Log for #openttd on 28th February 2007:
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00:03:27  <Maedhros> Darkvater: "At the moment savegames won't load if you don't have the matching grf files (we are working on that)." <-- is that still true in 0.5.0 ?
00:03:39  <Darkvater> ah no
00:04:50  <Darkvater> Maedhros: thx
00:05:16  <Maedhros> np
00:05:20  <Darkvater> although handling is still not ideal
00:05:50  <Darkvater> we'll see how users react ;)
00:06:05  <Maedhros> :)
00:10:43  <Maedhros> good night
00:11:47  <Darkvater> gn
00:11:51  <KUDr> gn
00:12:14  <Darkvater> gn all
00:14:07  <Frostregen> hm, why was "DECLARE_ENUM_AS_BIT_INDEX" removed? I had some guy complaining about warnings without those. (My own compiler seems to ignore this)
00:15:27  <Frostregen>
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00:17:14  <Frostregen> << is still used with enum's
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00:34:02  <CIA-1> OpenTTD: bjarni * r8938 /branches/cpp_gui/ (209 files in 15 dirs): [cpp_gui] -Sync with trunk (r8772..r8900)
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00:35:41  <CIA-1> OpenTTD: egladil * r8939 /branches/32bpp/src/ (16 files): [32bpp] -Feature: Added an extra zoom in level.
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01:08:07  <ln-> Norwegian has three genders?
01:09:21  <Sacro> yes
01:09:47  <ln-> Why wasn't I informed earlier about it?
01:10:38  <Sacro> ln-: well... errr... why should you have been informed?
01:12:40  <ln-> They've been having three genders for... centuries, and not even the #openttd community happens to mention such a thing to me, instead I have to read it from an introductory level textbook of norwegian.
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01:13:13  <CIA-1> OpenTTD: egladil * r8940 /branches/32bpp/src/ (openttd.h texteff.cpp viewport.cpp zoom.h): [32bpp] -Feature: Added yet another zoom in level.
01:14:24  <Sacro> egladil: YAZ?
01:14:47  <egladil> hehe
01:14:59  <Belugas> YAZL maybe?
01:17:37  <Sacro> Belugas: yes, that'd also work
01:18:57  <Belugas> hehe
01:18:59  <Belugas> work...
01:19:04  <Belugas> i hate tha word
01:19:25  <Belugas> i should get back to it anyway :(
01:19:33  <Sacro> hehe
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01:35:22  <CIA-1> OpenTTD: glx * r8941 /branches/32bpp/projects/ (openttd.vcproj openttd_vs80.vcproj): [32bpp] -Fix: MSVC project files
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02:51:03  <CIA-1> OpenTTD: egladil * r8942 /branches/32bpp/src/ (newgrf.cpp zoom.h): [32bpp] -Codechange: Rewrite ZoomLevel helpers to remove some warnings, mostly in MSVC.
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06:07:58  <condee> servers
06:08:01  <condee> !servers
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07:23:35  <Desolator> I found a problem
07:23:56  <Desolator> The 0.5.0 ZIP file was compiled as Debug instead of Release
07:29:31  <Smoovious> oops
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07:32:00  <Desolator> heh, you compiled for Win?
07:32:59  <Smoovious> no, I don't compile releases... just sayin'... oops... :)
07:33:27  <Desolator> oh
07:33:43  <Desolator> well I guess I'll have to compile it myself *downloads*
07:34:14  <Rubidium> Desolator: how do you know that it's compiled with debug?
07:35:00  <Desolator> because it starts a DOs window, and when I made a typo in the config file (wrong newgrf path) it said there "Invalid blah blah..."
07:35:31  <Desolator> AFAIK Debug starts the DOS window, and Release doesn't
07:36:19  <Desolator> is there any way to download the 0.5.0 source via svn?
07:36:38  <Rubidium> svn co svn://
07:37:06  <Desolator> thanks
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08:40:49  <Desolator> !seen belugas
08:40:51  <_42_> Desolator, if you can't see belugas here right now, you probably need new glasses. ^_^
08:41:06  <Smoovious> we all have a friend like this -->
08:42:35  <Desolator> roflmao!
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08:43:35  <Desolator> is belugas away?
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08:44:04  <Smoovious> think he might be at work...
08:44:06  <Rubidium> nah, he's just sleeping (I hope for him)
08:44:21  <Smoovious> haven't seen him say anything since around 7-8 hours ago
08:44:31  <Smoovious> (ok, so he's not at work anymore, unless he's got crap hours)
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08:45:03  <Rubidium> it's now around 03:45-ish for Belugas
08:46:25  <Smoovious> yeah, 3:46a where he is
08:46:29  <Desolator> well, I wanted to ask him if he allows me to distribute his 'ottd version of 'TTRS2' via OTTdown (it does it's job well so far, still testing)
08:46:55  <Smoovious> so leave him a note on memoserv
08:47:14  <Desolator> ok
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09:20:11  <Smoovious> who handles putting up the various release files on .torrents?
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09:25:45  <Rubidium> TrueLight I believe
09:25:55  <Smoovious> okee
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09:51:32  <Darkvater> 08:23 < Desolator> The 0.5.0 ZIP file was compiled as Debug instead of Release << ?
09:51:39  <Darkvater> it's a release binary
09:52:34  <Darkvater> at least if you are talking about
09:55:54  <Brianetta> What's the 0.5 final SVN tag?
09:56:36  <Darkvater> tags/0.5.0
09:56:40  <Brianetta> ta
09:56:45  <Darkvater> not that hard ;)
09:57:09  <Brianetta> Saves guessing, though
09:57:16  <Brianetta> I'd have started with tags/0.5
09:57:53  <Darkvater> this is the first release, so 0.5.0 tag, from the 0.5 series (branches/0.5)
09:58:57  <Brianetta> (:
10:02:20  <Brianetta> So, this release had no candidate
10:02:23  <Brianetta> Dark horse release!
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10:04:46  <Darkvater> ;)
10:09:34  <Darkvater> HMage: have you looked into the DS problem some more, or gave up? I'll post the binary in the vista thread to see if the problem is also exhibited there, otherwise I'm clueless
10:10:08  <HMage> I decided to take a break, usually the problem solution comes to me this way.
10:11:54  <Brianetta> All Standard Servers updated. Deathmatch updated.
10:12:01  <Darkvater> Brianetta: niiice
10:12:14  <Smoovious> deathmatch?
10:12:19  <Brianetta> My server's still running an unstripped binary because I'm paranoid.
10:12:33  <Brianetta> Smoovious: A server where people can vent
10:12:44  <Brianetta> I provide it as a community service
10:12:55  <Smoovious> vent how?
10:13:06  <Brianetta> Vent their spleen
10:13:14  <Smoovious> not vent what... vent how?
10:13:30  <Brianetta> If you want to be a complete tosser, for example, you can be a complete tosser on my deathmatch server, without losing any respe4ct.
10:13:48  <Smoovious> such as?
10:13:52  <Brianetta> Since the rules allow you to be a complete tosser.
10:14:08  <Brianetta> The only rule is "Don't DoS this server"
10:14:14  <Smoovious> server for what?
10:14:25  <Brianetta> Where are you?
10:14:33  <Smoovious> like, something specific to give me some kind of idea what the server actually, IS?
10:14:41  <Smoovious> in the living room
10:15:01  <Brianetta> What kind of server might people be talking about in an IRC channel called #openttd?
10:15:16  <Smoovious> Celebrity Deathmatch
10:15:19  <Brianetta> I'll give you a hint: TTDPatch has no server mode
10:16:07  <Smoovious> I'm just not quite picturing yet, OTTD in a deathmatch type of scenario... so... .. .
10:16:18  <Brianetta> No holds barred.
10:16:23  <Smoovious> OTTD wasn't my first thought when considering the term deathmatch
10:16:26  <Smoovious> like, what holds
10:16:39  <Brianetta> You're allowed to drown competitors' vehicles, block lines, whatever you like
10:16:42  <Smoovious> we talking, infinite money? perma magic bulldozer, etc etc?
10:16:58  <Brianetta> If you find a way to get infinite money, it's not against the rules
10:17:06  <Smoovious> ok... that makes more sense now
10:17:54  <Brianetta> It's very colourful
10:17:56  <Smoovious> basically a free-for-all then
10:40:37  <CIA-1> OpenTTD: maedhros * r8943 /trunk/src/newgrf_engine.cpp: -Fix (r5338): [NewGRF] Fix support for vehicle variable 48, which just returns Engine[id].flags
10:49:06  <Roel> and what about an infinite number of monkeys? :)
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11:04:46  <Smoovious> hey, do I have to have SQL server running if I'm not hosting any sources
11:07:14  <Rubidium> those two seem totally unrelated to me, but I don't have an answer for you
11:08:27  <Smoovious> I didn't think so... it installed when I installed VS2005, but wasn't sure if it was even needed or not... would rather just not even have it installed if I didn't have to
11:08:38  <Darkvater> he
11:08:49  <Darkvater> I always run the installer with /NO_BSLN_CHECK
11:08:58  <Darkvater> so I don't have to install all the crap they want me to install
11:09:00  <Smoovious> BSLN?
11:09:36  <Smoovious> yeah, well, it has been a hugely long time since I did anything in C, and never, on a windows system, so just kept the default install settings
11:09:57  <Darkvater> D:\setup\setup.exe /NO_BSLN_CHECK
11:10:08  <Smoovious> ok, well, gonna just go ahead and uninstall it
11:10:19  <Smoovious> (I asked what BSLN stood for)
11:10:20  <Darkvater> stupid prerequisites :s
11:10:23  <Darkvater> no idea
11:10:28  <Smoovious> k
11:10:35  <Darkvater> no_BullShitLameQuestions
11:10:44  <Darkvater> questioNs
11:10:45  <Darkvater> ;p
11:10:46  <Smoovious> doesn't work...
11:10:58  <Smoovious> oh, yeah... you're really stretching for that one :P
11:11:23  <Darkvater> oh, and with that it's also possible to install VS2005 on XP without installing SP2
11:11:37  <Smoovious> don't use XP, so no matter to me
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12:41:16  <Smoovious> hmm... tortoisesvn says 'one or more files is in a conflicted state' after updating from the server... "openttd_vs80.vcproj"... and the file fails to load in VC2005... hmm...
12:43:07  <Smoovious> is it possible to have tortoisesvn just clear the whole section, and restart from scratch from the svn service?
12:44:49  <Darkvater> right click > revert
12:44:50  <Rubidium> Smoovious: it's called reverting
12:45:40  <Smoovious> k... the error VC2005 gave on load attempt was "a name was started with an invalid character"... will refresh from scratch, and see if it happens again
12:45:43  <Smoovious> thnx
12:46:37  <Darkvater> no
12:46:43  <Darkvater> don't refresh from scratch
12:46:52  <Smoovious> think I'd better wait to get a better handle on things before I try the
12:46:56  <Darkvater> (if by that you mean deleting everything and doing a fresh checkout)
12:46:57  <Smoovious> too late, already started...
12:47:15  <Smoovious> yes, that's what I mean... I have made no code changes yet that I want to keep
12:47:21  <Darkvater> ..
12:47:22  <Smoovious> tho I was going to start later today
12:47:29  <Darkvater> 13:44 <@Darkvater> right click > revert
12:47:29  <Darkvater> 13:44 < Rubidium> Smoovious: it's called reverting
12:47:38  <Smoovious> yes, that's what I did
12:47:39  <Smoovious> revert
12:48:00  <Darkvater> ah, you weren't very cleary about that ;)
12:48:11  <Smoovious> well, I didn't know it was 'revert' at the time...
12:48:37  <Smoovious> whatever it was, I wanted to reset everything to the same state as on the server... so whatever I did since the last time, got wiped out
12:49:04  <Smoovious> was going to try to make a couple code changes later today...
12:49:43  <Smoovious> grr... still getting "trunk/projects/openttd_vs80.vcproj" conflicted
12:50:10  <Smoovious> oh duhhh
12:50:12  <Smoovious> nevermind
12:50:17  <Darkvater> reload project file?
12:50:43  <Smoovious> just a dumb not-used-to-tortoise-yet thing... I guess it was a menu asking which items I wanted to revert
12:51:48  <Smoovious> oh this is gonna be annoying... the icons in the tree aren't in sync with the icons in the file list in explorer
12:52:57  <Smoovious> well, at least that file is loading now... sorta... got the conversion wizard
12:53:10  <Smoovious> do I have to go through this on every major revision?
12:53:39  <Rubidium> no
12:54:08  <Rubidium> it's just that MSVC modified the project file in such a way that SVN wasn't able to update it
12:54:29  <Darkvater> msvc always does that if you mess around with it
12:55:13  <Rubidium> though it should be less fatal now, as generate generates a vcproj that's more like the msvc2005 one
12:55:15  <Smoovious> ok... so not a big deal then, relatively speaking
12:56:16  <Smoovious> I mean as far a having to convert from time to time
12:56:47  <Darkvater> if you don't add new files to msvc but only change existing ones you will not be affected
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12:57:27  <Smoovious> ok... well, we'll see how this build goes...
12:57:28  <Smoovious> thanks guys
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13:08:02  <Sacro|Laptop> no net at home :(
13:11:39  <Darkvater> what are you doing here then?
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13:13:27  <Darkvater> that's better :)
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14:02:05  * Belugas is at work now. Helo all
14:02:15  <Darkvater> hello work
14:02:36  <Belugas> booooo work
14:02:45  * Belugas hates work
14:05:56  <Darkvater> don't scuff at work
14:05:58  <Darkvater> poor little guy
14:08:19  <Belugas> think of it that way, my Lord :  lots of work@work == less work@ottd
14:08:36  <Belugas> meaning growing todos
14:08:40  <Belugas> therefor
14:08:41  <Darkvater> lol
14:08:44  * Belugas hates work
14:08:48  <Darkvater> you know what I read?
14:08:53  <Darkvater> 15:08 <@Belugas> meaning growing toads
14:08:54  <Belugas> no idea...
14:09:00  <Belugas> ^^
14:09:07  <Belugas> quit drugs!
14:09:10  <Darkvater> and then I was all puzzled what you might do with frogs@work
14:27:22  <Belugas> wrebbit
14:27:24  <Belugas> wrebbit
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14:27:47  <Belugas> wanna kiss me?  i'll be a prince!
14:28:21  <Darkvater> not unless you're a princess in disguise
14:28:29  <Darkvater> and not a fake one!
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14:30:20  <Maedhros> good morrow, kind sirs
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14:33:55  <Darkvater> ola
14:36:44  <Maedhros> ok, i've got this for supporting vehicle variables 0xFE and 0xFF; what do you think?
14:36:48  <Maedhros>
14:37:01  <Maedhros> i'm not entirely sure that bits 5 and 6 are right as the docs are a little vague...
14:39:57  <Darkvater> well we should ask that then, probably DaleStan knows? The diff is otherwise riddled with enum-renames (LS to VF) and my vim skills have a hard time puncturing through that
14:40:36  <Maedhros> yeah, most of the diff is renaming load_status to vehicle_flags and LS_xxx to VF_xxx
14:41:25  <Belugas> which is appropriate in the FE FF var
14:43:29  <Maedhros> DaleStan: ping (question about vehicle variables 0xFE and 0xFF)
14:44:13  <Darkvater> what's FE and FF though?
14:44:54  <Belugas>
14:44:56  <Belugas> that
14:46:46  <Darkvater> I can go to the wiki myself as well you know ;)
14:47:13  <Belugas> easier to find when you know waht to look for...
14:47:23  <Belugas> and it was on my browser aywqy ;)
14:47:39  <Darkvater> but in short
14:47:40  <Darkvater> ?
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14:49:16  <Maedhros> miscellaneous flags that get used for all sorts of internal things in ttdpatch, and get exported for anyone who wants to play with them
14:49:40  <Maedhros> the most useful one probably being the flag that's set if the vehicle was build during the exclusing preview
14:49:51  <Maedhros> *built
14:50:05  <Maedhros> *exclusive
14:50:10  <Maedhros> speeling--
14:50:23  <Sacro|Laptop> spelling :)
14:50:31  <Maedhros> yeah, that one was deliberate :p
14:50:37  <Sacro|Laptop> of course it was...
14:50:48  <Darkvater> so it'd have a different livery for example?
14:50:54  <Maedhros> yup
14:51:51  <Darkvater> I knew newindustries wouldn't be this easy ;p
14:52:27  <Belugas> new<stuff> is never an easy task
14:52:39  <Belugas> which reminds me...
14:52:43  <Belugas> Brianetta : ping
14:54:39  * Smoovious frowns.
14:54:54  <Smoovious> property ownership flags still go transparent
14:59:26  <Belugas> Darkvater, btw, why are you talking about newindustries?
15:00:07  <Darkvater> I was not aware newindustries talk is censured here ;)
15:00:31  <Darkvater> but mainly because every time I see MB's fisheries I am stunned...the most brilliant industry ever
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15:01:28  <Belugas> ok... it's just that i though you were still on the FE FF thing
15:01:36  <Belugas> my turn been puzzled ;)
15:01:58  <Darkvater> mmmhmm toads *g*
15:02:07  <Belugas> heheh
15:03:52  <Darkvater> btw, has anyone seen a good screenshot combining magic-bridges and roadstops for example?
15:04:03  * Darkvater wants to update the screenshots section on the website
15:04:06  <Brianetta> Belugas: pong
15:04:18  <Sacro|Laptop>  Darkvater what are you after? any grfs?
15:04:47  <Belugas> Brianetta, PM
15:05:14  <Darkvater> chokefull of newgrfs, something busy, big town, talbrucke, some av8 airplanes in the air
15:05:17  <Darkvater> ;p
15:05:48  <Darkvater> tropical or arctic imho
15:06:00  <Sacro|Laptop> Darkvater: right :) ill maybe play a game later, seeing as i have no intarwebs at home
15:06:06  <Sacro|Laptop> i have UKRS
15:06:19  <Maedhros> talbrucke? what's that?
15:06:31  <Darkvater> that's german
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15:06:49  <Darkvater> a bridge above a gorge/valley
15:07:07  <Maedhros> ah, ok :)
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15:13:15  <Darkvater> Sacro|Laptop: you know, something SAC-like ;p
15:14:00  <Sacro|Laptop> Darkvater: ah, because im just *that* good
15:14:19  <Sacro|Laptop> most screenshots of mine are from Brianetta showing off my PBS related crashes
15:14:48  <Brianetta> Hey, I only showed a couple at most
15:15:31  <Darkvater> lol Standale? ;p
15:15:34  <Darkvater>
15:16:30  <Smoovious> hey, anyone know what the rationale was for making owned-property flags transparent in the first place?
15:16:53  <Darkvater> owned-property flags?
15:17:05  <Brianetta> So you can see the dirt?
15:17:44  <Brianetta> Darkvater: Standale was actually a random name - others in that scenario were not.
15:17:54  <Smoovious> yeah... you know, when you buy up some property for later use, and you get a flag in your company color on it... which doesn't even leave the boundaries of the tile?
15:18:23  <Smoovious> sorry if whoever made them transparent is in here right now, but it was a pretty dumb thing to do
15:18:35  <Darkvater> they're transparent because it's not a base-tile, but something added on top, like a building
15:18:44  <Darkvater> everything stacked becomes invisible
15:18:47  <Smoovious> well, it wasn't transparent before RC5
15:18:48  <Darkvater> eh...transparent
15:19:45  <Darkvater> that was probably a bug ;)
15:19:47  <Darkvater> donnu
15:20:52  <Sacro|Laptop> Brianetta: but people still laughed at me :(
15:21:59  <Brianetta> heh heh
15:22:12  * Sacro|Laptop searches for all post containing his name, written by Brianetta
15:23:15  <Brianetta> heh heh
15:23:58  <Sacro|Laptop> "...complex, undulating networks that spread rather like crystals." I like that description
15:24:21  <Brianetta> It describes something I dislike
15:25:32  <Sacro|Laptop> oh?
15:26:32  *** michi_cc-away is now known as michi_cc
15:28:19  <Sacro|Laptop> Brianetta: why do you dislike it?
15:29:43  <Brianetta> Ugly networks?
15:29:49  <Brianetta> Why do you think?
15:34:43  <Sacro|Laptop> i dont think its ugly
15:43:27  <Maedhros> hmm, that's strange...
15:46:09  <Darkvater> nice
15:46:26  <Darkvater> newhouses?
15:46:58  <Maedhros> nope, trunk r8943
15:47:56  <Darkvater> ah interesting
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16:05:26  <Smoovious> I kinda like orphaned houses here and there...
16:05:33  <Smoovious> like, rural people
16:06:08  <Smoovious> maybe have one big orphaned house somewhere, where in the 1980's sometime, suddenly has a bunch of FBI vehicles around it, and then burns up in flames a few months later
16:06:12  <blove> Yeah, they can walk to the nearest road
16:07:28  <Smoovious> I'd still like to see a few orphaned houses spring up in the vicinity of an industry if the station is able to accept passengers, and you deliver a high number of passengers to it
16:07:37  <Smoovious> like in the original TTD demo
16:07:51  <Smoovious> imho, they fixed something that wasn't broke
16:08:23  <Smoovious> population is going to grow more around a transit point, or other places where people need to congregate regularly for extended periods
16:26:46  <DaleStan> Maedhros: pong
16:26:46  <DaleStan> Maedhros: Since you're enum-renaming anyway, the names ENGINE_INTRODUCING and ENGINE_PREVIEWING caused me some confusion; may I suggest ENGINE_EXCLUSIVE(_PREVIEW) and ENGINE_OFFER(_ACTIVE) instead?
16:27:06  <Maedhros> sound sensible
16:27:50  <Maedhros> about modflags bit 6, is that only set for engines, or wagons too?
16:28:41  <Maedhros> and will modflags bit 5 be set if the vehicle being tested isn't a wagon?
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16:39:02  <DaleStan> Maedhros: 5 and 6 both appear to be set/cleared for all vehicles, engine or wagon.
16:40:44  <Maedhros> ok, thanks. is bit 6 the same for all vehicles in a chain?
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16:43:19  <HMage> Darkvater: you here?
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16:46:21  <DaleStan> It appears not; bit 6 seems to be "electric vehicle is unpowered here".
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16:49:27  <Maedhros> cool, that makes it easier to implement
16:49:32  <Maedhros> thanks DaleStan :)
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17:06:26  <CIA-1> OpenTTD: maedhros * r8944 /trunk/src/ (engine.cpp engine.h): -Codechange: Move the enum describing the bitmask of Engine.flags to engine.h and give the enum values better names.
17:06:46  *** Osai^2 is now known as Osai
17:18:37  <CIA-1> OpenTTD: maedhros * r8945 /trunk/src/ (8 files): -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status.
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17:44:35  <Maedhros> new diff for modflags (just bit 10 for now):
17:44:45  <Maedhros> much easier to read without the enum renaming :)
17:46:52  <Belugas> another round of comments fixing :
17:46:57  <Belugas> now going for G files
17:47:49  <Belugas> nice for me Maedhros
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17:59:08  <CIA-1> OpenTTD: maedhros * r8946 /trunk/src/ (6 files):
17:59:08  <CIA-1> OpenTTD: -Feature: [NewGRF] Add support for vehicle variables 0xFE and 0xFF bit 10,
17:59:08  <CIA-1> OpenTTD: which is set when a vehicle was built during the exclusive testing phase.
18:02:08  <Belugas> :)
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18:10:54  <Digitalfox> Maedhros: What does r8946 do? I mean what does it mean in newgrf play?
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18:16:58  <Eddi|zuHause2> Digitalfox: i can imagine it's like the prototype version of an engine might look differently than the final version that goes into mass production
18:17:25  <Digitalfox> Eddi|zuHause2: There are newgrf that makes this?
18:17:26  <Eddi|zuHause2> or it might affect reliability and stuff
18:17:35  <Digitalfox> Didn't know :\
18:17:43  <Eddi|zuHause2> i don't know any that actually do this
18:17:54  <peter1138> it's fairly new for ttdp too
18:18:49  <Digitalfox> But i like the idea, it's like in real life, where when testing prototypes the final design almost always changes a bit :)
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18:21:14  <peter1138> eeeh, freaky
18:21:22  <peter1138> dodgy video mode
18:21:29  <peter1138> displays oddly on my monitor
18:21:51  <peter1138> weird bit is it overlaps the on screen menu
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18:46:53  <Wolf01> HELLO
18:48:01  <Wolf01> *lolman become deaf*
18:54:49  <lolman> Ello all :)
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19:05:37  <Darkvater> hi peter1138
19:05:47  <Darkvater> HMage: yes
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19:20:57  <peter1138> GORDON'S ALIVE
19:21:04  <boekabart> the dutch singer?
19:26:50  <Zavior> No, Freeman!
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19:28:21  <boekabart> Too bad 0.5.0 doesn't compile with latest MS Platform SDK installen
19:28:23  <Darkvater> pff of course he is otherwise we won't have Ep2
19:28:31  <boekabart> Pretty disappointing
19:28:55  <peter1138> no, GORDON
19:29:08  <boekabart> Especially since I spent 2 days working on a fix, testing it on every windows that ever has lived, and then see it ignored.
19:29:18  <boekabart> :(
19:29:30  <boekabart> 3>win32.c
19:29:30  <boekabart> 3>d:\dev\mssdk\v6.0\include\shobjidl.h(5185) : error C2365: 'SORT_DESCENDING' : redefinition; previous definition was 'enumerator'
19:29:30  <boekabart> 3>        d:\dev\mysvn\openttd0_32plus\openttd.h(544) : see declaration of 'SORT_DESCENDING'
19:29:30  <boekabart> 3>d:\dev\mssdk\v6.0\include\shobjidl.h(5185) : error C2086: 'tagSORTDIRECTION SORT_DESCENDING' : redefinition
19:29:30  <boekabart> 3>        d:\dev\mssdk\v6.0\include\shobjidl.h(5185) : see declaration of 'SORT_DESCENDING'
19:29:31  <boekabart> 3>d:\dev\mssdk\v6.0\include\shobjidl.h(5187) : error C2365: 'SORT_ASCENDING' : redefinition; previous definition was 'enumerator'
19:29:31  <boekabart> 3>        d:\dev\mysvn\openttd0_32plus\openttd.h(543) : see declaration of 'SORT_ASCENDING'
19:29:33  <boekabart> 3>d:\dev\mssdk\v6.0\include\shobjidl.h(5187) : error C2086: 'tagSORTDIRECTION SORT_ASCENDING' : redefinition
19:29:33  <boekabart> 3>        d:\dev\mssdk\v6.0\include\shobjidl.h(5187) : see declaration of 'SORT_ASCENDING'
19:29:35  <Darkvater> no spamming please
19:29:48  <boekabart> Darkvater: How's this spamming?
19:29:58  <lolman> Use a pastebin :)
19:30:19  <boekabart> ah sorry 'bout that, was supposed to be 2 lines only :(
19:30:45  <Darkvater> hmm, let's see: 1. spamming 9 lines of errors when we know there already is an error 2. spamming the same thing again (you did this 2 weeks ago or something when you found the issue first)
19:31:25  <boekabart> i posted it on the forum
19:31:39  <Darkvater> AND THAT
19:31:41  <Darkvater> oops caps
19:32:08  <boekabart> anyway. just disappointed it didn't get fixed.
19:33:11  <Darkvater> well.. it just slipped my mind through all the release frenzy
19:34:04  <boekabart> i can actually understand that, same stuff happens @ my work.
19:34:22  <peter1138> OPEN FIRE!
19:34:23  <boekabart> I also found out why (almost) no-one got this error: when you first install the SDK, it doesn't register itself in VS2005
19:34:26  <peter1138> all weapons
19:34:47  <Darkvater> peter1138: what are you babbling about? :)
19:34:53  <boekabart> so, install sdk, still using the 'stock sdk'
19:35:05  <Darkvater> well you have to add it to the path
19:35:07  <Darkvater> as is usual
19:35:20  <boekabart> anyway, congrats on the release... big step!!
19:35:33  <peter1138> flash! flash i love you! but you only have 14 hours to save the earth!
19:35:44  * Darkvater gives peter1138 his medication
19:35:49  <Darkvater> there boy, all will be good now
19:35:51  <Darkvater> boekabart: thanks ;)
19:36:55  <boekabart> Darkvater: Do you know of a way to have a p
19:37:09  <boekabart> private svn that easily 'merges/updates' with aother one?
19:37:32  <Darkvater> I think blathijs had one, svk...
19:37:33  <boekabart> (of course i need this to work on own patches, updating with
19:37:40  <Darkvater> but never used it
19:38:16  <boekabart> i have my private svn, but can't even do "svn merge svn://" target="_blank">svn:// svn:// "
19:38:30  <peter1138> svk works, but is distinctly non-windows, iirc
19:38:44  <peter1138> otoh, i might be wrong
19:38:45  <boekabart> i'd hope it'd just apply those changes to my 'export' of 0.5.0 but no... :(
19:38:48  <peter1138> it's perl, i guess
19:40:07  <boekabart> and svk does what?
19:40:27  <blathijs> boekabart: svk keeps a local mirror that you can commit to
19:40:32  <blathijs> and you can push commits upstream
19:40:37  <Darkvater> blathijs: pom
19:40:42  <blathijs> pom?
19:40:48  <Darkvater> blathijs: 0.5.0.deb
19:40:48  <peter1138> de terre
19:41:00  <blathijs> Darkvater: soon
19:41:14  <boekabart> blathijs: sounds good... but why isn't a command like i try to do ^^ possible...
19:42:25  <boekabart> you can if you're in a working folder of the same repo.. but what's the big difference... If it would just assume that working copy == left side of merge command ;)
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19:46:10  <Belugas> pom .. de terre!  lol!!!
19:46:35  <peter1138> i'm glad someone appreciated it ;p
19:46:47  <Eddi|zuHause2> this could be funny, but i don't get over it being totally wrong :p
19:48:50  <boekabart> svk is available for win32... a private area on the official svn would be so much easier though :)
19:49:19  <boekabart> smth like svn:// :)
19:49:44  <Belugas> "pom" :  strange word by Darkater.  "de terre"  might look like another strange word.  "pomme de terre" is french for potato
19:50:07  <Belugas> thus... pom de terre is funny from an english speaker like peter1138 ;)
19:50:10  <Belugas> tadammm
19:50:11  <Eddi|zuHause2> yeah, i know that
19:54:32  <Darkvater> HMage: could it be that you are getting clicks because you have a high-end soundcard? I read this on one of the google results and am just now testing it on the laptop and there are no clicks
19:54:46  <Darkvater> HMage:
19:55:30  <HMage> Darkvater: high-end soundcard is, essentially, a soundcard without hardware acceleration. You should be getting same results by forcing software mixing.
19:55:40  <HMage> and setting primary buffer to 44100Hz
19:56:09  <Darkvater> what kind of a high-end soundcard is one that doesn't have hw acc?
19:56:19  <Darkvater> I'd call that cheapo-trash
19:56:30  <hylje> :o
19:57:18  <HMage> Darkvater: because in professional stuff, every thing does only one thing it's supposed to do - output audio in precise detail. Resampling, hardware acceleration for DirectX, etc, are for consumer market.
19:58:00  <Darkvater> so high-end is only high-quality parts and a very good driver?
19:58:06  <HMage> yes
19:58:10  <Darkvater> hmm
19:58:18  * Darkvater is not buying high-end soundcards ;)
19:58:27  <HMage> yes, you don't need these
19:58:35  <hylje> professional stuff is generally not useful for consumers
19:58:41  <hylje> also way expensive
19:59:53  <KeeperOfTheSoul> course, you can buy resampling hardware components to go with that sound card as well :)
19:59:54  <HMage> Darkvater: to reproduce the problems I had - set primary buffer to 44100, and force mixing in software (set secondary buffer flags). Also, it should be windows XP (XP has kMixer, 2000 and earlier has something else, and Vista has new layout for that stuff)
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20:00:25  <Darkvater> I had XP here
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20:00:52  <Darkvater> well, I'll see what the vista users will say and might add it as a secondary driver. eg winmm first then dsound
20:01:13  <HMage> vista has different resampler engine, it was completely re-written from scratch.
20:02:14  <HMage> from your post "I don't like throwing out the buffers after the sound has played (memory fragmentation), but can't keep all sounds in memory either (80/90 samples?). " <-- directsound is giving you address to hardware buffers if possible.
20:02:31  <HMage> so you're writing to hardware-accelerated card directly
20:05:22  <HMage> Darkvater: should I post steps to reproduce in the thread?
20:05:33  <Darkvater> sure, you can post hell.sav as well :)
20:05:42  <HMage> :D:D
20:06:59  <HMage> Darkvater: and what about posting link to mp3 I recorded?
20:07:23  <Darkvater> if you want
20:12:18  <peter1138> still
20:12:23  <lolman> If you need someone to test that on Vista I'll do it :P
20:12:29  <hylje> omg
20:12:31  <hylje> vista
20:12:35  <peter1138> i suppose with a high quality sound card you'd get high quality clicks...
20:12:36  <hylje> its liek expensive
20:12:48  <lolman> I paid nothing for it ;-)
20:12:51  <Darkvater> lol peter1138
20:13:15  <hylje> lolman: YARRR!
20:13:27  <lolman> hylje: me dad bought me it :P
20:13:36  <Smoovious> do the hangar windows seem bigger to anyone else?
20:13:46  <peter1138> it's also crap
20:14:04  <peter1138> bjarni probably did something to them
20:14:22  <Smoovious> k, will ask him then when I talk to him about something else
20:14:52  <Smoovious> dunno why anyone is upgrading to Vista in such a rush... they were already working on SP1 before Vista got released... better to wait for the SP
20:15:29  <hylje> they are already working on the successor of vista too
20:15:53  <lolman> Yep
20:17:01  <hylje> although i somewhat enjoy my gentoo box
20:17:14  <Smoovious> if they'd just stop, and concentrate on the current version, they'd have a hell of a product... but the way they keep going like they are, they just have a product that's hell
20:17:15  <hylje> i just should burn that rescue cd to let me log in to my lappy
20:17:29  <hylje> Smoovious: apple does just that
20:17:45  <Smoovious> just what
20:17:53  <Smoovious> (don't know which way you're going with that)
20:18:13  <lolman> Hmm, sound's stuttering
20:18:41  <hylje> Smoovious: they've been on their current codebase since 2001
20:19:01  <lolman> MS have been on theirs since 1996 LOL
20:19:27  <hylje> yep, totally NT
20:19:48  <hylje> but it hasn't improved much, the fundamentals have actually gotten worse
20:20:28  <Smoovious> yeah, but M$ doesn't put the attention into making it better... they just wanna get out another round of product so they can start locking people out of the previous versions so they can get another revenue cycle off the ground
20:23:16  <lolman> Is it worth grabbing the binary Darkvater put on the forum to fix the sound issues, or wait a bit while a "better" solution is found?
20:23:21  *** Rens2Sea is now known as Rens2Crackdown
20:23:38  <Darkvater> lolman: it's for testing, but the workaround is in the 0.5.0 thread
20:25:49  <peter1138> just turn off sound
20:25:51  <peter1138> or
20:25:53  <peter1138> use a decent os
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20:26:09  <lolman> peter1138: shush LOL
20:26:17  <hylje> linux sounds are PERFECT
20:26:27  <peter1138> as are win9x :p
20:26:54  <lolman> As are Vista with the larger buffer ;-)
20:27:20  <peter1138> everything about vista is large
20:27:33  <hylje> s/large/bloated/
20:27:35  <carwe> the bill...
20:27:43  <HMage> actually, Vista has become more strict with buffer positioning.
20:28:08  <HMage> other software that uses same interface didn't suffer I heard.
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20:29:41  <lolman> If I wanna use Linux stuff, I can use this box :)
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21:01:00  <Darkvater> glx: ping
21:01:09  <glx> pong
21:03:05  <Darkvater> the wm_char changes work nicely indeed
21:03:08  <Belugas> autoreply: poing
21:03:32  <Darkvater> only I think we are not handling some keyboard notification as sometimes the language'icon in the taskbar disappears
21:03:35  <Darkvater> after a change
21:03:40  <Darkvater> kinda flaky
21:04:04  <glx> I noticed it too
21:04:58  <glx> and for chinese if we are in non-english mode shortcuts don't work
21:05:35  <Darkvater> and for english the "'" doesn't register?
21:06:39  <glx> sorry I can't dinstinguish :)
21:06:46  <glx> you mean backquote?
21:06:49  <Darkvater> '
21:06:51  <Darkvater> AND
21:06:52  <Darkvater> "
21:07:13  <Darkvater> hmm the . doesn't either
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21:08:22  <Darkvater> I think some translation or something is missing
21:09:20  <Darkvater> . is recognized as WKC_RIGHT
21:10:31  * Darkvater thinks it's MapWindowsKey
21:11:05  <Darkvater> since WM_CHAR already translates the characters
21:11:19  <Darkvater> so this certainly needs some changes
21:12:20  <glx> yes in WM_CHAR we no longer have the virtualkey
21:14:20  <Darkvater> so some retranslation is need to OTTD_map and handling the keyboard notifications
21:19:40  <Darkvater> ;llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
21:19:51  <peter1138> speaking of translation
21:21:21  <Darkvater> eek
21:21:24  <Darkvater> sorry :O
21:23:13  <glx> hmm & and ( are not displayed either
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21:42:40  <Darkvater> nini
21:49:54  <Roel> We are the Knights Who Say... 'Ni'!
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21:57:57  <Belugas> Byt bye and enjoythe nigh
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22:18:21  <CIA-1> OpenTTD: KUDr * r8947 /branches/cpp_gui/src/ (misc/countedptr.hpp widget/widget.h widget/widget_base.cpp): [cpp_gui] -Codechange: proprietary smart pointer adapter replaced by generic one
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22:40:35  * XeryusTC pokes Belugas or peter1138 or any other newhouses dev
22:40:43  <XeryusTC> or someone who can hack the mainserver ofcourse
22:41:11  <Rubidium> why would anyone want to hack the mainserver?
22:41:47  <Rubidium> ah, the version name is too long?
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22:45:33  <XeryusTC> Rubidium: exactly
22:45:40  <XeryusTC> splitz0lz
22:46:43  <XeryusTC> Rubidium: the problem is that the last character gets cut of the version name, and now OTTD thinks it has a different version from the server
22:46:58  <XeryusTC> meaning that you will have to connect through using the connect command or command line
22:47:13  <Rubidium> I know
22:47:23  <XeryusTC> quite annoying
22:48:36  <Rubidium> I'm pondering what the best solution is
22:49:41  <XeryusTC> a) renaming the newhouses branch b) changing some mainserver stuff c) cut the lenght of the version string by 1 char :P
22:49:47  <XeryusTC> one of those things would work for me
22:49:51  <XeryusTC> oh
22:50:09  <XeryusTC> d) make the client only check the first x characters of the version
22:50:17  <Rubidium> the mainserver does not send the version string to the client
22:50:25  <XeryusTC> oh
22:50:36  <Rubidium> the client gets that string from the server (in the same way as the mainserver gets the string from the server)
22:51:09  <XeryusTC> cant you increase the packet size by 1 byte?
22:51:59  <Rubidium> yes, but when newindustries come the problem will resurface
22:52:25  <XeryusTC> well
22:52:29  <Rubidium> but d seems to be the best solution
22:52:29  <XeryusTC> i would suggest D then
22:53:51  <Frostregen> wouldn't that introduce confusion?
22:55:07  <Rubidium> not as much as MSVC compiles always (except tags) using norev000
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22:57:57  <Frostregen> ok...
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23:00:53  <Frostregen> btw, if you download the windows svn-server binaries, there is an "svnversion" included
23:02:41  <XeryusTC> you mean the application or the version tag?
23:02:50  <Frostregen> the application
23:02:55  <Rubidium> I know, but almost nobody uses those
23:03:33  <XeryusTC> ah well
23:03:47  <XeryusTC> it would be awesome to see D implemented
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23:06:57  <Rubidium> <- to get automatic version determining working in MSVC _if_ you have the required vbs and subversion installed and configured properly (it fairly old though)
23:07:18  <XeryusTC> Rubidium: that is not my problem atm ;)
23:08:30  <Rubidium> true, but I haven't made such a patch before (as I did for the MSVC and svn stuff)
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23:09:48  <Frostregen> i switched to mingw+msys anyway, since msvc6 support was dropped
23:09:51  <Frostregen> but thx
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23:28:16  <Eddi|zuHause2> <XeryusTC> Rubidium: the problem is that the last character gets cut of the version name, and now OTTD thinks it has a different version from the server <- "ugly" workaround, change the version string to "norev000" (used to be 'make RELEASE=', don't know if that changed)
23:28:53  <XeryusTC> Eddi|zuHause2: the thing is that it would need custom builds
23:30:18  <Frostregen> fyi: it is done by "./configure --revision=r1234" now.
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23:43:16  <XeryusTC> Rubidium: to continue the solving of my problem, do you think option D is a good method to implement?
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23:48:42  <Progman> argh, setting up newgrfs and click on the [x] to close the newgrf-settings should saves these settings instead of discard them
23:49:07  <Progman> newgrf settings -> add -> close with [x] -> new game, and nothing happend ;)
23:51:07  <Rubidium> Progman: what ancient version are you using?
23:52:07  <CIA-1> OpenTTD: glx * r8948 /trunk/projects/generate: -Change: some sed implementations have problems with \n so rewrite r8832 using awk
23:53:01  <Progman> 8762
23:53:57  <XeryusTC> that is the newhouses branch
23:53:57  <glx> Prof_Frink: try post-8920
23:53:58  <Rubidium> well, I'd suggest you to update, as both trunk and 0.5.0 have the (by you) expected behaviour
23:54:04  <XeryusTC> which hasnt been updated for ages
23:54:16  <glx> Progman: try post-8920
23:54:21  <glx> Prof_Frink: sorry :)
23:55:39  <Wolf01> good... transparency options tfu :(
23:56:02  <Wolf01> the game window is reduced to 100px*100px
23:56:33  <Wolf01> and if i try to start a new game it says something about old lang files
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23:58:34  <Progman> yeah, thats works better, thanks ;)

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