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00:01:40 <Wolf01> 'night all 00:01:46 *** Wolf01 [~wolf01@host189-237-dynamic.5-87-r.retail.telecomitalia.it] has quit [] 00:01:52 <jotham> fuck yeah, stinky ass smoked brie, wild berry glory, and sourdough 00:05:47 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 00:16:07 *** Progman [~progman@p57A1EC05.dip.t-dialin.net] has quit [Remote host closed the connection] 00:17:40 *** Rexxie [~rexxars@ti131310a080-16111.bb.online.no] has quit [Ping timeout: 480 seconds] 00:19:22 *** Rexxie [~rexxars@ti131310a080-16111.bb.online.no] has joined #openttd 00:45:50 *** Zahl [~SENFGURKE@p549F0283.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 00:58:43 *** Digitalfox [~digitalfo@bl8-40-21.dsl.telepac.pt] has joined #openttd 01:04:17 *** gass [~any@81.84.150.238] has quit [Remote host closed the connection] 01:25:33 *** Osai [~Osai@pD9EB6C5B.dip.t-dialin.net] has quit [Quit: Osai] 02:01:29 *** Digitalfox [~digitalfo@bl8-40-21.dsl.telepac.pt] has quit [] 02:01:29 *** Taikaponi [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 02:01:48 *** Taikaponi [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has joined #openttd 02:04:01 *** KritiK [~Maxim@ppp85-140-204-129.pppoe.mtu-net.ru] has quit [Quit: Leaving] 02:16:12 *** mikk36|lap [~mikk36@pc54.host1.starman.ee] has joined #openttd 02:16:17 <mikk36|lap> hey :) 02:16:34 <mikk36|lap> quick link for installing openttd on suse 10.2 ? 02:17:16 <Sacro> mikk36|lap: svn co svn://svn.openttd.org/trunk && cd trunk && make && su -c "make install" 02:17:56 <glx> make install is optionnal 02:18:23 <Sacro> glx: he did say install :p 02:18:28 <mikk36|lap> it downloads it into the dir where i run svn client ? 02:18:36 <Sacro> ? 02:18:42 <Sacro> no, $pwd/trunk 02:19:06 <glx> you can tell it where you want it to put files 02:19:08 <mikk36|lap> hmh, how could i force it to /home/user/openttd/revision ? 02:19:58 <glx> svn co svn://svn.openttd.org/trunk /home/user/openttd/revision should work 02:20:20 <mikk36|lap> brh, i meant revision as the number that the trunk is 02:21:01 <glx> you need to name the dir yourself 02:21:07 <mikk36|lap> ok 02:28:57 <mikk36|lap> #openttd /branches/MiniIN is the real MiniIN ? 02:29:04 <glx> yes 02:29:08 <mikk36|lap> k 02:29:15 <Eddi|zuHause3> are there unreal miniins? 02:29:34 <mikk36|lap> well, i saw another miniin folder, but it contained other stuff 02:30:59 *** Eddi|zuHause2 [~johekr@p54B76B66.dip.t-dialin.net] has joined #openttd 02:31:05 <Eddi|zuHause2> btw. if you don't intend to use "svn up", you don't need to use "svn co", but can use "svn export" instead 02:31:25 <Eddi|zuHause2> it skips the creation of .svn folders 02:31:51 <glx> but without .svn folders you can't autodetect rev in Makefile 02:32:20 <mikk36|lap> i went the gui way 02:32:23 <mikk36|lap> kdesvn 02:32:29 <Eddi|zuHause2> yeah, use "make RELEASE=foo" then 02:35:19 <Eddi|zuHause2> brb (i hope) 02:36:07 *** Eddi|zuHause2 [~johekr@p54B76B66.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 02:38:11 *** Eddi|zuHause3 [~johekr@p54B77629.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:40:40 *** Eddi|zuHause [~johekr@p54B769E0.dip.t-dialin.net] has joined #openttd 02:55:13 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 03:44:35 *** Sacro [Ben@adsl-83-100-237-168.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 03:51:36 *** Nigel [~Nigel@202-154-144-120.ubs-dynamic.connections.net.nz] has joined #openttd 04:22:36 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:44:47 *** Smoky555 [~Miranda@intmail.vgtz.com] has joined #openttd 05:03:02 *** tokai [~tokai@p54B825E5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 05:04:49 *** tokai [~tokai@p54B820A8.dip0.t-ipconnect.de] has joined #openttd 05:04:51 *** mode/#openttd [+v tokai] by ChanServ 05:25:49 *** Aloysha [~Aloysha@ppp17-134.lns2.syd7.internode.on.net] has joined #openttd 05:27:00 *** Aloysha [~Aloysha@ppp17-134.lns2.syd7.internode.on.net] has left #openttd [] 05:27:06 *** Aloysha [~Aloysha@ppp17-134.lns2.syd7.internode.on.net] has joined #openttd 05:27:18 * Aloysha prods channel 05:39:32 <Aloysha> anyone home? 05:48:28 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has joined #openttd 06:01:20 <_jotham> Aloysha: negative 06:01:39 <Aloysha> =( 06:31:29 <Eddi|zuHause> definitive no 06:31:43 <Eddi|zuHause> i am never home 06:32:14 <Eddi|zuHause> (i hope someone gets the double irony in that sentence ;)) 06:33:12 <Aloysha> because you're.. home now? :p 06:33:33 <Eddi|zuHause> that is half the part ;) 06:39:22 <_jotham> do corsair make ok SD cards? 07:25:25 *** _jotham [~jotham@202.20.7.220.dts.net.nz] has quit [Quit: brb] 08:13:29 <mikk36> erm 08:13:42 <mikk36> g++ needed in linux to compile ? 08:15:43 *** Osai [~Osai@pD9EB6C18.dip.t-dialin.net] has joined #openttd 08:16:10 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 08:23:56 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 08:30:45 <Brianetta> yes 08:30:55 <Brianetta> YAPF was written in C++ 08:31:51 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 09:08:07 <peter1138> hello 09:17:49 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 09:19:46 *** BFM [~BurningFe@CPE-60-227-109-191.nsw.bigpond.net.au] has joined #openttd 09:29:17 <mikk36> i just wondered that suse had make in default, but not g++ :) 09:31:06 *** Osai^2 [~Osai@pD9EB76A2.dip.t-dialin.net] has joined #openttd 09:34:46 <Brianetta> I see that trunk is the usual hive of activity (: 09:37:45 *** Osai [~Osai@pD9EB6C18.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:39:09 *** Osai^2 [~Osai@pD9EB76A2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:39:34 <peter1138> is it? 09:39:47 <peter1138> i need to kick bt in the balls 09:42:06 *** Osai [~Osai@pD9EB759C.dip.t-dialin.net] has joined #openttd 09:42:37 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 09:42:39 <Celestar> morning 09:44:36 <Darkvater> morning 09:45:10 * Celestar 's new HDD in the laptop just failed again 09:45:29 <Tefad> Celestar: congratulations 09:45:39 * Celestar suspects the controller to be broken ... 09:46:03 * Darkvater suspects Celestar wants a new laptop 09:46:08 <Celestar> no 09:46:15 <Celestar> an IBM T42p is fine 09:46:23 <Darkvater> you're just saying that cause your chats are logged ^^ 09:46:41 <Celestar> I am naturally on another machine :P 09:46:49 <Darkvater> keylogger? 09:47:22 <Celestar> gnah 09:47:40 <Darkvater> peter1138: I though you went on a long-weekend holiday but you're telling me BT was out? 09:48:18 <peter1138> indeed 09:48:42 <Darkvater> man that sucks. I would've strongly preferred the former one 09:49:11 <Darkvater> http://www.unconfirmedsources.com/?itemid=2055 << ludde@work? ;p 09:52:14 <Tefad> haha awesome goatse.nl 09:52:56 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 10:02:51 <blathijs> Darkvater: BT? 10:03:00 <Darkvater> British Telecom 10:03:51 <Celestar> this sucks, I cannot mount this filesystem :S 10:07:56 <Darkvater> ok, this is totally gay 10:08:17 <peter1138> what is? 10:08:19 <Darkvater> I got a mail 2WEEKS! after the occasion with some stupid 5-year old drawings and poetry 10:08:24 <Darkvater> saying: Please stop by at our office for a Sinterklaas present! 10:08:50 <Darkvater> from my employer 10:08:54 <Darkvater> bunch of idiots 10:08:57 <Darkvater> total retards 10:09:14 <Celestar> when will RC1 be released? :) 10:09:19 <Celestar> *runs* 10:09:36 <Darkvater> when peter's ready ;p 10:09:53 <Darkvater> we've actually been waiting for him this weekend to sync about the masterserver and grf patch 10:09:55 <Celestar> doing what? 10:10:07 <peter1138> Rubidium's got all the juice for that anyway 10:10:23 <Darkvater> I know, I've been with him over the weekend 10:10:26 <Darkvater> eh 10:10:33 <Darkvater> not *that* way 10:10:35 <Celestar> ^^ 10:11:26 <Darkvater> the only problem with RC1 is that to properly work we need to update the masterserver and only TL can do that, but he doesn't have time right now cause he got some exam 10:11:59 <Darkvater> or we update and have garbage on the masterserver for a few days 10:12:25 <peter1138> no garbage, just nothing 10:12:33 <Darkvater> Rubidium says garbage 10:12:50 <peter1138> should be empty :) 10:12:57 <peter1138> as it won't understand the version number 10:13:02 <peter1138> and thus won't read anything 10:13:49 <Darkvater> Rubidium: ^ 10:13:50 *** BFM [~BurningFe@CPE-60-227-109-191.nsw.bigpond.net.au] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.8/2006102516]] 10:14:08 <Darkvater> I haven't looked at masterserver code so I have no idea 10:14:52 <Rubidium> it is kind of garbage at best... 10:15:16 *** roboboy [Leo@porax7-b102.dialup.optusnet.com.au] has joined #openttd 10:15:29 <Darkvater> orudge``: did _it_ compile? :) 10:15:47 <roboboy> hello 10:15:50 <peter1138> "where i can download the last verion to open ttd patch?" 10:15:52 <peter1138> haha 10:16:30 <Darkvater> http://www.tt-forums.net/viewtopic.php?t=28617&start=40 << this Jim Powers' writing style cracks me up 10:16:39 <Rubidium> even _if_ you have no GRFs loaded the game_date, start_date, companies_{on, max}, spectators_max, and the servername are wrong. 10:16:55 <peter1138> wrong? it should be empty 10:17:02 <peter1138> if it's not, then the code is wrong 10:17:19 <Darkvater> "should" is a very ideal word I'm afraid ;) 10:17:29 <peter1138> well, it's a switch block 10:17:46 <peter1138> switch (version) { case 3: etc; case 2: etc; case 1: etc; } 10:17:54 <peter1138> if version is 4, it all gets skipped 10:17:58 <Darkvater> in the masterserver? 10:18:01 <Rubidium> ah, sorry, yes.. it becomes all zeroed 10:18:03 *** roboboy [Leo@porax7-b102.dialup.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:18:10 <Darkvater> :O 10:18:11 <Darkvater> FUD! 10:18:45 <peter1138> you can, of course, consider empty data to be garbage... 10:19:00 * Darkvater can live with empty data for a while 10:19:10 <peter1138> well, also the master server doesn't appear to give out servers that have no data 10:19:14 <Darkvater> it only affects the website anyways, ingame you get the data from the server directly 10:20:41 <Rubidium> http://www.openttd.org/server_detail.php?id=11571 10:20:56 <Rubidium> and you'll get quite a few Unnamed servers :) 10:21:18 * Darkvater is fine with that as a temp solution 10:22:28 * Rubidium wonders why unknown game versions aren't discarded by the clients either 10:22:59 *** roboboy [Leo@porax7-b180.dialup.optusnet.com.au] has joined #openttd 10:23:08 <Darkvater> ok, so let's wrap up this MP-patch... 10:26:18 <Darkvater> peter1138: can you have a look through the rubidium-client patch? I've hammered him to death about comments, so it should be understandable. State your preference and/or questions 10:26:40 <Darkvater> after that I have a debug-diff for you (post 0.5) with 2 small (design) questions 10:29:42 <Darkvater> provided you have time and willing of course 10:31:59 <Rubidium> now I've got some time :) 10:32:10 <peter1138> i don't have time at the moment 10:32:29 <Darkvater> hehe 10:32:44 *** Gonozal_VIII [~Gono@N956P011.adsl.highway.telekom.at] has joined #openttd 10:32:45 <Darkvater> just yell :) 10:32:53 <Gonozal_VIII> AAAAAA 10:34:13 <Darkvater> not you 10:34:31 <Gonozal_VIII> ok 10:36:41 <peter1138> yell what? 10:36:56 <peter1138> if you're happy with it, it's fine by me 10:38:00 *** Sacro [~Ben@adsl-83-100-237-168.karoo.KCOM.COM] has joined #openttd 10:39:42 *** Sacro [~Ben@adsl-83-100-237-168.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 10:39:49 <Darkvater> well I'm happy with it as far as it is possible but thought for your input since well... it is your expertise 10:40:17 <hylje> AAAA! 10:40:18 <Darkvater> wtf 10:40:18 <Darkvater> http://www.tt-forums.net/viewtopic.php?t=29049 10:40:31 <Darkvater> hehe 10:40:35 <hylje> tt-forums seems to be a rather good source of WTFs 10:40:40 <Darkvater> [All] Anusville: poo head 10:41:36 <Celestar> hylje: ? 10:42:00 <Darkvater> hmm I think after 0.5(RC1) I'll try something like automatically setting a random password for your company on join 10:42:12 <hylje> every other day someone links there with the caption "wtf" 10:42:18 <Celestar> pfft 10:43:01 <Celestar> some people protest against the contruction of 6km-bypass because it might destroy some special kinds of grasses :S 10:43:26 <hylje> its all nimby i tell ya 10:43:31 <hylje> or rather banana 10:43:40 <Celestar> I mean I'm all for protecting the environment but if I had 10.000 trucks + 30.000 cars going through my village every DAY I'd say fsck those grasses 10:43:48 <Darkvater> Celestar: pot ;p 10:43:50 <Celestar> hylje: there are no nimbys nearby. 10:44:00 <Celestar> hylje: the only thing on these 6km is a rather busy port. 10:44:07 <Darkvater> how much grass is a human life worth? 10:44:16 <hylje> yeah, thus banana 10:44:22 <Celestar> which would be Happy to finally have a proper road connection 10:44:35 <peter1138> i know i'm busy, but... 10:44:38 <Darkvater> OMG 10:44:42 <Darkvater> http://www.tt-forums.net/viewtopic.php?t=29041 10:44:49 <Darkvater> WHY, WHY is the world full of idiots? 10:45:04 <hylje> looks like we ascended from wtf to omg 10:45:28 <Darkvater> cookies for everyone! 10:45:54 <Celestar> how do you find out which version your current open TTD is? 10:45:56 <Celestar> ^^ 10:46:03 <Celestar> I find it's kinda funny : 10:46:27 <Celestar> that's why we should remove the icons and go to a text interface. That way we could at least make sure that the users can read 10:46:33 <CIA-1> peter1138 * r7503 /trunk/ (newgrf.c newgrf_engine.c): -Codechange: [NewGRF] Add bounds checking for spriteset cargo types. (NewCargo support will change this rule a bit...) 10:46:49 <peter1138> hmm 10:46:53 <peter1138> still stuck on Transmitting Data.. 10:46:55 <Darkvater> :O 10:46:55 <peter1138> what's going on there? 10:46:57 <Darkvater> he's busy ;p 10:47:50 <Darkvater> TL's downloading too much pr0n 10:47:52 * Darkvater hdies 10:48:14 <Darkvater> lol, this guy cracks me up 10:48:21 <Darkvater> " I could make a OTTD map of that part of Canada" 10:48:22 <peter1138> now, hurry up 0.5 :P 10:48:25 <peter1138> or 0.5.0 10:48:30 <Darkvater> ", if you send me some maps" << #1 10:48:31 <peter1138> or whatever we're calling it 10:48:42 <Darkvater> " I don't really know canada, so a description would help. (Like town names, sizes, industries, terrain)"" << #2 10:48:47 <peter1138> OpenTTD Vista 10:48:50 <Darkvater> "Unfortunately, I don't know how to create a heightmap. " << #3 10:49:04 <Darkvater> that is the best post ever 10:49:16 <Celestar> lol 10:49:51 <Darkvater> shall we shoot for a night-release? 10:50:08 <Darkvater> I still needa make some big warning about changing newgrf's midgame... 10:50:14 <Darkvater> but then it's done 10:50:17 <Celestar> hm .. 10:50:32 <peter1138> ooh, we have people interested in AI development 10:50:46 <Celestar> peter1138: I'm interested in what you are doing to the svn server? 10:50:57 <peter1138> what am i doing to it? 10:51:12 <Celestar> dunno I can't even svn up :P 10:51:19 <Celestar> oh wait 10:51:21 <Celestar> got one file 10:51:21 <Rubidium> I can :) 10:51:21 <Darkvater> DaleStan: remember you asking someone to close that topic yesterday? 10:51:33 <peter1138> strange 10:51:46 *** Sacro [Ben@adsl-83-100-237-168.karoo.KCOM.COM] has joined #openttd 10:51:49 <Celestar> got another file 10:51:53 <DaleStan> I do. 10:52:03 <peter1138> i wanted basic newcargo support, but the basic part is about 50KB 10:52:13 <peter1138> the newgrf part is about 5KB on top :o 10:52:17 <Darkvater> DaleStan: I got a PM from the guy ^^ 10:52:32 <Darkvater> DaleStan: telling me his problem...with a miniIN game o_O 10:52:46 <Celestar> http://www.bash.org/?714706 hr hr 10:52:49 <Darkvater> I wonder how big of a retard you have to be to do that 10:52:56 <peter1138> "If anyone has problems; PM me." 10:52:58 <peter1138> ha ha 10:52:58 * DaleStan is at a loss for words. 10:53:37 <peter1138> Celestar :) 10:53:54 <Darkvater> he's been told about 3-4 times in that thread to go post in the sticky topic..and still...he made my day 10:54:00 <DaleStan> How many times have we covered the "there's a MiniIN problems thread" concept? 10:54:25 <Celestar> baah 10:54:27 <Celestar> conflicts 10:54:37 <peter1138> hmm? 10:54:43 <DaleStan> I didn't mean to make extra work for you, I just figured that if the topic were locked, I'd have to put my flamethrower down. 10:54:54 * peter1138 waits for his ISP to respond 10:55:03 <Darkvater> DaleStan: yeah, I thought you were about to burst 10:55:10 <peter1138> I hope they're not on holiday... 10:56:00 <Celestar> ... 10:56:13 <Celestar> qdb.us has an RSS feed for the latest quotes now :P 10:56:48 <Sacro> one ring to rule them all 10:57:14 <Celestar> trunk takes ages to compile meanwhile :o 11:00:30 <Darkvater> what was the AI plugin called? 11:00:31 <Darkvater> GIMP? 11:00:41 <Darkvater> GPMI 11:00:42 <Darkvater> he\ 11:00:42 <Celestar> ban 11:00:43 <Celestar> gpmi 11:01:10 <Celestar> is it me or do we need a faster SVN server? 11:01:42 <Darkvater> it works fast for me 11:02:04 <CIA-1> celestar * r7504 /branches/bridge/ (135 files in 8 dirs): [bridge] - Sync with r7118:7200 from trunk 11:02:24 <Darkvater> DaleStan: "Hi, i just wanted to tell that the person who shut down the topic... well, ok for me, but, i am running miniIN 7498 (and please do not say there is a newer version, because i dl this one three days ago...) and i tried to do the same thing, sell a subsidairy whilst their train is on my track. It blocks the whole line and my trains getting stuck too! 11:02:26 <Celestar> back in 2 11:02:29 <Darkvater> " 11:02:34 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Quit: leaving] 11:04:13 <DaleStan> This is when I begin to wish that phpBB had [blink] 11:04:33 <Darkvater> what's [blink]? 11:05:15 <peter1138> presumably a blink tag ;p 11:05:30 <DaleStan> "You seem to be having trouble with the [size=32][color=red]POST MiniIIN PROBLEMS [blink]IN THE MiniIN PROBLEMS THREAD[/blink][/color][/size]" 11:05:41 <Darkvater> lol 11:05:50 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 11:05:56 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:06:01 <Darkvater> wb Celestar 11:06:04 <DaleStan> Of course, without the tyops. 11:06:05 <Celestar> why does gnome-terminal randomly changes window wize?! 11:06:07 <Celestar> thanks Darkvater 11:06:08 <roboboy> gnight 11:06:34 * Darkvater gets some ducktape, wraps it around roboboy and throws him into the trunk 11:06:42 <Darkvater> sleep tight biatch 11:06:52 <Darkvater> with that fishes that is 11:06:57 <Darkvater> *evil* laughter 11:08:21 <Celestar> ^^ 11:08:57 <Celestar> merging bridges will be hell 11:08:58 <Celestar> :S 11:09:01 <Celestar> with the saveload revisions 11:09:45 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:09:46 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:09:46 <Darkvater> you're best off just throwing out support for old magic-bridge saves 11:09:58 <Darkvater> eg make it only work with new games 11:10:10 <Celestar> I think I can make it work 11:10:51 <Celestar> we ought to have some tag in the svn comment that does mention a saveload revision change. 11:10:52 *** tosse [tosse@tosse.pp.se] has quit [Read error: Connection reset by peer] 11:10:54 *** tosse [tosse@tosse.pp.se] has joined #openttd 11:12:08 * Darkvater is in need of some lunch'en 11:14:27 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.8/2006102516]] 11:14:35 *** roboboy [Leo@porax7-b180.dialup.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:15:03 <Sacro> Celestar: bridge merging? 11:15:07 *** Osai [~Osai@pD9EB759C.dip.t-dialin.net] has quit [Quit: Osai] 11:18:56 <Celestar> Sacro: as soon as 0.5RC1 is released and I've done some testing 11:19:07 <Sacro> Celestar: ooh nice 11:19:16 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 11:19:40 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 11:20:46 *** tokai [~tokai@p54B820A8.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:21:26 <Gonozal_VIII> cool, bridges :-) 11:23:01 <Gonozal_VIII> i like bridges, they go over things :-) 11:23:20 <Tefad> was there improvement to bridges lately? 11:23:23 <Tefad> (six months) 11:23:54 *** _42_ [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 11:26:38 *** Guest56 [~Gono@N849P026.adsl.highway.telekom.at] has joined #openttd 11:27:32 <peter1138> just a couple of bug fixes, i believe 11:29:31 <Sacro> i dont even think they have been done 11:29:58 <hylje> they are functional 11:30:04 <hylje> and pretty neat 11:30:33 *** HMage [~HMage@85.21.179.37] has quit [Ping timeout: 480 seconds] 11:30:41 <peter1138> Sacro: no? i remember doing them, so... 11:30:55 <Sacro> peter1138: oh, i was probably asleep or something 11:30:56 *** Eddi|zuHause [~johekr@p54B769E0.dip.t-dialin.net] has quit [Remote host closed the connection] 11:31:02 *** Gonozal_VIII [~Gono@N956P011.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 11:31:06 <peter1138> Celestar: hmm, yes, it's b0rked alright 11:31:31 <Sacro> i thought it was Tron who was doing it 11:31:57 <Celestar> peter1138: what is? 11:32:15 <Celestar> Tefad: to the branch? no? is anything broken? 11:33:09 *** ThePizzaKing [~jeff@c211-28-157-106.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 11:34:58 *** Guest56 is now known as Gonozal_VIII 11:38:35 <Tefad> no sorry. just curious.. and too side tracked as it is to poke on the forums 11:39:20 <Tefad> also, there may be some openttd happening at a LAN party in january : D 11:39:27 * Tefad shrugs 11:39:43 <Tefad> it is possible to do team play, right? 11:39:54 <hylje> yes 11:39:59 <Tefad> sweet. 11:40:11 <hylje> wtf you thought openttdcoop was doing 11:40:19 <Tefad> who what when where? 11:40:35 <hylje> oh, in that case nevermind 11:40:51 <Tefad> don't make me get the urine in your breakfast cereals 11:41:18 <hylje> go ahead, becuase i aint got any 11:44:23 *** Eddi|zuHause [~johekr@p54B77C71.dip.t-dialin.net] has joined #openttd 11:45:43 <peter1138> Celestar: svn 11:46:25 *** Progman [~progman@p57A1FDA0.dip.t-dialin.net] has joined #openttd 11:50:09 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 11:50:31 <peter1138> hmm, the whole lot isn't working :/ 11:50:48 <Celestar> because I'm blocking it 11:50:52 <Celestar> with an "svn log" command 11:51:09 <Sacro> ooh, ferensway reopened... 11:51:10 <Celestar> "kill -9 11:51:13 <Sacro> that'l make my life easier 11:51:20 <Celestar> peter1138: does it work now? 11:54:58 *** ufoun_ [~ha@b07-305a.kn.vutbr.cz] has joined #openttd 12:00:36 <peter1138> Celestar: "the whole lot" being inclusive of tt-forums 12:00:41 <peter1138> it's not just svn that's broken 12:01:32 <Darkvater> it's down? 12:01:34 * Darkvater checks 12:02:05 <peter1138> well it's not working for me 12:02:19 <Darkvater> indeed it is 12:02:23 <Darkvater> I mean not working 12:07:36 <Darkvater> that settles whether we release 0.5 I reckon ;) 12:07:56 <Tefad> ; ) 12:10:31 *** _42_ [truelight@openttd.org] has joined #openttd 12:11:16 <Rubidium> the wiki and translator still work :) 12:11:42 <Sacro> my website still works 12:11:56 <Ailure> I NEED MY FORUMS FIX 12:12:08 * Ailure twitches 12:12:13 <Darkvater> Rubidium: it's a different server 12:12:27 <Darkvater> eg forums/website/svn: TrueLight, wiki/translator: MiHaMiX 12:12:28 <Rubidium> I know 12:12:55 <Sacro> orudge`` hosts the forums doesnt he? 12:13:25 <Darkvater> yes, but on TL's hoster, or webserver or something 12:16:04 <Tefad> hoster heeh 12:18:01 <Ailure> heh 12:18:08 <peter1138> Darkvater: well it's back now, so you can release ;) 12:18:09 <Ailure> i want to make a huge multiplayer session D: 12:18:12 <peter1138> 0.5 RC1, of course 12:18:22 <Darkvater> can't commit :) 12:18:25 <Ailure> but I want to play together with people who knows what they do D: 12:18:29 <Ailure> but still plays invidually 12:18:30 <Darkvater> peter1138: we still need Rubidium's patch in 12:18:30 <Ailure> heh 12:18:39 <Ailure> wait 12:18:42 <peter1138> Rubidium: you heard it! 12:18:45 <Ailure> how long until 0.5 rc1? ;P 12:18:50 <Darkvater> peter1138: oh btw...until you had a connection, did you have any desyncs? 12:18:55 <Darkvater> I'm guessing not, but who knows 12:18:56 <peter1138> no 12:18:59 <peter1138> it's still running 12:19:02 <peter1138> i might try later 12:19:15 <peter1138> btw 12:19:17 <Ailure> I really hope it's efore duke nukem forever 12:19:25 <peter1138> do we want to fix the inflation issues for 0.5? 12:19:38 <Ailure> hmm 12:19:40 <Ailure> I never heard of any 12:19:41 <Ailure> << 12:19:42 <Ailure> Explain? 12:20:00 <peter1138> yes boss 12:20:01 <Darkvater> peter1138: int32 overflow? 12:20:05 <peter1138> yeah 12:20:08 <Ailure> oh 12:20:09 <Ailure> hmm 12:20:13 <Darkvater> pff, not really 12:20:15 <peter1138> i think to fix it, we'd need to adjust the way inflation works 12:20:41 <peter1138> i.e. apply inflation to the result of the command, not to the values used by the command 12:20:44 <peter1138> hmm 12:20:47 <peter1138> but that might upset selling things 12:24:14 <Darkvater> it might upset a lot of things, and is more a balancing thing 12:25:37 <Ailure> wait what 12:25:57 <Ailure> I thought inflation was a single multiplier variable 12:25:58 <Ailure> >> 12:26:18 <Darkvater> slightly inconvenient that you can't do a think once stuff gets soo expensive 12:26:30 <Ailure> is it just me 12:26:35 <Ailure> or do some things inflate faster than others? 12:26:47 <Ailure> road vehicles seems to be less profitable later in the game 12:27:07 <Ailure> becuse I swear the running costs inflates faster 12:27:10 <Ailure> than the profits 12:27:11 <CIA-1> rubidium * r7505 /trunk/ (9 files in 2 dirs): 12:27:11 <CIA-1> -Feature: show NewGRFs used on a game server, show which NewGRFs you do and do not have. 12:27:11 <CIA-1> -Feature: show NewGRF compatability of network games in the Game List window; a 12:27:11 <CIA-1> green square if you got the same OpenTTD version and have the needed NewGRF, a 12:27:11 <CIA-1> red square if the version does not match and a yellow square if the version 12:27:11 <CIA-1> matches, but the client is missing at least one of the NewGRFs. 12:27:29 <Ailure> nice 12:27:35 <Ailure> I like the recent newGRF features 12:27:46 <Sacro> :o 12:27:50 <Sacro> nice commit 12:27:53 <Ailure> now I can just hoard newGRFs, and never think twice about setting up the cfg before joining teh server 12:28:01 <Sacro> Ailure: indeed 12:28:11 <Sacro> i dont mind it on linux because i can symlink the data folder 12:28:13 <Ailure> before it could be a blind shot in the dark 12:28:24 <Ailure> and the server owner had to put up a page with all the newGRF's used and stuff 12:28:27 <Sacro> between nightly, peter, brianetta, and about 4 other nightly servers ive used 12:28:46 <Sacro> LOTR has some hot actresses 12:28:48 <Ailure> yeah openTTD coop comes to mind 12:28:54 <Ailure> I have a own folder for it 12:29:07 <Ailure> then one for miniin 12:29:16 <Ailure> then another for nightly newhouses branch (which is the one I use) 12:29:21 <Ailure> and openttd 0.4.8 12:29:22 <Sacro> hehe 12:29:27 <Sacro> i dont have stable 12:29:35 <Ailure> I have it for multiplayer purposes 12:29:44 <Ailure> but it's get harder and harder to use when you're used to the nightlies 12:29:49 <Sacro> yup 12:29:50 <Ailure> especially for newGRF stuff 12:29:59 <Darkvater> o/ Rubidium 12:30:00 <Ailure> UKRS works in it 12:30:11 <Darkvater> 99.8% done for 0.5RC1 12:30:11 <Ailure> but wagon replacment can't be done automatically on 0.4.8 12:30:14 <Ailure> which is annoying 12:30:25 <Sacro> Darkvater: and the last .2%? 12:30:52 <Darkvater> enabling changing (adding/removing) newgrf during gameplay in SP without having to start a new game WITH SEVERE WARNINGS 12:31:04 <Ailure> http://wiki.openttd.org/index.php/Roadmap_0.5 12:31:12 *** jotham [~drone@roo.sporkism.org] has quit [Quit: Lost terminal] 12:31:23 <Ailure> Is there anything on this roadmap that won't be in the release candite? 12:32:25 <Darkvater> ingame minimap, station statisticks, md5-cenario, custom bridgeheads 12:33:03 <Darkvater> who put md5 check for scenarios in there? 12:33:08 <Darkvater> never even heard about that 12:33:38 <Ailure> heh 12:34:08 <Ailure> I'm not even sure what it's good for 12:35:14 <Ailure> custom bridgeheads however? 12:35:24 <Ailure> I never ever heard what it's supposed to do 12:38:00 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 12:39:30 <peter1138> Darkvater: that's pretty pointless, isn't it? 12:39:36 <peter1138> maybe someone thought it was necessary for multiplayer? 12:39:39 <peter1138> strange... 12:39:44 <Darkvater> the scenario? yeah it is 12:39:54 <Darkvater> the maps are transferred anyways 12:40:56 <Ailure> well 12:41:01 <Darkvater> no 12:41:23 <Ailure> it's not really necessary considering how multiplayer works now >_> 12:41:37 <Ailure> even if it manages to get corrupted, the game will instantly throw out the corrupted player anyway 12:41:41 <Ailure> when he joins 12:42:39 <peter1138> no, local maps are irrelevant 12:43:09 <Ailure> :o 12:43:14 <peter1138> Bociusz (New things to come) 12:43:15 <peter1138> he added it 12:43:18 <peter1138> he's done that before... 12:43:26 <peter1138> has no idea what's actually going on 12:43:49 <peter1138> wtf is the percentage thing, anyway... 12:44:13 <Ailure> haha 12:44:28 <Ailure> It's been in for a really long time as well 12:44:42 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 12:44:48 *** Micro2 [~u0470515@200-171-20-111.dsl.telesp.net.br] has joined #openttd 12:45:08 *** Micro2 is now known as Klanticus 12:46:05 <Darkvater> ah dear old bociusz 12:46:19 <Darkvater> I think he writes down his own wishlist or something ;p 12:46:54 <Ailure> heh 12:47:12 <Ailure> you didn't update that little table at the bottom... but it's understandable seeing that it's not dynamic. :/ 12:47:29 <Ailure> hmm 12:47:32 <Ailure> added by a user called Miham 12:47:36 <peter1138> MiHaMiX loves his percentages 12:47:48 <Darkvater> ah man (OT) 12:48:00 <Darkvater> *spam* 12:48:02 <Darkvater> Many times, intrusions into privacy like this are excused on the basis that they offer discounts in exchange for your personal information. This is true with the Oyster card, too: a single ride on the tube costs £3 now if you use a paper ticket, but with an Oyster card the journey is as little as £1.30. The thing is, before they ramped up Oyster card use on January 1, the cost of a paper single was also as little as £1.10 -- in other words, they nearly 12:48:07 <Ailure> I admit a such table would be neat 12:48:27 <Ailure> but it's kinda hard to change as of now 12:48:42 <Ailure> you practically have to change alot in that table as soon there's a change 12:49:33 <Ailure> almost want to replace it with a quote of darkvater saying taht it's 99.8% done :p, though I won't do that 12:49:58 <Darkvater> :P 12:50:18 <Ailure> "NewGRF pre-join check" 12:50:24 <Ailure> I thought this was finished >_> 12:50:33 <peter1138> only just 12:51:25 <Ailure> heh 12:53:51 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Quit: I'm gone, bye bye :)] 12:58:00 *** Eddi|zuHause [~johekr@p54B77C71.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 12:58:40 <Sacro> -- in other words, they nearly : Dont leave us hanging Darkvater 13:01:41 <Darkvater> fuck, my svn up from an hour ago is still stuck 13:01:46 <Darkvater> can't get back my terminal :( 13:01:54 <Sacro> Darkvater: cant you kill it? 13:02:03 <Darkvater> with what? 13:02:10 <ln-> an axe 13:02:12 <Faux> Another screen session? 13:02:23 <Darkvater> it's a screen from a screen session 13:02:28 <Sacro> errm... 13:02:31 <Darkvater> I could log in again though and kill from there 13:02:48 <Faux> Ctrl+a k it? 13:02:50 <Sacro> does c_a c_k not work? 13:04:47 <Brianetta> cack? 13:04:48 <Brianetta> heh 13:05:05 <Darkvater> :O 13:05:11 <Darkvater> I locked my screen session 13:05:15 <Darkvater> newer new I could 13:05:45 <Ailure> newer new mew 13:05:59 <Brianetta> Sacro: Kill needs a capital K 13:06:00 <Ailure> and jay for taking a backup 13:06:03 <Ailure> and slow USB connection 13:06:04 <Ailure> xD 13:06:11 <Ailure> seems like it will take four hours in total 13:06:15 <Ailure> already been working for 90 min 13:06:20 <Sacro> Brianetta: does it? c-A c-K then 13:06:25 <Brianetta> No 13:06:33 <Brianetta> c-A s-K 13:06:45 <Sacro> s-K? ive always used c 13:07:00 <peter1138> c-a c-k doesn't so anything 13:07:07 <Brianetta> of course not 13:07:09 <Brianetta> safety 13:07:19 <peter1138> *do 13:07:40 <Sacro> Brianetta: d'oh, its s_k 13:07:42 <Sacro> or K 13:08:34 <Brianetta> Wow 13:08:40 <Brianetta> I just got split-screen (: 13:08:57 <Brianetta> Ctrl-A, S 13:09:03 <Ailure> TIME TO INVITE A BUDDY 13:09:05 <Brianetta> ten Ctral-A, Ctrl-I to switch 13:09:07 <Ailure> TO PLAY ON SPLITSCREEN 13:09:21 <peter1138> now join them again :) 13:09:22 <Ailure> haha 13:09:24 <Sacro> screen -x is always fun 13:09:27 <Ailure> that would be actaully funny 13:09:32 <Ailure> if someone made a splitscreen openTTD fork 13:09:42 <Sacro> lemmings on the amiga had that 13:09:47 <Ailure> some doom ports have splitscreen xD 13:09:58 <Sacro> and settlers II 13:10:00 <Ailure> I also remember preferring playing on invidual computers after actually trying it though... 13:10:10 <peter1138> just run two copies :p 13:10:13 <Ailure> haha 13:10:18 <peter1138> one as a server... 13:10:20 <Ailure> but you would need two mouse pointers somehow 13:10:24 <Ailure> too 13:10:31 <Ailure> that registers clicks invidually 13:10:57 <Ailure> and probably keyboard as well 13:11:07 <Brianetta> Ailure: XNest 13:11:14 <Brianetta> Or timeshare (: 13:11:43 <peter1138> use the "change player" cheat 13:12:07 <Brianetta> I can see that leading to fistcuffs 13:12:26 <Ailure> haha 13:12:33 <Ailure> I can imagine it now 13:12:36 <Ailure> 60 seconds sessions each 13:12:47 <Ailure> annoying as hell it would be 13:12:55 <Ailure> since the game is realtime 13:12:57 <peter1138> you try manual train control with that 13:12:58 *** Eddi|zuHause [~johekr@p54B77C8B.dip.t-dialin.net] has joined #openttd 13:15:23 <Ailure> hmm 13:16:09 <peter1138> take it in turns with the AI 13:16:20 <peter1138> the AI gets 60 seconds of mad terraforming each player 13:16:32 <Darkvater> lol 13:16:43 <Ailure> belive me 13:16:51 <Ailure> the AI isn't for TTD 13:16:57 <Ailure> it was made for Rollercoaster Tycoon orginally 13:16:58 <Ailure> :P 13:17:04 <Ailure> Well, that's the illusion I get 13:17:05 <Ailure> lol 13:17:17 <Taikaponi> Rollercoaster Tycoon was great. 13:17:25 <Ailure> Seeing how it manages to do everything expect to make a effective line 13:17:30 <peter1138> except TTD came before RCT 13:17:36 <Ailure> I know 13:17:41 <Ailure> I was just being eh nevermind 13:17:50 * peter1138 ponders giving up on getting this samsung 20" display 13:17:59 <Darkvater> :( 13:18:04 <Ailure> such as the fact that that the AI uses the bridges in rather funny way 13:18:10 <Ailure> for some reason they prefer them really elevated now 13:18:27 <Ailure> and there's some other thigns that got broken 13:18:35 <Ailure> which is why I stated on the forum I want to give the AI a quick look someday XD 13:18:44 <Darkvater> Ailure: I think you are confusing Rollercoaster Tycoon and Locomoation AI 13:18:51 <Ailure> oh god 13:18:52 <Ailure> haha 13:18:55 <Ailure> I saw that AI 13:18:59 <Ailure> I kow for a fact 13:19:03 <Ailure> Rollercoaster have no AI at all 13:19:13 <Ailure> unless you count the pathfinding of the small guys walking around 13:19:16 <Ailure> as AI 13:19:17 <Ailure> then maybe 13:19:25 <Ailure> but I saw teh locomotion one 13:19:26 <Ailure> XD 13:19:35 <Ailure> which makes me glad that the AI can't do elevated stuff in openTTD 13:19:44 <Ailure> or else we would see cities covered in foundations by now 13:19:59 <Brianetta> An "AI can't terraform" switch would be nice 13:20:12 <Brianetta> I'm sure htey could cope with foundations on TGP landscapes 13:20:20 <Gonozal_VIII> what else would the ai do then? 13:20:29 <Brianetta> build on slopes 13:20:38 <Ailure> or at least 13:20:51 <Ailure> at least try to calculate what to do with a hill 13:20:54 <Ailure> before terraforming it 13:21:00 <Ailure> instead of throwing random() at it 13:21:02 <Brianetta> Ailure: That would involve a rewrite 13:21:16 <Brianetta> The AI isn't predictive 13:21:20 <Ailure> hmm true 13:21:22 <Ailure> yeah i know 13:21:22 <Brianetta> because it can't anticipate a human 13:21:31 <Ailure> as of now it acts like a alive being with the railroads 13:21:42 <Ailure> so it tries to connect two points by randomly crawling over the landscape 13:21:45 <Ailure> which leads to chaotic results 13:22:05 <Brianetta> It's the way a huge rectangular tract of land churns like the sea... then up from the depths, a serpent surfaces 13:22:12 <Brianetta> And lo, there was an AI route 13:22:23 <Ailure> hehe 13:22:29 <Ailure> reminds me about the classical image on some TTD site 13:22:35 <Ailure> with a lake being covered of bridges 13:22:48 <peter1138> i'm sure it never used to do all that swelling 13:23:08 <Ailure> or maybe I shouldn't bother with the old AI at all 13:23:16 <Brianetta> peter1138: It didn't 13:23:16 <Ailure> but I want to fix some of the bugs with the new AI 13:23:22 <Brianetta> It owuldterraform to build 13:23:30 <Brianetta> not terraform then decide to terraform 13:23:34 <Ailure> it works fine, apart from randomly stopping working after a few years 13:23:39 <Celestar> back 13:23:41 <peter1138> so someone's busted the AI 13:23:47 <Brianetta> peter1138: A loooong time ago 13:23:51 <Brianetta> like, 4000 revisions 13:23:54 <Ailure> yeah 13:23:56 <Ailure> both AI's infact 13:24:00 <Ailure> in orgianl TTD 13:24:03 <Ailure> a AI could become succeful 13:24:10 <Ailure> but in openTTD, they hardly survive five years 13:24:11 <Celestar> they could? 13:24:13 <Ailure> yeah 13:24:17 <Brianetta> Celestar: They could turn a profit 13:24:17 <Celestar> never noticed. 13:24:19 <Ailure> I remember it quite well 13:24:21 <Celestar> ok 13:24:27 <Celestar> but what broken and about when? 13:24:28 <Ailure> even have old games of that happening 13:24:33 <Ailure> no idea 13:24:38 <Ailure> might someone removed their handicaps 13:24:44 <Ailure> that they had 13:24:49 <Ailure> I never checked if they still have them 13:24:52 <Ailure> oh yeah, they have really strange bugs 13:25:07 <Celestar> they don't have bugs, they just have a dismal pathfinder 13:25:08 <Ailure> such as failing to remove old lines 13:25:12 <Darkvater> Celestar: have you used vararg macros with GCC? 13:25:19 <Darkvater> it doesn't want to play along :( 13:25:24 <Ailure> Celestar: Actually they do 13:25:27 <Ailure> and thoose bugs weren't there orginally 13:25:42 <Ailure> they sucked before, but they did survive at least D: 13:27:55 <Darkvater> OMG 13:28:15 <Darkvater> #define BLA(a, b, ...) bla(a, b, __VA_ARGS__) 13:28:30 <Darkvater> BLA(5, 4); << gcc craps out 13:28:51 <valhallasw> lol 13:29:02 <Darkvater> what kind of bullshit is this? 13:29:19 <Darkvater> test.c:11: error: expected expression before â)â token 13:29:55 <Aloysha> Darkvater: write it bla(a, b, ## __VA_ARGS__) 13:30:08 <Aloysha> hack to define it as optional 13:30:20 <peter1138> o_O 13:30:36 <Aloysha> dooo it 13:30:50 <Celestar> not tried yet. 13:31:18 * Darkvater wonders if it works in MSVC.. 13:31:28 <Darkvater> this is totally stupid by gcc 13:31:29 <Aloysha> well, it works in gcc.... 13:31:30 <peter1138> Darkvater: is BLA(5, 4) valid anyway? 13:31:31 <Darkvater> damn compiler 13:31:34 <Darkvater> of course 13:31:41 <peter1138> debugging nothing? 13:31:44 <Darkvater> DEBUG(misc, a, "Hello World!"); 13:31:48 <Darkvater> instead of 13:31:52 <Darkvater> DEBUG(misc, a, "Hello World! %d", 5); 13:32:04 <Celestar> Darkvater: /join #gcc 13:32:08 <Celestar> ask the guys there 13:32:09 <peter1138> ah, so your example is different ;) 13:32:11 <Celestar> (same server) 13:32:23 <Darkvater> peter1138: no it's the same just 1 more argument :) 13:32:32 <peter1138> exactly. different. :P 13:33:48 <Darkvater> he 13:34:13 <Born_Acorn> http://wiki.openttd.org/index.php/Roadmap_0.5 <-- How much of that is official, and how much is added by desperate fans? :p 13:34:20 <peter1138> quite 13:34:46 <Celestar> Darkvater: have you browsed through the bug reports? 13:34:49 <Aloysha> there's four things left 13:35:36 <Darkvater> Celestar: dammit, now I'll get flamed ;p 13:35:43 <Celestar> why? 13:35:51 <Darkvater> cause I just asked there 13:36:00 * Celestar wants to witness that 13:36:56 *** Mucht_ [~Mucht@p57A0DD74.dip.t-dialin.net] has joined #openttd 13:37:20 <Celestar> Darkvater: I don't see you getting flamed 13:37:34 <Celestar> Darkvater: can you paste the question here again? 13:38:22 <Darkvater> no, I'm just getting ignored 13:38:32 <Darkvater> 14:34 < Darkvater> Hi. I am using gcc 4.1.0 and have a problem with variadic macros... it doesn't work in all cases 13:38:35 <Darkvater> 14:34 < Darkvater> for example: #define FOO(a, b, ...) bar(a, b, __VA_ARGS__); 13:38:37 <Darkvater> 14:35 < Darkvater> if I call bar with FOO(1, 2) foor example gcc fails to compile :( 13:38:41 <Darkvater> 14:35 < Darkvater> FOO(1, 2, some, more, arguments) works 13:39:38 * Darkvater misses tron 13:39:41 <Darkvater> where is he anyways? 13:40:07 * Celestar kind of hopes he comes after bridges have been merged *runs* 13:40:23 <Aloysha> !!!!!!!!!!!!!! 13:40:30 <Aloysha> ## __VA_ARGS__ 13:40:45 <Aloysha> oh wait, didn't work in MSVC? 13:40:53 <Darkvater> donnu, don't have it here to test 13:41:10 <Darkvater> of course one can easily #ifdef MSVC it, but still....stupid gcc bug 13:41:20 <Darkvater> can't even correctly parse the source code 13:41:33 <Darkvater> and by the looks of it, this problem has been there for ages 13:41:46 <Aloysha> hellooo *pokes channel* 13:42:02 <Aloysha> oh 13:42:07 <Aloysha> hmm 13:42:30 <Aloysha> ## __VA_ARGS__ didn't work in gcc? 13:42:42 <Darkvater> it does 13:43:15 *** MUcht [~Mucht@p57A0D689.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:43:20 <Rubidium> "The C99 _VA_ARGS_ thing doesn't delete the ," 13:43:23 <Darkvater> I hope the silence in #gcc means people are thinking very hard about my problem :) 13:43:26 *** Vikthor [~novotv6@pc304-28.feld.cvut.cz] has joined #openttd 13:44:00 <kampasky> huh? 13:44:03 <kampasky> how is that a gcc bug? 13:44:06 <Aloysha> do you know the ## hack won't compile elsewhere? 13:44:27 <kampasky> FOO(a, b, ...) != FOO(a, b...) 13:44:37 <Rubidium> Darkvater: http://lists.freebsd.org/pipermail/freebsd-arch/2004-February/001742.html seems to be the same problem 13:44:42 <Darkvater> kampasky: how would it not be? It's the inituative thing to do to define such a function in this way 13:45:03 <kampasky> If the identifier-list in the macro definition does not end with an ellipsis, the number of 13:45:07 <kampasky> arguments (including those arguments consisting of no preprocessing tokens) in an 13:45:10 <kampasky> invocation of a function-like macro shall equal the number of parameters in the macro 13:45:14 <kampasky> definition. Otherwise, there shall be more arguments in the invocation than there are 13:45:17 <kampasky> parameters in the macro definition (excluding the 13:45:18 <kampasky> pretty clear :) 13:45:20 <kampasky> ... 13:45:22 <Darkvater> in english please 13:45:23 <kampasky> ). 13:45:25 <kampasky> is what 6.10.3 of C99 says about it 13:45:36 <kampasky> you could argue that gcc could be less strict but it's hardly a bug, missing feature at best 13:45:40 <peter1138> silly question, but does it need to be a define? 13:45:48 <peter1138> hmm, yes 13:46:07 <Darkvater> if debuglvl > then debug(0 13:47:09 <peter1138> While it's true that the ellipsis must match a positive number of 13:47:09 <peter1138> arguments, this isn't necessarily a problem. You just use "..." for 13:47:10 <peter1138> both the format string and its arguments. 13:47:15 <peter1138> is that possible? 13:48:08 *** Smoky555 [~Miranda@intmail.vgtz.com] has quit [Read error: Connection reset by peer] 13:48:45 <Darkvater> you guys make no sense 13:50:38 <Darkvater> if I use "..." for the whole thing I lose the entire compulsory format one puts in there, not even speaking about losing the _debug_#level#_info pre-check 13:50:53 *** ChrisM87 [~ChrisM@p54AC7018.dip.t-dialin.net] has joined #openttd 13:52:06 * Rubidium has got to go, see you in a few hours... 13:52:16 <Darkvater> bye :) 13:56:26 <kampasky> ? 13:56:32 <kampasky> again, at least one parameter must come inst. of ... 13:56:36 <kampasky> so the format is still compulsory 13:56:42 <kampasky> that's what you're trying to solve in the first place, right? 13:57:10 <Darkvater> hmm, so put s into ... as well and pop it as vararg 13:58:15 *** Taikaponi [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 13:58:43 <Darkvater> that's still crap 13:59:42 <Darkvater> because for vsnprintf() format is now then also a 'va' 14:00:36 <peter1138> it has no type... so... 14:01:50 <peter1138> hmm 14:02:23 <peter1138> how about doing it the other way? 14:02:29 <peter1138> one macro for gcc 14:02:32 <peter1138> another for msvc 14:02:45 <Darkvater> gcc with ##__VA_ARGS__? 14:02:53 <Darkvater> hehe now I can bitch about gcc for a change ;p 14:04:36 *** Taikaponi [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has joined #openttd 14:06:58 <hylje> Taikaponi: OMG PONIES !!!!11 14:08:02 *** LadyHawk- [here@82-47-23-153.cable.ubr02.dudl.blueyonder.co.uk] has joined #openttd 14:08:02 *** LadyHawk [here@82-47-23-153.cable.ubr02.dudl.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 14:08:04 *** LadyHawk- is now known as LadyHawk 14:10:22 <Born_Acorn> Will bridges be in for 5.0, or will they forever be lost? D: 14:10:49 <hylje> D: i dunno 14:11:43 <Born_Acorn> "What can I do!" 14:12:11 <hylje> fix bugs? 14:13:04 <Born_Acorn> quiet you. 14:13:16 * Born_Acorn quietly shakes his fist in a threatening manner 14:13:35 * hylje has fixed one (1) bug 14:19:39 <Ailure> what bridges? 14:19:59 <hylje> bridge branch, you furry 14:20:28 <peter1138> 5.0 14:20:30 <peter1138> yay! 14:20:36 *** Belugas_Gone is now known as Belugas 14:23:19 <Darkvater> The C Standard specifies that at least one argument must be passed to the ellipsis, to ensure that the macro does not resolve to an expression with a trailing comma. The Visual C++ implementation will suppress a trailing comma if no arguments are passed to the ellipsis. 14:23:27 * Darkvater kisses msvc..sensible thing to do baby :) 14:24:54 <Tefad> uhm 14:24:57 <Tefad> O_o 14:25:37 * Darkvater tries something 14:26:47 <Darkvater> orudge``: open watcom 1.6 is out 14:33:52 <Darkvater> he..stupid me 14:33:58 <Darkvater> kampasky: thanks for the pointer 14:35:14 <Darkvater> void CDECL debug(const char *dbg, ...) 14:35:15 <Darkvater> va_start(va, dbg); 14:35:15 <Darkvater> s = va_arg(va, char*); 14:35:15 <Darkvater> vsnprintf(buf, lengthof(buf), s, va); 14:35:20 <Darkvater> there, simple as that 14:45:35 <blathijs> :-) 14:50:44 <izhirahider> this new STR_NETWORK_GRF_MISMATCH is supposed to appear in uppercase in the game? 14:52:09 <Darkvater> yes, like all the other such messages 14:57:43 * peter1138 lols 14:58:02 <peter1138> spam that has a picture of internet explorers address bar 14:58:07 <peter1138> and asks you to type the url in 14:58:26 <blathijs> "the url" ? 14:58:37 <peter1138> within the picture 14:58:42 <Darkvater> hehe, looks funny in a non-IE browser ;) 14:59:06 <peter1138> "For Free Information Do not click, type in your browser www.foobar.com" 14:59:26 *** Vikthor [~novotv6@pc304-28.feld.cvut.cz] has quit [Remote host closed the connection] 15:00:45 *** Klanticus [~u0470515@200-171-20-111.dsl.telesp.net.br] has left #openttd [] 15:05:56 *** mikl [~mikl@tbv.faderhuset.org] has quit [Quit: In the end, all that matters is your relation with God...] 15:09:59 *** tokai [~tokai@p54B81EF1.dip0.t-ipconnect.de] has joined #openttd 15:10:00 *** mode/#openttd [+v tokai] by ChanServ 15:11:49 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:11:52 *** mode/#openttd [+v glx] by ChanServ 15:12:48 *** Klanticus [~chatzilla@200-171-20-111.dsl.telesp.net.br] has joined #openttd 15:26:58 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 15:30:58 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 15:34:30 <CIA-1> glx * r7506 /trunk/ (genworld.c newgrf.c openttd.c): -Codechange: [NewGRF] Add action 7/9/D variable 0x81 (current year) 15:39:16 <Ailure> but but 15:39:19 <Ailure> what's the bridge branch 15:39:24 <Ailure> (one hour later, I know) 15:39:34 <peter1138> it's a branch with bridges in it 15:39:57 <Ailure> Dosen't orginal TTD have bridges. </smartass> 15:40:06 <Ailure> I assume it's something that improves bridges 15:40:09 <Ailure> but i have no idea what :P 15:40:38 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 15:43:27 <peter1138> heh 15:44:02 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 15:49:23 <Darkvater> great, I need to compile svn by hand..no 1.4 for suse in repositories 15:49:24 <Darkvater> idiots 15:51:46 <blathijs> and you really need 1.4? 15:52:38 *** Purno [~Purno@5351C436.cable.casema.nl] has joined #openttd 16:03:31 <Brianetta> Darkvater hit the same svn pitfall that I did 16:03:35 <Sacro> Ailure: also known as "Bridges over everything" 16:03:41 <Brianetta> Silent config file upgrades 16:03:50 <Brianetta> only "fix" is to upgrade, say Tigris 16:04:48 <Brianetta> Stupid thing is, you need to compile the svn server just to get the client 16:05:21 <Sacro> ooh, tesco distribution centre coming 16:05:23 *** Aloysha [~Aloysha@ppp17-134.lns2.syd7.internode.on.net] has quit [Quit: Aloysha] 16:05:56 <XeryusTC> magic bridges! 16:14:54 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 16:15:02 *** Biff [~biff@30.80-203-176.nextgentel.com] has joined #openttd 16:15:03 <MeusH> heyah 16:15:05 <MeusH> heyah 16:15:20 <peter1138> twice! 16:15:39 <Biff> hi 16:15:45 <hylje> peter1138: common typo 16:15:59 <hylje> i think he hates us a lot ;) 16:16:03 <XeryusTC> the keys are like right next to each other! 16:16:31 <Biff> is there a reason why i cant buy a towns exclusive rights for more then one year? 16:16:39 <hylje> because its lame? 16:16:46 <Biff> however i can click it as much as i want 16:16:52 <hylje> thats a bug 16:17:12 <Biff> oh 16:17:38 <Biff> i prefered my fix :P t->exclusive_counter += 12; 16:18:39 <Biff> but its not really a bug either, else you would have to wait until it expires to do it again 16:18:48 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 16:20:11 <Biff> and the configure-script doesnt run on ubuntu 16:21:31 <Sacro> signals in tunels is currently worked arround, like the signals on bridges. 16:21:31 <Sacro> it should be released in miniin in the next weeks. 16:21:32 <Sacro> :o 16:22:56 <Biff> Sacro: signals in tunnels, how does that work? 16:23:07 <Sacro> Biff: nfi 16:23:50 <Biff> okey 16:34:30 *** Klanticus [~chatzilla@200-171-20-111.dsl.telesp.net.br] has quit [Quit: Chatzilla 0.9.76 [Firefox 2.0/2006101023]] 16:35:08 <MeusH> define nfi please 16:36:08 <Biff> no further information 16:36:11 <Ailure> [17:05] <Sacro> Ailure: also known as "Bridges over everything" 16:36:12 <Ailure> oph 16:36:14 <Ailure> I heard about that 16:36:15 <Ailure> :) 16:37:11 <Brianetta> nfi = no f***ing idea 16:37:12 <Ailure> I think it works kind of like tunnels too ingame or something 16:37:17 <Ailure> so it allows things like 16:37:21 <Ailure> town buildings under the bridge 16:37:22 <Ailure> I think 16:37:55 *** Purno [~Purno@5351C436.cable.casema.nl] has quit [Ping timeout: 480 seconds] 16:41:28 *** orudge`` is now known as orudge 16:41:43 *** mode/#openttd [+o orudge] by ChanServ 16:52:50 <MeusH> thanks 16:53:44 *** Purno [~Purno@5351C436.cable.casema.nl] has joined #openttd 16:54:01 <Sacro> Ailure: indeed 16:57:19 *** Purno [~Purno@5351C436.cable.casema.nl] has quit [] 16:57:35 *** Purno [~Purno@5351C436.cable.casema.nl] has joined #openttd 17:00:10 *** Digitalfox [~digitalfo@bl7-183-52.dsl.telepac.pt] has joined #openttd 17:10:03 <Belugas> a house under a bridge? i'm not sure 17:10:39 <peter1138> they don't fit 17:10:49 <Ailure> I could imagine clipping issues 17:10:51 <Ailure> <_< 17:11:01 <Ailure> or whatever the proper term would be 17:11:02 <Ailure> i'm tired 17:11:16 <Ailure> I seen graphical oddites happening 17:11:24 <Ailure> fi you like put alot of bridges next to each other at diffrent heights 17:11:34 <Ailure> but it's in a such situation that's not likely to happen in the game 17:13:57 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 17:19:32 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 17:27:12 *** Rens2Sea is now known as Rens2Eat 17:27:29 <peter1138> hehehe 17:27:41 <peter1138> i'd like to see the ottd gui fit onto the iriver's displayu 17:27:47 <peter1138> it's something like 220 by 170 pixels 17:29:18 <hylje> :o 17:29:27 <hylje> 9300 has 640x200 17:29:35 <hylje> of nokia 17:30:14 <CIA-1> rubidium * r7507 /trunk/network_udp.c: -Fix (7505): the name of a GRF could be "", which causes a segmentation fault. So take the filename, which cannot be "", when the of the GRF name is "". Also check for "" length when receiving GRF names. 17:36:24 *** Jezral [~projectjj@nat.kollegienet.dk] has quit [Quit: ) td@projectjj.com - http://projectjj.com/ (] 17:40:20 <Ailure> well 17:40:29 <Ailure> a DS would be a more intresting device to put TTD on 17:40:37 <Ailure> PSP been done already 17:41:17 *** Wolf01 [~wolf01@host101-238-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 17:41:36 <peter1138> heh 17:41:40 <Ailure> I dunno what you would need to scale down to make it work 17:41:43 <Ailure> to be honest 17:41:48 <Wolf01> ello 17:41:55 <Ailure> but it should be possible 17:42:07 <Ailure> the memory diffrence between thoose devices isn't as large as I orginally thought 17:42:07 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 17:42:10 <Ailure> between PSP and DS i mean 17:42:52 <Ailure> but I really don'tk now about ARM based stuff 17:43:09 <Ailure> teh only Nintendo produced thing I have programmed for 17:43:12 <Ailure> is the NES :) 17:43:25 <Ailure> and I think you would require alot of work to port openTTD to that... if it's even possible 17:43:29 <hylje> at how many tiles does the cargo payment stop diminishing 17:43:43 <Wolf01> the arm7 is dedicated to 2D graphics, so you can use it as well to port ottd 17:43:57 <Ailure> and ARM is a powerful architure as well 17:44:14 <Ailure> and there's two processors on a DS 17:44:35 <Wolf01> the arm9 drives the touchscreen, audio and other nice features 17:44:56 <Ailure> hmm 17:45:02 <Ailure> wll I hadn't programmed for the DS 17:45:07 <Wolf01> and do the 3d job 17:45:07 <Ailure> I just know that the weaker processor 17:45:13 <Ailure> is the one used for GBA mode 17:45:48 <Ailure> but then 17:45:54 <Ailure> I can't imagine working on a DS being too hard 17:45:58 <Wolf01> i've some guides if you want 17:46:06 <Ailure> sometimes it's actually easier to work on a device 17:46:07 <Ailure> than let say 17:46:12 <Ailure> Direct-X with Windows API's 17:46:27 <hylje> windows APIs are a huge wtfs 17:46:27 <Ailure> The NES is another good example 17:46:30 <Ailure> It's a limited console 17:46:34 <Ailure> but it's not really hard to program for 17:46:37 <Ailure> if you know assembly 17:47:02 <Wolf01> http://www.bottledlight.com/ds/index.php/Main/HomePage 17:47:10 <Ailure> while you can do ARM code in assembly 17:47:11 <Wolf01> this is a good start 17:47:14 <Ailure> I belive most of it is done in C 17:47:25 <Ailure> well heh 17:47:32 <Ailure> one thing that would be useful 17:47:44 <Ailure> is a emulator working as good as possible 17:47:47 <Ailure> which might not be too hard 17:47:51 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Remote host closed the connection] 17:47:59 <Ailure> since the DS emulators seems to handle homebrewn games that uses 2D stuff 17:48:14 <Ailure> and if I get started with a openTTD port 17:48:22 <Ailure> I probably get equipment to run it on the real thing as well 17:48:26 *** tosse [tosse@tosse.pp.se] has quit [Read error: Connection reset by peer] 17:48:43 *** tosse [tosse@tosse.pp.se] has joined #openttd 17:49:15 <Ailure> Although I am curious how the PSP porters did 17:49:55 <Ailure> and i'm not sure what graphical format works best for DS XD 17:50:12 <Ailure> how are images stored in GRF files? 17:50:29 <peter1138> custom compression 17:50:39 <peter1138> but the game handles all that 17:50:56 <peter1138> and does 'manual' blitting 17:50:59 <Ailure> then you have to remember 17:51:03 <Ailure> on a PC 17:51:11 <Ailure> the game loads alot of stuff into RAM 17:51:22 <Ailure> while it's not really needed in cartdridge based games 17:51:37 <Ailure> some stuff can be read directly from ROM 17:51:53 <Ailure> stuff that won't change during gameplay :P 17:52:09 <Ailure> like vehicle stats 17:52:12 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 17:52:44 <Ailure> on the GBA 17:52:51 <Ailure> there's severeal modes 17:52:57 <Ailure> there's a bitmap mode and a tilebased one 17:53:05 <Ailure> and the tile-based one is alot faster D: 17:53:10 <Ailure> but I have no idea what's the modes is on a DS 17:53:15 <peter1138> ah, but vehicle stats are modified by newgrf 17:53:26 <peter1138> and some of it is modified during a game 17:53:37 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Remote host closed the connection] 17:54:25 <Ailure> hmm 17:54:30 <Ailure> newGRF might be a tricky thing 17:55:06 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 17:55:19 <Ailure> becuse to be honest 17:55:24 <Ailure> I have no idea how newGRF actually works 17:55:39 <peter1138> also, sprites are stored, decompressed, in a cache in memory 17:55:48 <peter1138> (mostly) 17:56:03 <Ailure> it would be better for a DS port 17:56:04 <peter1138> basically these small systems are not worth it ;p 17:56:20 <Ailure> if there were a tool for uncompressing thoose :P 17:56:40 <Ailure> there's ways of getting around limitations 17:56:41 <Wolf01> what? signals on tunnels/bridges in miniIN? http://www.tt-forums.net/viewtopic.php?t=29052 17:56:46 <Ailure> I see it as a challange 17:57:15 <Ailure> but i'm almost afraid of axing away stuff D: 17:57:43 <peter1138> Wolf01: sounds like a twerp 17:57:59 <peter1138> Ailure: just compiling for the DS would be... interesting 17:58:12 <Digitalfox> peter: twerp?? 17:58:15 <Ailure> http://www.bottledlight.com/ds/index.php/Video/Modes 17:58:19 <Ailure> wow that was... not so helpful 17:58:23 <peter1138> an idiot 17:58:24 <Ailure> it explains how to change modes 17:58:25 <Ailure> XD 17:58:28 <Ailure> but not what they are 18:00:10 <MeusH> lol 18:00:30 <Ailure> I saw some other documentation explaining what thoose modes are 18:00:39 <Ailure> well I guess, the newer the hardware is 18:00:44 <Ailure> and the more reverse engineered it is 18:00:50 <Ailure> the more fragmented is the documentation for it 18:00:56 <Ailure> unless you find a leak... :) 18:01:01 <hylje> leek 18:01:08 <Ailure> Seriously 18:01:14 <Ailure> I forgot the makers of fire emblem 18:01:21 <Ailure> but they had their japanse server wide open 18:01:25 <Ailure> so people could download... XD 18:01:27 <Ailure> test roms 18:01:29 <Ailure> of music playing 18:01:31 <Ailure> and various SDK's 18:01:39 <hylje> "forgot" 18:01:56 <Ailure> it was hilarious becuse alot of it was only for licensed devolopers 18:02:47 <Ailure> It's like Microsoft would have a server 18:02:52 <Ailure> with the full Windows source code 18:02:55 <Ailure> with no passwords 18:05:45 *** Rens2Eat is now known as Rens2Sea 18:06:45 *** Jango [~daniel@puritan.demon.co.uk] has joined #openttd 18:07:06 <Jango> mm, hello 18:09:59 <Sacro> Ailure: they DID didnt they? 18:10:28 <Ailure> they didn't 18:10:30 <Ailure> however a 3rd party 18:10:31 <hylje> windows source code is so hueg it can't be held on a single box 18:10:32 <Ailure> who got the soruce 18:10:37 <Ailure> leaekd it 18:10:43 <Sacro> 2000 got leaked 18:10:50 <Ailure> Microsoft sometimes let people to look through the source for various reasons 18:10:55 <Ailure> I have that leak 18:10:58 <Ailure> it's not the whole soruce 18:11:04 <Ailure> some people say it's just a service pack >> 18:12:27 <Ailure> it contained some hilarious comments 18:12:35 <Ailure> but it's unsure if thoose were there orginally or were planted 18:21:14 *** Zahl [~SENFGURKE@p549F2E65.dip0.t-ipconnect.de] has joined #openttd 18:35:53 <Sacro> e^pi( i ) + 1 = 0 18:35:55 <Sacro> hmm 18:35:58 <Sacro> !calc e 18:36:00 <_42_> Sacro: 0; 18:36:10 <Sacro> !calc e^pi(i) + 1 18:36:11 <_42_> Sacro: Runtime error (func=(main), adr=6): Function pi not defined.; 18:36:16 <Sacro> :i 18:36:20 <Sacro> thats no smily 18:36:20 <Sacro> :o 18:36:46 *** Hadez_away [~chatzilla@151.244.broadband7.iol.cz] has joined #openttd 18:37:02 <izhirahider> make it calculate consecutive digits of e :) 18:38:08 *** BobingAbout [~BobingAbo@adsl-83-100-187-176.karoo.KCOM.COM] has joined #openttd 18:38:12 *** BobingAbout [~BobingAbo@adsl-83-100-187-176.karoo.KCOM.COM] has quit [] 18:43:38 *** KritiK [~Maxim@ppp83-237-100-109.pppoe.mtu-net.ru] has joined #openttd 18:44:42 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Read error: Connection reset by peer] 18:55:27 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 18:56:14 <Darkvater> blathijs: it has --change flag 18:56:19 <Darkvater> blathijs: for subversion 1.4 19:00:42 <Darkvater> Brianetta: http://repos.opensuse.org/Subversion/Apache_SLES_9/i586/ 19:00:44 <Darkvater> hehe ^^ 19:01:27 *** BJH2 [~chatzilla@e176104187.adsl.alicedsl.de] has joined #openttd 19:01:53 <Darkvater> he :( 19:01:57 <Darkvater> damn dependencies 19:02:01 * Darkvater knows why he hates linux 19:05:27 *** Hadez_away [~chatzilla@151.244.broadband7.iol.cz] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/0000000000]] 19:07:17 *** Digitalfox [~digitalfo@bl7-183-52.dsl.telepac.pt] has quit [] 19:11:00 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 19:12:47 <Darkvater> ok wtf? 19:12:55 <Biff> Darkvater: doesnt your packaging system fix your dependencies? 19:12:58 <Darkvater> libneon.so.26 is needed by subversion-1.4.0-11.5.i586 19:13:04 <Darkvater> libneon.so.24 is needed by (installed) OpenOffice_org-2.0.2-27.12.i586 19:13:07 <Darkvater> o_O 19:13:17 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 19:13:23 <Darkvater> Biff: they don't have it in the repository so I need to install manually 19:13:39 <Biff> oh 19:13:53 <Biff> what are you installing? 19:14:56 <Darkvater> svn 1.4 19:15:24 <Biff> oh 19:15:38 <Darkvater> ha bitch 19:15:42 <Darkvater> it works :) 19:15:51 <Darkvater> tfarago@arrakis:/tmp> svn --version 19:15:51 <Darkvater> svn, version 1.4.0 (r21228) compiled Nov 15 2006, 21:10:42 19:16:27 <Darkvater> who rulez now! 19:17:13 <Biff> nice :p i'm happy with svn 1.3 19:17:32 <Noldo> Darkvater: what's new in it? 19:22:44 *** Progman [~progman@p57A1FDA0.dip.t-dialin.net] has quit [Remote host closed the connection] 19:23:08 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 19:26:06 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 19:26:07 *** Gonozal_VIII [~Gono@N849P026.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 19:32:41 *** Gonozal_VIII [~Gono@N711P004.adsl.highway.telekom.at] has joined #openttd 19:43:53 <Darkvater> Noldo: --change 19:43:59 <Darkvater> is what I want ^^ 19:44:40 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 19:45:09 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 19:46:06 <Darkvater> Noldo: http://subversion.tigris.org/svn_1.4_releasenotes.html 19:46:08 <Darkvater> bbl 19:47:16 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 19:55:04 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 20:01:27 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 20:01:29 *** mode/#openttd [+o Bjarni] by ChanServ 20:01:29 *** BJH2_ [~chatzilla@e182091232.adsl.alicedsl.de] has joined #openttd 20:01:51 <Sacro> oh noes, a Bjarni 20:01:59 <hylje> go awai 20:02:51 <Bjarni> do you realise how annoying it is to wait for a very important Email and each time the new mail sound is played, it turns out to be SVN or the TT forums??? 20:04:13 *** BJH2 [~chatzilla@e176104187.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 20:04:46 <blathijs> Darkvater: ah, that's quite a useful one, yes 20:05:11 *** ufoun_ [~ha@b07-305a.kn.vutbr.cz] has quit [Quit: ufoun_] 20:06:59 <Bjarni> no reply... 20:07:04 <Bjarni> is this thing on? 20:08:01 <Naksu> Bjarni: clearly not annoying enough 20:09:05 <Bjarni> ? 20:09:21 <Belugas> Bjarni, maybe you can implement some kind of filterting? :) 20:09:24 <Belugas> helo, by the way 20:10:19 <Bjarni> I do filter, but since I didn't know what sound the expected Email would make, I had to check for each sound :s 20:17:54 *** Osai [~Osai@pD9EB759C.dip.t-dialin.net] has joined #openttd 20:19:37 *** luckz [~luckz@luckz.de] has quit [Ping timeout: 480 seconds] 20:21:32 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Ping timeout: 480 seconds] 20:23:45 *** luckz [~luckz@luckz.de] has joined #openttd 20:26:44 <CIA-1> glx * r7508 /branches/newhouses/ (35 files in 5 dirs): [NewHouses] -Sync with trunk r7471:r7507 20:32:35 *** Frostregen_ [~sucks@dslb-084-058-168-009.pools.arcor-ip.net] has joined #openttd 20:33:22 <Sacro> AMSTERDAM -- Dutch women are getting bigger breasts and 32 percent of them now have a D-cup or bigger compared with 20 percent five years ago. 20:35:06 <Bjarni> too many women get implants 20:35:42 <Bjarni> which is a pretty bad thing 20:35:55 <Sacro> yes 20:36:00 <Sacro> i much prefer natural breast 20:36:02 <Sacro> s 20:36:08 * Bjarni fails to see why we should allow women to torture themselves 20:36:12 <Bjarni> it can kill them 20:36:26 <Bjarni> an implant prevents X-ray from detecting cancer 20:37:14 <Bjarni> they are hard and can't move around like natural breasts, which means it's like walking around with a hard pillow or something, not to mention lying down in bed 20:37:19 <Rubidium> so they become a dieing race... survival of the fittest 20:37:23 <Sacro> silicon cant contract cancer... 20:37:53 <Bjarni> I didn't say that 20:38:03 <Bjarni> I said that they hide cancer if it's present 20:38:10 <Bjarni> that's not the same 20:38:14 <Sacro> yeah 20:38:32 *** Frostregen [~sucks@dslb-084-058-164-189.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 20:38:41 <Bjarni> also it adds problems to breast feeding 20:38:44 *** Frostregen_ is now known as Frostregen 20:38:58 <Sacro> true 20:39:06 <Bjarni> and since boobs grow during pregnancy, it can go really wrong 20:39:19 <Bjarni> so why are people still doing it? 20:39:28 <hylje> boobs 20:39:44 <Bjarni> that's Sacro's line 20:39:52 <Sacro> mmmmmmmmm boobs 20:40:55 <hylje> i stole it 20:41:02 <Bjarni> but you didn't answer my question... 20:41:17 <Sacro> i dunno... 20:42:24 <Bjarni> maybe we should ask somebody with boobs 20:42:44 <Bjarni> whoever that might be in here 20:43:10 <Sacro> pass 20:48:12 <Bjarni> hehe, this reminds me of a story from New York. A woman got her lover signed in at a hospital as her husband so the insurance would pay for a penis enlargement operation (how is that a matter for the insurance anyway?). Her husband got a letter about his operation and he found out and the case was taken to court, but they had one big problem. The lover left the state and he naturally brought the evidence with him :D 20:49:29 <mikk36> erm 20:49:38 <mikk36> g++: command not found 20:49:45 <mikk36> what do i have to install ? 20:49:58 <Bjarni> g++ I guess 20:50:04 <Brianetta> Darkvater: Nah. dependencies 20:50:08 <Brianetta> Bah, I meant 20:50:13 <Bjarni> it's gcc, but for C++ 20:50:22 <mikk36> erm 20:51:30 <Bjarni> but now that you mention it, I don't think the wiki is updated to tell about the dependancies for compiling the C++ part of the source. It was written when we only got C code 20:51:54 <mikk36> so.. what do i have to have installed ? 20:52:07 <Bjarni> good question 20:52:31 <mikk36> i have gcc 20:52:34 <Bjarni> on OSX, you install Xcode and that's it, but for other OSes.... I don't know what they call the packages 20:53:00 <Rubidium> I would say, search for g++ for you OS 20:53:36 <mikk36> gmm, gccg++ 20:53:40 <mikk36> gcc-g++* 20:54:11 <mikk36> hmm 20:54:14 <mikk36> not listed 20:54:18 <mikk36> Suse 10.2 20:54:28 <Rubidium> no g++ ? 20:54:49 <mikk36> only gcc-c++'s 20:54:49 <Rubidium> for SuSE? 20:55:10 <mikk36> yes, suse 20:55:46 <Rubidium> well, then you should install that... I only think it's strange that they've renamed it 20:56:15 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 20:58:53 <mikk36> yeap 20:58:56 <mikk36> helped 20:59:40 <mikk36> i installed bot gcc-c++ and gcc41-c++ 21:03:12 *** Sacro_ [Ben@adsl-83-100-235-72.karoo.KCOM.COM] has joined #openttd 21:04:19 <mikk36> wootyeah :D 21:07:54 <mikk36> also... 21:08:14 <mikk36> it checks system language ? :P 21:09:45 *** Sacro [Ben@adsl-83-100-237-168.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 21:12:36 *** Digitalfox [~digitalfo@bl8-40-21.dsl.telepac.pt] has joined #openttd 21:24:28 *** Purno [~Purno@5351C436.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:31:25 *** BFM [~chatzilla@CPE-203-51-12-210.nsw.bigpond.net.au] has joined #openttd 21:31:31 <BFM> Finally... Half of my works internets is brokeneth :( I suspect the DNS settings are rooted, or something... no idea. 21:32:20 <Wolf01> try http://www.opendns.org 21:38:14 <Bjarni> <mikk36> it checks system language ? :P <-- yeah... once you finish writing that patch to do so :P 21:39:04 <mikk36> ?? 21:39:14 <mikk36> erm 21:39:21 <mikk36> it took estonian automatically 21:40:24 <ln-> that's the normal behaviour of programs. 21:40:35 <Bjarni> hmm 21:40:38 <Bjarni> interesting 21:41:10 <Bjarni> and you are sure you didn't have an old openttd.cfg lying around where you already selected it? 21:41:55 <BFM> What's everyone up to on New Years Eve? 21:41:59 <ln-> selecting the initial language by locale is based on my patch. but currently it only works on Linux (and possibly other *nix, but not Mac OS X) 21:42:06 <Bjarni> at one time OpenTTD picked Czech on Czech computers if no config was found... the problem was that it did that as well for non-Czech computers :( 21:43:04 <ln-> well currently on non-Linux it always picks English even on non-English computers. is that any better? 21:43:24 <Bjarni> BFM: I tend not to go to bed before the noise of the fireworks allow sleep, so say 1-2 O'clock 21:44:03 <Bjarni> ln-: yeah, more people (of those, who manages to download our great game and got the original) understands English than Czech 21:44:07 <Biff> hmm, could anyone point me to where in the code the lights on a rail crossing are lit when a train comes? 21:44:29 <Bjarni> hmm 21:44:33 <Bjarni> checking 21:44:44 <Bjarni> I can remember what the code looks like, but the file... 21:44:57 <Biff> i have grep 21:45:00 <Biff> :p 21:45:36 <Biff> i just dont know the string(s) to search for 21:46:12 <Biff> oh, think i found it "/* Check if we were approaching a rail/road-crossing */" 21:47:24 <Biff> no, wait, that was only for ReverseTrainDirection 21:50:56 <Bjarni> ahh, somebody changed it since I last checked 21:51:09 <Bjarni> now it's: BarCrossing() in road_map.h 21:51:39 *** Belugas is now known as Belugas_Gone 21:51:52 <Bjarni> and grep tells that it's used only at two locations 21:52:15 <Bjarni> train_cmd.c:3454 21:53:04 <Bjarni> and VehicleEnter_Road() in road_cmd.c 21:53:12 <Biff> ah, thanks 21:53:35 <Biff> trying to see if i can make the lights go on earlier 21:53:39 <Biff> atleast for fast trains 21:53:55 <Bjarni> and compared to the last time I checked this, the code is actually readable 21:54:42 <Bjarni> <Biff> trying to see if i can make the lights go on earlier <-- so did I, but you have to think about what happens if the train turns away from the crossing before actually moving into it 21:55:19 <Biff> yup, the thought struck me when i found the reversetrain function 21:55:33 <Bjarni> if you just activate it say 3 tiles before the train reaches it and the train stops, turns around or go the "wrong" way in a switch, the crossing will never turn off 21:55:58 <Biff> yep, true 22:01:49 <Wolf01> 'night all 22:01:52 *** Wolf01 [~wolf01@host101-238-dynamic.14-87-r.retail.telecomitalia.it] has quit [] 22:02:06 *** Progman [~progman@p57A1FDA0.dip.t-dialin.net] has joined #openttd 22:02:11 <Bjarni> if you are clever enough, you can get it to work 22:02:38 <Bjarni> but you need to talk to the pathfinder 22:02:51 <Bjarni> to figure out if the train is actually heading for the crossing 22:03:16 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom] 22:03:16 <Bjarni> hmm 22:03:31 <Bjarni> I just got another idea 22:03:46 *** mikl [~mikl@tbv.faderhuset.org] has quit [Ping timeout: 480 seconds] 22:03:50 <Biff> oh? 22:04:42 <Biff> yep, thought about the pathfinder, but if it decides to change path, it would also have to disable the crossing 22:04:44 <Bjarni> once a crossing is activated, it sets a byte (or less) to something and it subtracts 1 for each day. Once it reaches 0, it deactivates unless there is a train on the tile itself. 22:05:19 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 22:05:36 <Bjarni> and if a train tries to enter a crossing that's disabled, it should come to a dead stop, start the crossing and start moving after a moment 22:07:11 <Bjarni> also you can say place a special tile to activate the crossing and make a speed limit for the train between that tile and the road of say distance*X, where X is 40 MPH or something 22:07:54 <Bjarni> but there should be a penalty for activating crossings that deactivate without a train crossing it 22:08:21 <Bjarni> you know, people tend to be upset at the railroad that always activates the crossings without reason 22:08:41 <Bjarni> what do you say to this? 22:08:56 <guru3> without a contextual reference it makes no sense? 22:09:38 <Bjarni> you didn't get this at all? 22:09:47 <guru3> wasn't reading from the start 22:09:51 <guru3> just read that last line 22:10:16 <Bjarni> ahh 22:10:46 <Bjarni> Biff wants to make crossings activate earlier, so I brainstormed on possible stuff to do about that issue 22:11:02 <guru3> that'd be cool 22:11:08 <guru3> keep the cars from getting whacked 22:13:14 <Bjarni> also it means you need to think a bit more about how to build your rails as my idea don't work well with branches. If the train turns in a switch before crossing the road, the crossing will time out, deactivate and you will get some sort of penalty for activating it without reason 22:13:30 *** Aloysha [~Aloysha@ppp17-134.lns2.syd7.internode.on.net] has joined #openttd 22:13:41 *** Aloysha [~Aloysha@ppp17-134.lns2.syd7.internode.on.net] has quit [] 22:13:46 <Bjarni> we do need to figure out how to prevent people from adding a zillion crossings to a railroad belonging to another player 22:14:04 <guru3> yeah that'd be evil 22:14:07 <Biff> yes, im thinking it would be easier to make it work only when there are no branches of the rail 22:14:10 <guru3> but say you have a line running thru a town 22:14:31 <guru3> would it be possible to check if the road goes anywhere? 22:14:45 <Biff> yep, when you have a line that goes through a town there are probably no branches 22:14:53 <Bjarni> sure, but... it would demand more CPU time 22:15:00 <guru3> if someone builds random road over your line 22:15:07 <guru3> like check if there are any busses on it 22:15:13 <guru3> regular traffic sort of thing 22:16:57 <Biff> well, the crossing could be marked with a decreasing counter like Bjarni said, could give some indication of the traffic 22:17:08 <Bjarni> checking is there are any vehicles on the crossing means looping all vehicles for each check. We should not add that for all crossings for each tick. It's just too slow 22:17:27 <Bjarni> oh you mean rail traffic? 22:17:57 <Bjarni> the counter is set to 0 once the crossing deactivates. It's just a timeout to figure out if the train never arrived for some reason 22:18:05 <guru3> i meant road 22:18:08 <Bjarni> prevents people from abusing this to block roads forever 22:18:45 <Biff> or maybe it could share the signal block with the train? 22:19:04 <Biff> so the signal block goes red if there is a car crossing 22:19:25 <Bjarni> no, because then you place the signal 30 tiles away and the crossing activates way too early or you place a signal next to the crossing to hit cars 22:19:46 <Bjarni> now that sounds logically.... trains stops for cars 22:20:01 <Biff> not very 22:20:18 <Bjarni> not only will it be really easy to annoy other players, it would also be highly unrealistic 22:20:50 <Biff> yep, and it wouldnt work, if its eg a single railway without signals 22:25:30 <Bjarni> well, if you would like to know how they work in real life, just say so 22:25:52 <Bjarni> if not, I will not give a long explanation, as it would be a waste of time ;) 22:26:32 <Biff> well, i know that was a bad idea from me =) 22:27:03 <Biff> well, they are automatic in real life atleast, arent they? 22:27:21 <Biff> always figured they had a sensor some kilometres before the crossing 22:27:44 <Bjarni> distance depends on line speed ;) 22:29:36 <Bjarni> when the crossing activates, is marked safe (everything works and barriers are in place) and then the signal for the train shows clear to go. The driver need to get that signal at least 1800 meters from the crossing if he is driving 140 km/h 22:29:54 <Bjarni> for 75 km/h, it's just 450 meters 22:30:44 <Biff> whats the stopping lenght for a train at 140km/h? 22:30:48 *** ChrisM87 [~ChrisM@p54AC7018.dip.t-dialin.net] has quit [Remote host closed the connection] 22:31:16 <Bjarni> in worst case, 1800 meters 22:31:47 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 22:31:48 <Bjarni> with good conditions and modern brakes, around 1000 meters 22:31:51 <Biff> not bad 22:32:04 <Biff> they have brakes on all the wagons? 22:32:18 *** BFM_ [~chatzilla@CPE-138-130-140-81.nsw.bigpond.net.au] has joined #openttd 22:32:18 <Bjarni> yeah 22:32:36 <Bjarni> but stopping that fast risk breaking wheels and tracks 22:32:56 <Biff> ah, so it can derail? 22:33:09 <Bjarni> no, they just break, like they get uneven 22:33:13 <Biff> but that means a fully loaded train can stop faster then an empty one? 22:34:02 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 22:34:10 <Bjarni> no, at full load, the mass to stop is bigger, so the braking distance will be longer (if changed) 22:34:35 <Biff> true, but it should have greater friction 22:35:40 <Bjarni> but adding cars can reduce braking distance. They just need to brake better than the rest of the train since the resulting braking distance is kind of the average of all cars (not the average, but close to) 22:36:11 <Bjarni> you can't really use the increased friction to anything when braking 22:36:41 *** BFM [~chatzilla@CPE-203-51-12-210.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 22:36:45 *** BFM_ is now known as BFM 22:36:56 <Bjarni> because it's like you double the braking power if you triple the weight (freight car) so the resulting braking distance is increased 22:39:52 <Biff> i see 22:40:05 <Biff> you know alot about trains ;) 22:43:22 <Bjarni> I know ;) 22:46:42 <Smoovious> either trains, or physics 22:46:54 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Quit: Whoopsy] 22:47:34 <Smoovious> there isn't a big friction window with trains to begin with, so it doesn't take much force before you overcome friction and have wheelslip issues 22:48:43 <Smoovious> also gotta figure, the more cars on the train, the longer it takes for the brakes to apply, since the engines have to fill or empty the brake line for the entire train (depending on which braking method in use), and the longer the train, the longer the brake line, and the longer it takes 22:49:09 <Bjarni> yeah 22:49:26 <Smoovious> if it wasn't for the rails, trains would be jacknifing all over the place during braking 22:49:33 <Bjarni> it's easy to drive day 30 meter long trains, but when they are longer than 100 meters, you have to think about it 22:49:36 <Smoovious> since the front brakes first 22:49:44 * Smoovious grins. 22:49:51 <Smoovious> yeah, when you wanna stop, ya gotta plan ahead 22:50:56 <Bjarni> the most tricky part is to get it to brake just as much as you want it to do since you apply and wait to see the result 22:51:34 <Bjarni> depending on how even the train brakes (do all cars brake equally good) and brake system, this can be hell 22:53:12 <Smoovious> yeah... there have been a couple train simulators I've used in the past... and for a while I was either never braking enough, or locking up the brakes so hard, I came to a full stop before reaching the signal/station 22:54:01 <Bjarni> modern trains do have electronic controlled brakes to apply faster and it makes it easier to apply them as they also prevents wheelship or wheeljamming or whatever it's called 22:55:22 *** luckz [~luckz@luckz.de] has quit [Ping timeout: 480 seconds] 22:55:30 <Bjarni> <Smoovious> yeah... there have been a couple train simulators I've used in the past... and for a while I was either never braking enough, or locking up the brakes so hard, I came to a full stop before reaching the signal/station <--- then try real life and get a 92 meter train to fit in a 95 meter block 22:55:43 <Bjarni> now that's tricky 22:57:01 <Bjarni> btw simulators are totally different because then you can't feel on your body how hard you are braking 22:57:15 <Smoovious> I'd LOVE to... but I never got the chance... back in the day when I was applying for railroad work, they just weren't hiring... you had to know someone to get your foot in the door... now, I'm just not able to 22:57:30 <Smoovious> yeah, I know... they'll never replace the real thing, but for training, they have their use 22:57:30 <Bjarni> too fat? 22:58:04 <Bjarni> they started firing people if they are too fat and don't lose weight because they are afraid of heart attacks and so on 22:58:16 <Smoovious> well, I have some extra weight, but that came on when I stopped unloading trucks for a living, but still ate like I was. :D not a big deal working it off again, did it before... but I'm thinking more of a marijuana posession charge I had a few years ago :P 22:58:42 <Smoovious> nah, I'm still in good enough shape... I bike all over the city... 20 miles a day isn't unusual 22:58:57 <Smoovious> I could be in better shape tho 22:59:13 <Bjarni> marijuana.... 22:59:24 * Bjarni stops talking to the corrupted individual 22:59:35 * Smoovious chuckles. 22:59:44 <Bjarni> terrorist supporter 22:59:54 <Bjarni> that's actually how they fund their "work" 22:59:56 <Smoovious> bullshit... it was homegrown. :D 23:00:03 *** luckz [~luckz@luckz.de] has joined #openttd 23:00:22 <Bjarni> hmm 23:01:06 <Bjarni> so the fact that you spent ages nursing for it would make it a lot more like "I didn't really think about what I was doing and I never did it before" more likely? 23:01:57 *** BJH2_ [~chatzilla@e182091232.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 23:02:01 <Smoovious> not sure what exactly the question is asking, but no, I knew what I was doing... 23:02:12 *** gass [~any@81.84.150.238] has joined #openttd 23:02:30 <Smoovious> I believe in responsible use... never drive, work, or do other things if I smoked... same rules I use for drinking 23:02:40 *** BFM [~chatzilla@CPE-138-130-140-81.nsw.bigpond.net.au] has quit [Quit: Chatzilla 0.9.75 [Firefox 1.5.0.8/2006102516]] 23:03:00 <Bjarni> smoking stuff like that makes your semen nearly unusable for a whole week 23:03:20 <Smoovious> that's ok, I seldom have a use for it anyways 23:03:26 <Bjarni> which gives you an idea of how long it takes to leave the body 23:03:53 <Bjarni> also it makes me wonder how well it can gain afterwards if "attacked" like that over and over 23:05:09 *** Progman [~progman@p57A1FDA0.dip.t-dialin.net] has quit [Remote host closed the connection] 23:05:31 <Smoovious> well, it isn't like I smoke every day, every week, years straight like a lot of stoners I know... I seldom drink and I seldom smoke... I'd have to say, in the past 4 years, I got drunk probably 20 times, and toasty about 10 times... 23:06:24 *** BFM [~chatzilla@138.130.140.81] has joined #openttd 23:06:31 <Smoovious> new years, my birthday, 4th of july, a couple halloween parties, etc... 23:06:33 * Sacro_ is eating toast now 23:10:39 <Bjarni> then you got drunk probably 20 times, and toasty about 10 times more than I did 23:11:12 * Smoovious nods. 23:11:32 <Smoovious> nothing wrong with occasional responsible use... and nothing wrong with no use either 23:12:02 <Smoovious> now if I had the kind of job where I had to abstain from everything, that'd be a different story... airline pilot for example 23:12:17 <XeryusTC> gn 23:12:19 <Bjarni> or train driver 23:12:19 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 23:12:20 <Smoovious> train operator... etc 23:12:58 <Bjarni> heh, I read that as "now if I had a job" and I was about to make a because of weed reply... :P 23:13:01 <Sacro_> i thought airline pilots did drink... 23:13:05 <Bjarni> they do 23:13:14 <Smoovious> yeah, that'd be a different story and I wouldn't be drinking or smoking at all... 23:13:33 <Smoovious> some do, Sacro_... and some have got in bad trouble for it... a few even made the national news 23:14:07 <Sacro_> yep 23:14:38 <Smoovious> no, I don't have a job right now 'because of weed'... I don't have a job right now 'because my mom's blind housemate had his leg amputated and she needs extra help to take care of him, who can be around full time for him' 23:15:39 <Smoovious> so it was either she quits her top-pay nursing job of 30 years, or I quit my average-pay shipping/receiving job of 4 years during layoff season... it was no contest 23:15:57 <Bjarni> some Indian airline had a plane leaving India a few years ago and while it was in mid air, the two pilots got into a violent fight and the plane were on autopilot all the time or it would have crashed 23:16:06 <Bjarni> the pilots didn't care and got fired 23:16:21 <Bjarni> and I think they were charged for violating safety as well 23:16:22 <Smoovious> yeah, that's just insane... they shouldn't have had licenses in the first place 23:18:01 <Bjarni> how will you test if a pilot will attack the other pilot? 23:18:11 <Darkvater> peter1138: sleeping yet? 23:18:16 <Bjarni> if everything else is ok, how will you know? 23:18:18 <Darkvater> bleh, too late to do any coding :( 23:18:49 <Bjarni> Darkvater: I'm not even though I planned to go to bed early, but a certain task prevented me from doing so :s 23:18:54 <Bjarni> and I'm not talking about IRC 23:19:30 <Bjarni> Darkvater: btw what happened to the plan for 0.5.0? 23:19:50 <Darkvater> nothing, just a thing is missing and didn't have time to do it 23:19:57 <Darkvater> so it's prolly tomorrow then for RC1 23:20:13 <Bjarni> ok 23:20:34 <Smoovious> well, there is no specific 'test' for it, but you can figure out a lot how a person controls himself, just by observing how he controls himself 23:21:35 <Bjarni> Smoovious: the thing is, sometimes even the best observation fails to detect everything 23:21:46 <Smoovious> nothing you can do about some countries' licensing standards tho 23:22:18 <Bjarni> it's way too easy to get a driver license and way too hard to lose it 23:22:24 <Bjarni> makes the roads really unsafe :( 23:22:38 <Smoovious> yeah, I'll agree with that... 23:22:51 <BFM> What country? 23:22:57 <Bjarni> all of them 23:23:01 <Smoovious> I know a few people I will never get into a car with... 23:23:21 <Smoovious> the US is certainly way too easy 23:23:24 <Bjarni> train drivers have to pass a test every 4th year or they are forced to stop driving 23:23:48 <BFM> Australia is different... currently changing it's laws to tougher licencing... but so far, they've only quadrupled the COST of getting a licence. Kids are still dying in hi-powered Skylines etc. 23:23:49 <Smoovious> I think a person shouldn't get a drivers license unless they pass 100% of the test... 23:23:59 <Darkvater> gn all 23:24:02 <Smoovious> I saw so much crazy shit when I was driving a cab 23:24:13 <Bjarni> but for cars, it's ok if you passed a test when you were 20 and if that person is 70 now.... the traffic and signs really changed in the past 50 years and nobody told the new rules to that driver 23:24:13 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 23:24:19 <Bjarni> night Darkvater 23:24:30 *** ThePizzaKing [~jeff@c211-28-167-179.eburwd2.vic.optusnet.com.au] has joined #openttd 23:24:33 <BFM> lol, Smoovious, front row seats to people sticking it in eh? Bah, you'd have to clean up aftwards though :( 23:24:40 <Smoovious> should have to retake the test at least every 10 years 23:25:09 <Bjarni> taxi driver, eh? 23:25:24 <Bjarni> then you run red lights and drive 70 where the limit is 50, right? 23:25:28 <Smoovious> yeah, did that for a few years... loved it, would like to do it again 23:25:31 <Smoovious> hell no 23:25:50 <Bjarni> then you aren't like the taxi drivers here 23:25:51 <Smoovious> taxi drivers who do that don't stay taxi drivers for long... 23:26:01 <Bjarni> amazingly they do here :( 23:26:38 <Smoovious> most of us don't take those kinds of chances with our livelihood... here in Michigan, you get your license revoked when you get 8 points on your license within 6 years... but you lose your taxi license at 6 points 23:27:05 *** gass [~any@81.84.150.238] has quit [Quit: Leaving] 23:27:18 *** Sacro_ [Ben@adsl-83-100-235-72.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 23:27:21 *** Sacro__ [Ben@adsl-83-100-235-72.karoo.KCOM.COM] has joined #openttd 23:27:40 <Bjarni> and how hard is it to get a point? 23:27:56 *** BobingAbout [~BobingAbo@adsl-83-100-187-176.karoo.KCOM.COM] has joined #openttd 23:27:58 *** BobingAbout [~BobingAbo@adsl-83-100-187-176.karoo.KCOM.COM] has quit [] 23:28:12 <Smoovious> well, if you get a ticket for going 5-9 mph over the speed limit, that's a point... do it in a construction zone, that's another point, plus your fines are doubled... 23:28:22 <Smoovious> get caught doing 70 in a 55 zone, 3 points right there 23:28:49 <Bjarni> now that actually sounds like it's a system that got a chance of working 23:28:52 <Smoovious> cause an accident? that's 2 points just for that, not counting what else you get connected to it... 23:29:24 <Bjarni> here you have to go 70% faster than the limit to get a point 23:29:40 * Smoovious nods. 23:30:10 <Bjarni> still some people manage to get the 3 points it takes to be forced to take another test 23:30:22 <Smoovious> so, say I'm tooling down the freeway at 100kph, I won't even get a point until I reach 170kph? 23:31:08 <Bjarni> there is a special rule that nomatter what the speed limit is, if you go 160 or faster, it's will not affect the point system, but it will act like you got 3 points 23:31:30 * Smoovious nods. 23:31:35 <Bjarni> so if you already got some, they will not go away even if you pass the test 23:32:06 <Smoovious> different states here have different rules... 23:33:00 <Bjarni> you also get a point if you run a clearly red light (didn't just change, but really red) or pass a railroad crossing when signs of an incoming train is given 23:33:09 <Bjarni> people fail that 23:33:21 <Bjarni> I don't get how people can fail that, specially the last one o_O 23:34:02 <Smoovious> yeah, that's something that needs to be done... better RR crossing protection... they keep complaining about how much it would cost... yet there are places like Chicago, who seem to have no trouble gating both sides of the road, and also lowering small gates at the sidewalk too 23:34:11 <Bjarni> the only really serious accident with a vintage train in Denmark was a guy, who failed to stop at a crossing even though it was fully working and the train hit him with 90 km/h 23:34:19 <Bjarni> the car were 10 cm wide afterwards 23:34:22 <Smoovious> so what if it costs money... everything costs money...it needs to be done, just do it 23:35:43 <Bjarni> a lot of people aren't careful anymore 23:35:44 <Smoovious> at least the one good thing about most of our signals here right now is if we have a power outage, the affected signals automatically lower and stay lit the whole time... 23:36:17 <Bjarni> you mean they got batteries? 23:36:28 <Smoovious> most of em do, yeah 23:36:34 <Bjarni> nice 23:36:36 <Smoovious> can't speak for other locales tho 23:37:04 <Smoovious> they have electronic bells instead of the old glanging bells, and at the top, small solar panels keeping them charged up... 23:37:19 <Smoovious> got rid of the old lighting, and the lights are LED based now 23:37:57 <Bjarni> we got some railroad crossings that can run on battery as well. I heard a story about one, that was cut off for a really long time and it was tricky to fix the problem so as a result, they added a mobile generator to it to ensure that it would keep working 23:38:06 <Smoovious> well, I take some of that back... it is the CSX lines around here like that now (old Chessie System)... the Norfolk Southern line (old Conrail) and the old GT line still have the older signals 23:38:42 <Smoovious> except in a couple crossings where they were replacing the grade anyways 23:39:02 <Smoovious> but CSX went through replacing signals specifically... not just when they got around to it like the other two 23:39:20 <Bjarni> it's really expensive to replace, build and maintain crossings 23:39:22 <Smoovious> they're better... but they're still not as good as they could be 23:40:06 <Smoovious> yeah, but it is more expensive to build and maintain trains. :) so they should be able to put it in the budget, and adjust their revenue and operating costs appropriately 23:40:07 <Bjarni> I would not pay for replacing an old crossing if they aren't a lot cheaper to operate 23:40:13 <Smoovious> just cost of doing business 23:40:54 <Bjarni> crossings are so expensive to maintain that it's actually sane to invest in a bridge for the road instead 23:41:11 <Smoovious> true... not always practical tho... 23:41:24 <Smoovious> especially through the city 23:42:09 <Bjarni> I think it's something like 0k each year for each crossing if nothing breaks and then we got the adding stuff when something breaks and needs to be fixed 23:42:38 <Bjarni> but it depends on what level of safety you want 23:42:39 <Smoovious> here, I think the city takes some of the cost of that too... 23:42:47 <Smoovious> after all, they're both using it. :D 23:43:24 <Bjarni> crossings where the train just use the horn and there is a sign on the road saying "look out for trains" are somewhat cheaper 23:43:27 <Bjarni> but less safe 23:43:37 * Smoovious chuckles, "somewhat. :D" 23:44:07 <Smoovious> tho it should occasionally take care of that idiot who always insists on driving down the street, thumping his hip-hop all the time day and night 23:44:11 <Bjarni> they are most often used for really local traffic, like access to a single house 23:44:34 <Smoovious> yeah, or an endpoint, where the train would be crawling along anyway 23:44:43 <Bjarni> or both 23:45:42 <Bjarni> we got a forest around here with a lot of crossings like that. They are only used for the people, who cut trees (and they get special instructions) and people visiting the forest either on foot or on bikes 23:45:57 <Bjarni> no lumberjacks have ever been hit 23:46:31 <Bjarni> but some people are just so stupid that avoiding hitting them is an impossible task 23:47:06 <Smoovious> yeah, but in their defense, lumberjacks are used to always being aware of their surroundings too... a lumberjack with blinders on isn't a lumberjack for very long 23:47:30 <Bjarni> I mean, I saw this guy. He was jogging though the forest and came close to the railroad. He didn't watch out for trains and appeared to ignore the horn and was less than a meter from getting hit 23:47:42 *** Zahl [~SENFGURKE@p549F2E65.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 23:48:19 <Bjarni> how do you protect the railroad from having accidents with people like that??? 23:48:27 <mikk36|lap> Bjarni, why is browsing SVN so slow ? 23:48:36 <Smoovious> did you ever see this video, about a commuter rail station... one train was stopped,,, another train unseen, was coming through (probably express), and there were people crossing over the tracks... and one lady didn't look until it was too late, and got hit... 23:48:53 <Bjarni> mikk36|lap: I don't know 23:49:13 <Smoovious> not exactly sure what kind of engines they were, but they reminded me of the old streamlined A/B unit type engins 23:49:24 <Bjarni> Smoovious: yeah, but I try not to think about it 23:50:24 <Bjarni> I know about a lot of accidents and close encounters, but if I think about them all the time... 23:50:33 <Bjarni> I mean what should I be able to do about it? 23:50:45 <Bjarni> and I should still be driving 23:50:56 <Smoovious> the couple engineers I know do a lot of drinking on their off days... one of em was telling me that every run he makes, he sees so many people taking chances... the stress gets to him so much he was in therapy, and he was probably going to quit in a couple years... 23:51:14 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 23:51:36 <Smoovious> he isn't the same guy he was when we met, before he became a driver... 23:51:41 *** tokai [~tokai@p54B81EF1.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:51:41 <Smoovious> took a lot out of him... 23:51:47 <Bjarni> I know of a railroad, who hit 3 people in 2 years and they all died.... against all odds, it was the same driver each time 23:53:04 <Bjarni> I think about it like we can't safe all morons and if I ever hit anybody, it's a moron... what else can I do? 23:53:46 <Bjarni> if there is a person on the tracks 100 meters in front of me and it takes 400 meters to stop and the person ignores the horn, there is nothing to do 23:53:56 <Bjarni> luckily that never happened to me 23:53:57 *** tokai [~tokai@p54B82248.dip0.t-ipconnect.de] has joined #openttd 23:54:00 *** mode/#openttd [+v tokai] by ChanServ 23:55:18 <Smoovious> yeah... but it doesn't stop you from the pain of it... watching it happen, seeing it coming, and not being able to do a damned thing about it but watch and blare the horn 23:56:14 <Smoovious> can you believe some people actually blame the train operator for not swerving out of the way, and just don't get why they can't no matter how you try to explain it to them? (wanna take their license from them and chop it up with scissors) 23:56:38 <Smoovious> smoke brb 23:56:39 <mikk36|lap> Bjarni, u're a train-driver ? 23:56:58 <Bjarni> only as a hobby 23:57:12 <mikk36|lap> explain pls 23:57:58 <Bjarni> if you do it commercially, you get some fine new trains, if you do it as a hobby, then you got some old junk with historical value to fix before they can drive 23:58:54 <Bjarni> but they can actually be fixed into becoming somewhat reliable and look great 23:59:08 <mikk36|lap> a suggestion about menus 23:59:15 <mikk36|lap> for example in tgp menu 23:59:23 <mikk36|lap> if i click a selection rolldown 23:59:38 <mikk36|lap> it would be nice if i click somewhere else 23:59:51 <mikk36|lap> somewhere else while the else is not a button 23:59:56 <mikk36|lap> and that the rolldown would then close