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00:23:14 *** Frostregen_ [SADDAM@dslb-084-058-185-219.pools.arcor-ip.net] has joined #openttd 00:28:51 *** Frostregen [SADDAM@dslb-084-058-191-174.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:28:54 *** Frostregen_ is now known as Frostregen 00:39:21 *** KritiK [Maxim@ppp85-141-225-101.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:39:57 <Eddi|zuHause3> elmex_: do you change nick to "aronal" in the morning? 00:51:46 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 01:31:03 *** Eddi|zuHause2 [~johekr@p54B766F0.dip.t-dialin.net] has joined #openttd 01:37:26 *** Eddi|zuHause3 [~johekr@p54B74DF7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:44:29 *** Digitalfox [~chatzilla@bl8-52-72.dsl.telepac.pt] has joined #openttd 01:58:52 *** orudge` [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 02:01:39 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds] 02:06:25 *** Mucht_ [~Mucht@p57A0D5F7.dip.t-dialin.net] has joined #openttd 02:10:39 *** MUcht [~Mucht@p57A0DFE2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:28:54 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 02:42:50 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:59:56 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:03:10 *** elmex [~elmex@e180064179.adsl.alicedsl.de] has joined #openttd 03:07:12 *** elmex_ [~elmex@e180065069.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:23:16 *** Frostregen [SADDAM@dslb-084-058-185-219.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:43:50 *** [1]Chris [~Chris@p579E1DD2.dip.t-dialin.net] has joined #openttd 03:50:17 *** Chrissicom [~Chris@p579E1E32.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:27:47 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 05:52:48 *** raimar3 [~hawk@p5489DF59.dip.t-dialin.net] has joined #openttd 05:59:40 *** silent [~pwr@86.121.234.245] has quit [Quit: Client exiting] 05:59:45 *** raimar2 [~hawk@p5489e1d3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:11:04 *** Alanin [alanin@alanin.de] has left #openttd [] 06:28:03 *** silent [~pwr@86.121.234.245] has joined #openttd 06:59:36 *** Frostregen [SADDAM@dslb-084-058-137-199.pools.arcor-ip.net] has joined #openttd 07:11:54 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:37:57 *** Twofish [~Twofish@195.204.107.4] has joined #openttd 07:38:00 *** |2rB [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 07:56:11 *** Wolf01 [~wolf01@host199-235-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 07:56:24 * Wolf01 popups 08:17:56 *** Twofish [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 08:18:04 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 08:36:36 *** dihedral [~dihedral@dslb-084-057-254-111.pools.arcor-ip.net] has joined #openttd 08:36:52 <dihedral> anybody up for some ottd chat? 08:38:40 <dihedral> let industries have an increase in production, even if they reach 32/40 08:40:56 *** setrodox [setrodox@83-65-232-24.dynamic.xdsl-line.inode.at] has joined #openttd 08:43:08 <elmex> ? 08:46:41 <elmex> hmm, where do i bring good to usually? 08:46:45 <elmex> goods 08:47:23 <elmex> ah, nevermind 08:50:17 <dihedral> to cities 08:50:54 *** Maedhros [~jc@host86-142-86-225.range86-142.btcentralplus.com] has joined #openttd 08:51:04 <Maedhros> morning 08:51:26 *** setrodox_ [setrodox@83-65-235-22.dynamic.xdsl-line.inode.at] has joined #openttd 08:52:33 <[1]Chris> good morning 08:53:17 <Wolf01> morning 08:56:16 <dihedral> morning 08:57:58 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 08:58:59 *** setrodox [setrodox@83-65-232-24.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 08:59:13 *** [1]Chris is now known as ChrisS 08:59:18 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 09:03:55 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 09:10:01 <Wolf01> morning 09:12:47 *** setrodox__ [~setrodox@83-65-233-168.dynamic.xdsl-line.inode.at] has joined #openttd 09:16:39 *** tokai [~tokai@p54b810cd.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:18:12 *** tokai [~tokai@p54b84ab0.dip0.t-ipconnect.de] has joined #openttd 09:18:13 *** mode/#openttd [+v tokai] by ChanServ 09:19:57 *** setrodox_ [setrodox@83-65-235-22.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 09:24:26 <Wolf01> http://wolf01.game-host.org/forum/index.php?action=dlattach;topic=80.0;attach=57;image 09:24:51 <Wolf01> are the depots the problem? 09:24:57 <TrueBrain> no, the login to that page is 09:25:19 <Wolf01> ... doh 09:26:22 <Wolf01> http://wolf01.game-host.org/OTTD_related/route_depot_bug.PNG 09:27:51 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 09:29:40 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 09:33:04 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 09:42:00 <elmex> yay, debian 64 has openttd 09:42:12 <elmex> how could i eve miss this game 09:44:12 <blathijs> :-) 10:01:08 <dihedral> in smooth econ. 10:01:26 <dihedral> is there a reason why 35/40 T productions dont increase anymore? 10:03:45 <Eddi|zuHause2> if you transport more than 70%, the chances of increasing are 1/3 and decreasing is 2/3, i believe 10:04:20 <dihedral> this is during the cause of the entire game 10:04:40 <dihedral> there should then be a chance of them reaching 117T or so 10:04:57 <Noldo> btw what is the point in thet 70% limit? 10:05:18 <Eddi|zuHause2> i believe the reasoning was that you "deplete" the industry 10:06:46 <dihedral> so if you transport 90% will the chances of an increase rise? 10:06:53 <Noldo> that mechanic would be ok for something like fishing or huntin where you shouldn't overfish or overhunt 10:07:20 <Noldo> but there is only so much ore in the area of a mine 10:07:45 <Noldo> it doesn't mate and reproduce 10:08:10 <dihedral> that is why you dont see 5 ore mines next to eachother 10:09:03 <Eddi|zuHause2> don't shout at me... i did not design this 10:09:25 <dihedral> and who was shouting? 10:10:16 *** setrodox__ [~setrodox@83-65-233-168.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 10:11:51 *** silent [~pwr@86.121.234.245] has quit [Quit: Client exiting] 10:13:29 *** RobertGrammig [~Unke@Fa96f.f.strato-dslnet.de] has joined #openttd 10:14:18 <RobertGrammig> I deliver wood directly to a sawmill but the lorrys wont sell it... do I need something else for the sawmill to work? 10:15:05 <Eddi|zuHause2> are you sure the station accepts goods? 10:15:10 <Eddi|zuHause2> er, wood 10:15:52 *** setrodox [~setrodox@85-124-173-185.dynamic.xdsl-line.inode.at] has joined #openttd 10:17:27 *** setrodox_ [~setrodox@85-124-173-185.dynamic.xdsl-line.inode.at] has joined #openttd 10:20:54 *** setrodox__ [~setrodox@85-124-173-185.dynamic.xdsl-line.inode.at] has joined #openttd 10:21:13 <RobertGrammig> no ok your right it is overlapping with the coverage area of the lorry station, but it actually did not display to accept wood 10:21:26 <RobertGrammig> now its working ;) 10:23:45 *** Trapdoor [~eirik@cm-84.211.236.014.chello.no] has joined #openttd 10:24:11 *** setrodox [~setrodox@85-124-173-185.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 10:25:31 *** setrodox [~setrodox@85-124-173-37.dynamic.xdsl-line.inode.at] has joined #openttd 10:28:15 *** setrodox_ [~setrodox@85-124-173-185.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 10:29:27 *** RobertGrammig [~Unke@Fa96f.f.strato-dslnet.de] has quit [Ping timeout: 480 seconds] 10:31:55 *** setrodox__ [~setrodox@85-124-173-185.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 10:39:01 *** helb [~helb@84.244.90.159] has joined #openttd 10:41:24 <CIA-2> OpenTTD: truelight * r9731 /trunk/src/news_gui.cpp: -Fix [FS#677]: in news history, newlines weren't replaced with spaces, making it look ugly from time to time 10:43:20 *** Maedhros [~jc@host86-142-86-225.range86-142.btcentralplus.com] has quit [Quit: Fixing my locale settings] 10:43:58 *** Maedhros [~jc@host86-142-86-225.range86-142.btcentralplus.com] has joined #openttd 10:45:41 *** setrodox_ [~setrodox@85-124-46-240.dynamic.xdsl-line.inode.at] has joined #openttd 10:46:35 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 10:48:13 <elmex> hmm 10:48:29 <elmex> i'm really bad at difficulty medium :-( 10:52:07 <Eddi|zuHause2> start with easy then ;) 10:52:50 *** setrodox [~setrodox@85-124-173-37.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 10:53:04 <elmex> but thats too easy 10:53:28 <elmex> with easy i was able to repay my loan and gain money like hay 10:53:53 <Rubidium> hayfever? 10:54:02 <elmex> eh 10:56:01 *** Progman [~progman@p57A1C9E0.dip.t-dialin.net] has joined #openttd 10:56:40 *** yeti_ [~yeti@p5493CDEE.dip.t-dialin.net] has joined #openttd 10:59:59 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 11:00:01 *** Morphy [~morphine@193.220.103.232] has joined #openttd 11:01:21 <Ammller> Hello, I need some help for compiling ottd 11:01:59 <Ammller> I'm using more than one revision of ottdc and also some patched 11:02:20 <Ammller> Is it possible to compile directly in a spcial folder? 11:03:00 <Ammller> !s/ottdc/ottd/ 11:05:16 <Rubidium> isn't it much easier to have multiple checkouts if you want to compile more than one revision and patched versions? 11:05:48 <Ammller> every checkout needs 80 MB 11:06:12 *** Smoky555 [~Miranda@80.69.148.14] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 11:06:29 <Maedhros> how? 11:06:34 <Ammller> the bin alone about 30 MB 11:07:30 <Maedhros> actually, my openttd dir seems to be 219mb somehow 11:07:51 <Rubidium> Maedhros: lots of stale svn data 11:08:12 <Rubidium> Ammller: what versions are you trying to compile? 11:08:17 <Ammller> possible to give a attribute with configure that BIN_DIR will change 11:08:28 <elmex> wow, ok, long distances really pay ogg 11:08:29 <elmex> off 11:08:51 <Ammller> Rubidium: mostly actual nightlies 11:08:59 <Ammller> with patches 11:09:38 <Rubidium> Ammller: just copy the whole binary directory after compilation, otherwise evt. grf updates won't propagate properly 11:10:01 <Ammller> yeah, I did it o 11:10:49 <Ammller> than its easyier to keep their own co's for every version 11:11:41 <Ammller> because I like to keep openttd.cfg and the grfs 11:13:02 <Ammller> but to be clear, if I would change BIN_DIR in the makefile manually, that could get problems? 11:13:25 <Rubidium> yes, because then you won't have the latest OTTD grfs 11:16:10 <Ammller> ah, didn't realize that, bin isn't empty on checkout 11:16:23 <Ammller> thx Rubidium 11:23:07 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 11:27:03 <elmex> astonishing how ineffective railroads are for short distances 11:27:18 *** setrodox__ [~setrodox@85-125-222-143.dynamic.xdsl-line.inode.at] has joined #openttd 11:34:42 *** setrodox_ [~setrodox@85-124-46-240.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 11:51:03 *** helb [~helb@84.244.90.159] has joined #openttd 11:51:04 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:54:22 *** setrodox__ [~setrodox@85-125-222-143.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 11:55:04 *** setrodox [setrodox@85-125-222-143.dynamic.xdsl-line.inode.at] has joined #openttd 12:02:23 *** Cipri [~cipri@i86151.upc-i.chello.nl] has joined #openttd 12:02:43 *** Cipri [~cipri@i86151.upc-i.chello.nl] has quit [] 12:02:55 *** Cipri [~cipri@i86151.upc-i.chello.nl] has joined #openttd 12:04:25 *** Szandor [~user@host-83-146-12-236.bulldogdsl.com] has joined #openttd 12:05:13 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:05:15 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:06:47 *** setrodox_ [~setrodox@83-65-237-37.dynamic.xdsl-line.inode.at] has joined #openttd 12:11:01 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 12:11:55 *** egladil [~egladil@duregladil.csbnet.se] has quit [Read error: No route to host] 12:12:38 *** egladil [~egladil@duregladil.csbnet.se] has joined #openttd 12:14:26 *** setrodox [setrodox@85-125-222-143.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 12:15:14 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:20:17 *** lolman is now known as lolmanJobHunt 12:37:57 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 12:38:15 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 12:41:31 *** ThePizzaKing [~jeff@c211-28-166-154.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:48:39 *** setrodox__ [~setrodox@85-124-45-118.dynamic.xdsl-line.inode.at] has joined #openttd 12:50:23 <ln-> earthquake in britain 12:53:08 *** nairan [~maui_key@p5498E2BB.dip.t-dialin.net] has joined #openttd 12:53:09 *** Ammller is now known as Ammler 12:56:26 *** setrodox_ [~setrodox@83-65-237-37.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 12:56:44 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:56:47 *** mode/#openttd [+v glx] by ChanServ 12:58:46 <Eddi|zuHause2> we once had an earthquake here 12:58:47 *** Ammler [~Ammler@adsl-84-227-56-49.adslplus.ch] has quit [Read error: Connection reset by peer] 12:59:08 <Eddi|zuHause2> it was overnight, i did not notice it, but the people nearer to the center did 12:59:36 <elmex> karlsruhe? 12:59:48 <nairan> nothing at munich 12:59:50 <Eddi|zuHause2> no, Halle (Saale) 12:59:55 <elmex> ah,k 13:00:10 <Eddi|zuHause2> a salt mine collapsed, afaik 13:00:28 *** Ammler [~Ammler@adsl-84-227-4-228.adslplus.ch] has joined #openttd 13:09:55 <elmex> wow 13:11:01 <elmex> these giant-screenshots rock 13:11:26 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer] 13:13:08 <Eddi|zuHause2> not if you try to make a giant screenshot of a 2048x2048 map :p 13:15:34 <neli> hehe I did once 13:15:46 <neli> took couple of minutes, was 500MB orso ? 13:16:08 *** HMage [~HMage@85.21.179.62] has quit [Quit: HMage] 13:17:32 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 13:27:56 <elmex> hm 13:28:14 <elmex> the computer enemies are no real enemy, are they? 13:28:54 <nairan> nope 13:31:34 <yeti_> well, they are because they're building really stupid railways that are in your way all the time :) 13:31:46 <elmex> hmpf 13:32:40 *** tkoskine [tkoskine@ip154.otanner14.opintanner.fi] has left #openttd [] 13:32:55 <nairan> the devs are doing some basic stuff for ai so ppls can programm new ais 13:33:03 <nairan> but all is at developement 13:33:34 <nairan> they work at several differnet stuff 13:33:58 <elmex> hm, yep 13:34:50 <yeti_> is openttd written from scratch or did TTD's developer give out his sources because it was so old, and the openttd devs improved it? 13:35:27 <elmex> rewriting it from scratch must have been an awful amount of work 13:37:20 <Rubidium> it's written without TTD's original source code 13:37:34 <elmex> thats awesome :) 13:39:00 <Rubidium> and TTD's been written in assembly IIRC 13:39:11 <CIA-2> OpenTTD: truelight * r9732 /branches/noai/src/squirrel_class.hpp: [NoAI] -Fix: GCC 2.95 doesn't like SQConvert::Bla inside a template. Use 'using namespace' to avoid. This re-enables MorphOS target for NoAI branch. 13:39:38 *** Trapdoor [~eirik@cm-84.211.236.014.chello.no] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 13:39:47 <TrueBrain> it indeed is 13:47:54 *** lolmanJobHunt is now known as lolman 13:52:41 *** yeti__ [~yeti@p5493c4a5.dip.t-dialin.net] has joined #openttd 13:53:51 *** nairan [~maui_key@p5498E2BB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:54:23 *** michi_cc [537067e563@dude.icosahedron.de] has quit [Quit: michi_cc] 13:54:27 *** michi_cc [e08e3e2c8c@dude.icosahedron.de] has joined #openttd 13:54:28 *** mode/#openttd [+v michi_cc] by ChanServ 13:58:27 *** yeti_ [~yeti@p5493CDEE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:02:58 <yeti__> cargo delivery is paid by distance - does openttd use the point-to-point direct distance or the number of tiles the train went through to calculate that? 14:03:35 <Maedhros> point-to-point 14:03:40 <Rubidium> Manhattan point (of original station)-to-point (of final destination station) 14:05:17 <Eddi|zuHause2> distance between the station signs, to be exact 14:10:43 <Wolf01> if i want to create 14:10:43 <Wolf01> repos/proj/trunk and repos/proj/branch, i have to create 2 repositories? 14:11:36 <Wolf01> (i'm talking server sided) 14:12:35 <Maedhros> no, just make repos/proj, and trunk and branch can be directories within the repository 14:12:52 *** lolman_ [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 14:13:34 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 14:13:59 <Wolf01> i did so, put the authorizations but when i checkout it says "svnserve.conf option expected" 14:16:46 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 14:19:11 *** Wolf01 is now known as Wolf01|AWAY 14:25:32 *** MiHaMiX [~miham@xenon.bibl.u-szeged.hu] has quit [Ping timeout: 480 seconds] 14:26:44 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 14:29:52 *** Cipri [~cipri@i86151.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 14:30:25 <Szandor> A suggestion about the website: http://www.openttd.org/nightly.php should have the changelog css set to open, and use JavaScript to close it on page load 14:30:41 <Szandor> that way, people with JS turned off can still see the changelog 14:35:26 <TrueBrain> and what if people have CSS disabled? 14:36:16 *** Cipri [~cipri@i86151.upc-i.chello.nl] has joined #openttd 14:36:49 <Szandor> then it would behave the same way it does now, i.e. show all the time 14:39:45 *** lolman_ [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 14:45:31 <Szandor> Also, if the starting html read "The list of changes for today's nightly is the following:", i.e. without the [hide changelog] span, non-JS people would never know what they were missing. 14:46:04 <Szandor> (although that's a presentation thing, so not as important as the currently missing functionality) 14:48:11 *** nairan [~maui_key@p5498F686.dip.t-dialin.net] has joined #openttd 14:49:19 *** Vikthor [~Vikthor@212.24.150.226] has quit [Ping timeout: 480 seconds] 15:06:37 *** iNFERiON [inferion@purple.phurix.com] has joined #openttd 15:06:46 <CIA-2> OpenTTD: maedhros * r9734 /trunk/src/ (5 files in 2 dirs): -Feature: Add an option to automatically pause when starting a new game. 15:16:47 *** setrodox_ [setrodox@85-125-222-143.dynamic.xdsl-line.inode.at] has joined #openttd 15:24:29 *** setrodox__ [~setrodox@85-124-45-118.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 15:41:38 *** Kodak| [Kodak@c213-200-169-76.bredband.comhem.se] has joined #openttd 15:43:07 *** HMage [~HMage@85.21.179.62] has joined #openttd 15:48:36 *** Kodak [Kodak@c213-200-169-76.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 15:48:47 <HMage> http://bugs.openttd.org/ -- "Flyspray was unable to connect to the database. Check your settings in flyspray.conf.php" 15:48:55 <HMage> something happening to the hosting? 15:52:01 <TrueBrain> there you go HMage 15:52:22 <HMage> TrueBrain: thank you 16:05:48 *** ChrisS [~Chris@p579E1DD2.dip.t-dialin.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- State of the art IRC] 16:05:48 *** TinoM [~Tino@i5387EFDD.versanet.de] has quit [Read error: Connection reset by peer] 16:06:02 *** TinoM [~Tino@i5387C6FE.versanet.de] has joined #openttd 16:08:09 *** Twofish [~Twofish@195.204.107.4] has joined #openttd 16:14:39 *** |2rB [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 16:19:49 *** setrodox__ [setrodox@85-124-45-137.dynamic.xdsl-line.inode.at] has joined #openttd 16:27:34 *** setrodox_ [setrodox@85-125-222-143.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 16:28:27 *** yeti__ [~yeti@p5493c4a5.dip.t-dialin.net] has quit [Quit: 'Why are you wearing that stupid man suit?'] 16:33:27 *** TronBSD [~tron@p54A3E87C.dip.t-dialin.net] has joined #openttd 16:35:01 *** TronBSD is now known as Tron 16:39:36 *** Tron_ [~tron@p54a3e7d2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:42:22 <TrueBrain> how about a chan song? 16:42:24 <TrueBrain> Lalalaaaaaaaaa 16:42:27 <TrueBrain> Lalalalalalalaaaaaaaa 16:42:29 <hylje> what 16:43:16 <TrueBrain> doh, out of diskspace.... 16:43:20 <TrueBrain> checkout of 20GiB.... 16:44:09 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 16:44:10 <TinoM> !playercount 16:51:38 <elmex> !playercount 16:51:58 <elmex> !whattheheckisthis? 16:52:08 <TrueBrain> asking for a kick, most likely :p 16:52:16 <dihedral> is it coincidence that the intercontinental airfield is 9/11 tiles? 16:52:22 <TrueBrain> yes 16:52:28 <dihedral> :-P 16:52:31 <TrueBrain> there is always something to find 16:54:31 <dihedral> hey TrueBrain, is there a reason that production industries done increase after reaching a low (32/40T) 16:54:42 <dihedral> *don't 16:57:06 <dihedral> if you right click to scroll around the map 16:57:14 <dihedral> and while doing so press alt-tab 16:57:20 <dihedral> to switch to another app 16:57:28 <dihedral> and hit alt-tab again to come back to the game 16:57:38 <TrueBrain> industries only have an upper and lwoer limit, there is no reason for any industry to not increase after any value 16:57:38 <dihedral> it seems like ottd remembered the right click 16:58:03 <dihedral> and moving the mouse (with no buttons clicked) will scroll the map 16:58:05 <Maedhros> it probably does 16:58:07 <TrueBrain> althought some industries never increase 16:58:26 <dihedral> TrueBrain: seems like e.g. a forrest down at 32 or 35T will not increase ever again 16:58:37 <TrueBrain> all about chance 16:58:54 <dihedral> i have seen that with all industries down at that level 16:59:02 <dihedral> never seen them come out of that hole again 16:59:21 <dihedral> not even when transporting all there is 16:59:32 <TrueBrain> industries don't care if you transport or not 16:59:41 <TrueBrain> (okay, they do, but not much :p) 17:00:01 <TrueBrain> /* If you transport > 60%, 66% chance we increas 17:00:01 <TrueBrain> e, else 33% chance we increase */ 17:00:54 <TrueBrain> of course if it is different if you allow small economy changes 17:01:23 <dihedral> > (okay, they do, but not much :p) < lol 17:02:02 *** setrodox_ [~setrodox@83-65-237-214.dynamic.xdsl-line.inode.at] has joined #openttd 17:02:08 <dihedral> i have smooth eco enabled, yes 17:02:18 <TrueBrain> then some other rules apply :p 17:03:09 <dihedral> lol 17:03:13 <dihedral> thanks 17:03:15 <dihedral> :-) 17:03:33 <TrueBrain> if (CHANCE16I(20, 1024, r)) 17:03:33 <TrueBrain> new_prod -= ((RandomRange(50) + 10) * old_prod) >> 8; 17:03:33 <TrueBrain> if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16)) 17:03:33 <TrueBrain> new_prod += ((RandomRange(50) + 10) * old_prod) >> 8; 17:03:35 <TrueBrain> you do the math :p 17:04:04 <TrueBrain> (as soon as you transport anything, changes of an industry getting better with smooth economy is bigger than decreasing) 17:04:24 <dihedral> sure 17:04:32 <Ailure> hmm 17:04:35 <dihedral> just seems to never happen with the extreem lows 17:04:36 <Ailure> intresting 17:05:03 <TrueBrain> dihedral: you are right, it can happen in fact, with very low values 17:05:20 <TrueBrain> @calc (50 + 10 * 1) >> 8 17:05:20 <DorpsGek> TrueBrain: Error: Something in there wasn't a valid number. 17:05:21 <dihedral> it can happen in fact... 17:05:26 <TrueBrain> hehe, shifting doesn't work :p 17:05:29 <TrueBrain> @calc (50 + 10 * 1) / 256 17:05:29 <DorpsGek> TrueBrain: 0.234375 17:05:38 <Ailure> I wish industries were a little bit more dynamic than that 17:05:39 <TrueBrain> @calc (50 + 10 * 5) / 256 17:05:40 <DorpsGek> TrueBrain: 0.390625 17:05:43 <TrueBrain> @calc (50 + 10 * 10) / 256 17:05:43 <DorpsGek> TrueBrain: 0.5859375 17:05:46 <TrueBrain> @calc (50 + 10 * 20) / 256 17:05:47 <Ailure> Also it always bothered me that like 17:05:48 <DorpsGek> TrueBrain: 0.9765625 17:05:54 <Ailure> What happens to the cargo that isn't transported? ;) 17:05:56 <TrueBrain> production values of < 20 never recover :p Hehe :) 17:06:02 <TrueBrain> Ailure: flushed away! 17:06:11 <Ailure> Thoose poor passengers 17:06:33 <Ailure> After all, they're cargo too ;) 17:06:40 <dihedral> TrueBrain: seems like production values <40 never increase 17:06:48 <Cipri> I always love having several thousand passengers waiting on a bouy ^.^ 17:06:50 <dihedral> that is what it looks like in the game 17:07:03 <Ailure> hahaha 17:07:04 *** mikk36 [~mikk36@ip79.cab14.ktln.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 17:07:09 <Ailure> Bouys are pretty much a dead neutral station 17:07:18 *** lolman [~Administr@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:07:19 <Ailure> still I never tried doing that 17:07:19 <Ailure> :) 17:07:20 <TrueBrain> dihedral: I have no idea what the factor between ingame value and incode values are, incode is it around 20 17:07:33 <dihedral> k 17:07:38 <dihedral> thank you :-) 17:08:13 * Cipri wonders about /increasing/ cargo output. Is it true there's a golden zone to keep your "Transported %" in to increase thecargo produced? 17:08:18 <dihedral> btw. loading the configfile after a game and before the new game on a dedicated server would be great 17:08:29 <dihedral> that way one could make amendments for the next game 17:09:04 <dihedral> ie change from tropical map to arctic 17:09:31 <Cipri> Y'always hear peple say "Keep it between 50 and 66", or "60-80". But I couldn't find anythig about that in the wiki. 17:09:34 *** setrodox__ [setrodox@85-124-45-137.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 17:10:02 <TrueBrain> Cipri: as such actions aren't documented 17:10:19 <TrueBrain> they are just side-effects of the algorithms used, and can (and do) change over time 17:11:08 <TrueBrain> Cipri: but currently: keep above 60% of smooth economy is OFF... and when it is on, the higher the better ;) 17:11:11 *** mikk36 [~mikk36@ip79.cab14.ktln.starman.ee] has joined #openttd 17:13:27 *** Wolf01|AWAY is now known as Wolf01 17:14:11 <Cipri> Didn't you just say the same thing twice? ;) 17:14:29 <TrueBrain> Nah, just summurizing 17:15:04 <Cipri> In that las sentence. >60% /without/ SmoothEco, as high as possible /with/ SmoothEco 17:15:35 <TrueBrain> yes. When smooth is off, it doesn't matter if iti s 61 or 99 17:15:40 <TrueBrain> when it is on, it does 17:15:50 <Cipri> Ah, cool :) 17:15:55 <Sacro> !seen Celestar 17:15:56 <_42_> Sacro, Celestar is on #openttd.tgp right now. 17:17:49 <TrueBrain> @seen Celestar 17:17:49 <DorpsGek> TrueBrain: Celestar was last seen in #openttd 1 week, 3 days, 6 hours, 13 minutes, and 45 seconds ago: <Celestar> @openttd 738 17:17:55 <TrueBrain> Stupid _42_ 17:18:16 <_Ben_> hmm, having some difficulty finding out what the 256 colours are that can be used on sprites. Is it the same set of colours that I would have remaining if I saved a file to 256 colour from mspaint? 17:18:38 <_Ben_> If not, is there a image anywhere that I could use to colour sample, does anyone know? 17:20:18 <Eddi|zuHause2> _Ben_: try docs/ottd-colour-palette.gif 17:24:08 <_Ben_> Eddi|zuHayse2: Thanks, thats exactly what I was looking for 17:24:55 <_Ben_> Eddi|zuHause2* even, oops. 17:25:56 <Eddi|zuHause2> that's what they invented the <tab>-completition for :) 17:26:17 <TrueBrain> tab-what? :) 17:27:44 <Eddi|zuHause2> what's wrong with the word? 17:27:56 <TrueBrain> haha, it was a joke :p 17:29:26 *** Tron [~tron@p54A3E87C.dip.t-dialin.net] has quit [Quit: Client exiting] 17:29:26 <_Ben_> hmm, The gif is animated. For makeing sprites for the original scenario, wich of the frames shoudl I go by? 17:30:27 <Eddi|zuHause2> the animated sprites are for water and stuff 17:32:54 <_Ben_> Ok, now I'm pretty confused. I knew the water tiles appeared differently but used the same sprites, but I thourght that each frame in the animation (1 of 4?) had a seperate sprite still 17:33:40 <Eddi|zuHause2> no, it is palette animation 17:34:00 <Eddi|zuHause2> the same pallete index gets different real colours 17:35:00 <Eddi|zuHause2> so all pixels with that palette index change appearence 17:35:45 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 17:37:36 *** Digitalfox[Home] [~chatzilla@bl8-52-72.dsl.telepac.pt] has joined #openttd 17:38:29 <_Ben_> hmm, I just checked newwaterw_412 and it appears to have 4 sprites for 1 water tile. Is that because the colours change relative to the pallet, and also moved around relative to the tiles? 17:38:57 <Eddi|zuHause2> i do not know about newwater 17:38:59 *** G0D_aw [~Twofish@195.204.107.4] has joined #openttd 17:42:42 *** Twofish [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 17:44:07 <Maedhros> newwater uses action 7s to choose which sprites to show based on the climate 17:45:22 *** |2rB [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 17:47:26 <_Ben_> hmm, this is beyond me I think. I was going to try and make some sloping river sprites, and I've made some, but I first need to check all the colours are ok, and 2nd (it now seems) I need to do a hell of a lot more to them also 17:47:45 *** tokai [~tokai@p54b84ab0.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:49:59 *** tokai [~tokai@p54B81425.dip0.t-ipconnect.de] has joined #openttd 17:49:59 *** mode/#openttd [+v tokai] by ChanServ 17:49:59 <_Ben_> and it would seem, unless I'm not understanding it correctly, that it would be inposible to have the slopeing tiles apear different shades, as the land does, since the colours are defined by the scenario rather than the sprite. 17:51:23 *** KritiK [Maxim@ppp85-141-227-231.pppoe.mtu-net.ru] has joined #openttd 17:54:38 <Maedhros> i wouldn't use newwater as an example, personally ;) 17:55:19 <Maedhros> it's designed to do something different, and since this hasn't been finished yet it can be changed to allow anything that's needed 17:59:51 *** Wolf01 [~wolf01@host199-235-dynamic.2-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolfolo|AWAY))] 17:59:51 *** Wolf01 [~wolf01@host65-234-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 18:01:01 *** lolman [~Administr@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving.] 18:01:58 <_Ben_> I can't seem to find the original sprites used for water. Are there any other grf's that I could look at to try to understand what I would need to do? 18:02:41 *** dihedral [~dihedral@dslb-084-057-254-111.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 18:04:53 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:05:07 <Maedhros> the water and coast sprites are sprites 4061--4069 in trg1r.grf 18:05:23 *** setrodox__ [setrodox@85-124-40-59.dynamic.xdsl-line.inode.at] has joined #openttd 18:05:58 <_Ben_> Maedhros: Cheers 18:05:59 <Peakki> hi! how do i kick someone from my server? 18:06:14 <TrueBrain> try 'kick' in console 18:08:26 <Cipri> Hmm. is there a reason the Martian lanscape isn't supported? 18:09:40 <Maedhros> it (mostly) works, here 18:10:05 <Maedhros> the fact that openttd doesn't yet support newindustries means you still get toyland industries unfortunately 18:12:22 *** setrodox_ [~setrodox@83-65-237-214.dynamic.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] 18:13:22 <Digitalfox[Home]> Maedhros: The "Start a game in pause" is really a nice feature :) Thanks.. 18:13:46 <Digitalfox[Home]> I always pause a game when it starts :) 18:14:18 <Maedhros> yeah, i found i was doing it a lot too :) 18:15:36 <Digitalfox[Home]> Are you working on other new feature? 18:16:28 <Maedhros> not really; i've got too much work to do at the moment 18:17:44 <_Ben_> ok, I think I understand this water now after a lot of staring. It just leaves me wondering. Is the 1 sprite that is in trg1r just that colour because that is windows pallet? but then the game translates it differently? 18:21:08 <Maedhros> yes. some of the blue colours are magic colours which get palette cycled to give you the animation 18:24:56 *** setrodox_ [setrodox@85-125-222-111.dynamic.xdsl-line.inode.at] has joined #openttd 18:25:26 <_Ben_> those colours (217-226) don't appear in the pallet in as a fixed colour it would seem. so it would not be posible to make a water tile fitting, but unanimated. right? 18:25:54 <_Ben_> in/as* 18:31:51 *** Tron [~tron@p54A3E87C.dip.t-dialin.net] has joined #openttd 18:32:36 *** setrodox__ [setrodox@85-124-40-59.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 18:33:53 <Eddi|zuHause2> shading colours are not a good idea before 32bpp 18:45:13 *** setrodox [setrodox@83-65-235-98.dynamic.xdsl-line.inode.at] has joined #openttd 18:49:37 *** mikk36 [~mikk36@ip79.cab14.ktln.starman.ee] has quit [Read error: Connection reset by peer] 18:49:46 *** mikk36 [~mikk36@ip79.cab14.ktln.starman.ee] has joined #openttd 18:52:22 *** setrodox_ [setrodox@85-125-222-111.dynamic.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] 18:54:40 *** tokai [~tokai@p54B81425.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:57:35 *** tokai [~tokai@p54B847CD.dip0.t-ipconnect.de] has joined #openttd 18:57:38 *** mode/#openttd [+v tokai] by ChanServ 19:23:57 *** UndernotBuilder [~chatzilla@168.226.106.249] has joined #openttd 19:24:35 <UndernotBuilder> will be an account system really lame-proof? 19:28:32 <UndernotBuilder> so when a lamer creates an account for... well, laming, when he starts to.... lame his account is banned and because the email is already in use by the banned account he needs to create other email, thing which be prevented if we ban the ip / MAC addresses (for dynamics ip's) 19:29:24 <Cipri> Can't ban macs 19:30:15 <UndernotBuilder> why? that is possible on other mp games 19:31:25 <valhalla1w> it's forgeable 19:31:27 <Maedhros> they're easy to spoof, so there's no point 19:31:36 *** valhalla1w is now known as valhallasw 19:31:41 <valhallasw> a mac ban is always client side 19:32:03 <UndernotBuilder> then why in other multiplayer games is possible? 19:32:03 <Cipri> Servers can't see the mac address, they only get the IP 19:32:12 <Cipri> CLosed source games? 19:32:25 <valhallasw> UndernotBuilder: it doesn't work :p 19:32:30 <Cipri> Sure, you could make it so that openttd transmits its mac address. 19:32:36 <valhallasw> just spoof the mac address transmission 19:32:44 <Sacro> a) spoof mac address using ifconfig 19:32:46 <Cipri> What's to prevent someone from creating a patch that sends a random mac 19:32:48 <Sacro> b) edit source 19:33:09 <valhallasw> c) spoof mac address by changing tcp packets 19:33:27 <UndernotBuilder> I thought that the mac address is inchangeable 19:33:28 <valhallasw> (eg. changing the 'mac address'-data sent by openttd by sniffing-and-changing) 19:33:41 <valhallasw> it isn't, and it is not checkable by the server 19:33:47 <Sacro> UndernotBuilder: its kinda pointless in an open source game 19:33:57 <UndernotBuilder> and if one edits the source he will desync/versionmismatched 19:33:59 <Sacro> so you ban my mac address - AA:BB:CC:DD:EE:FF 19:34:04 <valhallasw> UndernotBuilder: erm, not. 19:34:09 <valhallasw> 21:33 < Sacro> UndernotBuilder: its kinda pointless <-- fix. 19:34:12 <Sacro> so i tell openttd to say mine is FF:DD:EE:CC:BB:AA 19:34:18 <Sacro> you have no way of checking 19:34:23 *** Rexxars [~rexxars@ti131310a341-0928.bb.online.no] has joined #openttd 19:35:18 <valhallasw> and even *if* you get a version mismatch... change your MAC with ifconfig 19:35:33 <valhallasw> or hack your packet filter 19:35:34 <Maedhros> desyncs only happen if the game state doesn't match 19:35:44 <Maedhros> the mac address has nothing to do with the game state 19:35:45 <valhallasw> or (insert 23 other ways of fooling the server) 19:35:47 <Eddi|zuHause2> <UndernotBuilder> and if one edits the source he will desync/versionmismatched <- you can as well change the version string 19:36:02 <Eddi|zuHause2> and desync only happens if you change game code 19:36:24 <Eddi|zuHause2> not some hypothetical mac transmission 19:36:27 <UndernotBuilder> well, hacking the game is changing code 19:36:39 <valhallasw> *sigh* 19:36:46 <valhallasw> changing code == changing the way the game *works* 19:36:56 <valhallasw> eg. trains that have different physics 19:37:08 <valhallasw> or mines that have different production settings 19:37:27 <valhallasw> not a *string* that is sent *once* to the server, without any *game* state information 19:37:52 <Sacro> doesnt matter 19:37:58 <Sacro> MAC is just plain hex 19:37:59 <UndernotBuilder> !password 19:38:01 <Cipri> Maybe we could contact Valve, and have openttd run through Steam. 19:38:02 <UndernotBuilder> oops 19:38:05 <UndernotBuilder> wrong window 19:38:12 *** iNFERiON [inferion@purple.phurix.com] has quit [Ping timeout: 480 seconds] 19:38:17 <valhallasw> Cipri: since when did steam run on osx? 19:38:22 <Sacro> its hardly likely to desync if you change it 19:38:29 <Eddi|zuHause2> exactly, you can easily just send a random number instead of a MAC 19:38:36 <Sacro> or os/2 or beos or GP2X or ... etc 19:38:47 <Eddi|zuHause2> the only place where you can check MACs directly is in a LAN 19:39:07 <Eddi|zuHause2> because you need a direct connection 19:40:06 <Eddi|zuHause2> everything that goes beyond direct cable connection needs a higher level protocol (IP) 19:40:33 <Sacro> mmm, could try using private/public keys 19:40:39 <valhallasw> Eddi|zuHause2: everything that passes a router 19:40:53 <Eddi|zuHause2> that's what i said 19:41:20 <valhallasw> a switch is hardly a direct cable connection 19:55:19 <elmex> heh, i'm already at difficulty hard 19:58:36 <UndernotBuilder> well so leave the lamers to lame everything? 19:59:48 <UndernotBuilder> well I will not consider laming inside gaming 20:00:16 <TrueBrain> we can make payed accounts :p 20:00:19 <UndernotBuilder> laming is too stupid to be considered a type of gaming 20:00:57 <Maedhros> i'm loving the concept of "lame" being a verb, personally ;) 20:02:09 <UndernotBuilder> well but some good considerations to enhance a bit the security system in ottd: 20:02:28 <UndernotBuilder> 1. ask for a password when company is created 20:02:48 <UndernotBuilder> 2. ask before someone conects to your company 20:03:07 <UndernotBuilder> 3. voting 20:03:20 <TrueBrain> sounds like you have work to do! :) 20:03:22 <Maedhros> 2. what happens if you're not actually playing at the moment? 20:03:25 <Eddi|zuHause2> valhallasw: no, a switch simulates ethernet, so it is transparent for MACs 20:03:28 <Maedhros> 3. waay to open to abuse 20:03:31 <Maedhros> *too 20:03:38 <valhallasw> Eddi|zuHause2: hmyes 20:03:55 <valhallasw> still not true direct cable :p 20:04:46 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 20:04:49 <UndernotBuilder> 2. if someone joins your company and you are busy, the other will need to wait for your answer 20:05:47 <Eddi|zuHause2> that is totally stupid 20:05:54 <Eddi|zuHause2> e.g. for coop servers 20:06:16 <UndernotBuilder> 3. if all the players in a game are lamer and vote to kick a person what is doing the genuine player there? 20:06:51 <valhallasw> except a kick generally includes a ban 20:06:53 <UndernotBuilder> 2. in coop servers if someone wants to join there is always other that can accept/reject it 20:07:05 <valhallasw> which means lamers can take over a server 20:07:15 <valhallasw> 22:06 < UndernotBuilder> 2. in coop servers if someone wants to join there is always other that can accept/reject it <-- bs. our server is *empty* most of the time 20:07:23 <valhallasw> and people idle. a lot. 20:07:49 <UndernotBuilder> but again, what's doing the genuine in the lamers server? 20:08:04 <valhallasw> wrong question 20:08:16 <valhallasw> the *server* is not *owned* by the lamers 20:08:39 <UndernotBuilder> but the lamers can take over a server 20:08:43 <Eddi|zuHause2> UndernotBuilder: scenario: 2 genuine players. 3 (clone) lamers, guess who outvotes? 20:09:13 <Eddi|zuHause2> your "concept" definitely does not work out 20:09:50 <UndernotBuilder> 4. the starter of a company can kick the people that comes into his company 20:10:01 <UndernotBuilder> *only* the starter 20:10:26 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 20:10:34 <valhallasw> who is the starter? 20:11:02 <valhallasw> by which I mean: how do you check person A is the starter? 20:11:08 <valhallasw> what if he parts and joins 20:11:10 <valhallasw> etc. 20:12:35 <UndernotBuilder> then include in a variable the player id of the creator 20:12:50 <UndernotBuilder> that cannot be faked 20:12:53 <valhallasw> player id changes after a part and rejoin 20:13:39 <Maedhros> and then your back to ip addresses and passwords 20:13:44 <Maedhros> *you're 20:14:03 <Maedhros> my english isn't doing too well today... 20:14:18 <valhallasw> so I get disconnected because my provider thinks this is a good moment to change my dynamic IP and I'm no longer the owner 20:14:22 <valhallasw> great. 20:14:28 <UndernotBuilder> while the creator is inside the server his id can't change and it cannot be duplicated 20:14:45 <valhallasw> yes 20:15:02 <UndernotBuilder> and the id and ip are two things separated 20:15:20 <Cipri> hmm. Why am I charged a month, without having built anything? 20:15:57 <Maedhros> loan interest, probably 20:16:26 <Cipri> No loan. 20:16:46 <Cipri> No loan, no hq, nothing. Brand new game with the loan repayed on Jan 1st. 20:17:07 <mikegrb> Cipri: fee for the air you breathe ;) 20:17:09 <Maedhros> where is it in the expenses list? 20:17:46 <UndernotBuilder> the id and ip are two things separated right? 20:17:50 <valhallasw> yes UndernotBuilder 20:17:57 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:18:00 <valhallasw> I would expect something like 00 actually 20:18:02 <valhallasw> not 20:18:08 <valhallasw> oh, wait, 1910 20:18:12 <UndernotBuilder> then if your ip changes then how your id can change? 20:18:18 <valhallasw> maybe isn't that bad :p 20:18:30 <valhallasw> UndernotBuilder: because you will get disconnected when your IP changes :P 20:18:30 <Maedhros> if you disconnect from the game (voluntarily or otherwise) 20:18:47 <valhallasw> Cipri: it is the money to pay for your food 8) 20:19:12 <UndernotBuilder> then what should we do to prevent lamers? 20:19:50 <glx> password for game and companies 20:20:03 <UndernotBuilder> and 4. can be fixed with account system 20:20:26 <UndernotBuilder> even so the lamers can act 20:20:49 <UndernotBuilder> see http://www.tt-forums.net/viewtopic.php?t=31647 20:21:40 <UndernotBuilder> a lame starts to create trains only to destroy other companys trains 20:21:52 <UndernotBuilder> there he doesn't needs a password :) 20:22:27 <valhallasw> buses, yes 20:22:34 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 20:28:37 *** UndernotBuilder [~chatzilla@168.226.106.249] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.3/2007030919]] 20:31:52 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:42:04 *** Leninskaya [~na@grn-1x-dhcp442.studby.uio.no] has joined #openttd 20:47:20 *** RobertGrammig [~Unke@Fade1.f.strato-dslnet.de] has joined #openttd 20:47:36 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 20:47:58 <RobertGrammig> is it completely random how the production amounts of e.g. a sawmill fluctuate? 20:48:50 <TrueBrain> not completely, but yes 20:48:59 <TrueBrain> oh, sawmill 20:49:00 <TrueBrain> no :p 20:49:16 *** Sacro [ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:50:02 *** setrodox_ [~setrodox@85-125-222-164.dynamic.xdsl-line.inode.at] has joined #openttd 20:51:08 <valhallasw> RobertGrammig: as random as the amount of wood you bring to it 20:51:16 <valhallasw> id? I fail in englidh. 20:51:17 <valhallasw> and typing 20:51:25 <TrueBrain> I hope your study goes better :p 20:51:32 <valhallasw> yeah. 20:51:55 <TrueBrain> good :) 20:51:55 <valhallasw> and my confidence in informatica has dropped even more 20:52:04 <TrueBrain> why? 20:52:09 <valhallasw> I got an A- for a memory leaking piece of garbage 20:52:22 <TrueBrain> they can't handle people who knows what they do :p 20:52:28 <valhallasw> *grin* 20:52:45 <valhallasw> now the point is.. for my last assignment, I've created a C proof of concept 20:52:50 <TrueBrain> although I was the only one in my year who got an A for PM :p 20:53:08 <valhallasw> which uses 2n^2+4n+2 memory instead of 2n^2 20:53:18 <RobertGrammig> ok sorry I meant forest of course 20:53:34 <RobertGrammig> I got a nice coverage 70-80% but it keep dropping 20:53:38 <valhallasw> now, theoretically I could reduce it to 2n^2, but that would cost processing powah 20:53:43 <TrueBrain> RobertGrammig: smooth economy off: move 60% away. If on, move as many as you can. Helps increasing a lot. 20:53:58 <TrueBrain> RobertGrammig: but there is always a chance of dropping, it stays a forest :) 20:54:09 <TrueBrain> valhallasw: it is always a balance :) 20:54:14 <valhallasw> aye 20:54:20 <TrueBrain> valhallasw: most part of our job here is balance memory against CPU :) 20:54:50 <valhallasw> :) 20:55:36 <TrueBrain> what I hate most about informatica, is that they give you less points of you did not a very tiny part 20:55:40 <TrueBrain> while you did add tons of other things 20:55:46 <TrueBrain> bad balance in score ;) 20:55:49 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 20:56:23 <RobertGrammig> and just as a general question if i have cities a,b,c on one line with similar distances, but a and c are really big cities and b ist small, is it more rewarding to have no stop at B? 20:56:51 <TrueBrain> RobertGrammig: find out yourself! :) 20:57:06 <valhallasw> TrueBrain: my memory leak meant you could only run the algorithm once 20:57:13 <RobertGrammig> come on tell me ^^ 20:57:21 <TrueBrain> valhallasw: they only test what you give them :p 20:57:25 <valhallasw> yeah ^_^ 20:57:44 *** setrodox [setrodox@83-65-235-98.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 20:58:00 <RobertGrammig> or just in general, does passenger payoff depend on target city distance and size or is it fixed? 20:58:20 <glx> distance/time only 20:58:32 <TrueBrain> RobertGrammig: it is in the wiki. Cargo depends on distance over time; see cargo payment graphic. 20:59:28 <Rubidium> TrueBrain: informatica is about doing the stuff that is asked; lets rephrase your sentence: "you hate it when a (ottd-)patch is not accepted because it trashes Windows support, while it add a lot of other things" 20:59:41 <TrueBrain> Rubidium: nah, they are much more childish 21:00:09 <glx> you need to do it how they think you'll do it 21:00:20 <TrueBrain> Rubidium: I missed one tiny bit of thing, therefor not awarded some big bonus point, not even partly; the point was that they in no way stimulate to do anything extra besides the assignment