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00:01:22 *** RobertGrammig [~Unke@stud243187.studentenheim.uni-tuebingen.de] has quit [Ping timeout: 480 seconds] 00:20:23 *** berger [berger@host86-132-199-95.range86-132.btcentralplus.com] has quit [Quit: Pie] 00:21:02 *** setrodox [~setrodox@83-65-236-25.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 01:23:13 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 01:26:09 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 01:28:35 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 01:31:23 *** Eddi|zuHause3 [~johekr@p54B75881.dip.t-dialin.net] has joined #openttd 01:37:51 *** Eddi|zuHause2 [~johekr@p54B77D6B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:02:25 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 02:11:14 *** Mucht_ [~Mucht@p57A0E295.dip.t-dialin.net] has joined #openttd 02:14:59 *** MUcht [~Mucht@p57A0FE59.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:45:01 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:16:31 *** Frostregen_ [~sucks@dslb-084-058-184-216.pools.arcor-ip.net] has joined #openttd 03:20:28 *** Digitalfox [~chatzilla@bl7-181-118.dsl.telepac.pt] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** Szandor [~user@host-84-9-131-225.bulldogdsl.com] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** Tron [~tron@p54a3f4d1.dip.t-dialin.net] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** lugo [~lugo@pD9580FFD.dip.t-dialin.net] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** HMage [~HMage@85.21.179.62] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** mikl [~mikl@0x5551931e.adsl.cybercity.dk] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** mikk36 [~mikk36@ip147.cab56.mus.starman.ee] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** eJoJ [~Aim@89.10.21.230] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** neli [micha@h8441250184.dsl.speedlinq.nl] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** guru3 [~guru3@90-227-129-150-no21.tbcn.telia.com] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** ln- [lauri@ksenos.fi] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** Belugas [belugas@openttd.org] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 03:20:28 *** Born_Acorn [~bornacorn@81.171.98.106] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 05:53:33 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 05:53:41 <SpComb> ....what was that? 05:55:50 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 05:57:38 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 06:02:11 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 06:07:57 *** waxman [~cfluegel@static.88-198-83-123.clients.your-server.de] has joined #openttd 06:11:21 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 06:19:12 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 06:33:43 *** guru3 [~guru3@90-227-129-150-no21.tbcn.telia.com] has joined #openttd 06:37:40 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 06:37:54 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 06:45:16 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 06:45:35 <valhallasw> intelligent network flood protection >_< 06:46:29 *** TheJosh [~josh@d58-105-168-173.dsl.vic.optusnet.com.au] has joined #openttd 06:46:43 <TheJosh> Hey all 06:46:48 *** TheJosh [~josh@d58-105-168-173.dsl.vic.optusnet.com.au] has left #openttd [] 06:46:56 *** TheJosh [~josh@d58-105-168-173.dsl.vic.optusnet.com.au] has joined #openttd 06:47:06 <TheJosh> how is everyone? 06:48:00 <TheJosh> or better said, where is everyone? 06:48:13 <valhallasw> well 06:48:19 <valhallasw> booted from the network 06:48:49 <valhallasw> a service upgrade with a bug in the flood autokill 06:49:20 *** Ammler [~Ammler@adsl-89-217-79-24.adslplus.ch] has joined #openttd 06:49:47 <TheJosh> ah ok 06:50:01 <TheJosh> so everyone that ususally stays logged in all the time got kicked? 06:51:17 <valhallasw> yeah 06:55:24 <TheJosh> so valhallasw, have you seen my 'Found a Town' patch? 06:55:47 <TheJosh> http://www.tt-forums.net/viewtopic.php?t=31558 06:59:00 <valhallasw> hm, nice 06:59:56 <Phazorx> did you change the price? 07:00:06 <TheJosh> yes 07:00:17 <TheJosh> its now based on the industry price like the other town things 07:00:34 <Phazorx> so like 15M at least ? 07:00:49 <Phazorx> i can that being so exploted in MP 07:00:55 <TheJosh> no, its a tad over 7mill (at the start of the game) 07:01:08 <TheJosh> should I double it? 07:01:15 <Phazorx> i'd say at least 07:01:29 <Phazorx> it gives you 2 most lurative kinds of cargo 07:01:35 <Phazorx> and unlimitted expandability 07:01:41 <TheJosh> alright 07:01:55 <TheJosh> so Phazorx, do you do much/any development? 07:02:05 <Phazorx> not for this game :) 07:02:27 <Phazorx> i normally not even looking in this channel actually 07:02:36 <Phazorx> but i do submit bugs or features 07:03:02 <TheJosh> dang...you have no sway for getting it into trunk 07:03:03 <Phazorx> if i see a point that is possible to implement and it has not been done yet 07:03:11 <Phazorx> ? 07:03:14 <Phazorx> ahh no 07:03:18 <Phazorx> ask peter tho 07:03:36 <TheJosh> hows 14.5mill (at the start of the game) 07:03:43 <Phazorx> sounds better 07:03:43 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:03:47 <TheJosh> 14,645,000 actually 07:03:56 <Phazorx> 25% of player funds would be nice 07:03:57 <valhallasw> TheJosh: there are some strange things in your patch 07:04:00 <TheJosh> that will become 30mill so quickly 07:04:07 <TheJosh> valhallasw: such as? 07:04:12 <valhallasw> oh wait 07:04:17 <Phazorx> TheJosh: inflation isnt used often actually 07:04:21 <valhallasw> no, I'm just not paying attention 07:05:20 *** maddy [~maddy@88-136-70-61.adslgp.cegetel.net] has joined #openttd 07:05:44 <valhallasw> TheJosh: and you might want to split your patch up; one adding the function comments and one adding your functions 07:06:15 <TheJosh> good point 07:06:21 <valhallasw> and what does InteractiveRandom(); do? 07:06:43 <Phazorx> isn't that system seeded random? 07:06:52 <TheJosh> InteractiveRandom() is basically Random(), but it uses a different seed so you dont desync network games 07:07:02 <valhallasw> ah 07:07:42 <TheJosh> and the name gen function that uses it is only called by the client that builds the town (so yea, all playes have the same town name) 07:07:45 *** Frostregen [SADDAM@dslb-084-058-184-216.pools.arcor-ip.net] has joined #openttd 07:08:00 <Phazorx> oh... you can not name it ? 07:08:10 <Phazorx> do you get a statue and rating automatically ? 07:09:57 <valhallasw> town ratings are 1000 07:10:15 <Phazorx> for founder i assume 07:10:24 <Phazorx> do you get exclusive rights too ? :) 07:10:24 <valhallasw> yes 07:10:30 <Phazorx> kidna would have made sense 07:10:43 <valhallasw> that is, ratings are 1000 for founder; exclusive rights I don't know 07:10:54 <Phazorx> gotcha 07:11:27 <Phazorx> btw if you feel like building valhallasw cooper's PS need some hubs :) 07:12:29 <TheJosh> the founder gets a double-dose of rating 07:12:40 <Phazorx> that's good 07:12:42 <valhallasw> not this week Phazorx; no time 07:12:45 <Phazorx> exclusive rights? 07:12:54 <Phazorx> valhallasw: sad, i hope you are doing soemthig fun tho 07:13:05 <TheJosh> no exclusive rights 07:13:28 <TheJosh> or statue (it looked silly having a statue in a town of like 100 people) 07:13:29 <Phazorx> TheJosh: suggest to think about that :) 07:13:42 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has joined #openttd 07:13:43 <TheJosh> what? statue or exclusive rights? 07:13:49 <Phazorx> rights 07:13:59 <TheJosh> i was going to have the founder company name listed on the town gui screen 07:14:12 <TheJosh> but ill do that in another patch 07:14:21 <Phazorx> status is for fun - but kinda make sense since i doubt there are other chances to mention player's name 07:14:40 <valhallasw> 'valhallasw-town' 07:14:48 <TheJosh> you can always rename it 07:14:52 <Phazorx> i take it all roads in it are town owned rather than player? 07:15:05 <Phazorx> TheJosh: in network game? 07:15:18 <valhallasw> renaming always is possible 07:15:35 <TheJosh> Phazorx: if you build roads first and then dump the town in it, the roads you made will still be owned by you! 07:15:37 <Phazorx> valhallasw: i dont recall it being an option in MP games 07:15:52 <Phazorx> TheJosh: was just a question :) 07:16:01 <TheJosh> Phazorx, valhallasw: you can only rename if your the host i think 07:16:08 <Phazorx> i figure you just used generate function 07:16:28 <Phazorx> it's just funding town is expensive as it should be 07:16:37 <Phazorx> and there is no real way to secure your property 07:16:40 <valhallasw> I don't call 7M expensive 07:16:44 <Phazorx> 15 07:16:54 <TheJosh> patch almost released 07:16:56 <Phazorx> relatively it is very expensive 07:17:05 *** maddy [~maddy@88-136-70-61.adslgp.cegetel.net] has quit [Remote host closed the connection] 07:17:07 <valhallasw> well, okay 07:17:36 <TheJosh> you can now get the very latest (with the new price) 07:17:37 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has joined #openttd 07:17:47 <Phazorx> heh 07:17:50 <Phazorx> fast 07:17:50 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 07:17:50 <TheMask96> !logs 07:18:29 <TheJosh> have not tested patch yet 07:18:31 <Phazorx> owning roads would be nice but nothing major, exclusive right should be easy to do and does make a lot of sense to me 07:19:07 <TheJosh> although you only get that for a year... 07:19:21 <Phazorx> perhaps you can enhance it a bit? 07:19:34 <Phazorx> i'm not sure how it works tho 07:19:49 *** maddy [~maddy@88-136-70-61.adslgp.cegetel.net] has joined #openttd 07:19:50 <valhallasw> 'Exclusive rights: 5 years for the price of 3' 07:19:55 <Phazorx> heh 07:20:02 <Phazorx> what is the proce for it standard tho ? 07:20:10 <valhallasw> 1M/year 07:20:11 <valhallasw> iirc 07:20:16 <TheJosh> i dunno 07:20:22 <Phazorx> thinking about it - i never ever claimed it 07:20:36 <TheJosh> i dont use it 07:20:52 <TheJosh> if you have a good network you make heaps anyway 07:20:59 <valhallasw> can other players see that you have exclusive rights? 07:21:13 <Phazorx> in general - yes 07:21:17 <TheJosh> and if you dont like the compeditors, you can always buy them out and delete them or something 07:21:23 <TheJosh> yes 07:21:44 <Phazorx> well TheJosh i always tend to think about MP and exploitability 07:22:02 <Phazorx> it would suck a lot to build a town and have someone eslse making profit off it instead of you 07:22:08 <TheJosh> good point 07:22:22 <Phazorx> that's what i meant about securing investments 07:22:33 <Phazorx> doesnt stop someone froms crewing around with it tho 07:22:57 <valhallasw> Phazorx: when you fund an industry, other people can use it, too 07:22:57 <Phazorx> unless you own the roads 07:23:10 <Phazorx> valhallasw: i did that many time in MP 07:23:15 <TheJosh> although other people profiting off your town is just their intellegence 07:23:23 <Phazorx> i usualy 1st build station layout and network then fun it 07:23:30 <Phazorx> so by the time it is done - i dont care 07:23:44 <Phazorx> for town - that aproach sint really usuful since it expands 07:25:45 <valhallasw> anyway 07:25:48 <valhallasw> I'm gone 07:25:49 <valhallasw> bbl 07:26:10 <TheJosh> cya 07:30:38 <TheJosh> Phazorx: so you reacken the founder should get 1 year of exclusive? 07:30:42 <TheJosh> Phazorx: i guess i could add that 07:31:23 <Phazorx> 1 year is very easy i presume 07:31:35 <Phazorx> more would be ncie (configurable may be?) 07:31:43 <Phazorx> but i'm not sure how it is working 07:32:05 <Phazorx> so perhaps automatic renewal is quite challenging unless there is ingame event manager 07:32:20 <TheJosh> i could do one year rather easy 07:33:28 <TheJosh> to do automatic renewal i would need to change the town struct 07:34:04 <TheJosh> to have a 'is_new_town' flag or something 07:34:15 <TheJosh> and a 'founded_by' variable 07:34:48 <Phazorx> yeah i understand that... again unless there is an event manager and you can queue action multiple times for forced renewal 07:35:40 <TheJosh> not that i know of, only a ticks system, where a function is called regually 07:37:40 <Phazorx> it's a completely different model and i'd same more reliable and demanding 07:38:05 <Phazorx> however havign this many things to check every tick is kinda a lot 07:39:22 <TheJosh> meh 07:39:27 <TheJosh> anyway, i have to go make tea 07:39:31 <TheJosh> cya round 07:39:35 *** TheJosh [~josh@d58-105-168-173.dsl.vic.optusnet.com.au] has quit [Quit: Leaving.] 07:59:01 *** qfh [~qfh@static-ip-62-75-161-163.inaddr.intergenia.de] has joined #openttd 08:04:40 *** boekabart [~boekabart@81.58.27.138] has joined #openttd 08:05:13 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:12:10 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 08:14:15 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 08:16:13 *** ln- [lauri@ksenos.fi] has joined #openttd 08:16:36 <ln-> wtf happened: 08:16:38 <ln-> 06:20 -!- Szandor [~user@host-84-9-131-225.bulldogdsl.com] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 08:16:41 <ln-> 06:20 -!- Tron [~tron@p54a3f4d1.dip.t-dialin.net] has quit [autokilled: This Host Triggered Network Flood Protection, please mail support@oftc.net (2007-05-09 03:20:27)] 08:16:52 <ln-> ... etc, including me. 08:20:42 <boekabart> and now you're flooding AGAIN!!! ;) 08:21:55 <peter1138> hehe 08:22:03 <peter1138> bug in the flood protection bot, i guess 08:26:40 *** raimar2 [~hawk@p5489E695.dip.t-dialin.net] has joined #openttd 08:29:20 <Nigel> peter1138: yep 08:29:29 <Nigel> peter1138: FloodServ set a kline for *@* 08:31:48 *** Desolator [Desolator@82.77.166.112] has joined #openttd 08:32:00 <Desolator> bump 08:33:03 <Desolator> I want to change the max amount of loan you can set at the start of the game, but I can't seem to find where it's defined 08:33:38 *** McHawk [~hawk@p5489dce8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:33:42 <Rubidium> settings_gui? 08:34:00 <peter1138> settings somewhere 08:34:00 <Desolator> hmmm...*checks* 08:34:13 <Rubidium> (assuming you mean you want to make the limit more than 1 million) 08:34:22 <Desolator> and Peter, is your msn alive? 08:35:21 *** Uatec [~uatecuk@adsl.ntsols.com] has joined #openttd 08:35:27 <Uatec> greetings 08:43:45 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:50:08 <peter1138> yes it is 08:50:25 <peter1138> but i am busy 08:57:58 *** setrodox [setrodox@85-124-173-108.dynamic.xdsl-line.inode.at] has joined #openttd 09:01:46 *** Tron_ [~tron@84.163.202.13] has joined #openttd 09:05:19 *** ammler_ [~ammler@adsl-89-217-79-24.adslplus.ch] has quit [Remote host closed the connection] 09:05:59 *** Desolator [Desolator@82.77.166.112] has quit [] 09:08:03 *** Tron [~tron@p54A3F4D1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:10:20 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 09:10:21 *** kaan [jfk@82.192.152.195] has joined #openttd 09:10:31 <kaan> hi all 09:12:28 <Uatec> hi 09:13:47 *** Wolfensteijn [~wolf@h88211156156.dsl.speedlinq.nl] has joined #openttd 09:14:46 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:28:41 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:30:52 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:37:29 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:47:19 <boekabart> openttd.grf changed!? when/why? 09:48:04 <Rubidium> svn log bin/data/openttd.grf 09:48:13 <peter1138> things change, yes 09:48:24 <SpComb> someone restore the topic 09:48:25 <boekabart> that doesn't work here, Rubidium, you should do that in a shell :) 09:49:33 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:49:34 *** roboboy [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:49:37 <Rubidium> boekabart: it works perfectly for me 09:49:56 <boekabart> in the irc window?? :) 09:50:04 <boekabart> r9814: -Fix (r1): Remove the duplicate sign sprite from openttd.grf since it's in the original data files. 09:50:07 <boekabart> oki 09:51:19 <Rubidium> boekabart: well, obviously not in IRC, but make doesn't work in IRC either nor does vim 09:51:26 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 10:07:53 *** Belugas [belugas@openttd.org] has joined #openttd 10:07:54 *** mode/#openttd [+o Belugas] by ChanServ 10:15:11 <boekabart> ok, i made some screenshots of the current version of my 'real water' patch, don't have time to make a nice site now so here is the whole bunch as a rar (including patch): http://boekabart.googlepages.com/Boekabart_RealWater_Shots_v3.rar 10:15:39 <Tefad> hah googlepages : D 10:15:48 <boekabart> yeah, free and fast 10:15:50 <boekabart> (note: this is _NOT_ the deep-sea patch ! ) 10:16:09 <Tefad> right.. i just forget what the limitations are 10:16:41 <boekabart> well, just 100 mb storage... 10:17:16 <Tefad> well, is it required to use that silly cookie-cutter editor they provide 10:17:51 *** Progman [~progman@p57A1D6E5.dip.t-dialin.net] has joined #openttd 10:18:02 <Tefad> hi mr windows 3.0 10:18:11 <boekabart> not for hosting files only 10:18:17 <Tefad> yup yup. 10:18:23 <Tefad> good point 10:18:33 <Tefad> i'm going to guess they don't have refer checks eh? 10:18:35 <boekabart> if you just want to put info + files online quickly it's a totally allright service. 10:19:08 <Tefad> most ISPs have direct connection to most popular search sites i think 10:19:11 <Tefad> eg yahoo/google 10:19:22 <Tefad> the big ISPs anyway 10:19:39 <Tefad> 15ms to google here 10:19:59 <Tefad> eh, not so good for yahoo 10:20:44 <boekabart> that's probably only to the search server, not to pages. 10:23:04 <Tefad> lets see 10:24:35 <Tefad> goes through the same route, about 2x latency on the server 10:24:57 <Tefad> then again, if i ping www.google.com 1-off i get the same latencies 10:25:07 <Tefad> (alternate ip) 10:25:22 <Tefad> just depends on what server i get.. it's all distributed craziness : ) 10:26:29 <boekabart> It's a whole lot better than the service that Sergej_S is using, that's for sure. 10:26:35 <Tefad> heh 10:26:56 <Thomas[NL]> It floods with different heights? 10:27:28 <boekabart> in this version, v3, the 'source' on the mountain always gives it's 'lowest' neighbour half the difference 10:27:52 <boekabart> actually all tiles do this, but sources 'give' instead of 'share' 10:28:35 <peter1138> gah, fucking rar files 10:28:53 <boekabart> zip better? 10:29:16 <boekabart> in v4 (which i have at home only), a source (not coast) just gives 1 'water' per tileloop, works a bit better, but you cannot create a mountain lake that way 10:29:26 <peter1138> hmm 10:29:42 * peter1138 looks at all the imiages 10:29:46 <peter1138> images, too 10:30:10 <Thomas[NL]> drying up :o 10:30:21 <boekabart> yeah, that was actually the hardest to do 10:30:32 <boekabart> still doesn't always work, sometimes the water keeps going around in circles 10:30:43 <peter1138> hmm, corner water tiles? 10:30:53 <peter1138> if you load the newwater grf they should show properly 10:31:03 <peter1138> praps 10:31:26 <Thomas[NL]> what is the second source in hill_2sources? 10:32:02 <boekabart> it's 2 tiles 'down' from the 1st 10:32:37 <boekabart> it generates more current, basically as you can see, whole downstream river fills 10:32:54 <peter1138> hmmm 10:32:57 <peter1138> instead of a single line 10:33:00 <peter1138> that is actually fucking cool 10:33:06 <boekabart> thanks 10:33:15 <boekabart> i think so too 10:33:27 <peter1138> we need a spring sprite for the sources... 10:33:59 <Thomas[NL]> does it have some kind of vaporise mechanism? 10:34:55 <peter1138> http://fuzzle.org/o/o/ < btw 10:35:43 <boekabart> vaporise: no, that's hard: there is so little source, and so much 'water surface', everything dries up 10:36:01 <boekabart> as you can see in the shots, we need a shitload of sprites 10:38:18 <boekabart> alt. url: http://picasaweb.google.com/boekabart/RealWaterV3Shots 10:39:11 *** TinoM| [~Tino@i5387D9BC.versanet.de] has joined #openttd 10:40:56 <peter1138> at least there's no sprite limit any more :) 10:41:21 <kaan> real nice water :) 10:46:09 *** TinoM [~Tino@i5387EC5A.versanet.de] has quit [Ping timeout: 480 seconds] 10:47:12 <Thomas[NL]> how many sloped water-tiles will be needed? 10:47:58 <peter1138> sheds 10:57:04 *** elmex [~elmex@e180064162.adsl.alicedsl.de] has joined #openttd 11:00:03 *** Frostregen_ [~sucks@dslb-084-058-144-017.pools.arcor-ip.net] has joined #openttd 11:05:48 *** Frostregen [SADDAM@dslb-084-058-184-216.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:06:11 *** Frostregen_ is now known as Frostregen 11:06:47 *** Belugas [belugas@openttd.org] has quit [Ping timeout: 480 seconds] 11:07:00 *** Belugas [belugas@openttd.org] has joined #openttd 11:07:07 *** mode/#openttd [+o Belugas] by ChanServ 11:26:26 <Eddi|zuHause3> hm... springs could have different output depending on season 11:26:41 <Eddi|zuHause3> or random events 11:26:42 <boekabart> tried that! 11:27:06 <boekabart> but random floodings will require a whole new job in ottd: 11:27:10 <boekabart> water management 11:28:16 <Eddi|zuHause3> random event: spring output x2/4/8 11:28:19 <peter1138> heh 11:28:29 <peter1138> more like a disaster :) 11:28:29 <Eddi|zuHause3> this could provide cool flood disasters :) 11:28:40 <boekabart> the whole problem with the patch is that it's so dynamic 11:28:52 <boekabart> the world in ottd has always been static, mainly 11:28:59 <peter1138> i'm thinking we need to modify towngrowth so that it doesn't terraform in a way that'll flood itself 11:29:18 <boekabart> for instance 11:29:33 <boekabart> (that actually already happens with polder towns with the deep-sea patch :) ) 11:29:42 <Eddi|zuHause3> yes, it needs severe refining until it is 'production ready' :) 11:30:31 <Eddi|zuHause3> well, it should be easy, just add a check if the terraforming would affect a coast tile 11:31:45 <Eddi|zuHause3> you'll also need locks to keep water level in canals constant 11:32:24 <Eddi|zuHause3> (which is done IRL also) 11:32:38 <peter1138> hmm 11:33:08 <peter1138> you know what would be cool 11:33:20 <Sionide> what? 11:33:31 <Eddi|zuHause3> "are you thinking what i am thinking, pinky?" 11:33:32 <peter1138> if all tile heights could be 1 pixel instead of 8... 11:33:41 <peter1138> gradual slopes... 11:34:01 <boekabart> Eddi|zuHause3: now THAT was a cool remark... where to download those videos.... 11:34:05 <Eddi|zuHause3> yeah, like 256 height levels 11:34:18 <boekabart> peter1138: I was about to write that: I think that is acutally necessary 11:34:22 <peter1138> ! 11:34:39 <peter1138> well ok, i'll join the queue for your babies 11:34:42 <boekabart> v4 has a little bit of that in it... a huge gfx challenge though 11:34:55 <Eddi|zuHause3> but you'll click yourself crazy when doing big terraforming 11:35:19 <boekabart> if your name implies it correct, you're male so how can you possible have my babies? 11:35:42 <peter1138> obviously i'd be a long way down the queue 11:37:54 <boekabart> hm. how about lowering land pixel-by-pixel, making the sides 'walls' like we already have 11:38:00 <boekabart> should be to-tally doable 11:38:38 <Uatec> that looks quite cool boekabart (the water) 11:39:11 <boekabart> hm, like a tile height offset (down only) per tile (not per tile corner).... 11:39:19 <Eddi|zuHause3> if you want to have "walls", you'll need to store 4 heights for each tile 11:39:20 * boekabart has something to try tonight 11:39:37 <boekabart> no, just the offset i think. 11:39:41 <Eddi|zuHause3> or one height, and 3 relative heights 11:40:01 <boekabart> we'll just need wall graphics for all 7/8 heights 11:41:00 <Eddi|zuHause3> hm, no, if you're going to introduce cliffs, they should actually be possible to span multiple height levels 11:41:08 *** Thomas[NL]_ [~thomas@vdburgt.xs4all.nl] has joined #openttd 11:41:42 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 11:42:20 <boekabart> don't want cliffs higher than 1 tile 11:42:41 <Eddi|zuHause3> or like this: on one tile you can have flat (0), shallow slopes (1-8), steep slopes (9-16) and cliffs (>16) 11:42:44 <boekabart> if higher, next tiles sink (collapse) 11:42:59 <boekabart> cliff = wall is between tiles, not on tile 11:43:00 <Eddi|zuHause3> where 8 would be 1 current slope 11:43:28 <Uatec> boekabart, have you published any of this water fantasia yet? 11:44:13 <Eddi|zuHause3> well, based on this distribution, you can choose what to allow on certain tiles 11:44:19 <Eddi|zuHause3> flat = allow all 11:44:22 *** Thomas[NL]_ is now known as Thomas[NL] 11:44:26 <Eddi|zuHause3> shallow slope = allow foundations 11:44:51 <Eddi|zuHause3> steep slopes = allow only roads/rails going along the slopes 11:45:01 <Eddi|zuHause3> cliffs = allow only tunnel entrances 11:45:26 <Eddi|zuHause3> (or bridge heads) 11:47:01 <Uatec> ick 11:47:02 <boekabart> Actually I find that annoying in current situation: if I have currently a 'cliffed' wall , a bridge cannot start there (without head). :( 11:47:39 <boekabart> uatec: no, not yet published. up in this chat is a link to a rar with a patch but that's not the latest 11:48:00 <Eddi|zuHause3> yeah, needs custombridgeheads, but development was cancelled because of code limitations 11:48:41 *** welterde [~welterde@trujillo.srv.pocoo.org] has joined #openttd 11:50:32 <Eddi|zuHause3> if i understand the issue correctly, the problem was, that a vehicle on the bridge is virtually on the bridge end tile, but if that tile has a signal on it, the vehicle cannot stop on the bridge, because it does not enter the end tile (it is already there) 11:52:24 <boekabart> i think the whole rail network should be 'mirrored' in a separate graph anyway, so there don't need to be tile limitations for this. plus pathfinding would be a lot faster, right? 11:53:08 <Eddi|zuHause3> well, the pathfinder already caches the rail network 11:53:17 <boekabart> it does? yapf? 11:53:41 <Eddi|zuHause3> yes, at least long sections without crossings/switches 11:53:41 <peter1138> yapf does, npf/ntp don't 11:53:56 <boekabart> so make the train 'driving' routines use that graph 11:54:05 <boekabart> and then map the position to tilex/y 11:54:17 <boekabart> and z 11:54:25 <Eddi|zuHause3> no, it's too much an abstraction, i don't think that is easily possible 11:54:33 <boekabart> nothing cool is ever easy 11:54:53 <Eddi|zuHause3> and it would not solve the problem 11:55:15 <ln-> interesting, in (ubuntu) linux kernel source, there's the following line: 11:55:17 <boekabart> anyway, that's currently too complex for me, don't know the code that well yet 11:55:23 <ln-> #warning TODO: hier muss abgefragt werden, ob skb->len <= 0 ist, und ggf. ein -EINVAL zurückliefern, sonst wird zwar einmal confirmed, aber es regt sich nichts mehr. dies bitte auch für den d-kanal überdenken, sowie für alle andere kartentreiber. 11:55:23 <Eddi|zuHause3> because you would still have to "stack" tiles, to determine, if the train is on the bridge or under the bridge 11:56:35 <Eddi|zuHause3> currently, this is determined by the fact that the vehicle is on a bridge head tile 11:57:01 <Eddi|zuHause3> so a vehicle on the bridge never is on a tile between the bridge heads 11:57:02 <boekabart> also when it's on the middle of the bridge? 11:57:10 <boekabart> aha, i see, didn't know that 11:57:12 <Eddi|zuHause3> yes 11:57:23 <boekabart> so THAT is the reason tunnel/bridge heads can't have signals 11:57:25 <Eddi|zuHause3> it's the same as for tunnels 11:58:06 <boekabart> it's just on an offset that is officially too large from that tile... right. interesting solution.. this sawyer guy wasn't so stupid after all :) 11:58:27 <boekabart> that actually doesn't explain at all why 45-degree tunnels and bridges aren't possible 11:58:58 <Eddi|zuHause3> well, originally this was only for tunnels, for bridges this was adapted in the bridge branch (by tron/celestar) 11:59:13 <boekabart> so how did bridges work before? 11:59:31 <peter1138> some different magic 11:59:41 <Eddi|zuHause3> there was an own tile type for bridge middle tiles 12:02:23 <peter1138> "an own" is so wrong in english :) 12:02:39 <boekabart> so why don't 45 deg bridges / tunnels exist? 12:03:22 <boekabart> only reason i can thin of is.. the code to figure out whether a tile has a bridge/tunnel would be a little much slower 12:04:20 <Eddi|zuHause3> peter1138: what exactly is wrong? 12:04:44 <boekabart> 'an own' :) 12:04:52 <boekabart> i think the word 'own' 12:04:58 <boekabart> should be 'special' or similar 12:04:59 <Eddi|zuHause3> it makes perfect sense if you read it like german :) 12:05:52 <Rubidium> Eddi|zuHause3: there is a difference between "makes sense" and "is correct English" 12:06:17 <Eddi|zuHause3> yes, i know 12:06:22 <Rubidium> "I am going to have an vacation" would (probably) make sense, but it isn't correct English 12:06:28 <Eddi|zuHause3> so what i want to know is: "what would be proper english" 12:10:04 <boekabart> "There was a dedicated tile type for bridge middle tiles" 12:10:37 <boekabart> "which could only support very limited tracks/roads under it. It totally sucked." 12:12:53 <peter1138> heh 12:19:04 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has joined #openttd 12:20:07 <boekabart> So where does 1138 come from 12:22:18 <Rubidium> when he signed up for [random email account] he was the 1138th Peter? 12:23:02 <Uatec> maybe it was 11:38 when he signed up 12:23:37 <peter1138> boekabart: well, starwars i guess, but it was just random 12:23:41 <peter1138> too late to change it now ;p 12:23:54 <Uatec> never too late 12:24:27 *** peter1138 is now known as peter` 12:24:33 <peter`> hah 12:24:49 <Eddi|zuHause3> now that looks odd :p 12:25:15 <Belugas> hello 12:26:08 <boekabart> peter`: did no-one ever ask before? 12:27:45 <Uatec> only one person asked about my name 12:27:53 <Uatec> and then they wrote about it in a dutch gaming magazine 12:28:02 <Uatec> i think it was a gaming magazine 12:28:04 <Uatec> i couldn't read it 12:28:12 <boekabart> i could have 12:28:14 *** lolman_ [~50c14282@webuser.thegrebs.com] has joined #openttd 12:28:17 <boekabart> dutch is easy 12:28:55 <Uatec> when my web guy gets his thumb out i'll go on to our website and get the url of the online article 12:29:08 <peter`> boekabart: plenty did, most just know ;p 12:30:03 <boekabart> wikipedia: 1138 is the natural number following 1137 and preceding 1139. It is equal to 1000 + 100 + 15 + 15 + 6 + 2. 12:30:39 <Uatec> damn 12:31:27 <Thomas[NL]> Unable to Establish Connection? 12:31:42 <Uatec> boekabart, it's also equal to 1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1117 12:31:54 <peter`> heh 12:31:58 <boekabart> it's truly a magin number 12:31:59 *** Vikthor [novotv6@pc304-24.feld.cvut.cz] has joined #openttd 12:32:12 <Uatec> you found the article, Thomas[NL]? 12:32:18 <boekabart> I'd like to use this as my nick... ?©? 12:32:24 <Thomas[NL]> http://www.ownage.nl/article/424/ I think 12:32:27 <Uatec> yup that's it 12:32:31 <Zuu> I asked my calculator on my phone what 1138 is, and it answered: 100% 1138 xD 12:32:36 <Uatec> any onw know what it says 12:32:46 <Uatec> ? 12:32:58 *** lolman_ [~50c14282@webuser.thegrebs.com] has quit [Quit: TheGrebs.com CGI:IRC (EOF)] 12:33:03 <Thomas[NL]> I'm reading it now 12:33:47 <boekabart> it's try: ProjectorGames.co.uk : Unable to establish connection 12:33:52 <boekabart> it's true 12:34:01 <boekabart> a name well chosen 12:34:05 <Uatec> :) 12:34:19 <Uatec> http://projectorgames.livejournal.co.uk/ 12:34:27 <Uatec> the web noob has screwed the web server 12:34:42 *** Vikthor [novotv6@pc304-24.feld.cvut.cz] has quit [Remote host closed the connection] 12:34:57 <boekabart> 2nd link also nogo 12:35:12 *** Vikthor [novotv6@pc304-24.feld.cvut.cz] has joined #openttd 12:35:28 <Uatec> http://projectorgames.livejournal.com/ 12:35:31 <Uatec> OBVIOUSLY 12:35:34 * Uatec kicks self in head 12:37:28 *** setrodox [setrodox@85-124-173-108.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 12:37:42 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has quit [Quit: Osai^zZz] 12:41:32 <Thomas[NL]> http://video.google.com/videoplay?docid=-1651221202388387390&q=projectorgames cool vid 12:43:22 <boekabart> is it a group or a company? 12:44:34 <Uatec> projectorgames? 12:44:35 <Uatec> group 12:45:00 <Thomas[NL]> looks verry funny! 12:45:08 <boekabart> looks awesome 12:46:30 <Uatec> we've got a dune 2 remake underway atm 12:46:33 <Uatec> and tower defence 12:46:44 <Uatec> and a secret ottd related project too 12:47:11 <boekabart> maybe ottd is a llittle too slow? 12:47:40 <Uatec> that wont be using the normal PG hardware platform 12:47:47 <Uatec> also, i said ottd 'related' 12:48:08 <kaan> sounds interesting :) 12:48:30 <Belugas> a fork! 12:48:33 <Uatec> yes 12:48:34 <Belugas> with blue gui 12:48:36 <Uatec> it's a secret fork 12:48:47 <Uatec> with which to eat secret food 12:49:16 <kaan> i cant wait to see what you come up with :) 12:49:25 <Belugas> i hope you don't want to implement xml as a nfo replacement... 12:49:31 * Belugas shuts up 12:49:34 <boekabart> can't find any details on how the platform works though 12:51:53 <Uatec> how which platform? 12:51:56 <Uatec> the PG platform? 12:52:56 <boekabart> yea 12:53:17 *** eJoJ [~Aim@89.10.21.230] has joined #openttd 12:54:04 <peter`> peter gabriel? 12:55:15 *** RobertGrammig [~Unke@vpn0546.extern.uni-tuebingen.de] has joined #openttd 12:55:24 * boekabart thinks peter` is less smart than peter1138... maybe he should reclaim that nick 12:55:40 <peter`> frankly i hate it now ;p 12:55:47 *** setrodox [setrodox@85-124-173-146.dynamic.xdsl-line.inode.at] has joined #openttd 12:55:49 <boekabart> which of the 2? 12:55:52 <peter`> 1138 12:56:01 <boekabart> so increase it a bit 12:56:05 <peter`> o_O 12:56:12 <peter`> i'm 1139 on freenode atm 12:56:27 <boekabart> and, does that feel better? 12:56:30 <peter`> no 12:56:56 <boekabart> did you try 42? the mythic value of that number is at least comparable 12:56:58 <boekabart> if not bigger 12:57:47 <peter`> no, i think i need to have no number 12:59:30 <Thomas[NL]> do you need the '? 12:59:34 <boekabart> it's a ` 12:59:56 <peter`> yes, because without is already taken 13:00:18 <boekabart> in that case... might cause some confusion 13:06:26 *** Digitalfox [~chatzilla@bl7-181-118.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 13:07:09 *** nfc [~nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has joined #openttd 13:07:54 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:11:26 *** RobertGrammig [~Unke@vpn0546.extern.uni-tuebingen.de] has quit [Ping timeout: 480 seconds] 13:12:32 <TrueBrain> hmm, can someone +o DorpsGek? :) 13:13:12 *** mode/#openttd [+o DorpsGek] by ChanServ 13:14:02 <boekabart> wow, ChanServ is pretty good at understanding english 13:14:17 <TrueBrain> @op 13:14:18 *** mode/#openttd [+o TrueBrain] by DorpsGek 13:14:24 *** TrueBrain changed the topic of #openttd to: 0.5.1 | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices 13:14:35 <boekabart> hmm, can someone +o boekabart? :) 13:14:44 <TrueBrain> @deop 13:14:46 *** mode/#openttd [-o TrueBrain] by DorpsGek 13:14:47 <TrueBrain> @kick boekabart 13:14:48 *** boekabart was kicked from #openttd by DorpsGek [TrueBrain] 13:14:50 <TrueBrain> sorry, wrong command :p 13:15:11 <Eddi|zuHause3> somehow, i saw that coming :p 13:15:19 <TrueBrain> :) 13:17:14 <kaan> does anyone know how many different make systems there has been in ottd? 13:17:23 <TrueBrain> 2 13:17:34 <TrueBrain> Pre-'makefile rewrite' and 'makefile rewrite' 13:17:54 <TrueBrain> (the latter being: ./configure && make, the first being make SETTINGS:=GOHERE 13:18:06 <kaan> ok, its just that i came across cargo-packets and its not like anything else 13:18:24 <TrueBrain> cargo-packets is pre-'makefile rewrite' 13:18:32 <TrueBrain> it only has a Makefile, and no dir-structure :) 13:19:16 *** boekabart [~boekabart@81.58.27.138] has joined #openttd 13:19:45 * boekabart won't be able to sit for a week, after that kick 13:20:07 <TrueBrain> :) Hehehehehe 13:20:09 <TrueBrain> you asked for it ;) 13:20:22 <boekabart> no, i asked for +o !! :) 13:21:48 <Uatec> ah 13:21:51 <Uatec> potato potato 13:21:51 <Uatec> damn 13:22:00 <Uatec> that doesn't work in irc 13:23:14 <Uatec> grr 13:23:19 <Uatec> can't stream radio 13:23:20 <Uatec> *sigh* 13:24:13 <boekabart> skype has that now: spoken irc channels. how useless can that be. 13:24:38 <Uatec> lol 13:24:43 <Uatec> yeah 13:24:43 <Uatec> i saw 13:24:46 <kaan> ok, thanks true* 13:24:55 <Uatec> i don't think i've ever been less interested in something 13:25:11 <Uatec> the point of irc is that you can give it half your attention 13:25:25 <Uatec> if you're only half listening to skype, it's pretty much unusable 13:28:50 *** peter` is now known as peter1138 13:31:59 <Uatec> ach 13:32:07 <Uatec> when i started this download it was going at 800kb/s 13:32:14 <Uatec> now it's down to 30kb/s 13:32:25 * Uatec listens to the tt music to pass the time 13:32:39 *** Vikthor [novotv6@pc304-24.feld.cvut.cz] has quit [Remote host closed the connection] 13:32:54 *** RobertGrammig [~Unke@134.2.187.6] has joined #openttd 13:35:57 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has joined #openttd 13:36:36 * boekabart wishes he HAD the ttd music 13:38:48 <Uatec> my friend found me some mp3s of it 13:43:42 *** ln- [lauri@ksenos.fi] has quit [Quit: leaving] 13:47:13 *** ThePizzaKing [~jeff@c211-28-164-34.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:50:07 <peter1138> ... 13:50:11 <peter1138> it's on the CD... 13:51:00 <lolman> peter1138, I think they mean MP3 or something 13:51:25 <Rubidium> the original midis are much better... 13:51:33 <lolman> Rubidium, I agree 13:52:02 <lolman> Better for nostalgia as well...can chuck them at an FM synthesizer :) 13:52:24 <peter1138> yes, the sb live wavetable/timidity stuff doesn't sound right :( 13:52:44 <Uatec> Rubidium, you're right 13:52:57 <Uatec> but i couldn't find anything to play the original files 13:53:04 <peter1138> a midi player... 13:53:07 <boekabart> the game? 13:53:15 <lolman> Uatec, rename them to .mid and chuck em at a MIDI player 13:53:29 <Uatec> what plays midi in this day and age? 13:53:31 <Uatec> VLC didn't 13:53:36 <lolman> What OS? 13:53:39 <kaan> can anyone please explain what the masterserver_updater branch is for? 13:53:58 <Uatec> vista, xp, os x AND windows mobile 6 13:53:59 <Uatec> :| 13:54:12 <lolman> For Windows, WMP will deal with it 13:54:19 <Rubidium> @openttd log 7808 13:54:31 <kaan> ok, ill look it up then, thanks :) 13:54:36 <Uatec> ah 13:54:38 <Rubidium> !openttd log 7808 13:54:40 <_42_> Rubidium: r7808 log: [MasterServer-Updater] This branch is an effort to make the masterserver and 13:54:42 <_42_> Rubidium: website's serverlist updater use the same base-code for the networking part 13:54:43 <Uatec> i uninstalled wmp, cos it screws with my life 13:54:44 <_42_> Rubidium: as trunk does. It also tackles the current 'misdesign' that the masterserver 13:54:46 <_42_> Rubidium: updates the game information of the website's serverlist instead of only the 13:54:48 <_42_> Rubidium: server state (online/offline). 13:55:12 <Rubidium> @op 13:55:13 *** mode/#openttd [+o Rubidium] by DorpsGek 13:55:18 <Rubidium> @deop 13:55:21 *** mode/#openttd [-o Rubidium] by DorpsGek 13:55:49 <kaan> ok thanks Rubidium 13:56:18 <TrueBrain> Rubidium: use 'commit' with @ 13:57:47 *** Ammller [~Ammler@adsl-84-227-216-104.adslplus.ch] has joined #openttd 14:00:57 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has quit [Quit: Osai^zZz] 14:01:43 *** Ammler [~Ammler@adsl-89-217-79-24.adslplus.ch] has quit [Ping timeout: 480 seconds] 14:08:15 <boekabart> OK then: http://boekabart.googlepages.com/TTD-Demo-Musicfiles.rar 14:08:22 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 14:08:30 <kaan> would it be safe to assume that any OTTD source checkout that contains the dir "src" is post "makefile-rewrite"? 14:08:38 <boekabart> all the original music files from ttd demo ( think) 14:08:57 *** DaleStan [~Dale@74-140-44-235.dhcp.insightbb.com] has joined #openttd 14:09:03 <Eddi|zuHause3> yes, kaan 14:10:22 <kaan> ok thanks, it makes it a bit easyer to write a compile script :) 14:11:07 <DaleStan> peter1138: What did you have in mind here: http://www.tt-forums.net/viewtopic.php?p=583183#583183 ? The link you left goes to someplace completely different than its text suggests it should go. Was that intentional? 14:11:36 <peter1138> well it's your link 14:12:04 <TrueBrain> @openttd commit 7759 14:12:05 <DorpsGek> TrueBrain: Commit by rubidium :: r7759 /trunk (531 files in 37 dirs) (2007-01-02 19:19:48 UTC) 14:12:07 <DorpsGek> TrueBrain: -Merge: makefile rewrite. This merge features: 14:12:09 <DorpsGek> TrueBrain: - A proper ./configure, so everything needs to be configured only once, not for every make. 14:12:10 <DorpsGek> TrueBrain: - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. 14:12:11 <DorpsGek> TrueBrain: - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. 14:12:12 <DorpsGek> TrueBrain: (...) 14:12:22 <TrueBrain> lol, of course it misses the important things :p 14:12:46 <kaan> hehe 14:13:11 <peter1138> - Adds a few bugs 14:13:12 <peter1138> ? 14:13:14 <TrueBrain> kaan: but the easiest is to check for 'configure' 14:13:24 <peter1138> why? the old one had configure... 14:13:30 <TrueBrain> peter1138: it did?! 14:13:33 <peter1138> yes 14:13:33 <TrueBrain> Okay: Makefile.in 14:13:34 <TrueBrain> :) 14:13:47 <kaan> it did give me new info though, how did you go about the make process in the old system? 14:14:03 <TrueBrain> kaan: how do you mean exactly? 14:14:14 <kaan> make && make install 14:14:26 <kaan> or what did you go through? 14:15:14 <kaan> maybe there is an old wiki revision where i can look it up 14:15:47 <TrueBrain> just 'make' 14:16:03 <TrueBrain> but instead of ./configure setting all kinds of stuff, the first time you run 'make' all kinds of things were autodetected 14:16:12 <TrueBrain> and written down in Makefile.forgotwhatitwas 14:16:21 <kaan> ok, then what does make install do? 14:16:24 <TrueBrain> kind of ugly :p You could control the detection by settings 14:16:30 <TrueBrain> make install was pretty much broken 14:16:30 <kaan> or was it make bundle? 14:16:41 <TrueBrain> we now introduced 'make bundle' which makes a bundle out of all the files 14:16:44 <TrueBrain> but that is after rewrite 14:16:48 <kaan> oh 14:16:58 <kaan> ok i shouldnt count on that then ;) 14:17:11 <TrueBrain> almost no branch works with the old make system 14:17:17 <glx> was Makefile.config 14:17:19 <TrueBrain> and the 2 that do, are no longer in use 14:17:39 <kaan> well, how about the 0.5 branch then? 14:17:46 <TrueBrain> hmm, good point 14:18:00 <TrueBrain> the old make system was a pain in the ass 14:18:11 <kaan> well i have to support it somehow ;) 14:18:20 <TrueBrain> good luck ;) 14:18:26 <TrueBrain> I am going to play C&C3 on my xbox :) 14:18:26 <kaan> thanks :P 14:18:30 <DaleStan> peter1138: Yeah, but it *was* an image. Now it's just the URL of that image. My idea was show the image and link to the flash. But now no one can get to the image without a whole lot more work than I'd expect anyone to perform. Especially not the type of person who actually needs to see it. 14:20:15 <valhallasw> DaleStan: what about not being this rude to new members 14:20:37 <valhallasw> no-one forces you to help or react 14:21:04 <DaleStan> /ignore valhallasw 14:21:10 <DaleStan> erm.. I mean... 14:21:23 <DaleStan> But is that really the most polite solution? 14:22:11 <valhallasw> a simple 'As far as I know it has not been released yet' is less typing *and* more polite 14:22:28 <valhallasw> and it saves you annoyance, I hope 14:22:49 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 14:23:52 <peter1138> better? :P 14:24:39 <DaleStan> Yeah. 14:24:39 <kaan> hmmm, 6 of 15 branches still run the old make even if checked out as HEAD 14:25:12 *** KritiK [Maxim@ppp85-140-204-39.pppoe.mtu-net.ru] has joined #openttd 14:25:17 <boekabart> peter1138: You're a new member? Hi, welcome to openttd! ;) 14:25:26 <Eddi|zuHause3> 0.5, miniin and some horribly outdated experiments? 14:25:40 <DaleStan> In the short term, or in the long term? Sure, "It ain't been released" gets the immediate problem solved, but it doesn't get the user to do the work himself and stop bothering us. 14:25:48 <kaan> * as of revision 9815 14:25:48 <kaan> * trunk head is newmake 14:25:48 <kaan> * 0.4 head is oldmake 14:25:48 <kaan> * 0.5 head is oldmake 14:25:48 <kaan> * 32bbp head is newmake 14:25:50 <kaan> * cargo-packets DEAD branch 14:25:50 <kaan> * coopetition head is oldmake 14:25:50 <Rubidium> kaan: of those 6 exactly 1 (0.5) is 'maintained' 14:25:52 <kaan> * cpp_gui head is newmake 14:25:52 <kaan> * custombridgeheads head is newmake 14:25:54 <kaan> * gamebalance head is newmake 14:25:54 <kaan> * map head is oldmake 14:25:56 <kaan> * masterserver_updater is not a game branch 14:25:56 <kaan> * mempool head is newmake 14:25:58 <kaan> * MiniIN head is oldmake 14:25:58 <kaan> * NewGRF_ports head is newmake 14:26:00 <kaan> * NoAi head is newmake 14:26:54 <kaan> sorry for the flood 14:27:31 <Uatec> heh 14:30:01 <Belugas> kaan : not a problem. Out of what you've shown, everything is fine. MiniIN is dead, map is dead, coopetition is not a dev branch and cargo-packet is dead. The rest is fine and newmake 14:30:20 <Belugas> apart from 0.4 and 0.5, but Rubidium already told you aobut it :) 14:30:40 *** mode/#openttd [-o DorpsGek] by ChanServ 14:30:45 <Rubidium> Belugas: 0.4 is also dead 14:30:49 <kaan> yeah, i guess i could just remove them from the list 14:31:57 <kaan> but i can feel it in my gutt that someday some newbie is going to check out r1 of trunk and then come complining when bottd doesnt know what to do with it ;) 14:32:38 <Rubidium> so just get revisions from r8000+ ? 14:33:03 <kaan> hmmmm, thats sounds doable and reasonable 14:35:14 <kaan> ok i have a few ideas on what to do now, thanks for the feedback guys 14:38:08 *** mode/#openttd [+o DorpsGek] by ChanServ 14:41:54 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 14:43:57 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 14:46:04 <Sacro> kaan: you are doing bottd? 14:47:41 <kaan> yes i am :) 14:48:40 <Sacro> ah nice, i'm quite interested in it 14:49:48 <Uatec> bottd? 14:49:51 <kaan> If there is anything you want to know about it, just ask :) 14:50:04 <kaan> its short for BuildOTTD 14:51:12 <eJoJ> how can i get the sources to 5.1 from svn? 14:51:28 <Sacro> well, i like the idea of a single download environment for bulding openttd 14:51:30 <boekabart> note: it's 0.5.1 14:51:35 <Sacro> how about including some kind of editor 14:51:57 <eJoJ> ok 0.5.1, how can i get the source for it using svn? 14:52:02 <kaan> editor? 14:52:12 <kaan> like a source code editor? 14:52:17 <boekabart> svn co svn://svn.openttd.org/branches/0.5.1 ? 14:52:24 <Sacro> kaan: yeah 14:52:29 <Sacro> add in gvim :p 14:52:37 <kaan> hehe 14:53:03 <kaan> well its beyond the scope of what im trying to do here 14:53:18 <kaan> plenty of other good tools for that :) 14:53:21 <Rubidium> svn://svn.openttd.org/tags/0.5.1 14:53:28 <Rubidium> eJoJ ^ 14:53:32 <boekabart> sorry, i was wrong, Rubidum is right 14:53:46 <eJoJ> thanks rubidum, that fixed it 14:56:19 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:56:26 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Quit: Terminated with extreme prejudice - dircproxy 1.0.5] 15:02:50 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 15:02:56 <Ailure> bah 15:03:14 <boekabart> and good day to you too! 15:03:21 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 15:03:21 <Ailure> !logs 15:03:45 <Ailure> seems like I was disconnected for six hours ago 15:03:46 <Ailure> and hello 15:04:46 <Uatec> six hours? 15:04:54 <Uatec> alot can happen in 6 hours 15:05:01 <Ailure> [05:18] * Disconnected 15:05:01 <Ailure> [17:00] * Attempting to rejoin channel #openttd 15:05:09 <Ailure> That's more like 12 hours even 15:05:12 <Uatec> umm 15:05:13 <Uatec> that's 12 15:05:14 <Uatec> :P 15:05:28 <Rubidium> Ailure: floodserv bug; everybody was kicked 15:05:55 <Ailure> I figure 15:05:59 <Ailure> I got a message that I was rejoining too fast 15:06:09 <Ailure> well 15:06:12 <Ailure> like 20 of them 15:06:13 <Ailure> but still 15:07:16 <Ailure> And I wish I knew why I only have remains of a TTD install 15:07:18 <Ailure> and not all files 15:07:49 <Ailure> for some reason I don't have the TTD binary XD 15:08:03 <Ailure> but I have the patched binary 15:08:07 <Ailure> and random data files are missing 15:08:12 <Ailure> all of my old savegames are there 15:08:13 <Ailure> odd 15:08:33 <Ailure> haha 15:08:41 <Ailure> my ttdpatch.cfg was priceless 15:08:45 <Ailure> win2k=1 15:09:01 <boekabart> maybe these files were kicked too last night... 15:09:08 <Ailure> doubt it 15:09:14 <Ailure> probably more like me making some improper backup 15:09:16 <Ailure> at some point 15:09:17 <Ailure> somehow 15:09:53 <Ailure> My install of orginal TT was backupped fine but hmm 15:10:35 <Uatec> BACKUPPED?!?!?!?!?! 15:10:38 <Uatec> that's not a word 15:10:42 <Uatec> BACKED UP! i thank you 15:10:55 *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd 15:11:24 <Ailure> hahaha 15:11:39 <Ailure> priceless 15:11:46 <Ailure> I try running transport tycoon 15:11:48 <Ailure> and I get a black screen 15:11:55 <Ailure> guess I run it in dosbox instead 15:12:08 <boekabart> i just started TTO in XP, and it runs 15:12:14 <boekabart> mouse isn't fluent thought 15:12:31 <boekabart> it even appears on both monitors (twice the same of course) 15:13:04 <Ailure> odd 15:13:04 <Uatec> TTO? 15:13:08 <Ailure> it dosen't work at all here 15:13:10 <Ailure> and I have two monitors 15:13:19 <boekabart> that's short for Transport Tycoon (original) 15:13:43 <Uatec> ah 15:14:12 <Ailure> oh god 15:14:21 <Uatec> Where? 15:14:22 <Ailure> I jus loaded the last game I had before I started using TTDX 15:14:23 <Ailure> wow 15:14:25 <boekabart> up there 15:14:27 <Uatec> Why's he following me? 15:14:55 <Ailure> at least the volume meter in the jukebox works 15:14:55 <Sacro> TTO runs under XP? 15:15:18 <boekabart> here it does 15:15:44 <Ailure> http://194.47.44.201/mars.PNG 15:16:02 <Ailure> apparently this was the last game I was playing with before I obtained TTDX 15:16:16 <Ailure> I'm cringing at my own network D: 15:16:16 <boekabart> TTO had mars!? 15:16:20 <Uatec> :) 15:16:20 <Ailure> but I practically get away with it 15:16:21 <Ailure> yes 15:16:22 <peter1138> yes 15:16:25 <Ailure> Mars is from TTO 15:16:26 <peter1138> obtained, huh?> 15:16:31 <Ailure> hush 15:16:32 <peter1138> from a shop, presuabmly... 15:16:39 <Ailure> of course 15:16:45 <Ailure> *cough* 15:16:54 <Ailure> I got TTO was a birthday present though 15:17:13 <boekabart> hm, does DosBox exist for *nix? 15:17:15 <Ailure> But TTD was a bit hard to obtain so I had to go through certain... channels. 15:17:18 <Ailure> Yes it does 15:17:19 <Ailure> heh 15:17:44 *** Progman [~progman@p57A1D6E5.dip.t-dialin.net] has quit [Remote host closed the connection] 15:17:49 <Uatec> yes boekabart 15:18:28 <Ailure> http://194.47.44.201/recyclingMars.PNG 15:18:32 <Ailure> I remember thinking it was pretty strange 15:18:35 <boekabart> cool, mars has coal.. but if you dig too deep you hit lava 15:18:38 <Ailure> seeing mars aircraft in temperate 15:18:43 <Ailure> when I played through TTD for the first time 15:18:44 <peter1138> i got my copy from ebay o_O 15:18:51 * boekabart just remembers that earth is the same... 15:18:59 <Ailure> and btw 15:19:05 <Ailure> it's pretty much the same as temperate 15:19:07 <peter1138> obviously not the dodgy copies of ttdpatch you can buy, heh 15:19:09 <Ailure> hell you can switch graphics during midgame 15:19:20 <Ailure> Farms were rather funny 15:19:29 <Ailure> instead of covering the terrain with farmland 15:19:34 <Ailure> it was restricted to a rather small area 15:19:42 <Ailure> Like in the first screenshot 15:19:46 <peter1138> in tto, they are just a normal industry 15:20:12 <peter1138> no extra land 15:20:21 <Ailure> I realize how much OTTD and ttdpatch have changed my playing style 15:20:28 <Ailure> I try to zoom out with the scrollmouse all the time 15:20:45 <Ailure> at least it's what I expected 15:21:02 <Ailure> the mars graphics also changes the pallette 15:21:27 <Ailure> as far I can tell, only the water cycle palette is changed though 15:21:55 <Ailure> heh there's even a bug related to palette cycling 15:22:01 <Ailure> if you turn animation to low 15:22:04 <Ailure> which turns of palette cycling 15:22:07 <Ailure> and change graphics 15:22:25 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:23:01 <Ailure> http://194.47.44.201/redwater.PNG 15:23:06 <Ailure> TTO had a quite few fun bugs :) 15:23:16 <boekabart> actually these last 10 minutes whould have been perfectly OK on a voice-irc channel ;) 15:23:19 <Ailure> Same town as the the mars.PNG, but with animations turned on low 15:23:34 <peter1138> good ol' tt grass... 15:23:44 <boekabart> i think i like it better 15:24:07 <Ailure> for the plain grass i'm neutral 15:24:14 <Ailure> but I think the rough land and rocks looks better in TTO 15:24:16 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 15:24:18 <Ailure> they look more bland in TTD 15:24:57 <Ailure> http://194.47.44.201/roughland.PNG 15:24:58 <boekabart> Ailure: can you make the window a bit bigger so there's more in the shots 15:25:01 <boekabart> BWAHAHAHA 15:25:15 <Ailure> It's a DOS game 15:25:24 <Ailure> Or rather 15:25:28 <Ailure> the resolution is hardcoded 15:25:33 <Ailure> you can't expand the window like openTTD 15:25:36 <boekabart> kiddin... 15:25:37 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:25:40 <Ailure> ;P 15:25:43 <boekabart> i like the rocks better too 15:25:55 <boekabart> AND the toolbar 15:26:10 <Ailure> I like the TTD GUI better though 15:26:12 <boekabart> not the layout, the icons on it 15:26:46 <Ailure> The depth in the TTO gui was a bit overdone 15:26:54 <Ailure> which is probably why it was simplified with TTD 15:27:33 <Ailure> I fogrot that company info window 15:27:38 <Ailure> almost took 1/4 of the screens 15:29:15 <Ailure> http://194.47.44.201/face.PNG 15:29:24 <boekabart> evil 15:29:30 <Ailure> heh thoose faces even used the palette cycling colours 15:29:31 <boekabart> ah, no it's emil ;) 15:29:47 <Ailure> so the cyborg eye is using the water swapping 15:29:51 <Ailure> eh that's my real name 15:29:53 <Ailure> faked last name 15:29:54 <elmex> Alanin: whats that? 15:29:58 <Ailure> I thought they looked japanse so heh D: 15:30:23 <boekabart> why is the arrow purple there? 15:30:45 <elmex> Ailure: what gfx. pack is that? 15:31:04 <Ailure> TTO+World Edition 15:31:05 <Ailure> ;) 15:31:07 <elmex> oh 15:31:16 <elmex> does it work with openttd? 15:31:19 <Ailure> Some of the mars graphics was reused for TTD 15:31:20 <Ailure> no 15:31:24 <elmex> oh 15:31:29 <Ailure> You see all the futuristic planes in TTD? 15:31:35 <Ailure> Thoose was mars planes 15:31:40 <Ailure> same for the tubular bridge 15:33:08 *** helb [~helb@84.244.90.159] has joined #openttd 15:33:26 <RobertGrammig> that mars scenario looks great... much better than crazy toonland 15:33:36 <RobertGrammig> hope it gets replaced by that one day ;) 15:33:44 <Ailure> someone already made a conversion set 15:33:56 <Ailure> for toyland 15:33:58 <Ailure> http://194.47.44.201/bridge.PNG 15:33:59 <Ailure> http://194.47.44.201/bridge2.PNG 15:34:26 <Ailure> the tubular bridge was orginally just a graphics replacement for the cantilever bridge 15:34:42 <Uatec> i hate them both 15:34:46 <Uatec> you can't see through either of them 15:35:05 <Ailure> the tubular bridge tries to fake transparency though 15:35:16 <boekabart> they still do 15:35:36 <Uatec> i thought that the tubular bridge was supposed to have holes in it 15:35:42 <boekabart> ah, no, now they are mesh, right? 15:36:08 <Uatec> *shrugs* 15:36:14 <Uatec> that what i always thouught 15:36:16 <boekabart> actually the transparency works pretty good on this shot 15:37:01 <Ailure> I wish I knew why Chris Sawyer just didn't make a climate out of the mars graphics 15:37:04 <Ailure> instead of going for toyland 15:37:12 <Uatec> toyland gives me a headache 15:37:13 <Ailure> then he did reuse the mars graphics for osme stuff 15:37:22 <Uatec> anyway, temperate is the only decent climate anyway 15:37:32 <Ailure> for the futuristic aircrafts and tubular bridge 15:37:35 <peter1138> yay for TTO's chunky gui 15:37:55 <boekabart> this tubular is also just a mesh, not transparency 15:38:58 <Ailure> which is why I say faked transparency 15:39:06 <Ailure> I seen same effect being used for glass in some other games xD 15:39:10 <Ailure> it might be supposed to be a mesh 15:39:11 <Ailure> might not 15:39:16 <Ailure> it's hard to tell 15:39:21 <boekabart> yes but your remakt implied that it's different in ttdx 15:39:24 <boekabart> which isn't 15:39:30 <Ailure> ah sorry for that 15:39:30 <Ailure> heh 15:40:41 <Ailure> ironically, the framerate is a bit higher 15:41:36 <Ailure> But i'm not sure why, I heard somewhere that OTTD have lower framerate than TTDX 15:44:03 <DaleStan> I'm not sure if "framerate" is the right word, but yes. TTD uses 27ms ticks. OTTD uses 30 ms ticks. 15:44:11 <Uatec> TTDX is alot simpler than OTTD 15:44:23 <boekabart> in what sense? 15:44:24 <Uatec> a, refreshrate? 15:44:35 <Ailure> hmm heh well 15:44:37 <Uatec> is fixed? at a different value? 15:44:43 <Ailure> I just noticed that the palette cycle was noticeable faster 15:45:16 <Uatec> boekabart, if you tried to run ottd on a machine which ttdx was designed for it would fall over 15:45:30 <Uatec> there's a reason ttdx was as restricted as it was 15:45:42 <Uatec> which was because the hardwar eof the day wasn't capable of handling too much 15:45:45 <Ailure> the company colours are a bit diffrent too 15:45:47 <Uatec> nowadays we can put more in 15:45:50 <Uatec> and do more 15:45:54 <peter1138> so you mean simpler code-wise than gameplay-wise...? 15:45:54 <Uatec> but it still slows down a bit 15:45:56 <Ailure> like dark-grey 15:46:01 <Ailure> or gold color 15:46:04 <Uatec> simpler code-wise 15:46:11 <peter1138> +rather 15:46:15 <Ailure> only ones that look somewhat similar 15:46:24 <Ailure> is blue and purple 15:46:33 <Ailure> amd mauve 15:46:35 <peter1138> DaleStan: i'd advocate changing it back but my pc probably wouldn't cope ;) 15:46:40 <Ailure> and still look slightly diffrent 15:47:17 <Ailure> Well I honestly didn't notice the speed diffrence until I started looking at the water 15:47:17 <peter1138> and ttd isn't exactly 27ms, iirc 15:47:30 <peter1138> the palette animation speed is something else 15:47:58 <Ailure> ah 15:48:02 <Ailure> would explain it then 15:48:31 <Ailure> why palette cycling felt so much faster 15:48:36 <Ailure> but everything else was only a minor diffrence 15:48:52 <boekabart> how/who/when did the openttd project start actually, where did they get the code from? 15:49:03 <Ailure> hmm 15:49:06 <Ailure> 2002-2003 15:50:00 <boekabart> and who/how? or is that a secret we shouldn't know? 15:50:14 <Belugas> who = Ludde 15:50:15 <DaleStan> boekabart: lumpio performed an ASM-to-C translation of disassembled TTD. 15:50:24 <boekabart> no shit! really!? 15:50:42 <DaleStan> But Belugas is right. ludde. Not lumpio. 15:50:56 <Uatec> manually? 15:50:59 <Ailure> Ludde is also the creator of uTorrent and uhm 15:51:07 <Ailure> scummVM I think 15:51:18 <DaleStan> I believe it was manually. 15:51:22 <boekabart> peter1138: it's HIS babies you should want :) 15:52:11 <Uatec> that sounds like a bit of a mission 15:52:16 <peter1138> nah it's his fault i'm wasting my time here 15:52:23 <Uatec> i'm assuming that they tried and failed to get source out of chris sawyer 15:52:47 <boekabart> people have babies with the person who's wasting their time ALL THE TIME. 15:53:11 <Ailure> http://en.wikipedia.org/wiki/Ludde 15:53:14 <boekabart> but... disassmebling is illegal under the DMCA, right? 15:53:18 <Ailure> the guy even have his own page on Wikipedia 15:53:33 <boekabart> ah, swedish... of course, no DMCA :) 15:53:34 <Ailure> well it's a grey area 15:53:37 <Ailure> and yes heh 15:54:05 <Ailure> the american goverment have gotten annoyed at us becuse of that even :) 15:54:21 * Ailure is Swedish 15:54:21 <boekabart> and worked on trac 15:54:42 * Ailure have done quite some reverse engineering and even worked with machine code... 15:54:57 <boekabart> Originally closed source, the conversion process from assembly language to C was performed single handedly by Ludvig Strigeus between mid-2002 and March 2004, with the help of Interactive Disassembler. 15:55:10 <Belugas> for the record, there is an attempt currently underway to communicate with Atari, in order to clarify our situation 15:55:25 <Belugas> not the first one been made, but i have hopes it would be the good one 15:55:45 <Ailure> I gotten the "We don't really care" vibe from them 15:55:55 <Uatec> "gotten" is not a word 15:55:59 <Uatec> it's not even slang 15:56:00 <Uatec> don't use it 15:56:01 <Ailure> got 15:56:05 <Ailure> I meant got 15:56:11 <Uatec> sorry 15:56:19 <Uatec> i'm a bit of a grammar nazi 15:56:32 * Sacro haets gotten 15:56:34 <Sacro> its a horrible word 15:56:37 <Uatec> it is 15:56:40 <Belugas> well... if they reply "Don't care", it will still be better then absolutely no answer at all... 15:56:49 <Ailure> I understand heh 15:56:53 <Uatec> and Ailure, since you're swedish, you have an excuse to be less than perfect at ingles 15:57:06 <Ailure> English have some weird grammar rules 15:57:07 <Ailure> or rather 15:57:11 <Ailure> it's not the rules that get people 15:57:14 <Ailure> it's the expections 15:57:21 <Belugas> and the question of original data has been raised too. It would help both ttdpatch and openttd community 15:57:21 <boekabart> dude, english is the weirdest language around 15:57:26 <Uatec> the rules all make perfect sense 15:57:32 <Uatec> what weird rules are there? 15:58:10 <Ailure> heh good point 15:58:10 <boekabart> not many. Try to make pronounciation rules for English.... harder than making signals on bridges, i can assure you. 15:58:13 <Ailure> althouh unlikely to happen 15:58:43 <boekabart> read 'Made in America' by Bill Bryson, it's excellent. 15:58:54 <Ailure> I wish more gaming companies and publishers are like ID 15:59:02 <Ailure> and release the full source code whenever X engine is outdated 15:59:27 <Uatec> Freespace 2 15:59:38 <Uatec> it's not as out dated as tt 15:59:40 <Uatec> but it's OS 15:59:42 <boekabart> Maybe atari wants to do a thing like BlueByte did with Settlers ][ : publish a functionally identical, but graphically improved game 16:00:11 <Ailure> Like Locomotion 16:00:12 <Ailure> ;) 16:00:16 <Uatec> boekabart, chris sawyer did locomotion 16:00:20 <Uatec> which isn't as good :( 16:00:25 <Ailure> It was hilarious though 16:00:27 <boekabart> it's not even similar 16:00:37 <Ailure> I read a review about a game Sid Meir made 16:00:47 <Uatec> which game? 16:00:49 <Ailure> and the guy making the review confusind Sid Meir and Chris Sawyer 16:00:54 <Ailure> and mentioned Locomotion as a disaster 16:01:07 <Ailure> the recent train game Sid Meir made 16:01:12 <boekabart> ah actually locomotion is, which is the other one, RRT3? 16:01:33 <Ailure> Rollerroller tycoon? 16:01:38 <boekabart> anyway: locomotion is NOT graphically improved. at least not to 2006 standards 16:01:52 <Ailure> locomotion have ugly graphics 16:02:03 <boekabart> /s/have/has 16:02:11 <Ailure> I hadn't even touched the game 16:02:17 <Ailure> but the screenshots make me cringe 16:02:20 <boekabart> i did, for about 2 evenings max 16:02:23 <Ailure> the 8bit sprites looks so much more lovely 16:02:35 <boekabart> they practically are 8 bit sprites 16:02:41 <boekabart> re ID: They DID release doom, quake source code, but NEVER the data files, right? 16:02:51 <Ailure> yes 16:02:58 <Ailure> and ID still sells Doom though 16:03:06 <Ailure> You can buy from their online store last I checked 16:03:27 <peter1138> hmm? 16:03:27 <Ailure> While with TTD, only way buying the game legally is through second hand. 16:03:34 <peter1138> locomotion is 8 bpp, yes 16:03:48 <Ailure> Do each object have a invidual palette? 16:03:48 <boekabart> legally throught second hand? 16:03:54 <peter1138> no 16:03:55 *** scia [~scia@85.149.96.102] has joined #openttd 16:03:58 <Ailure> ah 16:04:00 <Ailure> hmm 16:04:02 <peter1138> it's a very brown palette, heh 16:04:02 <boekabart> i don't think game resale is actually legal 16:04:05 <Ailure> That was the case for The sims 16:04:10 <Ailure> It is 16:04:14 <Ailure> At least in my country 16:04:22 <boekabart> in sweden downloading is legal ;) 16:04:25 *** Desolator [Desolator@86.122.148.182] has joined #openttd 16:04:26 <Ailure> I think the consumer agency even interwinded once 16:04:31 <Ailure> when a game publisher whined 16:04:32 <peter1138> intervened 16:04:41 <Desolator> hello 16:05:00 <Ailure> The sims 1 had a rather fun way of doing palettes 16:05:07 * boekabart is checking the actual traffic situation 16:05:07 <Ailure> sprites are 8bit and have invidual palettes 16:05:34 <Ailure> But the game as whole runs 16bit and appears that way too 16:05:42 <boekabart> that's weird 16:05:44 <Desolator> I still have trouble changing the maximum loan, if I change it on the settings_gui, then I can't chnage it in game (or it goes back to 1 mil) 16:05:47 <Ailure> indeed 16:06:10 <Ailure> though they got away with it 16:06:20 <Ailure> as you rarely need more than 256 colours on a single tile 16:07:17 <boekabart> sounds like commodore 64... max so many colors per line 16:07:40 <Ailure> with tile, I mean isometric tile 16:07:52 <Ailure> not like tiles on a old console ;) 16:07:58 <boekabart> they were called sprites 16:08:20 <Ailure> well heh 16:08:22 <boekabart> they were awesome to code for, mid-screen palette changes and such 16:08:40 <Ailure> I done that 16:08:42 <Ailure> on a NES 16:08:51 <peter1138> did 16:08:57 <Desolator> any1 can help me? 16:09:10 <Ailure> You can even change graphics memory on line 16:09:21 <Ailure> which was used in SMB3 for the status bar 16:09:23 <boekabart> you could actually do that on CGA too, switch between the 'white' and 'yellow' palettes during the trace 16:09:48 <Ailure> So the status bar tiles wouldn't take up any valuable space for the 'level' tiles 16:10:16 <Ailure> if you look closely between the status bar and level itself 16:10:21 <Ailure> you can see slight flickering 16:10:56 <boekabart> i see slight flickering now anyway, time to go home. later! 16:11:07 *** boekabart [~boekabart@81.58.27.138] has left #openttd [] 16:11:43 <Ailure> hmm 16:11:48 <Ailure> MMC3 is the name of that mapper oh yes 16:11:51 <Ailure> I should play with it a bit 16:15:27 *** mode/#openttd [-o DorpsGek] by ChanServ 16:15:33 <Ailure> http://194.47.44.201/60.png :) 16:15:47 <Ailure> I screw around way too much with old games. 16:15:48 *** Desolator is now known as Guest3 16:15:58 <Guest3> damn! 16:16:06 <Ailure> I figure the services are up again 16:16:27 *** Guest3 [Desolator@86.122.148.182] has quit [] 16:16:31 *** PlayMeNow [Desolator@86.122.148.182] has joined #openttd 16:17:02 <PlayMeNow> great.... 16:17:20 <Ailure> give it some time 16:17:27 <Ailure> it let you rename to desolate after some time 16:17:38 <Ailure> *desolator 16:17:56 <PlayMeNow> well i "/chanserv identify" isn't a command anymore so I knida lost my channels, I don't get opped 16:18:02 <PlayMeNow> *the 16:18:12 <Ailure> dunno 16:18:16 <Ailure> doing /ns identify 16:18:18 <Ailure> worked fine for me 16:18:22 *** RobertGrammig [~Unke@134.2.187.6] has quit [Ping timeout: 480 seconds] 16:18:26 <PlayMeNow> ns = nickserv 16:18:35 <PlayMeNow> i mean CHANserv, cs 16:18:51 <Ailure> You shouldn't have to identify through chanserv 16:18:59 <Ailure> although chanches are that they hadn't gotten it up yet 16:19:42 <PlayMeNow> well before I could 16:19:56 *** mode/#openttd [+o DorpsGek] by Belugas 16:20:05 *** PlayMeNow is now known as Desoaltor 16:20:10 <Desoaltor> oops 16:20:15 *** Desoaltor is now known as Desolator 16:20:21 <glx> Desoaltor: autoop is not reactivated yet 16:20:21 <Ailure> Desoaltor 16:20:28 <Ailure> sounds like something out of the japanse edition of RA2 16:20:48 <glx> Desolator: you you ask master of the channel to enable it 16:20:50 <Desolator> Desolator --> Iraq special unit in RA2 & YR 16:21:02 <Ailure> I know heh 16:21:10 <Desolator> I AM the master of #ir & #Transcendence 16:21:12 <Ailure> Best anti-infantry unit in the game pretty much 16:21:34 <Desolator> The Desolator spreads radiatino, which does NOT hurt air units 16:21:38 <Desolator> *radiation 16:21:38 *** mode/#openttd [-o DorpsGek] by ChanServ 16:21:51 <Ailure> yeah that's pretty strange now I think on it 16:21:58 <Desolator> YES! services are up 16:22:08 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 16:22:10 <Ailure> with it being ground only 16:22:29 <glx> Desolator: http://www.oftc.net/oftc/FAQ/Services#autoop 16:22:30 <Desolator> it's not, it kills units VERY fast 16:22:57 <Ailure> I mean, it's understandable for balancing reasons true 16:23:01 <Ailure> but heh :) 16:23:05 <Desolator> autoop is enabled but i'm still not opped 16:23:07 <Ailure> then RA2 didn't exactly strife for realism 16:23:21 <Ailure> It's the least serious game out of the CnC series after all 16:23:25 <Ailure> Pretty fun becues of that too 16:23:32 <Desolator> really? 16:23:56 <Ailure> Well, compared to the orgimal red alert at least 16:23:57 <Desolator> RA1 spolied the C&C series 16:24:03 <Ailure> though they are all a bit campy 16:24:06 <Desolator> *spoiled 16:24:14 <Ailure> RA1 is my favorite 16:24:24 <Desolator> GDI were the good guys and nod the bad ones 16:24:31 <Desolator> GDI use power, nod stealth 16:24:41 <Desolator> in RA it's upside down 16:24:54 <Desolator> soviets use power and are bad, alies use stealh and are good 16:25:11 <Ailure> Mammoth tanks was a Soviet technology in RA1 16:25:18 <Ailure> while in orginal CnC it was GDI technology 16:25:26 <Desolator> I know 16:25:31 <Desolator> it's upside down 16:25:36 <Ailure> RA1 is like 30 years before first CnC anyway 16:25:48 <Ailure> 40 years even 16:25:49 <Desolator> C&C is in future, RA is in past 16:25:49 *** mode/#openttd [+o DorpsGek] by Belugas 16:26:12 <Ailure> First CnC is actually suppsosed to be in the 90's 16:26:29 <Ailure> The other games points that out 16:26:37 <Desolator> well, never seen first, but the tiberian series is in future 16:26:44 <Desolator> and Tiberian Sun was the last real C&C 16:27:03 <Desolator> RA1 & Generals deserve no C&C status 16:27:07 <Ailure> Well 16:27:11 <Ailure> The first game had tiberium 16:27:22 <Desolator> in RA1 it's gold & gems + oil 16:27:31 <Ailure> oil didn't exist with RA1 though 16:27:36 <Ailure> that was a concept introdced RA2 16:27:40 <Desolator> it's in RA2 thoguh...whatever 16:27:43 <Ailure> there were oil derricks, but they were purely decorational 16:27:49 <Ailure> (yes I mispelled that) 16:28:26 <Desolator> thoguh Yuri's Revenge is a good expansion 16:28:27 <Ailure> The latest game is pretty good though 16:28:31 <Ailure> and I had my doubts at first 16:28:35 <Desolator> Yuri is best if used correctly 16:28:38 <Ailure> seeing how Westwood had no involvment 16:28:50 <Ailure> then technicall, RA2 was mainly devoloped by EA too 16:28:58 <Desolator> yeah 16:29:19 <Ailure> Westwood had rather minor involvment 16:29:39 <Desolator> I kinda liked Tiberian Sun: Firestorm 16:29:45 <Desolator> westwood did a good job 16:29:47 *** thgergo [~th_gergo@dsl51B78999.pool.t-online.hu] has joined #openttd 16:29:55 <Ailure> Firestorm is the only one in the series 16:29:57 <Ailure> I hadn't played 16:30:03 <Ailure> Well, expect for Generals 16:30:15 <Ailure> Generals didn't seem too impressing 16:30:19 <Ailure> so I didn't buy them 16:30:30 <Desolator> gfenerals in an exapansion of RA2 with 3D 16:30:45 <Desolator> AFAIK it has OGL as def setting, so I couldn't run it here 16:30:55 <Desolator> (OGL = OpenGL) 16:31:00 <Ailure> Actually it's not related to Red alert or CnC 16:31:19 <Ailure> it tries to be somewhat more realistic by tying to real world nations instead of fictional factions 16:31:25 <Ailure> ok, technicall the Allied and Soviet is real, but still. 16:31:49 <Desolator> ye 16:32:03 <Ailure> It's like Chris Sawyer would call Rollercoaster tycoon 16:32:11 <Ailure> "Transport Tycoon 2: Rollercoaster tycoon" 16:32:26 <Desolator> yeah 16:32:58 <Ailure> at least they didn't do that with the middle earth games or something 16:33:01 *** maddy [~maddy@88-136-70-61.adslgp.cegetel.net] has quit [Read error: Connection reset by peer] 16:33:02 <Ailure> which is based on the same engine 16:33:14 <Ailure> woudl been pretty funny with "Command and Conquer: Battle for middle earth" 16:33:24 <Ailure> I never bought it, but it's based on the Generals engine 16:33:42 <Desolator> never heard of it 16:33:44 <Ailure> or the SAGE engine as it's called 16:33:44 <Ailure> http://en.wikipedia.org/wiki/SAGE_engine 16:34:03 <Desolator> SAGE sonuds more familiar 16:34:11 *** Frostregen [~sucks@dslb-084-058-144-017.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 16:36:12 <Ailure> CnC3 is fun though 16:36:46 <Ailure> and I had heavy doubts 16:37:15 <Desolator> well back to ottd, does any1 where I can find the hardcoded kk initial loan limit (kk = million)? 16:37:39 <Ailure> the limit is a million? 16:37:46 <Desolator> initial 16:37:47 <Ailure> A friend of mine managed much higher than that 16:37:56 <Ailure> by changing the config fil however 16:38:03 <Ailure> and I assume you're using USD 16:38:06 <Desolator> you can start with more than 1 million bucks 16:38:12 <Ailure> the ingame limit is 500K pounds 16:38:14 <Desolator> $ = USD 16:38:19 <Ailure> yeah I thought so 16:38:20 *** Frostregen [SADDAM@dslb-084-058-166-127.pools.arcor-ip.net] has joined #openttd 16:38:23 <Desolator> $ = 0.5 Pounds 16:38:27 <Ailure> the game uses pounds internally though 16:38:46 <Ailure> and what most people use too :) 16:38:48 <Desolator> whatever, I guess the developers know that 1 buck = half a pound 16:38:55 <Ailure> yeah 16:39:00 <Ailure> I know some of the ratios tyop of my head 16:39:18 *** Uatec [~uatecuk@adsl.ntsols.com] has quit [] 16:39:24 <Ailure> It's possible to go over that limit 16:39:30 <Ailure> by manually editing the config file 16:39:36 <Ailure> you can also give 0% intrest rate too :) 16:39:46 <Desolator> I want to start with 5 mil 16:39:48 <Ailure> so you won't have to pay rent on the loan 16:39:50 <Desolator> and make a patch 16:40:16 <Desolator> because 1 mil isn't enoguh to make realistic track set-ups on long distance 16:42:19 <Ailure> well heh 16:42:41 <Ailure> I manage setting up decent train lines even with the modified buildings cost GRF 16:42:46 <Ailure> wwith just 500K 16:42:57 <Ailure> I just avoid overly terraforming 16:43:17 <Desolator> I want long and realistic lines mostly, but I can make decent stuff with 300k ewasely 16:43:20 <Desolator> *easely 16:43:37 <Ailure> heh I like struggling with money personally 16:43:41 <Ailure> but I see your point 16:43:46 <Ailure> You would get a much faster start after all 16:43:54 <Ailure> and a huge network earlier on 16:44:24 <Desolator> yes I want to simulate RL, right now there are a lto of rails built years and years ago 16:44:27 *** Wolf01 [~wolf01@host44-173-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd 16:44:27 <Desolator> *lot 16:44:37 <Wolf01> hello 16:44:40 <Desolator> hi 16:45:05 <Ailure> well heh 16:45:10 <Ailure> I just want to see more factors in the game 16:45:29 <Ailure> that would prevent a company making more profit than all their vehicles are worth for a year 16:56:22 <Desolator> i'm changing the Romanian currency 16:56:29 <Desolator> to RON 16:56:30 *** orudge [~orudge@138.251.254.190] has joined #openttd 16:58:19 <Wolf01> i want to see these "airplanes" in ottd, maybe coded as ships: http://thrillingwonder.blogspot.com/2007/05/ekranoplans-showcase.html :O 16:59:06 <Desolator> make then yourself 16:59:38 <Wolf01> i'm good at drawing as i'm good to go outside home to find girls 17:00:27 <Desolator> which means? 17:00:38 <Wolf01> i don't have a girl 17:00:47 <Wolf01> i can't draw 17:01:02 <Desolator> to find a girl ~= (!=) to get a girl 17:01:13 <Desolator> you can see girls walking on the streer 17:01:16 <Desolator> *street 17:09:13 <Desolator> http://bugs.openttd.org/task/774 changed Romanian currency 17:11:59 * Desolator goes to play openttd 17:13:16 *** lolman_ [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:13:16 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 17:13:40 <Ailure> It could be like Euro, changing after X year. 17:14:31 <Ailure> heh and planes landing on water would have to be implented first. They were working on something like that for TTDpatch I heard. 17:14:41 <Ailure> Working and working, it might just been in the idea stage 17:15:12 *** boekabart [~bdb@g54037.upc-g.chello.nl] has joined #openttd 17:15:44 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 17:16:41 <Ailure> ah 17:16:49 <Ailure> they're more like hovercrafts than aircraft though 17:16:50 <Ailure> intrwesting 17:16:58 <Ailure> they do fly over water, but just not much 17:29:39 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 17:31:29 <peter1138> hovercraft! 17:33:56 <Phazorx> planes langing on water? 17:34:38 <Phazorx> sounds like H-4 Hughe's spruce goose might come handy then 17:35:33 <Thomas[NL]> hmm little annoying bug: If you edit a save game, if a town builds a road over a railway that piece of rail will become owned by the city. And you can't delete it ingame or in the scn-editor even with the magix bulldozer :( 17:35:58 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has joined #openttd 17:39:47 <glx> you shouldn't edit a save game 17:48:46 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has quit [Quit: Osai^zZz] 17:50:33 *** michi_cc [704b190b8b@dude.icosahedron.de] has left #openttd [Und weg...] 17:50:43 *** michi_cc [704b190b8b@dude.icosahedron.de] has joined #openttd 18:12:17 *** thgergo [~th_gergo@dsl51B78999.pool.t-online.hu] has quit [Read error: No route to host] 18:23:35 *** Digitalfox [~chatzilla@bl7-181-118.dsl.telepac.pt] has joined #openttd 18:24:40 <Digitalfox> Anyone knows a good remote desktop software besides ultravnc for windows? 18:26:03 <peter1138> windows' built in remote desktop stuff 18:26:53 <Digitalfox> No.. I need one that i can see in real time my server screen in my desktop, and doesn't close the session on server 18:27:22 <Digitalfox> It's for controlling aplications in server that are running 18:27:56 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has joined #openttd 18:28:21 <Belugas> that's how i connect to my computer@work during the evening, remote desktop 18:28:24 <Digitalfox> With ultravnc you can connect to my server and if you go to the server monitor you can actualy see the mouse and aplications openning and moving while in remote desktop 18:28:36 <Belugas> ho... 18:28:41 <Belugas> PCAnywhere? 18:28:59 <Digitalfox> I may be wrong but windows remote desktop needs a session opened or closed gfor this to work 18:29:03 <peter1138> yes 18:29:09 <peter1138> otherwises, it's cool 18:29:15 <Digitalfox> ok belugas :) Going to try that one 18:32:59 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has quit [Quit: Osai^zZz] 18:33:04 <Digitalfox> By the way my problem with Ultravnc is just that my server uses resolution 1280*1024 and my my notebook 1280*800, so i can't get ultravnc to resize and show in full screen without the need on going screen down and screen up 18:33:42 *** Osai^zZz [~Osai@pd9eb70d2.dip.t-dialin.net] has joined #openttd 18:34:55 <peter1138> heh 18:35:28 <Belugas> same problem will arize with every solution, 18:35:36 <Belugas> unless yo want to have crappy screens 18:35:53 <Belugas> PPCharge tends to blurr things up in that circumstance 18:36:13 *** Osai^zZz is now known as Osai 18:36:24 <Belugas> presonnaly, if you arlready have a solution but just dislike the screen resize, 18:36:33 <Digitalfox> So what's the best solution downgrade resolution in server to 1024*768? 18:36:44 <Belugas> i would say live with it, since there is no real solutions 18:36:51 <Belugas> or upgrade yours :) 18:37:06 <boekabart> I also use remote desktop built-in XP 18:37:12 <Belugas> but yes, i think downgrading server would be better 18:37:17 <Belugas> after all... it's a server, 18:37:23 <Belugas> not a client machine 18:37:25 <boekabart> it doesn't need to be logged on or off, it logs on (if not yet) on connect 18:37:38 <Belugas> true boekabart :) 18:37:40 <Belugas> same here 18:38:05 <boekabart> on the pc itself, the session will look 'locked', as if you press win+L 18:38:21 <boekabart> and the desktop will take the size you specify in the client 18:39:06 <peter1138> ooof, patch that increases EngineInfo from 24 to 164 bytes :( 18:40:04 <peter1138> by moving _engine_custom_sprites & _engine_grf into it 18:40:07 <peter1138> hmm 18:40:26 *** lolman_ [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 18:40:44 <peter1138> 41KB instead of 6KB :/ 18:41:26 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:41:42 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:43:07 *** Osai [~Osai@pd9eb70d2.dip.t-dialin.net] has quit [Quit: Osai] 18:50:32 <Wolf01> boekabart! screeeeeeens! 18:51:17 <peter1138> Wolf01: join the queue 18:51:28 <Wolf01> :) 18:54:52 <Ailure> http://en.wikipedia.org/wiki/A%C3%A9rotrain 18:54:53 <Ailure> heh 18:55:13 <Ailure> there's something charming with oddball inventions 18:57:45 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 18:59:52 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:01:03 <Sacro> 3 sets from Quinne: [LINK REMOVED] (8,83MB) Smile 19:01:03 <Sacro> edit by patchman: No nudity allowed. 19:01:22 <Sacro> nyoro~n :( 19:03:02 <Sacro> eek, this aint #tycoon 19:03:31 <guru3> Nope. 19:03:55 <Wolf01> http://farm1.static.flickr.com/149/354622931_dd6ff7ca8f.jpg <- aerotrain 19:04:30 <guru3> It looks so retro. >< 19:04:42 <Wolf01> 1960s 19:05:15 <guru3> Read the wikipedia entry. Looked futuristic back then, but now, damn. 19:05:59 <Wolf01> i like more this: http://farm1.static.flickr.com/153/354622924_fe4acc9d62.jpg 19:06:32 <guru3> Yeah... Although that does just look like a train with a pair of jet turbines stuck on top for some unknown reason... 19:07:02 <Wolf01> they are really turbines 19:07:20 <guru3> Please tell me it's not jet powered. 19:07:36 <Wolf01> http://www.americanheritage.com/articles/magazine/it/1999/2/1999_2_63.shtml 19:07:51 <Wolf01> yes, it is jet powered 19:08:23 *** scia [~scia@85.149.96.102] has joined #openttd 19:08:40 <Wolf01> other pictures: http://thrillingwonder.blogspot.com/2007/01/jet-powered-other-futuristic-trains.html 19:09:16 <guru3> "They were given 45 days and a blank check to put the program together." 19:09:17 *** dihedral [~dihedral@dslb-084-057-249-096.pools.arcor-ip.net] has joined #openttd 19:09:21 <guru3> You don't see projects like that these days. 19:09:55 <dihedral> question :-) 19:10:05 <dihedral> say i have char msg[MAX_TEXT_MSG_LEN] 19:10:18 <dihedral> from DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT) 19:10:38 <dihedral> and i wanted to only print msg as of msg[4] 19:10:38 <Wolf01> these days we have too much to loose, so we don't spend our time on such projects 19:10:54 <dihedral> how would i go about doing that? 19:10:59 <Rubidium> dihedral: as in do not print the first 4 characters? 19:11:28 <dihedral> yes 19:11:47 <Rubidium> printf("%s", msg + 4) or printf("%s", &msg[4]) 19:11:58 <dihedral> sweet 19:12:00 <dihedral> thank you 19:12:07 <dihedral> btw Rubidium: what do you think of http://pub.dihedral.de/openttd/smooth_economy_sz_v2-8_r9758_0-0.patch 19:12:43 <Rubidium> I'm not really into that/the part of economy 19:12:55 <Rubidium> but, lets see 19:12:59 <dihedral> :-) 19:13:07 <dihedral> you are a star - you know that? 19:13:12 <Desolator> i'm back from my gane 19:13:36 <Rubidium> a pretty dead star as I'm having a cold right now ;) 19:14:04 <Desolator> doesn't matter 19:14:07 <Rubidium> but that patch doesn't only affect the economy, it also changes whether some industries may be built in some cases 19:14:21 <dihedral> yes... 19:14:23 <dihedral> true 19:14:47 <dihedral> but focusing on the economy part 19:15:08 <dihedral> industries producing 1-4 would have a better chance of increasing 19:16:07 <Rubidium> i->type == IT_BANK_TEMP <- this type of assumptions is going to break as soon as newindustries get in, so better not add them because we already know that newindustries is going to have trouble with them 19:16:28 <dihedral> ok 19:20:04 <dihedral> other than that? 19:21:14 <Rubidium> well, it's a kind of magic to me right now 19:21:21 <dihedral> oh 19:21:47 <dihedral> this is a little outdated but might help http://pub.dihedral.de/openttd/sz_ind_patch_comments_v2-0.txt 19:22:07 <Rubidium> any reasons why CHANCE_B isn't halved when CHANCE_A is? 19:22:59 <peter1138> why do we need another smooth economy? 19:23:30 <dihedral> because industries producing 1-4 dont have a chance of increasing 19:23:50 <peter1138> and this fixes that specific case? 19:23:53 <peter1138> and nothing else? 19:24:08 <Rubidium> peter1138: it does way more than that 19:24:09 <dihedral> well - could have it redone to only fix that specific case :-) 19:24:37 <Rubidium> (RandomRange((old_prod >> 2) + 1) - (old_prod >> 3) + (old_prod >> 4) + (old_prod >> 5) + (old_prod >> 6) + (old_prod >> 7)); ??? 19:24:46 <peter1138> iirc, the main reason for the smooth economy patch was because the existing one was broeken for a long time 19:24:46 <Belugas> - if (_opt.landscape != LT_ARCTIC && _opt.landscape != LT_TROPIC) { 19:24:46 <Belugas> + if (_opt.landscape != LT_ARCTIC) { 19:24:49 <peter1138> which got fixed 19:24:51 <Belugas> why removal of torpic? 19:24:57 <Belugas> tropic 19:25:17 <Belugas> + if (tile != INVALID_TILE && GetTropicZone(tile) != TROPICZONE_DESERT) PlantFarmField(tile, i->index); 19:25:18 <Belugas> same here 19:26:29 <Belugas> + if (i->type == IT_OIL_RIG && j == 1) new_prod = clamp(new_prod, 0, 16); 19:26:30 <Belugas> + if (i->type == IT_BANK_TEMP && _opt.landscape == LT_TEMPERATE) new_prod = clamp(new_prod, 0, 64); 19:26:33 <dihedral> most is explained in http://pub.dihedral.de/openttd/sz_ind_patch_comments_v2-0.txt 19:26:34 <Belugas> don't like that AT ALL!!!! 19:27:02 <Belugas> - INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TEMPERATE, 19:27:02 <Belugas> + INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE, 19:27:04 <Belugas> nor thius 19:27:06 <Belugas> this 19:27:43 <dihedral> ok - lets forget all the 'junk' around it 19:27:57 <peter1138> one change, one patch, please ;) 19:27:58 <dihedral> and just look at the increase and decrease of production rates 19:28:07 <Belugas> indeed 19:28:09 <dihedral> peter1138: deal 19:28:10 <Belugas> the real thing 19:28:12 <Rubidium> the problem is, we don't know what's "junk" and what isn't junk... 19:28:20 <dihedral> lol 19:28:22 <dihedral> yeah 19:28:29 <peter1138> see, with newgrf changes, i know what's what ;) 19:28:37 <peter1138> hence i can split up mart3p's patches... 19:28:57 <peter1138> otoh, hertogjiananaijan persists in making the huge acceleration patch :/ 19:29:11 <peter1138> not only that, my big toe still hurts 19:29:31 <dihedral> i shall get it reworked 19:29:40 <dihedral> so only the in and decrease is included :-) 19:30:26 * dihedral gets back to work 19:30:54 * dihedral peeks his head around the corner 19:31:01 <dihedral> thanks for the feedback :) 19:31:11 * dihedral disappears again 19:31:18 <peter1138> heh 19:31:20 <peter1138> hf 19:31:35 <boekabart> Wolf01: what was the scrreeeeeeeeeens scream about? 19:31:53 <Wolf01> multi level water 19:32:15 <peter1138> boekabart: have you calculate the number of sprites we'd need? 19:36:09 <boekabart> no, it depends on the approach 19:36:23 <boekabart> atm, i think quays may the most feasable approach 19:36:51 <boekabart> but wouldn't it be smarter to get the deep sea into trunk first, it's a lot less complex, needs no extra sprites... 19:37:20 <boekabart> (without the rivers that is, with rivers we need the slope sprites for all SLOPEs) 19:37:44 <Wolf01> boekabart, what do you think about my suggestion of yesterday? (the go straight until obstacle one) 19:37:46 <boekabart> Wolf01: i posted some screens to http://picasaweb.google.com/boekabart 19:37:57 <boekabart> Wolf01: look at that site :) 19:39:39 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 19:40:42 <Wolf01> great! seem a real water :O 19:41:57 <peter1138> boekabart: well, do deep sea then 19:46:07 <peter1138> Wolf01: wtf 19:46:08 <peter1138> that's mad 19:46:15 <peter1138> ekranoplans... 19:46:25 <Wolf01> why not? 19:46:47 <peter1138> did i say not? 19:47:01 <dihedral> peter1138: just saw the log entry for REV:9771 19:47:04 <dihedral> thanks :-) 19:49:37 <Wolf01> boekabart, can i try the latest patch? (if is that in the forums, i have to apply both diffs of the first post?) 19:49:47 <boekabart> wait 19:49:58 <boekabart> it's not in the forums, it's another patch 19:50:11 <boekabart> see logs of today around 11am CET 19:50:13 <boekabart> !log 19:50:14 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 19:50:14 <boekabart> !logs 19:50:30 <boekabart> i posted a link to a rar with pix + patch 19:50:56 <boekabart> Note that it is NOT the deep water patch from the forum, it's an experiment for real water flow ('real') 19:51:13 *** Desolator [Desolator@86.122.148.182] has quit [] 19:52:29 <boekabart> peter1138: the forum deep sea patch is still 'the one' I think; we only should remove the ctrl-click is 'water source' instead of 'canal'. 19:52:41 <Wolf01> is this one? http://boekabart.googlepages.com/TTD-Demo-Musicfiles.rar 19:52:49 <boekabart> no, a lot earlier 19:53:04 <boekabart> starts with the same server though 19:53:17 <boekabart> sorry, don't have that site index close at hand here 19:54:04 <boekabart> peter1138: i'll update the deep sea patch to latest rev so we can review the coding style, ok? 19:54:43 <peter1138> ok 19:55:04 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 19:55:27 <Wolf01> http://zapotek.paivola.fi/~terom/logs/openttd/search/1@boekabart the only 2 urls typed by you i can find are the music one and the picasa album 19:55:51 <boekabart> strange. juist before the picasa album, maybe 10 minutes 19:58:15 <Wolf01> ok, found 20:05:57 *** Tron_ is now known as Tron 20:08:55 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 20:11:02 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 20:17:09 <Wolf01> really good, i like that the water dry if the flow is blocked 20:19:03 <Wolf01> some times i get a sprite < _sprite_cache assert 20:19:17 <Wolf01> *_spritecache_items 20:23:32 <CIA-1> OpenTTD: rubidium * r9816 /branches/noai/ (110 files in 11 dirs): [NoAI] -Sync with trunk r9712:9815 except r9759 (MorphOS threading) because that needs special attention. 20:25:30 <peter1138> yes, it's not finished ;) 20:25:35 <peter1138> omg colour 20:27:42 <Wolf01> :O 20:36:02 <Phazorx> is hmm... noai is just no ai ? 20:36:11 <Phazorx> less cpu power wasted? 20:36:29 *** RobertGrammig [~Unke@stud243223.studentenheim.uni-tuebingen.de] has joined #openttd 20:37:26 <RobertGrammig> hey just read the visual c++ guide for openttd.... guess something similar for borland builder doesnt exist? 20:38:19 <Rubidium> RobertGrammig: I haven't seen such a guide for Borland nor hear of anybody using it 20:38:57 <RobertGrammig> i am quite new to c++... you think msvc is generally better? 20:39:36 <Rubidium> I haven't used either MSVC nor Borland for developing, so I can't say 20:39:52 <RobertGrammig> what do you use? 20:40:16 <Rubidium> a text editor with syntax highlighting + gcc + gdb 20:40:37 <Rubidium> (on linux) 20:41:00 <RobertGrammig> ok... I am looking more for sthg beginner friendly on w32 ;) 20:41:06 <kaan> its been many years since i last used anything from Borland, but their products is great and if you succed in compiling on borland please wtrite a wiki entry 20:41:30 <kaan> *write 20:50:26 <CIA-1> OpenTTD: rubidium * r9817 /trunk/src/ai/default/default.cpp: -Fix [FS#772]: an assertion that was triggered by the AI building when its rating for the town was not high enough. 21:03:48 *** Zr40 [~Zr40@zr40.xs4all.nl] has left #openttd [Leaving] 21:06:21 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 21:12:48 *** boekabart [~bdb@g54037.upc-g.chello.nl] has quit [Read error: Connection reset by peer] 21:15:13 *** Szandor [~user@host-84-9-129-182.bulldogdsl.com] has joined #openttd 21:31:13 <Wolf01> peter1138 http://maps.google.it/?ie=UTF8&ll=42.881644,47.657452&spn=0.002638,0.005665&t=k&z=18&om=1 :O it is biiiig 21:32:52 <peter1138> ... 21:32:56 <peter1138> it... exists... 21:36:05 <Wolf01> on the right there is another one, and some huge hovercrafts 21:41:59 *** Alanin is now known as alanin 21:42:04 *** mode/#openttd [-o DorpsGek] by ChanServ 21:43:00 *** mode/#openttd [+o DorpsGek] by ChanServ 21:43:33 <Phazorx> if that's what i think - it never actualy flew 21:44:05 <Phazorx> but the bigger version of that did, bit requires some pretty calm conditions 21:44:40 <Wolf01> http://img513.imageshack.us/img513/4782/wold2tg1.png 21:44:53 <Phazorx> that si something else 21:44:55 <Wolf01> a friend of mine drew it 21:45:00 <Phazorx> looks like be-200 21:46:29 <Phazorx> http://en.wikipedia.org/wiki/Beriev_Be-2500 to bad it enver left drawing boards 21:48:47 <dihedral> good night guys 21:49:08 * dihedral gives everybody a good-night-hug 21:49:31 *** dihedral [~dihedral@dslb-084-057-249-096.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 21:50:18 <Wolf01> the preview is the Orlyonok: http://farm1.static.flickr.com/218/483260283_2cc1f3cd02.jpg 21:54:23 <Eddi|zuHause3> urgs, colours! 21:58:12 *** Sacro|Laptop [~Ben@adsl-87-102-81-85.karoo.KCOM.COM] has joined #openttd 22:01:40 *** Thomas[NL]_ [~thomas@vdburgt.xs4all.nl] has joined #openttd 22:01:40 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 22:06:00 *** Rexxars [~rexxars@ti131310a341-1611.bb.online.no] has quit [Quit: edgepro: Why are you staring at my shoes? They're perfectly normal.] 22:06:32 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 22:07:59 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 22:08:21 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 22:14:25 <Wolf01> 'night 22:14:29 *** Wolf01 [~wolf01@host44-173-dynamic.60-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:21:38 *** Thomas[NL]_ [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 22:27:56 <kaan> night all 22:28:03 *** kaan [jfk@82.192.152.195] has quit [] 22:29:53 *** Sacro|Laptop [~Ben@adsl-87-102-81-85.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:36:37 <Zuu> Is there a reson for not flushing stdout when OpenTTD is running as Dedicated server? 22:37:19 <Zuu> By changeing that it is much esier to pharse the output from an external program. 22:37:47 <Zuu> I have a ready patch for than if desired. 22:38:02 <Zuu> than => that 22:38:08 *** Sacro|Laptop [~Ben@adsl-87-102-81-85.karoo.KCOM.COM] has joined #openttd 22:40:01 <Eddi|zuHause3> what does "flush stdout" mean? 22:41:52 *** Ammller [~Ammler@adsl-84-227-216-104.adslplus.ch] has quit [Quit: Konversation terminated!] 22:45:36 *** Digitalfox [~chatzilla@bl7-181-118.dsl.telepac.pt] has quit [Quit: Time for Sleeping] 22:47:59 *** Progman [~progman@p57A1D6E5.dip.t-dialin.net] has joined #openttd 22:59:05 *** Sacro|Laptop [~Ben@adsl-87-102-81-85.karoo.KCOM.COM] has quit [Remote host closed the connection] 23:02:13 <Phazorx> Eddi|zuHause3: just form the name - sync buffered IO to console 23:03:10 <Eddi|zuHause3> i don't understand that... 23:03:37 <Eddi|zuHause3> what is the problem and what is the desired behaviour? 23:04:51 <Phazorx> i have no idea what are you talking about to be honst :) 23:04:53 <Phazorx> lemme scroll up 23:05:12 *** setrodox [setrodox@85-124-173-146.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 23:05:21 <Phazorx> i guess console output is buffered somwhere 23:05:34 <Phazorx> like till some tick or some other time based delay 23:05:44 <Phazorx> and that slows down anything that is based on consoel output 23:05:52 <Phazorx> such as debugging routines or autopilot 23:06:02 *** Sacro|Laptop [~Ben@adsl-87-102-81-85.karoo.KCOM.COM] has joined #openttd 23:06:13 <Phazorx> would be nice is output would be unbuffered for some cases 23:07:01 <Phazorx> bear in mind i'm talking based on general concepts rather than familiarity with ottd code 23:08:25 *** bencvt [~Ben@va-71-53-204-176.dhcp.embarqhsd.net] has joined #openttd 23:09:19 *** bencvt [~Ben@va-71-53-204-176.dhcp.embarqhsd.net] has left #openttd [] 23:09:29 *** bencvt [~Ben@va-71-53-204-176.dhcp.embarqhsd.net] has joined #openttd 23:10:07 *** setrodox [~setrodox@85-124-173-146.dynamic.xdsl-line.inode.at] has joined #openttd 23:10:48 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:11:00 <Zuu> Eddi|zuHause3: If output is not flushed it will be buffered somewhere and will not reach the Autopilot-program untill openttd exits. 23:12:59 <Zuu> Somehow it reaches your shell still if you plainly run ./openttd -D. So with some special magic it should be possible too make an autopilot without making OpenTTD call fflush, which is how Brianetta have done I think. 23:14:28 *** elmex [~elmex@e180064162.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:15:02 *** Progman [~progman@p57A1D6E5.dip.t-dialin.net] has quit [Remote host closed the connection] 23:16:13 *** Sacro|Laptop [~Ben@adsl-87-102-81-85.karoo.KCOM.COM] has quit [Remote host closed the connection] 23:25:32 *** setrodox [~setrodox@85-124-173-146.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 23:26:14 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 23:29:07 *** KritiK [Maxim@ppp85-140-204-39.pppoe.mtu-net.ru] has quit [Quit: Leaving] 23:34:27 *** ThePizzaKing [~jeff@c211-28-164-34.eburwd2.vic.optusnet.com.au] has joined #openttd 23:41:39 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:49:39 *** Sacro|Laptop [~Ben@adsl-87-102-81-85.karoo.KCOM.COM] has joined #openttd