Log for #openttd on 6th May 2007:
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03:07:01  <Aloysha> booyah
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03:21:53  <[PING]Marsman21>  not sure if anyone is on ... I run an OpenTTD server ... I am fiddling with on_server_connect.scr so I can display an MOTD
03:21:59  <[PING]Marsman21> however, not having any luck getting the messages to show when people log into the server
03:22:04  <[PING]Marsman21>  suggestions??
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03:37:43  <Frostregen> back when running a server i had a modified the source to do this
03:41:16  <[PING]Marsman21> he he ... the beauty of open source :)
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04:58:03  <Phazorx> not sure if it is a bug or feature - a sign and station name can not be the same :/
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07:54:02  <Wolf01> hello
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08:50:16  <CIA-1> OpenTTD: maedhros * r9792 /trunk/src/genworld.cpp: -Fix (r9734): Pause on newgame should only apply to games, not the scenario editor.
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09:13:10  <CIA-1> OpenTTD: maedhros * r9793 /trunk/src/newgrf.cpp: -Fix (r9701): Action D 'TTDPatch variable' 0x0B should be the starting year, not the current year.
09:13:43  <Maedhros> formulaic commit messages? me?
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09:23:19  <Eddi|zuHause3> better than... that other one :)
09:23:37  * Zr40 revives his enhanced financed windows patch
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09:59:34  <Zr40> any mac debugging gurus around?
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10:00:51  <Alanin> hello
10:02:15  <elmex> hello Alanin
10:03:26  <Alanin> i just downloaded the last nightly for ppc and it keeps crashing when starting a new game
10:03:44  <Alanin> this is the console output:
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10:03:50  <Alanin> if this is any help
10:04:06  <TrueBrain> ppc, as in pocketpc, or as in OSX ppc?
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10:04:22  <Zr40> what's a pocketpc?
10:04:38  <TrueBrain> PDAs :)
10:04:42  <Eddi|zuHause3> a px for the pocket? :p
10:04:43  <TrueBrain> Alanin: you should learn to read readmes :)
10:04:46  <Eddi|zuHause3> *pc
10:05:21  <Alanin> its powerpc as in macs
10:05:35  <TrueBrain> <- check the OSX section
10:05:46  <TrueBrain> it also talks about it in the readme.txt
10:06:18  <Alanin> and what will change this?
10:06:29  <valhallasw> it will make opntitle.dat accessible
10:06:31  <valhallasw> I suppose
10:06:48  <valhallasw> (and other data files)
10:06:52  <Alanin> but i was running ottd for a quite long time
10:07:33  <Zr40> he says it crashes when starting a new game, not when starting openttd
10:07:37  <Alanin> and the r9769 is working
10:07:49  <TrueBrain> Zr40: good point ;)
10:08:14  <elmex> hm, it crashes in code about roads
10:08:15  <Alanin> hehe
10:08:26  <elmex> <- the 'NOT_REACHED' thingie :)
10:08:59  <TrueBrain> ah, niceone elmex
10:09:01  <Alanin> its crashing when its creating town i think - happens too fast
10:09:04  <TrueBrain> Alanin: wait for tonights nightly
10:09:08  <Alanin> k
10:09:10  <Alanin> thx
10:09:17  <TrueBrain> @openttd commit 9791
10:09:18  <DorpsGek> TrueBrain: Commit by glx :: r9791 /trunk/src (openttd.h variables.h) (2007-05-05 23:21:49 UTC)
10:09:19  <DorpsGek> TrueBrain: -Fix (r9779, FS#766): add TownLayoutByte to correctly save town layout value
10:09:30  <Zr40> now only if my debugger worked... Can't really figure out what causes my patch to crash without :)
10:09:44  <elmex> that road stuf could be this:
10:10:17  <Alanin> i could try to find out with which revision the crashes are happening
10:10:19  <TrueBrain> Alanin / elmex: there was a PPC compatibility issue :)
10:10:42  <Alanin> if this is could help
10:10:45  <elmex> Alanin: which revisison is your nighty?
10:10:46  <TrueBrain> Alanin: waste of time, 9791 fixes your problem. If tonights nightly fails too, then you can come back :)
10:11:11  <Alanin> ok
10:11:16  <elmex> heh
10:11:16  <Alanin> the crashing or the working one?
10:11:28  <elmex> the crashing
10:11:44  <Alanin> crashing one is 9790
10:11:46  <valhallasw> just one thing... what's the use of an assert(0)? (or an assert with a constant value)
10:11:48  <elmex> ah :)
10:11:49  <elmex> k
10:11:56  <TrueBrain> valhallasw: to make sure code isn't reached
10:12:02  <valhallasw> ah k
10:12:12  <TrueBrain> valhallasw: take this example: we have a byte value that can be between, say 0 and N
10:12:18  <elmex> valhallasw: to make sure that if the code is reached you get to know it and propably even a backtrace for debugging
10:12:22  <TrueBrain> when it reaches N+1, you don't want the game to continue, as something went VERY wrong
10:12:37  <Zr40> TrueBrain: but that's not an assert with a constant value :)
10:12:44  <TrueBrain> so, for such cases we made NOT_REACHED(), which is an assert(false); exit(1);
10:12:59  <TrueBrain> (to ensure program terminates, right there, right then)
10:13:00  <valhallasw> then an assert(i>N) is better than a switch with default: NOT_REACHED()
10:13:14  <TrueBrain> valhallasw: the first would be more clear, but code-wise much uglier
10:13:20  <valhallasw> yes; true
10:13:31  <TrueBrain> but I agree that assert output would be more clear
10:13:45  <TrueBrain> sometimes though, if not often, it is that values 0, 1, 5 and 6 are handled
10:13:50  <TrueBrain> and the rest triggers NOT_REACHED() :)
10:13:53  <valhallasw> ah
10:14:03  <TrueBrain> so, if you see an assert(0), look up the line :)
10:14:13  <TrueBrain> (which I rarely do, as I am lazy :))
10:16:32  <valhallasw> too bad an assert doesn't have a comment system
10:16:43  <valhallasw> unless you want to use assert(false && "blah string")
10:16:48  <valhallasw> which is ugly ^_^
10:17:18  <TrueBrain> hahahahaha :)
10:17:37  <TrueBrain> it in fact is a nice idea, to extend assert() with something like that :) But most OSes have built-in assert() support, so that is nasty :)
10:17:51  <TrueBrain> hehe, then we make: ottd_assert(STR_ASSERT_XXX, ...)
10:17:54  <Zr40> assert(false /* blah string */) ?
10:17:57  <TrueBrain> and make those asserts translateable! YEAH!
10:18:12  <TrueBrain> Zr40: comments are not needed, when you open the code, you almost immediatly know what is going on :)
10:18:23  <TrueBrain> Zr40: we talk here about user-output :)
10:18:33  <valhallasw> Zr40: doesn't get compiled
10:18:42  <Zr40> TrueBrain: wouldn't the comment get output by the assert?
10:18:42  <TrueBrain> macros :) Whoho!
10:18:46  <TrueBrain> Zr40: no
10:18:51  <TrueBrain> although
10:18:53  <Zr40> then how does the assert line get copied?
10:18:54  <TrueBrain> in theory it should :p
10:18:58  <valhallasw> it doesn't
10:19:00  <valhallasw> I just tested it :p
10:19:03  <TrueBrain> haha :)
10:19:07  <TrueBrain> there we have it :)
10:19:16  <TrueBrain> but okay Zr40, it wasn't as bad as suggestion as I first thought :)
10:19:18  <valhallasw> however, assert(false && STR_ASSERT_XXX) does work
10:19:34  <Maedhros> aircraft_cmd.cpp: assert("OK, you shouldn't be here, check your Airport Scheme!" && 0); ;)
10:19:38  <TrueBrain> valhallasw: it was a joke :)
10:19:51  <TrueBrain> Maedhros: I am afraid that will be the kind of comments yes :p
10:19:57  <Maedhros> no, that really exists :)
10:19:57  <TrueBrain> "Something went very wrong!"
10:20:02  <TrueBrain> Really?! :)
10:20:11  <TrueBrain> hahahahahaha, sorry, but who ever did that should be bitch-slapped
10:20:12  <peter1138> o_O
10:20:51  <peter1138> darkvater :D
10:20:58  <valhallasw> svn blame ftw
10:21:10  <TrueBrain> lucky for him he is not around (that we know of :p)
10:21:14  <peter1138> hmm
10:21:19  <peter1138> maybe not, that's a general commit
10:21:58  <TrueBrain> oh bah, my stomage needs food
10:22:04  <TrueBrain> why do they?
10:22:09  <TrueBrain> I think it is rather silly
10:22:45  <peter1138> r71 :D
10:22:55  <peter1138> i always find it's my stomache that needs food
10:23:29  <TrueBrain> I have a hang-over, so please....
10:23:38  <Alanin> lunchtime...
10:23:47  <TrueBrain> and lunchtime it is!
10:24:14  <Alanin> :)
10:24:47  <TrueBrain> eggs!
10:24:53  <Alanin> meat
10:26:46  <Zr40> so... has anyone debugged OpenTTD on OSX? :)
10:27:24  <Rubidium> Zr40: why?
10:27:46  <Zr40> I'm trying to get Xcode working, but the project is horribly out of date
10:28:13  <Rubidium> well, probably nobody uses it anymore; at least the OSX dev doesn't
10:29:09  <Rubidium> I really wonder why we even have those Xcode files
10:29:10  <Zr40> so I've created my own project (using 'external build system'), but that only allows me to build. Debugging doesn't show any frames in openttd
10:29:36  <Rubidium> probably because it compiled without debugging data
10:29:39  <TrueBrain> Rubidium: I think we should remove xcode project file
10:29:44  <Zr40> does it do that by default?
10:29:59  <Rubidium> Zr40: by default it compiled without any debug information
10:30:05  <Rubidium> *compiles
10:30:38  <Rubidium> ./configure --enable-debug=1, 2 or 3 enables it
10:31:21  <TrueBrain> or just: --enable-debug
10:31:22  <TrueBrain> :)
10:31:48  <Rubidium> 1 is with the same optimizations as without debugging support, 2 is without optimization but with inlining and 3 is without optimization and inlining
10:32:56  <Zr40> how important is inlining (for speed) during debugging?
10:33:20  <Rubidium> pretty important
10:33:33  <TrueBrain> lvl1 debug gives enough to trace most common problems
10:33:45  <peter1138> heh, newgrf scan takes ages without optimisation :D
10:34:26  <TrueBrain> and we have you to blame peter1138 :p :p
10:34:44  <Zr40> Rubidium: --enable-debug enables debugging. (Who'd guess that? :)) Thanks :)
10:34:52  <peter1138> TrueBrain: yup
10:35:31  <peter1138> TrueBrain: i think overall it's useful though ;)
10:36:11  <Rubidium> TrueBrain: for you newgrf scanning must be fast ;)
10:36:39  <peter1138> we should thread it so it can scan more than one at a time ;)
10:36:46  <TrueBrain> Rubidium: VERY fast :p
10:36:48  <peter1138> *sigh* smiley overload
10:36:54  <TrueBrain> peter1138: niceone ;)
10:37:15  <TrueBrain> I demand a swtich: --nonewgrf! :)
10:37:39  <peter1138> make one
10:37:44  <TrueBrain> I REFUSE!
10:37:47  <TrueBrain> oeh, eggs are ready :)
10:37:49  <Ammler> TrueBrain: you can also name it  -truebrainmode ;)
10:38:31  <peter1138> ideally it would notice when you plonk files into the directory
10:38:40  <peter1138> as it is you need to restart, or find the hidden rescan option
10:39:03  <TrueBrain> is there one?! :)
10:39:15  <peter1138> yea
10:39:16  <TrueBrain> peter1138: on *nix you can watch the inodes :p
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10:40:27  <Rubidium> peter1138: hidden in plain sight ofcourse
10:40:43  <peter1138> yes, but can be a trek to get there
10:41:01  <TrueBrain> so tell us how :)
10:41:08  <TrueBrain> oh grand master
10:41:09  <TrueBrain> tell us!
10:41:11  <TrueBrain> TELL US!!
10:42:56  <Rubidium> NewGRF Settings -> Add -> 'Hidden in plain sight'
10:43:12  <TrueBrain> I never opened NewGRF Settings...
10:44:23  <TrueBrain> impressive :)
10:44:40  <TrueBrain> not only dominik can make good GUIs :p
10:46:16  <TrueBrain> hmm... who of you devs remember dominik? :p
10:46:22  <Zr40> Attaching files on seems to be brokne
10:46:28  <Zr40>
10:46:55  <peter1138> not me
10:47:09  <TrueBrain> I think I am around a bit too long...
10:47:13  <TrueBrain> "onkruid vergaat niet"
10:47:36  <TrueBrain> Zr40: what is broken?
10:47:53  <Zr40> 'Notice: Undefined offset: 1 in /www/ on line 1185'
10:47:56  <TrueBrain> the tile is a bit werid
10:47:57  <TrueBrain> but the link works
10:48:11  <Zr40> then the viewer is :)
10:48:17  <TrueBrain> so it aint broken
10:48:19  <TrueBrain> just slightly odd
10:49:14  <TrueBrain> there, better?
10:50:51  <Zr40> yep :)
10:54:12  <Zr40> any chance someone could take a look at that patch, by the way? :)
10:54:29  <TrueBrain> I say there is a chance yes :p
10:56:59  <mikegrb> <-- t/hee
10:57:06  <mikegrb> still need to make them clickable
10:57:23  <mikegrb> someone in another channel requested rss feeds of such data
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11:00:45  <Zr40> could you make those times UTC?
11:02:36  <valhallasw> I wonder
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11:03:10  <TrueBrain> Who ever wants to follow flyspray changes or SVN changes, feel free to join #openttd.notice
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11:03:50  <valhallasw> Is there any reason why openttd cannot use lincity-ng graphics?
11:04:07  <valhallasw> except they are probably in another format
11:04:49  <Patrick> if the graphics are all under a suitably open license then it would be a good thing
11:05:03  <Patrick> one step closer to a complete working distribution
11:05:04  <valhallasw> lincity is GPL
11:05:14  <valhallasw> afaik
11:05:15  <Patrick> but does it use simcity graphics files?
11:05:19  <valhallasw> nope
11:05:23  <Patrick> cool, then
11:05:24  <valhallasw> lincity-ng <-- new graphics ;)
11:05:44  <valhallasw>
11:06:26  <mikegrb> Zr40: it is planned
11:06:42  <mikegrb> Zr40: and/or specify time zone as ?tz=<blah>
11:06:51  <mikegrb> maybe ?utc=true
11:07:01  <mikegrb> should probably default to true
11:10:50  <Patrick> a valiant effort, I guess
11:11:00  <Patrick> graphics are the one thing it's hard to get for free
11:13:22  *** Alanin is now known as alanin
11:19:58  <TrueBrain> and now it is time for FreeCiv! :)
11:27:02  <Zr40> TrueBrain: can I private message you for a moment?
11:27:10  <TrueBrain> you are free to do any time
11:27:45  <peter1138> whether he'll read it or not...
11:28:58  <Wolf01> i was looking at the screenshots topic, a little question: why not separate the tracks from the terrain? is really ugly to see a think like this: (the track with snow near the right waypoint)
11:45:52  <peter1138> because 1) it's slower 2) we'd need to redraw all the track types to allow it
11:46:40  <peter1138> and you'd probably end up with it not blending in well
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12:05:55  <Zr40> what does this patch option do?
12:06:09  <Zr40> "Autorenew when vehicle is X months before/after max age"
12:06:23  <Zr40> if I enter 6, is it 6 months before or after its max age?
12:06:50  <Eddi|zuHause3> 6 is before, -6 is after
12:07:41  <Zr40> it would be more clear if '/after' would be removed from the string.
12:08:33  <Eddi|zuHause3> i'd rather add (+) and (-) there
12:10:42  <Zr40> of course, it's best if it could automatically switch between before, at and after
12:11:17  <valhallasw> and the title is not correct I assume
12:11:35  <valhallasw> it toggles the autoreplace for the vehicle, but it only gets replaced when it enters a depot I think?
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12:12:01  <Zr40> no, the toggle is presented before this option
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13:41:08  <RAwRRR> hi
13:42:21  <TrueBrain> hi RAwRRR
13:42:27  <RAwRRR> hi light
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13:42:48  <RAwRRR> hi Ammler
13:43:02  <TrueBrain> how's life?
13:43:15  <RAwRRR> it's pretty rawrrry today
13:43:23  <TrueBrain> that part was obvious :)
13:43:25  <RAwRRR> but then again, that doesn't say anything
13:43:38  <Ammler> RAwRRR: ?
13:43:57  <RAwRRR> Ammler: ?
13:44:08  <RAwRRR> cool our names are of the same lenght
13:44:11  <TrueBrain> now this proofs to become a useful conversation
13:44:12  <RAwRRR> length
13:44:18  <RAwRRR> I know
13:44:21  <TrueBrain> proofs = promise
13:44:23  <TrueBrain> typing is hard
13:44:27  <RAwRRR> I know
13:44:44  <Ammler> is RAwRRR a bot?
13:44:58  <RAwRRR> yeah i'm teh mircbot
13:45:08  <TrueBrain> depends on your definition of the word of course :p
13:45:09  <RAwRRR> I can play openttd too!
13:45:23  <RAwRRR> was brain > light a type too?
13:45:33  <RAwRRR> or does that depend on the definition of > ?
13:45:33  <TrueBrain> doubtful
13:46:21  <RAwRRR> TrueBrain, can you come to an openttd server?
13:46:36  <TrueBrain> RAwRRR: doubtful, depnds on the reason
13:46:44  <RAwRRR> for saying hi
13:46:56  <RAwRRR> does that do it?
13:46:59  <TrueBrain> I am doing freeciv, so nah
13:47:15  <RAwRRR> what are freeciv? OpenCiv?
13:47:27  <TrueBrain> only they called it freeciv
13:47:42  <RAwRRR> found the wiki
13:47:48  <RAwRRR> looks cute
13:47:52  <TrueBrain> it is
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14:37:30  <fireball> i got a question about 32bpp graphics and code branch. wiki says there are 2 svn repos for 32bpp branch, but in first is someting that looks like ordinary trunk and second one contains broken code (fails to compile). prior to this, i saw posts by some russian guy on showing openttd with fancy hi res graphics ... so, question is, where is this stuff? where do i get code and data from?
14:38:28  <Rubidium> fireball: were does it state that there are two repos for 32bpp?
14:38:52  <fireball> Rubidium: here wiki does so
14:39:56  <glx> svn:// <-- this is the current version
14:40:02  <Rubidium> I fear that the repository is outdated beyond recognition
14:40:21  <Rubidium> but that whole wiki page is outdated beyond recognition I think
14:41:15  <fireball> glx: thx
14:41:19  <fireball> Rubidium: i see
14:43:07  <glx> fireball: how does it fail to compile?
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14:45:53  <fireball> glx: to prevent missunderstanding, the repository version failed to compile, but as Rubidium stated, it is outdated
14:46:27  <glx> ha ok you inverted first and second of the wiki :)
14:46:47  <fireball> glx: oh, i did : )
14:49:22  <fireball> glx: let me ask a dumb question, why does 32bpp version look same as normal trunk ?
14:49:45  <fireball> glx: i mean, shouldn't i see at least some fancy graphix ?
14:49:53  <glx> because the codebase is the same, just the drawing routines are different
14:50:14  <glx> you need to add 32bpp grf to see a difference
14:51:53  <Eddi|zuHause3> i think 32bpp had fancy transparency effect and better zoom handling
14:52:19  <glx> yes more zoom levels (very nice)
14:52:41  <fireball> glx: oh, thanks for explaining, but ... but ... where are those 32bpp grf-s? i don't see a word on wiki
14:52:48  <Rubidium> fireball: just look at the zoomed out version in 32bpp and compare that with normal trunk
14:53:09  <Rubidium> there are not that many 32bpp grfs (or rather tars)
14:53:22  <Rubidium> primarily because 32bpp isn't even finished yet
14:53:37  <glx> and most of them are weird things "done" by Sergej_S
14:55:12  <fireball> glx: i saw weird russian work ... russian work always strange seems to me ... are there some other grfs-tars than russian ?
14:59:14  <CIA-1> OpenTTD: rubidium * r9794 /trunk/src/ (7 files): -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
15:01:44  <peter1138> whee
15:01:56  <CIA-1> OpenTTD: rubidium * r9795 /trunk/src/ (engine.h newgrf.cpp table/engines.h vehicle.cpp): -Codechange: enumify the EngineClass.
15:02:03  <peter1138> i did the newcargo part of town growth challenge
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15:24:17  <RAwRRR> servertokens
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15:43:46  <Thomas[NL]> cd o*
15:43:50  <Thomas[NL]> oops
15:44:08  <[PING]Marsman21> cd /
15:44:12  <[PING]Marsman21> rm -fr *
15:44:24  <[PING]Marsman21> now, that is an ooooppsss =o)
15:44:50  <Eddi|zuHause3> "if you want to read mail really fast, type 'rm -rf /'"
15:45:15  <[PING]Marsman21> lol
15:46:14  <Eddi|zuHause3> in case the user is intelligent enough to not be root, you can also replace / by ~
15:56:26  <Zr40> rm -rf / won't make reading mail really fast
15:56:30  <Zr40> rm -rf ~ will
15:56:44  <Zr40> the first one makes it impossible :)
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16:04:27  * fireball is away: sel jsem se nazrat, protoze jsem hladovy jak kdybych tyden nezral
16:05:10  <Alanin> lol
16:05:21  <Alanin> its abit mean...
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16:11:37  <Eddi|zuHause3> fireball: it's in your best interest to turn off that kind of messages
16:12:25  *** Apocalipsys [Apoca@] has left #openttd []
16:12:42  <Patrick> what is it roughly?
16:12:53  <Patrick> obscene? inflammatory?
16:15:00  * fireball is back
16:15:31  <fireball> Eddi|zuHause3: i am sorry ... i should write in english
16:15:52  <Eddi|zuHause3> that is the least of your problems :)
16:16:42  <fireball> Eddi|zuHause3: yep : ) but i was away just for some food
16:16:58  <Eddi|zuHause3> yes, but we absolutely do not care
16:17:29  <Patrick> oh, was it just an inane shitty "OOH I AM AWAY" spam
16:17:46  <Patrick> normally I poke fun at people who get bothered by things that don't matter, and I know it doesn't really matter
16:17:49  <Patrick> but it's ANNOYING
16:17:55  <Patrick> and makes you look 12
16:18:14  <fireball> Patrick: yes it is, sorry
16:18:28  <Patrick> like all those people who think they're computer literate because they use the "silver" theme in XP
16:19:05  <fireball> Patrick: actually, i don't use silver theme in ...,  i use debian gnu/linux
16:19:08  <Tefad> i use the "net stop themes" theme
16:19:15  <Patrick> hehe
16:19:15  <Tefad> when i use windows that is
16:19:49  <Tefad> fluxbox is what i use for window decorations
16:20:06  <Tefad> and DE? who needs one of those. luckily fluxbox provides a taskbar.
16:20:58  <[PING]Marsman21> i like fluxbox as well, seriously thinking about dropping KDE and going fluxbox
16:21:11  <[PING]Marsman21> i am going afk
16:21:41  <Patrick> I only got round to installing an xserver to play openttd
16:22:11  <fireball> i like KDE, it makes me unhappy to use fluxbox ... it's too plain
16:25:00  <Zuu> Pha, wmii! :)
16:25:18  <Zuu> wmii is like fluxbox but much more powerfull
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17:06:38  <CIA-1> OpenTTD: miham * r9796 /trunk/src/lang/ (21 files): (log message trimmed)
17:06:38  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-05-06 19:05:33
17:06:38  <CIA-1> OpenTTD: brazilian_portuguese - 10 fixed by tucalipe (10)
17:06:38  <CIA-1> OpenTTD: bulgarian - 5 fixed by thetitan (5)
17:06:39  <CIA-1> OpenTTD: catalan - 9 fixed by arnaullv (9)
17:06:39  <CIA-1> OpenTTD: czech - 9 fixed by Hadez (9)
17:06:41  <CIA-1> OpenTTD: esperanto - 11 fixed by LaPingvino (11)
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17:08:14  <peter1138> yay, action321 support for canals
17:08:57  <Rubidium> ?
17:09:19  *** Mucht [] has joined #openttd
17:09:48  <Eddi|zuHause3> someone should come up with descriptive names for that stuff :)
17:10:23  *** Mucht [] has quit []
17:10:29  <peter1138>
17:18:23  <Rubidium> looks like a minimalistic implementation to me
17:18:42  <peter1138> which bit?
17:18:50  <Rubidium> random bits/triggers
17:18:58  <peter1138> like cargos
17:19:00  <peter1138> they don't exist
17:19:18  <Rubidium> that explains
17:19:40  <Rubidium> but then I'd suggest to add some comments about that
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17:28:08  <Sionide> is a .patch file different to a .diff ?
17:28:20  <peter1138> no
17:28:26  <Sionide> ah good
17:28:33  <Sionide> why not call it a .diff then -_-
17:28:44  <peter1138> who knows...
17:29:28  <Sionide> heh no worries
17:30:15  <hylje> diff creates patches, patch uses diffs
17:30:26  <peter1138> hello bjarni
17:32:15  <hylje> hi peter1138
17:33:57  <Bjarni> hi peter1138
17:38:13  <ln-> it's the ...!
17:38:44  <hylje> hello, the ...!
17:39:30  <Bjarni> hi the ...!
17:39:41  <Bjarni> (can't you get a name that's easier to remember?)
17:40:46  <hylje> no, ...!
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17:52:30  <TrueBrain> Bjarni: can you op DorpsGek?
17:53:08  *** mode/#openttd [+o DorpsGek] by ChanServ
17:53:10  <TrueBrain> @op
17:53:13  *** mode/#openttd [+o TrueBrain] by DorpsGek
17:53:25  *** TrueBrain changed the topic of #openttd to: 0.5.1 | Website: * (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
17:53:35  *** mode/#openttd [-o TrueBrain] by TrueBrain
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18:14:58  <CIA-1> OpenTTD: peter1138 * r9797 /trunk/ (9 files in 4 dirs): -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
18:16:02  <hylje> zomg :o
18:16:23  <hylje> oh, could we get channel mode c unset so CIA would have COLOURS?
18:16:56  <Eddi|zuHause3> are you insane?
18:17:04  <hylje> yes!
18:17:07  <hylje> COLOURS
18:17:10  <Eddi|zuHause3> don't answer that!
18:25:42  <ln-> CIA uses colors sparingly, it doesn't yell CIAO A TUTTI in green, white, red.
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18:29:34  <peter1138> but others might
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18:33:41  <ln-> but that's what /kickban is for.
18:34:45  <Eddi|zuHause3> "vorbeugen ist besser als heilen"
18:38:17  <Alanin> thats true
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18:40:56  <valhallasw> color-exempt? *grin*
18:43:42  <Alanin> btw: the crashing openttd on PPC OSX caused by the new road stuff seems to be fixed
18:43:45  <Alanin> thx for that
18:44:15  <TrueBrain> tnx Alanin, nice to know :)
18:44:34  <Alanin> :)
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18:54:30  <Bjarni> [20:16:56] 	<Eddi|zuHause3>	are you insane?
18:54:30  <Bjarni> [20:17:04] 	<hylje>	yes!
18:54:35  * Bjarni adds that to his notebook
18:57:19  <peter1138> he's awake
18:57:34  * hylje notes the noting
18:57:50  <Bjarni> who is awake?
18:58:08  <peter1138> you
18:59:06  <Bjarni> did you really think that I would be sleeping?
19:00:32  <Eddi|zuHause3> if he thought that, why would he say the opposite?
19:00:44  <Bjarni> right
19:00:49  <Bjarni> then let me ask another question
19:00:58  <Bjarni> why did you think that I would be sleeping?
19:01:14  <peter1138> why not?
19:01:19  <peter1138> here's a question for you
19:01:36  <peter1138> xcode stuff
19:01:40  <peter1138> remove it?
19:02:39  <Bjarni> I wondered about trying to make the project generate script update it, but there is a number that I have yet to figure out how to generate
19:03:44  <Bjarni> but on the other hand, I don't really use it anymore, so I wouldn't be hurt by removing it
19:03:52  <hylje> magic numbars
19:04:18  <Bjarni> the question is if anybody else would be upset
19:04:24  <ln-> most importantly, the os x port is obsoleted by Windows Vista.
19:04:34  <Bjarni> o_O
19:04:44  <Bjarni> wtf are you talking about???
19:04:50  <TrueBrain> Bjarni: it still uses *.c files, so that would be a big fat: no
19:05:44  <Bjarni> the Xcode project file is a special one. It is designed to use the makefile to make the filelist at runtime
19:05:57  <Bjarni> however it's not working as intended right now :(
19:06:31  <Bjarni> I think it broke when it was moved into a new dir. It would likely work if it's moved back into the root dir
19:06:44  <hylje> no
19:07:31  <Bjarni> hmm
19:07:35  <Bjarni> then it's dead
19:07:59  <Bjarni> the question is if anybody will bother to fix it so we get a graphical debugger again
19:08:13  <Bjarni> I usually just use gdb anyway, so I can live without it
19:11:16  <Bjarni> <ln->	most importantly, the os x port is obsoleted by Windows Vista. <-- I still wonder wtf you meant by that. I fail to see what vista has to do with the OSX port
19:11:59  <ln-> heh
19:12:44  <Rubidium> I'd rather say that Windows is obsoleted by OSX
19:13:30  <TrueBrain> I'd rather say that Windows is obsolete
19:13:32  <TrueBrain> (period)
19:14:00  <peter1138> I'd rather have a beer
19:14:15  <Bjarni> o_O
19:14:15  <TrueBrain> He, that is a VERY good idea peter1138
19:14:25  <Bjarni> you are British... you should go get some tea
19:14:39  <Bjarni> hmm
19:14:41  <Bjarni> tea
19:14:46  <Bjarni> brb
19:16:03  <Sacro> :o RACIST
19:17:44  <Eddi|zuHause3> that's definitely a wrong categorisation
19:18:03  <Eddi|zuHause3> races are black/white/etc.
19:18:14  <Eddi|zuHause3> British/German/etc. are nations
19:18:39  <peter1138> nationist!
19:18:39  <Eddi|zuHause3> so in the best case he's a NACIST (?)
19:18:45  <TrueBrain> I am suprised by the intelligence of this channel...
19:18:54  * Sacro locks up Bjarni in a lego stronghold
19:18:55  <glx> happens sometimes :)
19:19:15  <Sacro> TrueBrain: how high, or how low?
19:19:21  <glx> wow Sacro remembered the country of Bjarni ;)
19:19:26  <Sacro> or the wonderful sinusoidal pattern it follows
19:19:36  <Sacro> glx: i right click on his name :p
19:19:37  <TrueBrain> Sacro: I rather nog get into thatone
19:19:58  <Sacro> he doesn't appear netherlandian nowadays
19:20:46  <Sacro> TrueBrain: hehe, best not to
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19:23:24  <Bjarni> <glx>	wow Sacro remembered the country of Bjarni ;) <--- not really. I don't actually live in Legoland
19:23:28  <Bjarni> :p
19:23:40  <Sacro> Bjarni: we don't all sit and drink tea
19:23:42  <Rubidium> and we all know legoland is in the UK
19:24:04  <Bjarni> I think there are 4 of them by now
19:24:27  <Bjarni> the original one is build in the backyard of the lego factory
19:24:27  * Sacro reads up on denmark in the uncyclopedia
19:24:37  <Bjarni> this will be good
19:24:39  <Eddi|zuHause3> i remember there being financial problems in legoland germany
19:25:19  <Bjarni> the last I heard was that Lego considers selling all the theme parks because they aren't good at making money on both parks and toys
19:25:42  <peter1138> but legoland is cool
19:25:49  <TrueBrain> never been there...
19:25:58  <peter1138> though i only went to the real one
19:26:01  <davis___> anyone know's what happened to brianettas server?
19:26:04  <valhallasw> <-- flag of denmark *grin*
19:26:17  <TrueBrain> davis___: I eat it! MWHAHAHAHAHAHA
19:26:19  <Bjarni> there was a fatal accident in the original one less than a week ago
19:26:24  <davis___> great
19:26:30  <davis___> hm
19:26:31  <davis___> ok
19:26:32  <davis___> thx
19:26:33  <TrueBrain> Bjarni: so we can remove xcode? (that was the conclusing, right?)
19:26:46  <hylje> uncyclopedia is truth
19:26:53  <Sacro> peter1138: the real one?
19:27:04  <Bjarni> some moron crossed a fenced and got hit in the head by a rollercoaster
19:27:17  <Bjarni> TrueBrain: I think so
19:27:27  <valhallasw> that indeed is very stupid
19:27:35  <Bjarni> I don't think I will bother to fix it if just moving it isn't enough to fix it
19:27:44  <Eddi|zuHause3> "the real legoland" ... sounds like an oxymoron :)
19:27:46  <CIA-1> OpenTTD: truelight * r9798 /trunk/projects/openttd.xcode/: -Remove: removed the very outdated xcode project files
19:27:55  <peter1138> Sacro: yes, in danishland
19:28:05  <Sacro> ahhh nice
19:28:18  <peter1138> hmm, 20 years ago ;p
19:28:19  <Bjarni> it wasn't that outdated. It didn't care for c/cpp files as it just used what the makefile told it to use
19:28:21  <Sacro> The main exports of Denmark are Great Danes, plastic bricks, salted herring, plastic bricks, meatballs, bacon, butter cookies, plastic bricks, windmills, ceramic car bumpers, pastries, plastic bricks, Andersens, Christensens, Jensens, dodgy footballers, plastic bricks and expensive deadly alcohol.
19:29:19  <Bjarni> I don't actually think the export of Great Danes are that great
19:29:23  <valhallasw> as to another topic I mentioned earlier today: Lincity-NG (which is a GPL'ed clone of simcity) has a lot of sprites which are 'new', and hence probably free
19:29:35  <valhallasw> <-- and they actually don't even look that bad
19:30:05  <peter1138> looks shit, tbh
19:30:10  <TrueBrain> fucking ugly
19:30:14  <Ailure> hmm
19:30:15  <TrueBrain> absolutely not in TT style...
19:30:18  <Eddi|zuHause3> hm, the screenshot ealier today did not look very good
19:30:22  <Ailure> Hindenburg crashed for 70 years ago at this date
19:30:37  <Bjarni> so?
19:30:39  <TrueBrain> Pim Fortuin was shot N years ago at this date
19:30:40  <TrueBrain> :p
19:30:53  <valhallasw> TrueBrain: 'not in TT style' could be said for a lot of the new graphics designed for openttd
19:30:54  <Bjarni> that, that was a really bad event :(
19:30:55  <peter1138> crashed *for* 70 years?
19:31:09  <TrueBrain> lol @ peter1138
19:31:18  <Ailure> yes
19:31:18  <Bjarni> :D
19:31:21  <TrueBrain> valhallasw: no, you can not
19:31:22  <peter1138> valhallasw: those graphics aren't even consistent
19:31:26  <Ailure> hindenburg been a menace against all small airports over the world
19:31:32  <peter1138> what's with all the different greens... heh
19:31:40  <peter1138> ah well :)
19:31:41  <Ailure> in the last 70 years
19:31:47  <peter1138> reminds me of simutrans...
19:31:56  <valhallasw> peter1138: different greens are a minor problem
19:32:05  <peter1138> Hindenburg crashed 70 years ago on this day
19:32:14  <valhallasw> as changing a color is not slightly as much work as creating an entire house
19:32:23  <peter1138> sure
19:32:32  <Bjarni> painting a house is a lot of work
19:32:43  <TrueBrain> valhallasw: also, this is not 8bpp :)
19:33:00  <Bjarni> you need ladders and stuff
19:33:05  <Bjarni> and a whole lot of paint
19:33:06  <Bjarni> :p
19:33:21  * Sacro ponders as to the accuracy of these translations
19:33:39  <valhallasw> TrueBrain: correct. Was the plan to first create free 8bpp images and only move to 24bpp images later?
19:33:57  <Bjarni> I think we move to 32 bit first
19:34:03  <TrueBrain> valhallasw: you talk about replacing the TTD-grfs; for that you need 8bpp images :)
19:34:18  <valhallasw> TrueBrain: I was not
19:34:22  <TrueBrain> for 32bpp I think there are enough basic images by now, so no need to use those.... lincity-style images :p
19:34:42  <valhallasw> okay.
19:34:57  <TrueBrain> okay okay, it is more something you just shouldn't be doing
19:35:01  <TrueBrain> say, someone plays Lincity
19:35:05  <TrueBrain> then downloads OpenTTD
19:35:08  <TrueBrain> and sees the same
19:35:09  <TrueBrain> brrr
19:36:27  <Bjarni> that would be... interesting
19:36:36  <Bjarni> then people might forget what game they play
19:37:09  <Ailure> ugh
19:37:11  <Ailure> lincity
19:37:22  <Ailure> worst graphics I seen in a isometric game ever
19:37:28  <Ailure> I mean, the lincity-ng version
19:37:32  <Ailure> not the orginal version
19:38:07  <Ailure> Some buildings didn't make me think on apartments
19:38:18  <Ailure> they made me think on two cubes sitting next to each other
19:39:12  <Ailure> Thankfully, most 32 bit graphics I seen aren't as bland though for openTTD. :)
19:40:33  <Ailure> Lincity is weird too
19:40:36  <Ailure> everything is a resource
19:41:02  <Bjarni> so it's like in the real world?
19:41:23  <Ailure> true, but not in the way the game does it
19:41:40  <Bjarni> heh
19:41:42  <Ailure> workforce is produced at homes I belive and is consumed by industries
19:41:45  <Ailure> xD
19:41:56  <Ailure> it's like people give constantyly birth to people
19:42:17  <Bjarni> that is a very socialistic way of thinking. The capitalists at the industries consumes the workers
19:42:26  <Ailure> lol
19:42:31  <Ailure> but that's how lincity works
19:42:43  <Ailure> and the traffic model is bad
19:43:39  <valhallasw> for a traffic model you should probably use mobility
19:43:46  <valhallasw> and not simcity/lincity/etc ;)
19:43:50  <Ailure> well
19:43:55  <Ailure> The best traffic model I seen
19:44:02  <Ailure> is actually from Simcity4
19:44:32  <Ailure> It's bit nerfed by default though as it's CPU consuming
19:44:36  <CIA-1> OpenTTD: rubidium * r9799 /trunk/src/ (engine.h newgrf.cpp table/engines.h vehicle.cpp): -Codechange: separate engine class and engine running cost class (mart3p).
19:44:36  <Ailure> but some modding tools fixes that ;)
19:44:47  <hylje> obviously enough
19:45:00  <hylje> who gets the 00-c mmit?o
19:45:05  *** HMage [~HMage@] has joined #openttd
19:45:12  <Ailure> The modding tools dosen't do much else than changing a internal limit
19:45:32  <Eddi|zuHause3> what's a "c mmit?o"
19:45:39  <hylje> a silly typo
19:45:49  <hylje> im insane remember?
19:45:49  <Ailure> Sounds like a star wars robot
19:46:09  <TrueBrain> hylje: after 97 more of those 00-commits, they are no longer that special
19:46:11  <TrueBrain> 10000 on the other hand....
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19:46:30  <Ailure> What's a 00-commit anyway?
19:46:33  <Ailure> Never heard of them before
19:46:37  <TrueBrain> he means commit 9800
19:46:40  <Ailure> oh
19:46:44  <hylje> revision ending in two zeroes
19:46:52  <Ailure> do'h
19:46:55  <Ailure> yeah I see now
19:46:57  <Bjarni> 9800 aren't that special
19:47:02  <Bjarni> it's just a number
19:47:05  <TrueBrain> 9812 is
19:47:06  <Ailure> well, I think it's more exicting to see who get's 10K instead
19:47:07  <TrueBrain> 9842 too
19:47:17  <TrueBrain> Ailure: stop repeating me :p
19:47:19  <Bjarni> yeah
19:47:31  <Bjarni> 9842 is a unique number and a hard one to get
19:47:38  <Bjarni> I mean... there is only one 9842
19:47:47  <hylje> its not even a prime
19:47:51  <TrueBrain> k, have a good night people :)
19:47:55  <Ailure>
19:47:57  <Rubidium> Ailure: probably the person who is online once 9998 gets committed and has two patches that he can commit simultaniously
19:47:58  <Ailure> google disagrees
19:48:06  <Ailure> ;D
19:48:26  <Ailure> someone should make a algortihm
19:48:27  <TrueBrain> Rubidium: I did told you that SVN refuses any commit not by me for r10000? :)
19:48:32  <Ailure> that tries to find the lowest number that isn't on google
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19:48:53  <Rubidium> TrueBrain: you told me how to circumvent the precommit hooks
19:48:57  <hylje> Ailure: liek google whack?
19:49:00  <TrueBrain> Rubidium: DOH!
19:49:06  <TrueBrain> hylje: that is with 2 words
19:49:16  <TrueBrain> and returns 1 single result
19:49:33  <TrueBrain> oh, I wa sgoing :)
19:49:33  <hylje> yeah, the point being a silly google game
19:49:36  <TrueBrain> bye! :)
19:49:42  <Eddi|zuHause3> Ailure: that page gives me refrigerators and houses in croatia
19:50:10  <Ailure> In other words
19:50:28  <Ailure> let's dedicated revision 9842 for refrigators and housing in croatia
19:51:19  <Bjarni> yeah
19:51:21  <Bjarni> that sounds like a good idea
19:51:37  <CIA-1> OpenTTD: rubidium * r9800 /trunk/src/train_cmd.cpp: -Codechange: play sound effects based on the engine class, not the rail type (mart3p).
19:52:11  <Sacro> Ailure:
19:52:29  <Ailure> that's cheating
19:52:32  <Ailure> I meant whole numbers
19:52:33  <Sacro> :o
19:52:39  <Sacro> you said smallest number
19:52:45  <Sacro> you never defined integer
19:53:00  * Bjarni slaps Sacro with an integer definition
19:53:01  <Ailure> ;(
19:53:17  <Ailure> now let's round that value
19:53:22  <Ailure> plenty of 0's on the internets
19:53:23  <Ailure> :D
19:53:31  <Ailure> Results 1 - 10 of about 4,400,000,000 for 0. (0.12 seconds)
19:53:33  <hylje> null
19:53:56  <Ailure> 146 millions null's
19:54:38  <Ailure> but that's german or zero :p
19:54:45  <Ailure> or a programmers term for 'nothing'
19:55:00  <Sacro> Results 1 - 10 of about 1,910,000 for 09-F9-11-02-9D-74-E3-5B-D8-41-56-C5-63-56-88-C0. (0.06 seconds)
19:55:22  <Ailure> that hex key
19:55:23  <Ailure> :D
19:55:26  <lolman> LOL
19:55:29  <Ailure> Awesome how fast it spread
19:55:39  <Ailure> Shows how hard censorship is on the internets
19:55:45  <Sacro> yeah, it was only around 280k last itme i looked
19:56:38  <Ailure> Ironically
19:56:47  <Ailure> If they didn't try to stop it
19:56:54  <Ailure> it probably wouldn't had spread as much
19:57:09  <Sacro> well it got leaked on feb 14th
19:57:28  <Ailure> yeqah heh
19:57:42  <Sacro> it was the cease and decist letters that set it going
19:58:20  *** scia [~scia@] has quit [Quit: Lost terminal]
19:58:21  <Ailure> It's ridicolus anyway
19:58:46  <CIA-1> OpenTTD: rubidium * r9801 /trunk/src/train_cmd.cpp: -Fix: do not assume that trains running on monorail/maglev cannot smoke/spark (mart3p).
19:59:23  <Ailure> well if I see a maglev that does, i'm not entering it xD
20:00:07  <Bjarni> but you would enter a smoking monorail train?
20:00:28  *** lolman [] has quit [Remote host closed the connection]
20:00:41  <Sacro> it might be steam powered
20:00:48  <CIA-1> OpenTTD: rubidium * r9802 /trunk/src/train_cmd.cpp: -Fix: a vehicle without visual effects isn't per definition unpowered (mart3p).
20:00:48  <Ailure> actually
20:00:55  <Ailure> I honestly want a engine set
20:01:00  *** valhalla1w [] has joined #openttd
20:01:01  <Ailure> with steam powered maglev engines
20:01:09  <Ailure> it might be a bit farfetched, but damn
20:01:16  <Ailure> I would really see more fictional trainsets
20:01:20  <Bjarni> maglev usually is steam powered
20:01:20  <Rubidium> Ailure: serbian narrow gauge
20:01:24  <Bjarni> steam-electric
20:02:00  <Bjarni> with external steam engines (aka powerplants)
20:02:02  <Sacro> oh dear...
20:02:08  <Ailure> xD
20:02:08  <Sacro> seems to be down
20:02:16  <Ailure> Well, then anything would be steampowered
20:02:23  <Ailure> that runs on electrical stuff
20:02:25  <Bjarni> wtf is on
20:02:29  <Bjarni> wait
20:02:34  *** lolman [] has joined #openttd
20:02:47  <Bjarni> since you are bothered by it being down, I don't think that I want to know the answer to that question
20:02:48  <Bjarni> :p
20:02:48  <Sacro> Bjarni: he was the pioneer behind the number
20:02:55  <peter1138> probably some porn site
20:03:14  <Ailure> bah i'm disapointed
20:03:14  <Ailure> I was expecting meatspin
20:03:53  <Sacro> i could post meatspin
20:03:58  <Bjarni> don't
20:04:14  <Ailure> It's fun to watch
20:04:16  <Bjarni> knowing you, I would prefer it not to be posted
20:04:25  <Bjarni> it's likely some lesbians or something
20:04:29  <Sacro> nope, not lesbians
20:04:36  <Ailure> well
20:04:41  <Bjarni> gay men?
20:04:44  <Ailure> it's a male that uhm
20:04:49  <Sacro> hehe
20:04:51  <Ailure> fornicates with a transexual male
20:04:52  <Bjarni> oh dear
20:04:55  <Sacro> XD
20:05:05  <Bjarni> another goatse site?
20:05:07  <lolman> I'd have preferred it to be lesbians myself...
20:05:09  <Bjarni> >_<
20:05:16  <Sacro> Bjarni: you clicked?
20:05:20  <Bjarni> no
20:05:23  <CIA-1> OpenTTD: rubidium * r9803 /trunk/src/newgrf_engine.cpp: -Feature(tte): support for "curvature info", Action 2 for train, variable 45 (mart3p).
20:05:29  <Bjarni> I'm not stupid
20:05:33  <Sacro> theres a female version of lemonparty
20:06:02  <Bjarni> I think I better change the subject...
20:06:11  <Bjarni> I was *almost* on TV the other day
20:06:31  <Bjarni> in the news
20:07:00  <peter1138> lesbians are overrated
20:07:04  <peter1138> they never let you join in
20:07:10  <Bjarni> lol
20:07:15  <Ailure> yeah
20:07:32  <Ailure> bisexual ones are more fun
20:07:33  <Ailure> ;p
20:07:45  <Sacro> hmmm
20:07:48  <Sacro> if you have 6 lesbians
20:07:51  <Sacro> do they go in a circle
20:07:57  <Sacro> or stack up head to toe...
20:07:58  <peter1138> bisexual threesomes are just a male fantasy that will never happen
20:07:59  *** valhallasw [] has quit [Ping timeout: 480 seconds]
20:07:59  <Bjarni> I was present when they recorded, but when they actually showed the recordings, I was right outside the picture :/
20:08:28  <ln->
20:08:29  <Ailure> tsk
20:08:34  <Ailure> I almost been recorded twice in my life
20:08:48  <Ailure> been in the newspaper a couple of times though
20:09:00  <Ailure> One time when really young
20:09:01  <Sacro> ln-:  you might wanna say thats NSFW
20:09:04  <Ailure> making a dumb statement about computers
20:09:12  <Bjarni> hehe
20:09:16  <ln-> Sacro: i didn't know you are at work at this time.
20:09:17  <peter1138> it's like an ubuntu logo
20:09:31  <peter1138> work, 9pm on a bank holiday sunday? right...
20:09:32  <Sacro> peter1138: you should submit it as one
20:09:42  <Bjarni> I was in the news once.... "unnamed schoolboy using a computer"
20:09:55  <Ailure> I would ay that picture is more art than porn though
20:09:57  <Ailure> even if NSFW
20:09:59  *** RAwRRR [] has quit [Ping timeout: 480 seconds]
20:10:14  <ln-> Sacro: besides, in case you didn't notice, the url says: "THIS MIGHT BE OFFENSIVE"
20:10:23  <peter1138> such a lovely wide variety of bosom
20:10:40  <Sacro> indeed there is
20:10:44  <Sacro> and shaving techniques
20:11:01  <ln-> but still they are all windows users.
20:11:01  <peter1138> they're all white though... oh well
20:11:11  <Sacro> i dunno
20:11:13  <peter1138> or
20:11:17  <Bjarni> I think Sacro find that picture offensive
20:11:18  <Sacro> the one at 1:00 is quite dark skinned
20:11:19  <peter1138> or my laptop's lcd sucks at showing colours
20:11:20  <Ailure> Yeah, there should been a furry
20:11:20  <Ailure> eh
20:11:21  <Bjarni> I mean... he is not in it
20:11:21  <peter1138> yes
20:11:24  <Ailure> I mean more variety in colours
20:11:59  <peter1138> Bjarni: shut up, you are spoiling our appreciation of beautiful art
20:12:18  <Bjarni> o_O
20:12:22  <Sacro> yes... art
20:12:46  <Ailure> When do we see risque TT fanart?
20:12:47  <Ailure> :D
20:12:56  <Ailure> Trains enterin tunnels and stuff
20:12:56  <Sacro> i personally don't want to see TT fans
20:13:00  <Patrick> haha
20:13:05  <Patrick> rule 34
20:13:05  <peter1138> Ailure: well, there are george's lvs
20:13:14  <peter1138> with the naked women, for absolutely no reason
20:13:27  <Bjarni> and the Mars set
20:13:34  <Patrick> look, you gave people the ability to make maps out of pictures
20:13:40  <Patrick> of course ther'es gonna be porn
20:13:49  <Ailure> I didn't see the reason to put naked womens on the long vehicles
20:13:51  <Ailure> xD
20:13:54  <Ailure> it actually felt distracting
20:13:57  <Ailure> and once of the station sets
20:14:05  <Ailure> have a ad that looks like a naked woman too
20:14:10  <Ailure> *one
20:14:11  <Ailure> sdfd
20:14:24  <Ailure> hmm
20:14:28  * Sacro makes the circle on fun into a ottd map
20:14:35  <Ailure> hey, I'm going to try feeding porn to openTTD and see what it makes
20:14:52  <Sacro> Ailure: it has been done
20:14:55  <Bjarni> actually I don't see the point in naked people on the screen... they are a lot more fun in real life
20:15:13  <Bjarni> Ailure: a pornographical game?
20:15:17  <Sacro> there are naked women in real life?
20:15:36  <Noldo> Sacro: shocking isn't it
20:15:53  <Bjarni> Sacro: you claim not to be a virgin, yet you ask such a question???
20:16:02  <Sacro> Bjarni: she got sectioned...
20:16:03  <Ailure> well
20:16:07  <peter1138> Bjarni: it might not have been a woman...
20:16:07  <Ailure> I tried a SFW picture now
20:16:09  <Ailure> xD
20:16:15  <Ailure> it looks kinda silly though
20:16:16  * Sacro converts the pr0n to a png
20:16:19  <Bjarni> peter1138: good point
20:16:26  <Ailure> It's a picture of a kitten
20:16:27  <Ailure> xD
20:17:05  <Bjarni> I once read about an adult, that figured out that his kids had found pictures of naked pussies on the internet
20:17:12  <Sacro> hmmm
20:17:14  <Sacro> this didn't work
20:17:25  <Bjarni> I think it was a joke because it ended with some pictures of some cats
20:17:41  *** Purno [] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.]
20:17:50  <Bjarni> and the cats didn't wear any cloth, so you could see their fur
20:17:52  <Ailure> hahaha
20:17:57  <Ailure> game screenshots
20:18:00  <Ailure> looks funny too
20:18:11  <Ailure> I tried a screenshot out of CnC3
20:18:15  <Ailure> you can see detials quite well
20:18:21  <Sacro> XD
20:18:39  <Ailure> well on the minimap heightmap
20:18:40  * Bjarni imagines Sacro filling his HD with screenshots
20:18:53  <Sacro>
20:19:10  <Bjarni> Woodward?
20:19:11  <Sacro> works in 0.5.1
20:19:16  <Bjarni> is that your name?
20:19:20  <Sacro> surname
20:19:50  <Ailure> haha
20:19:55  <Bjarni> yeah, I figured out that Ben isn't your surname :p
20:19:57  <Ailure> I just tried a Simcity 2000 screenshot
20:19:58  <Ailure> ahaha
20:19:59  <Ailure> next time
20:20:04  <Ailure> I try to make a heightmap
20:20:07  <Ailure> out of a openTTD screenshot
20:20:09  <Sacro> that map is fine, so long as you don't view the game map
20:20:20  <hylje> Ailure: make it meta
20:20:21  * Sacro might post it on the forums...
20:22:32  <Bjarni> hmm
20:22:42  <Bjarni> I failed to load that scenario
20:22:49  <Sacro> Bjarni: post a bug
20:22:54  <Bjarni> :p
20:22:54  <Sacro> :p
20:23:07  <Ailure> what bersion was that scenario made with anyway
20:23:10  <Ailure> eh
20:23:12  <Ailure> vrsion
20:23:13  <Ailure> nggh
20:23:15  <Ailure> *version
20:23:18  <Sacro> 0.5.1
20:23:59  <Bjarni> hmm
20:24:10  <Bjarni> I can load it in the scenario editor, but I can't start a game with it
20:24:27  <Bjarni> oh no towns
20:24:35  <Sacro> ah yes, you need towns
20:24:37  * Sacro adds some
20:24:41  <Sacro> and industries
20:25:49  <Bjarni> add them at strategic locations
20:25:59  <Sacro> hehe
20:26:23  <Bjarni> I bet somebody will will post a screenshot of his railroad that tunnels though all groin regions... or something
20:26:31  <Sacro> haha
20:26:32  <Bjarni> that somebody could be Sacro
20:26:35  <Sacro> should i run a server...
20:26:42  <Sacro> see how long before someone notices
20:26:51  <Ailure> ahahaha
20:27:00  <Bjarni> yeah
20:27:01  <Bjarni> do that
20:27:10  <Bjarni> instead of posting it on the forum
20:27:30  <Sacro> i need to install my new server first
20:27:42  <Bjarni> I didn't set a timeframe for this
20:28:10  <Ailure> I would definatly go and play a bit
20:28:17  <Ailure> might use somewhat childish names too ;)
20:28:23  <Ailure> or maybe that's too revealin
20:28:25  <Sacro> oh yes, have to use the funny names
20:28:30  <Sacro> could use toyland too
20:29:01  <Sacro>
20:29:06  <Sacro> now thats awesome
20:30:26  <Ailure> heh
20:30:35  <Bjarni> ok
20:30:36  <Ailure> I wouldn't mind playing toyland again
20:30:38  <Ailure> been awhile now
20:30:39  <Ailure> xD
20:30:46  <Bjarni> what jerk spent ages and a fortune in making this?
20:30:47  <Ailure> lack of trainsets kinda steered me away
20:31:09  <hylje> toyland resurrection set
20:31:27  <Ailure> << I don't reacally seeing any activity in it recently
20:31:29  <Ailure> which is kinda a shame
20:31:43  <Ailure> I don't mind the graphics in toyland or sounds
20:31:48  <Sacro>
20:31:49  <Ailure> but the lack of vehicles variation annoys me
20:32:04  <hylje> btw
20:32:23  <hylje> who the fuck created toyland in the first place
20:33:43  <Ailure> they should have used the mars graphics
20:33:55  <Ailure> and made a climate out of that
20:33:57  <Ailure> :P
20:34:16  <Ailure> Of course, they did use some of the Mars aircrats and bridges in TTD
20:34:22  <Ailure> *aircrafts
20:34:31  <hylje> aircraft
20:34:37  <Ailure> well
20:34:40  <Cipri> Yup
20:34:50  <Ailure> it's olike chris sawyer went "Hey, we need futuristic aircraft"
20:35:23  <hylje> "hey, we need a silly climate!"
20:35:47  <Ailure> Both him and the graphics designer
20:35:55  <Ailure> probably was under the influence of drugs when they decided that
20:36:22  <hylje> where is toyland from anyway?
20:36:45  <Bjarni> Sacro: what's so special about that? It's not like it's unique :p
20:37:02  <Ailure> the idea for toyland isn't that bad though xD
20:37:06  <Bjarni> I actually know somebody, who drives freight trains on roads at a regular basis
20:37:06  <Ailure> it's kinda how they did it
20:37:32  <hylje> Bjarni: trains? on my roads?
20:37:56  <Ailure>
20:38:01  <Ailure> I want this implented into openTTD
20:38:05  <Bjarni> I don't think you own those roads
20:38:08  <Sacro> Bjarni: its wrong
20:38:39  <Bjarni> Ailure: that's no fun when it happens in real life, so no :p
20:38:47  * Sacro stops reading the pro Ubuntu thing when on the first paragraph he gets the pronounciation wrong
20:38:52  <Ailure> ;P
20:39:02  <Ailure> Well I was going to make a photoshop spoof
20:39:11  <Bjarni> heh
20:39:15  <Ailure> but realized how hard it would be seeing how seperated tracks actually are in TTD.
20:39:16  <Bjarni> you can still do that
20:39:24  <Ailure> and I was kind of lazy
20:39:25  <Ailure> xD
20:39:26  <Bjarni> hmm
20:39:37  <hylje> multitrack drifting?
20:39:41  <Ailure> yeah
20:39:50  <Ailure> a friend of mine found that on /b/ at 4chan
20:40:01  <Ailure> and thought it was totally random, and that it reminded him about openTTD
20:40:01  <hylje> awesome isnt it
20:40:04  <Ailure> (since I made him play that)
20:40:15  <hylje> you know Anonymous
20:40:47  <Ailure> Anonymous is a bastard
20:40:52  <Ailure> he keeps linkin me to NSFW stuff
20:40:56  <Sacro> he wrote some good poetry
20:41:00  <Ailure> linkin
20:41:05  <Ailure> oh god it's typo day today
20:41:09  <Patrick> TOYLAAAND DRIIIIFT
20:41:18  <hylje> omg
20:41:20  <Patrick> this is madness!
20:41:25  <hylje> no
20:41:26  <Patrick> THIS. IS. TOYLAAAAAND
20:41:36  <Ailure> Well, Toyland apparently gives ADHD like symptoms on people
20:41:37  <Bjarni> <--- LOL
20:41:38  <Ailure> ;D
20:41:40  <hylje> i saw that coming
20:41:44  <Bjarni> I got to make something like that :D
20:42:00  <Ailure> I wish what that ad said
20:42:03  <Ailure> eh
20:42:09  <Ailure> cxzvxv
20:42:15  <Ailure> Anyway, what does that ad say?
20:43:04  <Bjarni> I have no idea
20:43:21  <Cipri> you never know when she goes to need
20:43:30  <Cipri> According to babel fish...
20:43:54  <Ailure> I wonder how the people in toyland looks like
20:43:57  <elmex> 4chan rox
20:44:02  <Cipri> Ailure: Lego-men?
20:44:05  <Sacro> :\
20:44:14  <Ailure> I get the idea of
20:44:17  *** TinoM [] has quit [Read error: Connection reset by peer]
20:44:20  <Bjarni> <--- hehe... traffic safety (or lack hereof)
20:44:20  <Ailure> People with too much sugar in the blood
20:44:25  <Ailure> bit on the maniac side
20:44:43  <hylje> and colorblind
20:44:55  <Sacro> the bottom picture worries me
20:44:57  <Ailure> oh god ahaha
20:44:57  <hylje> no, make that blind
20:45:08  <Ailure> worst thing I saw traffic wise
20:45:10  <Ailure> was in poland
20:45:11  <Sacro> as does the 2nd one
20:45:15  <Ailure> someone with his van and ass
20:45:18  <Ailure> on a high-way?
20:45:40  <Ailure> poland is the most poor country I ever been in but that kinda made me go o_O
20:45:43  <hylje> donkey?
20:45:48  <Ailure> yes donkey
20:45:51  <Ailure> not as in bodypart
20:46:21  <Ailure> the second picture is the most cool one anyway
20:46:28  <Ailure> it's a wonder that it still runs
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20:46:55  <Ailure> the
20:47:02  <Ailure> poland had pretty bad roads at parts
20:47:13  <Ailure> and first and only time I been in smog was in... poland
20:47:28  <Bjarni> Sacro: that's the roundabout cluster in Swindon, right?
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20:47:56  <Sacro> Bjarni: indeed it is
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20:48:11  <Sacro> ass = donkey
20:48:14  <Sacro> arse = body part
20:48:19  <Sacro> stupid americans
20:49:13  <Ailure> foreign neighbors partying loud again
20:49:15  <Ailure> *checks*
20:49:47  <Sacro> Ailure: you need to get yourself on an island
20:49:54  <Sacro> keeps those pesky foreigners away
20:50:48  <Bjarni> <-- o_O
20:50:57  <Ailure> Eh, I'm more curious what they're doing than annoyed actually.
20:51:24  <Eddi|zuHause3> they're probably making a circle of fun :p
20:51:38  <valhalla1w> Bjarni: makes you wonder whether she has got a drivers license at all
20:51:44  <Bjarni> yeah
20:51:50  <Ailure> It's like they're having some compeiont
20:51:53  <Ailure> they're clpaping their hands
20:51:56  *** valhalla1w is now known as valhallasw
20:51:57  <Ailure> while playing music loud
20:52:00  <Ailure> either it's limbo or DDR
20:52:08  <Ailure> eh, probably Limbo
20:52:08  <valhallasw> it's whether, right? I never know :P
20:53:18  <Bjarni> East Germany is no more... and how was it ever music?
20:53:47  <valhallasw> Dance Dance Revolution
20:54:40  <Ailure> It's not DDR though
20:55:59  <Bjarni> I wouldn't know
20:56:10  <Bjarni> to me it's noise
20:56:14  <Bjarni> most likely
20:56:28  <Ailure> I listen to music that is practically noise
20:56:29  <Ailure> ;)
20:56:47  <Ailure> I think old console music is charming
20:56:52  <Bjarni> heh
20:57:03  <Ailure> hell I even have MP3's of TT music played on a old soundcard
20:57:15  <Bjarni> it can be better than modern music from the radio :/
20:57:37  <Ailure> some mainstream songs are fine
20:57:41  <Ailure> but only a select few for me
20:57:59  * Sacro is hungr
20:58:00  <Sacro> +y
20:58:25  <Ailure> You can find some rather funny japanse soundtracks of games
20:58:26  <Ailure> xD
20:58:31  <Ailure> I found two silly mario ones
20:58:34  <Ailure> well one is good
20:58:38  <Ailure> one dosen't even make sense...
20:58:48  <Ailure> as they're kinda remixed like something resembling hiphop
20:58:55  <Bjarni> haha
20:59:01  <Ailure> and apparently one of the songs was pretty popular in UK at some point xDD
20:59:29  <Ailure> ay
20:59:33  <Ailure>
20:59:38  <Ailure> this xDDD
20:59:42  <Ailure> it's kind of stupid
20:59:56  <Sacro> ooh
20:59:58  <Ailure>  06 Go, Mario, Go!.mp3 apparently reached 1st on some UK charts thing
20:59:58  * Sacro rips
21:01:06  <Sionide> <3 ttd music
21:01:18  <Sionide> but... the original tt theme is way better than the ttd remake of it
21:01:22  <Ailure> :P
21:01:22  <Sionide> who's with me?
21:01:23  <Ailure> yeah
21:01:24  <Sacro> Sionide: indeed
21:01:25  <Sionide> :D
21:01:26  <Ailure> I have to agree
21:01:27  <Sacro> i love the TT theme
21:01:36  <Ailure> it feels more epic
21:01:43  <Sionide> used to have it as my ringtone, aaaages ago, when phones did midi ringtones :D
21:01:45  <Ailure> TTD was supposed to be a bit of a mix, but it gets old quick
21:03:12  *** setrodox [] has quit [Quit: <:o]
21:03:28  <Sionide> i just dislike the beginningy bit
21:03:32  <Sionide> the original is way cooler
21:03:36  * Sionide puts it on now
21:05:07  <Sacro> i dont think i have it :(
21:06:03  <elmex> those things give me the creeps - people really build that
21:06:13  <Sacro> elmex: #openttdcoop :p
21:06:15  <Sacro> they do
21:06:37  <Ailure> haha
21:06:38  <Ailure> eh
21:06:49  <Ailure> I kinda refuse making railway that isn't used by rails
21:07:17  <elmex> i don't like building _such_ artificial railways too
21:07:33  <Ailure> besides
21:07:37  <Ailure> a bit of that railway
21:07:39  <Ailure> is pointless
21:07:43  <Sacro> :o usb powered bbq
21:07:44  <Ailure> a signal is turned the wrong way
21:07:53  <Ailure> unless it's done on purpose, but I doubt that
21:08:04  <elmex> Ailure: yes, it's still in development at the moment
21:08:11  <elmex> (someone builds that on dihedral)
21:08:36  <Bjarni> goodnight
21:08:38  <elmex> 'Dacko Transports'
21:08:42  *** Bjarni [] has quit [Quit: Leaving]
21:08:42  <Ailure> I don't build overly realistic
21:08:52  <Ailure> and do a big station now and then
21:09:02  <Ailure> but I try to avoid making... overly unrealistic advanced setups when possible
21:09:12  <Wolf01> ok, i got split stations to work in mp, if you want you can build a station near an opponent station and near 2 different stations:
21:09:20  <elmex> Ailure: i know waht you mean :)
21:10:12  <Ailure> And I prefer terminal stations over ro-ro ones :p
21:11:05  <elmex> interesting, why?
21:11:12  <CIA-1> OpenTTD: peter1138 * r9804 /trunk/src/aircraft_cmd.cpp: -Fix (r9761): Update aircraft cached information when its 'pos' changes, as well as 'state'. (Thanks to bulb)
21:11:56  *** stillunknown [] has quit [Quit: Aqualung, a great music player for gnu/linux: **SPAM WARNING**]
21:12:31  <Wolf01> peter1138, can you help me a little to make it work with drag&drop too? now it works only with sized stations :P
21:13:11  <peter1138> Wolf01: there's another call in rail_gui.cpp
21:13:23  <Ailure>,%202nd%20Sep%202051.png
21:13:35  <Ailure> not the most avanced terminal station I made
21:13:36  <Ailure> but heh
21:13:49  <Ailure> terminal stations takes less space too
21:14:01  <Wolf01> i know, but i can't see what i can modify
21:14:27  <elmex> Ailure: hmm, thats indeed true
21:14:33  <elmex> and that station also looks effective
21:14:43  <peter1138> Wolf01: line 648
21:14:48  <Ailure> yeah it is
21:15:10  <Ailure> ro-ro mighht be a bit more effective though :p
21:15:15  <Ailure> but sometimes it's easier to make in terminus
21:15:22  <Ailure> easier and easier
21:15:27  <Ailure> easier to fit space-wise
21:15:34  <Wolf01> ok, let's try
21:15:34  <elmex> especially next to cities
21:15:36  <Ailure> but you have to think a bit when building the entry/exit
21:16:16  <peter1138> Wolf01: back when i did newstations the first time that stumped me for a bit too ;p
21:16:31  <peter1138> (we've got the second version of newstations)
21:16:50  <Ailure> I had passenger stations going to that station too xD
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21:17:08  <peter1138> stations going to a station? novel
21:17:08  *** lolman [] has quit [Read error: Connection reset by peer]
21:17:10  <Ailure> but since the looks of stations is only graphical, and that I couldn't gurantee where freight and passenger trains would go
21:17:12  <Ailure> I didn't bother
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21:17:17  <Ailure> eh
21:17:19  <Ailure> passenger train
21:17:20  <Ailure> dsff
21:17:25  <Wolf01> uhm, i just found a little problem, you can build a split station over an existing station... replacing that part with the new one
21:17:31  <Ailure> i'm doing lots of typos today
21:17:42  <peter1138> Wolf01: if you own it, yes
21:17:46  <elmex> Wolf01: thats a feature!
21:17:48  <elmex> :-)
21:17:52  <peter1138> you can overbuild stations normally
21:18:09  <Ailure> useful with newstations
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21:18:17  <peter1138> Ailure: damn, i wondered why the ferry on the left wasn't moving o_O
21:18:22  <Ailure> sometimes I place out a station first and then care about how it looks
21:18:23  <elmex> i've always wonederd: what are the rules for cities growth? i couldn't find much in the wiki somehow
21:18:26  <Ailure> even if that way costs more
21:18:36  <Ailure> ahaha
21:18:47  <Ailure> peter, you're hardly only one who confused game screenshots with the game itself
21:19:04  <Ailure> usually when I look at a screenshot of a game i'm currently running
21:20:01  <Wolf01> the problem is that the old station is not destroyed
21:20:27  <Ailure> well
21:20:35  <Ailure> the wiki do mention some basics
21:20:36  <peter1138> ah
21:20:38  <Wolf01> so if you replace the whole station, you'll get a ghost station
21:20:39  <peter1138> nice
21:20:54  <Ailure> that passengers encourage growth
21:20:56  <Sacro>
21:20:57  <peter1138> yeah, cos normally it's just the same station. hmm.
21:21:04  <Ailure> and that water/food is required for certain towns
21:21:20  <Ailure> what was first anyway
21:21:23  <Ailure> leekspin or meatspin
21:21:52  *** stillunknown [] has joined #openttd
21:22:03  <elmex> hmmm
21:22:03  <Wolf01> 2 solutions: 1) give up; 2) disable the overbuilding when ctrl is pressed
21:22:04  <elmex> k
21:22:12  <Wolf01> i prefer the 2nd
21:23:59  <peter1138> Wolf01: i think you just need to check est at line 840
21:24:16  <peter1138> if it's not INVALID_STATION, then it'll be overwriting an existing station
21:24:58  <peter1138> if (HASBIT(p1, 24) && est != INVALID_STATION) return CMD_ERROR; or sommat
21:26:53  <Frostregen> hmm, i think we had it like: if it is built over an existing station it is joined, regardless of ctrl
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21:27:01  <elmex> btw. will the copy&paste patch go into the main branch someday?
21:27:24  <peter1138> Frostregen: silently doing something else? hmmmmmm
21:27:47  <Zuu> elmex: When someone fix it
21:27:57  <Zuu> I guess
21:28:04  <Zuu> Not before that at least.
21:28:10  <elmex> ok
21:28:14  <Frostregen> hmm... ok, error is ok too. i guess you don't hold ctrl by accident
21:28:42  <Frostregen> zuu: what needs to be fixed?
21:28:56  <Zuu> Frostregen: I've heard there is a giant macro in the patch.
21:29:12  <Zuu> Read the code and found a macro of 10-15 lines or so.
21:29:17  <Frostregen> that was another one
21:29:20  <Wolf01> ok, now works
21:29:21  <Frostregen> i don't use macros
21:30:08  <Frostregen>
21:30:14  <Frostregen> i think you mean this one
21:30:40  <Wolf01> now i need only to get the drag&drop to work
21:31:29  <Zuu> Frostregen: I see someone have worked on it since I checked it last today or yesterday.
21:31:38  <Zuu> last,*
21:31:39  <peter1138> sleepy time
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21:32:00  <peter1138> Zuu: that's the diag clearing patch, or something
21:32:04  <Wolf01> me too, that's why i want to get it to work
21:32:08  <peter1138> oh
21:32:09  <peter1138> hmm
21:32:20  <peter1138> too slow :)
21:32:39  *** lolman [] has quit [Ping timeout: 480 seconds]
21:32:50  <Zuu> peter1138: Is there two diag-patches floating around?.. too much too keep track of ;)
21:32:51  <peter1138> Wolf01: i said, rail_cmd.cpp, line 648
21:32:57  <peter1138> 15 minutes ago :p
21:33:19  <Zuu> Ah.. I see I mixed up copy&paste with the diag-drag patch.. my bad. :)
21:33:38  <Wolf01> eh i'm falling asleep
21:33:50  <Wolf01> i added the strl_pressed to p2 instead of p1
21:33:53  <Wolf01> *ctrl
21:33:57  <peter1138> lol
21:34:00  <peter1138> ok :P
21:34:03  <Wolf01> it always worked
21:34:07  <Zuu> Frostregen: So forget my comments about the copy&paste patch. :)
21:34:11  <peter1138> well, niteynite
21:34:41  <Wolf01> ok, enjoy :P
21:34:54  <Wolf01> night people :P
21:35:02  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
21:35:16  <Frostregen> zuu: done ;)
21:44:14  <elmex> hm
21:44:28  <elmex> what are the rules for patches going into the trunk?
21:48:09  <Eddi|zuHause3> a) have a good idea, b) follow the code style, c) make sure it works, d) have patience
21:49:24  <Rubidium> e) do not get frustated after you've been sent away for the Xth time because the patch doesn't follow guidelines etc
21:49:50  <elmex> ah,k
21:52:32  <valhallasw> f) keep it simple, stupid
21:53:07  <valhallasw> I'm off to bed
21:53:08  <valhallasw> gn.
21:53:14  <glx> g) make it so it can be applied in multiple commits if it's a big patch
21:53:41  <valhallasw> that would be: make it work without all edits?
21:54:04  <Rubidium> h) avoid (lost of) code duplication
21:54:57  <valhallasw> i) pet TrueBrain and peter1138 on a daily basis
21:55:27  <Rubidium> j) don't leave IRC just before we want to talk to you
21:55:47  <valhallasw> k) idling is good
22:00:38  *** XeryusTC [] has quit [Quit: Solong, and thanks for all the fish.]
22:02:46  *** lolman_ [] has quit [Read error: Connection reset by peer]
22:02:55  *** kaan [jfk@] has joined #openttd
22:03:03  <kaan> good evening
22:04:18  <kaan> noone here i take it
22:04:42  <Rubidium> exactly, everybody is gone
22:04:53  <Rubidium> and so am I... night!
22:04:54  <kaan> oh one at least :)
22:05:06  <kaan> well goodnight then
22:10:27  *** sPooT [] has quit [Remote host closed the connection]
22:11:55  <Ailure> [23:52] <valhallasw> i) pet TrueBrain and peter1138 on a daily basis
22:12:02  <Ailure> They have Kitty ears?
22:12:04  <Ailure> .o
22:12:05  <Ailure> :o
22:21:49  *** kaan [jfk@] has quit []
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23:03:45  <TrueBrain> Ailure: yes, and we make this noice: prrrrtttt
23:04:08  * Ailure pets TrueBrain
23:04:18  <TrueBrain> prrrrrrttttttttttt
23:04:54  *** Ammler [] has quit [Remote host closed the connection]
23:05:28  <elmex> hmm
23:06:06  <elmex> i've heard something about industries' rates going down when delivering too much, is there some more information about that? the wiki, i can't find anything
23:06:31  <TrueBrain> I even doubt you would find anything about it in the code
23:08:17  *** Ammler [] has joined #openttd
23:08:21  <Ailure> I saw about it too
23:08:35  <Ailure> but recently I realized it was false after seeing some code snippet
23:09:01  <TrueBrain> I am pretty sure it is false :p I believe I explained the whole algorithm behind it in a pretty nice detail some days ago in this channel :)
23:09:30  <Ailure> I saw that too in this channel
23:09:34  <Ailure> but I think itw as bit more than days
23:09:58  <TrueBrain> 28 April
23:11:02  <TrueBrain> I will make a blog-entry out of it tomorrow
23:11:06  <TrueBrain> then it won't get lost :p
23:14:05  *** Zuu [] has quit [Ping timeout: 480 seconds]
23:27:21  <TrueBrain> night all
23:29:23  *** Ammler [] has quit [Quit: Konversation terminated!]
23:34:00  <Sionide> what the
23:34:00  <Sionide> svn: Directory 'svn/bin/data/.svn' containing working copy admin area is missing
23:34:07  <Sionide> why is it going into /bin/ ?
23:34:08  *** |2rB [~Twofish@] has joined #openttd
23:34:28  <Sionide> oh.. works if you remove /bin/
23:36:26  <Sionide> holy crap, this patch is *old*
23:37:59  <Patrick> how old?
23:38:05  <Patrick> I have patches for revision 2000 here
23:39:07  *** Twofish [~Twofish@] has quit [Ping timeout: 480 seconds]
23:41:50  <Sionide> 4k ish
23:41:53  <Sionide> didn't work anyway
23:41:56  <Sionide> ohhh
23:41:59  <Sionide> tilting trains! :O OMG
23:42:05  <Sionide> openttd development is the coolest forum
23:42:11  <Sionide>
23:43:11  <Sionide> OMG
23:43:13  <Sionide> bus stops!
23:43:14  <Sionide>
23:43:21  <Sionide> this guy is a legend
23:46:09  <Sionide> r8733
23:46:12  <Sionide> not so old, this one
23:46:23  <Sionide> and the grf file goes straight in the Data dir, i think..
23:47:10  * Sionide compiles
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