old games up for free download
10:17:44  <CaptObvious> I'd class that as abandonware
10:18:05  <Darkvater> 11:08 < Gentoo-Guy> openttd request a trg1r.grf but that one is not on my cd i have one called trg1.grf
10:18:13  <Darkvater> you must be schizofrenic then
10:18:25  <Noldo> it's not if they give it a way with freeware licence
10:18:29  <Darkvater> CaptObvious: oh really? have you seen TTDLX put up for free?
10:18:49  <Gentoo-Guy> i have on som checz site
10:19:21  <Gentoo-Guy> Darkvater, why is i schizofrenic
10:19:28  <CaptObvious> I don't think they're going to pursue you for downloading the windows data files
10:19:35  <Darkvater> *sigh*
10:19:44  <Darkvater> 11:16 < CaptObvious> I don't have a licence for either version
10:19:46  <Darkvater> 11:18 <@Darkvater> 11:08 < Gentoo-Guy> openttd request a trg1r.grf but that one is not on my cd i have one called trg1.grf
10:19:50  <CaptObvious>
10:20:30  <CaptObvious> do we think that owen rudge would host it for download if it wasn't legal?
10:20:56  <Darkvater> show me a link where Atari has put TTDLX into the public domain
10:21:01  <Darkvater> until then, yes it's not legal
10:21:28  <Darkvater> Bjarni: ...
10:21:32  <Darkvater> WP(w, buildvehicle_d).decenting_sort_order = _last_sort_order;
10:21:35  <Darkvater> nice ingirsch
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10:22:06  <CaptObvious> it could just be a typo
10:22:11  <Darkvater> lol
10:22:23  <Darkvater> I always mistype descending as decenting, yeah
10:22:24  <Wolf01> good morning
10:22:28  <Tron> a missing s _and_ a d<->t mixup?
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10:35:06  <peter1138> dissenting_sort_order
10:35:22  <Darkvater> lol
10:35:41  <Darkvater> cannot even decide on which wrong spelling to use
10:35:49  <Darkvater> my god
10:35:50  <peter1138> ASS ENDING
10:38:23  <Gentoo-Guy> how do i give my user read rights
10:39:14  <Darkvater> you're using gentoo?
10:39:48  <Gentoo-Guy> yes
10:40:04  <Darkvater> hmm ok
10:40:09  <Darkvater> chmod +r <file>
10:40:26  <Gentoo-Guy> okay thx
10:40:28  <Darkvater> or rightclick > properties > tick read box
10:40:43  <Gentoo-Guy> i use a atern no gui
10:46:17  <Gentoo-Guy> Darkvater,  now it stopped complaining about the files missing but now i cant launch the game
10:47:13  <Darkvater> well does it say anythng?
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10:48:05  <Gentoo-Guy> nope
10:48:41  <Gentoo-Guy> bj@BJ-World /usr/share/games/openttd/data $ openttd
10:48:41  <Gentoo-Guy> bj@BJ-World /usr/share/games/openttd/data $
10:48:44  <Darkvater> what does it do? does "./openttd -d 2" say anything that might point to the right direction?
10:48:46  <peter1138> try -v sdl
10:48:51  <peter1138> or -d 2  :D
10:49:16  <Gentoo-Guy> ahh
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10:49:31  <Darkvater> peter1138: -v sdl is default no?
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10:49:59  <Tron> default is the first driver which succeeds initialising
10:50:25  <Gentoo-Guy> no video and sound
10:50:34  <Darkvater> that would be sdl, if it fails, -v sdl also fails
10:50:46  * Darkvater wonders if Gentoo-Guy has SDL installed
10:50:54  <Tron> <Darkvater> that would be sdl, if it fails, -v sdl also fails <--- ?
10:51:09  <Tron> technically there is null driver
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10:51:38  <Darkvater> yes, but if you force it to '-v sdl' that would fail if you get no video without any forcing
10:51:43  <Tron> try ./openttd -d driver=9
10:52:07  <Gentoo-Guy> bj@BJ-World /usr/share/games/openttd/data $ openttd -d driver=9
10:52:07  <Gentoo-Guy> dbg: Successfully probed sound driver "null"
10:52:07  <Gentoo-Guy> dbg: Successfully probed music driver "extmidi"
10:52:07  <Gentoo-Guy> dbg: Successfully probed video driver "null"
10:52:07  <Gentoo-Guy> bj@BJ-World /usr/share/games/openttd/data $
10:52:15  <Tron> Darkvater: there's a small difference: with -v it _only_ tries this driver
10:52:25  <Darkvater> yes
10:52:30  <Gentoo-Guy> and i have sdl installed
10:52:36  <Tron> ./openttd -h and check which video drivers are listed
10:52:41  <Darkvater> it looks like you do not
10:53:06  <Gentoo-Guy> List of video drivers:
10:53:06  <Gentoo-Guy>       null: Null Video Driver
10:53:06  <Gentoo-Guy>  dedicated: Dedicated Video Driver
10:53:48  <Tron> you built the dedicated server version
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10:54:43  <Gentoo-Guy> i have the dedicated useflag so i think so
10:54:52  <Darkvater> ..
10:55:01  <Tron> PEBKAC
10:55:19  * Darkvater wonders how one can think to play a game if it's built in dedicated mode
10:56:09  <Gentoo-Guy> i thougt it mad the option dedivated servar alvaliable, but yes if you only can have one of them
10:56:18  <Gentoo-Guy> ::D whoops
10:56:37  <Darkvater> dedicated makes only dedicated, with normal you can do both
10:57:00  <Gentoo-Guy> Darkvater, ahh okay
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11:27:30  <Darkvater> hi Belugas_Gone
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12:50:24  <Weirdo> Any +o alive?
12:50:36  <Weirdo> Anyway, general notice: is offline for the time being
12:50:47  <Weirdo> It practicly killed the webserver over and over
12:51:08  <Weirdo> Rephrase: is offline
12:53:13  <Tron> are you going to fix it?
12:53:22  <Weirdo> If I can find out why it is happning
12:53:47  <Tron> while you're at it: SVN 1.4 would be nice
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12:54:03  <Weirdo> SVN 1.4 isn't stable in Gentoo repos
12:54:16  <Weirdo> What is new about it?
12:54:39  <Tron> svnsync
12:54:44  <Weirdo> which is?
12:55:20  <Tron> "svnsync, a new repository mirroring tool"
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12:56:33  <Weirdo> lol, finally a real and good way to create mirrors
12:56:51  <Darkvater> 'ello
12:56:57  <Darkvater> what's wrong with SVN?
12:57:03  <Darkvater> eg why does it kill webserver
12:57:06  <Weirdo> read above
12:57:08  <Weirdo> dunno
12:57:22  <Darkvater> it was really slow the last couple of days...(trac0
12:57:25  <Weirdo> but a load of 0.7 and 20% CPU 24/7 is a bit too high :p
12:57:40  <Darkvater> let's hope you figure it out soon TL :)
12:57:45  <Weirdo> Yeah.. who knows
12:57:50  <Weirdo> first step is to upgrade to trac 0.10
12:58:19  <Weirdo> Tron: svnsync is nice
12:58:22  <Darkvater> hmm..but only the webserver is down, right?
12:58:31  * Darkvater checks
12:58:34  <Darkvater> yep
12:58:39  <Weirdo> but let's hope not too many people use it, as that consumes so much bandwidth :p
13:00:40  <Darkvater> lemm know if trac 0.10 is better :)
13:00:44  <Darkvater> I still have 0.9.5
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13:05:06  <Darkvater>
13:05:08  <Weirdo> I love random crashes :(
13:05:09  <Darkvater> .. o_O
13:05:13  <Darkvater> wb
13:05:19  <Weirdo> my laptop hangs lately from time to time :(
13:06:55  <Weirdo> did I miss anything? :p
13:08:10  <Zevensoft> :O nice grf
13:08:19  <Darkvater> yes
13:08:22  <Darkvater> 14:02 -!- Sacro [~ben@adsl-213-249-187-212.karoo.KCOM.COM] has joined #openttd
13:08:29  <Darkvater> poor sacro, you didn't greet him
13:08:34  <Weirdo> poor him indeed :p
13:08:39  <Zevensoft> hello sacro, nice grf
13:09:39  <Sacro> Zevensoft: ?
13:09:53  <Weirdo> Trac 0.10 finally supports mysql
13:09:58  <Weirdo> not sure it is faster, but okay
13:11:01  <Weirdo> Darkvater: does website support MySQL 5?
13:11:54  <Zevensoft> nice images, only thing that spoils it is the lines on the terrain
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13:12:03  <Darkvater> Weirdo: it does 5 by default
13:12:09  <Weirdo> MySQL
13:12:10  <Weirdo> not PHP
13:12:10  <Darkvater> or not
13:12:12  <Darkvater> ah
13:12:15  <Darkvater> I have no idea
13:13:08  <Darkvater> tfarago@arrakis:~> mysql --version
13:13:08  <Darkvater> mysql  Ver 14.12 Distrib 5.0.18, for suse-linux (i686) using readline 5.1
13:13:13  <Darkvater> is this MySQL 5?
13:13:21  <Darkvater> it is, isn't it?
13:13:24  <Sacro> yup
13:13:25  <Weirdo> looks like it, but I don't know, you own it :p
13:13:33  <Darkvater> Weirdo: then it does support MySQL 5
13:13:44  <Sacro> mysql  Ver 14.12 Distrib 5.0.26, for pc-linux-gnu (i686) using readline 5.1
13:13:56  <Weirdo> Darkvater: good, then I might upgrade to MySQL 5 too
13:14:10  <Darkvater> or it doesn't; who knows :P
13:14:17  <Darkvater> but I tested it locally and it
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13:16:35  <Darkvater> hmm, something is not right here, my documentroot is set to /srv/www/htdocs, yet I go to /srv/www/ottd
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13:17:42  <Darkvater> I think I needa look up how virtualhosts actually work ;p
13:18:15  <Triffid_Hunter> Darkvater: the server uses the host: line in the request to know which config to look at
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13:19:31  <Darkvater> hmm....I have only one VirtualHost *:80 and it seems to override the default one
13:20:28  <Darkvater> that was most certainly not the thing I had in mind
13:21:36  <Triffid_Hunter> if there is no host: line in the req, apache uses the first virtual host listed in its config which matches the ip the request was sent to
13:22:25  <Darkvater> for me" target="_blank"> should go to virtualhost, but to normal host
13:22:49  <Darkvater> in my previous setup I had a virtualhost named and another Is that the way?
13:22:57  <Triffid_Hunter> you want your "normal" host to be the first virtual server listed then
13:23:35  <Darkvater> hmm, I wonder what the point is of setting DocumentRoot, etc. then in default-config.conf
13:24:18  <Darkvater> default-server.conf that is
13:24:20  <Triffid_Hunter> Darkvater: your NameVirtualhost doesn't *have* to be a wildcard, in which case requests sent to ips which aren't namevirtualhosts will fall through to the default
13:24:35  <Darkvater> aaah
13:24:48  <Darkvater> so I can have <VirtualHost> ?
13:25:03  <Triffid_Hunter> mine isn't a wildcard, because I have several internal vhosts which shouldn't be accessed from outside
13:25:15  <Triffid_Hunter> Darkvater: sure, if you have a matching NameVirtualhost line
13:25:29  * Darkvater tries
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13:27:04  <Darkvater> [Sat Nov 11 14:24:06 2006] [error] VirtualHost -- mixing * ports and non-* ports with a NameVirtualHost address is not supported, proceeding with undefined results
13:27:41  <Triffid_Hunter> that says your NameVirtualHost line doesn't match
13:28:21  <Darkvater> he, now also goes to main page ;p
13:29:01  <Darkvater> NameVirtualhost
13:29:01  <Darkvater> <VirtualHost>
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13:29:16  <Weirdo> lol
13:29:19  <Weirdo> DV: that part is IP based
13:29:25  <Weirdo> ServerName filters hostnames
13:29:39  <Darkvater> but I only have 1 IP
13:29:42  <Weirdo> yeah
13:29:51  <Weirdo> that is just fine
13:29:58  <Weirdo> you might just want to read the Apache documentation on VirtualHost
13:30:03  <Weirdo> it is pretty clear in his usage
13:30:07  <valhallasw> Darkvater: apache is evil, eh? ;)
13:30:09  <Darkvater> dammit, I'm lazy
13:30:19  <Weirdo> in this case, that is killing you too
13:31:20  <Darkvater> If you are adding virtual hosts to an existing web server, you must also create a <VirtualHost> block for the existing host. The ServerName and DocumentRoot included in this virtual host should be the same as the global ServerName and DocumentRoot. List this virtual host first in the configuration file so that it will act as the default host.
13:31:20  <Triffid_Hunter> Darkvater: I'm rather lazy too, which is why I always read docs.. can't bear to mess around for hours with something that I'm doing wrong purely out of self-imposed ignorance
13:31:27  <Darkvater> fine, so my original idea was correct
13:31:33  <Weirdo> Triffid_Hunter: nicely said :)
13:32:19  <Darkvater> that is not fair; you sent me into the wrong direction
13:33:02  <Weirdo> even trac 0.10 is _very_ slow
13:33:10  <Weirdo> and then I mean VERY slow
13:37:00  <Darkvater> wheee it works :D
13:37:24  <Darkvater> I needed to add NameVirtualHost *:80
13:37:27  <Darkvater> :)
13:38:23  <Darkvater> now to take a well-deserved rest
13:39:48  <Weirdo> LOL!
13:39:57  <Weirdo> pussy
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13:59:31  <roboboy> gnight
13:59:32  <Weirdo> pfff
13:59:34  <Weirdo> track really is slow
13:59:35  <Weirdo> trac
13:59:39  *** roboboy is now known as robobed
13:59:59  <Weirdo> I now enabled mod_python
14:00:02  <Weirdo> and use that
14:00:04  <Weirdo> but.... bah
14:00:13  <Weirdo> also there is some kind of cacher
14:00:15  <Weirdo> that fucks up
14:00:26  <Weirdo> sometimes the navigation disapears
14:17:46  <Weirdo> fuck trac
14:18:07  <Weirdo> it is a small bit faster now
14:18:13  <Weirdo> still, the CPU is just idiotic
14:18:20  <Weirdo> (CPUtime)
14:18:35  <Tron> %svn pl website/images/0_landscape.png
14:18:35  <Tron> Eigenschaften zu »website/images/0_landscape.png«:
14:18:35  <Tron>   svn:executable
14:18:35  <Tron>   svn:mime-type
14:18:35  <Tron> %svn pg svn:mime-type website/images/0_landscape.png
14:18:36  <Tron> application/octet-stream
14:18:40  <Tron> ...
14:19:49  <Weirdo> You never execute images? :p
14:20:04  <Tron> %svn pl readme.first
14:20:04  <Tron> Eigenschaften zu »readme.first«:
14:20:04  <Tron>   svn:executable
14:20:04  <Tron>   svn:eol-style
14:20:13  <Tron> no, readmes neither
14:20:42  <Weirdo> too bad ;)
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14:21:34  <Tron> there are 48 executable files
14:23:51  <Weirdo> okay, stays offline for now
14:23:57  <Weirdo> 2 reasons: I ran out of time to try to fix it
14:24:08  <Weirdo> 2) I want to make sure it is the reason this server is activing weird lately
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14:53:04  <Jango> mornin
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14:59:22  <peter1138> hi
15:02:18  <Jango> how have things been in the land of ottd?
15:02:40  <Zevensoft> fresh
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15:07:07  <Eddi|zuHause2> green
15:07:16  <Eddi|zuHause2> at least in temperate :)
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15:10:10  <Darkvater> << behold the latest-to-be bugreport
15:11:47  <Darkvater> hmm, 2 new godfather movies?
15:11:53  <Darkvater> Godfather's Revenge en Godfather Returns van Mark Winegardner
15:12:04  <Darkvater> I hate these fucking movie companies.....
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16:21:12  <Gorre> hello
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19:11:15  <Smoovious> is there an established ettiquette for joining a networked game?
19:11:47  <hylje> dont be an asshole
19:11:51  <hylje> that is all
19:12:05  <hylje> besides, magic chat needs luv
19:12:21  <hylje> implement the damn default chat target chooser ALREADY
19:12:42  <Smoovious> ?
19:12:54  <Smoovious> default chat target chooser?
19:12:56  <hylje> the latter was for the devs
19:13:00  <Smoovious> oh ok
19:13:07  <hylje> basically, trunk has an improved chat system
19:13:25  <hylje> but it lacks a feature: where the message should go
19:13:38  <hylje> it guesses it depending on team
19:13:46  <hylje> (you have a team, it defaults to teamchat)
19:14:02  <hylje> the feature would override this guessing
19:15:23  * Smoovious nods.
19:15:26  <Smoovious> makes sense...
19:15:37  <hylje> indeed
19:18:15  <Smoovious> anywhere I can set how long messages stay on the screen?
19:18:57  <Eddi|zuHause2> you can use the ingame console as a chatlog
19:19:21  <Eddi|zuHause2> (top left key on the keyboard)
19:19:23  <Smoovious> yeah, but the messages don't stay visible for long
19:19:48  <Smoovious> oh, no, that's so not what I was looking for
19:20:29  <Eddi|zuHause2> i know that was not what you asked for, but i don't think there exists a setting for that...
19:20:46  <Smoovious> k... >makes a scribble for the suggestion list<
19:21:00  <Eddi|zuHause2> probably a hardcoded constant
19:22:06  <Smoovious> yeah... shouldn't be difficult to make it configurable
19:22:29  <Eddi|zuHause2> you are free to provide a patch ;)
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19:22:54  <Smoovious> ha! I haven't programmed in a C-variant since the mid-80's... you wouldn't want what I'd put out. :P
19:26:26  <Naksu> it's ok
19:26:46  <Naksu> just pick something that's less likely to break horribly
19:26:53  <Naksu> and start from there :)
19:27:11  <Naksu> (note: perhaps the worst advice ever)
19:28:04  <Smoovious> >chuckles< well... I suppose making the multiplayer screen expandable so I can read the whole note off of the servers might be useful...
19:28:12  <Smoovious> don't see how that could hurt the gameplay
19:29:10  <Eddi|zuHause2> messing with the messy gui system is not particularly the best start into the code ;)
19:29:26  <Eddi|zuHause2> (did that sentence make any sense?)
19:29:37  <Naksu> i started with the insanity that is the airport-handling finite state machine
19:30:24  <Naksu> and after a while i managed to make the game crash very hard :)
19:30:58  <Smoovious> well, making the menu resizable shouldn't be that hard...
19:32:59  <Eddi|zuHause2> well, you could look at the diffs in the svn that made other windows resizable
19:33:54  <Smoovious> maybe just hovering over a snipped line of text to show the full text in a tooltip would be plenty, without having to resize it
19:35:26  <Smoovious> is there a way to start a company in a game I had previously joined as an observer, without having to disconnect, and try to figure out which game I was just on? :)
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19:36:22  <Eddi|zuHause2> i don't think so
19:36:58  <Smoovious> damn
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19:40:08  <Smoovious> hmm... ok, 1 server got kicked out of
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19:45:05  <helb> uh
19:45:12  <helb> netsplit? :)
19:45:20  <hylje> O RLY?
19:46:17  <lws1984> AYE RLY
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19:48:01  <Eddi|zuHause2> OMG WTF BBQ!
19:50:58  <lws1984> roffle
19:51:03  <hylje> ROFFLES
19:52:35  * lws1984 passes out some rofflecakes
19:52:47  <Tron> the correct term is "lulz"
19:53:20  <lws1984> Lies.
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19:56:18  <hylje> the quest for lulz
19:56:26  <hylje> we require more lulz
19:57:25  <hylje>
19:57:26  <hylje> this has lulz
20:05:58  <Eddi|zuHause2> gah... starting an 800MB system update was probably not the greatest idea ;)
20:07:04  *** Patrick_ [pitt2@] has joined #openttd
20:07:21  <Patrick_> please please please for the love of god tell me someone fixed the kickoff problem without reintroducing the stuck train bug
20:10:25  <Naksu> Patrick_: someone fixed the kickoff problem without reintroducing the stuck train bug
20:10:52  <Eddi|zuHause2> try the realistic accelleration(sp?) in the MiniIN
20:10:54  <Patrick_> part two of my request: is that true?
20:11:29  <Patrick_> I'm perfectly serious when I say that seeing trains literally take 2 seconds to go at a green signal made me stop playing openttd for a year
20:11:35  <Eddi|zuHause2> it works great and has tractive effort
20:11:57  <Patrick_> expensive maglev: quick to set off at green signals or not?
20:11:59  <Naksu> Eddi|zuHause2: you mean physics
20:12:09  <Naksu> i believe realistic acceleration is what is in the trunk
20:12:09  <Patrick_> now, what about trunk
20:12:16  <Patrick_> because RA is what's there
20:12:28  <Eddi|zuHause2> it has not been included in trunk yet
20:12:33  <Patrick_> bah.
20:12:36  <peter1138> Patrick_: no, it's not fixed yet
20:12:49  <Naksu> i believe the patch setting which enables tractive effort-thingy is just "physics" in the patch options
20:12:58  <Patrick_> well, I guess it's mini-in time
20:13:13  <Eddi|zuHause2> but you can find the physics patch for trunk on the forum, i believe
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20:13:24  <Patrick_> Eddi|zuHause2: cheese :)
20:13:36  <Patrick_> I've been scientific since about june, actually
20:13:51  <Patrick_> they took the intensity of the course and turned it up until the knob fell off
20:14:01  <Patrick_> I don't suppose anyone knows about the diels-alder reaction?
20:14:28  <Naksu> wikipedia knows a great deal
20:14:31  <Eddi|zuHause2> Naksu: no, it is called realistic accelleration for trains (or road vehicles), and the old realistic accelleration has been renamed to semi-realistic accelleration
20:14:41  <Naksu> Eddi|zuHause2: ah
20:16:59  <peter1138> Patrick_: if i had a specific test case, i'd have a go at it
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20:17:27  <Patrick_> I need to actually check it out first
20:17:35  <Smoovious> kickoff problem? (maybethat's why I got kicked from a server?)
20:17:37  <Patrick_> see if it's been fixed in the billions of iterations since I last checked
20:17:40  <Patrick_> Smoovious: ... no
20:17:49  <Smoovious> oh nevermind
20:17:52  <Patrick_> Smoovious: signal goes green. train does F* ALL for 2 seconds.
20:17:53  <Patrick_> then it moves.
20:17:56  <Smoovious> I know what you mean, train physics
20:18:35  <Patrick_> really decreases the critical density ( train density at which traffic jams propogate instead of evaporating )
20:18:42  <peter1138> Patrick_: test case for the stuck trains, i'm mean
20:18:47  <Patrick_> oh, right
20:18:50  <peter1138> the 2 signal wait is sill there
20:18:54  <peter1138> but it's only a second, not two
20:19:00  <Patrick_> that was an ancient bug which the second wait was meant to "fix"
20:19:00  <peter1138> -2
20:19:03  <Patrick_> it was done before my time
20:19:23  <Patrick_> somewhat ... intermittent, I recall
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20:20:39  <peter1138> so you don't have an example savegame? heh
20:21:09  <Smoovious> well... trains aren't exactly known for peeling out at lights..
20:21:11  *** Ammler_ is now known as Ammler
20:21:12  <Patrick_> nope, all I have is the memory that a patch for it used to exist
20:21:20  <Smoovious> sanding not withstanding
20:21:25  <Patrick_> Smoovious: yeah, but in the game time it's more like a whole day :/
20:21:26  <peter1138> yeah, that patch just reverted the change
20:21:36  <peter1138> so stuck trains would occur again
20:21:49  <Patrick_> it doesn't have to be realistic but literally the only thing it does is frustrate the perfectionists who see it as an engineering problem
20:22:03  <Patrick_> I should just change my own mind and appreciate the elegant beauty of a distributed mesh
20:22:24  <Patrick_> I kept building giant funnel tracks that drain a map quarter into one factory/sawmill/refinery complex
20:23:20  <Patrick_> and in those situations, a bugfix that halves my carrying capacity is somewhat .. vexing
20:23:25  <Smoovious> ugh... I need to move somewhere I can smoke inside again... can't pause, don't know how many news messages I miss while I'm outside. :P
20:26:50  <peter1138> maybe there's a savegame...
20:28:57  <Eddi|zuHause2> feature request: hide language warnings if run from within the makefile
20:29:36  <Eddi|zuHause2> (with override for translators)
20:34:43  <peter1138> request: fix language warnings
20:35:13  <Patrick_> request: the moon. on a stick.
20:36:16  <Tron> here is a prototype implementation:
20:37:47  <Eddi|zuHause2> well, i am hardly able to fix errors in turkish.txt ;)
20:37:48  <Patrick_> yeah, I first heard the expression from the putty "wontfix" list :)
20:39:29  <Patrick_> hehe, they named the feature requests after lemmings difficulty
20:39:34  <Patrick_> MOS is "mayhem"
20:39:37  <peter1138> Eddi|zuHause2: and you don't need to. there are no errors in turkish.txt
20:40:46  <Eddi|zuHause2> well, but there appear some if english.txt is changed
20:42:06  <peter1138> if english.txt is changed, then turkish.txt should also be changed, yes
20:44:00  <Eddi|zuHause2> this warning system is strange anyway
20:44:23  <peter1138> ...
20:44:25  <Eddi|zuHause2> it skips the basic "stringX is untranslated" message
20:44:44  <Eddi|zuHause2> but it says the "stringX is untranslated, tweaking plural stuff"
20:45:20  <glx> yes because plural form depends on selected language when playing
20:45:50  <Tron> Eddi|zuHause2: i ocnsider this a bug
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21:24:30  <Darkvater> ugh, my sister has nicked the laptop :(
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21:28:24  <Eddi|zuHause2> hm... i have narrowed down the PBS disfunctionality to the physics patch...
21:32:49  <Patrick_> I thought PBS died ... I don't spend enough time here
21:33:50  <Eddi|zuHause2> yeah, it did, but it was artificially kept alive in MiniIN until its successor could take over the job
21:34:01  <Eddi|zuHause2> which has yet to happen
21:39:16  <Darkvater> << behold zhe new monitor ^_^
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21:39:31  <hylje> yay, samsng
21:39:37  <hylje> bah, windows
21:39:40  <Patrick_> that not the dell?
21:39:46  <Patrick_> my flatmate has one of them
21:39:59  <hylje> Patrick_: dell use the same displays, just in a different case
21:40:00  <Darkvater> hylje: it's my father's pc, cannot force him
21:40:02  <hylje> same for apple
21:40:07  <Patrick_> nice
21:40:47  <Darkvater>
21:40:49  <Born_Acorn> If I ever fiddle with the PC my dad uses, and then it breaks five weeks later, he'll blame me! :o
21:40:55  <hylje> ive been eyeing the samsung ( or apple,dell) 30" display
21:40:57  <Darkvater> I wish he'd give me some money :)
21:41:05  <Eddi|zuHause2> train_cmd.c:447 (MiniIN)
21:41:08  <Eddi|zuHause2> 			if (GetSignalStateByTrackdir(v->u.rail.next_" target="_blank">u.rail.next_signal_tile, v->u.rail.next_" target="_blank">u.rail.next_signal_dir) == SIGNAL_STATE_RED	&& !v->u.rail.force_proceed) {
21:41:24  <Eddi|zuHause2> how would i go and make this check PBS aware?
21:41:39  <Born_Acorn> <-- Woo.
21:43:51  <Eddi|zuHause2> i should probably just copy-paste the bit from the train controller...
21:44:32  <Patrick_> mm, copy and paste
21:44:41  <hylje>
21:44:47  <Patrick_> people often miss its companion operation, "make it compile again"
21:45:02  <hylje> if it compiles, ship it
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21:46:21  <_Rince> Darkvater: Don't forget to take off the stickers from your new monitor.
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21:46:39  <_Rince> I hope you're not one of those people who leave stickers on all devices.
21:46:59  <Darkvater> hehe, it was only 3 hours old
21:47:06  <Darkvater> gotta bask in its glory :)
21:47:27  <glx> always good to test hardware before cleaning (just in case)
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21:47:35  <Darkvater> the bad part 17" LCD looks really crappy compared to that one and I'll be forced to buy a new one as well
21:48:04  <hylje> ha
21:48:10  <hylje> go for a 30" ^_^
21:48:15  <hylje> and use e17 on it
21:48:26  <Darkvater> if I had the money :)
21:48:39  <hylje> e17 isnt expensive! it's Free!
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21:52:13  <Smoovious> bah... got disconnected from the server I was playing on, and now I can't find it! :P
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22:32:37  <Eddi|zuHause2> i do not know if that is the right approach, but it appears to fix the problem, so if anyone could check that out:
22:32:48  <Eddi|zuHause2> (MiniIN)
22:33:09  <glx> looking
22:33:19  <Neonox> Tron: ping
22:35:06  <Eddi|zuHause2> the first change is to ignore the red signal if it is technically green, and the second change is so it is trying to search a new PBS path while waiting in front of the signal
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22:35:33  <Eddi|zuHause2> but i am not sure how many things that could break
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22:47:56  <glx> Eddi|zuHause2: what was the problem?
22:48:38  <Eddi|zuHause2> the trains that wait in front of a signal do not start, if their path was technicaly free, but the PBS signal showed red
22:48:49  <Eddi|zuHause2> while realistic acceleration was on
22:49:17  <Eddi|zuHause2> but they entered the PBS block allright while they were still running
22:49:47  <glx> hmm I see :)
22:51:47  <Eddi|zuHause2> there can be different approaches to solving that problem, but i do not know enough of the code to decide that
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22:54:20  <Eddi|zuHause2> if you want a test case
22:54:33  <Eddi|zuHause2> for the savegame
22:55:50  <glx> aargg I need some grfs :)
22:56:24  <Eddi|zuHause2> well, it probably loads without them ;)
22:56:25  <glx> where can I get pb_av8?
22:56:42  <Eddi|zuHause2> from pikkarail?
22:57:04  <Eddi|zuHause2> it does not have any planes anway
22:58:25  <Eddi|zuHause2> without the above fix, the trains get stuck very often
22:58:36  <Eddi|zuHause2> i have not encountered any problems with the fix yet
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23:05:37  <glx> Eddi|zuHause2: is there a difference between pb_hovs.grf and pb_hovs_bus.grf ?
23:05:49  <Eddi|zuHause2> i don't know
23:06:13  <Eddi|zuHause2> my pb_hovs_bus might be half a year old
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23:08:08  <Darkvater> *sigh*
23:08:32  <CIA-1> Darkvater * r7131 /trunk/players.c:
23:08:32  <CIA-1> -Fix (r7126) which fixes (r2817) the activating of a function call that was
23:08:32  <CIA-1>  1. never executed before that and even if it would, it
23:08:32  <CIA-1>  2. could never be executed because if it did OpenTTD would crash
23:10:31  <Eddi|zuHause2> pb_hovs is probably just newer than pb_hovs_bus
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23:32:41  <glx> Eddi|zuHause2: I made some test
23:32:54  <glx> with only first change no effects
23:33:04  <glx> with only second change traffic jam
23:34:01  <Eddi|zuHause2> yeah, it should need both changes
23:36:27  <glx> with both changes more money in the same time :)
23:37:29  <Eddi|zuHause2> yeah, trains tend to earn less money while they are stuck ;)
23:41:19  <glx> seems to work
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