Times are UTC Toggle Colours
00:06:49 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: So Long, and Thanks for All the Fish] 00:08:38 *** KritiK [~Maxim@ppp85-140-206-129.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:15:06 *** ChrisM87 [~ChrisM@p54AC5493.dip.t-dialin.net] has quit [Remote host closed the connection] 00:19:15 *** Sacro [~ben@adsl-83-100-130-135.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:22:10 *** Sacro [~ben@adsl-83-100-154-228.karoo.KCOM.COM] has joined #openttd 00:49:29 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 00:53:24 *** Progman [~progman@p57A1F4BF.dip.t-dialin.net] has quit [Remote host closed the connection] 00:53:38 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has joined #openttd 00:53:44 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 00:58:07 *** Osai [~Osai@p57AACFB2.dip.t-dialin.net] has joined #openttd 00:59:38 *** Osai [~Osai@p57AACFB2.dip.t-dialin.net] has quit [] 00:59:42 *** Osai [~Osai@p57AACFB2.dip.t-dialin.net] has joined #openttd 01:17:38 *** MUcht [~Mucht@p57A0E0F4.dip.t-dialin.net] has joined #openttd 01:19:31 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 01:22:03 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 01:23:20 *** Mucht_ [~Mucht@p57A0FC7F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:39:51 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 01:43:51 *** qb [~qball@ipd50a4125.speed.planet.nl] has quit [Ping timeout: 480 seconds] 01:58:21 *** A1win [a1win@loota.fi] has quit [Ping timeout: 480 seconds] 01:58:44 *** Sacro [~ben@adsl-83-100-154-228.karoo.KCOM.COM] has quit [Remote host closed the connection] 01:59:03 *** A1win [a1win@loota.fi] has joined #openttd 02:01:40 *** Osai [~Osai@p57AACFB2.dip.t-dialin.net] has quit [Quit: Osai] 02:11:26 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 02:30:37 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 02:30:37 <tormentum> !logs 02:30:49 *** Eddi|zuHause3 [~johekr@p54B77A81.dip.t-dialin.net] has joined #openttd 02:37:16 *** Eddi|zuHause2 [~johekr@p54B7712B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:57:49 *** Gonozal_VIII [~Gono@N921P006.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 02:58:18 *** Gonozal_VIII [~Gono@N740P019.adsl.highway.telekom.at] has joined #openttd 03:10:12 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 03:46:11 *** dp-_ [~dp@p54B2CE56.dip.t-dialin.net] has joined #openttd 03:53:01 *** dp- [~dp@p54B2CCAE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:54:27 *** Osai [~Osai@p57AAC98C.dip.t-dialin.net] has joined #openttd 04:00:22 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:42:24 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 04:45:25 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has quit [Ping timeout: 480 seconds] 04:46:57 *** Osai [~Osai@p57AAC98C.dip.t-dialin.net] has quit [Quit: Osai] 04:49:52 *** Osai [~Osai@p57AAC98C.dip.t-dialin.net] has joined #openttd 05:38:51 *** Osai [~Osai@p57AAC98C.dip.t-dialin.net] has quit [Quit: Osai] 05:42:50 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 05:47:05 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 06:18:52 *** Osai [~Osai@p57AAC4F7.dip.t-dialin.net] has joined #openttd 06:21:40 *** ThePizzaKing_ [~jeff@c211-28-149-37.eburwd2.vic.optusnet.com.au] has joined #openttd 06:21:57 *** ThePizzaKing [~jeff@c211-28-162-125.eburwd2.vic.optusnet.com.au] has quit [Killed (NickServ (GHOST command used by ThePizzaKing_))] 06:22:10 *** ThePizzaKing_ is now known as ThePizzaKing 06:34:01 *** nairan [~Maui_key@p5498CED2.dip.t-dialin.net] has quit [] 06:45:34 *** robocamping [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 06:50:30 *** d0zer [~kratt@84-50-21-230-dsl.kjj.estpak.ee] has joined #openttd 06:50:33 <d0zer> hello 06:50:37 <d0zer> somebody here? 06:51:12 *** d0zer [~kratt@84-50-21-230-dsl.kjj.estpak.ee] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 06:52:31 *** d0zer [~kratt@84-50-21-230-dsl.kjj.estpak.ee] has joined #openttd 06:53:10 <d0zer> Hello 06:54:17 <ThePizzaKing> Hello 06:57:02 <d0zer> do you know something about OPen TTD? 06:57:13 <d0zer> i want know how i can but things more cost 06:58:18 <ThePizzaKing> Make things cost more? 06:58:22 <d0zer> yes 06:59:07 <ThePizzaKing> There's an option for that in the Difficulty settings 06:59:19 <ThePizzaKing> "Cost of construction" 07:01:46 *** kratt2 [~kratt@84-50-21-230-dsl.kjj.estpak.ee] has joined #openttd 07:02:04 <robocamping> helo TPK 07:02:17 <ThePizzaKing> hello robocamping 07:02:25 *** robocamping is now known as roboboy 07:02:30 <roboboy> silly me 07:03:09 <kratt2> ok ill try 07:03:22 * roboboy was at waratah which is a venturer camp here 07:03:39 <ThePizzaKing> was it fun? 07:03:49 <roboboy> yep 07:04:02 <roboboy> we had to build a raft and find gold 07:04:09 <roboboy> my unit came second 07:04:53 <ThePizzaKing> didn't find enough gold then? 07:05:16 <roboboy> partly 07:05:44 <roboboy> but the unit that one started looking for gold beore we were aloud to start looking 07:06:21 <ThePizzaKing> so the moral of the story is "Cheat and you'll always win" 07:06:47 *** d0zer [~kratt@84-50-21-230-dsl.kjj.estpak.ee] has quit [Ping timeout: 480 seconds] 07:08:55 <roboboy> heh 07:10:42 *** Osai [~Osai@p57AAC4F7.dip.t-dialin.net] has quit [Quit: Osai] 07:16:12 <kratt2> damn 07:16:18 <kratt2> how i can create my own server 07:16:27 <kratt2> my ports are mapped but this dont work 07:16:33 <kratt2> can somebody test my server? 07:18:35 *** kratt2 [~kratt@84-50-21-230-dsl.kjj.estpak.ee] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 07:24:56 *** mikk36 [~mikk35@pc219.host1.starman.ee] has quit [Ping timeout: 480 seconds] 07:25:14 *** mikk36 [~mikk35@pc219.host1.starman.ee] has joined #openttd 07:32:02 *** DannyA [~danny.ale@CPE-124-178-95-126.wa.bigpond.net.au] has joined #openttd 07:32:14 *** Osai [~Osai@p57AAC1CC.dip.t-dialin.net] has joined #openttd 07:46:41 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:51:39 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has left #openttd [] 07:56:28 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 08:25:15 *** Osai [~Osai@p57AAC1CC.dip.t-dialin.net] has quit [Quit: Osai] 08:28:31 *** Osai [~Osai@p57AAC1CC.dip.t-dialin.net] has joined #openttd 08:33:57 *** qb [~qball@ipd50a4125.speed.planet.nl] has joined #openttd 08:50:50 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/2006101023]] 08:52:29 *** tokai [~tokai@p54B82AC6.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 09:00:40 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 09:03:56 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:03:57 *** Gonozal_VIII [~Gono@N740P019.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 09:10:24 *** Gonozal_VIII [~Gono@N740P019.adsl.highway.telekom.at] has joined #openttd 09:22:11 *** ThePizzaKing_ [~jeff@c211-28-149-37.eburwd2.vic.optusnet.com.au] has joined #openttd 09:22:11 *** ThePizzaKing [~jeff@c211-28-149-37.eburwd2.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:22:52 *** Tron [~tron@p54A3D26E.dip.t-dialin.net] has quit [Quit: Client exiting] 09:22:52 *** Tron [~tron@p54A3D26E.dip.t-dialin.net] has joined #openttd 09:22:54 *** ThePizzaKing_ [~jeff@c211-28-149-37.eburwd2.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:27:07 *** Purno [~Purno@5351CC1B.cable.casema.nl] has joined #openttd 09:29:14 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 09:31:31 *** ThePizzaKing [~jeff@c211-28-149-37.eburwd2.vic.optusnet.com.au] has joined #openttd 09:39:58 *** DannyA [~danny.ale@CPE-124-178-95-126.wa.bigpond.net.au] has quit [] 09:42:33 *** Spoco- [Spoco@dsl-083-102-065-42.lohjanpuhelin.fi] has quit [] 09:42:49 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has joined #openttd 09:46:03 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 09:47:04 *** Spoco [Spoco@dsl-083-102-065-146.lohjanpuhelin.fi] has joined #openttd 09:47:10 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:06:56 *** Progman [~progman@p57A1E0A9.dip.t-dialin.net] has joined #openttd 10:08:40 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 10:14:40 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 10:30:46 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 10:30:50 *** mode/#openttd [+o Bjarni] by ChanServ 10:33:06 *** Wolf01 [~wolf01@host44-239-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 10:33:06 * roboboy attacks ThePizzaKing with an automatic bollard 10:33:46 * ThePizzaKing does something in response 10:34:10 <Wolf01> ello 10:34:23 <roboboy> ello 10:35:01 <roboboy> what shall you do 10:37:20 * ThePizzaKing jumps around in a circle, just because he can 10:38:39 <roboboy> heh 10:39:39 <roboboy> whats the vegie skin camp tingie in Victoria 10:39:58 <roboboy> the one thats the equivelent of dragon skin in NSW 10:40:37 <ThePizzaKing> I've never gone on it before 10:40:49 <ThePizzaKing> so I'm not really sure 10:41:04 <ThePizzaKing> Plus I've just finished Venturers as I'm now 18 10:42:01 <roboboy> ok 10:42:17 <roboboy> i started abouit two terms ago 10:42:27 <roboboy> are you going to rovers 10:42:48 * Bjarni wonders how long ago OpenTTD was mentioned in #openttd 10:42:54 <Bjarni> feels like ages ago 10:43:21 <Bjarni> I can remember when this channel was about gaming and developing. Now it's... I have no idea 10:43:23 <roboboy> i havent mentioned TTD in a few days 10:43:43 <hylje> :> 10:43:57 <roboboy> ive been camping 10:44:13 <SpComb> camper! 10:44:19 * SpComb goes to play CS, hopefully 10:44:24 <Bjarni> hopefully not in CS 10:44:44 <Bjarni> or whatever that WWII game is called 10:44:47 <Bjarni> never played it 10:46:30 <ln-> Bjarni: better start kicking off-topic people. 10:46:41 <Bjarni> yeah 10:47:35 <Bjarni> or mentioning this made all off topic talk die 10:47:43 <Bjarni> so it's a win-win :D 10:48:33 <ln-> although talking about development is a little like giving a live commentary on wet paint drying on the wall... 10:48:47 <roboboy> not always 10:48:59 <roboboy> i find it interesting sometimes 10:49:03 <ln-> not always, but on this particular channel yes. 10:49:36 <edeca> Are the "patch settings" per game? 10:49:51 <edeca> I don't know if they reset when I updated nightlies or when I started a new game 10:50:17 <Bjarni> patch settings are stored in your config file and should hopefully not be reset when updating 10:50:27 <edeca> I update into a new directory, sorry 10:50:32 <edeca> I should have been clearer there. 10:50:39 <edeca> And sometimes I forget to copy the .cfg ;) 10:50:47 <Bjarni> ... 10:51:06 <hylje> OH, REALLY? 10:51:26 <edeca> But this time I had been playing a game with settings, then I started a new one and it seems to have forgotten them. Strange :) 10:51:45 <Bjarni> "I removed the config file from the game dir and now the settings reverted to the default settings" <--- that's a serious bug 10:51:54 <Bjarni> it's unsolveable 10:52:04 <edeca> Yeah, but as I said, I didn't know if it was that or not. 10:52:06 <edeca> So I asked? 10:52:08 <edeca> Sheesh. 10:52:12 <Bjarni> :P 10:52:35 <Bjarni> why did you even decide to use a new dir? 10:53:01 <edeca> Well I play with the miniin, so I just unpack daily into a new dir. Then when it doesn't work right, I go back to the previous day. 10:53:29 <roboboy> but you can go back withought a new dir 10:53:39 <edeca> roboboy: How do you mean? 10:53:52 <Bjarni> store the zip files 10:53:58 <edeca> Ah, yes, that's not a bad idea really 10:54:05 <roboboy> theres a link on the nightly page somewere 10:54:16 <edeca> I just wrote a little script to do it. 10:54:19 *** Frostregen_ [SADDAM@dslb-084-058-174-134.pools.arcor-ip.net] has joined #openttd 10:55:31 <edeca> Well in the miniin I'm playing, if you start a new game (abandon, start new one) it looses the patch settings. Then if you go back to a save, they're there again. I know that it's not an openttd issue though because I'm not playing with the official one ;) 10:55:55 *** Gonozal_VIII [~Gono@N740P019.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 10:56:49 <roboboy> gnight 10:57:04 * roboboy folds out the bed and locks it into position. 10:57:14 *** roboboy is now known as robobed 11:00:16 *** Gonozal_VIII [~Gono@N713P020.adsl.highway.telekom.at] has joined #openttd 11:00:26 *** Frostregen [SADDAM@dslb-084-058-183-197.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:00:28 *** Frostregen_ is now known as Frostregen 11:01:17 <Nigel> Belugas_Gone, hmmm, gimme a yell when you return 11:06:51 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:07:36 <Rubidium> Nigel: nice timing... 11:08:05 <Nigel> haha 11:08:08 <Nigel> i curse people 11:08:28 <Nigel> lets try it on someone else... 11:08:39 <Nigel> Rubidium, hmmm, gimme a yell when you return 11:10:02 <Rubidium> you haven't heard it? 11:10:04 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:10:07 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:20:19 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 11:26:22 <Nigel> :P 11:26:29 *** ThePizzaKing [~jeff@c211-28-149-37.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 11:26:53 *** YogSothoth_ [~john@lns-bzn-55-82-255-171-15.adsl.proxad.net] has joined #openttd 11:28:39 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 11:29:30 *** YogSothoth [~john@lns-bzn-56-82-255-236-36.adsl.proxad.net] has quit [Ping timeout: 480 seconds] 11:54:28 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 12:00:17 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:14:28 *** Rens2Sea is now known as Rens2EveOnline 12:20:06 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Connection reset by peer] 12:21:31 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 12:26:08 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 12:30:11 *** ChrisM87 [~ChrisM@p54AC4EF8.dip.t-dialin.net] has joined #openttd 12:33:22 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 12:37:30 *** YogSothoth_ [~john@lns-bzn-55-82-255-171-15.adsl.proxad.net] has quit [Ping timeout: 480 seconds] 12:47:22 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 12:48:26 *** YogSothoth_ [~john@lns-bzn-55-82-255-171-15.adsl.proxad.net] has joined #openttd 12:51:05 *** Sacro [~ben@adsl-83-100-154-228.karoo.KCOM.COM] has joined #openttd 13:02:33 *** Purno [~Purno@5351CC1B.cable.casema.nl] has quit [Read error: Connection reset by peer] 13:05:36 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 13:09:17 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 13:12:15 *** ProfFrink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 13:12:23 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 13:12:24 *** ProfFrink is now known as Prof_Frink 13:19:32 *** ProfFrink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 13:20:32 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 13:20:32 *** ProfFrink is now known as Prof_Frink 13:27:08 *** smeding [~roysmedin@host86-133-233-146.range86-133.btcentralplus.com] has joined #openttd 13:29:43 <Ailure> hmm 13:29:54 <Ailure> what was the max amount of units a station can have of a cargo? 13:31:57 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 13:32:10 *** DannyA [~danny.ale@CPE-124-178-95-126.wa.bigpond.net.au] has joined #openttd 13:32:42 *** HMage [~HMage@85.21.179.37] has joined #openttd 13:33:53 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has quit [Quit: Ex-Chat] 13:34:49 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 13:48:50 <HMage> from http://nightly.openttd.org/devs/error.log - looks like your build farm misses 13:49:00 <HMage> from http://nightly.openttd.org/devs/error.log - looks like your build farm misses 'as' for win32 cross-compiler. 13:49:45 <HMage> did that happen after orudge's servers went massively offline (taking ttforums offline too)? 13:49:52 <Rubidium> HMage: known issue; upgrade of the compile farm went bad :( 13:50:16 *** mikk36[EST] [~mikk35@pc219.host1.starman.ee] has joined #openttd 13:50:17 <HMage> hardware upgrade? 13:50:24 <Rubidium> software 13:57:15 *** mikk36|lap [~mikk35@pc219.host1.starman.ee] has quit [Ping timeout: 480 seconds] 14:12:21 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 14:15:22 *** KritiK [~Maxim@ppp85-140-206-18.pppoe.mtu-net.ru] has joined #openttd 14:17:47 *** Purno [~Purno@5351CC1B.cable.casema.nl] has joined #openttd 14:29:49 *** mikl [~mikl@tbv.faderhuset.org] has quit [Ping timeout: 480 seconds] 14:34:09 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 14:34:10 <DannyA> Does anyone know if openTTD can be run in a VMware 5.1 with similar performace to running it on the host? When I tired the other day it was slow, I think coz the VM didn't have directX support. 14:34:48 <Progman> directX? i thought it used SDL 14:35:21 <hylje> directdraw 14:35:26 <hylje> and why VM'd ottd 14:35:44 <DannyA> Whats SDL?, I only know that the vms don't support graphics hardware accell... 14:35:54 <DannyA> Development 14:36:06 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:36:06 *** mode/#openttd [+v glx] by ChanServ 14:36:21 <ln-> VMware does... but why are you running it in a vm in the first place? 14:37:21 <DannyA> Because I want to run it from visual studio in debug mode, and the visual studio install on my PC is screwed. 14:39:53 <lolman> Reinstall it? 14:41:05 <DannyA> I would rather have a seperate development environment in a vm, so it doesn't interfere with anything else and visa versa. 14:41:54 <DannyA> ln- What do you mean VMWare does...? 14:43:44 <DannyA> I saw on the website there was experimental support for some sort of hardware accelleration, and a switch in the config file to enable it, but it did not work with my version. 14:44:22 <DannyA> What I wanted to know is if this is required for it to run normally, or if it may be something else? 14:46:52 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:48:55 *** mikk36[EST] [~mikk35@pc219.host1.starman.ee] has quit [Quit: The pedestrian had no idea which way to run as I ran over him.] 14:50:02 *** Rens2EveOnline is now known as Rens2Sea 14:50:20 *** Rens2Sea is now known as Rens2SupCom 14:50:33 <ln-> DannyA: vmware does support 3d acceleration. 14:50:44 <hylje> :o 14:50:51 <hylje> how much overhead 14:51:30 <CIA-2> truelight * r7259 /compile_farm/ (controller/configure controller/rules utf8/): 14:51:30 <CIA-2> [CompileFarm] -Remove: utf8 is merged, so no longer compile 14:51:30 <CIA-2> [CompileFarm] -Change: as we switched to nptlonly glibc, i386 is no longer a possible target on linux. Switches to i686 as minimum target (and host-cc) 14:51:52 <ln-> utf8 is merged??!? 14:53:37 <hylje> yes 14:54:29 <Bjarni> you didn't notice? 14:54:51 <Bjarni> maybe it's because it just works ;) 14:55:04 <ln-> i didn't because i've been away from here for a week. 14:55:38 <lolman> I didn't notice because I'd been away for a month :P 14:55:44 <Zevensoft> why no i386, doesnt this exclude celerons? 14:56:03 <lolman> Zevensoft, no, celerons were introduced with the Pentium 2, which is i686 14:56:08 <Zevensoft> ah right 14:56:19 <Zevensoft> so only the i586 has to worry 14:56:25 <Zevensoft> which no one has really 14:56:35 <Zevensoft> carry on 14:56:43 <hylje> ottd doesnt even really run on sub-pentium 14:56:51 <lolman> Yeah, and that's the Pentium 1, which would likely be running Win95/DOS/CLI Linux, and therefore would have no real use for OTTD :P 14:56:56 *** mikk36|lap [~mikk35@pc219.host1.starman.ee] has joined #openttd 14:57:37 <glx> anyway most linux users know how to compile so they can make the i386 build if they need it :) 14:57:44 <lolman> Yeah :) 14:58:03 <lolman> Did 32bpp get merged too? 14:58:14 <ln-> i know a processor that is fast enough to run OTTD but is not i686. 14:58:14 <glx> not finished yet 14:58:25 <ln-> via eden. 14:59:01 <Zevensoft> I hope not 15:00:59 <lolman> ln-, it looks i686 to me...it has SSE instructions 15:02:31 <DannyA> ln- Perhaps the new server versions do, but old versions of workstation cirtainly don't. I don't think it works in the version I'm using which is pretty recent, but it may be due to hardware. 15:03:41 <Zevensoft> i686 excludes the K6-2 15:04:05 <ln-> "Vorher war es nötig, Software für C3-CPUs für Pentium-Architektur zu kompilieren, da der C3 die mit dem i686-Standard eingeführte Familie der cmov-Instruktionen nicht beherrschte. cmov (conditional move, dient zur Vermeidung von Sprüngen) war zwar die vielleicht wichtigste Neuerung im i686-Standard, war aber dennoch ein optionaler Teil der i686-Spezifikation." 15:06:46 <lolman> That's the C3, not the Eden :o 15:07:40 <Zevensoft> I wonder though how many still use K6-2s 15:07:49 <ln-> ok 15:09:14 <Tuzlo> K6-2 computer? 15:09:18 <Zevensoft> cpu 15:09:22 <Tuzlo> I got one 15:09:38 <Tuzlo> gonna debianize it and let the kids have it 15:10:17 <Zevensoft> yeah but I dont think the new ottd will compile on it 15:10:41 <lolman> # sixth generation - first member is Pentium Pro (and derivatives, including Pentium M and Core), later appeared 6x86, K6, C3, Crusoe <From Wikipedia...dunno how accurate it is 15:10:46 <glx> Zevensoft: i386 support is just removed from compile farm 15:11:01 <glx> not for openttd source 15:11:09 <Zevensoft> oh 15:11:13 <Tuzlo> K6-2 is i586 isnt it? 15:11:14 <Zevensoft> right 15:11:21 <Zevensoft> sorta 15:11:22 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 15:11:42 <Zevensoft> the 3dnow instructions distance it from a strict x86 archetecture 15:12:01 <Zevensoft> its like the cell instructions on the ppc64 arch 15:12:36 <Zevensoft> speaking of which, I wonder when we'll see ottd on ps3 :O 15:13:04 <lolman> :o 15:13:31 <lolman> As soon as someone gets their hands on a PS3, shoves YDL on it and ports OTTD 15:13:33 <lolman> :P 15:13:58 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 15:14:10 <Zevensoft> first 2 have come to pass 15:14:14 <Zevensoft> well 15:14:18 <Zevensoft> it was fedora 5 15:14:20 <Zevensoft> but still 15:22:33 <lolman> lol 15:23:12 *** mikl [~mikl@tbv.faderhuset.org] has quit [Quit: In the end, all that matters is your relation with God...] 15:23:22 <Zevensoft> at least emulation is on the ps3 long before the wii lol 15:24:02 <lolman> And on the PC looooooong before either of them :P 15:24:48 <Zevensoft> true 15:25:24 <ln-> http://bebis.csbnet.se/~blackis/tow.png 15:25:29 <ln-> http://bebis.csbnet.se/~blackis/tow2.png 15:27:37 <helb> LOL 15:28:54 <Bjarni> now that's realistic. Tell NASA to do that since such a plane is cheaper to launch than their space shuttles 15:29:54 <hylje> realistic physics ftt 15:29:59 <Tuzlo> hah 15:30:19 <Tuzlo> should be an ad for the shuttle replacement 15:30:47 <Zevensoft> how is that even possible 15:30:54 <lolman> It isn't lol 15:30:56 <Zevensoft> in something with simulator in the title 15:31:02 <lolman> Oh 15:31:04 <lolman> Erm 15:31:07 <lolman> Crap simulator :P 15:31:18 <Zevensoft> someones changed the mass property of the shuttle methinks 15:31:52 <ln-> well obviously it's not a simulator mainly for simulating towing heavy objects. 15:31:56 <Zevensoft> or added it themselves, considering I cant think of a reason thered be a shuttle in a flight simulator 15:32:31 <Zevensoft> it reminds me of battlefield vietnam 15:32:32 <ln-> you are wrong. 15:32:36 <Zevensoft> dropping tanks in 15:32:50 <Zevensoft> how am I? 15:32:59 <ln-> with this simulator, you can perform a full re-entry with a space shuttle. 15:33:03 <Zevensoft> considering I havent stated anything to be considered in that terms 15:33:27 <Zevensoft> I just I couldnt think of a reason, not that there was none 15:36:07 <lolman> X-Plane has the shuttle in 15:36:14 <lolman> :) 15:36:30 <Sacro> orbiter ftw 15:36:59 <lolman> Oh Noes... 15:37:11 <ln-> by a strange coincidence, those screenshots are from X-Plane. 15:37:16 <Sacro> :o Bjarni and lolman together 15:37:26 <lolman> Heh 15:37:36 * Sacro 's head asplodes 15:37:46 * lolman 's head implodes 15:38:40 <Bjarni> damn, and now I'm the only one left to clean up the mess :( 15:38:57 <CIA-2> miham * r7260 /trunk/lang/ (5 files in 2 dirs): 15:38:57 <CIA-2> WebTranslator2 update to 2006-11-26 16:36:43 15:38:57 <CIA-2> brazilian_portuguese - 40 changed by tucalipe (40) 15:38:57 <CIA-2> bulgarian - 2 fixed by kokobongo (2) 15:38:57 <CIA-2> catalan - 4 changed by arnaullv (4) 15:38:58 <CIA-2> croatian - 168 fixed, 46 deleted, 18 changed by blozo (232) 15:38:58 <CIA-2> swedish - 4 fixed by daishan (4) 15:39:53 <ln-> MiHaMiX: where is the russian translation? 15:40:31 *** Buibo [otus@dsl-sjkgw4-fee8f800-4.dhcp.inet.fi] has left #openttd [] 15:41:48 <Bjarni> http://qdb.us/73105 15:42:15 <Sacro> i dont recall that one 15:43:14 <Bjarni> that's because it's like a minute old :P 15:43:34 <Sacro> http://qdb.us/67325 roffles 15:43:44 <Sacro> Prof_Frink: ^^^ 15:44:29 <lolman> Hehehe 15:46:18 *** e1ko [~L@161.157.broadband2.iol.cz] has joined #openttd 15:49:56 <Zevensoft> lol "<Lupin> I ? unicode." 15:50:37 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 15:50:44 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 15:54:48 <ln-> where is the russian translation? 15:59:18 *** Sacro [~ben@adsl-83-100-154-228.karoo.KCOM.COM] has quit [Quit: Leaving] 16:01:41 *** Neonox [~Neonox@ip-80-226-150-213.vodafone-net.de] has joined #openttd 16:06:56 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 16:07:09 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 16:09:19 *** e1ko [~L@161.157.broadband2.iol.cz] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.6/2006102918]] 16:13:35 <Darkvater> 'ello 16:14:20 <lolman> Ello :) 16:14:28 <Darkvater> does anyone have experience with unicows? Can't get it to work :( 16:15:19 <Bjarni> wtf is unicows? 16:15:35 <Bjarni> (you can read that as a no from me) 16:15:36 <Darkvater> google? you obviously have no experience with it :) 16:15:55 <Darkvater> it adds unicode support for win95/98/ME 16:17:37 <Bjarni> ok, I have never heard about it and I will most likely never need it 16:18:36 <Darkvater> it's windows ^ 16:22:06 <Bjarni> see 16:22:06 *** TrueBrain [~truebrain@145.118.72.134] has joined #openttd 16:22:10 <Bjarni> I will never need it 16:22:14 * TrueBrain pokes Bjarni 16:22:21 <Bjarni> I don't plan on starting to use win95 16:22:30 <TrueBrain> please add in topic: Nightlies offline for some days 16:22:34 <TrueBrain> or anything remotely like it 16:22:35 <Bjarni> ok 16:22:55 <Darkvater> ey TrueBrain :) 16:22:57 <Darkvater> like ya nick 16:23:00 *** Bjarni changed the topic of #openttd to: 0.4.8 | Nightly builds offline for some days | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) 16:23:02 <TrueBrain> me 2 :p 16:23:11 * TrueBrain pokes orudge 16:23:29 <TrueBrain> you around orudge? :) 16:24:38 <TrueBrain> doh :p 16:24:42 <orudge> Yup 16:24:45 <TrueBrain> ah :) 16:24:49 <TrueBrain> else I had to join quakenet myself :p 16:24:53 <orudge> :p 16:25:04 <TrueBrain> please tell patchman that the nightlies of ttdpatch are offline for some days too... I fucked something up on the compile-farm 16:25:06 <Darkvater> ey braino, does newest amsn work for you? 16:25:17 <TrueBrain> therefor most targets, but most of all, win32, fail badly :p 16:25:24 <Darkvater> I upped to 0.96... 16:25:26 <Darkvater> tfarago@arrakis:~/Desktop> amsn 16:25:26 <Darkvater> Floating point exception 16:25:43 <TrueBrain> I still have 0.95 16:25:51 <TrueBrain> and I keep on doing that till Gentoo tells me 0.96 is stable 16:25:52 <orudge> TrueBrain: OK, done 16:25:56 <TrueBrain> orudge: tnx :) 16:26:13 * lolman is running 0.95, considering updating 16:26:13 <TrueBrain> it should be working tomorrow or something, depending on how much time I can free :p 16:26:17 <Bjarni> hmm 16:26:23 <orudge> OK then 16:26:25 <Bjarni> interesting way of finding online people 16:26:33 <Bjarni> TrueBrain: are you online right now? 16:26:35 <Bjarni> :P 16:26:37 * Bjarni hides 16:26:47 * TrueBrain kicks Bjarni HARD 16:27:07 <lolman> :o 16:27:14 <Bjarni> you can't.... I'm hiding 16:27:16 * lolman comes to Bjarni's rescue 16:27:26 <Bjarni> you can't kick something you don't know where is 16:27:49 <TrueBrain> sorry, but that smell really gives you away 16:27:55 <Darkvater> 0wnd! 16:28:12 <TrueBrain> anyway, tnx for the message relays ;) 16:28:20 *** TrueBrain [~truebrain@145.118.72.134] has left #openttd [So long and tnx for all the fish] 16:28:36 <Bjarni> lol 16:28:40 *** mikk36 [~mikk35@pc219.host1.starman.ee] has quit [Quit: The pedestrian had no idea which way to run as I ran over him.] 16:29:40 <Bjarni> oh that reminds me. British Airways refused a passenger, who smelled so bad that other passengers complained and now the court stated that he had to pay the hotel bill himself (one he got because it was the last flight) 16:30:03 <Bjarni> imagine being kicked off a plane for being foul smelling 16:30:32 <orudge> Heh 16:30:34 <Bjarni> oh before he was kicked off, he was ordered to go wash himself, but he refused to do that 16:30:42 <orudge> That must be fun. 16:31:20 <Bjarni> well, it's less fun to sit next to a guy like that all the way from California to England 16:31:38 *** mikk36 [~mikk35@pc219.host1.starman.ee] has joined #openttd 16:33:49 *** mode/#openttd [+nt] by ChanServ 16:37:03 *** mode/#openttd [+nt] by ChanServ 16:37:11 * orudge slaps the services 16:37:36 <lolman> lmao 16:39:52 <Darkvater> http://darkvater.homeip.net/~tfarago/gears_10252.wmv 16:39:52 <Bjarni> http://qdb.us/72156 <-- speaking about washing yourself XD 16:39:57 * Darkvater needs an XBOX360 16:40:54 <Bjarni> why? You want something that's more buggy than your windows 9x? 16:41:23 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 16:41:25 <Darkvater> no cause gow is so fuckin awesome 16:41:43 <Bjarni> it is? 16:42:00 <Darkvater> yes 16:42:06 <Bjarni> all I saw of it was a page where people had take pictures of it crashing 16:42:14 <Bjarni> it was like 2 days after they were released 16:42:51 *** DannyA [~danny.ale@CPE-124-178-95-126.wa.bigpond.net.au] has quit [] 16:43:29 <Darkvater> .. 16:43:30 <Darkvater> KUDr_wrk: 16:43:32 <Darkvater> ping-pong 16:43:41 <Darkvater> who else is windows... 16:43:43 <Darkvater> HMage: ? 16:43:47 <KUDr> at your service, my lord 16:43:56 <helb> :) 16:44:00 <Darkvater> you failed to greet me! 16:44:10 * Darkvater is very disappointed 16:44:12 <KUDr> hello master 16:44:31 <Darkvater> I demand seppuku 16:44:48 <KUDr> well, then i can't help you 16:44:51 <Darkvater> :) 16:45:19 <Darkvater> KUDr: are you even slightly familiar with unicows and MLSU? 16:45:33 <Bjarni> hi KUDr 16:45:36 <Bjarni> nice to see you 16:45:51 <KUDr> unified cow management as new advanced farming method? 16:46:01 <KUDr> hi Bjarni 16:46:05 <Darkvater> I see you are not familiar :) 16:46:10 <Darkvater> ms layer for unicode 16:46:13 <KUDr> correct 16:46:27 <KUDr> it is Win98 thing i never needed to know 16:46:46 <KUDr> why do you need it? 16:47:00 <KUDr> nobody supports Win98 16:47:04 <Darkvater> cause unless I cannot get it to work 0.5 won't work on winme/98/95 16:47:13 <KUDr> hmm 16:47:40 <Darkvater> well it works now, but not if I add complete unicode support 16:47:43 <HMage> what *W() functions will 0.5 use? 16:48:22 <Darkvater> GetCurrentDirectoryW, FindFirstFileW/FindNextFileW/FindClose, MultiByteToWideChar/WideCharToMultiByte 16:49:07 <HMage> why not wcstombs and findfirst? 16:49:13 <KUDr> Darkvater: then load those functions dynamically and if it fails then use A functions 16:49:24 <HMage> they behave practically the same 16:49:50 <Darkvater> HMage: I would love to but I use that 'strange' directories get converted to ???? 16:50:06 <HMage> Darkvater: wfindfirst() 16:50:06 <Darkvater> that would mean you cannot put openttd in directories containing unicode (non-ascii) folders 16:50:10 <HMage> look up on msdn 16:50:52 <Darkvater> HMage: and how does that help? :) 16:50:52 <HMage> oh, that still won't work on win98 without unicows 16:50:58 <KUDr> i yhink that unicode crt functions don't work with unicode 16:51:03 <Darkvater> it's not even supported on 95/98, not even with unicows 16:51:07 <HMage> they work with unicode perfectly 16:51:39 <HMage> microsoft just wants you to use platform sdk instead of platform-independent crt 16:52:11 *** ufoun [~ty@b07-305a.kn.vutbr.cz] has joined #openttd 16:52:12 <Darkvater> well anyways, if they don't work it doesn't matter. the SDK would work with unicows if I could get it to work 16:52:34 <Darkvater> I add the .lib file but when I run it, it doesn't care if the dll file is present or not, and fails either way 16:52:53 <KUDr> hmm 16:53:02 <Darkvater> or I'm doing something wrong of course 16:53:16 <Darkvater> the funny part is: VS2005 programs don't even run on win95, never ever 16:53:18 <KUDr> try to load it dynamically 16:53:35 <Darkvater> kernel32.dll is missing some isdebuggerpresent() function 16:53:48 <Darkvater> KUDr: the whole point of unicows is not to make changes to the actual code 16:53:56 <Darkvater> if I start doing that, I don't need unicows 16:54:35 <HMage> yep, use platform sdk, but please try to minimize amount of conversions between unicode and back. because unicows does that internally too (win98 is codepage-based system) 16:54:54 <KUDr> our XD client (some older version) also supported unicows and i only remember that there was big part of code dedicated to it 16:55:21 <HMage> the loader in the .lib will not load the .dll if the system doesn't need it during startup 16:55:30 <HMage> so you need to test that on win98 16:55:47 <Darkvater> well conversions would only be used for file access, eg saving/loading data files 16:56:13 <HMage> afair other unicode functions are for savegames too 16:56:34 <HMage> you actually don't need to convert to multibyte since there are wfopen() and such too 16:56:55 <SpComb> http://svn.openttd.org/ <-- how temporary is this temporary? 16:56:57 <Darkvater> HMage: what do you mean? A program won't load unicows.dll if windows95 doesn't need it on boot? 16:57:06 <HMage> you tested that on windows95? 16:57:14 <Darkvater> yes, 98 and 95 16:57:20 <Darkvater> vmware rules :) 16:57:28 <HMage> ah, I wrote that in thought you tried to do that on winnt 16:58:03 <Darkvater> HMage: well I convert the widechar input from the FS into utf8 for internal representation (display, etc.) and then back when you need it 16:58:24 <Darkvater> win2k/winxp work perfectly of course, but that was not the subject of my problem :( 16:59:18 <Darkvater> Technically speaking I could keep the widechar variables in wide format, but that would require quite a few preprocessor magic throughout the code 16:59:38 <HMage> why not handle everything in utf16 and just keep the data as utf8 during inter-process exchange? 16:59:40 <Darkvater> and even then win95/98 won't work without unicows, unless they get a special compile/release 17:00:04 <HMage> well, I didn't try unicows myself, unfortunately, MSDN states it should work automagically 17:00:22 <HMage> do you have unicows.dll in the same directory of the executable? 17:00:41 <Darkvater> no, I had it in windows\system and windows\system32 17:00:42 <HMage> lots of EA and Vivendi games come with unicows.dll in the same dir as the .exe 17:01:24 <Darkvater> the funny part is that even though win95 has not unicode support out of the box, the funcion calls just work..... so I donnu, some wide functions or stubs or something do exist 17:01:43 <HMage> oh, did you define UNICODE in msvc build? 17:02:18 <Darkvater> no, that was the whole point of not doing it. I only explicitly state the W-functions I need 17:02:39 <Darkvater> I should? 17:02:55 <HMage> I don't know. I suspect there's some preprocessor magic in windows headers. 17:03:02 <Darkvater> you might be right though; could be logical 17:03:06 <Darkvater> I'll test it at home 17:03:26 <Darkvater> just have to see which functions windows automagically converts to wide-version 17:04:07 <HMage> all of the platform sdk ones, i guess 17:04:21 <Darkvater> and I must say MSDN really sucks about unicode; they keep talking about defining _UNICODE while that doesn't work and it should be UNICODE 17:04:24 <HMage> might be not worth the hassle of declaring it 17:04:30 <Darkvater> or the other way around, donnu exactly anymore 17:04:37 <Darkvater> well it might be worth a try 17:04:39 <HMage> well, msvc6 defines UNICODE 17:04:47 <Darkvater> and I can always force the Ansi version 17:05:19 <HMage> somewhere in the headers, _UNICODE is defined if UNICODE is defined 17:05:29 <Darkvater> :s 17:05:37 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 17:05:50 * HMage loves how often microsoft changes their standards 17:06:06 <HMage> it was snprintf once, now it's _snprintf 17:06:11 <HMage> and so on 17:06:31 <HMage> oh yeah, it's ansi, you just need to put 10000s of underscores 17:06:38 <HMage> </rant> 17:06:51 <Darkvater> we love'em don't we :) 17:07:02 <ln-> ansi? 17:07:17 <HMage> ln-: ANSI C standard 17:07:33 <HMage> defines functions and their behaviour too as far as I know 17:07:53 <ln-> hmm, ok snprintf() is indeed ISO C99, but not ANSI C89 17:07:59 <HMage> http://en.wikipedia.org/wiki/ANSI_C 17:08:27 <HMage> yeah, but somehow they manage to keep up to the letter of the standard that way, that nobody will be interested in using it 17:09:18 <HMage> I already know three fwrite to WriteFile converts, they said it's less hassle, now they say they can't go back - lots of code to change. 17:10:33 *** Osai [~Osai@p57AAC1CC.dip.t-dialin.net] has quit [Quit: Osai] 17:12:44 <Darkvater> ok people, have to leave you again sadly :(. I'll be back around...hmm; I think midnighty-ish 17:13:02 <HMage> ok, have fun Darkvater :) 17:13:10 <Darkvater> hope to :) 17:20:21 <HMage> Darkvater: late news, but still - "By adding the UNICOWS.LIB to the link command-line before KERNEL32.LIB, ADVAPI32.LIB, or any other supported Win32 system link library, the linker will resolve referenced symbols with the one provided by UNICOWS.LIB instead." - wikipedia 17:20:59 <ln-> http://ftw.generation.no/?n=789 17:22:32 <HMage> eeek 17:23:45 <HMage> also - http://opencow.sourceforge.net/ 17:24:14 <HMage> "The Microsoft Layer for Unicode (MSLU or Unicows) is a DLL (unicows.dll) and import library (unicows.lib) distributed by Microsoft which allows a single 32-bit unicode application to run on versions of Microsoft Windows which do not natively support unicode applications (95, 98 and ME). The Microsft library is unsurprisingly distributed under a licence which is not compatible with open source software (b)." 17:24:30 <HMage> "(b) Mozilla bug 239279, Need Mozilla binary that supports Windows unicode API." 17:28:53 *** Osai [~Osai@p57AAC1CC.dip.t-dialin.net] has joined #openttd 17:29:34 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 17:34:53 *** Rens2SupCom is now known as Rens2Eat 17:36:51 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 17:37:14 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 17:43:42 *** Frostregen_ [SADDAM@dslb-084-058-171-018.pools.arcor-ip.net] has joined #openttd 17:44:03 *** Frostregen91 [SADDAM@dslb-084-058-154-135.pools.arcor-ip.net] has joined #openttd 17:44:33 *** Frostregen91 is now known as Frostregen__ 17:48:21 *** Frostregen16 [SADDAM@dslb-084-058-169-138.pools.arcor-ip.net] has joined #openttd 17:50:21 *** Frostregen [SADDAM@dslb-084-058-174-134.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:50:31 *** Frostregen16 is now known as Frostregen 17:51:33 *** tokai [~tokai@p54B81857.dip0.t-ipconnect.de] has joined #openttd 17:51:34 *** mode/#openttd [+v tokai] by ChanServ 17:51:46 *** Frostregen_ [SADDAM@dslb-084-058-171-018.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:52:36 *** Frostregen__ [SADDAM@dslb-084-058-154-135.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:53:30 *** TheMask97 [martijn@sirius-r4.ne2000.nl] has joined #openttd 17:53:37 *** MrRexxie [~rexxars@ti131310a080-13454.bb.online.no] has quit [Ping timeout: 480 seconds] 17:54:12 *** TheMask96 [martijn@sirius-r4.ne2000.nl] has quit [Read error: Connection reset by peer] 17:55:43 *** e1ko [~L@161.157.broadband2.iol.cz] has joined #openttd 17:58:36 *** Frostregen [SADDAM@dslb-084-058-169-138.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:59:45 *** Zahl [~SENFGURKE@p549F12C9.dip0.t-ipconnect.de] has joined #openttd 18:00:15 *** qb_ [~qball@ipd50a4125.speed.planet.nl] has joined #openttd 18:00:15 *** qb [~qball@ipd50a4125.speed.planet.nl] has quit [Read error: Connection reset by peer] 18:01:27 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 18:02:46 *** nairan [~Maui_key@p5498FACA.dip.t-dialin.net] has joined #openttd 18:03:15 *** Frostregen [SADDAM@dslb-084-058-113-198.pools.arcor-ip.net] has joined #openttd 18:04:15 *** Rens2Eat is now known as Rens2Sea 18:05:08 *** HMage [~HMage@85.21.179.37] has quit [Read error: Connection reset by peer] 18:05:09 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 18:07:18 *** Vikthor [~Vikthor@snat2.arachne.cz] has left #openttd [] 18:07:26 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 18:12:06 <kampasky> Recently, they announced a re-release of The Settlers II with updated graphics and gameplay to be available in autumn 2006. 18:12:10 <kampasky> darn :(( 18:12:28 <kampasky> and I kind of hoped the legal situation would be similarily friendly as in case of ttd :( 18:15:55 *** HMage` [~HMage@85.21.179.37] has joined #openttd 18:20:03 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 18:20:56 <kampasky> (but hey, IDA is darn awesome) 18:25:14 <ln-> "similarly friendly"? 18:26:27 *** Rens2Sea is now known as Rens2SupCom 18:27:01 <ln-> what's friendly about it? 18:29:01 <Nigel> kampasky, new Settlers II? 18:29:03 <Nigel> wow 18:29:09 <Nigel> that game was cool 18:41:52 <kampasky> ln-: that the vendor does not care about it at all 18:42:23 <kampasky> but the new settlers II seems so different that perhaps bluebyte wouldn't care *that* much either... 18:42:28 <kampasky> *shrug* 18:47:28 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 18:51:37 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 18:58:06 *** Gonozal_VIII [~Gono@N713P020.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 18:59:46 *** Gonozal_VIII [~Gono@M3102P024.adsl.highway.telekom.at] has joined #openttd 19:04:43 <Nigel> kampasky, wait, are you talking about the official rerelease? 19:05:37 <Nigel> Settlers II: 10 Year Aniversery? 19:07:40 <ln-> kampasky: END OF DISCUSSION. 19:09:19 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 19:11:17 *** Rens2SupCom [~Rens2Sea@213.211.185.168] has quit [Ping timeout: 480 seconds] 19:12:39 <Nigel> EOD from me too. except maybe finding out what this new version is 19:24:23 *** e1ko [~L@161.157.broadband2.iol.cz] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.6/2006102918]] 19:31:05 <kampasky> ln-: ? 19:31:27 <kampasky> Nigel: No, I'm talking about the good ole' DOS Settlers II. 19:32:04 <ln-> kampasky: legal situation is a forbidden topic. END OF DISCUSSION. 19:32:24 <kampasky> forbidden by who? 19:32:53 <kampasky> and forbiding it isn't really helping anything, but yes, we've mostly beaten that topic to death cca 2.5 to 2 years ago on this channel and forums ;) 19:33:06 *** usv [~jeejoo@gprs-prointernet-ffd64700-56.dhcp.inet.fi] has joined #openttd 19:33:10 <Nigel> kampasky, no, but there is a PC "Settlers II: 10 year aniversery" 19:33:19 <kampasky> and saying 'END OF DISCUSSION.' is kind of rude, IMHO (FWIW) 19:33:41 <ln-> forbidden by someone whose nick i won't mention. but it was indeed forbidden with the words "END OF DISCUSSION". 19:34:03 <usv> hay guys, I need to know which environment variable I have to set to ALSA in order to get the music working again on linux 19:34:11 <usv> can't use google, slow link 19:34:22 <kampasky> I suppose he had reason to be rude then, esp. after a long flamewar (very likely in case of this topic ;) 19:34:28 <kampasky> do you have reason to be rude now? 19:35:06 <ln-> i'm not being rude, i'm just trying to save your trouble by ending the discussion. 19:35:06 <Tuzlo> has anyone seen the Autorenew vehicle working? 19:35:26 <Tuzlo> I have it set on mine, and it bsays cant do it money limit, but I have p[lenty of $$$ 19:35:34 <kampasky> ln-: I see, thanks :) I suppose I still have the warm "ottd developer aura" feeling but yes, it's kind of faint by now ;-) 19:36:45 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 19:36:50 <kampasky> Nigel: yes, but I was interested in that just because of the relation to the original Settlers II 19:37:22 <kampasky> Nigel: but it seems that (maybe for some AI bits or what not) it must be complete reimplementation perhaps with the same rules and UI style, judging by its look and also requirements 19:42:37 <usv> ah, export SDL_AUDIODRIVER=alsa 19:45:25 *** Nigel [~Nigel@125-238-62-1.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 19:45:42 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 19:46:40 *** Zevensoft [~Zevensoft@220-253-17-108.VIC.netspace.net.au] has quit [Ping timeout: 480 seconds] 19:48:10 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 19:53:31 *** e1ko [~L@161.157.broadband2.iol.cz] has joined #openttd 19:53:37 *** ChrisM87 [~ChrisM@p54AC4EF8.dip.t-dialin.net] has quit [Remote host closed the connection] 19:55:19 *** Zevensoft [~Zevensoft@220-253-110-113.VIC.netspace.net.au] has joined #openttd 20:11:26 *** Tron_ [~tron@p54A3DA38.dip.t-dialin.net] has joined #openttd 20:18:00 *** Tron [~tron@p54A3D26E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:23:55 *** Tron_ is now known as Tron 20:34:53 *** tokai [~tokai@p54B81857.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 20:36:21 <CIA-2> rubidium * r7261 /branches/makefile_rewrite/config.lib: [MakefileRewrite] -Add: configure support for SECOND_DATA_DIR and CUSTOM_LANG_DIR. 20:38:19 <CIA-2> rubidium * r7262 /branches/makefile_rewrite/ (Makefile.in config.lib): 20:38:19 <CIA-2> [MakefileRewrite] -Add: OSX application bundle support. 20:38:19 <CIA-2> [MakefileRewrite] -Add: bundling of files needed for a (nightly) release into a single directory and compressed archives. 20:49:16 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 20:50:09 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Remote host closed the connection] 21:00:34 *** Osai [~Osai@p57AAC1CC.dip.t-dialin.net] has quit [Quit: Osai] 21:03:24 *** Spoco [Spoco@dsl-083-102-065-146.lohjanpuhelin.fi] has quit [] 21:08:59 *** Osai [~Osai@p57AAC1CC.dip.t-dialin.net] has joined #openttd 21:09:49 <peter1138> evening 21:13:10 *** Belugas [~Jfranc@216.191.111.226] has joined #openttd 21:13:12 *** mode/#openttd [+o Belugas] by ChanServ 21:13:12 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Read error: Connection reset by peer] 21:15:21 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has left #openttd [] 21:17:12 <hylje> bug? can't build oil refineries or paper mills in subarctic 21:17:59 <hylje> in recent trunk, no newgrf 21:18:25 <peter1138> can't select to build or can't build? 21:19:07 *** silent [~pwr@86.121.148.15] has joined #openttd 21:20:00 <peter1138> i can place oil refineries 21:20:06 <peter1138> it is however very picky where they are 21:21:56 <hylje> can you let us know the requisites 21:22:08 <Zaviori> 20 tiles from the edge of the map or something 21:22:10 <peter1138> close to the edge of the bad 21:22:12 <peter1138> bad? 21:22:12 <peter1138> map 21:22:27 <peter1138> and 1 level high 21:23:31 <hylje> hmm yes 21:23:39 <hylje> but paper mills? 21:23:59 <peter1138> dunno 21:25:11 <hylje> interesting 21:25:39 <hylje> in the revision/newgrf minus alpine, oil refineries cannot be built 21:25:51 <hylje> ottdcoop uses, that is 21:26:07 <hylje> but in the trunk it is possible 21:29:49 *** usv [~jeejoo@gprs-prointernet-ffd64700-56.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 21:31:38 *** YogSothoth_ [~john@lns-bzn-55-82-255-171-15.adsl.proxad.net] has quit [Quit: Ex-Chat] 21:39:27 *** _42_ [truelight@openttd.org] has quit [Server closed connection] 21:46:31 <Bjarni> http://www.qdb.us/73113 <-- not THAT kind of program :P 21:48:22 *** Purno [~Purno@5351CC1B.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 21:49:44 *** Neonox [~Neonox@ip-80-226-150-213.vodafone-net.de] has quit [Quit: bin wech....] 21:50:01 *** StarLite [~Star@StarLite.xs4all.nl] has quit [Read error: Connection reset by peer] 21:50:30 *** StarLite [~Star@StarLite.xs4all.nl] has joined #openttd 21:58:41 *** _42_ [truelight@openttd.org] has joined #openttd 22:07:46 *** Sacro [~Ben@adsl-83-100-154-228.karoo.KCOM.COM] has joined #openttd 22:08:43 <helb> gn 22:13:49 *** StarLite [~Star@StarLite.xs4all.nl] has quit [Read error: Connection reset by peer] 22:14:52 *** StarLite [~Star@StarLite.xs4all.nl] has joined #openttd 22:19:06 *** TheMask97 is now known as TheMask96 22:21:28 *** CaptObvious [~CaptObvio@cpc2-darl2-0-0-cust28.midd.cable.ntl.com] has joined #openttd 22:29:38 *** ThePizzaKing [~jeff@c211-28-149-37.eburwd2.vic.optusnet.com.au] has joined #openttd 22:34:34 <Ailure> hmm 22:34:39 <Ailure> I wonder how the cargo payment is calculated 22:39:14 <Rubidium> look at DeliverGoods in economy.c 22:39:22 *** ufoun [~ty@b07-305a.kn.vutbr.cz] has quit [Quit: Koncim... www.hrada.ic.cz] 22:39:35 <Ailure> ah 22:39:41 <Ailure> thankfully I have the source 22:39:43 <Ailure> so I take a look 22:40:05 <Ailure> just wanted to do some research, that's all :P 22:42:37 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 22:45:23 *** Zahl [~SENFGURKE@p549F12C9.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 22:45:53 <Ailure> hmm 22:48:18 <Ailure> ./* zero the distance if it's the bank and very short transport. */ 22:48:21 <Ailure> that's a odd special case 22:48:24 <Ailure> didn't know about it 22:50:35 <HMage`> a reality check to prevent transport from the same bank maybe (from truck cargo bay to cargo bay two, which is in the same bank) 22:50:46 <HMage`> at the same bank* 22:50:56 <Ailure> hmm 22:51:03 <Ailure> that makes sense but hmm 22:51:26 <Ailure> *starts openTTD and tries the infamous station walking trick with a bank* 22:52:46 *** mikk36|lap [~mikk35@pc219.host1.starman.ee] has quit [Quit: The pedestrian had no idea which way to run as I ran over him.] 22:53:14 *** mikk36|lap [~mikk35@pc219.host1.starman.ee] has joined #openttd 22:53:49 <Ailure> yeah 22:53:50 <Ailure> haha 22:53:52 <Ailure> it dosen't prevent that 22:54:01 <Ailure> kinda funny 22:54:55 <Ailure> after all 22:55:03 <Ailure> distance is calculated between the station signs 22:55:12 <Ailure> and not where the vehicle loaded and unloaded 22:55:20 <Bjarni> hmm 22:55:25 <Bjarni> that could be exploited 22:55:36 <CIA-2> rubidium * r7263 /branches/makefile_rewrite/config.lib: 22:55:36 <CIA-2> [MakefileRewrite] -Fix: do not tell that SDL is and is not found when it is not found. 22:55:36 <CIA-2> [MakefileRewrite] -Fix: properly handle the case that no libfontconfig was been found. 22:55:37 <HMage`> station walking was fixed (the sign moves with the station while walking) 22:55:47 <Ailure> it is? 22:55:50 <HMage`> in r7169 22:55:53 <Ailure> heh well I hadn't tried out the latest nightly 22:55:59 <Ailure> still, that's good 22:56:04 <Bjarni> then you should just not delete the original tile 22:56:05 <HMage`> that's november 16 22:56:33 <HMage`> Bjarni: that limits to the station spread, station walk bug could let you ignore the station spread 22:56:39 <Ailure> ah 22:56:42 <Ailure> It's still possible 22:56:43 <Bjarni> yeah 22:56:44 <Ailure> just much more limited 22:56:53 <Bjarni> so it's not as exploitable as it used to be 22:56:55 <HMage`> I think you just won't get much money from it now 22:57:24 <Ailure> you can gain a decent amount 22:57:25 <Ailure> but not crazy 22:57:29 <CIA-2> rubidium * r7264 /branches/makefile_rewrite/config.lib: [MakefileRewrite] -Add: proper direct-music detection, no pseudo detection based on the OS. 22:57:33 <Bjarni> also you would have to be somewhat insane to move the tile say 800 tiles to make a 5 tile line, that pays like a 800 tile line 22:57:55 <Ailure> besides while I acknowledge station walking as exploit 22:58:01 <Ailure> I never abuse it as a exploit 22:58:08 <Ailure> I rarely care about gaining money, just as long it's profitable 22:58:18 <Ailure> sometimes I care more about getting the cargo transported 22:58:25 <HMage`> I didn't play multiplayer openttd for quite a time, is the exploit in wide use? 22:58:34 <Ailure> when people use it 22:58:39 <Ailure> it's mostly for showing it off or for fun 22:58:46 <Ailure> they don't overuse it from what I seen 22:59:04 <Ailure> since doing it on a large map is frankly annoying 22:59:23 <HMage`> I see. The competition spirit was destroyed in the game long before the exploit was discovered. 22:59:42 <Ailure> still, maybe someone should make a code that requires that the whole station is connected as one entity 22:59:48 <Bjarni> sometimes I use station walking to increase catchment area of say a train station next to a town. If the town is badly shaped, you can't build a decent sized station and cover say at least half of the town 22:59:52 <Ailure> this would make newstations filler more useful 22:59:59 <Ailure> and heh 23:00:02 <Ailure> bjarni, I gotta admit 23:00:04 <Ailure> I do the same 23:00:05 <Ailure> for the same reasons 23:00:32 <Ailure> although lately 23:00:33 <Bjarni> I think it's a thing that everybody does 23:00:40 <Ailure> I kinda tried to drop that habit 23:00:47 * HMage` prefers to play realistic, plan stategically places and sacrifice money and reputation for placing a station at the center of the city 23:00:53 <Ailure> and just make buses 23:01:00 <Ailure> that transfers passengers to the major station 23:01:12 <Ailure> I just wish TTD wasn't so... biased towards trains 23:01:34 <HMage`> buses need a boost, yeah 23:01:39 *** Sacro [~Ben@adsl-83-100-154-228.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:01:39 <HMage`> ships need a heavy boost 23:01:51 <Ailure> compared to road vehicles 23:01:53 <Ailure> ships aren't that bad 23:01:57 <Ailure> I still use ships for alot of stuff 23:02:02 <Ailure> they're profitable, if not quite slow 23:02:11 <HMage`> hovercraft is nice 23:02:20 <Bjarni> this is one of the few places where SimuTrans got a better system. All their station tiles got a catchment area of two tiles in each direction. Due to cargo destinations, you can make a bus line though the town (with roadside stops) and drive all passengers to the station next to the town 23:02:23 <Ailure> I mostly use road vehicles for fun 23:02:27 <Ailure> so there's a bit of variety 23:02:28 <Bjarni> without exploiting anything 23:02:32 <Ailure> or transfering 23:02:40 <Ailure> ah 23:03:15 <Ailure> well, cargo destinations is on the roadmap though 23:03:18 <Ailure> for 0.6.0 23:03:21 <Ailure> if I remember right 23:03:21 <Bjarni> SimuTrans also got a decent signal system, but horrible train routing 23:03:47 <HMage`> yeah, it seems very unrealistic that, say, a power station would not refuse to pay for coal from a coal mine that's very far away, when another is a lot closer 23:04:03 <Bjarni> no, that can be realistic 23:04:08 <Bjarni> coal is not just coal 23:04:25 <Ailure> but if it's the exactly same type of coal? 23:04:33 <Bjarni> it never is :) 23:05:12 <HMage`> that's abstracted in the game 23:05:12 <Bjarni> coal is created out of living stuff and hence two blocks of coal can never be the same 23:05:29 <Bjarni> yeah, the game don't care about this 23:05:39 <Bjarni> it just states coal as coal 23:05:46 <Ailure> simplified it does make sense that longer transports costs more 23:05:49 <HMage`> according to that, the same coal mine would provide different coal each time, no? 23:05:53 <Ailure> and therefore the transport companies requires more pay 23:05:55 <wvx> it is? i thought coal was created when stars run out of other stuff :) 23:06:02 <Ailure> you have no control over how much you take for payment after all 23:06:29 <CIA-2> rubidium * r7265 /branches/makefile_rewrite/ (. Makefile.in): [MakefileRewrite] -Change: make the status messages of the bundle generation look like the ones of language and source compilation. 23:06:36 <HMage`> but since the power station won't close the next morning, the manager isn't brain dead to pay for that much if there's closer nearby 23:07:01 <Bjarni> coal is actually something where speed doesn't matter. You will get payment for each ton you transport (in real life) 23:07:03 <HMage`> maybe the city it's attached to doesn't have the budget 23:07:21 <Ailure> the game does reflect that kinda 23:07:25 <Ailure> coal is one of the goods ingame 23:07:29 <Ailure> that is profitable, even with slow transport 23:07:32 <Eddi|zuHause3> wvx: no, that's the Carbon atom, not the actual coal (which is a large molecule structure of carbon atoms) 23:07:41 <Bjarni> also payment drops if you transport it incorrectly. Today they cover the coal to prevent stuff like leaves from falling into the coal 23:07:44 <Wolf01> 'night 23:07:48 *** Wolf01 [~wolf01@host44-239-dynamic.8-87-r.retail.telecomitalia.it] has quit [] 23:08:29 <wvx> silly english language 23:08:30 <Ailure> I feel stupid though 23:08:37 <Ailure> in a recent game I forgot about electrifying tracks 23:08:39 <HMage`> how about making cities have a budget? 23:08:43 <Bjarni> Coal is formed from plant remains that have been compacted, hardened, chemically altered, and metamorphosed by heat and pressure over geologic time. <-- taken from wikipedia 23:08:45 <Ailure> and I as using the UKRS set 23:08:48 <Bjarni> http://en.wikipedia.org/wiki/Coal 23:09:01 *** e1ko [~L@161.157.broadband2.iol.cz] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.6/2006103003]] 23:09:10 <Ailure> so I thought the best freight train was Wardale 604 23:09:18 <Ailure> and not Al20, which almost have 2x the horse power 23:09:22 <Eddi|zuHause3> there's a similar difference in most languages i know... 23:10:00 <Ailure> Wouldn't that be true for any cargo Bjarni? 23:10:15 <Ailure> Passengers wouldn't be willing to pay as much for a rough ride as a smooth one :P 23:10:25 <Ailure> dear, I consider "passengers" as cargo 23:10:37 <Bjarni> so do I :P 23:10:39 <Ailure> OTTD does too.. 23:10:39 <Ailure> lol 23:10:55 <Ailure> then, I jokingly measure them in litres 23:11:08 <HMage`> say, a huge city would have bigger budget and could afford paying more for a better quality of a product (and means of transport - we already have several types of wagons - cheap wagons will deteriorate the quality of the product faster) 23:11:14 <Ailure> since a train can go from 640 km/h to 0 km/h in a matter of milliseconds 23:11:27 <Bjarni> actually I was kidding. It's not a good thing to consider passengers cargo like you would with say coal 23:11:33 <Bjarni> specially not in real life 23:11:49 <HMage`> I know some companies that do 23:11:51 <Ailure> passengers have other requirments yeah 23:11:53 <Ailure> like 23:11:56 <Ailure> it probabl would be possible 23:11:58 <Bjarni> Ryanair 23:12:04 <Ailure> to make really fast cargo maglev trains 23:12:06 <Ailure> in vaccum tubes 23:12:08 <HMage`> Iberia 23:12:16 <Ailure> but same trains would make passengers unconsicous 23:12:30 <Ailure> unless they accelerate or deaccelerate slowly 23:12:57 <Bjarni> they should change speed with max ±0,5 G, then it would be ok 23:13:05 <Bjarni> people actually wondered about this 23:13:19 <HMage`> and passengers don't pay when they finish their travel, they pay up front 23:13:33 <Bjarni> yeah 23:13:49 <Ailure> but real life services have set schedules too 23:13:49 <HMage`> and on accidents you have to pay insurance costs 23:14:04 <Bjarni> they tried paying when leaving in Scotland once. They had to stop because people refused to pay and starved to death in the busses 23:14:24 <Ailure> heh 23:14:33 <Ailure> besides I guess it would actually be cheaper 23:14:35 <Ailure> to pay beforehand 23:15:13 <Eddi|zuHause3> but, if you allow pay before start, you have to implement a system for refund, if the passenger does not arrive (in time) 23:15:19 <Bjarni> it's cheaper to administrate a fixed cost than it is to pay say a given % of fuel costs that day 23:15:35 <HMage`> I have another idea - how about penalties for accidents? like, bus crashed with a train. train is always responsible, you pay insurance refund for 30+ lives. 23:15:47 <Bjarni> bad idea 23:15:50 <Ailure> Eddi, true but I think it's probably cheaper than a system where you pays afterwards 23:16:00 <Ailure> There's already penalties for accidents 23:16:02 <Eddi|zuHause3> no, i mean that gamewise now 23:16:08 <Ailure> rating drops to 0% 23:16:12 <Bjarni> 95% of all road vehicle/train collisions are due to human error from the road vehicle driver 23:16:20 <Bjarni> or is it 98% 23:16:28 <Ailure> It's a bit unrealistic 23:16:33 <Ailure> I don't see a bus company grind to halt 23:16:37 <Ailure> becuse one of their buses 23:16:40 <Ailure> was in a accident somewhere 23:16:45 <Ailure> which happens sometimes 23:16:51 <Ailure> but it's quite rare 23:17:12 <HMage`> I don't remember... it's the station rating or the city rating that goes to 0%? 23:17:18 <Ailure> just station 23:17:20 <Ailure> if I recall 23:17:26 <Ailure> it also empties the cargo 23:17:28 <Ailure> at the stations 23:17:31 <HMage`> some advertisement and you're good to go 23:17:45 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 23:17:48 <Ailure> and that's the problem with it 23:17:53 <Ailure> it dosen't affect companies for long anyway :P 23:18:06 <Bjarni> well, I didn't like the bus company where the driver kept hitting concrete on the roadside and said to the passengers "they made this road too narrow for busses and it's impossible to avoid".... I have been on other busses of the same size on the same road and no other driver hit the concrete 23:18:07 <Ailure> even if you don't do anything to fix it 23:18:10 <Ailure> it will after a month 23:18:32 <Ailure> heh I seen incompetence from bus drivers too 23:18:35 <Ailure> but not too often 23:18:44 <HMage`> I'm just concerned about people in multiplayer building a depot, a rail cell, and push a locomotive going back and forth, destroying vehicles that cross that cell sometimes 23:18:44 <Ailure> such as a case of a bus driver hitting some terminal at a bus station 23:18:48 <Ailure> and kept accelerating 23:18:54 <Ailure> there weren't any major damage 23:19:14 <Ailure> just something that broke on the bus that probalby would be easy to fix and only cost a few hundred dollars 23:19:27 <Ailure> well 23:19:34 <Bjarni> HMage`: we should fix that in another way, like preventing a railroad crossing from being activated too often 23:19:35 <Ailure> considering how badly the rail crossing system works 23:19:48 <Ailure> I would rather see the trains just passing through the bus 23:20:10 <Bjarni> real life railroad crossing got a "cooldown" time of 3 minutes to allow road traffic to flow 23:20:21 <Bjarni> it can't deactivate and then reactivate on it's own 23:20:44 <Bjarni> there is an overwrite function though, but it have to be manually activated by somebody at the location 23:21:08 <HMage`> Bjarni: I mean the situation when a naughty person puts a train to _destroy_ competitor's vehicles. 23:21:10 <Ailure> ah 23:21:14 <Ailure> might explain why a train I was on 23:21:24 <Ailure> stopped before rail crossing once 23:21:31 <Ailure> I thought the station were simple full 23:21:33 <Ailure> but might been that 23:21:43 <Ailure> it were on schedule anyway 23:21:51 <Bjarni> maybe if we do the same. After the crossing is deactivated, there is a waiting time before it can start again and no train can cross it. It will not matter to people, who use them as they are intended, but it will help against blocking 23:22:08 <HMage`> good stuff 23:22:18 <Ailure> of course that would annoy people in openTTD 23:22:31 <HMage`> they'll just try to avoid crossings :) 23:22:50 <Ailure> but then 23:22:52 *** Sacro [~Ben@adsl-83-100-154-228.karoo.KCOM.COM] has joined #openttd 23:22:52 <Ailure> rail crossings 23:22:56 <Ailure> is reserved to low traffic roads 23:22:58 <Ailure> from what I seen 23:23:06 <Ailure> if it's moderate to high 23:23:14 <Ailure> they just use a solution of bridges and tunnels 23:23:18 * HMage` remembers the balance in mortal kombat 3 for pc. every action had a counteraction if you think properly 23:23:28 <Ailure> like people do all the time for openTTD 23:23:38 <Ailure> there's no passenger cars in openTTD :) 23:23:38 <HMage`> Ailure: that's the point, this will prevent vandalism 23:23:42 <Ailure> so traffic is kind of low usually 23:23:46 <Bjarni> not true. It can be used for low traffic rails as well even on roads with a lot of traffic 23:24:06 <Ailure> ah 23:24:11 <Ailure> well I just hadn't seen a personal case of it 23:24:12 <Ailure> that's all 23:24:31 <Ailure> and the train traffic here is going to get increased 23:24:43 <Ailure> due to the rising popularity of train travel in Sweden 23:24:45 <HMage`> the problem I see now is that buses and trucks are very underbalanced. 23:25:02 <HMage`> (in openttd) 23:25:02 <Ailure> well their main problem 23:25:08 <Ailure> is that they cost too much to start with 23:25:36 <HMage`> I stopped using them when all my buses on a very good route were destroyed. 23:25:54 <HMage`> not because they were expensive, I could live with it. 23:26:07 <Bjarni> Ailure: there is a track though the centre of Malmö at road level, so it completely jams traffic when it's used. It's rarely used though so it's ok even though Malmö is a big town with a whole lot of traffic 23:26:18 <Ailure> ah 23:26:23 <Bjarni> they do want to make a tunnel so they can increase traffic though 23:26:28 <Ailure> I'm rarely down at Malmö 23:26:33 <Ailure> however I live att hässleholm 23:26:38 <Ailure> so I can take a train down there easily 23:27:03 <Ailure> Hässleholm have a big train station for some reason 23:27:15 <HMage`> ...and Ailure will end in Berlin, because there wasn't cargo destionations patch active. 23:27:27 <Bjarni> lol 23:27:28 <HMage`> end up* 23:28:05 <HMage`> just imagine, lots of ppl, and they rush to a first train they see, not worried where does it go and how much does it cost. 23:28:08 <Ailure> well 23:28:11 <Ailure> I wouldn't wind up in berlin 23:28:16 <Ailure> I would wind up in helsingör 23:28:20 <Ailure> that's where some of the trains end 23:28:32 <Ailure> or helsingborg 23:28:42 <Ailure> though travelling to helsingborg and then take the ferry 23:28:49 <Ailure> to helsingör 23:28:50 *** Progman [~progman@p57A1E0A9.dip.t-dialin.net] has quit [Remote host closed the connection] 23:28:54 <Ailure> is faster than going to helsingör by train 23:29:00 <Bjarni> oh that reminds me of one time when I was going to take the train. They changed the planned stuff because they had problems. The signs on the train said one thing, the screens on the platform said another, the speaker said something nobody could hear and the train crew stated a 3rd solution to where each train would go 23:29:14 <Bjarni> somehow I managed to find the right train 23:29:15 <HMage`> lol Bjarni 23:29:43 <Ailure> DAMN 23:29:44 <Ailure> haha 23:29:46 <Ailure> you know 23:29:47 <HMage`> there must have been an AI competitior causing earthquakes nearby 23:29:49 <Ailure> speakers at train stations 23:29:55 <Ailure> is there anyone who can hear what they say? 23:30:00 <Ailure> I try hard to listen 23:30:03 <Ailure> but I can never understand 23:30:07 <HMage`> I can, they're automated here in moscow. 23:30:08 <Bjarni> actually I can 23:30:24 <Ailure> I been thinking of taking one of thoose 23:30:30 <Ailure> Öresundståg they're called I think 23:30:34 <Ailure> down to copenhagen someday 23:30:48 *** HMage` is now known as HMage 23:30:52 <Bjarni> at once time I heard they said "the train in track 11 (I think) is the train..." and they said it after the train had started moving and had driven at least 20 meters 23:31:12 <Ailure> rofl 23:31:14 <HMage> lol 23:31:31 <Ailure> missing a train can suck 23:31:34 <Ailure> becuse it can be like 23:31:39 <Ailure> one hour to the next one 23:31:41 <Ailure> where I live 23:32:00 <Ailure> though that might change, since they're going to redo the schedule for next year 23:32:05 * HMage likes how the airports are organized - loud, clear announcer 23:32:16 <Ailure> which is understandable, becuse most of the time 23:32:19 <Ailure> the trains are full 23:32:25 <Ailure> or overfull 23:32:40 <Bjarni> this case was special. It was a vintage train and somewhere around the only thing happening out of the ordinary and they gave that message like 4 times in total, only the last one came too late 23:32:40 <Ailure> reality is not like openTTD 23:32:51 <Ailure> in reality, there can be more passengers in a train or bus 23:32:56 <Ailure> than the bus/train is designed for 23:33:20 <Bjarni> yeah, missing a train sucks 23:33:22 <HMage> moscow is known for that, the subway was designed in 1930-1960 for 10% of the human traffic it sees today. 23:34:02 <Bjarni> I once saw a train leaving and it would be 80 minutes (not 60, but 80) before the next train and somebody came running. The train driver saw that, stopped the train and opened the doors again 23:34:07 <HMage> rush hours are more like 'cram your ass into the train' hour 23:34:25 <Bjarni> I think the train actually stopped half way into the road crossing 23:34:32 <HMage> that was nice 23:34:55 <Ailure> I actually took the wrong train once 23:35:10 <HMage> I actually can't understand how the moscow subway logistics people manage to have every train arrive at the station at 30 second intervals (!) 23:35:13 <Ailure> but I luckily I was able to catch the next train in time in the right direction 23:35:21 <Ailure> when I jumped off 23:35:23 <Ailure> at the next station 23:35:31 <HMage> hehe, Ailure 23:35:50 <HMage> happens to me in subway casually 23:36:19 <HMage> http://metro.ru/map/2005/metro.ru-2005.09map.gif - moscow subway 23:36:28 <Bjarni> I was once reading a book in the train and when I looked up, the train was at a standstill on the station where I should get off. I threw the book into my bag, took my jacket and bag and ran off the train.... somehow I managed to do that before it left 23:36:56 *** Sacro [~Ben@adsl-83-100-154-228.karoo.KCOM.COM] has quit [Quit: Leaving] 23:37:05 <HMage> yeah, I once had the train doors close in front of my nose 23:37:17 <HMage> forgot to take off the train on my station 23:38:19 <HMage> http://en.wikipedia.org/wiki/Moscow_Subway 23:38:28 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 23:38:31 *** TrueBrain [~truebrain@145.118.72.134] has joined #openttd 23:38:35 <MeusH> hi 23:38:39 <HMage> hi 23:39:00 <Bjarni> the first day I should use the subway in Copenhagen (only time?), it first drove like shit because one track was blocked by a broken train. Later that day the train was removed and the train drove somewhat decent. A train arrived and a whole lot of people got off, when they were nearly done getting out, the doors closed (they are on a timer) and the train moved without anybody getting on it 23:39:00 <TrueBrain> Oh, what I forgot to mention a bit earlier today: tomorrow all OpenTTD related servers will be done for like 5 minutes, for a kernel reboot. Will be around 12:00 CET. Just for anyone who might care :p 23:39:20 <TrueBrain> (more for our SVN freaks, who notice the second SVN is down :p) 23:39:38 <HMage> :) 23:39:47 <Bjarni> I don't like standing on a station, waiting for a train and then see the train leave without me 23:40:23 <Bjarni> TrueBrain: that's ok. Odds are that if you didn't tell us, nobody would have noticed those 5 minutes 23:40:33 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 23:40:38 <Bjarni> PandaMojo: you asked for me 23:40:40 <TrueBrain> Bjarni: euh, that is my problem... you guys always do :( 23:40:46 <Bjarni> lol 23:40:47 <PandaMojo> Hmm. 23:40:49 <PandaMojo> OH YES 23:40:56 <PandaMojo> ./configure --debug=3 does jack shit 23:40:58 <PandaMojo> on OS X 23:40:59 <TrueBrain> and I do love getting emails from DV, but..... :p 23:41:05 <Bjarni> TrueBrain: yeah, but odds are that I will not notice that at that time tomorrow 23:41:18 <PandaMojo> Makefile.config[ure?] is left with DEBUG:= *big fat blank here* 23:41:42 <Bjarni> PandaMojo: trunk of makefile rewrite branch? 23:41:54 <TrueBrain> Bjarni: as I said, for who ever might care :p I at least did my job :p 23:41:54 <PandaMojo> Trunk head 23:42:02 <HMage> I was in Madrid, there's automated train in the airport between terminals, I called it, and while waiting, I've got the vending machine to get a mineral water, while I was doing it, the train arrived, waited there for a minute, and left the station (it's fully automated, no driver), I just saw the door closing and the train leaving 23:42:07 <TrueBrain> night all 23:42:10 *** TrueBrain [~truebrain@145.118.72.134] has left #openttd [So long and tnx for all the fish] 23:43:03 <Bjarni> PandaMojo: then I don't care. Configure in the trunk is bad and will soon (really soon) be replaced with one that actually works 23:43:36 <Bjarni> edit Makefile.config and set DEBUG:= to something 23:43:48 <Bjarni> it works 23:45:29 <Bjarni> so cool, I fixed an issue 23:45:41 <HMage> wow, I didn't know that the pass card I use for moscow subway is actually a smartcard. 23:45:43 <Bjarni> and the cause of it was "user gave the wrong input" 23:45:55 <Bjarni> that's the most common cause, but that's another story 23:46:21 <Eddi|zuHause3> and what is so special about this one? 23:46:25 <PandaMojo> Bjarni: Yeah, that's what we did. 23:46:54 <PandaMojo> Anyways, off to drive to the airport 23:46:55 <PandaMojo> bbl 23:47:04 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 23:47:33 <Bjarni> usually each bug report is caused by a different issue (different bugs), but user input error/user failure to understand feature errors tend to cause a lot of them 23:49:03 <HMage> http://en.wikipedia.org/wiki/Vykhino - my subway station 23:50:03 <Eddi|zuHause3> i honestly tried, but i did not understand that sentence 23:50:10 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit] 23:51:00 <Bjarni> you own a subway station? 23:51:05 <HMage> lol 23:51:11 <Bjarni> do you get fees for each train or something? :) 23:51:13 *** nairan [~Maui_key@p5498FACA.dip.t-dialin.net] has quit [] 23:52:08 <HMage> I meant the closest to where I live, it's the russian language that made me do that mistake - it's perfectly normal to say 'my road' or 'my bus', while actually meaning the one he's going to use. 23:52:18 *** Gonozal_VIII [~Gono@M3102P024.adsl.highway.telekom.at] has quit [] 23:52:26 <Bjarni> more seriously, I'm surprised that you got a wikipedia page about your local station, specially one in English 23:52:46 <Bjarni> <HMage> I meant the closest to where I live, it's the russian language that made me do that mistake - it's perfectly normal to say 'my road' or 'my bus', while actually meaning the one he's going to use. <-- same here 23:52:51 <Naksu> Bjarni: there's a wikipedia page for EVERYTHING 23:52:58 <Bjarni> cool 23:53:12 <Bjarni> yeah 23:53:14 <Bjarni> there is 23:53:15 <Bjarni> http://en.wikipedia.org/wiki/Everything 23:54:07 <HMage> I heard that moscow subway is quite unique in the world, probably because of that. Moscow is inhabited not only by russians, 7 millions of people use subway every day, not suprising it's documented in wikipedia so thoroughly. 23:54:48 <Bjarni> my station lacks a page, but searching for it found the page for the railroad and it contains dead links to half of the stations and links to pages for the other half 23:55:53 <HMage> See also 23:55:53 <HMage> * Anything 23:55:53 <HMage> * Nothing 23:55:53 <HMage> * Something 23:55:55 <HMage> lol 23:55:57 <glx> http://en.wikipedia.org/wiki/RER_B <-- my line :) 23:56:25 <glx> but my stations don't have pages :( 23:56:57 <HMage> you can be the one who writes about it 23:59:50 <Naksu> http://en.wikipedia.org/wiki/H%C3%A4me_castle there's even an article about a nearby castle in wikipedia