Log for #openttd on 17th February 2007:
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00:00:02  <Darkvater> I'd wish blathijs would write the new pools *hint* :)
00:00:24  <Darkvater> these 'it's only temporary' comments are becoming not-so temporary
00:00:35  <Darkvater> Rubidium: hurray \o/
00:01:03  <Rubidium> you could even remove the 'moving' bit, but you can't make it less than 9
00:01:48  <Darkvater> well I think it needs a rethink. 6 bits just for position is stupid. You could do the same with 3 bits when using a number and not a bitmask
00:01:58  <Darkvater> Belugas had something with that if I remember
00:02:12  <Darkvater> but it's pretty moot cause you only postpone an inevitable m7
00:02:16  <Rubidium> Darkvater: the actual position of the drawn lift is those 6 bits
00:03:21  <Darkvater> the problem why houses need so many map-bits is they're entirely stored in _m[]. Not like Stations, Industries that have the biggest stuff stored elsewhere in memory
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00:04:44  <Rubidium> but most stations and industries take several tiles
00:05:51  <Belugas> Darkvater, i know that landscape.htl is not done yet, in newhouses. i'm quite buzy these days and what's more, the whole landscape is a mess to upgrade.  i hope that my current cleanup process would help it a bit.
00:05:53  <Rubidium> and 65535 house indices is probably not enough
00:06:05  <Darkvater> that is not an excuse. Either all need the same information, or they need to point to the 'mother' tile which will be the biggest
00:06:22  <Belugas> and may i remind that bridges branch did not add ANY doc AT all about m6?
00:06:48  <Darkvater> Rubidium: I do not advocate making objects out of houses....there are too many of them ;p
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00:07:27  <Darkvater> Belugas: you may. Does it have doc now? If not, celestar should be flogged
00:07:37  <rahikkala> Is there a way to make two-way feeder services (i.e. running valuables for a bank between a truck station and a train station, with trains both picking up stuff and hauling it elsewhere, and hauling stuff in from elsewhere), or is that one of those features that depend on cargo packets?
00:08:51  <Darkvater> rahikkala: if the stuff you are talking about is valuables and some other cargo it should work
00:09:07  <Darkvater> if valuables&valuables then it still works, just your payment is screwed
00:09:26  <Belugas> both celestar and tron, by the way.  I'ce started adding m6 a few rev ago, i have to finish it up bef0re the merge
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00:10:00  <Darkvater> I am sure Tron would disagree with that but that's a different story :)
00:10:14  <Belugas> for the record, i've tried about 6 different versions of m7 addition until i decided it was time to clean up the whole file :D
00:10:18  <Belugas> well...
00:10:20  <Darkvater> it was Celestar who merged it (twice), so it's his responsibility
00:10:26  <Belugas> i agree
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00:10:34  <Belugas> i told him, received cold silence
00:10:36  <Belugas> but...
00:10:38  <Darkvater> hehe
00:10:39  <Belugas> who cares..
00:10:42  <Belugas> i'm doingf it
00:10:42  <Darkvater> Belugas: pm
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00:18:21  <CIA-1> OpenTTD: KUDr * r8766 /trunk/src/yapf/yapf_costrail.hpp: -Fix[YAPF]: rail station platform penalty not calculated properly
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00:21:10  <Darkvater> gn all
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02:11:00  <Ailure> grah
02:11:29  <Ailure> second time this commuter airport bug happened
02:11:36  <Ailure> letsee if it's on the flyspray tracker
02:16:15  <Smoovious> what bug?
02:18:17  <Ailure> there
02:18:20  <Ailure> posted it to flysprayer
02:18:28  <Ailure> hopefully it's not a reduant bug, but I looked around a bit :/
02:18:37  <Ailure> aircraft getting stuck in commuter airport
02:18:55  <Ailure> it's possible to unstuck them manually if you turn the troubling aircraft on and off
02:18:58  <Ailure> but you shouldn't have to do that.
02:20:01  <Ailure> happened in brianetta's server :P
02:20:06  <Ailure> standard server
02:20:08  <Ailure> but none else is around
02:20:09  <Ailure> xD
02:20:18  <Ailure> I probably should go to sleep anytime now
02:20:30  <Smoovious> yeah, I know that bug, but I only get it with zeppelins... on the intercontinental too... when they land right in front of the depot
02:20:31  <Ailure> the server will pause when the number of players goes down to zero
02:20:35  <Ailure> and won't unpause until it reaches 2 again
02:20:40  <Ailure> hmm
02:20:44  <Ailure> I gotten it with helicopters
02:20:48  <Ailure> although in this case
02:20:50  <Ailure> it's a zeppelin
02:20:58  <Ailure> but zeppelins are technically just helicopters
02:21:00  <Ailure> with a diffrent look
02:21:01  <Smoovious> never saw it with a heli
02:21:04  <Ailure> the game threats them as same
02:21:04  <Smoovious> only zepp
02:21:12  <Ailure> I swear I did
02:21:19  <Ailure> on mini-in even
02:21:25  <Ailure> but I didn't bother reporting back then
02:21:29  <Ailure> as I thought it was a mini-in issue
02:21:31  <Ailure> apparenly not <_<
02:22:04  <Smoovious> didyou observ if it only happened when they land right outside the depot?
02:22:34  <Ailure> thing is
02:22:39  <Ailure> I never see when it actually happens
02:22:43  <Ailure> I just find them stuck like that
02:22:55  <Ailure> but that might be a possible case yes
02:22:58  <Smoovious> I didn't for a while either, until I happened to see a zepp start down, and then I watched
02:23:23  <Ailure> I only added thoose zeppelins for looks
02:23:25  <Smoovious> I'm sure that is what it is happening when they get stuck... when they come down in front of the depot, instead of at the pad and moving from the pad to the depot
02:23:30  <Ailure> due to the lack of planespeed in openTTD
02:23:35  <Ailure> zeppelins aren't very profitable
02:24:23  <Smoovious> I try to set up a few airports, and have a set of every kind of craft that comes out, running the airports... just to have a variety of craft running
02:24:30  <Smoovious> I don't rely on them for my profit
02:26:14  <Ailure> I tend to have one aircraft type I like to depend on for most of my air lines
02:26:34  <Ailure> but then vary a little bit with helicopters and smaller planes for commuter airports
02:26:57  <Ailure> commuter airport is better than the big airport :)
02:27:04  <Ailure> apart from the fact that large aircraft crashes on it
02:28:10  <Ailure> I rarely use the helicopter hangar airport or helicopter station though
02:28:13  <Smoovious> I make sure to have all of the oilrigs serviced by 1 of each type of vtol aircraft
02:28:45  <Smoovious> and I encourage my players to do the same, just because it is the only place where our vehicles can intermingle, and I like to see that :D
02:29:11  <Smoovious> I make wide use of vtol-only stations
02:29:33  <Smoovious> in many games I run only vtol craft... and easily over a hundred of em
02:30:12  <Ailure> ah
02:30:13  <Ailure> reminds me
02:30:15  <Ailure> I forgot to do that
02:30:15  <Ailure> :P
02:30:27  <Ailure> I only do it with one oil rig that have somewhat good production though
02:30:39  <Ailure> soon reaching the aircraft limit
02:30:47  <Ailure> which I can't change, it's multiplayer :)
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02:31:24  <Smoovious> well, since I always have ships set to 0 (until we get a better pathfinder for them), the vtol craft are the only business they'd get...
02:31:38  <Smoovious> unless a player wants to make like japan and build out onto the water
02:33:32  <Ailure> heh
02:33:34  <Ailure> there's boats
02:33:37  <Ailure> but they're limited to 20
02:33:57  <Ailure> thankfully we're using that boat newgRF
02:34:01  <Ailure> I forgot the name of
02:34:06  <Ailure> so the ships aren't teh suck at least
02:35:19  <Ailure> I admit though
02:35:24  <Ailure> if a server have a reachable vehicle limit
02:35:42  <Ailure> (and with reachable, I mean not over 300)
02:35:49  <Ailure> I tend to try reaching it
02:35:50  <Ailure> :P
02:36:42  <Ailure> *checks something with the aviator set*
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02:37:09  <Ailure> heh the freight zeppelin should take more cargo D:
02:37:15  <Ailure> they're actually looking into doing that RL anyway
02:37:23  <Ailure> using zeppelins for transporting cargo over distance
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02:38:24  <Smoovious> yeah... there was a debate about that some time ago in here... I don't wish to relive it
02:40:10  <Ailure> hmm
02:40:20  <Ailure> then in openTTD
02:40:27  <Ailure> most airports have helicopter slots
02:40:36  <Ailure> so if most the airports are congested then maybe :P
02:42:19  <Ailure> hmm
02:42:42  <Ailure> then it's way more flexible cargo wise than the other aircrafts
03:19:58  <Ailure> ok
03:20:02  <Ailure> i'm replacing thoose zeppelins
03:20:09  <Ailure> they get stuck all the time on the biggest airport avaible
03:20:10  <Ailure> xD
03:20:41  <Ailure> vertol should work as a replacement
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07:18:46  <Tron> <Belugas> and may i remind that bridges branch did not add ANY doc AT all about m6? <--- I just want to point out that this is not my fault
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07:24:56  <Tron> <Belugas> both celestar and tron, by the way. <--- this is plain unfair. I had nothing to do with merging it. I wasn't even informed about it
07:45:28  <CIA-1> OpenTTD: tron * r8767 /trunk/src/ (6 files in 2 dirs):
07:45:28  <CIA-1> OpenTTD: -Fix
07:45:28  <CIA-1> OpenTTD: -Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
07:45:28  <CIA-1> OpenTTD: -Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
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08:02:31  <Wolf01> morning
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08:21:15  <Wolf01> there is an easy way to fix savegame compatibility? i mean, i have my custom build with daylength, which is 45(trunk)-46(daylength), now in trunk the savegame version is increased to 46 (or 47), so without changes my savegames don't work
08:21:59  <Wolf01> if i increase the savegame version for daylength it doesn't work, but if i increase the savegame number for trunk additions it does work
08:22:12  <Wolf01> which is normal
08:22:35  <Wolf01> because in my custom build, trunk additions are added after the daylength
08:23:36  <Wolf01> what i want is "there's a way to keep daylength always after trunk without breaking compatibility?"
08:30:39  <Eddi|zuHause3> make the daylength patch version 2000
08:31:01  <Eddi|zuHause3> and a similar approach as in the miniin
08:31:18  <Smoovious> set daylength to real-time, so we really do have to take 100 years to finish a game
08:32:38  <Wolf01> ok, that should work, but how to fix old savegames?
08:35:23  <Eddi|zuHause3> the miniin system is capable of both maintaining trunk compatibility, as well as previous miniin compatibility beyond several savegame bumps
08:39:20  <Wolf01> yes i see
08:40:32  <Eddi|zuHause3> it is also possible you could abuse the minor savegame version for that, but i did not investigate it
08:50:02  <Wolf01> ok, for now all what i got is "the game freezes"
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09:58:19  <Ailure>,%2029%20sep%202016.png
09:58:20  <Ailure> xD
09:58:22  <Ailure> I realized
09:58:26  <Ailure> I keep taking screenshots of graphs
09:58:57  <Ailure> I try to earn more money than others in openTTD multiplayer
09:59:00  <Ailure> while playing fair :P
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10:07:17  <Maedhros> we have an enum called CatchmentAera? hmm
10:21:54  <CIA-1> OpenTTD: KUDr * r8768 /trunk/src/airport_gui.cpp: -Fix (r8767): VC8 compilation failed 'warning C4146: unary minus operator applied to unsigned type, result still unsigned'
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11:08:04  <Borg-> howdy
11:08:31  <Borg-> is there a document describing YAPF penalties? I actualy dont understand those 3:
11:08:46  <KUDr> no
11:08:53  <Borg-> rail_look_ahead_signal_p0 = 500
11:08:54  <Borg-> rail_look_ahead_signal_p1 = -100
11:08:54  <Borg-> rail_look_ahead_signal_p2 = 5
11:09:00  <Borg-> what is p0 p1 p2 signal
11:09:04  <KUDr> you can understand them if you will understand A*
11:09:34  <KUDr> polynomial telling penalties for first N signals
11:09:44  <KUDr> it is load balancing
11:10:02  <KUDr> this one was explained on forums
11:10:04  <Borg-> so you can add p3 p4 p5 aswell? or I really should go read A* ?
11:10:07  <KUDr> use search
11:10:13  <Borg-> hmm lets try..
11:10:13  <KUDr> no
11:10:44  <KUDr> penalty = p2 * n^2 + p1 * n + p0
11:10:59  <KUDr> !polynomial
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11:13:00  <CIA-1> OpenTTD: KUDr * r8769 /branches/cpp_gui/ (77 files in 12 dirs): [cpp_gui] -Sync with trunk (r8730..r8768)
11:13:22  <Borg-> KUDr: sorry.. but I can find only one post that have "rail_look_ahead_signal_p0" open tt-forums.
11:14:45  <KUDr> hmm
11:14:54  <KUDr> there was long discussion...
11:15:05  <Borg-> yeah. there is.. for YAPF.. man many posts
11:15:13  <Borg-> but only one of them have that string
11:15:37  <Borg-> okey.. if you suggest that. im going to read A* first.. I really want to understand that thing =)
11:17:36  <KUDr> rail_look_ahead_max_signals 19
11:17:36  <KUDr> rail_look_ahead_signal_p0 160
11:17:36  <KUDr> rail_look_ahead_signal_p1 -46
11:17:36  <KUDr> rail_look_ahead_signal_p2 2
11:17:36  <KUDr> rail_slope_penalty 5000
11:17:44  <KUDr> taken from forums
11:17:54  <CIA-1> OpenTTD: bjarni * r8770 /trunk/src/depot_gui.cpp: -Fix r8661: corrected some aircraft sprite placement issues in the depot window
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11:18:45  <KUDr> Borg-: do you understand A*?
11:20:25  <KUDr>
11:24:20  <Borg-> not yet :>
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11:24:20  <Borg-> KUDr: yeah.. thats the exacly one im reading.. seems this is more complex that I thought.. not a simple thing like slope or curve
11:24:20  <KUDr> Borg-: so why you are asking for penalties?
11:24:20  <Borg-> okey.. thx for hints.. Ill read A* first
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11:35:51  <Smoovious> boekabart_ ping
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11:43:11  <Maedhros> any comments on ?
11:43:27  <Maedhros> it adds support for newgrf bridge names
11:44:11  <Borg-> KUDr: p2 * n**2 + p1 * n + p0 ?
11:44:16  <Borg-> ** power
11:44:24  <KUDr> yes
11:44:27  <Borg-> oki
11:44:32  <Maedhros> unfortunately this doesn't extend to pikka's viaduct, because that uses global text replacement
11:45:53  <Borg-> KUDr: so.. p2 have his value when there is a signal or red signal?
11:46:04  <Borg-> (any p actualy)
11:47:07  <KUDr> red
11:47:17  <KUDr> otherwise it is not ysed
11:47:22  <KUDr> used
11:49:25  <Borg-> oki. thx :)
11:50:48  <Borg-> now im confused :> why did you put negative for p1..
11:51:00  <Borg-> if its red.. its actualy makes penalty smaller
11:51:58  <Tron> Maedhros: what exactly is the point of the else case?
11:53:36  <Borg-> KUDr: n is the value tiles in path?
11:53:51  <Maedhros> umm, i don't know. consistency with all the rest of the code, mainly
11:54:14  <KUDr> n == number of signals seen so far
11:54:20  <Borg-> ah..
11:54:24  <Maedhros> anyway, i seem to be interpreting the specs wrongly because a grf that works in openttd with that patch doesn't in ttdpatch :-(
11:55:03  <Borg-> let me RTFS that..
11:55:11  <Tron> hm, it already seems rather inconsistent
11:55:57  <Tron> only the first four cases have this freestanding AddGRFString()
11:56:21  <Tron> and i'd really like to know what C9, D0 and DC do. Belugas?
11:57:17  <Maedhros> C9 is house name, D0 is "Miscellaneous graphics texts", and DC is "miscellaneous persistent GRF texts"
11:57:31  <Maedhros> C9 is definitely not supported (in trunk), so i can only assume the others aren't either
11:57:40  <Brianetta>
11:57:44  <Tron> so this stuff basically goes nowhere?
11:57:45  <Brianetta> This guy is nuts (-:
11:58:20  <Maedhros> yes, it adds a grf text with no references to it at all...
11:58:46  <Tron> am i the only one who thinks this is ... strange?
11:58:57  <Maedhros> no, now i come to think of it
12:05:58  <Borg-> KUDr: have some time? ;)
12:06:38  <KUDr> not now (need 10 minutes to eat...)
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12:07:29  <Borg-> hehe ok ;) let me know when you finish please
12:08:00  <Borg-> I just RTFS.. and I found that negative values are used only for green signals (cost -= look_ahead_cost)
12:08:05  <Borg-> this is complex :>
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12:15:12  <KUDr> Borg-L back
12:15:46  <Borg-> KUDr: from what I see... R -> G -> R cost you more than R -> R -> R in default settings.. am I right?
12:15:46  <KUDr> Borg-: what is complex?
12:16:07  <KUDr> no
12:16:37  <Borg-> hmm.. explain me please why p1 is negative..
12:16:43  <Borg-> int SignalCost(Node& n, TileIndex tile, Trackdir trackdir) <- is that correct function?
12:17:00  <KUDr> default setting doesn't generate negative values afaik
12:17:17  <KUDr> yes
12:17:22  <Borg-> rail_look_ahead_signal_p0 = 500
12:17:22  <Borg-> rail_look_ahead_signal_p1 = -100
12:17:22  <Borg-> rail_look_ahead_signal_p2 = 5
12:17:38  <Borg-> p1 is negative in my openttd.cfg (I upgraded from 0.4.8
12:18:00  <KUDr> p1 can be negative but polynomial not
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12:19:02  <Eddi|zuHause3> 500x^2-100x+5 has roots 1/5 +- sqrt(1/25-1/100), so for no integer this can ever be negative
12:19:26  <Eddi|zuHause3> err... 1/10 and 1/100, not 1/5 and 1/25
12:19:47  <Borg-> Eddi|zuHause3: of course..
12:20:41  <Eddi|zuHause3> the coefficent can be negative, only the result may not
12:20:47  <Borg-> but.. in simple scenero.. R--G--R will cost us 500 + 100 + 45
12:21:00  <Borg-> and R--R--R will cost us 500 + 0 + 45
12:21:18  <KUDr> no
12:21:20  <Eddi|zuHause3> where do those numbers come from?
12:21:24  <KUDr> totally wrong
12:21:42  <Borg-> okey.. pleas explain then what negative value does..
12:21:55  <Borg-> from sources I see.. if signal is red and value >0 add to cost
12:21:59  <KUDr> which negative values?
12:22:04  <Borg-> but.. if signal is green and value <0
12:22:12  <KUDr> p1 or polynomial generated?
12:22:17  <Borg-> do cost -= value
12:22:18  <Borg-> p1
12:22:18  <KUDr> you are confused
12:22:23  <Borg-> I am :>
12:22:29  <KUDr> p1 is just coef
12:23:06  <Borg-> oh right..
12:23:18  <KUDr> for any n (index of signal) p = p2 * n^2 + p1 * n^1 + p0 * n^0
12:23:31  <KUDr> and p is NEVER negative
12:23:49  <KUDr> so why are you asking for p1?
12:24:41  <KUDr> and negative values for green signals...
12:25:20  <KUDr> now you can see why those values are not documented and i will never try to document them
12:26:08  <Borg-> okey.. Ill try to do that then.. I have some time and I dig it more :>
12:26:08  <KUDr> it can only generate such questons
12:26:09  <Eddi|zuHause3> excuse me if i am underinformed, but why does the 3rd signal get higher penalty than the first?
12:27:12  <KUDr> Eddi|zuHause3: firs gets higher in fact (from other setting) this one is additional penalty only
12:27:44  <Eddi|zuHause3> ah, ok, but still seems reversed to me...
12:28:00  <KUDr> yes, it ca seem so
12:28:04  <KUDr> +n
12:28:22  <KUDr> lookahead is internal YAPF thing
12:28:45  <KUDr> and not subject to play with
12:29:06  <Borg-> ugh.. okey. I were in wrong function.. I found corrent one now
12:29:09  <KUDr> all is explained on forums
12:29:22  <Maedhros> DaleStan: ping
12:29:34  <Eddi|zuHause3> i am not going to mess with yapf, i just hope the default values are somewhat sensible
12:29:55  <Borg-> Eddi|zuHause3: and im going to mess with it.. but before I touch it.. I want to undersyand how it works :>
12:30:08  <KUDr> default values are product of long hours tests
12:30:23  <KUDr> nothing else
12:31:03  <Eddi|zuHause3> honestly, i have not played much with yapf on, since i am too focused on PBS ;)
12:33:09  <Borg-> KUDr: wuaha ;) you does quite complex math
12:33:23  <Borg-> pen[i] = p0 + i * (p1 + i * p2); <- it will go faster than
12:33:49  <Borg-> pen[i] = p0 + p1*i + i*i*p2 ?
12:33:58  <KUDr> :) yes
12:34:01  <Borg-> nice..
12:34:09  <Eddi|zuHause3> that is horner scheme
12:34:15  <Eddi|zuHause3> that hardly counts as "complex" :p
12:34:22  *** Rens2Sea is now known as Rens2SupCom
12:34:26  <Borg-> Eddi|zuHause3: im not talking about that.
12:34:30  <Borg-> im talking about optimization..
12:34:39  <Borg-> he thinks what will go faster
12:34:46  <Borg-> thats nice in novadays
12:35:09  <KUDr> base YAPF goal was performance ;)
12:35:20  <KUDr> so don't blame me for that
12:35:28  <Borg-> hehe.. I dont.. im just sumprised
12:35:33  <Borg-> suprised even
12:35:35  <Sacro|Laptop> hey KUDr, newsignals seems to be moving slowly
12:35:53  <KUDr> Sacro: really?
12:36:14  <Eddi|zuHause3> but that could make it slower on processors that have a polynomial interpolation unit :p
12:36:22  <Sacro|Laptop> well, ive been digging around in the signalling code, though im pretty sure i have no idea how it works
12:37:15  <Eddi|zuHause3> (i am not sure if any of those exist :p)
12:38:12  <KUDr> Eddi|zuHause3: look at trunk/head
12:38:40  <Eddi|zuHause3> what woul i see there?
12:39:05  <KUDr> signalling
12:39:36  <KUDr> lot of code
12:39:44  <KUDr> so it exists probably
12:39:55  <KUDr> otherwise you can't use signals
12:40:04  <Eddi|zuHause3> no, i meant the polynomial thingie
12:40:09  <Eddi|zuHause3> on processor level
12:40:13  <KUDr> aha
12:40:35  <Eddi|zuHause3> and that was more of a joke
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12:41:42  <Sacro|Laptop> KUDr: i managed to break signals
12:41:45  <Sacro|Laptop> well... presignals
12:42:47  <Eddi|zuHause3> breaking is easy, the tricky part is to get to know how to put them back together during that process
12:42:54  <Sacro|Laptop> Eddi|zuHause3: yes
12:43:01  <Sacro|Laptop> i made them into NOR signals
12:43:16  <Sacro|Laptop> the signal only goes green if all exits are full...
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12:43:55  <Borg-> KUDr: ugh :) now I think understand your code
12:44:01  <kaarel> hi, can anyone tell me where i could find the data files? i tried googling, but no luck..
12:44:19  <Borg-> p is precalculated.. just signal counts (no mater if its red nor green)..
12:44:27  <Sacro|Laptop> kaarel: ebay
12:44:36  <Borg-> after that.. other functions checks what to do w/ that penalties
12:44:43  <kaarel> ?
12:44:48  <Wolf01> kaarel: tt-forums
12:45:04  *** Smoovious [] has quit [Ping timeout: 480 seconds]
12:45:07  <Sacro|Laptop> kaarel:
12:45:09  <Sacro|Laptop> i think
12:45:20  <CIA-1> OpenTTD: bjarni * r8771 /trunk/src/build_vehicle_gui.cpp:
12:45:20  <CIA-1> OpenTTD: -Fix r8343: build aircraft windows will no longer show aircraft that can't use the airport in question
12:45:20  <CIA-1> OpenTTD:  Now it's even better than ever because unless the no jetcrash cheat is enabled, the small airports will not show fast aircraft
12:45:22  <Eddi|zuHause3> i believe it is .net
12:46:05  <Sacro|Laptop> i dont like .Net, its crappy and is a huge download
12:46:15  <Eddi|zuHause3> err... Bjarni, sure that is desired behaviour?
12:46:44  <Borg-> KUDr: okey.. now im going to start bc (calculator) and do some calcs on my tracks :>
12:47:17  <Sacro|Laptop> Borg-: you dont need bc when you have !calc
12:47:17  <KUDr> ok, so i can return to my tasks i guess
12:47:30  <Sacro|Laptop> !calc 2+2
12:47:32  <_42_> Sacro|Laptop: 4;
12:47:33  <Sacro|Laptop> :D
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12:47:56  <Borg-> Sacro|Laptop: I need.. in BC you can create macros.. and I will do a lot of calc for my tracks ;)
12:48:14  <Sacro|Laptop> ahh
12:48:24  <Sacro|Laptop> !calc 0^0
12:48:25  <_42_> Sacro|Laptop: 1;
12:48:28  <Eddi|zuHause3> i like the maplebot better ;)
12:48:29  <Wolf01> sacro, don't waste your time coding another signal patch, help with the programmable signals instead :D
12:48:30  <Sacro|Laptop> :o lies
12:48:44  <kaarel> got the files, thanks
12:48:49  <Sacro|Laptop> Wolf01: i want KUDr's LUA patch
12:49:41  <Eddi|zuHause3> *waves hand* you have not got these files from us, move along
12:50:22  <CIA-1> OpenTTD: truelight * r8772 /trunk/projects/generate: -Fix: forgot to update 'generate' file while updating 'configure' in the last 3 changes in 'configure'
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13:01:48  <CIA-1> OpenTTD: KUDr * r8773 /branches/cpp_gui/ (3 files in 2 dirs): [cpp_gui] -Sync with trunk (r8768..r8772) - needed r8772
13:04:19  *** valhallasw [] has quit [Ping timeout: 480 seconds]
13:06:16  <CIA-1> OpenTTD: KUDr * r8774 /branches/cpp_gui/ (7 files in 4 dirs): [cpp_gui] -Codechange: CountedObject renamed to SimpleCountedObject and moved to countedptr.hpp and countedobj.cpp
13:08:47  *** Smoovious [] has quit [Quit:]
13:08:48  <lolman> Oh Noes
13:08:54  <CIA-1> OpenTTD: KUDr * r8775 /branches/cpp_gui/src/misc/countedobj.cpp: [cpp_gui] -Fix(r8774): forgotten /* Id: */ in the added file
13:11:15  <Sacro|Laptop> oh noes
13:11:51  <lolman> Sacro|Laptop, you running Arch on that laptop too?
13:11:57  <Borg-> KUDr: it can be negative ;>
13:11:58  <Borg-> p[2]=-80
13:11:58  <Borg-> p[3]=-355
13:12:06  <Borg-> depends on values you use (p0, p1, p2)
13:12:07  <Sacro|Laptop> lolman: course
13:12:36  <lolman> I really need to think about running a less bloated distro
13:13:07  <KUDr> Borg-: of course (but not with default setting)
13:13:31  <Sacro|Laptop> lolman: arch is one of the least bloated
13:13:55  <lolman> Sacro|Laptop, it's an arse of a job getting it working for someone like me :P
13:14:03  <Borg-> KUDr: YAPF 0wnz :> now Im fixing all my tracks (from old SaveGame) and start to check things out around.. load banancing thingie can be very cool
13:14:09  <Sacro|Laptop> lolman: can you use nano?
13:14:29  <lolman> Sacro|Laptop, yes, but I don't know what all the options in the config files mean
13:14:31  <Sacro|Laptop> oh, and (c)fdisk
13:14:40  <Sacro|Laptop> lolman: you dont _need_ to know
13:14:46  <Sacro|Laptop> all the ones you need to change are easy
13:14:51  <Sacro|Laptop> keymap=uk
13:14:52  <Sacro|Laptop> err
13:14:58  <Sacro|Laptop> timezone=Europe/London
13:15:01  <Sacro|Laptop> and thats about it
13:15:14  <Sacro|Laptop> oh and LOCALE = en_GB.utf8
13:15:28  <Sacro|Laptop> and then setting up your fstab, which isnt that hard
13:15:48  <lolman> What if I need to use LVM?
13:16:40  <Sacro|Laptop> errr
13:16:45  <Sacro|Laptop> that'll be in the wiki i assume
13:16:48  <Sacro|Laptop> you use LVM?
13:16:55  <lolman> Yeah
13:17:08  <Sacro|Laptop> hmm
13:17:28  * Sacro|Laptop goes to look
13:17:32  <lolman> Oh and where do I get the latest FTP ISO?
13:17:38  <Sacro|Laptop> errr...
13:17:44  <Sacro|Laptop> i go in #archlinux and type !iso
13:18:27  <Sacro|Laptop> 0.8 should be released soon actually, kernel 2.6.20 is now in current
13:19:27  <lolman> Downloading the ISO now
13:19:32  <lolman> brb while I grab a cd
13:19:51  <Sacro|Laptop> heh
13:19:54  <Sacro|Laptop> all 12MB of it
13:24:43  <Sacro|Laptop> brb
13:24:45  <lolman> Nearly 20 now :P
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13:26:06  <lolman> wb
13:26:12  <Sacro|Laptop> woot
13:26:17  <Sacro|Laptop> my crappy laptop runs beryl
13:26:33  <lolman> Haha
13:26:44  <lolman> brb myself, swapping box
13:26:52  *** lolman [] has quit [Quit: Leaving]
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13:27:40  <lolman_> There, CD in drive, rebooting box
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13:27:46  <Sacro|Laptop> oooh wobbly windows
13:27:53  <lolman> Haha
13:28:47  <Sacro|Laptop> yay, i got proper terminal transparencies back
13:28:54  <lolman> wobbly windoes just distract me
13:28:57  <lolman> windows*
13:29:14  <Borg-> KUDr: you were right :> seems your values are best
13:29:15  <CIA-1> OpenTTD: truelight * r8776 /trunk/config.lib: [MorhpOS] -Fix: LDFLAGS needs -noixemul too
13:29:49  <Borg-> KUDr: but I guess it would be nice to write sth on wiki and dup p[] array for 10 semaphores.. so ppl would not came and ask :>
13:30:32  <KUDr> Borg-: ok, then do it please if you know how to describe it
13:31:47  <KUDr> and leave there contact to you so people will not as me when they will not understand.
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13:31:59  <KUDr> +k
13:33:48  <Borg-> hehe ;) ok
13:34:21  *** Wolf01 is now known as Wolf01|AWAY
13:34:37  <lolman> Packages downloading now, Sacro|Laptop
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13:35:24  <Sacro|Laptop> lolman: nice
13:35:29  <Sacro|Laptop> hmm how strange
13:36:11  <lolman> Just doing a base install, like last time
13:36:25  <Sacro|Laptop> yeah, best idea
13:36:40  <Sacro|Laptop> wow, beryl on gma 950
13:37:02  * lolman drops jaw at belnet's speed
13:37:37  <Sacro|Laptop> wow, snow kills it
13:37:39  <Sacro|Laptop> what speed?
13:37:46  <lolman> 1200KB/s
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13:39:45  <lolman> wb
13:40:02  <Sacro|Laptop> hmm, that went all weird
13:40:20  <lolman> Snow plugin kill it?
13:40:50  *** Sacro|Laptop [~ben@] has quit [Remote host closed the connection]
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13:41:22  <lolman> It seems you're having trouble lol
13:41:24  <Sacro|Laptop> ack
13:41:30  <Sacro|Laptop> idneed i a
13:41:31  <Sacro|Laptop> am
13:41:38  <Sacro|Laptop> i created about 3600 desktops
13:41:42  <Sacro|Laptop> which broke gnome
13:41:43  <lolman> Eww
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13:42:07  <lolman> I dunno whether to go for gnome or something with a little less overhead
13:42:27  <Sacro|Laptop> gnome is ace
13:42:42  <Sacro|Laptop> i wish x-chat supported proper transparencies
13:43:02  <lolman> Oh I like GNOME, but this machine is a little...low on HDD
13:43:18  <Sacro|Laptop> how much?
13:43:21  * Sacro|Laptop runs df
13:43:26  <lolman> 7.5GB
13:43:40  <Sacro|Laptop> hmm
13:43:45  <Sacro|Laptop> this has 10 for linux
13:43:47  <Sacro|Laptop> 10 for OSX
13:43:53  <Sacro|Laptop> and 70 for XP
13:44:27  <lolman> This is 7.5GB, and that's it
13:44:28  <Sacro|Laptop> grrr
13:44:34  <lolman> No other OSes
13:44:55  <Sacro|Laptop> maybe go xfce then
13:45:03  <lolman> That's what I'm thinking
13:45:19  <lolman> Beryl still works with it, so it's an option :D
13:47:01  <Sacro|Laptop> lol
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13:47:25  <lolman> Remind me to disable XFCE's composition before I install beryl
13:49:18  <lolman> Oh, that's nvidia's binary driver in the standard repos?
13:50:11  <Sacro|Laptop> this is weird
13:50:16  <Sacro|Laptop> errr...
13:50:20  <Sacro|Laptop> dunno
13:50:27  <CIA-1> OpenTTD: bjarni * r8777 /trunk/src/vehicle.cpp:
13:50:27  <CIA-1> OpenTTD: -Fix: FS#596 Cloning Maglev in UKRS forgets Mail refit
13:50:27  <CIA-1> OpenTTD:  Cloning were unaware that articulated locomotives could refit without refitting the front unit
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13:51:04  * Eddi|zuHause3 makes another mark on the was/were list
13:51:57  <Eddi|zuHause3> who wants to bet that he does that on purpose? :p
13:53:00  <Sacro|Laptop> oh crud
13:54:13  <Sacro|Laptop> its liek that episode of tng where whenever they walk off the side of the bridge, they end up back on the same one
13:54:26  <lolman> This downloads's just stopped...bugger
13:54:40  <Eddi|zuHause3> wget -c ?
13:54:42  <Sacro|Laptop> why does beryl run super fast when the benchmark is open
13:54:50  <Sacro|Laptop> Eddi|zuHause3: thats automatic
13:55:32  <lolman> Right, starting where it left off
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13:58:41  <Sacro|Laptop> lol
14:05:05  * lolman prays this works
14:05:47  <Sacro|Laptop> what?
14:05:57  <lolman> Just finished the install
14:06:05  <Sacro|Laptop> ahh
14:06:09  <Sacro|Laptop> now to edit rc.conf
14:06:40  <lolman> Done, rebooting :P
14:07:58  <lolman> w00t
14:10:52  <lolman> Hmm, no dns
14:11:19  <Sacro|Laptop> heh
14:11:23  <Sacro|Laptop> did you add one?
14:11:24  <lolman> No network
14:11:25  <lolman> lol
14:11:37  <lolman> ifconfig's showing as eth0 having a valid IP
14:11:45  <Sacro|Laptop> route
14:12:10  <Sacro|Laptop> hmm, beryl is broked
14:12:39  <lolman> Right, networking should be sorted now
14:12:54  <Sacro|Laptop> cool
14:13:56  *** helb [~helb@] has quit [Quit: Logout]
14:15:24  <lolman> Rather stupidly forgot to make the network get its IP from dhcp
14:16:01  <Sacro|Laptop> was gonna say
14:16:04  <Sacro|Laptop> eth0="dhcp"
14:16:14  <lolman> Yeah, realised that
14:16:39  <lolman> Now, xorg
14:16:50  <lolman> Installing :)
14:16:55  <Sacro|Laptop> pacman -S xorg :p
14:17:03  <Sacro|Laptop> you might want hwd too
14:17:13  <lolman> hwd?
14:17:19  <Sacro|Laptop> yeah
14:17:25  <Sacro|Laptop> can autogenerate your xorg.conf
14:17:41  <lolman> Ah right, I can mess about with xorg.conf meself :P
14:19:19  <lolman> I wouldn't have expected xorg7.2 to be in current yet :P
14:19:41  <Sacro|Laptop> is it?
14:20:20  <lolman> Don't think so
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14:23:39  <Ailure> shit
14:23:48  <Ailure> progrmamin code and raiwalys tracks is mixing in my head
14:23:56  <Ailure> in a ascii presentation
14:24:07  <Ailure> I knew I sholdn't stay up for 36 hours playing openTTD, nethack and do programming
14:26:50  <Sacro|Laptop> 700KB/sec :D
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14:27:27  <Sacro|Laptop> mc
14:30:26  <lolman> XFCE installing now :)
14:31:22  <Sacro|Laptop> Forbid 90deg turns still says requires NPF
14:31:32  <Sacro|Laptop> should that not be NPF/YAPF
14:31:42  <KUDr> yes
14:33:28  <Sacro|Laptop> its wrong in 0.5.0
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14:50:44  <lolman> Yay, Xfce works
14:53:48  <Sacro|Laptop> lol
14:54:36  <CIA-1> OpenTTD: tron * r8778 /trunk/src/order_cmd.cpp:
14:54:36  <CIA-1> OpenTTD: -Fix
14:54:36  <CIA-1> OpenTTD: -Codechange: Allow goto station orders to public stations in general, not just oilrigs (though this is the same till now)
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15:03:34  <CIA-1> OpenTTD: tron * r8779 /trunk/src/station_cmd.cpp:
15:03:34  <CIA-1> OpenTTD: -Fix
15:03:34  <CIA-1> OpenTTD: -Codechange: Use a more generic test, which tests the allowed aircraft instead of hardcoding the airport type numbers, to generate station names
15:11:28  <lolman> Hmm
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15:15:24  <Zavior> Humm
15:15:33  <Zavior> Do newstations come with .5.0?
15:15:48  <Eddi|zuHause3> yes
15:15:57  <Zavior> Purrrefct
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15:16:45  <Zavior> What about any trainset?
15:17:40  <Eddi|zuHause3> most trainsets already work with 0.4.8
15:17:46  <Zavior> I know
15:17:53  <CIA-1> OpenTTD: richk * r8780 /trunk/src/station.h: -Fix: Spelling of CatchmentArea incorrect.
15:17:57  <Zavior> But is there anything included in 0.5.0?
15:18:16  <Eddi|zuHause3> no newgrfs are included beyond the absolutely necessary
15:18:31  <Zavior> Rigth
15:19:02  <Rubidium> i.e. no newgrfs at all are included
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15:23:20  <Darkvater> Bjarni: do you want another flame?
15:24:08  <Bjarni> if you want to flame me for not making cloning aware of articulated engines even though cloning is older than articulated engine support, then go ahead
15:24:42  <Darkvater> Bjarni: r8771. Firstly: do NOT mix features with fixes. Secondly: what made you think that with the crash-cheat?? cheat you can build supersonic planes on a small airport
15:25:43  <Bjarni> bug: it was allowing all aircraft in all hangars
15:25:56  <Bjarni> fix: only aircraft that can use the airport can be build
15:26:12  <Bjarni> s/can be build/will show up in the buildlist
15:26:13  <Darkvater> _read_
15:26:25  <Darkvater> you did a FIX and a FEATURE (pretty ill conceived) in a single commit
15:28:13  <Bjarni> I say that it a fix
15:28:28  <Sacro|Laptop> Bjarni: tsck tsck tsck
15:29:30  <Darkvater> Bjarni: and if that's not bad enough r8771 is even *broken* as you are not able to build fast-airplanes on aircraft-only airports (hypothetically) as their subtypes differ
15:29:47  <Darkvater> Bjarni: I don't know how much longer you want to torture us with this crap
15:29:59  <izhirahider> When I have a train with several cargo types, and make the train Full Load at a station, it only full loads the first type of cargo that appears in the wagon list. How can I change this?
15:30:05  <Sacro|Laptop> !calc f/2
15:30:07  <_42_> Sacro|Laptop: 0;
15:30:12  <Sacro|Laptop> no, its not
15:30:26  <Sacro|Laptop> !calc 255/2
15:30:27  <_42_> Sacro|Laptop: 127.5000000000;
15:31:36  <Darkvater> Bjarni: why allowing more planes to be built with a cheat enabled that has nothing to do with builds, only with crash-frequency is really beyond me
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15:33:21  * Eddi|zuHause3 wants to give to protocol that he objected to that commit
15:33:28  * lolman kicks Beryl
15:33:28  <Darkvater> duly noted
15:34:08  <CIA-1> OpenTTD: tron * r8781 /trunk/src/station_cmd.cpp:
15:34:08  <CIA-1> OpenTTD: -Fix
15:34:08  <CIA-1> OpenTTD: A spectator cannot build stations, so do not include a special case for him
15:36:58  <Maedhros> izhirahider: you can turn that off with a patch setting (in the stations tab)
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15:37:45  <Bjarni> <Darkvater>	Bjarni: and if that's not bad enough r8771 is even *broken* as you are not able to build fast-airplanes on aircraft-only airports (hypothetically) as their subtypes differ <-- so why isn't such a fact mentioned with the subtypes in aircraft.h?
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15:38:16  <Bjarni> the enum contain heli, aircraft, shadow and rotor
15:39:03  <Darkvater> Bjarni: it is, you are just blind
15:39:11  <Darkvater>  AircraftVehicleInfo subtypes, bitmask type.
15:39:12  <Darkvater> engine.h
15:39:58  <ln-_> Bjarni is the root of all evil.
15:40:00  <Darkvater> and no v->subtype uses the enums you used there
15:40:04  <Bjarni> nice
15:40:07  <Darkvater> avi->subtype the ones in aircraftsubtypes
15:40:20  <Bjarni> inconsistency in documentation of engine.h and aircraft.h
15:40:34  <Darkvater> there is no inconsistency
15:40:53  <Bjarni> fast is not mentioned in aircraft.h, yet it handles the plane subtypes
15:41:09  <Darkvater> there is 1. v->subtype AND 2. avi->subtype
15:41:13  <Darkvater> ok?
15:43:25  <Bjarni> we should unify this subtype thing, so we can make sure that we can't use the wrong one. It makes no sense to have subtypes for both, yet different flags and potential different meanings
15:43:49  <izhirahider> Maedhros, thanks
15:45:12  <Darkvater> Bjarni: look at train.h/engines.h TrainSubtypes and RailVehicleTypes
15:45:30  <Darkvater> you are just lucky RailVehiceInfo does not have a member called subtype, but it's called railveh_type
15:45:55  <Darkvater> either way r8771 is wrong in at least 3 instances
15:46:08  <Darkvater> 10 lines of code 3 fundamental error
15:46:09  <Darkvater> s
15:46:14  <Darkvater> hurray?
15:48:57  <Bjarni> hmm
15:49:07  <Bjarni> do we even have any plane only airports?
15:49:28  <Darkvater> " on aircraft-only airports (hypothetically) "
15:49:37  <Bjarni> right
15:49:48  <Bjarni> can't blame me for lack of test on that one
15:50:18  <Darkvater> eh...right *sigh*
15:51:37  <Bjarni> I still consider the issue about removing the fast aircraft from small airports a design discussion. I say it makes no sense to build them at a place where they can't operate without crashing all the time
15:52:45  <Darkvater> I don't care about that. It's a design decision yes, not something to be chunked in with a terribly flawed "fix"
15:55:16  <Bjarni> until you objected, I considered it a fix because it would be wrong to build say a concorde in an airport even without a runway with pavement
15:56:05  <Bjarni> generally all jet engines suck so much in front of the aircraft that they will pick up rocks and dirt and potentially break the engines
15:56:27  <Bjarni> so in real life, it could never happen
15:57:57  <Darkvater> so behaviour before: you cannot build supersonic planes at all, behaviour after: you can build them
15:58:03  <Darkvater> and that's a fix??
15:58:18  <Darkvater> you just said 2 lines above you want the before behaviour
15:59:16  <Bjarni> the before behaviour was that all planes in all hangars, regardless of the airport type
15:59:37  <Bjarni> now fast aircraft are disabled unless the airport has long runways or the player cheats
15:59:38  <CIA-1> OpenTTD: tron * r8782 /trunk/src/station_cmd.cpp:
15:59:38  <CIA-1> OpenTTD: -Fix
15:59:38  <CIA-1> OpenTTD: Adapt GetClosestStationFromTile() more to the way it is used:
15:59:38  <CIA-1> OpenTTD: - All but deleted stations get filtered later, so do not include non-deleted station in the first place
15:59:38  <CIA-1> OpenTTD: - Remove the two parameters, which are the same for all callers
16:07:51  <CIA-1> OpenTTD: bjarni * r8783 /trunk/src/build_vehicle_gui.cpp: -Fix r8771: aircraft vehicle subtype and aircraft engine subtype aren't the same (even though they both tell if it's a plane or helicopter)
16:07:51  <DaleStan> Maedhros: pong
16:09:17  <Maedhros> DaleStan: hi. i was wondering about action 4 in ttdpatch
16:09:33  <Maedhros> are any features valid except 0-3 and 48?
16:09:54  <Maedhros> the wiki suggests they are, but this line has no effect at all:
16:09:57  <Maedhros> 79 * 20       04 06 1F 01 00 "Viaduct, Brick" 00
16:11:15  <Darkvater> Bjarni: planes can land there, therefore they can go to the depot therefore they can be autoreplaced/autorenewed. Case is closed as far as I am concerned with this marked as a 'fix'
16:11:42  <DaleStan> Maedhros: That is supposedly a text for bridges, but I thought those required word-sized IDs.
16:12:44  <Maedhros> yeah, it's for bridges, but i thought it was only supposed to be word-sized when changing generic text, i.e. bit 7 of language_id is set
16:13:10  <Borg-> KUDr: If edited Wiki YAPF.. Sorry for bad english and I have hope that I understand that correctly:
16:13:20  <Borg-> KUDr: <- so you can inspect my work
16:13:29  <Borg-> s/If/I/
16:13:54  <DaleStan> Actually, bridges don't have a name property, so they probably work the way vehicles do; that line sets the name for the first bridge type.
16:15:57  <KUDr> Borg-: looks good, thanks
16:16:37  <Maedhros> DaleStan: i can't see Viaduct, Brick appearing in the bridge selection window at all :-/
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16:24:13  <izhirahider> There's something wrong with the regular cinema sprite ? It doesn't go properly transparent, and when I hover it, it doesn't seem 3D like the others, anyone noticed that too?
16:25:31  <DaleStan> Hm... Are you sure you have the latest version, Maedhros? The copy I just downloaded says 79 * 21	 04 48 9F 01 12 50 "Viaduct, Brick" 00
16:26:48  <DaleStan> Though a feature byte of 06 would probably be more correct.
16:26:53  <Maedhros> DaleStan: sorry, i should have been more clear - those are local modifications in an attempt to get the name to work in openttd as well
16:28:20  <Maedhros> i was trying it this way as supporting global text replacement will be a lot harder than adding support for feature 06
16:30:05  <DaleStan> Well, proper 1/2/3 support for bridges has been on the todo forever, and a proper action 4 will probably come with it. But the more likely result would be the addition of a name (DCxx TextID) property.
16:30:48  <DaleStan> Bridge names only use six text IDs: 500E..5014; I'm not sure if that makes it any easier. (
16:31:07  <DaleStan> *seven
16:31:31  <Maedhros> yeah, i could make it a special case, but i'd really prefer not to
16:31:38  <Maedhros> oh well, thanks for your help DaleStan :)
16:32:35  <DaleStan> I think there may already be some special cases (for, eg "Electrified Rail")
16:37:26  <Maedhros> well, there's currently no support for global text replacements at all, but there will need to be some translation between the positions in ttd(patch) and openttd
16:37:59  <ln-_> dfbkkkkkkkkafjböandfj aåäei4o rht2308rus3333§1233333få0cbnoäsidöbh adfiögaiböaökvbj äAUHUÄAWOFU GBVökhöbkja
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16:39:45  <Darkvater> ? when did I paste that?
16:41:22  <ln-_> unexpected trouble: i don't know how to build and run the game so that it would start. complains about no available language packs.
16:42:02  <Darkvater> build langs first
16:42:08  <CIA-1> OpenTTD: Darkvater * r8784 /trunk/src/fios.cpp: -Regression (r7274 most likely): Unable to load TTDP (on *NIX) games because the static buffer used for name conversion is overwritten in the callback function.
16:42:43  <Darkvater> is CIA broken or my client
16:42:47  <Darkvater> !openttd commit 8784
16:42:49  <_42_> Commit by Darkvater :: r8784 /trunk/src/fios.cpp (2007-02-17 16:41:56 UTC)
16:42:51  <_42_> -Regression (r7274 most likely): Unable to load TTDP (on *NIX) games because the static buffer used for name conversion is overwritten in the callback function.
16:42:58  <Darkvater> cia
16:43:02  <ln-_> how do i build langs first?
16:43:08  <Darkvater> what are you using?
16:43:18  <ln-_> mac os x.
16:43:25  <Darkvater> 'make'?
16:43:35  <ln-_> nothing to be done for `all'.
16:43:41  * Maedhros doesn't notice any difference between _42_'s commit message and cia's...
16:43:51  <ln-_> make run -> No available language packs
16:43:58  *** Tron [] has quit [Ping timeout: 480 seconds]
16:44:01  <Darkvater> ah he
16:44:14  <Darkvater> Maedhros: ln's paste of something strange screwed up my terminal
16:44:38  *** Tron_ is now known as Tron
16:44:39  <Maedhros> aha
16:46:19  <Darkvater> bah why doesn't refactor work for C++ in MSVC?
16:46:30  <Darkvater> crappy MS only focusing on .NET and C#
16:46:40  <KUDr> yes
16:46:51  <KUDr> they have it
16:47:01  <Darkvater> for C?
16:47:06  <KUDr> but not for sale
16:47:09  <ln-_> would be too helpful if the error message said where it was trying to look for the langs.
16:47:09  <KUDr> yes
16:47:39  <Darkvater> KUDr: they do? if it's not for sale than for all general purposes it doesn't exist
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16:48:23  <KUDr> Darkvater: they use it internally only as it was developed by some 3rd party for them
16:48:56  <KUDr> become MS emplyee and you can have it
16:48:58  <Darkvater> don't suppose I could get my hands on this ;p
16:49:41  <Darkvater> gaaah, I don't get intellisense autocomplete on std:: stuff
16:49:46  <Darkvater> KUDr: does it work for you?
16:49:55  <KUDr> yes
16:50:07  <KUDr> but i use VA X
16:50:15  <KUDr> i dunno if it worked before
16:50:41  <Darkvater> it works for a new project
16:51:02  <KUDr> then it is corrupted cache
16:51:06  * Darkvater tries visual assist x
16:51:15  <Darkvater> yeah, already deleting the files
16:51:15  <KUDr> exit, delete .ncb, start again
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16:51:30  <lolman> oh noes
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16:51:57  <lolman> Lies
16:52:03  *** Sacro [~ben@] has joined #openttd
16:52:08  <lolman> Haha
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16:54:56  <Darkvater> yep, that helped
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17:03:57  <Darkvater> KUDr: downloaded VAX, let's see what it offers :)
17:04:11  <Tron> "Nothing sucks like a VAX"
17:05:23  <Darkvater> :O the colours
17:05:25  <Darkvater> pinnk
17:07:36  *** Rens2Sea is now known as Rens2Eat
17:08:53  <Roel> hmm, any mac developers here? Openttd should exit fullscreen mode before (or after) sleep.. Because it interferes with the 'unlock' password..
17:09:25  *** c-`in-the-sky [geroge@] has joined #openttd
17:10:08  <c-`in-the-sky> do someone want to play openttd over the internet?
17:10:31  <c-`in-the-sky> we are looking for people..;-)
17:10:39  <CIA-1> OpenTTD: richk * r8785 /trunk/src/airport_movement.h: -Fix: Entry point for commuter airport incorrect.
17:12:21  <CIA-1> OpenTTD: bjarni * r8786 /trunk/src/vehicle_gui.cpp: -Cleanup: replaced a switch-case to get the right refit command for a certain vehicle type. We have a function to do that
17:12:49  <Maedhros> hmm, action b is pretty incomplete
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17:14:48  <Naksu> Roel: i believe at least one dev here has a mac
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17:15:13  <Darkvater> Roel: ask Bjarni
17:15:26  <Darkvater> if I am correct egladil also has a mac
17:15:53  <Roel> Bjarni, Openttd should exit fullscreen mode before (or after) sleep.. Because it interferes with the 'unlock' password..
17:16:01  <Roel> (and otherwise i'll file a bug..:))
17:16:10  <Naksu> Roel: you should file a bug :)
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17:20:49  <Bjarni> ohh sleep
17:21:34  <Bjarni> I never allow my computer to go to sleep while playing... it should work though
17:22:11  <Bjarni> and now that you mention it, it's very likely that it could block the keyboard and screen from other apps/the OS, so stuff like typing your password would be tricky
17:22:19  <Bjarni> post a bug report
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17:23:07  <Bjarni> and disable sleep while playing until we have a solution. There aren't any easy fixes for this :(
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17:26:09  <ln-_> Bjarni: except blackis's patch?
17:27:06  <ln-_> it allows you to apple-tab to other apps while in fullscreen, so it's more likely not to interfere with stuff.
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17:29:04  <john> Oh Noes
17:29:10  *** john is now known as lolman
17:29:21  <Sacro> oh that was you
17:29:46  <lolman> Yeah, forgot to change names
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17:30:52  <Digitalfox_> We have a new dev?? richk??
17:31:09  <Sacro> Digitalfox_: RichK aint new
17:31:36  <Digitalfox_> Sacro: Really?? Never saw him...
17:31:46  <Digitalfox_> my mistake :)
17:32:01  <Wolf01|AWAY> there's somebody who want to help me optimizing the daylength patch?
17:32:04  *** Wolf01|AWAY is now known as Wolf01
17:32:44  <Sacro> Digitalfox_: he ran MiniIN
17:33:36  *** Digitalfox_ [] has quit [Quit: Bye Bye...]
17:33:47  <Sacro> fine, sod you :p
17:33:54  *** Digitalfox [] has joined #openttd
17:34:01  * Sacro hides
17:35:10  * Digitalfox reads the irc log
17:35:30  <Digitalfox> Sacro: ... hum .. Ok thanks ;)
17:35:38  <Sacro> it was lolman
17:35:40  <Sacro> honest
17:35:54  <lolman> lol brb
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17:35:57  <Digitalfox> Sacro: "19:33:47 < Sacro> fine, sod you :p"
17:36:12  <Sacro> damn...
17:36:22  <Digitalfox> I catch you lol
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17:37:42  <Digitalfox> Anyway i now with your tip about RichK know who he is, but still i didn't know he had acess to trunk :)
17:38:11  <Digitalfox> Since in Wiki and other places there is no words about it :)
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17:39:10  <Sacro> he has trunk access, he just doesnt use it
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17:47:02  <Bjarni> <ln-_>	Bjarni: except blackis's patch? <-- it's still dead slow and hardcoded for big endian
17:47:27  <Sacro> wooyay, kill the mac users
17:48:01  <Bjarni> but yes, we need something like that, but not this particular patch. We need something that will not be a slowdown :)
17:48:43  <Bjarni> <Digitalfox>	Anyway i now with your tip about RichK know who he is, but still i didn't know he had acess to trunk :) <-- he have had that for a long time. He committed to the miniIN for ages
17:50:03  *** Sacro was kicked from #openttd by Bjarni [psedo mac user killed]
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17:50:17  <Sacro> s/have/has/
17:50:26  <Sacro> and s/psedo/pseudo/
17:50:43  <Bjarni> you are a funny one
17:50:54  <Sacro> indeed i am
17:51:56  <lolman> Yay Beryl works
17:52:12  <lolman> No sign of the settings manager though...damn
17:52:26  <Sacro> did you load beryl-manager?
17:52:35  <lolman> Yeah
17:52:46  <Sacro> should be in the systray
17:52:47  <lolman> "unsupported locale setting" <wtf
17:52:49  <Sacro> hehe
17:53:05  <Sacro> you need to uncomment the en_GB.uft8 line in /etc/locales.conf
17:53:08  <Sacro> and run locale-gen
17:53:11  <Bjarni> UK is unsupported?
17:53:32  <Bjarni> or is it something you took from the net and it presumes that you are Russian?
17:53:37  <lolman> There is no locales.conf...
17:53:40  <Sacro> err
17:53:46  <Sacro> just tab in /etc/loc...
17:53:49  <Sacro> its there somewhere
17:53:51  <lolman> locale.gen ;-)
17:54:09  <Sacro> i was close
17:54:34  <Sacro> Bjarni: no, why would anyone assume russian would be their known language
17:55:17  <lolman> Wow snow doesn't kill it
17:55:26  <Sacro> kills my lappy
17:55:33  <Sacro> unless i have the benchmarker open :\
17:55:36  <lolman> Makes it hover at 60fps, but not dead :P
17:55:50  <lolman> lol
17:57:20  <Bjarni> <Sacro>	Bjarni: no, why would anyone assume russian would be their known language <-- it was a joke. Pirated software are easier to get in Russia than real software, so if you pirate anything, Russia is the way to go
17:57:22  <Bjarni> or something
17:57:40  <Sacro> Bjarni: and there was me thinking it was a reference to RC4
17:57:44  <lolman> Why would Arch be pirated? :P
17:58:07  <Bjarni> <Sacro>	Bjarni: and there was me thinking it was a reference to RC4 <-- you mean that one ruled out the other one :P
17:58:18  <Sacro> heh
17:58:20  <Sacro> possibly
18:01:07  <lolman> Hmm, su or sudo...
18:01:18  <Sacro> i use sudo
18:01:40  <lolman> Well I'd just set up sudo, so I'll use it too :P
18:02:36  <Wolf01> no volunteers for daylength? sacro neither?
18:02:49  <Sacro> Wolf01: my patch was perfect to start with :(
18:02:51  <Sacro> :p
18:02:57  <Wolf01> your patch is one line
18:03:01  <Sacro> :O
18:03:04  <Sacro> im sure it was 2
18:03:13  <Sacro> one for the gui bit
18:03:19  <Sacro> and one for the actual code
18:03:36  <Wolf01> at that time was one line
18:04:20  <Wolf01> yeah, if it does all what mine does, you are a genius... but i don't believe you :D
18:04:30  *** Rens2Eat is now known as Rens2Sea
18:10:08  <Sacro> lol
18:10:53  <Wolf01> is NS the flag for patches settings to make it server side and not saved in savegames?
18:14:29  <Maedhros> yes, but it shouldn't be used because since it's not saved, it's not synced when you join a network game
18:15:34  <Wolf01> oh that's why i saved it in the savegame :O
18:16:00  <Wolf01> too much time since i coded it
18:17:53  <Wolf01> mmm yes it desyncs
18:22:17  <Tefad> well done
18:23:18  <Sacro> desyncs are easy to create
18:23:22  <Sacro> Bjarni makes loads
18:23:48  <Tefad> : x
18:24:18  <Tefad> does anyone ever use ICQ any more?
18:24:43  <Tefad> currently the only people i see on ICQ are also on AIM or gtalk
18:24:53  <Tefad> (er both for the latter)
18:31:02  <lolman> Hmm I'm lagging like hell
18:32:21  <Sacro> hehe, your crappy isp
18:32:52  <Wolf01> mine is a crappy isp
18:34:01  <Bjarni> <Sacro>	Bjarni makes loads <-- not anymore
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18:34:16  <Sacro> Bjarni: i doubt it :p
18:34:29  <Bjarni> that's why I gave up on autoreplace and rewrote it. The old design caused desyncs by design
18:34:56  *** Wolf01 is now known as Wolf01|AWAY
18:35:14  <Bjarni> Sacro: are you saying that I'm a bad coder?
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18:36:12  <Sacro> Bjarni: only on days that end with a y
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18:38:39  <CIA-1> OpenTTD: bjarni * r8787 /trunk/src/build_vehicle_gui.cpp:
18:38:39  <CIA-1> OpenTTD: -Change r8771: allow fast aircraft in small airports
18:38:39  <CIA-1> OpenTTD:  We should keep the list in sync with the build command as hacked clients can avoid a block in the GUI only
18:38:47  *** Sacro was kicked from #openttd by Bjarni [wrong answer]
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18:38:56  <Sacro> D:
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18:41:19  <lolman> ok this figures
18:41:29  <lolman> Sacro, ping
18:41:46  <Sacro> lolman: network unreachable
18:42:04  <lolman> That's what I'm getting occasionally
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18:42:11  <Sacro> i guessed :p
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18:43:03  <lolman> Any idea why pings would be hovering at about a second?
18:44:25  <Sacro> crappy connection
18:44:48  <lolman> Box next to it is getting 16ms to the same server
18:44:55  <Roel> or an enourmous up/download that saturates the line
18:45:09  <Sacro> ooh yes
18:45:18  <Sacro> lolman: hmm, could be an upset router
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18:45:34  <lolman> Both boxes attached to same router...
18:45:36  <Sacro> :o
18:45:38  <Sacro> a RichK67_
18:46:05  <lolman> Just pinged router, that's at a second too
18:46:15  <lolman> Something's not right
18:46:19  <RichK67_> hi
18:46:28  <RichK67_> brb
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18:46:30  <Roel> installed some firewalls or antivirus?
18:46:39  <lolman> Nope
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18:46:50  <lolman> It's a base GNOME install
18:46:54  <lolman> With Beryl
18:46:57  <lolman> lol
18:46:59  <RichK67_> damn client
18:47:01  <Roel> gnome isn't an os
18:47:08  <lolman> Roel, on Arch Linux
18:47:09  <Roel> did you reboot the router?
18:47:21  <Roel> (eg, disconnect the power for 30 seconds)
18:47:36  <RichK67_> peter1138 ping
18:47:37  <lolman> Shouldn't need to it the box next to this is getting really low pings to everything
18:47:39  <Maedhros> hmm, the string handling in the action b handler is seriously suspect
18:48:02  <Maedhros> it would be trivial to cause a segfault, simply by not 0-terminating strings
18:48:07  <Roel> lolman, that doesn't mean anything..
18:48:28  <Roel> lolman, could be an overfloww somewere in the router
18:48:52  <lolman> Right, just pinged a box that it's got a crossover cable to...same result
18:49:01  <lolman> I think we can discount the router now ;-)
18:49:10  <Roel> okay..:)
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18:51:42  <Maedhros> hmm, it's not just action b, it's everywhere a string is loaded o_O
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18:58:39  <lolman> There
18:58:46  <lolman> Problem solved :)
18:58:55  <Sacro> oh?
18:59:12  <RichK67_> finally... normality is restored. all your remaining problems are your own
18:59:24  <lolman> True RichK67_
18:59:33  <lolman> Sacro, it was a problem in rc.conf
18:59:44  <Sacro> oh?
19:00:05  <lolman> The routes entry
19:00:12  <Sacro> ahh
19:00:13  <lolman> Was unneeded since I use dhcp
19:00:15  <Sacro> hmm
19:00:21  <Sacro> its normally commented out anway
19:00:30  <lolman> For some reason it wasn't
19:01:32  *** Wolf01|AWAY is now known as Wolf01
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19:04:12  <lolman> Now this is more like's not taking 10 seconds over each package download now
19:04:44  <Sacro> heh
19:04:50  <Sacro> i get about 600kB/s
19:04:53  <Sacro> its quite nippy
19:05:08  <lolman> I need to sort out getting 300
19:05:22  <lolman> I found when I installed belnet was bloody quick
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19:06:29  <Sacro> yeah
19:06:33  <Sacro> im using the UK mirror
19:07:09  <Sacro> parrswood
19:07:16  <Sacro> just shove it into /etc/pacman.conf
19:07:25  <lolman> belnet gave me 1200 ;-)
19:08:17  *** KritiK [] has joined #openttd
19:13:32  <RichK67_> ping Darkvater
19:14:04  <Sacro> :p
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19:26:29  <Dominic> I'm on 0.5.0-RC4 and am seeing a blank entry (in pink) in the cargo payment rates window, beneath valuables.  Is anybody else getting this?
19:28:08  <Dominic> (e.g.
19:33:00  <Sacro|Laptop> lolman: having fun?
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19:34:28  <Roel> Dominic, same problem with r8620
19:34:32  <RichK67_> Dominic: its normal... in arctic there is one more cargo type
19:35:12  <lolman> Sacro|Laptop, indeed
19:35:16  *** Purno [] has quit [Ping timeout: 480 seconds]
19:35:21  <Roel> but is does have a line connected to it..
19:35:24  <lolman> Currently looking for themes for GNOME
19:35:48  <Sacro|Laptop> ahh
19:35:52  <Sacro|Laptop>
19:35:56  <Sacro|Laptop> or
19:36:01  <Sacro|Laptop> or
19:36:04  <lolman> I'm on now
19:36:31  <Sacro|Laptop> cool
19:36:45  <Sacro|Laptop> i use clearlooks dark nice as my theme
19:36:50  <Sacro|Laptop> with tango-noir icons
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19:37:08  <TarikFes> Can some plz help
19:37:31  <TarikFes> is there anybody online
19:37:41  <Dominic> RichK67_: ah, ok.  Reckon I should file a bug anyway, just for presentation's sake?
19:38:05  <TarikFes> Dominic  can u plz help
19:38:06  <TarikFes> ??
19:38:08  <RichK67_> yeah, puts it on the TODO list
19:38:18  <RichK67_> low priority
19:38:42  <Dominic> TarikFes: just ask the channel...
19:38:44  <TarikFes> I can not build aircraft in openttd ????
19:38:51  <Dominic> RichK67_: ta
19:39:06  <TarikFes> i already have an airport
19:39:20  <TarikFes>  enough money
19:39:49  <TarikFes> and a lot of plains  but i can not build
19:40:16  <RichK67_> Dominic: in arctic, pink is food (but red - iron ore/copper ore - is another blank one), and in tropical all cargo graphs are used
19:40:17  <TarikFes> maybe somekind of setup step ???????
19:40:37  <RichK67_> TarikFes: what is the date?
19:40:45  <TarikFes> 1963
19:41:15  <TarikFes> ?
19:41:17  <RichK67_> check your config - have you got number of aircraft set to 0?
19:41:27  <TarikFes> just a sec
19:41:27  <RichK67_> in vehicles panel
19:41:30  <Dominic> RichK67_: yep, I was just cycling through them and noticed the one in arctic missing.  I'll add that in.
19:41:55  <TarikFes> it is 200
19:42:14  <RichK67_> very odd then
19:42:27  <TarikFes> yeah i know    i can not figure it out
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19:42:48  <TarikFes> i thought may be some1 had the same problem
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19:51:46  <Wolf01> 'night
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20:05:54  <lolman> oh noes
20:08:39  <Rubidium> TarikFes: what version are you using? Have you clicked on the hangar on the airport to get to the build window?
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20:12:05  <lolman> Rubidium, he's on RC4
20:12:24  <lolman> Oops
20:12:28  <lolman> Wrong guy :P
20:12:30  <lolman> Haha
20:12:39  *** MUcht [] has quit [Ping timeout: 480 seconds]
20:12:51  * lolman hangs head in shame
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20:21:15  <Maedhros> is strnlen a standard library function, or a GNU extension?
20:22:41  <Dominic> GNU I think
20:23:18  <Maedhros> ok
20:27:08  <Sacro> Maedhros: standard library i reckon
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20:27:32  <Sacro> just trying to think which header its in
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20:41:13  <Sacro> oh noes
20:41:20  <lolman> Indeed
20:41:29  <Sacro> i fancy going on rFactor
20:41:32  <lolman> Just installed my webcam...but /dev/video0 didn't get created :-\
20:41:42  <Tefad> nice job
20:41:44  <Sacro> hmm, have you probed the module?
20:41:51  <lolman> Yep
20:41:57  <Sacro> does dmesg say anything?
20:42:08  <lolman> Yeah, it recognises the cam
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20:47:35  <lolman> Aha, it has created it
20:47:46  <lolman> I just don't have permission to open it =(
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20:53:47  <Desolator> !seen mart3p
20:53:49  <_42_> Desolator, I don't remember seeing mart3p.
20:53:54  <Desolator> hmm...
20:54:39  <lolman> w00t it works
21:00:43  <Desolator> what?
21:02:25  <lolman> webcam lol
21:02:39  <valhalla1w> lolman: nightvision \o/
21:02:50  *** valhalla1w is now known as valhallasw
21:03:24  <lolman> valhallasw, it has leds on it :P
21:03:51  <valhallasw> IR's? :+
21:04:42  <Sacro> yay, crimson tide is on
21:05:27  <lolman> Nah, standard LEDs
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21:13:59  <XeryusTC> <- that name is gold :D
21:14:41  <lolman> Hahaha
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21:20:06  <Maedhros> any comments?
21:20:19  <Maedhros> it's my attempt at making loading grf strings a little less suicidal
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21:31:39  <CIA-1> OpenTTD: miham * r8788 /trunk/src/lang/slovenian.txt: [Translations] -Fix: Removed bogus 3sk case from slovenian, as it is handled in WebTranslator2 from now on
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21:50:03  <Tron> Maedhros: is there a reason why name = ... is done before the loop and last in the loop instead of doing it just first in the loop?
21:50:10  <CIA-1> OpenTTD: miham * r8789 /trunk/src/table/namegen.h: [Namegen] -Change: Sorted townnameparts for hungarian, and added a few more
21:50:59  <Tron> MiHaMeK: please undo this
21:51:11  <Tron> this breaks existing games
21:51:30  <Tron> mainly towns with identical names may appear because of this
21:51:33  <Maedhros> Tron: probably not. i'll have a look
21:51:36  <MiHaMeK> Tron: hmm..
21:51:51  <MiHaMeK> Tron: is it really?
21:51:58  <MiHaMeK> Tron: anyhow, i missed  a colon
21:51:59  <MiHaMeK> :-(
21:52:06  <Tron> the town names are not stored in the games
21:52:10  <Tron> only their seed is
21:52:19  <MiHaMeK> i fixed, but not yet commit (waiting until Maedhros can check it)
21:52:23  <MiHaMeK> Tron: yeah, I know
21:52:38  <MiHaMeK> Tron: but I can't see the problem. The towns will be renamed
21:52:47  <MiHaMeK> Tron: apart from this, what's the problem?
21:52:52  <Tron> when generating the town names with the map seeds are chosen so no duplicate names are on the map
21:53:07  <Tron> now you changed what the seeds mean
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21:53:35  <MiHaMeK> Tron: mainly the order of the names changed
21:53:36  <Tron> but the seeds are still the same in existing games
21:53:55  <Tron> mainly, but not exclusivly
21:54:01  <MiHaMeK> Tron: but ok, I can remove it if you want, since I don't want to break others game
21:54:27  <Tron> also multiple un-aligned array entries are hard to read
21:54:52  <MiHaMeK> yeah, that's true
21:55:11  <MiHaMeK> even myself dislike that.. but in this case I thought it's rarely read if ever
21:55:15  <MiHaMeK> but ok, reverting
21:55:59  <Tron> to make it short: unless the strings are saved the town name generations algorithms cannot be changed once they are added
21:56:07  <Tron> s/ions/ion/
21:56:28  <CIA-1> OpenTTD: miham * r8790 /trunk/src/ (table/build_industry.h table/namegen.h town_cmd.cpp): [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad thing, sorry for it)
21:56:30  <MiHaMeK> FUCK
21:56:31  <MiHaMeK> shit
21:56:33  <MiHaMeK> sorry
21:57:21  <MiHaMeK> I committed too much :/
21:57:26  <Tron> use a clean checkout and do svn merge -r 8790:8788 .
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22:00:26  <Tron> Maedhros: probably max_len should be a size_t or at least an uint. (yes, len is an int, but this is suboptimal, too)
22:01:11  <CIA-1> OpenTTD: miham * r8791 /trunk/src/ (table/build_industry.h table/namegen.h town_cmd.cpp): -Revert: r8790 Committed too much in last commit
22:01:54  <MiHaMeK> i think, I should not touch anything serious this evening
22:02:00  <MiHaMeK> i'm kinda lame this evening :/
22:02:09  <Tron> Maedhros: hmm... the current code does not make too much sense
22:02:16  <Tron>     if (ofs < 128) {
22:02:22  <Tron>     } else {
22:02:28  <Tron>       if (ofs == 1) {
22:02:57  <Maedhros> heh, true
22:03:07  <Bjarni> 	<XeryusTC> <- that name is gold :D <-- WTF... this guy just invents obscene version numbers and complain that he can't find them or something :s
22:03:30  <XeryusTC> dude, i was talking about the name
22:03:34  <XeryusTC> not the odd version number :P
22:03:52  <Bjarni> that as well
22:03:56  <Tron> Maedhros: would you figure out what The Right Thing(tm) is? The whole function looks a bit suspicious
22:05:15  *** Rens2AFK is now known as Rens2Sea
22:05:24  <Maedhros> Tron: how about this?
22:08:20  <Tron> i don't see the need for calloced memory when the limit is fixed at 128 anyway
22:08:48  *** tokai|noir [] has joined #openttd
22:08:54  <Maedhros> is that a global string limit?
22:09:05  <Tron> +		} else if (str_length > 127) {
22:09:05  <Tron> +			grfmsg(7, "FeatureNewName: Too long a name (%d)", str_length);
22:09:10  <Tron> i'm just refering to this
22:09:33  <Maedhros> oh right. well, strings are loaded in the action b handler too, which doesn't have a limit
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22:14:23  <Tron> something is very fishy
22:15:33  *** tokai|ni [] has joined #openttd
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22:17:36  *** ThePizzaKing [] has joined #openttd
22:17:58  <Bjarni> ThePizzaKing: hi
22:18:10  <Bjarni> I have a question for you
22:18:14  <ThePizzaKing> yes?
22:18:31  <Bjarni> I noticed a picture of an Australian road sign saying "Give way". What does it mean?
22:19:18  <ThePizzaKing> they're at road intesections (T intersections etc.)  It means the people on the other road have right of way
22:19:39  <ThePizzaKing> It's like a stop sign, but you don't have to stop
22:19:50  <ThePizzaKing> (do you have stop signs?0
22:20:09  <glx> unless you there's someone on the crossed road :)
22:20:14  <hylje> oh you silly people
22:20:27  <hylje> textual road signs are funny
22:20:36  <ThePizzaKing> they're shaped too
22:20:49  <Bjarni> ahh
22:20:55  <ThePizzaKing> Give way is a triangle, stop is an octagon that's red
22:21:01  <Bjarni> we have a sign like that as well... it just look different :)
22:21:24  <hylje> SOTP
22:21:33  <Bjarni> LOL
22:21:35  <hylje> hammer time
22:21:40  <Bjarni> that's NOT how they look :P
22:21:45  <ThePizzaKing> hehehe
22:22:20  <hylje> im somewhat considering vandalizing a stop sign to read sotp
22:22:31  <Bjarni> <-- what a cool school :D
22:22:38  <Smoovious> does anyone else think that it just looks wrong when one vehicle tries to overtake another through intersections and around turns? (is there some way to prevent overtaking, if they are on the city roads that have double-yellow or a solid line?)
22:22:57  <hylje> i SO expected that, Bjarni
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22:23:05  <Bjarni> heh
22:23:06  <hylje> no spanish inquisition for you
22:23:20  <Bjarni> Smoovious: it looks odd alright
22:23:22  *** Vikthor [] has joined #openttd
22:23:24  <Bjarni> but
22:23:30  <Bjarni> what should we do about it? :)
22:23:48  <hylje> make road traffic not suck
22:24:17  <Smoovious> yeah, I can't word it any better than hylje
22:24:29  <Bjarni> <-- don't do that
22:24:40  <lolman> Sacro, ping
22:24:43  * Smoovious grins.
22:25:03  <Bjarni> <hylje>	make road traffic not suck <-- maybe you can explain that plan in some more details
22:25:10  <Sacro> lolman: long
22:25:12  <Sacro> err
22:25:13  <Smoovious> pass only on straight road
22:25:14  <Sacro> pong
22:25:19  <lolman> Sacro, thankyou :)
22:25:21  <Bjarni> because "not suck" is pretty hard to code :P
22:25:24  <Smoovious> straight, non-intersecting road, that is
22:26:18  <Bjarni> <-- ROFL
22:26:38  <hylje> first, auto-road in the fashion of autorail
22:27:01  <hylje> second, togglable overtake and not overtake roads
22:27:05  <Maedhros> Tron: are you going to enlighten us? what else is fishy? ;)
22:27:26  <Sacro> lolman: eh?
22:27:32  <hylje> third, one way roads
22:27:35  <KeeperOfTheSoul> oh, is cargo transit time measured from when the vehicle leaves the station or from when it begins loading?
22:27:48  <lolman> Sacro, for freeing me from the bloatfest that is Ubuntu
22:28:01  <hylje> fourth, road intersection priorities
22:28:50  <hylje> that way you could have highways and proper intersections
22:29:12  <hylje> after that road pathfinding needs to be optimized
22:29:29  <Sacro> lolman: ahh, im glad your happier
22:29:32  <Bjarni> <-- I wonder if anybody would notice if I move one of them... I mean there are so many...
22:29:33  <hylje> because there is a lot more road vehicles than trains
22:29:59  <lolman> Sacro, and then some
22:30:24  <Sacro> lolman: well its quite an unheard of distro, but it has a very dedicated group of followers, all very friendly
22:30:49  <hylje> arch?
22:31:01  <Sacro> hylje: indeed
22:31:11  <Sacro> im slowly converting #openttd and #tycoon
22:31:24  <ThePizzaKing> go Sacro ! :D
22:31:34  <hylje> yay
22:31:40  <Sacro> ThePizzaKing: actually, i think you where the first
22:31:44  <Wolf01> hey, that pic... our server box XD
22:31:56  <lolman> Sacro, one question: when kernel updates are sent out, is the nvidia kernel module updated too?
22:32:11  <Sacro> lolman: usually yes
22:32:20  <ThePizzaKing> Sacro, I didn't use it much back then though, it's still on that computer but it's so old it never really got used
22:32:21  <lolman> Smashing :)
22:32:31  <Sacro> they will go into testing together, and should come out together
22:32:53  <Sacro> ThePizzaKing: just log in, run a pacman -Syu and it should update fine
22:33:08  <Sacro> though you may need to convert to mkinitcpio
22:33:20  <lolman> No updates for me, but then again I did install today
22:34:03  <ThePizzaKing> Sacro, Well, I used the same install CD as I did for that on this laptop about a week and a half ago, only thing I had to fix was the kernel image name in grub
22:34:23  <Bjarni> <-- LOL, the image is called "high-shcool-diploma.jpg"... how good can they be when they can't even spell on their homepage xD
22:34:28  <ThePizzaKing> (after the update that is)
22:34:45  <Sacro> ThePizzaKing: yes. thats the only really major change needed
22:36:06  <lolman> Oooh, chinese here :D
22:37:26  <Sacro> nice
22:37:42  <lolman> BBS, scoffing lemon chicken
22:39:24  <Sacro> lol
22:48:51  <KeeperOfTheSoul> is holding shift supposed to speed the game up?
22:49:14  <glx> in debug yes
22:49:17  <Maedhros> if it was built in debug mode, yes. it's quite annoying though...
22:49:22  <KeeperOfTheSoul> ah right
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22:51:07  <KeeperOfTheSoul> interesting, i get random screen corruption when i hit the caps lock key
22:51:27  <Maedhros> yup, that's also intentional
22:51:46  <Bjarni> <-- this is not likely to happen
22:51:58  <Bjarni> they save 400 kg of paint by not painting the fulltanks
22:52:09  <KeeperOfTheSoul> heh, is there a list of these debug keys anywhere?
22:52:13  <Bjarni> and since they aren't designed to last for ages...
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22:53:34  <Smoovious> <hylje> that way you could have highways and proper intersections <--- highways shouldn't have intersections... they should have ramps
22:54:48  <Bjarni> 	<KeeperOfTheSoul>	interesting, i get random screen corruption when i hit the caps lock key <-- that's actually a debug feature. It tells you which parts of the screen is being updated
22:54:57  <Bjarni> for debugging the video driver
22:55:59  <KeeperOfTheSoul> ah, you see i've got a wireless keyboard which pops up a notification at the same time, which threw me for a moment
23:01:56  <CIA-1> OpenTTD: maedhros * r8792 /trunk/src/newgrf.cpp: -Fix (r6623): Don't check whether a string length is 1 when you already know it isn't.
23:03:44  <Wolf01> 'night all
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23:28:13  <KeeperOfTheSoul> strange, i'm getting some ship depots built with a tile index of 0?
23:29:31  <KeeperOfTheSoul> that or something isn't working correctly when sending a ship to a depot in the orders
23:31:02  <Bjarni> err
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23:31:31  <Bjarni> when watching the build window without assigning a depot to it, it will use tile 0 as tile
23:31:45  <Bjarni> that way you can see what you can build before building a depot
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23:33:50  <KeeperOfTheSoul> the depot is built, i was trying to send the ship to there in a waypoint, the ship is built and running
23:34:21  <KeeperOfTheSoul> but it was telling me it can't reach the depot, which is directly between both docks
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23:34:49  <KeeperOfTheSoul> I can build other depots in the same area and they work, but occationally I will get another depot that doesn't work
23:35:26  <Bjarni> huh
23:35:56  <Bjarni> you mean that once in a while your ship depots just doesn't work?
23:35:59  <KeeperOfTheSoul> i can send you the save if you like
23:36:25  <Bjarni> I think you should post a bug report with a savegame
23:36:57  <Bjarni> that way other people can have the pleasure of looking at this as well
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23:53:13  <KeeperOfTheSoul> ah crap, i forgot to set the priority after my browser closed
23:53:21  <CIA-1> OpenTTD: glx * r8793 /trunk/src/table/namegen.h: -Fix: corrected spelling of real french townnames and 'removed' a duplicate
23:53:27  <KeeperOfTheSoul>
23:55:02  <Bjarni> now that's odd
23:55:14  <Bjarni> anyway goodnight
23:55:21  * Bjarni is not going to look at it now
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