Log for #openttd on 29th January 2007:
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00:14:37  <Bjarni> <-- do anybody dare to test this?
00:14:43  <Sacro> nope
00:15:18  <Bjarni> it's a complete rewrite of the autoreplace window... it looks the same to the player, except the right list can contain more engines
00:15:32  <Bjarni> because it takes refitting into consideration when building the list
00:19:39  <Wolf01> and maybe you should find a way to replace a car with itself :)
00:20:03  <Bjarni> what do you mean?
00:20:31  <Wolf01> like refit, but not all newgrf allow you to refit a car to carry everything
00:20:38  <Bjarni> since autoreplace will not allow replacing an engine into itself, it will skip the engine selected in the left list when making the right list
00:21:09  <Bjarni> well
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00:22:06  <Bjarni> it will replace engine a with engine b if and only if it can be refitted to carry the same as the original. If the vehicle got refit orders, the new vehicle needs to be able to handle all the cargo types from the orders
00:22:11  <Wolf01> heh that's the fault, i know that we use the same engine ID to tell it to not autoreplace, but what about to set it to NONE, void ot what you want so will be possible to autoreplace with itself?
00:22:15  <Bjarni> that's how it works right now
00:22:19  <Bjarni> I didn't change any of that
00:22:22  <Bjarni> this is a GUI change
00:22:50  <Bjarni> it makes no sense to autoreplace it to itself
00:23:27  <Bjarni> i know that we use the same engine ID to tell it to not autoreplace <-- that was in the 8 bit days. Now it uses INVALID_ENGINE (which is 0xFFFF)
00:23:27  <Wolf01> it creates a loop, like: iron ore -> steel -> goods -> iron ore
00:24:02  <Bjarni> to me it looks more like you request autoreplace in orders
00:24:17  <Bjarni> hmm
00:24:20  <Bjarni> tricky
00:24:25  <Wolf01> there is already the autorefit in orders
00:24:31  <Bjarni> I know
00:24:34  <Bjarni> I wrote it ;)
00:24:45  <Wolf01> so it shouldn't be an hard change ;)
00:25:00  <Bjarni> but refit needs 2 bytes. Autoreplace on the other hand will need an additional 4 bytes
00:25:12  <Bjarni> to every single order
00:25:23  <Wolf01> i know, you already told me it :)
00:25:32  <Bjarni> since the design forces all orders to be the same size
00:26:28  <Eddi|zuHause2> maybe you should rather concentrate on a complete order redesign
00:27:09  <Bjarni> maybe I should just concentrate on my already way too long TODO list
00:28:28  <Wolf01> :)
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00:31:49  <glx> Bjarni: it's have or has, not got
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00:34:00  <Eddi|zuHause2> i always view "got" as the lazy man's abbreviation of the english construct "have got", which i never really understood
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01:00:36  <Wolf01> night all
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05:40:49  <ln-> -19 °C
05:41:31  <ThePizzaKing_> !stats
05:41:32  <_42_> ThePizzaKing_:
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06:22:36  <Ailure> hmm
06:22:37  <Ailure> hehe
06:22:46  <Ailure> looking at the stats, I'm not too far from passing celestar.
06:23:01  <Ailure> Who hadn't been here for eight days apparently. :o
06:23:12  <Ailure> heh
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08:02:32  <peter1138> pom te pom
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09:10:16  <Darkvater> morning
09:11:18  <Tron_> morning, Darkvater
09:11:47  <peter1138> hi
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09:13:12  <Darkvater> another Monday... blergh
09:14:04  * Tron_ hands Darkvater a petition to ban mondays
09:15:15  <Darkvater> would that help? :)
09:15:25  <Darkvater> moody monday will just turn into terrible tuesday
09:15:53  <Tron_> look closer. it's a petition for banning mondays - physical AND logical mondays!
09:16:20  <Darkvater> ah, the fine print
09:17:49  <Darkvater> do we want another RC or push for the final?
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09:22:24  <Darkvater> what's up with bjarni's uncontrollable use of the word 'got'? horrible
09:24:32  <Tron_> i got no idea
09:24:34  <Tron_> *duck*
09:25:00  <Rubidium> Darkvater: I think a RC5 and if nothing shows up, we can tag it again as 0.5
09:25:14  <peter1138> RC5, yes
09:25:22  <Tron_> uh, did somebody do something about the terraforming issue?
09:25:31  <peter1138> hmm
09:25:53  <Darkvater> Rubidium: were there any issues in RC4?
09:26:02  <Darkvater> except for tron's out-of-bounds access
09:26:19  <peter1138> the "you can terraform one way but not the other" issue with steep slopes
09:27:30  <peter1138> at least it doesn't result in invalid slopes, i guess
09:27:36  <Rubidium> for example the issue with russian
09:27:52  <Darkvater> Rubidium: there doesn't need to be an RC5 for that :)
09:28:16  <Rubidium> true, though such an issue could appear again
09:28:59  <Darkvater> it could, although strgen is toughened up against this; so it'll only happen if some language changed the pragma to english
09:29:09  <Darkvater> in which case I will kick MiHaMiX in the balls
09:29:11  <Darkvater> ^^
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09:31:00  <Darkvater> oh
09:31:37  <Darkvater> Rubidium: do you think the console 'connect' command should do a pre-check for valid grfs? Or since it's an 'advanced' command, just load the game and bail out if something's missing
09:31:40  <peter1138> hmm
09:31:46  <peter1138> my power is going to go off soon
09:32:05  <Darkvater> battery running out?
09:32:24  <peter1138> no, having some new wiring put in
09:32:37  <Darkvater> he, reminds me. I downloaded DirectX SDK yesterday, all 450MB of goodliness
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09:33:23  <Darkvater> now, imagine this: you open the file, which is an executable archive, just to find an executable zip-archive inside for a whopping 460MB!!
09:33:38  <Darkvater> now am I the only one to find this braindead?
09:34:22  <peter1138> hehe
09:35:16  <Darkvater> well peter1138 take care in the offline world :)
09:39:52  <Rubidium> Darkvater: it should be fairly easy to implement (I think)
09:40:35  <Darkvater> although it should probably go into the NetworkConnect() code, or whichever it is
09:41:00  <Darkvater> cause, as the console cmd shows, the check is now only in the gui
09:41:10  <Darkvater> (and after load game; which is suboptimal)
09:42:40  <Rubidium> network_server.cpp:DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) <- that would be a nice place to test for the GRFs
09:43:01  <Darkvater> shouldn't the client check this? :)
09:43:31  <Rubidium> hmm, true
09:45:02  <Darkvater> Tron_: don't think anyone looked at the terraform issue yet; it's the first time I hear it
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09:49:07  <Tron_> hm, it's not the first time i mention this
09:50:55  <Tron_> what are the exact circumstances...
09:52:27  <Darkvater> vague ;p
09:54:31  <Tron_> peter1138?
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09:55:13  <peter1138> hmm?
09:59:26  <Tron_> do you remember the exact circumstances for the terraform problem?
10:03:43  <peter1138> yeah, if you've got horizontal/vertical track on steep slopes you can terraform in one direction but then not the other direction afterwards
10:06:10  <Tron_> yep
10:06:26  <Tron_> hm, maybe after lunch
10:11:48  <Eddi|zuHause3> sounds like an instance of "it is not possible to build anything on steep slopes anyway"
10:13:48  <Tron_> it is possible
10:15:23  <Eddi|zuHause3> yes, but not at the time the terraforming code was written
10:15:51  <Eddi|zuHause3> so it is not checked against...
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10:33:25  <peter1138> wb
10:33:31  <peter1138> hee, 10 minutes ago ;p
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10:51:44  <Darkvater> hmm, isn't the sound driver a bit flaky? It only starts playing or loading a new sound in the buffer if the buffer has finished playing this sound?
10:52:09  <Darkvater> our own mixer mixes the sounds, but once you started playing you can't mix in some other sound
10:52:18  <Darkvater> I might be reading the code wrongly though
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10:56:37  <peter1138> yes
10:56:57  <peter1138> not flaky, just a small limit to the number of sounds
10:57:01  <peter1138> which is... a define
10:59:24  <Darkvater> well it is flaky if you start playing a sound and a new sound is requested inthe meantime it can only be played once the first sound is finished
10:59:43  <peter1138> yeah
10:59:54  <peter1138> i have to implement priority for newgrf sounds
11:00:01  <peter1138> so that might solve it, heh
11:00:03  <Darkvater> just curious cause I started writing a DirectSound driver :)
11:00:46  <peter1138> using the API's mixer?
11:01:13  <Darkvater> which doesn't have the callback functionality used by the other drivers, so I either mix it myself or use events to get the sounds from the mixer
11:01:17  <peter1138> my sdlmixer patch adds abstraction to that
11:01:39  <Darkvater> or something...not entirely done with that ;p. Had to download the whole sdk for dsound.lib yesterday :s
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11:01:44  <peter1138> heh
11:02:20  <Darkvater> yeah, you're right your sdlmixer patch had a lot more sounddriver-functions
11:04:14  <Darkvater> I'll want it working primitivly first..directx adventure for me :)
11:07:08  <Rubidium> Darkvater: <- quite a lot of that code is actually moving around some functions, so stuff can be reused
11:08:37  <Darkvater> -#define NETWORK_MASTER_SERVER_HOST ""
11:08:37  <Darkvater> +#define NETWORK_MASTER_SERVER_HOST "localhost"
11:08:39  <Darkvater> ?
11:08:56  <peter1138> testing server :)
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11:09:39  <Rubidium> oh, that's because I've been testing the new masterserver stuff :)
11:10:20  <Darkvater> hehe I'll have to look at it at home, cause the diff is confusing (no big picture) :)
11:10:50  <Darkvater> but if/when we add this, I'd need to ask you to backport it to 0.5 :). Way too many network/cpp changes going on
11:13:15  <Rubidium> basically it now sends a packet with the used GRFs to the client after the first packet from the client and when the client replies it continues as it would have done if no GRFs were loaded (i.e. those two extra packets are only sent when NewGRFs are used)
11:14:41  <Darkvater> hmm, if I am right with this patch we now have 3 places to check for newgrf's right? network-gui, afterload-game and pre-join. We should unify this if possible
11:15:00  <Darkvater> Rubidium: I'll have a look at home, the shuffling does not show nicely in vim, but doesn't look bad
11:15:16  <Darkvater> o_O
11:15:17  <Darkvater>  STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED                           :not authorized
11:15:26  <Darkvater> 'authorised' ;p
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11:17:52  <Sacro> for later usage :D
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13:35:18  <Wolf01> ello
13:35:58  <Wolf01> i red you just found the slopes terraform bug i found some days ago :)
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13:48:32  <peter1138> hmm?
13:48:34  <peter1138> ages ago
13:51:04  <Wolf01> 9 days ago
13:51:09  <Wolf01>
13:51:39  <Wolf01> but nobody noticed me
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13:55:23  <peter1138> Wolf01: i knew about it months ago
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13:57:59  <Wolf01> peter, that's not a race, but if you want to know, i know it since the extended slopes, but i wanted to say about it only 9 days ago ;)
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14:11:04  <peter1138> heh
14:18:40  <Wolf01> i was thinking about an improvement for station building, what about ctrl+dynamite removes an entire platform of a station? sometime is usefull when you want to move a station by one tile or if you want to remove one or two platforms in the middle of a station to make it split by the mainline
14:20:05  <Wolf01> should be "remove all tiles in both direction until you find a turned platform or a non-platform tile"
14:20:06  <Eddi|zuHause3> Wolf01: make station+bulldozer draggable
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14:20:37  <Wolf01> right, also that should be nice
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14:43:05  <Sacro> !seeen Bjarni
14:43:12  <Sacro> !seen Bjarni
14:43:13  <_42_> Sacro, Bjarni ( was last seen quitting #openttd 13 hours 13 minutes ago (29.01. 01:30) stating "Quit: Leaving" after spending 4 hours 50 minutes there.
14:45:13  <peter1138> Wolf01: i'd rather the bulldozer would work on areas, heh
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15:08:39  <Wolf01> mmh what a boring working day :|
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16:20:18  <Wolf01> bbl
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16:21:36  <peter1138> Brianetta: heh, NKG very_slow ( 	0 / 10 	3 / 8 	r8285-MiniIN
16:22:13  <Darkvater> << another day well spent :)
16:22:18  <Brianetta> NKG?
16:22:46  <peter1138> just noticed the random server directly linking to your download
16:22:57  <peter1138> dunno if it's a problem
16:23:03  <Brianetta> not really
16:23:07  <peter1138> ok
16:23:49  <Brianetta> I might have to destroy their career and harm their family, of course
16:24:18  <peter1138> that goes without saying
16:25:02  <Brianetta> or I could just have the server give a different file to Polish IPs
16:25:19  <Brianetta> redirect them to smoe huge download
16:25:31  <Brianetta> The Linux kernel, maybe...
16:25:39  <Brianetta> but poor MeusH would be unable to play then
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16:59:55  <peter1138> heh
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17:33:40  <Wolf01> ello
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18:17:10  <znikoz> MiHaMiX: The following strings can't be committed to the DB...
18:17:10  <znikoz>     * STR_0032_OIL.r: Already the same in the DB!
18:17:10  <znikoz> how i can delete string pending in session?
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19:05:11  <Gorre> morning
19:05:45  <Gorre> Is there anyway I can tell the world I'm an idiot?
19:06:09  <Wolf01> i'm stupid, we are in two
19:06:10  <blathijs> You could win a nobel prize?
19:06:57  <Gorre> Wrong, wrong! You should have written "Of course, just type your name, where you live and your confession"
19:06:59  <Wolf01> i can't get to work the drag&drop remove station... or i remove a single tile, or i bulldoze the entire station -.-
19:07:40  <blathijs> Gorre: Huh?
19:07:47  <blathijs> Gorre: Is that a quote from somewhere, or what?
19:07:57  <Gorre> ofcourse
19:08:22  <Gorre>
19:08:28  <Gorre> This one made my day..
19:08:55  <Wolf01> i think the poll speak for me:
19:09:40  <blathijs> Gorre: I knew I had seen it somewhere
19:10:12  <blathijs> (The answer, I didn't recognize the question)
19:10:56  <Gorre> Sure, eating a piece of every day is quite healthy for my stomach
19:20:40  <Wolf01> 1 vote for "i don't like your patches" that's Sacro...
19:21:07  <Wolf01> or peter
19:21:18  <Wolf01> both they hate me
19:22:04  <Gorre> Im sure this kind of hate is called "jealousy"
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19:27:28  <peter1138> Wolf01, I don't like persistent begging...
19:28:06  <Wolf01> i don't like being ignored because "your patches aren't good as ours"
19:32:05  <peter1138> Heh
19:32:09  <peter1138> I didn't vote, by the way
19:33:31  <peter1138> However...
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19:33:41  <peter1138> I don't know if transparent station names should be part of it
19:34:04  <peter1138> 'cos I wouldn't want that to change when I toggle transparency on/off
19:34:39  <peter1138> See... I even looked at it ;-P
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20:04:32  <peter1138>
20:04:33  <peter1138> lovely
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20:26:10  <Sacro> i have not voted
20:26:14  <Sacro> im not even at home
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20:39:09  <Brianetta> Why is that story categorised under health?
20:40:16  *** Nigel [] has quit [Ping timeout: 480 seconds]
20:40:49  <voodoo070> cause its not healthy to freeze to death
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20:53:28  * Dextro ouve Monty Python - Every Sperm Is Sacred
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21:00:32  <KeeperOfTheSoul> is there a way to set the full screen size seperatly to the window size when normal?
21:04:53  *** Nigel [] has joined #openttd
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21:34:18  <Ailure>,%2020th%20Jun%201961.png
21:34:20  <Ailure> I love this picture
21:34:25  <Ailure> shows why boredom and openTTD is bad
21:34:47  <Ailure> especially when you have the cheat code window handy, just for thoose moments :D
21:35:10  <Ailure> yes i'm one of thoose guys who do 'expriments' in simulator games.
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21:41:15  <Eddi|zuHause3> what i find particularly interesting is that they (a) explode  (b) befo
21:41:20  <Eddi|zuHause3> re they hit the ground
21:42:06  <Ailure> yeah
21:42:06  <Ailure> haha
21:42:11  <Ailure> and not only that
21:42:17  <Ailure> but the rotors keeps rotating
21:42:21  <Ailure> while they're on the ground
21:42:24  <Ailure> for quite awhile as well
21:42:41  <Ailure> (understandable though, as helicopters normally don't crash)
21:43:11  <Ailure> and I belive "run out of fuel" crash is a openTTD feature
21:43:20  <Ailure> only to prevent planes from circlin around position 0,0
21:43:54  <peter1138> No commits today? hmm
21:44:00  <hylje> save the day!
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22:19:14  <Bjarni> hello people
22:19:20  *** Digitalfox [] has joined #openttd
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22:20:51  <Digitalfox> Hey guys i have a big question and very important.. I have a Windows Server 2003 machine and i want to pass the Operating System to another disk, the disk where it is now is a 120 GB and i need to pass it to a 300GB disk..
22:20:58  <Digitalfox> How can i do this?
22:21:14  *** Nigel [] has joined #openttd
22:21:29  <Digitalfox> Is there a software that makes direct copy and makes the new OS partition to work?
22:21:50  <caladan> Hmmm
22:21:55  <caladan> what fs?
22:21:58  <caladan> ntfs?
22:21:59  <Digitalfox> NTFS
22:22:08  <caladan> linux? :>
22:22:18  <caladan> make a prarition that is 120GBs big
22:22:20  <Digitalfox> Windows Server 2003 Enterprise SP1
22:22:29  <izhirahider> with linux would be a one-liner command :/
22:22:37  <caladan> then boot linux
22:22:49  <caladan> you copy it like a raw data
22:22:55  <Digitalfox> caladan: What i need is to make a full copy of the partition and still make it boot with the os
22:23:01  *** Nigel_ [] has quit [Ping timeout: 480 seconds]
22:23:19  <caladan> so make also copy of bootsector
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22:23:32  <caladan> i used dd command for that
22:23:42  <Bjarni> Digitalfox: I see one major issue in your problem
22:24:01  <Digitalfox> well one disk the 120GB is in scsi and the other the new in SATA
22:24:21  <Bjarni> you used the words "Microsoft" and "Operation System" in the same sentence
22:24:30  <caladan> <LOL>
22:24:35  <Bjarni> you know nothing good will come out of anything starting that way :P
22:24:45  <Digitalfox> Bjarni: I know but this is very important and the machine is the same
22:24:50  <Digitalfox> no hardware changes
22:24:57  <peter1138> Digitalfox, it'll probably need a reinstall, or a recovery, for the different boot device...
22:24:59  <Bjarni> not true
22:25:03  <Bjarni> you changed the HD
22:25:05  <caladan> i would try to make that copy
22:25:17  <caladan> with linux
22:25:35  <caladan> dont even have to mount that src drive
22:25:35  <peter1138> Boot from the SCSI and set it up as a mirror on the SATA?
22:25:53  <caladan> why boot from that HD?
22:26:08  <caladan> some slax or somethng
22:26:22  <peter1138> If you don't have the tools to do a dd...
22:26:27  <Digitalfox> peter1138: diferent hardware the scuzi is a pci card with there own bios software and sata pci card with other bios software
22:26:49  <caladan> but data is written in the same way
22:26:50  <Digitalfox> when i say bios, i mean the software that boots the cards
22:26:52  <peter1138> and?
22:27:14  <Digitalfox> and that software doesn't recognize the other disk
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22:27:50  <Digitalfox> i mean scsi recognize scsi but no sata and sata recognize sata but no scsi
22:28:01  <Digitalfox> so no raid 1 available
22:28:09  <peter1138> What on Earth are you talking about?
22:28:13  <caladan> hmm, manual copy :D
22:28:26  <caladan> he says h wanted to use raid 1 to do exact copy :D
22:28:27  <peter1138> WS2003 has software mirroring...
22:28:30  <Digitalfox> peter1138:  i thought you were talking about a raid 1
22:28:38  <Digitalfox> by hardware
22:29:26  <peter1138> they're not hardware anyway
22:29:43  <peter1138> but that's irrelevant, heh
22:31:48  <caladan> hmm, i wonder how windows sees devices in the kernel
22:31:59  <caladan> in linux scsi would also me sdx
22:32:07  <caladan> just like sata...
22:33:35  *** Naksu_ is now known as Naksu
22:36:06  <Eddi|zuHause3> and what exactly prevents you from doing a dd?
22:36:13  <Eddi|zuHause3> and possibly ntfsresize
22:36:28  <Eddi|zuHause3> and then telling the boot-manager to use the other disk
22:37:05  <peter1138> caladan, windows does similar
22:37:40  * Bjarni decides to go off topic and starts talking about OpenTTD development
22:37:51  <Eddi|zuHause3> how dare you! :p
22:37:58  <Bjarni> <-- do your duty and test this one
22:38:41  <Bjarni> hopefully the autoreplace window will still work as it should
22:38:57  <Eddi|zuHause3> hm... i don't even have a current trunk game...
22:39:38  <Bjarni> the only change to the user should be that the list to the right should no longer contain the engine selected in the left list (can't replace it itself) and it got more engines added since it look at refitting options
22:39:50  <Bjarni> apart from that, it should act the same way as in the trunk
22:40:11  <Bjarni> but when rewriting something, you need to test it to ensure that it will :)
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22:41:25  <Eddi|zuHause3> you mean you add a wagon 5 times if it can be refitted to 5 goods?
22:41:35  <Bjarni> no
22:42:21  <Bjarni> I mean if you select an engine, that can only carry wood, it will show all the engines, that can be refitted to carry wood
22:42:38  <Bjarni> the trunk will only show engines, that carries wood by default
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22:42:52  <Eddi|zuHause3> ugh... since when?
22:43:11  <Bjarni> hmm
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22:45:36  <Bjarni> actually it somewhat depends on what vehicle type you replace
22:45:42  <Bjarni> which is also something I changed
22:46:36  <Eddi|zuHause3> hm, i probably only ever tried it with trains
22:46:42  <Bjarni> I wrote the code to work on all vehicle types instead of using switch-cases. That way, all vehicle types act the same
22:47:27  <Bjarni> ships were really broken when using the newships grf
22:48:11  <peter1138> all those commas really fuck that sentence up...
22:50:33  <Bjarni> <-- here is an issue, that my patch will fix
22:50:41  * peter1138 > sleep
22:50:46  <Bjarni> yeah
22:50:48  <Digitalfox> Well guys just an update... I'm using Acronis True Image 9.1 Server and making a copy of partitions with some resize for new free space and it's working :) Thanks ..
22:50:49  *** peter1138 is now known as peter1138_away
22:50:58  <Bjarni> sleep is a minor thing
22:51:01  <Bjarni> so peter1138 is bigger than that
22:51:04  <Digitalfox> I just hope the OS is bootable
22:51:36  <caladan> Acronis used to do good programs :-)
22:51:49  <Eddi|zuHause3> peter1138_away: i would place the commas at exactly the same places
22:51:53  <izhirahider> One question: the new GRF's are only supposed to change the sprites of things like industries. Are there any other patch/grf/something that can change the name/behaviour of current industries, for instance?
22:52:03  <Bjarni> this channel used to be about OpenTTD
22:52:08  <Digitalfox> If this works i'll buy the license, cause it saves time and money in formatting :)
22:52:14  <Digitalfox> sorry bjarni
22:52:14  <Wolf01> good night all
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22:52:20  <Digitalfox> no more talk :)
22:52:28  <Bjarni> well
22:52:33  <caladan> rgr, no more :D
22:52:54  <Bjarni> if people at least showed just a little interest in the patch that I have spent ages coding
22:53:21  <Digitalfox> Bjarni: But i use you patch :)
22:53:24  <caladan> i would, but i'm using windows (blah) right now :-)
22:53:30  <izhirahider> For instance, a patch to add a new industry like pharmaceutical industry that needs medical plants and plastic for instance, etc...
22:53:30  <Eddi|zuHause3> izhirahider: newgrfs are supposed to be able to change pretty much everything in the game, but changing industries is not yet supported in OTTD
22:53:51  <Bjarni> I don't mind people asking for help with certain problems in here as long as it will not take priority over OpenTTD
22:54:17  <voodoo070> i agree ;)
22:54:18  <KeeperOfTheSoul> then i have one, is there a way to set the full screen size seperatly to the window size when normal? :)
22:54:23  <Eddi|zuHause3> Bjarni: I can tell you it compiles, does that help?
22:54:31  <Bjarni> heh
22:54:33  <voodoo070> if only as user who likes to see development progress :)
22:54:40  <Bjarni> Eddi|zuHause3: I know that :P
22:55:03  <Bjarni> the question is if the right engines are displayed and if it do what you expect it to do
22:57:29  <Bjarni> voodoo070: well, if you are a user, who wants to see progress, then here is your chance to do something about it. Help verifying that this patch will not break the game ;)
22:58:50  <voodoo070> i might help out in the near future
22:59:02  <voodoo070> when i reinstall my linux setup
22:59:16  * Dominic waits for r8446 to checkout
22:59:20  <voodoo070> i dunno shit about windows tho, so atm i fear im not much help
22:59:41  <Eddi|zuHause3> Bjarni: err... when i switch between engines and wagons, nothing happens
23:00:06  <voodoo070> that is if linux testers are still required
23:00:10  <Eddi|zuHause3> i have to switch between normal/electric and back for it to update the list
23:00:27  <KeeperOfTheSoul> so would I be right in thinking that the window size and full screen resolution are tied to each other?
23:01:52  <izhirahider> Eddi|zuHause3, thanks
23:02:35  *** helb [~helb@] has quit [Quit: Logout]
23:03:05  <Eddi|zuHause3> Bjarni: and the german strings do not fit on the buttons...
23:03:18  <caladan> That's problem with german language :D
23:03:24  <caladan> Too long words
23:03:43  <Eddi|zuHause3> they are phallus symbols ;)
23:03:55  <caladan> ah, sorry :D
23:05:16  <Eddi|zuHause3> Bjarni: and i've probably said this before: i'd rather have the wagons be displayed both for normal and electric rail
23:05:36  <Bjarni> hmm
23:05:46  <Bjarni> first: fix missing update
23:06:09  *** helb [~helb@] has joined #openttd
23:06:09  <Bjarni> then I can consider the "electric" wagons
23:06:59  * Dominic is lost; the build process has changed since the last time he compiled it
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23:10:52  <Bjarni> diff updated
23:11:24  <Bjarni> now it updates when clicking the engine/wagon button and displays wagons for both normal and electric railtypes
23:12:05  <Bjarni> Eddi|zuHause3: go ahead and test if it ended up as you requested
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23:13:28  <Bjarni> Dominic: ./configure && make
23:13:30  <Bjarni> that should do it
23:14:09  <Dominic> yup, was just looking to see where the binaries ended up.  Just run it from objs/release/ or is there a better way?
23:14:21  <Bjarni> make run
23:14:25  <Dominic> ah, ta
23:14:44  <Eddi|zuHause3> Dominic: binaries end up in bin/
23:14:57  <Dominic> oh, didn't notice that, cheers :)
23:15:11  <Bjarni> <Eddi|zuHause3>	Bjarni: and the german strings do not fit on the buttons... <-- since I didn't change the size or the buttons or the strings, it's hardly a new issue
23:15:18  *** TinoM| [] has quit [Ping timeout: 480 seconds]
23:15:27  <Eddi|zuHause3> no, but it IS an issue
23:15:51  <Bjarni> yeah
23:15:59  <Bjarni> but one, that's out of scope of this patch
23:16:54  <Bjarni> however
23:17:02  <Eddi|zuHause3> another thing, if you first open the list, the first engine gets selected, but if you switch lists (to wagons or electric), no engine is selected
23:17:21  <Eddi|zuHause3> and it's kinda scary to see the right list being emptied
23:17:23  <Bjarni> I do have an idea for something, that might help on the string issue, but I need to finish this patch first
23:18:24  <Bjarni> yeah I know
23:18:32  <Eddi|zuHause3> and i always wondered what the blue [company couloured?] panels next to the railtype list are for
23:19:25  <Bjarni> I know
23:19:35  <Bjarni> the first version of this window lacked those
23:19:53  <Bjarni> then people complained that it was ugly and hard to read, so I added them
23:19:57  <Bjarni> and the complains stopped
23:20:02  <Bjarni> that's what they are for
23:20:10  <Bjarni> and yes, they are company coloured
23:20:21  <Bjarni> they even updates if you change your company colour
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23:21:52  <Eddi|zuHause3> i still don't understand them... they seem to serve no real purpose
23:22:00  <Eddi|zuHause3> and further limit the available space for the strings
23:22:22  <Bjarni> which makes a valid argument for removing them
23:22:39  <Bjarni> write a feature request ;)
23:26:11  *** nairan [] has quit [Ping timeout: 480 seconds]
23:31:22  <Digitalfox> 24h with no commits to svn... Strange, theres always at least one or two.. :|
23:32:01  *** nairan [] has joined #openttd
23:40:14  <Eddi|zuHause3> there were like 70 years of no commits to OTTD since the invention of computers
23:41:02  <Eddi|zuHause3> or like 8000 years of no commits since the forming of the first cultures
23:43:01  <Sacro> how did they survive...
23:44:56  <Bjarni> diff updated
23:45:09  <Bjarni> now it should select something when you select a new railtype
23:45:34  <Bjarni> Sacro: stop wondering about mysteries like that
23:45:47  <Bjarni> you will never be able to figure it out anyway
23:45:51  <Sacro> :(
23:45:56  <Bjarni> correction:
23:46:02  <Bjarni> YOU will never be able to figure it out anyway
23:46:11  <Bjarni> :P
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23:46:30  * Sacro sniffles upset in the corner
23:47:13  *** green-devil [] has quit []
23:47:18  <Bjarni> 	<Digitalfox>	24h with no commits to svn... Strange, theres always at least one or two.. :| <-- it makes you wonder. Maybe we code in secret and will not use the public svn server
23:47:23  <Bjarni> just to annoy you
23:47:26  <Sacro> :o
23:47:30  <Sacro> nooooooooooooooooes
23:47:38  * Sacro monitors all connections from Bjarni's pc
23:47:56  <Bjarni> Eddi|zuHause3: do the window feel less scary now?
23:48:06  <glx> [00:47:40] Sacro monitors all connections from Bjarni's pc <-- good luck to find it :)
23:48:12  <Eddi|zuHause3> yeah :)
23:48:17  * Bjarni cuts all connections to the secret svn server
23:48:26  <SpComb> time for tor
23:48:28  <Sacro> hmmmm
23:48:39  <Sacro> how weevil
23:48:56  <SpComb> such are OpenTTD developers
23:49:42  <Eddi|zuHause3> hm... if i was so paranoid to not trust anyone on the net, why would i trust the people behind tor?
23:49:46  <Bjarni> if I were truly evil, then I would show you faked screenshots and tell that they are produced with my local modifications
23:49:54  <Sacro> Eddi|zuHause3: stfu!
23:50:00  <Bjarni> what is tor?
23:50:00  * Sacro almost gets his plans foiled
23:50:12  <Sacro> Bjarni: the shuttlezord
23:50:16  <SpComb> or you could generate the local modifications from the faked screenshots
23:50:25  <Eddi|zuHause3> if i am correctly informed, tor is some kind of anonymization
23:50:30  <SpComb> "code audit reveals that OpenTTD is nothing but a modification of the Microsoft PowerPoint engine"
23:50:37  <Sacro> Bjarni:
23:51:51  <KeeperOfTheSoul> right, as far as I can tell, if you're in windowed mode and you resize the window this alters the fullscreen resolution, am i right?
23:52:05  <Bjarni> that's right
23:52:08  <Bjarni> I think
23:52:30  * Sacro rofles
23:52:38  <Bjarni> however
23:52:46  <Bjarni> it could be OS dependent
23:52:54  <Bjarni> I mean
23:53:44  <Sacro> Bjarni: you have no idea
23:53:45  <Bjarni> it's possible that if some OS switches the game to fullscreen, it figures out that it can't set the monitor to 672x597 and then the OS decides which resolution you want to switch to
23:54:03  <Bjarni> or some OS specific code decides for you
23:54:53  <KeeperOfTheSoul> it's just that I have to edit the config file to set the resolution I want, but everytime I window it and change the window I'm unable to return to fullscreen, and the config now stores the previous window size on quit
23:55:50  <Bjarni> lol
23:56:00  <Bjarni> now that's an issue
23:56:05  <KeeperOfTheSoul> yeah, i then have to quit to make it full screen
23:56:05  <Bjarni> well
23:56:17  <glx> you can set it in config window
23:56:17  <KeeperOfTheSoul> so i can edit the config
23:56:21  <Bjarni> luckily we got the game options that can chance the resolution
23:56:34  <KeeperOfTheSoul> glx: I can't the resolution I use doesn't appear in the list
23:56:56  <glx> what is your resolution?
23:56:56  <KeeperOfTheSoul> dispite the fact it shows in the display options (it's a custom resolution added through the nVidia control panel)
23:57:24  <Bjarni> what OS? Win XP?
23:57:27  <KeeperOfTheSoul> my monitor is 1920x1200 native, but that leaves the game to small to see anything so I am using 960x600
23:57:31  <KeeperOfTheSoul> Win XP
23:58:08  <glx> I have 960*600 in resolution list
23:58:16  <KeeperOfTheSoul> I was thinking that the fullscreen res and the windowed size should be seperated, seems that the tweek could be applied in the toggle fullscreen part
23:58:26  <Bjarni> doesn't 960x600 make the viewed area too small?
23:58:44  <KeeperOfTheSoul> Bjarni: yeah, but its that or everything is just too small to see
23:59:03  <Eddi|zuHause3> ever heard of Ctrl+D?
23:59:16  <Bjarni> what about a normal size like 1280x(something to fit your screen)?
23:59:46  <KeeperOfTheSoul> Eddi|zuHause3: i tried it, but it makes everything blocky, the game looks better when run 960x600 instead of 1920x1200 double size

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