Log for #openttd on 17th April 2007:
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00:09:47  <SpComb> Logs:
00:09:47  <Sacro> !logs
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01:41:40  <Ailure> X dosen't toggle station sign transparency
01:41:42  <Ailure> bug or feature?
01:53:53  <Sacro> Ailure: always a feature
01:54:04  <Ailure> ;P
01:54:42  <Ailure> aha
02:12:02  <Ailure> hmm
02:12:19  <Ailure> seems to be a bug related to if you send a aircraft that hadn't finished unloading to a hangar
02:12:20  <Ailure> then refit it
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04:11:03  <Ailure> hmm
04:11:08  <Ailure> I wish the way bridges works was reworkd
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04:15:54  <DaleStan> TrueBrain: <wallyweb> why is the changes.log for tonight's r1494 empty?
04:42:58  <Ailure> I really hope that's referring to another project
04:46:57  <DaleStan> Ailure: Yep. TTDPatch. I really should have mentioned that detail to TrueBrain too.
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05:59:56  <Smoky555> hi all :)
06:02:45  <Smoky555> who can tell me, can i use subsidiaries patch with last SVN?
06:04:50  <peter1138> you can try
06:04:56  <peter1138> but i doubt it will apply
06:06:52  <Smoky555> ok, but is it possible to make all depots, railways, etc. shaing for all players?
06:07:12  <Smoky555> without subsidiaries patch?
06:09:51  <peter1138> no
06:13:18  <Ailure> hmm
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06:13:29  <Ailure> That is the biggest part of the subsidary part I miss
06:13:49  <Ailure> I don't really  need being able to have severeal companies, but it would be nice to like share networks between players
06:14:12  <Ailure> I would definatly try making networks without actually owning a single train :)
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06:20:34  <Smoky555> Ailure: do you can make this patch? for sharing all for all?
06:21:27  <Ailure> Give me a bit to learn C++ and I would do it :P
06:21:39  <Smoky555> heh
06:21:42  <Ailure> but problem is that i'm busy and have another programming project going on (in oanother language)
06:22:30  <Smoky555> i see Æ)
06:22:31  <Ailure> And I only randomly peeked at the OTTD source
06:23:00  <Ailure> Problem with the subisidary patch I heard was that it was way too big
06:23:10  <Ailure> so it could lead to alot of problems if it was applied to trunk
06:23:43  <Ailure> and a solution would been dividing it into smaller patches for each part and let them sit for awhile each or something
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07:45:18  <TrueBrain> DaleStan:
07:45:19  <TrueBrain> # svn update
07:45:19  <TrueBrain> [06:03:11] Update failed
07:46:18  <TrueBrain> the changes.log in the latest archive, is just fine
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09:22:22  <eJoJ> Is it posible to force openttd spawning multiple threads while running in a nix based system?
09:23:29  <ln-> and what would it do with those other threads?
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09:23:46  <eJoJ> mosix =D
09:25:38  <Maedhros> no. apart from a very few things (saving, the progress bar on map generation), openttd doesn't use threads
09:25:52  <Maedhros> and it would require pretty much a total rewrite to make it use them
09:26:43  <eJoJ> :/ guess i have to wait a few years before i have hardware to play on 2048*2048 map
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09:28:14  <hnsn> eJoJ: what do u have now?
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09:29:08  <eJoJ> p4 3.2 1024 mb
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09:29:42  <eJoJ> it works OK, till around 2200 when my trainnetwork get's to huge
09:29:43  <hnsn> that should work, i think
09:29:50  <hnsn> aha
09:30:01  <hnsn> =D
09:30:17  <hnsn> do u turn off autosave?
09:30:20  <eJoJ> well it is playable but in turned based speed
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09:31:02  <eJoJ> yes autosave is off, and it get's a little bit better turning of improved loading, but still not playable
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09:35:28  <neli> how big is huge ?
09:35:46  <neli> 2048*2048 is huge :)
09:36:02  * neli is also playing that size, but it's bigger than he thought :)
09:36:54  * boekabart_ made a NL scenario that size, but found out it takes a lot of time even to build that first 20 km dutch railway from amsterdam to haarlem
09:37:17  <boekabart_> all of holland at about 150 meter per tile...
09:37:50  <hnsn> =D
09:38:02  <peter1138> heh
09:38:11  <peter1138> and people want more...
09:38:14  <neli> btw, if I'm moving the map and the autosave kicks in, it jumps far in the moving direction
09:38:24  <neli> anyone seen this too ?
09:38:44  <boekabart_> probably drag distance is calculated by 'delta time'
09:39:07  <boekabart_> hm, shouldn't should be based on amount of mouse move....
09:40:01  <eJoJ> neli huge as in my huge network means trying to connect all industries on the map to a single network
09:40:27  <boekabart_> now why would you do that
09:40:49  <peter1138> maximum profit
09:41:13  <neli> eJoJ: I'm also doing that, but have only connected a few percent yet
09:41:26  <neli> maybe I'm simply slow :)
09:41:58  <eJoJ> i've done it a few times, but started with some serious attempts once i found #openttdcoop
09:42:10  <neli> the towns are really big, much bigger than in original ttd
09:42:53  <neli> time seems to go quicker too, not 100% sure though
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09:44:33  <eJoJ> Anyone tried playing i resourceneedy game on a paralell cluster? i could always redesign some of my old computers to form a paralell cluster for openttd
09:45:38  <boekabart_> peter1138 / eJoJ: i mean, 1 single network
09:46:07  <peter1138> because people like doing that
09:46:10  <boekabart_> isn't it often more efficient to keep them split? (although a lot less cool, admitted)
09:47:11  <eJoJ> I create a few mainlines and reuse them, and running multiple trains on that line, separete networks is easy, and i find more joy in the challenge of builing large optimizd networks running more then 1000 trains in it
09:47:50  <neli> busy network crossings are fun to watch
09:47:56  <neli> not when they're jammed though ;)
09:48:11  <hnsn> =D
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10:08:20  <CIA-2> OpenTTD: maedhros * r9654 /trunk/src/ (gfx.cpp table/palettes.h): -Fix: Add string colours for the DOS palette and use them when playing with the DOS data files.
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10:11:17  <boekabart_> any dev: what does TileLoop do exactly?
10:11:47  <peter1138> it's part of the periodic tile loop
10:12:14  <peter1138> what it does depends on the tile
10:13:35  <boekabart_> are there essential things in there, or mainly gfx changes?
10:13:45  <peter1138> essential things
10:13:56  <boekabart_> not just things like fences, farm changes and so?
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10:14:51  <peter1138> no
10:15:08  <Maedhros> animations, newgrf callbacks, house demolitions...
10:15:19  <boekabart_> ok, so it MUST be run every N ticks for every tile, right?
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10:15:36  <peter1138> flooding
10:16:08  <peter1138> for multiplayer syncage, yes
10:16:37  <boekabart_> right. it just sounds like it is a candidate for multithreading
10:16:49  <Rubidium> it ain't
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10:17:03  <Rubidium> vehicle moving can be influenced by the TileLoop
10:17:06  <boekabart_> although... it would have to be synched every tick though
10:17:14  <boekabart_> yeah, i see
10:18:00  <Rubidium> thus when in client A the TileLoop runs faster than in client B and in client A a vehicle gets flooded and in client B not... desync
10:19:36  <Rubidium> in case the vehicle is on the border of the tile and in client B it moved off the tile and in client A not yet
10:20:39  <boekabart_> yeah, i see.
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10:40:43  <peter1138> possibly graphics could be split off but you'd not be able to redraw during game processing time, so it wouldn't gain you much
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12:15:03  <Ailure> hmm
12:15:06  <Ailure> drat
12:15:12  <Ailure> One thing that caught my attention
12:16:02  <Ailure> a newGRF could detect if you were using TTDpatch or openTTD and would set diffrent parameters depending on what you used. I'm trying figure out how he did that.
12:19:55  <Maedhros> use action 7 (or 9) and check variable 9D to check for open or patch
12:20:15  <Maedhros> then use action D to set the parameters
12:20:46  <Ailure> ah
12:20:48  <Ailure> that was hidden
12:20:51  <Ailure> but intresting
12:21:07  <Ailure> I mean
12:21:18  <Ailure> it wasn't totally obious from the index
12:21:28  <Ailure> not like I needed it, as just curious. :P
12:21:43  <Ailure> TTRS3 turns off or on airports depending on if it's OTTD or not
12:21:59  <Ailure> as the new airports in OTTD looks rather glitchy with the TTRS3 graphical replacement
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13:05:23  <Belugas> hello
13:05:43  <HMage> ??
13:05:44  <HMage> hi
13:06:06  <hnsn> y0
13:06:06  <Belugas> [08:19] <Maedhros> use action 7 (or 9) and check variable 9D to check for open or patch <---- interesting enough, that variable was created by patchman while i was making my first attempt of newhouses :D
13:06:10  <Belugas> way before i was a dev
13:06:47  <peter1138> waa. too hot
13:07:06  <Belugas> peter1138, stfu ;)
13:07:15  <Maedhros> ^^ what he said ;)
13:07:32  <Belugas> you are just a bunch of cruel people!
13:07:52  <hylje> :o
13:07:58  <Maedhros> nah, in this case i'm agreeing with you :)
13:08:12  * peter1138 just put the fans on full blast
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13:14:36  <Eddi|zuHause2> my computer has trouble with the heat
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13:16:18  <Belugas> i could send you a breeze of fresh COLD air!
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13:16:37  <Belugas> we have freezing rain AND rain at the same time
13:16:43  <Belugas> wonderfull weather :S
13:16:53  <glx> <Eddi|zuHause2> my computer has trouble with the heat <-- mine too, sometimes the cpu fan doesn't want to slow down
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13:17:37  <Belugas> move to Quebec!  no problem at all with cpu heat!!!
13:18:55  <ln-> isn't it Québec?
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13:20:58  <Belugas> it would be, but i'm too lazy to use the &eacute on my us keyboard!
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13:21:36  <Belugas> shold be "&eacte;" though
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13:24:04  <peter1138> hmm
13:24:08  <peter1138> altgr+e é
13:24:24  <ln-> EUR
13:24:45  <Belugas> é
13:24:54  <Belugas> alt+130
13:25:09  <Belugas> altgr??
13:25:22  <Belugas> where is ANY key???
13:25:28  <glx> right alt
13:25:47  <glx> == ctrl-alt
13:25:57  <peter1138> i wanted to get some proper cycling shoes but they had none in my size :(
13:26:03  <peter1138> nope
13:26:11  <peter1138> ctrl-alt-e doesn't work
13:26:23  <glx> it does here EUR
13:26:35  <hnsn> µ
13:26:50  <peter1138> i prefer it under X, anyway. it's more flexible
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13:29:52  <Belugas> peter1138, bare naked feet!
13:30:12  <peter1138> yes
13:30:26  <peter1138> and i shall fit SPD cleats into my soles
13:30:26  <Belugas> or swim ;)
13:30:35  <peter1138> i could swim along the canal
13:30:45  <peter1138> though it wouldn't get me very far
13:31:08  <Belugas> hehe
13:38:05  <Eddi|zuHause2> have you seen google maps, where, if you want to go from "new york" to "paris", it suggest to "swim through the atlantic"?
13:38:14  <Eddi|zuHause2> +s
13:38:18  <peter1138> who hasn't?
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13:45:14  <TheMask96> alt+0128 == EUR
13:45:57  <hnsn> EUR
13:45:57  <Eddi|zuHause2> é = ' + e
13:46:12  <hnsn> é
13:46:16  <hnsn> 'e
13:46:18  <Eddi|zuHause2> if you have dead keys enabled, that is ;)
13:47:03  <Eddi|zuHause2> ýáé???úíó?, it refuses to do q :(
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14:39:03  <roboman> gnight
14:40:06  * roboman is away: Doing homework, upset, grumpy, angry and in truble.
14:40:13  <roboman> bah
14:40:19  <roboman> that needs changing
14:40:54  * roboman is back (gone 00:00:48)
14:40:59  * roboman is away: Away or Asleep
14:41:25  <TrueBrain> how about just disabling it?
14:41:31  <TrueBrain> and that isn't really a suggestion
14:44:00  <peter1138> hmm?
14:44:09  <peter1138> oh
14:44:37  <TrueBrain> it was more like a very strong advise which is not smart to ignore :p :p
14:45:55  <roboman> good its turned off
14:46:09  <TrueBrain> tnx :)
15:05:18  <SpComb> Logs:
15:05:18  <Thomas[NL]> !logs
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16:26:52  <Wolf01> hello
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17:14:50  <TrueBrain> hi Wolf :)
17:15:28  <hylje> Wolves? Where?
17:17:19  <Thomas[NL]> Is it possible to have a train Full load at Station A, Transfer and unload At Station B AND take the cargo there to Station A?
17:18:52  <Progman> try "Transfer" instead of "Transfer (and leave empty)"
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17:20:19  <Thomas[NL]> ok I'll try that
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17:24:03  <Thomas[NL]> no does not work :(, I guess cargo-destinations is needed for this kind of things
17:25:37  <Eddi|zuHause2> Thomas[NL]: the train cannot distinguish between the cargo you just unloaded and the cargo that already waited at the station
17:26:14  <Thomas[NL]> I noticed :), would be nice if it worked
17:26:26  <Eddi|zuHause2> it's like you unload a bucket of water into a barrel, and then want to pick up new water from that same barrel
17:26:55  <Eddi|zuHause2> you need two separate barrels for that to work
17:27:29  *** Osai is now known as Osai^Kendo
17:30:29  <Thomas[NL]> Will Passengers/Mail with Specific Destinations be implemented or is it too much a change of the game-play?
17:32:04  <Eddi|zuHause2> it is a planned feature
17:32:23  <Eddi|zuHause2> related to rebalancing and difficulty levels
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17:32:44  <Eddi|zuHause2> but i assume it's gonna take a while
17:34:24  <Progman> as it cause a lot of desync in multiplayer atm
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17:35:54  <Eddi|zuHause2> Progman: if you refer to the existing patch, that has probably nothing to do with an official implementation
17:36:34  <Thomas[NL]> Is it only pax or is cargo also planned?
17:37:27  <Progman> I mean it won't be imlemented if the desync aren't fixed
17:37:35  <Noldo> in code it's not a big difference anyway
17:38:26  <Eddi|zuHause2> Progman: there are no desync issues in non-existing code
17:38:32  <Eddi|zuHause2> ergo there is nothing to fix
17:38:43  <Eddi|zuHause2> it will be a completely new implementation
17:39:08  <Thomas[NL]> silly question:... why?
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17:39:47  <Noldo> Thomas[NL]: why what?
17:39:59  <Eddi|zuHause2> because it's easier than to fix a completely misdesigned and broken implementation?
17:40:01  <Rubidium> why don't Opera, Firefox and Internet Explorer use the same HTML parsing and rendering system?
17:40:05  <Thomas[NL]> why recode the whole thing
17:40:18  <Progman> the patch atm is only a "testdrive" and if it looks cool/work properbly/balanced it will be implemented from scratch by an official developer with references/checks/questions to the author of the patch?
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17:41:25  <Eddi|zuHause2> i'd assume the official implementation will have nothing to do with the patch author
17:41:49  <Eddi|zuHause2> but i'm not a dev, i don't have to decide that
17:42:48  <peter1138> hmm, what?
17:54:35  <CIA-2> OpenTTD: peter1138 * r9655 /trunk/src/newgrf.cpp: -Revert (r9094 partial): *Do* calculate refit masks for unavailable vehicle types... things like articulated engines can still build these parts... ... ... dot dot dot
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18:09:15  <CIA-2> OpenTTD: rubidium * r9656 /branches/0.5/ (namegen.c rail_cmd.c settings_gui.c):
18:09:15  <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9602, r9641, r9647):
18:09:15  <CIA-2> OpenTTD: - Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
18:09:15  <CIA-2> OpenTTD: - Fix: namegen.cpp was not UTF-8, which caused artefacts in Finnish town names (r9641)
18:09:15  <CIA-2> OpenTTD: - Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
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18:59:47  <dihedral> i witnessed 2 dsync errors today... watching the console
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19:05:52  <CIA-2> OpenTTD: truelight * r9657 /branches/0.5/lang/ (esperanto.txt italian.txt traditional_chinese.txt):
19:05:52  <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9585, r9613, r9615, r9633, r9640, r9649):
19:05:52  <CIA-2> OpenTTD: - Language updates (r9585, r9613, r9615, r9633, r9640, r9649)
19:08:02  <CIA-2> OpenTTD: belugas * r9658 /trunk/src/openttd.h:
19:08:02  <CIA-2> OpenTTD: -Codechange: CT_FOOD is not part of temperate climate, place it accordingly in arctic.
19:08:02  <CIA-2> OpenTTD: It could be put in tropic too, but it can be placed in both, so first to catch it...
19:08:11  <CIA-2> OpenTTD: truelight * r9659 /branches/0.5/lang/ (italian.txt traditional_chinese.txt): [0.5] -Fix r9656: missed 2 hunks in last commit
19:27:25  <Thomas[NL]> It costs me money to deliver grain & livestock :s
19:29:40  <Wolf01> "In our city the Internet exists more than 30 Years!!!" really? XD
19:31:07  <Sacro|Laptop> Wolf01: doubt ti
19:31:17  <Sacro|Laptop> Arpanet was only just founded
19:31:36  <Wolf01> internet as we know it today was born in 1991
19:32:01  <lolman> Sacro|Laptop, oh noes
19:32:06  <Sacro|Laptop> indeed
19:32:17  <Sacro|Laptop> the PPC port still has no GPL notice attached
19:33:32  <Thomas[NL]> anybody any idea why it costs me to deliver?, Using UK-renewal, TTRS3.02a and alot of eyecandy grf's
19:38:07  <Thomas[NL]> Can it be caused by using transfer?
19:38:20  <lolman> Sacro|Laptop, I got tempted away from Arch by working WiFi :o
19:39:39  <Belugas> Thomas[NL], you do not provide enough information to compute...
19:39:53  <Belugas> screenshot, distance, version...
19:39:55  <Belugas> INFOS!!!!
19:40:19  <Rubidium> savegame?
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19:40:34  <Thomas[NL]> I'll post a save game
19:41:05  *** DJ_Samu [~Samu@] has joined #openttd
19:41:28  <DJ_Samu> hi
19:41:53  <DJ_Samu> I wanted to report a bug, is this the place?
19:42:15  <Thomas[NL]>
19:42:27  <Thomas[NL]> using latest nightly
19:42:40  <Eddi|zuHause2> DJ_Samu:
19:42:43  <Thomas[NL]> r9655
19:43:19  <Thomas[NL]> my config:
19:44:05  <DJ_Samu> ah, I wouldn't like to register to that site, it's not like I play openttd all the time
19:44:23  <Thomas[NL]> the grain/livestock trains going to Duntstoke common woods make a loss.
19:44:26  <Eddi|zuHause2> you do not need to register
19:45:19  <DJ_Samu> Can I tell what the bug is here? It crashes the server, and I know how to reproduce it.
19:46:21  <DJ_Samu> you buy 2 vehicles, but don't give them any orders
19:46:33  <DaleStan> DJ_Samu: <Eddi|zuHause2> DJ_Samu:
19:46:52  <DJ_Samu> now with one of the vehicles, you share orders with the other vehicle that still doesn't have any orders
19:47:12  <DJ_Samu> now when you highlight ---End of Shared Orders --- and click Delete ORder, it crashes the server
19:47:15  <Rubidium> what version?
19:47:15  <glx> DJ_Samu: known
19:47:31  <glx> 0.5.1-RC2 I guess
19:47:36  <DJ_Samu> it's 0.5.1-rc2
19:48:14  <DJ_Samu> is it known? I didn't see it listed in the known bugs .txt, so just wanted to let you know
19:48:41  <glx> the .txt can't contain bugs discovered after the release :)
19:48:42  <Rubidium> maybe that's a problem with bugs that get known after they are released
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19:51:25  <DJ_Samu> there's another similar bug to this, instead of deleting the "end of shared orders" order, and you sell the vehicle with shared orders but without orders, it also crashes
19:52:01  <DJ_Samu> oops, a typo
19:52:19  <DJ_Samu> if you seel the vehicle with shared orders with without orders, it crashes the game
19:52:38  <DJ_Samu> very nice work with OpenTTD, I really enjoy the multiplayer aspect!
19:52:54  <DJ_Samu> I just discovered openttd recently
19:53:47  <Rubidium> 0.5.1-rc2 isn't quite the bugfree version it should've been :(
19:54:24  <glx> it has less fatal bugs that 0.5.1-RC1 at least :)
19:54:41  <Eddi|zuHause2> i have never seen the bugfree program everything was supposed to be :)
19:55:27  <glx> very simple programs can be easily bugfree
19:55:30  <Rubidium> s/bugfree/bugless/
19:55:49  <DJ_Samu> any of you is a developer?
19:56:17  <Eddi|zuHause2> i have seen 3-line programs containing 2 bugs :)
19:56:33  <DJ_Samu> I'm looking at the flyspray site, but it requires me to register...
19:56:52  <Eddi|zuHause2> you can post bugs without registering
19:57:00  <Eddi|zuHause2> at least you are supposed to
20:02:12  *** Thomas[NL] [] has quit [Remote host closed the connection]
20:02:24  <DJ_Samu> The other day I registered at the forums, but I didn't receive any confirmation email
20:02:45  <DJ_Samu> How long does it take to send the confirmation email?
20:02:47  <Rubidium> DJ_Samu: those bugs are probably already fixed; if they still exist in 0.5.1-RC3 you should post a bugreport
20:03:03  <DJ_Samu> Thank you. Nice job! :)
20:08:16  *** Thomas[NL] [] has joined #openttd
20:08:44  <SpComb> Logs:
20:08:44  <Thomas[NL]> !logs
20:09:52  *** antichaos [] has joined #openttd
20:11:14  <CIA-2> OpenTTD: rubidium * r9660 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.1-RC3.
20:14:36  *** HMage [~HMage@] has quit [Read error: Connection reset by peer]
20:17:24  *** DJ_Samu [~Samu@] has quit []
20:19:50  <CIA-2> OpenTTD: rubidium * r9661 /tags/0.5.1-RC3/ (6 files): -Release 0.5.1-RC3.
20:21:49  *** Jezral [] has joined #openttd
20:23:18  <CIA-2> OpenTTD: belugas * r9662 /trunk/src/ (31 files in 3 dirs): -Documentation: Doxygen corrections and @file omissions
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20:23:37  <Rubidium> michi_cc: can you make the Win64 binaries?
20:37:49  <Wolf01> can you make ... nintendoDS binaries? :D
20:39:45  <Rubidium> yes... if you port it to nintendoDS and give me the proper tools, libraries and headers to cross-compile it
20:40:00  <Bjarni> ...
20:40:08  <Bjarni> please don't remind me of .... him
20:40:23  <Bjarni> the n00b wannabe
20:40:39  <Bjarni> or the guy training to become a n00b
20:41:19  <SpComb> but I wanna have OpenTTD on my XBox :(
20:41:43  <Rubidium> then port it
20:41:49  * antichaos wonders whether it wold work on his old zaurus
20:42:01  <Bjarni> that's more likely to happen than a Nintendo DS port (specially if alexfili should code it)
20:44:22  <Sacro|Laptop> :o BJARNI!
20:44:40  <Bjarni> wow
20:45:06  <Bjarni> Sacro managed to figure out how to use a labtop :o
20:45:11  <Bjarni> or something
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20:47:42  <Bjarni> Sacro|Laptop: any news?
20:47:55  <Bjarni> committed anymore girls?
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20:49:49  <Sacro|Laptop> Bjarni: im going blind in my left eye
20:50:00  <Bjarni> why?
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20:52:15  <Eddi|zuHause2> too much masturbating :p
20:52:50  <Bjarni> he hit himself in the eye a moment ago and figures that the damage is permanent :p
20:53:08  <Bjarni> hmm
20:53:28  <Bjarni> if it's true that his eye is broken, then comments like that wouldn't be nice
20:53:45  <Bjarni> but we know Sacro
20:53:51  <dihedral> perhaps it would be good to realize that a few minutes earlier
20:54:00  <dihedral> :-)
20:54:08  <Noldo> meni jo
20:54:20  <ln-> nii-i
20:54:31  <Bjarni> dihedral: I did... I wrote it anyway :p
20:54:37  <dihedral> hehe
20:54:49  <dihedral> way to go
20:55:03  <Sacro|Laptop> yes, my eye is broken
20:55:04  <Bjarni> Sacro would likely have done the same
20:55:08  <ln-> but what was that danish site for booking flights?
20:55:17  <dihedral> just in case no one read it: i witnessed 2 desyncs today
20:55:28  <ln-> maybe mo*o*... something
20:55:28  <Bjarni> I read that
20:55:35  <dihedral> ah - ok
20:55:41  <dihedral> just left uncommented
20:55:43  <Bjarni> Sacro|Laptop: that's bad... why?
20:56:04  <Sacro|Laptop> Bjarni: i dont know, i've got an appointment to get it looked at on fridat
20:56:55  <dihedral> wow - his eye is broken
20:57:04  <dihedral> even missed the 'y' and hit a 't'
20:57:18  <dihedral> :-P
20:57:32  <Sacro|Laptop> im struggling to get both eyes to focus on the same point
20:57:48  <Bjarni> you know, stuff like that could be minor issues like needing glasses or so, so it's not the same as a lost eye
20:58:11  <dihedral> a lost eye could look nasty too
20:58:31  <Bjarni> 	<Sacro|Laptop>	im struggling to get both eyes to focus on the same point <-- this could also indicate the need for glasses
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20:58:33  <Frostregen> then close the left one
20:58:51  <Sacro|Laptop> Frostregen: yes, that works nicely
20:59:16  <dihedral> and you are sure it is not just an infection
20:59:20  <Frostregen> i know, i have the same problem just not this severe
20:59:31  <Bjarni> if the eyes are too different, then you can't make them focus on the same object and the brain will start to use one eye only. Then the lazy eye will go even worse over time because it's not used
20:59:56  <Sacro|Laptop> Bjarni: it got worse last night whilst i slept
21:00:14  <Bjarni> <Frostregen>	i know, i have the same problem just not this severe <-- then you should check if you need glasses as well
21:00:25  <dihedral> lol
21:00:58  <Bjarni> 	<Sacro|Laptop>	Bjarni: it got worse last night whilst i slept <-- ok, bad eyes due to not being used tend to take way longer than that...
21:01:09  <Frostregen> this said some techer to me...15 years ago
21:01:10  <dihedral> if it is some infection you could have pus on the eye... but then it would be itchey too
21:01:15  <Frostregen> teacher*
21:01:19  <Bjarni> rapidly changing eyesight is a visit doctor thing
21:01:56  <dihedral> yeah - or time to go to bed
21:02:06  <Frostregen> lol
21:02:08  <Sacro|Laptop> dihedral: its not itchy at all, and i'd had a decent sleep
21:02:25  <Sacro|Laptop> Bjarni: i went to accident and emergancy, they said i should have just gone to my gp
21:03:13  <Frostregen> i think if the other one gets bad too, i'll just let it laser
21:03:14  <Wolf01> i see with different bright, the right one see more dark than the left one
21:03:25  <Frostregen> cheaper than glasses in long term
21:03:35  <Bjarni> I'm not sure I agree with that decision. Rapidly changing eyesight is not a trivial matter
21:03:37  <dihedral> and more comfortable too
21:04:04  <Sacro|Laptop> Wolf01: my left eye is more blue, my right is more red
21:04:20  <Frostregen> maybe some optical-brain links are available then =)
21:04:21  <dihedral> you are turning into some kind of devil
21:04:32  <dihedral> uh... scary
21:04:48  <dihedral> no bain... no barin-link
21:04:52  <dihedral> *brain
21:05:16  <Wolf01> and i have a dead pixel on my right eye... oh wait, that's in the display
21:05:18  <Bjarni> <Sacro|Laptop>	Wolf01: my left eye is more blue, my right is more red <-- it's common that eyes aren't 100% the same colour
21:05:34  <Bjarni> just like your ears aren't just a mirror image of each other
21:05:44  <Sacro|Laptop> yeah, thats true
21:05:49  <Sacro|Laptop> im slightly deaf in my left ear
21:05:56  <dihedral> what?
21:06:12  <Bjarni> what happened to your left head
21:06:14  <Bjarni> err
21:06:16  <Wolf01> i don't mean the eye color, i mean that i see things more dark with an eye, sometimes i can see an edge line :P
21:06:20  <Bjarni> *left side of your head
21:06:21  <Bjarni> :)
21:06:42  <Bjarni> you have a bad ear and a bad eye
21:06:44  <Sacro|Laptop> nothing, i was born like this
21:06:47  <Sacro|Laptop> i have bad legs too
21:06:52  <Wolf01> me too
21:06:53  *** Bjarni changed the topic of #openttd to: 0.5.1-RC3 | Website: * (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs)
21:07:10  <dihedral> if you feel like listing it all up, you'll be here tomorrow...
21:07:25  <Bjarni> no we won't
21:07:36  <Bjarni> nomatter what you say, I always have the quit button
21:07:43  <dihedral> :-P
21:07:51  <Sacro|Laptop> my feet arent straight
21:07:56  <Bjarni> I also have a button that makes other people quit, but I don't use that one on a daily basis
21:08:08  <CIA-2> OpenTTD: rubidium * r9663 /trunk/ (6 files in 4 dirs): -Merge: Release changes from 0.5 branch back to trunk.
21:08:19  *** |Jeroen| [] has quit [Remote host closed the connection]
21:08:46  <Bjarni> Sacro|Laptop: did your mother smoke or drink during pregnancy?
21:08:50  <Bjarni> or both
21:08:53  *** boekabart [] has left #openttd [Your eyes grow heavy.. you grow very sleepy..... zzzz...]
21:09:04  <dihedral> did she drop you while you were small?
21:09:12  <Sacro|Laptop> Bjarni: not that i'm aware of
21:09:16  <Bjarni> that would make him getting born that way
21:09:21  <ln-> Bjarni: is a reliable place to buy tickets?
21:09:40  <CIA-2> OpenTTD: belugas * r9664 /trunk/src/ (9 files): -Documentation: Doxygen corrections,errors and omissions
21:09:52  <Bjarni> you know, he will not be born with defects due to stuff happening after birth.... time is linear... at least for Sacro
21:10:36  <Bjarni> ln-: checking in the "known good list"
21:11:01  <Sacro|Laptop> Bjarni: how do you know i dont see logarithmic time?
21:11:37  <ln-> Bjarni: they have some extremely inexpensive flights Helsinki-Barcelona for the summer.
21:11:44  <Belugas> good night
21:11:59  *** maad [] has joined #openttd
21:13:12  <Bjarni> ln-: it looks ok. At least they passed the test for being a nice online shop, that live up to the demands in the law and such
21:13:20  <Wolf01> night Belugas
21:13:24  <Bjarni> night Belugas
21:14:00  <Sacro|Laptop> night Belugas
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21:14:30  <ln-> 875 DKK for a return trip is not very much, is it?
21:14:34  <Desolator> I have found a strange bug with ships
21:14:39  <ln-> which includes all taxes and such
21:14:52  <Wolf01> Sacro|Laptop, i see sine time... work-break-work-home
21:15:22  <Sacro|Laptop> Wolf01: haha
21:15:26  <Sacro|Laptop> right, brb, going out
21:15:37  <Wolf01> bye
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21:16:37  <Wolfolo|AWAY> not me stupid access point!
21:16:40  *** Wolfolo|AWAY is now known as Wolf01
21:16:59  <glx> lol
21:17:02  <Desolator>
21:17:23  <glx> Desolator: there's already a reply
21:17:32  <Bjarni> <ln->	875 DKK for a return trip is not very much, is it? <--- I have no idea, but the company looks like it's a decent one (like you will get the full price once you order and so on)
21:17:39  <Bjarni> you know, I rarely travel from Helsinki to barcelona ;)
21:17:55  <Bjarni> hmm
21:18:02  <ln-> the airline is Iberia
21:18:09  <Desolator> I saw KUDr's reply
21:18:17  <Wolf01> DonKeyKong?
21:18:25  <Bjarni> specially considering that I have never been to either Finland or Spain, then prices on that route has little interest for me
21:18:28  *** dihedral [] has quit [Quit: ChatZilla [Firefox]]
21:18:49  <Bjarni> <ln->	the airline is Iberia <-- never heard about those
21:19:10  <Bjarni> so I can't flame them for bad security or service or anything
21:19:46  <ln-> "Iberia[,] is the largest airline of Spain, based in Madrid. It operates an extensive international network of services."
21:20:29  <Bjarni> then there is a fair chance that it will not crash ;)
21:21:03  <Bjarni> what I don't get is: why leave a beautiful country like Finland?
21:21:18  <ln-> to see spain.
21:21:52  <Desolator> KUDr, I replied
21:21:59  <Desolator> YAPF is the problem
21:22:00  <Bjarni> I have been to the south once (Malta)... big mistake
21:22:08  <Bjarni> too hot
21:23:00  <Bjarni> I had to stay indoor waiting for the outside temperature to drop so I could get outside
21:23:36  <ln-> i was in italy last summer, in july. it was quite warm.
21:23:40  <ln-> over 30 probably.
21:24:05  <Bjarni> then why do you want to go south again?
21:24:36  <ln-> because warmness is nice once in a while.
21:24:43  <ln-> when you remember to drink enough.
21:25:20  <Bjarni> well, my body disagrees
21:25:56  <Bjarni> in fact my body is well suited for the country I live in
21:26:36  <Bjarni> well, air humidity should be a bit lower to make it perfect, but you can't get everything
21:27:31  *** setrodox_ [] has quit [Ping timeout: 480 seconds]
21:27:33  <Bjarni> anyway it's late and I'm sleepy
21:27:35  <Bjarni> goodnight
21:27:37  <ln-> gn
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21:47:13  <Eddi|zuHause2> ln-: the trick is to stay home during summer, when it is warm, and go to the south (teneriffa, madeira etc.) in the winter, while it is cold here, but acceptably warm there
21:47:58  <Eddi|zuHause2> during the summer you should rather travel to norway or something
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21:49:39  <ln-> i've been to norway already.
21:50:49  <ln-> and it isn't that warm over here on average.
21:52:44  <Wolf01> ship bridges o_O
21:53:12  <ln-> i liked the climate of gran canaria in december/january, but i'd prefer a little less tourists.
21:54:26  <Ailure> heh
21:54:28  <Ailure> ship bridges
21:54:35  <Ailure> I don't know why it hadn't been done before
21:55:21  <Digitalfox[Home]> does it work with openttd?
21:55:38  <Wolf01> i think not
21:56:41  <Ailure> Well it's something relativly recent :p
21:57:33  <Ailure> a such bridge would solve some situations where it's imposible to canal becuse of competitors tracks being in the way
21:58:23  <Digitalfox[Home]> And it will be availbe at what menu? Build bridges?? Just like a normal one?
21:58:30  <Wolf01> i would like to see first decent locks, they are shown as slopes, but i think that ttdpatch behaviour is more realistic
21:58:48  <Wolf01> then the ability to rename buoys
21:59:10  <ln-> Eddi|zuHause2: on gran canaria i learned that spanish mail boxes have two holes, labeled "Deutschland" and "Other destinations", respectively.
22:00:42  <Eddi|zuHause2> haha ;)
22:01:38  *** Osai^Kendo is now known as Osai
22:01:42  * Wolf01 nods
22:01:50  <Wolf01> night people
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22:13:55  * antichaos slams his head into the desk
22:14:15  <Eddi|zuHause2> poor desk
22:14:34  <Eddi|zuHause2> (the smarter one gives in)
22:14:51  <antichaos> this is the 4th time I've totally rewritten this feature, and it's still not right
22:16:18  <antichaos> I really should learn to work out what I want to do before I do something
22:35:02  *** Osai is now known as Osai^zZz
22:36:26  <rane_> how do you determine correct ratio for cars per train?
22:36:45  <rane_> correct as in optimal
22:36:50  <rane_> any rules of thumb?
22:48:03  <ln-> 4
22:48:26  <rane_> 4?
22:49:09  <ln-> might be too few, but easy to remember.
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22:56:39  <TheJosh> Hey! Who would I talk to if i wanted to get my patch, 'the cities patch' code-reviewed, put into trunk, etc.
22:56:43  <TheJosh>
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23:12:11  <Eddi|zuHause2> "do svn status, remove all modified files and then do svn update" <- ever tried 'svn revert'?
23:14:22  <Rubidium> `svn st | xargs rm -rf && svn up` ;)
23:14:46  <TheJosh> ok you win
23:15:04  * Sacro|Laptop tries to find a better way still...
23:15:07  <TheJosh> I think the point is not linux skills, but rather the patch
23:15:11  <Rubidium> or `rm -rf * && svn up`
23:15:28  <TheJosh> you could make a bash script, and call it fix, so its hardly any charecters
23:15:42  <Eddi|zuHause2> the point is, i have no authority to talk about the patch...
23:15:53  <TheJosh> put it in your path, then you dont need ./fix
23:16:05  <Rubidium> TheJosh: just make an alias ;)
23:16:51  <TheJosh> Back to the point, who should I talk to to get this patch beyond just a patch, but into mainline source?
23:16:57  <TheJosh> trunk
23:16:58  <Eddi|zuHause2> but don't you think it would be better to create an option a la "few, medium, lots" instead of absolute numbers?
23:17:09  <Sacro|Laptop> i prefer absolute
23:17:13  <Sacro|Laptop> allows fine tuning
23:17:32  <antichaos> TheJosh post it to the patch tracker at
23:17:52  <Eddi|zuHause2> 1 AM is not exactly the best time to get responses from devs :)
23:18:01  <Rubidium> I'd say that he should fix his coding style before he does that
23:18:17  <TheJosh> its not 1 am where I am
23:18:35  <TheJosh> Rubidium: what should I fix?
23:18:38  <Eddi|zuHause2> about 90% of the devs are european
23:18:42  <antichaos> well yes, fix the code style and document completely
23:18:43  <Rubidium> more 1 pm-ish?
23:18:47  <TheJosh> I am australian
23:19:22  <antichaos> comment style seems to be particularly important
23:19:28  <TheJosh> antichaos: could you give me more info please, this is my first patch... I have commented all my code
23:19:51  <antichaos>
23:23:07  <antichaos> time to go. nite all
23:23:17  <antichaos> good luck with your patch TheJosh
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23:34:10  <HMage> "Use free(p) instead of if (p != NULL) free(p). free(NULL) doesn't hurt anyone." -- can somebody explain?
23:35:29  <TheJosh> there is no point cheking that p is not null, because free(null) does nothing
23:35:57  <TheJosh> so dont type 'if (p != NULL) free (p)', just type 'free(p)'
23:38:42  <Sacro|Laptop> HMage: saves a bit of cpu time
23:39:45  <TheJosh> basically, and is easier to read
23:40:13  <TheJosh> you save about 7 cpu instructions
23:41:25  <HMage> doesn't free(NULL) lead to segmentation fault?
23:42:36  <TheJosh> if it did, would they sugggest it?
23:42:51  <TheJosh> and a seg fault is when you try to access memory outside of your apps stack.
23:43:02  <TheJosh> NULL is nowhere, so its not in anyones stack
23:45:11  <HMage> hmm.. I was under impression that trying to free(NULL) would lead to crash.
23:45:40  <DaleStan> free(NULL) (and delete NULL and delete[]NULL) are guaranteed to be no-ops
23:46:55  <DaleStan> This is so you can safely free/delete any value malloc/new returns.

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