Config
Log for #openttd on 27th March 2007:
Times are UTC Toggle Colours
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09:37:46  <CIA-2> OpenTTD: truelight * r9491 /branches/noai/bin/ai/regression/regression.nut: [NoAI] -Fix: added some missing commands to the regression test (some are still missing)
09:40:08  <CIA-2> OpenTTD: truelight * r9492 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Fix r9491: forgot to update regression.txt (oops :))
09:47:01  <CIA-2> OpenTTD: truelight * r9493 /branches/noai/bin/ai/regression/ (regression.nut regression.txt): [NoAI] -Add: added the missing AIRoad() functions to regression-test
09:53:20  <CIA-2> OpenTTD: rubidium * r9494 /branches/noai/src/ai/api/ (ai_road.cpp ai_road.hpp): [NoAI] -Fix: IsRoadTile returns true for all tiles that can be used to traverse a tile. This includes drive through road stops and excluded 'normal' road stations and road depots.
09:56:22  <CIA-2> OpenTTD: truelight * r9495 /branches/noai/bin/ai/regression/ (regression.nut regression.txt): [NoAI] -Add: add regression for AIAccounting() in AIVehicle() regression
09:58:22  <CIA-2> OpenTTD: truelight * r9496 /branches/noai/bin/ai/regression/ (regression.nut regression.txt): [NoAI] -Add: added regression for AITestMode() and AIExecMode()
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10:17:50  <CIA-2> OpenTTD: truelight * r9497 /branches/noai/src/ai/api/ai_vehicle.hpp: [NoAI] -Fix: BuildVehicle showed 2 return values in .hpp doxygen comments
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10:22:41  <CIA-2> OpenTTD: truelight * r9498 /branches/noai/ (5 files in 2 dirs):
10:22:41  <CIA-2> OpenTTD: [NoAI] -Add: added regression for AITransactionMode()
10:22:41  <CIA-2> OpenTTD: -Fix: AITransActionMode() now substracts the costs he makes when executing, to keep the GetCosts in global space correct
10:22:41  <CIA-2> OpenTTD: -Fix: Reset NewVehicleID on building a vehicle
10:22:41  <CIA-2> OpenTTD: -Update: remove the need for a local variable in ai_sign.cpp
10:33:46  <CIA-2> OpenTTD: truelight * r9499 /branches/noai/src/ai/api/ai_sign.cpp: [NoAI] -Revert r9498: reverted part of ai_sign.cpp, as by policy this is the road we take
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11:13:07  <TrueBrain> pompiedom
11:13:28  <SpComb> piedom
11:13:46  <TrueBrain> no: lalala
11:13:47  <TrueBrain> is the only valid reply on that
11:16:38  <SpComb> PIEEEE
11:18:43  * TrueBrain slaps SpComb
11:19:12  <SpComb> I've got fingers in many pies
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11:55:19  <CIA-2> OpenTTD: truelight * r9500 /branches/noai/src/ai/api/ (ai_sign.hpp ai_vehicle.hpp): [NoAI] -Add: document behavoir in test-mode
11:56:07  <CIA-2> OpenTTD: truelight * r9501 /branches/noai/src/ai/api/ai_vehicle.hpp: [NoAI] -Add: document that you can't assign orders to a vehicle build in test-mode
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12:13:03  <Thomas[NL]> How about making another option in the Settings-menu to show the coverage area of all stations?
12:17:01  <ln-> impossible, you would have to rewrite half of the game.
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12:18:22  <Thomas[NL]> ok
12:22:19  <ln-> or maybe not, but that's a safe answer.
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12:34:08  <Mucht> wb ammler
12:34:14  <Mucht> whoops, wrong channel ;-)
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13:20:44  <thomas001> hi,a quick ingame question. i used to build coverleaf intersections to cross 2 2-way (i mean one railway per direction) railways. is there a better way? (i hope game play related questions are right here...)
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13:27:45  <peter1138> thomas001: there are better ways, yes
13:28:04  <peter1138> thomas001: but in my opinion, half the fun is designing your own efficient junctions...
13:29:32  <thomas001> peter1138: i've stolen the concept from german freeway intersections,it works quite well there ;) but seems like i should think again
13:30:48  <thomas001> thx ;)
13:33:48  <peter1138> the main problem with clover leafs is it joins before splitting
13:33:57  <peter1138> so can get locked up if it's congested
13:35:59  <Belugas> hello
13:36:24  <Zuu> one of the reson why it works on freeways is probably scale. At freeways vehicles are much shorter compared to the clover leafs than the trains in your clover leafs in OpenTTD.
13:37:12  <thomas001> hmm good point
13:39:12  <Zuu> Also the gap between cars IRL are much more flexible than the gaps between trains in OpenTTD. Another point is that the gap between cars are often longer than the length of an individual car. In OpenTTD the gap between trains can often be shorter than the trains.
13:40:45  <thomas001> i considered it very nice that openttd uses the cloverleaf also for turning
13:43:05  <CIA-2> OpenTTD: rubidium * r9502 /branches/noai/bin/ai/regression/completeness.sh: [NoAI] -Add: script to check the 'completeness' of the regression test
13:44:44  <Thomas[NL]> peter, is it possible to add an option in the settings-menu to show the coverage area of all stations?
13:47:22  <CIA-2> OpenTTD: truelight * r9503 /branches/noai/bin/ai/regression/completeness.sh: [NoAI] -Fix r9502: use tmp.XXX for temporary file-names instead of XXX.txt
13:56:20  <CIA-2> OpenTTD: truelight * r9504 /trunk/configure: [Config] -Fix r9340: somehow a -n got mixed up with a -z (tnx glx)
13:58:05  <peter1138> i could add an option, but there's more to features tahn adding an option
13:58:26  <CIA-2> OpenTTD: truelight * r9505 /branches/noai/ (6 files in 2 dirs): [NoAI] -Sync with trunk r9468:9504
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14:04:15  <Belugas> would rather see a button <or something> on the station window itself
14:04:31  <Mucht> this could be a great patch for pax stations
14:06:34  <TrueBrain> and it is attempted many times, so far all failed :p
14:07:05  <Mucht> sounds challenging
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14:14:51  <izhirahider> xmoto
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14:14:55  <izhirahider> ops
14:17:08  <Mucht> nice console, huh?
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14:32:49  <ln-> http://users.tkk.fi/~mjantti/fun/Dubai1991.jpg -> http://users.tkk.fi/~mjantti/fun/Dubai2005.jpg
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14:34:00  <hylje> ottd towns grow quicker
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14:37:40  <Mucht> yes
14:48:20  <Ailure> ooh
14:48:29  <Ailure> found the oldest openTTD screenshot I have
14:48:34  <Ailure> http://194.47.44.229/oh%20shit.PNG
14:48:35  <Ailure> 3xD
14:48:54  <Ailure> I wanted to see how poenTTD look like at GBA resolution for some reason
14:49:03  <Ailure> *openTTD
14:49:25  <Belugas> nice :)
14:49:28  <Belugas> old memories
14:49:49  <Ailure> I think 0.3.6 was my first version
14:50:08  <hylje> screw gba, gief ottd port for ds
14:50:14  <Ailure> I remember how happy I was about finding out openTTD
14:50:20  <Ailure> and yeah, DS would be a more likely candiate for a port
14:50:40  <Ailure> I had ttdpatch before
14:50:48  <Ailure> but it always seemed so clunky and unstable on my computer xD
14:51:13  <DaleStan> And you reported these problems, right?
14:51:20  <Ailure> no lol
14:51:26  <Ailure> this was back in 2004 or something
14:51:29  <Ailure> though
14:52:07  <Ailure> The bug that I was annoyed at is probably fixed by now to be fair.
14:52:25  <Ailure> That the game froze for a few seconds whenever it started playing a midi song
14:52:26  <hylje> 3rd-party-patched stuff tends to have ugly hacks which in turn lead to ugly bugs
14:55:47  <Ailure> Well I kinda come from the ROM hacking community where we do that all the time. :)
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14:57:10  <Ailure> Nowadays, I do report bugs when I come across them
14:57:13  <Ailure> if i'm able to
14:59:33  <Xkeeper> time to go back to work on my 'balancing patch' for TTD and friends
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15:36:53  <SDK1985> hi
15:37:05  <SDK1985> how can I delete a company when I dont know the id..
15:37:39  <Rubidium> players shows you the id I believe
15:37:42  <Rubidium> of companies
15:38:41  <SDK1985> but the player left already
15:38:48  <SDK1985> but he created rails to block players
15:38:55  <Rubidium> then it's companies
15:38:59  <SDK1985> ok thanks
15:39:02  <SDK1985> and when I am not dedicated
15:39:09  <SDK1985> how do I enter commands then?
15:39:50  <Rubidium> hit the ` or whatever key is left of the 1
15:41:23  <Marcel> ahh speaking about shortkeys :) is there a quick way to cycle between team-chat and chat-to-all
15:41:38  <Marcel> and with that i dont mean use the client list
15:42:31  <Rubidium> maybe something like pressing ctrl-enter instead of enter?
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15:42:46  <Rubidium> it's just a wild guess though
15:43:16  <Marcel> :)
15:43:19  <Marcel> works :D
15:43:42  <Marcel> ty :D
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15:52:29  <Zuu> In some version don't know if it is in 0.5 or only in trunk, there is a patch-setting to switch which of team-chat or chat-to-all that should be default.
15:53:02  <SDK1985> team chat is control?
15:53:30  <Zuu> This feature is there mostly since team-chat is the house-rule of #openttdcoop, I beleave.
15:53:58  <Zuu> SDK1985: usually.
15:54:19  <Zuu> Could be shift too.
15:54:22  <Zuu> But not Alt.
16:18:23  <Belugas> Dalestan, to your knowledge, how many industry tile slots have been redefined in newindustry?  Same amount = 175?
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16:27:09  <Ailure> mrrrrss
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16:36:35  <DaleStan> Belugas: Total newindustrytile slots? 255 or 256, I suspect. Not sure what you mean by "redefined", though.
16:39:02  <DaleStan> Belugas: None of those 255/256 replace any of the original 175 tiles, unless explicitly instructed to do so (prop 09)
16:39:13  <Belugas> sorry...allowed to be redefined, as in there are 39 industry slots available for redefinition
16:39:25  <Belugas> ok thanks
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16:44:54  <Thomas[NL]> I'm just looking at the source trying to understand it a bit, in the line: {    WWT_TEXTBTN,   RESIZE_NONE,    14,    74,   133,   152,   163, STR_02DA_ON,                     STR_3064_HIGHLIGHT_COVERAGE_AREA}, in rail_gui.cpp what do which numders mean?
16:46:42  <Belugas> Thomas[NL] : this is the definition of a widget
16:46:51  <Belugas> look in to window.h:73
16:46:56  <Belugas> there's the structure
16:47:19  <Thomas[NL]> ah I see ty
16:47:27  <Belugas> the numbers in question are : int16 left, right, top, bottom;   ///< The position offsets inside the window
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16:57:17  <Thomas[NL]> Where are the actions of those buttons stored?
16:58:20  <Belugas> there are no actions as such
16:58:28  <Belugas> you should look in the event handlers
16:59:22  <Belugas> example : aircraft_gui.cpp:57
16:59:46  <Belugas> WE_PAINT,WE_CLICKetc...
17:00:13  <Thomas[NL]> ty
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17:17:19  <Thomas[NL]> IS there a quick way to check a local variable ingame via the console? (by changing the source)?
17:19:27  <thomas001> hmm should i hear music in openttd?
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17:21:03  <Thomas[NL]> there is a little midi-player third bottom from right top-row
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17:30:07  <SDK1985> my music stopped playing in 5.0
17:30:25  <SDK1985> I always had it on pause however since 4.8 I can no longer start it
17:30:33  <SDK1985> *since 5.0
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17:32:17  <SDK1985> what are the sound files?
17:38:35  <SDK1985> playlist is empty in 5.0
17:39:06  <Zuu> Please don't write 5.0 if you mean 0.5.0
17:39:18  <SDK1985> why?
17:39:24  <Zuu> Because it is wrong.
17:39:43  <SDK1985> no one will care..
17:39:54  <Zuu> As you can see in the topic the current version is 0.5.1-RC2.
17:40:13  <SDK1985> yes but that is a development build
17:40:20  <SDK1985> Im using the "latest stable" build
17:40:30  <TrueBrain> which is 0.5.0, not 5.0
17:40:33  <SDK1985> I am not a developer
17:40:37  <thomas001> hmm i cannot select any track in 0.5.1-rc2
17:40:55  <Rubidium> SDK1985: do you have *.gm files in the gm subdirectory?
17:41:07  <SDK1985> ill check since I did a fresh install just a sec
17:41:44  * thomas001 has adlib.cat gm.cat and roland.cat there
17:42:37  <SDK1985> ok that was the problem
17:42:38  <SDK1985> thanks
17:42:38  <Rubidium> ah, OpenTTD doesn't support the dos version music
17:43:01  <Rubidium> and thomas001 apparantly has the dos version of TTD
17:43:07  <thomas001> oh
17:43:07  <SDK1985> just copied the gm from 4.8 to 5.0
17:43:16  <SDK1985> tomas should I upload for you somewhere?
17:43:33  <thomas001> whould be nice
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17:45:21  <SDK1985> rapidshare not working along..
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17:46:51  <SDK1985> http://rapidshare.com/files/23063768/gm.rar
17:48:44  <thomas001> thx
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18:19:01  <Ailure> lol
18:19:05  <Ailure> smeone called me a coal whore
18:19:07  <Ailure> amusing
18:19:09  <Ailure> :D
18:19:32  <hylje> moneymaker abuse
18:19:47  <Ailure> I'm trying to uhm
18:19:51  <Ailure> lol
18:19:52  <Ailure> yeah
18:20:58  <hylje> got you
18:21:10  <hylje> but who in their right mind would 'get' a furry? :<
18:23:10  *** lugo [~lugo@pd9582a09.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
18:23:14  <Ailure> D: Wait how do people know that I am a furry now? x3
18:23:29  <Ailure> Well, it kinda became a tradition of mine to always do a coal line first and second
18:23:42  <Ailure> and then I kinda can't resist building a few when a coal mine goes crazy with it's production...
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18:37:38  <Wolf01> hello
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18:41:52  <hylje> :>
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19:32:20  <Sacro|Laptop> why did we go 0.4.0, 0.4.0.1, 0.5.0, 0.5.1
19:32:50  <Wolf01> yeah
19:32:58  <peter1138> because 0.4.0.1 was silly
19:35:44  <Rubidium> Sacro|Laptop: because there should've been a 0.4.0-RC so 0.4.0.1 wasn't needed...
19:36:07  <Sacro|Laptop> ah
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19:40:53  <thomas001> is PBS included in 0.5.1-rc2?
19:41:00  <hylje> no
19:41:01  <Wolf01> no
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19:41:22  <thomas001> thx
19:42:55  <Belugas> allt the 0.5.x are just fixes of 0.5, thomas001.  DOn't expect PBS back anytime soon
19:43:12  <Belugas> nor new features, for waht's worth...
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19:44:22  <thomas001> i'm just sitting over some track design and started to hate normal/pre/post/combo signals ;)
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19:46:01  <Belugas> goold old school :D
19:46:24  <thomas001> are there more signals around? ;)
19:47:00  <Rubidium> semaphores ;)
19:47:08  <Rubidium> though they are just like the 'normal' light signals
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19:53:28  <thomas001> my problem is that trains pass the enter signal because of a green exit signal but face a red exit signal when they are in front of it. (because another train just came in). so the train waits even if the other exit signal is green now (sorry poor english)
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20:00:24  <Progman> if you place both-directed signals instead of uni-directed signals the train choose a free one (if one got green)
20:00:50  <Progman> but this can mess up the pre-signal logic
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20:12:15  <CIA-2> OpenTTD: richk * r9506 /branches/NewGRF_ports/: (log message trimmed)
20:12:15  <CIA-2> OpenTTD: [NewGRF_ports] -Branch: Branch for development of newgrf airports, seaports, landports.
20:12:15  <CIA-2> OpenTTD: Initial aim of this branch is to replace the hardcoded airports (finite state
20:12:15  <CIA-2> OpenTTD: machines (FSMs) and graphics layouts), with a newgrf-loadable system similar to
20:12:15  <CIA-2> OpenTTD: newstations. As the airport contains an FSM, it is more active than the
20:12:17  <CIA-2> OpenTTD: newstations, and requires numerous extensions to the newstation specification.
20:12:19  <CIA-2> OpenTTD: Although this will at first only apply to airports and aircraft, the code will
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20:13:44  <hylje> omg!
20:14:22  <hylje> too bad the log message was truncated
20:15:25  <Zuu> It continues:
20:15:28  <Zuu>  at first only apply to airports and aircraft, the code will be designed to apply to all non-train vehicles; thus it should eventually allow seaports, bus terminii, and lorryparks to be coded bo
20:15:32  <Zuu> th graphically and actively.
20:15:35  <Zuu> RichK
20:15:56  <hylje> by the way
20:16:12  <hylje> would this work allow for free-formish airports
20:16:28  <hylje> much like rail stations at the moment
20:16:50  <Zuu> I think we should not speculate to much and let RichK and the others get time to do what they want.
20:17:31  <hylje> im just curious
20:17:40  <Zuu> hehe, we all are :)
20:18:02  <hylje> newgrf-able but static airports would be cool, but freeform newgrf airports will be cooler
20:23:04  <ln-> http://www.turunsanomat.fi/viimeuutiset/#448283
20:25:57  <hylje> hah
20:30:00  <valhallasw> thank god I can read finnish?!? ;)
20:32:08  <hylje> indeed
20:36:36  <thomas001> it's kind of ironic to think of race conditions in railway intersections ;)
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20:37:34  <hylje> thomas001: elaborate :>
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20:49:07  <thomas001> http://stinfwww.informatik.uni-leipzig.de/~mam04daq/out.png <-- a train comes from the left,both exit signals green,it chooses the direct way and passes the enter signal,but just before passing the exit signal a second train comes from upper right and the exit signal for the first train goes red, but it can't go back to the still green other exit signal.
20:49:27  <thomas001> hmm i could have made a screenshot,but i like pen&paper more ;)
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21:07:34  <Wolf01> 'night all
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21:11:37  <CIA-2> OpenTTD: richk * r9507 /branches/NewGRF_ports/ (9 files in 3 dirs): [NewGRF_ports] -Codechange: Moved airport state definitions into their own separate file to permit better logical grouping of state machine related data & code.
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21:18:56  <CIA-2> OpenTTD: richk * r9508 /branches/NewGRF_ports/src/airport_states.h:
21:18:56  <CIA-2> OpenTTD: [NewGRF_ports] -Codechange: typedefs no longer required.
21:18:56  <CIA-2> OpenTTD: Also helps to set keywords:Id and eol-style:native.
21:23:24  <Progman> thomas001: it is a roro-station?
21:25:18  <thomas001> Progman: it's part of an intersection i try to design,i don't think its standard,but i don't just want to copy patterns
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21:28:43  <Progman> an intersection?
21:30:24  <thomas001> hmm more a threeway junction of a railway with 2 tracks per direction and a railway with 1 track per direction
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21:33:29  <Progman> sth like http://openttdcoop.ppcis.org/wiki/index.php/Image:ClaustroTransport%2C_3._Jul_2117_-2.png ?
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21:34:39  <Xkeeper> wow, MediaWiki is fucking stupid
21:34:58  <Xkeeper> Progman: next time just link to the direct image inststead of wasting 2.2MB of excess bandwidth
21:35:04  <thomas001> hmm my first try does not look that advanced ;)
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21:39:40  <CIA-2> OpenTTD: rubidium * r9509 /branches/noai/src/ai/api/squirrel_export.awk: [NoAI] -Add: inner-class/struct support for parameters.
21:40:35  <thomas001> Progman: hmm i think you can find also the problem there. the train might choose a green track to get onto the large railway which is red when the train actually reached the track
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21:41:02  <Progman> use a priority system
21:41:19  <thomas001> how?
21:41:57  <Progman> http://openttdcoop.ppcis.org/wiki/index.php/Priorities
21:41:57  <thomas001> i only know of 4 signal types,can i acceive priority with them?
21:43:04  <thomas001> ah thanks
21:46:04  <Progman> you can "pull" this priority to the line-chooser where the train must choose between one of the 2 tracks
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21:53:01  <thomas001> thats a really nice idea of acceiving priority,simple but smart ;)
21:53:32  <thomas001> hmm i should learn a bit english
21:58:44  <CIA-2> OpenTTD: richk * r9510 /branches/NewGRF_ports/ (5 files in 4 dirs): [NewGRF_ports] -Codechange: Moved airport layouts from station_cmd.cpp into table/station_air.h. Ultimately, these layouts should be provided by a newgrf.
22:02:53  *** mikk36[EST] is now known as mikk36
22:06:04  <Ailure> [23:34] <Xkeeper> wow, MediaWiki is fucking stupid
22:06:04  <Ailure> [23:34] <Xkeeper> Progman: next time just link to the direct image inststead of wasting 2.2MB of excess bandwidth
22:06:06  <Ailure> oh ahaha
22:06:07  <Ailure> the irony
22:06:17  <Ailure> the thumbnail is larger size-wise than the full picture
22:06:37  <Ailure> when they're usually are there to conserve size both in terms of resolution and space XD
22:06:55  <Ailure> reminds me that it's been awhile since I looked into openttd-coop :)
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22:08:43  <Ailure> mostly becuese of me not having much time
22:09:03  <Ailure> I did  add stuff onto networks on some sandbox games, but not much. ;)
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22:53:53  <BR> heyup all, Playing 0.5.1-RC5 and I have brought two of my competitors for  each, I have managed to turn their air lines around but I don't seem to be getting the aircraft income, only the expenses relating to them...
22:53:58  <BR> Known problem?
22:54:09  <Sionide> err yeah
22:54:11  <Sionide> shares suck
22:54:39  <BR> The Airline expenses are through the roof as can be seen from the airliner information sheet...
22:54:54  <BR> lo Sionide ;) ltns
22:55:56  <BR> I dont have shares in them
22:56:09  <BR> they where running at huge losses so I got an offer to buy them out
22:56:23  <BR> so the previous owners no longer exist.
23:08:56  <glx> 0.5.1-RC5 doesn't exist
23:13:22  <Ailure> He's from the future
23:13:24  <Ailure> :o :o
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23:27:31  <CIA-2> OpenTTD: richk * r9511 /branches/NewGRF_ports/src/ (9 files in 2 dirs):
23:27:31  <CIA-2> OpenTTD: [NewGRF_ports] -Feature: Added ability to have irregular shaped airports. Use value 255 in airport layout, and that tile is skipped during airport placement & deletion.
23:27:31  <CIA-2> OpenTTD: Tile Highlight also skips "255" airport tiles.
23:27:31  <CIA-2> OpenTTD: Note: 0,0 tile of airport cannot be skipped. May see if possible later.
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