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00:00:18 <Eddi|zuHause2> rather say east and west germany 00:00:27 <Eddi|zuHause2> then really everyone should know what is meant 00:00:41 <Bjarni> _MVV_: so what do you say about the quote about fleeing from east to west and not the other way? 00:01:27 <MeusH> _MVV_ they tend to blame Chechnya 00:01:30 <MeusH> for many things 00:01:31 <MeusH> IIRC 00:01:44 <MeusH> to cover their business 00:01:53 <MeusH> a typical soviet "integration" 00:02:07 *** KritiK [~Maxim@ppp85-140-204-228.pppoe.mtu-net.ru] has quit [Ping timeout: 480 seconds] 00:02:38 <Bjarni> _MVV_: are you still here? 00:02:57 <MeusH> the easiest way to unite (dumb - but you're not dumb as you have some outlook) society is to find an enemy 00:03:22 *** MVV [54321@91.145.204.108] has quit [Ping timeout: 480 seconds] 00:03:23 <MeusH> do you remember raid on Moscow theater? 00:03:24 <MeusH> hmm 00:03:27 <MeusH> he's not here 00:03:50 <Eddi|zuHause2> _MVV_ is still here 00:03:55 <Bjarni> KGB detected our conversation and disabled his connection 00:04:00 <Bjarni> he will time out 00:06:06 <MeusH> pretty credible 00:06:17 *** qweqwe [sfdsfdf@212.58.175.210] has joined #openttd 00:06:23 <qweqwe> Meush there are no repressions like 70 year ago :) 00:06:38 <qweqwe> oh f%cking connection .... 00:06:47 <MeusH> and who are you queqwe? MVV? 00:06:51 <Eddi|zuHause2> it's really the KGB ;) 00:06:53 <Bjarni> I think so 00:06:58 <Bjarni> he got the same IP 00:06:59 <HMage> there's no KGB. 00:07:03 <HMage> it's called FSB now 00:07:07 <Bjarni> on the other hand, KGB took over 00:07:11 <MeusH> it's MVV in disguise! 00:07:18 <qweqwe> ^) 00:07:23 <Bjarni> yeah, but MeusH reacts more funny to reading KGB 00:07:43 <Bjarni> I once gave him a shock by writing KGB :P 00:08:05 <Vikthor> There is still KGB, but only in Belarus 00:08:13 <Bjarni> besides new name... same people, same work and same means of operation 00:08:17 *** _MVV_ [~54321@212.58.181.208] has quit [Ping timeout: 480 seconds] 00:10:34 *** _MVV_ [sfdsfdf@212.58.171.87] has joined #openttd 00:10:59 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 00:11:11 <Bjarni> Belarus is an odd country regarding the red politicians here. They are really red, but they went to Belarus to protest 00:11:31 <Bjarni> if I recall correctly, some of them got arrested 00:12:03 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 00:12:03 <Bjarni> !logs 00:12:17 <Bjarni> _MVV_: you should really keep up to date with what is written in here 00:12:24 <Bjarni> that's why we got the log thing 00:12:53 *** MVV [~a@212.58.170.167] has joined #openttd 00:13:02 <Bjarni> MVV: are you here this time? 00:13:12 <MVV> i hope 00:13:16 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 00:13:16 <Bjarni> !logs 00:13:19 <Bjarni> read up 00:13:45 <Eddi|zuHause2> so... how do i mount this thing properly? 00:13:58 <MVV> some problems with modem i suppose ... 00:14:14 <Biff> Eddi|zuHause2: mount what? 00:14:15 <Bjarni> you place a saddle on a house and place it on top of that saddle 00:14:21 <Bjarni> then it's mounted correctly 00:14:27 <Eddi|zuHause2> my rescued HD copy 00:14:31 <MeusH> Bjarni: noone protests in Belarus... or, if someone does, gets jailed 00:14:48 <Biff> did you dd the whole partition? 00:14:48 <Bjarni> it was during the unrest there 00:14:57 <Bjarni> and as I said, I think they got arrested 00:15:01 <Eddi|zuHause2> i dd'ed the whole HD 00:15:05 <Eddi|zuHause2> including partition table 00:15:15 <Eddi|zuHause2> which might be a problem 00:15:19 <Biff> ah 00:15:36 <Biff> i was thinking about that earlier today, how one could mount it 00:15:50 <Biff> only way i know is dd back to another disk 00:16:02 *** qweqwe [sfdsfdf@212.58.175.210] has quit [Ping timeout: 480 seconds] 00:17:24 *** _MVV_ [sfdsfdf@212.58.171.87] has quit [Read error: Connection reset by peer] 00:17:37 <Eddi|zuHause2> there's something about loop devices 00:17:49 <Biff> ah, true 00:18:06 <Biff> yep, thats correct 00:18:09 * Sacro_ gives Bjarni a chrismas kiss 00:18:24 *** Aracirion [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has joined #openttd 00:18:33 <Biff> Eddi|zuHause2: http://edseek.com/~jasonb/articles/linux_loopback.html 00:18:34 *** ChrisM87 [~ChrisM@p54AC7AEA.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 00:19:51 <Eddi|zuHause2> yeah, i think i'm onto it ;) 00:21:07 <MeusH> :o 00:22:07 <MeusH> we're talking about KGB and they kiss and dance eachother on #tycoon 00:22:28 <MVV> wow MeusH chchnya's criminals DO terracts and they confirm it; do you remember few years ago they have captured a school on the 1st of September? i saw video from that school; chechen's idiots not only got few thousands of children, they recorded it on video and at the end they exploded few hundred of children and their parents in that school; and that was not the only terract; or you want to say that russian government places bombs in supermarkets to blame innoc 00:22:30 <MVV> ent chechya's criminals? 00:23:59 <MeusH> These were chechnyans 00:24:11 <MeusH> at least I haven't heard anyone telling the opposite 00:24:25 <Bjarni> <MeusH> we're talking about KGB and they kiss and dance eachother on #tycoon <-- well, they enjoy life now and we might uncover plots and prevent disasters from happening in the future.... who is spending their time best when you see it in the long run? 00:24:26 <MeusH> and what they did was horrible 00:24:28 <Bjarni> me 00:24:40 <Bjarni> reason: I'm multitasking and making something else as well 00:24:51 *** Sacro_ was kicked from #openttd by Bjarni [die you homosexual pig] 00:24:58 <MeusH> :D 00:25:18 <MVV> how many terracts do Irak or Iran in USA ? much more chechnya does in Russia; every month they explode some people in markets, cinemas; they even captures building in Moskow 00:25:28 <MeusH> MVV, maybye you're the one who knows, was there only one terrorist who survived? 00:25:29 *** Sacro_ [Ben@adsl-83-100-195-194.karoo.KCOM.COM] has joined #openttd 00:25:35 <Sacro_> hmm... i appeared to leave the channel 00:26:18 <ln-> MVV: and russia attacked chechnya because of those terrorist acts? 00:26:52 <MeusH> yeah RVV, how do you think, why there are wars? 00:27:06 <Bjarni> or did they retaliate with terrorist attacks after they were attacked by Russia? 00:27:36 <MeusH> but to be honest, Russian's rescue mission was awful, as always. They could have killed terrorists without that loss of children 00:27:55 <MeusH> but in Moscow theater, it was definately Russian fault 00:28:04 <MeusH> they used poisonous gas instead of tearing gas 00:28:06 <MeusH> or whatever 00:28:12 *** Aracirion is now known as Muhammad 00:28:17 <Muhammad> so its politics now? 00:28:22 <MeusH> they killed everyone, both terrorists and hostages, instead of just terrorists 00:28:29 <MeusH> yeah Muhammad :) 00:28:43 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom] 00:28:44 <Muhammad> Godless people always maake war 00:28:54 <Wolf01> 'night 00:28:56 *** Wolf01 [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [] 00:29:04 <MeusH> goodight Wolf01 00:29:05 <MeusH> hmm 00:30:00 <Bjarni> they actually had a serious problem. They new that the building were full of bombs. A theory is that the tape holding a bomb failed due to high temperature and it fell and exploded. The sound made all the children run because they thought that they were going to kill all of them at that time and the terrorists started shooting at the children because they lost their hostages and didn't want them to run away and the Russians had to s 00:30:01 <Bjarni> tart shooting because there was fired upon the children 00:30:10 <Bjarni> we will never know if that were the true events though 00:30:22 *** _MVV_ [~a@212.58.183.135] has joined #openttd 00:30:27 <_MVV_> russia never just attacked chechnya! they do their missions of neutralize specific criminals and criminal groups; they just do planned acts and don't 'attack' chechnya for pleasure 00:30:28 <Naksu> mushrooms 00:30:30 <MeusH> ln- AFAIK they wanted to control Kaukas, and Chechnya was on their way 00:30:51 *** MVV [~a@212.58.170.167] has quit [Read error: Connection reset by peer] 00:31:08 <Bjarni> _MVV_: is this the usual stability of your connection? 00:32:32 <Bjarni> we lost him again 00:32:48 <MeusH> _MVV_, allright, russians say they neutralize enemies of the Motherland. But let's go back to the roots, I'd like to know how do you think it started 00:32:54 <_MVV_> do you russian 'mission mistakes' was planned? why? for what? for you speaking about it ? 00:33:00 <Bjarni> no we didn't 00:33:07 <Bjarni> he just didn't answer me 00:33:15 <Naksu> actually russia attacked chechnya since they didnt see chechnya having a "right" to secede from the soviet union as it had not been an independent state before becoming a part of the soviet union :) 00:33:16 <_MVV_> no this disconnections are very strange i never had such 00:33:23 <CIA-1> rubidium * r7559 /trunk/order_cmd.c: 00:33:23 <CIA-1> -Fix (FS#456): clicking the 'Full Load' button when the 'current' order is 00:33:23 <CIA-1> selected in the Order GUI and one has instructed the train to go to the depot, 00:33:23 <CIA-1> via the button in the Train View GUI, changed the depot order by switching from 00:33:23 <CIA-1> 'service at depot' to 'stop at depot' and vice versa. 00:33:42 <MeusH> you see, there are no Danes attacking Germans or vice-versa - why would two countries attack eachother? 00:34:10 <Eddi|zuHause2> germans and danes have a long history of fighting each other 00:34:16 <Bjarni> Hitler attacked us in 1939... and you stole land from us in 1864 00:34:22 <MeusH> I don't think Chechnyans attacked Russia, because they know Chechnya is a small country and Russia has hundreds of nukes 00:34:51 <_MVV_> because chechnya is musulman country and musulmans always do harm to us - that is truth and it has no explanation 00:35:11 <Eddi|zuHause2> yeah, prussia fighting against denmark in 1864 was a provocation against austria, to drive them out of the german federation 00:35:25 <_MVV_> chechnya's didn't attacked !!!! and russia didn't !!!! read what i write !!! 00:35:28 <Vikthor> Eddi|zuHause2: Well probably any nation has long history fughting the others 00:35:32 *** Jango [~daniel@puritan.demon.co.uk] has quit [Ping timeout: 480 seconds] 00:35:33 <MeusH> well, I meant small fights in current times 00:35:35 <Eddi|zuHause2> it was a step to form a united germany 00:35:43 <_MVV_> chechnya do teracts and russia killl specified criminals ! 00:36:04 <Bjarni> we got some of the land back in 1920, but the Slevig-Holstein is lost forever :( 00:36:09 <_MVV_> there are no 'attacks' ! there is no war ! 00:36:10 <Eddi|zuHause2> and austria could not be part of a united germany without loosing it's rule over hungria and half the balkan 00:36:14 <Bjarni> you guys stole our first railroad and our channel 00:36:26 <Vikthor> _MVV_: Criminals? Like the whole Grozny? 00:37:00 <Eddi|zuHause2> so attacking denmark was a trick of Bismarck to force austria into a war 00:37:08 *** Laukei [~loki@7.Red-88-7-71.staticIP.rima-tde.net] has joined #openttd 00:37:16 <Eddi|zuHause2> (especially to make austria declare the war) 00:37:30 <Eddi|zuHause2> he later did something similar with france 00:37:43 <_MVV_> all the innocent people was evacuated from groznii and all people passed personality verification and criminals stayed and 00:37:43 <Bjarni> that's all the more reason to give us back our land. It appears you didn't even want it :P 00:37:44 <MeusH> _MVV_, I don't want to make enemies, or make OpenTTD loose a player, but when Russia finishes with Chechnya, they'll "neutralize targets" in Georgia, then Belarus, Ukraine... Poland? 00:38:11 <_MVV_> and those guys had a loooot of weapon; too lot for innocent people 00:38:12 <Eddi|zuHause2> err, i think you got some of the land back after WW! 00:38:21 <Eddi|zuHause2> WW1 00:38:49 <Bjarni> 1920, but look at a map. Kiel used to be in Denmark 00:38:59 <Bjarni> right until 1864 00:39:24 <Bjarni> in fact Hamburg was pretty close to the border 00:40:08 <_MVV_> MeusH you don't want to see facts ! you only can say some generalized and mooked things wihtout any provementss 00:40:15 <MeusH> when Tsars were expanding borders of Russia, they incorporated Georgia, Chechnya and other regions into Russia. But citizens of these places found their nationality and didn't want to be in Russia 00:40:24 <Eddi|zuHause2> imagine what the world would look like if germany did not unite in 1871 00:40:26 <MeusH> okay, is what I said ^ a fact? 00:40:46 <MeusH> yes _MVV_ they have weapons indeed 00:41:17 <_MVV_> NeusH you overwinds facts 00:41:18 <Bjarni> Eddi|zuHause2: impossible because then Hitler would not have gained power 00:41:39 <MeusH> _MVV_ please tell me the facts 00:41:57 <Eddi|zuHause2> i think we'd have seen another Napoleon instead 00:42:13 <_MVV_> NeusH i just explained situation in Groznii but you and such as you see my words and tomorrow you'll forget it 00:42:27 <_MVV_> you know only what you want to know 00:42:53 <Bjarni> http://www.lib.utexas.edu/maps/historical/ward_1912/denmark_1864.jpg <-- map of Denmark before Prussia stole the land in 1864 00:43:35 <Bjarni> now the boarder is just north of Flensburg 00:43:40 <_MVV_> i tell you facts all the discussion and you tell nothing but ' fine words' 00:44:14 <MeusH> can I compare WWII Poland to Chechnya? There were lots of weapons Warsaw, too. We didn't want to be ruled either by Germans or Soviets. So we did the killing. The soviet army waited for germans to kill Poles, and then they moved to Warsaw saying they liberated the city. Motherfuckers. This is why Poles hate Ruskies, too. Soviet army was welcomed to Warsaw, we could kill nazis with help of Red Army easily! 00:44:21 <Eddi|zuHause2> yeah, flensburg is the most northern city of germany now 00:44:42 <Eddi|zuHause2> it is "famous" because it holds the index of traffic-violators 00:44:55 *** Jango [~daniel@puritan.demon.co.uk] has joined #openttd 00:45:24 <Bjarni> well, you can see that the old boarder is nowhere near Flensburg 00:45:29 <MeusH> okay _MVV_, so you said that: innocent people were evacuated from Georgia and terrorists stayed. You also said that they have lots of weapons. They are muslims and they do harm to Russia 00:45:32 <MeusH> is that what you said? 00:45:50 <MeusH> and I hope I will remember this conversation. I'm intrested in history 00:45:59 <_MVV_> waited ??? you just let german pass through you country 00:46:46 <Bjarni> I fail to see how you can evacuate a population without evacuating terrorists 00:47:00 <MeusH> _MVV_ their power was unstoppable 00:47:08 <Bjarni> terrorists prefer to hide in populations as defence. You can't shoot what you can't find 00:47:09 <MeusH> I'm talking about Warsaw Uprising in 1942 00:47:16 <Eddi|zuHause2> http://upload.wikimedia.org/wikipedia/commons/6/6c/Deutscher_Bund.png <- map of "Germany" at that time 00:47:18 <_MVV_> Germans occupied your country and Russia is guilty of it ? 00:47:24 <MeusH> Nazis controlled the city for three years, since 1939 00:47:28 <MeusH> no 00:47:30 <MeusH> no MVV 00:47:40 <MeusH> maybye I said too little about it 00:47:53 <MeusH> I was talking about the uprising 00:47:54 <_MVV_> ok explain your words 00:48:19 <MeusH> we wanted to get rid of Germans who stationed in Warsaw 00:48:33 <MeusH> Russia also wanted to get rid of Germans 00:48:40 <Eddi|zuHause2> actually, Germany and Russia mutually agreed to splitting up Poland between them in a secret contract 00:48:56 <MeusH> yeah Eddi 00:49:06 <Eddi|zuHause2> at the line that is now the eastern border of poland 00:49:13 <MeusH> There was a ghetto in Warsaw 00:49:26 <MeusH> many uprisers came from ghetto 00:49:39 <Bjarni> it was a really poor one 00:49:42 <_MVV_> what was going before "Great Patriotic War" was not our problem because that was your problems and Germany has signed pact of unattaqking of USSR 00:49:46 <Bjarni> even before the Germans arrived 00:49:51 <MeusH> anyway, we've been collecting and creating weapons, preparing to kill german stationing in Warsaw 00:50:05 <MeusH> fights have started and lasted many days 00:50:28 <_MVV_> tell me for what Warshava was important for Russia ? 00:50:45 <MeusH> we could have won if Russian army came to the city and fight with uprisers 00:50:46 <Vikthor> To rule the Poland perhaps? 00:51:01 <MeusH> but now I'll tell you what happened 00:51:32 <MeusH> Germans put end to the uprising 00:51:54 <MeusH> they either killed or sent to death camps (=killed) citizens 00:52:14 <MeusH> when the city was empty (because everyone was either removed to death camp or killed) 00:52:22 <MeusH> The red army came to the city 00:52:25 <_MVV_> why we have to help your country? Germany lied us that it will not attack us, our country was not prepared for war 00:52:27 <MeusH> and "liberated" it 00:52:47 <Eddi|zuHause2> Bjarni: as you might notice, the "Herzogtum Holstein" already belonged to the german federation, it just was ruled by the same person that was king of denmark 00:52:49 <MeusH> as Eddi|zuHause2 said, Russians and Germans had a secret plans of doing so 00:52:57 <_MVV_> I don't say about 'liberating' 00:52:59 <MeusH> and taking control over Poland 00:53:03 *** Nigel [~Nigel@202-154-144-120.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 00:54:00 <MeusH> why we have to help your country? < Germans were your enemies 00:54:10 <Athorium> hey MeusH I finished the Renfe 446, and I maked one angle of Renfe 450... post your suggestion please ^^ 00:54:17 <MeusH> Their army suffered vast damages from the uprising 00:54:28 <_MVV_> Germany pffered us a territory - why we must refuse? 00:54:29 <MeusH> it was a great chance to get rid of Germans 00:54:52 <MeusH> Athorium, will do soon 00:54:57 <Bjarni> Eddi|zuHause2: noticed the years. The map shows borders from 1815 to 1866, which is 2 years after the land was stolen, so it was not Danish all the time 00:55:02 <Athorium> ^^ 00:55:08 <_MVV_> will you refuse if russia says, for example, that it gives you half of occupied Ukraine? :) 00:55:41 <Eddi|zuHause2> that border was there since 1815 ;) 00:55:46 <MeusH> yes. Even if I was a ruler, I wouldn't do so 00:55:52 <_MVV_> GERMANY WAS NOT ENEMY !!!! we had 'non-aggression pacts' 00:55:53 <Eddi|zuHause2> this is not an argument 00:55:55 <MeusH> because only bastards do so 00:56:07 <MeusH> MVV these were secret pacts 00:56:12 <MeusH> officially you were enemies 00:56:27 <MeusH> and by the way, who killed Polish officers in Katy?? 00:56:28 <Eddi|zuHause2> no, ukraine was "affiliated" with germany 00:57:07 <_MVV_> maybe officialy we were enemies but did we promised you help with war against Germany ? 00:57:12 <Vikthor> _MVV_: The point is that Poland wasnt occupied at that time, USSR attacked Poland before it capitulated to Germans 00:57:21 <MeusH> _MVV_ sorry, but only bastards take over a country, remove it's culture, instead of living in peace 00:57:45 <MeusH> MVV: it's sure that one would attack an enemy, especially if had a chance 00:58:00 <MeusH> but believe me, Russian tanks were on the outskirts of Warsaw 00:58:01 <_MVV_> woooow Eddi|zuHause2 and Vikthor - write fiction-books !!! 00:58:06 <MeusH> you could kill all germans 00:58:15 <MeusH> and have Poland for yourself 00:58:21 <MeusH> but you had a non-agression pact 00:58:27 <MeusH> you waited for nazis to kill poles 00:58:34 <MeusH> and then you came to an empty city 00:58:53 <_MVV_> did we kill polidsh people? 00:58:59 <MeusH> no 00:59:05 <_MVV_> in such amounts as German forces 00:59:20 <Vikthor> MeusH: During Warszav uprising the non-agression pact was long dead 00:59:28 <MeusH> Eddi|zuHause2, ukraine was forced to be with germany. Anyway, both germans and russians killed many ukrainians. Ukranie was the country that suffered much, and noone spoke about that 00:59:52 <Eddi|zuHause2> there's a reason why i put it in "" 01:00:00 <Born_Acorn> #openttd has been Godwinised! 01:00:00 <MeusH> oh, yes 01:00:01 <Born_Acorn> Noooooooooo 01:00:08 <_MVV_> MeusH you say toooo strange things about Ukraine 01:00:19 <Born_Acorn> Ukraine has a U in it! 01:00:19 <_MVV_> I can very surprise you but sorry not now 01:00:28 <Born_Acorn> U is a strange and rarely seen letter! 01:00:28 <MeusH> _MVV_: The point is, you did nothing. Instead of killing Nazis and winding Red Flags in western Poland, you waited for Warsaw to become a ghost city 01:00:45 <_MVV_> i must learn how to solve integrals :) 01:01:18 <MeusH> _MVV_ I think out conversation would only spark more tensions 01:01:22 <_MVV_> MeusH I agree but i don't see in t nothing so awful 01:01:27 <_MVV_> :) 01:01:31 <MeusH> our political views seem to be highly opposite 01:01:54 <Bjarni> is now the time to say "see you in battle"? 01:02:09 <_MVV_> yeah I 'll tell you few words about Ukraine in WW3 but not now 01:02:12 <MeusH> my grandfathers and parents were taught the same, believe me 01:02:16 <_MVV_> :) 01:02:22 <MeusH> russians = good, germans = bad 01:02:29 <_MVV_> WW@ :))) 01:02:31 <MeusH> they were told lies about war 01:02:43 <_MVV_> i wanted to say WW2 01:03:17 <MeusH> and they were forced to have outlooks similiar to your - if there's a chance, crush the country, kill citizens, steal everything possible 01:03:30 <MeusH> and I'm sorry to everyone supressed by communism 01:03:34 <_MVV_> MeusH please let stop discussing and move it on the next 'evening' :) i'm very busy 01:03:42 <MeusH> ok :) 01:03:55 <Vikthor> OK, gentlemen, I wish you good night 01:04:01 <MeusH> goodnight Vikthor 01:04:13 <_MVV_> let give people opportunity to speak about OTTD :) 01:04:19 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 01:04:20 <_MVV_> goodnight :) 01:04:37 <Bjarni> _MVV_: did you ever answer my question... why did people flee from East Germany to West Germany and not the other way? 01:04:37 <Eddi|zuHause2> Bjarni: after WW1 there was an election in schleswig, wether to go to denmark or germany, in northern schleswig (north of the current german border) there was a majority for denmark, and in southern schleswig (between the current german border, and the border to holstein (the red line on that map) was a majority for germany 01:04:48 <_MVV_> besides my name is also Victor :) 01:05:17 <_MVV_> Bjarni i've stopped discussion for now 01:05:32 <Bjarni> but you didn't answer me before :( 01:05:59 <_MVV_> sorry, but i don't know anything about splitting of Germany 01:06:35 <MeusH> goodnight _MVV_ :) 01:06:37 <Eddi|zuHause2> i think in southern schleswig there is still a group of danish heritage, that has special political rights (like a party that is not subject to the 5% rule for the "Landtag" [parliament] of schleswig-holstein") 01:06:39 <Bjarni> the point is: why did people free from USSR into the west and not the other way? 01:07:04 <_MVV_> I'll discuss with my father - he may nkow something about that/// but I willnot just repeating his words ! I tell only facts 01:07:11 <MeusH> okay 01:07:20 <MeusH> see you next night :) 01:07:28 <MeusH> I hope we can talk more 01:07:28 <Bjarni> Eddi|zuHause2: yeah, I know about the minority (they tend to be leftist for some reason) and the election 01:07:29 <_MVV_> seeyou 01:07:30 <MeusH> calmly 01:07:35 <_MVV_> :) 01:08:09 <Bjarni> also that before the election, people were moved from Germany into Holstein to vote for Germany 01:08:11 <_MVV_> i must have a rest - my eyes almost don't see text ... 01:08:21 <MeusH> have a good sleep 01:08:24 *** _MVV_ is now known as MVV_away 01:08:46 <Eddi|zuHause2> but like i said, holstein already belonged to the german federation before that war 01:08:53 <MeusH> poor guy :( Simply, noone was stupid enough to go to USSR. Was it ever possible? People were running away as far from USSR as possible 01:09:04 <Eddi|zuHause2> it was just under rule of the danish king 01:09:39 <Eddi|zuHause2> it was not a rare event that german countries were ruled by people from outside of germany 01:09:47 <Eddi|zuHause2> like hannover was under the rule of the english king 01:10:04 <Eddi|zuHause2> (or actually, the english king was from hannover) 01:10:31 <MeusH> yeah :) I'm wondering how many brites know something about roots of their queen? 01:10:47 <Bjarni> not that many 01:10:55 * MVV_away will stay on this channel to log it in local file and analyze it ... debates of peoeple from different European countries seem to be very interesting for everybody 01:11:04 <Bjarni> it's rare to know about even your own origin 01:11:05 <MeusH> :o 01:11:08 * MVV_away is far away ... 01:11:42 <MeusH> but I mean, I think most of the world besides Britain knows that their royal family are germans 01:11:46 <Bjarni> he is not an FSB spy... because then he would not have told us 01:11:53 <Bjarni> yet FSB might access his HD 01:12:04 <Muhammad> bah, those who disbelieve and die while they are disbelievers, on them shall be the curse of Allah and of the angels and of men all together. 01:12:24 <Bjarni> Muhammad: ??? 01:12:26 *** tokai [~tokai@p54B83F79.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:12:54 <Muhammad> the case of those who disbelieve is like the case of one who shouts to that which hears naught but a call and a cry. They are deaf dumb and blind - so they do not understand. 01:13:13 <Muhammad> Those who disbelieve - their possessions and their children shall not avail them at all against Allah; and it is they that are the fuel of the Fire. 01:13:44 <Muhammad> as for those who disbelieve, I will punish them with a severe punishment in this world and in the next, and they shall have no helpers; 01:14:19 <Bjarni> hmm 01:14:34 <Bjarni> either we got a religious guy here or we got a troll 01:14:47 *** tokai [~tokai@p54B829BE.dip0.t-ipconnect.de] has joined #openttd 01:14:50 *** mode/#openttd [+v tokai] by ChanServ 01:15:09 <Muhammad> a troll? 01:15:13 <Eddi|zuHause2> but like i said, the main result of the german-danish war was that schleswig fell under prussian rule, and holstein under austrian rule, which made it stick between prussian territories, far away from austria, and the conflict resulted in the prussian-austrian war in 1866 01:15:42 <Bjarni> a guy, who says stuff to see the reaction of other people 01:16:28 <Bjarni> trolls never tells what they believe themselves so there is no point in asking them questions 01:16:37 <Eddi|zuHause2> http://img.not4chan.us/t/src/1165548769653.jpg 01:16:51 <Bjarni> bad URL 01:16:53 <Eddi|zuHause2> grr... it has gone 01:17:10 <Eddi|zuHause2> well, then not ;) 01:17:42 <Bjarni> Muhammad: so why did you say all what you just said? 01:17:46 <Muhammad> um I will tell u my opinion if you ask :) but actually I apologise for interrupting .. I just couldnt say anything relevant as I was occupied elsewhere but I still wanted to say something :P 01:18:16 *** MVV [~a@212.58.176.28] has joined #openttd 01:18:41 <Bjarni> you could have decided on something a bit more diplomatic to say 01:18:47 <Muhammad> well, what I said were all quotations from the quran ... so much for muslim and tolerance 01:18:55 <Bjarni> like "hi" 01:19:00 <Muhammad> its just what comes to my mind about politics 01:19:04 <Muhammad> sorry :P 01:19:10 <Muhammad> hi 01:19:50 <Eddi|zuHause2> well, the keys are like right next to each other ;) 01:20:01 <Bjarni> starting to quote the Kuran may not be the wisest move after talking about terrorists acting in the name of Allah (at least that's their claim) 01:20:12 <Bjarni> you don't see us quoting the bible 01:20:19 <Muhammad> um 01:20:31 <Muhammad> why? 01:20:44 <Muhammad> The bible has a lot of garbage init as well 01:20:54 <Bjarni> because quoting the bible would make little sense in this case 01:21:04 <Muhammad> I didnt intend to make sense 01:21:16 <Muhammad> actually I was being very autistic 01:21:36 <Muhammad> or maybe so childish, just to attract attention 01:21:45 <Laukei> [02:15:42] [@Bjarni] a guy, who says stuff to see the reaction of other people 01:21:46 <Muhammad> and by that I destroyed your conversation ... sorry ... 01:22:09 <Eddi|zuHause2> Bible quote: 1 Kings 7:23 - And he made a molten sea, ten cubits from the one brim to the other: it was round all about, and his height was five cubits: and a line of thirty cubits did compass it round about. 01:22:20 <Muhammad> yeah maybe, although what I sayd is the result of a firm political conviction, not just to see reaction 01:22:25 <Eddi|zuHause2> (aka PI = 3.0) 01:22:26 <Bjarni> you can't destroy a conversation after it ended because people left 01:22:40 <Muhammad> oh ok 01:22:42 <Muhammad> didnt notice 01:22:46 <Muhammad> cause i didnt read it 01:22:57 <Muhammad> so i dont have to feel bad? 01:23:12 <Muhammad> a molten see? 01:23:17 <MeusH> Muhammad, what do you think about USA vs Iran confilcy? 01:23:33 <Sacro_> Conflict? 01:23:43 <Laukei> Conflict, of course 01:23:44 <Muhammad> I think no religious nutters should be invested with a lot of power 01:23:45 <Laukei> Words 01:23:56 <Muhammad> unfortunately this is a vain wish 01:23:58 <Laukei> (Hello everyone, by the way) 01:24:05 <Bjarni> I still find it a bit odd to come out of nowhere and without greeting or anything starting to quote a religious book (and this got nothing to do with what religion) 01:24:26 <Muhammad> yeah 01:24:28 <Muhammad> i said 01:24:42 *** MVV_away [~a@212.58.183.135] has quit [Ping timeout: 480 seconds] 01:24:49 <MeusH> hey Laukei 01:24:55 <Muhammad> it was autistic 01:25:04 <glx> will be hard for MVV to read logs :) 01:25:15 <Muhammad> just because everyone was talking about politics 01:25:35 <Laukei> I originally came here to engage in discussion about OpenTTD, but I stumbled upon something much more serious so just sat and lurked for a bit. 01:25:44 <Muhammad> :) 01:25:50 <Muhammad> what did u want to talk about 01:25:51 <Muhammad> ? 01:25:59 <Muhammad> I think planes suck and we need passenger destinations 01:26:03 <MeusH> Muhammad, you believe in Allah, I... believe in God, but anyway, it's the same God. What do you think about that? 01:26:18 <MeusH> am I disbeliever, too? 01:26:30 <Laukei> Muhammad: Nothing in particular, just see what the channel was like really and if it was active, and go from there. 01:26:32 <MeusH> am I a potential victim in a Jihad? 01:26:37 <Laukei> :o 01:27:00 <Eddi|zuHause2> hm... first you guys complain about the lack of bible quotes, and when i bring one up, you simply ignore it... 01:27:01 <Muhammad> everyone is a victim of jihad I'd say 01:27:08 <Muhammad> haha 01:27:14 <Muhammad> I didnt understand 01:27:16 <Muhammad> molten sea? 01:27:25 <Laukei> It was a pretty smart quote. 01:27:26 <Bjarni> <Muhammad> everyone is a victim of jihad I'd say <-- I was about to say that 01:27:28 <Muhammad> I though water was molten ice, so how can it melt again? 01:27:31 <Bjarni> even Muslims 01:27:41 * MVV feels shame of that his second days on new server and channel absolutely changed it's topic from game to politics ... 01:27:55 <MVV> *day 01:27:57 <Bjarni> don't read the bible too literately 01:27:59 <Muhammad> muslims are victims yeah 01:28:15 <Muhammad> but they also propagate it again 01:28:23 <Laukei> Heh 01:28:32 <Bjarni> I think reading the message rather than the words is the way to go 01:28:34 <ln-> now, now, islam is the religion of peace. 01:28:43 *** BJH2_ [~chatzilla@e176110019.adsl.alicedsl.de] has joined #openttd 01:28:44 <Bjarni> the? 01:28:50 <Eddi|zuHause2> Muhammad: it's about how a round object with a diameter of 10 has a surround of 30, combined with the formula of a surround of a circle, that evaluates to pi=3 01:28:52 <Bjarni> are you claiming that there are only one? 01:28:56 <Laukei> It's similar to saying that someone that gets a computer virus that gives it to you by an unsolicited email is responsible for your PC getting virused... very stretched analogy though 01:29:02 <Bjarni> so buddism is a violent one? 01:29:44 <Laukei> I mean... it could be anyone comitting a terrorist act 01:29:56 <Muhammad> at any moment, you can view a person entirely as the product of genes and environment, so there is no space for personal agency and blame 01:30:03 <Eddi|zuHause2> (i think it's about how salomon built some kind of ancient version of a swimming pool or something) 01:30:03 <MeusH> satanism is violent 01:30:11 <MeusH> lol 01:30:30 <Laukei> Unless they choose to do it willingly and aren't taught it's what you should do (which would make them mentally ill in western countries) then I'd not put blame on them 01:30:41 <Bjarni> Gestapo did so. They blew up trains in Denmark to kill passengers and blamed the resistance to get people to turn against the resistance movement... didn't really work though 01:30:42 <Laukei> Satanism's not violent really... 01:30:55 <Muhammad> well, what is will, if you believe in an immaterial form of free will then I don't understand you 01:30:56 <Laukei> It's just backwards Christianity as I understand it 01:31:04 <Muhammad> if not, then wil is shaped by genes and environment 01:31:05 <Laukei> Whereby you desire to be God. 01:31:20 *** BJH2 [~chatzilla@e176104129.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 01:31:59 <Bjarni> is the channel usually like this at night? 01:32:07 <Bjarni> talking about religion and politics? 01:32:11 <Eddi|zuHause2> the real problem with the "world religions" is, that their original reason of existance disappeared in the hundreds or thousands of years 01:32:16 <Laukei> I'd rather talk about OpenTTD... :D 01:32:19 <Muhammad> its just the second time im in the channel :D 01:32:25 <Bjarni> during the day, people tend to talk about a computer game 01:32:34 <Muhammad> haha 01:32:42 <Laukei> Bit rude to just change topic though in a relatively busy channel 01:32:44 <Muhammad> the original reason being? 01:32:53 <Eddi|zuHause2> so they have to do something different to define themself, and that is often far from reality 01:33:13 <Eddi|zuHause2> that affects both christian religion as well as islam 01:33:55 <Eddi|zuHause2> example: in the early years of islam, it was a huge improvement to rights and freedom of women 01:34:25 <Laukei> So... how about that OpenTTD then... 01:34:25 <Eddi|zuHause2> that aspect of islam has pretty much completely turned into the opposite 01:34:31 <Muhammad> hm, may I propose a working definition for religion, bein something in the line of stubbornness to hold on to tradition after it has become technically and epistemologically obsolete? 01:34:32 * Laukei whistles anonymously 01:35:18 <MeusH> Laukei, killing cats is not only violent, but also sick, and should be sentenced capital penatly. This is why I think satanism is violent 01:35:31 <Muhammad> bah killing cows is better? 01:35:31 <Eddi|zuHause2> Muhammad: that pretty much describes the "established" religions of the modern days, but it does not apply to the originals 01:35:32 <Bjarni> originally women were allowed to be priests, but then the church decided against it and it was not until very recently that we got women priests again 01:35:44 <MeusH> oh course not Muhammad 01:35:49 <Muhammad> but the originals neednt be called relgions 01:35:53 <MeusH> I don't like religions that involve killing 01:36:03 <Laukei> MeusH 01:36:06 <MeusH> yes? 01:36:09 <Laukei> Why do they kill cats? 01:36:11 <Laukei> I've never heard this. 01:36:19 <MeusH> whoa 01:36:20 <MeusH> sec 01:36:22 <Laukei> :/ 01:36:25 <Bjarni> who? 01:36:25 <Eddi|zuHause2> MeusH: what do you think the steaks in the supermarket come from? 01:36:34 <Bjarni> satanism or ? 01:36:38 <Muhammad> haha 01:37:03 <Bjarni> Eddi|zuHause2: that depends on what country you are in 01:37:10 <Muhammad> McDonald's new burger McSatan, with ritually killed beef 01:37:32 <Bjarni> here it's 20 year old cattle with added toxic flavours to hide that fact 01:37:34 <MeusH> It's been not long ago when some guys went to the cementary, destroyed some graves, killed black cats, then they were doing something with blood... that's sick. They call it "black services" 01:37:44 <Bjarni> in china, it could be cats 01:37:49 <MVV> I have a friend; he is good guy; but few weks ago he told me that he tested his will-power by throttle two cats ... I thnk it's awful ... 01:38:00 <Laukei> Hmmm 01:38:09 <Laukei> I don't know about that being actually satanism 01:38:14 <Tuzlo> hows that testing your will power? 01:38:14 <Laukei> :/ 01:38:20 <MeusH> that's awful indeed 01:38:24 <Tuzlo> more like testing yuore weaknesses 01:38:28 <Muhammad> Tuzlo, you kill cats every day? 01:38:48 <MeusH> it's testing stupidity and receptivity for sick things like satanism or drugs 01:38:56 <Tuzlo> I dont kill cats, even though I hate them 01:38:58 <Muhammad> drugs are cool 01:38:58 <Laukei> MeusH 01:38:59 <Laukei> http://en.wikipedia.org/wiki/Anton_LaVey 01:39:19 <Laukei> Worth a quick scan. Obviously being Wikipedia you can't take its word as ... dare I say it, gospel :D but it's an insight. 01:39:49 <MVV> i want to taste LSD but I don't know where to get it :( 01:39:54 <Laukei> (You could also follow the link to Satanism from there if you were feeling adventerous) 01:40:08 <Bjarni> MVV: don't 01:40:17 <Bjarni> one time can be one time too many 01:40:29 <Bjarni> they are really dangerous 01:40:33 <Muhammad> Lsd is ok I think, but be sure to have someone with you who is experienced 01:40:36 <MeusH> MVV one intake will doom you 01:40:37 <MVV> Bjarni i know that LSD is NOT NARKOTIC ! 01:40:39 <Muhammad> lsd doesnt make you addicted 01:40:47 <MeusH> people think they are strong, that one intake is nothing bad 01:40:53 <Laukei> I've always wanted to try it, but have gone on the basis that only if I was pronounced terminally ill would I. 01:40:55 <MVV> Muhammad tell truth 01:41:01 <MVV> *tells 01:41:06 <MeusH> and they end up beggin for a fagend 01:41:19 <Laukei> LSD is the only cure for the common cold. 01:41:23 <Muhammad> you have to be psychologically ok though 01:41:25 <Laukei> Bit of interesting trivia there. 01:41:32 <Eddi|zuHause2> LSD is a natural substance, you can make it from certain plants 01:41:33 <Muhammad> LSD is ok, even the british military used it :P 01:41:39 <MVV> LSD is not a narcotic but it has veeery interesting effect - so z I want to taste it 01:41:39 <Laukei> :D 01:41:48 <Laukei> The British military used it so it's safe? 01:41:49 <Bjarni> people get paranoid and stuff 01:41:52 <Laukei> What world do you live on? :D 01:41:56 <MeusH> Laukei, I don't know much about official satanism, but I've heard and seen some about people killing cats and destroying places considered as sacred 01:42:12 <Laukei> MeusH: I'd put that down more to people being dicks than it being Satanism 01:42:20 <Laukei> You could say Muslims = Terrorists 'cause you saw 9/11 01:42:22 <Laukei> I don't 01:42:22 <Muhammad> http://thedea.org/LSDtroops.html 01:42:26 <Laukei> Most people don't... I hope :/ 01:42:36 <MeusH> 9/11 was a stupid lie for stupid americans 01:42:42 <Laukei> By the way... I'm not a satanist :D 01:42:45 <Laukei> Just to clear that up. 01:42:52 <Bjarni> The NaZi army invented ecstasy, so I assume that it's safe. It only reduce your need to sleep and eat 01:42:55 <Laukei> Atheism all the way baby. 01:42:55 <Bjarni> oh wait 01:43:05 <Laukei> :D 01:43:10 <MVV> I had never tasting any narcotic and I even don't smooke cigarettes and I suppose i can fully control myself - that's why i don't afraid to taste it 01:43:18 <Muhammad> mdma can make you grind your teeth 01:43:34 <MeusH> I'm sorry but people who say that mariujana or lsd is not a drug or is not addicting are poor liars IMO. I've been told many times "you won't get addicted", "this is a soft drug", "take it, it's cool" 01:43:36 <Muhammad> that can have pretty bad effects 01:43:40 <MeusH> they just want to make easy money on people 01:43:52 <Muhammad> lsd isnt addictive 01:43:57 <MeusH> ... 01:44:00 <Bjarni> <MVV> I had never tasting any narcotic and I even don't smooke cigarettes and I suppose i can fully control myself - that's why i don't afraid to taste it <-- so if you haven't been shot yet, you aren't afraid to be shot? 01:44:02 <MeusH> I will never believe this 01:44:14 <Bjarni> LSD is really dangerous 01:44:17 <Laukei> It's not physically addictive, but it's mentally addictive, as is anything that is enjoyable 01:44:24 <Bjarni> you know, there is a reason why it's illegal 01:44:38 <MVV> MeusH they taste marihuanna for company but I i want to taste for single anonymous experiment 01:44:51 <MVV> maybe with friend if he'll agree 01:44:52 <Eddi|zuHause2> <Laukei> It's not physically addictive, but it's mentally addictive, as is anything that is enjoyable <- you mean like IRC? 01:44:54 <Laukei> MVV 01:44:58 <Laukei> Eddi|zuHause2: Yes 01:45:02 <Laukei> Exactly like that 01:45:03 <Laukei> :D 01:45:12 <Laukei> MVV: If you do try it, try it in company. 01:45:22 <Laukei> I've heard from friends that are users that if you have a bad trip 01:45:24 <Laukei> And are alone 01:45:32 <Laukei> It's absolutely hell 01:45:41 <Laukei> *absolute 01:45:52 <Muhammad> I would say that ttd is about as dangerous as lsd 01:45:59 <MVV> hmmm i'll think about it 01:46:14 <MVV> OTTD is more dangerous :) 01:46:28 <Bjarni> fine. Go ahead.... you aren't ruining my life by doing so 01:46:40 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 01:46:42 <Bjarni> but I thought you valued your own life more than this 01:46:45 <Muhammad> I meant about mental dependece 01:46:45 <MeusH> seconded that 01:46:52 <MeusH> Bjarni says good words 01:46:55 <MeusH> hey Alltaken 01:47:11 <Laukei> MeusH, are you working on that Tropical train station still? 01:47:25 <MeusH> yes 01:47:33 <Laukei> I'm just trawling the forums really and it looks über. 01:47:35 <MeusH> I'm making siloes right now :) 01:47:39 <Bjarni> "An LSD trip can have long lasting or even permanent psychoemotional effects" 01:47:39 <MeusH> thanks 01:47:43 <MeusH> I'll post more tommorow 01:47:45 <Bjarni> http://en.wikipedia.org/wiki/LSD 01:47:53 <Laukei> Hehe 01:48:20 <Naksu> mushrooms 01:48:29 <Laukei> So is there any way to help with OpenTTD if you're not good at coding and have little experience with pixel graphics? 01:48:31 <MVV> Bjarni, I always hold my life under my control, I try to never risk 01:48:52 <MVV> i don't suppose LSD to be riskable 01:49:00 <MeusH> Laukei, yes 01:49:01 <Alltaken> hey MeusH 01:49:21 <MeusH> Alltaken, how's your fridge? 01:49:27 <MeusH> I remember filling up a survey about it :) 01:49:43 <Muhammad> Laukei: how about 3d grafix? 01:49:49 <Bjarni> Alltaken made a survey about his fridge??? 01:49:50 <MeusH> Laukei, you can create various graphics so that both TTDPatch and OpenTTD players may benefit 01:50:11 <MeusH> there are also some jobs to create graphics for new buttons 01:50:22 <MeusH> yes Bjarni :) 01:50:23 <Laukei> Hmm 01:50:30 <MeusH> It had pictures \o/ 01:50:32 <Laukei> What tools do you use for graphics? 01:50:35 <Alltaken> ah yes MeusH lets see 01:50:36 <Laukei> Just photoshop and whatnot? 01:50:40 <MeusH> Adobe Photoshop 01:50:48 <Alltaken> MeusH: you on my MSN? 01:50:52 <MeusH> no 01:50:58 <MeusH> I'm sorry but I'm not using MSN 01:51:29 <Alltaken> ok 01:51:30 <MeusH> Laukei, it's just a matter of turning off the antialiasing whereever possible, using dissolve blending instad of normal blending and using pencil instad of brush 01:51:44 <Laukei> Humm 01:52:02 <MeusH> I can send you a palette file so that you can create something in full colour then convert to TTD palette 01:52:20 <MeusH> this is helpful when you need to use some effect like blurring or changing colour shade 01:53:02 <Laukei> So you just do your usual stuff in Photoshop, then change the palette, and save as a png or whatever? 01:53:14 <ln-> i see some on-topic discussion going on 01:53:21 <Muhammad> http://www.erowid.org/chemicals/lsd/lsd_basics.shtml 01:53:30 <Muhammad> read the section on problems 01:53:36 <Laukei> And some off-topic discussion. 01:53:38 <Laukei> :/ 01:54:26 <Alltaken> http://doug.mudpuddle.co.nz/gallery/main.php/d/2147-1/fridge.jpg 01:54:30 <MVV> ggi i'm reading russian wiki about LSD - i suppose composition of InfectedMushroom"DropOut" is about LSD 01:54:32 <Alltaken> a photo of my exhibition 01:54:43 <MeusH> yes, save as png 01:54:49 <MeusH> later you will need pcx 01:54:51 <MVV> and InfectedMushroom's genre is Phsycodelic 01:54:58 <Laukei> Hmm 01:55:15 <MeusH> you can take a look at my thread to see how do I post finished work 01:55:23 <MeusH> as pictures broken down to sprites 01:55:36 <Laukei> Can you send me something to play with to see if I can achieve the results required, or is there some tutorial somewhere I've missed? 01:55:37 <MeusH> I use layers and directories for everything 01:55:41 <Muhammad> I was just listening to infected mushrom 01:55:44 <MVV> MeusH how old are you? 01:56:08 <MeusH> if I need to hide sprite's foreground - roof and front wall - I do it via one click. I save it as png and have a background of a tile 01:56:29 <MeusH> for a foreground, I click two times to show the foreground and hide the background and it's ready 01:56:31 <MeusH> MVV: 17 01:56:33 <MeusH> and you? 01:56:33 <Bjarni> MeusH: FSB wants to know your age 01:56:50 <MeusH> FSB knows even The Stig! 01:57:03 <MeusH> Laukei, sure, I'll send you some files 01:57:12 <MVV> heh, I suppose 17-19 :) 01:57:15 <MVV> i'm am 19 01:57:27 <MeusH> Alltaken, is it a fridge? 01:57:28 <Laukei> Woo. Cheers. IRC, email, or other, MeusH? 01:57:38 <Alltaken> MeusH: its an in-bench vege crisper 01:57:40 <MeusH> I mean, is only that bluish part a fridge? 01:57:44 <ln-> MVV: have you served in the army yet? 01:57:55 <Alltaken> yes its small 01:58:00 <MeusH> Laukei, IRC, email and forum 01:58:07 <MVV> MeusH are you coding something for OTTD ? 01:58:07 <MeusH> poiutre@gmail.com 01:58:16 <MeusH> just please don't give it to KGB :) 01:58:21 <Laukei> :D 01:58:28 <MeusH> MVV, currently not, however, I did 01:58:35 <MeusH> the big ones - tile measurement tool 01:58:37 <MVV> I'm ln- I'm ineligibile 01:58:40 <Laukei> So from your discussion earlier you are Polish? 01:58:45 <MeusH> yes 01:58:51 <Bjarni> I remember when I was 19. I thought I was a grown up, understanding stuff. Now I know that being 19 is actually a tricky time since you are still somewhat of a big child. Within the next 5 years or so, politics will be something completely different 01:59:03 <Laukei> My grandfather's from Katowice 01:59:13 <Bjarni> unless you screw yourself up with LSD and other bad stuff 01:59:31 <MVV> MeusH cool how long are programming on c ? 01:59:31 <Bjarni> goodnight 01:59:31 <Eddi|zuHause2> in east germany we had a saying: "every 5th person is in the Stasi" [Stasi being derived from STaatsSIcherheit = state security] 01:59:50 <Bjarni> sounds about right 02:00:00 <MeusH> MVV: Since I discovered OpenTTD, I think 02:00:06 <Eddi|zuHause2> so whenever you said something in a room of at least 5 persons, they would get to know about it 02:00:07 <MeusH> It would be two years 02:00:11 <Laukei> :/ 02:00:15 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 02:00:15 <MeusH> coding a few hours per month... 02:00:24 <Laukei> People like you MeusH make me feel so wasted :/ 02:00:33 <MeusH> I've known Delphi since I was little 02:00:36 <MVV> Bjarni people are all different and somebody grows faster and somebody slower 02:00:37 <Laukei> I should have started playing around with programming languages at like 15-16 02:00:40 <MeusH> why Laukei? 02:00:46 <Laukei> I'm now 19 and can manage mIRC script and that's about it 02:00:46 <MeusH> lol I did when I was 7 02:00:55 <MeusH> and I can't make mIRC scripts :D 02:00:58 <Laukei> Although my mIRC script it must be said is pretty damn l33t 02:00:59 <Laukei> :D 02:01:00 <Eddi|zuHause2> i was around 9 when i started programming 02:01:09 <Laukei> I did a bit of BASIC 02:01:14 <Laukei> Well... quite a lot of BASIC :/ 02:01:25 <Laukei> And started fiddling with C 02:01:36 <Eddi|zuHause2> i started with DBase 02:01:41 <Laukei> But I could never get my head around the Borland C++ compiler, and it never worked, so I never got anywhere... :/ 02:01:47 <Eddi|zuHause2> later in school we had Pascal 02:02:01 <glx> Turbo Pascal 6 ? 02:02:16 <Eddi|zuHause2> no, Borland Pascal 7 02:02:18 <MVV> i programmed from 7 till 10 but my ZX was broken :( and I continued programming only when I was 17 02:02:47 <glx> MVV: spectrum zx81? 02:02:55 <MeusH> I didn't have any programming in school :( 02:02:58 <MVV> zx80 02:03:02 <MeusH> well, html isn't real programming 02:03:07 <Laukei> I didn't have programming either 02:03:12 <Laukei> HTML is pants :D 02:03:16 * ln- qbasic at 13, C at 15, C++ at 16, Java at 20 02:03:32 <Eddi|zuHause2> well, the Pascal thing was more like an after-school activity 02:03:35 <Laukei> <html><head><title>Pwnage!</title><body><p>I am l33t c0d3r!!!111!1one</p></body></html> :/ 02:03:41 <MVV> i spent few years without computer it is very pity .... :( ... whom could I be now? .... 02:04:01 <Laukei> qbasic <3 02:04:05 <Laukei> I still have Qbasic 02:04:06 <Laukei> I think... 02:04:25 <Laukei> Yep 02:04:27 <Laukei> 200kb 02:04:29 <Laukei> :D 02:04:39 <Eddi|zuHause2> i tried QBasic for a while, did not get much beyond drawing some lines on the screen ;) 02:05:03 *** Muhammad is now known as MHMD_praying 02:05:21 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Operation timed out] 02:05:22 <Eddi|zuHause2> coincidently, i was trying to program kind of a railroad simulation ;) 02:06:31 <MeusH> MVV, I've almost forgot, I've been making a mod for Jedi Academy, QIII engine based game 02:06:32 <MVV> I was studied in Sebastopol and could become a programmer (we had to learn 9 programming languages) but i was sent down and now i'm studing on not so perspective specialization 02:06:33 <MeusH> it was in C 02:06:36 <MeusH> then I found OpenTTD 02:06:52 <MeusH> one year ago I started making a java game for my mobile 02:06:57 <MeusH> and I'm like stuck :( 02:07:52 <Naksu> make a roguelike imo 02:07:53 <MVV> now i'm in Melitopol and i miss on Sebastopol hostel :( 02:08:11 <Laukei> MeusH, I emailed you. 02:08:33 <MVV> hostel with 1000 computers connected in LAN is the best place to study 02:09:49 *** MHMD_praying is now known as Idiot 02:10:13 <MVV> oh no ! 4:11 ! I have 2 ours to make a report and solve a couple of integrals ... 02:10:29 <Idiot> 4:11? where are you? 02:10:35 *** MVV is now known as MVV_away 02:10:47 <MVV_away> Ukraine, idiot :) 02:10:58 <Idiot> haha 02:10:58 <Laukei> Wow 02:11:17 <Laukei> Never spoken to anyone in Ukraine I don't think. 02:11:18 <MeusH> 03:11... too late 02:11:20 <MeusH> even Bjarni sleeps 02:11:31 <MeusH> where are you from Laukei? 02:11:31 <Laukei> Poland is GMT+1? 02:11:39 <Laukei> I'm from England but am living in Spain. 02:11:41 <MeusH> dunno, I don't like DST 02:11:46 <MeusH> It's either +1 or +2 02:11:47 <Laukei> Although I go to University in England :/ 02:11:58 <Idiot> sounds good 02:12:37 <Laukei> I jump around a lot really.. :) 02:12:49 <Laukei> Tonight I am in Spain. 02:13:53 <Idiot> I want to go to uni in England too 02:14:27 <Laukei> to study what? 02:15:40 <Idiot> Neuropsychology 02:15:52 <Laukei> :/ 02:15:54 *** BJH2_ [~chatzilla@e176110019.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 02:16:07 <Idiot> what? 02:16:08 <MeusH> lol 02:16:09 <MeusH> :D 02:16:28 <glx> Idiot: why do you underline all your sentences ? 02:16:30 <Idiot> well, maybe also quran , who knows 02:16:35 <MeusH> your nick + Neuropsychology = rotfl 02:16:36 <Laukei> I was thinking that 02:16:41 <Laukei> ahaha 02:16:42 <Idiot> its not me its my stupid irc app 02:16:43 <Laukei> :D 02:16:56 <Laukei> Well turn it off, it's quite nasty 02:17:01 <Laukei> Please? :( 02:17:08 <Idiot> is it off now? 02:17:14 <Idiot> I dont see it here 02:17:17 <Laukei> It's off now. 02:17:27 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 02:17:42 *** Idiot is now known as TLE-Nutter 02:17:48 <TLE-Nutter> so 02:17:55 <TLE-Nutter> what do you study then? 02:18:00 <Laukei> Physics 02:18:05 <TLE-Nutter> cool 02:18:07 <Laukei> It is 02:18:09 <Laukei> :D 02:18:22 <TLE-Nutter> how many years? 02:18:26 <Laukei> I'm in my first year. 02:19:02 <TLE-Nutter> oh good 02:19:07 <TLE-Nutter> and you stay with physics? 02:19:14 <Laukei> Stay with it? 02:19:15 <Laukei> How so? 02:19:27 <TLE-Nutter> I once started studying mechanical engineering but didnt like it so i changed 02:19:33 <Laukei> Aaah 02:19:38 <Laukei> Yah I want to stay with it. 02:19:43 <Laukei> One of my friends really wants to study Mech Eng. 02:19:44 <TLE-Nutter> I didnt want to do algebra for the rest of my life 02:19:48 <Laukei> Haaha 02:19:49 <Laukei> Yeah 02:19:51 <Laukei> I hate maths :/ 02:19:54 <Laukei> Shame really 02:19:54 <Eddi|zuHause2> yay, i got the thing mounted ;) 02:19:56 <Laukei> I love physics 02:19:59 <Laukei> Just not maths.. :D 02:20:04 <TLE-Nutter> :) 02:20:30 <Tuzlo> is it me or the latest release of open ttd 02:20:30 <Laukei> Does anyone play OpenTTD online much here? 02:20:41 <ln-> physics IS maths. 02:20:43 <Gonozal_VIII> <-- 02:20:44 <ln-> eventually. 02:20:46 <TLE-Nutter> I tried yesteerday on brianetta server 02:20:51 <ln-> ultimately. 02:20:57 <TLE-Nutter> I just made a huge airline 02:21:05 <Laukei> There's a lot of it, but the underlying principles are physical and can be expressed in words 02:21:14 <Laukei> Such as "Every action has an equal and opposite reaction" 02:21:17 <TLE-Nutter> and once more I decided that its not really cool to play with planes and that passenger destinasyions are depserately neede 02:21:17 <TLE-Nutter> d 02:21:34 <Laukei> I played recently with a friend 02:21:41 <Laukei> We played a 1024x1024 map 02:21:47 <Tuzlo> I have 3 stations on the same rail line train goes from a to b and picks up passangers and uloads. then from b to c and does the same next it goes from C to A and unloads (or so I told it) on the return trip it stops at B and unloads and isnt programmed to 02:21:50 <Tuzlo> ??????????? 02:21:53 <Laukei> And it was quite jerky on my PC after a while 02:21:57 <Laukei> Now this PC isn't great 02:22:03 <Laukei> But I wouldn't have thought TTD was *that* demanding 02:22:16 <Laukei> Or is a 1024*1024 map actually quite painful? :/ 02:22:25 <Gonozal_VIII> turn on ttdpatch compatible nonstop handling tuzlo 02:22:29 <Tuzlo> try a 2048x2048 02:22:32 <glx> standard map is 256*256 02:22:35 <Tuzlo> okie 02:22:39 <Tuzlo> lemme check 02:23:08 <Laukei> I mean... 02:23:08 <Tuzlo> that on the vehicles tab? 02:23:09 <Laukei> (CPU1) AMD Athlon XP 2200+ @ 1800MHz (ASUSTeK Computer INC. A7V880 mainboard) (RAM) 1GB, 647.11MB free (VGA1) NVIDIA GeForce 6600 GT (128MB), 1280x1024x32, 60Hz 02:23:32 <Gonozal_VIII> stations i think 02:23:37 <Laukei> Should a 1024*1024 map with ~500 vehicles kill that map? 02:23:40 <Laukei> *PC 02:23:43 <Tuzlo> nm, found it 02:23:45 <Tuzlo> thanks 02:23:49 <Gonozal_VIII> np 02:24:59 <Gonozal_VIII> check the cpu usage 02:25:31 <Tuzlo> 100 % 02:25:33 <Laukei> CPU usage was maxed out 02:25:55 <Laukei> RAM usage was pitifully low 02:25:58 <Laukei> ~20mb I think 02:25:59 <Gonozal_VIII> hmm only does that on fast forward here 02:26:06 *** TLE-Nutter is now known as Eye-Jack 02:26:30 <Eye-Jack> gotta sleep 02:26:33 <Eye-Jack> night everybody 02:26:55 *** Eye-Jack [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has left #openttd [] 02:28:07 <Gonozal_VIII> as far as i know the fast forward setting is as fast as the cpu can handle, so if the cpu can't handle the normal speed, it should work slower but without problems when you turn on the fast forward thing... maybe 02:28:25 <Laukei> :D 02:28:32 <Laukei> It works slower at normal speed ;) 02:28:49 <Laukei> The server admin was fiddling with settings 02:28:54 <Laukei> And found some frame buffer thing 02:28:58 <Laukei> That showed how much visual lag I had 02:29:21 <Laukei> He could fiddle with settings that meant that mine lag was more playable 02:31:15 *** Eddi|zuHause3 [~johekr@p54B76832.dip.t-dialin.net] has joined #openttd 02:31:19 <Eddi|zuHause3> NPF is usually the biggest CPU user, and can easily kill a 2GHz CPU with 500 vehicles 02:31:39 <Eddi|zuHause3> so switch either to YAPF or NTP 02:31:49 <MeusH> 03:31 on my clock 02:31:53 <MeusH> and KGB is hunting me 02:32:14 <MeusH> goodnight 02:32:22 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit] 02:32:34 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has left #openttd [] 02:33:50 <Laukei> NPF? 02:33:56 <Laukei> Normal Pathfinding? 02:34:00 <Gonozal_VIII> new pathfinder 02:34:02 <Laukei> Aaah 02:34:14 <Laukei> YAPF is Yet Another Path Finder, right? 02:34:20 <Gonozal_VIII> yes 02:34:30 <Laukei> There's hope for me yet. 02:34:31 <Laukei> :D 02:36:40 <Gonozal_VIII> my online games with yapf tend to desync if there are trains stuck in a jam.. don't know why and it's not really predictable or reproducable 02:37:41 *** Eddi|zuHause2 [~johekr@p54B766B9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:38:32 <Eddi|zuHause3> you ought to report that 02:39:12 <Gonozal_VIII> wanted to but as i said i can't be much more specific on how and when it happens 02:39:57 <Eddi|zuHause3> yeah, but first people have to know that there is actually a problem, before they can investigate it 02:40:46 <Eddi|zuHause3> and "trains stuck in jams" pretty much reduce the number of possible locations where the error might be 02:41:23 <Gonozal_VIII> problem is, that it's not only then... also seems to happen without any visible reason 02:41:50 <Eddi|zuHause3> the problem is, if you do not report it, it will never be fixed 02:44:34 *** Osai [~Osai@pD9EB73F7.dip.t-dialin.net] has quit [Quit: Osai] 02:44:35 <Eddi|zuHause3> hm... it's probably a bad time to ask how to create a bootable NTFS partition in linux ;) 02:44:42 <Gonozal_VIII> some month ago i was told to make a savegame with it but that didn't work as it's not reproducable, sometimes it happens again after loading, sometimes not 02:44:48 <Sacro_> Eddi|zuHause3: bootable ntfs? 02:44:56 <Sacro_> use cfdisk 02:45:10 <Sacro_> create partition with file type as ntfs, and then set it bootable 02:45:14 <Eddi|zuHause3> i have this rescued disk, which contains WINXP 02:45:27 <Eddi|zuHause3> and i have an unused partition, that is smaller than the rescued image 02:45:47 <Eddi|zuHause3> and i want to copy most of the data from the image to that partition, preferably that i can boot from it 02:46:48 <Sacro_> hmmm 02:46:49 <Gonozal_VIII> copy it there and use the repair function from the xp installation cd? 02:46:56 <Sacro_> yeah 02:47:00 *** huha [~chatzilla@p54A0E1E6.dip.t-dialin.net] has joined #openttd 02:47:07 <huha> hello! 02:47:12 <Gonozal_VIII> hi 02:47:27 <Eddi|zuHause3> if i had the XP installation cd, i'd not go through all that trouble 02:47:31 <huha> where can I find the autoreplace feature in openttd 0.5.0 rc1? 02:47:47 <Gonozal_VIII> manage list 02:47:50 <Eddi|zuHause3> huha: in the train list, click on "manage list" 02:48:13 <huha> ahh 02:48:15 <huha> thanks 02:48:30 <huha> I tried to find where it is for about 15 minutes 02:49:01 <Gonozal_VIII> didn't find myself at first 02:49:01 <Eddi|zuHause3> you ought not start playing OTTD at 3:30 AM 02:49:11 <Gonozal_VIII> +it 02:50:10 <huha> erm. 02:50:16 <huha> oh, is it already that late? 02:50:18 <huha> interesting! 02:58:26 <Eddi|zuHause3> i have slight doubts that this is gonna work 02:59:24 <Eddi|zuHause3> i should rather create a partition of the same size 02:59:42 <Eddi|zuHause3> but i have to free some space first 03:00:47 <Eddi|zuHause3> hm... are there linux tools to shrink an existing NTFS partition? 03:01:42 <Sacro_> ntfsresize? 03:04:54 <Eddi|zuHause3> "we strongly recommend to have a backup of your data. You have anyway, haven't you?" 03:04:57 <Eddi|zuHause3> ;) 03:09:44 <Eddi|zuHause3> hm, that doesn't appear to be able to understand the disk image 03:12:30 *** tokai [~tokai@p54B829BE.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:14:46 *** tokai [~tokai@p54B834F5.dip0.t-ipconnect.de] has joined #openttd 03:14:49 *** mode/#openttd [+v tokai] by ChanServ 03:22:31 *** MVV_away [~a@212.58.176.28] has quit [Quit: Leaving] 03:55:09 *** Sacro_ [Ben@adsl-83-100-195-194.karoo.KCOM.COM] has quit [Quit: Leaving] 04:00:50 *** Osai [~Osai@pD9EB6F6B.dip.t-dialin.net] has joined #openttd 04:12:55 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 04:13:51 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [] 04:14:41 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 04:20:51 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:28:50 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 04:36:26 *** Osai [~Osai@pD9EB6F6B.dip.t-dialin.net] has quit [Quit: Osai] 04:45:11 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has joined #openttd 04:45:11 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 04:47:21 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 04:48:29 * Darkvater hmms something at this ungodly hour and goes back to sleep 04:51:04 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 04:51:04 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 04:53:42 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 04:56:16 *** huha [~chatzilla@p54A0E1E6.dip.t-dialin.net] has quit [Quit: Chatzilla 0.9.75 [Firefox 1.5.0.8/2006102516]] 05:08:17 <Eddi|zuHause3> ungodly hours at christmas? blasphemy! ;) 05:29:33 *** tokai [~tokai@p54B834F5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 05:29:40 *** Nigel [~Nigel@202-154-144-120.ubs-dynamic.connections.net.nz] has joined #openttd 05:29:42 *** Gonozal_VIII [~Gono@N850P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 05:30:16 *** Gonozal_VIII [~Gono@N939P022.adsl.highway.telekom.at] has joined #openttd 05:32:06 *** tokai [~tokai@p54B8175A.dip0.t-ipconnect.de] has joined #openttd 05:32:09 *** mode/#openttd [+v tokai] by ChanServ 06:24:57 *** Smoky555 [~Miranda@213.59.125.22] has joined #openttd 06:25:12 <Smoky555> morning :) 06:29:02 *** tokai [~tokai@p54B8175A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 06:31:40 *** tokai [~tokai@p54B80F54.dip0.t-ipconnect.de] has joined #openttd 06:31:42 *** mode/#openttd [+v tokai] by ChanServ 06:44:02 *** tokai [~tokai@p54B80F54.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 06:46:06 *** tokai [~tokai@p54B80DAB.dip0.t-ipconnect.de] has joined #openttd 06:46:09 *** mode/#openttd [+v tokai] by ChanServ 06:50:46 *** Zavior [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:51:25 *** Zavior [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has joined #openttd 06:57:54 <mattt_> breakdowns are rediculous.. at normal setting i was servicing every 30 days and still getting at least 1 bd between services >_< 07:03:10 *** tokai [~tokai@p54B80DAB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 07:05:22 *** tokai [~tokai@p54B80A71.dip0.t-ipconnect.de] has joined #openttd 07:05:25 *** mode/#openttd [+v tokai] by ChanServ 07:10:44 <Eddi|zuHause3> that's why all sane people play with breakdowns off 07:13:04 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 07:17:11 *** tokai [~tokai@p54B80A71.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 07:19:22 *** tokai [~tokai@p54B80878.dip0.t-ipconnect.de] has joined #openttd 07:19:25 *** mode/#openttd [+v tokai] by ChanServ 07:20:36 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.1/2006120418]] 07:28:15 *** Zavior [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 07:53:37 *** tokai [~tokai@p54B80878.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 07:56:09 *** tokai [~tokai@p54B8023C.dip0.t-ipconnect.de] has joined #openttd 07:56:13 *** mode/#openttd [+v tokai] by ChanServ 08:00:44 *** YogSothoth [~john@lns-bzn-32-82-254-55-8.adsl.proxad.net] has joined #openttd 09:01:33 *** tokai [~tokai@p54B8023C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:01:40 <Azio> lol yeah ive found that too mattt_ ;\ 09:01:50 <Azio> dunno if its as realistic as its "meant" to be 09:04:13 *** tokai [~tokai@p54B84826.dip0.t-ipconnect.de] has joined #openttd 09:04:16 *** mode/#openttd [+v tokai] by ChanServ 09:15:05 *** Purno [~Purno@5351CE08.cable.casema.nl] has joined #openttd 09:16:54 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has joined #openttd 09:26:57 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 09:27:08 <MeusH> hello 09:27:18 <MeusH> !seen MiHaMi* 09:27:19 <_42_> MeusH, I found one match to your query: MiHaMiX. MiHaMiX (~miham@xenon.bibl.u-szeged.hu) was last seen rejoining #openttd from a netsplit 4 days 22 hours 16 minutes ago (21.12. 11:11) MiHaMiX is still there. 09:58:24 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 10:03:09 *** GoneWack1 [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 10:06:33 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 10:06:33 *** GoneWack1 is now known as GoneWacko 10:16:33 *** tokai [~tokai@p54B84826.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:26:22 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 10:30:05 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 10:56:05 *** Celestar [~viera@p54979CCD.dip0.t-ipconnect.de] has joined #openttd 10:56:07 <Celestar> morning 10:56:34 <Rubidium> morning Celestar 10:56:45 <Celestar> hows things? 10:57:09 <Rubidium> it is very quiet in here 10:59:14 <Celestar> true 10:59:19 <Prof_Frink> GORDON'S ALIVE! 10:59:21 <Celestar> !seen Darkvater 10:59:22 <_42_> Celestar, please look a bit closer at the memberlist of this channel. 10:59:29 <Prof_Frink> </blessed> 10:59:30 * Celestar punches _42_ 10:59:42 <Rubidium> 05:48 * Darkvater hmms something at this ungodly hour and goes back to sleep 10:59:52 <Rubidium> so he might not be awake 11:00:01 <Celestar> ^^ 11:01:39 <Prof_Frink> He /is/ set away 11:02:24 <Celestar> who cares about da away flag? 11:05:10 <blathijs> orning 11:05:24 <blathijs> hmm, let's jam an M in front of that, shall we? 11:05:35 * blathijs jams an M in front of his first line 11:05:41 <blathijs> There. 11:07:11 <MeusH> hey blathijs, hi Celestar, hello Rubidium :p 11:13:38 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 11:15:00 *** Guest56 [~Gono@N939P022.adsl.highway.telekom.at] has joined #openttd 11:20:12 <Celestar> hi all 11:21:27 *** Gonozal_VIII [~Gono@N939P022.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 11:23:20 *** Guest56 is now known as Gonozal_VIII 11:23:34 *** BFM [~BurningFe@CPE-60-227-105-136.nsw.bigpond.net.au] has joined #openttd 11:24:47 <Darkvater> morning 11:25:35 <Celestar> hi Darkvater 11:25:41 <Darkvater> lord Celestar, have they summoned me? 11:25:42 <Celestar> hows stuff? 11:25:50 <Celestar> yeah 11:26:13 <Darkvater> probably bridges, right? 11:26:13 <Celestar> I'll be merging bridges tomorrow morning, if that is ok with ya? 11:26:26 * Darkvater checks out 11:26:27 <Darkvater> hmm 11:26:31 <Darkvater> do you have a win32 binary? 11:26:34 <Celestar> no 11:26:39 <Celestar> but I can try to make one tomorrow 11:26:48 <Darkvater> he, that's of no use ;p 11:26:56 <Celestar> I have no windows here 11:27:15 <Darkvater> nvm, I'm checking it out 11:27:38 <Celestar> do it, but the changes you requested are local on my HDD @ work 11:28:13 <Darkvater> it's only comsetic though, so doesn't matter 11:29:23 <Darkvater> http://tt-forums.net/viewtopic.php?p=533429#533429 11:29:33 <Darkvater> does anyon see any difference between these two images? 11:29:59 <Rubidium> look at the color of the statue 11:30:09 <Darkvater> ok, besides the statue 11:30:33 <Rubidium> there is no difference, and there shouldn't be any other difference 11:30:43 <Darkvater> Rubidium: the TGP window can set years between 0 and 5million. Don't know if that's intentional? 11:30:59 <Rubidium> it is 11:31:23 <Darkvater> it is then inconsistent with the patches setting which is limited to 1920-2050 or something 11:31:39 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 11:32:13 <Rubidium> true, but the problem with patches settings is the fact that it scales the interval to (max-min)/50 11:32:38 *** Jango [~daniel@puritan.demon.co.uk] has quit [Ping timeout: 480 seconds] 11:33:04 <Darkvater> Celestar: has bridge building criteria with regards to slop been changed in branch/bridges? 11:33:40 <Darkvater> hmm, apparently not 11:35:45 <Darkvater> Celestar: how is this bridge-over-bridge building criteria calculated? 11:36:39 <Rubidium> Darkvater, something a little different: you cannot create a new company if 8 or more clients are connected to a server. http://rubidium.student.utwente.nl/openttd/fix_no_new_players_when_more_than_8_clients.diff fixes that, though I would like to know why you placed IsValidPlayer there (in r2300) 11:36:47 <Darkvater> Rubidium: why is that a problem? If it's possible there, why not in tgp? 11:37:31 <MeusH> hey Alltaken 11:37:44 <Alltaken> hi 11:37:45 <MeusH> Darkvater, what is the estimated date of releasing 0.5.0? 11:37:46 <Rubidium> What the problem is: clicking the < or > skips over 100000 years if min = 0 and max = 5000000 11:38:50 <MeusH> apparently, there are no trains for year 2512853 :s 11:39:06 <Darkvater> Rubidium: look at the function comments. If p1 is 0 then the new player is in p2 (PlayerID) 11:40:04 <Rubidium> that comment is wrong, the ID is the ClientID, the index in _network_client_info 11:40:04 <Darkvater> but I think the comments are wrong and it should be clientID 11:40:09 <Alltaken> MeusH: i really hope someone designs some good futuristic vehicles, and even some new track types 11:40:10 <Darkvater> as the function says elsewhere 11:40:55 <MeusH> Alltaken, have you thought about 32bpp effects for OpenTTD, like particles? 11:40:57 <Darkvater> Rubidium:the fix is good, but use cid and not p2 11:41:10 <Alltaken> MeusH: yep, like smoke 11:41:33 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 11:41:41 <MeusH> Alltaken, do you have some more details? 11:41:50 <Alltaken> do it the same as now? 11:41:50 <MeusH> have you coded something? or collected some links? 11:41:58 *** Celestar [~viera@p54979CCD.dip0.t-ipconnect.de] has quit [Quit: leaving] 11:42:16 <Darkvater> Rubidium: donnu why I put the comment there just above the isvalidplayer, better remove it 11:42:17 <Alltaken> some images of smoke getting bigger, and then fading away, but with 32bpp :P 11:42:27 <MeusH> you mean making them vehicles that change sprite from first to fifth, representing small and big smoke puff? 11:42:38 <Alltaken> yes 11:42:40 <Darkvater> ah already did ;p 11:42:41 *** Jango [~daniel@puritan.demon.co.uk] has joined #openttd 11:43:14 <Rubidium> ok, changed p2 -> cid 11:43:19 <MeusH> Alltaken: I was thinking about giving each effect a formula to calculate it's coordintates, size and let's say alpha 11:43:30 <Alltaken> i'd suggest graphics accelerating a particle layer over the top of everything (and ocean waves), but i doubt that will get done... 11:43:38 <MeusH> so a smoke puff goes higher, gets bigger and more transparent with each tick 11:43:49 <MeusH> :) 11:44:06 <Alltaken> MeusH: yeah, so more of a vector system.... smoke could potentially be generated on the fly. but i almost fear that would take a bit to computer on the cpu 11:44:15 <MeusH> Bjarni said something about moving display part of OpenTTD to GPU 11:44:41 <Alltaken> well if it could be switched to GPU then a lot more possibilities are opened 11:44:57 <MeusH> Alltaken, playing games like Quake or Unreal, I see thousands of particles drawn each frame 11:44:59 <MeusH> with 60fps 11:45:03 <Alltaken> yeah 11:45:04 <MeusH> and middle class computer 11:45:09 <MeusH> nowdays probably a poor computer 11:45:18 <Alltaken> thats my point, also they have particle physics and stuff 11:45:36 <Alltaken> i think all sprites could be moved to GPU pretty easily 11:45:41 <Alltaken> like Diablo2 11:45:48 <Alltaken> still 2d game though 11:46:02 <MeusH> mhm, yeah 11:46:02 <MeusH> I hope I could help with particles when things get moved to GPU and 32bpp gets integrated with trunk 11:46:06 <MeusH> brb 11:46:41 <Alltaken> well someone please email me when OTTD goes 32bpp officially, i'd love to know about it 11:47:34 <CIA-1> rubidium * r7560 /trunk/players.c: 11:47:34 <CIA-1> -Fix (r2300): p2 is not a PlayerID when creating a new company, but the ClientID 11:47:34 <CIA-1> (index in _network_client_info). Therefore it was not possible to create a new 11:47:34 <CIA-1> company if 8 or more clients were connected. Thanks to FlashFF for noticing this 11:47:34 <CIA-1> bug. 11:50:55 * Darkvater too 11:50:58 <MeusH> do you have e-mail option in your profile on tt-forums? 11:51:31 <Darkvater> what happened to celestar? 11:54:34 <Rubidium> revenge of the Christmas Turkey? 11:54:47 <Darkvater> hehe 11:55:17 <Darkvater> it completely eludes me why I had 8 as client-id max there though 11:55:41 <Darkvater> but in my defence cmdplayerctrl was a huge mess and I had to work really hard to make all functions input-proof 11:57:04 <Rubidium> ah, well it is solved now and apparently wasn't a big issue as I've never heard someone complaining about it 11:57:29 <Darkvater> ah nice 11:57:34 <Darkvater> 20 orso 0.5.0RC1 servers 11:57:43 <Rubidium> ok, now something that (hopefully) fixes Bjarni's core<->GUI desync with respect to autorenew 11:57:47 <Rubidium> http://rubidium.student.utwente.nl/openttd/autorenew_gui-core_inconsistency.diff 11:58:18 <Rubidium> the idea: if the local_player is going to be changed, update the _patches.autorenew* to reflect that change. 11:58:27 <Darkvater> only 2 are using newgrfs ;) 11:58:28 <FlashFF> ... 11:58:44 <Darkvater> when can this happen? 11:58:57 <FlashFF> morning laddos 11:59:10 <Rubidium> when loading games, joining companies, ... 11:59:36 <Darkvater> how would loading games affect this? 11:59:40 <MeusH> hey FlashFF 12:00:09 <Rubidium> because _patches.autorenew* did not get set when the game was loaded 12:00:57 <Darkvater> Rubidium: in cmdplayerctrlt that docommandp in line 856 already does this 12:01:07 *** Zavior [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has joined #openttd 12:01:36 <Darkvater> (players.c0 12:01:37 <Darkvater> ) 12:01:38 <Rubidium> so if I have them enabled in game A save that, start a new game and disable it, then load game A, the settings are still on disabled in the GUI. 12:02:04 <Rubidium> Darkvater: it does it for new companies 12:02:57 <Rubidium> and maybe when you join a company in network games, but not when two companies are merged 12:03:01 <Darkvater> yes, so you would probably need some changes there as well 12:04:05 <Darkvater> cause that function only sets _autoreplace thingies for the joining player 12:04:12 <Darkvater> at least if I understood the bjarni-code correctly 12:04:25 <Darkvater> and more likely from what he told me 12:04:28 <Darkvater> you can't trust his code 12:05:31 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Operation timed out] 12:05:33 <Rubidium> when you are in the company that is joined/new, _patches.autorenew* are updated with the CMD_AUTOREPLACE_MODIFY command 12:05:45 <Rubidium> (CMD_SET_AUTOREPLACE) 12:05:52 <Darkvater> yes, but your setlocalplayer does that as well 12:07:46 <Rubidium> true, but if it isn't sent over the network, the new client might be out-of-sync with another client for the same company 12:08:04 <Darkvater> who said anything about not sending over the network? 12:08:10 <Rubidium> (yes, the joining client overwrites the autorenew settings as far as I can see) 12:08:45 <Darkvater> you do need to keep the command as it sets the p-> renew values 12:09:06 <Rubidium> oh, you're concerned with that it is doing work double? 12:09:52 <Darkvater> hmm 12:09:58 <Darkvater> I wanted it beautyfied 12:10:15 <Darkvater> but it might be unfeasable, since in cmdsetautoreplace one doesn't set the local player 12:10:23 <Rubidium> exactly 12:10:29 <Darkvater> it's just that function is so fking ublyg 12:10:31 <Darkvater> ugly 12:10:56 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: Connection reset by peer] 12:11:00 <Rubidium> true 12:11:17 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 12:15:00 <Darkvater> but it seems the control flow is different so it can't be done 12:15:19 <Darkvater> and even if done, settinglocalplayer to same local player just to get the corrent renew settings is just as ugly 12:16:41 <Rubidium> yup. Ideally there would be some be some per-company configuration screen, but that is way more intrusive than this is (and even then we need the SetLocalPlayer function) 12:17:05 *** Progman [~progman@p57A1D1BB.dip.t-dialin.net] has joined #openttd 12:19:17 <Darkvater> for the next release ;) 12:19:24 <Darkvater> we can put it in the company information window 12:19:53 <Rubidium> exactly 12:22:59 *** qball [~qball@ipd50a4125.speed.planet.nl] has joined #openttd 12:23:05 <qball> hi all, good with with 0.5 12:23:11 <qball> but I got a crasher 12:23:15 <qball> dbg: [NET] Trying to execute a packet in the past! 12:23:15 <qball> openttd: network.c:1197: NetworkHandleLocalQueue: Assertion `0' failed. 12:23:37 <FlashFF> Rubidium... the patch you posted above, does that work with 0.4.8? 12:23:55 <Rubidium> maybe 12:24:18 <FlashFF> lol maybe ill manually enter it just to be sure 12:24:33 * Darkvater wonders why people would want to go back to 0.4.8... 12:24:55 <FlashFF> my server runs the lateset standard release version 12:25:18 <Darkvater> qball: interesting...sadly of no use :( 12:25:24 <Darkvater> FlashFF: point taken ;) 12:25:30 <FlashFF> when 0.5.0 makes it to the stable release section of the site ill pupgrade lol 12:25:42 <FlashFF> with 1 less P! 12:25:45 <qball> Darkvater: looking for the stupid core file 12:25:54 <qball> Darkvater: it dumped it... but I kinda cant find it 12:26:33 <qball> it's a problem also in 0.4.* it happens when there is one client in queue before you 12:26:39 <Darkvater> Rubidium: in your patch setting _patches; I would exclude mode GM_MENU no? 12:26:49 <Darkvater> qball: it is reproducable? 12:27:00 <qball> Darkvater: just described the steps 12:27:07 <qball> Darkvater: on X86_64 linux 12:27:19 <qball> connect to a server with one client in queu before you 12:27:29 <Darkvater> only x64? 12:27:42 <qball> no other machine I've tested it on 12:28:02 <Darkvater> hmm, how to get a client in queue before me... 12:28:29 <Rubidium> make a really large map, then you've got time to change GUI etc 12:28:40 <Rubidium> also ask peter1138 to host the game on his home computer ;) 12:28:47 <Darkvater> ;p 12:29:26 <Darkvater> really large map doesn't really help... locally it doesnloads just as fast...almost instant 12:29:35 <Darkvater> but I'll breakpoint the client as itjoins ;p 12:29:45 <Rubidium> but what did you mean with exclude GM_MENU? Not updating _patches.aut* when in GM_MENU? 12:29:49 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.1/2006120418]] 12:29:52 <qball> Darkvater: it happens after the map downloads 12:30:14 <Darkvater> Rubidium: yes; you don't want the (default) settings from the intro game as value 12:30:44 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 12:33:48 <Rubidium> ok, done that too 12:34:34 <FlashFF> *boom* 12:35:08 *** erikv [~erik@86.84.194.205] has joined #openttd 12:35:16 <Rubidium> FlashFF: what did you blow up? 12:35:24 <FlashFF> my head lol 12:36:00 <FlashFF> seems a lot has been changed since 0.4.8 lol 12:36:34 <FlashFF> 0.4.8 has this: if (!(flags & DC_EXEC) || pid >= MAX_PLAYERS) return 0; 12:38:07 <FlashFF> so would I be right in recknoning it needs to be: if (!(flags & DC_EXEC) || pid >= MAX_CLIENT_INFO) return 0; 12:38:16 <Rubidium> FlashFF: you know that _all_ clients connected to your server need that patch applied, otherwise any client not having applied this patch when there are 8+ clients and a new company is added will desync. 12:38:25 <FlashFF> lol 12:38:27 <FlashFF> damn them 12:38:28 <FlashFF> lol 12:39:06 <Rubidium> by the way, you reckoned right 12:39:10 <FlashFF> so when a player registers a company... 12:39:17 <FlashFF> it need to register with every client? 12:39:23 <hylje> yes 12:39:27 <FlashFF> thats insane 12:39:32 <hylje> ottd is fairly redundant in netplay 12:39:38 <hylje> thats why you get very little traffic 12:39:47 <Rubidium> that is why OTTD uses only a few kB of traffic 12:39:52 <FlashFF> why wouldnt it just register with the server then have the server update all other clients on company #'s info 12:40:35 <hylje> because server just keeps the state of the game saved, all changes are done identically in every client 12:40:37 <Rubidium> it sends the command to create a company to the server and the server sends that to all clients 12:41:01 *** tokai [~tokai@p54B83283.dip0.t-ipconnect.de] has joined #openttd 12:41:04 *** mode/#openttd [+v tokai] by ChanServ 12:41:37 <erikv> guys, congrats with 5.0rc, downloading it atm 12:41:50 <Rubidium> then if the server adds the client to it's own version of the game and other clients do not, the clients will (eventually) desync as their state differs 12:41:59 <FlashFF> hmmm 12:42:13 <FlashFF> thats a pain 12:42:22 <FlashFF> whens 0.5.0 being released as stable? lol 12:42:40 <hylje> feel free to implement a different way of netplay 12:42:58 <Rubidium> when the known bugs in the release candidate(s) have been fixed 12:43:03 <FlashFF> lol im not that crazy 12:43:13 *** Jango [~daniel@puritan.demon.co.uk] has quit [Ping timeout: 480 seconds] 12:43:29 <hylje> i'd believe an optimised-for-performance netcode could have its uses 12:43:40 <hylje> as opposed to optimised-for-traffic 12:44:00 <FlashFF> i wouldnt have thought the traffic would be the issue though 12:44:28 * Rubidium wonders how you would optimise for performance 12:44:51 <FlashFF> if the client just took what the server said as final word, so if the server accepts the company registration, the clients would be told "this is the way it is, and you better like it" 12:44:55 <hylje> Rubidium: dunno, but i was after a server-side calculated stuff 12:45:15 <FlashFF> if he client then had a desync, it's data must have been wrong to start with 12:45:23 <hylje> Rubidium: so a really beefy server could do large games without need for processing power for clients 12:45:25 <Rubidium> hylje: sending the new position/speed etc. of a 1000 trains? 12:45:40 <hylje> yes, or just the approximate area the user is situated 12:46:45 <Rubidium> that would cost so much more bandwidth than the current situation, that I reckon you wouldn't be able to host a 2kx2k game on your basic DSL connection 12:46:58 <hylje> yes, that's teh downside 12:47:04 <hylje> its all compromises 12:47:53 <Rubidium> FlashFF: the server has the final word; it checks all commands, but the client has to assume that the server can send bad information, so it has to check it itself too 12:48:14 <FlashFF> Rubidium 12:48:20 <Rubidium> otherwise you could easily exploit someone elses computer by running a compromised server. 12:48:21 <FlashFF> in CmdPlayerCtrl 12:48:41 <FlashFF> is p1 the id of the client the new client is connecting to... 12:48:43 <FlashFF> ? 12:49:47 <Rubidium> p1 is the the 'command', what is must exactly do (create a new company, merge companies, delete a company) 12:50:06 <FlashFF> k 12:50:28 <FlashFF> gg me @ reading comments lol 12:50:35 <Rubidium> p2 is the ID of the new client, which every client needs to know, otherwise you wouldn't be able to chat to that person (one-to-one, instead of one-to-all) 12:52:56 *** Jango [~daniel@puritan.demon.co.uk] has joined #openttd 12:53:28 <Darkvater> hmm 12:53:40 <FlashFF> ok people. Off for a boxing day dinner 12:53:45 <FlashFF> i get beef! 12:53:53 <FlashFF> cya in like 6 hours 12:54:03 <Darkvater> my linux client crashes on RC1 when clicking on 'newgrf settings'... 12:54:40 <Darkvater> Rubidium: you did some fix in that area, no? 12:54:52 <Rubidium> yes 12:55:13 <Darkvater> then it's probably that 12:56:18 <Darkvater> hmm is authorizing after or bgefore downloading map? 12:56:51 <CIA-1> rubidium * r7561 /trunk/ (7 files): -Fix (FS#431): core and (patches) GUI were not in-sync with respect to autorenew settings. This is only a temporary fix, as the definite fix needs to move the autorenew settings to a per-company settings window. 12:57:12 <Rubidium> before I believe 12:57:37 <Darkvater> hmm, it is pretty hard doing a manual break just after map download 12:58:02 <Rubidium> there is one specific last-map-download packet 12:58:20 <Darkvater> yeah, I'll just set a breakpoint 12:58:23 <Rubidium> line 488 of network_client.c 13:00:37 <Darkvater> hmm I've got a client stuck at map_done but a new client doesn't get a crash 13:02:53 <Darkvater> ok '1 client in front of you' 13:03:07 <Biff> whats the point with the water canals? 13:04:08 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 13:05:50 *** DarkSSH [~tfarago@5354EC24.cable.casema.nl] has joined #openttd 13:05:53 *** mode/#openttd [+o DarkSSH] by ChanServ 13:05:56 <DarkSSH> !openttd logs 13:06:03 <DarkSSH> qball: so when is this crash supposed to happen? 13:06:09 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 13:06:09 <DarkSSH> !logs 13:06:26 <Azio> gheh 13:06:31 <Azio> then maybe it something to do with the client?:P 13:06:34 <qball> DarkSSH: when you connect to a server, wind up in a queue, and then the game data loads. 13:06:40 <qball> after it's loaded 13:06:43 <qball> I get a crash 13:06:44 <Azio> no version mismatch 13:06:52 <DarkSSH> not here 13:06:55 *** Rubidium_ [~rubidium@sd511106a.adsl.wanadoo.nl] has joined #openttd 13:06:58 <qball> it does here... 13:06:59 <Azio> no reproducable results on other clients 13:07:02 <Azio> so it cant be the server 13:07:07 <qball> 0.4.5 and 0.5.0 13:07:10 <Rubidium_> stupid surfnet :( 13:07:13 <qball> Azio: what are you rambling 13:07:15 <DarkSSH> eg I had '1 client waiting in front of you'..waiting, then connected and it just worked 13:07:20 <Azio> i run an isp 13:07:24 <Azio> i know how servers work 13:07:41 <qball> DarkSSH: it's on amd64 (ubuntu) 13:07:50 <qball> DarkSSH: I'll see I get a coredump next time 13:07:59 <qball> Azio: no, you think you know how servers work. 13:08:03 <Azio> no 13:08:05 <Azio> your just an asshole 13:08:07 <Azio> its christmas 13:08:08 <DarkSSH> is the server on pause when the client joins? 13:08:09 <Azio> calm the fuck down 13:08:11 <DarkSSH> Azio: what's the problem? 13:08:12 <Azio> i was only trying to help 13:08:19 <qball> DarkSSH: I think it is.. 13:08:29 <Azio> DarkSSH: oh qball making assumptions about other ppl thats all 13:09:41 *** Darkvater [~tfarago@tin.liacs.nl] has quit [Read error: Connection reset by peer] 13:09:49 <Rubidium> ah, surfnet is back 13:09:56 *** Rubidium_ [~rubidium@sd511106a.adsl.wanadoo.nl] has quit [] 13:10:25 <DarkSSH> qball: nop, no crash :( 13:10:36 <qball> DarkSSH: :( to bad. 13:11:09 <DarkSSH> qball: let me ge this 100%. A client joins and is busy downloading a map. In the meantime someone else joins and is waiting. First client finishes, then I finish (I was waiting) and after that the server unpauses the game and I crash? 13:11:39 <qball> DarkSSH: that is what it looks like yes.. the game is also created on the server.. and I can rejoin it 13:12:04 <DarkSSH> so random game, and you can rejoin if nobody is waiting in front of you? 13:12:23 <qball> I can join any game, it just goes wrong when somebody is in front of me 13:12:35 <DarkSSH> qball: please check this thing in the case the server is paused while everyone joins and is unpaused when everybody is done 13:12:46 <hylje> this is the crash-after-queue bug? 13:12:51 <qball> DarkSSH: hmm bit hard not having a server. 13:13:02 <DarkSSH> run your own to test 13:13:14 <qball> I will later 13:14:07 <Rubidium> sounds like qball receives CommandPackets from before the savegame he got from the server 13:14:12 *** blathijs [~matthijs@katherina.student.utwente.nl] has quit [Read error: Connection reset by peer] 13:14:16 *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd 13:14:24 <DarkSSH> qball: but I'm afraid it's a x64 specific crash if I can't reproduce it iwth the same steps 13:14:36 <qball> yeah.. 13:14:44 <qball> thatswhy I am so pissed I can't find the 13:14:45 <qball> core 13:14:46 <DarkSSH> in whcih case you have two opetions 13:14:56 <DarkSSH> 1. fix it yourself, or try to find the cause 13:14:56 <DarkSSH> or 13:15:02 <DarkSSH> 2. donate a x64 machine to me ;) 13:15:22 <Biff> hmm, transfer system is still calculating negative profits 13:15:24 <qball> I am used running openttd with crasher bugs 13:16:32 <DarkSSH> nop, no crash here either with server paused or unpaused 13:16:37 <DarkSSH> blathijs: ping 13:16:57 <qball> I think I had a crasher (the 0 width crash) for almost 1.5 years 13:17:07 <qball> but it's fixed now (I heard) 13:17:11 <DarkSSH> yes, that's fixed 13:17:34 <qball> I reported it like 1000 times, and all you said was don't use newgrf, and I saying I didn't have any 13:17:56 <DarkSSH> mind you; that crash was almost unreproducable 13:18:01 <DarkSSH> except in your case :) 13:18:42 <qball> yeah. 13:18:46 <qball> sorry still gets me pissed 13:18:56 <qball> being treated like an idiot many times. 13:19:12 <qball> I know I am, but don't let me know 13:19:12 <DarkSSH> all users are idiots unless proven otherwise 13:19:26 <DarkSSH> ^^ 13:21:00 <Rubidium> I suspect this might fix it: http://rubidium.student.utwente.nl/openttd/qballs-bug.diff 13:21:07 *** Darkvater [~tfarago@tin.liacs.nl] has joined #openttd 13:21:10 *** mode/#openttd [+o Darkvater] by ChanServ 13:21:14 *** LadyHawk [here@82-47-23-153.cable.ubr02.dudl.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 13:21:20 *** LadyHawk [here@82-47-23-153.cable.ubr02.dudl.blueyonder.co.uk] has joined #openttd 13:22:00 <hylje> hm 13:22:21 <DarkSSH> Rubidium: so why can't I reproduce? 13:22:45 <Rubidium> because you haven't got a third company issueing commands? 13:23:03 <DarkSSH> :O 13:23:05 <DarkSSH> good point 13:23:51 <DarkSSH> hmm but shouldn't I get the commands queued from MAP_WAIT? 13:24:43 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 13:24:49 *** BJH2 [~chatzilla@e176110019.adsl.alicedsl.de] has joined #openttd 13:24:59 *** dp [~dp@p54B2F56D.dip.t-dialin.net] has joined #openttd 13:25:16 <Rubidium> I don't think so, as after MAP_WAIT you'll go to MAP_AUTH (which is MAP_WAIT - 1). Then the client requests the map, the server saves the map and then sends it to the client. 13:25:18 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 13:25:55 <Rubidium> anything that is sent when in MAP_WAIT, has already happened on the map you will be receiving from the server 13:26:01 <DarkSSH> after map_wait you go to status_map (eg download map) 13:26:07 <DarkSSH> auth is done before you are put on hold 13:26:22 <Rubidium> after MAP_WAIT you'll go ba to MAP_AUTH 13:26:33 *** erikv [~erik@86.84.194.205] has quit [Remote host closed the connection] 13:26:39 <Rubidium> (network_server.c:340) 13:26:52 *** MVV [~a@91.145.208.32] has joined #openttd 13:27:03 <DarkSSH> nice control flow :s 13:27:29 <Rubidium> oh, the client doesn't request the map, the server just starts sending it :) 13:30:02 <MVV> hi all 13:30:46 *** Gonozal_VIII [~Gono@N939P022.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 13:30:52 <CIA-1> Darkvater * r7562 /trunk/video/win32_v.c: 13:30:52 <CIA-1> -Fix (r7060, 5874): It seems windows doesn't have the same functionality for 13:30:52 <CIA-1> CreateWindow when starting a program from the console or from the GUI. Because 13:30:52 <CIA-1> of this starting OpenTTD from the desktop wouldn't maximize the window, even if 13:30:52 <CIA-1> the config file said so. So work around this... 13:30:56 <DarkSSH> hmm; cake 13:32:40 * Rubidium thinks that that is really stupid issue in the windows API 13:33:31 *** Gonozal_VIII [~Gono@N793P010.adsl.highway.telekom.at] has joined #openttd 13:34:16 *** ChrisM87 [~ChrisM@p54AC56C5.dip.t-dialin.net] has joined #openttd 13:35:15 <Athorium> Purno: U here? 13:37:09 <Tuzlo> listen to this. I have a train that when it goes for servicing will not leave the depot nutil you destroy the track in front of it then rebuild it, every time it goes into the depot it does this and it doesnt matter where the depot is 13:39:55 <Purno> Athorium , I am now 13:40:01 *** Progman [~progman@p57A1D1BB.dip.t-dialin.net] has quit [Remote host closed the connection] 13:40:02 <Rubidium> sounds like unwanted behaviour. Which version are you using and can you post a savegame somewhere? 13:41:32 <Tuzlo> o.5.o rc1 13:41:52 <Tuzlo> I could probably do that, know where>? 13:46:39 *** Sacro [Ben@adsl-83-100-195-194.karoo.KCOM.COM] has joined #openttd 13:51:14 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 13:52:11 *** Osai [~Osai@pD9EB6F6B.dip.t-dialin.net] has joined #openttd 13:54:40 <Tuzlo> I have what I think is a bug on the game I was playing. Train #3 for will not exit the depot after entering it, I have to destroy the track and rebuild it as its exiting. The rest of the trains are fine. I may have done something wrong, but for the life of me I cant figure it out......http://www.sharebigfile.com/file/44919/bug.sav.html 13:54:40 <DarkSSH> Rubidium: tell me :( 13:54:53 <tokai> DarkSSH: did u commited my mos diffs already? didnt saw it in the mail outs. 13:55:02 <DarkSSH> oh shit forgot tokai 13:55:06 <DarkSSH> got link? 13:55:19 <tokai> wait. 13:55:47 *** tokai|noir [~tokai@p54B83283.dip0.t-ipconnect.de] has joined #openttd 13:55:56 <DarkSSH> tokai: if you do a 'make install' on morphos does the executable get an openttd icon? 13:56:07 <Rubidium> DarkSSH: what do I have to tell you? 13:56:08 <tokai|noir> DarkSSH: http://tokai.binaryriot.org/openttd-0.5.0-RC1-morphos.diff http://tokai.binaryriot.org/openttd-0.5.0-RC1-morphos2.diff 13:56:17 <DarkSSH> Rubidium: did qball try the network-crash thingie? 13:56:24 <DarkSSH> Rubidium: the win32 API thing 13:56:50 <DarkSSH> wait 13:56:51 <tokai|noir> DarkSSH: no idea.. i never used make install. you can't use that really on morphos anyway. there are no 'defined' app paths. But it gets an icon in the archive when i do "make release" :) 13:56:53 <DarkSSH> tokai|noir: I committed it 13:57:12 <DarkSSH> r7548 13:57:35 <Rubidium> as far as I know qball didn't test it yet, and the Win32API is just stupid in that area 13:58:02 <tokai|noir> ah.. interesting.. missing the mailouts from 7519 up to 7556 14:00:27 <tokai|noir> DarkSSH: ah.. makefiles says "make install is not supported on morphos" anyway. :) its fine that way. 14:00:38 <DarkSSH> hehe 14:00:38 <DarkSSH> k 14:01:27 <tokai|noir> actually it could work, but then the game would end in the depths of devenv (SDK) paths which emulate quite a few of the unix env ( /bin /usr etc.) 14:02:07 <Rubidium> Tuzlo: it isn't a bug. The depot has an implicit signal, so when there is a train in the block (which there always is, due to the fact that you try to run two trains in the same signal block), the train in the depot cannot leave 14:02:56 <Rubidium> Tuzlo: placing a few signals around Flundingstone Valley should resolve your issue. 14:03:56 <Tuzlo> Rubidium: okie, sorry for bothering you 14:04:44 <Tuzlo> im not good with signals at all 14:06:52 *** Smoky555 [~Miranda@213.59.125.22] has quit [Read error: Connection reset by peer] 14:08:08 *** Wolf01 [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 14:08:31 <Wolf01> ello 14:14:58 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 14:14:59 *** Laukei [~loki@7.Red-88-7-71.staticIP.rima-tde.net] has quit [Read error: Connection reset by peer] 14:17:46 *** BobingAbout [~BobingAbo@83.100.229.30] has joined #openttd 14:17:49 *** BobingAbout [~BobingAbo@83.100.229.30] has quit [] 14:18:46 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:18:47 *** mode/#openttd [+v glx] by ChanServ 14:24:13 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 14:24:34 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 14:42:18 *** _MVV_ [a@91.145.208.4] has joined #openttd 14:46:07 *** MVV [~a@91.145.208.32] has quit [Ping timeout: 480 seconds] 14:49:33 *** tokai|noir [~tokai@p54B83283.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:58:04 <MeusH> hey Wolf01 14:58:18 <Wolf01> 'lo MeusH 14:58:48 <MeusH> how are you and your patches? 15:00:15 <MeusH> brb 15:00:52 <Wolf01> i'm fine, my patches not so good, thanks 15:02:46 <Frostregen> not ? 15:03:23 <Wolf01> my ideas are different from my patches ;) 15:03:47 <Wolf01> my patches are only the daylength and transparency options 15:04:09 <Frostregen> but they do work 15:04:22 <Wolf01> yeah 15:04:36 *** GoneWack1 [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 15:05:21 <Wolf01> how is the eyecandy development? 15:05:50 <Athorium> Wolf01 I know you? 15:05:58 <Wolf01> maybe 15:06:02 <Frostregen> the custom ground sprite was the last thing 15:06:11 <Frostregen> looks much better now (town buildings) 15:06:14 <Athorium> your nick results me familiar... but now I don't know because... 15:06:28 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Operation timed out] 15:06:29 *** GoneWack1 is now known as GoneWacko 15:06:49 <Wolf01> ok, now the last thing is the grf support 15:06:56 <Frostregen> exactly 15:07:09 *** egladil [~egladil@h91n3fls301o1035.telia.com] has quit [Quit: Leaving] 15:07:36 <Athorium> ahhhh the eyecandy development 15:07:39 <Frostregen> tonight i drove 600km to hamburg. so i just woke up. maybe tonight i have some time for this 15:07:48 <Wolf01> :) 15:08:23 <Wolf01> maybe somebody who knows the code should help, instead of say "the manual is there" 15:08:54 *** Osai [~Osai@pD9EB6F6B.dip.t-dialin.net] has quit [Quit: Osai] 15:08:57 <Athorium> now I'm learning to make graphics 15:09:12 <Wolf01> a concrete example is better than a bunch of rules 15:10:07 <Frostregen> hmm, i do not think for this case exist examples 15:11:34 <Athorium> one question, can add trams more larger than normal trams? 15:11:53 <Athorium> or multiple trams in the same tram 15:12:01 <Frostregen> we should do it the same way ttdp will do it. but their coding does not seem to be very advanced 15:12:01 <Wolf01> you should ask this on #tycoon on the other server 15:12:14 <Athorium> what server? 15:12:29 <Wolf01> open the forum and then click to "chat" 15:12:39 <Athorium> ok ^^ 15:12:46 *** egladil [~egladil@h91n3fls301o1035.telia.com] has joined #openttd 15:12:54 <Wolf01> it may be quakenet but i don't remember 15:13:16 <Athorium> oh. I and quakenet... enemies 15:13:17 <Athorium> xDD 15:13:42 <Athorium> the fu***** preventive port 113 15:13:44 <Athorium> -_- 15:14:25 <Athorium> Wolf01 u can give me your opinion about my new Barcelona 'TRAM'? 15:14:28 <MeusH> back 15:14:34 <Sacro> #tycoon on irc.quakenet.org 15:14:36 <Athorium> hey MeusH ^^ 15:15:04 <Sacro> Hej MeusH 15:15:09 <MeusH> witaj Sacro :) 15:15:12 <MeusH> hey Athorium 15:15:15 <Athorium> http://www.tt-forums.net/viewtopic.php?t=29228&postdays=0&postorder=asc&start=20 15:15:37 <Athorium> this is my new tried creation ^^ 15:15:37 <Wolf01> mmm i think is really short 15:15:37 <MeusH> hello egladil 15:15:46 <Athorium> short? 15:15:50 <Athorium> is a tram, not a train 15:15:58 <egladil> hello 15:16:07 <Wolf01> the cars seem compressed 15:16:24 <Athorium> yeah, look real tram, cars are compressed hahahah 15:16:25 <Wolf01> maybe 2 or 3 px more longer 15:16:43 <Athorium> uhmm on each wagon? 15:16:48 <Wolf01> yeah 15:17:08 <Athorium> and the head/back? 15:17:12 <Wolf01> only wagons, not the heads 15:17:17 <Rubidium> DarkSSH/Darkvater: in the scenario editor the monthly loop for the subsidies is ran, this caused FS#468, where there exists a subsidy for a removed town. What do you think of: http://rubidium.student.utwente.nl/openttd/fs468.diff i.e. adding a function to remove the subsidies for a town. Removing the subsidies monthly loop would not resolve the issue, as you can load savegames in the scenario editor. 15:17:23 <MeusH> egladil, how's the 32bpp branch? 15:17:31 <MeusH> do you have a IRC channel? 15:18:50 <egladil> progress has been almost nonexistant for a while due to me having friends and school, and being lazy 15:18:53 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [Ping timeout: 480 seconds] 15:19:05 <egladil> no irc channel 15:19:10 *** Aracirion [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has joined #openttd 15:19:13 <Aracirion> hi 15:19:31 <Aracirion> -h-i- 15:19:32 <Athorium> ok Wolf01 I try it now 15:20:07 *** Aracirion [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has left #openttd [] 15:20:08 <egladil> i was planning on getting back to work on now during the winter break from school 15:20:33 <MeusH> egladil, are you the only one coding 32bpp branch? 15:21:33 <egladil> unfortunately yeah 15:21:53 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 15:22:12 <egladil> which means when i can't code for some reason progress drops to zero 15:23:23 <DarkSSH> Rubidium: does the same happen with industries? 15:23:39 <DarkSSH> +s 15:23:50 <Rubidium> no, as the same thing is already done for industries 15:24:10 <DarkSSH> well, yeah, that's what I meant :) 15:24:41 <Rubidium> it is basically a copy of the industry function with a few other cases in the for loop 15:24:42 <MeusH> egladil: I'm not that skilled but I have a will to help :) 15:25:12 <egladil> :) 15:25:25 <DarkSSH> looks good 15:26:03 <MeusH> egladil, are 32bpp pngs packed into a grf and then loaded like other sprites? 15:26:23 <egladil> currently they are packed in a tar file 15:28:02 <MeusH> how about their specifications? 15:28:08 <MeusH> are they in .nfo? 15:28:12 <MeusH> or some other format? 15:28:17 <CIA-1> rubidium * r7563 /trunk/ (economy.c economy.h town_cmd.c): -Fix (FS#468): removing towns in the scenario editor could leave subsidies with that town as source/destination, resulting in an assertion when displaying the Subsidies Window. 15:29:28 <Athorium> Wolf01 did it, I enlarged 3px each wagon 15:30:00 <egladil> MeusH: the specification is something similar to nfo 15:30:25 <MeusH> is it a human-readable format? ;) 15:30:48 <egladil> the intention is that it should be when it's done :) 15:30:50 <MeusH> I mean, with more letters than usual nfo? 15:30:53 <MeusH> okies 15:31:09 <MeusH> what's left to be done? 15:31:25 <Wolf01> mmmm how i can create an online repository on my site? 15:31:53 <egladil> a lot of search and replace of the sprite drawing calls 15:31:54 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has joined #openttd 15:32:01 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has left #openttd [] 15:32:02 <egladil> and adding new zoom levels 15:32:03 <Athorium> Wolf01 look now http://www.tt-forums.net/files/barcelonatram_205.png 15:32:06 <MeusH> what do you mean Wolf01? 15:32:34 <Wolf01> i have some custom builds on my disk, which take a lot of space 15:32:40 <MeusH> egladil: what's with sprite drawing calls? What do you need to replace? 15:33:02 <Rubidium> 12:31 <@Darkvater> it is then inconsistent with the patches setting which is limited to 1920-2050 or something <- that is a lie :) They are both limited to (MIN|MAX)_YEAR. 15:33:17 <Wolf01> so i wanted to put all in my server and then use the tortoise to update them like i do for the trunk 15:33:19 <MeusH> and you want to put all the files online and have a file list as index page? 15:33:36 <MeusH> this would be like svn or cvs 15:33:48 <MeusH> I don't know but try looking for info on setting up svn server 15:33:52 <DarkSSH> he 15:34:14 <MeusH> and of course your server must be able to have svn protocol enabled 15:34:17 <Wolf01> Athorium, is better now 15:34:23 <Athorium> ^^ 15:34:34 <Athorium> now I continue making the Renfe 450 double decker 15:34:34 <egladil> MeusH: they need to tell the draw engine a few things for company colors and such to work in 32bpp mode 15:35:35 <MeusH> so it isn't that hard, it just takes way too much time to find it, analyze and eventually replace? 15:35:59 <egladil> most of all it's quite boring work... 15:36:37 <Athorium> arggg I need one town build no roads! 15:36:52 <MeusH> kill citizens! 15:36:54 <Athorium> fu*** towns... 15:37:18 *** ufoun [~opera@85.207.18.146] has quit [Ping timeout: 480 seconds] 15:37:52 <MeusH> so if you need help you can bug me sometime :) 15:37:56 <Athorium> I think that towns would not be able to build on your own roads.. 15:38:05 <MeusH> now I'll be going back to tropical stations 15:38:33 <Sacro> Wolf01: you sound like you need an svn server 15:38:39 <Athorium> very nice your tropical stations ^^ 15:39:56 <peter1138> good morning 15:40:07 <MeusH> hello peter1138 15:40:11 <DarkSSH> morning' 15:40:16 <Wolf01> hello peter 15:41:15 <MeusH> peter1138, what do you think about merging small.bdf into OpenTTD as this is a very good (and the only one?) small font? 15:41:19 <Athorium> I go to try making a bus 15:41:22 <MeusH> thanks Athorium 15:41:27 <MeusH> have fun :) 15:41:45 *** LadyHawk [here@82-47-23-153.cable.ubr02.dudl.blueyonder.co.uk] has quit [Quit: Birdie, birdie, in the sky, why'd you do that in my eye? Looks like sugar, tastes like sap. Oh My God! IT'S BIRDIE CRAP!] 15:42:15 <DarkSSH> MeusH: why, does small.bdf contain all unicode characters? 15:42:50 <peter1138> quite a lot 15:43:00 <MeusH> I'm not sure about all characters, but it contains polish characters. If something contains polish stuff, it certainly contains the other things, too :) 15:43:17 <peter1138> i can't remember what it contains precisely 15:43:40 <Athorium> hehe, I try to make bus of my town, are this: http://public-transport.net/bus/Bcn/P_Bcn/Tus_ive.jpg 15:43:46 <peter1138> most of the latin-based characters, and cyrillic 15:43:49 <Athorium> I think, that can be so hard... 15:43:59 <peter1138> hmm, forums slow? 15:44:08 <MeusH> no, I don't think so 15:44:20 <MeusH> Athorium, have fun. These are nice busses, we've got many similiar busses 15:44:35 <Athorium> I go to try it... hahah 15:45:02 <MeusH> peter1138, if just a font name is given, does OpenTTD search for fonts also in its data folder, or only in windows\fonts\? 15:45:18 <Athorium> uhmm 15:45:30 <Athorium> MeusH buses have same dimensions that trains? 15:45:55 <MeusH> no, trains are more tight and tall 15:46:09 <Athorium> what "base" dimensions have the buses? 15:46:22 <peter1138> MeusH: it tries opening the font name as a file first, then it looks using the system font method 15:46:39 <peter1138> so if you put "Arial" and had a file called "Arial" in the current directory, it would try using that 15:46:53 <peter1138> (and if it's not a font file should ignore it, but who knows) 15:47:02 <peter1138> "The server at www.tt-forums.net is taking too long to respond." 15:47:03 <peter1138> o_O 15:47:17 <Athorium> forums go slow 15:47:24 <glx> works here 15:47:31 <Wolf01> oh so is not my connection 15:47:48 <DarkSSH> like a snail here :/ 15:47:52 <peter1138> "as i was disgusted about miniin discontinuation" 15:47:53 <peter1138> heh 15:48:14 *** ufoun [~opera@85.207.18.146] has joined #openttd 15:48:26 <MeusH> peter1138, seems it wouldn't be a problem to add small.bdf and make it a default font in openttd.cfg. This is just my suggestion, but I'm afraid >95% of players won't find a font that looks good in OpenTTD in small size 15:50:01 <MeusH> Athorium, try http://www.solarisbus.pl/ 15:50:28 <MeusH> there you have a typical city bus and articulated bus sizes, I think 15:50:39 <MeusH> I hope they do have english version 15:50:41 <MeusH> !stats 15:50:42 <_42_> MeusH: http://devs.openttd.org/~truelight/stats/openttd.html 15:50:56 <Athorium> yeah, lol the yellow bus is very similar, include we have the same model. 15:51:12 <Athorium> Solaris Urbino III, I try to make this ^^ 15:52:52 *** _MVV_ [a@91.145.208.4] has quit [Ping timeout: 480 seconds] 15:55:44 <Athorium> how can i add 2cc in my creation? 15:57:11 <Born_Acorn> Thats done by code 15:57:34 <peter1138> only a tiny bit of code. most of it's in the graphic ;p 15:57:48 <Born_Acorn> peter1138, but it still needs code! 15:57:55 <Born_Acorn> Or it'll just be two normal colours! :p 15:58:02 <peter1138> no! 15:58:11 <peter1138> it'll be company colour and the rest'll stay green :D 15:58:23 <peter1138> Athorium: http://wiki.ttdpatch.net/tiki-index.php?page=PalettesAndCoordinates 15:58:59 <Athorium> o_O 15:59:18 <Athorium> my palette is different... :S 16:00:09 <Born_Acorn> Thats split up to make it easier to describe 16:00:18 *** MVV [~a@91.145.200.181] has joined #openttd 16:00:26 <Athorium> yeah but... I don't know if my palette have the 2cc :S 16:00:45 <peter1138> Darkvater: did you get a chance to look at that diff? 16:00:50 <peter1138> Athorium: are you using the DOS palette then? 16:01:01 <peter1138> (although that bit should be a same, iirc) 16:01:02 <Athorium> I using Purno's tutorial palette 16:02:06 <DarkSSH> which one? 16:02:09 <glx> MeusH: tahoma bold in size 7 is not too bad for me 16:02:12 <DarkSSH> sprite-limit? 16:02:31 <peter1138> yeah 16:02:35 <DarkSSH> well if you paste it again I'll have a look. Went straight to bed yesterday 16:02:37 <Athorium> I don't know... wait 16:02:54 <peter1138> out of idly curiosity, not any impending stuff 16:03:01 <peter1138> http://fuzzle.org/o/sprlimit.diff 16:03:03 <Athorium> http://users.tt-forums.net/purno/PDT/restored/images/tt_palette.png 16:03:07 <Athorium> this palette I using 16:04:45 <Athorium> lol, I tried to stop a train in a roadcross and game crashed :S 16:05:21 <Wolf01> there is nothing to laugh, poor game :( 16:05:32 <MeusH> glx: does 's and ,s overlap onto higher/lower lines, for example on minimap legend? 16:05:44 <DarkSSH> peter1138: what does sprite-image contain now? Just flags about SPRITE_MODIFIER_USE_OFFSET and PALETTE_MODIFIER_COLOR ? 16:05:47 <Athorium> is only my game, or is a OpenTTD problem? :S 16:05:56 <MeusH> small.bdf is allright, but there's too small spacing and 's and ,s blend with other letters 16:06:08 <Wolf01> mmm i never tried 16:06:16 <peter1138> MeusH: you try doing better with a 3x5 pixel font 16:06:24 <Born_Acorn> You do have the 2cc green... it's just the normal green 16:06:58 <Wolf01> no, it doesn't crashes 16:07:01 <peter1138> DarkSSH: just three bits, and two of them are dealt with before drawing 16:07:03 <DarkSSH> peter1138: I wonder though for example DrawGroundSprite(image, image & PALETTE_MODIFIER_COLOR ? palette : PAL_NONE); image still contains the palette-bit, why not pass palette unconditionally and figure out whether to use it or not inside the function? 16:07:04 <MeusH> peter1138, but it can be only opaque(black)/transparent, with no grays? 16:07:20 <Athorium> allright 16:07:32 <peter1138> DarkSSH: lots of places there is a palette but no PALETTE_MODIFIER_COLOR 16:07:43 <peter1138> hmm 16:07:52 <peter1138> probably some things are wrong, somewhere 16:08:02 <peter1138> MeusH: correct 16:08:32 <peter1138> MeusH: what we need is that fully scalable gui with larger fonts :) 16:08:40 <MeusH> oh yes :) 16:09:24 <DarkSSH> MeusH: go write it 16:09:44 <DarkSSH> peter1138: if there's no palette modifier, than image won't have that bit set 16:10:23 <MeusH> DarkSSH: I'll do a small test and see what can I do 16:10:27 <DarkSSH> lol 16:10:43 <MeusH> I'm worried, however, about MiHaMiX's absence 16:10:47 <DarkSSH> but if most of the time it's done seperately that's probably better 16:10:59 <peter1138> for example, when drawing vehicles 16:11:03 <peter1138> they don't have that bit set 16:11:07 <peter1138> but they should be coloured... 16:11:18 <peter1138> it definitely needs fine trawling 16:11:25 <peter1138> and it's probably too massive anyway 16:11:29 <peter1138> although some bits could go in 16:11:32 <peter1138> int -> SpriteID etc 16:11:40 <Wolf01> eeeeeeek i miss diagonal railcrossings :( 16:12:17 <DarkSSH> yeah 16:12:18 <peter1138> Wolf01: if the original patch has been kept up to date, you never know... 16:12:32 <peter1138> miniin stopping is funny, though 16:13:01 <Wolf01> and i miss transparency options too... add it add it! 16:13:51 <DarkSSH> that diff really is big 16:14:17 <peter1138> very 16:14:21 <DarkSSH> some things do look a bit strange 16:14:21 <DarkSSH> like 16:14:33 <DarkSSH> - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); 16:14:33 <DarkSSH> + if (_display_opt & DO_TRANS_BUILDINGS) { 16:14:33 <DarkSSH> + image |= PALETTE_MODIFIER_TRANSPARENT; 16:14:33 <DarkSSH> + pal = PALETTE_TO_TRANSPARENT; 16:14:33 <DarkSSH> + } else { 16:14:35 <DarkSSH> + pal = psid->pal; 16:14:46 <DarkSSH> but that's what you get for splitting them I guess 16:14:46 <peter1138> shit happens when you're stuck at home with no internet connection ;p 16:15:04 <DarkSSH> should probably functionize it 16:15:13 <peter1138> p'raps 16:15:28 <peter1138> problem is PALETTE_TO_TRANSPARENT on its own isn't enough 16:15:41 <DarkSSH> ye, you need pal set as wel 16:15:41 <DarkSSH> l 16:15:43 <peter1138> otoh, it's possible to be transparent with other palettes (afaik) 16:15:56 <peter1138> (like MB's glass station, which uses a green transparent effect) 16:16:30 <DarkSSH> what's OFFSET_BIT? 16:16:37 <peter1138> newgrf related 16:17:08 <peter1138> means... something 16:17:12 <DarkSSH> lol 16:17:14 <peter1138> i can't remember what exactly 16:17:40 <peter1138> something to do with railtypes 16:17:47 <DarkSSH> excuse me for not looking through the tables ;p 16:17:57 <peter1138> i wouldn't bother 16:18:00 <peter1138> very long 16:18:25 <peter1138> that does remind me though 16:18:42 <peter1138> in the bridge tables there is extra data after the sprites, in some of the tables, but not all of them 16:18:57 <peter1138> so i can't see how the extra data is used safely, if at all 16:19:12 <DarkSSH> newgrf bridge tables or internal? 16:19:15 <peter1138> internal 16:19:26 <peter1138> they should contain 32 values 16:19:46 <peter1138> some have a few more, but they're not sprite ids 16:20:07 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 16:20:18 <DarkSSH> where is that? 16:21:40 <peter1138> bridge_land.h 16:21:44 <peter1138> seems to be pillar related 16:22:38 <DarkSSH> well the newgrf spec does have magic for bridge pillars 16:22:44 <DarkSSH> as did Oskar's bridge 16:22:51 <peter1138> not in the tables 16:23:01 <peter1138> that's only a bit in a flag 16:23:19 <peter1138> the weird thing is the length 16:23:23 <peter1138> they're not all the same 16:23:34 <peter1138> _bridge_sprite_table_5_2 is 33 entries 16:23:46 <peter1138> _bridge_sprite_table_5_4 is 37 16:28:33 <DarkSSH> well it is the pillars 16:29:00 <DarkSSH> cause you have back/floor, front and pillars 16:29:10 <DarkSSH> and pillars can differ depending if the bridge has pillars or not 16:29:58 <hylje> pylons 16:30:20 <DarkSSH> I think though all tables should have the same size, it only got 'optimized' away for some reason as ingame logics dont' make use of it anyways 16:30:50 * DarkSSH ponders committing DEBUG rewrite 16:33:33 *** DarkSSH [~tfarago@5354EC24.cable.casema.nl] has quit [Quit: leaving] 16:33:45 <peter1138> or not? 16:34:21 <Darkvater> no, still am 16:34:58 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/all-in-one.diff 16:34:58 <Wolf01> daylength+transparency options+semaphores date, who wants to try? 16:35:09 <Wolf01> (i also have separate patches) 16:35:19 <peter1138> Wolf01: your semaphore patch is too primitive, iirc 16:35:30 <Wolf01> but works, and well 16:35:42 <peter1138> it's fine for placing signals, but changes the behaviour of changing signal type 16:35:51 <Athorium> Wolf01 what add this .diff? 16:35:53 <peter1138> because that also depends on the ctrl key 16:36:09 <Wolf01> uhm 16:36:19 <Athorium> not exist any .diff that increases the sprite limit? 16:36:27 <Athorium> or anything 16:36:29 <Darkvater> ttdp specs clearly say each bridge has the same size 16:36:44 <peter1138> they do in newgrf, yeah 16:37:11 <Darkvater> I think our internal ones, just left them off for size-reasons ;p 16:37:37 <Athorium> but now the limit is too low... I can't add trainset + 4LV set... 16:37:56 <Darkvater> semaphore-before year would make sense if it did sem before year, and signal after; CTRL+ would always flip and with patch off it's always signals 16:38:20 <Darkvater> hmm or is that what you did? 16:38:38 <Wolf01> is what i did 16:38:44 <peter1138> Darkvater: yeah, but changing signal direction / pre-signal type is also controlled by CTRL 16:38:59 <peter1138> so it needs to be done differently 16:39:19 <Darkvater> however, once a signal exists, its type cannot change 16:40:59 <Wolf01> but why? it only should change the sprite... in miniIN worked 16:41:02 <MeusH> peter1138, that's known issue that doesn't concern Wolf01's patch I think 16:41:15 <MeusH> and changing direction doesn't require CTRL 16:42:05 <Wolf01> meush, switching the signals with semaphores also switched the direction with presignal 16:42:06 <peter1138> . . . 16:42:25 <MeusH> o_O 16:42:31 <peter1138> yes 16:42:33 <Wolf01> DoCommandP(tile, i + ((_ctrl_pressed ^ (_cur_year < _patches.semaphores_date)) ? 8 : 0), 16:42:36 <peter1138> at least Wolf01 understands me :) 16:42:44 *** _MVV_ [~a@91.145.196.212] has joined #openttd 16:43:15 <MeusH> Wolf01, you mean that ctrl+clicking a semaphore change some direction? 16:43:21 <Wolf01> yeah 16:43:44 <peter1138> MeusH: with that patch, ctrl-clicking before the cut-off date does the opposite action to after the cut-off date 16:43:59 <MeusH> and... that's good, isn't it? 16:44:13 * Wolf01 hides 16:44:16 <MeusH> no 16:44:17 <MeusH> allright 16:44:19 <MeusH> I get you 16:44:25 <MeusH> it's wrong 16:44:31 * MeusH hides, too 16:44:39 * MeusH hides more than Wolf01 16:44:51 * Sacro wants semaphores before a set year 16:45:03 <Wolf01> fix my patch then! 16:46:36 <Tuzlo> made a random map towns are no more than 400 pl ni each one, how do you make a profit on transporting the little amount of passengers you do get? 16:47:04 <Wolf01> 2 buses per route until cities grow up 16:47:18 <peter1138> Wolf01: fwiw, i hit that problem when i tried it ;) 16:47:29 <peter1138> didn't bother investigating further 16:47:47 <Tuzlo> they dont seem to be growing at all 16:47:56 <Gonozal_VIII> they do 16:48:17 *** MVV [~a@91.145.200.181] has quit [Ping timeout: 480 seconds] 16:49:12 <Tuzlo> takes a long time 16:49:14 <glx> Tuzlo: which climate? 16:49:26 <Gonozal_VIII> the bigger they get the faster they grow... and they always build exactly where you wanted to build something all the time ;-) 16:49:49 <Tuzlo> haha 16:50:06 <Tuzlo> yeah, and if you buy the land before its built upon, it costs you in maintenance 16:51:04 <Gonozal_VIII> or your rating goes down and they won't allow you to build a station until you cover the whole area in trees 16:51:13 <Wolf01> mmm i still can't figure out why the transparency options patch do this 16:51:14 <Wolf01> display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|DO_WAYPOINTS|11 16:51:54 <peter1138> 11 or ll? 16:51:56 <peter1138> hmm 16:51:58 <peter1138> stupid font :/ 16:52:13 <peter1138> 11, heh 16:52:15 <glx> 11 as the number 16:52:19 <Wolf01> eleven 16:52:20 <Sacro> eleven 16:52:49 <hylje> eleven 16:52:55 <Gonozal_VIII> eleven 16:52:58 <Athorium> one question. In the color palette on ttdpatch wiki, show some special colors used for example: Red cycle, fire, block cycles, water cycles, etc... I can use those colors normally for my graphics? 16:52:58 <MeusH> eleven 16:53:05 <peter1138> no 16:53:06 <MeusH> Athorium, you broke it :( 16:53:10 <Wolf01> SDTG_MMANY("display_opt", SLE_UINT16,S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_WAYPOINTS|DO_TRANS_TREES|DO_TRANS_HOUSES|DO_TRANS_INDUSTRIES|DO_TRANS_BUILDINGS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|DO_WAYPOINTS|DO_TRANS_TREES|DO_TRANS_HOUSES|DO_TRANS_INDUSTRIES|DO_TRANS_BUILDINGS", ... 16:53:15 <Wolf01> the line is correct 16:53:19 <Athorium> what? 16:53:22 <MeusH> ohh that's eleven errors in one line! 16:53:31 <peter1138> Athorium: they're used for palette animations 16:53:39 <peter1138> Athorium: so you can use them, if you want those animations 16:53:50 <peter1138> (most likely you don't) 16:53:53 <MeusH> what are block cycles used besides cola in toyland? 16:53:58 <MeusH> where* 16:54:02 <Athorium> uhmm... shit 16:54:10 <MeusH> and besides shit? :D 16:54:17 <Athorium> I think that I need to copy the palette that appears on wiki... 16:54:25 <Gonozal_VIII> you can transport shit in toyland? 16:54:27 <Athorium> because in my palette I don't know what colors are for everything 16:54:34 <Athorium> sure 16:54:34 <Athorium> xDD 16:54:37 <Gonozal_VIII> another reason to never play that^^ 16:54:40 <peter1138> heh, magicbuzz is great 16:54:51 <peter1138> "Note: Some patch should be released soon to help getting a more realistic town growing system, as the current is... crapy." 16:54:59 <Athorium> I can use this palette? http://wiki.ttdpatch.net/img/wiki_up//windowspal.png 16:54:59 <hylje> creepy 16:55:06 <Athorium> for my models? 16:59:37 <Tuzlo> wish the towns would hold onto ppl longer than they do 16:59:53 <Gonozal_VIII> what? 17:00:31 <Tuzlo> the bus stations, dont seem to hold onto all the ppl for long 17:00:40 <hylje> the population growth should be simulated better 17:00:56 <Gonozal_VIII> ah... that's with everything you transport 17:01:05 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:01:06 *** mode/#openttd [+o Bjarni] by ChanServ 17:01:14 <Gonozal_VIII> you should visit the station more frequent 17:01:22 <Tuzlo> no, I just watched the population of the bus station decrease before a bus got there 17:01:48 <Tuzlo> Can only visit so often, no profit in goin more often really 17:02:00 <Tuzlo> towns population is too small atm 17:02:04 <hylje> you have to keep a fine rating 17:02:17 <Gonozal_VIII> they leave after a while when there is no vehicle 17:02:22 <Tuzlo> yeah 17:03:01 <Tuzlo> cant see sending a bus out that holds 31 pass to pick up 3 17:03:10 <peter1138> stations don't have popultion 17:03:19 <peter1138> only people/cargo waiting 17:03:29 <peter1138> keep your ratings above... er.. some percentage 17:03:42 <MeusH> is it between 65 and 75%? 17:03:50 <Tuzlo> thats hard to do 17:04:12 <Tuzlo> but the lowest id 60% 17:04:15 <Gonozal_VIII> and let the buses wait at the station to load 17:04:21 <Tuzlo> full load? 17:04:23 <MeusH> and why, oh why, it isn't good to have higher rating? Let's say around 80-90%? 17:04:41 <hylje> because you're overtransporting 17:04:43 <Tuzlo> no, im just sayin it's hard to get there 17:04:56 <Gonozal_VIII> full load and set max waiting time in the station options... 17:05:06 <Tuzlo> why max waiting time? 17:05:10 *** ufoun [~opera@85.207.18.146] has quit [Read error: Connection reset by peer] 17:05:24 <Gonozal_VIII> or leave when another one arrives... 17:05:51 <Tuzlo> Gonozal_VIII: doesnt that get a little hard to control with a lot of towns? 17:05:56 <Tuzlo> or is there a setting? 17:06:09 *** ufoun [~opera@85.207.18.146] has joined #openttd 17:06:20 *** MVVMVV [~a@91.145.206.187] has joined #openttd 17:06:47 <Gonozal_VIII> you won't need it anymore when the towns get a bit bigger, it's just for the start 17:08:25 <Gonozal_VIII> otherwise it could happen that all busses wait at the same station and the rating of the other station goes down and passengers leave 17:11:12 *** _MVV_ [~a@91.145.196.212] has quit [Ping timeout: 480 seconds] 17:11:18 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 17:11:18 <Bjarni> !logs 17:13:10 *** MVV [~a@212.58.175.11] has joined #openttd 17:13:36 <Tuzlo> do advertising campaign's really work? 17:14:09 <Gonozal_VIII> statues do work 17:14:34 <Gonozal_VIII> increase rating by 10% iirc 17:15:00 <Bjarni> Tuzlo: yeah, but they could be more effective. It cost a fortune to be allowed to build when you aren't allowed 17:15:20 <Gonozal_VIII> that's what trees are for :-) 17:15:31 <Bjarni> yeah 17:15:45 <Bjarni> trees are the cheapest way to increase rating 17:16:06 <Tuzlo> trees 17:16:08 <Tuzlo> really 17:16:24 <Gonozal_VIII> i think statues increase the station ratings 17:16:32 <Bjarni> go figure. People wants to use your busses more if you plant trees than if you spend the same amount of money on commercials 17:16:42 *** MVVMVV [~a@91.145.206.187] has quit [Ping timeout: 480 seconds] 17:16:47 <Tuzlo> haha 17:16:57 <Tuzlo> my problems town size atm, not popularity 17:17:21 <Gonozal_VIII> but if you remove all the trees around the town and rebuild half of them, your rating is better than before^^ 17:18:11 <MeusH> Bjarni: really? I thought that trees affect only local authority, not only rating on surrounding stations 17:18:59 <Bjarni> trees affect local authority and thought that the rating, right? 17:19:00 <Tuzlo> heh, only one town wants to increase in size, opther 2 dont 17:19:06 <Bjarni> or do I recall incorrectly? 17:21:36 <Gonozal_VIII> the station rating calculation is not very good in my opinion... 17:21:44 <Wolf01> what is the probability of some miniIN patches being merged into trunk now that there is 0.5.0? 17:21:48 <Bjarni> it sucks big time 17:22:00 <Gonozal_VIII> it's impossible to reach 100% 17:22:39 <Bjarni> Wolf01: well, 0.5.0 or no 0.5.0, I got no time to read diff files for the next month or so 17:22:42 <Bjarni> or more 17:22:52 <CIA-1> Darkvater * r7564 /trunk/newgrf.c: 17:22:52 <CIA-1> -Codechange: Some newgrf changes. FFIR/EVAW endian-swapping, functionalize 17:22:52 <CIA-1> check_length, don't print copyright message for grfinfo (it is shown in newgrf 17:22:52 <CIA-1> window), have action 0x0B print out the messages with severity 0. 17:23:08 <Gonozal_VIII> things like age of the last vehicle... a 3 year old train counts as ancient... not very good 17:23:29 <peter1138> Darkvater: multiple changes in one commit? tut tut ;) 17:23:51 <Darkvater> i'ts cistmjlsakdfjas 17:23:51 <Darkvater> dfkj 17:24:03 <peter1138> :D 17:24:15 <Bjarni> did you guys notice what happened last night? 17:24:38 <Bjarni> people started to talk about politics and after that some guy showed up and started to quote the Koran 17:24:45 <Bjarni> it was indeed an unusual night 17:24:55 <Darkvater> fucking tortoisesvn 17:25:07 <Darkvater> it keeps stealing my focus everytime it starts applying a patch 17:25:37 <Darkvater> peter1138: eh yeah; it's christmas ;) 17:36:02 <Darkvater> pomopom 17:36:12 <Tuzlo> random games dont have subsidized routes? 17:36:23 <CIA-1> Darkvater * r7565 /trunk/ (63 files in 5 dirs): 17:36:23 <CIA-1> -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to 17:36:23 <CIA-1> use in debug.h. grfmsg() is now used as a specific debug-function for grf. 17:36:31 *** Purno_ [~Purno@5351CE08.cable.casema.nl] has joined #openttd 17:38:10 <MeusH> Bjarni: we've got to repeat this 17:38:19 <MeusH> MVV is here, but Muhamad is still missing 17:38:25 <MeusH> !seen Muhamad 17:38:26 <_42_> MeusH, I don't remember seeing Muhamad. 17:38:30 <Born_Acorn> hmm 17:38:31 <MeusH> !seen Muhammad 17:38:32 <_42_> MeusH, I found 6 matches to your query. These are the 5 most recent ones: Aracirion, Eye-Jack, TLE-Nutter, Idiot, MHMD_praying. Aracirion (Aracirion@c-82-192-249-238.customer.ggaweb.ch) was last seen parting #openttd 2 hours 18 minutes ago (26.12. 15:20), after spending 58 seconds there. 17:38:39 <Born_Acorn> I'm missing several SVN Digests! D: 17:38:42 <MeusH> cheater! 17:39:05 <Athorium> wow, I looking one screen that have day/night cycles and train have lights... Is for OpenTTD? 17:40:02 <peter1138> probably a mock up ;p 17:40:13 <peter1138> or the night conversion, which is night time only 17:40:54 <MVV> MeusH i don't heve time for debates now :) 17:41:09 <MeusH> okay :) 17:41:59 <Athorium> mock up = fake? 17:42:58 *** Purno [~Purno@5351CE08.cable.casema.nl] has quit [Ping timeout: 480 seconds] 17:43:32 <hylje> not playable in this case 17:43:44 <Athorium> http://www.tt-forums.net/files/cloud_848.jpg wow this mock up, can be a real add? 17:43:59 <peter1138> unlikely 17:44:00 <peter1138> very unlikely 17:44:17 <hylje> we need to load ottd graphics to gpu to allow for that kind of stuff 17:44:21 <Athorium> but, realist 17:45:05 <Athorium> wow MeusH your mock up about train collision with truck is incredible 17:45:21 <MeusH> thanks :) 17:45:22 <peter1138> http://en.wikipedia.org/wiki/Realist 17:45:36 <MeusH> well, it may be possible in OpenTTD... in three years maybye? :) 17:45:42 <peter1138> i.e. nothing at all like 'realistic' 17:45:47 <peter1138> which is what you probably meant 17:46:40 <Athorium> peter1138 sorry, i no speak very nice english 17:46:42 <Athorium> ^^ 17:47:28 <Tuzlo> whatas that about crashes MeusH? 17:48:09 <MeusH> yeah, when graphics get moved to GPU, OpenTTD goes 32bpp and we have particles 17:48:22 <MeusH> the most difficult thing would be lighting 17:48:28 <MeusH> and casting shadows 17:48:30 <Athorium> hmm 17:48:37 <Athorium> but, when OpenTTD go to 32bpp? 17:48:57 <MeusH> who knows? 17:49:21 <MeusH> I'm wondering when will someone say "when it's done" 17:49:21 <Athorium> this is the question ^^ 17:49:21 <Rubidium> MeusH: you should not forget cross-platform compatability, that ain't easy either 17:49:27 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 17:49:34 <Athorium> uhmmm 17:49:54 <Athorium> is possible to make in railroads... uhmm I don't know how it say in english... 17:49:59 <MeusH> yeah, probably PocketPCs and other minor platforms will suffer 17:50:23 <hylje> maybe separate the logic of ottd and the presentation? :P 17:50:49 <Rubidium> so will I, as I'm not going to install binary drivers 'just' to have OpenGL support 17:51:27 <MeusH> who said there's going to be some OpenGL? 17:51:44 <Rubidium> well, what is the other solution? 17:51:46 <MeusH> we can handle it just like today's effects 17:51:46 <hylje> directx? yay 17:51:59 <peter1138> i somehow doubt that we'll ever offload anything to a GPU 17:52:03 <MeusH> well, smoke puffs won't be vehicles but effects, they will change size and loose transparency 17:52:22 <Rubidium> MeusH: you cannot offload to GPU without OpenGL 17:52:34 <Rubidium> (or maybe DirectX under Windows) 17:52:44 <peter1138> well, 2D acceleration exists, or used to 17:52:50 <MeusH> okay, I didn't know that, excuse me then 17:52:56 <peter1138> accelerated blitting 'n the like 17:53:01 <MeusH> anyway, Doom2 has nice effects 17:53:05 <MeusH> done with sprites 17:53:06 <stillunknown> you mean Xrender stuff? 17:53:07 <Athorium> argg I don't know how it says in english... 17:53:30 <Rubidium> Athorium: what about fetching a dictionary? 17:53:43 <Athorium> spanish-english? 17:53:52 <Athorium> in spanish I don't know the exactly name 17:54:05 <Athorium> I trying to find a screen o photo 17:54:31 <Rubidium> oh, so you do not know the word in any language 17:55:17 <Athorium> nop 17:55:36 <Athorium> or yes, wait 17:55:51 <peter1138> MeusH: not really 17:56:00 <peter1138> MeusH: only comparable to our train smoke... 17:56:24 <MeusH> it would be nicer anyway 17:56:32 <MeusH> it would be possible to create more sophisticated effects 17:56:36 <MeusH> for more things 17:56:56 *** Wolf01 is now known as Wolf01|AWAY 17:58:08 <stillunknown> have variable running costs ever been considered 17:58:30 <Athorium> http://www.vaeapc.ro/IMG/Turnout%20mounted%20on%20wooden%20sleepers.jpg this is exact the thing i would say 17:58:36 <peter1138> MeusH: with what? 17:58:40 <Tuzlo> when making signals, I made a circle (basically with 2 stations)which set of signals do you want to use to run multiple trains on the tracks (in a circle) 17:58:40 <peter1138> with the doom2 engine? (lol) 17:58:41 <Athorium> the rail unions.. 17:58:47 <Athorium> turnouts? 17:58:53 <MeusH> hmm with scripts? 17:59:28 <peter1138> ah 17:59:31 <peter1138> so you want a scripting engine? 17:59:39 <peter1138> which is really nothing at all to do with a graphics engine 17:59:43 <MeusH> we already have inis implemented 18:00:16 <Athorium> uhmm... is possible to increase the TTD scale and make a more detailed vehicles? 18:00:46 <Bjarni> yeah 18:00:47 <MeusH> only ctrl+D in windows/windowed mode/dunno 18:00:55 <Bjarni> but it would take a while to code 18:01:03 <MeusH> but gui doesn't like ctrl+d 18:06:19 *** [gen2]niki [~niki@p509096DF.dip0.t-ipconnect.de] has joined #openttd 18:06:40 <Tuzlo> can anyone gimme hints on how to make siganls on a track directional 18:06:58 <Rubidium> click multiple times 18:08:10 <mattt_> lol 18:08:30 <mattt_> diesel trains annihilate trucks, eh? 18:08:39 <Tuzlo> yeah, that helps, pwonder what each one is 18:10:53 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 18:13:59 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 18:17:21 <Rubidium> Tuzlo: read the wiki for that 18:24:28 <Tuzlo> Rubidium: I am, it confuses me easily 18:24:40 *** DarkSSHClone [~tfarago@tin.liacs.nl] has joined #openttd 18:24:43 <DarkSSHClone> hm 18:24:46 *** DarkSSHClone [~tfarago@tin.liacs.nl] has quit [] 18:24:54 <hylje> evil clones 18:25:21 <Darkvater> ah phew 18:25:27 <Darkvater> I backgrounded irssi ;p 18:27:44 <CIA-1> rubidium * r7566 /trunk/network_server.c: 18:27:44 <CIA-1> -Fix: only send commands to the new client from the map, that is going to be 18:27:44 <CIA-1> transfered to the new client, is saved on the server and not while waiting for 18:27:44 <CIA-1> the 'map download slot' as that will add commands for already passed frames in 18:27:44 <CIA-1> the command queue of the new client. 18:27:48 <guru3> gott hate that ctrl z 18:28:13 <Darkvater> Rubidium: that commit log makes no sense ;p 18:28:30 <Darkvater> message 18:29:36 <Rubidium> hmm, now I see 18:31:23 <Rubidium> what about: "only send commands from the moment the map, that is going to be transfered to the new client, is saved on the server ..." 18:31:43 <Born_Acorn> I seem to be missing a tonne of SVN Digests, so, did the Bridge branch get merged yet, or hasn't it occurred yet? 18:32:12 <glx> not done yet 18:32:25 <Born_Acorn> aww. 18:32:47 <Rubidium> Darkvater: that commit fixes the bug qball came with earlier today 18:32:53 <Born_Acorn> http://graphics.bornacorn.com/Stations/bufferpreview2.png <-- I was bored. :p 18:33:49 <guru3> snazzy 18:33:53 <guru3> so what am i looking at? 18:34:01 <Born_Acorn> Buffers. 18:34:15 <guru3> ohhh i see 18:34:17 <guru3> nice 18:34:19 <peter1138> Born_Acorn: it's no longer generic! 18:34:31 <Born_Acorn> What isn't? D: 18:34:47 <peter1138> Darkvater: gonna say, i thought it was a bjarni commit for a moment... 18:34:52 <peter1138> the buffer! 18:35:11 <Born_Acorn> Relax, http://graphics.bornacorn.com/Stations/bufferpreview.png exists for that 18:35:11 <Born_Acorn> Lo 18:35:14 <Born_Acorn> *:p 18:36:21 *** Vikthor [~Vikthor@snat2.arachne.cz] has left #openttd [] 18:36:27 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 18:37:18 <Rubidium> anyway, what are the current outstanding bugs that need to be fixed for a 0.5.0(-rc2)? Only one I can think of is the issue with duplicates due to newgrf_static. 18:37:20 <izhirahider> Born_Acorn, do you know if I can find that roadset where cars are supposed to drive on the right? 18:37:37 <Born_Acorn> izhirahider, the sprites are awaiting to be coded. :p 18:38:23 <Born_Acorn> So not yet. 18:38:28 <Born_Acorn> But soon, hopefullt 18:38:31 <izhirahider> Born_Acorn, could you point me to a good tutorial on that? 18:38:31 <Born_Acorn> *hopefully 18:39:18 <Born_Acorn> http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs is practically everything about NFO coding. 18:41:09 <izhirahider> thank you 18:44:55 <Bjarni> <peter1138> Darkvater: gonna say, i thought it was a bjarni commit for a moment... <--- o_O 18:45:08 <Bjarni> I'm too busy doing real life stuff to commit 18:45:28 <Bjarni> get used to it. It will be like that for at least a month 18:46:43 <peter1138> ah we're safe for a while then 18:47:07 <mikk36> hey :) 18:47:30 <mikk36> who here had a nice nifty program to automatically set priority of a process ? 18:47:31 <mikk36> in win 18:55:37 *** KritiK [~Maxim@ppp83-237-101-70.pppoe.mtu-net.ru] has joined #openttd 19:06:59 <Athorium> someone can help me with the TortoiseSVN? 19:07:10 <MeusH> mikk36, ctrl+alt+del 19:07:20 <MeusH> you can right-click on processes and give priority 19:07:23 <mikk36> MeusH 19:07:25 <MeusH> Athorium, what's wrong? 19:07:27 <mikk36> this is temporarily 19:07:35 <Athorium> in PM or here? 19:07:37 <mikk36> but i want it to be set every time the process runs 19:07:44 <MeusH> oh, I don't know the other way around 19:07:50 <MeusH> Athorium, who cares? here :) 19:07:52 <FlashFF> mikk36 19:07:54 <mikk36> someone here had the lil' prog 19:07:57 <Athorium> ok well 19:07:57 <FlashFF> which windows version? 19:08:02 <mikk36> xp 19:08:03 <FlashFF> ok 19:08:09 <FlashFF> say u wanted to run notepad in high 19:08:12 <Athorium> I trying to install a .diff 19:08:22 <FlashFF> you'd type start/wait/high notepad.exe 19:08:31 <mikk36> i know that 19:08:34 <FlashFF> so set a shortcut to that 19:08:43 <mikk36> but i need it to be set for a service-started process 19:08:55 <Athorium> for example, now patching english.txt, when I see the files, the "new" have one line that my english.txt no are 19:09:05 <Athorium> how can I add it to my english.txt? 19:09:38 <FlashFF> hmmmm 19:10:04 <FlashFF> dunno then. the parent process would need to know to set it. 19:11:24 *** ufoun [~opera@85.207.18.146] has quit [Remote host closed the connection] 19:13:37 *** ufoun [~opera@85.207.18.146] has joined #openttd 19:13:47 <peter1138> bye 19:14:02 <MeusH> bye 19:14:21 <MeusH> what do you mean? 19:14:26 <MeusH> you want to update your file? 19:14:34 <MeusH> so you have the freshest revision? 19:14:57 *** Purno_ [~Purno@5351CE08.cable.casema.nl] has quit [Read error: Connection reset by peer] 19:15:45 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 19:15:46 <Athorium> uhmmmm 19:15:48 <Athorium> i'm not sure 19:16:01 <Athorium> my version is old, because I using Quark's patch 19:16:20 <Athorium> but for example I seen a townbuildnoroads for OpenTTD and I would install it to my OpenTTD 19:16:41 <Athorium> I apply patch but now how can I add it to my file? 19:19:56 <Athorium> MeusH 19:20:19 <MeusH> right-click on the directory 19:20:23 <MeusH> and click "apply patch" 19:20:48 <Athorium> yes.. 19:20:49 <MeusH> by the way it would be better to update to newest revision 19:21:03 <MeusH> and you have a window divided into two colums, don't you? 19:21:32 <Athorium> 2 columns and other in down 19:22:05 <Athorium> Theirs (my file I think), Mine (patch file), Merged (2 files merged I think) 19:24:55 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 19:25:27 *** HMage [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 19:25:57 <MeusH> right-click on a small white window with file names and click "patch all" 19:26:08 <MeusH> sorry for delay I've been away for a moment 19:26:28 <MeusH> when all text labels are grayed, you're finished 19:26:36 <MeusH> you can close this window and compile 19:26:44 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 19:27:24 <Athorium> compile? 19:27:25 <Tuzlo> finally I understand directional signals 19:27:38 <Athorium> and if one file have conflicts? 19:28:33 *** Wolf01 [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 19:28:47 <MeusH> well, tortoise's tool sucks 19:29:08 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has quit [Read error: Operation timed out] 19:29:19 <MeusH> because you can only "put higher than x" "put lower than x" "ignore x" and "ignore y" 19:29:24 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has joined #openttd 19:29:27 <MeusH> sometimes you need to actually merge two lines 19:29:35 <MeusH> do it in your text editor 19:29:53 <Athorium> well, I maked all you say, patched all and closed, and now? 19:30:03 <MeusH> modify one file, then tell tortoise to ignore lines from the other file 19:30:12 <MeusH> $ make 19:31:03 <Athorium> I no understand this 19:32:04 <Athorium> I patched all but I no see the new "feature" 19:35:38 *** Wolf01|AWAY [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 19:42:45 <Tuzlo> is there any way to get a distance between towns? 19:43:10 <Wolf01> distance_manhattan() 19:43:17 <Wolf01> or something similar 19:43:50 <Athorium> arggg I can't add a feature installing .diff patch! why no appear!!!! 19:44:07 <Wolf01> what feature? 19:44:50 <Athorium> townscanbuildroads 19:45:22 <Wolf01> towns already can build roads 19:45:33 <Athorium> is an option to enable or disable it 19:45:43 <Athorium> same as townsbuildnoroads in TTDP 19:46:03 <Wolf01> yes ok, link me the diff 19:47:31 <Athorium> http://www.tt-forums.net/viewtopic.php?t=24661&highlight=town+build+++roads 19:48:18 <Wolf01> and you can't see the toggle button in configure patches? 19:48:24 <Athorium> exact 19:51:33 <Wolf01> i think is under "construction" 19:52:26 <Wolf01> mmm no, is a really old patch, are you sure you merged it successfully? 19:52:33 <Athorium> I think yes... 19:52:46 <Athorium> I no finded any conflict 19:52:51 <Athorium> and patched all correctly 19:52:58 <glx> and compiled? 19:53:01 <Athorium> if I see files I see the new lines addeds 19:53:04 <Athorium> compiled? :S 19:53:09 <Wolf01> lol 19:53:21 <Athorium> i'm noob! 19:53:23 <Athorium> how I compile? 19:54:28 <Wolf01> ok... you need this: http://wiki.openttd.org/index.php/Category:Compiling_OpenTTD 19:54:59 <Athorium> but, for what needs compile 19:55:00 <Athorium> ? 19:55:45 <Wolf01> since you can't run the sources directly you need to MAKE an executable, by compiling the sources you patched 19:56:02 <Athorium> omg... 19:56:17 <Athorium> what section I need to see? 19:56:50 <Wolf01> mmm what you use to code? 19:57:10 <Athorium> :? I no code... :S 19:57:13 <Athorium> I'm noob! 19:57:35 <Wolf01> i personally use notepad++ and i compile with msys+mingw 19:57:50 <Athorium> what's more easy? 19:57:55 <Wolf01> cygwin is also a good method 19:58:19 <Athorium> but I need to "program" something? 19:59:02 <Athorium> I downloading Cygwin 19:59:39 <Wolf01> follow the instructions, and maybe you can compile it 20:00:25 <Wolf01> i took at least a week to set up in the correct manner the environment 20:00:45 <Athorium> o_O 20:01:01 <Athorium> I install all options in "devel"? 20:01:04 <Athorium> only devel? 20:01:45 <Wolf01> http://wiki.openttd.org/index.php/Cygwin 20:02:14 <Athorium> I looking it 20:02:21 <Athorium> but, bin or source options? 20:04:36 <Wolf01> bin, so you don't need to compile the compiler 20:08:34 <Athorium> installing... 20:09:24 <Athorium> uhmm how can I merge my version with new openTTD version to make a compile? ^^ 20:09:53 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Ping timeout: 480 seconds] 20:10:03 <Athorium> wordpad and add strings? xDD 20:10:18 <Wolf01> no, tortoiseSVN 20:10:38 <Wolf01> or notepad but no wordpad, it will break anything 20:11:12 <Athorium> uhmmm 20:11:14 <Athorium> ok 20:14:23 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has joined #openttd 20:23:28 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 20:25:09 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 20:42:19 <Athorium> Wolf01 20:42:27 <Wolf01> yes? 20:42:33 <Athorium> I need help to compile 20:42:34 <Athorium> xDD 20:42:46 <Wolf01> mmm 20:43:10 <Athorium> I need a step by step to configure this :S 20:43:42 <Athorium> I installed the program... and now? 20:43:54 <Wolf01> if you read the wiki you should have the environment set successfully 20:44:05 <Athorium> I readed it, but not works 20:44:08 <Athorium> :( 20:44:57 <Wolf01> what errors you get? 20:45:14 <Athorium> I don't know how to compile it 20:45:26 <Athorium> i'm lost in step 9 20:45:48 <Wolf01> ok 20:46:39 <Athorium> I write "svn checkout svn://svn.openttd.org/trunk" 20:46:43 <Athorium> but nothing occurs 20:46:43 <Athorium> :S 20:47:08 <glx> you need svn from http://subversion.tigris.org 20:47:21 <Athorium> omg... 20:47:34 <Athorium> well, I have my OpenTTD Source code with all installed 20:47:47 <Athorium> how I need to do to cygwin load it 20:48:02 <glx> where is your ottd source? 20:48:29 <Athorium> C:\Archivos de programa\OpenTTD Source Code 20:48:32 <Wolf01> put the source code into the c:/cygwin/home/openttd/folder/ folder 20:49:01 <glx> type cd /c/Archivos\ de\ programa/OpenTTD\ Source\ Code 20:50:01 <Athorium> no such file or directory :S 20:50:09 <Biff> windows sure is easy 20:50:10 <Biff> ;) 20:50:33 <Wolf01> follow me, put the code in an easy directory 20:50:41 <Athorium> ok wait 20:50:47 <Athorium> C:\OpenTTD 20:51:08 <Wolf01> ok 20:51:25 <Wolf01> now write cd /c/openttd 20:51:30 <glx> cd /c/OpenTTD 20:51:45 <Athorium> no such file or directory :S 20:51:51 <Athorium> oh shit 20:51:52 <glx> cygwin cares about case IIRC 20:51:54 <Athorium> wait 20:51:54 <Athorium> wait 20:52:08 <Sacro> cd /cygdrive/c/openttd 20:52:08 <Athorium> i'm on /usr/src 20:52:30 <Athorium> ready 20:52:31 <Athorium> ^^ 20:52:33 <Wolf01> yeah, sacro is right 20:52:39 <Athorium> yes, with cygdrive 20:52:40 <Athorium> ;) 20:52:43 <Athorium> and now 20:52:54 <Sacro> Wolf01: yes, im neither stupid nor italian ;) 20:53:23 <FlashFF> hey devvos! 20:53:26 <Athorium> well and now what i need? 20:53:31 <glx> make 20:53:46 <Athorium> wow errors 20:54:51 <Athorium> especialy one /cc/sh: cc: command not found 20:55:00 <Athorium> ops 20:55:08 <Athorium> bin/sh: cc: command not found 20:55:26 <Athorium> expr: expression error 20:55:34 <Athorium> make: cc: command not found 20:55:34 <Athorium> :S 20:55:56 <Wolf01> mmmm 20:56:00 <glx> try gcc --version 20:56:14 <Athorium> bash: gcc: command not found 20:56:17 <FlashFF> cc is the c compiler with gcc and it deffo wont compile without that 20:56:34 <glx> ok gcc is not installed :) 20:56:37 <FlashFF> lol 20:56:38 <Wolf01> you forgot about it 20:56:39 <Athorium> lol 20:56:48 <Athorium> I installed all wiki says... :S 20:56:51 <Wolf01> run again the cygwin installer 20:56:52 <Athorium> I go to reinstall it 20:57:12 <Wolf01> and look for gcc under the devel section 20:57:27 <FlashFF> i think that anyone planning to compile the code should be aware that they'll need a compiler lol 20:58:46 <Wolf01> if you installed the mingw it should have selected automatically the other packets, but there is one which you need to select by hand 20:59:19 <CIA-1> egladil * r7567 /branches/32bpp/ (69 files in 8 dirs): [32bpp] -Sync r7000:7100 from trunk. 21:00:09 <glx> you need gcc-core and gcc-c++ (I don't know how they are called in cygwin) 21:00:58 <Athorium> installing... 21:01:20 <Athorium> now of gcc i have: 21:01:26 <glx> while you're at it don't forget win32api :) 21:01:37 <Athorium> gcc-mingw-core 21:01:50 <Athorium> gcc-mingw-g++ 21:02:00 <Athorium> those two I have 21:02:09 <glx> that's ok 21:02:11 <Athorium> oh and 21:02:17 *** _MVV_ [~a@91.145.205.255] has joined #openttd 21:02:22 <Wolf01> you should have all the packets the wiki says 21:02:23 <Athorium> gcc-core , gcc-g++ and gcc 21:02:28 <Athorium> yes 21:03:49 <Wolf01> ok, try gcc --version 21:04:23 <Athorium> command not found 21:04:29 <Athorium> -_- 21:04:36 *** GoneWack1 [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 21:04:38 <FlashFF> you need binutils 21:04:48 <Athorium> i have it 21:04:56 <FlashFF> and gcc-mingw-core 21:05:00 <Athorium> i have 21:05:03 <FlashFF> and gcc-mingw-g++ 21:05:07 <Athorium> I have all files that wiki says 21:05:39 <Athorium> humm in installation 21:05:44 <Athorium> says default text type 21:05:51 <Athorium> unix / binary not? 21:06:36 <Athorium> I need the "source"? or only bin? 21:06:59 <Sacro> bin 21:07:10 *** MVV [~a@212.58.175.11] has quit [Read error: Connection reset by peer] 21:07:51 <Athorium> ok, in list appears all selected :( 21:07:58 <Athorium> I try to reinstall it... 21:08:48 <Wolf01> i think you simply forgot something 21:09:00 <Wolf01> maybe to run cygwin 21:09:37 <Wolf01> (you are trying to compile throught the windows "run"?) 21:10:07 <Wolf01> ((i know because the first time i done so)) 21:10:49 *** MVV [~a@212.58.182.135] has joined #openttd 21:10:50 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 21:10:51 *** GoneWack1 is now known as GoneWacko 21:12:46 <Athorium> what? 21:12:48 <Athorium> what u mean 21:12:52 <FlashFF> i dont think its that wolf 21:13:00 <FlashFF> otherwise it wouldnt say bash: 21:13:02 *** _MVV_ [~a@91.145.205.255] has quit [Ping timeout: 480 seconds] 21:13:26 <Athorium> bash... 21:13:28 <Wolf01> yes, true 21:13:31 <Athorium> one time appeared bash 21:13:50 <Tuzlo> when you do a multiplayer game you have the listing ofthe servers.... SERVER NAME 2/10 8/8 what do the 2/10 and 8/8 mean? 21:14:13 <FlashFF> 2/10 is the clients/max clients 8/8 is companies/max companies 21:14:19 <Tuzlo> ah 21:14:48 <Athorium> first number 'registered' company, 2 number max companies 21:14:51 <FlashFF> you should go on Riggers Realm! *hint hint* 21:15:17 <Tuzlo> I dont see it 21:15:19 <Tuzlo> ip? 21:15:28 <Tuzlo> and is it 0.5.0 rc1? 21:15:29 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 21:16:05 <FlashFF> no its 0.4.8 :( 21:16:07 <FlashFF> lol 21:16:11 <Tuzlo> nm 21:17:43 <Tuzlo> majority of the damn 0.5.0 servers I cant get a listing on them 21:17:52 <FlashFF> lol 21:17:52 <peter1138> hay guys i'm back!! 21:18:04 <FlashFF> its cos its a filty dev version! lol 21:18:07 <FlashFF> hey pete! 21:18:10 <Rubidium> Darkvater: looks like your debug patch interfered a little on some OSes 21:18:40 <Rubidium> or you didn't transform all cases 21:19:12 <Athorium> wow 21:19:15 <Athorium> I no have gcc-core 21:19:34 <Wolf01> eheh 21:19:44 <FlashFF> lol 21:20:16 <Athorium> I selected it but no installed :S 21:21:03 <FlashFF> lies! 21:21:04 <FlashFF> lol 21:22:06 <Tuzlo> anyone seen any decent premade maps other than the ones in the game>? 21:22:10 <Rubidium> Darkvater: I've got fixes for OSX, but I think the current MorphOS compiler doesn't know macros with '...'. 21:22:44 <glx> hehe variadic macros :) 21:22:45 <peter1138> silly morphos 21:22:52 <MeusH> back 21:22:56 <MeusH> sorry Athorium 21:22:59 <Rubidium> it is a 2.x compiler, so that might be it 21:23:17 <Athorium> hey MeusH 21:23:18 <Athorium> ^^ 21:23:25 <Athorium> I learning how to compile 21:23:26 <MeusH> does it work now? 21:23:26 <Athorium> hahaah 21:23:31 <Athorium> I installing 21:23:36 <Athorium> reinstalling cygwin 21:25:51 <Rubidium> ok, it isn't 2.95 that doesn't support variadic macros (at least my debian 2.95 gcc compiles it without errors) 21:26:44 <Rubidium> tokai: does the latest trunk compile for you? 21:26:59 <Darkvater> Rubidium: gcc has supported variadic macros for ages 21:27:27 <Rubidium> well, the morpos nightlies have failed 21:27:36 <Rubidium> for no apparent reasons (to me) 21:27:45 <Wolf01> mmm i would like to write a bash script which get the nightly from the site and then unzip it in the openttd folder 21:27:47 <Darkvater> #define debug(format, args...) fprintf (stderr, format, args) 21:27:50 <Rubidium> the OSX nightlies have failed because they were not converted 21:27:51 <Darkvater> we could try this 21:28:17 *** Frostregen_ [~sucks@dslb-084-058-183-030.pools.arcor-ip.net] has joined #openttd 21:28:21 <Rubidium> http://rubidium.student.utwente.nl/openttd/osx-debug-fixes.diff <- that should solve the OSX failure 21:28:28 <Athorium> uhmm 21:28:34 <Athorium> now loading a lot, I think that works 21:28:34 <Athorium> ^^ 21:28:59 <Athorium> compiling :D 21:29:13 <Darkvater> Rubidium: QZ_Gameloop is that run for every gameloop? 21:29:28 <Rubidium> I presume it does 21:29:35 <Darkvater> hmm it seems so 21:29:58 <Athorium> noooooooo 21:29:59 <peter1138> hmmz, my savegame segfaults now 21:30:00 <Athorium> errors!!! 21:30:11 <Darkvater> up it to lvl 5 at least 21:30:15 <Rubidium> or, it is the other way around 21:30:22 <Rubidium> QZ_GameLoop calls GameLoop 21:30:22 <Darkvater> why is there a debug there anyways? 21:30:33 <Athorium> Wolf01 21:30:44 <Athorium> errors when he tries to compile yapf... :S 21:31:00 <Wolf01> ok, at least it start 21:31:04 <Darkvater> jezus 21:31:04 <Rubidium> he hasn't installed g++ I guess 21:31:12 <glx> though the same :) 21:31:14 <Darkvater> Rubidium: just remove the debug for QZ_GameLoop there 21:31:21 <Darkvater> it's totally stupid 21:31:56 *** michi_cc-away is now known as michi_cc 21:31:58 <Darkvater> tokai: ping 21:32:05 <Rubidium> you meant the one around line 665? 21:32:05 <Athorium> Wolf01 all goes ok, but now appeared this: yapf/../variables.h:104: error: expected unqualified-id before '<<' token 21:32:14 <Darkvater> yes 21:32:15 *** Gonozal_VIII [~Gono@N793P010.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 21:32:17 <Athorium> and some more similar errors 21:32:28 <Rubidium> Athorium: have you installed the win32 api? 21:32:34 <Athorium> :? 21:32:48 <Wolf01> -_-''' 21:32:49 <FlashFF> the package w32api 21:32:57 *** Gonozal_VIII [~Gono@N915P027.adsl.highway.telekom.at] has joined #openttd 21:32:57 <FlashFF> in libs 21:32:59 <Athorium> I think... yes, wait 21:33:24 <glx> be sure to install all packages listed in wiki 21:33:31 <Athorium> yes 21:33:38 <Athorium> yes I have it 21:34:16 <FlashFF> where did you get your version of the sourcecode? 21:34:17 <glx> cygwin shell was open when you installed packages? 21:34:24 <Athorium> nop 21:34:32 *** Frostregen [SADDAM@dslb-084-058-134-135.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:34:36 <FlashFF> using 'svn co svn://svn.openttd.org?' 21:34:36 <KUDr> Athorium: '<<' token in variables.h looks like svn conflict 21:34:50 <Athorium> is possible to be svn problems 21:34:53 <KUDr> look there and paste the line 104 21:34:53 <glx> KUDr is right 21:34:57 *** Frostregen_ is now known as Frostregen 21:35:05 <Athorium> ok wait 21:35:09 <KUDr> no svn problem 21:35:13 <KUDr> user problem 21:35:32 <Athorium> uhmm is marked with ! 21:35:45 *** _MVV_ [~a@91.145.212.35] has joined #openttd 21:35:49 <Darkvater> these debug messages for videostart/videostop 21:35:51 <KUDr> yes, do clean checkout 21:35:57 <Darkvater> I don't even know what function they have :s 21:35:59 <glx> Athorium: means conflict 21:36:43 *** Wolf01 [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolf01|AWAY))] 21:36:44 *** Wolf01 [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 21:36:46 <Rubidium> probably telling Bjarni that the function entered a specific function, so it warrants him to 'optimize' it? 21:37:09 <Athorium> wow 21:37:11 <peter1138> heh 21:37:15 <Rubidium> or just 'random' development debugging DEBUGs 21:37:16 <Athorium> <<<<<<< .mine 21:37:20 <Athorium> this is the line 104 21:37:20 <Athorium> :S 21:37:23 <Darkvater> donnu... I say remove those 21:37:35 <Darkvater> and make the 'failed..' thingies lvl0 21:37:42 <glx> Athorium: it's a conflict 21:38:01 <Athorium> I have a lot of conflicts... because cygwin "gived" a lot of errors 21:38:06 <Athorium> :( 21:38:09 <Athorium> how can I solve it? 21:38:13 <peter1138> Darkvater: you've b0rked grfmsg 21:38:19 <Darkvater> :O 21:38:20 <Darkvater> I did? 21:38:23 <KUDr> Athorium: do clean checkout 21:38:36 <Wolf01> Athorium, if you have the tortoiseSVN do right click on the folder -> revert and then again right click -> update, if you can't see the options they are in the tortoise submenu 21:38:42 <Darkvater> peter1138: you liked it the last time I showed it 21:39:02 <Born_Acorn> You'e killed peter1138's months of moderate work! 21:39:09 <hylje> :> 21:39:14 <Rubidium> Darkvater: is the diff better? 21:39:16 <peter1138> sorry, not grfmsg 21:39:20 <peter1138> GRFError 21:39:37 *** MVV [~a@212.58.182.135] has quit [Ping timeout: 480 seconds] 21:39:37 <peter1138> is buf[4] the same as buf+4? 21:39:42 <Athorium> wait, I reinstall OpenTTD to version 0.5.0 21:39:54 <Darkvater> peter1138: why wouldn't it be? 21:40:00 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Quit: Whoopsy] 21:40:01 <Athorium> and try to make a compile up-to-date... 21:40:09 <peter1138> buf[4] == *(buf+4) 21:40:21 <PandaMojo> peter1138: yes (for that last one) 21:40:34 <PandaMojo> a[b] is defined in terms of a+b 21:40:40 <PandaMojo> this means 4[buf] works too <_< 21:40:46 <hylje> what 21:40:48 <hylje> . 21:40:51 <PandaMojo> (or is that a C++ quirk I'm getting confused in too?) 21:40:52 <Darkvater> you take a char* from buf+4 21:41:06 <peter1138> yeah, buf[4] is a char, though 21:41:30 <Darkvater> it's the same. You pick the address offset at 4 from the address of buf 21:41:36 <Darkvater> is something not working? 21:42:00 <Athorium> oh one question, if I find one .diff/.patch very old, I can add to my game? merging with Tortoise? 21:42:16 <peter1138> Darkvater: no, else i wouldn't mention it :) 21:42:22 <Wolf01> yes, but you'll get conflicts 21:42:23 <peter1138> buf[4] gives you the char at buf+4 21:42:53 <glx> Athorium: better update to rev of diff, patch then update to current rev 21:43:06 <PandaMojo> buf[4] == *(buf+4) == 4[buf] == *(4+buf) 21:43:25 <Darkvater> peter1138: which grf is it? 21:43:29 <peter1138> any 21:43:47 <Athorium> but, for example, I have one .diff for r7542, I have OpenTTD 0.5.0 RC1, I can add in to my game or not? 21:43:57 <peter1138> PandaMojo: right 21:44:13 <peter1138> PandaMojo: we had just "buf+4" before :) 21:44:16 <glx> you can but you need to resolve conflicts 21:44:30 <PandaMojo> Ahh, gotchya. 21:44:46 <peter1138> in which case &buf[4] is equivalent 21:44:51 <PandaMojo> Right. 21:44:53 <Athorium> ok 21:45:06 <peter1138> Darkvater: i'd fix it but i've got a ton of other changes in there, heh 21:45:10 <Darkvater> hmm... 21:45:20 <Darkvater> I think I did something..cause it did work 21:45:22 <Darkvater> but now it just crashes 21:46:48 * Darkvater hides in shame 21:46:57 * peter1138 ponders this tractive effort patch 21:47:06 * FlashFF rubs his belly 21:48:14 <Born_Acorn> peter1138, with extra Build Vehicle window bits? 21:48:18 <CIA-1> Darkvater * r7568 /trunk/newgrf.c: -Fix [r7564]: buf+4 is the same as &buf[4], not buf[4] for a char*. 21:48:26 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has quit [Ping timeout: 480 seconds] 21:48:29 <FlashFF> Athorium did your sompile with a new svn checkout 21:48:38 <FlashFF> i just installed cywin and did it all fine 21:48:45 <FlashFF> it didnt run, ut it compiled lol 21:48:47 <Athorium> I downloaded a new OpenTTD, now using 0.5.0 RC1 21:48:56 <peter1138> Born_Acorn: only the extra line 21:49:05 <Born_Acorn> woo 21:49:13 *** Rubidium_ [~rubidium@sd511106a.adsl.wanadoo.nl] has joined #openttd 21:49:23 <peter1138> hmm, BR 195, max te 355kN 21:49:37 <Athorium> well I compiled it 21:49:41 * peter1138 wonders 21:49:58 <Wolf01> yeah 21:50:00 <Darkvater> Rubidium_: that OSX diff is good 21:50:04 <Athorium> but, when I run exe say, cannot open file sample.cat 21:50:08 <peter1138> i think it should be half that 21:50:11 <Darkvater> Rubidium_: wait 21:50:23 <Darkvater> Rubidium_: in the 'failed with..' put in front what failed 21:50:26 <Wolf01> you need the data files 21:50:37 <peter1138> why does MB tease us so with his 'latest additions' that are not downloadable? 21:50:45 <Darkvater> eg changeres failed with message... 21:50:56 <Wolf01> copy them where the compiler created the executable 21:51:03 <qball> qball@NotToTrust:~/Games/openttd-0.5.0-RC1$ ./openttd 21:51:03 <qball> Segmentation fault (core dumped) 21:51:05 <qball> cool 21:51:05 <Darkvater> peter1138: I know; he is soo evil. Website is full of stuff that have been there for almost a year, and yet no download 21:51:14 <Athorium> Wolf01 the exe are maked 21:51:19 <Darkvater> newgrf_config.c: In function 'IsGoodGRFConfigList': 21:51:20 <Darkvater> newgrf_config.c:157: warning: format '%08X' expects type 'unsigned int', but argument 4 has type 'long unsigned int' 21:51:24 <Darkvater> he 21:51:33 <Athorium> but I no see any sample.cat :S 21:51:33 <PandaMojo> Yes, that evil message. 21:51:34 <peter1138> OS X bug :p 21:51:37 <qball> ok.. backtrace is pointless 21:51:37 <Darkvater> OSX doesn't like Endian_Swap :P 21:51:46 <peter1138> OS X's endian_swap is 64bit 21:51:48 <Wolf01> Athorium, you need all the data files to be able to run ottd 21:51:53 <peter1138> for 32 bit values 21:51:57 <peter1138> i have no ieda why 21:52:02 <Athorium> Wolf01 and where can I find it? 21:52:05 <qball> Darkvater: I can get you a coredump but I am afraid it's pointless 21:52:08 <PandaMojo> Wait, what? Dosn't it use uin32? 21:52:10 <Darkvater> peter1138: it's bjarnized 21:52:11 <PandaMojo> *uint32 21:52:12 <Athorium> oh, my other game 21:52:13 <Athorium> :P 21:52:35 <qball> Darkvater: how do I make a debug build? 21:52:36 <PandaMojo> I tried tracking it down, but I was under the impression that it was an OS X header that typedefed uint32? 21:52:38 <Darkvater> qball: run a server and 2 clients to reproduce the problem. Then apply Rubidium's patch and try again 21:52:44 <Darkvater> qball: ./configure --debug=3 21:52:45 <qball> Darkvater: other problem this is 21:52:46 <peter1138> Darkvater: i have no idea why it even needs a system specific version... 21:52:51 <qball> eeuh yoda me talk 21:52:51 <peter1138> apparently i't s faster or something 21:52:57 <Darkvater> look in stdafx.h 21:53:07 <qball> qball@NotToTrust:~/Games/openttd-0.5.0-RC1$ ./configure --debug=3 21:53:07 <qball> ./configure: 6: Syntax error: "(" unexpected 21:53:10 <qball> HA HA 21:53:22 <PandaMojo> >_< 21:53:25 <Darkvater> // make endian swapping use Apple's macros to increase speed 21:53:44 <qball> Darkvater: configure is a bash script, not a sh script 21:53:57 <qball> so first line should be #!/bin/bash 21:54:08 <Darkvater> hey, I didn't write it 21:54:10 <Athorium> exist any patch to increase the max sprites ? 21:54:13 <qball> Darkvater: so? 21:54:27 <Darkvater> don't blame me 21:54:34 <qball> Darkvater: give me svn access I fix it myself 21:54:43 <qball> Darkvater: but you wont 21:54:51 <Darkvater> why won't I? 21:54:56 <qball> give me svn.. 21:55:06 <qball> well I wouldn't trust myself :P 21:55:10 <glx> qball: run bash configure then :) 21:55:19 <peter1138> how strange 21:55:22 <qball> just reporting the bug 21:55:23 <qball> that's all 21:55:32 <peter1138> some of the power / max_te values in the DBSetXL don't match with the documentation 21:55:37 <qball> I didn't blame anybody 21:55:51 <PandaMojo> Hmm... wouldn't just casting to uint16/32 work there? 21:56:03 *** turi [~opera@ACC93C44.ipt.aol.com] has joined #openttd 21:56:20 <peter1138> yes 21:56:25 <peter1138> but casts are usually wrong, as you know 21:56:31 *** turi is now known as mosfet 21:58:26 <Biff> http://www.tt-forums.net/viewtopic.php?t=25858 is this integrated in trunk? 21:59:02 <Darkvater> hmm, so if it's a bash script, how come it works for me? 21:59:07 <Darkvater> even when my shell is not bash? 21:59:26 <Rubidium_> because sh is symlinked to bash? 21:59:35 <Biff> not in ubuntu 21:59:37 <peter1138> it;s a "not-sh" script 21:59:37 <Darkvater> no idea 21:59:53 <peter1138> or that, heh 21:59:58 <Biff> so all scripts where sh is used and bash is actually written will mostly fail 22:00:05 <Rubidium_> Darkvater: http://mickysoft.nl/openttd-files/osx-debug-fixes.diff <- new version of the diff (I hate it that I cannot reach my normal server) 22:00:07 <Darkvater> and as my bash-powers are far below optimum I will not commit changes to configure 22:00:26 <Darkvater> so qball, you're right ;) 22:00:36 <Rubidium_> Darkvater: the change would be adding 'ba' before 'sh' on the first line of configure 22:00:41 <peter1138> i think ubuntu did that just to annoy us ;) 22:00:54 <Born_Acorn> [21:59:16] <Biff> http://www.tt-forums.net/viewtopic.php?t=25858 is this integrated in trunk? <-- Ooh, that looks really good. And peter1138 even says theres not much wrong with it! 22:01:09 <Darkvater> Rubidium_: much better 22:01:42 <Rubidium_> and now a commit message :) 22:01:52 <Biff> Born_Acorn: it seems to be pretty easy, it only removes code to check if a conversion is sane (same type rail it seems) 22:02:43 <Darkvater> well someone fix configure if they think it's wrong cause I'm not touching it...totally not my thing..brrr 22:04:50 <Born_Acorn> Bjarni is the autoreplace dood. Lets show it to him! 22:04:58 <CIA-1> rubidium * r7569 /trunk/ (sound/cocoa_s.c video/cocoa_v.m): 22:04:58 <CIA-1> -Fix (r7565): cocoa files were (somehow) forgotten. 22:04:58 <CIA-1> -Change: messages about failures is cocoa should be debug level 0 and show what went wrong. " failed with message X" isn't really descriptive. 22:04:58 <CIA-1> -Change: remove unneeded level 1 debug messages for entering some cocoa functions. 22:05:10 <Born_Acorn> autoreplace : possibly the best feature ever? 22:05:19 <Born_Acorn> especially wagon replace. 22:05:42 *** MVV [a@91.145.216.37] has joined #openttd 22:05:53 <Biff> Born_Acorn: "As for the idea in this patch. I talked about doing this, but it was turned down in the channel by the other developers (mainly Darkvater) because we can't have trains of the wrong type in depots. Actually I agree, so I found another solution. Build two depots next to each other and when a train is sold, a new one is bought in the other" 22:05:58 <Biff> thats a good point 22:06:17 <Biff> it should convert the trains when you hit the convert button on a depot 22:06:35 <Born_Acorn> :O 22:06:48 <Born_Acorn> That was my idea, and I called it Multidepot! 22:07:02 <Biff> oh, did you make it? 22:07:11 <Born_Acorn> No, but I had the idea. :p 22:07:41 <Darkvater> Rubidium_: (somehow) :p 22:08:32 *** _MVV_ [~a@91.145.212.35] has quit [Ping timeout: 480 seconds] 22:08:51 <Born_Acorn> http://www.tt-forums.net/viewtopic.php?p=411635#411635 <-- See! 22:10:14 <Biff> Born_Acorn: well, that means you will have to build alot of depots 22:10:17 <Born_Acorn> http://www.tt-forums.net/viewtopic.php?p=374732#374732 <-- Even earlier! :p 22:13:43 <Born_Acorn> Biff, only at some 22:14:42 <Biff> the way it should work is you send all trains to depot and convert all rail to monorail/maglev with the convert thingy 22:17:09 <Born_Acorn> hmm, interesting 22:17:26 <Born_Acorn> When you do it on a depot, it should bring up an autoreplace window 22:17:44 <Born_Acorn> So you can replace the different trains in there 22:18:31 <Biff> that will be a problem if you do it on like 50 depots 22:18:35 <Biff> 50 windows 22:18:37 <Biff> ouch :/ 22:19:44 <Born_Acorn> yeah, well, there must be some degree of control. 22:20:40 <Athorium> someone know how to increase sprite limit? 22:20:43 *** tokai [~tokai@p54B83283.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:20:53 <Born_Acorn> otherwise people would find their coal trains engines carry passengers 22:23:57 <FlashFF> anyone know how to tell the openttd log to flush? 22:24:02 *** tokai [~tokai@p54B80151.dip0.t-ipconnect.de] has joined #openttd 22:24:03 *** mode/#openttd [+v tokai] by ChanServ 22:24:13 <FlashFF> as in tell it to write what its been storing all day lol 22:24:15 <Darkvater> ey tokai 22:24:29 <Darkvater> tokai: seems morphos from trunk/ doesn't compile, can you check it for me? 22:24:45 <Biff> Born_Acorn: true 22:25:29 <Biff> but the reason i want it is to avoid having to manually convert 200+ trains for example 22:25:42 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 22:25:42 <Tuzlo> !logs 22:26:14 <Born_Acorn> I'd rather build fifty depots than replace 200 trains manually 22:26:14 *** Progman [~progman@p57A1E1CD.dip.t-dialin.net] has joined #openttd 22:27:14 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 22:27:59 <Biff> Born_Acorn: i think thats about the same amount of work 22:28:08 <Born_Acorn> not really 22:28:16 <Biff> build depot next to each depot where there are trains you need to convert 22:28:33 <Biff> then for each of those depots you need to select the trains and convert them? 22:28:54 <Born_Acorn> Nah, it could be done via the main autoreplace window 22:28:56 <Born_Acorn> in one go 22:29:00 <Biff> ok 22:29:33 <Born_Acorn> replace goods trains with goods maglevs and passenger ones with passenger maglevs 22:29:44 <Biff> ok 22:30:24 <Biff> but couldnt you allow for conversion of depots without converting the trains, then letting the autoreplace do the rest like you suggested 22:31:11 <Born_Acorn> Wouldn't that come under "we can't have trains of the wrong type in depots." 22:31:50 <Biff> yes 22:32:07 <Biff> with one addition it would work 22:32:32 <Biff> allow conversion of the depot only if there is a autoreplacment for each type of train in the depot 22:32:50 <Biff> (and you have enough funds to convert all) 22:32:59 <Biff> then convert all trains, and convert the depot 22:33:47 <BFM> "Dolphin injures NZ woman in freak accident" Best news headline ever. 22:34:24 <BFM> HAHAHA An Auckland woman remains in a critical condition in hospital after a dolphin jumped into a boat and landed on her. 22:34:42 <BFM> http://www.abc.net.au/news/newsitems/200612/s1818481.htm 22:35:01 <Born_Acorn> Was the Dolphin okay? 22:35:06 <Bjarni> <Biff> Born_Acorn: it seems to be pretty easy, it only removes code to check if a conversion is sane (same type rail it seems) <-- yeah, but I want autoreplace to me more complex :P 22:35:24 <Born_Acorn> Bjarni has arrived! 22:35:31 <Born_Acorn> The autoreplace masta. 22:35:32 <Bjarni> I got a long term plan to make it possible to build "replacement depots" (or whatever we should call them) 22:35:39 <Bjarni> using more than one tile 22:35:43 <Born_Acorn> next door neighbour depots 22:36:07 <Bjarni> so no vehicles will ever end up on incorrect track types 22:36:19 *** _MVV_ [~a@91.145.192.194] has joined #openttd 22:36:27 <Bjarni> only... so far I haven't got around to code it yet 22:36:43 <Born_Acorn> lets send money to Bjarni via Paypal to fund his development costs! 22:36:51 <Biff> Bjarni: well, my last suggestion avoids incompatible trains and depots 22:36:51 <Bjarni> err 22:37:01 <Bjarni> that would be cool, but money got nothing to do with this right now 22:37:06 <Bjarni> I got a report to write for uni 22:37:25 <Born_Acorn> What on? 22:37:46 <Biff> and it provides the least amount of work for conversion 22:37:46 <Bjarni> technical stuff 22:38:12 <Born_Acorn> Lets send money to Bjarni via Paypal to fund his hiring of a technician to write it for him! 22:38:23 <Bjarni> haha 22:38:46 <Biff> lets send money to chris sawyer to write it 22:39:20 <Born_Acorn> Nah, he'd do it in ASM again. :p 22:40:06 <Bjarni> you know, I would rather code autoreplace than writing this report 22:40:09 <Biff> oh, he is busy writing train tycoon 22:40:21 <Bjarni> but I got little choice 22:40:32 <Bjarni> or rather: no choice 22:40:43 <Born_Acorn> He shouldn't have lost the name to Atari 22:40:48 <FlashFF> you could send me money! 22:40:55 <Biff> openttd should really run on cell phones aswell :p 22:40:58 <Born_Acorn> Then it could be Transport Tycoon Deluxe on mobile. :p 22:40:58 <Rubidium_> Bjarni, has it something to do with testing equipment for networks? 22:41:06 <Bjarni> FlashFF: yeah, but why should we do that? 22:41:13 <FlashFF> i dunno, it would be nice lol 22:41:26 <Bjarni> Rubidium_: why do you ask? 22:41:30 <MeusH> does anyone have info on Train Tycoon 22:41:39 <FlashFF> its bound to come back round and give you something nice one day 22:41:41 <MeusH> it was said to be released in autumn 2006 22:42:02 <Bjarni> Rubidium_: you got a network problem? 22:42:02 <MeusH> you know, the mobile Tycoon Chris Sawyer is working on 22:42:03 * Born_Acorn wonders if he should take screenshots of TT PSX for the TT wikipedia article 22:42:21 <Born_Acorn> I think tycoonez.com had exclusive screenshots 22:42:25 <Rubidium_> as I found something with google and wanted to know whether it is you who is doing that, or someone else :) 22:42:26 <Born_Acorn> deep in their forums 22:42:32 *** MVV [a@91.145.216.37] has quit [Ping timeout: 480 seconds] 22:42:38 <Born_Acorn> As they, like Redboss games are Czech 22:43:26 <Bjarni> ahh, that's logical.... you google something and presume that I do that :P 22:43:29 <Born_Acorn> http://openttd.teamjak.net/ <-- Looks like they died 22:43:43 <Bjarni> Rubidium_: URL? 22:44:01 <Rubidium_> in the open, or privately? 22:44:24 <Bjarni> PM 22:44:43 <Biff> Born_Acorn: no source code available? :o 22:45:22 <Born_Acorn> yeah, at the bottom of the download page 22:45:23 <Born_Acorn> http://openttd.teamjak.net/download/openttd-psp-src-RC4.tar.bz2 22:47:57 * Prof_Frink tries to get OZ bridging set up reliable enough to install openttd 22:48:59 <Biff> Born_Acorn: strange that he forked it tho, wouldnt it be possible to develop it alongside with the normal version? 22:53:21 <Prof_Frink> Huzzah, at least it now has screen 23:05:31 *** Aracirion [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has joined #openttd 23:05:43 *** Aracirion is now known as I 23:05:48 <I> I am stupid 23:06:01 <Wolf01> use /me 23:06:07 *** I is now known as I_AM_STUPID 23:06:24 * I_AM_STUPID is stupid 23:06:49 <I_AM_STUPID> thx\ 23:06:54 <I_AM_STUPID> horhor 23:07:12 <Tuzlo> genius at work 23:07:27 <mattt_> hm, in OS X when i clear all the windows out with expose, my cursor gets lost behind where the OTTD window was ^_^ 23:07:58 <Bjarni> I_AM_STUPID: finally somebody with an a name that clearly tells us about the person using it 23:07:59 <Bjarni> :P 23:08:24 <I_AM_STUPID> transparenssy is my slogan 23:08:48 <Bjarni> well, calling yourself stupid is somewhat different from what you did last night 23:08:54 <Tuzlo> not workin that well is it 23:09:01 <I_AM_STUPID> not a big differnce 23:09:30 *** I_AM_STUPID is now known as I_AM_STUPID_MUHAMAD 23:09:34 <I_AM_STUPID_MUHAMAD> better? 23:09:37 <Bjarni> so you are calling quoting the Koran stupid? I don't think that's what you said last night 23:11:23 <Born_Acorn> The Koran? Is that a race of aliens from Star Trek? 23:11:59 <Tuzlo> no, thats Bart SImpson 23:12:02 <Born_Acorn> Mr Spock! Koranian vessels off the port bow! 23:12:13 <Born_Acorn> Fire torpedos! 23:12:33 <Tuzlo> didnt anyone tell mr spock that torpedos require water 23:12:43 <Prof_Frink> Born_Acorn: Why would Spock be firing topedoes? 23:12:45 <I_AM_STUPID_MUHAMAD> Verily, We have warned you of a punishment which is near at hand - a day when man will see what his hands have sent on before and the disbeliever will say, 'Would that I were mere dust!' 23:13:00 <Born_Acorn> hmm. 23:13:04 <Born_Acorn> So, the Borg now, is it? 23:13:08 *** [gen2]niki [~niki@p509096DF.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 23:13:19 <Eddi|zuHause3> Borg? sounds swedish ;) 23:13:32 <Tuzlo> someone put him out of his misery and boot him out of the channe; 23:14:03 <Born_Acorn> Prof_Frink, if in a pile of used pants, my Star Trek knowledge would amount to a cm of single thread from one pair. 23:14:39 <Prof_Frink> Born_Acorn: Likewise, but that's the bit that says that Spock wasn't weapons occifer 23:14:42 <Bjarni> I_AM_STUPID_MUHAMAD: I didn't ask you to start your requiting lines or whatever they are. I asked you a question that you even failed to answer 23:14:49 <I_AM_STUPID_MUHAMAD> Surely, those who have purchased disbelief at the price of faith cannot harm Allah at all; and they shall have a grievous punishment. 23:15:01 <Prof_Frink> Dunno what he was, or who was weapons occifer, but it wasn't Spock 23:15:04 *** Markavian [~Markavian@cpc2-cove7-0-0-cust190.sol2.cable.ntl.com] has joined #openttd 23:15:07 <Markavian> hey! 23:15:17 <Born_Acorn> Prof_Frink, I knew he wasn't, but I don't know anyone else from that crew. :p 23:15:18 <I_AM_STUPID_MUHAMAD> fire torpedo at disbeliever 23:15:24 <Markavian> heres my talking on an empty FreeNode channel... 23:15:31 <I_AM_STUPID_MUHAMAD> burn, burn, burn !!! 23:15:43 <Markavian> Cargo transfer question: "Why does a goods truck that has a running cost of £567 per year, make a loss of £3000 a year when delivering transfered goods?" 23:16:01 *** Bjarni changed the topic of #openttd to: NO religious talk in here | 0.5.0-RC1 out! | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) 23:16:06 <I_AM_STUPID_MUHAMAD> because of rising oil prices? 23:16:15 <Darkvater> Bjarni: please, be serious... 23:16:19 <Eddi|zuHause3> you mean we cannot discuss linux distributions here? 23:16:24 * Prof_Frink burnds Bjarni's embassies 23:16:30 <Prof_Frink> Eddi|zuHause3: Vim! 23:16:38 <Bjarni> damn, that backfired 23:16:41 *** Bjarni changed the topic of #openttd to: 0.5.0-RC1 out! | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) 23:16:59 *** Prof_Frink was kicked from #openttd by Bjarni [you are violating international laws] 23:17:09 <I_AM_STUPID_MUHAMAD> I don't remember question my mind is so full of images and loud noises 23:17:10 <Tuzlo> what is a file with the extension .SC5 23:17:30 <Born_Acorn> Sim City 5 cities! 23:17:48 <Tuzlo> supposed to be a ttd file 23:18:10 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 23:18:17 <Prof_Frink> :( 23:18:18 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Read error: Connection reset by peer] 23:18:26 <Markavian> no one want to answer my question? 23:18:49 <Tuzlo> damnit howd that get on an openttd forum 23:19:35 <Tuzlo> Markavian: I believe it doesnt make a profir when transferring the goods. The vehicle that it transfers them to at the station makes all of the profit 23:19:36 <Eddi|zuHause3> maybe it's supposed to be an .sv? file 23:19:41 <Tuzlo> correct me if Im wrong 23:20:07 <Eddi|zuHause3> and somebody mistyped v with c? 23:20:15 <I_AM_STUPID_MUHAMAD> http://www.airliners.net/open.file/1153517/M/ 23:20:28 <I_AM_STUPID_MUHAMAD> is that new? 23:20:35 <I_AM_STUPID_MUHAMAD> looks very useful 23:20:46 <Nigel> wow, 0.5.0-RC1? yippee 23:20:48 <Bjarni> Prof_Frink: burning embassies is something that violates the whole idea of embassies and not even countries at war does that 23:21:02 <Markavian> Tuzlo, infact its making a negative profit for each delivery. This doesn't look great on the stats sheets, and I think something is kinda wrong there 23:21:20 <Bjarni> but I can imagine it would be no fun to be the British ambassador in Berlin during WW2 or vice versa 23:22:05 <Tuzlo> Markavian: not sure, I didnt pay attention last time I did that 23:22:05 <Born_Acorn> Bjarni, do you have any embassies to begin with? :p 23:22:17 <Bjarni> yes 23:22:32 <Born_Acorn> Where? I must visit my local one! 23:22:59 <Tuzlo> anyone got a decent repository for maps/scenarios? 23:23:02 <Prof_Frink> Born_Acorn: Need a light? 23:23:17 <Born_Acorn> I don't smoke! 23:23:22 <I_AM_STUPID_MUHAMAD> me neither 23:23:29 <Prof_Frink> That's not what I asked ;) 23:23:53 <Bjarni> Born_Acorn: I can't tell you. I just looked it up, but when I clicked UK, I got 404 23:23:56 <Bjarni> o_O 23:24:03 <I_AM_STUPID_MUHAMAD> O_o 23:24:05 <Markavian> is it worth someone making one Tuzlo? 23:24:12 <I_AM_STUPID_MUHAMAD> bababaababaabababa 23:24:24 <Prof_Frink> moo. 23:24:56 <I_AM_STUPID_MUHAMAD> "I have seen.. things ...... you wouldn't belive..." 23:25:17 <Born_Acorn> I once saw a mouse chase a cat. 23:25:43 <Born_Acorn> and it was trying to bite it as well! 23:25:56 <Tuzlo> Born_Acorn: you smokin dope? 23:26:07 <I_AM_STUPID_MUHAMAD> cool 23:26:10 <Born_Acorn> pfft no. 23:26:15 <I_AM_STUPID_MUHAMAD> I once saw a rat bite a dog in the nose 23:26:23 <Tuzlo> Markavian: well it would be good, then you can try other peoples creations 23:26:27 <Born_Acorn> It was a mouse from a cage, and a cat was trying to paw it! 23:26:30 <I_AM_STUPID_MUHAMAD> the dog was sniffing the cage 23:26:30 <Bjarni> elephants are scared of mice because elephant toes smells like mouse candy 23:26:38 <Born_Acorn> The mouse gave chase and the cat ran off 23:26:46 <Bjarni> if they elephants aren't careful, the mice will start to eat them 23:26:58 <I_AM_STUPID_MUHAMAD> http://www.parapluesch.de/ thats fun 23:27:33 <Bjarni> but I would not like to be a mouse, that's being chased by an angry elephant 23:28:03 <Markavian> Tuzlo, I've got a shopping cart system for worms maps that zips downloads up. It could be modified for OpenTTD scenarios: http://tfc.mkv25.net/maps.php 23:29:10 <I_AM_STUPID_MUHAMAD> Markavian: would be a good start 23:29:25 <I_AM_STUPID_MUHAMAD> there should be some way of categorizin 23:29:25 <I_AM_STUPID_MUHAMAD> g 23:29:53 <Markavian> what sort of categories? 23:30:04 <I_AM_STUPID_MUHAMAD> eg. desert/temperate 23:30:06 <Markavian> http://mkv25.net/OpenTTD/ << made myself a website template a while back well 23:30:11 <I_AM_STUPID_MUHAMAD> and realistic/abstract 23:30:18 <Tuzlo> those maps are like the images are they? 23:30:36 <Tuzlo> well I'd lump them all into abstract 23:30:43 <Markavian> so map type, name, author, (realistic/abstract - sub category?), map file, date added..., submitted by 23:30:45 <I_AM_STUPID_MUHAMAD> :) 23:31:08 <Markavian> yes, Worms Armageddon uses .PNG files for maps, with modified headers for additional settings 23:31:11 *** Eddi|zuHause3 [~johekr@p54B76832.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:31:49 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 23:31:50 <I_AM_STUPID_MUHAMAD> although maybe just making a small thumbnail would be more useful than scrolling around (although its a coll feature :) ) 23:31:59 <MeusH> !stats 23:31:59 <_42_> MeusH: http://devs.openttd.org/~truelight/stats/openttd.html 23:32:01 <I_AM_STUPID_MUHAMAD> coll=cool 23:32:15 <Markavian> oh the scrolling around thing, yeah I'd drop that - its just a gizmo I was playing with 23:32:23 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 23:32:23 <MeusH> !logs 23:32:52 *** MVVMVV [~a@91.145.192.53] has joined #openttd 23:33:35 <Markavian> "Bjarni is either insane or just a fair op, kicking a total of 60 people! " lol 23:33:58 <MeusH> seems like discussion is going to start soon :) 23:34:24 <I_AM_STUPID_MUHAMAD> Hey, if there are free capacities by talented programmers, wouldn't anyone want to start working on passenger destinations? 23:34:59 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 23:35:13 <Rubidium_> it is really true that he is stupid :) 23:35:15 <Bjarni> <Markavian> "Bjarni is either insane or just a fair op, kicking a total of 60 people! " lol <-- I noticed that earlier and also that I was one of the most kicked at that time and then I said in the channel "I better stop kicking myself" 23:35:18 <Tuzlo> haha 23:35:29 *** Eddi|zuHause [~johekr@p54B77721.dip.t-dialin.net] has joined #openttd 23:36:00 <Markavian> so, who thinks a scenario repository is a good idea 23:36:10 <Markavian> or who knows of a decent one that already exists 23:36:18 *** ChrisM87 [~ChrisM@p54AC56C5.dip.t-dialin.net] has quit [Remote host closed the connection] 23:36:22 <Rubidium_> as the latest passenger destination patch if for revision 7566, which is the revision of todays nightly 23:36:34 <Rubidium_> s/if/is/ 23:36:45 <I_AM_STUPID_MUHAMAD> thats prissi's patch is it? 23:36:51 <Darkvater> http://www.gamearchive.uk.tt/ 23:36:55 <Rubidium_> yes 23:37:18 <I_AM_STUPID_MUHAMAD> 1) theres no compiled mac version and I can't compile 23:37:37 <I_AM_STUPID_MUHAMAD> 2) I was thinking of something more advanced 23:37:38 <MeusH> 1) post a request on forum 23:37:43 <MeusH> 2) like what? 23:37:45 <I_AM_STUPID_MUHAMAD> I postd many times on forum 23:37:49 <I_AM_STUPID_MUHAMAD> but theres no response 23:37:54 <I_AM_STUPID_MUHAMAD> and ben said i better ask in irc :P 23:37:58 <Rubidium_> 1) learn how to compile yourself 23:38:04 <I_AM_STUPID_MUHAMAD> I dont have time 23:38:12 <I_AM_STUPID_MUHAMAD> if I learn to code i stop making gfx 23:38:14 <MeusH> change your nick to American_Patriot and you will get 44 replies 23:38:17 <I_AM_STUPID_MUHAMAD> and thats pontless 23:38:22 *** _MVV_ [~a@91.145.192.194] has quit [Ping timeout: 480 seconds] 23:38:25 <Rubidium_> you do not need to learn to code to be able to compile 23:38:35 <I_AM_STUPID_MUHAMAD> but i dont want to waste more time 23:38:42 <mikk36> only 4 ops ??? 23:38:43 *** I_AM_STUPID_MUHAMAD is now known as American_Patriot 23:38:44 <mikk36> :D 23:38:53 <American_Patriot> so? 23:39:00 <Bjarni> oh 23:39:06 <Bjarni> an American_Patriot 23:39:19 <Bjarni> should we be honoured? 23:39:25 <MeusH> now go and spread the faith 23:39:26 <American_Patriot> well in prissi's patch, passengers are generated as normal 23:39:32 <Rubidium_> so you're wasting time by making requests for compiles of a specific version, while you could have done it yourself in less time 23:39:33 <American_Patriot> and then they decide to go to one of YOUR stations 23:39:46 * Darkvater hates american patriots 23:40:01 <Rubidium_> mikk36: what is the problem of 'only' 4 ops? 23:40:04 <American_Patriot> what would be more interesting would be passengers that choose a route which can include different companies 23:40:08 <mikk36> none, Rubidium_ :) 23:40:19 <orudge> Hmm, scenario repository... I'm in theory going to be working on improving mine these next couple of weeks 23:40:21 <orudge> we will see how it goes 23:40:23 <American_Patriot> then finally people wouldn't keep saying "let my town alone" 23:40:33 <Markavian> Darkvater, I can't help but think that The ultimate tt game repository should have been updated a long long time ago 23:40:35 <American_Patriot> cause network building could be advantagous to both 23:40:50 <American_Patriot> and still competition on certain routes would be there 23:40:54 <orudge> In fact 23:41:02 * orudge may well go and have a play with it in a minute, after playing this game 23:41:05 <Darkvater> blame orudge :) 23:41:20 <Prof_Frink> orudge: You've been going to improve the repo for the last few years 23:41:31 <orudge> Yup 23:41:32 <orudge> well 23:41:36 <Darkvater> yeah; too much talk owen ;) 23:41:43 <orudge> I have the new codebase, which is half done 23:41:44 <orudge> the trouble is 23:41:48 <orudge> I got a bit ambitious with my features 23:41:51 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has joined #openttd 23:41:53 * orudge has half of the ambitious features done 23:41:55 <orudge> but half of them not done 23:41:57 <American_Patriot> anyone interested or am I talking into an empty space? 23:42:00 <orudge> and then real life got a bit busy 23:42:24 <American_Patriot> My name change was useless, MeusH 23:42:33 <MeusH> I meant name change on forums 23:42:34 <MeusH> not here 23:42:34 *** American_Patriot is now known as STUPID_MUHAMAD 23:42:44 <MeusH> lol 23:42:45 <STUPID_MUHAMAD> why on forums? 23:42:47 <Tuzlo> is a .sv0 readable by openttd? 23:43:00 <Rubidium_> maybe 23:43:00 <Darkvater> yes 23:43:02 <MeusH> because you were asking requests there... didn't you? 23:43:08 <STUPID_MUHAMAD> yeah 23:43:10 <Darkvater> unless it's a recent ttdp game 23:43:14 <Darkvater> then it'd most probably crash 23:43:16 <Tuzlo> as a loaded game or scenario? 23:43:47 <Eddi|zuHause> i would assume both... 23:43:56 <STUPID_MUHAMAD> I also started adding ideas to a wiki page someone once made, but I got the impression that nobody was even noticing, so I stopped 23:43:56 <STUPID_MUHAMAD> http://wiki.openttd.org/index.php/Talk:Economy1:Supply_Demand_Passengers 23:44:08 <STUPID_MUHAMAD> but people keep ignoring me ... :( 23:44:19 <STUPID_MUHAMAD> its the dilemma of any religious leader at the beginning 23:45:40 <Tuzlo> lol 23:45:55 <Tuzlo> anyway back to my question, as im not sure if anyone answered me 23:45:56 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 23:45:59 <Tuzlo> is a .sv0 readable by openttd? 23:46:00 <Eddi|zuHause> grr... what use is it to have a wireless mouse if it constantly needs the power cable to recharge batteries 23:46:05 <Tuzlo> if so, as a loaded game or scenario? 23:46:11 <Bjarni> you see yourself as the new Muhammad or something? 23:46:18 <STUPID_MUHAMAD> bah 23:46:24 * qball is listening to Cash, Johnny - God's Gonna Cut You Down 23:46:29 <STUPID_MUHAMAD> I see dancing angels 23:46:42 <Tuzlo> Eddi|zuHause get one that requires batteries, or a new set of rechargables for yours 23:46:44 <Bjarni> I see my monitor 23:47:41 <STUPID_MUHAMAD> ok I think im just gunna read something 23:47:44 <Bjarni> hmm 23:47:49 * Eddi|zuHause is listening to Depeche Mode - Playing the Angel 23:47:52 <Bjarni> no railroad for more than 150 tiles? 23:47:52 *** KritiK [~Maxim@ppp83-237-101-70.pppoe.mtu-net.ru] has quit [Ping timeout: 480 seconds] 23:47:59 *** STUPID_MUHAMAD is now known as MUHAMAD_READING 23:48:16 * Bjarni is listening to ... nothing 23:48:46 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [] 23:48:52 <Bjarni> goodnight 23:48:56 <Eddi|zuHause> there was a time in germany, where no place was more than 10km away from the next station 23:49:10 <Bjarni> the good old days 23:49:31 <Bjarni> anyway I got plans for tomorrow, so I better get some sleep 23:49:36 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:49:49 <qball> the netherlands changed there timetable after 36 years.. 23:50:21 <Rubidium_> and that really sucks (for me at least) 23:50:30 <qball> ok for me 23:50:35 <qball> train every 15 minutes 23:50:37 <Eddi|zuHause> there are two huge problems with cables... 1) they are generally too short, and 2) you constantly trip over them 23:51:01 <MUHAMAD_READING> hey people I hate you 23:51:14 <qball> MUHAMAD_READING: it's mutual 23:51:17 <Eddi|zuHause> MUHAMAD_READING: i believe that is mutual 23:51:47 <MUHAMAD_READING> oooh 23:51:57 <MUHAMAD_READING> die! die in the fire! 23:52:15 <Rubidium_> total travel time +30 minutes going to the university and +15 minutes going back (on a trip that was 2 hours) 23:52:30 *** MUHAMAD_READING is now known as object_of_hate 23:53:10 *** object_of_hate was kicked from #openttd by Darkvater [get back when you grow up] 23:53:22 *** Rubidium_ is now known as Rubidium 23:54:02 <Rubidium> was about to do it myself :) 23:54:08 <Darkvater> :) 23:54:21 *** object_of_hate [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has joined #openttd 23:55:11 <Eddi|zuHause> impressive, i have not seen a kick without autorejoin in a long time 23:55:27 <qball> I don't have autorejoin on 23:56:32 <object_of_hate> /nick 23:56:38 <object_of_hate> now i cant change my nick 23:56:41 <object_of_hate> bah] 23:56:49 * object_of_hate is my real ientity then 23:57:08 <object_of_hate> stupid client 23:57:09 *** object_of_hate [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has left #openttd [] 23:57:17 <Darkvater> lol 23:57:48 <Wolf01> 'night all 23:57:57 *** Wolf01 [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [] 23:58:05 *** Aracirion [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has joined #openttd 23:58:23 *** Aracirion is now known as Sick_Baby_Jerk 23:59:05 <Eddi|zuHause> wasn't mohammed the guy who married a 7 year old girl? 23:59:10 <Sick_Baby_Jerk> yeah 23:59:16 <Sick_Baby_Jerk> well, its legend 23:59:17 <MeusH> nice dude 23:59:30 <Prof_Frink> Eddi|zuHause: Half an hour is a long time now? 23:59:41 <MeusH> it's a common name anyway, it's like asking "was thomas the guy who entered the matrix?" :D 23:59:50 <MeusH> Time is money 23:59:59 <Eddi|zuHause> Prof_Frink: i have not noticed a kick half an hour ago