Log for #openttd on 13th December 2006:
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00:19:58  <gass> one question
00:20:18  <gass> lot's of time passed since i made this question last time
00:20:41  <gass> is it possible to play without the graphics from the original game?
00:20:51  <glx> not yet
00:20:57  <gass> thanks
00:21:19  <glx> and not until 32bpp stuff is finished
00:21:37  <Brianetta> I've driven all my trains
00:21:39  <Naksu> is that "never"?
00:21:41  <Brianetta> I didn't crash any (:
00:22:03  <glx> I think it's hard to stop trains correctly :)
00:22:08  <gass> i have not been watching for openttd's development ...
00:22:24  <gass> i would like it to enter debian
00:22:53  <glx> and if you don't pay enough attention, they pass red signals
00:23:30  <glx> also the cursor is too small
00:23:54  <gass> glx: LOL ... seems that openttd is a bit messy :P
00:24:13  <glx> gass: no it's a patch to manually dirve trains :)
00:24:16  <Eddi|zuHause> gass: i would not expect it too soon
00:24:31  <gass> LOL
00:24:53  <gass> Eddi|zuHause: well .. with the dependence on the original graphics ... it's same old story
00:25:03  <Eddi|zuHause> yeah, i know
00:25:57  <gass> someone near the openttd's development submit an ITP (intent to package) to debian, but it was refused
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00:30:21  <Eddi|zuHause> well, it would be kinda stupid to include a program where you cannot meet all requirements
00:31:12  <gass> yes
00:31:15  <gass> but
00:31:34  <gass> if people has the graphics ... or can get it at their own risk
00:31:43  <gass> why not?
00:31:55  <gass> quake is in debian
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03:17:04  <Nigel_> i realise gass has left... but i need a need to correct him on something...
03:18:01  <Nigel_> "<gass> quake is in debian" yes, it is in debian, but it is in Contrib because it is, impossible for the requirements to be fullfilled in a DFSG way, ditto with OpenTTD
03:23:37  <Cassac> Hmm... any good sites to download maps from?
03:24:29  <jotham_> heh maps
03:24:55  <jotham_> THATS SO CUTE
03:26:05  <Cassac> jotham, heh... it is? :P
03:32:36  <Cassac> scenarios then
03:33:25  <Alltaken> i prefer to call them "game boards" :P
03:35:01  <jotham_> canvas, workspace, undomesticated noise
03:36:03  <Cassac> Okey, but still, is it a great place to download such? :P
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03:44:13  <Alltaken> Cassac:  not sure sorry
03:47:20  <Eddi|zuHause2> i'm pretty sure you'd find some on the forum
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04:42:48  <Smoky555> morning :)
04:43:17  <Smoky555> does anybody can tell me, svn mailing list is working or not?
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07:59:00  <peter1138> hello, etc.
08:04:09  <Nigel_> goodbye, etc.
08:04:12  <Nigel_> :P
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08:32:19  <MiHaMiX> Darkvater: pong
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09:41:16  <Darkvater> morning
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09:42:01  <Darkvater> Nigel_: yes, belugas fixed it in a consequtive commit
09:43:43  <Darkvater> so I closed it
09:43:46  <Darkvater> (again)
09:56:06  <Celestar_> hm
09:56:17  <Celestar_> is there a way to install Postscipt fonts in linux/X
10:00:05  <Darkvater> ey morning Celestar_
10:01:06  <Nigel_> Darkvater, ahh right, thanks
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10:18:21  <peter1138> lord vater
10:19:22  <Darkvater> St peter1138
10:20:07  <Brianetta> Darkvater: peter1138's latest crash'em-yourself patch is fab
10:20:40  <Darkvater> drive'em?
10:20:49  <Brianetta> peter1138: You can stop at arbitrary stations, but it requires a pixel-perfect stop
10:20:59  <Brianetta> Darkvater: feature6 (:
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10:21:54  <Darkvater> speak english please ;(
10:22:30  <Brianetta>
10:22:42  <peter1138> Brianetta, yeah, didn't fiddle with that yet
10:22:53  <Brianetta> peter1138: It's easier with over-long platforms
10:22:59  <BFM> I go camping for 3 weeks... I think I broke my inbox spam record. 942... to think of all the awesome stock ops I've missed out on. :(
10:23:06  <Brianetta> and you can leave your tail sticking out, although in my game that blocked other trains
10:23:24  <Brianetta> BFM: Where did you go?
10:24:00  <Darkvater> spamville
10:24:11  <BFM> I left Sydney and went up to Brisbane to see Steve Irwins Zoo, then I headed south to Grafton and camped by the beach & river side ^_^
10:24:21  <Brianetta> oooh
10:24:33  <Brianetta> I've only camped in the UK, where wildlife just isn't an issue
10:24:48  <Brianetta> except maybe foxes
10:24:58  <Brianetta> which scavenge your food
10:25:08  <Brianetta> (:
10:25:20  <peter1138> and squirrels
10:25:29  <Brianetta> Maybe down south
10:25:30  <BFM> Speaking of wildlife, I come back to my computer/music room at home... the windows jammed open here... anyway, I now have 1000 baby hunsman pets. I plan to take over the world with them, only if they don't short out my elecrtical equipment first :S
10:25:44  <Brianetta> cool!
10:25:57  <BFM> hunsman = spider = big f**k off spider when fully grown
10:26:02  * Brianetta is aware
10:26:03  <BFM> right now, they're tiny ^_^
10:26:32  <Brianetta> You want a Sydney Funnel Spider
10:26:33  <BFM> I've no idea what to do with them... there literally is 1000's of them
10:26:40  <Brianetta> as long as you know where he lives, he's safe
10:26:48  <BFM> I saw one of them about a month ago whilst out fire fighting. I poked it with a stick ^_^
10:26:49  <Brianetta> but the other spiders ain't
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10:34:01  <Brianetta> anyway
10:34:07  <Brianetta> peter1138's patch rolls
10:34:18  <Brianetta> which is like rocking, but more train-oriented
10:38:34  <roboboy^> gnight
10:38:37  * roboboy^ folds out the bed and locks it into position.
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10:39:58  <peter1138> it's quite useful for debugging too
10:43:55  <Brianetta> Will be fun in coop games
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13:25:14  <imaginner> hi there
13:33:37  <Darkvater> hi
13:40:44  <peter1138> hmm
13:40:49  <peter1138> i can hear all the do-dos today
13:41:14  <Darkvater> :O
13:41:16  <Darkvater>      With good behavior, Skilling, who was convicted of 19
13:41:16  <Darkvater> counts of fraud, conspiracy, insider trading and lying to
13:41:16  <Darkvater> auditors, can expect to serve 85 percent of his sentence, or
13:41:16  <Darkvater> roughly 20 years. If he enters an alcohol treatment program, he
13:41:16  <Darkvater> could shave another year off his term.
13:41:27  <Darkvater> Enron chief sentenced for 24 years
13:50:52  <Brianetta> heh
13:51:07  <Brianetta> Fraud is a serious crime in the UK... and elsewhere, apparently.
13:51:34  <Darkvater> it'd better be
13:52:18  <Darkvater> the guy lost the job for 5000 employees, their pensions and a  *billion* loss
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13:52:44  <Darkvater> the other guy got out of the whole deal pretty easily: he died back in June
13:52:59  <Brianetta> wimp
13:53:41  <Darkvater> :)
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14:16:34  * Darkvater thinks peter1138 is much more productive when he is at work ;p
14:18:18  <peter1138> yeah, i'm busy playing now :P
14:18:48  <peter1138> did you go through the network stuff?
14:20:05  <Darkvater> it seems my server died or something
14:20:25  <Darkvater> whole terminal seems down
14:20:39  <peter1138> hmm
14:22:24  <Darkvater> or screen died or something, donnu
14:23:05  <Darkvater> it's still running I think
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14:48:26  <Eddi|zuHause2> Maedhros: ping
14:48:41  <Eddi|zuHause2> i have an issue with diagonal crossings
14:48:55  <Eddi|zuHause2>
14:49:22  <Eddi|zuHause2> well, it's actually two issues, one of which is fixed in this diff
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14:56:32  <Brianetta> Tigris desperately need to offer a standalone subversion client
14:56:49  <Brianetta> I dpn twant to muck about with Apache just to get OpenTTD checked out
14:56:58  <peter1138> huh?
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15:02:28  <Darkvater> Brianetta: ? subversion doesn't need apache
15:02:35  <Darkvater> it has svnserve
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15:02:55  <peter1138> right
15:03:07  <peter1138> i'm thinking 'get rid of evil macro in newgrf_spritegroup.c'
15:03:08  <peter1138> somehow
15:03:16  <Darkvater> which?
15:03:40  <peter1138> the 34 line one
15:03:46  <Brianetta> Darkvater: It needs the apr
15:03:50  <Brianetta> to build it
15:04:05  <Brianetta> I#m having to build it by hand because FC5 hasn't upgraded from 1.3 to 1.4
15:04:11  <Brianetta> whereas FC6 ahs
15:04:15  <Darkvater> it really needs apr?
15:04:17  <Darkvater> a1
15:04:18  <Darkvater> dammit
15:04:23  <Brianetta> and 1.4 silently upgrades all .svn files
15:04:34  <Brianetta> so 1.3 can't use the checked out copy
15:04:48  <Darkvater> define BUILD_EVAL_ADJUST o_O
15:04:51  <Brianetta> so me, roaming between FC5 and FC6 workstations, needs to build 1.4 for all the FC5 boxen
15:05:00  <Brianetta> because, according to Tigris, that's the only "fix" ther eis
15:05:19  <Darkvater> peter1138: you should put all of it on one line :D
15:05:28  <peter1138> lol
15:05:38  <Brianetta> svn is lovely when it works, but it's a huge crock of crap, IMO
15:07:31  <Brianetta> 15:02 <Darkvater> it has svnserve
15:07:36  <Brianetta> Even that is pathetic
15:07:37  <valhallasw> $Id$ O+
15:07:39  <Brianetta> All I want is the client
15:07:56  <Darkvater> ah the client...and that needs apr?
15:08:06  <Brianetta> It can;t be built separately )-:
15:08:06  <Darkvater> he, that's sucky
15:08:14  <Brianetta> That's the entire crux of my frustration
15:08:22  <Darkvater> you know you shouldn't have used FC
15:08:28  <Brianetta> It assumes that you'll be wanting to build and install the server and client
15:08:55  <Brianetta> This wouldn't have been any better on any other cross-version distribution
15:09:42  <Brianetta> I'll be willing to bet that make install installs the server, too
15:10:23  <Eddi|zuHause> and why not find yourself a precompiled binary?
15:10:30  <Brianetta> Eddi: I tried
15:10:39  <Brianetta> This is me giving up after a week of searching
15:12:44  <Darkvater> what's wrong with a suse rpm?
15:12:53  <Brianetta> Different libraries
15:12:59  <Darkvater> I always go cross-distribution if things don't work
15:13:33  <Darkvater> Brianetta: you need it for FC5?
15:17:09  <Brianetta> Darkvater: Yes
15:19:24  <Eddi|zuHause> if the library versions do not match, the first thing i try is symlinking
15:19:42  <Noldo> :)
15:20:11  <Brianetta> Eddi: It's not worth that kind of mess
15:21:14  <Darkvater> upgrade to FC6 :)
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15:25:02  <Sjoerd-> any way to remove a company password from another company (I have rcon etc.) other then save/restart game?
15:25:17  * Brianetta looks at Darkvater
15:25:21  <Brianetta> That breaks things
15:25:35  <Brianetta> The only benefit it provides is...
15:25:40  <Brianetta> no, sorry, I forgot it
15:26:09  <Noldo> why do you have one that is FC6 then?
15:26:13  <Sjoerd-> Brianetta was that for me?
15:26:18  <Brianetta> Sjoerd-: no
15:26:35  <Sjoerd-> I checked the openttd wiki but there is no solution it seems, right?
15:26:38  <Brianetta> Noldo: I upgraded one for review
15:26:47  * Brianetta runs a Linux user group
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15:27:22  <Brianetta> Sjoerd-: You already know the only ways to remove a password.
15:27:31  <Sjoerd-> ok, thanks
15:27:35  <Darkvater> password companies are so hacky...
15:27:38  <Darkvater> bleh
15:27:41  <Brianetta> You can try enabling autoclean
15:27:51  <Brianetta> but it can be dangerous, if you want all your companies to survuve
15:28:01  <Sjoerd-> it's someone else on my server
15:28:19  <Sjoerd-> ill save/restart it, thanks!
15:28:24  <Brianetta> Turn autoclean on, put autoclean_companies to maximum (255) and autoclean_passwords to 1
15:28:32  <Brianetta> then wait a game month
15:28:39  <Darkvater> hmm
15:28:42  <Darkvater> Sjoerd-: what you can do
15:28:49  <Brianetta> ten turn off autoclean before any companies are removed
15:29:04  <Darkvater> he nvm, you don't know the password I reckon :)
15:29:54  <Darkvater> we have a command for changing pw's so technically it's only a few extra lines of code to do "clean_pw [company]"
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15:33:12  <Darkvater> hmm, ok a few more
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15:33:54  <Sjoerd-> ah nice :)
15:33:58  <Darkvater> since pw isn't broadcast to the companies and server cannot send out such commands
15:34:07  <Darkvater> Sjoerd-: not nice cause someone has to write it
15:34:27  <Sjoerd-> well it's priority one right?
15:34:33  <Sjoerd-> 0.4.9 tomorrow?
15:34:46  <Darkvater> wha?
15:34:55  <Sjoerd-> you didn't know?
15:35:09  <Sacro> orly?
15:37:00  <hylje> YARLY
15:37:36  <Darkvater> yaeerr
15:38:20  <Sjoerd-> btw about the autoclean_passwords I never knew a think like that was available
15:38:38  <Sjoerd-> is there a list available somehwere for things like that? Maybe there are more awesome settings for me?
15:39:25  <Darkvater> list_vars, list_cmds and
15:40:33  <Sjoerd-> thanks
15:42:57  <Brianetta> autoclean isn't selective enough for me
15:43:33  <Brianetta> I like the idea of clearing passwords, but clearing companies is a bit much... and the maximum time of 255 months isn't long in practice.
15:45:20  <Sjoerd-> you can't autoclean pass and at the same time not auto delete companies?
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16:08:17  <peter1138> i just killed a tree
16:08:24  <peter1138> although it did defend itself
16:08:42  <peter1138> actually it's probably going to sprout up next year instead...
16:09:32  <Darkvater> lol
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16:09:44  <Darkvater> we should make a screenshot-story about a tree's life
16:09:51  <imaginner> what kind of a tree was that?
16:09:54  <peter1138> screenshot?
16:10:04  <peter1138> hmm
16:10:19  <Darkvater> you know: [OTTD] Peter & Tree
16:10:23  <peter1138> imaginner, more of an unwieldy bush
16:10:31  <peter1138> Darkvater, too late :(
16:10:39  <Darkvater> "It was a lovely day this Saturday and I went out to practice my godly powers..."
16:11:01  <peter1138> it had spikes on it
16:11:10  <Darkvater> "See that little tree over there? It has annoyed countless tycoons over its lifetime with its flush greenness and and spikes..but that is about to end"
16:11:28  <imaginner> I see
16:11:35  <Darkvater> "The god taketh down upon him his dynamite and proceeded to most brutally to savage said tree"
16:11:46  <imaginner> lol
16:11:53  <Darkvater> "Loo and behold, it hasth sprout up the next year"
16:12:05  <Darkvater> "The lord gaveth up"
16:12:24  <Darkvater> I think it has a good story to it ^^
16:13:59  <Darkvater> you know, add a little drama (eg fatherless children, dead squirrel's, that kind of stuff) and it can rival even the SAC saga
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16:37:43  <Brianetta> Just accidentally erased all my SVN checkouts ):
16:38:06  <Eddi|zuHause> way to go! ;)
16:38:50  <Brianetta> Now I have to wait until I get home
16:39:08  <Brianetta> because the machine that takes backups at night is powered off
16:39:17  <Eddi|zuHause> but now you can recheckout the things with svn 1.3
16:39:30  <Eddi|zuHause> and prevent 1.4 from upgrading it
16:39:38  <Brianetta> until I use my FC6 box
16:39:43  <Brianetta> which is my main workstation at home
16:39:51  <Brianetta> and I'd still have to restore the game's grfs
16:39:58  <Brianetta> either from the same backup, or the CD
16:44:47  <Brianetta> I'd try to wake-on-lan it but I don't know the mac
16:46:50  <Eddi|zuHause> what? you don't have all your MACs memorized? :p
16:47:24  <Eddi|zuHause> how does wake on lan work anyway?
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16:51:37  <Brianetta> You type /sbin/ether-wake <mac>
16:51:45  *** Sacro [Ben@adsl-83-100-175-168.karoo.KCOM.COM] has quit []
16:51:49  <Brianetta> and if the machine with that mac hears it, it wakes up
16:51:57  *** Sacro [~Ben@adsl-83-100-175-168.karoo.KCOM.COM] has joined #openttd
16:52:02  <Brianetta> Newer machines show a NIC link light even when powered down
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16:58:00  <Eddi|zuHause> now i only need a decent way to remote control windows machines...
16:58:10  <Brianetta> vnc
16:58:21  <Brianetta> if they're recent, rdesktop
16:58:37  <Brianetta> if you're brave (and they're recent), telnetd
16:58:46  <Brianetta> MS are so behind with their "new" features
16:59:07  <Brianetta> I like to install openssh and cygwin on Windows boxen
16:59:30  <Brianetta> then I can pretend they're real machines
17:00:39  <Eddi|zuHause> does that stuff work "silent" (i.e. i don't disturb the person sitting on the computer?)
17:00:57  <Brianetta> telnet and sshd are silent
17:01:03  <Brianetta> vnc controls their screen
17:01:06  *** Rens2Sea [~Rens2Sea@] has joined #openttd
17:01:18  <Brianetta> rdesktop logs them out, locks their screen and logs you in
17:01:58  <Sacro> Brianetta: can you sshd into a pc?
17:02:01  <Sacro> *windows
17:02:03  <Eddi|zuHause> my father would probably not like that :P
17:02:26  <Brianetta> Sacro: You can if you install cygwin
17:02:34  <Eddi|zuHause> windows is so not multi-user...
17:02:48  <Sacro> Brianetta: is there any real point?
17:03:09  <Brianetta> Sacro: well, yes.  One can start and stop services, edit files, run IRC clients, etc, etc
17:03:21  <Brianetta> even run a dedicated openttd server if you compile it right
17:03:21  <Sacro> Brianetta: hmm, i tend to use X-Chat for IRC
17:03:29  <Brianetta> I did until last month
17:04:13  <Brianetta> Spent 7 years trying to make xchat look like ircII
17:04:25  <Brianetta> now I'm trying to make irssi look like xchat looking like ircII
17:08:51  <Sacro> heh
17:10:10  <scia> hmm
17:10:29  <scia> wasn't it you who did not like irssi at first?
17:11:14  <Sacro> i dont like irssi
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17:28:38  <Brianetta> I don't like irssi
17:28:58  <Brianetta> I'm having to make extensive modifications just to make it not-crap
17:29:30  <Brianetta> What bugs me is that messages and server notices appear in your active window, rather than a window containing a channel for that server.
17:29:48  <Brianetta> Nothing better than having your conversation broken up by a server MOTD form another network...
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17:34:42  <Rubidium> Brianetta: that make me wonder why my irssi does show server messages in a seperate window out of the box
17:34:49  <Rubidium> *makes
17:35:24  <Brianetta> Rubidium: You have a dedicated window for it.
17:35:33  <Rubidium> yup
17:35:43  <Brianetta> I could have, but I want server stuff to apear inthe chat... but only for the server I'm chatting on.
17:35:44  <Rubidium> well, one for all servers
17:35:53  <Brianetta> Such as /whois replies.
17:35:59  <Brianetta> Or walls
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17:36:38  <Brianetta> If window 8 (for example) is connected to network A, messages form network B shouldn't be displayed in window 8.
17:39:56  <Rubidium> hmm, mine just dumps all server messages in window 1
17:40:25  <Rubidium> well, /whois goes to window 1, /names stays in the same window
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17:41:36  <Maedhros> Eddi|zuHause: yeah, diagonal crossings wasn't really made with mini-in in mind, so i'm not surprised that it breaks with pbs really
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17:43:01  <Eddi|zuHause> well, i think you can free a bit if you code the "doubletrack" bit into the "track" bits
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17:43:28  <Eddi|zuHause> "track" only uses values 0..5, so 6 and 7 could be used for doubletrack horizontal and vertical
17:44:17  <Eddi|zuHause> but that would require a conversion of old savegames, and i did not dare touching that on my own
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17:50:03  <peter1138> doubletrack = urgh no
17:51:12  *** Sacro [~Ben@adsl-83-100-175-168.karoo.KCOM.COM] has joined #openttd
17:51:41  <peter1138> actually
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17:59:41  <lolman> Evening :)
17:59:49  <Bjarni> lol to you too
18:00:09  <lolman> Ello Bjarni :_D
18:00:11  <lolman> :-D*
18:01:12  <peter1138> Bjarni, leave_depot_instantly, is it really nosave?
18:01:26  <Bjarni> only lolman corrects that amount of smilies
18:01:41  <Bjarni> errr
18:03:00  *** Sacro [~Ben@adsl-83-100-175-168.karoo.KCOM.COM] has joined #openttd
18:03:01  <Bjarni> I think so. It's always false unless when it enters a depot and should leave instantly. The vehicle is stopped, checked for autoreplace and replaced if needed and then started again if this flag is set and the flag is reset
18:03:19  <Digitalfox> well i have a question, i was just reading patch manual and found that they say " The game has a hardcoded limit of vehicle types. There can be 116 different train vehicles, 88 road vehicles, 11 ships and 41 aircraft, adding up to 256 in total. It's impossible to have more variety than this in any one game.
18:03:19  <Digitalfox> This is not the same as the number of individual consists in the game.
18:03:36  <Digitalfox> Could openttd bypass this limitation ?
18:03:48  <Bjarni> so unless you save during the vehicle loop (how would you do that? ;) ), you will not need to save this as it will always be false
18:04:43  <Digitalfox> Or this limitation is so hard, that would almost impossible in openttd to bypass it..?? :|
18:04:57  <Bjarni> Digitalfox: we plan on increasing the limit to 16 bit (65536). The actual number of vehicles will be lower though since some numbers are reserved for special usage, but 65000 should be enough ;)
18:05:34  <Bjarni> it will take a while to code though... specially since nobody is actively working on it right now
18:06:30  *** DaleStan_ [~Dale@] has joined #openttd
18:06:42  <Digitalfox> Would this take mutch work, or some work is already done? Does the branch 32bpp has some of this work ready done ?? :)
18:07:12  <Bjarni> 32 bpp is for graphics only and has nothing to do with this
18:07:54  <Bjarni> and yes, some places already reads engineIDs as 16 bits, but since it's not every single place, we are not ready to use more engines
18:08:12  <DaleStan_> .nick -r DaleStan
18:08:38  <DaleStan_> I suppose that works better if I use a slash, not a dot.
18:08:40  * Brianetta hands DaleStan_ a /
18:08:49  <Bjarni> think of it like you got a road system where vehicles are allowed to be 3 meters tall and you build all bridges based on that. When you decide to make the limit 4 meters, you have to rebuild all bridges to avoid problems
18:08:57  <Brianetta> Are there any smilies in the source?
18:09:09  *** ttj [] has quit [Server closed connection]
18:09:12  <Bjarni> maybe in the comments
18:09:20  *** ttj [] has joined #openttd
18:09:28  <Bjarni> actually I think I saw some smilies in the comments
18:09:36  <Sacro> Bjarni: or lower the road...
18:09:41  <Brianetta> When I restore my backup, I might grep them
18:10:13  <Eddi|zuHause> Sacro: that kind of work was done to railway tracks in tunnels, when they got electrified
18:10:14  <Bjarni> Sacro: yeah, but still you have to do some work on each one, so the point remain
18:10:49  <Sacro> Bjarni: yeah, removing points kinda limits the number of trains per line
18:11:16  <Bjarni> ?
18:11:26  <Sacro> ignore me, im mad
18:11:32  <Digitalfox> so even with 32bpp branch the limit is still there?? :|
18:11:38  <Bjarni> we noticed... long ago
18:11:40  <Sacro> Digitalfox: yeah
18:11:59  <Digitalfox> Is there a release version for this like 0.6 or 07?
18:12:06  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
18:12:06  *** DaleStan_ is now known as DaleStan
18:12:09  <Bjarni> when it's ready
18:12:15  <Bjarni> that's all I can say
18:12:25  <Eddi|zuHause> a propos release, didn
18:12:29  * DaleStan thanks Brianetta for the /
18:12:38  <Bjarni> most previous plans so far didn't turn out as expected so I stopped setting deadlines
18:12:40  <Eddi|zuHause> 't you want to make RC1 two weaks ago?
18:13:24  * Bjarni points at Darkvater
18:13:27  *** Belugas is now known as Belugas_Gone
18:13:50  <Bjarni> Darkvater, not Belugas. Nobody blames you :P
18:14:34  <Belugas_Gone> ;)
18:14:38  <Belugas_Gone> see you
18:14:41  *** Szandor [] has quit []
18:14:52  <Bjarni> bbl
18:14:53  <Belugas_Gone> anyway, i don't do a thing, so i cannot break anything ;)
18:15:26  <Eddi|zuHause> sometimes things break by not doing anything with them
18:18:16  *** scia [] has quit [Read error: Connection reset by peer]
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18:19:20  <Darkvater> ey this is insane: I have to put the laptop within 50cm's of the router then I can get a connection, otherwise not
18:19:21  *** Zahl22 [] has joined #openttd
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18:19:32  <Darkvater> once I have the connection I can move anywhere in the house and it just works
18:23:19  <ln-> sounds like you have bought D-Link products?
18:24:52  <Darkvater> Linksys and Sitecom, but even the built-in Intel card doesn't wanna do it
18:24:55  * Darkvater suspects windows
18:27:09  <SpComb> hmm
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18:41:07  <Bjarni> Darkvater: and when you "drag" the signal with you, the signal strength is ok?
18:41:40  <Darkvater> yeah, 48Mbps now
18:41:50  <Darkvater> dammit, desync you biatch!
18:41:59  <Bjarni> odd
18:42:15  <Bjarni> so the questions is: will ubuntu do the same? :)
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18:45:15  <Darkvater> ok the desync test failed :(
18:45:28  <Darkvater> I cannot regain control of the dedicated server...
18:45:34  <Darkvater> and the game won't desync
18:45:40  * Darkvater hates this
18:45:41  <CIA-1> miham * r7491 /trunk/lang/ (russian.txt unfinished/esperanto.txt):
18:45:41  <CIA-1> WebTranslator2 update to 2006-12-13 19:43:22
18:45:41  <CIA-1> esperanto - 238 fixed, 6 changed by LaPingvino (244)
18:45:41  <CIA-1> russian - 252 changed by Smoky555 (252)
18:46:12  <Eddi|zuHause> so... 0.5 does not come out because it does not desync? great :p
18:46:36  <Darkvater> hehe
18:46:37  <Bjarni> something like that
18:46:44  <Darkvater> peter1138: you having any more luck?
18:46:59  <Darkvater> peter1138: I think my server needs actual players to desync..
18:47:07  <blathijs> wtf..
18:47:14  <blathijs> From the changelog
18:47:17  <blathijs>     [PATCH] NETFILTER: bridge netfilter: deal with martians correctly
18:47:22  <Bjarni> we should post that on the forum "sorry guys, we postponed the release of 0.5.0 because we can't get the multiplayer games to desync"
18:47:23  <blathijs> Martians?
18:47:31  <Darkvater> ?
18:47:49  <Bjarni> we got a link to Mars?
18:48:07  <CIA-1> miham * r7492 /trunk/lang/ (esperanto.txt unfinished/esperanto.txt): [Translations] Moved esperanto from unfinished, as it is nearly complete
18:48:09  <blathijs> Apparently they connected the internet to mars some time ago, yes ;-)
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18:48:31  <Eddi|zuHause> my "dmesg" spits out a lot of:
18:48:33  <Eddi|zuHause> martian source from, on dev eth1
18:48:33  <Eddi|zuHause> ll header: ff:ff:ff:ff:ff:ff:00:0a:48:04:1d:cf:08:00
18:48:54  <peter1138> Darkvater, generally, yes
18:48:56  <Eddi|zuHause> which i do not understand
18:49:01  <Bjarni> I think you need to increase the tolerance for lag when you connect to Mars though
18:49:05  <Darkvater> how can I forcibly force the reattachment of a console?
18:49:22  <Darkvater> peter1138: or active autoreplace ;p
18:49:52  <peter1138> hmm?
18:51:02  <Wolf01> today's greeting: 65:76:65:6e:69:6e:67
18:53:41  *** Digitalfox [] has quit []
19:06:53  <blathijs> Eddi|zuHause: It seems martian sources are unroutable sources, or something
19:07:34  *** lolman [] has quit [Read error: Connection reset by peer]
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19:17:27  <CIA-1> rubidium * r7493 /branches/makefile_rewrite/ (68 files in 6 dirs): [MakefileRewrite] -Sync: with trunk r7426:7492.
19:19:08  *** GoneWack1 [] has joined #openttd
19:19:15  <Brianetta> GAH
19:19:21  <Brianetta> I left my crypto keys at work ):
19:19:21  *** [1]imaginner [] has joined #openttd
19:19:29  <Brianetta> feck
19:19:44  <Brianetta> Well, the building was locked 20 minutes ago
19:19:49  <Brianetta> so I can't go back for them tonight
19:20:14  *** Born_Acorn [] has joined #openttd
19:22:55  <Bjarni> wtf are crypto keys?
19:23:17  <Bjarni> the keys for the crypt under your house?
19:23:17  <peter1138> keys for cryptography
19:23:51  *** imaginner [] has quit [Ping timeout: 480 seconds]
19:23:51  *** [1]imaginner is now known as imaginner
19:24:28  <peter1138> Brianetta, why don't you log in remotely and... oh... hee
19:24:56  <Darkvater> teleport the crypto keys back home?
19:25:50  <Brianetta> They're on a removable medium
19:25:55  <Brianetta> on my desk
19:25:59  <Brianetta> I know exactly where, too
19:26:07  <Brianetta> Normally, it's on my neck
19:26:08  *** GoneWacko [] has quit [Ping timeout: 480 seconds]
19:26:08  *** GoneWack1 is now known as GoneWacko
19:26:28  <Sacro> so now he cant ssh into his fridge
19:26:35  <Brianetta> I can ssh
19:26:39  <Brianetta> well, for home purposes
19:26:45  <Brianetta> I have a key here
19:26:51  <Brianetta> I don't have my gpg keys
19:26:57  <Brianetta> or the key to ssh in to work
19:27:23  <Brianetta> I can encrypt and verify
19:27:31  <Brianetta> but not sign or descrypt
19:27:55  <Sacro> :(
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19:32:51  <Brianetta>
19:32:52  <Brianetta> cool
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19:34:46  <peter1138> right
19:34:48  <peter1138> time for server
19:36:23  * Maedhros stabs subversion
19:36:56  <Maedhros> "This client is too old to work with working copy '.'"
19:38:16  <peter1138> heh
19:38:25  <peter1138> r7492 :D
19:38:34  <peter1138> i removed sac's trees
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19:45:35  <Brianetta> Maedhros: Upgrade to subversion 1.4
19:45:57  <Brianetta> because you've run it on that checkout before, and it was upgraded. (:
19:47:51  <Maedhros> Brianetta: i know... but it's more hassle than it's worth since that laptop doesn't actually have a network connection yet... :-/
19:48:10  <Wolf01> who have time for me? maybe who changed the behaviour of the checklist of the option menu?
19:48:13  <Brianetta> Maedhros: I upgraded one of my machines from FC5 to FC6
19:48:22  <Brianetta> When I upgraded, they both had the same subversion
19:48:26  <Brianetta> not FC6 updated
19:48:36  <Brianetta> and I have had to compile from scratch for all the others )-:
19:48:58  <Maedhros> so do i, but i'm using Gentoo so that's hardly anything new ;)
19:49:38  <Brianetta> At least, if I had still been using Gentoo, the same emerge command would have brought them all up to date
19:49:46  <Brianetta> but FC5 doesn't have a subversion update.
19:50:08  * Brianetta restores his deleted SVN checkouts
19:50:25  <Brianetta> I feel all smug when I come to need my backups (:
19:50:51  <Maedhros> hehe
19:53:08  <peter1138> Wolf01, tron, i believe
19:53:13  <peter1138> Wolf01, it's simpler now
19:53:19  <Brianetta> Dr Kevin De Cock, director of the HIV/Aids department of the World Health Organization told the BBC...
19:53:22  <Brianetta> What a name
19:53:23  <Brianetta> hehehe
19:53:38  <Sacro> roffle...
19:53:44  <Brianetta> in a news story about circumcision helping cut the risk of AIDS
19:53:47  <Maedhros> heh, poor bastard
19:53:51  <Wolf01> yes i noticed... so it should be my patch that doesn't work
19:54:34  <Brianetta> "Cutting bits of your willy off helps reduce the riskof AIDS" is like saying "Cutting bits of your mouth off helps reduce the risk of obesity"
19:54:37  <Brianetta> Well duh
19:55:21  <Sacro> being a eunach stops unwanted pregnancies...
19:55:31  <Brianetta> None of these are worth it.
19:55:45  <Brianetta> If you don't want AIDS, don't shag about
19:56:53  <imaginner> has anyone ever tried to port OTTD to another programming languages? (I'm thiniking... Java?)
19:58:12  <peter1138> doubt it
19:58:51  <peter1138> c++ wouldn't surprise me
19:59:03  <blathijs> imaginner: Any big overhaul tries so far (not even to a new language) have ended in developers crying over newly discovered pieces of extremely unreadable and ugly code
19:59:06  <blathijs> ;-p
20:00:32  <Sacro> In a G2 feature, How to . . . improve your swimming, page 27, August 31, our advice struck a chilling note when it recommended finding a pool "heated" to 28F. That is below freezing point. We meant 28 Celsius (82F).
20:00:52  <peter1138> "brisk"
20:01:18  * peter1138 plays by himself
20:01:22  <Sacro> peter1138: indeed
20:01:27  <Sacro> peter1138: new server?
20:01:36  <peter1138> yeah
20:01:41  <Sacro> and then OpenTTD/Pr0n
20:01:42  <Sacro> ?
20:03:26  <peter1138> hmm, what?
20:03:51  <Wolf01> sacro, remember me what i'm
20:03:58  <Sacro> Wolf01: ?
20:04:10  <Wolf01> i remember only italian
20:04:22  <Sacro> oh right
20:04:24  <Wolf01> but i think that i'm more the other thing
20:04:31  <Sacro> stupid?
20:04:34  <Wolf01> yeah
20:05:43  <Wolf01> if i declare a byte variable and then i use a uint16 all things don't work
20:07:19  <Wolf01> ok, now i must find only why checkmarks aren't shown
20:07:29  <Sacro> hehe
20:10:40  *** Szandor [] has quit []
20:14:19  * Brianetta realises his backup was two days old
20:14:26  <Brianetta> Something happened...
20:14:30  *** Szandor [] has joined #openttd
20:14:30  <Brianetta> ah
20:14:36  * Brianetta corrects
20:15:42  <Brianetta> start manually...
20:15:45  <Brianetta> 4190.1 kbits/sec
20:15:47  <Brianetta> wow
20:15:51  <Brianetta> that's from London
20:16:01  <Brianetta> 4213.4
20:16:05  <peter1138> :)
20:16:19  <Brianetta> That's the network card's reported rate
20:16:22  <peter1138> yay i'm not alone any more
20:16:31  <Brianetta> being rsync based, it's apparent speed is much higher
20:17:01  <Brianetta> Good to know, that when I pay for 4 megs a second, I do actually get it
20:21:09  <Wolf01> ...maybe using everywhere uint16 where i have more than 8 bits resolves...
20:22:08  <peter1138> who'd've thought it?
20:27:25  *** Rens2Sea is now known as Rens2RB6Vegas
20:30:34  <Wolf01> trooooon?!?!?!?
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20:32:43  <PandaMojo> uhg.  I'm half tempted to find my windows keys
20:38:01  *** Frostregen [] has quit [Ping timeout: 480 seconds]
20:38:17  *** Frostregen_ is now known as Frostregen
20:44:34  * Brianetta hacks in to the network at his workplace
20:44:44  <Brianetta> I bet they never thought I could use this to do *this*...
20:46:03  <jotham_> heh i do that too
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20:46:22  *** LadyHawk- is now known as LadyHawk
20:46:59  <Brianetta> Now, once I'm into the machine on my desk...  I can tunnel back to here with ssh
20:47:02  <Brianetta> and do what I want
20:47:23  <Brianetta> excet my damned machine's powered down
20:47:30  <Brianetta> I wonder if I can WOL it
20:48:09  <LadyHawk> windows keys? o_O
20:48:10  <jotham_> yeah ssh tunneling is excellent
20:48:18  <LadyHawk> (@ old comment by PandaMojo)
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20:57:40  <Brianetta> damnit
20:57:49  <Brianetta> why did *I* have to be responsible for security?
20:57:59  <Brianetta> This thing's tighter than a gnat's chuff
20:58:00  <peter1138> hehe
20:58:12  <Brianetta> feck it
20:58:18  <peter1138> if you weren't your windows machines' passwords would be "password"
20:58:24  <Brianetta> I'll never be able to grab those newgrfs tonight
20:58:37  <peter1138> download again?#
20:58:42  <Brianetta> peter1138: domain password was once "aardvark"
20:58:56  <Brianetta> peter1138: But they are all sorted into directories
20:59:02  <Brianetta> it was so convenient
20:59:05  <peter1138> ah
20:59:07  <Brianetta> blah
20:59:13  <Brianetta> I'll just get them tomorrow
20:59:38  <Brianetta> I wish I hadn't left my crypto keys at work
20:59:46  <Brianetta> This would all be a doddle
20:59:59  <Brianetta> although I have a Windows desktop at work now (:
21:00:02  <Brianetta> It isn't mine
21:00:05  <Brianetta> but it was a start
21:00:42  <Brianetta> There's my boss's private PuTTY key
21:00:51  <Brianetta> Stupid me, I made him password it
21:01:04  <Brianetta> I should really be more lax
21:05:55  <Brianetta> Bah
21:06:11  <Brianetta> the only machine on the network for which there's np record of the MAC is mine
21:06:44  <Brianetta> which means I can't boot it with wake on lan
21:06:54  <Brianetta> and it has the only ssh server that isn't restricted to key-only
21:11:04  <Eddi|zuHause> if you don't plan your backdoors properly, it's your own fault :p
21:11:16  <Brianetta> Yeah, cheers (:
21:12:16  <Eddi|zuHause> at least you can tell your boss that your network is secure ;)
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21:13:52  <Brianetta> I can also tell him that the backup at work is incomplete
21:14:04  <Brianetta> I can get into the backup, and I though yes, I'll get the key from there
21:14:21  <Brianetta> but it's no more able to read certain home folders than I am
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21:21:51  <PandaMojo> @ old comment by LadyHawk: For cheating, since my ATI screen manager thingy likes to disable the CTRL+ALT+C combination :-/
21:22:51  <Darkvater> PandaMojo: WINKEY+CHEAT-COMBO
21:23:20  <PandaMojo> Darkvater: Yes, LadyHawk was asking about my winkey :P
21:23:35  <PandaMojo> Which I was talking about finding once again.
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21:25:24  <LadyHawk> ah :p
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21:40:09  <Darkvater> ok, let's see if we desync now
21:40:31  <peter1138> what d'ya do?
21:40:51  <Darkvater> OMFG
21:41:02  <Darkvater> openttd: ai/trolly/../../station_map.h:151: GetRoadStopDir: Assertion `IsRoadStopTile(t)' failed.
21:41:05  <Darkvater> Aborted
21:41:11  <Darkvater> fucking fucking fuck fuck fuck AI
21:41:27  <peter1138> heh
21:41:30  <Darkvater> apparently my testing does not want to be successfull
21:41:34  <peter1138> that'll stop desyncs :)
21:42:24  <Darkvater> wtf
21:42:28  <Darkvater> Current value for 'ai_in_multiplayer' is: 'off' (min: 0, max: 1)
21:42:47  <Darkvater> how can it assert then?
21:45:17  <blathijs> Darkvater: Dunno, but it doesn't assert in an ai file
21:45:31  <blathijs> Darkvater: Not sure why it shows the filename with ../.. like that, though
21:45:46  <Darkvater> peter1138: question: for newstations, those non-track tiles, do they also count as station tile? Eg catchment, etc. or is it just eyecandY/
21:46:11  <peter1138> they are station tiles in every way, except trains can't go on them
21:46:17  <blathijs> Might be that it runs some code in ai/trolly that calls an inline function in station_map.h or something...
21:46:40  <Darkvater> blathijs: no, I compiled with DEBUG:=3
21:47:12  <peter1138> yeah, it includes "../../station_map.h"
21:47:13  <jotham_> check that shit out
21:47:14  <jotham_> that's awesome
21:47:23  <blathijs> still, the function will be static then, so compiled into the .o in ai/trolly, explaining the weird file name
21:48:06  <peter1138> blathijs, not with debug := 3...
21:48:28  <peter1138> jotham, second one reminds me of a UT map
21:48:42  <blathijs> peter1138: Yes, it will
21:48:50  <peter1138> hmm, 2nd+
21:49:12  <blathijs> peter1138: There is no .c file in which the function is defined, so it will be a static function in every .c file that includes it
21:49:22  <blathijs> it might not be inline, but its still static
21:49:23  <peter1138> uh, yes of course
21:49:37  <peter1138> confusing myself
21:49:52  <Darkvater> so it was the AI :)
21:50:10  <blathijs> but, the function that asserts is called exactly one time within ai/trolly, in trolly.c
21:50:31  <blathijs> in AiNew_State_FindStation, which doesn't sound like it should run if ai is turned off...
21:50:45  <Darkvater> o-O desync
21:51:17  <Darkvater> o_O
21:51:36  <Darkvater> immediate desync
21:51:54  <Darkvater> right after I disabled ainew_active
21:51:59  <Darkvater> ..
21:52:51  <Darkvater> now for the moment supreme
21:53:54  <Darkvater> hmm...
21:54:05  <peter1138> hmmmmm
21:54:09  <Darkvater> don't run 'afterloadgame' in a dedicated server...kills the whole thing
21:54:11  <peter1138> send a vehicle to a depot
21:54:18  <peter1138> alter its current order
21:54:24  <peter1138> and it switches to service at depot
21:54:43  <peter1138> (maybe not just current)
21:55:05  <Darkvater> 12911 tfarago   25   0 22364 9984 4884 R 99.2  1.0   2:32.69 openttd
21:55:11  <Darkvater> I think it got stuck ;p
22:00:22  <Sacro> !calc (68E3+120E3)*22E-9
22:00:23  <_42_> Sacro: 4347785;
22:00:33  <Sacro> hmm...
22:00:45  <Sacro> !calc ((68E3+120E3)*22E-9)/1.44
22:00:48  <_42_> Sacro: 3019295.1388888888;
22:00:51  <Sacro> :o
22:01:01  <Sacro> !calc ((68E3+240E3)*22E-9)/1.44
22:01:03  <_42_> Sacro: 4927628.4722222222;
22:01:09  <Sacro> still no better...
22:01:26  <Darkvater> ok, turning off ainew_active is a descyn in 100% of the cases
22:02:01  * Sacro ponders for a while
22:02:07  *** Rens2RB6Vegas is now known as Rens2Sea
22:02:38  <Sacro> :\ ouch, thats out
22:04:08  <Sacro> ah...thats right
22:04:17  <Sacro> !calc  1.44/((68E3+240E3)*22E-9)
22:04:18  <_42_> Sacro: .0000002029;
22:04:20  <Sacro> :o
22:04:53  <Sacro> stupid bot
22:05:17  <Tefad> .00000020293737761220
22:06:19  <Darkvater> wtf..this AI doesn't even play by the rules
22:06:28  <Darkvater> it's off yet it is searching for routes
22:06:41  <Nigel_> heh
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22:08:24  * Darkvater curses at the damn pool macros
22:08:36  <Darkvater> can't even debug or look into GetVehicle
22:08:44  <Darkvater> it just says: DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
22:08:48  <Darkvater> what joy :s
22:09:15  <Wolf01> 'night
22:09:25  *** Wolf01 [] has quit []
22:10:11  <Darkvater> afterloadgame works like a charm but seemingly openttd is stuck in some perpetual loop in GetVehicle...
22:11:50  <blathijs> Darkvater: yeah, it should properly unwrap linenumbers there...
22:11:50  <peter1138> good isn't it
22:12:01  * Darkvater is really really mad
22:12:07  <blathijs> Darkvater: what's afterloadgame?
22:12:14  <Darkvater> I hope to god this new pool isn't going to do this
22:12:23  <blathijs> it is
22:12:23  <peter1138> well, debuggers don't have preprocessors...
22:12:35  <Darkvater> I told it to do:
22:12:35  <Darkvater>     ConnectMultiheadedTrains();
22:12:35  <Darkvater>     AfterLoadVehicles();
22:12:36  <peter1138> do a c++ pool ;)
22:12:36  <Darkvater>     YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
22:12:43  <blathijs> peter1138: not but compilers can attach linenumbers to instructions
22:12:45  <Darkvater> something with cache or something must be weird
22:13:03  <Darkvater> if the new pool is like this I don't wanna see it *ever*
22:13:22  <blathijs> peter1138: I discussed that before, but unless we make the whole codebase C++, I still need to make the interface to the pools without templates
22:13:45  <Darkvater> cause I am not going to debug this in assembly
22:13:45  <blathijs> Darkvater: You could have looked at it any time during the last half year or so ;-p
22:13:58  <Darkvater> did I write the pools?
22:14:16  <Darkvater> I suggested C++ templated pools. Even that with C accessors is far better than this
22:14:27  <blathijs> Darkvater: The alternative is to write 15-ish getXXX() functions that all do exactly the same
22:14:42  <Darkvater> obviously one gets most passionate about these things when you actually use it and find out it's unusable
22:15:02  <blathijs> :-)
22:15:21  <peter1138> let's rewrite the whole thing
22:15:38  <blathijs> What's the scope of 'whole' here? :-)
22:15:45  <peter1138> everything
22:15:50  <peter1138> for 0.5 :)
22:16:35  <Sacro> in vis basic :D
22:16:56  <peter1138> now you've gone too far
22:17:18  <Sacro> aww :(
22:18:29  <Darkvater> well anyways it seems after calling those functions v->next_hash points to itself ;p
22:19:32  <peter1138> you probably need to explicitly reset _vehicle_position_hash and v->left_coord etc...
22:19:33  <blathijs> that sounds like a bad idea ;-p
22:19:47  <blathijs> (in response to Darkvater)
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22:19:59  <Darkvater> peter1138: yeah I hink I need to do (a part of) initializevheicles
22:20:19  <peter1138> Darkvater, i've got a little patch here that just saves all that, heh
22:20:22  <peter1138> but
22:20:32  <peter1138> damn, x-chat's nick completion fucking sucks
22:21:07  <Sacro> indeed
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22:24:44  <Darkvater> peter1138: did that help?
22:24:44  <Darkvater> doing this doesn't work ;p
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22:26:26  <peter1138> dunno, i didn't test it
22:26:35  <peter1138> it did work though ;)
22:27:19  <Darkvater> oh joy..
22:27:33  <Darkvater> truelight only added the check for AI in MP for starting up new AI's
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22:35:29  <Darkvater> peter1138: hmm you didn't test but it worked? wha?
22:35:36  <Darkvater> that's bjarni-speak
22:35:50  <Darkvater> I didn't test, but performance has increased 23%
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22:36:12  <Aracirion> hello?
22:36:52  <peter1138> Darkvater, well, running a server and client with the patch worked fine, but i didn't test it to see if desyncs disappeared
22:37:12  <Darkvater> ah
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22:38:38  <Darkvater> peter1138: I guess it's 1-0 to me then ^^
22:38:51  <CIA-1> Darkvater * r7494 /trunk/ai/ai.c:
22:38:51  <CIA-1> -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with
22:38:51  <CIA-1>  AI's the setting didn't take effect, resulting in immediate desyncs.
22:39:50  <peter1138> oh, was there a competition?
22:40:00  <Darkvater> there is now ^^
22:40:27  <peter1138> what're the requirements?
22:40:43  <Darkvater> you must be able of breeding age
22:40:51  <Darkvater> wtf
22:41:02  <Darkvater> I was writing "you must be male of breeding age"
22:41:18  <peter1138> uh... why?
22:41:31  <Darkvater> hmm does the industrial station set have industrial buffer stops?
22:41:37  <peter1138> no
22:41:42  <Darkvater> donnu ;o
22:42:19  <Darkvater> hmm that grf is pretty buggy
22:42:31  <Darkvater> colours don't show up, amtrack gets disabled
22:42:37  <Darkvater> I think I should get the new version
22:42:53  <peter1138> amtrak's disabled until later in the game
22:43:02  <Darkvater> it's 2006
22:43:06  <peter1138> oh :)
22:43:21  <Darkvater> and even though the first is disabled, it is selected when I first 'open' it
22:43:38  <Darkvater> although unbuildable with an error msg
22:43:42  <peter1138> yeah!
22:43:44  <peter1138> stupid grf
22:43:50  * peter1138 coughs
22:43:56  <Darkvater> and amshack is without colour hilight
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22:44:13  <peter1138> that is the grf... putting in black colour codes indeed
22:44:52  <Darkvater> :O torotno union station is built on water :)
22:44:55  <Darkvater> (transparent mode)
22:45:59  <peter1138> it's ugly
22:46:01  <peter1138> and too big
22:46:26  <Darkvater> yeah it is
22:47:23  <peter1138> also
22:47:27  <peter1138> i'm going to bed
22:47:28  <peter1138> night night
22:48:00  <Eddi|zuHause> peter1138: i have a little issue with the newstations gui
22:48:17  <Eddi|zuHause> if you select a type that requires to be 2x2
22:48:25  <Eddi|zuHause> and you had "drag&drop" selected
22:48:32  <Eddi|zuHause> and now select one of the "2"
22:48:35  <peter1138> ->
22:48:40  <Eddi|zuHause> it does not automatically select the other "2"
22:48:45  *** peter1138 [~peter@] has quit [Quit: sleep]
22:48:51  <Eddi|zuHause> but the (disabled) "1"
22:48:57  <Eddi|zuHause> fine :p
22:50:21  <Aracirion> Hi there, may I ask something? is there anyone concerned with, interested in, or knowing anything about passenger destinations?
22:50:45  <Sacro> Yes, Yes, Yes
22:50:52  <Aracirion> cool
22:50:58  <Sacro> er... No, Yes, Yes even
22:51:09  <Aracirion> :)
22:51:18  <Aracirion> can you tell me anything about the current state of affairs?
22:51:28  <Sacro> theres the patch in the dev forum
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22:51:36  <Aracirion> yeah
22:51:39  <Aracirion> by prisssi?
22:51:49  <Sacro> yup
22:52:07  <Aracirion> is that the only thing? cause there's also an entry in the roadmap 0.6
22:52:09  <Eddi|zuHause> for passenger destinations to work properly, it depends on the implementation of cargo packets
22:52:42  <Aracirion> being basically a way of handling cargo code-wise?
22:53:09  <Aracirion> I tries to download that pdf in edonkey but it never started
22:53:28  <Sacro> edonkey pdf?
22:54:23  <Aracirion>
22:55:30  <Aracirion> I am just asking because I thought it wouldbe a vital feature, but from the wiki I can't see what the planes for implementing it are
22:55:35  <Sacro> wow... that pdf
22:55:44  <Sacro> im sure i actually have that
22:56:21  <Sacro> ill try and find out where it is... think its on an old hdd
22:56:33  <Aracirion> thatd be cool
22:56:52  <Aracirion> that roadmap looks as if there's an implementation planned quite different from prissi's patch
22:57:27  <Sacro> yep
22:59:38  <Aracirion> and if so, if its all worked out that cool :), if it isn't, maybe I could help doing it (although I can't code .. only grafix) but I kept thinking about it for some time when I first saw it ...
23:00:06  <Darkvater> good night :)
23:00:14  <Aracirion> but I don't want to keep writing about it if its irrelevant ....
23:00:17  <Aracirion> good night
23:02:47  <Sacro> should be relavent
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23:04:15  <Aracirion> is there no place where you can see whats already planned?
23:04:26  <Aracirion> would that be that pdf?
23:06:22  *** Maedhros [] has quit [Quit: good night]
23:11:14  <Sacro> errm..
23:11:19  <Sacro> well i think it needs a restart
23:11:29  <Sacro> theres svn://
23:12:11  <Aracirion> what needs a restart?
23:12:30  <Aracirion> svn? how do I open that?
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23:13:51  <Sacro> Aracirion: use svn
23:14:01  *** StarLite [] has joined #openttd
23:14:15  <Aracirion> what is it? My browser sais it can't open it
23:14:29  <Aracirion> (mac)
23:14:36  <glx> you can't open it with a browser
23:14:50  <glx> you need svn (
23:16:18  <Aracirion> oh thx im dlding it
23:17:21  <helb> GN folks
23:17:28  <Aracirion> gn
23:25:46  <Aracirion> doesnt seem to work
23:25:53  <Aracirion> can;t you send it to me by emeail?
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23:31:02  <Aracirion> pleeeeaaaaazzzzeee?
23:31:15  <Aracirion> that svn app installed but I can't find out how to use it
23:31:30  <Aracirion> I'd rather use my time making new grafix than installing programs .........
23:31:50  * Aracirion shrugs
23:35:16  <Eddi|zuHause> short version: you use "svn checkout" to get a copy of the source code, "svn log" to view the changes, and a compiler to get the executable
23:35:35  <Aracirion> I have no compiler
23:36:00  <Eddi|zuHause> then install gcc :)
23:36:02  <Aracirion> well I guess I have one but the last time i looked at a piece of code is more than 5 years ago
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23:36:17  <Aracirion> hey if I want to learn to code I can forget making any grafix for ttd
23:36:36  <Eddi|zuHause> there's a howto on compiling in the wiki
23:37:04  <Aracirion> :'(
23:37:25  <Aracirion> is it so hard to email or send me the file?
23:37:26  <Eddi|zuHause> i am not sure what kind of graphics you'd want to do for cargo packets, as they are purely internal
23:37:55  <Aracirion> I said I can't code, I just wanted to see how its planned to be done and maybe make suggestions
23:38:23  <jotham_> it'd be cool if you had loading areas that stations used that did have graphics that stacked in them
23:38:31  <jotham_> to show visually the amount of resources waiting
23:38:44  <Aracirion> I could render that ...
23:38:48  <jotham_> and of course govern the maximum waiting amounts
23:38:50  <Eddi|zuHause> jotham_: newstations has those
23:38:54  <jotham_> ok
23:38:59  <jotham_> maybe i should install it
23:39:01  <Aracirion> well, atm we want to get a basic 32bit version going without any additional stuff
23:39:03  <jotham_> ok, lunch
23:39:46  <Eddi|zuHause> Aracirion: if you are lucky, you can find compiled versions of some branches on the nightly page
23:40:03  <Aracirion> I just wanted the cargo packets.pdf doc
23:40:27  <Aracirion> svn://
23:46:14  <Aracirion> ok I could open that
23:46:19  <Aracirion> but where's the pdf?
23:46:32  <Aracirion> I suspect that was never meant to be a link to the pdf? ..
23:46:52  <Sacro> no, its the source
23:47:02  <Aracirion> ok
23:47:10  <Aracirion> so i s anybody working on that source atm?
23:47:43  <Aracirion> and are there any concrete plans on how it is going to work?
23:48:20  <Sacro> nope x2
23:50:00  <Aracirion> hm so are we not going to see any psgr destinations anytime soon?
23:50:27  <Aracirion> is the problem that nobody feels like doing it or is the problem that they don't know how to do it?
23:51:10  <Eddi|zuHause> the problem is that there are more pressing things to do
23:51:29  <Aracirion> like?
23:51:32  <Eddi|zuHause> and people regularly develop serious cases of real life
23:51:39  <Aracirion> yeah thats crap
23:54:12  <Aracirion> so should I just loose hope?
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