Config
Log for #openttd on 23rd May 2007:
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00:00:02  <Haclet> Eddi|zuHause2: wait, how - can I send message to server - if is running ?
00:00:39  <glx> using rcon
00:00:42  <Eddi|zuHause2> i have never run a server, but brianetta has an autopilot, that can do a lot of stuff from remote
00:00:49  <glx> but you need the password
00:01:50  <HMage> Haclet: the administrator of the server is the person who starts the server.
00:02:05  <Haclet> glx: explain me, please - it is extended software - or with source ?
00:02:22  <glx> it's a console command of openttd
00:03:01  <HMage> unfortunately I've got to go, have fun everyone :)
00:03:29  *** HMage is now known as HMage`afk
00:03:44  <Haclet> OK - but how can I use cron to run rcon - if rcon required console working under OTTD ?
00:04:25  <Haclet> HMage`afk: bye - and thanks :)
00:04:37  <Haclet> Is time to go for me too.
00:04:45  <Haclet> I will apear ASAP here :)
00:05:00  <Haclet> So thank you everybody for help and nice answers.
00:05:08  <Haclet> See you sortly.
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00:34:06  <Jerub> I tried playing on Hard this morning, and discovered that a max loan of 100,000 is actually quite hard.
00:34:23  <Jerub> Really need to do things that generate instant profits.
00:34:29  <Jerub> Any recommendations?
00:35:06  <glx> coal line
00:36:26  <Jerub> I made the mistake of not leaving enough money for my locos when i did coal lines, maybe if I only did 1 train...
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01:02:55  <Nigel_> Jerub: one train to start with, then expand
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01:16:14  <Frostregen> maybe point-to-point with 1 loco first
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01:16:40  <Frostregen> then expand to 2 way traffic, and add other locos
01:22:33  <glx> and repay loan as fast as you can
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08:56:14  <boekabart> Rubidium: did you get a chance to check those town-name scenarios? I've been searching a bit more, but can't find a reason why it would go wrong....
09:05:57  <peter1138> yes
09:06:06  <peter1138> turns out the town name type (language) is stored for each town
09:06:15  <peter1138> so you can infact have multiple languages in a game...
09:06:20  <peter1138> countries?
09:06:48  <peter1138> so
09:07:21  <peter1138> do you fancy doing some gui work?
09:07:22  <boekabart> yes, multiple countries
09:07:33  <boekabart> me, gui work?
09:07:44  <peter1138> an additional button to give a name a new randomized name
09:07:48  <boekabart> eh. by the by, did you see the ttdpatch rivers thing?
09:07:54  <peter1138> for the scenario editor
09:07:57  <peter1138> yes, of course
09:08:08  <peter1138> you started, they started, they finished, you didn't ;p
09:08:15  <boekabart> They finished??
09:08:22  <peter1138> well it's in the game
09:08:30  *** Jezral is now known as TinoDidriksen
09:08:30  <peter1138> i understand there were a couple of bugs...
09:08:34  <boekabart> They replaced canal gfx with river gfx
09:08:46  <boekabart> that's all. And I didn't find the grf even
09:09:23  <boekabart> implementation: if tileheight>sealevel { dont_flood }
09:09:36  <peter1138> well i doubt it works the same as your intentions
09:09:44  <peter1138> but to a player... 'rivers!'
09:09:50  <peter1138> so
09:09:52  <boekabart> it's just an alternative canal gfx
09:09:55  <peter1138> what's your status? :)
09:10:18  <boekabart> boss chasing me. no time.
09:10:21  <peter1138> boo!
09:11:14  <peter1138> £49,218,175,987,722.13
09:11:25  <peter1138> someone tried to put a transaction through for that amount...
09:11:47  <Rubidium> how many times the GDP of the US is that?
09:11:56  <Sionide> xe.com
09:12:02  <Sionide> probably wouldn't let you do it
09:12:24  <Sionide> but the exchange is roughly 2 ish so that's probably 0,000,000,000,000
09:12:36  <peter1138> 97,302,149,171,609.27 USD
09:12:37  <boekabart> which is about 7 times US GDP
09:12:38  <Tefad> 100 trillion eh?
09:12:39  <peter1138> it does it...
09:12:45  <peter1138> no, billion
09:12:59  <Tefad> US trillion
09:13:01  <boekabart> ne, 100.000 billion
09:13:37  * Tefad shakes fists at those who make large numbers complicated
09:13:40  <Sionide> peter1138, a uk 100 billion?
09:13:48  <Sionide> Tefad, the US system doesn't make any sense at all
09:13:56  <Tefad> makes sense to me
09:13:58  * Tefad shrugs
09:13:59  <Sionide> cos it changes when you get to a billion, for no reason
09:14:09  <Tefad> ho so?
09:14:29  <Tefad> 1e3 thousand, 1e6 million 1e9 billion 1e12 trillion
09:14:57  <Sionide> a uk billion, is a million million
09:15:11  <Tefad> see that makes no sense to me
09:15:17  <TrueBrain> isn't it an EU thingy? :)
09:15:26  <Tefad> it's a non north america thing
09:15:29  <Sionide> a thousand thousand is a 1,000,000...
09:15:36  <Tefad> a million.
09:15:40  <Sionide> yeah
09:15:44  <Tefad> yes.
09:16:04  <Sionide> thousand thousand = million.     million million = billion.
09:16:08  <Tefad> no.
09:16:13  <Sionide> that makes sense
09:16:21  <Sionide> a US thousand million, is a billion
09:16:34  <Tefad> thousand thousand = million, thousand thousand thousdant is a billion, thousand thousand thousand thousand is a trillion.
09:16:41  <Tefad> and i knew i'd screw one of those up.
09:16:48  <Sionide> i also like to add, zillion, killian and jillion :D
09:16:57  <Sionide> jillian*
09:16:58  <Sionide> maybe
09:16:58  <Sionide> lol
09:17:01  <Sionide> no
09:17:04  <Sionide> killion* duh
09:17:05  <boekabart> trillian?
09:17:19  <Tefad> no one really cares much after 1*10^12 anyway
09:17:26  <Sionide> aye
09:17:29  <Tefad> so trillion is as high as we can count without problems.
09:17:29  <boekabart> peter1138: What exactly did you mean by the GUI thing?
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09:18:07  <boekabart> change town name with a button, new random with 'new language' or 'same language' ?
09:18:13  <Sionide> does that make, a UK trillion, a billion billion?
09:18:14  <Tefad> it depends on your definition of sense
09:18:19  <peter1138> brazillion!
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09:18:29  <Tefad> Sionide:  i have no idea
09:18:37  <peter1138> boekabart: language as set in the settings
09:18:38  <Sionide> many 0z
09:18:39  <Sionide> 0s*
09:18:41  <Sionide> weqpojflwekfnwfnwoef
09:18:41  <Tefad> but using your logic .  .
09:18:42  <Sionide> so tired
09:18:43  <peter1138> boekabart: i.e. ignore the town's existing language
09:18:53  <peter1138> anyway
09:19:05  <peter1138> UK billion is now the same as a US billion, due to common usage
09:19:21  <Tefad> million is 1000*1000, billion is 10^12, trillion is 10^24?!
09:19:32  <peter1138> old usage is thousand, million, milliard, billion, billiard, trillion, trilliard...
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09:19:42  <Tefad> what the
09:19:47  <Tefad> i've never heard of -iard
09:19:59  <Sionide> me neither
09:20:03  <Sionide> what about...
09:20:13  <peter1138> of course not, you're an uneducated American ;-)
09:20:21  <Tefad> har har
09:20:23  <Sionide> kilo, mega, giga, tera, peta, exa
09:20:27  <Tefad> those are SI
09:20:33  <Sionide> i think those are right
09:20:34  <Tefad> unless you're talking about bytes
09:20:40  <Tefad> then they get screwy.
09:20:40  <peter1138> http://en.wikipedia.org/wiki/Milliard
09:20:46  <TrueBrain> doesn't make it less SI :)
09:20:49  <boekabart> peter1138: I'll take a look; but for this it must first be possible to change the language in scen. editor
09:20:59  <peter1138> boekabart: yes... your first patch is fine for that
09:21:05  <Tefad> TrueBrain: true, but it gets complicated depending on context
09:21:25  <Tefad> and the new binary prefixes aren't accepted very well.. as most think of it as pedantic
09:21:29  <TrueBrain> Tefad: simple solution: kiB MiB GiB TiB PiB
09:21:33  <Tefad> ^
09:21:37  <Tefad> pedantic.
09:21:44  <TrueBrain> you have no idea how much it is used over here
09:21:54  <Tefad> people come after me for using them : )
09:21:55  <peter1138> 49 terapounds?
09:22:04  <Tefad> peter1138: uh.. wtf?
09:22:13  <peter1138> what?
09:22:16  <TrueBrain> Tefad: I refuse to not use them, and when someone says to me: kB, I assume 1000; so they addept fast :)
09:22:32  <Tefad> yes, but you probably have weight somewhere
09:22:43  <TrueBrain> I am just 70 kilo! :p
09:22:49  <Tefad> i have dumb americans with authority and they get pissed.
09:22:49  <TrueBrain> (bad joke)
09:23:06  <TrueBrain> they can get pissed all they want, I refuse to use unclear statements :)
09:23:23  <Tefad> well it is usually in casual chat environments this happens : )
09:23:29  <peter1138> drunk americans, eh?
09:23:41  <TrueBrain> Tefad: true
09:23:45  <TrueBrain> Tefad: and documentation
09:25:04  <TrueBrain> but okay, time to find myself a shower
09:25:40  <Rubidium> TrueBrain: Karwei has lots of them
09:26:11  <TrueBrain> Rubidium: I rather have one where I can stand naked under without being looked at by others (unless of course it is my gf)
09:29:06  <Tefad> aww shy
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09:50:15  <peter1138> gah, my cyrus admin login isn't working :/
09:50:31  <peter1138> it's just being a normal login, heh
10:08:10  *** mode/#openttd [+o Belugas] by ChanServ
10:17:42  <boekabart> peter1138: How do you feel about the ttdpatch water by the way, I actually like the idea a lot. Combined with deep sea level, I think it's just the amount of realism ottd needs. it's not supposed to be a terrain/water simulation game.
10:18:31  <boekabart> all dynamics make the game slower, are tricky to control... don't think we need them.
10:18:52  <peter1138> fine
10:20:01  <boekabart> ok so it's OK if I aim for those 2 in one, or would you rather see 2 separate patches (sealevel/rivers)
10:21:06  <boekabart> they are kind of ... dependent... i'm afraid, they do need a lot of the same changes both.
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10:31:06  <peter1138> quite
10:31:42  <boekabart> you're the dev, your call.
10:31:59  <Sacro> he's like, some kind of developer
10:33:36  <boekabart> how kind he is, is the question actually :)
10:36:09  <peter1138> yay, my forward/back mouse thumb buttons work :D
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11:20:38  <kaan> hi all
11:20:55  <peter1138> hi
11:21:42  <TrueBrain> hi
11:21:48  <TrueBrain> (I like this game :))
11:22:31  <peter1138> oh, it's a game?
11:22:32  <peter1138> hmm
11:24:20  <TrueBrain> oh, you didn't know :s
11:24:31  <Eddi|zuHause3> how can million, milliard, billion, billiard, etc. thing make no sense to someone?
11:26:15  <Eddi|zuHause3> http://en.wikipedia.org/wiki/Milliard
11:26:22  <TrueBrain> too little, too late
11:26:35  <Eddi|zuHause3> there, everyone except the stupid americans use it
11:26:54  <TrueBrain> if you read a backlog, do it fully, or not at all :p
11:26:57  <ln-> !seen meush
11:26:58  <_42_> ln-, MeusH (~MeusH@host-ip195-138.crowley.pl) was last seen quitting #openttd.wt2 1 week 14 hours 45 minutes ago (15.05. 20:41) stating "Read error: Connection reset by peer" after spending 3 hours 30 minutes there.
11:27:10  <TrueBrain> @seen MeusH
11:27:10  <DorpsGek> TrueBrain: MeusH was last seen in #openttd 1 week, 0 days, 17 hours, 23 minutes, and 16 seconds ago: <MeusH> @kick Bjarni
11:27:53  <Eddi|zuHause3> of course, the british have to act as the americans' pet again :p
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11:30:18  <Bjarni> hi guys
11:30:24  <Bjarni> anything interesting going on here?
11:30:35  <TrueBrain> nope
11:30:51  <Bjarni> :/
11:31:36  <Bjarni> well. I decided to show up more or less just because I thought it could be cool to do so right now. The power company is doing some cable work, so I don't have any power
11:31:47  <Bjarni> and then I got the idea to go on IRC on UPS power
11:31:50  <Bjarni> just to try it :)
11:32:19  <Eddi|zuHause3> you must be _really_ bored :p
11:32:27  * SpComb gets to put his upses to the test quite often
11:32:28  <Bjarni> haha
11:32:53  <TrueBrain> bah, my zoom-in stuff has glitches :(
11:33:04  <Bjarni> actually not. I have plenty to do, but I decided to try this anyway
11:33:10  <Eddi|zuHause3> go play some "analogue" games, like the people did 100 years ago, before there was electricity :p
11:33:12  <valhallasw> Bjarni: what about socializing with the people who are lynching you because they can't do their work? :+
11:33:29  * Bjarni is at home preparing for an exam
11:33:45  <SpComb> why does one ever IRC? Why does one spend money so as to be able to stay on IRC during powerouts? Who knows...
11:34:13  <Bjarni> actually it's not to stay on IRC. I entered AFTER the power died :p
11:34:34  <Bjarni> and the idea of the UPS is lightning protection, not IRC battery life
11:34:39  <SpComb> so you shut down everything before the scheduled power outage and then later on decided to use up your USP battery instead?
11:34:39  <Bjarni> that's just a bonus
11:34:58  <Bjarni> no
11:35:02  <Bjarni> didn't shut down anything
11:35:11  <SpComb> we get powerouts frequently here - http://zapotek.paivola.fi/~terom/ups-info/
11:35:45  <Bjarni> 13,4 min
11:35:47  <Bjarni> :p
11:36:01  <Bjarni> I have been on battery power for like 15 minutes now
11:36:33  <Bjarni> considering they said it would take half an hour, I might have enough power to stay online all the time
11:36:53  <SpComb> our school's network (but not zapotek) lasts 1-2 hours on ups power (one switch seems to go down after on hour, but others last up to two), although it doesn't help much with the six-second or four-hour power outages
11:37:01  <Bjarni> however since there is little going on here and I have to study, I don't feel like I should push my UPS to the limit
11:37:02  <Eddi|zuHause3> Bjarni: s/hour/day
11:37:13  <SpComb> someone needs to invest in a small generator :P
11:37:30  <SpComb> Bjarni: preseving uptime is always a good thing
11:37:41  <Bjarni> yeah
11:37:55  <Bjarni> I can safe myself from starting generator power :p
11:37:58  <Bjarni> bbl
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11:41:18  <hylje> no
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11:54:14  <boekabart> TrueBrain: checking the 16x zoom bug?
11:54:37  <hylje> ug?
11:54:41  <hylje> bug?
11:54:46  <boekabart> #794
11:55:28  <hylje> okay
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12:16:46  <Bjarni> power came back late
12:17:00  <Bjarni> it took them more than the 30 minutes they said :/
12:17:04  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
12:17:04  <Bjarni> !logs
12:24:20  <ln-> maybe it was simply not windy enough
12:25:10  <Bjarni> :p
12:25:56  <Bjarni> the western part of the country is powered by windmills. We are still coal powered and nobody wants to pay for a cable to connect us to the windmills, so I will rule out the weather conditions
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12:32:08  <Maedhros> hi *
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12:46:19  <CIA-1> OpenTTD: maedhros * r9900 /trunk/src/ (11 files): -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards.
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13:12:20  <Jerub> man that was satisfying
13:12:58  <Jerub> playing on 'Hard' difficulty is more fun than I though.
13:13:00  <Jerub> er thought.
13:13:46  <Jerub> My coal train network (long distance coal is the only way to make money starting off) just turned into a very long oiltrain network.
13:14:21  <Jerub> next thing to do is to take the mainlines to 4 instead of 2 tracks.
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13:34:03  <Biff> group.h:27: Group* GetGroup(uint): Assertion `index < _Group_pool.total_items' failed.
13:34:36  <peter1138> doing what?
13:35:04  <Biff> did nothing, just compiled up new version and the game crashes after 30 seconds or so
13:35:17  <peter1138> ok, please send me the savegame
13:35:28  <Biff> ok, you want the core dump aswell?
13:35:34  <peter1138> no
13:37:25  <Biff> dcc =)
13:37:58  <peter1138> stalled...
13:38:03  <Biff> oh, sorry
13:38:07  <Biff> maybe i should put on web
13:38:12  <Biff> 1 sec
13:38:39  <Biff> http://discrete.eimot.no/~magne/openttd/Gl%c3%b8slia%20Transport,%204th%20Feb%201996.sav
13:38:58  <Biff> wait, should i zip it maybe?
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13:39:44  <Biff> ok, bzip didnt do any good
13:39:51  <Biff> i'll just leave it like that
13:40:08  <peter1138> it's compressed anyway
13:40:19  <Biff> cool, i didnt know :-)
13:40:24  <peter1138> mmm, 30KB/s
13:41:01  <Biff> i'll kill off bittorrent, it should hit 70KB/s at least
13:41:16  <Biff> bad connection and big savegames are not the best combo
13:41:32  <Eddi|zuHause3> that's faster as my download speed :p
13:41:46  <Biff> i hope noone else tries to download it tho
13:41:47  <Biff> :-P
13:41:50  <Eddi|zuHause3> than?
13:42:07  <Biff> then it will be even slower
13:42:38  <Eddi|zuHause3> you could have uploaded it to the bugtracker instead :)
13:42:53  <Biff> true, that would be wiser
13:43:04  <Biff> or i could upload it to the university
13:43:56  <peter1138> 30 seconds you say?
13:44:11  <peter1138> doing... nothing
13:44:14  <Biff> something like that. took more like 1 minute now when i tried last
13:44:24  <Biff> yeah, or just moving around on the map a bit
13:44:51  <peter1138> ok
13:44:59  <peter1138> vehicle replacement
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13:45:23  <Biff> oh
13:45:25  <peter1138> right
13:45:28  <peter1138> i can fix that
13:45:51  <Biff> i use the ukrs set btw, if that means something
13:46:07  <peter1138> no
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13:52:33  <CIA-1> OpenTTD: maedhros * r9901 /trunk/src/ (8 files): -Codechange: Decide what to do with selected land areas based on the specific variable, not how it was highlighted.
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13:59:07  <arex\> How important are the coverage area for a station? Say I have a station that only covers one tile/square of a natural resource - how big a problem is that gonna be? :P
13:59:29  <boekabart> afaik, it needs to cover 4 at least
14:02:23  <CIA-1> OpenTTD: peter1138 * r9902 /trunk/src/group_cmd.cpp: -Fix (r9898): Don't check group owner when adding a vehicle to the 'default' group.
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14:06:32  <peter1138> Biff: that's yours...
14:06:45  <Biff> sweet, thanks. ill try
14:07:21  <Belugas> not really, boekabart.  Some tiles of the industry/resource actually are producing stuff.  Query tool can show that.  So the coverrage of the station must touch a producing tile
14:08:07  <boekabart> how about accepting? same thing?
14:08:35  <boekabart> How do I submit a change to a translation, just noticed some wrong plurals in dutch
14:08:56  <boekabart> Trein{P "" s} should be Trein{P "" en}
14:09:10  <glx> find the dutch translator and tell him
14:09:59  <Belugas> boekabart, accepting is nased on the same pattern, indeed
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14:10:17  <boekabart> Schip{P "" s} Sch{P ip epen}
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14:14:15  <Eddi|zuHause2> there used to be a translator channel, like #openttd.wt2 or so
14:15:04  <Belugas> wt2 is still available
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14:22:34  <boekabart> Maedhros: could it be that you just broke the level-land tool?
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14:23:47  <peter1138> works for me
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14:24:05  <boekabart> did I, then?
14:26:30  <Maedhros> boekabart: works for me, too...
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14:30:12  <Maedhros> i won't deny it's certainly possible i broke something though ;)
14:30:25  <boekabart> compiling trunk
14:30:26  <boekabart> ...
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14:36:31  <boekabart> level land tool is broken
14:36:36  <boekabart> in scenario editor at least
14:36:38  <boekabart> trunk
14:36:40  <boekabart> 9002
14:37:10  <boekabart> in game it works
14:37:27  <Maedhros> ah, the scenario editor
14:37:35  <Maedhros> yeah, that's probably my fault
14:41:02  <Maedhros> the demolish land tool is broken there too
14:41:24  <peter1138> why is it different in the scenario editor anyway...
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14:43:50  <boekabart> peter1138: it's free there :)
14:44:00  <CIA-1> OpenTTD: maedhros * r9903 /trunk/src/main_gui.cpp: -Fix (r9901): Make the demolish and level land tools work in the scenario editor again.
14:44:02  <boekabart> peter1138: done; rivers as in ttdpatch
14:44:09  <boekabart> now I just need the gfx
14:44:20  <peter1138> hmm
14:44:34  <peter1138> use theirs!
14:44:40  <boekabart> not published yet!
14:44:40  <peter1138> or not
14:44:50  <boekabart> I asked permission, but they are not there yet
14:45:05  <boekabart> 2 issues left: cannot yet convert coast into waterfall, and cannot convert canal to river
14:45:09  <boekabart> (the other way around works)
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14:49:47  <boekabart> fixed both issues
14:49:59  <XeryusTC> boekabart: canal -> river seems more "natural" than the other way around
14:50:09  <boekabart> scenario editor: whatever :)
14:50:41  <boekabart> ingame: we have to choose: either be able to convert river to canal (why??) or no conversions allowd
14:50:51  <boekabart> currently, i think you can convert
14:51:15  <Biff> peter1138: works great now
14:51:26  <boekabart> yes, you can
14:52:05  <boekabart> convert, that is. funny: it's 2x as expensive as building a new canal it seems
14:52:37  <Eddi|zuHause2> you might make "river-coast" tiles unable to be passed by ships (i.e. needs at least 3 tiles wide rivers), then converting river to canal could make sense
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14:53:16  <boekabart> eddi: true
14:54:31  <boekabart> the opening screen canal is a river now
14:54:45  <boekabart> (owner is water in that game)
14:55:27  <boekabart> Eddi|zuHause2: I'd rather add a tiletype, shallow river or so, for that.
14:55:54  <boekabart> actually, also for deep river, now it's determined 'by tileheight' (>sealevel), which I don't like
14:56:12  <Eddi|zuHause2> i'm sure water has plenty of free bits for this :p
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15:00:02  <Eddi|zuHause2> in the next step, one could introduce "small ships" which can run on shallow rivers, "big ships" which can run on deep rivers, and "huge ships" which can only run on ocean water
15:00:25  <boekabart> like roadtypes, rivertypes
15:00:26  <boekabart> hm
15:00:41  <Haclet> Hi guys :)
15:00:43  <boekabart> anyway, gotta run, this is what I've got so far: http://boekabart.googlepages.com/boekabart_deepwater_8.diff
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15:03:55  <Haclet> I have question about Polish language. The code of text files is utf-8 , right?
15:04:03  <Eddi|zuHause2> yes
15:04:20  <Haclet> And when I switch to polish language - I don't see correct polish letters .
15:04:23  <Eddi|zuHause2> since version 0.5.0
15:04:38  <Eddi|zuHause2> there's a readme for that
15:04:39  <Haclet> I am using last one from svn :)
15:04:40  <boekabart> Haclet: use truetype font
15:05:05  <Haclet> Okej - I'll read readme first :)
15:05:19  <boekabart> small_font=arial  , medium_font=arial  large_font=arial   in openttd.cfg
15:05:28  <boekabart> the emty small_font=   are already there
15:05:38  * boekabart is gone
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15:53:17  <arex\> To pick up AND deliver mail between two cities, but waiting for full trains, what orders do I have to use? Unload and Load in both cities?
15:53:41  <hylje> full load
15:54:10  <arex\> Only full load both places?
15:54:28  <Noldo> unload is automatic to an accepting station
15:54:41  <arex\> Thanks
15:55:40  <Sacro|Laptop> orly?
15:55:51  <hylje> YA RLY
15:56:01  <Sacro|Laptop> no wai
15:56:19  <hylje> yes wai
15:56:23  <Sacro|Laptop> srsly?
15:56:30  <Bjarni> we need to improve spelling in this channel
15:56:44  <hylje> no
15:56:48  <Bjarni> so it will become a human understandable language
15:56:55  <hylje> what
15:57:01  <hylje> a channel is a language nowadays?
15:57:52  <Bjarni> the language in here should be human understandable. The channel itself should not be a language :p
15:58:43  <peter1138> ORLY
15:58:50  <hylje> YA RLY
16:03:17  <peter1138> oh, ok
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16:12:36  <Eddi|zuHause2> yes, switch the channel language to german :p
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16:18:45  <Bjarni> Eddi|zuHause2: I said human understandable :p
16:19:01  <Bjarni> but then again it's still an open question if Sacro is a human or not
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16:28:26  <Wolf01> hello
16:30:45  <Maedhros> hi Wolf01
16:30:56  <Maedhros> you might be interested in this: http://devs.openttd.org/~maedhros/adjacent_stations-r9903.diff :)
16:31:22  <Wolf01> hi Maedhros! i made what you wanted a week ago: rebuild the adjacent tiles
16:31:46  <Maedhros> yeah, this patch allows that too :)
16:32:07  <Wolf01> i added adjacent station support for roads, docks and airports too
16:32:15  <peter1138> raid
16:32:22  <peter1138> inexpensive development...
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16:37:52  <Maedhros> ooh, it's time for neighbours
16:39:02  <peter1138> oh dear
16:40:53  <CIA-1> OpenTTD: peter1138 * r9904 /trunk/ (config.lib readme.txt): -Codechange [FS#798]: Add OpenBSD support to configure (matthias)
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16:50:31  <Wolf01> Maedhros: http://wolf01.game-host.org/OTTD_related/patches/adjoin_stations_9904.diff
16:50:37  <Wolf01> if you want to give a look
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16:59:16  <Wolf01> why do you increased the savegame number? there is no need to save the adjoin stations with savegame
16:59:24  <Wolf01> like buildonslopes
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17:01:48  <Maedhros> no, but there is to add a patch option
17:02:21  <Wolf01> you can always add it to the cfg
17:02:28  <Wolf01> s/add/save
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17:02:46  <Maedhros> no, everyone in a network game needs the same value ;)
17:03:04  <Wolf01> oh, yes, i forgot that
17:04:03  <Wolf01> mine don't require that because all players have it always enabled
17:04:24  <Wolf01> just don't use ctrl when placing a station and you don't use the feature
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17:05:43  <peter1138> you might want it disabled in network games
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17:06:35  <Wolf01> i wrote it exactly to have it enabled in network games :P
17:07:07  <Wolf01> network/with ai
17:07:42  <Wolf01> because of the lack of space around industries when all the players want to pick up/deliver at the same one
17:16:27  <peter1138> yeah, not everyone wants that
17:17:37  <Wolf01> i know you are everyone ;) so i'm adding the patch option
17:19:12  <Ammler> Will enhanced tunnels be possible in OTTD? (http://users.tt-forums.net/ameecher/ben_k_tunnel.html)
17:19:39  <Maedhros> hopefully
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17:20:39  <Ammler> but there is actually no patch availabe?
17:20:49  <Maedhros> not yet, nope
17:21:18  <peter1138> *cough*
17:21:36  <peter1138> one exists, but is not available...
17:21:46  <Noldo> :)
17:22:08  <Ammler> no nice: http://www.tt-forums.net/files/scr4_167.png
17:22:38  <peter1138> no nice?
17:22:52  <peter1138> a bit confusing...
17:22:54  <Maedhros> oooh :)
17:23:13  <Ammler> hmm, just imagine what possible
17:23:25  <peter1138> well my patch just isn't ready yet
17:23:40  <peter1138> i was quite surprised to find a bus going down a railway tunnel, i must say :o
17:23:53  <Ammler> ah, that means YOU are working on it, well :)
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17:24:28  <Ammler> and that means, it will go to trunk fast
17:24:36  <peter1138> haha
17:25:54  <hylje> looks rather good
17:26:21  <Ammler> hylje: would be revolution for hub building
17:26:31  <hylje> nah
17:26:36  <hylje> would just make them a little smaller
17:26:45  <Ammler> like newbridges
17:26:56  <UndernotBuilder> do you know that with desolator's MediaX player applications can give instructions to the media player for playing foo track, change to bar one, etc.?
17:27:43  <UndernotBuilder> we can use it to replace OTTD's media player when version 1.2 of MediaX is released
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17:29:44  <Ammler> hylje: you don't need to double mainlinebridges (only 2 instead of 3 tiles)
17:30:19  <hylje> yes
17:30:32  <hylje> but we need signaled tunnels and bridges to truly get rid of doubling
17:31:51  <Ammler> oh no, than building hubs isn't realy challenge anymore
17:31:57  <Ammler> -y
17:32:03  <hylje> nah
17:32:05  <hylje> we'd up the ante
17:33:16  <CIA-1> OpenTTD: maedhros * r9905 /trunk/src/ (10 files in 2 dirs): -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01.
17:33:27  <Maedhros> Wolf01: there you go :)
17:33:27  <Wolf01> good
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17:34:56  <Wolf01> i was looking for a method to extend the stations in the adjoined area too
17:35:23  <Wolf01> something like "start to drag over the station you want to get it stationID"
17:35:49  <UndernotBuilder> Nice :D
17:36:31  <UndernotBuilder> but instead of doing it why not code something more useful like newindustries?
17:37:10  <Maedhros> hah
17:37:10  <Touqen> Isn't newindustries progressing?
17:37:11  <Biff> peter1138: btw, there is a building in the samegave i gave you earlier that makes the game crash
17:37:13  <Maedhros> isn't this useful?
17:37:19  <Biff> if you click ? on it
17:37:33  <UndernotBuilder> yes, but I see most useful newindustries
17:38:03  <Maedhros> *shrug* i want to see newindustries too, but that doesn't mean i'm not going to look at anything else
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17:38:11  <Wolf01> mmmh
17:38:21  <Wolf01> where are we arrived?
17:38:42  <Noldo> 0.6.0 Roadmap looks quite complete
17:39:02  <UndernotBuilder> !wiki roadmap
17:39:06  <Wolf01> [19:36:38] <UndernotBuilder> but instead of doing it why not code something more useful like newindustries?
17:39:07  <Wolf01> [19:36:56] <Wolf01> but i think the simplest method is the Frostregen one: if you adjoin 2 or more stations, a popup appear to ask what station you want to extend
17:39:07  <Wolf01> [19:37:12] <Wolf01> because i'm able to code only little things
17:39:07  <Wolf01> [19:37:23] <Wolf01> you can see my failure with daylenght
17:39:31  <Wolf01> i hate when mirc says "connected" but it isn't
17:39:52  <Biff> Wolf01: dont use mirc then :-P
17:40:44  <Touqen> *cough*irssi*cough*
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17:44:58  <Belugas> [13:36] <Touqen> Isn't newindustries progressing?  <--- little by little. Be sure you will all kow when it will be done
17:45:11  <Belugas> which means : wait and wait!
17:45:39  <Touqen> I was just asking because UndernotBuilder was complaining.
17:46:19  <Belugas> it's ok, i just wanted to advise i'm still on it :)
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17:46:54  <Belugas> and i have to admit it's a tedious job
17:47:08  <Wolf01> this time was the router
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17:48:19  <Touqen> I'm sure.
17:48:38  <Touqen> Out of boredom I tried hacking PBS onto YAPF
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17:49:07  <Touqen> KUDr has a very interesting programming style.
17:49:58  <hylje> in what way
17:50:16  <Touqen> It's just non-obvious.
17:50:38  <hylje> yapf is supposed to have performance
17:50:54  <Touqen> You're point being?
17:50:57  <Touqen> Your*
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17:51:18  <hylje> it ought to have non-obvious stuff that squeezes a bit more performance
17:51:30  <Touqen> It's not so much that it's the speed optimizations that are non obvious. It's just the way he instantiates some things.
17:51:48  <Belugas> how far have you been, Touqen?
17:51:51  <Touqen> It take a moment to really wrap one's head around it.
17:52:24  <Wolf01> good work Maedhros, really more functional than my one
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17:53:54  <Touqen> Belugas: w.r.t. to what?
17:54:03  <Touqen> err
17:54:15  <Touqen> I have a redundant "to" in there.
17:54:18  <Belugas> [13:47] <Touqen> Out of boredom I tried hacking PBS onto YAPF  <--- that
17:54:21  <Touqen> Oh.
17:55:42  <Touqen> The signallling is still a bit messed up and it doesn't clear the reservations at the right time.
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17:56:30  <Touqen> So in terms of it "working" it currently doesn't really.
17:56:39  <Touqen> Most of the time was spent figuring out yapf.
17:57:00  <Belugas> good good :)
17:57:14  <Belugas> keep it up :)
17:57:51  <peter1138> Biff: probably due to a change affecting ttrs3
17:58:01  <peter1138> Biff: so "don't do that"... it won't occur in new games
17:59:24  <Biff> ah
17:59:26  <Biff> ok
18:00:13  <Biff> do any of the pathfinders check how much traffic there is?
18:00:19  <peter1138> no
18:00:27  <Rubidium> YAPF does
18:00:32  <Rubidium> somewhat
18:00:38  <peter1138> it shouldn't do
18:00:39  <Rubidium> by looking at red signals
18:01:32  <Biff> just the next red signal? or the amount of red signals on a possible path?
18:02:25  <hylje> both actually
18:02:26  <hylje> iirc
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18:08:13  <Maedhros> time to go and watch the football, i think
18:08:16  <Maedhros> see you later
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18:11:43  <Eddi|zuHause2> i think YAPF adds different penalties a) if the next signal is red, b) if the last signal is red, and c) if any of the next 10 signals are red
18:12:14  <hylje> tunable
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18:14:24  <Eddi|zuHause2> a) is there to choose a free path at a junction (if available), b) is there to choose a free platform, and c) is there for load balancing
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18:15:51  <XeryusTC> Eddi|zuHause2: c
18:16:28  <XeryusTC> a and b are done by different routines in YAPF IIRC
18:16:57  <Eddi|zuHause2> what do you want to tell me with that?
18:17:42  <XeryusTC> ill tell you that when i finaly get the relation between your previous lines :P
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18:46:25  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
18:46:25  <boekabart> !logs
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18:47:12  <boekabart> hmm what happened to my PC at work 40 minutes ago... rebooted spontaneously i guess
18:49:08  <Wolf01> if windows i think is normal :P
18:50:13  <hylje> automagical updates with automagical reboos
18:50:44  <boekabart> at 8pm? hm, could be. log says connection reset by peer, not timeout, so wasn't a power-out
18:50:52  <boekabart> probably an update, yes.
18:51:56  * boekabart just spilled his drink all over himself. nice.
18:54:26  <[3V]awaytyven> any way i can get the scenarios from the original TTDX? :>
18:56:35  <Rubidium> copy them from your CD to the scenario folder
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18:58:19  <Wolf01> what is the Custom Bridge Heads status?
18:58:53  <hylje> broken
19:06:04  <Wolf01> i have a little thought about train reversing or train-go-backward: make all trains double headed, for the single headed trains just put a brake wagon which act as unpowered engine
19:06:50  <hylje> brake van!
19:07:00  <hylje> mandatory brake vans!
19:07:41  <DiabloD3> heh
19:08:35  <Wolf01> so you should transfer the engine to the last wagon and let the train go backward
19:08:48  <Wolf01> *s/should/could
19:09:06  <[3V]awaytyven> Rubidium, that's the problem, i can't find the cd :F
19:13:16  <DiabloD3> what port does openttd use?
19:13:26  <Wolf01> !port
19:13:30  <Wolf01> !ports
19:13:42  <Wolf01> what's the command?
19:13:51  <SpComb> !openttd port
19:13:52  <_42_> SpComb: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
19:13:57  <Wolf01> ok, thanks XD
19:14:09  <scia> typo...
19:22:30  <DiabloD3> hahah
19:22:35  * DiabloD3 's server is up
19:22:54  <DiabloD3> what a mess
19:22:59  * DiabloD3 tries again
19:23:24  <DiabloD3> 2048 2048 maps are fucking huge
19:26:38  <hylje> yes, really
19:27:33  <DiabloD3> there
19:27:36  <DiabloD3> a nice small map
19:27:39  <DiabloD3> for a quick play
19:27:50  <DiabloD3> 68.238.57.60
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19:37:24  <Eddi|zuHause2> <Wolf01> i have a little thought about train reversing or train-go-backward: make all trains double headed, for the single headed trains just put a brake wagon which act as unpowered engine <- i don't remember ever seeing a train with a brake van
19:40:24  <Eddi|zuHause2> also, not all trains should be able to go backwards
19:40:45  <Wolf01> double headed can, single headed not
19:41:08  <Bjarni> all trains can go backwards. The question is if the driver can see anything or if it is part of an switching operation
19:42:13  <Wolf01> in italy almost all passengers train have a special last wagon
19:42:21  <Bjarni> same here
19:42:22  <Wolf01> i can't remember how is called
19:42:32  <boekabart> with a cockpit?
19:42:44  <Wolf01> yes
19:42:50  <hylje> trams have a hidden cockpit in the back
19:42:53  <ln-> here in turku (empty) passenger trains go backwards from the main station to the harbor every day.
19:43:01  <ln-> that's like 2..3 km
19:43:07  <Wolf01> http://www.nic.funet.fi/index/railways/Switzerland/SBB-wagons/sbb-swiss-express-steering-wagon-090602.jpg
19:43:23  <peter1138> here there are no loco pulled passenger trains ;p
19:43:33  <peter1138> dmus ahoy :/
19:43:59  <Bjarni> I once reversed 6 km with 3 cars. It wasn't a planned event though :s
19:44:41  <peter1138> you broke the controls didn't you
19:44:47  <Bjarni> no I didn't
19:44:55  <peter1138> i can just imagine
19:44:58  <Bjarni> somebody else managed to prevent us from using a switch
19:45:01  <peter1138> "hmm, what does this lever do?"
19:45:03  <peter1138> "whoops"
19:45:13  <Bjarni> which makes moving the engine to the other end of the train really hard
19:45:13  <peter1138> HAMMER HORROR
19:45:45  <Bjarni> you know, when the order is incorrect and you lack switches, you start to talk about how much easier model railroading is xD
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19:47:01  <peter1138> it's easier to just play ttd
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19:47:34  <hylje> with model railroads you can lift the vehicles with your hands, not quite so with ttd and rl
19:47:41  <DiabloD3> or not. meh
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19:48:32  <Bjarni> http://www.youtube.com/watch?v=owtaTSI2qDA <-- ROFL. Somebody made fun of the TT forum logo :D
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19:50:13  <Eddi|zuHause2> the german railway (DRG) had steam engines with "Wendezugsteuerung" (i.e. ability to control the engine from the other end) before WWII
19:50:26  <Bjarni> I know
19:50:29  <boekabart> that's impressive, how?
19:50:41  <boekabart> long cables or telephone line to the actual machinist?
19:50:43  <Bjarni> they used robes to tell the fireman to increase or decrease power
19:50:56  <peter1138> robes?
19:51:04  <boekabart> ropes iguess
19:51:04  <Bjarni> that would be considered too unsafe to be allowed today
19:51:15  <Bjarni> err, yeah
19:51:19  <Bjarni> typo :p
19:51:20  <boekabart> or robes... i'm soo imagining that now
19:51:22  <Eddi|zuHause2> it was like on ships, where the captain tells "full power" and in the machine room they react on it
19:51:29  <Bjarni> no they didn't
19:51:36  <Bjarni> well, not on the locomotives
19:51:59  <Bjarni> they used ropes. Kind of like the speed thing on steam ships
19:52:30  <Bjarni> when adding water to the boiler, I can easily imagine that the fireman misses the driver yelling stop
19:52:37  <boekabart> they still do but now the ropes are called wires and the machinist is electronic
19:53:36  <Eddi|zuHause2> http://de.wikipedia.org/wiki/Maschinentelegraf <- i meant that thingie
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19:55:19  <Eddi|zuHause2> the main problem was that the driver could control the brakes from the cabin, but not the throttle, so in case of an emergency brake, the engine could continue to push and derail the train
19:55:47  <boekabart> if the fireman was slow to notice only
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19:58:05  <Eddi|zuHause2> well, with emergency brakes, everything is supposed to happen within seconds
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19:58:26  <[3V]awaytyven> anyone here not having any trouble at all that could host a saved game for me? :>
19:58:39  <[3V]awaytyven> supposed to play with a friend, but neither of us can host (unstable uplink) :/
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20:11:02  <ln-> Bjarni: have you used Shark?
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20:22:18  <Wolf01> [21:55:26] <Eddi|zuHause2> the main problem was that the driver could control the brakes from the cabin, but not the throttle, so in case of an emergency brake, the engine could continue to push and derail the train
20:22:18  <Wolf01> and how a train can stop at a station then?
20:23:08  <hylje> by braking really hard
20:23:14  <Eddi|zuHause2> with regular braking (like at stations) you have plenty of time
20:24:11  <Wolf01> but i never seen a train engine pushing at the max speed at a station when braking
20:24:12  <Eddi|zuHause2> so the guy on the engine can react to the command "no throttle"
20:24:37  <Eddi|zuHause2> ??
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20:25:22  <Bjarni> <ln-> Bjarni: have you used Shark? <-- yes
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20:25:32  <ln-> it's a cool tool
20:25:35  <Bjarni> yeah
20:25:59  <Bjarni> it does the job just like you want it to
20:26:12  <hylje> does it have lazers on its head?
20:26:13  <Bjarni> I once found that it used 87% of the time in the cocoa video driver
20:26:34  <Bjarni> now it's way faster, like it's only using like 6%
20:26:51  <DiabloD3> heh
20:27:05  <Bjarni> that's a really good example of when to use profiling to find the slowdown
20:27:47  <DiabloD3> hey
20:27:52  <DiabloD3> when do trains come in?
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20:28:55  <Bjarni> the scary thing is that 100% is all the time allocated to the game. So it's only 6% of the current load. Since the total CPU time decreased a lot, 1% in the first test != 1% in the last test, so it's really a whole lot faster now
20:30:01  <Bjarni> <DiabloD3> when do trains come in? <--- that depends on where you are. If you are in Japan, then it's when the timetable says. If you are in Europe, then it's usually up to 5 minutes after the timetable tells. If you are in America, then you better get used to waiting
20:30:36  <ln-> this train has come in, and is already on its way out: http://www.imagensviagens.com/serragaucha08b.jpg
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20:30:57  <DiabloD3> Bjarni: ...
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20:32:55  <Bjarni> ln-: I have seen pictures of that event before, but the story with it lacked. What happened?
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20:33:55  <ln-> dunno actually.. but it's a regularly used photo indeed.
20:34:30  <Bjarni> http://upload.wikimedia.org/wikipedia/commons/1/19/Train_wreck_at_Montparnasse_1895.jpg <--- this one is used once in a while as well
20:34:51  <Bjarni> they think it was due to ice in the brake system so when the driver tried to brake, nearly nothing happened
20:36:00  <Bjarni> the driver and the fireman jumped off before it hit the end of the track, so the only person, who were really unlucky there was a newspaper salesman (or I think it was a woman). That person could still be there in the picture (below the engine)
20:36:33  <Ailure> heh
20:36:42  <Ailure> that's a classic picture
20:37:19  <Bjarni> that's not a common cause of death: getting hit in the head by a train coming though a wall 10 meters over street level
20:37:47  <Ailure> heh yeah
20:37:53  <Bjarni> this picture was used by the teacher when he said that it's important to ensure that the brakes are working
20:38:07  <Bjarni> and not to speed and to brake in proper time
20:38:13  <Bjarni> and all that stuff
20:38:20  <Ailure> and this freeCiv match is amusing
20:38:29  <Ailure> I researched all technology in the game :)
20:38:40  <Ailure> the guy i'm playing against don't even have automobile..
20:38:49  <Bjarni> while the others still wants gunpowder?
20:38:57  <Ailure> well we're only two in this game
20:39:03  <Bjarni> heh
20:39:09  <Ailure> we did some 1 vs 1 games
20:39:11  <Ailure> eh
20:39:16  <Ailure> some games with computer players
20:39:22  <Ailure> but since freeCiv's AI sucks
20:39:29  <Ailure> I decided it would be more intresting with just us two
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20:39:51  <DiabloD3> http://en.wikipedia.org/wiki/Iridium_flare
20:39:53  <DiabloD3> ser
20:39:55  <DiabloD3> wrong window
20:40:13  <Bjarni> my brother once tried to play it. He thought he was doing well and had reached construction and stuff and all of a sudden Darwin's wonder were built
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20:40:16  <Bjarni> he lost
20:40:53  <Bjarni> the thing is that he likely did ok. It turned out that he played against some civ guru
20:40:57  <Ailure> my weakness in the game
20:41:07  <Ailure> is that I tend to be way too much of a builder and longterm player
20:41:28  <Bjarni> at the place where they actually made the game. I can't remember if the guy he played against actually coded it as well, but it's possible
20:41:28  <Ailure> but it's fun nuking cities whoose only defender is musketeers :)
20:42:02  <Ailure> the modern tech tree in freeciv is boring
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20:42:21  <Bjarni> I once nuked a settler. I quickly pressed the key to move toward a city and the settler came in the way and I had already pressed the key when it came out of the fog of war... oops
20:42:37  <Ailure> haha
20:42:47  <Bjarni> I did pollute his coal mine though
20:42:53  <Ailure> I nuked one of thoose... ancient boats once
20:42:54  <Ailure> by mistake
20:43:05  <Ailure> luckily, a city was within blast radius
20:43:08  <Ailure> but it was still annoying
20:43:43  <Ailure> freeciv had some major improvments graphics wise I see
20:43:54  <Ailure> only thing that did stand out as ugly as the nuclear blast xD
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20:44:10  <Bjarni> well this guy made a sneak attack on me, so I just decided to nuke some of his cities within range. I had way too many nukes. All of a sudden his surprise attack lacked backup and they even had to return to defend his homeland
20:44:16  <Bjarni> he attacked my weak island
20:44:38  <Ailure> heh
20:44:49  <Ailure> global warming can be used as a weapon too xD
20:45:00  <Ailure> that's pretty much why my opponent is crippled
20:45:08  <Ailure> in this latest game
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20:45:14  <Bjarni> but he was like "oh shit, I just attacked one town and this guy attacked me with 6 nukes the following round"
20:45:16  <Ailure> he got hit pretty hard by the two global warmings
20:45:20  <DiabloD3> civ emulates global warming now?
20:45:29  <hylje> DiabloD3: civ2 had it
20:46:17  <Ailure> it's slightly worse in freeciv
20:46:24  <Ailure> and freeciv also have a seperate nuclear winter
20:46:32  <Ailure> both things can happen too at once
20:46:32  <hylje> zomg
20:46:37  <hylje> whats the effect
20:46:43  <hylje> sealevel, tundra?
20:46:43  <DiabloD3> I want a realtime freeciv
20:46:49  <Ailure> nuclear winter causes desert tiles and arctic tiles appear D:
20:47:14  <Ailure> heh
20:47:17  <Ailure> I do like realtime games
20:47:17  <Desolator> DiabloD3: play cybernations
20:47:30  <Ailure> but part of the charm with Civilization is that it's turnbased
20:47:35  <hylje> zerg rush
20:47:35  <hylje> kekek
20:47:35  <Ailure> and I already play Cybernations xD
20:47:39  <Ailure> myself I mean
20:47:49  <Desolator> what's ur nation?
20:47:55  <Ailure> Ailuroland
20:48:15  <Desolator> PlayMeNow
20:48:31  <guru3> should i be able to see electrified rails?
20:49:00  <Desolator> in open? yea, unless you disable them
20:49:10  <guru3> how would i verify they'r enot disabled?
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20:49:23  <guru3> because i just built some electrified track
20:49:28  <guru3> and it doesn't have any cantenary
20:49:50  <Ailure> how are you sure it's electrified?
20:49:51  <Desolator> patches --> construction (or vehicles), at the bottom, see if "Disable electrified railways" is on
20:50:04  <guru3> i can put an SH40 on the track
20:50:14  <Bjarni> http://www.youtube.com/watch?v=0fFoEYiM7lQ&mode=related&search= <-- o_O Steam locomotives crashing into each other
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20:50:24  <Desolator> well, does it appear separate in the rail menu?
20:50:24  <Bjarni> I guess they recorded this when they scrapped them
20:50:39  <Ailure> aah
20:50:43  <Ailure> disabling electric rails
20:50:47  <Ailure> makes the electrified track disappear
20:50:48  <Ailure> heh
20:50:50  <Ailure> or rather
20:50:53  <Ailure> the cantenary
20:50:58  <guru3> yeah
20:51:02  <guru3> that... doesn't really make sense
20:51:06  <Ailure> yeah
20:51:08  <Ailure> I seen that movie
20:51:11  <Ailure> it's neat
20:51:14  <boekabart> DOH! just found out that canalsw.grf has water slopes...
20:51:17  <Ailure> it probably was done for
20:51:21  <Ailure> show mostly <<
20:51:28  <Ailure> but it might been some engineering purpose
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20:52:07  <Belugas> night all.  going home
20:52:25  <Desolator> O.o steam locos exploded, never knew that, i thought that the tank would be flatted
20:52:54  <Desolator> hey, anyone noticed that you can group trains in the nightlies? cool!
20:53:28  <Desolator> now we need PBS, YAPF, Passenger Destinations
20:53:33  <Ailure> ah
20:53:34  <Ailure> damn
20:53:46  <Ailure> it's been awhile since I last checked the nightlies xD
20:54:11  <Wolf01> 'night all
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20:54:26  <Ailure> ah
20:54:32  <Ailure> you can protect trains from being autoreplaced
20:54:39  <Desolator> yeah
20:54:45  <Desolator> http://www.youtube.com/watch?v=Yqw_8lvwmT4 --> LOL!
20:56:48  <Bjarni>  <boekabart> DOH! just found out that canalsw.grf has water slopes... <-- yeah. It's used for the middle part of the locks
20:57:23  <DiabloD3> Desolator: group trains?
20:59:06  <Bjarni> Desolator: I once saw something like that on TV. It was some guy, who wanted to kill himself and when a railroad guy showed up to remove him right in front of a moving train, he wanted to take the railroad guy with him. The railroad guy then pulled him away by pulling his feet or they would both have been killed
20:59:39  <Ailure> hmm
21:00:46  <Bjarni> http://www.youtube.com/watch?v=dO_s4m54w1I&NR=1 <-- somehow I like the Australian safety adverts better
21:01:03  <Bjarni> btw I once saw the last event happening in real life
21:01:11  <Ailure> little bit too powerful D:
21:01:16  <Ailure> it might make people afraid of trains
21:01:21  <Bjarni> yeah
21:01:52  <Ailure> people turn to dust as their soul fade away or something xD
21:02:50  <Bjarni> at one time I was at a station and a train was unloading passengers. Some of them decided to cross the tracks behind the train instead of using the tunnel. It turned out that there was a train in the other track passing through the station at around 100 km/h. It used the horn all the way though the station and had no chance to even slow down when they showed up
21:03:01  <Bjarni> it was a matter of a few sec
21:03:30  <DiabloD3> and if this was america they would have sued the train station and won
21:03:32  <Ailure> you get fined if you do that here
21:03:39  <Desolator> Ailure, you call that powerful? THIS is powerful: http://www.youtube.com/watch?v=CD34ZvtuldY
21:03:48  <Ailure> yeahš
21:03:50  <Ailure> I seen that one
21:04:04  <Ailure> and hell, trains slow down here before they pass a sattion xD
21:04:12  *** Osai^2 is now known as Osai
21:04:23  <DiabloD3> see, why are people even allowed on the tracks
21:04:25  <DiabloD3> I dont get that
21:04:29  <Ailure> someone tried to suicide herself by lying down on the track
21:04:34  <Ailure> they aren't in most countries
21:05:00  <Ailure> there's like warnings everywhere between the platforms on my local train station
21:05:09  <Bjarni> http://www.youtube.com/watch?v=1MX9REEuiNg&mode=related&search= <-- this is how it works in America o_O
21:05:24  <DiabloD3> why in holy hell are we watching this?
21:06:00  <Bjarni> <Ailure> and hell, trains slow down here before they pass a sattion xD <--- that depends on the station
21:06:04  <Desolator> "But the drviver of this trucks certainly isn't (bright)" --> Agreed
21:06:12  <Desolator> *driver *truck
21:06:20  <DiabloD3> Bjarni: see
21:06:23  <Ailure> indeed
21:06:28  <DiabloD3> theres an actual problem here
21:06:29  <Ailure> it's like trains are made for crashing into car vehicles
21:06:36  <Bjarni> it mainly depends on the switches. If there are none (platform outside a station), then there are usually no speed restrictions
21:06:36  <Ailure> in most trains vs road vehicles
21:06:36  <DiabloD3> the whatchamacallits should have came down earlier
21:06:42  <Ailure> the train is barely getting scratched
21:06:44  <Desolator> Ailure: an express slowing down to pass a country station? no way
21:06:46  <Ailure> though they probably derail
21:06:47  *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has joined #openttd
21:06:58  <Ailure> or can
21:07:25  <peter1138> Ailure: no, you saw that one
21:07:30  <Bjarni> <Ailure> it's like trains are made for crashing into car vehicles <-- GG1 has the cab in the middle to protect the driver in case he hits a lorry
21:09:35  <Ailure> intresting
21:09:48  <DiabloD3> gg1?
21:10:04  <Bjarni> http://www.youtube.com/watch?v=j8z4UfO1blA&mode=related&search= <-- this train is not built to hit cars.... it derails o_O
21:10:08  <Ailure> http://www.youtube.com/watch?v=LiLdiOpIJ8w&NR=1
21:10:24  <Ailure> hah, I have no respect for people who uses paths dedicated to public transports :p
21:10:25  <Bjarni> http://www.steamlocomotive.com/GG1/
21:10:41  <DiabloD3> http://www.youtube.com/watch?v=zCrHwqGfkYs&mode=related&search=
21:10:43  <DiabloD3> there you go
21:10:45  <DiabloD3> top gear
21:10:50  <DiabloD3> discussion over
21:12:47  <Bjarni> Ailure: that's awesome
21:13:27  <Ailure> indeed hehe
21:13:52  <Ailure> my university have a similar system near it's main buildings 30 km away from here :p
21:14:10  <Ailure> not automated, but makes it impossible for most road vehicles that isn't buses to pass
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21:16:19  <Bjarni> here they cleverly decided to make kind of like two rails for the busses to drive on. If you width of your axles aren't the same as the bus, then you fall into a pit
21:16:52  <Ailure> they did something like that
21:17:11  <Desolator> we need road vehicles that don't explode when a train hits them: http://www.youtube.com/watch?v=0KKiitd1bBw&mode=related&search=
21:17:47  <DiabloD3> I want to know what those trains are made of
21:17:52  <Ailure> http://www.youtube.com/watch?v=FGPLG3IigRs
21:17:55  <Ailure> RC6 :)
21:18:00  <Ailure> I wonder how well it does in crashes
21:18:01  <Desolator> reinforced steel
21:18:06  <DiabloD3> yeah, but what the fuck
21:18:15  <DiabloD3> the train just /ignores/ the car
21:18:24  <Ailure> train brakes badly
21:18:27  <Ailure> especially freight trains
21:18:38  <Ailure> so it might seem that way
21:18:58  <Ailure> infact it might make it even worse if you try braking
21:19:09  <Desolator> a train hits the car mostly with the buffers, which are damn hard, some made from titan
21:19:22  <Desolator> a car is made from thin plates of steel
21:19:48  <Desolator> compare reinforced steel (or even titan) travelling at 100 kph hit a car
21:20:11  <DiabloD3> titan...ium?
21:20:44  <Bjarni> "when you are tie at the crossing, you lose" <--  that doesn't always apply to me :p
21:21:25  <Desolator> *titanium
21:22:02  <Desolator> Bjarni: don't take chances...
21:22:16  <Desolator> you don't know when an express pax train could pop on you
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21:22:54  <Bjarni> Desolator: you missed the point. I guess it's most likely because you are unaware that I meant that I would be in the train
21:23:02  <Desolator> oh...
21:23:27  <Bjarni> but... it's not as solid as the US engines :/
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21:23:43  <Desolator> another train coming down the line...kaboom
21:24:19  <Bjarni> that will never happen. We has some of the best security systems in the world to avoid that
21:24:37  *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has quit [Quit: Aitor]
21:24:39  <Bjarni> and interesting enough, whenever it happens, it often ends up with nearly no damage anyway
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21:25:17  <Desolator> Bjarni: where are you from? (country)
21:25:31  <Bjarni> Denmark
21:26:21  <Desolator> I guess you have this train type (iron ore) as swedish: http://www.youtube.com/watch?v=k93s3GpUYIc&mode=related&search=
21:26:52  <Sacro> Bjarni is netherlandian :p
21:27:13  * Bjarni hits Sacro in the head with something really heavy
21:27:23  <Bjarni> there aren't anything to damage anyway :p
21:27:36  <Sacro> :o me brian
21:27:38  <Sacro> err
21:27:39  <Sacro> brain
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21:28:40  <Bjarni> Desolator: we use the same gauge as Sweden, but that's about it. We use different voltage in the catenary, different signals, different ATC and so on
21:28:45  <Bjarni> also we lack iron mines
21:29:20  <DiabloD3> wtf
21:29:34  <Sacro> Bjarni: you have iron fields instead?
21:29:40  <Ailure> ah
21:29:42  <DiabloD3> wtf is an iron mine
21:29:43  <Ailure> I never seen iron ore trains
21:29:45  <DiabloD3> or an iron field
21:29:56  <Ailure> but then they don't have mining operatios where I live
21:29:59  <DiabloD3> oh!
21:30:00  <Ailure> I see plenty wood trains though
21:30:05  <DiabloD3> wtf
21:30:06  <Bjarni> http://www.youtube.com/watch?v=ajodGCnZ6-A <-- here freight trains looks like this instead
21:30:14  <DiabloD3> I was thinking like a mine as in something that blows up
21:30:15  <Sacro> DiabloD3: http://wiki.openttd.org/index.php/Iron_Ore_Mine
21:30:25  <Ailure> heh
21:30:25  <DiabloD3> so the question now is
21:30:28  <DiabloD3> wtf is an iron field?
21:30:40  <Ailure> Öresundståget :D
21:30:52  <DiabloD3> I mean
21:31:03  <DiabloD3> its not like I can go out into an open field and pick up chunks of rust
21:31:19  <Bjarni>  <Ailure> I never seen iron ore trains <-- they are going between Kiruna and Narvik. It's such a far away place that we all know that they are there, but we haven't actually seen them ;9
21:31:24  <DiabloD3> is anyone using openttd svn?
21:31:51  <Ailure> Danish freight trains are diffrent
21:32:01  <Sacro> mmm, danish bacon train
21:32:04  <Ailure> most freight trains are using a RcX loco
21:32:13  <DiabloD3> it refuses to start
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21:32:16  <Ailure> and all Rc trains are electrical as far I know
21:32:24  <Bjarni> <Ailure> Öresundståget :D <-- well, they are special. They can use both types of catenary and they have both Danish and Swedish ATC
21:32:32  <Ailure> yeah heh
21:32:43  <Bjarni> actually EG can do that as well (The blue/yellow freight engine)
21:32:45  <Desolator> I want flying trains in TTD, too! http://www.youtube.com/watch?v=p3_w2RXtD7s&mode=related&search=
21:32:49  <Ailure> I have taken them a few times to Kristianstad
21:33:07  <Ailure> and back
21:33:08  <Desolator> Imagine a flying train with 150 carriages...extreme income if it's full
21:33:38  <DiabloD3> wtf?!
21:33:55  <Ailure> haha
21:34:08  <Ailure> I gotta love games where some vehicles dosen't have any kind of physics
21:34:10  <DiabloD3> it went to the airport?
21:34:15  <Ailure> and is just scripted
21:34:20  <Ailure> well heh
21:34:29  <Ailure> something went wrong with the scripting there
21:34:54  <Ailure> probably one of thoose things you don't notice unless you screw around lots
21:34:59  <Bjarni> <Ailure> and back <-- reminds me of when I had to pick something up in Helsingør. I took a train there, went to pick up what I had to do in a shop and went back to the same train when it left again 10 minutes later
21:35:13  <Bjarni> that was a quick trip :)
21:35:19  <Ailure> heh
21:35:24  <Ailure> sometimes I thought on taking train rides for fun
21:35:27  <Ailure> mayhbe I do that in summer
21:35:32  <peter1138> "decided to went after the train" ...
21:35:34  <Ailure> just going to kristianstad, eat lunch and get back
21:35:34  <Ailure> xD
21:35:41  <Ailure> I live in Hässleholm
21:35:47  <Bjarni> I'm sorry
21:36:03  <Ailure> which is a pretty important hub apparently
21:36:44  <Ailure> for trains
21:36:59  <Desolator> This reminds me of a bus faster than a jet palne: http://www.youtube.com/watch?v=BwhcyhvfUZk&mode=related&search=
21:37:05  <Desolator> *plane
21:37:06  <Bjarni> I like how they made Kokkedal a bus hub and now a few years later the busses aren't going to it anymore, so it's a big empty bus parking lot next to the station
21:37:09  <Bjarni> some planning :p
21:37:18  <boekabart> updated the deep water/river patch
21:37:26  <boekabart> http://www.tt-forums.net/viewtopic.php?p=589267#589267
21:38:01  <Ailure> golden canals?
21:38:22  <Bjarni> did somebody take a leak into the canal?
21:38:27  <boekabart> yeah, imagine they are yellowish river banks
21:38:49  <boekabart> ;) I guess I should stick to coding then, eh?
21:39:12  <boekabart> anyway, needed smth to make the patch
21:39:14  <Ailure> Well they would fit in the land of Oz clima te
21:39:16  <Ailure> or something
21:39:17  <Ailure> :p
21:39:23  <Ailure> but I assume it's placeholder graphics
21:39:31  <boekabart> yes they are of course
21:39:32  <DiabloD3> http://www.youtube.com/watch?v=DWowTyC3r6I&mode=related&search=
21:39:35  <DiabloD3> whgat the fuck?
21:39:54  * boekabart is falling asleep now
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21:52:31  <skidd13> (clear
21:53:47  * Sacro hands skidd13 a damp cloth
21:56:39  * skidd13 takes it and cleans the keyboard
21:59:31  <Touqen> gah
21:59:41  <skidd13> Anybody outa ther who used my orders-patch?
22:03:40  <XeryusTC> skidd13: Alucard!
22:04:22  <skidd13> Alucard?
22:04:40  <XeryusTC> your avatar
22:05:17  <skidd13> yes
22:05:33  <XeryusTC> Enma Ai > Alucard though :P
22:05:34  <skidd13> It's quite late here. ;)
22:06:13  <Ailure> or orders would be useful
22:06:16  <Ailure> especially with depots
22:06:27  <Ailure> although that might be tricky to program xD
22:06:38  <Ailure> It would be useful for depots
22:07:09  *** HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer]
22:07:49  <skidd13> I'm working on the GUI. l_blue_l is working on the backend (mostly)
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22:13:31  <XeryusTC> im off, gn
22:14:03  <skidd13> me too, gn
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22:30:48  <DiabloD3> goddamnit!
22:30:55  <DiabloD3> why the fuck wont openttd start
22:33:43  <kaan> night all
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22:36:49  <Rubidium> DiabloD3: there are countless reasons why it won't start
22:37:13  <DiabloD3> figured it out
22:37:23  <DiabloD3> someone needs to quit fucking around with ./configure
22:37:38  <Rubidium> huh?
22:37:39  <DiabloD3> either distribute the goddamned configure.in or don't fucking bother
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22:37:59  <Rubidium> why would there need to be a configure.in?
22:38:13  <DiabloD3> because who the fuck wants to read a complex sh script?
22:38:55  <DiabloD3> anyhow, the script at no point says its checking for SDL
22:39:06  <Rubidium> why would you need to?
22:39:20  <DiabloD3> because it doesnt say at any point it couldnt find it
22:39:43  <glx> it says when it find or doesn't find it
22:39:51  <DiabloD3> glx: not in the version in svn
22:39:52  <glx> or doesn't need it
22:40:20  <Rubidium> DiabloD3: what version are you talking about exactly?
22:40:23  <DiabloD3> Rubidium: svn
22:40:31  <Rubidium> that is no version
22:40:51  <DiabloD3> yes, and you need to learn how software development works.
22:40:53  <Rubidium> can I assume tags/0.3.4 ?
22:41:21  <Rubidium> because that's a svn version too
22:41:31  <DiabloD3> don't get smart with me, kid.
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22:41:50  <glx> there is a line "checking SDL... " followed by "found" or "not found"
22:42:08  <DiabloD3> well what the fuck
22:42:09  <DiabloD3> where is it
22:42:12  <Rubidium> DiabloD3: there are lots of people using tags/0.5.1 and tell that they use the "svn version"
22:42:24  <DiabloD3> Rubidium: then they arent using the svn version.
22:42:38  <DiabloD3> they are using the svn version of last month or whenever it was tagged.
22:43:12  <glx> and this line is usually after the line saying "checking unicode..."
22:43:38  <glx> and before "checking COCOA..."
22:43:53  <DiabloD3> feh.
22:43:59  <DiabloD3> no wonder I didnt see it
22:44:03  <DiabloD3> tests are out of order
22:44:19  <glx> 16th line for me
22:44:59  <Rubidium> how can the SDL check be out of order?
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22:46:33  <Rubidium> DiabloD3: and you are probably referring to what is usually called "trunk" by developers that use SVN, not "svn version"
22:48:12  <DiabloD3> Rubidium: technically HEAD, but that works too.
22:48:31  <Eddi|zuHause2> more technically, trunk HEAD
22:48:33  <DiabloD3> and its out of order because its an optional library feature checked before a system feature
22:48:41  <Eddi|zuHause2> because every branch has its own HEAD
22:48:50  <Jerub> you can use HEAD of a branch and that's still technically a version from svn :)
22:49:28  <Rubidium> DiabloD3: what is a system feature below SDL?
22:50:02  <DiabloD3> hrm
22:50:06  <DiabloD3> actually I may be wrong
22:50:18  <DiabloD3> wtf is 'cocoa' testing for?
22:50:22  <glx> osx
22:50:27  <DiabloD3> no, I mean for what
22:50:28  <DiabloD3> video?
22:50:30  <glx> yes
22:50:37  <DiabloD3> and why the hell is it capitalized?
22:50:38  <glx> like GDI for windows
22:50:56  <DiabloD3> glx: I've been coding in NS ever since Steve still worked at NextStep
22:51:02  <DiabloD3> glx: I know what it is.
22:51:41  <Eddi|zuHause2> yes, and i am internet expert for 20 years
22:51:51  <DiabloD3> someone change the test for 'COCOA' to 'OSX video' or some other useful wording
22:52:27  <Eddi|zuHause2> what exactly is the point of your random bitching?
22:52:46  <glx> DiabloD3: no because there are many video drivers for osx
22:53:31  <DiabloD3> glx: technically yes, but calling the check for the NS foundation in osx is just as meaningless
22:53:48  <DiabloD3> at least if it says "OSX video" its obvious what its for
22:54:13  <Rubidium> so why no bitching about the naming for SDL?
22:54:45  <DiabloD3> because it is SDL
22:55:09  <DiabloD3> as far as I can tell, the only actual bug is it lets you compile openttd without dedicated-only and no video drivers
22:55:12  <DiabloD3> which should be fixed
22:56:30  <Rubidium> isn't "WARNING: no video driver found, building dedicated only
22:56:33  <Rubidium> enough?
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22:58:45  <DiabloD3> Rubidium: which doesnt appear
22:58:51  <DiabloD3> ...
22:58:55  <DiabloD3> oh goddamnit!
22:59:11  <DiabloD3> thats retarded!
22:59:14  <DiabloD3> a) its not at the end
22:59:24  <DiabloD3> b) it shouldnt get to the end and error and quit
22:59:27  <Touqen> pewp
22:59:50  <Touqen> pathfinder is being wonky and I can't figure out why :/
23:00:05  <Rubidium> DiabloD3: so gcc is retarded too because it continues compiling when there is a warning?
23:00:51  <DiabloD3> nope, thats what -Werror is for
23:01:54  <Rubidium> and why is something retarted when it isn't your so beloved automake/autoconf/autowhatever (crap)
23:02:11  <DiabloD3> autoconf, and its because its virtually unmaintainable
23:02:17  <DiabloD3> you may hate automake, and I ever agree with you
23:02:21  <DiabloD3> but autoconf actually works right
23:03:38  <Rubidium> that totally depends on what you think is right
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23:05:17  <DiabloD3> you write a better system that is easy to use, maintainable, doesnt use m4, and uses only sh.
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23:06:17  <ln-> with many projects, running the damn configure script takes longer than actually compiling.
23:06:32  <Touqen> Do you think it would be a bad idea to disable the pathfinder when traveling across reserved junctions (since the intended route is known in advance and there isn't any reason to re-run the pf on every tile)?
23:07:42  <Sacro|Laptop> Touqen: but how would you do it?
23:08:25  <Touqen> Cache the tiles that the vehicle is intending to travel over, once the trains over the junction reenable the pf.
23:08:47  <Sacro|Laptop> sounds kinda like PBS
23:09:09  <Touqen> Well... yea
23:09:13  <Rubidium> caches aren't particulary safe if you don't save then in the savegame
23:09:29  <Touqen> Naturally.
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23:16:42  <Rubidium> DiabloD3: can you easily tell that some files should not be compiled under certain conditions with autoconf *and* have a script that shares the knowledge about the files to make project files for MSVC?
23:17:09  <DiabloD3> Rubidium: yup, its easy to do
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23:17:18  <DiabloD3> have autoconf process the Makefiles
23:17:40  <DiabloD3> and you dont use project files with MSVC, you use microsoft style makefiles
23:17:58  <DiabloD3> or you use gnu make and just call MSVC's compiler and linker instead
23:18:29  <glx> MSVC users usually know nothing about nmake
23:18:33  <Rubidium> DiabloD3: you still need the project files to be able to work in MSVC
23:19:17  <DiabloD3> glx: you missed the obvious part
23:19:36  <DiabloD3> people who dont know how to type ./configure && make in a shell shouldnt be compiling things
23:19:56  <DiabloD3> this is why we distribute binaries, to keep the noobs out of trouble
23:19:57  <Eddi|zuHause2> /ignore DiabloD3
23:20:40  <Eddi|zuHause2> i have never seen so much rubbish being talked in here
23:21:03  <DiabloD3> Rubidium: microsoft has intentionally prevented you from having any sort of useful cross platform configuration done
23:21:37  <DiabloD3> Rubidium: most projects opt to either use configure processed nmake makefiles, or just manually update the msvc project
23:22:01  <DiabloD3> the ones that dont do either realize MSVC is a waste of time and gcc is all you ever need
23:22:24  <Eddi|zuHause2> people use MSVC for its superior IDE, not for its compatible make system
23:22:48  <DiabloD3> superior? wtf?
23:22:49  <Rubidium> we could ofcourse say, lets rip out the configure system and *only* use MSVC project files
23:22:54  <DiabloD3> it sucks until you use vim for msvc.
23:23:07  <Eddi|zuHause2> yes, you suck, i agree
23:25:10  <Eddi|zuHause2> but i still fail to see a point
23:25:40  <DiabloD3> well, you said it was a superior IDE, it never has been.
23:25:56  <Touqen> As an _IDE_ it is.
23:25:59  <Touqen> VIM is not an ide.
23:26:04  <Rubidium> ah well, too bad autoconf can't autoconf MSVC project files... so there's no real use for autoconf because it's "more maintainable" because it's obviously not when you want to have MSVC project files together with a makefile system that doesn't take ages to determine that you've got strcmp and memcpy
23:26:33  <DiabloD3> you dont have to determine that
23:26:39  <DiabloD3> use the standard "ansi c" test
23:26:52  <DiabloD3> (and yes, about 5 billion projects fucking miss that test)
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23:27:16  <Rubidium> see, -5 billion for useability too ;)
23:27:34  <DiabloD3> well, no, they failed to check in the autoconf manual for useful pre-existing tests
23:27:40  <Eddi|zuHause2> is that a "short" billion or a "long" billion? :p
23:27:47  <DiabloD3> Eddi|zuHause2: its still entirely too many
23:29:29  <Rubidium> DiabloD3: as if you are going to read the complete technical manual of your car before starting it; if you turn the ignition key and it works, your not going to search further how to make it work
23:30:15  <DiabloD3> autoconf isnt made for idiotic end users
23:30:17  <Touqen> YACA(r)
23:30:20  <DiabloD3> its made for people who can read.
23:30:24  <Eddi|zuHause2> DiabloD3: you miss the most important point of all: "never change a running system"
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23:37:24  <Rubidium> yay! ;)
23:37:46  <Sleepie> ;)
23:38:31  <Eddi|zuHause2> :p
23:42:05  <eJoJ> There is a god ;)

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