Config
Log for #openttd on 6th April 2007:
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11:32:14  <SDK1985> hi
11:32:23  <SDK1985> I read somewhere about autoreplacement features for old vehicles
11:32:26  <SDK1985> where can I enable this?
11:32:37  <SDK1985> I have some players that have left and have 20 year old busses..
11:33:23  <Thomas[NL]> configure patches :: vehicles :: Autorenew vehicle when it gets old
11:34:44  <Thomas[NL]> you can also set the amount of months after/before max age to autoreplace
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11:35:44  <SDK1985> thanks
11:36:23  <Thomas[NL]> no problem :)
11:38:40  <SDK1985> what is review vehicle problems?
11:38:50  <SDK1985> *orders
11:46:27  <SDK1985> nvr mind
11:46:30  <SDK1985> http://wiki.openttd.org/index.php/Review_orders
11:46:31  <SDK1985> :)
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11:46:56  <SDK1985> I want to start transporting ore, however they only produce betwen 53 and 153 tons
11:47:12  <SDK1985> what should I do? Build 1 train with 14 wagons or 2 with 7?
11:47:34  <SDK1985> I ask this because I have seen people get ore production up to 800:s
11:49:31  <hylje> usually you should have at least two trains
11:49:49  <hylje> and ive seen several industries gone around 2.4k
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12:27:50  <SDK1985> wow how to do that:S
12:27:55  <SDK1985> 2400:S
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12:57:19  <CIA-2> OpenTTD: belugas * r9569 /trunk/src/industry_cmd.cpp: -Fix(r9567): testing mode leftover...
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16:22:11  <Ailure[apt]> Do the min_players variable actually do anything?
16:22:21  *** Ailure[apt] is now known as Ailure
16:22:23  <hylje> yes
16:22:39  <hylje> it should pause the game when number of players is less than that
16:23:11  * Wolf01 wonders how much non-used variables are in the sources
16:23:30  <hylje> not many i suppose
16:23:36  <hylje> gcc whines about those
16:25:07  <Ailure> funny though
16:25:09  <Ailure> I set it at 1
16:25:14  <Ailure> or wait
16:25:15  <Ailure> hmm
16:25:31  <Ailure> didn't pause
16:25:37  <Ailure> or do the server consdier itself a player or not?
16:25:58  <hylje> shouldnt
16:26:28  <Ailure> not even when I set it to 5
16:26:31  <Ailure> join and leave a game
16:26:32  <Ailure> ...
16:26:54  <Ailure> Win32 client here
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16:42:22  <davis__> Brianetta , what happened?
16:44:48  <Brianetta> What values can land_generator take?
16:45:34  <Rubidium> 0 and 1 I think
16:46:04  <Rubidium> the 'original' generator being 0
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17:24:35  <Digitalfox[Home]> Anyone here has had a world recession in openttd?
17:24:47  <Morphy> no, does it hurt?
17:25:11  <antichaos> yes - reduces all industry output by 50% or something
17:25:20  <Morphy> ouch
17:25:27  <Morphy> what causes it?
17:29:02  <antichaos> just random
17:29:08  <antichaos> I think
17:30:26  <CIA-2> OpenTTD: miham * r9570 /trunk/src/lang/ (20 files in 2 dirs): (log message trimmed)
17:30:26  <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-06 19:21:04
17:30:26  <CIA-2> OpenTTD: brazilian_portuguese - 14 fixed by fukumori (14)
17:30:26  <CIA-2> OpenTTD: bulgarian - 13 fixed by thetitan (10), groupsky (3)
17:30:26  <CIA-2> OpenTTD: catalan - 13 fixed by arnaullv (13)
17:30:27  <CIA-2> OpenTTD: czech - 9 fixed by Hadez (9)
17:30:28  <CIA-2> OpenTTD: dutch - 13 fixed by habell (13)
17:37:54  <antichaos> Is there any possibility that the GoodsEntry waiting_acceptance could be recoded in a way that is understandable by mere mortals?
17:38:23  <Morphy> no, but I can make you into a vampire... hold on ;-)
17:39:05  <antichaos> code like 'ge->waiting_acceptance & 0x8000' or count = GB(ge->waiting_acceptance, 0, 12); is pretty opaque to me
17:40:03  <antichaos> especially since there aren't any comments to explain how the bits are used
17:51:18  <Rubidium> well 0..11 are apparantly used for counting the amount of waiting cargo and 12..15 for the amount of accepted cargo. Houses do only accept 'parts' of cargo; for example one house accepts 1/8 passenger, so you need 8 of those houses till it the station starts accepting passengers. Therefore 4 bits and when the highest bit is set there is (at least) 8 * 1/8 passenger acceptance, so the station accepts passengers.
17:51:36  <Rubidium> it's not that hard to decipher
17:53:26  <Rubidium> and just splitting it doesn't make it any more understandable for 'mere mortals'
17:57:17  <antichaos> thanks. that helps a bit
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18:48:59  <antichaos> I've found a bug in AddText Effect
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18:49:32  <antichaos> te->params_1 = GetDParam(0);
18:49:32  <antichaos> 	te->params_2 = GetDParam(4);
18:50:17  <antichaos> the second parameter should be GetDParam(1)
18:50:52  <valhallasw> yapf is A*, right?
18:53:13  <antichaos> unless for some reason you are only expecting to use the second parameter when it has been set as the 5th in a set, which seems odd
18:56:14  <antichaos> and as far as I can tell, AddTextEffect is normally only called with one param set
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19:07:08  <Noldo> valhallasw: right
19:08:23  <valhallasw> okay
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19:41:55  <antichaos> ok, this is weird...why is my texteffect showing different text when I'm zoomed out?
19:43:52  <Ailure> is it just me
19:44:04  <Ailure> or is the game ignoring avaible funds when you clone a vehicle?
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19:46:25  <antichaos> ahh - tiny versions of the string needed.
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19:51:27  <antichaos> Ailure - if you mean "can you go massively into the red by cloning vehicles?" then yes, I confirm that.
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19:59:19  <Thomas[NL]> hmm my nightly does not close nice when not in the main-menu, does not ask for confirmation etc.
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20:06:07  <Ailure> antichaos: Ok, heh.
20:06:10  <Ailure> Then it wasn't just me :
20:06:14  <Ailure> :)
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20:54:57  <Digitalfox[Home]> What exactly does "Improved loading algorithm" do?
21:00:15  <Eddi|zuHause2> something like "load only one train"
21:04:57  <antichaos> yeah, it means that vehicles will wait to load if there is already a vehicle at the station loading the same cargo
21:06:13  <Digitalfox[Home]> and what do you think is best when you have a lot of trains in a station? What is more "optimize" ?
21:07:28  <Ailure> From what I seen, improved loading algorithm is good when you have a few trains
21:07:43  <Ailure> but it's better to have it off when there's really alot as it can cause a lag sometimes on rally busy stations
21:08:14  <Eddi|zuHause2> yeah, it's not designed to work with gradual loading
21:09:05  <Eddi|zuHause2> so it's only good if you have not enough cargo to fill 2 trains
21:09:42  <Digitalfox[Home]> So i can activate gradual loading ( if i know right it loads a wagon at a time for all trains ) and have  ILA off?
21:10:21  <Eddi|zuHause2> yeah, they are not depending on each other
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21:10:33  <UndernotBuilder> I have an idea for newgrf: newdisasters
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21:39:10  <antichaos> Industry budgets and workforce patch updated on the forums
22:08:11  <Wolf01> [23:10:45] <UndernotBuilder> I have an idea for newgrf: newdisasters
22:08:11  <Wolf01> just put new- prefix before a word.... newidea!
22:08:41  <valhallasw> newPod?
22:08:47  <valhallasw> newBook
22:09:05  <valhallasw> newTunes :)
22:09:29  <UndernotBuilder> antichaos: can you split the Industry budgets patch into industry budgets and workforce?
22:10:04  <UndernotBuilder> for those don't want industry budgets or workforce
22:10:33  <antichaos> It's written so that you can enable one, or the other, or both
22:11:31  <Wolf01> like me, workforce is a very good idea to make the game more realistic, but budgets remind me sim city, and i'm not good at sim city :D
22:12:21  <antichaos> you can play with workforce but without budgets.
22:13:27  <antichaos> though I haven't tested that combination much, so there may be weirdness.
22:13:57  <Wolf01> (i never managed how to play sim city, i can play for about 10 years and then i lose, if only there is somebody who knows well how to play it...)
22:16:05  <Sacro|Laptop> i can do SC4
22:16:10  <Sacro|Laptop> never managed SC2000 though
22:16:21  <Sacro|Laptop> on SC4 my biggest city is around 86k
22:16:47  <valhallasw> erm, has NTP got issues with high CPU load for ships?
22:16:59  <valhallasw> that was only with NPF/YAPF iirc?
22:17:08  <Sacro|Laptop> hmm, dunno, i thought NTP was trains only
22:17:51  <antichaos> ok, so I want to store a list of the industries that are near each station.  Is is better to store an array or pointers to Industries, or an array of IndustryIDs?
22:19:35  *** Progman [~progman@p57a1c8cf.dip.t-dialin.net] has quit [Remote host closed the connection]
22:35:34  <UndernotBuilder> also will be good for workforce that the passengers return from work, not only goes
22:36:55  <antichaos> yeah, I wondered about that.  I just think that might make things too easy
22:37:26  <antichaos> I just imagine that all the workers die in industrial accidents
22:38:25  *** nfc [nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has joined #openttd
22:38:36  <UndernotBuilder> are you able to code that anti?
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22:39:55  <antichaos> yes, its pretty simple
22:41:34  <antichaos> Maybe I'll make a separate patch option for it.
22:45:29  <antichaos> not tonight though.  Have a good weekend all.
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22:56:46  <HMage> hehehe
22:57:04  <HMage> aircraft cost just became negative
22:57:55  <HMage> http://i57.photobucket.com/albums/g230/Essinth/Transcraft24thSep2067.png
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23:07:10  <HMage> glx: http://i57.photobucket.com/albums/g230/Essinth/Transcraft24thSep2067.png
23:08:08  <glx> hmm??
23:10:15  <Wolf01> negative cost
23:10:20  <Wolf01> and unhappy font
23:10:22  <Wolf01> :P
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23:14:46  <UndernotBuilder> so if you buy one you win money?
23:14:52  <UndernotBuilder> better than free :)
23:20:00  <UndernotBuilder> http://homepage.mac.com/jbadcock/openttd/splash_screen_new2.png <- I want it without the singleplayer button and multiplayer button along with new, load, build, etc.
23:29:12  <Eddi|zuHause2> that is a very old mockup
23:29:37  <Eddi|zuHause2> i'm not sure that is the way it's going
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23:36:54  <Belugas> HMage, would you be kind enough to indicate which grf are you using?
23:37:28  <HMage> that aircraft -- aviators aircraft
23:37:37  <HMage> but this bug manifests itself in other places
23:38:19  <glx> inflation overflow is a known problem
23:38:24  <HMage> like, funding oil rig costs -2076951296
23:38:35  <HMage> I couldn't find in that bug flyspray
23:39:18  <Eddi|zuHause2> but 40M is kind of a small value for an overflow
23:49:09  <Wolf01> 'night all
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23:57:50  <Sacro> sounds like pb_av8

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