Log for #openttd on 26th May 2007:
Times are UTC Toggle Colours
00:00:00  <Digitalfox> Rubidium: I think the I are very understandable, but is just my opinion :)
00:00:05  <Belugas> in my mind, only I is, but i hd to look in the first post to get the meaning :S
00:00:08  <Belugas> sorry to say that
00:00:17  <Rubidium> I really don't have the vaguest clue what those images mean
00:00:28  <Sleepie> I, for me too
00:00:42  <Sacro>
00:01:07  <Sleepie> well x to y, easy imho
00:01:23  <Bjarni> Sacro: find some other channel to spread your Hitler propaganda in
00:01:28  <Rubidium> 1A: go directly (non-stop), 1B: stop at intermediate stations, 1C: go via
00:01:36  <Sacro> Bjarni: it's no propaganda
00:01:47  <Bjarni> it's not?
00:01:55  <Sacro> nope
00:01:58  <Bjarni> I would say that it's really biased against Hitler
00:02:10  <Sacro> only slightly
00:02:30  <Bjarni> awesome. There is a Japanese version of that wiki page
00:02:38  <Bjarni> hmm
00:02:50  <Sacro> ??????????????
00:02:51  <Bjarni> how do you spell Hitler in Japanese...
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00:03:13  <Digitalfox> Rubidium: About the choice of tram tracks, does it work with other tram tracks newgrf sets?
00:03:15  <Sacro> ??? i assume
00:03:35  <UndernotBuilder> a function I miss a bit in ottd is automatic pre-signals
00:03:55  <Bjarni> Sacro: word placement in Japanese is totally different from anything you know and word by word translation is impossible
00:04:30  <Bjarni> however the stuff you just pasted looks like kana and could very well tell that it's a word not of Japanese origin
00:05:21  <skidd13> Rubidium: understanable is from my point of view what most people understand. Therefore the poll. You have a voice too. ;)
00:05:39  <Bjarni> I like this word a lot: ?
00:05:43  <skidd13> s/understanable/understandable/
00:05:47  <CIA-1> OpenTTD: rubidium * r9927 /trunk/src/roadveh_cmd.cpp: -Fix: assert triggered when letting a tram run into the wrong side of a depot.
00:06:05  <Rubidium> only 20 minutes late...
00:06:24  <Rubidium> Digitalfox: depends on how many newgrf sets you want to load at the same time
00:07:10  <Rubidium> skidd13: the "problem" is that people already have read your first post and thus already know what the buttons means so they look at the nicest one
00:07:20  <Digitalfox> Rubidium: I like this tram track set, if i add it to newgrf list, will it work?
00:07:35  <Rubidium> JUST TRY IT
00:07:37  <peter1138> JUST TRY IT
00:07:38  <peter1138> err
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00:07:51  <peter1138> especially that set
00:07:57  <peter1138> because i coded some detection for it
00:08:02  <peter1138> that will format your harddrive
00:09:23  <Digitalfox> I can't compile a new build right now to test trams, so that's why i'm asking and not trying... Jesus relax people... :\
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00:09:58  <UndernotBuilder> TRAM?????
00:10:15  <skidd13> Rubidium: Personaly I prefer IX or IV cause it describes the action best. But thats only my opinion.
00:10:49  <UndernotBuilder> OpenTTD: rubidium * r9927 /trunk/src/roadveh_cmd.cpp: -Fix: assert triggered when letting a tram run into the wrong side of a depot.
00:10:56  <UndernotBuilder> :S
00:11:01  <Vikthor> Rubidium: I think I might have found a small glitch, with trolley pole, see
00:11:26  <skidd13> UndernotBuilder: yes they run smoothly. :)
00:12:31  <UndernotBuilder> from what revision?
00:12:34  <Vikthor> UndernotBuilder: Dont you see (00:08:04) CIA-1: OpenTTD: rubidium * r9923 /trunk/ (18 files in 5 dirs): -Add: support for Action 0 Road vehicles, property 1C, bit 0. How comes you dont know this means trams ?:)
00:13:10  <UndernotBuilder> I didn't saw it
00:13:29  <UndernotBuilder> who developed it?
00:15:12  <Bjarni> <--- oh... (censored)... which if those files are the right one :s
00:18:24  <Vikthor> Hmm 2:17 here. Good night
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01:28:05  <Digitalfox> I just finished compiling the last build 9927, and i have a big problem... I can't place anything in the map.. ANYTHING.. If i try to build a depot, it doesn't appear on map, if i try to build road it also doesn't build, no airports etc... Anyone having the same problem? I made this build with the tool BuildOTTD, and it didn't give any error while compiling..
01:28:47  <glx> no problem for me
01:29:51  <Digitalfox> Forget it... I had pause at start, and since i don't have cheats enabled, i miss the pause activated at the start of a new game..
01:30:00  <Digitalfox> :(
01:30:15  <glx> lol
01:31:08  <Digitalfox> glx: I haven't use a recently nightly, so i'm not used to the start paused ( but i like it a lot ) ... ;)
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01:31:59  <glx> I often forgot it (but I know it's here so I check that when I have a "building" problem)
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07:48:16  <CIA-1> OpenTTD: peter1138 * r9928 /trunk/src/settings.cpp: -Fix (r9805): Default display options were not set correctly.
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07:59:03  <CIA-1> OpenTTD: rubidium * r9929 /trunk/src/road_cmd.cpp: -Fix [FS#803]: fix several drawing issues.
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08:16:19  <Wolf01> hello
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08:27:09  <Wolf01> i'm sorry if i ask too much about the cfg, but i can't find enough usefull the wiki: what is the difference between restart_game_date and restart_game_year?
08:27:55  <peter1138> restart_game_date doesn't exist
08:28:09  <Wolf01> <-
08:28:19  <Rubidium> IIRC nothing, only the fact that restart_game_date exists before like r6000 and restart_game_year after r6000
08:28:33  <peter1138> ah, it was renamed
08:28:44  <Wolf01> ok, so it is obsolete
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08:48:12  <Wolf01> are trams compatible now?
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08:59:57  <skidd13> Rubidium: I reworked the iconset #I ->
09:00:35  <peter1138> again?
09:00:45  <peter1138> what do they represent
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09:01:50  <peter1138> ?
09:02:03  <skidd13> The same, but I hope that Rubidium accepts them better.
09:02:07  <peter1138> same?
09:02:36  <skidd13> goto, delete, skip
09:03:33  <skidd13> peter1138: Aren't they clear enougth?
09:03:43  <peter1138> well, no, not really
09:03:46  <peter1138> personally i prefer the text buttons
09:04:36  <skidd13> IMO the GUI with the text buttons looks a bit messy. ;)
09:11:12  * Rubidium prefers messy over unclear
09:12:41  <skidd13> :(
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09:14:15  <CIA-1> OpenTTD: rubidium * r9930 /trunk/src/economy.cpp: -Fix (r9838): obiwan could cause vehicles to way a long time (2.5 years) at stations.
09:17:43  <peter1138> :D
09:17:52  <peter1138> that obiwan bloke gets blamed a lot...
09:19:18  <Ammler> is it possible to habe something like tiptext (text where appear, when you are over the button)?
09:19:32  <Ammler> lol, have
09:19:44  <hylje> right-click
09:21:30  <Ammler> omg, thats available, since when?
09:21:40  <Eddi|zuHause3> since TT original :p
09:22:00  <Ammler> aha, nice to know
09:22:06  <Eddi|zuHause3> actually, i believe it was in the demo, too :)
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09:47:42  <peter1138> hmm, is the ringhoffer pha supposed to go only 15mph? :/
09:48:55  <Vikthor> I think so
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09:50:16  <peter1138> hmm, the sounds are screwy too
09:50:43  <peter1138> unless it's supposed to sound like that, heh
09:52:50  <Vikthor> The sounds are not finished, well whole sets is not finished
09:54:22  <peter1138> well
09:54:27  <peter1138> ok then :)
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09:57:20  <Vikthor> The good news is, that ufoun, coder of the set has just one exam left and then whole holidays to work on it :)
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10:10:59  <kaan> goodmorning
10:12:50  <peter1138> cool
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10:22:34  <maddy> hiho
10:22:52  <maddy> Brianetta, what happend to the standardgameserver?
10:26:51  <Brianetta> maddy: Server was physically relocated
10:27:01  <maddy> ahh
10:27:14  <maddy> when can we expect to play again?
10:27:15  <TrueBrain> did it enjoy the relocation?
10:32:47  <Brianetta> maddy: When I can be arsed to set it up
10:33:13  <maddy> i see, can you reset celestars server?
10:33:34  <Brianetta> Isn't Celestar about?
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10:40:57  <CIA-1> OpenTTD: rubidium * r9931 /trunk/src/ (elrail.cpp road_cmd.cpp tunnelbridge_cmd.cpp): -Fix: some glitches with catenary and bridges.
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11:01:36  <kaan> I pay too much tax
11:01:49  <kaan> so they decided that i should have some of it back :D
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11:03:29  <Thomas[NL]> same here :)
11:04:11  <Hendikins> mmm, apparently I'm a bad person for using exclusive rights to protect my income stream in a town I entered first :P
11:05:35  <Hendikins> So I didn't appreciate my revenue being pilfered on a "long as possible to maximise income" air service.
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11:49:29  <Wolf01> mmh i think the terrain generator places too many transmitters on the hills
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11:53:23  <mikegrb> they should be in the ocean instead?
11:53:25  * mikegrb runs
11:53:40  <Wolf01> no, they should not be 20 in a 10x10 squares
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12:02:59  <Desolator> I barely get transmitters :S
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12:05:41  <TrueBrain> there is an ifcase: if (username == "Wolf01") PlantEvenMoreTransmitters();
12:05:43  <TrueBrain> but don't tell him :)
12:08:07  <peter1138> transmitters are planted, eh?
12:08:34  <Noldo> sure
12:08:42  <valhalla1w> maybe a console command should be added
12:08:45  <valhalla1w> placetransmitters;
12:20:17  <CIA-1> OpenTTD: truelight * r9932 /trunk/src/ (signs.cpp station.cpp): -Fix: can't assume a zoom-level with MarkAllViewportsDirty, causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
12:22:27  <Thomas[NL]> hmm if you build a lorry bay you get the bus stop dialog
12:23:06  <Thomas[NL]> also catchment-area etc
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12:25:32  <peter1138> eh?
12:29:48  <Thomas[NL]> peter1138, see those 2 screenshots
12:32:36  <hylje> in before a screenshot of perpertual transmitter
12:34:39  <CIA-1> OpenTTD: rubidium * r9933 /trunk/src/road_gui.cpp: -Fix (9925): unified a little too much.
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13:01:06  <CIA-1> OpenTTD: rubidium * r9934 /trunk/src/road_cmd.cpp: -Fix (r9923): towns could remove 'half' tram tracks.
13:01:45  <hylje> trams \o
13:02:43  <Hendikins> Actually, I agree. Trams?
13:03:33  <Wolf01> yeah, i tried them this morning
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13:05:16  <Rubidium> it really takes time before people notice new features...
13:05:55  <hylje> well unless its a highly anticipated feature, people notice them when they become playable
13:06:28  <Hendikins> Can I get a two second summary on the feature? (Usage, etc)
13:07:21  <hylje> trains on roads
13:07:21  <Sionide> "you can build trams"
13:07:59  <Hendikins> hylje: So I can build railways on roads, and use standard railway rollingstock on them?
13:08:00  <Wolf01> get a tram set grf then like rail tool you can switch to tram tracks with the road tool
13:08:20  <TrueBrain> @openttd commit 9923
13:08:21  <DorpsGek> TrueBrain: Commit by rubidium :: r9923 /trunk (18 files in 5 dirs) (2007-05-25 22:07:40 UTC)
13:08:22  <DorpsGek> TrueBrain: -Add: support for Action 0 Road vehicles, property 1C, bit 0.
13:08:28  <TrueBrain> Rubidium: I also think it is very weird it took that long :p
13:08:34  <hylje> link us with a tram grf
13:08:42  <Wolf01> grfcrawler
13:08:45  <Rubidium>
13:08:51  <Sionide> hmm
13:10:37  <Hendikins> So the back end is built in, but we have no grfs built in?
13:10:57  <Wolf01> we have tracks, but no trams
13:11:17  <Rubidium> Hendikins: newhouses didn't come with new houses either, nor did newstations come with new stations
13:14:55  <Rubidium> TrueBrain: yes, it's very strange people didn't notice it sooner ;)
13:15:17  <TrueBrain> people are so not intersted in those things :(
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13:16:25  <Wolf01> i wonder if one day will be possible to have chains of tram carriages like trains
13:16:57  <hylje> that's silly
13:16:59  <Vikthor> I already noticed around 1:30 AM, an so did probably everybody, who was paying attention to his channel at that time
13:16:59  <Wolf01> i tried the serbian tram set and i like it, but not the blue big tram, wich is way to long when turning
13:17:07  <Rubidium> when somebody implements articulated road vehicles
13:18:33  <hylje> bi-articulated road vehicles!
13:18:48  <hylje> would we need roadstop lengths too? ;p
13:19:07  <Sionide> do the tram grfs have "ding ding" sounds in 'em?
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13:20:09  <Wolf01> just one question, if 2 players want to build a tram network in the same city, how tracks are handled? i mean, can the trams use both players tracks?
13:20:46  <glx> that's something to try :)
13:22:41  <Wolf01> uhm, doesn't seem i can play with trams in multiplayer
13:22:43  <Sionide> should they be allowed to or not?
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13:23:52  <Sionide> how's the subsiduries patch coming along?
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13:24:58  <glx> ok they can drive on others tracks, but they are easily blocked by others' depots
13:26:41  <Wolf01> i found a little "bug" in title screen, paper trucks can't drive through the bridge, they exit the tunnel and turn around
13:27:09  <TrueBrain> paper trucks? :p
13:28:29  <Wolf01> those little road vechicles with 2 rolls of paper
13:29:10  <Wolf01> they are in the top left corner
13:30:05  <Wolf01> "are"... they sometimes come out there
13:31:52  * Zr40 pokes TrueBrain
13:34:51  <TrueBrain> @kick Zr40
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13:34:57  <TrueBrain> I hate it when people poke me for now reason at all
13:35:06  <Zr40> I don't randomly poke people
13:35:22  * Wolf01 poke TrueBrain "not" not "now"
13:35:34  <Zr40> "no", you mean :)
13:35:51  <Zr40> anyway... 104? :)
13:35:54  <TrueBrain> if you correct someone Wolf01, do it correctly or not at all :)
13:36:03  <Wolf01> i'm not english, i can mistake, you not ;)
13:36:04  <TrueBrain> why poke me for it
13:36:14  <TrueBrain> i = I
13:36:21  <TrueBrain> i can mistake = I can make mistakes
13:36:28  <TrueBrain> that said, I am not English too, so your argument fails
13:36:52  <kaan> eigther, not too :P
13:37:03  <TrueBrain> eigther? :p
13:37:32  <TrueBrain> kaan: but I am glad someone noticed it :) (most Dutch people fail totally to see it is wrong)
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13:38:22  <kaan> thats what you get for mixing danish with german, english and french ;)
13:38:28  <Zr40> what about incorrect apostrophe's? (typo intended)
13:38:56  <TrueBrain> Zr40: yeah
13:39:17  <Wolf01> anyway, why i can't use trams in multiplayer?
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13:44:46  <Rubidium> because the server doesn't have the required GRFs
13:45:30  <Hendikins> Wolf01: If you're on a box that can compile, I've got a server up that can do trams on r9934
13:46:19  <Hendikins> Wolf01: Grab the trams from and jump on to
13:46:45  <Wolf01> uhm, i started the server with the same cfg as the single player game
13:47:44  <Wolf01> i already have it, i can play on single player mode
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13:52:54  * Hendikins can play trams on multi
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13:56:07  <Wolf01> oops i forgot that newgrfs are saved with scenarios too
13:56:26  <Wolf01> that is a bad thing... savegames ok, but scenarios...
13:56:51  <Rubidium> scenarios are savegames...
13:57:39  <Maedhros> and if you didn't save the newgrfs you wouldn't be able to use newhouses, newindustries, or new-any-other-objects in the scenarios
13:58:52  <Wolf01> i need to make a copy of that scenario with the required grfs
14:06:51  <Hendikins> Well, I like trams :P
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14:24:43  <CIA-1> OpenTTD: rubidium * r9935 /trunk/src/station_cmd.cpp: -Fix: could not build a drive through station when there when you own the tram bits and the town owns the road.
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14:28:50  <Hendikins> Is it just me, or are trams more effective at getting pax than buses?
14:29:06  <TrueBrain> you ever been at a city with trams?
14:29:28  <Hendikins> Melbourne.
14:29:35  <XeryusTC> trams > busses
14:29:51  <TrueBrain> then you should know you can move many more people with trams over busses
14:30:14  <Hendikins> TrueBrain: I'm thinking getting cargo, not moving it.
14:30:37  <Sionide> do trams have to replace lorries though?
14:38:53  <XeryusTC> Sionide: that's the coder's fault :P
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14:40:38  * Hendikins builds a tram line from one end of the map to the other to test the revenue
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14:47:46  <kaan> why isnt trams in trunk a news item?
14:49:29  <Hendikins> There isn't a nightly with it yet?
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14:52:26  <Hendikins> hrm, 9 grand for 93 pax on an 80km/h tram from one end of a 256x256 map to the other
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15:20:26  <CIA-1> OpenTTD: truelight * r9936 /trunk/src/zoom.hpp: -Fix: (Un)ScaleByZoom missed a minus sign in some cases
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15:43:34  <PlayMeNow> Trams are in...trunk????
15:43:41  *** PlayMeNow is now known as Desolator
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15:45:25  <TrueBrain> no, but the code for it is
15:46:02  <hylje> :o
15:46:22  <Desolator> so how long 'till I can play with them?
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15:47:43  <glx> compile yourself or use next nightly
15:47:56  <Vikthor> And get some tram set
15:48:34  <Desolator> :D
15:48:37  <Desolator> Godd job!
15:49:46  * Desolator powers up VC++, updates to latest revision and starts compiling
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16:19:06  <CIA-1> OpenTTD: truelight * r9937 /trunk/src/gfx.h: -Codechange: don't define a function that is never declared or used
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17:01:00  <CIA-1> OpenTTD: bjarni * r9938 /trunk/src/autoreplace_cmd.cpp:
17:01:00  <CIA-1> OpenTTD: -Fix [FS#799]: 100 wagons train + replace engine
17:01:00  <CIA-1> OpenTTD:  Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached
17:02:07  <hylje> so.. that feature was really used for once?
17:02:45  <Bjarni> well, I got a bug report where somebody learned that this didn't work
17:02:53  <Bjarni> he had two engines pulling 99 wagons o_O
17:03:20  <Bjarni> sounds American to me
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17:06:57  <CIA-1> OpenTTD: maedhros * r9939 /trunk/src/vehicle.cpp: -Fix (r3139): EngineHasArticPart(v) is only valid for trains.
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17:08:33  <yeti_> hi :)
17:08:45  <Bjarni> yikes
17:08:49  * Bjarni runs away
17:09:00  <yeti_> what a lovely welcome
17:09:02  <yeti_> ;)
17:09:06  <Bjarni> we are being invaded by non-excisting monters
17:09:33  <yeti_> non-existing monster wonders how to use that tram bits stuff that the svn log talks about
17:09:46  *** Thomas[NL] [] has joined #openttd
17:09:47  <Bjarni> add a tram grf
17:10:02  *** DJ_Mirage [] has quit [Quit:]
17:10:05  <Bjarni> then they will show up on their own
17:10:50  <Bjarni> well, you need to use a revision where it's added, so either wait for the nightly build (an hour) or compile yourself
17:11:13  <yeti_> i am compiling myself already, didn't know i need a grf though :)
17:11:41  <yeti_> also, what it the difference between "better roads" and thos grid-options?
17:12:56  <Maedhros> as far as i remember, better roads just ensure there's at least one tile between roads, while grids do what they say on the tins
17:13:10  <yeti_> ah, okay :)
17:13:37  <yeti_> is it possible that some of the latest revisions changed the default pathfinder from yapf back to npf?
17:14:02  <Maedhros> it's possible, but i doubt it ;)
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17:15:56  * Sacro|Laptop hrumphs
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17:23:13  <mikegrb> I thought you could build a new bigger airport directly over an old airport to replace it?
17:23:19  <Sacro|Laptop> nope
17:23:24  <mikegrb> oh :<
17:23:31  <mikegrb> so must blow it away
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17:30:30  <Maedhros> what
17:30:39  <Maedhros> beckham's back in the england squad?
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17:53:36  <Bjarni> why do people believe that I'm Dutch???
17:53:44  <Bjarni> REALISIERTER KURSGEWINN VON 400% IN 5 TAGEN! <-- this is my new spam o_O
17:53:58  *** juancuka [] has joined #openttd
17:54:08  <Bjarni> sent by some Dutch guy
17:54:57  <skidd13> Sounds mor like german. I get exactly this spam too.
17:55:31  <Bjarni> actually it's an odd mixture of languages
17:55:55  <juancuka> !password
17:56:04  <juancuka> lol, wrong chat
17:56:13  <Bjarni> juancuka: what are you trying to do?
17:56:20  <skidd13> no coop here ;)
17:56:28  <juancuka> :P
17:56:29  <Bjarni> get the root password to all OTTD servers?
17:56:37  <juancuka> something like that... sshh!
17:56:45  <juancuka> tought I was in the coop chat room lol
17:56:49  <Bjarni> I'm not going to tell you :p
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18:19:37  <Wolf01> bye
18:19:40  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
18:23:54  <Ailure> about 60 revisions to the 10k number
18:23:55  <Ailure> :p
18:24:09  <hylje> how very interesting
18:24:53  <Ailure> indeed
18:24:57  <Ailure> I can talk a half eternity about it
18:25:03  <hylje> show me
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18:25:43  *** mode/#openttd [+b *!*Gamefreak@194.47.44.*] by Bjarni
18:25:50  <Bjarni> now I want to see you talk about it :p
18:26:03  <hylje> that wasn't really nice
18:26:13  *** mode/#openttd [-b *!*Gamefreak@194.47.44.*] by Bjarni
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18:26:26  <Bjarni> removing voice wasn't enough
18:26:54  <Ailure> :p
18:27:07  <Ailure> as long it's not a kickban, I don't take offence ;)
18:27:15  <Bjarni> great
18:27:20  <Bjarni> that means that I can do it again :D
18:27:37  <Ailure> hmm
18:27:42  <Ailure> the tram depot looks little funny
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18:29:50  <Ailure> hmm, what is the best set with trams? :p
18:30:10  <Ailure> haha
18:30:57  <Ailure> that's kind of funny, but realistic
18:30:57  <Ailure> if there's no u-turn at the end of a tramline
18:31:00  <Ailure> the trams just get stuck
18:31:35  <Bjarni> wasn't that fixed yesterday?
18:31:39  <Bjarni> I guess not
18:31:45  <Ailure> heh
18:31:48  <Ailure> well
18:31:53  <Maedhros> was it ever considered broken?
18:32:02  <Ailure> the nightly was compiled for almost a half hour ago
18:32:03  <Bjarni> well
18:32:09  <Bjarni> I did consider it broken
18:32:09  <Ailure> so I guess not
18:33:30  <Bjarni> well, it is an issue that a vehicle is stuck
18:33:39  <Bjarni> in real life it would reverse
18:34:05  <Ailure> true
18:34:26  <Ailure> trams seems pretty much to be road vehicles
18:34:35  <Ailure> that can't turn around
18:34:57  <Ailure> and have to use some track that can be put over road too
18:35:37  <Ailure> been awhile since I saw trams here in Sweden :)
18:35:41  <Ailure> I only seen them in gothenbrug
18:36:02  <Bjarni> I have only seen them in one location in Denmark
18:36:04  <Ailure>
18:36:20  <Bjarni> in a museum that built a line into a forest
18:36:20  <hylje> tramways should have a switch to change directions at dead ends
18:37:13  <Ailure> the tram depot
18:37:25  <Ailure> makes me think on a road depot taken over a mad scientist for some reason
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18:40:28  <Bjarni> heh
18:41:19  <Ailure> hmm
18:41:24  <Ailure> since when was road free to clear
18:41:56  <Ailure> and tramways costs 1 pound to clear
18:49:50  <peter1138> ...
18:49:57  <peter1138> you're playing a different game to me
18:50:50  <Ailure> or a GRF that causes it to break
18:51:07  <Ailure> hmm
18:51:10  <Ailure> no that wasn't the case
18:52:17  <Ailure> even with default settings, roads are still free to clear
18:52:22  <Ailure> this is in the latest nightly
18:53:30  <peter1138> hmm, yeah
18:57:20  <Ailure> heh
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19:07:23  <Desolator> I found as bug with trams
19:07:31  <Bjarni> only one?
19:07:49  <Desolator> you can clone any truck or bus in a tram depot, but it won't be able to get out even if I add a road going to it
19:07:59  <Desolator> I got about 3 buses stuck...
19:08:06  <peter1138> hehe
19:08:13  <peter1138> it doesn't check road type i guess
19:08:17  <Desolator> yep
19:08:27  <peter1138> you can sell them though, i suppose?
19:08:28  <Desolator> isn't there a way to delete them? like in TTDP
19:08:30  <Desolator> no
19:08:32  <peter1138> oh
19:08:35  <peter1138> o_O
19:08:45  <Desolator> they're not in the depots, they are under the gfx
19:08:51  <Desolator> O.o indeed
19:09:03  <peter1138> ah, they leave the depot but then go no further...?
19:09:08  <Desolator> yes
19:09:13  <Desolator> no matter what I try...
19:09:31  <Desolator> though trams can be cloned in normal rv depot, and will run if I add tracks to it
19:09:44  <Desolator> I didn
19:09:56  <Desolator> I didn't know that buses can't drive off-road...
19:09:59  <Desolator> :P
19:10:11  <Desolator> Do you want a savegame?
19:10:13  <peter1138> they'd get stuck in mud!
19:10:21  <Desolator> not if empty
19:10:22  <Wolf01> not in tropic
19:10:26  <peter1138> no
19:10:29  <Maedhros> quicksand?
19:10:30  <peter1138> sounds fairly fundamental ;p
19:10:40  <peter1138> i blame bjarni
19:10:44  <peter1138> he wrote all the clone code ;)
19:10:44  <Desolator> well peter can you at least some how delete them?
19:10:46  <glx> very easy to reproduce so no need for a savegame :)
19:10:56  <peter1138> Desolator: yeah, roll back to an older save
19:10:58  * Bjarni blames Rubidium
19:11:04  <Desolator> I don't have one...
19:11:10  <hylje> autosave
19:11:13  <Bjarni> he allowed building of all road vehicles
19:11:15  <peter1138> dum dum dah!
19:11:20  <Desolator> nope...all recent
19:11:31  <Bjarni> and just blocked building them with the GUI, not the command
19:11:39  <peter1138> the weather was crap today
19:11:39  <Desolator> I cloned them by mistake in the first year...and 11 passed
19:11:41  <peter1138> i blame bjarni
19:12:04  * Bjarni nominates Desolator as PTB
19:12:08  <Desolator> peter, can you delete them from the save?
19:12:13  <Desolator> PTB?
19:12:19  <Bjarni> Person To Blame
19:12:24  <Desolator> hey!
19:12:26  <Bjarni> it's really important to have one
19:12:30  <Maedhros> with much skill, cunning, and a hex editor, yes
19:12:36  <Desolator> damn...
19:12:41  <Bjarni> preferable without PTB knowing about the PTB status
19:12:41  <peter1138> or a debugger...
19:12:48  <Maedhros> or that :)
19:12:57  <Desolator> who wrote the save code?
19:13:13  <Bjarni> ludde... in a way to make it TTD compatible
19:13:23  <Desolator> then I know where to go :P
19:13:27  <glx> Desolator: why? It is very easy to understand
19:13:28  <Bjarni> yeah
19:13:31  <Bjarni> CS
19:13:46  <Desolator> I'm not the best at understanding HEX, you know...
19:13:57  <glx> you just need to uncompress it first
19:14:06  <Bjarni> yeah, that will help
19:14:09  <Bjarni> or save it uncompressed
19:14:15  <Desolator> how?!
19:14:21  <Bjarni> edit openttd.cfg
19:14:29  <Bjarni> set compression to "none"
19:14:34  <Desolator> ok...
19:14:42  <glx> then load and save
19:14:56  <Bjarni> you can't edit openttd.cfg while the game is running
19:15:08  <Bjarni> or rather, then the game will overwrite it without reading it
19:15:19  <glx> but he can save, edit, load and save
19:15:36  <Desolator> there's no compression setting in the cfg
19:15:41  <Bjarni> the game needs to load the new setting for compression
19:15:56  <Bjarni> savegame_format =
19:16:05  <Desolator> ...
19:16:07  <Desolator> weird names
19:16:12  <Bjarni> that is luddeish for compression method :p
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19:16:18  <Desolator> lol
19:16:27  <Desolator> brb
19:17:04  <peter1138> might not be compression...
19:17:08  <peter1138> savegame_format = pgp? ;p
19:17:11  <hylje> uncompressed savegames are hueg
19:17:14  <peter1138> secure savegames, hehe
19:17:23  <Bjarni> hylje: yeah
19:17:28  <Desolator> on, now what?
19:17:38  <Bjarni> uncompressed savegames is a debug thing
19:18:02  <hylje> peter1138: rot13
19:18:05  <glx> Desolator: find the VEHS chunk and fix it
19:18:25  * Bjarni just had another idea
19:18:36  <Desolator> how do I fix it?
19:18:51  <Bjarni> hack the load savegame code to delete all road vehicles that aren't trams that are in tram tiles
19:19:09  <Desolator> good idea....
19:19:11  <Bjarni> might be faster than searching though all the hex
19:19:33  <Desolator> so what do I need to find in the hex after VEHS?
19:20:46  <glx> Bjarni's idea is good (prevents savegame corruption if the hex editing is wrongly done)
19:20:55  * Bjarni decides to take a look at this bug to avoid other people from getting the same problem
19:21:06  <Desolator> make me learn c++!
19:21:10  <hylje> workaround code D:
19:21:12  *** kaan [jfk@] has quit [Ping timeout: 480 seconds]
19:21:22  <Desolator> then I can change the code
19:21:38  <Bjarni> you don't have to know C++
19:21:41  <Bjarni> C will do
19:21:45  <Desolator> lol...
19:21:52  <Bjarni> I'm serious
19:21:53  <hylje> you can change random bits of the code and see if it'll compile
19:21:54  <Desolator> I know lua...
19:22:00  <Bjarni> close enough
19:22:02  <Bjarni> I hope
19:22:04  <Desolator> lol @ hylje
19:22:18  <Bjarni> :D
19:22:27  <Bjarni> then I say the hex editor would be faster
19:22:45  <Desolator> I be god dammed if I understand any of the hex
19:23:03  <Desolator> the dump is all dots and ÂÂÂÂÂÂÂs
19:23:19  <Bjarni> read it as hex, not ASCII
19:23:27  <Desolator> I did...
19:23:41  <Desolator> need a screenie of Notepad++?
19:23:56  <glx> VEHS is not the easier chunk
19:24:02  <Desolator> I have the addres, raw hex, and the hex dump
19:24:08  <Ailure> hmm
19:24:12  <Ailure> again
19:24:40  * Desolator blames ludde for coding a weird format
19:24:49  <glx> Desolator: how many vehicles in the savegame?
19:25:01  <Desolator> only rvs or all?
19:25:06  <glx> all
19:25:13  <Desolator> umm...*checks*
19:26:05  <Desolator> 35
19:26:07  <Desolator> brb
19:27:54  <Bjarni> heh, the same bug can make you build trams in normal road depots
19:28:09  <Bjarni> and I'm halfway though with a fix for it
19:30:15  <Desolator> back
19:30:27  <Desolator> the trams can exit normal road depots
19:31:01  <Desolator> or where were we with save editing?
19:33:10  <peter1138> ooh, a slope ug
19:33:11  <peter1138> +b
19:34:47  <Maedhros> Desolator: this *might* remove those trams for you:
19:34:58  <Maedhros> but it's completely untested, so use at your own risk ;)
19:35:52  <Desolator> I'll take the risk
19:36:15  <Desolator> but they are buses....
19:36:26  <Maedhros> ah
19:36:31  <hylje> then you have no trams but buses about
19:36:36  <Desolator> stuck in tram depots
19:37:06  <Maedhros> then put a ! in front of HASBIT(EngInfo... and change ROADTYPE_ROAD to ROADTYPE_TRAM :)
19:37:30  <Desolator> ok thanks
19:38:50  <Desolator> if (!HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) &&       is ok?
19:38:59  <Maedhros> yup
19:39:10  <Desolator> and  !HASBIT(GetRoadTypes(v->tile), ROADTYPE_TRAM)) { ?
19:39:37  <Desolator> hmm, that must be left intact
19:40:52  <Desolator> ok, i'll see if it works
19:41:09  <Desolator> and give you a virtual beer if it does
19:44:24  <Bjarni> heh
19:44:28  <Bjarni> now I kind of fixed it
19:44:46  <Bjarni> now you can't build the wrong type in a depot anymore
19:44:53  <Bjarni> because now you can't build road vehicles :p
19:45:08  <glx> trams are road vehicles :)
19:45:34  <Desolator> they technically are road vechicles
19:45:36  <Bjarni> I know
19:45:43  <Desolator> but actually they're light rail vehs
19:45:44  <hylje> road vehicles
19:45:45  <hylje> ON RAILS
19:45:56  <Desolator> police rail bikes!
19:46:02  <glx> Desolator: internally they are road vehicles
19:46:06  <Desolator> I know
19:46:28  <Desolator> so you can put them on roads without having a tram crash a car
19:46:38  <Desolator> but we need crash checks for rvs, too
19:47:00  <Desolator> the normal rvs would break down, or if a tram hits a normal rv, it'd blow it
19:48:35  <Desolator> I love how open copies ttdp features but implements them in the best way
19:48:37  <Desolator> :D
19:48:57  <glx> like PBS ?
19:49:08  <Desolator> except that
19:49:28  <Desolator> btw someone should try to rewrite that for 0.6
19:49:44  <Desolator> as newindustries will take some time *points at Bjarni*
19:51:39  <peter1138> coo, another bug ;p
19:51:50  <peter1138> maybe i should put all these on bugs...
19:53:03  <Sacro|Laptop> Bjarni: what use is opening cylinder cocks
19:56:32  <peter1138> you said cocks, hurr hurr
19:56:46  <Bjarni> now I fixed the bug
19:56:58  <Bjarni> but now it just silently fails... I better add some text
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19:58:47  <Bjarni>  <Sacro|Laptop> Bjarni: what use is opening cylinder cocks <-- it's done when starting a steam locomotive. It is to blow out the condensed steam (now water) because water is too heavy to blow out the normal exhaust pipe
19:59:33  <Sacro|Laptop> Bjarni: ahh, right
19:59:48  <Bjarni> it's not an issue while driving because then the amount of water is so little that the steam can take the water with it, but when it has a while to collect a lot of water, then it will break the piston if the engine just drives without caring
20:00:22  <Bjarni> that and it looks great on a cold and/or foggy day :D
20:00:41  <peter1138> hehe
20:01:11  <Bjarni> I have a video of a steam locomotive starting on a foggy day. The whole engine disappears in steam and you can't see it
20:01:34  <Sacro|Laptop> hmm, my brake pipe is unhappy
20:01:43  <Sacro|Laptop> i left it at 18 Inches HG
20:01:46  <Sacro|Laptop> and its gone back up to 21
20:01:56  <Bjarni> and you can't hear me laughing. I tried not to laugh too loud in order to save the clip
20:02:22  <Bjarni> when the train returned, I was told that they were all laughing on the engine :)
20:02:54  <Bjarni> Sacro|Laptop: trying out virtual driving skills?
20:03:13  <Desolator> Maedhros: that patch did...nothing
20:03:15  <Sacro|Laptop> Bjarni: indeed i am
20:03:16  <peter1138> he's ircing from a train
20:03:24  <Bjarni> o_O
20:03:33  <Bjarni> a steam locomotive with IRC access???
20:03:36  <Maedhros> Desolator: oh. bugger
20:03:36  <Desolator> lol
20:03:39  <Sacro|Laptop> just passed Claypole Junction
20:03:47  <hylje> zomg steam trainz
20:03:57  <Sacro|Laptop> damn you, stop going over 60
20:04:14  <Bjarni> well, I don't have to simulate
20:04:22  <Bjarni> I will go to the real thing tomorrow
20:04:40  <Bjarni> which means: I will not be here
20:04:44  <peter1138> yay
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20:04:53  <Sacro|Laptop> Water: 0 gallons
20:04:59  <Sacro|Laptop> Tender coal = 0%
20:05:02  <Sacro|Laptop> this cannot be good
20:05:10  <hylje> sensors? on my steam loco?
20:05:17  <Desolator> lol
20:05:18  <hylje> and broken ones at that
20:05:35  <Bjarni> Sacro|Laptop: then don't open the injectors. If you lack water in the tender, then open injectors will blow the water the wrong way
20:05:48  <Sacro|Laptop> isn't that how my driver gets set on fire?
20:05:58  <Sacro|Laptop> no... thats not closing the firebox in a tunnel
20:06:09  <Bjarni> no, that's when you turn the flow the wrong way though the boiler pipes
20:06:28  <Bjarni> ahh, let me guess: microsoft train sim?
20:06:58  <Sacro|Laptop> indeed it is
20:07:00  <Bjarni> I don't get that tunnel issue
20:07:16  <Bjarni> because we add coal while driving in tunnels without any problems
20:07:18  <Sacro|Laptop> it was another train sim that add that
20:07:21  <Sacro|Laptop> *had
20:07:46  <Bjarni> but maybe it's a British issue
20:08:05  <Bjarni> did I ever tell the story about a British tunnel and track replacement?
20:08:06  <Sacro|Laptop> its a british train, and a famous one at that
20:08:06  *** thgergo [] has joined #openttd
20:08:46  <UnderBuilder> will be helpful to resume the development of total graphics replacement set?
20:09:21  <Bjarni> I feel like I'm using a total graphics replacement set
20:09:33  <Bjarni> even though I know that's not the truth. It just feels like it
20:09:39  <Bjarni> the Japanese set is pretty complete
20:09:56  <Sacro|Laptop> Bjarni: does it come with schoolgirls and tentacles?
20:10:14  <UnderBuilder>
20:10:15  <Bjarni> maybe
20:10:22  <Bjarni> I didn't get though all the sprites yet
20:11:04  <peter1138> UnderBuilder: sure, go ahead
20:11:08  <Sacro|Laptop> i'm bored of green signals
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20:11:13  <Sacro|Laptop> i want a yellow or red
20:11:20  <peter1138> remember it's graphics replacement though, not game changes...
20:11:27  <Bjarni> I know
20:11:48  <UnderBuilder> but I mean if will not be better develop the 32bpp graphics
20:11:53  <Desolator> Sacro, from where did you get M$ Train Sim?
20:11:54  <peter1138> what?
20:12:21  <Bjarni> UnderBuilder: I think it would be best to develop the 32bpp engine
20:12:24  <Sacro|Laptop> Desolator: the world of the interwebz
20:12:36  <Desolator> coudn't find it....
20:14:25  <hylje> and what's the status of multi track drifting?
20:14:31  <hylje> (disaster?)
20:15:26  <UnderBuilder> someone knows the progress of 32bpp branch?
20:15:50  <peter1138> scrapped
20:16:02  <peter1138> taken apart and reused
20:16:09  <peter1138> spares or repairs
20:18:51  <UnderBuilder> and will change the newgrf compatibility with 32bpp?
20:19:33  <peter1138> pardon?
20:21:32  *** peterbrett [] has quit [Remote host closed the connection]
20:21:44  <UnderBuilder> if when 32bpp gets into trunk, the TTDP newgrfs will be usable on OTTD
20:22:09  <Ailure> <<
20:22:12  <Ailure> is that a question?
20:22:13  <Ailure> xD
20:22:13  <glx> UnderBuilder: 32bpp can display 8bpp gfx
20:22:22  <Ailure> indeed
20:22:27  <Ailure> on lots of screenshots
20:22:34  <Ailure> I tend to see a mix of 8 bit and 32 bit graphics
20:22:43  <UnderBuilder> but 8bpp gfx will look really ugly
20:22:46  <Ailure> well, screenshots from the 32bpp build
20:23:02  <Maedhros> ... they'll look exactly the same as they do now
20:23:07  <Ailure> yeah
20:23:14  <Ailure> nothing wrong with the old 8bpp graphics
20:23:20  <Ailure> though I could understand that it would clash
20:23:27  <Ailure> in terms of style
20:24:21  <Bjarni> heh
20:25:18  <Bjarni> this reminds me of a guy, who bought a voodoo card and then he showed up in school the next day and said that it was a myth that they made the games look better. He couldn't tell any difference
20:25:27  <Bjarni> it turned out that he only tried it with StarCraft
20:25:39  <Ailure> bahaha
20:25:46  <Ailure> starcraft can run on old pentiums fine D:
20:25:58  <UnderBuilder> When I get home, I will see if I download Blender and try to recreate the docks
20:26:09  <Ailure> I remember when it was all about voodoo
20:26:12  <Ailure> when it came to graphics cards
20:26:38  <peter1138> voodoos were good
20:27:09  <peter1138> how many other 3d accelerators worked in dos?
20:27:13  <peter1138> (and linux without X)
20:27:22  <Ailure> well
20:27:26  <Ailure> vodoo was released in a time
20:27:30  <Ailure> when DOS gaming was still existant
20:27:31  * Sacro|Laptop pulls back on the regulator
20:28:13  <Ailure> hell
20:28:16  <Ailure> Direct-X was made
20:28:21  <Ailure> so people would stop making games for DOS
20:28:24  <Bjarni> at one time Virtual PC didn't emulate graphics if it were voodoo 1. It just forwarded the signals to the hardware. This made it possible to use a 300 MHz PPC to emulate x86, install windows and run Carmageddon
20:28:28  <Sacro|Laptop> hmm
20:28:29  <Bjarni> that's some awesome emulation :D
20:28:32  <Ailure> according to some interview with one of the guys that started it
20:28:38  <Sacro|Laptop> with my head out the right side of the train... i can't see the signals
20:28:38  <UnderBuilder> <--- does it look too cartoon-ish?
20:28:57  <Bjarni> but then again it would be cheaper and better to just use the mac version of Carmageddon, but it could emulate it
20:29:05  <Sacro|Laptop> UnderBuilder: it does with a pink roof
20:29:10  <UnderBuilder> <-- this too
20:29:24  <UnderBuilder> the grass also is cartoon-ish
20:30:08  <Ailure> Simcity 3000 style
20:30:21  <Ailure> Simcity 3000 is very cartoonish
20:30:23  <Ailure> :p
20:30:41  <Ailure> I prefer the style that Simcity 4 have D:
20:30:49  <peter1138> has!
20:31:04  <CIA-1> OpenTTD: rubidium * r9940 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#805]: upgrading a bridge removed roadtypes.
20:31:07  <CIA-1> OpenTTD: bjarni * r9941 /trunk/src/ (lang/english.txt roadveh_cmd.cpp): -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator)
20:31:21  <Ailure> heh
20:31:27  <Ailure> Simcity 4 is my 2nd favorite simulator
20:31:29  <UnderBuilder> hey I have that game (sc3000) and I don't remember that those were too cartoonish
20:31:31  <Desolator> I got credited =D
20:31:32  <Bjarni> damn, Rubidium beat me to committing
20:31:32  <Ailure> openTTD being 1st
20:31:46  <Ailure> some people hate Simcity 4 as you have to keep track of lots of stuff
20:32:13  <UnderBuilder> TTDPatch isn't considered a simulator because it's only a patch XD
20:32:18  <Ailure> but i like it, especially with the traffic simulation being the most realistic in the series
20:32:36  <Ailure> wouldn't TTDPatch tecnially be a hack?
20:32:49  <UnderBuilder> (hopefully DaleStan isn't here :D)
20:32:54  <Ailure> or rather, collection of hacks as it works
20:32:55  <Sacro|Laptop> technically?
20:32:59  <Sacro|Laptop> it *IS* a hack
20:33:25  <Ailure> yeah
20:33:27  * Sacro|Laptop steams through retford
20:33:45  <Ailure> I done hacks myself xD
20:34:10  <Ailure> TTDpatch is intresting in the way that you can select what hacks you want and stuff
20:34:41  <Ailure> and it's possible to play the game exactly like the orginal too, which can be useful for the conserative player who wants to play under XP D:
20:37:18  <Sacro|Laptop> why not just play OpenTTD 0.1.3
20:37:51  <Bjarni> because 0.1.4 contains the first OSX port
20:38:07  <Ailure> :)
20:38:08  <Bjarni> so playing 0.1.3 isn't possible
20:38:11  <UnderBuilder> And other thing, what happened to DaleStan? He is not correcting anymore
20:38:16  <Ailure> I admit, I remember playing TTDPatch with very few patches
20:38:20  <Ailure> back then I used it I mean
20:38:23  <Ailure> before I switched to openTTD
20:38:51  <Maedhros> DaleStan's on holiday :p
20:38:59  <Sacro|Laptop> he returned
20:39:00  <UnderBuilder> woohoo :D
20:39:05  <UnderBuilder> oh noes
20:39:06  <Maedhros> did he? ah
20:39:11  <Sacro|Laptop> 5 days ago...
20:39:14  <Sacro|Laptop> but then left again
20:39:15  <Maedhros> heh
20:40:06  <Bjarni> you scared him away?
20:40:23  <Desolator> I g2g
20:40:25  <Desolator> cya guys
20:40:30  *** Desolator [Desolator@] has quit [Quit: Leaving IRC]
20:40:31  <UnderBuilder> bye
20:41:03  <Sacro|Laptop> hmm, how to stop this train
20:41:19  <mikegrb> what year does maglev and monorail come?
20:41:19  <Bjarni> put the reverse in reverse and apply steam
20:41:27  <Bjarni> *reverser
20:41:40  <Sacro|Laptop> argh, its downhill ><
20:41:43  <Bjarni> either that or apply the brakes
20:41:52  <Sacro|Laptop> Bjarni: does shoving it in reverse work?
20:42:18  *** Zr40 [] has quit [Quit: Leaving]
20:42:20  <Bjarni> actually applying steam in reverse is a good way of braking downhill. It will not heat up the brakes
20:42:35  <Bjarni>  <Sacro|Laptop> Bjarni: does shoving it in reverse work? <-- it works in real life
20:42:46  <Sacro|Laptop> grrr...
20:42:53  <Sacro|Laptop> i leave the brakes on running
20:42:57  <Sacro|Laptop> and the pressure goes back to 21
20:43:14  <Bjarni> empty the brakepipe
20:43:23  <Bjarni> or would that be fill it since it vacuum?
20:43:30  <Sacro|Laptop> vacuum brakes
20:43:30  <Bjarni> and keep applying the brakes
20:43:31  <Sacro|Laptop> so fill it
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20:44:07  <Sacro|Laptop> oooh
20:44:16  <Sacro|Laptop> kicking it into reverse does help slow it
20:44:18  <mikegrb> ah 1999 and 2022
20:45:34  <Bjarni> I remember one time I tried that Japanese line with all the stations. I ended up being late so I tried to catch up by accelerating max and then brake 100% when I should stop. After 2 stations I got the hang of it and could make it stop at the platforms that way. Then I had a long strait line to the next stations, so I ended up driving 100 km/h when I saw the platform (oops). I applied the brakes 100% and only passed it with 1,5 wago
20:45:34  <Bjarni> n lengths
20:45:46  <Sacro|Laptop> hmmmm.... i don't think i need to slow for a flashing yellow
20:45:49  <Bjarni> luckily I will never drive like that in real life :D
20:46:26  <Sacro|Laptop> which side to stick my head out
20:46:29  <Sacro|Laptop> right gives me a better view
20:46:33  <Bjarni>  <Sacro|Laptop> hmmmm.... i don't think i need to slow for a flashing yellow <-- in Denmark flashing yellow mean "red light ahead" (usually placed 800 meters before the next signal)
20:46:33  <Sacro|Laptop> though i can't see the signals
20:46:51  <Bjarni> look at the signals
20:46:54  <Bjarni> only the signals
20:46:58  <Sacro|Laptop> Bjarni: in UK signalling, flashing yellow means your about to be switched to a slower line
20:46:58  <Bjarni> don't care for anything else
20:47:23  <Sacro|Laptop> though it reckons 125 - 150
20:47:36  <Bjarni> we really should make a better standard of signals
20:47:56  <Bjarni> since there are no standard as it is now
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20:49:02  <Bjarni> I thought green = go and red = stop, but I heard that China or some other red country decided that red is the way to go, so they drive passed red signals and the Japanese grf homepage mentions Japanese signals using blue instead of green
20:49:14  <Bjarni> however if you look at youtube, they do use green signals
20:49:14  <Sacro|Laptop> crap
20:49:20  <Sacro|Laptop> missed the platform
20:49:23  <Bjarni> :p
20:49:30  <Bjarni> you should have done as I did
20:49:34  <Bjarni> applied 100%
20:49:44  <Bjarni> and almost stop at the platform
20:49:44  <Sacro|Laptop> ah well... just don't leave the first carridge
20:49:57  <Bjarni> ahh, like that
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20:51:05  <Bjarni> it takes ages when the train isn't at the platform. I wonder if it would be faster to quickly throw the reserver into reverse and go back to the platform instead of waiting the penalty for not stopping correctly
20:51:21  <Bjarni> specially with the modern trains that starts and stops damn fast
20:51:24  <Sacro|Laptop> i arrived 3 mins early
20:51:28  <Sacro|Laptop> its not a modern train
20:51:54  <Sacro|Laptop> its a A4 4-6-2
20:52:36  <CIA-1> OpenTTD: rubidium * r9942 /trunk/src/road_cmd.cpp: -Fix [FS#804]: crash when upgrading both ends of a bridge.
20:52:50  <Bjarni> I like that when I did that trick with driving 100 when spotting the platform, I was late at all previous stations. When I was done I was late at 4 out of 6 stations or something like that and overall I was like 90 sec early
20:52:57  <Bjarni> that was some fast driving in the end
20:53:15  <Sacro|Laptop> hehe
20:53:35  <Sacro|Laptop> i was about 5 mins ahead on a class 317 passenger service
20:53:39  <Bjarni> Japan is obsessed with getting everything on time
20:53:45  <Sacro|Laptop> but i accidently braked too late and slid through a red light
20:53:58  <Bjarni> :p
20:54:28  <Sacro|Laptop> ooh, should be cleared to leave in 10 seconds
20:54:31  <Bjarni> then you should quickly press (inset hotkey here) to get a permission to pass a red signal
20:54:36  <SpComb> tab
20:54:40  <Sacro|Laptop> now thats worrying
20:54:45  <Sacro|Laptop> i heard 2 buzzes
20:54:50  <Sacro|Laptop> WHAT THE HELL MADE THAT NOISE
20:55:01  <Bjarni> the bee trapped in your computer
20:55:09  <Sacro|Laptop> i'd have expected a whistle from the guard
20:55:30  <Bjarni> it's a MS product. What did you expect? :p
20:56:09  <Sacro|Laptop> yes, true
20:56:17  <Sacro|Laptop> but mallard wouldn't have had a buzzer ><
20:57:13  <Bjarni> I would be more worried if the Japanese said "all aboard" or some other English sentence... they can't speak English :p
20:57:28  <peter1138> hmmmm
20:57:29  <Bjarni> the same can be said about the Americans, but that's besides the point
20:57:37  <hylje> all hands on deck
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20:58:21  <Bjarni> they are making train sim 2 (again!).
20:58:23  <Bjarni> " We know there are many avid users of the original Train Simulator and we want to hear your thoughts! Please use the feedback form below to tell us what you think."
20:58:29  <Bjarni> clicking it went to 404
20:59:06  <Bjarni> "we want to hear your thoughts", click feedback and get 404... that's sounds just right :p
20:59:44  <Bjarni> ohh, now I got some server down message
20:59:48  <Sacro|Laptop> the Kuju one will be better
20:59:59  <Bjarni> I guess their server is running windows
21:00:03  <Bjarni> Kuju?
21:00:37  <Sacro|Laptop> yeah, it was originally MS and Kuju doing train sims
21:00:52  <Sacro|Laptop> but MS ditched Kuju, so they went their own way, started from scratch
21:01:02  <CIA-1> OpenTTD: rubidium * r9943 /trunk/src/road_cmd.cpp: -Fix [FS#806]: building roads/trams did take notice of the foundation of the opposite roadtype.
21:01:09  <Bjarni> I wonder about trying BVE. I mean people write that it's ok and it's free so it's not like there is a lot to loose by trying it
21:01:19  <Sacro|Laptop> BVE is very good
21:01:39  <Sacro|Laptop> its just a shame its not GPL
21:01:52  <Bjarni> I even found a page telling how to install it in English :)
21:02:04  <Sacro|Laptop> yep, its not that hard
21:02:10  <Sacro|Laptop> the hardest part is finding it on the website
21:02:21  <Bjarni> <Sacro|Laptop> its just a shame its not GPL <-- then send a mail to Takashi and ask him to make it GPL :)
21:02:43  <Bjarni> this walkthrough also tells how to find it on the website
21:02:52  <Sacro|Laptop> yeah
21:02:59  <Sacro|Laptop> it just needs to be higher res
21:03:12  <Bjarni> version 4 has higher res
21:04:20  <Sacro|Laptop> does it?
21:04:47  <Sacro|Laptop> i don't think it has more than 640x480
21:05:37  <Bjarni> version 2 has a small screen. Version 4 has a bigger screen, but isn't backward compatible with some of the old files, so both are being developed
21:05:48  <Bjarni> I read that... somewhere
21:06:04  <Sacro|Laptop> i loved playing Mechanik
21:06:20  <Bjarni> Choose the version of BVE you would like. BVE2 is lower resolution but ideal as most routes will work on it, while BVE4 has more features (such as AWS, TPWS, customisable signals, higher resolution graphics, etc) but some older routes will not work on it. Some new routes have been written especially for BVE4 with enhanced features as mentioned above. You can choose to have BOTH versions on your computer. They will run perfectly side
21:06:21  <Bjarni>  by side!
21:06:23  <Sacro|Laptop> though that was all in polish
21:06:37  <Sacro|Laptop> higher resolution graphics...
21:06:47  <Sacro|Laptop> != higher resolution output
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21:09:57  <Sacro|Laptop> Bjarni:
21:11:32  <peter1138> wot wot
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21:11:50  <peter1138> bet none of this stuff works on non-windows :-(
21:11:59  <Sacro|Laptop> peter1138: tally ho old boy
21:12:07  <peter1138> heh, you can't download there anyway
21:12:23  <Sacro|Laptop> can't you?
21:12:38  <peter1138> "We're sorry but because of increasing service maintaining costs we can't offer free downloads to everyone without limitations"
21:12:52  <Sacro|Laptop> oh :(
21:12:57  <Sacro|Laptop> its all in polish anyway
21:13:00  <peter1138> they have too much traffic
21:13:06  <Sacro|Laptop> it explains my knowledge of polish signalling...
21:13:09  <Sacro|Laptop> its a scary affair
21:13:12  <peter1138> so they want you to promote their site... and ,er , give them more traffic...
21:13:27  <Bjarni> <-- hehe. Somebody really got into making a good route/train. It actually has the speaker output from the real train
21:13:52  <Bjarni> video isn't that good, but the audio rules
21:14:00  <Sacro|Laptop> wow, thats an old version
21:14:05  <Sacro|Laptop> it has the passenger happiness bar
21:14:26  <peter1138> bit jerky...
21:14:45  <Sacro|Laptop> the whole game is :o
21:14:48  <Sacro|Laptop> :p even
21:18:28  *** Alanin is now known as alanin
21:20:01  <valhallasw> Bjarni: zOMG. BVE
21:20:47  <valhallasw> and 'vidio isn't that good' is kinda... an understatement :p
21:25:07  <Bjarni> :p
21:28:28  *** Desolator [Desolator@] has joined #openttd
21:29:01  <Wolf01> 'night
21:29:07  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
21:35:12  <CIA-1> OpenTTD: rubidium * r9944 /trunk/src/tunnelbridge_cmd.cpp: -Fix: tile selection drawn on the wrong height for some road bridges.
21:36:50  <Bjarni> <-- I say the graphics has improved somewhat
21:37:38  *** wonea [] has quit [Quit: This computer has gone to sleep]
21:38:54  <peter1138> have!
21:39:42  * Hendikins gives the QoS on his ADSL router two thumbs up after a 6 hour game
21:41:38  <Bjarni> Sacro|Laptop: high resolution graphics (1024x768) <-- not much by modern standards, but still better than 640x480
21:41:49  <Hendikins> I know that ottd isn't the most bandwidth intensive game known to man, but running dedicated on a congested link went well :)
21:42:38  <Sacro|Laptop> Bjarni: thats higher than it used to be...
21:45:28  <CIA-1> OpenTTD: rubidium * r9945 /trunk/src/road_cmd.cpp: -Fix: bridges were not properly marked dirty when adding/removing roadtypes.
21:50:57  <Thomas[NL]> another little tram-rail bug: you can't build a tram-rail over a road if the road is build on a slope with just one high corner (build on slopes feature)
21:55:01  <Desolator> that's because you can't build a road that way...but instead of blowing the road, it should give you a warning
21:55:39  *** Desolator [Desolator@] has quit [Quit: Leaving IRC]
21:55:52  <peter1138> or you could read the commit messages and see these issues are fixed
21:58:27  *** UnderBuilder [~chatzilla@] has joined #openttd
22:02:02  <CIA-1> OpenTTD: rubidium * r9946 /trunk/src/road_cmd.cpp: -Fix: more places that weren't correctly marked dirty...
22:02:32  *** lolman [] has joined #openttd
22:04:00  *** helb [~helb@] has quit [Ping timeout: 480 seconds]
22:06:29  <Thomas[NL]> I mean this:
22:06:51  <Thomas[NL]> r9964
22:06:58  <Thomas[NL]> r9946 :)
22:08:29  *** UnderBuilder [~chatzilla@] has quit [Read error: Connection reset by peer]
22:09:14  *** dihedral [] has quit [Ping timeout: 480 seconds]
22:09:32  <Bjarni> confirmed
22:09:36  <Bjarni> Rubidium: this one is for you
22:09:51  <Ailure> odd
22:09:57  <Ailure> seems like when opponents get bankrupted
22:10:06  <Ailure> my tram depots disappears
22:10:14  <Bjarni> lol
22:10:31  <Bjarni> do you have an autosave from just before it happened?
22:10:40  <Ailure> well
22:10:43  <Ailure> it happens repeatdly now xD
22:10:48  <Ailure> and i'm running a sill line on fast-forward
22:10:57  <Ailure> having lots of AI players active too
22:11:23  <Ailure> yep
22:11:27  <Ailure> depot changed color to red
22:11:30  <Ailure> and then disappeared
22:11:45  <Ailure> so it seems like it changes ownership for some reason
22:11:53  <Ailure> again xD
22:11:56  <Ailure> it turned brown and disappeared
22:12:18  <Bjarni> post a bug report
22:12:27  <Bjarni> Thomas[NL]: post a bug report
22:12:33  <Thomas[NL]> ok
22:13:03  <Ailure> Well, I do tha tshortly xD
22:13:33  <Ailure> that it disappeared isn't a bug though
22:13:39  <Ailure> more like a co-indience
22:13:46  <Ailure> however it changes ownership randomly <<
22:14:14  *** tokai [] has quit [Ping timeout: 480 seconds]
22:15:50  *** Osai [] has quit [Quit: Osai]
22:15:54  *** tokai [] has joined #openttd
22:15:55  *** mode/#openttd [+v tokai] by ChanServ
22:18:46  <Thomas[NL]> bug report posted
22:19:19  <CIA-1> OpenTTD: rubidium * r9947 /trunk/src/road_cmd.cpp: -Fix [FS#807]: don't check whether roadbits may be built when they are already built for another type.
22:20:03  <Rubidium> bug report closed ;)
22:20:09  <Thomas[NL]> I noticed :P
22:20:26  <Ailure> Guess I go report mine xD
22:20:27  <Bjarni> err
22:22:34  <Thomas[NL]> another bug
22:22:35  <Thomas[NL]>
22:22:41  <Thomas[NL]> non tram related :o
22:23:07  <Thomas[NL]> notice the  / road
22:23:29  <Rubidium> is it in 0.5.1 too?
22:25:14  *** UnderBuilder [~chatzilla@] has joined #openttd
22:25:17  <Thomas[NL]> I have to download it first to check, can someone else check this?
22:25:34  <Rubidium> do you have some older nightly?
22:26:37  <Thomas[NL]> no
22:26:41  *** Twofish [~Twofish@] has quit [Quit: Leaving]
22:27:05  <Ailure>
22:27:10  <Ailure> I better hadn't screwed up anything
22:31:31  <Thomas[NL]> can't replicate it in 0.5.2 RC-1
22:33:30  <Rubidium> Thomas[NL]: can you try to find out when the bug started to occur?
22:33:47  <Thomas[NL]> ok
22:33:48  *** Peakki [] has quit [Quit: Lähdössä]
22:35:18  <Thomas[NL]> latest revision
22:35:35  <Thomas[NL]> r9945 works ok
22:35:48  <Rubidium> grr...
22:35:58  <Rubidium> why doesn't it go as I want to?
22:35:58  <glx> hmm and with -- it builds |
22:36:08  <Rubidium> *work
22:36:49  *** Osai [] has joined #openttd
22:38:14  *** elmex [] has quit [Remote host closed the connection]
22:39:19  <Rubidium> oh crap... I broke it horribly :(
22:41:21  <Thomas[NL]> wtf I hear fireworks or something over here :/
22:42:48  <Bjarni> <-- awesome :D
22:43:50  <Bjarni> Thomas[NL]: is that somebody trying to blow up your doorlock so they can steal your computer?
22:44:26  <Thomas[NL]> probably a party somewhere near...
22:44:35  <CIA-1> OpenTTD: rubidium * r9948 /trunk/src/road_cmd.cpp: -Fix (r9947): building illegal roads on slopes. Why do 'fixes' always have the tendancy to backfire?
22:45:38  <Thomas[NL]> great work :)
22:45:52  <mikegrb> hmm, for some reason it won't let me have a rail corssing across a road?
22:46:24  <mikegrb> on a town own road
22:46:38  <mikegrb> 'can't build tracks here, must demolish road first'
22:47:15  <Bjarni> it worked for me a moment ago
22:47:41  <Rubidium> mikegrb: can you show a picture of the place you want ot place a rail crossing
22:47:45  <Thomas[NL]> works here to
22:47:45  <mikegrb> yes
22:47:58  <Bjarni> still works
22:48:38  <mikegrb>
22:48:46  *** |2rB [~Twofish@] has joined #openttd
22:48:47  <|2rB> -NickServ- You can't ghost yourself!
22:48:48  <|2rB> haha
22:48:55  <mikegrb> I built the first one, then it wouldn't let me build the second
22:49:15  <Bjarni> you have a T junction road
22:49:17  <mikegrb> thought maybe it was because they were next to each other or something so tried another
22:49:19  <Rubidium> it's not a straight road, it's a junction
22:49:30  <mikegrb> oh I see
22:49:34  <mikegrb> on both of them
22:49:38  <mikegrb> apologies ;)
22:50:10  <Bjarni> false alarm :)
22:50:22  <mikegrb> woohoo \o/
22:50:24  <mikegrb> crossing in
22:50:26  <mikegrb> thanks ;)
22:50:32  <Bjarni> but... why 3 tracks to a two track station?
22:50:50  <Thomas[NL]> another thing I noticed trams turn around on the road-reconstruction site
22:51:05  <Sacro|Laptop> Bjarni: a spare
22:51:25  <Bjarni> a spare track... with tunnel and everything... sounds expensive
22:52:03  <Sacro|Laptop> if one tunnel... is out of order
22:52:56  <mikegrb> Bjarni: heh, well I was trying to get two in ;)
22:53:04  <mikegrb> I have 80 million dollars ;)
22:53:27  <Bjarni> then you wouldn't notice if you donated something to the project :)
22:53:34  <Bjarni> but we would
22:54:09  <mikegrb> heh well lemme see if I can send 75 million from this ottd game to the project
22:54:48  <TrueBrain> it would be a nice gift in fact
22:55:37  <mikegrb> my wife told me the game looked dumb
22:55:40  * Bjarni wonders how to get the most out of such an amount of money
22:55:49  <mikegrb> I finally got her to play a game with me on the lan
22:56:08  <Bjarni> and now you can't get her to stop playing?
22:56:13  <mikegrb> for 5 days now...
22:56:13  <mikegrb> yes
22:56:22  <mikegrb> she burned two 20 dollar steaks the other day
22:56:35  <mikegrb> left them on the grill and forgot about them while I was busy with a work emergency
22:56:55  <mikegrb> she said having an irc channel for this game was dumb too....
22:56:59  <mikegrb> she will be here soon
22:57:08  <mikegrb> she is already on this network anyway ;)
22:57:14  <Bjarni> heh
22:57:28  <mikegrb> we both work from home
22:57:35  <mikegrb> but she is self employed
22:57:43  <Bjarni> this channel is for yelling "bug" and then get flamed when it turns out that it was a user error
22:57:57  <Sacro|Laptop> BUG
22:58:00  <mikegrb> I don't feel bad, I have my crossing now ;)
22:58:11  <Bjarni> Sacro|Laptop: it's user stupidity
22:58:27  <mikegrb> is there a need for hosting for the project or some such?
22:58:41  <Bjarni> there is a need for skilled coders
22:58:59  <mikegrb> yes, but this is c, right?
22:59:06  <Bjarni> C/C++
22:59:11  <Sacro|Laptop> = ++ ?
22:59:12  <mikegrb> I wrote one small c thing for work that is it ;)
22:59:24  <mikegrb> mostly perl and other scripting things for sys admin stuffs
22:59:29  <Bjarni> we converted to C++, but most of the code is still C
22:59:53  <Bjarni> Sacro|Laptop: actually it's 1/++, but I wouldn't expect you would know that
23:00:09  <Sacro|Laptop> crap
23:00:14  <Sacro|Laptop> i think i may have failed maths
23:00:31  <Bjarni> me too
23:00:41  <Bjarni> I mean I think you may have failed maths
23:00:53  <Bjarni> I passed math with top grades :D
23:01:44  <Sacro|Laptop> i got 87% in the first exam
23:02:16  <Bjarni> I got 100% on my first math test at uni
23:02:17  *** TinoM [] has quit [Quit: Verlassend]
23:02:34  <Bjarni> I mean everything was perfect
23:03:05  <Bjarni> the same happened to analogue electronics
23:03:36  <Sacro|Laptop> yeah, i got 92% in that
23:04:50  <Bjarni> on a 0-100 scale?
23:05:00  <Bjarni> +%
23:05:49  <Bjarni> <-- nice one. Reminds me of the bug that only happened at certain minutes every hour
23:06:24  *** paolo [] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12]
23:06:29  <TrueBrain> didn't we had a ban-policy on bash(-url) pastes?
23:07:03  <Bjarni> we didn't need it anymore, so we repealed it
23:07:06  <mikegrb> TrueBrain: the @ in front of Bjarni's nick means he can do whatever he wants
23:07:13  * mikegrb runs
23:07:15  <Bjarni> and that as well
23:07:32  <TrueBrain> mikegrb: nah, not really, as that +o is stolen from him rather quickly
23:07:40  <TrueBrain> @deop Bjarni
23:07:41  *** mode/#openttd [-o Bjarni] by DorpsGek
23:07:41  <Bjarni> NOO
23:07:42  <TrueBrain> I mean....
23:07:47  <mikegrb> t/hee
23:07:51  <Bjarni> now I can't ban myself anymore :(
23:07:57  <TrueBrain> @op Bjarni
23:08:00  *** mode/#openttd [+o Bjarni] by DorpsGek
23:08:54  *** Progman [] has quit [Remote host closed the connection]
23:09:29  <Sacro|Laptop> @op Sacro
23:09:59  <Bjarni> @kick Sacro
23:09:59  <DorpsGek> Bjarni: Error: Sacro is not in #openttd.
23:10:05  <Bjarni> @kick Sacro|Laptop
23:10:14  <Bjarni> stupid bot
23:10:18  <TrueBrain> @kick Bjarni
23:10:18  *** Bjarni was kicked from #openttd by DorpsGek [TrueBrain]
23:10:18  *** Bjarni [] has joined #openttd
23:10:20  *** mode/#openttd [+o Bjarni] by ChanServ
23:10:20  <TrueBrain> it does listen to me
23:10:25  <Bjarni> yeah
23:10:31  <Bjarni> that's what makes it stupid
23:10:37  <Bjarni> I mean
23:10:43  <Bjarni> it should listen to all op
23:10:46  <TrueBrain> but clearly 'kick' has a bug, first checking if user is in chan, than if the kicker has rights.... :s
23:10:53  <TrueBrain> lucky enough it doesn't
23:11:04  <TrueBrain> means if you get op in this channel for no good reason
23:11:07  <TrueBrain> you can do anything with ti :s
23:14:09  *** TinoM|Mobil [] has joined #openttd
23:14:52  *** Thomas[NL] [] has quit [Remote host closed the connection]
23:17:45  <UnderBuilder> OH NOES
23:17:55  <UnderBuilder> jasper will see the trams topic!
23:18:10  <Bjarni> so?
23:18:11  <UnderBuilder> we will go crazy!
23:18:29  <glx> he already reported an already fixed bug
23:18:56  <CIA-1> OpenTTD: rubidium * r9949 /trunk/src/road_cmd.cpp: -Fix: (road) depots got deowned on bankrupts.
23:19:44  *** Brianetta [] has quit [Quit: Tschüß]
23:21:10  *** Mucht [] has quit [Quit: I'll be back!]
23:22:57  *** Eddi|zuHause [] has joined #openttd
23:23:34  <CIA-1> OpenTTD: rubidium * r9950 /trunk/src/clear_cmd.cpp: -Feature(tte): allow terraforming under bridges.
23:24:14  <Sacro|Laptop> :o ZOMG
23:25:26  *** Mucht [] has joined #openttd
23:25:28  *** Mucht [] has quit [Read error: Connection reset by peer]
23:28:05  <Bjarni> night
23:28:06  *** Bjarni [] has quit [Quit: Leaving]
23:30:33  *** TinoM|Mobil [] has quit [Quit: Verlassend]
23:33:22  <Sacro|Laptop> ZOMG
23:33:26  <Sacro|Laptop> JASPER HAS FOUND IRC
23:33:34  <TrueBrain> I suggest we all start to run
23:33:55  <Sacro|Laptop> irc:// :o
23:34:30  <Sacro|Laptop> TrueBrain: i'm sure he won't be the most annoyingperson in there
23:34:38  <TrueBrain> nah, you are there too
23:34:39  *** thgergo [] has quit [Ping timeout: 480 seconds]
23:34:46  <Sacro|Laptop> :o
23:34:49  <Sacro|Laptop> so is lolman
23:35:07  <lolman> :o
23:35:17  <Sacro|Laptop> oh noes!
23:35:19  <TrueBrain> we should have a contest!
23:35:28  <Sacro|Laptop> oooh, what kind?
23:35:33  <lolman> Most annoying? :P
23:35:34  <TrueBrain> most annoying person ever
23:35:46  <Sacro|Laptop> wooyay ^_^
23:35:47  <glx> the winner is jez
23:35:50  <Sacro|Laptop> nah
23:35:56  <Sacro|Laptop> nobody beats maley123/graphics_master
23:36:10  <TrueBrain> I already read 2 names where I would vote for
23:36:11  <TrueBrain> go on go on
23:36:16  <TrueBrain> (the names of course being Sacro|Laptop and lolman)
23:36:31  <lolman> TrueBrain, I can only be so annoying
23:37:04  <Eddi|zuHause> DiaboloD3 comes to mind :p
23:37:05  <glx> DiabloD3 is annoying too
23:37:13  <glx> Eddi|zuHause was faster
23:37:20  <Eddi|zuHause> there, he already has two votes :)
23:37:27  <Rubidium> ;)
23:37:31  <Sacro|Laptop> most others in here are LURKERS
23:37:59  <glx> Rubidium: lol
23:39:01  <TrueBrain> I vote Diabolo, yes
23:39:02  <TrueBrain> no doubt :)
23:39:14  <TrueBrain> haha @ Rubidium :)
23:40:08  *** skidd13 [] has joined #openttd
23:41:01  <skidd13> Trams track construction does not check right slope usage.! :(
23:41:16  <glx> even with latest trunk?
23:41:25  <skidd13> r9949
23:42:55  <Sacro|Laptop> <jasperthecat1> i want to go to OTTD room
23:42:57  <Sacro|Laptop> be afraid...
23:43:54  * Sacro|Laptop places 1 vote for skidd13
23:44:33  <Eddi|zuHause> he always finds those annoying bugs? :p
23:44:39  <XeryusTC> skidd13 has an Alucard avatar!
23:45:30  <Eddi|zuHause> whatever an alucard might be
23:45:36  *** ThePizzaKing [] has joined #openttd
23:46:14  <XeryusTC> Alucard
23:46:24  <XeryusTC> as in, Hellsing etc :P
23:46:41  <skidd13> alucard is an ananym of dracula
23:47:25  <glx> skidd13: can you show a screenshot?
23:47:27  <XeryusTC> Alucard = weird :P
23:47:34  <Eddi|zuHause> ohh, that guy...
23:47:39  <skidd13> glx: one second
23:47:40  * XeryusTC makes everyone watch the anime :P
23:48:01  <UnderBuilder> why I can't name myself Jasperthecat1?
23:48:15  <XeryusTC> because you get pwnt then :P
23:48:23  <Eddi|zuHause> i watched a few minutes of the anime, and did not find it too interesting
23:49:18  <UnderBuilder> I want to call myself Jasperthecat1 :(
23:49:30  <SpComb> Logs:
23:49:30  <UnderBuilder> !logs
23:49:42  <XeryusTC> Eddi|zuHause: you like horror?
23:51:04  <glx> skidd13: failed
23:51:29  <UnderBuilder> when joined the channel jasper?
23:51:44  <skidd13> damn, do I need to open a port on my firewall for irc-file-transfer?
23:51:45  *** UnderBuilder is now known as Jasperthecat1
23:51:52  <Jasperthecat1> now yes :D
23:52:07  *** Vikthor [] has quit [Quit: Leaving.]
23:52:11  <Jasperthecat1> I was trying with name XD
23:52:12  <glx> to send yes, to receive it's not needed
23:52:24  <skidd13> which one?
23:52:45  <glx> dunno
23:52:55  <Jasperthecat1> I want highways!
23:53:00  <Jasperthecat1> NOW!
23:53:02  <Jasperthecat1> :p
23:53:08  <XeryusTC> YOU CAN SUCK MY BALLS!
23:53:12  <glx> @kick Jasperthecat1
23:53:17  <XeryusTC> or implement them yourself
23:53:17  <Jasperthecat1> (I'm underbuilder :P)
23:53:19  <Rubidium> @kick Jasperthecat1 take the highway
23:53:20  *** Jasperthecat1 was kicked from #openttd by DorpsGek [take the highway]
23:53:30  <XeryusTC> :')
23:53:46  *** UnderBuilder [~chatzilla@] has joined #openttd
23:53:57  <UnderBuilder> sorry was me
23:54:04  <UnderBuilder> that was a joke :P
23:54:17  <glx> not funny
23:54:32  <UnderBuilder> LOLOLOLOLOL
23:55:08  <UnderBuilder> didn't you saw the "UnderBuilder has changed nick to jasperthecat1?
23:55:11  <Sacro|Laptop> haha
23:55:48  <UnderBuilder> !implement highways
23:55:48  <XeryusTC> no :P
23:55:49  <UnderBuilder> :P^
23:56:06  <UnderBuilder> (I'm bored :P)
23:56:38  <Belugas> start coding... boredom will never hit you anymore
23:56:55  <glx> skidd13: failed again
23:57:21  <glx> evening Belugas :)
23:57:23  <skidd13> :( Damn tried port 6667 as oftc said . I'll try pm
23:58:34  <Belugas> :)
23:58:41  <Belugas> hello glx!
23:58:56  <Belugas> had a good day?
23:59:16  <glx> yes
23:59:21  <Belugas> spent mine doing gardening under the sergeant Wife's orders
23:59:23  <Belugas> good for you
23:59:23  <XeryusTC> gn
23:59:28  <Belugas> night XeryusTC
23:59:40  *** XeryusTC [] has quit [Quit: Solong, and thanks for all the fish.]

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