Config
Log for #openttd on 15th December 2006:
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00:05:25  <Ailure> http://www.tt-forums.net//files/transport_14_mrt_1978_1_180.png
00:05:32  <Ailure> Why is this type of network so common?
00:05:43  <Ailure> so many sharp turns
00:05:48  <Sacro> and how dont they trains crash
00:06:03  <Bjarni> any children around?
00:06:11  <Sacro> err... wtf about the one in the depot
00:06:21  <Bjarni> if you are a child, then don't click this link: http://www.bash.org/?714660
00:06:28  *** abc [~brunbru@BHE200139137161.res-com.wayinternet.com.br] has joined #openttd
00:06:30  <Sacro> PRESS ALT+F4 TO GET PICTURES OF HUGE BOOBIES
00:06:36  <Sacro> Bjarni: that should shift em
00:06:50  <Bjarni> yeah
00:06:52  <Eddi|zuHause2> Ailure: the guy that built this was a moron
00:08:08  <Bjarni> if you are over 18, then you should press that link... it's really funny (and odd)
00:08:58  <Eddi|zuHause2> errr...
00:09:07  <Ailure> well heh
00:09:10  <Ailure> I was making a reply
00:09:13  <Ailure> telling him that now
00:09:18  <Ailure> though in a nice way
00:10:03  <Bjarni> you are a moron, but a nice moron, so it doesn't really matter
00:10:09  <Bjarni> something like that?
00:10:11  <Bjarni> :)
00:10:30  <Ailure> http://www.tt-forums.net/viewtopic.php?p=530096#530096
00:10:32  <Ailure> something like that
00:10:46  <Ailure> going a little offtopic there sure
00:10:51  <Ailure> but I can't really resist after seeing that screenshot.
00:12:21  <Bjarni> http://www.bash.org/?714565 <--- I'm not sure anything happened on the next day :P
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00:15:28  <Eddi|zuHause2> http://www.bash.org/?89946 <- maybe that happened later ;)
00:16:44  <Ailure> lol
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00:16:53  <Bjarni> lol
00:17:38  <Bjarni> though she left... she didn't like to get marbles stuffed up her ass while she was asleep... go figure
00:18:02  <Bjarni> oh wait
00:18:22  <Bjarni> too many quotes. I think I replied about another one that you referred to :P
00:19:22  <Digitalfox> Damn the max sprites, are killing me.. Just by using planeset, newships, db set xl and long veicules 3/4 ( all of them ) i get the Max Sprites Error.. :| My dream is the day this limit is increased.. ;)
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00:20:22  <Bjarni> Digitalfox: then write a diff to increase it... without adding bugs
00:20:27  <Bjarni> that would be really nice
00:20:37  <Bjarni> http://www.bash.org/?714559 <-- windows safety
00:20:41  <Digitalfox> I'm thinking of trying to learn how to work the code of openttd to help change this.. But i guess i'm just not good enought.. :)
00:20:53  <Ailure> http://wiki.openttd.org/index.php/Airports#Commuter_Airport
00:20:55  <Ailure> personally
00:20:59  <Ailure> I think the commuter airport
00:21:02  <Ailure> should come around earlier
00:21:37  <Ailure> preferably not too long after small airports stops being around
00:25:05  <Bjarni> like it's replacing small airport?
00:25:48  <Ailure> well ti's basically more advanced version of teh small airport
00:25:58  <Ailure> since it's only for small planes
00:26:12  <Ailure> ironically this makes the commuter airport useless with the orginal planes
00:26:25  <Ailure> since modern aircraft crashes on it
00:26:29  <Ailure> on the orginal set
00:26:33  <Bjarni> oh that reminds me of when Darkvater disallowed helicopters to land in small airports and then I had a game where I got helicopters, but nowhere to land them since helipads showed up a year later
00:26:34  <Ailure> since all of them are marked as "big"
00:26:45  <Ailure> heh
00:26:51  <Bjarni> and I could not sell them because they could not land anywhere with hangars
00:27:11  <Eddi|zuHause2> that is interesting ;)
00:27:32  <Ailure> also AI seems to prefer building the smallest airpot avaible
00:27:34  <Bjarni> I fixed it right away
00:27:45  <Ailure> so if you turn "always allow small airports"
00:27:50  <Ailure> the ai builds them even in year 2020
00:28:03  <Ailure> I forgot when they go outdated
00:28:09  <Ailure> though
00:28:16  <Eddi|zuHause2> "spot the bug here" - "the bug is that you turned on AI"
00:28:45  <Ailure> but yeah, I would like seeing the commuter airport come out when the small airport turns obsolote :P
00:28:52  <Ailure> instead of 1983 as of now
00:31:45  <Ailure> some of the aircraft in the orginal set should have the small flag on
00:31:53  <Ailure> considering their passenger capacity, but they don't
00:32:03  <Ailure> http://wiki.openttd.org/index.php/Airtaxi_A34-1000
00:32:06  <Ailure> such as that one
00:32:06  <Ailure> XD
00:32:19  <Ailure> I thought it was safe to use on the commuter airport, boy I was wrong
00:32:46  <glx> Ailure: small/big is also based on plane speed
00:32:53  <Ailure> hmm
00:33:05  <Ailure> it is?
00:34:33  <Ailure> there's a small aircraft in the av8 aircraft set
00:34:42  <Ailure> that goes 1011 km/h
00:35:24  <glx> hmm I don't know then :)
00:36:22  <Ailure> that is the case on the orginal game though for some reason
00:36:28  <Brianetta> av8 rocks
00:36:34  <Ailure> http://wiki.openttd.org/index.php/Yate_Z-Shuttle
00:36:50  <Ailure> "Futuristic plane. Apparently built by Yate/British Aerospace. This fast plane will work on small airports and the commuter airport." dosen't seem right
00:36:52  * Ailure tests it
00:37:27  <Eddi|zuHause2> hm... a plane with 12 passengers capacity in 1920
00:37:45  <abc> someone wants to play in a new server i will open now?
00:39:02  <Ailure> nope
00:39:05  <Ailure> tried it
00:39:09  <Ailure> plane crashed only after a few tries
00:39:31  * Ailure edits page
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00:40:20  <Eddi|zuHause2> it says "will work", maybe someone intended to change those base vehicles
00:40:32  <Ailure> whops forgot to login
00:40:37  <Ailure> maybe
00:40:41  <Ailure> becuse it make sense
00:40:53  <Ailure> that some of thoose would land safely on a commuter airport
00:40:57  <Ailure> would make them more useful too if they did
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01:10:39  <Eddi|zuHause2> we need "reverse" foundations (where you are below the normal level of the tile)
01:11:26  <Bjarni> night
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01:43:17  <Ailure> eddit I admit, that would be very useful
01:43:51  <Ailure> I had alot of situations when I wish I could do that. :/
01:44:58  <Ailure> http://194.47.44.216/Ailuro%20Transports,%207th%20Aug%201967.png
01:45:04  <Eddi|zuHause2> note: hit <Tab>, not <T> key ;)
01:45:25  <Ailure> might have looked better if I had lowered foundations
01:45:30  <Ailure> especially when I built further on it
01:46:14  <Eddi|zuHause2> well, i am trying to build a double track line through the mountains
01:46:21  <Eddi|zuHause2> without destroying the landscape
01:46:28  <Ailure> ah
01:46:30  <Ailure> not to talk
01:46:33  <Ailure> it would look more realistic
01:46:39  <Ailure> I see vertical walls near roads and such
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01:46:51  <Ailure> or even railways
01:46:54  <Ailure> with vertical walls
01:46:56  <Ailure> I mean, walls of rock
01:47:13  <Ailure> blowen up mountains
01:47:57  <Eddi|zuHause2> well, it's not a pressing issue, it would just ease things
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02:07:23  <Eddi|zuHause2> gah, even worse than planning a double tracked route is upgrading an existing single track route, without ripping it totally apart
02:17:09  <Sacro> yup
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03:53:53  <roboboy^> hello
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09:37:15  <peter1138> still no desyncs :o
09:39:43  <Rubidium> that's bad
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09:51:13  <CIA-1> miham * r7499 /trunk/lang/ (esperanto.txt slovak.txt turkish.txt):
09:51:13  <CIA-1> WebTranslator2 update to 2006-12-15 10:49:50
09:51:13  <CIA-1> esperanto - 35 fixed, 2 changed by LaPingvino (37)
09:51:13  <CIA-1> slovak - 1 fixed by lengyel (1)
09:51:13  <CIA-1> turkish - 5 fixed by jnmbk (5)
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10:05:58  <Tron> ret = GetEnvironmentVariable(_T("WINDIR"), pszPath, MAX_PATH * sizeof(TCHAR));
10:06:08  <Tron> DWORD WINAPI GetEnvironmentVariable(
10:06:08  <Tron>   LPCTSTR lpName,
10:06:08  <Tron>   LPTSTR lpBuffer,
10:06:08  <Tron>   DWORD nSize
10:06:08  <Tron> );
10:06:13  <Tron> nSize
10:06:13  <Tron>     [in] The size of the buffer pointed to by the lpBuffer parameter, in characters.
10:06:15  <Tron> NOT bytes
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10:16:35  <Tron> "-Feature: Load a list of NewGRFs from the config (in the [newgrf-static] section) that should always be loaded. These will also be active during the intro screen, and in multiplayer games. Only "network-safe" NewGRFs are permitted, such as fonts and sprite replacement sets."
10:16:44  <Tron> peter1138: sprite replacement is NOT network-safe
10:16:57  <Tron> see VehiclePositionChanged()
10:17:59  <peter1138> true
10:18:26  <peter1138> hello
10:20:23  <peter1138> i'd have to hunt hard to find a vehicle set that uses sprite replacements, though
10:20:32  <peter1138> hmm
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10:21:41  <peter1138> DaleStan_ would probably know of one... heh
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10:33:01  <DaleStan> Well, if Action A isn't network safe, then you'll have to make sure that all the trg?[r].grf files match, or at least that the offending sprites match.
10:33:21  <peter1138> DaleStan: we do md5sums on them :)
10:35:14  <DaleStan> So mismatched trg?r.grf can't play network games together?
10:36:04  <peter1138> unfortunately yes, it just spews a warning on startup, i believe
10:36:38  <DaleStan> And Andrex's NIGHTTD conversion (http://users2.tt-forums.net/ttdur/ttdur.htm) definitely contains vehicle sprites.
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11:53:07  <Brianetta> peter1138: Is it the case that one can only play network games with all-dos or all-windows palleted newgrfs, now it checks?
11:56:17  <peter1138> there is no scope for matching dos and windows versions
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11:56:48  <Brianetta> short of a database of checksums...
11:58:44  <peter1138> right
11:59:09  <peter1138> it is possible to put dos and windows graphics into the same file
11:59:22  <peter1138> though authors tend to prefer separate files. it's less work
12:00:22  <Brianetta> Well, I suppose most OpenTTD players use Windows graphics
12:00:31  <Brianetta> mainly because that's what Owen makes available
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12:46:21  <roboman> bye
12:52:40  <Sacro> bye
13:05:01  <Celestar> hm
13:05:05  <Celestar> how is everyone?
13:09:11  <Sacro> hey Celestar
13:09:14  <Sacro> good, you?
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13:15:33  <Celestar> not bad
13:15:42  <Celestar> ate too much cake today :S
13:18:18  <Sacro> ooh cake is nice
13:18:46  <Celestar> yeah but too much of it .... :)
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13:19:47  <Sacro> thats true
13:19:55  <Celestar> ^^
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15:06:04  <Darkvater> so ey peeps
15:11:24  <Brianetta> so ey
15:12:35  <its_rainnin> someone likes Black Eye peas here?
15:12:47  <its_rainnin> Damn man, there will be a show, of this ******** on Rio
15:12:51  <its_rainnin> and i will be there
15:13:06  <its_rainnin> they have contracted Infected mushroom...dont know why they canceled =/
15:13:15  * Darkvater wasn't ever his IRC client did censuring
15:13:35  <Darkvater> eh
15:13:38  <Darkvater> s/ever/aware
15:13:41  <TheMask96> yes...
15:13:48  <TheMask96> don't you ******* know? ;)
15:13:57  <hylje> yeah, and my password is *********
15:14:50  <TheMask96> hylje: you've got a nice password :)
15:21:55  <Darkvater> Rubidium: where is your newgrf-mp patch?
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15:38:58  <Digitalfox> hi everybody.. :)
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15:41:26  <Digitalfox> I want to use db set xl and tempset from michael at the same time, until 2 months ago it was possible, but now with the new grf manager and some functions added, it desactivates temset " disabled" isn't there any parameter or kind of opion to enable it, even if could cause some bugs problems etc.. :|
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15:42:16  <Digitalfox> using 7495
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15:44:07  <Digitalfox> i know that the db set xl, does this by default, but in old nightly versions of openttd, this Disabled action, maybe wasn't working right, but it maked my life easir joininh newgrfs teams, even if there are some bug's with that
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15:45:22  <Digitalfox> no dev there to help me out :| ?!
15:46:04  <Bjarni> 1: I only read half of your problem
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15:46:26  <Digitalfox>  I want to use db set xl and tempset from michael at the same time, until 2 months ago it was possible, but now with the new grf manager and some functions added, it desactivates temset " disabled" isn't there any parameter or kind of opion to enable it, even if could cause some bugs problems etc.. :|
15:46:31  <Bjarni> 2: it's newgrf stuff. I'm not sure I answer it
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15:46:58  <Bjarni> you need to talk to peter1138
15:47:09  <Digitalfox> he's not around :(
15:48:13  <Bjarni> well, the size of the crowd is not important. You need ONE person with the answer and since he is not here right now, you are screwed
15:48:14  <Digitalfox> i know that the disabled is the right way to go, since then there are no conflicts with set's.. But i'm willing to take the risk..
15:48:25  <Bjarni> at least you can survive to wait. It's not urgent
15:48:30  <Digitalfox> ok :)
15:48:34  <Digitalfox> thanks anyway ;)
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15:50:09  <Darkvater> Digitalfox: the dbsetxl disables the tempset when it is loaded
15:50:28  <Digitalfox> yes, but 2 months ago it didin't :|
15:50:30  <Darkvater> Digitalfox: there was a bug in the newgrf handling where the wrong grf file was disabled, not the requested one
15:50:43  <Darkvater> and that has been fixed
15:51:06  <Darkvater> there is no override optionality to disable disabling
15:51:10  <Darkvater> you can do two things:
15:51:37  <Darkvater> 1. edit dbsetxl.grf to not disable tempset (this is however not authorized by the license by which MB allows you to use the set)
15:51:40  <Darkvater> or
15:52:17  <Darkvater> 2. edit the openttd code, mainly Action 0xE GrfInhibit
15:52:28  <Darkvater> about line 2955 in newgrf.c
15:53:27  <Bjarni> none of those two solutions will be supported by us or MB though
15:53:55  <Darkvater> who said anything about support? I just told him what his options are
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15:55:03  <Bjarni> yeah, and then I added info about the results ;)
15:55:26  <Bjarni> I didn't disagree with you, only stated that any problems caused by this would be his issue, not ours
15:55:53  <Darkvater> of course :)
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16:03:07  <Digitalfox> ok.. :)
16:05:00  <Digitalfox> Maybe if i ask Michael he could edit the db set xl and delete the command, just a costum set for me.. This is the only thing i need, the deactivate command deleted.. |I just hope it's not a lot of work, cause i guess michael has a lot of things to work.. :\
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16:07:30  <Eddi|zuHause2> i don't know much about michael, but i seriously doubt he'd do that
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16:08:14  <Eddi|zuHause2> he placed that deactivation there for a reason...
16:08:41  <Darkvater> dbsetxl also deactivates the cargoset
16:08:56  <Darkvater> so I think that those are already in there in some form or the other
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16:15:24  <Gorre> Morning.
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16:32:00  <Rubidium> Darkvater: http://rubidium.student.utwente.nl/openttd/grfnet++++-*.diff
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16:47:26  <Darkvater> Rubidium: where is the preview-website? :)
16:48:01  <Darkvater> Rubidium: just want to check out why the extra padding is set there
16:50:51  <Darkvater> damn, foodz
16:52:32  <Rubidium> http://mickysoft.nl/openttd/servers.php <- but there's no server on-line at the moment
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16:57:20  <Rubidium> and (ofcourse) you'll have to use mickysoft.nl as masterserver
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17:06:48  <Eddi|zuHause> yay, my hard disk appears to have magically recovered, after i left it unplugged for a few days
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17:10:54  <Bjarni> Eddi|zuHause: so is it reliable now? :p
17:11:24  <Eddi|zuHause> the computer gets past the bios-boot-stage, if that is what you mean ;)
17:11:40  <glx> it probably won't be permanent
17:12:03  <Bjarni> I mean if it broke a few days ago and it magically works now, how do you make sure that it will not break again?
17:12:17  <Eddi|zuHause> i'm afraid i don't
17:12:26  <Bjarni> how did it break?
17:12:26  <Eddi|zuHause> but i also have no space to save the data to...
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17:12:43  <Eddi|zuHause> i'm not sure, could be the motor...
17:12:49  <Eddi|zuHause> the data is fine
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17:13:15  <Bjarni> HDs are fairly cheap, so I would replace a drive that shows even early signs of failure
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17:13:35  <Eddi|zuHause> it's no vital data... a few TV recordings
17:14:30  <Bjarni> that would depend on what recordings
17:14:51  <Eddi|zuHause> i originally intended to install a windows on that partition, to use for lan-party-type games
17:15:04  <Bjarni> btw digital video is damn big :s
17:15:41  <Eddi|zuHause> it's a 40G partition, with 350MB per 1h-episode, that is a lot of episodes ;)
17:16:04  <Bjarni> ahh, then you record in lower quality that I do
17:16:17  <Bjarni> I record a DVB signal.... unmodified
17:16:19  <Eddi|zuHause> well, i recoded it from MPEG-2 to xvid
17:16:40  <Eddi|zuHause> which makes it about 1/3 in size
17:16:48  <Bjarni> and I'm wondering how to get the archive below 400 Gb
17:17:15  <Eddi|zuHause> the quality loss is not that big
17:17:43  <Eddi|zuHause> of course, you loose another 30% by cutting out the commercials ;)
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17:19:27  <Eddi|zuHause> i'm gonna go to ebay, searching for a proper replacement...
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17:43:58  <Wolf01> evening
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18:07:13  <Digitalfox> Found a bug or the devs of Norwegian Trainset don't want openttd to use it.. http://www.tt-forums.net/viewtopic.php?t=9628&start=0  Everytime i try to use it, with no other newgrf loaded it gives the "disabled" error in newgrf menu and doesn't work
18:07:43  <Digitalfox> using last nightly, with no other newgrf's loaded
18:09:02  <Darkvater> Rubidium: damn, will needa look at it tonight hopefully, no time :(
18:18:07  <DaleStan> Darkvater: (Re Norwegian Trainset) Are you sure all the appropriate var 85 bits are set? (bits 1B, 29, 32, 37, 39, and 3C) Notably, that list includes unifiedmaglev and tracktypecostdiff. It may also require bits 67, 6A, and 6B (tempsnowline, newindstries, and newcargos)
18:18:55  * Darkvater ignores DaleStan
18:18:57  <Darkvater> ;)
18:19:19  <DaleStan> Sorry. DV
18:20:14  <Darkvater> :)
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18:21:03  <Darkvater> I'll bb in +- 3 hours osrso
18:21:07  <Digitalfox> I hope i'm not saying something you all allready know :| I just tested this afternoon.. ;)
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18:21:37  <DaleStan> Norwegian Trainset requires the tracktypecostdiff and unifiedmaglev switches, and may also require tempsnowline, newindustries, and/or newcargos. To my knowledge, none of these (with the possible excption of unifiedmaglev) are reported present by OpenTTD.
18:22:09  <Digitalfox> ok.. Thanks for the explanantion dalestan
18:22:42  <Darkvater> Digitalfox: have a look in newgrf.c:InitializeGRFSpecial
18:23:03  <Darkvater> Digitalfox: if you are adventorous turn on those switches there and see how, if even, it works
18:23:32  <Darkvater> < out
18:23:51  <Digitalfox> Well.. I don't do programing.. :( But it is something in cfg file i'm all ok to experiment anything.. :)
18:26:50  <Digitalfox> But if someone could compile a build with swiches on, ill be glad to test it :)
18:26:55  <DaleStan> Ah. Open reports unifiedmaglev 3, but not tracktypecostdiff.
18:28:04  <DaleStan> Just change the first 0 in newgrf.c:3240 to a 1 and compile.
18:29:20  <Digitalfox> Well i'm in my first steps to make my first windows openttd compile, but it will take a couple of days.. :)
18:30:27  <DaleStan> Hm... I just svn upped and the line moved to 3243. In any case, it's the one with the "// tracktypecostdiff" comment.
18:36:22  <Digitalfox> ok Thanks :)
18:36:28  <DaleStan> peter1138: Re rev 7496: It looks like action E can disable the current grf? If so, that is not the case. If an action E specifies the grfid of the current file, the current file is force-activated, not deactivated.
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19:04:48  <TallOak> Um, does anyone have time to spare for a rather noobish question on an install problem?
19:09:34  <Digitalfox> make it :)
19:14:04  <TallOak> Actually, let me just check I'm not being silly... Having some issues getting a newly package installed copy of 0.4.8 on Ubuntu 6.06 read sample.cat in /usr/share/games/openttd/data/...
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19:18:03  <Rubidium> TallOak: have you read the readme?
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19:19:43  <TallOak> Would if I could. 404.
19:20:15  <hylje> you need the data files from original ttd
19:20:59  <Rubidium> isn't there a /usr/share/games/openttd/readme.txt?
19:21:09  <TallOak> I have them, copied the /data/ directory from a nightly build I backed up onto the machine in order to rebuild a local Windows box.
19:21:35  <TallOak> Rubidium: No.
19:23:18  * Rubidium wonders why ubunto apparently doesn't package the docs, or are the in /usr/share/docs/openttd ?
19:24:22  <TallOak> Rubidium: They're in /usr/share/docs/openttd :)
19:27:55  <TallOak> And I've complied with them to the best of my abilities via a sudo cp action.
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19:34:23  <Wolf01_> bye
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21:34:11  <Nigel_> is 20-odd widgets open an actual limit of openttd, or just a bug in my build
21:34:39  <hylje> its a hard limit for now
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21:37:41  <asdfas> h
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21:38:07  <hylje> you missed g
21:38:08  <Belugas> widgets do not have a limit anymore, Nigel_
21:40:17  <Nigel_> Belugas, right
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21:42:24  <Belugas> sorry to disappoint you ;)
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22:18:14  <Ailure> [22:40] <hylje> you missed g
22:18:16  <Ailure> :P
22:18:26  <Ailure> asdfas is my alternate name for some reason
22:18:26  <Taikaponi> Hey pecisk
22:18:28  <Taikaponi> peter1138
22:18:37  <Ailure> that's a nice misspelling
22:18:43  <Taikaponi> Are you still running that nightly server?
22:18:47  *** Taikaponi is now known as Zavior
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22:21:35  <MeusH> hey
22:21:39  <Brianetta> hi
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22:23:15  <Ailure> hello
22:23:17  <Ailure> xD
22:23:28  <Ailure> I find it amusing
22:23:33  <Ailure> the AI creates bridges over road
22:23:36  <Ailure> but not over rail...
22:26:57  <Darkvater> unbelievable! We were behind with 5-1 in hockey, but won with 7-5 in the third period
22:27:01  <Darkvater> whohooo :D
22:27:05  <Ailure> or how they tend to create a unusually high bridges
22:27:08  <Ailure> heh
22:27:11  <Ailure> which countries?
22:27:29  <Ailure> (though some of thoose higher bridges are ironically, looking more realistic)
22:28:17  <Rubidium> 5-1 behind, and winning with 7-5... wonders how that math works :), closer to 4 or 5 is better?
22:28:23  <Darkvater> Ailure: which countries? My team against another team
22:28:47  <Darkvater> it was so damn awesome
22:28:48  <Ailure> hmm
22:28:54  * Darkvater grabs some beer to celebrate
22:28:59  <Ailure> well I have no idea what teams XD
22:29:04  <Ailure> unless it's something really local
22:32:29  <Bjarni> I think I know all professional ice hockey teams in Denmark
22:32:39  <Bjarni> all 8 of them
22:32:50  <Bjarni> or how many they are... it's something like that
22:33:18  <Bjarni> and to make it really confusing, they named the teams the same as their home towns
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22:36:53  <Bjarni> Ailure: well, the AI behaves rather Swedish. I mean, putting rails on roads and vice versa
22:37:16  <Bjarni> I know that both Malmö and Göteborg got rails though their streets
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22:40:14  <Bjarni> http://en.wikipedia.org/wiki/Library_damage_resulting_from_the_2004_Indian_Ocean_earthquake <--- somebody wrote a wiki article about loss of libraries in the great tsunami in late 2004
22:40:16  <Bjarni> o_O
22:40:35  <Bjarni> 180k people died and he talks about books....
22:41:50  <Bjarni> maybe it's sane, but I found this and not the tsunami itself...
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22:50:14  <Eddi|zuHause> so what? people die all the time... the books are what survives through time
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23:02:02  <Bjarni> good point
23:06:02  <Darkvater> he
23:09:15  <MeusH> I'm going to make a diff bigger than a file it changes
23:09:42  <MeusH> Do you care about size or diff of whatever size may pass?
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23:12:35  <budagr> hello
23:12:51  *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom]
23:16:12  <MeusH> hello
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23:16:57  <Brianetta> openttd: train_cmd.c:445: UpdateTrainAcceleration: Assertion `weight != 0' failed.
23:17:08  <MeusH> freight?
23:17:09  <MeusH> "Review vehicles' orders" - is it the patch option that is responsible for messages like Train has a void/duplicated order?
23:17:24  <Darkvater> yes
23:20:20  <Brianetta> That assertion comes when I play with a newer UKRS!
23:20:31  <Brianetta> The saved game predates peter1138's changes
23:21:03  <MeusH> thanks DV
23:25:11  * Brianetta "tests" peter1138's train control patch again
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23:28:02  <Sacro> Brianetta is the goth controller  :p
23:29:21  <Brianetta> I'm a train driver (:
23:29:23  <MeusH> goodnight!
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23:59:37  <Ailure> [23:38] <Bjarni> Ailure: well, the AI behaves rather Swedish. I mean, putting rails on roads and vice versa
23:59:37  <Ailure> [23:39] <Bjarni> I know that both Malmö and Göteborg got rails though their streets
23:59:44  <Ailure> hehe well that's not the case around here
23:59:47  <Ailure> where i live at least
23:59:54  <Ailure> on one end of the train station I live
23:59:57  <Ailure> the railway goes over the road

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