Config
Log for #openttd on 24th November 2006:
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00:50:34  <tormentum> omg these headphones rock!
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06:21:50  <roboboy> bye
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07:14:57  <peter1138> hmm
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07:16:57  <tormentum> hmm?
07:17:02  <tormentum> hmm!
07:23:25  <peter1138> Darkvater: morphos
07:27:04  <CIA-2> tron * r7245 /branches/32bpp/spriteloader32.c: Turn GetEndOfWord() into something comprehensible
07:27:17  <peter1138> morning tron
07:27:23  <Tron> morning peter1138
07:28:00  <Noldo> I like the sound of that function
07:28:58  <peter1138> 21 lines down to 2
07:28:59  <peter1138> nice
07:29:19  <peter1138> with some strange line adding/removing outside
07:30:30  <Tron> took me a few minutes to figure out what this thing does
07:40:40  <peter1138> is there any way to add 32bpp sprites yet?
07:40:45  <peter1138> (as opposed to replace)
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08:34:22  <peter1138> doobydoob
08:45:04  <Darkvater> morning
08:47:00  <peter1138> hello
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08:50:39  <Darkvater> GetEndOfWorld()
08:50:40  <Darkvater> ^^
08:51:08  <Darkvater> so what 'bout morphos peter1138 ?
08:54:06  <Darkvater> if you are thinking about nightlies I'd be more worried about the win32 ones failing
08:55:13  <Prof_Frink> screw win32
09:17:09  <peter1138> feh, who uses windows?
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09:23:22  <Darkvater> I think just a tiny bit more users than morphos ;)
09:24:31  <peter1138> most of the complaints have been for the miniin :/
09:24:40  <peter1138> so screw 'em
09:24:40  <peter1138> heh
09:25:47  <Darkvater> they shouldn't have synced ^^
09:30:11  <peter1138> :)
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09:50:23  <Wolf01> ello
09:51:42  <peter1138> hi
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10:04:42  <Nigel> god, if i play miniin these days, i just do a Debug build
10:07:38  <peter1138> buggy?
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10:11:33  <Wolf01> is the compiler stupid? http://rafb.net/paste/results/ZLsgSn71.html
10:12:29  <Wolf01> i got this four times with different files
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10:19:48  <peter1138> yes
10:19:55  <peter1138> "Assembler messages:" ?
10:20:11  <peter1138> what compiler is that? heh
10:20:22  <Wolf01> mingw
10:21:16  <Darkvater> well permission denied speaks for itself I think
10:21:55  <Wolf01> but if i restart the compile process it compiles
10:33:23  <Darkvater> so; what's the buzz today? :)
10:39:33  <peter1138> well
10:39:41  <peter1138> who knows?
10:40:52  <peter1138> http://news.bbc.co.uk/nol/shared/spl/hi/pop_ups/06/sci_nat_enl_1164360921/img/1.jpg
10:41:00  <peter1138> i wonder who many disks you could wipe with that...
10:45:00  <Darkvater> so, how do we feel about...
10:45:01  <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/utf8_unicode_v3.patch
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10:49:08  <blathijs> peter1138: What exactly is that?
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10:51:28  <Zaviori> Is that THE magnet?
10:51:41  <peter1138> yeha
10:53:21  <KUDr_wrk> Darkvater: can't we have problems with multithreading? (static wchar_t ucs2_buf[MAX_PATH]; in OTTD2FS())
10:53:41  <peter1138> we multithread?
10:53:48  <Darkvater> KUDr_wrk: we multi-what?
10:53:53  <KUDr_wrk> save
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10:54:12  <Darkvater> saving does not concern itself with filenames
10:54:16  <KUDr_wrk> it uses another thread or not?
10:54:31  <KUDr_wrk> then ok
10:54:32  <Darkvater> if we were to truly multithread 80% of OTTD code would be broken
10:54:40  <KUDr_wrk> true
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10:56:27  <blathijs> Zaviori: THE magnet?
10:56:37  <Zaviori> not just a magnet, THE magnet!
10:57:07  <peter1138> cern's atlas detector, or something
10:57:16  <Zaviori> oh shi-
10:57:45  <peter1138> hmm?
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11:02:52  <Brianetta> I think that OpenTTD should be rewritten as lots of individual apps communicating by some network protocol (:
11:03:04  <Brianetta> killall openttd_ship
11:03:11  <Darkvater> I think I should win the lottery
11:03:16  <Brianetta> that'd kill all the ship processes (:
11:03:21  <Brianetta> and they'd vanish
11:03:28  <Brianetta> unless you killed with sig 11
11:03:33  <Brianetta> then they'd explode
11:03:38  <peter1138> each vehicle is a separate process? :)
11:03:40  <Brianetta> except they don't have explosions ):
11:03:45  <Brianetta> peter1138: Yes!
11:03:54  <Brianetta> and the game world like some crazy X server
11:04:09  <Darkvater> we could have vehicles behave like a multiagent environment
11:04:13  <Brianetta> with processes for towns, spawning child processes for road reconstruction
11:04:14  <Darkvater> completely autonomous
11:04:50  <Brianetta> You could make the whole thing like a Linux distro
11:04:58  <Brianetta> with runlevel scripts controlling industries etc
11:05:04  <blathijs> aptitude install ships
11:05:07  <Brianetta> /etc/init.d/factory start
11:05:17  <Brianetta> apt get pikka_ukrs
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11:05:38  <Brianetta> which would be a new bunch of train programs
11:05:57  <Brianetta> "package pikka_ukrs conflicts with package openttd_stanadard_trains"
11:06:20  <Brianetta> Building a new train in a depot would make the depot daemon spawn a new train
11:06:54  <Brianetta> You's need to disown the children, though, or demolishing the depot would make all the trains sigterm and explode
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11:23:59  <Darkvater> !seen weirdo
11:24:00  <_42_> Darkvater, Weirdo (~truelight@145.118.72.134) was last seen quitting #openttd.tgp 12 hours 34 minutes ago (23.11. 22:49) stating "Quit: ngiht" after spending 7 hours 9 minutes there.
11:32:49  <peter1138> hmm
11:33:10  <peter1138> i guess i need to fuck with gfxinit
11:33:25  <peter1138> it only loads sprites if the climate has changed
11:33:45  <Darkvater> and not when you load a game using different newgrf files?
11:33:52  <Darkvater> yes, that would be a good idea
11:34:01  <peter1138> it needs to always load
11:34:12  <peter1138> as changing patch options can lead to different stuff happening too
11:34:20  <peter1138> otoh
11:34:29  <peter1138> if no grfs are specified at all, then it's wasteful
11:36:08  <Darkvater> well, you do have to reload it if grf's were used and are not used in the loaded game
11:36:16  <peter1138> yes
11:36:31  <peter1138> so either i can make it remember
11:36:37  <peter1138> so if none will be loaded now
11:36:44  <peter1138> and none were loaded last time
11:36:47  <peter1138> and the climate is the same
11:36:49  <peter1138> it won't bother
11:36:53  <peter1138> or just make it always load, heh
11:37:03  <peter1138> (and remove another global)
11:37:13  <Darkvater> are we really talking about efficiency? I mean this is a once-per-lifetime action usually
11:37:50  <peter1138> true
11:37:53  <peter1138> yes
11:38:15  <Darkvater> I think I wouldn't mind it if it meant the evasion of the addition of yet more globals
11:39:10  <peter1138> the patch settings thing actually means it's a problem at the moment anyway
11:39:18  <peter1138> let alone changing of grf settings
11:39:47  <peter1138> http://fuzzle.org/o/alwaysload.diff
11:40:21  <Darkvater> patch settings would be a pain yes, updating on grf-settings/parameters should be easy...however it could break your existing game
11:41:01  <Darkvater> why is check against _opt.landscape 0?
11:41:06  <Darkvater> or 0 is always loaded?
11:41:09  <peter1138> yes
11:41:15  <peter1138> temperate doesn't have extra sprites
11:41:30  <peter1138> maybe there's an enum for that...
11:41:45  <peter1138> LT_NORMAL
11:42:02  <Darkvater> keke, normal ;p
11:42:13  * peter1138 updates
11:42:15  <peter1138> yeah, i know
11:42:29  <Darkvater> so if nobody is activelly against the utf8_unicode patch I'll apply tonight
11:42:37  <peter1138> normal, hilly, desert, candy
11:42:41  <Darkvater> now we just need TL to 'fix' the crosscompiler
11:42:45  <peter1138> they are pretty dumb names
11:42:48  <peter1138> and used in the config too
11:42:53  <hylje> isnt utf8_unicode kinda redundant
11:42:59  <Darkvater> and...perhaps.. do we need win32-native fonts? (ala KUDr_wrk)
11:43:00  <peter1138> temperate, arctic, subtropic and toyland
11:43:02  <peter1138> would be better...
11:43:04  <Darkvater> peter1138: it's funny :)
11:43:12  <Darkvater> hylje: eh no? utf8 != unicode
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11:43:50  <Darkvater> utf8 is a specific encoding of unicode charset
11:43:59  <hylje> but utf8 implies unicode
11:44:19  <Darkvater> yes, but the patch does utf8 <> unicode for windows
11:44:25  <Darkvater> well actually not even unicode but TF16
11:44:27  <Darkvater> +U
11:44:37  <hylje> TF16U?
11:44:40  <peter1138> utf8 encodes unicode. unicode isn't utf8, however
11:44:41  <hylje> sounds like intel marketing
11:44:44  <Darkvater> ^+U
11:45:00  <hylje> better
11:46:06  <Darkvater> I don't even know what windows uses. probably utf16 but converts transparently to ucs2 when you use the ansi functions
11:47:21  <Darkvater> < food
11:52:31  <peter1138> fooooooodage
11:52:46  <hylje> lumch
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12:12:33  <Born_Acorn> (11:42:38) <Darkvater> so if nobody is activelly against the utf8_unicode patch I'll apply tonight <-- I can be actively against it if I knew what it does
12:12:48  <Born_Acorn> :p
12:23:03  <tormentum>  /slap Born_Acorn
12:23:31  <tormentum> You bad boi... go to jail
12:24:38  <Darkvater> Born_Acorn: it enables you to see nice eastern characters in windows explorer if you save openttd games with such names...without patch, or if you are actively against it, you will just see junk
12:24:42  <Darkvater> whatever you prefer m'lord
12:25:29  <tormentum> Darkvater: methinks he'd being an ass :P
12:26:50  <Darkvater> we have to respect his wishes
12:27:30  <Born_Acorn> Really?
12:27:36  <Darkvater> yes
12:27:36  * Born_Acorn wishes for a sack of money
12:27:40  <peter1138> OpenBornAcornTTD
12:27:45  *** Born_Acorn was kicked from #openttd by Darkvater [there you go]
12:27:49  <tormentum> lol peter
12:27:50  <tormentum> HAHAHAHA
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12:27:58  <Born_Acorn> that wasn't a sack of money!
12:27:59  <tormentum> owned
12:28:06  <Darkvater> 13:27  * Born_Acorn wishes to get kicked
12:28:07  <Darkvater> ?
12:28:13  <Darkvater> that's what my client showed
12:28:21  <peter1138> sack of money :D
12:28:38  <Born_Acorn> I'm not opposed to anything!
12:28:54  <tormentum> has it been tested, or is that why you wanna get it in?
12:28:55  <Born_Acorn> I was just finding out what it did!
12:28:59  <tormentum> getting us testing away
12:29:06  * peter1138 opposes lame graphics
12:29:09  <Darkvater> tormentum: feel free to test it
12:29:21  <Darkvater> I've tested it locally, but not much else I can do
12:29:32  * peter1138 can test it
12:29:38  <tormentum> i'll give it a whirl...
12:29:39  <peter1138> but i don't think it'll do much on linux
12:29:48  <tormentum> but first i have to write my name on 50 raffel tickets
12:30:00  <tormentum> raffle even
12:31:28  <tormentum> i'll test it with my arabic keyb using gnome in arabic if u like...
12:31:41  <tormentum> see if i can break this fucker :P
12:32:21  <Darkvater> tormentum: no, DO test it on linux....it could've broken something
12:32:35  <tormentum> yes, on linux under gnome
12:32:51  <Darkvater> just save/load your games with non-ascii characters and see if they show up legible in the file-browser
12:32:59  <tormentum> aye...
12:33:07  <Darkvater> also you can try putting openttd in a utf8-directory and start from there
12:33:24  <Darkvater> or give your company a really weird name and make screenshots
12:38:22  <tormentum> not getting svn://svn.openttd.org/branches/utf8 ... getting not found
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12:39:28  <CIA-2> peter1138 * r7246 /trunk/gfxinit.c: -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.
12:40:04  <tormentum> Darkvater: has it's location moved in the svn server?
12:40:08  <Born_Acorn> Has the saveload thingy been committed? :o
12:40:14  * Born_Acorn has no SVN Digests in ages
12:41:41  <peter1138> no
12:41:58  <peter1138> tormentum: yes, it's move from there to trunk
12:42:00  <peter1138> the branch is no more
12:42:09  <peter1138> +d
12:42:19  <tormentum> ahh k, so just get the standard trunk and good to go?
12:42:47  <Darkvater> tormentum: it's against trunk
12:43:01  <peter1138> hmmmmmmmmm
12:43:03  <tormentum> good good
12:43:13  <tormentum> compiling has begun...
12:43:16  <tormentum> *tick tock*
12:43:25  <peter1138> that's quite sucky actually :/
12:43:47  <peter1138> the graphics are loaded *5* times
12:43:54  <peter1138> to get to the intro screen
12:43:58  <Darkvater> :O
12:44:12  <peter1138> i suspect thing can be removed...
12:44:14  <peter1138> +some
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12:50:43  <peter1138> yeah, just far too many GfxLoadSprites()
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12:58:43  <peter1138> that's better
12:58:44  <peter1138> 2 calls
12:58:54  <peter1138> once for the initial blank map
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13:00:04  <peter1138> once for the intro game
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13:00:23  * Brianetta just grammar-flamed bobingabout (:
13:00:40  <peter1138> hmm, it creates the blank map even with -g
13:01:04  <tormentum> brb
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13:07:25  <tormentum> okay, got my keyboard set up now: ????? ?????? ?????????? ?? ??? ??????
13:07:34  <tormentum> time to OTTD it up
13:08:28  <tormentum> ?? ?? ????? ??? ???? ??????????? ???? ??? ?????
13:08:31  <tormentum> ???? ???
13:08:52  <peter1138> heh
13:09:28  <tormentum> ? ???? ?????... ?? ? ???? ?? ????? ??? ??????? ?? ???
13:09:31  <tormentum> fuck
13:09:42  <tormentum> i have the latest trunk
13:09:52  <tormentum> which patches do i apply...
13:09:59  <tormentum> (first time testing UTF8)
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13:15:31  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
13:15:31  <tormentum> !logs
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13:17:25  <Brianetta> Is that Bengali?
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13:18:28  <CIA-2> KUDr * r7247 /trunk/lang/czech.txt: -Translation: czech lang file massive update - use proper diacritics (Hadez)
13:18:29  <Gorre> morning)
13:18:45  <Darkvater> mornin
13:23:11  <Brianetta> <CIA-2> Singaporekid * r7247 /trunk/lang/czech.txt: -Translation: czech lang file MASSIVE UPDATE - use proper diacritics (Hadez)
13:24:03  <peter1138> nice grammar :P
13:24:14  <hylje> :>
13:25:50  <Darkvater> am I missing something here?
13:28:08  <peter1138> only the ways of singaporekid
13:29:04  <peter1138> heh, "/lastlog massive"
13:29:12  <peter1138> (in #tycoon)
13:29:33  <Darkvater> ah
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13:53:07  * peter1138 mutters about vs2005
13:53:14  <peter1138> it keeps putting ":wq" in my code :(
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13:57:45  <Darkvater> damn shame
13:57:52  <Darkvater> you should macro it
13:58:00  <Darkvater> CTLR+K+:+w+q
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14:08:34  <peter1138> hmm
14:08:45  <Born_Acorn> A hmm of newstation comm... oh.
14:08:47  <peter1138> not sure about this patch... it does reduce the sprite loading from 5 to 2
14:08:54  <peter1138> Born_Acorn: no, i've not finished that yet
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14:38:19  <Buibo> Anybody else notice that in 0.48 atleast if you have a window open that has text that changes (like station ratings)
14:38:47  <Buibo> When the number(and text) updates the window is not drawn properly
14:39:04  <Buibo> until you click the window then its properly redrawn
14:43:40  <peter1138> 0.48? what's that?
14:43:56  <Buibo> 0.4.8 that is, my bad
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14:45:09  <Brianetta> peter1138: I have a LART, and pedantry is an adjustable attitude...
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14:46:04  <smeding> i like that acronym
14:47:00  <Brianetta> smeding: We have a baseball bat here in the IT room with LART written upon it in a nice font
14:47:20  <Brianetta> It sits propped up in the corner
14:47:29  <Brianetta> where we can pick it up when lusers come and whinge
14:51:42  * HMage listens to Untitled Audio
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14:56:54  <smeding> hah Brianetta, nice.
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17:42:28  <nairan> mm
17:43:50  <nairan> updater has a lil bug i think. when it conect with normal speed i get out of mirrors but when it connects with 1-4 KB's then i get a mirror and it downloads...
17:44:00  <nairan> wrong chat
17:58:00  <HMage> hehe, I was trying to figure out how so the devs integrated an updater
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18:05:47  <Bjarni> yeah, I would really like to hear about such an updater :D
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18:30:23  <nairan> an updater with low connection? =ü
18:31:08  <Bjarni> slow is faster than none
18:32:09  <nairan> agree.
18:34:16  <Darkvater> hmm, I updated to kde 3.5.5 yesterday and now when I log in I get logged out immediately :(
18:35:19  <Noldo> which distro?
18:35:36  <Darkvater> suse 10.1
18:35:59  <Darkvater> I thought it was my .kde directory, but renamed it and still don't work
18:36:09  <Darkvater> doing 'startx' does get me in though...
18:36:11  <CIA-2> peter1138 * r7248 /trunk/fontcache.c: -Codechange: Support reinitializing the unicode glyph map.
18:36:22  <peter1138> hmm
18:36:27  <peter1138> wtf, missed  a free :P
18:36:31  <Darkvater> :O
18:36:33  <Darkvater> free!
18:36:35  <Darkvater> willy!
18:37:49  <CIA-2> peter1138 * r7249 /trunk/fontcache.c: -Fix (r7248): Missed a free()...
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18:39:31  <CIA-2> peter1138 * r7250 /trunk/ (genworld.c gfx.c misc_gui.c openttd.c): -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
18:40:00  <peter1138> FRENZY
18:40:12  <peter1138> now i shall go to tescoinate
18:40:21  <Darkvater> born_acorn whails
18:43:48  <Brianetta> Tesco is short for Tesla coil - a research organization dedicated to making very pro-active electric fences.  Boycott now!
18:44:30  <Darkvater> Red Alert!!
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18:47:47  <hylje> no, GREEN as in TIBERIUM Alert
18:48:21  <Darkvater> no it was in red alert!
18:48:48  <Darkvater> tesla coil was so awesome. I used to draw them all the time in high-school and zap unsuspecting stick-puppets ^^
18:49:14  <hylje> obelisks of light ftw
18:49:27  <Darkvater> Tesla Coil!
18:49:35  <Darkvater> it rulez y00 3SS
18:49:47  <Bjarni> Tesla coils are kind of noisy
18:50:00  <Bjarni> also they can be fatal if you use a pacemaker
18:50:10  <Bjarni> even if you aren't targeted by it
18:50:11  <Darkvater> Tesla Coil!
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18:50:18  <hylje> i have a feeling that tesla coils are designed to be fatal
18:50:19  <Darkvater> Tesla Coil!
18:50:33  <hylje> requesting link tower -> tesla coil mod
18:51:51  <Darkvater> http://www.mobygames.com/game/windows/command-conquer-red-alert-the-aftermath/screenshots/gameShotId,64889/
18:52:05  <Darkvater> those were the good times
18:52:47  <Bjarni> <hylje>	i have a feeling that tesla coils are designed to be fatal <-- that depends on usage
18:53:19  <Zaviori> http://www.mobygames.com/game/windows/command-conquer-red-alert-the-aftermath/screenshots/gameShotId,64900/ <3
18:53:20  <Bjarni> they can knock out pacemakers even if the person is in a "safe" distance and not in the line of "fire"
18:53:46  <Zaviori> Populating the edges of the maps :-D
18:53:48  <Zaviori> Rocks!
18:55:44  <Bjarni> I can remember one of the first times I tried C&C. It was in multiplayer against what turned out to be a champion, who had completed the game more than once
18:56:21  <hylje> you got wtf owned+
18:56:35  <Bjarni> when I was nearly done for, I fired a nuclear attack against some of the black on the map, because I presumed that he had parts of his base there
18:56:48  <Bjarni> I hit his construction yard and all his heavy factories
18:56:50  <Bjarni> bullseye
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18:57:09  <Bjarni> not to mention all the units the factories had just completed building
18:57:14  <Darkvater> RA had these awesome decoy buildings....was so fun building a ton of those and seeing those getting nuked
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18:57:40  <Bjarni> never played anything but C&C
18:57:45  <hylje> ottd?
18:57:57  <Bjarni> well, I did try RA once for like half an hour, but that's it
18:57:58  <Darkvater> Dune2!
18:58:05  <Zaviori> Dune, heh
18:58:06  <Bjarni> oh and Dune 2k
18:58:13  <Darkvater> DUne2k sucked...
18:58:14  <hylje> dunes are pretty classic
18:58:28  <Bjarni> (I'm talking about C&C style games, not games in general)
18:58:35  <hylje> at some time during the 90s
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18:58:46  <hylje> i had some relatives with a hueg collection of stuff
18:59:00  <hylje> transport tycoon, dunes, c&c, various shareware stuff..
18:59:18  <Bjarni> Dune was kind of awesome
18:59:28  <hylje> it was
18:59:32  <hylje> i never played it tho
18:59:44  <Darkvater> the original Dune? not the rts?
19:00:02  <hylje> oh, i guess i mean the rts
19:00:02  <Bjarni> http://www.the-underdogs.info/game.php?gameid=345 <-- this one
19:00:09  <Bjarni> it works great in DoxBox
19:00:33  <Darkvater> ah yes, Dune...Never played it :(
19:00:48  <Bjarni> also it skips the loading time that was a pain for the Amiga version :s
19:01:25  <Bjarni> also including movies and speech didn't make the game any worse either :D
19:01:29  <hylje> :o
19:01:45  <Darkvater> XCOM..
19:01:50  <Darkvater> man I just love these old games
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19:04:43  <lolman> Oh Noes...
19:04:54  <Sacro> lolman: ph43r me and my new pc
19:05:07  <hylje> loll
19:05:10  <lolman> Noes!!
19:05:29  <lolman> I ph43r NOTHING!
19:05:31  <lolman> ¬_¬
19:06:58  <Sacro> lolman: damn :(
19:07:38  <lolman> Hehe
19:08:07  <lolman> Well...I ph43r nothing except the big brother state watching me ¬_¬
19:08:16  <Bjarni> yeah XCOM
19:08:35  <Bjarni> there is  a patch somewhere on the net, that causes maps to become random each time
19:09:03  <Bjarni> it can even create a new UFO each time so you really have to explore it inside
19:12:22  <peter1138> moo
19:13:11  <Sacro> Bjarni!
19:13:43  <hylje> :o
19:13:55  <lolman> Bjarni, ello
19:14:14  <nairan> theres a com remake
19:14:22  <nairan> proekt caled Ufo:ai
19:14:33  <nairan> *called
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19:24:51  <Sacro> hmm, how do i setup VS2005 for compiling?
19:26:38  <peter1138> just install it
19:26:48  <Sacro> yeah... but what else do i need?
19:27:06  <peter1138> directx sdk
19:27:54  <Sacro> yeah, got 8.1
19:28:14  <peter1138> then you need ottd
19:28:53  <Sacro> do i need the platform sdk?
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19:29:45  <peter1138> dunno
19:31:20  <Sacro> do i need to compile freetype?
19:42:34  <HMage> Sacro: if you're using VS2005 express, then you need latest DirectX sdk. must be at least summer 2004 or later
19:42:49  <Sacro> HMage: ah right, does that not come with VS2005 Pro>#
19:43:02  <HMage> Platform SDK is required too for express. Windows Server 2003 one.
19:43:13  <HMage> on pro, platform sdk ships already outdated
19:43:19  <Sacro> ah right
19:43:22  <Sacro> ill grab it then
19:43:24  <HMage> Server 2003 R2 is the latest
19:44:04  <HMage> directx sdk is released bi-monthly (every other month), october 2006 is the latest, on december there should be another release
19:44:42  <HMage> you don't need to compile freetype if you use openttd-useful-1.2
19:45:33  <HMage> also, I'd like to emphasize that no modifications or additions should be made on visual studio directories, put includes and libs into separate directories.
19:46:43  <HMage> cause I've already heard something along the lines "Oh, I didn't know that zlib isn't shipped with visual studio - it was there. I didn't remember that I've put it there myself"
19:46:45  <peter1138> but not into ottd's directory
19:47:01  <peter1138> because that really messes stuff up :)
19:47:02  <HMage> yup
19:47:16  <HMage> I use /home/msvc/lib and /home/msvc/includes for that
19:47:16  <Sacro> hehe
19:47:27  <Sacro> i happened to copy useful.zip into the includes dir...
19:47:32  <Sacro> might just have to install it
19:48:14  <HMage> also, be warned - you might need to add platform sdk/includes/mfc into include search path
19:48:32  <HMage> and put it above the ones that are installed with msvc2005, or you'll end up using msvc2005 ones
19:48:55  <HMage> (the installers should do that for you actually)
19:49:41  <HMage> openttd.rc includes "afxres.h" but don't confuse it with the afxres.h that comes with openttd source
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19:54:06  <CIA-2> rubidium * r7251 /branches/makefile_rewrite/config.lib:
19:54:06  <CIA-2> [MakefileRewrite] -Fix: OSX configuration due to incorrect temporary C files.
19:54:06  <CIA-2> [MakefileRewrite] -Fix: only output 'found' message when a library was actually found.
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19:58:57  <CIA-2> rubidium * r7252 /branches/makefile_rewrite/config.lib: [MakefileRewrite] -Add: library version checking for libfontconfig.
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19:59:59  <glx> HMage: there's no afxres.h in ottd source :)
20:00:23  <HMage> ah, confused it with stdafx.h
20:00:34  * HMage is far distant from both of these
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20:04:03  <Hadez> peter1138: Something wrong happened in r7250. Unifont for displaying Czech characters can't be used now. The Unicode characters aren't shown both in main menu and ingame :-(
20:06:13  <peter1138> hmm
20:06:22  <peter1138> yes
20:06:26  <peter1138> gah
20:06:32  <peter1138> stupid stupid
20:07:09  <Hadez> Do you need Unifont for a test or do you see an error already?
20:07:18  <peter1138> no, it's a logic error
20:08:30  *** MUcht [~Mucht@p57A0FC40.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
20:11:14  <peter1138> Hadez: can you move the call to InitializeUnicodeGlyphMap from gfx.c to gfxinit.c, just before LoadNewGRF() ?
20:11:22  <peter1138> hmm
20:11:28  <peter1138> and a header, heh
20:12:44  <Hadez> Wait.
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20:45:49  <peter1138> well
20:46:38  <Eddi|zuHause3> <Darkvater> hmm, I updated to kde 3.5.5 yesterday and now when I log in I get logged out immediately :( <- very interesting, because for some time now, my KDE does not log in automatically after boot, it says it failed, but i can then login manually
20:47:22  <CIA-2> rubidium * r7253 /branches/makefile_rewrite/config.lib: [MakefileRewrite] -Fix: libfreetype and libfontconfig configuration parameters need to be saved for reconfigure runs.
20:47:31  <CIA-2> peter1138 * r7254 /trunk/ (gfx.c gfxinit.c): -Fix (r7250): move unicode glyph map initialisation to just before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez)
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21:16:54  <jaapvstr> hey hey
21:17:24  <jaapvstr> anyone on?
21:18:23  <peter1138> yes
21:21:16  <Belugas> me too, but not for long !
21:21:42  <hylje> only for medium
21:22:40  <jaapvstr> has anyone ever seen ai building bus stations for two parts of the same city?
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21:24:12  <Belugas> i can't be sure but no, i don't think i've seen that.  Town to town yes, but not "local service"
21:24:32  <Belugas> Ashes to ashes
21:24:41  <Belugas> funk to funky
21:25:52  <peter1138> bowie?
21:26:03  <Belugas> :D
21:26:27  <Belugas> We know Major Tom's a junky
21:27:53  <jaapvstr> i want to try to help ai building one of these days, but since i'm not a 1337 player ... :P what is everyones view here on local services? I do build them alot..
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21:28:49  <TheDancinZerg> hey why are there not windows builds for the nightlys so far?
21:28:55  <Darkvater> pompom
21:29:09  <Darkvater> Eddi|zuHause3: if only I could remember what I did last time to fix me problem
21:29:28  <Darkvater> I think I reinstalled SUSE (eh actually ugprade from 9.3 to 10.0) but I'm not sure
21:29:44  <Darkvater> TheDancinZerg: because the zerg are dancing
21:29:51  <Belugas> jaapvstr:  The town has to be quite big for the ai to gain somethuig out of it
21:30:00  <Belugas> hello sir Lead Coder
21:30:07  <Eddi|zuHause3> i don't plan to restart my computer much, so the problem probably does not bother me that much ;)
21:30:41  * Darkvater hides
21:30:45  <jaapvstr> Belugas: town grows quick when they have local services though
21:30:57  <Darkvater> Eddi|zuHause3: well it also happened after restarting X so that might be worrying
21:31:12  <jaapvstr> i even tought it too quick..
21:31:20  <Darkvater> TheDancinZerg: seriously: there is anightly compile farm and due to some mishap it fails crosscompiling to windows
21:31:42  <Darkvater> TheDancinZerg: if you are or know anyone with crosscompiling expertise on gcc you're very welcome to help out with it
21:32:57  <Belugas> jaapvstr : you and me do think that way, but the ai does not. But if you working to make it think differently, would be nice to improve the idiot :)
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21:34:48  <jaapvstr> is it true that towns grow faster in openttd then in ttd with local services? it just feels that way..
21:35:13  <jaapvstr> Belugas: yeah.. it would be nice to do that :)
21:37:14  <CIA-2> KUDr * r7255 /trunk/yapf/blob.hpp: -Comments added for CBlobBaseSimple, CBlobT classes
21:37:33  <Darkvater> hmm who was the morhpos dev guy? tokai?
21:37:58  <Darkvater> !seen tokai
21:37:59  <_42_> Darkvater, tokai (~tokai@p54B80F1B.dip0.t-ipconnect.de) was last seen quitting #openttd 5 hours 17 minutes ago (24.11. 16:20) stating "Quit: icebears... take care of them!" after spending 11 minutes there.
21:39:39  <Belugas> tokai, yes indeed
21:39:52  <Darkvater> why doesn't he complain about wctype?
21:40:30  <Belugas> no se
21:41:46  <peter1138> probably doesn't play any more
21:41:57  <Darkvater> he was here 5 hours ago
21:43:42  <jaapvstr> Darkvater, are there any plans concerning ai development yet?
21:44:06  <Darkvater> there certainly are
21:44:26  <Darkvater> the plans are to plan some ai development and that plan is to plan it sometime in the future
21:44:32  <peter1138> can you hear me?
21:44:35  <peter1138> major tom
21:45:22  * Darkvater is deaf
21:46:08  <peter1138> yes, i bet
21:46:45  <Darkvater> hmm
21:46:48  <jaapvstr> is it ok if i write down some ideas for it already then and flush them through the mailing list? ;)
21:46:55  * Darkvater writes to the morphos developer connection
21:48:44  <Darkvater> jaapvstr: it'll probably go unnoticed cause what I meant to say that there are no solid plans atm for AI coding
21:49:35  <jaapvstr> kk
21:50:33  <peter1138> "are no solid" == "aren't any"
21:51:09  * jaapvstr is not listening in spanish atm ;)
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21:57:53  <Belugas> And I'm floating in my thin can
21:57:57  <Belugas> far above the moon
21:58:04  <Belugas> planet hearth is bluuuuuuuuuuuuue
21:58:09  <Belugas> and there's nothing i can do
21:59:26  <jaapvstr> Since i'm not familiar with open source coding.. should i upload code to svn when i made quite some improvements or should i send it to someone which then merges it?
21:59:47  <Naksu> the latter
21:59:51  <Naksu> unless you have commit rights
22:00:01  <jaapvstr> whereto?
22:00:53  <Naksu> sec
22:01:08  <peter1138> bugs.openttd.org
22:01:12  <jaapvstr> and probably preferibly diffed patches based on nightly trunk?
22:01:20  <Naksu> that
22:01:22  <peter1138> patches produced with svn diff
22:01:35  <Naksu> i was aiming for "¯\(º_o)/¯ I DNO LOL"
22:02:05  *** Mucht_ [~Mucht@p57A0E949.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
22:02:09  <jaapvstr> what the difference between diff and svn diff?
22:03:47  <PandaMojo> svn diff keeps track of revision numbers
22:04:00  <jaapvstr> ah, ok :)
22:04:19  *** Stormcape [~storm@d206-116-189-59.bchsia.telus.net] has quit [Ping timeout: 480 seconds]
22:04:38  <PandaMojo> There may be other minor differences, but that's the main one that comes to mind at least.
22:07:59  <jaapvstr> Notice: Undefined variable: register_text in /www/openttd.org/bugs/scripts/modify.php on line 607
22:07:59  <jaapvstr> Notice: Undefined index: project_title in /www/openttd.org/bugs/scripts/modify.php on line 607
22:07:59  <jaapvstr> Notice: Undefined index: flyspray_userid in /www/openttd.org/bugs/includes/notify.inc.php on line 264
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22:09:03  <jaapvstr> (when registering)
22:12:41  <Darkvater> too many bugs ;p
22:13:23  <jaapvstr> ah, i already wondered why it was named bugs.openttd.org ;)
22:13:28  <jaapvstr> (A)
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22:45:29  <peter1138> nini
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23:50:39  <Gonozal_VIII> LINK : fatal error LNK1104: cannot open file 'LIBC.lib' what's that?
23:50:52  <Sacro> Gonozal_VIII: linker error
23:51:21  <Gonozal_VIII> and now?
23:51:39  <Sacro> ...still looks like a linker error
23:52:09  <Gonozal_VIII> ^^
23:52:25  <Gonozal_VIII> what can i do?
23:52:44  <Sacro> give it the file?
23:53:18  <Gonozal_VIII> good plan... if i had that file
23:59:53  <glx> which branch ? which rev ? (and I know it's MSVC)

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