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00:01:55 *** KUDr|wrk [~KUDr@195.39.113.200] has joined #openttd 00:01:55 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Read error: Connection reset by peer] 00:11:37 <CIA-1> OpenTTD: belugas * r9830 /trunk/src/town_cmd.cpp: -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13) 00:17:20 *** kdr_ [materi@h-85-24-203-79.NA.cust.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:19:27 *** KritiK [Maxim@ppp85-141-227-208.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:34:42 *** ThePizzaKing [~jeff@c211-28-164-34.eburwd2.vic.optusnet.com.au] has joined #openttd 00:39:38 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 00:58:34 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 01:06:20 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has joined #openttd 01:31:07 *** Eddi|zuHause2 [~johekr@p54b75070.dip.t-dialin.net] has joined #openttd 01:37:37 *** Eddi|zuHause [~johekr@p54B74D04.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:12:01 *** MUcht [~Mucht@p57A0F445.dip.t-dialin.net] has joined #openttd 02:15:06 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Quit: brb] 02:15:47 *** Mucht_ [~Mucht@p57a0cf2b.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:20:24 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 02:27:26 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:31:42 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has quit [Ping timeout: 480 seconds] 02:35:23 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has joined #openttd 02:43:14 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Quit: Getting off stoned server - dircproxy 1.0.5] 02:50:32 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 03:07:43 <kbrooks> ttyl bed 03:11:23 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 03:11:41 <kbrooks> byeeeeeeeeeeeeeeeeee going off now 03:12:17 *** kbrooks [~kbrooks@d235-141-58.home1.cgocable.net] has quit [Remote host closed the connection] 03:20:20 *** Jezral [~projectjj@users.kollegienet.dk] has joined #openttd 03:24:57 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has quit [Ping timeout: 480 seconds] 06:05:14 *** moe [~Maui_key@p5498ED09.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:05:57 *** moe [~Maui_key@p5498ED09.dip.t-dialin.net] has joined #openttd 06:29:12 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 06:36:22 *** HMage [~HMage@85.21.179.62] has quit [Ping timeout: 480 seconds] 06:38:12 *** alanin is now known as Alanin 06:38:53 *** Osai^2 [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 06:39:09 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 06:41:07 *** Osai^2 is now known as Osai 06:49:54 <DaleStan> Website ops: (TrueBrain?) nightlies.php still tries to link to http://svn.openttd.org/<...>, but that was taken down a long time ago. 07:33:12 *** Wolf01 [~wolf01@host44-173-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd 07:33:21 <Wolf01> hello 07:37:56 <peter1138> "Is there any way the Copy & Paste patch could be implemented as a newGRF?" 07:37:59 <peter1138> hmm 07:41:01 <Ailure> sounds like a typical question one of my classmates would make. 07:42:23 <Wolf01> but would be cool :D 07:44:07 <Wolf01> but the oddest thing i've seen is the "no exe in the nightlies"... 07:44:48 <Wolf01> i hope he didn't clicked on the first package he found... 07:44:56 <Ailure> I think he did 07:45:03 <Ailure> I mean hell 07:45:05 <Ailure> same classmate 07:45:08 <Ailure> and tortoiseSVN 07:45:10 <Ailure> it dosen' twork 07:45:12 <Ailure> *checks* 07:45:18 <Ailure> ...he had downloaded the source package. 07:45:38 <Ailure> We gone through a few programming courses by now so ngghh 07:45:43 <Ailure> he probably quits soon xD 07:45:55 <Ailure> dropping out 07:49:46 <Ailure> people say that there's no stupid questions but... he manages to prove that wrong. :< 07:51:49 <Wolf01> http://www.tt-forums.net//files/fast_3_way_225.jpg what does change between the two junctions? (something else than 2 tiles raised) 07:52:33 <Wolf01> A:"poor signalling", B:"the best"... they are the same 07:55:07 <Ailure> I belive A would cause slowdown though 07:56:35 <Ailure> at least for the railway just below the sign 07:56:53 <Ailure> hmm then 07:59:16 <hylje> upper has a slow curve 07:59:43 <hylje> a diagonal rail going up or down a hill is slow 07:59:50 <Ailure> yeah that's what I thought on 08:00:00 <hylje> fo sho 08:00:06 <Ailure> The game dosen't like 08:00:13 <Ailure> when the trains 'bends' in all possible ways 08:00:16 <Ailure> or rather 08:00:20 <Ailure> the acceleration model dosen't 08:00:25 <hylje> several bends in the same window 08:00:51 <hylje> from how it works it takesthat window from a % of the train length 08:01:38 <Ailure> I noticed that train with really high HP 08:01:46 <Ailure> such as Eurostar in the UKRS 08:02:03 <Ailure> can do sharp turns but in a really weird way 08:02:07 <hylje> _p 08:02:09 <Ailure> the speed is constantly speeding up and down 08:02:09 <hylje> :o 08:02:31 <Ailure> looks rather funny 08:02:34 <hylje> shinkansen railset trains can do 2tile turns too 08:02:38 <hylje> its rather silly 08:02:46 <Ailure> yeah 08:02:56 <Ailure> it seems like high HP trains tend to break the sharp turn rule 08:03:04 <Ailure> or at least temponarily 08:03:09 <Ailure> they sitll get a slowdown, but not a heavy one 08:04:44 <Ailure> I should play with it again 08:04:53 <Ailure> dunno if there's been any change to the acceleration model 08:05:00 <Ailure> there were some critism about it I heard 08:05:37 <Ailure> well heh, it's a bit generous when it comes to acceleration 08:06:23 <Ailure> I rarely find a use for some high HP trains unless I increase the freight multiplier 08:06:26 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 08:06:53 <hylje> well 08:06:55 <hylje> long trains 08:06:55 <Ailure> and even then, even heavy but not so powerful trains can at least reach 70-80 km/h with no problems unless you make it really extreme 08:07:06 <hylje> make that FAST long trains 08:07:15 <Ailure> heh 08:07:19 <Ailure> thoose are fun to make 08:07:24 <Ailure> 10 tiles long trains 08:07:29 <hylje> 20 tile maglev 08:07:34 <hylje> 640km/h 08:07:34 <Ailure> heh 08:07:40 <Ailure> my limit goes at ten tiles 08:07:43 <Ailure> mostly due to gamescale 08:08:32 <Ailure> still hmm 08:09:10 <Ailure> heh 08:09:18 <Ailure> the default maglev uusally have no problems reaching max speed 08:09:23 <Ailure> even with lots of heavy cargo 08:09:46 <hylje> then they go up one(1) tile hill 08:10:10 <Ailure> with what acceleration model? 08:10:14 <Ailure> the old one is xD 08:10:16 <Ailure> with slopes 08:10:34 <Ailure> even the fastest trains went down to 30 km/h with even simple slopes 08:10:40 <hylje> yes 08:11:03 <Ailure> it was painful watching your 640 km/h maglev train 08:11:09 <Ailure> climbing a mountain at 30 km/h 08:11:30 <hylje> with large HP and improved accel 08:11:39 <hylje> trains could climb massive cliffs just fine 08:11:48 <hylje> at nearly full speed, no less. 08:13:10 <Ailure> yeah 08:13:28 <Ailure> I rarely see maglev trains slowing down climbing them 08:13:47 <Ailure> I do see railway trains doing that if it's a really steep climb :p 08:13:56 <Ailure> steep climb would be relativly and depend on the hp/weight of train 08:14:40 <Ailure> http://194.47.44.201/openTTD/stairs.png 08:14:51 <Ailure> I found myself doing this in some game XD 08:14:57 <Ailure> although in a more discrete way 08:14:59 <hylje> wtf, stair 08:15:00 <hylje> s 08:15:13 <Ailure> slope, flat land, slope, flat land 08:15:29 <Ailure> with some really heavy trains you need even more flat land inbetween the slopes to maintain full speed 08:15:42 <Ailure> or near full speed 08:15:58 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:16:05 <Ailure> and even then I try to keep terraforming ot a minium nowadays :p 08:16:21 <Ailure> I was screwing around in that game, which is why I made a mountain in the middle of nowhere 08:16:30 <Wolf01> when 1x2 slopes? 08:17:19 <Ailure> heh 08:17:42 <Ailure> sometimes I don't play with the slopes until after I built a line 08:18:19 <Ailure> to avoid unecessary terraforming :p 08:18:20 <peter1138> hairpins :D 08:18:25 <peter1138> less terraforming 08:18:26 <Wolf01> no i meant, now we have 45° slopes, we need 22.5° :D 08:18:40 <peter1138> they're distinctly not 4 degrees 08:18:44 <peter1138> or 45 08:18:58 <Ailure> how many degress are the slopes though? 08:19:07 <Ailure> It's kinda hard to tell from the isometric view 08:19:37 <Ailure> 45 degrees seems a bit much though 08:19:54 <Wolf01> they should be 30 08:20:08 <peter1138> they're 1:2 08:20:15 <Ailure> hmm 08:20:18 <peter1138> 16 units along a tile and 8 units up 08:20:18 <Ailure> yeah 08:20:36 <peter1138> dunno what that is in degrees ;p 08:20:41 <Wolf01> ok, they are already 22.5 08:20:48 <Ailure> half of 45 08:20:50 <Wolf01> so we need 11.25 08:20:51 <Ailure> ...which is 22.5 08:20:57 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 08:21:00 <Ailure> as wolf pointed out 08:21:01 <Ailure> heh 08:21:02 <Wolf01> always too much for a train 08:21:11 <peter1138> is it simply helf? 08:21:23 <Ailure> What else would it be? 08:21:26 <hylje> are you implying we should Has a mesh-based terrain? 08:21:31 <Wolf01> is mathematic... 08:21:33 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:21:47 <Wolf01> draw a line, 1:1 is 45° 08:21:53 <peter1138> yes, 1:1 is 45 08:22:04 <Ailure> 90 degree cliffs like seen in the Transport Tycoon 2 engine would be nice :p 08:22:20 <Ailure> Well, I already seen 90 degree stuff in openTTD 08:22:20 <hylje> oh yes 08:22:21 <Ailure> :D 08:22:27 <Ailure> halls of infinite mirrors glitching 08:22:31 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [] 08:22:35 <hylje> screenshot plz 08:22:48 <peter1138> you mean locomotion? :p 08:22:51 <Ailure> that waterlevel patch 08:23:01 <Ailure> water can be of a certain height 08:23:23 <Ailure> anyway, whatever is below the water 08:23:26 <Ailure> when something is flooding 08:23:38 <Ailure> gives the halls of mirros effect 08:23:44 <Ailure> of doom fame 08:23:53 <Ailure> http://en.wikipedia.org/wiki/Hall_of_mirrors_effect 08:24:12 <Ailure> [10:23] <peter1138> you mean locomotion? :p 08:24:19 <Ailure> No, Transport Tycoon 2 ;) 08:24:31 <Ailure> I was jokingly referring to all games using the engine 08:24:35 <Ailure> from Rollercoaster tycoon 08:24:46 <Ailure> which apparently orginally was going to be for a Transport Tycoon Sequel 08:25:30 <hylje> oh, wow 08:26:35 <peter1138> deg = arctan(ratio) 08:26:41 <Wolf01> i love that terrain engine... but i hate the game (lomo) because they should have learned from previous errors, and there are many glitches and bugs instead, like the odd transparency (half of the screen) 08:26:58 <Ailure> Rollercoaster terrain 08:27:02 <Ailure> made me wish it was in 3D actually 08:27:14 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:27:17 <Ailure> Digging a really deep hole could be a pain in the ass sometimes 08:27:23 <hylje> :p 08:27:34 <Wolf01> that's true 08:27:41 <hylje> bottomless pits 08:27:41 <Ailure> and sometimes it didn't matter whatever rotation you look from 08:27:49 <Ailure> or whatever things you made transparents 08:27:58 <Ailure> some things were hidden from your view if you made stuff cramped 08:27:59 *** raimar2 [~hawk@p5489DC53.dip.t-dialin.net] has joined #openttd 08:28:14 <Ailure> I actually like 3D simulation games for their flexibility xD 08:28:22 <peter1138> so i'm right ;p 08:28:25 <peter1138> 1:1 is 45 deg 08:28:40 <peter1138> 1:2 is 26.5650512 deg 08:28:52 <Wolf01> i still can't understand why they don't made the terraform tool like rollercoaster, where you had the possibility to raise cliffs when raising a single tile, like TTD 08:29:13 <Ailure> It would made life easier yes 08:29:16 <peter1138> so you want 1:4 which is 14.0362435 degrees.... 08:29:19 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 08:29:43 <Ailure> I got annoyed when I had to do manaul work on something that was easy to do in TTD 08:30:13 <Wolf01> trains need 4 degrees (if i'm not wrong), with more you need racks to climb an hill 08:30:25 <Ailure> that regarding 3D thread is intresting though 08:30:26 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 08:30:26 <hylje> peter1138! use foundations to allow silly cliffs! 08:30:29 <Ailure> lots of misconceptions about 3D 08:30:35 <Ailure> It's like 08:30:38 <Ailure> 3D in games is a curse 08:30:41 <Ailure> it makes games confusing 08:30:47 <peter1138> needs "new map array" ! 08:30:48 <Ailure> and that itmakes gameplay worse? 08:31:06 <Ailure> New map array 08:31:16 <hylje> 3d is harder to navigate in than plain 2d 08:31:23 <Ailure> That's probably the holy grail of openTTD programming 08:31:23 <Ailure> :p 08:31:28 <peter1138> ok, it needs more bits in the map array, heh 08:31:29 <hylje> hence most RTS n other stuff is 2d 08:31:35 <peter1138> Ailure: it's a joke, now ;) 08:31:37 <Ailure> harder to navigate? heh 08:31:41 <hylje> well 08:31:44 <hylje> dimensions+1 08:31:48 <Wolf01> ten thousand of years you are talking of new map array, and we haven't seen something about it ;) 08:31:53 *** welterde [~welterde@trujillo.srv.pocoo.org] has joined #openttd 08:32:03 <Ailure> Most 3D games solve the navigation problems 08:32:21 <Ailure> by hiding away the camera controls unless they are needed for some reason 08:32:30 <Ailure> most 3D rts games does this 08:32:44 <Ailure> but it's still possible to rotate around if you need to 08:32:46 *** scia [~scia@85.149.96.102] has joined #openttd 08:33:00 <Ailure> The sims 2 is nice with it's camera 08:33:07 <Ailure> it have a free flying mode that is fun to play with 08:34:04 <hylje> and to be frank 08:34:09 <hylje> most 3d implementations suck 08:34:11 <peter1138> Wolf01: we've got one... it's literally just another array ;p 08:34:31 <Ailure> but some are good 08:34:45 <Ailure> There's 2D games that sucks too 08:35:15 <Ailure> As long you don't go 3D for the sake of going 3D it usually goes well 08:35:15 <Wolf01> one of my friends told me that ttd sucks because is 2D 08:35:20 *** raimar3 [~hawk@p5489DFBF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:35:21 <Wolf01> i killed him 08:35:29 <Ailure> haha 08:35:32 <hylje> murderer 08:35:48 <Ailure> Well some people got the idea that 3D game means that it automatically sucks 08:35:56 <Ailure> and the other way around too :p 08:36:33 <Ailure> Sometimes you can mix too 08:36:57 <Ailure> Sometimes it's better to use 3D models than storing 234324234 sprites of a object in various rotations 08:37:14 <Ailure> It dosen't have to be polygons, it can be voxels too. :) 08:37:24 <hylje> usually 8 rotations are enough 08:37:29 <Ailure> Pixel arts should like voxels ;P 08:37:40 <Ailure> *artists 08:37:43 <peter1138> not really 08:37:47 <hylje> voxels were used in tiberian sun 08:37:56 <hylje> for a bunch of tanks 08:37:59 <Ailure> yeah 08:38:03 <Wolf01> what i like of 3D games, is that they allow (most of the times) to place buildings and other things in every direction, what i don't like of them is the same thing, because you can mess up the base by mistaking an angle, like in C&C generals/tiberium wars.. with 2D you were able to place buildings in every free tile, if sufficient space 08:38:04 <peter1138> they're don't give you the same level of detail as plain 2d pixel images... 08:38:16 <peter1138> and voxels are a bitch for 3d accelerators, heh 08:38:24 <Ailure> well sadly 08:38:33 <Ailure> 3D acceleration technology 08:38:42 <Ailure> dosen't exactly focus on Voxels 08:38:43 <hylje> Wolf01: yes if the game doesnt enforce building on tiles 08:38:51 <Ailure> Voxels are really neat 08:38:53 <hylje> Wolf01: but if they do the situation is the same as with 2d 08:39:21 *** setrodox [setrodox@83-65-237-244.dynamic.xdsl-line.inode.at] has joined #openttd 08:39:34 <Ailure> It's funny too 08:39:40 <Ailure> someoen made a 3D model in that 3D thread 08:39:47 <Ailure> but if it wasn't for the outlines of a box 08:39:58 <Ailure> I could easily have confused it for a voxelmodel 08:40:01 <hylje> :o 08:40:02 <Wolf01> with 2D was really clear where you are allowed to build and where not, with 3D you should take count also of the degree of the terrain 08:40:17 <hylje> Wolf01: usually in rtses buildings have foundations 08:40:27 <hylje> Wolf01: allowing them to build in most terrain 08:40:59 <Wolf01> not always, try to build 4 power plants in a slope... 08:41:00 <Ailure> Simcity4 did that 08:41:18 <Ailure> as long you don't try to build stuff on extreme slopes 08:41:19 *** Desolator [~admin@86.122.153.38] has joined #openttd 08:41:19 <Ailure> it usally works 08:41:24 <hylje> sc4 had silly foundations 08:41:27 <Ailure> some special buildings have a tendancy to flat out stuff 08:41:29 <Ailure> such as power plants 08:41:32 <hylje> usually extreme slopes worked just fine 08:41:35 <Desolator> hello 08:41:38 <Wolf01> hi 08:41:39 <Ailure> well heh 08:41:46 <Ailure> foundations tend to look odd with extreme slopes 08:41:49 <Ailure> I had small houses 08:41:54 <Ailure> with really really tall foundations 08:41:57 <hylje> yes 08:41:58 <Ailure> in some screwy places 08:42:10 <Ailure> but it usually looks fine 08:42:20 <hylje> the passively built buildings did not terraform 08:42:21 <Desolator> I'm thinking of making a new MiniIN 08:42:30 <Ailure> TTD's foundations looks odd in some situations as well 08:42:30 <Wolf01> good luck 08:42:32 <hylje> but made foundations all over the place 08:43:09 <Ailure> but heh 08:43:15 <Ailure> with some extrene foundations 08:43:26 <Ailure> it probably would be a bad idea to open the wrong door on some buildings 08:43:27 <Ailure> :p 08:43:53 <Ailure> hmm 08:44:02 <Ailure> buildings do terraform slightly when they are built though 08:44:05 <Ailure> but only if they can 08:44:46 <Ailure> The extreme foundations usually happens in tight places now I think on it 08:45:10 <Ailure> where there's not much space for terraformin, or where proper terraforming would change too much 08:48:35 <Ailure> soon noon 08:48:49 <Ailure> I hadn't slept over the night 08:48:53 <Ailure> so I should do that soon lol 08:49:29 <hylje> :o 08:49:57 <hylje> i used to have my highways in ditches 08:50:14 <hylje> and have buildings and park around them 08:50:59 <Ailure> ah 08:51:09 <Ailure> heh I should play Simcity4 again 08:51:12 <Ailure> with Rush hour of course 08:51:26 <Ailure> It's a good expansion pack xD 08:51:38 <Ailure> but to be honest, it have features that should ben there from the beginning 08:51:48 <Ailure> such as the traffic query tool that shows the paths people take in the city 08:52:17 <Ailure> Simcity4 always had a advanced traffic algorithm, but you weren't always aware of what was going on expect for traffic congestion :/ 08:52:38 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 08:55:18 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 08:56:00 <Wolf01> one feature that should been there from the beginning should be "show catchement areas" for existent stations 08:56:51 <Wolf01> i'm working on it, with immense difficulty, but i have something working (thanks to frostregen) 08:57:37 <Ailure> heh how station catchment work is kinda broken though 08:58:08 <Ailure> but yeah, that would be useful 08:59:09 <Wolf01> station catchement is a pain with non-uniform stations 09:02:05 *** Tron_ [~tron@p54A3D9EB.dip.t-dialin.net] has joined #openttd 09:03:00 <Ailure> and the broken station handling is more noticeable iwth non-unform stations too 09:05:22 *** kaan [jfk@82.192.152.195] has joined #openttd 09:05:30 <kaan> goodmorning 09:06:11 <Wolf01> morning 09:07:04 <Desolator> morning kaan 09:08:29 *** Tron [~tron@p54a3e873.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:12:31 <Wolf01> when will newindustries be ready, it will allow also industries on slopes? 09:12:41 *** Tron_ is now known as Tron 09:13:15 <Rubidium> my calculations are summer 2008 ;) (yay for statistics) 09:13:31 *** elmex [~elmex@e180064177.adsl.alicedsl.de] has joined #openttd 09:16:03 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 09:22:23 *** helb [~helb@84.244.90.159] has joined #openttd 09:41:09 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 09:41:21 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 09:47:49 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 09:51:45 *** helb [~helb@84.244.90.159] has joined #openttd 09:56:04 *** ledow [~opera@jaimejwalker.plus.com] has joined #openttd 10:02:44 *** Vikthor [~Vikthor@212.24.150.226] has quit [Ping timeout: 480 seconds] 10:10:49 *** Progman [~progman@p57a1cc93.dip.t-dialin.net] has joined #openttd 10:11:05 *** Desolator [~admin@86.122.153.38] has quit [] 10:12:57 *** Desolator [~admin@86.122.153.38] has joined #openttd 10:13:57 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 10:15:42 <Desolator> what are the nightlies compiled with? 10:16:33 *** ThePizzaKing [~jeff@c211-28-164-34.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 10:17:15 <Desolator> MinGW? 10:18:11 *** Thomas[NL]_ [~thomas@vdburgt.xs4all.nl] has joined #openttd 10:18:11 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 10:18:16 <peter1138> gcc 10:18:35 <Desolator> and MinGW doesn't use gcc? 10:25:51 <Rubidium> mingw assumes that all nightlies are windows binaries and that the nightlies are compiled on Windows 10:26:03 *** Osai^2 [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 10:26:17 <Rubidium> which both incorrect assumptions 10:26:18 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 10:26:23 <Rubidium> +are 10:26:50 *** Osai 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[Ping timeout: 480 seconds] 10:47:58 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 10:56:40 *** Desolator [~admin@86.122.153.38] has quit [] 10:57:23 *** Desolator [~admin@86.122.153.38] has joined #openttd 10:57:26 *** Desolator [~admin@86.122.153.38] has quit [] 11:04:37 <peter1138> gah 11:04:40 <peter1138> stupid nvidia 11:06:06 <peter1138> resolution changing fucks up :/ 11:08:23 <peter1138> works at 24 or 16 bit, but not 15 or 8 11:08:31 <hylje> :o 11:08:39 <Wolf01> 15 O_O 11:08:58 <hylje> 5 bits per color 11:09:32 <Wolf01> 125 colors 11:09:54 <Wolf01> is an odd resolution 11:10:39 <boekabart> !? how did you come up with 125 colors/ 11:10:52 <boekabart> 32 x 32 x 32 = eh, more. 11:10:53 <Rubidium> 5*5*5 I guess 11:11:13 <Rubidium> 2^15 = 32768... 11:11:19 <boekabart> see, more :) 11:11:54 <boekabart> actually usually they give one color (green i think) the extra bit. since the eye is most sensitive to green. 11:12:00 <Wolf01> oh right... 2^15, not 5^3 11:13:50 *** thgergo [~th_gergo@dsl51B60E41.pool.t-online.hu] has joined #openttd 11:15:39 <peter1138> boekabart: that's 16 bpp 11:16:14 <peter1138> anyway, the weird thing is, converting from 8 to 16 bpp instead of 8 to 32 bpp is a lot quicker for me 11:16:58 <peter1138> shame X doesn't allow colour depth changing... 11:18:11 <peter1138> or just hardware 8->32bpp conversion 11:18:16 <boekabart> half the memory bandwidth is the only diff, right 11:18:17 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd 11:18:18 <peter1138> it allows it for opengl textures... 11:18:34 <peter1138> boekabart: yeah, suppose that's right 11:19:22 <mikk36> any of u watch MD House ? 11:20:17 <Wolf01> i watched it 11:20:29 <mikk36> up to which episode ? 11:20:43 <Wolf01> all the first and second series 11:20:48 <mikk36> ah great :) 11:20:57 <mikk36> i just watched S02E24 11:21:04 <mikk36> last episode of 2nd season 11:21:15 <mikk36> that's one sick part :P 11:21:31 <Wolf01> uhm, i don't remember it 11:21:44 <mikk36> the one where 95% of the episode is a dream 11:21:48 <mikk36> where house gets shot 11:21:53 <Wolf01> oh yes 11:22:20 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 11:22:22 <Wolf01> then i watched also half of the third season 11:22:26 <mikk36> at the end where he cut the tonque patient open... i was like... what the f*** 11:22:58 <mikk36> i have almost all episodes on my hdd 11:23:04 <Wolf01> :) 11:23:04 <mikk36> only 5-6 missing from the end 11:23:50 <mikk36> been watching it for some weeks now 11:24:00 <mikk36> and today is my last day as a free man again :P 11:24:08 <mikk36> going back to work (got a new job) 11:25:18 <Wolf01> i'm looking for a new job too 11:35:33 *** Osai^2 [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 11:36:26 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 11:36:36 *** Osai^2 is now known as Osai 11:45:24 *** Osai^2 [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 11:46:02 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 11:46:09 *** Osai^2 is now known as Osai 11:53:27 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 11:58:47 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: Connection timed out] 12:10:07 *** boekabart [~bdb@g54037.upc-g.chello.nl] has quit [Read error: Connection reset by peer] 12:12:19 <mikk36> missing 4 episodes DL'ing :) 12:14:34 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 12:17:06 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 12:17:17 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 12:20:45 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:23:36 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 12:25:20 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 12:29:52 *** helb [~helb@84.244.90.159] has joined #openttd 12:32:32 *** thgergo [~th_gergo@dsl51B60E41.pool.t-online.hu] has quit [Read error: Connection reset by peer] 12:40:56 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 12:44:38 *** ThePizzaKing [~jeff@c211-28-164-34.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:46:10 *** xyz [~ss@bas2-montreal02-1096603617.dsl.bell.ca] has joined #openttd 12:46:17 <xyz> hi 12:46:29 <xyz> is there a server with "hard difficulty"? 12:48:08 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 12:50:28 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 12:54:37 *** ledow [~opera@jaimejwalker.plus.com] has left #openttd [] 12:58:58 <elmex> hm 12:59:18 <elmex> the difficulties are no real difference either 12:59:30 <elmex> only that it takes longer with hard to earn enough money 13:00:15 <elmex> hm 13:00:27 <elmex> lately there have been not many interesting games on the servers :-/ 13:00:28 <hylje> low loan 13:00:38 <elmex> well, with low loan you just need longer 13:00:50 <elmex> and with multiplayer that sucks because no fast-forward :) 13:01:11 <hylje> with low loan you must get profitable with that £100k 13:01:17 <elmex> hm, i'm used to see more network-structure games on the servers grmbl... 13:01:37 <elmex> it's nto very hard to get profitable 13:02:12 <elmex> the fchallenge with multiplayer is: be as profitable as others 13:02:14 <hylje> but profitable enough 13:03:11 <elmex> yes 13:03:40 <elmex> it will make entrance into a game for people harder that join later 13:04:06 <elmex> but that was always hard anyway 13:05:03 <elmex> i mean, once you got a profitable route all you need it to wait for the money to come in and build a second train or route and after that you quickly paid your loan and start expanding further 13:06:17 <elmex> hard difficulty would be interesting if the economy would work differntly. eg. second level industries have a upper limit of cargo they accept and such 13:06:35 <elmex> difficulties that actually have influence on your gameplay 13:07:29 <elmex> having servers where trains don't go 90degree or with "realisic" acceleration is already interesting as you hav to adapt your routes to that 13:08:14 <elmex> but maybe i'm biased by my affection to large rail networks :) 13:09:06 <elmex> and i think the server dialog should force you to enter a real nickname 13:09:08 <elmex> other than Player 13:09:14 <elmex> with no default :) 13:09:43 <elmex> everytime someone named 'Player' joins i'm afraid that its someone who will messup the game 13:10:36 <elmex> not because he's a newbie, but because i've seen lots of 'Player' people joining a unprotected company and messing up the landscape with leveling with all the money 13:10:40 <elmex> or similiar stuff 13:11:26 <elmex> that will of course not really change with a forced entry of the name ;-/ 13:11:48 <Ammler> hmm, does that depense on the nick? Icould join with nick "friend" and mess up the map 13:12:49 <elmex> right 13:12:53 <elmex> ignore that point :) 13:15:53 <Thomas[NL]_> http://ttartist.freeforums.org/portal.php you guys knew of this site? 13:17:15 <elmex> no 13:17:34 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 13:18:18 <elmex> it seems to be new 13:18:27 <elmex> and forum isn't browsable or empty :) 13:19:12 <peter1138> dark on black... 13:19:26 <peter1138> ah, it's SAC :D 13:19:41 <elmex> SAC? 13:22:48 <Ammler> peter1138: Is there more, when you register? 13:22:52 <peter1138> nope ;p 13:22:55 <Thomas[NL]_> whats the L & X in TTDLX ? 13:23:02 <peter1138> DeLuXe 13:23:16 <Thomas[NL]_> ah 13:23:25 <Thomas[NL]_> keep an eye on http://www.i-gameartist.com/ 13:23:38 <peter1138> why? 13:24:05 <peter1138> oh, i see 13:24:25 <Thomas[NL]_> I found the forum :/ 13:25:58 <Thomas[NL]_> my god 13:29:17 <Wolf01> bad choice to have the forum hidden to guests 13:30:13 <Thomas[NL]_> seems like you could only be invited first 13:31:37 <Thomas[NL]_> SAC is online on the forums it seems 13:32:06 <Wolf01> after the experience on the official forum, i think sac was really angry and i can understand her 13:33:24 <Thomas[NL]_> may I ask what happened? 13:34:59 *** KritiK [Maxim@ppp85-140-206-108.pppoe.mtu-net.ru] has joined #openttd 13:35:35 <Wolf01> http://www.tt-forums.net/viewtopic.php?t=8919&postdays=0&postorder=asc&highlight=infra&start=940 13:38:05 *** thgergo [~th_gergo@dsl51B60E41.pool.t-online.hu] has joined #openttd 13:38:48 *** Ammler [~Ammler@adsl-89-217-13-149.adslplus.ch] has quit [Remote host closed the connection] 13:39:28 *** Ammler [~Ammler@adsl-89-217-13-149.adslplus.ch] has joined #openttd 13:44:48 <Thomas[NL]_> That's a sad story... 13:47:19 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 13:48:24 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 13:49:23 *** xyz [~ss@bas2-montreal02-1096603617.dsl.bell.ca] has left #openttd [] 13:50:02 <elmex> hm 13:50:11 <elmex> could someone sum it up for me? 50 pages 13:50:25 <elmex> nvm 13:51:50 *** helb [~helb@84.244.90.159] has joined #openttd 13:56:29 <Rubidium> elmex: http://www.tt-forums.net/viewtopic.php?p=538222#538222 <- just read that post 13:56:32 *** helb [~helb@84.244.90.159] has quit [] 13:57:45 <elmex> hm,yes 13:58:40 <elmex> SAC seems to be quite reasonable 14:00:02 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 14:12:17 *** Osai^2 [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 14:12:17 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 14:14:28 *** dfox [~dfox@r4az242.net.upc.cz] has quit [Read error: No route to host] 14:14:32 *** Osai^2 is now known as Osai 14:14:53 *** dfox [~dfox@r4az242.net.upc.cz] has joined #openttd 14:19:18 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 14:21:32 *** Ammler 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Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 15:34:12 *** Frostregen_ [SADDAM@dslb-084-058-104-104.pools.arcor-ip.net] has joined #openttd 15:38:07 *** Osai^2 [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 15:38:11 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 15:38:28 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 15:38:33 *** Frostregen [~sucks@dslb-084-058-120-184.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:38:52 *** Frostregen_ is now known as Frostregen 15:42:07 *** Osai^2 is now known as Osai 15:42:29 *** moe [~Maui_key@p5498ED09.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:43:35 *** moe [~Maui_key@p5498D6CA.dip.t-dialin.net] has joined #openttd 15:47:36 *** Ammler [~Ammler@adsl-84-226-52-26.adslplus.ch] has joined #openttd 15:49:29 *** tokai [~tokai@p54B80092.dip0.t-ipconnect.de] has joined #openttd 15:59:11 *** Jezral is now known as TinoDidriksen 16:05:44 *** Ammller [~Ammler@adsl-84-226-52-26.adslplus.ch] has joined #openttd 16:06:00 *** scia [~scia@85.149.96.102] has joined #openttd 16:09:49 *** Ammler [~Ammler@adsl-84-226-52-26.adslplus.ch] has quit [Ping timeout: 480 seconds] 16:12:06 *** ewanm89 [~ewanm89@host81-159-19-113.range81-159.btcentralplus.com] has joined #openttd 16:12:50 <ewanm89> hey, how are you? 16:13:35 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 16:13:43 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 16:14:09 <Eddi|zuHause2> "idle" probably describes it :) 16:18:40 <ewanm89> Anyone using latest svn? 16:27:02 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 16:27:09 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:30:28 *** graeme [~graeme@88-104-6-3.dynamic.dsl.as9105.com] has joined #openttd 16:41:30 <Wolf01> nothing interesting today, eh? 16:51:19 <Eddi|zuHause2> no, only that arctan(1/2) != 22.5° 16:52:55 <ewanm89> Anyone using latest svn of openttd? 16:53:45 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 16:54:41 <Wolf01> Eddi|zuHause2, as you can see, i'm not good at maths 16:54:57 <Wolf01> ewanm89, yes 16:55:12 <ewanm89> Can I play against you? 16:55:16 <Wolf01> no 16:55:21 <ewanm89> :( 16:55:26 <Wolf01> i have other things to do 16:55:30 <ewanm89> OK 16:56:07 <ewanm89> Does anyone recommend any particular newgrf files? 16:56:21 <Wolf01> TTRSv3 16:56:29 <Wolf01> and UKRS 16:56:33 <Eddi|zuHause2> DBSetXL 16:56:49 <Eddi|zuHause2> and, of course, stolentrees :) 16:57:07 <Wolf01> stolentrees is a must 16:57:25 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 17:01:06 *** Ammler [~Ammler@adsl-84-226-52-26.adslplus.ch] has joined #openttd 17:01:06 <ewanm89> Where can I get stolen trees? 17:01:25 <ewanm89> s/n t/nt/ 17:02:03 *** setrodox_ [setrodox@85-124-46-243.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 17:04:04 <Eddi|zuHause2> from grfcrawler, i assume 17:04:33 <Eddi|zuHause2> and it's on the forum, but it might be hidden :) 17:08:30 <Szandor> anybody got thoughts on my overwrite roadstops patch? ( http://www.tt-forums.net/viewtopic.php?t=31893 ) 17:15:49 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 17:19:18 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:21:09 *** ewanm89_ [~ewanm89@host86-152-200-42.range86-152.btcentralplus.com] has joined #openttd 17:27:32 *** ewanm89 [~ewanm89@host81-159-19-113.range81-159.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:39:12 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 17:42:20 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 17:42:31 <Wolf01> enhanced the adjoin patch, all station can be adjoined now 17:43:03 <Wolf01> the patch: http://www.tt-forums.net//files/adjoin_stations_9828_2_140.diff 17:49:16 <ewanm89_> stolentrees not on grfcrawler, could someone DCC it to me? 17:49:50 *** tormentum [~adam@CPE0011d8d1393a-CM0011e6be6235.cpe.net.cable.rogers.com] has joined #openttd 17:50:36 *** ewanm89_ is now known as ewanm89 17:54:33 <ewanm89> Wolf01: Could you dcc me stolentrees? 17:56:27 *** spaceinvader [~server@host86-134-25-18.range86-134.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:56:47 <Thomas[NL]_> http://tt-forums.net/viewtopic.php?p=527234&highlight=stolen+trees+grf#527234 10 seconds of tt-forums search magic needed 17:57:48 <ewanm89> thanks 17:58:17 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 17:58:17 <tormentum> !logs 18:01:23 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 18:02:31 *** Thomas[NL]_ is now known as Thomas[NL] 18:05:12 <Wolf01> there's somebody who want to help for autoroad tool? 18:06:02 *** Wolfensteijn [~wolf@h88211156156.dsl.speedlinq.nl] has quit [Remote host closed the connection] 18:11:35 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 18:13:04 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 18:13:54 *** boekabart [~bdb@g54037.upc-g.chello.nl] has joined #openttd 18:15:39 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:30:23 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 18:36:27 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:40:03 *** DaleStan_ [~Dale@74-140-61-172.dhcp.insightbb.com] has joined #openttd 18:40:43 *** DaleStan [~Dale@74-140-44-235.dhcp.insightbb.com] has quit [Ping timeout: 480 seconds] 18:42:58 *** DaleStan [~Dale@74-140-61-198.dhcp.insightbb.com] has joined #openttd 18:44:02 *** Sacro|Laptop [~Ben@83.100.183.126] has joined #openttd 18:48:19 *** DaleStan_ [~Dale@74-140-61-172.dhcp.insightbb.com] has quit [Ping timeout: 480 seconds] 18:50:14 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:50:28 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 19:02:34 *** graeme [~graeme@88-104-6-3.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 19:04:29 *** Bul2 [~Bulb@145-119-207-85.strcechy.adsl-llu.static.bluetone.cz] has quit [Quit: Leaving.] 19:11:23 *** ewanm89_ [~ewanm89@host86-151-100-243.range86-151.btcentralplus.com] has joined #openttd 19:17:11 *** ewanm89 [~ewanm89@host86-152-200-42.range86-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:18:20 *** Ammlller [~Ammler@adsl-84-226-52-26.adslplus.ch] has joined #openttd 19:22:15 *** Ammler [~Ammler@adsl-84-226-52-26.adslplus.ch] has quit [Ping timeout: 480 seconds] 19:25:06 *** Ammlller is now known as Ammler 19:25:30 *** DaleStan [~Dale@74-140-61-198.dhcp.insightbb.com] has quit [Ping timeout: 480 seconds] 19:27:24 <Ammler> help invite 19:38:18 *** scia [~scia@85.149.96.102] has joined #openttd 19:40:27 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 19:43:31 *** Szandor [~user@host-84-9-129-182.bulldogdsl.com] has quit [Ping timeout: 480 seconds] 19:48:22 <Wolf01> 'night 19:48:27 *** Wolf01 [~wolf01@host44-173-dynamic.60-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 19:58:06 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 20:06:01 <eJoJ> Where can i submit a bug? 20:06:12 <glx> bugs.openttd.org 20:06:28 <glx> check if it isn't already reported first 20:06:52 <eJoJ> oki 20:07:27 *** Szandor [~user@host-84-9-129-182.bulldogdsl.com] has joined #openttd 20:10:22 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:10:27 *** Osai [~Osai@pD9EB532C.dip.t-dialin.net] has joined #openttd 20:15:25 *** Ammler [~Ammler@adsl-84-226-52-26.adslplus.ch] has quit [Remote host closed the connection] 20:17:37 *** geoffk [~geoffk@host81-158-240-31.range81-158.btcentralplus.com] has joined #openttd 20:19:38 *** Ammler [~Ammler@adsl-84-226-52-26.adslplus.ch] has joined #openttd 20:21:45 *** Sacro|Laptop [~Ben@83.100.183.126] has quit [Quit: Leaving] 20:23:22 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 20:24:04 *** helb [~helb@84.244.90.159] has joined #openttd 20:29:12 *** moe [~Maui_key@p5498D6CA.dip.t-dialin.net] has quit [] 20:30:46 *** boekabart [~bdb@g54037.upc-g.chello.nl] has quit [Quit: Leaving.] 20:36:20 *** DaleStan [~Dale@74-140-61-198.dhcp.insightbb.com] has joined #openttd 20:38:54 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 20:41:54 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 20:48:28 *** DaleStan [~Dale@74-140-61-198.dhcp.insightbb.com] has quit [Quit: Leaving] 20:54:27 *** ewanm89_ [~ewanm89@host86-151-100-243.range86-151.btcentralplus.com] has quit [Quit: leaving] 21:14:50 *** tormentum [~adam@CPE0011d8d1393a-CM0011e6be6235.cpe.net.cable.rogers.com] has quit [Quit: Ex-Chat] 21:15:28 *** Neonox [~Neonox@p57b29d64.dip0.t-ipconnect.de] has joined #openttd 21:15:37 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:22:03 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 21:25:21 <CIA-1> OpenTTD: rubidium * r9831 /trunk/src/ (economy.cpp vehicle.cpp vehicle.h): -Codechange: more refactoring of the loading/unloading. 21:44:55 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 21:45:23 <Sacro> ooh its him 21:46:18 <Bjarni> damn it's dark outside 21:46:28 <Bjarni> something killed the streetlights 21:46:38 <Sacro> hehe 21:46:44 <Sacro> amish invasion? 21:46:49 <Bjarni> I wonder 21:47:09 <Bjarni> it could also be a power failure, but then again why should I have power? :) 21:47:23 <Bjarni> but the other houses appears to be dark as well 21:47:24 <Sacro> indeed 21:47:31 <Sacro> surely one out, all out? 21:47:48 <Bjarni> that's the usual way 21:48:23 <XeryusTC> maybe you got hooked up with a giant UPS 21:48:33 <XeryusTC> like, a ninja UPS :P 21:48:43 <Bjarni> err 21:48:44 <Sacro> ooh 21:48:52 <Bjarni> my UPS reports that the external power is ok 21:48:54 <Sacro> the amish with wire cutters vs ninjas with their ups's 21:49:10 <Bjarni> o_O 21:49:16 <XeryusTC> :P 21:50:25 <Sacro> the end is nigh 21:50:44 <Eddi|zuHause2> err... 21:50:59 <Bjarni> don't ask 21:51:03 <Bjarni> it's Sacro after all 21:51:08 <Bjarni> you don't want to know the reason 21:51:10 <Bjarni> :p 21:51:28 <Sacro> :o 21:52:21 <Eddi|zuHause2> you're probably right. but i can't help it, it's my nature to try to understand reasons :p 21:52:52 <Bjarni> NEVER ASK QUESTIONS WHERE YOU DON'T WANT TO KNOW THE ANSWER!!!!!!!!!!!!!!!! 21:53:30 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Thomas[NL]] 21:53:51 <Tefad> why do electrons behave as waves when there is no observer. 21:55:47 <Eddi|zuHause2> did you observe that behaviour? :p 21:56:05 <Bjarni> if you don't observe them, how can you be sure that they will? 21:57:17 <Tefad> the outcome 21:57:19 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 21:57:43 <Tefad> if a tree falls in a forrest with no one around.. the tree still fell 21:58:14 <Rubidium> Schrodinger's cat ;) 21:58:20 <Tefad> yes yes indeed. 21:58:22 <valhalla1w> schrödinger \o/ 21:58:40 <Tefad> i like schrodinger's fridge better. 21:59:22 <valhalla1w> a fridge that ceases to exist when some radioactive atom......? 22:00:06 <Tefad> http://www.loadingreadyrun.com/videos/view/102 22:01:54 *** thgergo [~th_gergo@dsl51B60E41.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 22:02:45 <valhalla1w> :P 22:02:52 <Tefad> http://www.angryflower.com/schrod.gif 22:02:55 <Tefad> the source 22:02:58 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 22:07:00 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 22:10:17 <CIA-1> OpenTTD: rubidium * r9832 /trunk/src/order_cmd.cpp: -Fix: leave the station when manually skipping to the next order and we are currently (un)loading. 22:12:07 <Bjarni> btw the news today talked about some weird guy, who decided to get onto the roof of a train to get a ride.... The jerk didn't think as far as the bridge ahead o_O 22:12:35 <Bjarni> now he isn't thinking at all anymore 22:13:46 <Bjarni> why would anybody do something like that??? 22:13:48 <Rubidium> justice is swift 22:14:05 <Rubidium> Bjarni: because the person didn't have any money? 22:14:11 <Rubidium> and it's fairly normal 22:14:14 *** Neonox [~Neonox@p57b29d64.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 22:14:25 <Bjarni> surprisingly it appears that he had a valid ticket 22:14:27 <Rubidium> in countries like Brazil and India 22:15:52 <Bjarni> well, I know that a lot of poor Indians ride outside trains to save money, but here.... 22:16:31 <Rubidium> ofcourse trains in India hardly go anywhere near fast 22:17:15 <Eddi|zuHause2> the only situation i remember seeing people on trains in europe wss during documentaries about WWII 22:19:24 <Bjarni> I have a solution to this problem: put up catenary 22:20:48 <Eddi|zuHause2> ah, right, that's why we don't have that problem anymore :p 22:21:18 <Eddi|zuHause2> although... we already had catenary up during WWII, on some main routes 22:23:31 <Eddi|zuHause2> especially on hilly routes in south germany and austria 22:23:45 <Bjarni> go figure 22:23:58 <Bjarni> electric traction is the best for hill climbing 22:24:15 <Eddi|zuHause2> you probably don't have enough hills :) 22:24:23 <Bjarni> also they use 16 2/3 Hz, a frequency produced by hydro power plants 22:24:56 <Eddi|zuHause2> hm, i don't know the reasoning why this frequency was chosen 22:25:03 <Bjarni> I do 22:25:45 <Eddi|zuHause2> most power was probably produced by coal power plants 22:26:01 <Bjarni> when they had to pick a frequency, they couldn't pick DC because that wouldn't work with the transformers, but each time the polarity changed, a spark would be produced in the engine 22:26:16 <Bjarni> 50 Hz would produce so many sparks, that the engine would overheat and melt 22:26:57 <Eddi|zuHause2> uhhm... that does not sound very convincing 22:27:00 <Bjarni> 16 2/3 Hz turned out to be high enough for the transformers and low enough for the engines 22:27:51 <Bjarni> <Eddi|zuHause2> uhhm... that does not sound very convincing <-- not by modern standards, but it was a real issue when the catenary was built 22:28:48 <Bjarni> <Eddi|zuHause2> most power was probably produced by coal power plants <-- 16 2/3 Hz needs lower RPM at the powerplant, so hydro power has always been used and is still used to supply the railroads 22:28:59 <Bjarni> they have their own 16 2/3 Hz power grid 22:29:42 * Bjarni wonders why the spark reason isn't convincing 22:31:17 <Bjarni> the reason for using 16 2/3 Hz died when the high power AC-DC converter was invented 22:31:44 <Bjarni> but by then it was too expensive to replace all the catenary power grid and electric engines 22:32:04 <Bjarni> they simply had built too many by then 22:32:58 <Bjarni> USA managed to switch from 25 Hz to 60 Hz though. They built engines that could handle both for years and then they started replacing the power grid then most engines could survive it 22:33:21 <Bjarni> GG1 was retired though because it's a 25 Hz only engine 22:33:48 <Eddi|zuHause2> i don't know anything about american engines 22:34:01 <Eddi|zuHause2> or american power systems... 22:34:13 <Bjarni> the American power grid uses 60 Hz 22:34:21 <Bjarni> the European one uses 50 Hz 22:34:28 <Bjarni> I guess you heard that before ;) 22:34:41 <Bjarni> Japan uses both (what a mess :p) 22:35:33 <Bjarni> anyway I know the spark reason to be the real reason for picking 16 2/3 Hz 22:39:14 <Bjarni> http://www.l-eriksen.dk/toge/vet/klubber/bryrup_vrads/1/pic00007.jpg <-- LOL. There is a sign toward the train.... like people will have problems finding the train when they reach this sign :D 22:42:02 <Eddi|zuHause2> hmm... a lot of stations i know have a sign saying "to the trains"... usually inside the waiting hall, though 22:43:17 <Bjarni> yeah, I have seen those as well 22:43:31 <Bjarni> ... but right next to the only platform on the station :D 22:44:37 <Eddi|zuHause2> well... :p 22:53:34 *** elmex [~elmex@e180064177.adsl.alicedsl.de] has quit [Remote host closed the connection] 22:54:23 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has quit [Remote host closed the connection] 22:54:25 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has joined #openttd 23:19:30 *** Osai is now known as Osai^zZz 23:26:12 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 23:34:22 <Ailure> toot 23:35:35 <Bjarni> hi Ailure 23:36:40 <Ailure> hello 23:36:51 <Bjarni> what do you mean by "toot"? 23:37:23 *** Progman [~progman@p57a1cc93.dip.t-dialin.net] has quit [Remote host closed the connection] 23:38:54 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:39:02 <Ailure> :o 23:39:09 <Ailure> Toot like a steam engine 23:39:26 <Bjarni> you aren't supposed to say that 23:39:34 <Bjarni> you are supposed to make the engine say that :p 23:40:41 <Bjarni> http://www.veterantoget.dk/materiel/damp/s1307.html <-- like I have done with this one :D 23:40:58 <Ailure> Danish 23:40:59 <Ailure> :o 23:41:21 * geoffk choo choo, beep beep 23:41:46 <Ailure> Nice steam engine 23:42:01 <Ailure> Been awhile since I saw one RL now 23:42:20 <Ailure> Would be cool seeing a old steam engine next to a X2 on a train station. :P 23:42:22 <Ailure> I like clashes. 23:42:35 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has joined #openttd 23:43:17 <Bjarni> hehe 23:43:35 <Ailure> ah 23:43:39 <Ailure> that train is b 23:43:41 <Ailure> Swedish too 23:43:42 <Bjarni> I have been on this engine and looked at an X2000 on the nearby track 23:44:04 <Ailure> hehe 23:44:10 <Ailure> X2000 make a rather cool noise :o 23:44:25 <Ailure> It sounds more like a airplane landing than a train 23:44:32 <Bjarni> heh 23:44:47 <Bjarni> this particular X2000 didn't move 23:45:16 <Bjarni> loading passengers or some other lame excuse for not driving as fast as possible :p 23:47:12 *** KritiK [Maxim@ppp85-140-206-108.pppoe.mtu-net.ru] has quit [Quit: Leaving] 23:48:04 <valhalla1w> !coffee 23:48:08 *** valhalla1w is now known as valhallasw 23:48:09 <valhallasw> ;( 23:48:32 *** Ammler [~Ammler@adsl-84-226-52-26.adslplus.ch] has quit [Quit: Konversation terminated!] 23:48:33 * Bjarni hands a container with some black liquid to valhallasw 23:48:52 <valhallasw> \o/ 23:48:58 *** kaan [jfk@82.192.152.195] has quit [] 23:49:10 <valhallasw> I suspect it will be 4 o'clock when I finally can get some sleep >_< 23:49:30 <Bjarni> you mean you are going to drink it? 23:49:36 <valhallasw> yes 23:49:41 * valhallasw smells 23:49:42 <valhallasw> wait. 23:49:45 <valhallasw> that is motor oil 23:49:47 <valhallasw> >:( 23:49:53 <Bjarni> actually not 23:49:57 <Bjarni> it's lube oil 23:50:04 <Bjarni> thick lube oil 23:50:21 <Bjarni> from the locomotive I just posted a link to 23:50:55 <Bjarni> you know how lube oil for cars is named like 10-30 for thin oil and 15-40 for thick one? 23:51:24 <valhallasw> it has something to do with the pressure you need to exert 23:51:26 <valhallasw> probably 23:51:36 <Bjarni> the lube oil for the rods is something with 135 and it is usually heated so it can be thin enough to apply 23:51:49 <valhallasw> I only know it is about as evil as PSU's and BTU's 23:51:54 <valhallasw> PSI's :+ 23:52:22 <Bjarni> PSI? 23:52:32 <valhallasw> hm, psi's 23:52:39 <valhallasw> pounds per square inch-evilness 23:52:41 <Ailure> haha 23:52:47 <Ailure> that fork thread amuses me everytime 23:53:10 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:54:10 <Ailure> like forking it from a old revision D: 23:54:27 <Ailure> and that c++ is the evul 23:55:00 <Bjarni> the fork thing? 23:55:18 <Ailure> http://www.tt-forums.net/viewtopic.php?t=30976 23:55:20 <Ailure> this thread 23:55:24 <Tefad> pascal replaces PSI 23:55:25 <Ailure> it's not going anywhere as you can see 23:56:35 <Ailure> I also laugh everytime people complain about coding style 23:56:45 <Ailure> I have no problems adapting myself to whatever people want :D 23:57:16 <Bjarni> well, I do have a problem adapting to whatever people want 23:57:42 <Ailure> there's also problems that converts coding styles too 23:57:47 <Bjarni> specially if they want odd stuff like a free taxi or gay sex 23:57:47 <Ailure> *programs