Log for #openttd on 17th January 2007:
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00:01:58  <CIA-1> rubidium * r8171 /trunk/src/ (network/network_server.cpp saveload.cpp): -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
00:05:54  <CIA-1> Darkvater * r8172 /branches/0.5/ (gfxinit.c music_gui.c openttd.c settings.c unix.c win32.c):
00:05:54  <CIA-1> -Backport from trunk (r8013, r8134):
00:05:54  <CIA-1>  - Show error messages about our own data files as ShowInfo(F) and output console error to stderr and not stdout.
00:08:54  <CIA-1> Darkvater * r8173 /branches/0.5/economy.c:
00:08:54  <CIA-1> -Backport from trunk (r8026):
00:08:54  <CIA-1>  - picking up transferring cargo, trains will now also have the virtual profit deducted
00:11:42  *** gass [~any@] has quit [Quit: Leaving]
00:12:38  <Brianetta> ooooh, looks like a new candidate is brewing
00:13:31  <Bjarni> don't get your hopes up
00:13:36  <Bjarni> it will not happen tonight
00:14:00  <Bjarni> and I will stick to this statement unless I'm told otherwise :P
00:14:29  <Rubidium> Brianetta: your game hasn't passed 2050 yet, so there's no hurry :)
00:14:45  *** Sacro [~Ben@] has quit [Quit: Leaving]
00:14:47  <Brianetta> Rubidium: Don't mind me, I'm just spectating
00:15:08  <Rubidium> so an I :)
00:15:14  <Rubidium> *am
00:15:20  <Brianetta> 8168 was important
00:15:34  <Darkvater> !openttd commit 8168
00:15:39  <_42_> Commit by Darkvater :: r8168 /trunk/src/network/network.cpp (2007-01-16 23:01:06 UTC)
00:15:41  <_42_> -Regression (r6783): ParseConnectionstring didn't use the port parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw)
00:15:41  <Brianetta> especially if you intend to connect to #openttdcoop games...
00:16:08  <Brianetta> Actually
00:16:15  <Brianetta> I didn't know the first of those formats was legal
00:16:27  <Darkvater> the first was the official format
00:17:00  <Brianetta> oh
00:17:12  <Brianetta> I was thinking it was following http format
00:17:19  <Brianetta> server:port#anchor
00:18:25  *** Sacro [~Ben@] has joined #openttd
00:20:30  <CIA-1> Darkvater * r8174 /branches/0.5/ (6 files in 2 dirs):
00:20:30  <CIA-1> -Backport from trunk (r8027, r8028, r8043, r8132):
00:20:30  <CIA-1>  - (FS#486) pause command issues with shift-pressed did not pause the game, interference with pause_on_join (r8027)
00:20:30  <CIA-1>  - overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient (r8028, r8043)
00:20:30  <CIA-1>  - The game could crash when the chat key (<ENTER>) is pressed too quickly during join (r8132)
00:26:10  <Brianetta> can I svn up and pretend to have a new version/
00:26:11  <Brianetta> ?
00:26:27  <Brianetta> Then people can desync all the time
00:26:31  <Brianetta> and I can blame them
00:26:40  <Brianetta> instead of accepting responsibility myself
00:26:49  *** Digitalfox__ [] has joined #openttd
00:26:59  <Brianetta> no wait, that would be childish
00:27:19  <Bjarni> that would be the keyword for actually doing it
00:27:22  <Bjarni> :P
00:27:41  <Brianetta> I could call it RC3œ
00:27:47  <Bjarni> make stuff that screws up and then figure out who to blame
00:28:11  <Bjarni> sometimes it's not important who takes the blame as long as it's somebody else
00:28:31  <Rubidium> Brianetta: that would not fix the desyncs though (as Darkvater has not backported the patch)
00:28:39  <Brianetta> Is there a way to get svn to show you logs for revisions beyond what's checked out?
00:29:01  <Brianetta> Rubidium: I think having all these other fixes would cause even more desyncs
00:29:22  <CIA-1> Darkvater * r8175 /branches/0.5/ (heightmap.c misc_gui.c oldloader.c):
00:29:22  <CIA-1> -Backport from trunk (r8030, r8070, r8071, r8074):
00:29:22  <CIA-1>  - crash when removing a town in the scenario editor and the query tool is open for a town's tile (r8030)
00:29:22  <CIA-1>  - (FS#537) heightmap crashes when rescaling, or using 24bpp bitmaps (r8070, r8074)
00:29:22  <CIA-1>  - (FS#536) inauguration date of companies from TTDP games was wrong (r8071)
00:29:39  <Brianetta> Oooh, scenario editor
00:29:50  <Brianetta> Can we claim that there being no way to build a lock is a bug?
00:30:22  <Rubidium> Brianetta: maybe r8173 will cause desyncs, the rest shouldn't
00:31:20  <Brianetta> heh
00:31:20  *** Osai is now known as Osai^zZz
00:31:22  <Brianetta> one's enough
00:31:45  *** Digitalfox [] has quit [Ping timeout: 480 seconds]
00:31:49  *** Digitalfox__ is now known as Digitalfox
00:32:09  <Bjarni> yeah
00:32:15  * Rubidium likes the take-off and landing of planes on Brianetta's standard :)
00:32:18  <Bjarni> one commit is enough for your evil plan
00:32:21  *** Digitalfox_ [] has quit [Ping timeout: 480 seconds]
00:32:28  <Brianetta> Rubidium: Pikka's AV8
00:32:32  <Brianetta> Extremely high quality
00:32:50  <Bjarni> damn now I forgot the URL again
00:32:58  <Brianetta> svn log -r HEAD just gives me ------------------ across the screen
00:33:00  <Bjarni> I got to write it down or bookmark it or something
00:33:07  <Bjarni> Brianetta: what is your URL?
00:33:21  <Brianetta> /msg sarah_pilot url
00:33:57  <Rubidium> Brianetta: I think you have to use the full url to the svn path and supply the revision where to start showing the logs from
00:34:14  <Brianetta> Rubidium: THe help thing says HEAD
00:34:20  <Brianetta> I believed it, prat that I am
00:34:37  <Bjarni> Brianetta: it's not working
00:34:53  <Brianetta> She didn't talk to you?
00:34:56  <Brianetta> She talks to me
00:35:21  <Rubidium> Brianetta: svn log -r BASE:HEAD
00:35:25  <Brianetta> 00:34 -sarah_pilot(
00:35:31  <Brianetta> Rubidium: ta
00:36:36  <Brianetta> what's the 0.5 branch called?
00:36:44  <Brianetta> I just have a tag
00:36:49  <Rubidium> /branches/0.5
00:37:03  <Brianetta> Ah, I had branch, singular
00:38:31  <CIA-1> Darkvater * r8176 /branches/0.5/ (6 files in 2 dirs):
00:38:31  <CIA-1> -Backport from trunk (r8042, r8089, r8090, r8112):
00:38:31  <CIA-1>  - OS/2 compilation with GCC (thanks to Paul Smedley and TrueBrain for help) (r8042)
00:38:31  <CIA-1>  - [win32] *nprintf functions are broken, 'len = count' wasn't handled (r8089, r8090)
00:38:31  <CIA-1>  - MSVC solution files will make openttd THE startup project (r8112)
00:38:52  <CIA-1> matthijs * r8177 /branches/0.5/os/debian/changelog: - [Debian] Prepare debian packaging files for 0.5.0-rc4
00:51:08  <CIA-1> Darkvater * r8178 /branches/0.5/ (newgrf_config.c news_gui.c yapf/yapf_base.hpp):
00:51:08  <CIA-1> -Backport from turnk (r8049, r8079, r8080, r8135):
00:51:08  <CIA-1>  - oe more news-window fix and fix up ShowLastNewsMessage (r8049)
00:51:08  <CIA-1>  - float division by 0 in YAPF code on Win9x (r8079, r8080)
00:51:08  <CIA-1>  - do not assert when removing duplicates would remove non-static grf (r8135)
00:57:27  *** pecisk [] has quit [Quit: J?iet prom]
00:58:44  *** Belugas_Gone is now known as Belugas
01:02:57  <CIA-1> Darkvater * r8179 /branches/0.5/ (disaster_cmd.c misc.c openttd.c station_gui.c window.c):
01:02:57  <CIA-1> -Backport from trunk (r8065, r8101, r8119, r8123, r8140, r8150):
01:02:57  <CIA-1>  - The station list does now remember the sort settings (r8065)
01:02:57  <CIA-1>  - Uninitializing windows calls WE_DESTROY to free dynamic memory used (r8101, r8119)
01:02:57  <CIA-1>  - (FS#538) Findfirstbit returns first bit (bouys now numbered 1..9) (r8123)
01:02:58  <CIA-1>  - FS#54) Combat helicopter shoots from right position, (r8140)
01:03:00  <CIA-1>  - Submarine disaster did not move around (r8158)
01:12:23  <Digitalfox> So many backports to 0.5.. WOW you ( TEAM ) really are working hard this last days.. :)
01:15:42  <Bjarni> yeah
01:15:44  <Bjarni> specially me
01:15:57  <Bjarni> I did work on non-OTTD stuff though
01:16:11  <Bjarni> but I have been hard working and I am a developer ;)
01:16:48  <SpComb> CIA-1 is a cool bot
01:17:39  <Bjarni> is it from Alaska or something?
01:17:49  <CIA-1> Darkvater * r8180 /branches/0.5/ (7 files in 2 dirs):
01:17:49  <CIA-1> -Backport from trunk (r8093, r8094, r8105, r8106, (r8107), r8111, r8165):
01:17:49  <CIA-1>  - Show the activated status of the GRF after pressing apply in window (r8094)
01:17:49  <CIA-1>  - Add the ability to load savegames without matching grf's.
01:17:49  <CIA-1>  *NOTE*: currently this feature is different from trunk in behaviour as it does NOT
01:17:50  <CIA-1>  allow you to load savegames with MISSING grfs only compatible (matching GRFID, non-
01:17:52  <CIA-1>  matching MD5SUM).
01:18:43  <setrodox> "- Add the ability to load savegames without matching grf's." that one is nice to have in 0.5 :)
01:19:13  <CIA-1> Darkvater * r8181 /branches/0.5/viewport.c:
01:19:13  <CIA-1> -Backport from trunk (r8133):
01:19:13  <CIA-1>  - (FS#535) "out of sprite memory" warning messages (smatz)
01:19:51  *** setrodox [] has quit [Remote host closed the connection]
01:23:58  <CIA-1> Darkvater * r8182 /branches/0.5/ (openttd.c station_cmd.c vehicle.c):
01:23:58  <CIA-1> -Backport from trunk (r8137, r8147, r8157):
01:23:58  <CIA-1>  - (FS#551) roadstop->num_vehicles was wrong for old savegames loaded for MP (r8137)
01:23:58  <CIA-1>  - v->leave_depot_instantly was not always reset correctly (r8147)
01:23:58  <CIA-1>  - moving cargo during auto replaces did not update the cached vehicle weight for trains properly (r8157)
01:23:58  <CIA-1>  *NOTE* This fixes several desync issues. Big props to Rubidium for finding, debugging
01:24:00  <CIA-1>  and fixing them!
01:24:21  <Eddi|zuHause3> wha... CIA-1 is one big spammer ;)
01:25:08  <Bjarni> yeah
01:25:10  <Bjarni> let's ban it
01:25:29  *** mode/#openttd [+b *!*johekr@*] by Bjarni
01:25:32  <Bjarni> oops
01:25:34  <Bjarni> wrong guy
01:25:49  *** mode/#openttd [-b *!*johekr@*] by Bjarni
01:25:54  <Bjarni> we better not try to ban anybody else
01:30:11  *** sPooT [] has quit [Remote host closed the connection]
01:32:10  <Bjarni> no reply from Eddi|zuHause3
01:32:15  <Bjarni> maybe he passed out
01:32:31  <SpComb> CIA even has a class heirarchy for generating nicknames >_>
01:32:43  <SpComb> NickAllocator, SequentialNickAllocator(NickAllocator), RandomAcronymNickAllocator(NickAllocator)
01:32:46  <Eddi|zuHause3> err, i am not watching the channel at any minute
01:32:51  *** PandaMojo [] has quit [Quit: Chatzilla 0.9.74 [Firefox]]
01:34:42  *** nairan [] has quit [Ping timeout: 480 seconds]
01:38:05  <BFM>
01:45:13  <Bjarni> BFM: old stuff
01:45:20  <Bjarni> I mean the flash animation
01:45:24  * SpComb hugs CIA-1
01:45:25  * CIA-1 hugs SpComb
01:45:25  <Bjarni> not the technology
01:45:31  <Bjarni> I saw this months ago
01:45:47  * SpComb rubs CIA-1's tummy
01:45:48  <CIA-1> *purr*
01:45:55  * Bjarni kicks CIA-1
01:45:56  <CIA-1> ow
01:46:03  <Bjarni> stop reacting to SpComb
01:46:16  * SpComb kills CIA-1
01:46:16  * CIA-1 dies
01:46:28  <Bjarni> two bots interacting with each other might fill the channel with bots in no time
01:46:46  *** Belugas is now known as Belugas_Gone
01:46:55  <SpComb> oh yeah, I need something that reacts to a "dies" ACTION
01:47:10  <Bjarni> !logs dies
01:47:13  <SpComb> Logs:
01:47:13  <Bjarni> !logs
01:47:14  <SpComb> if someone hugs me, I kill them, and if they die, I hug them
01:47:30  * Bjarni kills SpComb
01:47:35  <SpComb> it's technically possible to send CTCP ACTIONs in notices as well
01:47:37  <Bjarni> now react to this!
01:47:41  <SpComb> however, then it'd be a reply and such
01:49:45  * Sacro asplode
01:50:16  * Sacro hugs SpComb
01:50:28  <Bjarni> well, Sacro always react in silly and unexpected ways
01:50:36  <Sacro> mmmmm breasts
01:50:53  <Bjarni> (.)(.)
01:51:03  <Sacro> :o
01:51:09  <Sacro> ooh sophie is online
01:51:48  <Bjarni> I'm not Sophie
01:51:58  <Sacro> but you have breasts
01:52:01  <Bjarni> and it was not a picture of me either :P
01:52:55  <Bjarni> hehehe, just remembered the quote about the guy in #lesbians
01:53:34  <Bjarni> he acted like he were a lesbian and whenever somebody asked him for pictures, he sent them pictures of the girls, who sent pictures to him
01:53:52  <Bjarni> and he thought that he was the only one to get that idea and the rest of the channel were real lesbians
01:53:56  <Bjarni> :D
01:54:10  <Bjarni> #lesbians is full of men
01:54:26  <Zahl> *sigh*
01:54:29  * Zahl leaves #lesbians
01:54:31  <Bjarni> real lesbians can't be there... it's too crowded
01:54:40  <Sacro> :D
01:54:45  <Sacro> im an op in #lesbians
01:55:13  <Bjarni> I'm not going in there to check
01:55:26  <Bjarni> but somehow it would not surprise me
01:56:54  <blathijs> whois Sacro
01:57:04  * blathijs adds a / somewhere in there
01:57:11  * Sacro is me
01:57:12  <blathijs> omg
01:57:17  <blathijs> He is telling the truth :-S
01:57:23  <blathijs> 02:56 [oftc] -!-  channels : @#lesbians @#REMO @#newsignals #openttd
01:57:26  <Sacro> [01:55] * Digitalfox ( has joined #lesbians
01:57:26  <Sacro> [01:55] * Digitalfox ( has left #lesbians
01:57:26  <Bjarni> Sacro is the guy, who fucks girls, who gets committed and now he is op in #lesbians
01:57:34  <Bjarni> in other words: a wicked guy
01:57:58  <Digitalfox> Damn you sacro..
01:58:06  <Zahl> :-D
01:58:11  <Bjarni> ok Digitalfox is a guy
01:58:19  <Digitalfox> I was caught seeking womem
01:58:21  <Bjarni> otherwise he would not have been in #lesbians
01:58:25  <Sacro> hehehe
01:58:27  * blathijs flees off to his bed
01:58:32  <Bjarni> and you tried IRC???
01:58:46  <Bjarni> you went on IRC to find women???
01:58:53  <Bjarni> how pathetic is that?
01:59:07  <Zahl> try some ugly colored webchat instead
01:59:18  <Zahl> with many smilies and strange features no one needs
01:59:23  <Zahl> there you'll find them
01:59:25  <Digitalfox> My girlfriend would know i was out of house...
01:59:41  *** KritiK [] has quit [Quit: Leaving]
01:59:59  * Sacro uses smilies on irc ^_^
02:00:15  <Zahl> i mean, smilies like images
02:00:21  <Digitalfox> hey.. i don't look for women in internet.. I was checking how many was in that channel with your talk
02:00:22  <Eddi|zuHause3> i have seen people on IRC who could actually prove that they were female ;)
02:00:49  <Zahl> they were in #lesbians and sent you a pic? ;)
02:02:25  <Bjarni> <jebus> brb, sex
02:03:06  <Bjarni> now that's high expectations of his stamina
02:03:15  <Sacro> !calc  4+8+12
02:03:16  <_42_> Sacro: 24;
02:04:02  <Digitalfox> Actually i met a lot of woman who i became friend in IRC.. But that was like 10 years ago, when IRC had a lot of Civilized persons, but now IRC and MSN and MySpace, etc most is garbage..
02:04:05  <Zahl> !calc int((3x)/(x^3+1), dx)
02:04:06  <_42_> Zahl: (standard_in) 2: parse error;(standard_in) 2: parse error;
02:04:20  <Sacro> Zahl: dont break it, im using it for my assignment
02:04:34  <Sacro> its easier than using a calculator, or windows calc
02:04:41  <Bjarni> !calc 2 + 2
02:04:42  <_42_> Bjarni: 4;
02:04:43  <Sacro> 4
02:04:44  * SpComb hugs _42_
02:04:45  <Bjarni> Sacro: here you go
02:04:50  <Sacro> Bjarni: i can do that one
02:04:51  <Digitalfox> I only IRC for openTTD and MSN for friends.. No myspace, hi5 or whatever..
02:04:52  <SpComb> you stone-hearted bot :(
02:04:59  <SpComb> I IRC for life
02:05:01  <Zahl> hm i thought it could help with my math stuff here...
02:05:01  <SpComb> hah!
02:05:01  <Sacro> though actually, i nearly lost marks in my IT exam
02:05:07  <Bjarni> <Sacro>	Bjarni: i can do that one <-- yeah, because I just told you
02:05:10  <SpComb> and I IRC on MSN too
02:05:17  <Sacro> i somehow failed converting 70 dec into binary
02:05:24  <Sacro> i just had it as 64+4
02:05:31  <Sacro> 01000100
02:05:44  <Bjarni> use gdb for that
02:05:49  <Sacro> and i couldnt work out why 70+58 wouldnt overflow when using 2's compliment
02:05:50  <Bjarni> print/x 70
02:05:50  <Digitalfox> But with blogs and hi5 etc.. Most of the garbage is disssapearing from IRC, and it's getting like the old days..
02:05:57  <Sacro> even though i could do it in decimal
02:05:59  <Bjarni> it will give you the result in hex
02:06:14  <Sacro> Bjarni: i was in a gym, i had paper and a pen, nothing electronic
02:06:31  <Bjarni> I meant instead of _42_
02:09:00  <Sacro> but then id have to install gdb
02:10:29  <Sacro> !calc 3*4+3*4
02:10:30  <_42_> Sacro: 24;
02:10:33  <Sacro> err...
02:10:47  <Sacro> thats right :D
02:12:24  <Digitalfox> Bjarni you were caught in video
02:12:26  <Digitalfox>
02:12:29  <Digitalfox> ;)
02:14:01  <Bjarni>
02:14:10  <Bjarni>
02:14:23  <Bjarni> damn, at this rate, I will not get any work done :(
02:14:36  <Sacro> The Boy with a Cooler Stuck on his Head :D
02:14:46  <blathijs> nor will I get around to sleeping...
02:15:19  <Bjarni> hey, I don't drive like that
02:15:25  <Sacro> :D
02:15:26  <Sacro> BREASTS
02:16:23  <Sacro> ooh, "Girls loose their panties"
02:16:30  <Digitalfox> Does bash has any quotes from openttd talks?
02:16:56  <Sacro> yes...
02:18:07  <Sacro> :o Bikini News
02:18:14  <Sacro> though not as exciting as Naked News
02:18:18  <Bjarni> Digitalfox:
02:18:30  <Bjarni> that's all from this channel
02:18:35  <Sacro> roffle @ Prof_Frink and his mutiny
02:18:48  <Bjarni> yeah
02:19:34  <Sacro> :o
02:19:42  <Sacro> someone on the forum has found a bug in 0.5.3
02:19:53  <Bjarni> link?
02:20:07  <Sacro> openttd problems
02:20:12  <Sacro>
02:20:18  <Bjarni> well, if we fix it now, wouldn't that make a time paradox?
02:20:19  <Sacro> but sluggish though
02:20:24  <Sacro> indeed it would
02:20:31  <Sacro> though the dump does say 0.5.0-RC3
02:21:09  <Bjarni> if it's in 0.5.3 and somebody travels back in time to tell us and we fix it before 0.5.0, then it will not be in 0.5.3 and he will not go back and we will not fix it and it will be in 0.5.3 and....
02:21:13  <Bjarni> oh shit
02:22:32  <Sacro> !calc 1+5+9
02:22:34  <_42_> Sacro: 15;
02:22:44  <Sacro> Bjarni: please dont break spacetime
02:23:03  <Bjarni> I already did
02:23:18  <Bjarni> when I went back to kill your grandfather
02:23:24  <Bjarni> but you are still here...
02:23:27  <Sacro> 18+12...
02:23:29  <Bjarni> so who died
02:23:31  <Sacro> i reckon 30
02:23:45  <Bjarni> let's take a vote on that one
02:24:39  <Bjarni> oh, that reminds me of when I sent in a mail about a factual error in an online quiz. I got the reply that too few people complained about it so it's correct
02:24:42  <Sacro> !calc 33+12
02:24:44  <_42_> Sacro: 45;
02:24:53  <Bjarni> ok, let's take a vote. Who wants to alter gravity
02:25:04  <Bjarni> if enough people complain about the current one, we can change it
02:25:22  <Bjarni> or I can make it twice as strong unless enough people complain about it
02:25:42  <Bjarni> somehow voting and factual errors don't mix
02:25:43  <Bjarni> well
02:25:44  <Zahl> nah, make time run slower plz
02:25:49  <Sacro> !calc 3x12
02:25:52  <_42_> Sacro: (standard_in) 2: parse error;
02:25:52  <Sacro> my maths is terrible
02:25:56  <Sacro> !calc 3*12
02:25:57  <_42_> Sacro: 36;
02:26:00  <Sacro> !calc 3 times 12
02:26:02  <_42_> Sacro: (standard_in) 2: parse error;
02:26:05  <Bjarni> so is your typing
02:26:10  <Sacro> bah, it doesnt accept latex style forumlae
02:26:20  <Bjarni> !6354*34*2354
02:26:45  <Bjarni> now Sacro got to invest in a real calculator :P
02:26:58  <Sacro> this one does me fine
02:27:07  <Bjarni> I think I just borked it
02:27:10  <Sacro> though i could just run calc
02:27:15  <Sacro> nope, you didnt put !calc
02:27:21  <Bjarni> LOL
02:27:30  <Bjarni> !calc 6354*34*2354
02:27:31  <_42_> Bjarni: 508548744;
02:27:33  <Sacro> silly netherlandish person
02:27:43  <Bjarni> yeah
02:27:53  <Bjarni> the script should have picked up that mistake
02:28:07  <Bjarni> specially at this hour
02:28:14  <Bjarni> I better get some sleep
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02:28:30  <glx> <Sacro> silly netherlandish person <-- you failed again :)
02:28:41  <Zahl> heh
02:29:08  <Sacro> glx: he always used to be .nl
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02:32:20  <Sacro> :o a german *hides*
02:34:28  <Eddi|zuHause2> where?
02:34:51  <Sacro> theres quite a few in germany
02:36:51  <ln-> Wenn ist das Nunstück git und Slotermeyer? Ja! ... Beiherhund das Oder die Flipperwaldt gersput.
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02:37:44  <ln-> wow, that was effective
02:39:03  <Eddi|zuHause2> err
02:39:14  <Eddi|zuHause2> that was complete rubbish ;)
02:39:38  <Sacro> i think germans make a lot of it up
02:39:47  <Sacro> especially the longer words
02:40:10  <ln-> no, no, it's a dangerous weapon, The Funniest Joke in the World
02:40:47  <ln->
02:41:44  <Eddi|zuHause2> oh right... i should have known ;)
02:41:54  <Sacro> hehehehe... that killed so many germans
02:42:06  <ln-> it even made your other instance ping timeout
02:42:37  <Sacro> indeed
02:42:41  <Sacro> perhaps laughing
02:44:01  <Zahl> errr
02:45:01  <ln-> yes?
02:47:19  <Zahl> just had to read the joke thingy :P
02:48:39  <Sacro> :D
02:49:27  <PandaMojo> :D
02:55:47  <Eddi|zuHause2> beware of the spaghetti monster
02:56:52  <Sacro> :D the fsm
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06:33:29  <CIA-1> tron * r8183 /trunk/src/openttd.cpp: When iterating over the map in AfterLoadGame() do it the same way for all loops
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06:54:06  <CIA-1> tron * r8184 /trunk/src/openttd.cpp: if cascade -> switch
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07:13:22  <peter1138> morning
07:14:20  <Tron> moring, peter1138
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09:15:02  <peter1138> hmm
09:18:33  * Tron_ hmms in hmmingly way at peter1138
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10:34:19  <Maedhros> morning
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10:38:56  <peter1138> hi
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10:39:06  <Darkvater> morning
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11:15:58  <CIA-1> celestar * r8185 /trunk/src/ (oldloader.cpp station.cpp station.h station_cmd.cpp): -Codechange: Equipped Roadstops with new/delete operators and gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
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12:09:06  <Darkvater> pom
12:09:57  <peter1138> te
12:10:15  <Darkvater> rra
12:10:19  <peter1138> eek
12:10:34  <Bjarni> I disagree
12:10:34  <Darkvater> hoorn
12:10:35  <Darkvater> ;p
12:10:45  <Darkvater> (squirrel in Dutch 'eekhoorn')
12:11:08  <Bjarni> interesting
12:11:22  <peter1138> no, strange
12:11:24  <Bjarni> it's egern in Danish... so it starts and ends with the same letters
12:11:39  <Darkvater> OMG
12:11:44  <Darkvater> so does essen
12:11:53  <Bjarni> ...
12:12:00  * Bjarni slaps Darkvater
12:12:06  <Darkvater> ha bitch
12:12:11  * Darkvater has his anti-slap armour on
12:12:18  * Bjarni hits Darkvater
12:12:35  <Darkvater> anti-hit is included in the suit
12:12:56  * Bjarni strikes Darkvater with his armour penetrating fist
12:13:02  <Darkvater> I say
12:14:22  <Bjarni> what I meant was: In Dutch "ee" tend to be similar to "e" in Danish and they both end with "rn". That leaves "khoo" that becomes "ge"... I don't know how you say that sound in Dutch, but somehow I sense that the words are related
12:14:55  <Darkvater> in dutch the 'g' is a sound as if you were strangled and you gurgle
12:15:03  <Darkvater> it can also be described as a very bad cough
12:15:42  <Bjarni> ok, so it's not similar to the Danish g
12:15:45  <Bjarni> go figure
12:15:51  <Darkvater> in fact, when we moved to Holland 16 years ago, I had a sore through the first 3-4 monthts trying to pronounce the 'g'
12:16:01  <Bjarni> :)
12:16:05  <peter1138> hmm
12:16:16  <peter1138>
12:16:19  <peter1138> does that makes sense?
12:16:28  <peter1138> can our system already can handle it?
12:16:49  <Tron_> it's "Eichhörnchen" in german, that's more or less the same word as in durt
12:16:53  <Tron_> s/durt/dutch/
12:17:00  <Bjarni> for all we know, "kh" may sound somewhat like "g" in Danish and "o" -> "e"... well, it happened to other words
12:17:34  <Bjarni> brb
12:17:48  <Darkvater> i thought gender was already in
12:17:50  <Darkvater> MiHaMiX: ^
12:19:18  <peter1138> this might be different gender in different circumstances
12:19:21  <peter1138> which would be pretty dumb
12:21:15  <Darkvater> well each to his own language :)
12:22:44  <Bjarni> yeah
12:22:52  <Bjarni> so Dutch still got a chance
12:22:53  <Bjarni> :P
12:23:03  <Darkvater> 'has'
12:23:18  <Bjarni> the same goes for English
12:23:19  <Darkvater> got is trailer-trash talk :s
12:23:33  <peter1138> that explains it
12:23:37  <peter1138> Bjarni is trailer-trash
12:23:48  <Bjarni> o_O
12:25:43  <Darkvater> trailer-trash with non-matching eyes
12:26:15  <Bjarni> that would indicate that I should live in a trailer. However I don't. I'm not even sure that I have been in a trailer
12:26:33  <Darkvater> you give us no proof
12:26:57  <Bjarni> well
12:27:18  <Darkvater> we have proof in favour of this allegation :)
12:27:37  <Bjarni> being trash is degrading, so therefore I'm not unless proven otherwise
12:27:51  <Bjarni> no you don't
12:27:53  <Darkvater> now wait a minute
12:28:11  <Darkvater> you have to proof you aren't, not the other way around ^^
12:28:14  <Darkvater> prove
12:28:15  <Darkvater> even
12:28:22  <Bjarni> you got circumstantial evidence, which proves nothing on it's own
12:28:34  <Bjarni> I knew it
12:28:42  <Bjarni> Darkvater is trailer-trash
12:28:53  <Bjarni> he said proof instead of prove
12:29:07  <Darkvater> give me proof that's trailer-talk
12:29:29  <Bjarni> no, you got to prove that you are not
12:29:44  <peter1138> no, we have circumstantial evidences...
12:29:50  <Darkvater> :O
12:29:53  <Darkvater> touche!
12:29:59  <Bjarni> either you are, or you will for sure have to admit that I'm not
12:30:12  <peter1138> and, "you have to prove"...
12:30:13  <roboboy> gnight
12:31:08  <Bjarni> for all you know, I could be an upperclass citizen with a somewhat questionable English teacher
12:31:08  <Darkvater> so 4-1 in my favour that bjarni's trailer-poo
12:32:25  <Bjarni> you have no proof of that and because of that, I will sue you for talking degrading about me in public
12:32:47  <Darkvater> sue me,you can't afford a lawyer anyways
12:33:06  <Bjarni> why do you think that?
12:33:20  <Darkvater> cause you're trailer-trash :)
12:33:24  <Darkvater> hehe
12:33:28  <Bjarni> LOL
12:34:19  <peter1138> :)
12:35:13  <Bjarni> well, for your information, I actually do understand legal actions
12:35:29  <Bjarni> I do know if I can sue people and have a fair chance of winning
12:35:59  <peter1138> sounds premeditated to me
12:36:09  <peter1138> so you're a fraudster now...
12:36:14  <Bjarni> sounds more like somebody, who knows the law to me
12:36:34  <Bjarni> I never said that I actually do it
12:36:39  <peter1138> you obviously don't know the law of #openttd jurisdiction
12:36:40  <Bjarni> I just said that I can if needed
12:37:18  <Bjarni> be careful
12:37:26  <Darkvater> Bjarni: you're getting into more trouble with every line you type here
12:37:39  <Darkvater> now you are a Danish Frauding Trailer-Trash
12:37:42  <Bjarni> no I'm not
12:38:35  <Bjarni> you risk to make me convince that I'm not a loser, and for all you know, I might do that by mass committing a whole lot of stuff
12:38:49  <Bjarni> peter1138 would love this
12:39:05  <peter1138> yes, commit more stuff :D
12:39:17  <Darkvater> ah so now you are a blackmailing danish frauding trailer-trash
12:39:36  <Bjarni> ok, I was wrong
12:39:55  <Bjarni> I though you would say that I was threatening
12:40:25  <Bjarni> heh
12:40:36  <Bjarni> just got a mail on my OTTD mail
12:40:59  <Darkvater> hatemail? ^_^
12:41:02  <Bjarni> somebody out there thinks that I should buy viagra and then to test it, they can also supply girls
12:41:15  <peter1138> sounds good to me
12:41:42  <Bjarni> I think there is a catch in it somewhere
12:41:56  <Darkvater> so, gone pimpin' eh
12:41:59  <Bjarni> like they might demand money for it or something
12:42:17  <Bjarni> also there are the health issues
12:42:43  <Bjarni> for all I know, pills sent by unknown people on the internet could be toxic
12:42:50  <Bjarni> the girls could have aids
12:42:53  <Darkvater> terrorist
12:42:57  <Bjarni> yeah
12:43:00  <Bjarni> that's possible too
12:43:30  <Bjarni> in that case, they might take my money and blow up my home before I get the "service"
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12:43:45  <Bjarni> hi name
12:43:48  <Bjarni> nice to see you
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12:57:01  <Darkvater> so peter1138 what do you have for me for RC4?
12:57:40  <CIA-1> peter1138 * r8186 /trunk/src/station_cmd.cpp: -Fix (FS#557): Apply railtype offset to station graphics if no custom station is in use.
12:57:49  <peter1138> that :D
12:58:23  <Bjarni> is it well tested and have been in nightly builds for at least a week?
12:58:40  <peter1138> no
12:58:44  <peter1138> it is tested...
12:59:16  <peter1138> do we wnat to put my small.bdf somewhere accessible?
12:59:17  <peter1138> *want
13:00:26  * Darkvater reads FS557
13:01:35  <SpComb> Logs:
13:01:35  <Digitalfox> !logs
13:06:40  <peter1138> or i can backport, of course ;p
13:06:58  <Darkvater> backporting is not my exclusive domain
13:07:05  <Darkvater> so feel free :)
13:07:10  <peter1138> i need to checkout 0.5 branch ;(
13:07:22  <Darkvater> I just don't want a backport commit after every commit as that'll be a huge mess
13:07:27  <Darkvater> and you can't group'em
13:07:39  <peter1138> well, ok
13:07:39  <Darkvater> and you'll have to backport fixes and fixes of fixes if the original was broken
13:07:48  <peter1138> *nod*
13:07:52  <peter1138> i'll leave it for now then
13:07:54  <Darkvater> but as RC4 is almost out, you can backport
13:07:57  <peter1138> oh
13:07:58  <peter1138> :P
13:08:21  <Darkvater> I had to do some magic :)
13:08:27  <Darkvater> svn diff -c XXX > bla
13:08:48  <Darkvater> run macro on bla to get dos lineends and .cpp/.c and then patch -p1
13:08:54  <MiHaMiX> Darkvater: ?
13:09:08  <Darkvater> Hoi,
13:09:47  <Darkvater> where's that damn link
13:10:09  <Darkvater> MiHaMiX: question was if WT2 supports different genders for strings
13:10:14  <Darkvater> or something like that
13:10:31  <MiHaMiX> Darkvater: of course, it supports
13:10:44  <MiHaMiX> Darkvater: and validates the user input the same way as strgen does
13:11:19  <Darkvater> 13:16 < peter1138>
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13:11:31  <Darkvater> so this is already possible MiHaMiX ? Can you reply to him?
13:13:03  <MiHaMiX> Darkvater: if this is that user whom I think...
13:13:08  <Darkvater> fenix
13:13:11  <Darkvater> I think
13:13:12  <MiHaMiX> yeah :D
13:13:16  <MiHaMiX> DarFenx
13:13:20  <MiHaMiX> +k+
13:14:41  <Darkvater> peter1138: small.bdf is that latin only?
13:15:08  <Darkvater> it would only make sense if it would include most eastern-european characters as well
13:15:18  <Darkvater> otherwise you're better off using the sprites
13:17:33  <peter1138> no, it's not latin only
13:17:45  <peter1138> it has latin-based characters, heh
13:18:22  <Darkvater> ah
13:18:35  <Darkvater> maybe we should bundle it with the final?
13:18:57  <Darkvater> or how big is it
13:20:24  <peter1138> 43KB
13:20:35  <peter1138> hmm, spacing on cyrillic chars is a bit odd
13:21:49  <Darkvater> with fonts?
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13:25:40  <peter1138> with small.bdf
13:25:44  <peter1138>
13:25:56  <peter1138> all hand crafted by me, based on the original
13:26:07  <peter1138> though there's not a lot of variation involved in 3x5 pixel fonts
13:27:05  <Darkvater> I'll have a look at home
13:27:27  <Darkvater> question is really is small.bdf preferred to unifont.grf?
13:28:41  <peter1138> well
13:28:47  <peter1138> depends
13:28:54  <peter1138> unifont contains all font sizes
13:29:01  <peter1138> but it contains hardly any glyphs
13:29:36  <Darkvater> ah so you can't scale
13:29:53  <peter1138> unifont contains 34 characters
13:30:03  <peter1138> yeah, it's a ... bitmap font ;p
13:30:26  <peter1138> i can make a medium and large if you really want...
13:30:34  <Darkvater> nah
13:33:13  <peter1138> i think bdfed can import a ttf and output a bdf ;P
13:34:03  * Darkvater fails to see how that helps :)
13:34:11  <Darkvater> you need to fix all glyphs by hand
13:34:14  <Darkvater> eh sprites
13:38:33  <TrueBrain> !mapgen commit 8187
13:38:36  <TrueBrain> !openttd commit 8187
13:38:37  <_42_> Commit by truelight :: r8187 (none) (2007-01-17 13:38:10 UTC)
13:38:40  <TrueBrain> good
13:39:10  <Brianetta> Ooh, a "private" commit (:
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13:47:32  <peter1138> erk
13:47:38  <peter1138> i almost went in the locomotion section again
13:48:05  * Darkvater gives peter1138 some ottd pills
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13:55:38  <peter1138> mr glx
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14:04:13  * peter1138 > lunch
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14:40:02  <FlashMCD> hello people
14:41:41  <Darkvater> hi
14:41:55  <FlashMCD> i keep getting assetion errors on my server
14:41:59  <FlashMCD> *assertion
14:42:15  <Darkvater> what kind?
14:42:19  <FlashMCD> i had one a few days ago  and now another one, but in a totally different area
14:42:30  <FlashMCD> todays was:    openttd: order_cmd.c:376: CmdInsertOrder: Assertion `v->orders == u->orders' failed.
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14:42:56  <FlashMCD> seems to be to do with giving a new order to a vehicle that has shared orders
14:42:59  <Darkvater> hmm linux i'd guess
14:43:02  <FlashMCD> yeah
14:43:10  <Darkvater> version?
14:43:13  <FlashMCD> 0.4.8
14:43:26  <Darkvater> ah
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14:43:51  <Darkvater> wait for 0.5.0RC4 (today or tomorrow) and try that as your server
14:44:01  <Darkvater> odds are 90% it's already fixed
14:45:14  <FlashMCD> i wanna stick with the standard releases though if possible
14:45:45  <MiHaMiX> <-- I have an idea regarding this
14:46:07  <Darkvater> 0.5.0 is due out any day/week now, and no fixes will be applied to the 0.4 branch
14:46:18  <Darkvater> FlashMCD: se either try RC4, or wait for the final
14:46:28  <FlashMCD> ill wait for the tfinal i guess
14:46:44  <FlashMCD> sits gonna be bootiful lol
14:46:47  <FlashMCD> *its
14:46:52  <FlashMCD> damn my post-work typing
14:52:00  <peter1138> backness
14:53:03  <Darkvater> MiHaMiX: which part?
14:53:06  <Darkvater> welcomeness
14:53:45  <MiHaMiX> Darkvater: the list sorting in various languages
14:54:00  <MiHaMiX>  My point is a new string, called STR_LANGUAGE_SORT_STR, and
14:54:00  <MiHaMiX>                     in this string every language writes down the order of the
14:54:03  <MiHaMiX>                     chars in this language
14:54:10  <MiHaMiX> I mean, in english it's pretty easy
14:54:15  <Darkvater> if the list is sorted it's automatically sorted bye the ACTUAL string
14:54:15  <MiHaMiX> ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwkyz
14:54:39  <MiHaMiX>  but for hungarian, it's should be something like this: AÁBCDEÉFGHIÍJKLMNOÓÖ.PQRSTUÚÜ.VWXYZ....
14:54:40  <Darkvater> so it depends on the lang's position in the 'ascii'/'unicode' language
14:55:14  <MiHaMiX> yeah, but that's not good for several languages, including hungarian
14:57:23  <Darkvater> hmm;  replace strcmp() with custom function that uses language-defined order for comparison?
14:57:49  <MiHaMiX> exactly
14:57:53  <Darkvater> and you'd need another list or something to define lowercase/uppercase relationships
14:58:04  <MiHaMiX> why?
14:58:12  <Darkvater> for stricmp()
14:58:16  <MiHaMiX> ahh
14:58:18  <MiHaMiX> yes
14:58:27  <MiHaMiX> but that should not be a problem
14:58:57  <Darkvater> doesn't there exist such functions already?
14:59:01  <Darkvater> don't
15:00:29  <MiHaMiX> afaik no
15:00:36  <Darkvater> wtf
15:00:52  <MiHaMiX> at least
15:00:58  <MiHaMiX> not on all plattforms
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15:02:03  <Darkvater> here we go
15:04:20  <peter1138> wb
15:04:32  <Darkvater> :)
15:05:16  <peter1138> yes, we could use multibyte string sorting
15:06:48  <FlashMCD> when are the strings sorted?
15:07:12  *** FlashMCD is now known as FlashFF
15:07:19  <FlashFF> and damn my silly name
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15:09:04  <FlashFF> because surely if the strings are all stored in the lang file, a method of presorting them could be developed so they are stored in a sorted order dependant on the language
15:09:24  <peter1138> FlashFF: in the sorting routing :)
15:09:27  <peter1138> -g+e
15:09:31  <Darkvater> and how do you propose *chaning* a sort?
15:09:40  <Darkvater> +g
15:10:05  <FlashFF> what do you mean
15:10:52  <Darkvater> sort upside down
15:10:57  <Darkvater> you can't presort that
15:11:04  <Brianetta> just index backwards
15:11:05  <peter1138> presorting is silly
15:11:10  <Brianetta> but yes
15:11:16  <FlashFF> why cant you
15:11:25  <peter1138> because you need to link the name to whatever it represents
15:11:29  <FlashFF> each language has a list of the languages
15:11:58  <MiHaMiX> FlashFF: your idea is wrong, since not all strings is stored in the languages files
15:11:59  <FlashFF> just alter the order of the list while leaving them still linked to the correct string token
15:12:09  <MiHaMiX> FlashFF: since the townnames are not coming from the language file
15:12:15  <FlashFF> ic
15:12:25  <MiHaMiX> FlashFF: thus it renders your whole idea mistaken
15:12:43  <MiHaMiX> FlashFF: but the idea I've propagate would solve this issue as well
15:12:48  <peter1138> string token, heh
15:12:54  <FlashFF> lol
15:13:03  <FlashFF> well what would you call it
15:13:43  <MiHaMiX> anyhow, I'm going to go home now :)
15:13:48  <MiHaMiX> will be back in a few hours
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16:20:50  <Xera> omg, i can't load any save games :/
16:21:04  <Darkvater> OMG
16:21:09  <Darkvater> WHAT DO WE DO NOW
16:21:16  <peter1138> start new games :D
16:21:27  <Xera> Darkvater: BUG REPORT??
16:21:34  <hylje> OMG
16:21:35  <Darkvater> donnu
16:21:35  <Xera> Seg. fault when loading a save game
16:21:37  <Darkvater> what version?
16:21:45  <Xera> 0.5.0-RC3
16:21:53  <Darkvater> any save?
16:21:58  <Xera> [16:21] <Xera> omg, i can't load any save games :/
16:22:00  <Xera> duh
16:22:01  <Rubidium> Xera: savegame with newgrfs?
16:22:01  <Xera> :P
16:22:07  <Xera> Rubidium: yes
16:22:20  <Xera> i tried removing them and loading, no help
16:22:36  <Darkvater> Rubidium: in RC3 you can't even load them so it won't segfault
16:22:48  <peter1138> that debug message will :D
16:22:55  <Darkvater> dammit
16:22:58  <Darkvater> ;p
16:23:06  <peter1138> Xera: yes, known, wait for RC4
16:23:07  <Darkvater> I keep forgetting that
16:23:29  <Xera> peter1138: so remove the grfs and start a new game?
16:23:36  <Darkvater> no
16:23:40  <Darkvater> wait for RC4 and load game
16:23:59  <Xera> so, loading is completely broken in rc3?
16:24:00  <Xera> lol
16:24:18  <peter1138> for some
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16:24:40  <Darkvater> you should use windows
16:24:45  <Xera> windows sucks
16:24:46  <Xera> :D
16:24:50  <Darkvater> it doesn't crash there though
16:24:55  <Xera> meh
16:24:59  <Xera> i don't care
16:25:03  <Xera> not gonna switch to windows for 1 game
16:25:11  <Darkvater> :O
16:25:14  <Darkvater> sacrilige!
16:25:21  <Xera> lol
16:25:22  <Xera> :P
16:25:34  <Darkvater> you can play RC2 until RC4
16:25:39  <Xera> link0r?
16:25:48  <Darkvater> search0r
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16:26:00  <Xera> nefar
16:26:07  <Darkvater> aye
16:26:14  <Xera> nop
16:26:41  <Xera> zomg such smart
16:26:46  <Xera>
16:27:51  <Xera> one tiny problem
16:27:57  <Xera> i deleted my :@
16:28:05  <Darkvater> good job
16:28:16  <hylje> :o
16:28:42  <Xera> anybody willing to share? :D
16:28:50  <peter1138> i pity the foo'
16:28:57  <hylje> i pity teh bar
16:29:01  <Eddi|zuHause> no, we cannot share copyrighted files
16:29:09  <Darkvater> I'd like to share a kick with you if you're thinking of illegal activities
16:29:17  <Xera> Eddi|zuHause: i have a legal copy lol
16:29:21  * Sacro readies for a kicking
16:29:28  <Xera> but the was from when i had windows
16:29:30  <Xera> >:(
16:29:31  <Eddi|zuHause> then get that one ;)
16:29:35  <Sacro> Darkvater: surely you cant just for thinking it
16:29:52  <Eddi|zuHause> "touch" will do the job also, just you get no sound
16:29:52  <Darkvater> Sacro: says who?
16:29:59  <Xera> lol
16:30:00  <Darkvater> Xera: told ya to get windows
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16:30:02  <Xera> i like sound :(
16:30:07  <Sacro> Darkvater: err... human rights
16:30:11  <Darkvater> Eddi|zuHause: it won't really, openttd will most likely crash
16:30:16  <Darkvater> unless you do -s null
16:30:27  <Xera> Sacro: human rights have nothing to do with irc
16:30:36  <Xera> human rights doesn't stop him from kicking me
16:30:43  <Xera> which is why
16:30:45  * Xera hides
16:30:51  <Eddi|zuHause> on IRC, you first have to prove that you are actually human
16:31:01  <Xera> um
16:31:10  <Xera> does not compute
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16:31:47  <Eddi|zuHause> this phrase always reminds me of gilmore girls ;)
16:33:01  <Sacro> Eddi|zuHause: i think
16:33:02  <Sacro> therefore i am
16:33:27  <Sacro> if he is kicking me for thinking, it is logical that i am therefore humamn
16:33:37  <Xera> what's the point of a linux version if you need the original windows version :D
16:33:51  <Sacro> Xera: cross platformyness
16:34:06  <Sacro> whats the point of a windows/mac osx release when linux is free and works on both platofrms
16:34:20  <Xera> well if you have no windows installation, you're screwed
16:34:29  <Eddi|zuHause> is a storage of sound files, it does not actually matter what platform you use the game on
16:34:37  <Xera> yes but
16:34:40  <Sacro> Xera: just install linux, its free
16:34:47  <Sacro> and opensoruce
16:34:48  <hylje> you dont actually need windows for obtaining the
16:34:49  <Xera> Sacro: i'm on linux
16:34:51  <Xera> noob XD
16:35:00  <Sacro> Xera: i run it a fair bit too
16:35:12  <Eddi|zuHause> you could get the from the linux version of TTD, unfortunately, there is no such version
16:35:19  <Xera> XD
16:35:25  <Xera> hylje: i can't get the windows version to run in wine/cedega to get the
16:35:26  <Xera> so
16:35:29  * Xera is screwed
16:36:14  <Sacro> you dont need to run it
16:36:19  <Sacro> just grab the file out the folder
16:37:05  <Xera> um
16:37:09  <Xera> CD, anyone?
16:37:09  <Xera> :P
16:37:42  <Sacro> heh
16:37:46  <Sacro>
16:37:54  <Xera> ya know, ttd is abandonware now?
16:37:56  <Xera> :p
16:37:59  <Sacro> transport tycoon->
16:38:03  <Sacro> where to get it
16:38:23  *** Sacro was kicked from #openttd by Darkvater [told ya not tod o it]
16:38:32  <Maedhros> there is no such thing as abandonware...
16:38:34  <setrodox> abandonware is and always will be a grey zone of legality
16:38:41  <setrodox> or, more of a black zone :P
16:38:46  <Xera> Maedhros: it's when bthe software is out of the copyright
16:38:49  <Xera> the&
16:38:50  <Xera> **
16:38:52  <Xera> _._
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16:39:08  <Xera> my cd case says copyright 1995
16:39:09  <Xera> =P
16:39:12  <Sacro> Darkvater: kick orudge :p its his site
16:39:24  <Darkvater> you're advertising it
16:40:10  <Xera> i see no on that website
16:40:13  <Xera> >:
16:40:21  <Eddi|zuHause> Xera: copyright is life of the author + 70 years
16:40:26  <Xera> NOT that i'm looking... but..
16:40:27  <Xera> XD
16:40:51  <Eddi|zuHause> no software whatsoever is anything close to that...
16:40:52  *** Xera is now known as xera
16:40:57  <xera> afk back in 5
16:41:03  <Darkvater> 4
16:41:04  <Darkvater> 3
16:41:05  <Darkvater> 2
16:41:06  <Darkvater> 1
16:41:29  <Belugas> Eddi|zuHause, that is true for european laws.  I Think that it is 49 years in the USA
16:41:40  <Belugas> but even then...
16:42:00  <Eddi|zuHause> last time i checked, Chris Sawyer was british...
16:43:34  <caladan> well, that time is just unreal for software... in 70years there wont be x86's no more :D
16:44:12  <Bjarni> that's besides the point
16:44:31  <Bjarni> if the law says life + 70 years, then it's life + 70 years
16:44:33  <Darkvater> <discussion>                                                           >.
16:44:52  * Darkvater thinks our best bet would be to get rid of CS asap
16:45:10  <Bjarni> you know any assassins?
16:45:11  <peter1138> make him honorary dev
16:45:33  <Darkvater> :)
16:45:38  <Darkvater> ok; going home
16:45:40  <peter1138> bye
16:45:45  <Darkvater> I'll be back around ten-ish
16:45:54  <Darkvater> to merge langs and do RC4
16:46:09  <caladan> yeeeee :-)
16:46:10  <Bjarni> just remember that order :)
16:46:23  <Belugas> next project on the todos.. replacement...
16:46:28  <Eddi|zuHause> who needs langs ;)
16:46:28  <Belugas> to your studios, gent'
16:46:48  <Bjarni> Eddi|zuHause: well, people, who do not know English that well
16:46:57  <Bjarni> like Germans
16:47:08  <Eddi|zuHause> just make the game fixed to german.txt ;)
16:47:43  *** xera is now known as Xera
16:47:44  <Bjarni> it looks like Germans don't know foreign languages or even how to read
16:47:54  <Xera> lol
16:48:06  <Bjarni> at least that's the idea you get from watching German TV
16:48:33  <Eddi|zuHause> yeah, a lot of germans do not even know english
16:48:36  <Bjarni> I once saw a bit of an ST:TNG episode in German.... I turned it off because it sucked
16:49:16  <Eddi|zuHause> it's less sucky if you don't know the alternative
16:49:37  <Bjarni> like subtitles?
16:50:21  * Bjarni is looking forward to full scale DVB usage where subtitles are optional and the same goes for speech
16:50:39  <Bjarni> then you can decide if you want the original language or some synced faked one
16:51:43  <Xera> racist!!
16:51:43  <Xera> kick!!
16:51:43  <Xera> :P
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16:53:09  <Xera> what kind of dumbass sells a cd that: is un-encrypted/is copyable/needs no cd key
16:53:10  <Xera> >.<
16:53:44  <Eddi|zuHause> someone that believes in the good-hearted morality of the people
16:54:07  <Xera> lol
16:54:08  <Xera> XD
16:54:45  <Xera> hmm
16:54:54  <Xera> is there anyway to set my saves to use the default grfs?
16:54:55  <Bjarni> I once downloaded some shareware and in the prefs window, there was a checkbox, that said "I paid". Then I clicked on it (to see what happened) and a nice little popup said "thank you for supporting shareware" and the 30 minute timer went away
16:55:14  <Eddi|zuHause> Xera: yes, RC4 has that ability ;)
16:55:14  <Bjarni> next version had a serial system
16:55:23  <Xera> Eddi|zuHause: >:
16:58:45  <Xera> suggestion for multiplayer server list: search and favorites
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16:59:11  <Xera> f**k, all the servers are using RC3 xD
17:00:18  *** Belugas is now known as Belugas_Gone
17:01:00  <Bjarni> Xera: I got a secret for you: RC4 is not released yet
17:01:20  <Bjarni> which would make it rather strange if all the servers used it
17:02:24  <FlashFF> lol
17:02:33  <Eddi|zuHause> nah... it's the same as when you tell your browser to identify as "Internet Explorer 8 alpha"
17:02:52  *** Xera [] has quit [Remote host closed the connection]
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17:03:08  <Eddi|zuHause> just to confuse server
17:03:21  <Eddi|zuHause> 's logs
17:03:53  <FlashFF> most will just shove you in the "other" section
17:04:04  <Eddi|zuHause> (it's so bad that they put the ' key next to the enter key... i liked the old layout better, where it was above the enter key)
17:04:19  <FlashFF> ur crazy
17:04:29  <FlashFF> ' isnt next to the enter key
17:04:29  <peter1138> ur?
17:04:30  <FlashFF> # is
17:04:38  <FlashFF> yeah  ur
17:04:39  <FlashFF> im lazy
17:04:43  <Eddi|zuHause> ' is shift+#
17:04:51  <peter1138> lies
17:04:52  <FlashFF> only in crazy land
17:04:55  <peter1138> @ is shift+'
17:05:00  <FlashFF> shift + # is @
17:05:03  <peter1138> ~ is shift+#
17:05:07  <FlashFF> i mean what he said
17:05:12  <FlashFF> shift and ' lol
17:05:22  <FlashFF> shift + # is ~
17:05:38  <FlashFF> what keybouard layou you using?
17:05:41  <FlashFF> *layout
17:05:51  <Eddi|zuHause> no, ~ is altgr++
17:06:12  <FlashFF> lol
17:06:15  <Bjarni> I know of C++, but not altgr++
17:06:19  <Xera> xD?
17:06:24  <Xera> žžž
17:06:28  <FlashFF> ¿
17:06:28  <Xera> O_O
17:06:31  <caladan> alt gray plus + sign :P
17:06:34  <Xera> press alt gr and then ++
17:06:35  <Xera> XD
17:06:36  <FlashFF> ¿?¿?¿?¿?¿?¿?¿?
17:06:41  <Xera> žžžžžžž
17:06:41  <caladan> óó³³±
17:06:44  <Xera> žžž
17:06:44  <Xera> o.o
17:06:47  <Xera> \\\\\\
17:06:48  <FlashFF> =
17:06:50  <Xera> ``
17:06:51  <Xera> :O
17:06:53  <Eddi|zuHause> ? is shift+ß
17:06:57  <FlashFF> you mean hold alt gr?
17:06:58  <Xera> O.o?
17:07:01  <peter1138> ž
17:07:04  <Xera> FlashFF: well duh
17:07:06  <Bjarni> ...
17:07:07  <FlashFF> or push it then type ++
17:07:08  <Eddi|zuHause> and \ is altgr+ß
17:07:12  <caladan> ±ê³¿¶¿Œ
17:07:13  <Xera> žžž
17:07:14  <FlashFF> cos it does nothing lol
17:07:19  <FlashFF> Þ
17:07:21  <Xera> n"n?æð?ð???ð?ð?¶???
17:07:22  <Xera> :O!
17:07:23  <Xera> XD
17:07:26  <FlashFF> :Þ
17:07:29  <Bjarni> be serious or be kicked
17:07:31  <glx> ~ is altgr+é, \ is altgr+_
17:07:34  <Xera> ð?j?ð<-?Ÿœ{œEURœ{[EUR
17:07:38  <FlashFF> i pick option 12
17:07:41  <FlashFF> i mean 1
17:07:41  <Xera> wow, never knew i could do that
17:07:41  <Xera> O
17:07:42  <Xera> :O
17:07:43  <Xera> :P
17:07:48  <Xera> gah ok
17:07:52  * Xera shuts up
17:08:03  * FlashFF copies Xera
17:08:14  * hylje pirates Xera
17:08:27  <FlashFF> sell him on ebay!
17:08:34  <Bjarni> somebody actually have to pay for your nonsense
17:08:47  <Bjarni> I once saw a guy for sale online
17:09:03  <Xera> O_o
17:09:21  <Eddi|zuHause> once they had the government of baden-württemberg for sale on ebay ;)
17:09:21  <FlashFF> lol
17:09:24  <Bjarni> a friend of mine knew him and told me to bid on him
17:09:28  <Bjarni> I didn't
17:10:08  <caladan> Bjarni: it would be fun if you bought him
17:10:23  <Eddi|zuHause> as "very rare item, because of high fluctuation of members" [represented as photo]
17:11:13  <Bjarni> caladan: I was told to buy him and then report the seller for not sending the "item" in time
17:11:47  <Bjarni> there is a bash quote about a guy, who asked his dad to make a bid on ebay for him and his dad said sure, what link and then he got a link for a real aircraft carrier
17:12:04  <Bjarni> oddly enough his dad refused
17:12:19  <Bjarni> I bet it was the lack of room and not the price, that was the issue :P
17:12:51  <caladan> For sure :D
17:13:11  <Eddi|zuHause> what, you don't have space for an aircraft carrier in your backyard pond?
17:13:12  <caladan> if he had more space in garage ho would have bought two
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17:26:18  <Brianetta> New game on Standard
17:26:18  <Brianetta> Get in while you can
17:26:19  <Brianetta> 3 clients already connected
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17:34:50  <Wolf01> ello
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17:38:12  <peter1138> hi
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17:41:00  <caladan> Brianetta: that landscape is quite strange...
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18:02:01  <Digitalfox> Damn Sony.. Now they are saying maybe Abril to lanch PS3 in europe.. If this continues, maybe 2010 we europeans may buy a PS3 at a store in Europe
18:02:27  *** |Jeroen| [] has joined #openttd
18:02:28  <Digitalfox> It's like Europe isn't a big market..
18:02:35  *** BobingAbout [~BobingAbo@adsl-213-249-225-205.karoo.KCOM.COM] has joined #openttd
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18:11:08  <peter1138> isn't it crap anyway?
18:12:04  <Digitalfox> peter1138: It may be, but still it's like sony thinks european market is secundary..
18:12:07  <Belugas> in here, WII are WAY more popular than PS3
18:12:23  * peter1138 > hine
18:12:24  <peter1138> err
18:12:26  * peter1138 > home
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18:17:05  <Sionide> is wii the correct plural?
18:17:48  <Belugas> don't know...
18:23:37  <Xera> Sionide: yes
18:24:17  <hylje> wii
18:24:31  <Xera> WII will rock you!
18:24:31  <Xera> XD
18:26:14  <Xera> hmm, something's up with multiplayer
18:26:28  <Xera> yesterday it was working, today when i try and join it just sits there
18:26:33  <Xera> absolutely nothing happens
18:26:51  <Xera> stuck on "Fetching game info.."  >:
18:31:33  <Rubidium> what server?
18:33:58  <Xera> all
18:35:22  <Eddi|zuHause> i'd assume a router problem
18:36:21  *** Xera [] has quit [Quit: Konversation terminated!]
18:36:22  <Rubidium> it works ok for me
18:36:28  *** Xera [] has joined #openttd
18:36:31  <Xera> ffs
18:36:36  <Xera> i keep getting disconnected :/
18:36:36  <Rubidium> Xera: it works ok for me
18:36:54  <Xera> well i have no firewall, so it isn't being blocked
18:36:55  <Xera> :S
18:37:08  <Xera> try and join
18:37:14  <Xera> plz
18:38:18  <Rubidium> hmm, strange
18:38:30  <Rubidium> does the server give some errors?
18:38:38  <Xera> no
18:41:14  <Rubidium> is it solved by restarting the server?
18:41:29  <Xera> well, i'm not bothered about my server
18:41:35  *** PandaMojo [] has quit [Quit: Chatzilla 0.9.74 [Firefox]]
18:41:40  <Xera> just the fact that i can't join any multiplayer games
18:41:53  *** PandaMojo [] has joined #openttd
18:42:04  <Rubidium> what's weird that I've tried a few servers and I can just join normally
18:42:45  <Rubidium> except for your server
18:42:52  <Xera> :X
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18:43:11  <CIA-1> miham * r8193 /trunk/src/lang/ (8 files): (log message trimmed)
18:43:11  <CIA-1> -Update: WebTranslator2 update to 2007-01-17 19:42:11
18:43:11  <CIA-1> brazilian_portuguese - 3 changed by fukumori (3)
18:43:11  <CIA-1> danish - 21 changed by MiR (21)
18:43:11  <CIA-1> german - 1 fixed by Neonox (1)
18:43:12  <CIA-1> japanese - 24 changed by ickoonite (24)
18:43:12  <CIA-1> norwegian_nynorsk - 1 changed by pollux (1)
18:43:28  <Xera> duude, pastebin?
18:43:29  <Xera> XD
18:43:53  <Rubidium> are you talking to me or CIA-1?
18:43:53  <hylje> cia is teh source control watcher
18:44:00  <setrodox> Xera, CIA-1 is a bot
18:44:02  <Xera> oh
18:44:03  <Xera> ok :P
18:44:04  <hylje> it would be kinda lame to make it use pastebin
18:44:15  <Xera> lol
18:44:44  * Xera coughs "lazy coders"
18:45:02  <hylje> its not quite as lazy now
18:47:24  * Smoovious stretches and yawns.
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18:48:18  <Xera> wtf
18:48:27  <Xera> i can't build train engines, only carriages
18:49:17  <Rubidium> you're in the year 3000 or so?
18:49:22  <Xera> yes
18:49:24  <hylje> :o
18:49:43  <Rubidium> the engines are too old to be build :)
18:49:49  <Xera> O_o
18:50:14  <hylje> patch vehicles_never_expire 1 ?
18:50:38  <Xera> damn it
18:50:43  <Xera> i can't afford maglev trains
18:50:45  <Xera> _._
18:51:01  <setrodox> you are in the year 3000 and can't afford maglev? :o
18:51:11  <Xera> it started at 3000
18:51:12  <Xera> XD
18:51:18  <setrodox> ah, heh, ok ^^
18:53:59  *** Xera is now known as xera
18:54:10  <xera> dinner, afk
18:56:48  * Smoovious stretches and yawns.
18:56:52  <Smoovious> oops
18:57:06  *** Bjarni [] has quit [Quit: Leaving]
18:58:01  <Eddi|zuHause> now look what you did, you scared bjarni away
18:58:17  *** helb [~helb@] has quit [Quit: Logout]
18:58:34  * Smoovious grins.
18:58:37  <Smoovious> yeah, I do that
18:59:16  <Smoovious> hey... whaddya think of an idea, for when you change your company color, the vehicles don't change color until they've gone to depot?
19:00:09  <Eddi|zuHause> you can do that by creating a grf which does livery refit
19:00:50  <Smoovious> ok, good 'nuff
19:01:20  <Smoovious> I think
19:01:35  <Eddi|zuHause> or like the dbset, where the livery depends on build date
19:02:39  <Smoovious> nah, don't care about that... just looking to, even with the default set, just hold off on repainting til depot
19:03:37  *** TinoDidri is now known as Jezral
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19:04:07  <Eddi|zuHause> yes, i know what you mean, but you have to store the colours somewhere
19:04:43  <Eddi|zuHause> and that somewhere can be cargo subtype, for example
19:05:58  <Smoovious> yeah, I know...
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19:16:26  <Wolf01> there is a svn log file with the latest 5-10 revisions, i mean like this: which is for the nightlies?
19:17:22  <peter1138> hmm?
19:17:27  <peter1138> was that a question?
19:17:36  <Wolf01> yes
19:18:43  <peter1138> what was it?
19:19:13  <Wolf01> i want to know the latest changes in trunk in real time
19:19:31  <peter1138> well there's the mailing list
19:19:55  <Rubidium> and there's CIA
19:20:23  <Rubidium>
19:20:52  <Wolf01> ok, this is what i need, thanks Rubidium :)
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19:26:43  *** xera is now known as Xera
19:27:58  <raimar3> ADMINS!!!
19:28:36  <raimar3> causing havoc by not copying the ACLs when they migrate directories
19:29:58  <raimar3> Celestar: did you found time to look at the patch?
19:30:05  <peter1138> found->find
19:30:24  <Celestar> what patch are we talking about?
19:31:02  <raimar3> improved AI
19:31:25  <Wolf01> mmm i have some troubles with the tortoise svn, it places the green icon at every file also if i change it
19:31:38  <Celestar> raimar3: ah no, not yet, and I won't have time before Friday night I fear. But I'll look at it over the weekend. please poke me again on Saturday :)
19:32:55  <peter1138> i turn off tortoise's icons, heh
19:33:00  <peter1138> bloody useless things
19:34:51  <DaleStan> Wolf01: Tortoise occasionally does strange things. Make sure you haven't futzed with the .svn folders, nor created a junction into anything other than the base of a checkout.
19:35:18  <DaleStan> Then use task manager to kill TSVNCache.exe
19:36:38  <Wolf01> i don't have svncache.exe o_O
19:36:54  <Wolf01> ah here is it
19:36:59  <Xera> are there any planes that can carry goods? o.o
19:37:08  <Celestar> Xera: yes, you can refit them
19:37:19  <Wolf01> if i arrange by name is easier to find :)
19:37:22  <Celestar> DaleStan: thanks a bunch for all your feedback btw
19:37:22  <Xera> i can't find any
19:37:51  <Celestar> Xera: *refit* a passenger plane
19:37:56  <Xera> oh
19:37:57  <Xera> kk
19:38:22  <Wolf01> ok, now some icons are disappeared, but the one on scr folder is still
19:38:48  <Wolf01> and now without do anything is red again :O
19:39:01  <Wolf01> svn is strange
19:39:20  <Celestar> ok g2g
19:39:34  <Rubidium> no, tortoisesvn in combination with explorer is strange
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19:48:24  <Wolf01> 		if (e->we.keypress.keycode" target="_blank">we.keypress.keycode" target="_blank">we.keypress.keycode" target="_blank">we.keypress.keycode >= WKC_CTRL+'1' && e->we.keypress.keycode" target="_blank">we.keypress.keycode" target="_blank">we.keypress.keycode" target="_blank">we.keypress.keycode <= WKC_CTRL+'7') { TOGGLEBIT(_transparent_opt, e->we.keypress.keycode" target="_blank">we.keypress.keycode" target="_blank">we.keypress.keycode" target="_blank">we.keypress.keycode - WKC_CTRL+'1'); MarkWholeScreenDirty(); }
19:48:25  <Wolf01> what is going wrong? 1 sets 3, 2 sets 4...
19:50:12  <Rubidium> e->we.keypress.keycode + '1' - WKC_CTRL
19:50:38  <raimar3> Celestar: no problem
19:50:40  <Rubidium> that's what you've got, and I'm wondering whether it is correct
19:54:52  <Wolf01> mmm A+B-C and A-C+B, what does change?
19:55:19  <Wolf01> (and why worked until today)
19:55:27  <CIA-1> rubidium * r8198 /trunk/src/network/network.h: -Codechange: two global variables are not needed when network is disabled.
19:56:49  <Rubidium> Wolf01: it is not going to change anything, but rewriting the if to .... >= yields something different than what you use in TOGGLEBIT
19:57:28  <Wolf01> what do you mean?
19:57:31  <Rubidium> i.e. e->we.keypress.keycode" target="_blank">we.keypress.keycode >= WKC_CTRL + '1' ==> e->we.keypress.keycode" target="_blank">we.keypress.keycode - (WKC_CTRL + '1') >= 0
19:57:48  <Wolf01> ah ok
20:00:00  <Wolf01> yeah, now it doesn't work at all
20:05:41  <Rubidium> that's strange
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20:24:51  <Brianetta> caladan: It's TGP
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20:29:51  <CIA-1> miham * r8202 /trunk/src/lang/russian.txt: -Fix: r8193: russian.txt changes somehow became garbage
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20:30:30  <Wolf01> Rubidium, i solved so: TOGGLEBIT(_transparent_opt, e->we.keypress.keycode - WKC_CTRL+'1'-2); now i don't know why yesterday evening worked and this evening not
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20:34:33  <CIA-1> tron * r8203 /trunk/src/ (station.cpp station.h):
20:34:33  <CIA-1> -Fix:
20:34:33  <CIA-1> Use initialisers, reduce variable scope, remove spurious whitespace, fix format string to make it readable
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20:37:29  <CIA-1> miham * r8204 /trunk/src/lang/russian.txt:
20:37:29  <CIA-1> -Fix: reverted r8202, since it did not solve all the problems, since ALL
20:37:29  <CIA-1> language changes done today are garbage due to a quick bugfix in WT2 which
20:37:29  <CIA-1> introduced another, much more serious bug: put an utf8_to_htmlcode() call to a
20:37:29  <CIA-1> wrong place
20:37:30  <CIA-1> I will fix the affected language files soon (20-30 minutes)
20:37:30  <CIA-1> Please excuse me for this whole problem :-(
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20:45:36  <Brianetta> My server is full
20:45:37  <Brianetta> 8 companies
20:45:38  <Brianetta> 10 clients
20:45:51  <scia> :)
20:47:33  <Brianetta> Oooh, we have space for a spectator
20:47:37  <Brianetta> just one, mind (:
20:47:42  *** Purno [] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.]
20:47:45  <Wolf01> how many revisions do you have in mind to do this night? i'm trying to create a multi-patch, but every time i sync the various patches there is a new revision
20:48:48  <Brianetta> Wolf01: 0.5 is being backported
20:48:50  <Brianetta> expect many
20:49:14  <Wolf01> i'm working on trunk, so the 0.5 branch doesn't affect me
20:49:23  <peter1138> Wolf01: most of the time an update will do you fine
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20:54:54  <Brianetta> The players tell me you can flod lowlands with Ctrl-canal
20:54:59  <Brianetta> even if you thought you'd protected them
20:55:09  <Brianetta> I knew you could do that in the scenario editor
20:55:12  <Brianetta> but in-game?
20:55:14  <Brianetta> dangerous
20:57:14  <Brianetta> Can we increase max_spectators beyond 10 in 0.5?
20:57:20  <Brianetta> I've not actually tried
20:57:51  <Brianetta> ERROR: Maximum spectators out of bounds, truncating to limit.
20:57:55  <Brianetta> ah, that's a no
20:57:59  <Brianetta> *** scia has left the game (desync error)
20:58:03  <Brianetta> Coincidence?
20:58:13  <scia> don't know
20:58:31  <peter1138> heh
20:58:40  <peter1138> these russians are pretty funny on copyright law
20:59:32  <scia> what is copyright? *cough*
20:59:32  <Brianetta> peter1138: They're not used to it being enforced.  You can buy pirate software in bubble-jet-printed packaging on the street.
20:59:32  <peter1138> (and people use that allofmp3 thing... heh)
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20:59:32  <Brianetta> Shite
20:59:37  <Brianetta> My server just ditched all connections
20:59:42  <peter1138> hhmm
20:59:45  <scia> it did not
20:59:51  <scia> I'm still on...
20:59:51  <Brianetta> All but two
20:59:52  <peter1138> that... "shouldn't happen"
21:00:07  <Rubidium> hmm, should we disallow making oceans in network games only, or in all games (except for the scenario editor)
21:00:15  <Brianetta> Maybe somebody at my ISP pulled a cat5 for a few seconds to plug it in elsewhere
21:00:26  <Brianetta> I'm sure they do that from time to time, rathger than call downtime and let me know
21:00:43  <Brianetta> Rubidium: Ideally
21:00:50  <caladan> Hmm, does it reset password or smthing?
21:00:55  <Brianetta> Letting the ocean pour in is one thing
21:01:00  <Brianetta> Using a hose pipe less so
21:01:03  *** Xera is now known as xera
21:01:12  <Brianetta> caladan: No
21:01:21  *** scia [] has quit [Quit: Lost terminal]
21:02:44  <Rubidium> Brianetta: that's not an answer to my question :)
21:03:21  <Brianetta> Rubidium: "should we?" Brianetta: "Ideally"
21:03:22  <peter1138> basically when i changed the canal behaviour i kept the ability to behave in the old manner
21:03:34  <Brianetta> peter1138: That behaviour was introduced with canals
21:03:56  <Brianetta> perhaps it should be, er, out-troduced
21:04:08  *** DJ_Mirage [] has quit [Quit:]
21:04:38  <Zaviori> Is that even a word :I
21:05:19  <peter1138> it is now :D
21:05:44  <CIA-1> miham * r8206 /trunk/src/lang/ (5 files): [Translations] -Fix: Fixed r8193, converted the html notations back to UTF8 characters
21:05:57  <Brianetta> Zaviori: No, it isn't
21:06:05  <Zaviori> Great
21:06:10  *** Osai [] has quit [Ping timeout: 480 seconds]
21:06:29  <Wolf01> i fixed the hotkeys, but i don't know why 4!=A+B if A=1 and B=3
21:07:08  <Brianetta> 1.0 + 3.0 ~= 4.0
21:07:18  <Brianetta> but I know openttd uses integer maths
21:08:30  <Brianetta> peter1138: Was disabling docks on others' canals deliberate?
21:08:48  <Brianetta> Because it's a pig on player255 owned canals
21:08:56  <Brianetta> or whatever player the world is
21:09:19  <peter1138> OWNER_NONE? hmm
21:09:55  <Brianetta> "Owned by Kentfordindale" ro whatever
21:10:07  <Brianetta> Can't demolish, can't build a dock, nothing
21:10:10  <blathijs> oeh, nice
21:10:14  <Wolf01> Brianetta, what i mean is why e->we.keypress.keycode" target="_blank">we.keypress.keycode != WKC_CTRL+'1' if i press WKC_CTRL and '1'... but is e->we.keypress.keycode" target="_blank">we.keypress.keycode == WKC_CTRL+'1'-2
21:10:21  <Brianetta> And we still can't build locks inthe scenario editor )-:
21:10:53  <Brianetta> Wolf01: Is that + as in OR?
21:11:06  <blathijs> "The most active ftpmaster in Debian, ie, someone with a final say on what's good and what isn't for the main archive, is a *hardcore* ttd player" <-- about a debian ftp-master
21:11:18  <Brianetta> blathijs: Who is it?
21:11:27  <Brianetta> We need them here so I can flame-bait them
21:11:33  <Brianetta> Debian--
21:14:21  <CIA-1> tron * r8207 /trunk/src/ (oldloader.cpp station.cpp station.h station_cmd.cpp):
21:14:21  <CIA-1> -Fix
21:14:21  <CIA-1> Remove the write-only attribute RoadStop::station
21:15:08  <Darkvater> ok, back
21:16:00  <blathijs> Brianetta: I don't know, but it means that openttd might just be available in debian soon :-)
21:16:04  <Darkvater> now, let's get started \o/
21:17:20  <blathijs> A debian dev mailed me months back offering to upload my .debs to debian. Today I replied him that I had not pushed it so far due to legal issues, but since then he found this ftp-master that thinks openttd can go in without any problems
21:17:29  <blathijs> so that's a good thing :-)
21:20:08  <XeryusTC> <Jinx> In physics, torque or often called in physics a moment can informally be thought of as "rotational force" or "angular force" which causes a change in rotational motion. This force is defined by linear force multiplied by a radius. The SI units for Torque are newton metres. <- Jinx on tractive effort :P
21:21:51  <Brianetta> blathijs: I do wonder how they propose to make users aware that they need original game files
21:25:50  <Eddi|zuHause> XeryusTC: i fail to see the relevance of "rotational force" with wheel-to-rail friction
21:26:41  <XeryusTC> Eddi|zuHause: TE = Torque according to Jinx
21:27:02  <Eddi|zuHause> there's an explanation of TE in the DBSetXL readme
21:27:16  <XeryusTC> :o
21:27:25  <XeryusTC> right?
21:27:44  <Eddi|zuHause> something like that, yes
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21:28:48  <SpComb> Logs:
21:28:48  <Digitalfox> !logs
21:29:30  <XeryusTC> hmm, seems W/ms^-1 to me :P
21:29:52  <XeryusTC> ah well
21:29:58  <XeryusTC> my physics arent that good :P
21:30:41  <Eddi|zuHause> it's not good practice to mix / and ^(-1)
21:31:12  <XeryusTC> you want W/m/s then?
21:31:17  <Digitalfox> What's up with so many commits to svn in white?
21:31:29  <XeryusTC> ms^(-1) is more understandable for most people ;)
21:31:31  <Eddi|zuHause> well, W/(ms) if that is what you mean
21:31:45  <hylje> #openttd-physics
21:31:48  <XeryusTC> ms = m*s, not m/s
21:31:57  <XeryusTC> or microsoft ofcourse :P
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21:32:14  <Eddi|zuHause> yes, if you mean W/(m/s), then that is Ws/m
21:32:34  <Eddi|zuHause> and that would mean you'd have to write W/(ms^(-1)) in the first place
21:32:58  <XeryusTC> hmm
21:33:05  <XeryusTC> that last statement would be true :P
21:33:09  <Eddi|zuHause> and Ws/m is the same thing as N
21:33:34  <Eddi|zuHause> i.e. a simple force
21:33:50  <XeryusTC> <Eddi|zuHause> and Ws/m is the same thing as N <- they dont teach that in school anymore these days :(
21:33:59  <XeryusTC> or i forgot after 4 years of physics :P
21:34:55  <Eddi|zuHause> N - force, Nm=J - work/energy, J/s = Nm/s = W - power
21:35:29  <Eddi|zuHause> you can derive that from the formulas...
21:35:57  <Eddi|zuHause> as well as N=kg*m/s^2
21:36:00  <peter1138> Tron: grr, i keep needing full recompiles ;-(
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21:36:11  <XeryusTC> Eddi|zuHause: i know the N, J and W stuff
21:36:27  <XeryusTC> but they teach that stuff weird to us nowadays
21:36:43  <Eddi|zuHause> well, going from Nm/s = W to Ws/m=N is rather trivial
21:37:03  <peter1138> 21:21 < Brianetta> blathijs: I do wonder how they propose to make users aware  that they need original game files
21:37:07  <Eddi|zuHause> but probably i am too mathmatically biased ;)
21:37:11  <peter1138> Brianetta: they package quake, doom, etc...
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21:38:37  * Belugas scratches his head
21:39:04  <blathijs> Brianetta:  "they", being "debian" ?
21:39:04  <Belugas> unsigned short = 0..65535 right?
21:39:10  <peter1138> Belugas?
21:39:19  <peter1138> hmm
21:39:20  <peter1138> uint16_t :d
21:39:38  <Brianetta> peter1138: Doom and Quake come with shareware versions of the data files
21:39:44  <peter1138> true
21:39:48  <peter1138> they package quake 2 too
21:39:48  <blathijs> Brianetta: probably exactly as what the .debs do right now: Upon installing of the .deb, it prompts with a message stating that very fact, as well as a message in the description of the pacakge
21:39:59  <Belugas> i'm trying to translate a C api to Delphi.  It works fine for about 90% of it.  It fails on memory corruption
21:40:06  <Belugas> so i wonder about the validity
21:40:17  <Noldo> blathijs: and that they would be in contrib
21:40:21  <Noldo> blathijs: or?
21:40:30  <Tron> Belugas: are strings involved?
21:40:32  * Sacro wants Sort by production/transported
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21:40:42  <XeryusTC>
21:40:47  <blathijs> Noldo: probably, since it's not usable without non-free content
21:41:26  <Belugas> Tron: no, simply short and long.  strings are arrays[0..x], easy to do
21:42:03  <Tron> uh, strings are anything BUT easy
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21:42:30  <Belugas> hehe... in Delphi, they are :)  but i agree that in C, it is a bit more complicated
21:43:08  <Sacro> Belugas: 0...x-1?
21:43:14  <Belugas> the api i'm trying to use puts string in fixed char arrays, padded with #0 on no char.  so
21:43:22  <Belugas> Tron: yes, of course
21:43:37  <Eddi|zuHause> Sacro: 0 is the size, 1..x is the string
21:43:51  <Noldo> blathijs: but very nice anyway :)
21:43:52  <Sacro> Eddi|zuHause: 1...x-1 is the string
21:43:56  <Sacro> x = /0
21:44:19  <Tron> Belugas: yes, no, maybe. there are variants with 2 byte or 4 byte length prefix
21:44:32  <Eddi|zuHause> pascal-strings are not 0-terminated
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21:44:40  <Eddi|zuHause> because they have the size stored
21:45:37  <Belugas> Tron: so if i have char description[15], it will be Array[0..14] or Char.
21:45:57  <Tron> ?
21:46:00  <Belugas> Tron: 2/4 byte lenght prefix? what do yo mean?
21:46:21  <Tron> struct {
21:46:24  <Tron>   byte length;
21:46:31  <Tron>   char string[];
21:46:32  <Tron> };
21:46:38  <Tron> in C terms
21:46:49  <Tron> would be a classical Pascal string
21:47:08  <Tron> though there are variants which use a uint16 or even uint32 instead of byte
21:47:23  <caladan> right, and in Delphi that size is 16bits long, afaik
21:47:46  <Belugas> mmh...
21:47:48  <Eddi|zuHause> i think delphi allows strings up to 2^32 length
21:48:03  <Belugas> so i guess i have to try different lenghts
21:48:40  <Eddi|zuHause> and also in pascal, chars are unsigned, i believe
21:48:54  <Belugas> there are 2 big different strings in Delphi.  ShortString = standard pascal string as Tron described and the String itself, closely resembling the pchar
21:49:01  <Tron> Belugas: well, fill some example record and do a memory dump
21:49:02  <Eddi|zuHause> while in C, that is platform dependant
21:49:40  <Belugas> Tron: yes, looks like what  i have to do
21:49:41  <Belugas> thanks
21:50:06  * Belugas goes back in testing mode
21:50:23  <Eddi|zuHause> in delphi, a lot of the implementation details are hidden from the user
21:50:31  <Eddi|zuHause> s/user/programmer
21:50:34  <caladan> string is a string
21:50:37  <caladan> ansi string is pstring
21:50:38  <caladan> :D
21:51:03  <Eddi|zuHause> last time i used delphi, strings were basically dynamic arrays
21:53:27  <caladan> they always were in pascal
21:53:51  <Belugas> caladan : false
21:54:06  <Belugas> strings were no more then 256 char arrays
21:54:10  <caladan> ok, i used TP5.0 first time
21:54:18  <caladan> ah, but "like" dynamic
21:54:37  <Belugas> only delphi/object pascal brough the dynamic array representation of a string
21:55:30  *** BFM [] has joined #openttd
21:57:48  *** |Jeroen| [] has quit [Remote host closed the connection]
22:02:10  *** gass [~any@] has joined #openttd
22:05:28  * peter1138 wonders if there is a language that tron doesn't know
22:05:55  <peter1138> programming, that is
22:06:48  <Tron> it's always an advantage to know the enemy
22:07:08  <Darkvater> visualbasic
22:07:20  <Belugas> that's not a language :P
22:07:25  <Darkvater> ;)
22:08:40  * Belugas goes to home, will speak language of lofe to wife of his, trying to make forget i will be late for supper ...
22:08:47  <Belugas> love
22:08:53  <Belugas> nto lofe :S
22:08:58  *** Belugas is now known as Belugas_Gone
22:09:01  <Belugas_Gone> see you
22:09:06  <Darkvater> bye lofe
22:09:18  <Eddi|zuHause> i really enjoyed programming in prolog ;)
22:09:23  <Belugas_Gone> so sweet :D
22:10:03  <setrodox> peter1138, there is atleast one, panzer, a generator based functional language, only i and the developer know it ;D
22:11:54  <Eddi|zuHause> and i hate the time when our professor had us program in Sather-K (which he knew the developer of), because the compiler was buggy, and the language and libraries were underdocumented
22:13:11  <setrodox> buggy compiler and underdocumentation are the reasons panzer isn't released at all :S
22:14:06  <Tron> Eddi|zuHause: <--- front row, second guy from the left
22:15:13  <Eddi|zuHause> yeah, exactly ;)
22:16:00  <Tron> i'm at his chair
22:16:27  <Eddi|zuHause> in the links on the right, Prof. Zimmermann, that is the professor i was speaking of ;)
22:17:06  <Wolf01> 'night all
22:17:16  <Eddi|zuHause> i also know Prof. Löwe, he was holding a few guest lectures at our university
22:17:17  *** Wolf01 [] has quit []
22:19:16  <CIA-1> peter1138 * r8211 /trunk/src/ (newgrf_callbacks.h vehicle.cpp):
22:19:16  <CIA-1> -Codechange: (NewGRF) Implement callback 2D, explicit vehicle colour map
22:19:16  <CIA-1> selection.
22:19:34  <peter1138> nicely placed newline there...
22:32:31  *** Biff [] has quit [Ping timeout: 480 seconds]
22:32:39  <CIA-1> tron * r8212 /trunk/src/ (station.cpp station.h station_cmd.cpp):
22:32:39  <CIA-1> -Fix
22:32:39  <CIA-1> Remove the unnecessary attribute RoadStop::used. The same information can be derived from RoadStop::xy
22:34:45  *** green-devil [] has quit [Ping timeout: 480 seconds]
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22:35:32  <Darkvater> pom pom
22:35:52  <Darkvater> fucking fuck
22:35:58  <Darkvater> Error: This commit message does not conform to the commit message style.
22:35:58  <Darkvater> Error: You forgot the [<branch>].
22:36:18  <Darkvater> I'm commit style your ass you retard script
22:36:45  <Eddi|zuHause> think of the children!
22:37:17  <Darkvater> it'd better not fail again
22:37:23  <CIA-1> Darkvater * r8213 /branches/0.5/ (38 files in 3 dirs):
22:37:23  <CIA-1> [0.5] -Backport from trunk (r7975, r7983, r7986, r7987, r8012, r8039, r8051,
22:37:23  <CIA-1>  r8053, r8068, r8069, r8073, r8082, r8084, r8085, r8086, r8087, r8088, r8108,
22:37:23  <CIA-1>  r8121, r8122, r8148, r8162, r8163, r8193, r8206):
22:37:23  <CIA-1>  - Language file updates.
22:37:24  <CIA-1>  - Untranslated strings: Polish (4), Icelandic (221!), Galician (144), Brazilian-Portugese (4).
22:37:26  <CIA-1>  - Add Japanese, Norwegian bokmal/nynorsk, Slovenian as finished.
22:43:42  <setrodox> woah, long list of backports
22:44:03  <Eddi|zuHause> it's the damn translators' fault ;)
22:44:15  <Darkvater> it's MiHaMiX's fault :)
22:44:30  <Darkvater> if he kept to 1 WT2 commit per day I would only have needed to do 9 of these
22:44:45  <setrodox> oh
22:44:52  <CIA-1> peter1138 * r8214 /trunk/src/saveload.cpp:
22:44:52  <CIA-1> -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
22:44:52  <CIA-1> whole thing when turning off FF for autosave. This stops FF getting stuck on
22:44:52  <CIA-1> if the FF key is released during the save.
22:45:16  <peter1138> heh
22:45:23  <peter1138> and _fast_forward is a bool in 0.5
22:45:30  <peter1138> a bool that stores 2 bits o_O
22:46:10  <Darkvater> 0 and 1 :)
22:46:22  <Bjarni> back
22:46:22  <Rubidium> Darkvater: you've added norwegian_nynorsk.txt and norgewian-nynorsk.txt (same for bokmal)
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22:46:48  <Bjarni> looks like nice timing
22:46:57  <Bjarni> a whole lot of backports just took place
22:47:07  <Bjarni> I smell that I need to compile something soon
22:47:24  <Darkvater> Rubidium: he
22:47:36  <Darkvater> Rubidium: well I needed to look over danish anyways
22:49:00  <Darkvater> Rubidium: but thanks
22:50:07  <Rubidium> Darkvater: seems that some language updates are missed (I'm not talking about MAX_TE and quit messages)
22:51:03  <Darkvater> they aren't, but were for RC3
22:53:24  <Darkvater> at least I think I didn't miss any this time
22:57:12  <peter1138> Bjarni:
23:00:23  * peter1138 > sleepytime
23:01:47  <Bjarni> hmm
23:02:10  <Bjarni> I always thought it started to use normal vehicle slots when the first 1024 are full :s
23:02:50  <peter1138> nope
23:03:55  <peter1138> nini
23:05:02  <Bjarni> then I don't get how it could create desyncs
23:05:16  <Darkvater> gn peter1138
23:05:49  *** Frostregen [] has joined #openttd
23:06:47  <Eddi|zuHause> Bjarni: client 1&2 spawn special vehicle, both call random [so far everything ok], next client 2 with "high" setting spawns additional special vehicle, calls random, client 1 doesn't [desync]
23:12:48  <Rubidium> Darkvater: <- that seems to be missed when backporting language changes
23:13:20  <Darkvater> eh
23:13:22  <Darkvater> too late ;o
23:13:26  <CIA-1> Darkvater * r8217 /branches/0.5/lang/ (10 files):
23:13:26  <CIA-1> [0.5] -Backport some mixed changes for WT2, remove wrong norwegian languages:
23:13:26  <CIA-1>  - Untranslated strings: Polish (4), Icelandic (221!), Galician (144)
23:14:19  <Darkvater> Rubidium: my method was better :)
23:14:26  <Rubidium> hmm, now there's only one hunk in Danish
23:14:30  <Darkvater> Rubidium: copy over trunk/ strings and manually check
23:14:56  <Rubidium> Darkvater: diffing between branches/0.5/lang trunk/src/lang works too :)
23:15:13  <Darkvater> more typing :)
23:15:34  <Rubidium> Bjarni: can you see what changed in that danish hunk?
23:15:49  <Rubidium> ah, I see, an i -> j
23:16:20  <Rubidium> Darkvater: you missed one hunk!
23:16:40  <Darkvater> meh
23:16:45  <Darkvater> it's almost invisible :)
23:16:56  <Darkvater> you missed some as well :)
23:17:24  <Eddi|zuHause> what are the odds that there is a hunk that you both missed?
23:19:08  <Bjarni> heh
23:19:30  <Bjarni> somebody made a spelling mistake
23:19:43  <Darkvater> so is it supposed to be 'i' or 'j'?
23:20:20  <Rubidium> j
23:21:14  <Darkvater> Bjarni: ?
23:21:34  <Bjarni> I just looked it up. It appears that both can be used, but it would likely be the most correct to use j
23:22:04  <Bjarni> I think the version with i is a bit outdated or something like that
23:25:44  <CIA-1> Darkvater * r8218 /trunk/src/spritecache.cpp: -Codechange: Increase spritecache size to 2MB. This will vastly improve performance when using (lots of) grf files. You can change it yourself easily with the SPRITE_CACHE_SIZE compile flag. (peter1138).
23:27:41  <Brianetta>
23:30:16  <Bjarni> interesting
23:34:12  <Sacro> It estimates that the available programs represent the equivalent of 131,000 programmer years.
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23:34:58  <Digitalfox> By increasing sprite cache will it consume more RAM and less CPU?
23:35:11  <Darkvater> yes
23:35:12  <Rubidium> yes
23:35:30  <Rubidium> instead of rereading the GRF, it uses the in-memory cache
23:35:49  <Darkvater> if the cache is full it needs to kick out one, read in and store it
23:37:49  <Bjarni> I think we can sacrifice an additional mb to the game if it means that we gain speed
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23:38:10  <Bjarni> RAM is not that much of an issue anymore anyway
23:39:01  * Darkvater gets sloppy
23:39:20  <Bjarni> we know
23:39:27  <Bjarni> err
23:39:30  <Bjarni> gets?
23:39:36  <CIA-1> Darkvater * r8222 /branches/0.5/ (5 files in 2 dirs):
23:39:36  <CIA-1> [0.5] -Backport from trunk (lang, r8171, r8186, r8218):
23:39:36  <CIA-1>  - last missed chunk of danish language changes (lang)
23:39:36  <CIA-1>  - (FS#556) return SL_ERROR when unthreaded saves failed (r8171)
23:39:36  <CIA-1>  - (FS#557) apply railtype offset to station graphics if no custom station is in use (r8186)
23:39:38  <CIA-1>  - Increase spritecache size to 2MB (r8218).
23:39:40  <Bjarni> how can you change into something you already are?
23:43:22  <Darkvater> by magic
23:45:50  <Brianetta> There's a news bug
23:45:55  <Brianetta> flooding news
23:46:04  <Brianetta> if you open an old flood news
23:47:13  <Darkvater> ?
23:47:29  <caladan> if someone goes bankrupt, it floods area
23:47:30  <Brianetta> peter1138: Canal issue - when a player goes bankrupt, his canal turns to open sea if it's at sea level
23:47:34  <Brianetta> This leads to immediate flooding
23:47:47  <Darkvater> cool
23:47:52  <Digitalfox> The spritecache affects the sprites original in game and newgrf sprites or only newgrf sprites?
23:48:07  <Darkvater> it doesn't affect any sprites
23:48:11  <caladan> yep, we were just saving city, like in dejavu movie ;-)
23:48:19  <caladan> turn back time and do it again :D
23:48:22  <Brianetta> Darkvater: The news ("XXX missing, presumed drowned") can crash if pulled up as an older news article
23:48:53  <Darkvater> hmm
23:49:01  <caladan> true, it crashed once now...
23:49:07  <Darkvater> I presume that happens when the vehicle no longer is available?
23:49:13  <Brianetta> Not sure
23:49:19  <Brianetta> I didn't see a vehicle
23:49:24  <Darkvater> trunk or RC3?
23:49:27  <Brianetta> RC3
23:49:30  <Darkvater> ooh
23:49:33  * Darkvater fixed that
23:49:38  <Darkvater> don't scare me dammit
23:49:42  <Brianetta> OK, that's good
23:49:53  <Darkvater> I'm up to ^ with that fucking news code
23:49:56  <Digitalfox> Darkvater: Ok.. I'm going to try to understand this stuff "spritecache" by reading some manual :)
23:50:05  <caladan> and is fixed news when the industry is gone?
23:50:10  <Brianetta> Can we see this canal issue fixed? (:
23:50:16  <Brianetta> Blackmail
23:50:26  <Brianetta> "Keep my company solvent or this TIME BOMB goes off!"
23:50:29  <Darkvater> Digitalfox: it's simply a cache. it means that the sprite doesn't have to be read from file again every time it is used, but is stored in memory
23:50:56  <Brianetta> Nilo desynced
23:51:28  <Darkvater> Digitalfox: with a lot of GRF's used (newstations, a full set) the 1MB got full and it was 'thrasing'. Eg it needed to find a free slot, so removed an old cache-item, etc.
23:51:35  <Darkvater> with 2MB this is much more unlikely
23:51:38  <Brianetta> Darkvater: The assertion was:
23:51:38  <Brianetta> Error: !invalid string id 0 in GetString
23:51:43  <Brianetta> So yes, it was a vehicle
23:51:50  <Darkvater> yes, possible
23:51:59  <Darkvater> don't think industry-news is removed when industry is gone
23:52:45  <Digitalfox> Darkvater: Oh ok, thanks for explaining.. And will this change the perfomance of a game with no newgrf?
23:53:06  <Darkvater> most likely not, or not much, as 1MB is enough
23:53:49  * Bjarni wonders about RC4
23:54:02  * Sacro wonders about breasts
23:54:17  <Bjarni> (.)(.)
23:54:26  <Sacro> hehe... i broke presignals
23:54:33  <Bjarni> that should keep him occupied
23:54:59  <Sacro> i made it from a OR into a NOR
23:55:12  <Sacro> so trains can only enter the station if all platforms are full
23:55:29  <setrodox> heh :D
23:55:35  <Bjarni> not useful
23:55:44  <Bjarni> but we could do with an AND
23:55:55  <Bjarni> only enter block if all exit signals are green
23:56:02  <Sacro> its not useful no... unless you want a station to be cleared
23:56:16  <Bjarni> once in a while such a signal could be used
23:56:25  <Sacro> arent normal signals and?
23:56:53  <Frostregen> you should first agree what is true and false ;)
23:57:03  <Bjarni> I meant a presignal that's only green if all exit signals in the next block are green
23:57:40  <caladan> Darkvater: that news isnt removed, but sometimes you can just see like: "imminent closure" and no name for it..
23:57:41  <Bjarni> green is true... or is occupied track true (something present)?
23:57:55  <Darkvater> caladan: I know it's not removed
23:58:29  <Bjarni> We need a new way to handle news flooding
23:58:39  <Bjarni> it can take ages for news to get though as it is now
23:59:59  <Brianetta> I always thought of red as 1 and green as 0

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