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00:32:53 *** roboman [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 00:33:59 *** roboman is now known as roboboy 00:35:56 *** roboboy is now known as roboman 00:54:34 *** Digitalfox[Home] [~chatzilla@bl7-182-80.dsl.telepac.pt] has quit [Quit: Time for Sleeping] 00:58:16 *** Digitalfox [~chatzilla@bl7-182-80.dsl.telepac.pt] has joined #openttd 01:00:54 *** KritiK [Maxim@ppp83-237-102-120.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:08:08 *** Digitalfox [~chatzilla@bl7-182-80.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 01:18:07 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 01:25:14 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 01:37:03 *** UndernotBuilder [~chatzilla@168.226.104.111] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.3/2007030919]] 02:10:03 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 02:10:03 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 02:10:34 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 02:25:12 *** Tron_ [~tron@p54A3F9C0.dip.t-dialin.net] has joined #openttd 02:25:30 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:26:24 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 02:26:28 *** Morphy [~morphine@193.220.103.232] has quit [Read error: Connection reset by peer] 02:29:58 *** Tron [~tron@p54a3f9c0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:31:18 *** Eddi|zuHause3 [~johekr@p54B772BF.dip.t-dialin.net] has joined #openttd 02:37:45 *** Eddi|zuHause2 [~johekr@p54B76208.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:51:02 *** rahikkala [~ari@82-128-200-53-Korvensuora-TR1.suomi.net] has joined #openttd 04:16:51 *** Osai [~Osai@pD9EB73D8.dip.t-dialin.net] has joined #openttd 04:23:54 *** Tron_ is now known as Tron 05:42:35 *** boekabart_ [~boekabart@81.58.27.138] has left #openttd [Back to work, back to work, everybody, work work work work!] 05:47:37 *** boekabart_ [~boekabart@81.58.27.138] has joined #openttd 05:54:44 <peter1138> and hello again 05:56:01 *** TinoM [~Tino@i5387DDAD.versanet.de] has joined #openttd 06:00:09 <boekabart_> morning 06:12:35 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 06:28:41 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 06:56:51 *** HMage [~HMage@85.21.179.62] has quit [Read error: Connection reset by peer] 06:57:11 *** Mucht [~Mucht@p57A0D3E5.dip.t-dialin.net] has joined #openttd 07:00:12 *** HMage [~HMage@85.21.179.62] has joined #openttd 07:03:58 <ln-> don't tell me there's still 30°C in germany? 07:04:45 <SpComb> there was 30°C here on the 14th 07:05:39 <ln-> and 50°C here last summer, but let's not count the cases when the sun hits the sensor. 07:06:56 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:07:13 <roboman> is there such thing as diagonal bridges? 07:07:22 *** maddy [~maddy@88-136-249-118.adslgp.cegetel.net] has joined #openttd 07:07:31 <ln-> have you ever seen a diagonal bridge in real life? 07:07:54 <roboman> no 07:08:01 <ln-> see, they cannot exist. 07:08:11 <roboman> I read someone said it in a thread 07:08:32 <roboman> I assume they meant bridges over everythin 07:08:34 <peter1138> heh 07:08:51 <roboman> http://www.tt-forums.net/viewtopic.php?t=31466&start=20 07:11:44 *** hnsn [~hnsn@pc11-321-06.Student.hig.se] has joined #openttd 07:14:24 <roboman> although IRL it depends what you call diagonal as RL isnt bound by square boxes 07:23:53 *** Osai [~Osai@pD9EB73D8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:30:22 <peter1138> bit slow there roboman :p 07:41:14 <boekabart_> why would diagonal bridges not exist in real life? isn't every fly-over a diagonal bridge? 07:41:20 *** HMage [~HMage@85.21.179.62] has quit [Read error: Connection reset by peer] 07:41:59 <Rubidium> no 07:42:43 <Rubidium> or, when it is actually true, we support (some) diagonal bridges in OTTD 07:49:19 <peter1138> boekabart_: IRL, bridges are just bridges... 07:50:52 *** HMage [~HMage@85.21.179.62] has joined #openttd 07:51:24 <CIA-2> OpenTTD: peter1138 * r9682 /trunk/src/ (saveload.cpp saveload.h): -Codechange: Add support for saving/loading std::lists containing object references (REF_*) 07:51:40 <boekabart_> lol. anyway: are there any plans for diagonal bridges in ottd? 07:54:15 <Eddi|zuHause3> i would call that "dream", not "plan" 07:59:45 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 08:00:33 <CIA-2> OpenTTD: rubidium * r9683 /trunk/src/ (5 files): -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains. 08:02:39 *** Taikaponi is now known as Zavior 08:03:34 <SpComb> omg ponies 08:08:18 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:37:38 <peter1138> what? 08:48:19 *** helb [~helb@84.244.90.159] has quit [Ping timeout: 480 seconds] 08:57:21 *** helb [~helb@84.244.90.159] has joined #openttd 08:59:24 <Eddi|zuHause3> somehow "Taiga" and "Pony" do not really mix... 09:15:51 *** Progman [~progman@p57a1cc7d.dip.t-dialin.net] has joined #openttd 09:24:15 *** hnsn [~hnsn@pc11-321-06.Student.hig.se] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 09:29:48 *** G_ [~nigel@202-154-147-139.ubs-dynamic.connections.net.nz] has joined #openttd 09:34:59 *** Nigel [~nigel@202-154-147-139.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 09:36:20 <boekabart_> anyone here who knows (a lot) about canals and the map-array? 09:36:46 <boekabart_> Q: wondering what the thing is with ownership: is the owner of a canal tile OWNER_WATER, yes, no or sometimes? 09:40:15 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 09:44:12 <peter1138> no 09:44:18 <peter1138> it used to be, but now it's not. 09:45:43 * roboman remembers on Brianetta's Starndard when he went broke and had a cala wit a dock on it that weh deleted caused the city to be submerged 09:46:22 <boekabart_> in the startup game, it still is 09:49:27 <peter1138> boekabart_, yes, because retroactively changing the owner is not really possible 09:49:30 <peter1138> because... you don't know who the owner is... 09:49:54 <peter1138> retrospectively? 09:50:27 <boekabart_> i think you can: if owner water and height > 0 shouldn't be owned by water 09:50:44 *** setrodox [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has joined #openttd 09:50:58 <boekabart_> ah , problem is : if not water, then who? 10:00:26 <Rubidium> the person who has paid for making it water 10:01:31 <peter1138> boekabart_, exactly 10:01:42 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has joined #openttd 10:01:46 <peter1138> Rubidium: yes, but not when converting old games, heh 10:02:47 <Rubidium> nope, then it's always water ;) 10:03:50 <boekabart_> yeah, which sucks 10:04:30 <Rubidium> there is no way to know who has paid for those canals (anymore), so it will always suck 10:04:42 <peter1138> but not majorly 10:05:30 <peter1138> i don't generally replay old games... 10:06:38 <boekabart_> well you do every time you start up the game 10:06:52 <peter1138> yeah but who gives a shit about that? 10:07:39 <boekabart_> either no-one or everyone who starts up the game 10:07:48 <peter1138> you don't play it, it just sits there running itself 10:07:52 <boekabart_> so, every recent game has canal owner to someone, not water 10:08:03 <boekabart_> how about canals built in scenario editor? 10:08:33 <peter1138> owner_none probably 10:12:30 *** Maedhros [~jc@host86-136-233-235.range86-136.btcentralplus.com] has joined #openttd 10:13:16 <Maedhros> morning 10:14:02 <Rubidium> typically someone from England ;) 10:14:14 <Rubidium> anyway, morning Maedhros 10:14:18 <Maedhros> :p 10:14:21 <Maedhros> morning Rubidium 10:15:03 <Maedhros> Rubidium: in r6983, why are vehicles added to the loading_vehicles list in Vehicle::LeaveStation? 10:16:08 <peter1138> *cough* 10:16:35 <Maedhros> also, v->LeaveStation doesn't seem to be called for aircraft anywhere 10:17:22 <Rubidium> oops ;), Maedhros can you fix it? 10:17:32 <peter1138> .remove(this) i guess 10:17:39 <peter1138> i could but i've got a ton of other changes in there :( 10:18:55 <Maedhros> ok :) 10:21:34 <peter1138> hmm, and do you know where to put LeaveStation for aircraft? 10:22:18 <Maedhros> judging by all the others, it should be at the end of HandleAircraftLoading in aircraft_cmd.cpp 10:22:53 <Maedhros> although i have a feeling more calls need to be added for when vehicles leave the station for other reasons 10:23:10 <Maedhros> like going to the depot, or having the order changed manually 10:25:17 *** Morphy [~morphine@193.220.103.232] has joined #openttd 10:28:07 <peter1138> hmm 10:28:09 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 10:31:12 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 10:33:36 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 10:35:15 *** Smoky555 [~Miranda@80.69.148.14] has quit [Ping timeout: 480 seconds] 10:35:38 *** G_ is now known as Nigel 10:35:56 *** graeme [~graeme@88-104-87-178.dynamic.dsl.as9105.com] has joined #openttd 11:06:00 <CIA-2> OpenTTD: maedhros * r9684 /trunk/src/ (aircraft_cmd.cpp vehicle.cpp): 11:06:00 <CIA-2> OpenTTD: -Fix (r9683): Remove vehicles from the station loading list instead of adding 11:06:00 <CIA-2> OpenTTD: them again when they leave, and add a v->LeaveStation() call for aircraft. 11:06:10 *** tokai|ni [~tokai@p54b80808.dip0.t-ipconnect.de] has joined #openttd 11:06:40 <Maedhros> as far as i can tell, it's just forcing vehicles to go the depot that doesn't call v->LeaveStation now 11:11:38 *** tokai [~tokai@p54B834A8.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:16:18 *** tokai [~tokai@p54b80808.dip0.t-ipconnect.de] has joined #openttd 11:20:35 <peter1138> skipping does the right thing? 11:20:35 *** eJoJ [~Aim@4.84-48-125.nextgentel.com] has quit [Read error: Connection reset by peer] 11:20:54 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 11:23:53 <Maedhros> it seems to, as does deleting the current order, but i haven't worked out how yet 11:24:11 <peter1138> heh 11:27:51 * Sacro reads rail_cmd.cpp 11:29:03 <Sacro> return 15 + 8 + (tileh == SLOPE_STEEP_W ? 4 : 0 11:29:05 <Sacro> :\ 11:32:37 <Brianetta> Hi 11:32:47 <Brianetta> I have inherited a gold pen 11:32:56 <Brianetta> It's an heirloom 11:33:11 <Rubidium> nice, does it write in gold too? 11:33:22 <Brianetta> It writes in whatever you fill it with 11:33:30 <Brianetta> Currently, blue-black Quink 11:34:03 <Brianetta> It started off black, but apparently it was last filled from two bottles 11:36:27 <boekabart_> How about this: http://boekabart.googlepages.com/sealevel 11:36:57 <Maedhros> does this look sensible? http://devs.openttd.org/~maedhros/depot_leave_station.diff 11:37:23 <Maedhros> i can't think of any other things that cause vehicles to leave stations 11:37:36 <peter1138> looks reasonable 11:38:26 <peter1138> boekabart_, lol 11:39:01 <boekabart_> wait, i'll add the diff to the page 11:39:03 <CIA-2> OpenTTD: maedhros * r9685 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Fix (r9683): Call v->LeaveStation() when a vehicle in a station is sent to a depot. 11:39:20 <peter1138> boekabart_, i think it should raise the tile corners, in the last picture 11:39:28 <peter1138> hmm, maybe 11:39:33 <peter1138> it looks a bit weird :/ 11:39:48 <boekabart_> peter1138: no, tried that, really complicated plus deep sea is cooler. 11:40:01 <peter1138> yeah, i realised that wouldn't allow deep sea :/ 11:40:31 <boekabart_> now you're not able to tunnel under deep see, need to raise sea floor 1 level 11:41:05 <peter1138> where's the diff? :p 11:41:33 <boekabart_> so the scenario can have un-tunnable sea (tunnelable after big investment :) ) and tunnelable sea 11:42:08 <peter1138> yeah, what happens when terraforming deep sea? 11:42:36 <boekabart_> nothing at first, only after 2nd level you see it 11:42:39 <Brianetta> It should cost a f***load. 11:42:47 <peter1138> yeah 11:42:47 <boekabart_> well it does i guess, let me test 11:42:55 <peter1138> hmm 11:42:57 <Brianetta> No, additional f***loads 11:43:10 <Brianetta> Disproportionately expensive job. 11:43:10 <peter1138> problem is it makes the normal sea look totally flat 11:43:25 <peter1138> and the deep sea looks like how it should be normally 11:44:05 <peter1138> is deeper deep sea possible? 11:44:08 <boekabart_> yes, sea level can be raised up to 15 11:44:09 <boekabart_> http://boekabart.googlepages.com/boekabart_sealevel_1.diff 11:44:50 <Brianetta> I think deep floods should propagate more quickly 11:44:50 <Brianetta> If the sea's higher than a polder, rather than level with it, and the dyke breaks... flush! 11:45:06 <boekabart_> Brianetta: should be doable 11:45:29 <Brianetta> boekabart_: With the additional benefit that the hovering sea effect isn't so bad 11:45:33 <Brianetta> because it's over so quickly 11:45:57 <boekabart_> hovering sea effect can be less sucky if we make the sprite transparent 11:46:00 <boekabart_> :) 11:46:12 <boekabart_> by the way lowering also works, land dries up slowly. 11:46:15 <Brianetta> or use house foundations (: 11:46:31 <boekabart_> yes, NICE idea! :) 11:46:51 <boekabart_> (old water-owned canals dry up now, by the way, if > sea level) 11:46:53 <Brianetta> Get some custom ones drawn that look like frothy waves 11:47:24 <boekabart_> actually, the brown ground is drawn just to get rid of black holes 11:47:33 <boekabart_> i'll request 'waterwall' sprites on the forum 11:47:38 <Brianetta> Why not draw water under there? 11:47:50 <boekabart_> doesn't look good 11:47:56 <Brianetta> ah 11:48:01 <Brianetta> I see you tried it (: 11:48:02 <boekabart_> plus, you need the slopes 11:48:22 <Brianetta> yes, of course 11:48:37 <peter1138> hmm 11:48:42 <peter1138> you've added a *huge* comment? :p 11:48:52 <Brianetta> So, if you raise water level, do you get a brown border at the bottom of the map? 11:49:03 <boekabart_> huge comment: yes, that was the raising-terrain code i think 11:49:06 <peter1138> ! 11:49:09 <boekabart_> of course i need to clean up the patch 11:49:10 <peter1138> new disaster... 11:49:16 <peter1138> global warming... rising sealevel... 11:49:21 <boekabart_> LOL 11:49:26 <boekabart_> very bad disaster 11:49:35 <boekabart_> should be announced a couple of months in advance, right? 11:49:43 <Brianetta> peter1138: Disasters should be triggerable from console (: 11:49:47 <boekabart_> current UI: scenario editor, raise/lower tile 0,0 (upper corner) 11:50:02 <Brianetta> It'd be cool if a server admin could request a recession, for example 11:50:22 <boekabart_> or a flood if all the players are sinners 11:50:25 <boekabart_> :D 11:50:30 <Brianetta> A drought could lower the sea level 11:50:51 <boekabart_> <0 is not possible, uint .... 11:50:58 <Brianetta> Well, default it to 2 or something 11:51:09 <Brianetta> The TGP has a "sea level" setting 11:51:31 <Brianetta> You could adjust that to match at generation time 11:51:31 <boekabart_> tgp =? 11:51:35 <Brianetta> Terragenesis Perlin 11:51:44 <Brianetta> The landscape generator 11:51:52 <peter1138> heh 11:51:58 <boekabart_> right. anyway currently WATERLEVEL is deffed as TileHeight((TileIndex)0) 11:52:03 <peter1138> should be a separate setting 11:52:06 <boekabart_> would like a separate setting 11:52:18 <Brianetta> I still think it'd be nice to have differing water levels 11:53:27 <boekabart_> tides!? 11:53:27 <peter1138> hmm 11:53:27 <Brianetta> so you could do lakes on hills, reservoirs, etc 11:53:27 <peter1138> lakes 11:53:27 <peter1138> that's more tricky... 11:53:27 <boekabart_> well you can 11:53:27 <Brianetta> Yes 11:53:27 <boekabart_> already 11:53:27 <Brianetta> boekabart_: People will start to want to bear your children if you do that 11:53:27 <boekabart_> ah no you can't now. 11:53:35 <boekabart_> would have to change the drying up code for that 11:54:00 <Brianetta> Drying up would really need "boggy ground" tiles 11:54:10 <Brianetta> so that it could happen in stages 11:54:12 <boekabart_> what? 11:54:25 <boekabart_> waterlevel info per tile? 11:54:40 <Brianetta> no 11:54:46 <Brianetta> You know how grass grows back in stages? 11:54:52 <Brianetta> Water should dry up in stages too 11:55:01 <boekabart_> it does 11:55:26 <boekabart_> but the 'if' now is: if water (not canal) and height > sealevel then dryup 11:55:34 <boekabart_> should be neighbor related. 11:55:36 <boekabart_> or so 11:55:53 <Brianetta> but dryup is instant? 11:55:53 <peter1138> hm 11:56:43 <boekabart_> yes 11:56:55 <boekabart_> lowering sea-level-sprite is instant-instant 11:57:13 <peter1138> hmz 11:57:15 <boekabart_> turning in to land is done in tileLoop 11:57:42 <boekabart_> anyway it was meant to be set in scenario editor and not changed after 11:59:15 <boekabart_> ah by the way, i don't think drawing the water with DrawGroundSprite is all that correct if it's floating. 11:59:21 <boekabart_> any idea how to do it better? 11:59:56 <peter1138> AddSortableSpriteToDraw() 12:00:36 <peter1138> x = 0, y = 0, w = 16, h = 16, dz = 0, z = sealevel? or maybe sealevel - tileheight 12:01:16 <peter1138> (probably) 12:03:51 <boekabart_> setting the last z doesn't work 12:04:12 <boekabart_> ... but setting ti->z to WATERLEVEL temporarily works 12:09:30 <peter1138> maybe it's dz then... i can't remember :( 12:09:37 <peter1138> d would be delta though... 12:09:45 <peter1138> try it 12:12:35 *** hnsn [~hnsn@pc11-321-06.Student.hig.se] has joined #openttd 12:15:57 <hylje> cool 12:16:54 <boekabart_> AddSortableSpriteToDraw( SPR_FLAT_WATER_TILE, PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + dz ); 12:18:14 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has joined #openttd 12:21:30 *** Ammler [~Ammler@adsl-89-217-134-164.adslplus.ch] has quit [Ping timeout: 480 seconds] 12:36:38 <Sacro> http://homepage.univie.ac.at/horst.prillinger/metro/m/londonundergroundmapgerman.html :\ 12:37:56 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:38:11 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has joined #openttd 12:39:16 *** maddy [~maddy@88-136-249-118.adslgp.cegetel.net] has quit [Remote host closed the connection] 12:40:15 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:40:31 *** Osai [~Osai@pD9EB73D8.dip.t-dialin.net] has joined #openttd 12:43:43 *** MeusH [~MeusH@host-ip195-138.crowley.pl] has joined #openttd 12:43:51 <MeusH> hello 12:44:38 *** Osai [~Osai@pD9EB73D8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:45:01 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has joined #openttd 12:45:34 <hnsn> hi fellow ottd player 12:46:01 *** antichaos [~IceChat7@host86-137-191-238.range86-137.btcentralplus.com] has joined #openttd 12:49:05 *** Osai^2 [~Osai@pd9eb73d8.dip.t-dialin.net] has joined #openttd 12:49:06 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:50:38 *** setrodox_ [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has joined #openttd 12:54:38 *** setrodox [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 12:58:59 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has joined #openttd 12:59:00 *** Osai^2 [~Osai@pd9eb73d8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:04:30 *** Osai^2 [~Osai@pD9EB73D8.dip.t-dialin.net] has joined #openttd 13:04:31 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:04:54 *** Frostregen_ [~sucks@dslb-084-058-142-158.pools.arcor-ip.net] has joined #openttd 13:05:15 *** Osai^2 is now known as Osai 13:07:51 <Belugas> hello 13:08:34 <Maedhros> hey Belugas 13:08:56 <Belugas> hello Maedhros 13:10:34 *** Frostregen [~sucks@dslb-084-058-133-218.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:11:03 *** Frostregen_ is now known as Frostregen 13:13:39 <peter1138> Belugas Belugas Belugas 13:16:04 <Belugas> #Someone's screaming my name 13:16:14 <Belugas> #Come and make me Holy again 13:16:31 <Belugas> #I'm the man on the Silver Mountain 13:17:12 *** Osai [~Osai@pD9EB73D8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:17:14 <boekabart_> peter1138: updated site 13:17:20 *** Osai [~Osai@pd9eb73d8.dip.t-dialin.net] has joined #openttd 13:17:22 <boekabart_> and posted on http://www.tt-forums.net/viewtopic.php?p=577016 13:17:32 <peter1138> nooo! secret feature :/ 13:17:41 <boekabart_> gotta go, later 13:17:44 *** boekabart_ [~boekabart@81.58.27.138] has left #openttd [Back to work, back to work, everybody, work work work work!] 13:18:05 <peter1138> but tho... 13:18:06 <peter1138> *doh* 13:18:13 <peter1138> those defines should not be defines 13:18:21 *** Ammler [~Ammler@adsl-89-217-134-164.adslplus.ch] has joined #openttd 13:21:09 <Belugas> WOUHA! 13:21:22 *** HMage [~HMage@85.21.179.62] has quit [Read error: No route to host] 13:21:56 *** Smoky555 [~Miranda@80.69.148.14] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 13:22:49 *** HMage [~HMage@85.21.179.62] has joined #openttd 13:24:04 *** eJoJ [~Aim@4.84-48-125.nextgentel.com] has joined #openttd 13:31:37 *** graeme [~graeme@88-104-87-178.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 13:32:26 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:32:28 *** mode/#openttd [+v glx] by ChanServ 13:36:22 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 13:37:25 *** orudge` [~orudge@138.251.254.190] has joined #openttd 13:39:35 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds] 13:46:49 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Ex-Chat] 13:51:01 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 13:52:53 *** Nigel_ [~nigel@202-154-147-139.ubs-dynamic.connections.net.nz] has joined #openttd 13:54:43 *** Nigel [~nigel@202-154-147-139.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 14:00:51 *** Epoxi [~a@host86-128-179-94.range86-128.btcentralplus.com] has joined #openttd 14:00:54 <Epoxi> hello 14:02:07 <Belugas> hello 14:19:40 *** Epoxi [~a@host86-128-179-94.range86-128.btcentralplus.com] has quit [] 14:28:08 *** Osai is now known as Osai^Kendo 14:30:34 *** roboman [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 14:36:46 *** Sacro|Laptop [~ben@adsl-87-102-15-154.karoo.KCOM.COM] has joined #openttd 14:36:46 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: Connection reset by peer] 14:42:10 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 14:43:08 *** MeusH [~MeusH@host-ip195-138.crowley.pl] has quit [Ping timeout: 480 seconds] 14:44:32 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 14:45:00 *** helb [~helb@84.244.90.159] has joined #openttd 15:00:24 *** Osai^Kendo [~Osai@pd9eb73d8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:00:51 *** hnsn [~hnsn@pc11-321-06.Student.hig.se] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 15:04:02 <CIA-2> OpenTTD: peter1138 * r9686 /trunk/src/newgrf.cpp: -Codechange: Update a couple of NewGRF TTDPatch flags 15:04:53 <Sacro|Laptop> :o newsomethings? 15:04:53 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 15:05:47 <peter1138> old 15:06:12 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:07:29 <Eddi|zuHause3> oldnewsomethings! 15:08:38 *** Maedhros [~jc@host86-136-233-235.range86-136.btcentralplus.com] has quit [Quit: leaving] 15:08:39 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 15:08:41 *** mode/#openttd [+o Bjarni] by ChanServ 15:09:34 <antichaos> peter1138 does newcarogs allow a grf to completely change the existing cargos, such that st->goods[CT_PASSENGERS] might not refer to a passengers at all? 15:10:48 <Sacro|Laptop> http://imgs.xkcd.com/comics/cd_tray_fight.png 15:13:20 <peter1138> yes 15:15:58 <peter1138> avoid using CT_*, basically, except CT_INVALID. 15:21:34 <Eddi|zuHause3> Sacro|Laptop: rofl @ underground ;) 15:24:41 <Sacro|Laptop> Eddi|zuHause3: hehe, i thought so 15:25:07 <hylje> silly germans 15:25:23 <peter1138> hmm? 15:25:34 <peter1138> oh, that pic 15:25:39 <Belugas> Sacro|Laptop ain't a german... 15:26:28 <Sacro|Laptop> Belugas: ich bin ein berliner 15:26:41 <peter1138> Belugas! SLUSH! 15:27:00 <Belugas> desole, j'comprends pas un mot d'allemand 15:27:12 <Belugas> slush ... brrrr 15:27:34 <Eddi|zuHause3> some of the translations are really funny :) 15:34:39 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 15:34:39 <Thomas[NL]> !logs 15:34:51 *** scia [~scia@85.149.96.102] has joined #openttd 15:36:51 <SpComb> hmm... so many places have their logs online these days 15:37:14 * SpComb needs to dust off SpBotII, fix it and start using it some day Real Soon (tm) 15:37:32 <SpComb> configureable timestamp! Timezones! Funky AJAX magic! 15:38:07 <peter1138> but it's tedious 15:42:32 <SpComb> tedious? 15:52:12 <CIA-2> OpenTTD: miham * r9687 /trunk/src/lang/ (5 files): 15:52:12 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-20 17:51:25 15:52:12 <CIA-2> OpenTTD: romanian - 2 fixed by kneekoo (2) 15:52:12 <CIA-2> OpenTTD: simplified_chinese - 9 fixed by Fishingsnow (9) 15:52:12 <CIA-2> OpenTTD: slovak - 2 fixed by lengyel (2) 15:52:14 <CIA-2> OpenTTD: slovenian - 2 fixed by Necrolyte (2) 15:52:14 <CIA-2> OpenTTD: traditional_chinese - 2 changed by xbddc (2) 15:53:01 <Eddi|zuHause3> who needs all those languages? 15:54:18 <MiHaMiX> Eddi|zuHause3: a whole lot of users... if you're not interested, don't use it, but please don't make rude or offensive remarks 15:54:53 *** Franchie [~francois@user-85-201-3-193.tvcablenet.be] has joined #openttd 15:55:06 *** Franchie [~francois@user-85-201-3-193.tvcablenet.be] has left #openttd [] 16:06:05 *** Viktho1 [~Vikthor@snat1.spoje.net] has joined #openttd 16:06:06 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: Connection reset by peer] 16:11:37 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:17:18 <Sacro|Laptop> oh noes 16:18:44 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 16:19:49 <Eddi|zuHause3> you killed him! 16:22:58 *** Wolf01 [~wolf01@host231-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 16:23:07 <Wolf01> hello 16:26:49 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:29:03 <Wolf01> hello lolman 16:29:13 <lolman> Ello Wolf01 16:36:19 *** Tron_ [~tron@p54A3F107.dip.t-dialin.net] has joined #openttd 16:38:50 *** Tron [~tron@p54A3F9C0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:41:42 *** setrodox [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has joined #openttd 16:44:46 *** Wolf01 [~wolf01@host231-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 16:45:38 *** Viktho1 [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 16:46:18 *** setrodox_ [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 16:47:38 *** Wolf01 [~wolf01@host231-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 16:47:47 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 16:49:17 *** antichaos [~IceChat7@host86-137-191-238.range86-137.btcentralplus.com] has quit [Quit: Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day] 16:51:12 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 16:56:58 <CIA-2> OpenTTD: bjarni * r9688 /trunk/src/ (autoreplace_cmd.cpp engine.cpp engine.h): -Codechange: Created a function to get default cargo type for a cargo type 16:57:09 <peter1138> default cargo type for a cargo type? 16:57:29 <Bjarni> ... 16:57:31 <Bjarni> for engines 16:57:35 * Bjarni hides 16:57:58 <Bjarni> EngineIDs in fact 16:58:40 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 16:58:44 <peter1138> :) 16:58:47 <peter1138> you did a me 16:58:51 <peter1138> and mucked up your commit message :D 16:59:31 <peter1138> now to try boekabart's patch 16:59:35 <hylje> :o 16:59:40 <hylje> link again to it 16:59:47 <hylje> i failed to fetch it 16:59:53 <Bjarni> what patch? 16:59:58 <peter1138> http://www.tt-forums.net/viewtopic.php?t=31576 16:59:58 <hylje> its a sikrit 17:00:03 <hylje> oh noes 17:00:05 <hylje> ty 17:06:51 <peter1138> hmm, not sure how this is supposed to work 17:07:53 <Progman> what does "dbg: [misc] NUM_SSD_STACK too small" mean? 17:08:00 <hylje> hm 17:08:05 <peter1138> too many signals 17:08:11 <peter1138> in a block 17:08:46 <Progman> ou, that could be the reason for a crash... 17:08:55 <hylje> hm 17:08:57 <CIA-2> OpenTTD: bjarni * r9689 /trunk/src/vehicle.cpp: -Fix: Clone vehicles will no longer refit for free 17:09:03 <hylje> how does the sealevel patch work 17:13:04 <Eddi|zuHause3> this time for real? 17:14:36 <Bjarni> I think so 17:14:53 <Bjarni> I didn't hack it. I added an estimated cost instead 17:15:12 <Bjarni> the previous time was a dirty hack 17:15:25 <Bjarni> (because I didn't do it :p ) 17:15:41 <Eddi|zuHause3> :p 17:15:52 <hylje> seriously? 17:15:54 <Bjarni> basically I made use of a function I added after I wrote cloning 17:16:06 <Bjarni> and it would be really tricky to do without it 17:16:41 <Bjarni> the previous attempt hacked to accept that the estimated cost guess was wrong, which ended up with some not so nice side effects 17:17:28 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 17:18:34 <Bjarni> well, with my luck, some insane newGRF can figure out how to break this, but it worked with everything I tested it with 17:19:36 <Bjarni> it's your job to figure out which one of the many grf sets that are insane enough to trigger such an event ;) 17:19:53 <Bjarni> (which would likely be an 'res == res2' assert) 17:20:20 <Bjarni> s/be/cause 17:23:17 *** dihedral [~dihedral@dslb-084-056-248-120.pools.arcor-ip.net] has joined #openttd 17:23:32 <dihedral> hello there 17:23:36 <CIA-2> OpenTTD: peter1138 * r9690 /trunk/src/newgrf.cpp: -Codechange: Update another couple of NewGRF TTDPatch flags 17:23:55 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 17:23:56 <Bjarni> hi dihedral 17:24:01 <hylje> helo 17:24:46 <dihedral> rememer yesterday's topic (gradual and improved loading)? 17:24:52 <dihedral> *remember 17:24:58 <hylje> no 17:25:04 <dihedral> shame 17:25:35 <dihedral> well - we figured out that when 'full load' is not enabled in the order, multiple trains load at the same time 17:25:58 <dihedral> just thought i'd let you guys know :-) 17:26:12 <CIA-2> OpenTTD: peter1138 * r9691 /trunk/src/saveload.cpp: -Fix (r9683): Forgotten savegame bump... 17:26:18 <peter1138> dihedral: yeah, we knew that 17:26:25 <dihedral> :-( 17:26:27 <dihedral> shame 17:26:37 <Eddi|zuHause3> i did not know that... 17:26:38 <dihedral> no-fair :-P 17:26:43 <dihedral> YAY 17:26:46 <dihedral> i feel so happy 17:26:55 <peter1138> neither did i. i though i'd make it up 17:27:02 <hylje> i think we have full load+gradual load working in openttdcoop 17:27:09 <hylje> we just disabled FIFO 17:27:27 <dihedral> but fifo is not a patch option right? 17:27:36 <Eddi|zuHause3> it's not even real FIFO, hylje 17:27:46 <peter1138> improved loading, sort off... 17:27:54 <hylje> Eddi|zuHause3: wtf is it then 17:27:58 <dihedral> sort of fifo is not really fifo 17:28:28 <dihedral> how about calling it cuo_fifo 17:28:33 <dihedral> (closing up on) 17:28:42 <Eddi|zuHause3> something like "lowest id, first out", but i am not really sure 17:28:52 <peter1138> well we now have a list 17:29:12 <peter1138> when a vehicle enters the station it is pushed to the end of the list 17:29:20 <peter1138> could be used to do the fifo 17:29:23 <Rubidium> peter1138: isn't it fifo since 9683? 17:29:25 <peter1138> might even work now, heh 17:29:26 <dihedral> how hard would it be to add a little something to ignore one players actions? 17:29:38 <peter1138> Rubidium: did that actually make it a fifo, or just speed it up? 17:29:40 <hylje> dihedral: its called spectator mode 17:30:03 <Rubidium> well, it did speed it up, but I'm not 100% sure it made it fifo 17:30:12 <peter1138> Rubidium, sadly, i'm trying to think of other places i could use SLE_LST :/ 17:30:39 <dihedral> hylje: i mean as an admin, run a rcon command that would from there on refuse a players actions 17:30:46 <hylje> ban? 17:30:50 <dihedral> na 17:31:06 <dihedral> i mentioned my thoughts on the current banning system more that once 17:31:19 <dihedral> *than 17:32:14 <dihedral> and having to pause an entire game just because of one guy is not as nice i think 17:32:22 <Rubidium> peter1138: with improved load _and_ the full-load flag turned on it is fifo, otherwise it ain't 17:32:30 <peter1138> *nod* 17:32:54 <peter1138> so we just need to fix the improved loading / gradual loading bug 17:32:58 <peter1138> er 17:32:59 <peter1138> feature 17:33:18 <hylje> it's indeed a feature 17:33:24 <dihedral> why does it then not work fifo style when the 'full load' order is not given? 17:33:37 <hylje> because the trains leave automagically when they dont get any more load 17:33:37 <peter1138> dihedral: are you playing a version since r9683? 17:33:52 <dihedral> i am playing only the latest official stable 17:33:53 <hylje> full load means the trains wait for full load no matter what 17:33:53 <peter1138> oh, misread :P 17:34:02 <peter1138> but ... latest stable? yuck 17:34:10 <hylje> thus fifo is useless on non-full load conditions 17:34:20 <dihedral> i play latest stable because of the game servers 17:34:31 <peter1138> hylje: not necessarily 17:34:35 <Eddi|zuHause3> well, if you already have a list, you need to retrieve the remaining capacity of the first train, and look if there is "spare" cargo 17:34:47 <Rubidium> yeah, 0.5.0... it's so ancient ;) 17:35:05 <dihedral> compared to trunk ? yeah it is 17:35:29 <dihedral> but that is what most normal players play 17:35:35 <Eddi|zuHause3> for each loading step, you have to cycle each vehicle anyway 17:35:38 <Rubidium> Eddi|zuHause3: true, but ... when you rework the loading algorithms completely, you can do it much nicer 17:36:24 <Eddi|zuHause3> so additionally calculate a "remaining cargo" that is the previous remaining cargo, minus the just loaded cargo, minus the remaining capacity of the vehicle 17:36:42 <Eddi|zuHause3> and stop loading if remaining cargo = 0 17:37:11 <Rubidium> Eddi|zuHause3: true, but for _every_ wagon/vehicle you want to load you have to calculate that value if you simply hack it into the current system. 17:37:48 <Eddi|zuHause3> for each loading cycle, you initiali[sz]e remaining cargo with the currently available cargo 17:37:48 <Rubidium> what is much better is just iterating over the 'fifo' queue of each of the stations 17:38:12 <Rubidium> Eddi|zuHause3: do you know how the current loading stuff is coded? 17:38:17 *** Sacro|Laptop [~ben@adsl-87-102-15-154.karoo.KCOM.COM] has quit [Quit: Leaving] 17:38:20 <Eddi|zuHause3> not really :) 17:38:31 <Eddi|zuHause3> i guess i'd rather not want to know :) 17:38:40 <dihedral> :-) 17:39:46 <Rubidium> it basically needs to be rewritten from scratch to support fifo and gradual loading and improved loading properly 17:39:58 <peter1138> yeah 17:40:11 <peter1138> gah, stupid assert 17:40:24 <peter1138> the one in Vehicle::LeaveStation 17:40:32 <peter1138> triggers if a station gets flooded 17:41:36 <Eddi|zuHause3> but what it probably should work like would be: for each (train) { for each (wagon) { if (remaining > 0) {load(min(load_amount, remaining)); calculate remaining; } } } 17:42:10 <dihedral> how about splitting cargo up at the station into tracks too? 17:42:15 <Rubidium> yes, but that isn't the way it happens right now 17:43:03 <dihedral> you know how much cargo fits into a waggon 17:43:16 <dihedral> and you know how many waggons fit into one tile 17:43:30 <dihedral> and you know how long that station is 17:43:42 <Eddi|zuHause3> oh, and when the train does not have "full load" on, skip the capacity for the "remaining" variable 17:44:02 <Eddi|zuHause3> <dihedral> and you know how many waggons fit into one tile <- i doubt that 17:44:16 <dihedral> why? 17:44:28 <Eddi|zuHause3> newgrf wagons can have different length 17:44:45 <dihedral> hehe - and with that more gargo? 17:45:06 <dihedral> so the amount of cargo -> tile stayes the same, or not? 17:45:20 <glx> no 17:45:25 <dihedral> ok 17:45:37 <dihedral> clears that thought :-P 17:48:45 <dihedral> btw. it would be nice to have a few more console commands for dedicated servers :-) 17:50:40 <dihedral> e.g. setting a companies password, display the game date (useful for when connected via ssh), 17:52:31 <CIA-2> OpenTTD: rubidium * r9692 /trunk/src/vehicle.cpp: -Fix (r9683): don't try to remove vehicles from the queue of a non-existing station. 17:52:48 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 17:53:44 <glx> you can set company password via console, but only the player can do it 17:55:42 <dihedral> yeah - but it has often happened that a player asked me if i could reset his password as he forgot it 17:55:53 <dihedral> which IMHO is his tough luck, but it would still be nice 17:55:59 <Eddi|zuHause3> you can probably change the password handling locally without breaking multiplayer 17:56:19 <hylje> patched server ftw :p 17:56:35 <dihedral> ftw? 17:56:55 <hylje> for the win 17:57:24 <dihedral> ah 17:57:46 <dihedral> whats wrong with a patched server? 17:57:57 <hylje> nothing, its just somewhat evil :P 17:58:11 <dihedral> depends on the patch and the admin 17:58:13 <dihedral> s 17:58:16 <hylje> because a server can do a lot of things 17:58:21 <dihedral> sure can 17:58:26 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:58:30 <dihedral> i run my servers patched 17:58:34 <hylje> iirc you can demolish anything from server 17:58:39 <hylje> given you have a way of doing it 17:58:41 <lolman> Oh noes 17:58:49 <Sacro> lolman: ah ha 17:59:19 <Eddi|zuHause3> hylje: some actions will probably instantly desync every client 17:59:31 <hylje> yes 17:59:43 <dihedral> desyncs - good topic 18:00:02 <dihedral> yesterday someone connected and got a desync before the game even unpaused :-( 18:00:11 <hylje> grf :p 18:00:34 <dihedral> but i though you could not connect if you had different grf's included than the server 18:01:00 <hylje> not sure about that 18:01:14 <Eddi|zuHause3> dihedral: that description is totally useless without a reproduceable case 18:01:18 <hylje> the grfs are in the savegame, and the savegame gets handed over after you join the server 18:01:28 <Eddi|zuHause3> i.e savegame, and list of actons 18:01:33 <dihedral> i know - but what kind of reproducable stuff can i give you 18:01:41 <Sacro> XD 18:01:50 * Sacro gets visions of bukkake 18:01:51 <dihedral> as the player had no chance of doing any actions 18:01:59 <dihedral> and any savegame would also not have included that player 18:02:30 *** tokai [~tokai@p54b80808.dip0.t-ipconnect.de] has quit [Quit: It's like, wah.] 18:02:35 <dihedral> game was paused, then desync, then unpause - or something like that 18:03:02 <Rubidium> dihedral: something like a savegame that you can load in the server and when the client joins around day Y it desync 18:03:41 <dihedral> that must be a lot of hard testing to find a desync 18:03:41 <Rubidium> dihedral: the server isn't paused when the savegame is being transferred I believe 18:04:12 <peter1138> pause_on_join? 18:04:16 <dihedral> is on 18:04:44 <dihedral> hence -> <dihedral> game was paused, then desync, then unpause - or something like that 18:05:09 <dihedral> i was watching via ssh 18:05:16 <dihedral> pretty sad :-P 18:05:57 <dihedral> o know that is not very helpful 18:06:02 <dihedral> *i 18:09:05 <hylje> wat 18:09:13 <hylje> segfaults 18:09:54 <Eddi|zuHause3> heretic! 18:10:29 <peter1138> ok, got this sealevel patch going... 18:10:33 <hylje> yay 18:10:39 <peter1138> modified a lot though :p 18:10:41 <hylje> thats great 18:12:03 <peter1138> though... terraforming under water is freaky 18:12:18 <hylje> screenshots! 18:12:42 <Eddi|zuHause3> deep water should probably get darker colour 18:12:45 *** KritiK [Maxim@ppp83-237-100-48.pppoe.mtu-net.ru] has joined #openttd 18:13:46 <Eddi|zuHause3> under water slopes could then be fading between the colours 18:13:53 <hylje> gradients! 18:14:03 <hylje> ooo the 32-bit colour gets some use 18:14:12 <peter1138> hah 18:14:34 <dihedral> q: has there been some performance work on rc3? 18:14:53 <dihedral> or better "included in rc3" 18:15:32 <Rubidium> read the changelog 18:15:53 <Rubidium> but the answer is yes 18:15:57 <dihedral> why is it that i never think of that myself? 18:16:01 <dihedral> thanks 18:16:02 <hylje> 32-bit water tiles would be some serious awesome :o 18:16:09 <dihedral> just was wondering 18:16:09 <Rubidium> (only for AIs though) 18:16:14 <dihedral> oh 18:16:16 <dihedral> strange 18:16:34 <dihedral> my dedicated server is running at 3.3 % CPU compared to the 14% of RC2 18:16:45 <dihedral> we... - anyhow - makes me happy 18:19:20 <peter1138> http://fuzzle.org/o/water.png 18:19:56 <Belugas> :D 18:19:57 <Belugas> sexy! 18:20:42 <peter1138> corrr 18:20:48 <peter1138> i can wipe out tons with sea level set to 2 18:20:49 <dihedral> nice 18:23:35 <peter1138> http://fuzzle.org/o/water2.png 18:27:52 *** e1ko [~L@90.176.117.205] has joined #openttd 18:28:51 <dihedral> ok 18:28:56 <dihedral> and what is that? 18:29:14 <dihedral> look like an ai is at work to someone who only playes stables 18:30:45 <scia> peter1138: that is black magic :D 18:31:21 <hylje> dihedral: tunnels and below-water terrain 18:31:38 <dihedral> i saw that on the last screeny 18:31:58 <dihedral> but in this one i dont... 18:32:11 <Thomas[NL]> interesting pics: http://fuzzle.org/o/townclass.png 18:33:26 <Thomas[NL]> tourists-cargo :o 18:35:02 <hylje> :o 18:36:20 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 18:36:30 <Bjarni> peter1138: about that water screenshot. What happens if you flood the tunnels? 18:36:34 <Thomas[NL]> I see some kind of diagonal station :o 18:36:35 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 18:36:38 *** mode/#openttd [+o orudge] by ChanServ 18:36:39 <peter1138> they disappear 18:36:47 <hylje> what if there is a train inside 18:36:55 <Bjarni> I meant about the hole in the ground 18:37:34 <Bjarni> and this will be really unsafe if all other players in MP can just flood your rails 18:37:35 <dihedral> so what is that second pic showing peter1138 .... i am sorry but i dont see more than reforming terrain 18:38:26 <Thomas[NL]> The damage a flood did I guess 18:38:27 <peter1138> the affects of sealevel rising and falling 18:38:31 <peter1138> or a flod, heh 18:38:42 <Belugas> fload 18:38:46 <peter1138> FLOOD :/ 18:38:51 <Thomas[NL]> http://fuzzle.org/o/diag3.png mockup? 18:38:53 <Belugas> Flour 18:39:01 <Belugas> floor 18:39:04 <peter1138> Bjarni: well obviously players can't adjust sealevel... 18:39:06 <dihedral> thanks - that is pretty cool :-) 18:39:17 <peter1138> Thomas[NL]: no, but it didn't work very well 18:39:18 <Belugas> Thomas[NL], old stuff... 18:39:29 *** orudge` [~orudge@138.251.254.190] has quit [Ping timeout: 480 seconds] 18:40:00 <Thomas[NL]> too good to be true :) 18:40:14 <peter1138> it might work better now 18:40:22 <peter1138> that was before tons of other changes 18:41:02 <Bjarni> <peter1138> Bjarni: well obviously players can't adjust sealevel... <-- I didn't mean that. What if some other player decides to dig a hole in the "hill" around the tunnel so it gets flooded? Don't you think this will open for easy access to severely damage MP games? 18:41:24 <hylje> the player will obviously block that by bying the land 18:41:27 <peter1138> Bjarni: *shrug* 18:41:38 <peter1138> happens anyway with land at sealevel 18:41:48 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 18:42:42 <Naksu> ttd needs to be 3d 18:42:47 <peter1138> it is 18:42:59 <Naksu> with real water 18:43:04 <hylje> :p 18:43:05 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 18:43:09 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 18:43:13 <Naksu> so you could have a lake in the mountains 18:43:46 <Naksu> and flood a mountain village with it 18:44:34 <dihedral> how unstable is trunk? 18:44:50 <Rubidium> depends 18:45:34 <hylje> does the sealevel patch involve underwater terrain? 18:45:41 <peter1138> yes 18:45:50 <hylje> yay 18:45:55 <Wolf01> i think i'll need to make transparent water 18:46:06 <peter1138> tricky 18:46:28 <Thomas[NL]> kinda like roller-coaster tycoon water? 18:46:58 <Wolf01> if you use AddSortableSpriteToDraw() i would have to add only the last parameter 18:47:38 <peter1138> it does... 18:47:39 <peter1138> but 18:47:41 <peter1138> hmm 18:47:46 * peter1138 wonders... 18:48:23 *** HMage [~HMage@85.21.179.62] has quit [Read error: Connection reset by peer] 18:48:55 * peter1138 tries it :D 18:49:45 <peter1138> looks odd 18:49:54 <hylje> :o 18:49:59 <hylje> screenshots 18:49:59 <hylje> ! 18:50:14 <peter1138> because normally water is very very thin 18:50:25 <hylje> yes 18:50:27 <hylje> magic water 18:50:28 <hylje> :O 18:50:32 <Sacro_> hmm, an intresting idea springs to mind 18:50:47 <Sacro_> if you build a bridge at ground level, will water destroy it? 18:50:54 * Sacro_ creats an underwater bridge 18:50:56 *** Sacro_ is now known as Sacro 18:51:27 <hylje> yes 18:52:28 <peter1138> Wolf01: http://fuzzle.org/o/water3.png 18:52:42 <Wolf01> :O 18:52:43 <peter1138> sealevel of 2 18:52:53 <Sacro> maybe have dark blue sea tiles for underwater 18:53:08 <hylje> shouldnt we rise the overall terrain height to let us have a high default sealevel? 18:53:23 <Wolf01> [20:53:04] <Sacro> maybe have dark blue sea tiles for underwater <- i was thinking it yestarday 18:53:28 <Wolf01> *yesterday 18:53:32 <peter1138> there's only 16 height levels 18:53:36 <Sacro> Wolf01: its a good idea 18:53:39 <Sacro> peter1138: 12/4? 18:53:40 <Wolf01> yeah 18:53:40 <hylje> peter1138: i mean, raise 18:53:47 <Sacro> 12 above, 4 below 18:53:55 <peter1138> Sacro: it's configurable 18:54:00 <peter1138> this is 14/2 18:54:06 <Bjarni> http://www.qdb.us/77622 <--- looks like #tycoon get visitors like that as well 18:54:12 <Wolf01> when 24 above 8 below? 18:54:25 <hylje> 24/8 would be sheer awesome, just for the looks 18:55:35 <hylje> but this is fine too 18:55:38 <hylje> for a start 18:55:49 <Sacro> peter1138: commit!!! 18:56:13 <peter1138> http://fuzzle.org/o/locotitle.png < hehe 18:56:24 <Thomas[NL]> http://fuzzle.org/o/eek.jpg < hehe 18:56:45 <peter1138> yours truely 18:56:49 <Thomas[NL]> :P 18:57:03 <hylje> eek.jpg :p 18:57:10 <Bjarni> ahhhhh 18:57:12 <hylje> but lets not be distracted ! 18:57:19 <Bjarni> don't post so scary pictures 18:57:26 <hylje> hello.jpg 18:57:32 <Bjarni> now I'm scared for life :( 18:57:50 <Thomas[NL]> poor bastard O.o 18:59:09 <peter1138> http://fuzzle.org/o/ppc2.jpg heh 18:59:46 <hylje> talking about distractions 19:01:03 <peter1138> http://fuzzle.org/o/snake.png < that's silly 19:01:16 <hylje> wat 19:01:26 <hylje> testing bridges are we 19:01:27 <dihedral> can it grow when it catches a bubble? 19:01:40 <Bjarni> I'm not going to click that link 19:01:48 <hylje> its scary indeed 19:01:48 <peter1138> hylje: last year, that was 19:01:54 <Bjarni> being the internet, it's likely some sexual act or something 19:02:05 <hylje> we all know peter1138 is such a perv 19:02:07 <Sacro> sexual? 19:02:18 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 19:02:42 <Bjarni> Sacro: yeah... some people have sex 19:02:56 <Bjarni> it's not just some porn magazine fiction even though it could be in your world 19:03:03 <Sacro> i've had sex 19:03:10 <Bjarni> right 19:03:25 <Bjarni> with that freaky girl, who got committed :p 19:03:26 <peter1138> yeah, what could "trans.png" be? 19:03:28 <Wolf01> i've never had sex :D 19:03:41 <peter1138> Bjarni's transsexual lover? 19:04:34 <peter1138> i should clear some of this shit out 19:05:00 <Bjarni> <peter1138> Bjarni's transsexual lover? <-- I don't have such a thing and I don't want to 19:05:05 * lolman wonders what he's wandered into 19:05:31 <Bjarni> lolman: peter1138 is posting links to his perverted pictures 19:05:38 <lolman> Ah, ok 19:05:46 <Bjarni> so it's a normal night 19:05:49 <Bjarni> or something 19:06:11 <lolman> Yeah, sounds like it 19:22:13 <CIA-2> OpenTTD: KUDr * r9693 /trunk/src/yapf/ (yapf_base.hpp yapf_rail.cpp yapf_road.cpp yapf_ship.cpp): -Codechange [YAPF]: GetBestNode() now returns pointer to node instead of reference 19:22:13 * peter1138 considers beer 19:22:13 <Bjarni> don't 19:22:13 <Bjarni> it has sideeffects 19:22:13 <Bjarni> like it can make you a drunk driver 19:22:13 <Bjarni> or even worse: a drunk coder 19:22:13 <hylje> :o 19:22:13 <Bjarni> somebody might even mistake you for a Microsoft coder 19:22:13 <lolman> :o 19:22:13 <lolman> That'd be suicide 19:22:13 <peter1138> 20:13 <@Bjarni> it has sideeffects 19:22:13 <peter1138> yes, that's the point 19:22:13 <Bjarni> also they aren't free 19:22:13 <lolman> Damn! I shoulda gone and got a takeaway while I could take money out my bank :( 19:22:13 <Bjarni> now you are broke? 19:22:13 <lolman> Nah, the place with the cash machine is closed 19:22:13 <CIA-2> OpenTTD: KUDr * r9694 /trunk/src/yapf/yapf_ship.cpp: -Fix [YAPF][FS#736]: the guessed path (when PF stopped on max. # of nodes passed) was ignored for ships (desolator) 19:22:13 <Bjarni> like the bank closed the account because it went into minus? 19:22:13 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 19:22:13 <lolman> Bjarni, oh it's not in minus 19:22:13 <Bjarni> btw did any of you get an offer on some cheap SPARC CPUs lately? 19:22:26 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 19:23:40 <peter1138> cash points close? huh? 19:24:13 <lolman> peter1138, it's inside a shop that closed 25 minutes ago 19:25:34 <peter1138> living the sticks, eh... 19:26:02 <Bjarni> you know there are places where you can use them 24 hours a day, right? 19:26:15 <Belugas> Living on the EDGE! 19:26:16 <lolman> Bjarni, a few miles walk yes :) 19:26:26 <lolman> peter1138, I live in the city now :P 19:29:09 <Eddi|zuHause3> nice "city" that only has one cash machine :p 19:30:29 <lolman> Eddi|zuHause3, it has plenty, I just can't be bothered walking to them :) 19:30:31 <Bjarni> yeah 19:30:39 <Bjarni> and it's even inside a closed shop 19:30:47 <Eddi|zuHause3> ever heard of public transport? 19:31:01 <lolman> No physical cash on me, hence the need for a cash machine 19:31:02 <Bjarni> http://bash.org/?81171 <-- Sacro has another name as well? 19:31:26 <Bjarni> <Eddi|zuHause3> ever heard of public transport? <--- if not, then a bike could do the trink 19:31:29 <Bjarni> *trick 19:31:50 <lolman> Bjarni, wouldn't trust a bike to not be stolen 19:32:28 <Bjarni> I know 19:32:37 <Bjarni> lot's of bikes get stolen 19:32:39 <Eddi|zuHause3> it's pretty hard to get a bike stolen while you sit on it 19:32:57 <lolman> Eddi|zuHause3, it's the fact I don't have a bike that works that makes it kinda hard ;) 19:33:00 <Bjarni> I read that the police decided to stop all bikes one morning to check for stolen bikes and they found a lot 19:33:24 <Bjarni> several of them was used by the person, who reported it stolen to the police and insurance company 19:33:33 <glx> how can they check if they are stolen? 19:33:34 <peter1138> lot's! 19:33:51 <Bjarni> <glx> how can they check if they are stolen? <-- that's easy. They look at the number 19:34:10 <glx> I don't have number on my bike 19:34:19 <lolman> Nor do I (but mine's broke) 19:34:22 <Bjarni> it's like a car number, only made so small that people usually don't know that they are there 19:34:25 <Eddi|zuHause3> i have never heard of bike numbers 19:34:45 <peter1138> they like to stamp them under the bottom bracket 19:34:58 <peter1138> usually fucking up the paint work and causing it to start rusting 19:35:09 <Bjarni> it's stamped into the "chassis" itself with some mechanical stuff, so it's not even possible to paint it to remove the number 19:35:18 <Eddi|zuHause3> and if most people do not know them, how can they report them to the polce? 19:35:34 <lolman> Right need a reboot for new kernel 19:35:41 <lolman> brb :) 19:35:50 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 19:36:18 <Bjarni> <Eddi|zuHause3> and if most people do not know them, how can they report them to the polce? <--- because they use the number from the insurance (added when the bike was bought) 19:40:14 <CIA-2> OpenTTD: rubidium * r9695 /branches/0.5/lang/ (6 files): [0.5] -Backport from trunk (r9668, r9680, r9681, r9687): language updates. 19:41:21 <CIA-2> OpenTTD: rubidium * r9696 /trunk/config.lib: -Fix: --without-application-bundle did not disable the custom language/second data directory stuff that is used for application bundles. 19:42:30 *** HMage [~HMage@85.21.179.62] has joined #openttd 19:43:08 <CIA-2> OpenTTD: KUDr * r9697 /trunk/src/yapf/yapf_ship.cpp: -Fix [YAPF](r9694): 'unused variable' warning (glx) 19:44:03 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 19:45:41 <CIA-2> OpenTTD: rubidium * r9698 /branches/0.5/ (5 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.1. 19:47:53 <CIA-2> OpenTTD: rubidium * r9699 /tags/0.5.1/ (6 files): -Release 0.5.1. 19:48:11 <hylje> release \o/ 19:48:12 <ln-> Bjarni: stupid question: if i set -mcpu=G4, i suppose it'll still run on G5? 19:48:29 <ln-> (not related to openttd) 19:48:55 <Bjarni> it should work 19:49:08 <Bjarni> but it should fail if you go the other way 19:50:16 <ln-> another question: do you happen to know what's the optimal -mcpu setting for intel macs? 19:50:26 <Bjarni> you see, Apple was clever enough to make a design so all commercially bought apps compiled for G3 and G4 would still work on G5 unless they really used CPU specific stuff (which is really rare. I only know that VPC had problems with this) 19:51:22 <peter1138> yeah, like all those clever PC designers with their x86 chips? :p 19:52:47 * HMage laughs out loud. The updater of msvc2005 to sp1 eats ~6GB of free space. 1) it self-extracts update .msp from exe, then launches that msp. 2) the launched starts copying itself into %TMP% 3) then that .msp copies itself into %TMP% with a new name 4) then it copies itself into %TMP% with a new name 5) then it copies itself into %TMP% with a new name 6) that starts looking for data to actually patch, then checks for free space. 19:53:05 <HMage> needless to say that .msp file is 466Mb big 19:53:15 <Ailure> odd 19:53:24 <Ailure> bridges looks way all glitchy now for me 19:53:26 <Ailure> hmms... 19:53:35 <hylje> :3 19:53:54 <Ailure> seems to be TTRS3 causing it somehow 19:56:26 <Bjarni> <ln-> another question: do you happen to know what's the optimal -mcpu setting for intel macs? <--- err... I read it once, but I can't remember that right now... is that good enough? :p 19:56:53 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 19:58:51 <ln-> Bjarni: yeah, very sufficient :) 19:58:57 <ln-> i'll assume it's i686 19:59:12 <Bjarni> but what do you need it for? 19:59:18 <hylje> intels chips have been i686 for liek ten years 19:59:19 <ln-> i'm compiling ffmpeg 19:59:21 <Eddi|zuHause3> Ailure: check for a TTRS update 19:59:26 <Bjarni> I mean usually the system will just figure it out on it's own 19:59:35 <Eddi|zuHause3> there was something concerning bridges and ottd 19:59:37 <hylje> remember to use sse1-3 too 19:59:40 <ln-> correction: i'm *cross*-compiling ffmpeg 19:59:53 <Ailure> Eddi, I was just on my way to the ttdpatch graphics forums 19:59:54 <Ailure> :p 20:00:38 <Bjarni> ln-: whenever I cross compile to make universal binaries, I use the -arch argument instead. It appears to work every single time 20:01:08 <ln-> hmm, well yeah, i'm using that too. 20:01:11 <Ailure> expect it do seems like I have the latest version of TTRS3 20:01:12 <Ailure> odd 20:01:22 <Bjarni> depending on configure and the makefile, you might be able to just write "-arch ppc -arch i386" and then it will make a universal binary on it's own without you doing anything else 20:01:24 <HMage> correct me if I'm wrong, but isn't -mcpu switch deprecated? 20:01:46 <HMage> as far as I remember, -march is recommended to use instead of -mcpu 20:02:05 <ln-> HMage: the situation might be different on the OS X platform 20:02:25 <HMage> ok 20:02:27 <Bjarni> OTTD uses -mcpu to specify if it compiles for G5 20:02:28 <ln-> the gcc isn't very vanilla either. 20:02:39 <Bjarni> and it appears to work just fine 20:03:08 <Bjarni> <ln-> the gcc isn't very vanilla either. <-- like it accepts multiple -arch arguments ;) 20:03:54 <Bjarni> actually Apple added several features to gcc that the GCC people rejected, hence the reason why generic GCC can't compile for OSX 20:04:10 <Eddi|zuHause3> hm, wasn't there supposed to be like 1 week waiting time between release of RCs and final version? 20:04:24 <Bjarni> Apple released the source though, so you can crosscompile from other OSes if you want to spend the time to set it up 20:04:51 <Bjarni> like we did on the nightly build server 20:05:08 <Ailure> ah 20:05:10 <Ailure> hmm 20:05:17 <Ailure> I just had to reorder sprite priotery 20:05:22 <Ailure> the brigdes works now 20:05:31 <ln-> Apple's gcc had support for precompiled headers a long time before the regular GCC... 20:05:33 <HMage> Ailure: are you going to commit that? 20:05:50 <hylje> commit? with what privileges? :-) 20:06:00 <Ailure> I didn't even touch the source code 20:06:01 <Ailure> ;) 20:06:14 <Ailure> I just gave TTRS3 highest priotery or whatever 20:06:26 <peter1138> grf priority, not sprite priority 20:06:33 <Ailure> ah 20:06:34 <Ailure> yeah 20:06:37 <Ailure> good point 20:06:37 <HMage> I suspect we're going to have sprite priority wars 20:06:37 <Ailure> hah 20:06:40 <peter1138> but there is no priority :) 20:06:44 <peter1138> well 20:06:44 <Ailure> well 20:06:46 <Bjarni> <hylje> commit? with what privileges? :-) <--- there is a reason why we don't allow everybody to commit 20:06:51 <Ailure> I suspect it's the order they are loaded in or something 20:06:52 <Bjarni> one is alexfili 20:06:56 <Bjarni> another one is jez 20:07:02 <hylje> Bjarni: that doesn't explain your commit privs 20:07:05 <peter1138> what's loaded *last* is what is used, when they affect the same thing 20:07:09 <Ailure> yeah 20:07:11 <Ailure> like most games 20:07:15 <Ailure> I done that in some other games 20:07:19 <peter1138> Bjarni: the other reason is we're evil selfish bastards 20:07:24 <Ailure> like insert a object with same id that loads later 20:07:30 <Ailure> so it overwrites a orginal object in the game 20:07:33 <Bjarni> peter1138: you beat me to write that :p 20:07:46 <HMage> I mean, come on, no matter in which order you load newgrf's it shouldn't glitch the drawing of them 20:08:03 <Ailure> that's what I found weird 20:08:09 <Ailure> the GRF's I had below TTTRS3 20:08:14 <Ailure> hadn't anything to do with bridges 20:08:20 <peter1138> HMage: bridges are just sprite replacements 20:08:41 <HMage> Ailure: are you talking about newbridges or stock ttd ones? 20:08:44 <peter1138> so if two grfs replace the same set of sprites, things can get mixed up 20:08:50 <Ailure> newGRF's in general 20:09:03 <Ailure> I only had the UKRS set and the addon below the TTRS3 20:09:27 <Ailure> but I don't see how thoose would cause glitches with bridges 20:11:48 <HMage> ok, maybe I've overreacted. What I wanted to be fixed is that I've observed a strange behaviour in drawing of original bridges if there are signals underneath them. I can try to reproduce that. 20:12:14 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:13:29 <Ailure> *sigh* 20:13:36 <Ailure> AI can quickly ruin a titlescreen savegame 20:13:37 <Ailure> xD 20:13:41 <Ailure> I wads making one 20:13:55 <Ailure> but the AI thought it was good idea making random busstations and buses going around in that little town 20:13:57 <Ailure> in a rather ugly way too 20:13:58 <hylje> :o 20:14:15 <HMage> All your bus are belong to us 20:16:23 *** Digitalfox[Home] [~chatzilla@bl7-182-80.dsl.telepac.pt] has joined #openttd 20:20:33 <Ailure> there should be a titlescreen contest 20:20:47 <Ailure> I just made up something quick so I wo't have to hear 324234234 sounds at teh same time xD 20:20:53 <Ailure> there's still making noises and stuff 20:21:00 <Ailure> just calm engine noises 20:21:06 <Ailure> instead of "BLING BLING BLING BLIGN VROOOM" 20:21:28 <Bjarni> how can engine noises be calm? 20:22:08 <Ailure> :) 20:22:12 <Ailure> Sonme of the noises in the UKRS set 20:22:14 <Ailure> I find them soothing 20:22:41 <Ailure> Then I find the freight train going by here soothing too so I'm weird 20:22:46 <peter1138> heh 20:22:57 <hylje> ottd needs some $$$ sfx 20:23:14 <|2rB> $$$ sfx? 20:23:26 <hylje> sound effects worth monies 20:25:23 <|2rB> I kind of didnt understand that... but that probably tells more about me than you... or? 20:25:58 <Bjarni> Ailure: have you found real life trains with calm engine noises? 20:26:08 <hylje> yes 20:26:21 <Ailure> http://194.47.44.229/Skrappby%20Transport,%202nd%20Oct%202052.png 20:26:21 <hylje> the local emus are rather quiet 20:26:34 <Ailure> I like the sound of X2 :) 20:26:35 <hylje> the rails make more noise than the train 20:26:43 <Ailure> When X2000 slows into the train station 20:26:49 <Ailure> that's gotta be one of the coolest train noises I heard 20:27:05 <Bjarni> actually I was thinking about locomotives... fair enough. EMUs can be quiet 20:27:19 <Bjarni> but I have yet to find a calm locomotive 20:27:26 <Bjarni> specially if it's not electric 20:27:42 <hylje> combustion engines tend to go bbbbbbbbbb 20:27:44 <Ailure> hmm 20:27:49 <Ailure> I should look for a GRF with X2000 20:27:50 <hylje> which isnt good for silence 20:27:58 <Ailure> or X2 as it's actually called 20:28:04 <Ailure> X2000 is mostly a marketing thing 20:28:16 <Bjarni> even steam is noisy... more noisy than most people realise 20:28:23 <hylje> its noisy in a cool way 20:28:24 <Bjarni> but it's a whole different kind of noisy 20:28:29 <hylje> choo choo 20:28:40 <Bjarni> specially the safety vents are really noisy 20:28:43 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Lost terminal] 20:28:46 <Bjarni> and injectors 20:29:29 <Ailure> hm 20:29:33 <Ailure> been awhile since I saw a steam engine 20:29:36 <Ailure> real one that was running 20:29:40 <Ailure> three years ago i think 20:29:56 *** e1ko [~L@90.176.117.205] has quit [Quit: bye, Im going off] 20:29:59 <Bjarni> I saw one.... hmmm last December 20:30:09 <hylje> yeah, fair enough you train nut 20:30:17 <Ailure> just noticed I had futuuristic wagons on that steam engine 20:30:17 *** Bjarni changed the topic of #openttd to: 0.5.1 | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) 20:30:18 <Ailure> oh well 20:31:12 <Bjarni> and the last time I saw a steam locomotive (or at least parts of one) was last Monday 20:31:15 <Ailure> hmm 20:31:23 <Ailure> the game defaults to water if there's no GRF 20:31:25 <Ailure> eh 20:31:26 <Ailure> I mean 20:31:29 <Ailure> if there's no titlescreen 20:31:30 <Ailure> :) 20:31:32 <hylje> :o 20:31:33 <Ailure> I remember how TTO did 20:31:36 <hylje> what 20:31:37 <Ailure> on TTO it was just grass 20:31:37 <Bjarni> Ailure: I know 20:31:42 <Ailure> if you removd the titlescreen file 20:32:23 <Bjarni> Ailure: it also reverts to water if it fails to load the titlescreen.... so if you get a water titlescreen when you don't expect one will indicate a saveload error 20:32:38 <Bjarni> I had plenty of those when porting to mac in the first place 20:32:53 <Bjarni> first big endian OS to use OTTD 20:33:52 <Ailure> http://194.47.44.229/titlescreen.PNG 20:33:59 <Ailure> I like this titlescreen much better 20:34:01 <Ailure> becuse it's simple 20:34:23 <Ailure> the offical titlescreens in TTO, TTD and openTTD likes to squeeze in as much as possible 20:34:27 <hylje> Ailure: move the rail a bit north 20:34:31 <hylje> or the viewport 20:34:45 <Ailure> yeah I just noticed that it covered the xD 20:34:51 <Ailure> but eh 20:34:56 <Ailure> I don't really mind it that way either 20:35:10 <HMage> Ailure: Psychologically wise, I think it's a plus that there are many things shown on one screen. 20:35:11 <Belugas> Ailure : bad screenshot, you are hiding everything :( 20:35:17 <hylje> :> 20:35:28 <Belugas> no station, no houses, just... treeacks and forest! 20:35:35 <Bjarni> Ailure: no way 20:35:40 <Ailure> xD 20:35:49 <Bjarni> we can't have winamp in the titlescreen for legal reasons 20:35:56 <Ailure> rofl 20:36:05 <HMage> lol 20:36:06 <Ailure> good point 20:36:11 <HMage> plug xmms there though :) 20:36:20 <hylje> xmms brings massive dependencies ! 20:36:27 <HMage> oh, wait, xmms isn't for win32 20:36:37 <glx> use vlc 20:36:57 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:36:58 <Bjarni> vlc rules 20:37:34 <glx> it plays everything without need to search for codecs 20:39:03 <Bjarni> I once found a file it failed to play.... it turned out that all other players failed to play it as well, so I will not blame the vlc guys for it 20:39:14 <Bjarni> must have been broken in transfer or something 20:39:59 <Bjarni> actually I once had a working file that it failed to open. Downloading a new version fixed it though 20:40:00 <Bjarni> :) 20:40:03 <Ailure> http://194.47.44.229/titlescreen2.PNG 20:40:11 <Ailure> I didn't plan making it a zomg serious titlescreen 20:40:20 <Ailure> just wanted something that wouldn't give me ADHD each time I start the game 20:40:27 <Belugas> Bjarni : i prefer your japanese-understanding story :D 20:40:42 <ln-> wow, i think i just compiled ffmpeg libraries as universal binaries. 20:41:14 <Ailure> of course that titlescreen get's very boring with low resoultions as there wouldn't be any rail at all ;) 20:41:33 <Ailure> b7ut having just nature as titlescreen would be nice as well 20:41:58 <Bjarni> Belugas: yeah... I like it too.... I started to wonder about how many words I picked up and I counted like 8 or 9 20:41:59 <peter1138> get's! 20:42:29 <Bjarni> at this rate I will learn Japanese in just a few years without actually trying :D 20:42:39 <Bjarni> (like that will ever happen) 20:43:30 <Bjarni> btw I noticed something: Japanese grammar appears to be very different from grammar in European languages 20:43:36 <Ailure> in next generation we probably won't speak English anymore 20:44:01 <lolman> Ailure, have you seen what some NATIVE speakers are like now? 20:44:04 <Bjarni> most people speak Engrish anyway 20:44:04 * Belugas just had a thought about picking random intro scenes, if more than one available... 20:44:05 <Ailure> all r would been dropped in favor of l, or the other way around 20:44:06 <hylje> Bjarni: ORLY 20:44:21 * Ailure isn't really serious 20:44:24 <Ailure> Native spakers 20:44:37 <Ailure> Swearing in my own language is fun ;D 20:44:39 <Bjarni> hylje: hi 20:44:41 <lolman> Hmm need to test something, brb :) 20:44:45 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 20:44:53 * Belugas wonders what country speaks Native 20:44:57 <Ailure> It's especiall fun when people aren't sure if you gave them a compliment or... not. 20:45:05 <Bjarni> Belugas: Native Americans.... I guess 20:45:11 <Belugas> lol 20:46:18 <peter1138> who's going to get r9700, anyway? 20:46:34 <Bjarni> somebody with commit rights.... I guess 20:46:46 <Belugas> or with something to commit :P 20:46:54 <Bjarni> or both 20:47:00 <peter1138> i know... 20:47:02 <Belugas> not or... 20:47:06 <Belugas> AND both 20:47:16 <peter1138> r9700 (Belugas) -Feature: NewIndustries 20:47:21 <Belugas> yeah! 20:47:23 <peter1138> yeah! 20:47:34 <hylje> moments like this make me think why i havent bluffed myself commit rights 20:47:37 <Belugas> that will scrap nighlies for quite a long time :D 20:47:40 <hylje> then i'd ninja all the GETs 20:48:08 <CIA-2> OpenTTD: rubidium * r9700 /trunk/ (5 files in 4 dirs): -Merge: Release changes from 0.5 branch back to trunk. 20:48:22 <hylje> :o 20:48:31 <Belugas> Perfect timing Rubidium :D 20:48:32 <hylje> that was lame 20:49:18 <peter1138> Belugas: better save it for r9800... 20:49:32 <Rubidium> for 10000 ofcourse ;) 20:49:34 <hylje> or 9999 20:50:02 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 20:51:51 <Belugas> i wonder if i can finish it by then 20:51:56 <Belugas> somehow, i doubt 20:51:57 <hylje> good luck 20:52:10 <Belugas> courage, actually, not luck... 20:52:16 <Belugas> but thanks anyway 20:56:02 <Belugas> going home at last 20:56:10 <Belugas> enjoy the weekend guys 20:57:14 *** Desolator [Desolator@82.77.166.194] has joined #openttd 20:59:58 <Digitalfox[Home]> you too Belugas 21:00:11 <Digitalfox[Home]> Have a nice weekend :) 21:01:28 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:01:32 *** Ammller [~Ammler@adsl-62-167-58-202.adslplus.ch] has joined #openttd 21:02:06 <Thomas[NL]> 78888888888888888888888 21:02:12 <Thomas[NL]> arg stupid cat 21:02:17 <hylje> :o 21:05:29 *** Ammler [~Ammler@adsl-89-217-134-164.adslplus.ch] has quit [Ping timeout: 480 seconds] 21:06:57 * Bjarni wonders about Thomas[NL]'s encrypted message 21:07:01 <Bjarni> it could be important 21:08:23 <rahikkala> Cat-like typing detected 21:12:04 <Bjarni> this reminds me of when my computer was "attacked" by a child. She wanted to use the computer like she had seen I did, so while I was somewhere else, she went for it and pressed random keys and when I got back, I noticed that the front app was IRC (in #openttd) and the whole channel was talking about my strange messages 21:12:31 <Bjarni> turned out that she had managed to produce a whole lot of long lines of random chars 21:13:43 <Bjarni> so when I looked at the monitor, I could see nothing but those random chars and people wondering about what went on in my end 21:14:15 <Bjarni> it filled the whole screen and I actually had to scroll way back to see the last "real" message 21:14:18 <Bjarni> oh well 21:14:30 <Bjarni> she didn't manage to start kicking random clients or anything 21:14:45 <Bjarni> now that would have been interesting 21:14:51 <Bjarni> hmm 21:14:54 <Bjarni> anybody here? 21:14:59 <Digitalfox[Home]> yeah :) 21:15:02 <Bjarni> except cats, that is 21:15:04 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 21:15:06 <Digitalfox[Home]> it happens ;) 21:15:14 <Bjarni> random kicks? 21:15:25 <Digitalfox[Home]> no strange things 21:15:27 <Thomas[NL]> still here i think 21:15:49 <Bjarni> reminds me of the bash quote where a guy gets +o and then the op said "oops, I wanted to kick him" 21:16:15 <Bjarni> <Thomas[NL]> still here i think <-- wow, the cat improved it's typing skills 21:16:34 *** Desolator [Desolator@82.77.166.194] has quit [] 21:16:50 <Thomas[NL]> miauw? 21:18:39 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 21:19:31 <CIA-2> OpenTTD: peter1138 * r9701 /trunk/src/newgrf.cpp: -Codechange: Add support for returning 'ttdpatch variables' - http://wiki.ttdpatch.net/tiki-index.php?page=ActionDSpecialVariables 21:20:35 * Thomas[NL] = http://i17.tinypic.com/2mx0p4l.jpg :o 21:20:38 <Digitalfox[Home]> One time i was repairing a pc on a sawmill, and i started looking for the mouse ( pc mouse ), and i found the usb conector plugged to the box, and start searching for the mouse using the cable, but then something really strange happen the cable was broken in the end and no mouse.. Then after scratching my head i saw a real cat with it in his mouth .. :| My boss at the time saw that too and... 21:20:39 <Digitalfox[Home]> ...told me to call the sawmill boss, and the sawmill boss got crazy trying to catch the cat.. Well he buyed another mouse, but the cat hide the old mouse... :| 21:21:18 *** Osai [~Osai@pD9EB73D8.dip.t-dialin.net] has joined #openttd 21:21:47 <Thomas[NL]> haha, cat's are funny :P 21:21:48 <CIA-2> OpenTTD: peter1138 * r9702 /trunk/src/ (newgrf_engine.cpp vehicle.cpp vehicle.h): -Codechange: Add livery support to newgrf vehicle var 43 21:22:34 <Bjarni> http://bash.org/?127272 <-- this is a very valid reason why you shouldn't learn Japanese on IRC 21:23:16 <Bjarni> wow 21:23:44 <Bjarni> well, people should really be more specific when they tell their cats to catch mice 21:28:22 <Bjarni> http://www.qdb.us/84388 21:29:14 *** setrodox_ [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has joined #openttd 21:29:33 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:29:52 <Eddi|zuHause3> am i the only one to think that Thomas[NL] looks evil? 21:30:28 <Bjarni> no 21:30:39 <Bjarni> he is on IRC -> he looks evil 21:30:49 <Bjarni> until proven otherwise 21:31:50 <Thomas[NL]> you all look evil? :o 21:31:59 <Eddi|zuHause3> i mean on the totally reliable picture of him he posted above 21:32:03 *** setrodox [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 21:33:22 <ln-> Bjarni: what is a framework supposed to contain? 21:33:39 <ln-> in particular, is it supposed to contain dylibs? 21:34:40 <Bjarni> Eddi|zuHause3: it's the usual. Somebody posts a picture on the internet of themselves while in reality it's actually an (almost) naked person much younger and lighter than themselves 21:34:46 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:34:53 <Bjarni> ln-: hmm 21:35:05 <Bjarni> ln-: check the frameworks in your system 21:35:30 <ln-> i.e. what the hell are the SDL.framwork and SDL_net.framework at libsdl.org good for, since they seem to contain headers but no dylibs? 21:35:38 <Eddi|zuHause3> you mean all the young ladies in #lesbians? no, they must be real!!! 21:36:27 <Bjarni> maybe there is no such thing as lesbians.... but the porn industry invented it and fooled all of us :p 21:36:58 <Thomas[NL]> noway... that would be so gay 21:37:20 <Bjarni> yeah 21:39:30 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Operation timed out] 21:39:54 <Bjarni> <ln-> in particular, is it supposed to contain dylibs? <-- my SDL framework contains headers, SDLMain.nib (some file to help Xcode... or something) and a nearly 900k file called SDL 21:40:06 <Bjarni> I presume the last is the actual binary code that you are searching for 21:40:17 <Bjarni> hmm 21:40:26 <Bjarni> the .nib could actually be linking info 21:40:34 <Bjarni> but I'm not sure 21:40:59 <Bjarni> I didn't really play around with frameworks that much. I mainly add what other people compiled or use libraries in unix style 21:42:09 <CIA-2> OpenTTD: peter1138 * r9703 /trunk/src/ (build_vehicle_gui.cpp newgrf_engine.cpp newgrf_engine.h): -Codechange: support callback 36 in vehicle purchase lists 21:43:38 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:45:15 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 21:47:37 <Eddi|zuHause3> what?!? lesbians are as real as the santa claus, for sure!!! 21:47:54 <Sacro|Laptop> lesbians? 21:48:07 <Eddi|zuHause3> wow, that took long 21:48:15 <Eddi|zuHause3> he only answered to the 3rd mentioning 21:48:23 <Bjarni> well, he is slow 21:48:59 <peter1138> he's too busy 21:48:59 <Bjarni> Sacro|Laptop: we had a visit of two lesbian OTTD players. They left like 10 minutes ago 21:49:01 <peter1138> with lesbians 21:51:44 <Sacro|Laptop> zomg? lesbians OTTD? 21:52:27 <Bjarni> yeah 21:52:37 <Sacro|Laptop> Bjarni: best kicking incident was with me and lolman 21:52:50 <Sacro|Laptop> !kick _42_ 21:52:55 <Sacro|Laptop> :( you fixed it 21:53:16 <Bjarni> lol 21:53:24 <lolman> Sacro__, I remember that one :) 21:53:34 <Bjarni> me too 21:53:47 <glx> lolman: you are talking to the wrong ghost 21:53:48 <Bjarni> I had to do some fast typing because I never scripted kicks 21:53:58 <Bjarni> :p 21:53:59 <lolman> Yeah, damn tab-complete 21:54:06 <Sacro|Laptop> hmm, Sacro__ is here 21:54:14 <Bjarni> hi Sacro__ 21:54:15 <lolman> Ayw 21:54:17 <lolman> Aye* 21:54:18 <Bjarni> long time no see 21:54:41 <Sacro|Laptop> hmm, what IP is he on :\ 21:55:05 <glx> adsl-87-102-80-216.karoo.KCOM.COM 21:55:13 <Bjarni> ~ben@adsl-87-102-80-216.karoo.KCOM.COM 21:55:27 <lolman> Same as Sacro|Laptop is 21:55:38 <Bjarni> let's ban that domain to get rid of all the ghosts 21:55:42 <Sacro__> ah i found him 21:55:57 *** Sacro__ was kicked from #openttd by Bjarni [now you lost him] 21:56:06 <Sacro|Laptop> :o 21:56:09 <Sacro|Laptop> how cruel 21:56:25 <Bjarni> I got scared of the idea of cloning Sacros 21:58:00 <Sacro|Laptop> hehe 21:58:10 <Sacro|Laptop> i could unleash a few 21:58:17 <Sacro|Laptop> but then i will get G-Lined on quakenet again 21:58:34 <Bjarni> I could ban the cloning device 21:58:52 <Bjarni> http://bash.org/?151227 <--- I got to remember that one. It's awesome 21:59:52 <Ailure> ahaha 22:00:42 <Bjarni> this guy really thought about this 22:00:51 * Bjarni wonders about trying it 22:01:04 <Bjarni> but it will clearly not work with everybody 22:03:23 <Bjarni> I once made a battery out of a potato. After draining some power from it, my sister decided to add legs to it (matches or something) and painted a face on it and used the poles as arms. Now it was a potato man. After a while it started growing, so we buried the potato man in the garden and he gave us a decent amount of potatoes 22:03:29 <Bjarni> potatoes are cool 22:03:36 *** Sacro^ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:03:44 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:03:47 <lolman> Oh noes, the clones 22:04:03 *** mode/#openttd [+b *!*Ben@*.karoo.KCOM.COM] by Bjarni 22:04:03 <Bjarni> :D 22:04:08 <Bjarni> no more clones 22:04:18 *** Sacro^ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [] 22:04:21 <lolman> lol 22:04:36 <Bjarni> dammit, why do I always do this???? 22:04:39 <Eddi|zuHause3> didn't a ban also mute the person (if not kicked)? 22:04:51 <Bjarni> yes, he is mute 22:05:06 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Operation timed out] 22:05:07 <Bjarni> he will still read the channel, but he can't say anything and he can't join 22:05:15 <Bjarni> and now he has a problem 22:05:26 <Bjarni> you see... once again I forgot how to unban :p 22:05:26 <Eddi|zuHause3> there's one clone left 22:05:37 <glx> mode -b 22:05:44 *** Osai [~Osai@pD9EB73D8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 22:05:44 *** Osai^2 [~Osai@pD9EB73D8.dip.t-dialin.net] has joined #openttd 22:05:57 <Eddi|zuHause3> i'd suggest /unban, but that'd help him :p 22:06:05 *** mode/#openttd [-b *!*Ben@*.karoo.KCOM.COM] by Bjarni 22:06:23 *** Osai^2 is now known as Osai 22:06:38 <Bjarni> but then again why would we care for Sacro's issues? 22:06:39 *** Sacro^ [~Bjarni@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:06:52 <Bjarni> I mean we could spent days just listing all of them 22:07:11 * Sacro^ saunters back in 22:07:26 <glx> Sacro^: nice workaround but you were already unbanned 22:07:34 <Sacro^> glx: i see that now 22:08:18 <Eddi|zuHause3> actually, circumventing a ban should be a candidate for death penalty :p 22:09:25 * Sacro^ disagrees 22:10:08 *** Sacro^ was kicked from #openttd by Bjarni [Bjarni agrees with Eddi|zuHause3] 22:10:16 *** TinoM [~Tino@i5387DDAD.versanet.de] has quit [Read error: Connection reset by peer] 22:11:10 <neli> I have a train station, 4 wide, with 4 trains retrieving goods from it; sometimes they all arrive at once, blocking all 4 tracks, so that no train can deliver wood anymore -> deadlock; how to prevent this ? 22:12:06 *** Sacro^ [~Bjarni@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:12:09 <Eddi|zuHause3> have separate stations for delivery and pickup 22:12:09 <Sacro^> :( ow 22:12:55 <glx> neli: reserve a platform for incomming stuff 22:13:28 <neli> glx: how ? 22:13:48 <glx> waypoints and layout 22:14:02 <Eddi|zuHause3> neli: you could prepare waypoints to separate incoming trains, and only have tracks to 3 of the 4 platforms from the pickup waypoint 22:14:37 <neli> another Q: the loading time penalty for 'too long' trains seems a little high: train of length 6 in a length 5 station takes ~3 times as long to load ? 22:14:44 <Eddi|zuHause3> this means, the 4th train will wait at the waypoint 22:15:30 <neli> hmm I need more space then :( 22:15:42 <neli> I can make a waypoint but it will block the entrance anyway 22:15:50 <Eddi|zuHause3> neli: naturally, a wagon not on the platform will take much longer to load, this will not distribute over the length of the train 22:17:26 <neli> but how much longer ? 22:17:40 <neli> it really seems way more than 2 times 22:17:57 <Eddi|zuHause3> i don't know, must have changed with gradual loading 22:18:55 <Eddi|zuHause3> if i had to guess, if standard loading is 5 items per second (or is it days?), it would be 1 item per second on "overhang" wagons 22:19:10 <Eddi|zuHause3> meaning 5 times longer 22:19:25 <neli> where's the logic in that ? 22:19:29 <Eddi|zuHause3> but that is really just a guess 22:19:53 <Eddi|zuHause3> in general, you should never have trains longer than stations 22:20:11 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 22:20:35 * neli would like an option to let one of the 4 full load trains leave again if they're all waiting for the same thing and station is full 22:20:46 <neli> I know, but sometimes space is little :-S 22:22:09 <neli> also, why are is new cargo for a station evenly divided for all trains that are waiting ? 22:22:43 <neli> if it were given first to first arrived train, etc... then the deadlock problem would also be less 22:22:44 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:23:03 <Eddi|zuHause3> you can activate "improved loading", but that might conflict if you have more than 2 trains loading 22:23:47 <neli> never heard of it, what does it do ? 22:23:51 <glx> that conflicts with "gradual loading" (not true since today's nightly) 22:24:21 <Eddi|zuHause3> it does more or less what you want, only one train loads 22:24:54 <neli> glx: ok cool 22:25:25 <neli> no fundamental conflict, just implementation, I assume ? 22:25:58 <Eddi|zuHause3> it's not technically a conflict, just a misfeature... 22:26:14 <neli> hmm? 22:26:28 <Eddi|zuHause3> i.e. if you had cargo to fill 2 trains completely, still only one train would load 22:26:34 <Eddi|zuHause3> making busy stations a lot slower 22:26:50 *** tokai [~tokai@p54b80808.dip0.t-ipconnect.de] has joined #openttd 22:27:02 <neli> oh! 22:27:21 <neli> well if cargo is abundant it should load in parallel of course 22:27:50 <Eddi|zuHause3> it would, if it was designed properly 22:27:53 <neli> abundant == available cargo > sum(train capacities) 22:28:09 <Eddi|zuHause3> we had that discussion earlier today 22:28:17 <Eddi|zuHause3> read the log, if you are interested 22:28:20 <neli> oh oops :P 22:28:43 <neli> have a timestamp for me ? 22:29:10 <Eddi|zuHause3> it's spread througout the whole previous day 22:30:02 <Eddi|zuHause3> e.g. today 19:24 CEST 22:30:33 <Eddi|zuHause3> the previous discussion is out of my buffer, so i'm too lazy to check 22:30:54 <Eddi|zuHause3> but it was less than 24 hours before 22:31:06 *** tokai [~tokai@p54b80808.dip0.t-ipconnect.de] has quit [] 22:31:44 <Eddi|zuHause3> there've also been commits regarding this issue today 22:31:58 <Eddi|zuHause3> but i'm not sure what exactly was changed 22:32:24 <Ammller> !seen prissi 22:32:24 <_42_> Ammller, I don't remember seeing prissi. 22:33:00 <Ammller> has prissi from forum another name here? 22:33:56 <Eddi|zuHause3> why would we know if somebody would be here incognito? 22:34:09 * Sacro^ is here incognito 22:35:04 <dihedral> i have upgraded to 0.5.1 :-) 22:35:17 <dihedral> i know you dont like stables but i thought i'd share my joy 22:35:22 <dihedral> and show my appreciation :-) 22:35:59 <Wolf01> i wait for the 0.6.0, meanwhile i continue to play with the nightlies 22:36:07 <Sacro^> Bjarni: http://www.theregister.co.uk/2007/04/20/geek_service/ 22:36:12 <Eddi|zuHause3> we should distribute a MiniIN as "stable", that'll confuse people :) 22:36:21 * Sacro^ plays with himself nightly 22:37:19 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Sacro playing with himself scared me] 22:37:54 <dihedral> Sacro - we dont need to know 22:38:11 <dihedral> i am considering one of the nightly's to keep noobs out :-P 22:38:19 <Wolf01> 'night 22:38:27 *** Wolf01 [~wolf01@host231-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:38:53 <neli> Eddi|zuHause3: thanks for the info 22:39:01 <neli> good night 22:40:28 <glx> Sacro^ plays with himself nightly <-- somehow that doesn't suprise me 22:50:23 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 22:52:06 <Bjarni> There is nothing more terrible than dying as a virgin <--- how do they know? They made a survey of people, who tried dying as virgins and people, who had done it when they died? 22:52:51 <Eddi|zuHause3> dying, as in dye your hair blond? 22:53:47 <Bjarni> dying as in die 22:54:02 <Eddi|zuHause3> but wouldn't that be dieing? 22:54:08 <Bjarni> no 22:54:34 <Bjarni> you just labelled yourself as an Engrish speaking person 22:54:35 <Eddi|zuHause3> says you, as the english grammar expert you are 22:54:42 <Bjarni> at least when it comes to grammar 22:55:10 <Bjarni> but... 22:55:25 <Bjarni> once again Sacro failed to tell countries apart :p 22:55:35 <Bjarni> I'm not Dutch even though he keeps saying so 22:55:50 <Bjarni> and yes, I can read (some) Dutch 22:55:56 <Bjarni> and no, I'm not planning on moving 22:56:59 <Bjarni> btw I wonder about that link 22:57:05 <Bjarni> is it from the first of April? 22:57:30 <Bjarni> on the other hand, some freaked out people in NL could do that 22:57:34 <Eddi|zuHause3> it says 20th april 22:57:49 <Eddi|zuHause3> which means today 22:57:59 <Bjarni> heh 22:59:12 <Bjarni> reminds me of a press release the Danish police published on the first of April about issues in the harbour of a certain (inland) town. It actually made it into the news so the police had to send a new one telling that it was a joke 22:59:44 <Bjarni> that particular town has no harbour at all 23:00:18 <Bjarni> it makes you wonder about the media... they just published it as being real without thinking 23:02:28 <ln-> oh yes, the big SDL binary seems to be a Mach-O fat file 23:02:44 <ln-> however, i still need to figure out how to use it :/ 23:03:37 <ln-> basically it should be a matter of simply adding those frameworks to the Xcode project.. 23:03:55 <Bjarni> add it to your project file or add it as an argument to gcc 23:04:05 <Bjarni> the argument should be -framework SDL or something 23:04:30 <Bjarni> you should never link directly to the file. Use the framework access to do so 23:04:40 <Bjarni> goodnight 23:04:40 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:08:15 *** helb [~helb@84.244.90.159] has joined #openttd 23:14:38 <dihedral> night 23:14:48 *** dihedral [~dihedral@dslb-084-056-248-120.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 23:36:11 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 23:36:11 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 23:47:14 *** Progman [~progman@p57a1cc7d.dip.t-dialin.net] has quit [Remote host closed the connection] 23:54:19 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection]