Log for #openttd on 9th December 2006:
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00:37:10  <CIA-1> Darkvater * r7444 /trunk/ (graph_gui.c gui.h station_gui.c):
00:37:10  <CIA-1> -Codechange: Use one (global) cargo-colours array for drawing cargo-colours. Change Food
00:37:10  <CIA-1>  colour to pink everywhere (fixes FS#303)
00:41:30  <CIA-1> Darkvater * r7445 /trunk/station_gui.c:
00:41:30  <CIA-1> -Codechange (r4822): Properly draw the cargo colours in the station list and centre the
00:41:30  <CIA-1>  cargo abbreviations. The window at least looks a lot better this way.
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00:46:21  <CIA-1> Darkvater * r7446 /trunk/station_gui.c:
00:46:21  <CIA-1> -Feature: Double the length of the cargo and rating indicators in the station list window,
00:46:21  <CIA-1>  thanks for the inspiration Rince. Workings of the small 1-pixel wide bar have changed a
00:46:21  <CIA-1>  little. Up till now it was pretty random, now it is only drawn for stations with minimal
00:46:21  <CIA-1>  amount of cargo (<=30) and 1-pixel height is 5 units.
00:46:42  <Darkvater> I think it's about sleepy-time...
00:47:03  <jotham> does a dedicated server have advantages over running a copy of openttd in xwindows as the server?
00:47:10  <jotham> i mean apart from it being able to run headless
00:48:12  <glx> it doesn't have to really do the drawings (though it does it internally in a "very small" window)
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01:24:35  <jotham_> does the dedicated server auto-magically pause when no players are on?
01:25:20  <glx> it does in nightlies (I'm not sure for 0.4.8)
01:25:49  <jotham_> cool
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02:17:20  <jotham_> is there anything i can do increase performance on a slower computer?
02:17:59  <glx> set desktop to 8bit, disable animation
02:18:23  <glx> play fullscreen can help too
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05:06:56  <jotham> the server i set up keeps booting one of my clients off with this error
05:07:15  <jotham> dbg: [NET] jotham reported an error and is closing his connection (desync error)
05:07:18  <jotham> *** jotham has left the game (desync error)
05:29:31  <Eddi|zuHause2> desync errors have usually two kinds of reasons, 1) different newgrfs, 2) bugs in the code
05:31:11  <Eddi|zuHause2> the 1st kind should have been dealt with in the nightlies, with the newgrf saveload code
05:32:00  <Eddi|zuHause2> the 2nd kind, you might help to solve if you find a reproducable case, preferably with savegame
05:32:35  <Eddi|zuHause2> you might try saving and reloading the server, this usually fixes the 2nd kind desyncs for a while
05:34:05  <jotham> cheers
05:41:31  <jotham> my friend doesn't get disconnected, just me
05:42:24  <Eddi|zuHause2> then find out what you have different than him
05:42:51  <jotham> well, we are all using the same version, the server is running on another machine on my lan - he is at his house on the other side of the city, and i amc onnecting from my laptop to play
05:43:29  <Eddi|zuHause2> like... OS, self compiled, openttd.cfg, that kind of difference
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06:57:28  <CIA-1> miham * r7447 /trunk/lang/ (brazilian_portuguese.txt catalan.txt):
06:57:28  <CIA-1> WebTranslator2 update to 2006-12-09 07:56:50
06:57:28  <CIA-1> brazilian_portuguese - 8 fixed by tucalipe (8)
06:57:28  <CIA-1> catalan - 159 changed by arnaullv (159)
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08:37:28  <CIA-1> rubidium * r7448 /trunk/vehicle.c: -Fix (r5794): use the height of the edge of the map for effect vehicles that are outside the map.
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09:37:30  <Maedhros> morning
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09:42:06  <peter1138> hello
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09:45:16  <Maedhros> hi peter1138
09:45:36  <Maedhros> nice work with the newhouses branch :)
09:45:58  <peter1138> "maybe allowing the addition of new cargos, industries, etc. could be something to put in the next OTTD nightly build"
09:46:01  <peter1138> lol
09:46:25  <Maedhros> haha
09:46:39  <Rubidium> so, we have to delay the nightly build till that :)
09:46:47  <peter1138> seems like it
09:47:10  <peter1138> actually newcargos is pretty much finished
09:47:30  <peter1138> alas, i'm waiting for post 0.5 to do anything with it
09:48:04  <ln-> wait an additional year also
09:48:13  <peter1138> ok
09:48:23  <peter1138> there you go guys
09:48:33  <peter1138> official reason for newcargos delay: ln- said so
09:57:34  <Darkvater> mornin
09:58:04  <peter1138> hello
09:58:47  <Darkvater> I just realized during sleep: :p
09:59:08  <peter1138> hm?
09:59:12  <Darkvater> the cargo filter for stations is really kinda uselesswith nrewcargos
09:59:18  <peter1138> oh
09:59:20  <peter1138> yes :)
09:59:48  <Darkvater> :O
10:00:14  <Darkvater> bittorrent is going to buy utorrent
10:00:53  <peter1138> yeah
10:01:09  <peter1138> never used it heh
10:01:10  <Darkvater> I think ludde got bored and cashes in ;)
10:01:28  <Darkvater> it's awesome...I use it inlunx as well
10:01:41  <Darkvater> hate that resource-hogging azureus crap
10:02:18  <Darkvater>
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10:08:26  <Darkvater>
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10:09:00  <Darkvater> immediately my master, wait let me remove the lock on newindustries...
10:09:03  <Darkvater> idiot
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10:16:58  <peter1138> as i said above...
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10:20:23  <peter1138> "Instead of being greedy you should have open-sourced your program."
10:20:24  <peter1138> lol
10:20:34  <Darkvater> utorrent?
10:20:38  <peter1138> yeah
10:20:49  <Darkvater> :)
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10:45:20  <lolman> Morning :)
10:45:33  <Hadez> G'morn.
10:45:48  <lolman> Morning Hadez :)
10:46:03  <Hadez> You too, lolman :-)
10:46:51  <lolman> Need a reboot, brb :)
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10:56:22  <CIA-1> Darkvater * r7449 /trunk/ (17 files):
10:56:22  <CIA-1> -Codechange: Rename _path to _paths as it is technically more correct, but mainly because
10:56:22  <CIA-1>  it interferes with OS/2 symbol in libc (psmedley)
10:57:14  <CIA-1> Darkvater * r7450 /trunk/vehicle_gui.c: -Codechange: Remove dead code, caption is set in the next switch block of vehicle list for all cases (Tron)
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11:09:10  <ln-> Darkvater: isn't it about time to dump those variable names beginning with an underscore?
11:09:28  <Darkvater> nop
11:10:34  <ln-> elaborate
11:10:46  <Darkvater> it is not time to do so
11:11:19  <LadyHawk> how exactly is the money from transfer trains generated?
11:11:31  <LadyHawk> station A - transfer station B - delivery station C
11:11:50  <LadyHawk> A-B train shows it gets money but doesnt get anything, B-C gets the actual money but what does it show?
11:12:09  <LadyHawk> what that train makes, or the total, that train + what A-B made?
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11:13:23  <LadyHawk> does it show the total and get the total, or show just what the B-C train makes and get the total?
11:14:52  <jotham_> i have 2 cities (24k people each) and they don't seem to ever get any passangers in the stations i have built
11:15:46  <Sacro> LadyHawk: just what that train makes
11:15:57  <Sacro> the a-b money disappears into the ether
11:16:25  <LadyHawk> so what does that mean
11:16:39  <LadyHawk> the b-c train gets his own money but never the money from the a-b trip?
11:16:47  <Sacro> yep
11:17:50  <LadyHawk> hmm then why was the transfer function built in the first place? seeing a train with profit keeps the game from whining.. but if it has no purpose in the rest of the transit.. why's it there?
11:18:40  <Sacro> *shrugs*
11:20:49  <LadyHawk> my logic says because the distance+speed travelled from A-B is lost, using transit in any form makes less profit
11:21:31  <LadyHawk> i thought the transit profit was saved until the goods are actually delivered :p
11:21:36  <LadyHawk> would solve that problem
11:21:59  <Mikachu> maybe the b-c train shows the profit from the b-c delivery, but the money you actually get is a-c?
11:22:04  <Maedhros> using transfer orders also means that if the station accepts that type of goods it won't be sold there but just added to the station
11:22:31  <Mikachu> but i think the b-c delivery shows the a-c money, i remember checking
11:23:14  <Sacro> Mikachu: nope
11:23:27  <Sacro> the goods source gets reset whenever it gets dropped at a station
11:23:48  <Mikachu> if you check the train cargo info it says "30 tons of whatever from A"
11:23:58  <Mikachu> not "from B"
11:24:01  <Sacro> mm.... thats true
11:24:15  <Sacro> but afaik, it only calculates it from the last station
11:24:30  <Brianetta> Feeders suck.
11:24:39  <Brianetta> unless you feed everything a tiny distance from source only
11:25:10  <Mikachu> that cargo packets thing or whatever it's called, is it still in progress?
11:25:24  <Brianetta> Somewhat.
11:25:25  <LadyHawk> sacro is right.. the money the A-B shows it gets.. it really is lost forever, you never receive it
11:25:47  <LadyHawk> just checked with 2 trains 3 stations with 4 tiles in between each
11:26:04  <Brianetta> LadyHawk: This isn't news.
11:26:12  <LadyHawk> A-B shows it gets about 400, B-C gets 400, the other is lost
11:26:19  <Sacro> Mikachu: nope, i was looking into it... but nobodys worked on it for ages
11:26:30  <Brianetta> The only feeder systems that are useless are A-B -> B-Z
11:26:47  <Brianetta> A-Y -> Y-Z is useless
11:26:54  <Brianetta> since it's th elast stage you make money on
11:26:58  <Sacro> yup
11:27:06  <Mikachu> you mean "aren't"?
11:27:14  <Brianetta> yes
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11:27:18  <LadyHawk> would be hard to code saving the A-B trip info somehow wouldnt it?
11:27:18  <Sacro> oh noes
11:27:29  <LadyHawk> too much to save
11:27:32  <Brianetta> LadyHawk: That code is called transfer code
11:27:36  <Brianetta> It's buggy as heck
11:27:40  <lolman> Sacro, I cocked up ndiswrapper a few minutes ago...just had to hook a cable up again
11:27:48  <lolman> Just sorted it out :)
11:27:57  <Sacro> lolman: heh... im in arch now, upgrading to kernel26beyond
11:28:13  <lolman> Sacro, I'm not gonna risk fecking up ndiswrapper again :P
11:28:26  <Brianetta> OK, LUG meeting here I come
11:28:36  <lolman> Brianetta, enjoy! :)
11:28:49  <LadyHawk> but in the end Brianetta, it's not the code that matters, it's what the code DOES that matters.. you say it's buggy, but for the players they might think it was coded this way, therefor works perfectly ;)
11:28:50  <Brianetta> I will
11:28:57  <Sacro> Brianetta: hehe, i went to Hull for the first time on tuesday
11:29:10  <Brianetta> I founde dthois LUG
11:29:10  <lolman> Sacro, it's a dump isn't it?
11:29:16  <Brianetta> er
11:29:19  <Brianetta> I founded this LUG
11:29:22  <Sacro> hmm... and beverleys is on christmas eve
11:29:25  <Sacro> Brianetta: cool
11:29:49  <Brianetta> bbl
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11:33:50  <LadyHawk> is the transfer code in the actual released version of the game? or just in the nightlys/whatever other versions there are
11:34:08  <LadyHawk> if so.. why did that get to stay if the coders classify it was 'buggy' and PBS had to be removed? :p
11:35:09  * lolman installs Opera
11:35:47  <Noldo> LadyHawk: nobody cares
11:35:50  <LadyHawk> anyways, bbl, if theres any replies to what i said just.. i will see it
11:35:55  <LadyHawk> i kinda do cuz i loved PBS :P
11:35:58  <LadyHawk> afk
11:37:15  <Sacro> LadyHawk: no build has the transfer code
11:37:24  <Sacro> brb, kernel chance
11:37:27  <Sacro> *change
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11:44:30  <lolman> Oh noes
11:44:43  <Sacro> hmm... this isnt linux
11:44:55  <lolman> Wrong boot option?
11:45:00  <Sacro> oh wells... lets go play games
11:45:04  <lolman> lmao
11:45:12  <lolman> You booted Windows?
11:45:15  <Sacro> hmm... GTL, GTA:SA
11:45:21  <Sacro> FSX X3...
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11:45:30  <Sacro> ooh defcon
11:45:38  <lolman> Oooh Defcon :P
11:46:19  <Sacro> hmm, north vs south america
11:46:21  <Sacro> should be fun
11:48:45  <Sacro> right, fleets out
11:48:54  <Sacro> engage defcon 3 mr sulu
11:50:11  <lolman> hehe
11:51:39  <lolman> Still no Linux client =(
11:54:29  <Darkvater> hmm
11:54:34  <Darkvater> what shall we do about ?
11:55:10  <Darkvater> The subsidy is not awarded because the station's XY coordinate is too far from that of the town's XY (eg in this case distance is 10 while max distance is 9)
11:55:50  <lolman> Do it by the authority the station is under?
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11:56:36  <Wolf01> ello
11:56:44  <lolman> Ello :)
11:56:44  <Darkvater> no distance is hardcoded to max 9
11:56:59  <lolman> Darkvater, ah
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11:58:00  <lolman> 9 from town's centre or the edge?
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11:58:31  <Darkvater> centre
11:58:36  <Darkvater> eg from town-sign to station-sign
11:58:58  <lolman> Hmm, I'm not gonna pretend to know how to sort it lol
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12:00:18  <jotham_> so is there some bug with stations and cities over 25k?
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12:00:52  <Darkvater> what bug?
12:01:07  <Darkvater> I'm just saying that is how it is calculated for subsidies and if that should be changed and if any how
12:01:13  <Sacro>  well i lost
12:01:23  <lolman> Sacro, heh
12:01:46  <Sacro> i was screwed when i lost my navy
12:01:55  <lolman> Ack
12:01:57  <Sacro> totally nuked to shreds from the atlantic
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12:03:30  <MeusH> hi
12:04:07  <lolman> MeusH, ello
12:04:09  <Darkvater> << lol
12:04:17  <Darkvater> piratebay download of openttd
12:04:25  <jotham_> i have a city of 26k and i built an 8 length station in it, near the center, after bribing and bulldozing the space to do it - but no passangers will queue up at it - even though i have an 'outstanding' rating with the city - this has also happend at another 26k pop city in another part of the map
12:04:26  <MeusH> hi lolman
12:04:30  <jotham_> i wondered if it was some kind of bug
12:04:34  <MeusH> nice one DV :D
12:04:42  <Darkvater> not only is it but it also includes 'imperial casino' and as an added bonus 'tournament poker'!
12:05:52  <Sacro> Darkvater: yeah, nice bundle
12:06:13  <Darkvater> hmm what's the ttdp shortcut for fast forward?
12:06:52  <Sacro> tab?
12:06:56  <Darkvater> ttdpatch
12:08:51  <Maedhros> Darkvater: w, i think
12:09:05  <Mikachu> oh no did you use a super secret password for tpb?
12:09:16  <roboboy^> E speeds it up
12:09:33  <roboboy^> Q slows it down and W sets it back to normall
12:09:36  <Darkvater> hmm I think I need some ttdpatch flag activated :s
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12:09:59  <roboboy^>
12:10:30  <Darkvater> ..
12:10:31  <Darkvater> thx
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12:12:50  <lolman> What's the british locale? en_GB?
12:13:06  <Maedhros> yup
12:13:13  <lolman> Hmm
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12:13:25  <lolman> I'm getting locale errors with it
12:13:37  * lolman reboots
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12:14:33  <Darkvater> hmm
12:14:58  <Darkvater> gamespeed on
12:15:01  <Darkvater> doesn't do squat
12:15:47  <Sacro> YAY someone is streaming red dwarf on shoutcast tv
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12:16:52  <roboboy^> dv have you got the new hotkeys on
12:17:07  <Darkvater> morehotkeys on
12:17:10  <Darkvater> it already was
12:17:24  <roboboy^> ok
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12:25:21  <lolman> this figures
12:25:27  <lolman> gdm's just stopped working
12:26:01  <Darkvater> hmm
12:26:16  <Darkvater> DaleStan: do you perhaps know by any chance how TTDP handles subsidies?
12:26:31  <lolman> black screen + busy cursor is all I get
12:26:36  <lolman> :-\
12:27:29  <Darkvater> DaleStan: OpenTTD doesn't award subsidy if station->xy and town->xy (for passangers) is more than 10 tiles apart. It's been like that since rev1. Or has TTDP changed behaviour?
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12:43:09  <Rubidium> Darkvater: Get(Industry|Town) can return 'invalid' industries/towns which is used by GetRandom(Industry|Town), which is used to create subsidies; thus creating subsidies for non-existing towns/industries. What do you think of ?
12:44:44  <Darkvater> Rubidium: 'invalid'?
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12:45:02  <Rubidium> ->xy == 0
12:46:19  <Darkvater> truelight fixed that
12:46:28  <Rubidium> which happens when you destroy towns/industries
12:46:55  <Rubidium> it wasn't fixed for GetRandom(Industry|Town)
12:48:16  <Darkvater> has isvalidtown/isvalidindustry ever crashed?
12:48:49  <Mikachu> hm, are there no electric trains for normal rails in toy land?
12:48:56  <Mikachu> i went straight from diesel to monorail
12:49:18  <Rubidium> not that I'm aware of, but because of the testing for GetIndustry(index) == NULL I assumed it could happen that IsValidTown gets given a NULL
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12:50:24  <Darkvater> Rubidium: I think that would be a bug and therefore either asserted or left alone
12:50:52  <Dozzy> From what does the dedicated server decides how the new generated maps looks like?
12:51:48  <Rubidium> hmm, looking at the GetRandom(Industry|Town) functions, I see no reason to have the num variable and loop, as for the first loop it already finds a industry (iterates over the whole pool)
12:56:21  <Rubidium> ah, num does make sense as it searches for the 'num'th industry/town in the pool, making it work nicer with a pool where a lot of subsequent industries/towns are removed
12:57:03  <Rubidium> anyway, I've updated the patch (removed the != NULL comparisons in IsValid(Industry|Town))
12:58:51  * Hendikins has been playing around with the mini integrated nightly branch over the last few days. Great time sink that is...
12:59:15  <Darkvater> Rubidium: hmm but what do you say about 2 lines further bwlo?
12:59:19  <Darkvater> if (index > GetMaxTownIndex()) index = 0;
12:59:52  <Rubidium> then it starts looping at the beginning of the array (again), nothing wrong with that I guess
13:00:19  <Darkvater> yes but doesn't the index<gettownpoolsize make sure that never happens?
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13:02:00  <Rubidium> how would index < gettownpoolsize (assert?) make the function start at 0 if it reaches the end of the pool?
13:03:07  <Darkvater> no I mean with that additional check there you never reset to index=0 since all towns are valid
13:03:25  <roboboy^> gnight
13:03:30  * roboboy^ folds out the bed and locks it into position.
13:03:37  *** roboboy^ is now known as robobed^
13:03:40  <lolman> robobed^: night
13:04:19  <Rubidium> Darkvater: why would all towns be valid?
13:04:38  <Rubidium> if I'm not mistaken you can remove them in the scenario editor
13:05:24  <Darkvater> isvalidtownid() filters out all invalid towns from the list, both with xy=0 and >max
13:06:16  <Darkvater> hmm anyways, that loop is kinda weird, but it just restarts from the beginning
13:06:20  <Rubidium> yes, but the if (index > GetMaxTownIndex()) is done when the town is invalid
13:06:27  <Darkvater> do we want it restarting from the beginning?
13:07:07  <Rubidium> hmm, that should (probably) never happen
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13:10:47  <Digitalfox> Hi everybody.. :)
13:11:01  <lolman> Digitalfox: ello :)
13:11:52  <Darkvater> Rubidium: I think if you look into that to sort it out you can commit it with the isvalidXX
13:12:19  <Digitalfox> Well i want to start building my own nighty windows compiles.. I use TortoiseSVN to keep up to date to changes and bugfixes, and now i wanted to kwon what software i would need to compile nighty windows..
13:13:16  <lolman> MSVC 2005 would be best (I would assume)
13:13:18  <Darkvater> Digitalfox: have a look at the wiki :)
13:13:21  <Digitalfox> Would visual studio 2005 compile windows nightly?
13:13:26  <lolman> ^Do that
13:13:30  <Digitalfox> ok
13:13:37  <lolman> Teh Wiki knows more
13:13:43  <Digitalfox> i'm asking because i have visual studio 2005~
13:15:24  <Digitalfox> what compiler does compile farm use to make the nightlys??
13:15:51  <Rubidium> GCC 4.1.1
13:16:32  <Digitalfox> what would be better for my compiles GCC 4.1.1 or VS2005 ?
13:17:17  <Rubidium> it's quite a job to get GCC 4.1.1 for MinGW
13:17:25  <Digitalfox> ok
13:17:35  <Digitalfox> So i will try vs2005
13:18:20  <Rubidium> those GetRandom(Industry|Town) functions are quite strange constructions
13:18:30  <Mikachu> msvc is expensiver
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13:22:52  <Digitalfox> could someone point me out to a tutorial for building with VS?? In wiki i only found toturial for Cygwin and MinGW
13:23:43  <glx> there is one for VS on wiki too
13:24:20  <Darkvater> Mikachu: it's free (express edition) and a lot faster cause cygwin is dead slow
13:24:23  <Digitalfox> only found a link to m$ homepage~
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13:24:32  <Mikachu> i see
13:24:59  <Digitalfox> in this page
13:26:03  <glx>
13:26:14  <Digitalfox> ah ok
13:26:22  <Digitalfox> thanks glx, my bad
13:26:30  <Digitalfox> giving it a shot
13:33:23  <Hendikins> Anyone up for a bit of mp?
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13:42:05  * lolman_ yells "DAMN YOU GDM!!!!"
13:44:13  <Rubidium> Darkvater: and yes, it's getting bigger than I hoped for.
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13:45:42  <Darkvater> Rubidium: INVALID_INDUSTRY
13:45:50  <Rubidium> that patch is really becoming a whole list of fixes :(
13:46:31  <Darkvater> no I mean use invalid_ instead of -1
13:47:05  <Darkvater> I don't know wha tyou are doing in there, removing total_towns, industries etc.
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13:48:10  <Rubidium> no; if you remove a town/industry, the number of towns/industries was not updated
13:48:29  <Darkvater> and now it is becaused you removed the decrementer?
13:49:28  <Rubidium> huh, I did not remove the _total_towns decrementer, I added it
13:49:57  <Darkvater> o_O
13:50:00  * Darkvater is blind
13:50:20  <lolman> Sacro: ping?
13:50:34  <Sacro> lolman: pong
13:50:46  <Rubidium> anyway, Max(Industry|Town)Index should not be related to Num(Industries|Towns)
13:50:55  <lolman> my gdm config has disappeared :o
13:51:09  <lolman> reinstalling gdm has no effect at all
13:51:10  <lolman> :-\
13:51:27  <Sacro> /etc/conf/gdm/default.conf ?
13:51:34  <Sacro> or is it /opt/gnome/share/conf/
13:51:38  <Darkvater> Rubidium: do we even need that global counter? Don't we have a function for counting #of industries?
13:51:38  <lolman> all the sections are empty :-\
13:51:39  <Rubidium> and the while had to be rewritten so it does at least one iteration to make sure the industry is valid, in case of an invalid industry at index 0
13:54:02  <Rubidium> I guess it isn't needed, but I'm not aware of a function that counts industries
13:55:43  <Rubidium> we have a GetNumIndustries function, but that returns _total_industries
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13:55:52  <Sacro> lolman: errm... open the /var/cache/pacman/pkg/gdm-*, and extract the conf from it
13:56:24  <Rubidium> which is only used once outside industry.h
13:56:35  <Darkvater> he
13:56:55  <lolman> Sacro: okies
13:56:56  <Rubidium> industry_gui.c: if (GetNumIndustries() == 0) return;
13:57:04  <Darkvater> I don't get some changes
13:57:08  <Darkvater> -	return _total_towns - 1;
13:57:09  <Darkvater> +	return GetTownPoolSize() - 1;
13:57:29  <Darkvater> so does it return #of towns - 1 or max-towns - 1?
13:58:35  <Rubidium> _total_towns was the highest TownID + 1, but I've changed it to the number of towns.
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13:59:29  <lolman> Sacro: no such luck
13:59:36  <lolman> :(
13:59:56  <Rubidium> otherwise RandomRange(GetNumTowns()); in GetRandomTown would iterate up to 'highest TownID', which in case of some removed towns (# of towns < highest TownID + 1) would result in needing the if (index > GetMaxTownIndex()) index = 0;
14:00:51  <Naksu> btw
14:01:08  <Rubidium> basically it was GetMaxTownIndex() == GetNumTowns() even _if_ towns were removed and the same holds for industries
14:01:13  <Naksu> the whoworksonwhat page seems quite outdated
14:02:20  <lolman> I might have to go down the chinese buffet...let my mind relax a bit :P
14:02:45  <Darkvater> Rubidium: hmm, well donnu; this whole pool thing confuses me and has quite some todo's and 'will be removed', etc. Just pick one that works best
14:04:39  <Sacro> lolman: hmm
14:04:49  <Sacro> actually, are you looking in the right config?
14:05:36  <Sacro> lolman: /opt/gnome/share/gdm/defaults.conf
14:06:01  <lolman> Sacro: yeah
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14:13:05  <lolman> This figures...still not working
14:13:13  <Sacro> right, fraid i have to go out :(
14:13:26  <lolman> Why are you afraid?
14:13:42  <Sacro> cos its cold
14:13:46  <Sacro> and i need money and petrol
14:13:48  <Sacro> back later
14:14:01  <lolman> Ah okies
14:14:02  <lolman> Cya :)
14:15:00  <CIA-1> rubidium * r7451 /trunk/ (industry.h industry_cmd.c town.h town_cmd.c):
14:15:00  <CIA-1> -Fix (7372): GetNum(Towns|Industries) should return the actual number of towns and industries.
14:15:00  <CIA-1> -Fix (6055): GetMax(Town|Industry)Index should not return the number of towns or industries - 1, but the size of the pool - 1.
14:18:28  <CIA-1> rubidium * r7452 /trunk/ (industry.h town.h): -Fix: GetRandom(Industry|Town) must return a valid industry/town and should not need to loop over the pool for a second time.
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14:33:34  <CIA-1> maedhros * r7453 /branches/newhouses/newgrf_house.c: [NewHouses] -Fix (r6540): Use the class id instead of the house id when you want to check the number of buildings in a certain class...
14:34:54  <Maedhros> so now you only get one water tower per town with ttrs3. yay!
14:39:40  <Darkvater> Rubidium: about're right perhaps we can add a special keyword that gives the last checked-out value...With that we can remove the whole rev.c hack :)
14:39:48  <Darkvater> I'll have a look into it given enough time soon
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14:45:45  <Darkvater> Maedhros: \o/
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14:46:32  <Darkvater> Rubidium: why did you make the fix? Inspired by ?
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14:49:02  <Rubidium> Darkvater: the fix is inspired on that topic yes.
14:49:51  <Darkvater> Rubidium: thought so :) if I have it right this guys's problem is unfixable but shouldn't happen anymore, right?
14:49:52  <Rubidium> about ottdres.rc: I don't know of a svn keyword that uses the 'correct' revision, i.e. the last modified revision of the directory the file is in
14:50:01  <Rubidium> yes
14:50:23  <Darkvater> I couldn't find one before..but perhaps adding a custom one and letting svn add it or something..will need to look into it
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14:53:08  <Rubidium> Darkvater: with make it can be solved in the same manner as rev.c is done, but for MSVC you probably need to write some kind of hook that uses SVN and if SVN is not available, it uses norev000
14:53:45  <Darkvater> I had some script for doing that but it was butt-ugly
14:53:54  <Darkvater> so unnless I cannot let SVN do it, I'll just leave it alone
14:55:01  <Darkvater> hmm...but how would one handle local modifications..only svnversion can do that
14:55:02  <Darkvater> bleh
14:55:27  <peter1138> solution: drop windows support
14:55:45  <Mikachu> if you make changes locally, you should know what you're doing
14:55:49  <Rubidium> just drop MSVC support :)
14:55:50  <Darkvater> yeah we should ;p
14:56:01  <Darkvater> Mikachu: that's not the problem
14:56:10  <Darkvater> peter1138: did you see the turkish table/unicode stuff? Is that ok?
14:56:20  <peter1138> hmm?
14:56:49  <Darkvater> hmm, you didn't get a mail?
14:57:32  <peter1138> fs 421?
14:57:46  <Darkvater> yes
14:57:55  <peter1138> well, i did that originally anyway
14:58:05  <Darkvater> but it's not in svn?
14:58:08  <peter1138> but you didn't want us to do that
14:59:28  <Darkvater> I didn't?
14:59:36  <peter1138> nope
14:59:44  <Darkvater> why? I forgot ;p
15:00:08  <peter1138> something about having to end up doing it for everyone and freetype and stuff
15:00:17  <Darkvater> ah that
15:00:31  <Darkvater> why are the others in there? ;p
15:00:53  <peter1138> because they're characters we supported anyway, but in the wrong place
15:01:00  <Darkvater> I think if it's in openttd.grf it could be in that table, no? Unless we remove those sprites from the grf
15:01:01  <peter1138> except for one
15:01:08  <Rubidium> Darkvater: there isn't any native svn property that allows us to place the correct version in ottdres.rc.
15:01:32  <peter1138> Darkvater: sure. but you'd have to obtain and add sprites for FS421 to go in there
15:01:59  <Darkvater> Rubidium: I know there is no native property, but one can easily add a new one. The only problem is that in that case it won't show M or other info if you have changed the rev
15:03:01  <Rubidium> Darkvater: how would you add one? There needs to be some code in the svn application itself to handle the property. You suggest that everyone uses the special OTTD-svn?
15:03:03  <Darkvater> peter1138: hmm; what if we only add the mappings for the sprites we have?
15:03:15  <Darkvater> Rubidium: it needs to be done on the server
15:03:54  <Rubidium> then it only matters for the initial checkout and not the updates I think
15:04:00  <peter1138> Darkvater: i'm not understanding you
15:04:07  <Rubidium> i.e. it only sets the version during the initial checkout
15:04:22  <Darkvater> Rubidium: yes, that's the problem with it. But perhaps that's ok for the .rc file
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16:44:04  <CIA-1> maedhros * r7454 /branches/newhouses/ (newgrf.c newgrf_house.c newgrf_house.h town.h): [NewHouses] -Codechange: Make class ids unique to each grf file, so two building types from different grfs will never have the same class id.
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17:30:52  <CIA-1> maedhros * r7455 /branches/newhouses/newgrf_house.c: [NewHouses] -Fix (r7454): Missed some (or almost all) conversions from uint8 to HouseClassID.
17:43:09  <CIA-1> miham * r7456 /trunk/table/namegen.h: [Namegen] Fixed hungarian characters in namegen as well
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18:00:26  <DaleStan> Darkvater: I don't know. Searching the wiki and greping the source produce no evidence of such a change, but it's a been a long time since I've seen someone complaining about not getting a subsidy they think they deserve.
18:00:57  <Darkvater> DaleStan: well I mean TTDPatch, or you are talking about that :)
18:01:07  <DaleStan> I am
18:01:17  <Darkvater> cause I just ran a testgame and if there is a limit in TTDP on subsidy distance from target it's more than 10 tiles
18:02:10  <DaleStan> patchman would probably know what the limit is, or at least where to look.
18:02:21  <Darkvater> cause in OTTD this distance 9 has been there since 0.1.0 and it hasn't been changed since
18:02:29  <Darkvater> s/9/10
18:02:45  <Darkvater> and 0.1.0 is still almost a verbatim copy of TTD
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18:02:59  <DaleStan> It's not impossible for the limit to have been changed to "industry is within the station capture area".
18:03:40  <Darkvater> I'm not worried about industry, but more about passangers
18:03:58  <Darkvater> as that does not have a specific distance it has to be away from distance to work
18:06:51  <peter1138> what's up?
18:07:02  <Darkvater> the sky
18:07:41  <peter1138> i see
18:15:04  <peter1138> well, i don't
18:15:07  <peter1138> because it's dark
18:23:33  <Darkvater> :O
18:23:56  <Darkvater> gotta later tonight and going to sort out win9x probs with shgetfolderpath
18:24:03  <Darkvater> peter1138: mp-newgrf-gui ^^
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18:37:34  <CIA-1> miham * r7457 /trunk/lang/ (6 files in 2 dirs): (log message trimmed)
18:37:34  <CIA-1> WebTranslator2 update to 2006-12-09 19:35:23
18:37:34  <CIA-1> esperanto - 191 fixed, 2 changed by LaPingvino (193)
18:37:34  <CIA-1> french - 1 fixed by glx (1)
18:37:34  <CIA-1> german - 27 fixed by Neonox (27)
18:37:36  <CIA-1> italian - 1 fixed by sidew (1)
18:37:36  <CIA-1> polish - 8 fixed by meush (8)
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19:24:51  <Wolf01> evening
19:25:43  <Dozzy> o noes it Wolf01!
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19:54:05  <CIA-1> miham * r7458 /trunk/lang/ (american.txt german.txt hungarian.txt portuguese.txt):
19:54:05  <CIA-1> WebTranslator2 update to 2006-12-09 20:53:05
19:54:05  <CIA-1> american - 1 fixed by WhiteRabbit (1)
19:54:05  <CIA-1> german - 1 changed by Neonox (1)
19:54:05  <CIA-1> hungarian - 3 fixed, 5 changed by miham (8)
19:54:07  <CIA-1> portuguese - 29 fixed by izhirahider (29)
19:54:39  <izhirahider> \o/
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20:06:43  <Darkvater> bakk
20:08:05  <Born_Acorn> peter1138, with jcdinstaw.grf, when selecting the wood station from the list, the button doesn't depress!
20:08:06  <Born_Acorn> madness!
20:12:29  <Born_Acorn> Well, not depress.
20:12:35  <Born_Acorn> But the text doesn't go white!
20:12:36  <Born_Acorn> madness!
20:13:16  <peter1138> yes
20:13:25  <peter1138> try it in ttdp too
20:14:45  <CIA-1> glx * r7459 /trunk/train_cmd.c:
20:14:45  <CIA-1> -Fix: make sure TrainConsistChanged() is called for the first vehicle of a chain after reffiting
20:14:45  <CIA-1>  because free wagons present in depot can have the same type as the one bought and refitted by autoreplace
20:17:08  <DaleStan> Born_Acorn: The grf file has a color code were one doesn't belong.
20:17:15  <Born_Acorn> ah
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20:26:31  * Brianetta laments grfs and unclear licensing
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21:09:35  <Born_Acorn> The Intercontinental airport is not really much more efficient than the International one
21:12:16  <hylje> oh, really?
21:21:31  <peter1138> indeed
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21:27:04  <LaPingvino> hello
21:27:18  <Darkvater> what do we think of
21:27:22  <Darkvater> ?
21:27:28  <LaPingvino> i have to say the buttons <> to set the patches work too fast...
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21:29:49  <Darkvater> for win9x that don't have IE5
21:30:18  <Nigel> i thought win9x just lost OpenTTD support?
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21:41:36  <lolman> Ello :)
21:41:55  <hylje> roflman
21:42:23  <lolman> :-D
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22:24:02  <Wolf01> 'night
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22:28:56  <Bjarni> hi channel
22:29:19  <lolman> Ello Bjarni :)
22:29:31  <Bjarni> ello mr. channel
22:29:48  * lolman avoids predictability
22:29:51  <lolman> roft
22:29:53  <lolman> rofl*
22:30:21  <lolman> I can't type anything other than lol correctly :P
22:30:31  <Bjarni> you are so used to lol, that you can't even write anything else
22:30:38  <lolman> snap ;-)
22:30:44  * lws1984 roffls
22:30:49  <lws1984> roffles, even
22:30:52  * lolman waffles
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22:55:29  <jotham_> i have a city of 26k and i built an 8 length station in it, near the center, after bribing and bulldozing the space to do it - but no passangers will queue up at it - even though i have an 'outstanding' rating with the city - this has also happend at another 26k pop city in another part of the map
22:55:34  <jotham_> i wondered if it was some kind of bug
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22:57:36  <Naksu> jotham_: i believe cities "produce" only a set amount of passengers
22:57:57  <jotham_> yeah but htere are no other stations etc in the cities
22:58:10  <Johnny-9-Fingers> Hi. Just wanted to say a quick 'Thank you' to all involved in bringing OpenTTD goodness to the masses.
22:58:32  <LadyHawk> jotham_ do you have a passenger train going to/from the station?
22:58:38  <jotham_> of course
22:58:42  <LadyHawk> the station doesnt get any goods until ur taking them away
22:58:44  <LadyHawk> ah
22:58:46  <LadyHawk> odd
22:59:04  <jotham_> i'll do a small test map and see if i can recreate it
23:00:48  <LadyHawk> lol that big a town covers 1/4 of the map i took haha
23:02:11  <Brianetta> Company folded
23:02:27  <Brianetta> 2060 is not the time to join a new game, not when inflationis on
23:02:36  <Brianetta> ir whatever year it actually is
23:02:57  <glx> 2031 actually :)
23:03:03  <Brianetta> Too late
23:03:13  <Brianetta> There's no way to make back what you spend on a loco
23:05:54  <LadyHawk> works fine for me jotham_
23:06:51  <LadyHawk> just my train is trying to go through a 1 way signal pointing the wrong way
23:06:54  <LadyHawk> wth
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23:10:44  <jotham_> LadyHawk: and you bribed/bulldozed your station in?
23:10:48  <jotham_> i think that's a critical part
23:10:53  <LadyHawk> yeah
23:11:04  <LadyHawk> i buldozed the part out in the scenario editor tho
23:11:15  <jotham_> you probably should try it in game
23:11:18  <jotham_> for it to be realistic
23:11:28  <jotham_> since you have to have enough money to bribe the town etc
23:14:32  <LadyHawk> yeah thats what i was guessing.. takes a while to get something going to actually get the money to be able to bribe them tho
23:14:40  <jotham_> yep
23:15:00  <jotham_> friend and i have been playing this map on my server for over 30 hours
23:15:36  <LadyHawk> i hope you guys had some sleep too :p
23:15:37  <jotham_> you could just log into my server and see for yourself
23:15:46  <jotham_> oh yeah we've played off and on for a week on it
23:17:06  <LadyHawk> bbl gonna go watch tv with my bf :)
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23:20:11  <Born_Acorn> Oh noes ChrisCF!
23:20:13  <Born_Acorn> D:
23:20:23  <Born_Acorn>
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23:24:28  <Maedhros> night
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23:32:55  <Faux> Soo.. anyone know what happened to the gpmi fork?
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23:48:13  <CasB> Oi all
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23:56:14  <CIA-1> Darkvater * r7460 /trunk/ (win32.c win32.h):
23:56:14  <CIA-1> -Fix (r7337): [win32] If the underlying OS didn't have support for SHGetFolderPath the
23:56:14  <CIA-1>  application failed to run. Now test if the function exists and if not try a different
23:56:14  <CIA-1>  approach using our own OTTDSHGetFolderPath wrapper.

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