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00:01:53 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 00:10:27 *** setrodox [~setrodox@83-65-235-249.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 00:14:43 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:23:09 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [Quit: ][DreaM-ScripT][] 00:27:17 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 00:55:45 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has quit [Ping timeout: 480 seconds] 01:31:08 *** Eddi|zuHause3 [~johekr@p54B7585F.dip.t-dialin.net] has joined #openttd 01:34:58 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 01:37:35 *** Eddi|zuHause2 [~johekr@p54B75B0A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:38:55 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 01:46:08 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 01:48:48 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 01:52:36 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has joined #openttd 02:07:09 <Phazorx> how can i get gdb'ed version to work with network under windows? 02:26:20 *** Frostregen_ [~sucks@dslb-084-058-178-221.pools.arcor-ip.net] has joined #openttd 02:32:09 *** Frostregen [SADDAM@dslb-084-058-190-171.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:32:30 *** Frostregen_ is now known as Frostregen 02:47:20 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 02:47:38 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 02:59:50 *** Netsplit over, joins: Jerub 03:06:46 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 03:10:31 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 03:27:01 *** Chris82 [~chris@p579E170F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:35:41 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 03:50:45 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 03:58:07 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 04:02:00 <mikk36> uhm 04:02:06 <mikk36> i've got a bug :D 04:02:09 <mikk36> with 10295 04:02:23 <mikk36> after downloading the 1341KB map, openttd just crashes 04:02:25 <mikk36> win 04:03:01 <Jerub> that's the kind of bug we all just love. 04:03:07 <mikk36> and there are players inside playing 04:03:20 <mikk36> the connection is 2Mbps, so not the slowest 04:03:33 <mikk36> not overstressed 04:03:39 <mikk36> ping to the server is ~10ms 04:04:30 <mikk36> pause on join is enabled as default 04:06:09 <mikk36> no grf's are used 04:06:45 <mikk36> i will try again from my workplace, but will not place any hopes 04:25:11 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 04:35:09 *** alanin is now known as Alanin 04:36:58 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 04:39:41 <Rubidium> mikk36: there should be a network_client.tmp or something similar in your save/autosave directory 04:40:11 <Rubidium> that might be used to reproduce your crash 04:41:25 <CIA-1> OpenTTD: miham * r10315 /trunk/src/lang/ (11 files): (log message trimmed) 04:41:25 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-25 06:40:44 04:41:25 <CIA-1> OpenTTD: american - 5 fixed by WhiteRabbit (5) 04:41:25 <CIA-1> OpenTTD: estonian - 11 fixed by t2t2 (11) 04:41:25 <CIA-1> OpenTTD: hungarian - 6 fixed, 2 changed by miham (8) 04:41:25 <CIA-1> OpenTTD: italian - 2 changed by lorenzodv (2) 04:41:25 <CIA-1> OpenTTD: japanese - 5 fixed by ickoonite (5) 04:52:04 <Phazorx> how can i get gdb'ed version to work with network under windows? 04:52:40 *** Osai^zZz [~Osai@pD9EB6530.dip.t-dialin.net] has quit [Quit: Osai^zZz] 04:53:46 <Rubidium> no idea, it "just works" under linux 04:55:04 <Phazorx> Rubidium: any release i tried compiling with debug crashes on nay network related 04:55:55 <Rubidium> sounds like a broken gdb or gcc creating broken debug binaries to me 04:56:59 <Phazorx> glx has same problem 04:57:12 <Phazorx> and i have rpetty much most recent vanila mingw/msys 04:57:20 *** Alanin is now known as alanin 04:57:43 <Phazorx> hmm... i should try to compile soemtihng esle simple and see if that crashes to 04:59:05 <Phazorx> is there something simiar to netcat, udp based 04:59:27 <Phazorx> which i can use as a test case 05:00:22 <Rubidium> a well, it's not OTTD's fault in general, maybe something todo with Windows and OTTD 05:00:39 <Rubidium> as it works for me when joining a server 05:00:48 <Phazorx> that's can be proven if a testcase fails as well 05:01:11 <Rubidium> anyhow, I'm gone 05:02:00 <Phazorx> night 05:17:03 *** Chris82 [~chris@p579E1E11.dip.t-dialin.net] has joined #openttd 05:26:56 *** alanin is now known as Alanin 05:36:18 *** Alanin is now known as alanin 05:41:11 *** guyver6 [~guyver@135-mo4-4.acn.waw.pl] has joined #openttd 05:54:39 *** blathijs [~matthijs@katherina.student.utwente.nl] has quit [Quit: Moving homedir, brb] 05:56:52 *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd 06:16:48 *** skidd13 [~skidd13@p548A4BFC.dip.t-dialin.net] has joined #openttd 06:17:11 *** blathijs [~matthijs@katherina.student.utwente.nl] has quit [Quit: Rsync went broken, retry] 06:19:59 *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd 06:26:05 <mikk36> uhm, Rubidium 06:26:13 <mikk36> there is NO save folder :/ 06:26:39 <mikk36> although, autosave was on 06:26:57 <mikk36> for some reason, i don't see my conf either 06:27:01 <peter1138> ~/.openttd 06:27:11 <mikk36> windows 06:27:16 <peter1138> or My Documents\OpenTTD heh 06:27:18 <mikk36> D:\Games\OpenTTD-r10295 06:27:22 <mikk36> oh, it's moved ? 06:27:34 <mikk36> aha 06:27:56 <mikk36> and you want that tmp file ? 06:28:38 *** TinoM [~Tino@i5387C05C.versanet.de] has joined #openttd 06:29:26 <mikk36> uploading to my server 06:32:02 <mikk36> http://mikk36.eu/web/random_shit/network_client.tmp 06:33:46 <peter1138> $ bin/openttd 06:33:46 <peter1138> Segmentation fault (core dumped) 06:33:48 <peter1138> :D 06:33:57 *** |Gekkko| [~Brendan@CPE-58-168-99-207.nsw.bigpond.net.au] has joined #openttd 06:34:46 <mikk36> and ? 06:34:52 <mikk36> :D 06:37:10 <peter1138> i'll leave this one to rubidium 06:40:17 *** |Gekkko| [~Brendan@CPE-58-168-99-207.nsw.bigpond.net.au] has quit [] 06:53:07 *** setrodox [~setrodox@83-65-236-145.dynamic.xdsl-line.inode.at] has joined #openttd 06:55:56 <Ailure> would be fun 06:56:04 <Ailure> if we could have a donut-shaped world 06:56:05 <Phazorx> where is smooth economy behavior in cide? 06:56:12 <Phazorx> industry_cmd? 06:56:12 <Ailure> like in freeciv 06:56:20 <Ailure> or earthshaped too :p 06:56:48 <Phazorx> Ailure: i ithnk plane will do 06:57:22 <Ailure> well 06:57:29 <Ailure> I think it would make some big maps more intresting 06:57:43 <Ailure> you can have a railway line going around the earth 06:58:18 <Ailure> in TT, I get the illusion of being stuck on a island 06:58:22 <Ailure> isolated rest from the world 06:58:28 <Ailure> instead of it being it's own world 06:59:12 <hylje> Star Trek: the Animation. One season of lol, wut? ...IN SPACE! 06:59:16 <Phazorx> so if going through egdes woud make train apper on over side it would be better ? 07:00:07 <hylje> i had a crazy idea about a dynamic persistent world 07:00:23 <hylje> not quite a round world but expanding over time 07:00:33 <Phazorx> very realistic :) 07:00:41 <hylje> yes 07:00:48 <hylje> totally 07:00:52 <Phazorx> heh 07:01:02 <Phazorx> where's the damn smooth economy? 07:01:29 <hylje> i dunno 07:01:37 <hylje> grep economy openttd.cfg 07:02:51 <Phazorx> i need the code not patch 07:05:37 <hylje> o 07:06:50 <Phazorx> ah... found it 07:26:42 *** skidd13 [~skidd13@p548A4BFC.dip.t-dialin.net] has left #openttd [] 07:33:53 <CIA-1> OpenTTD: peter1138 * r10316 /trunk/src/ (group_cmd.cpp group_gui.cpp lang/english.txt strings.cpp): -Codechange: (consistently) use index to refer to group names. Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id. 07:39:52 *** elmex [~elmex@85.180.65.239] has joined #openttd 07:49:17 *** scia [~scia@85.149.96.102] has joined #openttd 07:50:48 <mikk36> and the guys are still in and playing the game :P 07:51:13 <mikk36> world size has rose from 1300KB at 07:30am to 1900KB 10:50am :P 07:51:17 <mikk36> damn :P 07:52:36 *** scia [~scia@85.149.96.102] has quit [Read error: Connection reset by peer] 07:53:49 <Ailure> [08:56] <Phazorx> so if going through egdes woud make train apper on over side it would be better ? 07:53:51 <Ailure> no no no 07:54:15 <Ailure> although that's probably what makes it tricky to implement :p 07:54:55 <Ailure> the map would loop in all directions or something 07:55:09 <Ailure> although that can get a bit confusing :p 07:58:01 <Phazorx> isnt that what i just said? 07:58:58 <Ailure> hmmm 07:59:03 <Ailure> I'm tired 07:59:03 <Ailure> :p 07:59:28 <Ailure> [08:57] <hylje> i had a crazy idea about a dynamic persistent world 07:59:29 <Ailure> heh 07:59:43 <hylje> overlapping 07:59:44 <hylje> heh 08:00:06 <Ailure> I played with the idea of servers connecting to each and could send trains to each other 08:00:15 <hylje> yes 08:00:22 <hylje> net junctions in many senses 08:00:40 <Ailure> that would be potentiionally intresting 08:00:44 <Ailure> but also have it's problems :p 08:00:50 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has joined #openttd 08:02:04 <Ailure> what should the game do when a server goes down 08:02:21 <peter1138> disconnect, oddly enough 08:02:21 <Ailure> send the trains into a void? 08:02:23 <Ailure> :D 08:12:28 <hylje> well theres redundancy 08:12:33 *** dihedral [~nathanael@joshua.dihedral.de] has joined #openttd 08:12:40 *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has joined #openttd 08:12:40 <dihedral> mornin' 08:13:30 <hylje> and if the redundant world parts still go down 08:13:39 <hylje> it enters that void and is restored later 08:15:49 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:16:45 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 08:24:17 <CIA-1> OpenTTD: rubidium * r10317 /trunk/src/train_cmd.cpp: -Fix [FS#786]: acceleration not calculated properly when a train goes up a hill between tunnels. 08:31:36 *** tokai|ni [~tokai@p54B83F0C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 08:33:14 *** tokai|ni [~tokai@p54B81CA8.dip0.t-ipconnect.de] has joined #openttd 08:39:33 <Ailure> ...wut? 08:39:45 <Ailure> oh wait 08:39:53 <hylje> lol, wut? .. ON RAILS!! 08:41:41 <Ailure> ah 08:41:42 <Ailure> right 08:41:44 <Ailure> I see the bug now 08:42:05 <Ailure> the train dosen't slow down, when it should be 08:48:02 <peter1138> old old bug, that 08:50:04 <Smoky555> hi ! How i can place different signal type on one tile? Is it possible? 08:50:59 <Rubidium> Smoky555: use a (fairly) recent nightly 08:51:44 <Smoky555> Rubidium : but in last SVN? 08:52:34 <Ailure> ooh 08:52:38 <Ailure> it's actually possible now? 08:52:41 <Ailure> when did that happen 08:53:02 <Ailure> just tried it out 08:53:23 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:57:34 <Ailure> most of the time, it was more of a cosmetically annoyance than gameplay :p 09:02:48 *** Chris82 [~chris@p579E1E11.dip.t-dialin.net] has quit [] 09:03:24 <dihedral> Rubidium: remember the smooth_economy patch i mentioned yesterday? 09:03:53 <dihedral> apparently it does not work for producing industries doing 24-30 T 09:04:20 *** ProfFrink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 09:04:20 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 09:04:21 *** ProfFrink is now known as Prof_Frink 09:06:13 <Rubidium> I don't remember that 09:16:26 <CIA-1> OpenTTD: miham * r10318 /trunk/src/lang/ (13 files): (log message trimmed) 09:16:26 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-25 11:14:04 09:16:26 <CIA-1> OpenTTD: bulgarian - 7 fixed by thetitan (7) 09:16:26 <CIA-1> OpenTTD: catalan - 2 fixed, 2 changed by arnaullv (4) 09:16:26 <CIA-1> OpenTTD: danish - 15 fixed, 5 changed by ThomasA (20) 09:16:27 <CIA-1> OpenTTD: dutch - 8 fixed, 39 changed by Zr40 (45), webfreakz (2) 09:16:29 <CIA-1> OpenTTD: estonian - 2 fixed, 2 changed by t2t2 (4) 09:28:13 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 09:30:00 <Rubidium> mikk36: that savegame of yours is basically broken by a bug in trunk; trunk can store "only" 65535 references to cargopackets and you've got like 90000 cargopackets in the savegame, which means it wraps around at 65536 and that makes it use other packets which makes lots of things go haywire. 09:30:21 <mikk36> oh, nice :P 09:30:22 <Rubidium> What I can do is remove *all* cargopackets from the game so you can continue it, or you have to use an older savegame 09:30:28 <mikk36> nah it's opk 09:30:30 <mikk36> ok 09:30:37 <mikk36> the guys are still in and playing it 09:30:41 <Rubidium> anyhow, a fix will be coming 09:30:44 <mikk36> as long as they don't drop out, they're fine 09:30:53 <Rubidium> mikk36: exactly ;) 09:30:55 <mikk36> although the cpu usage is high as hell 09:31:38 <mikk36> 1.6Ghz removing all cargopackets just removes all waiting cargo and cargo on the move ? 09:31:39 <Rubidium> mikk36: that's because there is a custom made leak checker for cargo packets running every tick 09:32:14 <mikk36> 1.6Ghz was about the cpu running it 09:32:15 <mikk36> P4 09:32:16 <Rubidium> but that will be removed in a while 09:32:21 <mikk36> :) 09:32:36 <dihedral> Rubidium: r10290 09:34:46 <Rubidium> what's the problem with that? 09:35:21 *** scia [~scia@85.149.96.102] has joined #openttd 09:36:40 <peter1138> it's a random revision number :D 09:37:03 <Rubidium> peter1138: well, it did fix smooth economy with low productions 09:37:18 <dihedral> do productions at 24/30 T 09:37:40 <dihedral> so basically below 32 09:38:00 <dihedral> peter1138: and why would i post a random revision number? 09:38:06 <peter1138> "do productions at 24/30 T" does not parse 09:38:09 <dihedral> just for the sake of not making any sense 09:38:30 <peter1138> dihedral: well, ok, 30 minutes ago it would've made sense ;) 09:39:27 <dihedral> just thought i'd pass it on :-) 09:39:52 <dihedral> personally i ignore industies that are that low 09:40:04 <dihedral> but it's a shame if they dont recover 09:54:03 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 09:55:12 <Eddi|zuHause3> *mental note* simultaneously doing video encoding and playing openttd will not work... 09:55:25 <ln-> why's that? 09:55:42 <Eddi|zuHause3> i feel like i am back on my 386 ;) 09:56:44 <peter1138> dual core cpu required 09:58:10 <Eddi|zuHause3> yeah, but i am fresh out of those :p 09:58:24 <peter1138> quad core then? :D 09:58:47 <dihedral> na - just a second computer and a kvm 09:58:50 <eekee> play agame with a tiny map. I was doing that yesterday while compiling, iirc 09:59:04 <dihedral> 64x64 is amazingly funny 09:59:11 <Eddi|zuHause3> and by my luck, the video encoding software is multithreaded, to fill out all cores ;) 09:59:27 <dihedral> renice it :-P 09:59:45 <Eddi|zuHause3> i actually tried to play on my daylength x32 game... 09:59:54 <eekee> 64x64 is cute 10:00:06 <Eddi|zuHause3> i believe it's 1024x1024 10:00:08 <dihedral> renice -20 -p `pidof openttd` 10:00:10 <peter1138> 128x128 gives you a nice tricky game 10:00:25 <peter1138> enough to link up but you can't run long lines for mega-profi 10:00:27 <peter1138> +t 10:00:51 <dihedral> 64x64 map: and try not to get the local auth pissed :-P 10:00:51 <Eddi|zuHause3> i don't really care about profit... 10:01:08 <peter1138> and you have to be frugal with the amount of vehicles else you get constant lockups 10:01:12 <eekee> I'm playing 1 such game with freight um.. weight multiplication up at 15 10:01:26 <dihedral> wow 10:02:05 <eekee> hilly too, it's interesting. Not too hard, maybe I shoul try it with the UKRS lol 10:02:37 <Eddi|zuHause3> i'm running dual BR 38 with 30 ore wagons 10:02:40 <eekee> got another such game with tons of coal on a loop rail around the town 10:02:58 <eekee> ^^' 10:04:22 <Eddi|zuHause3> oh, and i do daily autosave :p 10:04:34 <peter1138> daily? :o 10:05:15 <Eddi|zuHause3> well, yes, with x32 daylength, that is one original month :p 10:05:19 <peter1138> ah 10:06:09 <Eddi|zuHause3> keeping it monthly wasn't exactly often :p 10:07:15 <Eddi|zuHause3> this is so funny, if i unpause the game, it runs smoothly for a few seconds, and then it slows down again :) 10:08:11 <eekee> heh 10:10:27 <eekee> peter1138: http://homepage.ntlworld.com/ethan.grammatikidis/misc-pics/openttd/Tatminster%20Transport,%203rd%20Feb%202037.png Kiloton of coal per month, no lockups 10:11:33 *** Progman [~progman@p57A1D357.dip.t-dialin.net] has joined #openttd 10:13:00 <Eddi|zuHause3> could it be that the trams have a wrong offset? 10:13:26 <eekee> offset? 10:13:34 <Rubidium> ofcourse it could be 10:14:08 *** Progman [~progman@p57A1D357.dip.t-dialin.net] has quit [Remote host closed the connection] 10:14:23 <Rubidium> but most likely a problem with the newgrf 10:14:42 <Rubidium> let me guess, the "Hiro tram" looks wrong? 10:16:10 <eekee> Hiro Tram? 10:16:10 <Eddi|zuHause3> i don't know what tram it is... i only see the picture above 10:16:33 <Eddi|zuHause3> and the tram looks like it is going next to the rails, not on the rails 10:16:38 <Rubidium> is it a green tram? 10:17:01 <Eddi|zuHause3> yeah... 10:17:09 <eekee> Oh, the trams in that are all Serbian, All the passenger ones are the "Be" type, the frieght trams are the "Be" cloned into a new grk & made refittable 10:17:11 <eekee> yeah 10:17:26 <Rubidium> then it's most likely the hiro tram 10:17:47 <eekee> I see what you mean 10:17:56 <Eddi|zuHause3> if i had to guess, the offset was "optimised" for right traffic side, and it looks odd with left (or "wrong" :p) traffic side 10:17:57 <Rubidium> that tram's first part's sprite is 7/8th of a normal tram, but the newgrf doesn't say so 10:18:00 <peter1138> eekee: ah, yes, i've not played a small game since the new bridges... 10:18:29 <peter1138> Eddi|zuHause3: no, the offset is just wrong 10:18:41 <peter1138> uk tram set will have correct offsets :D 10:19:25 <CIA-1> OpenTTD: rubidium * r10319 /trunk/src/saveload.cpp: -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;) 10:19:42 * peter1138 kicks CIA-1 for being so slow 10:19:45 <eekee> peter1138: they are convenient, but I think that layout would work with the old bridges 10:23:11 <CIA-1> OpenTTD: rubidium * r10320 /trunk/src/ (lang/english.txt station_cmd.cpp strings.cpp): -Fix [FS#278]: one could only build a limited number of stations before one had to rename them. 10:23:44 <eekee> oh there would be a bit of trouble down by the oil refinery. Very slow trains under that bridge, & there used to be a slow oil train sharing the same tracks, I would have had some trouble there 10:24:08 *** Gekkko` [~Brendan@CPE-58-168-99-207.nsw.bigpond.net.au] has joined #openttd 10:24:39 <Eddi|zuHause3> i am not starting a new game until PBS is implemented :p 10:26:15 <dihedral> lol 10:26:19 <eekee> heh 10:27:06 <eekee> I used timetabling a bit on a recent game. Was confusing, but I think it helped 10:27:07 <dihedral> does setting the day length influence the speed of vehicles? 10:27:14 <Gekkko`> how does time tables work? 10:28:04 *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has joined #openttd 10:29:12 <eekee> Gekkko`: with cogs & steam clocks, for all I understand it 10:29:14 <Eddi|zuHause3> dihedral: no, it just changes the amount of ticks until the day ends 10:29:37 <mikegrb> all the guys put their watch on a table and then one by one the girls pick up a random watch... oh wait that is something else 10:29:59 *** elmex [~elmex@85.180.65.239] has quit [Remote host closed the connection] 10:30:03 <eekee> hehe! 10:30:08 <Eddi|zuHause3> along with some controversial "fixes" what should be calculated per tick and what should be calculated per day 10:30:57 *** elmex [~elmex@e180065239.adsl.alicedsl.de] has joined #openttd 10:30:58 *** elmex [~elmex@e180065239.adsl.alicedsl.de] has quit [Remote host closed the connection] 10:31:29 <mikegrb> elmex's client has comitment issues 10:33:03 <Gekkko`> eekee: I mean, on OTTD what does it prove 10:33:34 * eekee gives a big shrug, saying "I'unno!" 10:38:24 *** Frostregen_ [~sucks@dslb-084-058-119-026.pools.arcor-ip.net] has joined #openttd 10:41:10 <CIA-1> OpenTTD: peter1138 * r10321 /trunk/src/ (8 files in 4 dirs): -Codechange: refer to sign text by index 10:41:42 <Eddi|zuHause3> what is all that indexing about? 10:41:50 <peter1138> :D 10:42:17 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 10:42:18 <peter1138> it's leading up to replacing the custom name array 10:42:35 <peter1138> == not limited to 32 chars each and not limited to 512 names 10:42:37 <Eddi|zuHause3> ah... 10:43:14 <hylje> quest to custom name array! 10:43:57 <peter1138> which is good for furriners (multibyte unicode sequences) and large games/scenarios 10:44:24 *** Frostregen [~sucks@dslb-084-058-178-221.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:44:33 *** Frostregen_ is now known as Frostregen 10:45:03 <peter1138> it's a little bit more useful than my opengl blitter ;) 10:49:09 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 10:49:44 <CIA-1> OpenTTD: maedhros * r10322 /trunk/src/timetable_gui.cpp: -Codechange: Make the timetable window smaller by default so it doesn't take up so much space on small resolutions. 10:50:18 <dihedral> just out of curiosity 10:50:34 <dihedral> why is the svn repository not served over dav_svn? and apache? 10:51:25 <eekee> I think that's a bit of a pain to set up 10:51:36 <dihedral> lol - no it aint!! 10:51:43 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 10:52:00 <ln-> Maedhros: if you made it narrower, how will that affect on (translated) texts fitting in the buttons? 10:52:06 <Smoky555> grrrr... WT2 make big boom on {SIGN} phrase ... and big error ... :\ 10:52:12 <dihedral> i would probably have to ask TrueBrain? 10:53:24 <peter1138> Smoky555, cool :) 10:53:46 <peter1138> but we'll have to wait for MiHaMiX to fix it 10:54:12 <Rubidium> and MiHaMiX will be away for the day 10:54:19 <Smoky555> peter1138 : i can't translate this phrases into russian :( yes, i know about MiHaMiX 10:54:24 <Maedhros> ln-: i didn't. i just reduced the height of it 10:54:54 <peter1138> ln-: but if he did, over long strings will fall out... 10:55:37 <ln-> indeed 10:55:38 <peter1138> clearly we need the magic cpp_gui to fix it ;) 11:01:01 <eekee> nuuuuuh! Can't build heliports 11:01:27 <eekee> local authority refuses another airport... 11:01:39 <peter1138> only 2 airports allowed per town 11:01:52 *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has quit [Quit: Konversation terminated!] 11:01:59 <eekee> but they're heliports, it's ridiculous that they be limited in the same way 11:02:11 * dihedral agrees 11:02:26 <peter1138> there's "noise level" patch that works quite nicely iirc 11:02:37 <eekee> Oh? 11:02:56 <peter1138> each airport has a noise value and you can have up a certain limit per town 11:03:02 <eekee> ahh 11:03:04 <peter1138> so that's 2 large airports or 4 small, or somesuch 11:03:06 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 11:03:14 <dihedral> could someone do me a favour and join to a game , create a company and set a pass? 11:03:21 <eekee> how would I get hold of it? 11:04:05 *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has joined #openttd 11:04:05 <peter1138> pass 11:04:13 <eekee> heh :) 11:04:13 <peter1138> but it's out there somewhere 11:04:16 <eekee> right 11:04:22 <peter1138> Belugas, ping? :o 11:04:54 <eekee> incidentally, can you reshape airports in grf? I'm thinking of autogyros with their short runways... 11:05:45 <dihedral> eekee: would you like to give me a helping hand? 11:06:08 <eekee> might as well 11:06:10 <Vikthor> eekee: Pasky made once such patch http://pasky.or.cz/~pasky/dev/openttd/airports.patch but I am afraid it is outdated and it wont probably apply 11:06:21 <dihedral> whats the latest revision of trunk you have compiled? 11:06:28 <eekee> Vikthor: thanks 11:06:39 * eekee grabs anyway 11:07:10 <eekee> dihedral: what server? 11:07:38 <dihedral> openttd.dihedral.de:27030 11:07:52 <dihedral> it's running r10318 11:07:57 <eekee> oh 11:08:04 <dihedral> what do you have? 11:08:05 <Vikthor> eekee: It is from begining of December, so if you are able to sync it... 11:08:17 <dihedral> i dont mind up/down grading 11:08:27 <dihedral> as long as its after 10306 11:08:38 <eekee> funnily enough I just synced a patch for Source Mage last night. That was a 1-liner though :d 11:08:48 <eekee> dihedral: 10306... 11:08:53 <dihedral> hmm... 11:08:55 <Maedhros> r10306 happened long after november :p 11:08:58 <dihedral> somthing newer? 11:08:59 <eekee> Oh I can upgrade 11:09:25 <dihedral> let me know which revision 11:09:35 <dihedral> just in case you are getting latest trunk/ 11:09:42 <Maedhros> that patch should be pretty easy to sync though, looking at it 11:09:44 <eekee> 10318I'll just grab 11:09:49 <eekee> ugh, typo 11:10:29 <eekee> building 11:10:39 <dihedral> i would like to do the thing 2 times, once starting the server pw protected, and once not 11:10:52 <dihedral> althouth it should not make a diff at all!! 11:10:57 <eekee> heh 11:11:17 <eekee> what company does your thingy join as? 11:11:22 * dihedral is tired and might be blabbling rubbish 11:11:36 <dihedral> none... 11:11:42 <eekee> o 11:11:52 <dihedral> just like your client shows stats on games 11:12:07 <eekee> ohhh 11:12:11 <dihedral> :-) 11:13:21 <dihedral> if i joined as a company or spectator i would have to probably download the map?? 11:13:50 <Maedhros> yes, you would 11:14:02 <dihedral> or could i just send a MAP_OK packet :-P 11:14:51 * dihedral wonders how far eekee is with compiling r10318 11:15:02 <eekee> done just this second 11:16:13 <eekee> ok loaded up, what was the server? 11:16:39 <dihedral> openttd.dihedral.de:27030 11:17:03 <dihedral> before you ask: "test" 11:17:04 <eekee> ah yeah 11:17:58 <dihedral> che? 11:18:45 <dihedral> eekee: whats up? 11:18:58 <eekee> stuck at "preparing to join" 11:19:13 <dihedral> it already closed your connection... 11:19:16 <dihedral> there 11:19:18 <dihedral> nice 11:19:21 <eekee> Oh! blah 11:20:54 <eekee> whoa, what happened to 2nd company color? 11:22:24 <dihedral> autopurge_protected = true 11:22:31 <eekee> huh? 11:22:31 <dihedral> sorry = 0 11:22:34 <eekee> o 11:22:38 <dihedral> does it in the mean time mean 11:22:49 <dihedral> protected companies are not made unprotected/purged 11:23:23 <Brianetta> no 11:23:52 <dihedral> Brianetta: was hoping to see you around :-) 11:23:52 <Brianetta> If you have any form of auto-purge on, all companies will be purged in 254 months or less. 11:24:20 <dihedral> but autopilot can do that right? 11:24:20 <Brianetta> Why were you hoping to see me? 11:24:28 <Brianetta> autopilot can't do anything time based 11:24:36 <Brianetta> unless you want it real time 11:24:45 <Brianetta> as in, by the clock, not by the game date 11:25:02 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 11:25:11 <dihedral> well - check every 5 mins if companies are unprotected 11:25:14 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 11:25:21 <dihedral> warn if a player is in that company with a say command 11:25:33 <dihedral> remember which player has received how many warnings 11:25:39 <Brianetta> It oculd be done, if I put the UDP code into autopilot 11:25:43 <dihedral> after 3 warnings kick 11:25:51 <Brianetta> why kick? 11:26:00 <dihedral> i dont like unprotected companies ! 11:26:26 <dihedral> Brianetta: you would not need the udp code 11:26:38 <Brianetta> Well, you can put that code into autopilot yourself. It's free software, after all. 11:26:53 <Brianetta> dihedral: How else would you suggest I determine whether a company is passworded? 11:26:59 <dihedral> the command players 11:27:07 <dihedral> last word = (un)protected 11:27:14 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [] 11:27:19 <dihedral> since 0.5.2RC1 11:27:32 <Brianetta> Ah 11:27:36 <dihedral> :-) 11:27:41 <peter1138> and the "date" command 11:27:43 <Brianetta> No wonder autopilot keeps screwing up on that release 11:27:45 <peter1138> since... somewhen 11:27:52 <dihedral> you added the date command? 11:28:03 <Brianetta> date 11:28:03 <Brianetta> ERROR: command or variable not found 11:28:03 <Brianetta> Apparently not in 0.5 11:28:05 <peter1138> hmm 11:28:05 <dihedral> Brianetta: lol 11:28:07 <peter1138> apparently not :o 11:28:18 <dihedral> well - is in the forums :-D 11:28:23 <peter1138> ah 11:28:23 <dihedral> i always had to add it myself 11:28:24 <peter1138> getdata 11:28:25 <peter1138> er 11:28:26 <peter1138> getdate 11:28:34 <peter1138> getdate 11:28:34 <peter1138> Date: 1-1-2050 11:28:38 <peter1138> stupid date format :o 11:28:46 <dihedral> lol 11:28:51 <dihedral> still - nice 11:28:53 <Brianetta> dihedral: The dedicated server console is badly documented, mostly ignored and lacking many important features. autopilot is always playing catchup, which is made harder when trying to maintain backward compatibility. 11:29:09 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 11:29:21 * dihedral agrees 11:29:30 <Brianetta> getdate 11:29:30 <Brianetta> ERROR: command or variable not found 11:29:52 <peter1138> yeah 11:29:58 <dihedral> not been backported 11:29:59 <peter1138> once i get my time machine working... 11:31:00 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [] 11:31:30 <dihedral> Brianetta: there are chat commands for irc to autopilot right? 11:31:41 *** elmex [~elmex@e180065239.adsl.alicedsl.de] has joined #openttd 11:31:41 <Brianetta> yes 11:31:47 <dihedral> are there chat commands for ingame to autopilot? 11:31:51 <Brianetta> yes 11:32:13 <dihedral> should it work with !fish? 11:32:16 <Brianetta> no 11:32:22 <stillunknown> Why do cities refuse food when they reach a certain size? 11:32:23 <dihedral> oh 11:33:50 <eekee> stillunknown: food's place is taken by goods in building accepts 11:34:06 <dihedral> are the say commands then hardcoded for ingame to autopilot? 11:34:16 <eekee> put a station in the suburbs & it'sll take food 11:34:36 <Brianetta> yes 11:35:10 * dihedral things Brianetta aint very talkative :-) 11:35:30 <Brianetta> I'm a bit frustrated with autopilot 11:35:42 <Brianetta> Servers running in autopilot tend to quit 11:35:53 <Brianetta> where servers not running in autopilot do not 11:35:55 <peter1138> strangeness :/ 11:35:56 <Brianetta> and I have no idea why 11:36:27 <Brianetta> All I know is that autopilot receives an EOF from openttd, and the process exits. 11:36:44 <dihedral> uh 11:36:48 <dihedral> not so nice! 11:37:11 <Brianetta> It resists all attempts to debug 11:37:19 <Brianetta> especially as it's relatively rare 11:37:28 <Brianetta> but if my Standard Server isn't running, it's because that happened. 11:37:34 *** Mucht [~Mucht@p57A0C9F3.dip.t-dialin.net] has quit [Read error: No route to host] 11:37:39 *** Mucht [~Mucht@p57A0C9F3.dip.t-dialin.net] has joined #openttd 11:37:43 <dihedral> is it when autopilot restarts the game or when te game restarts itself? 11:38:08 <Brianetta> autopilot doesn't restart games 11:38:21 <Brianetta> and my server doesn't restart itself 11:38:26 <Rubidium> Brianetta: what commands are you really missing? 11:38:27 <Brianetta> admin intervention, every time 11:39:40 <Brianetta> Rubidium: Information. Most of the stuff that's available through the UDP protocol would be nice, although backwards compatibility will make it harder to capitalise on new things appearing. 11:40:13 <Brianetta> autopilot supports 0.4.8, but the companies command in IRC just blanks out 11:40:31 <dihedral> on 0.4.8? 11:40:34 <Eddi|zuHause3> what about doing an autopilot snapshot for each version, and screw backwards compatibility? 11:40:36 <Brianetta> so none of the internal code depends on it 11:40:56 <Brianetta> Eddi|zuHause3: People miss the new features. 11:40:57 * dihedral likes Eddi|zuHause3's idea 11:41:17 <dihedral> but one cannot have trunk/ features in an 0.4 game 11:41:28 <Brianetta> I don't specifically support trunk 11:41:38 <Eddi|zuHause3> i mean, provide a 0.4(.8) version, but stop developing it 11:41:40 <Brianetta> My server runs 0.5 11:41:58 <Eddi|zuHause3> and do a 0.5 version that is backwards compatible only for 0.5.x servers 11:42:00 <Brianetta> Eddi|zuHause3: Nobody would use it, unless I fixed bugs 11:42:06 <Brianetta> and I do often have bgs to fix 11:42:27 <Brianetta> I'd rather have one base of code to maintain on teh bugs front 11:42:43 <dihedral> make it modular 11:42:48 <Brianetta> It *is* modular 11:42:58 <Brianetta> as modular as can be 11:43:04 <Eddi|zuHause3> well, then i can't help you any further :) 11:43:16 <dihedral> i mean in a way that the !companies command 11:43:24 <dihedral> has a plugin for 0.4.8 11:43:24 <Brianetta> unfortunately, the event loop is handled by Expect 11:43:27 <dihedral> and one for 0.5.2 11:43:47 <Brianetta> dihedral: Should I assume that the user will put the correct version in? 11:43:59 <dihedral> hmmm... yes :-P 11:44:10 <dihedral> just needs to be documented 11:44:22 <Brianetta> Have you read the documentation? 11:44:23 <dihedral> or autoload plugins depending on the version configured 11:44:41 <dihedral> to some extent yes 11:44:59 <Brianetta> Well done. You, DaleStan and me are the only ones I know of. 11:45:01 <Maedhros> Brianetta: what would need to be changed before timetables became useful to you? 11:45:32 <Brianetta> Maedhros: Interesting question. There needs to be some way of anchoring the timetable. 11:45:43 <Brianetta> That is, the timetable needs an external point of reference. 11:46:14 <dihedral> Brianetta: i would love to see the console of ottd become more powerfull! 11:46:27 <Maedhros> would being able to set the date that the timetable should start for each vehicle help? 11:46:31 <Brianetta> Maedhros: I have an idea 11:47:05 <Brianetta> Put a command in a timetable which, when the train reaches it, sends a "signal" 11:47:12 <dihedral> Maedhros: it would be great if the timetables showed the average time taken on the last round 11:47:17 <Brianetta> The player can put this into one timetable 11:47:31 <Rubidium> Brianetta: quite a lot of information is passed via the UDP packets 11:47:48 <Brianetta> Then make other vehicles' timetables "depend" on this signal by making them wait until that signal is sent 11:48:00 <Brianetta> Rubidium: I am very aware 11:48:01 <Rubidium> and just dumping exactly what those UDP packets sent is probably not "the right thing" 11:48:09 * dihedral is liking Brianetta's idea 11:48:19 <Maedhros> Brianetta: hmm, challenging :) 11:48:23 <Brianetta> Rubidium: I have the UDP code written in Tcl, and I intend to embed it in autopilot at some point 11:48:36 <blathijs> brr, tcl 11:48:42 <dihedral> :-P 11:48:43 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 11:48:55 <Rubidium> but as I don't have any experience with running (especially managing) a server, I wouldn't know what useful commands would be 11:49:00 <Brianetta> Maedhros: So, ebd result is that you can start a train, but it won't move (or increment its late counter) until the master train reaches a certain point on its journey 11:49:32 <dihedral> Rubidium: anything that gives power to admins :-) 11:49:35 <Brianetta> Rubidium: To make it useful, you have to treat it as a screen reader (: 11:49:37 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [] 11:49:41 <Brianetta> The admin is blind 11:50:00 <Brianetta> Being able to list signs and their locations would be excellent 11:50:18 <Brianetta> Being able to list stations, vehicles, towns 11:50:44 <Brianetta> Of course, interpreting the output with autopilot is a separate challenge (: 11:51:12 <dihedral> make it human readable 11:51:27 <Brianetta> dihedral: It always will be 11:51:28 <Rubidium> yeah, but dumping all signs or *all* vehicles 11:51:35 <Brianetta> Rubidium: With filters 11:51:35 <dihedral> i mean easily :-) 11:51:51 <Brianetta> Signs are coloured by company (or world) 11:52:16 <Brianetta> Also, the admin can't ask the server directly what the landscape is, what newgrfs are running, etc 11:52:38 <dihedral> being able to send a raw message would be nice too 11:52:51 <dihedral> ie. excluding the [All] Console: 11:52:54 <Brianetta> dihedral: That doesn't make an awful lot of sense... 11:53:08 <Brianetta> Oh, like a global echo 11:53:13 <dihedral> :-) 11:53:22 * Brianetta shrugs 11:53:22 <dihedral> when people from IRC chat to autopilot 11:53:32 <Brianetta> autopilot chats back, yes 11:53:43 <dihedral> autopilot can do a message "[All] autopilot:" out of it 11:53:45 <Brianetta> Bridging two chat protocols using a wrapper is always like that 11:54:04 <dihedral> then sending a raw message is usefull 11:54:08 <Brianetta> There's a bridge between FreeNode's #Tcl and a Jabber chat channel 11:54:27 <Brianetta> and everybody just has to get used to seeing the bridge's nickname at the start of each line 11:54:51 <Brianetta> Anyway, autopilot's IRC module is completely optional 11:54:51 *** oxygene_ [~oxygene@p50805EF3.dip.t-dialin.net] has joined #openttd 11:54:55 <dihedral> does not mean it has to be the same for ottd 11:55:18 <Brianetta> We should be suggesting things which are useful to admins, not to me as a script dev 11:55:28 <dihedral> welcome messages, add a reason message for kicking 11:56:04 <Brianetta> autopilot was written to *overcome* shortcomings in the dedicated server, not to demand enhancements 11:56:15 <dihedral> Brianetta: autopilot is a sort of admin 11:56:22 <dihedral> it's an admins helper :-P 11:56:37 <Brianetta> TO begin, it was only there to greet players and to pause the game 11:56:46 <Brianetta> Those tasks are no longer necessary 11:56:59 <dihedral> but there are other tasks that it can do 11:57:19 <Brianetta> It was also used to backport fixes 11:57:30 <dihedral> like having it handle a map list and load the next scenario to the next game 11:57:35 <Brianetta> For example, you can set net_frame_freq in openttd.cfg for 0.4.8 with autopilot 11:57:43 <Brianetta> it parses the config and sets the variable 11:57:50 <Brianetta> openttd does that itself now 11:58:17 <Brianetta> dihedral: autopilot would need a radical overhaul to be able to reset itself for a new game 11:58:17 <dihedral> the same way ottd grows autopilot can have new administrative features 11:58:24 <Brianetta> CUrrently, you exit it and start a new one 11:58:34 <dihedral> would autopilot have to restar itself? 11:58:47 <Brianetta> It'd have to reset a whole load of internal state 11:58:57 <Brianetta> and be wrapped in some sort of loop 11:58:57 <dihedral> run a load command? 11:59:22 <dihedral> the trigger could be an echo in scripts/on_dedicated.scr 11:59:34 <Brianetta> It'd also have to be able to archive off the current saved game, so that it wasn't overwritten 12:00:07 <stillunknown> Brianetta: Who still uses 0.4.x? 12:00:16 <dihedral> Brianetta: if i put an echo "next scenario" in scripts/on_dedicated.scr 12:00:35 <dihedral> and the game reaches the end game date 12:00:41 <dihedral> and starts a newgame 12:00:51 <dihedral> it would output next scenario on the console 12:01:07 <Brianetta> dihedral: Can you code in Tcl? 12:01:10 <dihedral> when that happens autopilot could run load blah.scn 12:01:21 <dihedral> Brianetta: unfor not yet 12:01:39 <Brianetta> Learn it, and you can have SVN access 12:01:46 <dihedral> lol 12:01:59 <dihedral> autopilot is your baby :-P 12:02:07 <dihedral> emphasis on your :-D 12:02:10 <Brianetta> It's free software 12:02:28 <Brianetta> As its owner and maintainer, I don't *have* to accept all patches supbmitted 12:02:31 <Brianetta> but I can 12:02:35 <Brianetta> and it'll always be GPL 12:02:37 <stillunknown> Why not put effort into improving openttd? 12:02:57 <dihedral> stillunknown: because openttd does not have to handle everything autopilot does 12:02:59 <Brianetta> stillunknown: Still working on the Tk interface, and trying to suss out why it causes dedicated servers to quietly quit 12:03:01 <dihedral> would not make sense 12:03:22 <dihedral> Brianetta: you know php? 12:03:30 <Brianetta> dihedral: Unfortunately 12:03:50 <dihedral> how about i learn some tcl and help you out and you help me out :-D 12:04:01 <Brianetta> What do you want help with? 12:04:12 <dihedral> OpenTTDLib 12:04:20 <dihedral> :-P 12:04:38 <Brianetta> Well, I wrote a UDP parser for OpenTTD, and I have written several PHP applications 12:05:28 <dihedral> afk (auf klo) :-D 12:08:48 <dihedral> back :-P 12:09:12 *** Gekkko` [~Brendan@CPE-58-168-99-207.nsw.bigpond.net.au] has quit [] 12:10:03 * SpComb has a ottd.py that does master-server server listings and server-info 12:10:07 <dihedral> Brianetta: would it be too hard to include? 12:10:25 <Brianetta> A python script? 12:10:40 <Brianetta> It'd markedly increase the requirements 12:10:55 <dihedral> i did not mean the py script 12:11:01 <dihedral> i ment the loading scenarios 12:11:22 <Brianetta> It'd be difficult to include right now 12:11:28 <Brianetta> but anything's possible 12:11:41 <Brianetta> At the moment, autopilot is written with one presumption 12:11:43 <dihedral> if there was a unique something to be retrieved from the games (unique to each round) 12:11:48 <dihedral> then i would do some data mining 12:11:53 <Brianetta> that there's one game, after which everything quits. 12:12:19 <Maedhros> Brianetta: i've been looking at this, and setting a time for a vehicle to start the timetable is a lot easier (to code) than your idea about emitting signals 12:12:22 <Brianetta> The MySQL module uses this assumption most of all 12:12:27 <Rubidium> dihedral: how can we add something "unique" to a game? 12:12:28 <Brianetta> and the startup sequence 12:12:45 <Maedhros> Brianetta: will that be enough to make them useful though, do you think? 12:13:03 <Brianetta> Maedhros: Depends how the time thing works. I'm not aware of a clock in the game, as such 12:13:26 <Maedhros> well, currently you tell it to start the timetable on a specific date 12:13:31 <dihedral> Brianetta: a timestamp of when the current map was started would suffice 12:13:31 <Brianetta> I posted a suggestion somewhere, or wrote here on IRC once... 12:14:08 * Brianetta does a quick search 12:14:20 <dihedral> would be also interesting if games are paused when nobody is playing 12:14:29 <Brianetta> They are... 12:14:30 <dihedral> and one could show since when the game was running 12:14:59 <Rubidium> dihedral: primarily because you don't know whether something is unique, you can't store the last "id" in openttd.cfg and then you would need to store the id in the savegame too 12:15:04 <Brianetta> Maedhros: My original suggestion involved a clock 12:15:18 <Rubidium> but what if the savegame gets loaded in another server that already has used that "unique" ID for another game 12:15:24 <Brianetta> which could be shown in the corner of the screen 12:15:49 <Brianetta> which ran at one minute per day, or there-abouts 12:16:01 <dihedral> no 12:16:05 <Brianetta> or five minutes per day, I think I suggested 12:16:08 <dihedral> i dont think you understood me correctly 12:16:09 <Brianetta> It was a long time ago 12:16:22 <Brianetta> but you could timetable a train by time, to the nearest 5 minutes 12:16:36 <Brianetta> and that time would be constant across the game 12:16:42 <dihedral> just the timestamp of when openttd started the map 12:17:00 <Maedhros> Brianetta: well, you can basically do that with days now, as long as you know when the timetable starts, no? 12:17:04 <Brianetta> If a train took more than a timetable-day to reach a destination, then the next time should simply be assumed to be the next instance of that time 12:17:16 <Brianetta> Maedhros: You can. When does the timetable start? 12:17:57 <Brianetta> A clock is easiest, I think. Especially when you're trying to make a slot to insert one train into a route containing several tens of trains. 12:18:14 <Brianetta> Stopping all trains and restarting the timetable isn't practical 12:18:55 <Brianetta> but if that train won't leave before 6:15, then it'll wait there until the clock says 6:15 12:19:10 <Brianetta> and if it's more than 6 hours late, make it wait for the next 6:15 12:19:20 <Rubidium> maybe some button with "spread evenly"? 12:19:25 <Brianetta> no 12:19:28 <dihedral> lol 12:19:29 <Brianetta> no automatic spreading 12:19:37 <Brianetta> timetables are timetables 12:19:46 <Brianetta> not traffic smoothers 12:19:50 <dihedral> a train needs a certain time 'at least' to get from a to be 12:20:01 <Brianetta> dihedral: That's all that's implemented 12:20:14 <dihedral> just remember the last average of all trains in the shared order 12:20:36 <Brianetta> A timetable should allow you to predictably create a traffic gap 12:20:37 <dihedral> so one can at least see am i entereing a reasonable valo or not 12:20:45 <Brianetta> into which a slow vehicle could be inserted, to schedule 12:20:53 <dihedral> yes, but you dont want to underestimate 12:21:07 <dihedral> and that will happen 12:21:20 <Maedhros> Brianetta: the timetable starts when you tell it to - e.g. 1st of June 1954, and is different for each train 12:21:23 <Brianetta> Maedhros: A good start would be to time existing journeys, so that the player can see how long that vehicle too to make the journey last time 12:21:25 <dihedral> + late trains should let your station rating go down :-P 12:21:37 <Maedhros> Brianetta: yeah, i'm going to try to add that as well 12:21:49 <Brianetta> Maedhros: Would you have to recalculate this each time you tweaked the timings? 12:22:13 <Maedhros> recalculate the start date? yes... how else would it work? 12:22:31 <Brianetta> To be honest, I'm not even sure what resetting the late counter does. Does it make the current order's travel time become 0? Does it make the next order start at 0 on arrival? 12:22:53 <Brianetta> Does it remain at 0 until you start the train? It should... 12:23:10 <Maedhros> yes, it makes the next order start at 0 on arrival 12:23:33 <Brianetta> See, that's not very precise 12:23:41 <Brianetta> You can't know when that train will arrive, exactly 12:24:49 <Brianetta> I want to be able to say, "this train leaves at 5:30. This is just before the 4:15 from Sundingham is due to arrive, and the platform will be cleared fo rthat train." 12:25:34 *** thgergo [~th_gergo@dsl51B78998.pool.t-online.hu] has joined #openttd 12:28:40 <Maedhros> Brianetta: hmm, ok. would you be able or willing to test a few patches if i send them your way? 12:28:40 <Ailure> jsjs 12:28:44 <Ailure> this is so amusing 12:28:48 <dihedral> i still want to do some datamining and need some constant data :-D 12:28:55 <Brianetta> Maedhros: This evening. 12:29:00 <Brianetta> It's 1:30pm her enow 12:29:26 <Maedhros> i know. being a student has skewed my sense of when people are around though ;) 12:29:39 <dihedral> Maedhros: lol 12:29:55 <Brianetta> I'm at work now. Much as I probably could do some testing, I'd probably find myself having a quiet word from the boss... 12:32:04 <Maedhros> fair enough 12:32:04 * dihedral is at work too 12:32:04 * dihedral is bored 12:32:04 * dihedral wants to go to his bed 12:32:04 <Brianetta> I'm reading about lightweight backpacking tents 12:32:04 <dihedral> LOL 12:32:04 <dihedral> doing some php online configuration app of appliances 12:32:04 <Brianetta> Hilleberg Akto or Terra Nova Laser Competition? 12:32:04 <dihedral> che? 12:32:06 <Brianetta> Perhaps just a tarp and a bivi bag? 12:32:56 <dihedral> http://www.apligo.com/products/hardware/nexcom/nsa/ 12:33:00 <dihedral> those things are nice 12:33:17 <dihedral> esp the NSA 2107 12:33:24 <dihedral> or the new NSA 2189 12:33:50 <Brianetta> We just have Pix and stuff 12:35:55 <dihedral> Brianetta: those things look nasty - cannot even get changed in there decently 12:36:05 <dihedral> or have a guest 12:36:07 <dihedral> :-D 12:36:11 <Brianetta> They're not bad, actually 12:36:22 <Brianetta> The Akto is big enough to sleep two if you leave your kit outside 12:36:33 <dihedral> hmmm 12:36:38 <dihedral> kit or kitti :-P 12:36:50 <dihedral> depend on the kitti :-D 12:37:13 *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has quit [Remote host closed the connection] 12:37:34 *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has joined #openttd 12:39:03 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 12:41:27 *** Sug [~graeme@88-104-85-204.dynamic.dsl.as9105.com] has joined #openttd 12:43:36 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:43:39 *** mode/#openttd [+v glx] by ChanServ 12:48:02 <Phazorx> Brianetta: may i suggest something for autopilot? 12:49:02 <Brianetta> Feel free 12:49:30 <Phazorx> a per player counters of their presence within particular game 12:49:45 <Phazorx> based on login/logout times 12:49:47 <Brianetta> You're going to have to clarify that 12:50:34 <Phazorx> well some array key'd on player IDs, keepign track fo how much time they spent playing 12:50:43 <Phazorx> resetting at every game reset 12:50:51 *** elmex [~elmex@e180065239.adsl.alicedsl.de] has quit [Remote host closed the connection] 12:50:57 *** elmex [~elmex@e180065239.adsl.alicedsl.de] has joined #openttd 12:51:08 <Phazorx> probably stored in a file, sinced every once in a while 12:51:23 <Phazorx> *synched 12:52:02 <Brianetta> [13:53] <Phazorx> resetting at every game reset 12:52:06 <Brianetta> There's that word again 12:52:15 <Brianetta> autopilot doesn't do game resets at the moment 12:53:06 <Phazorx> of cource it does not, but it knows when it happens 12:53:17 <Phazorx> so if a new game is started it writes different file 12:54:42 <Brianetta> No, it doesn't know when it happens 12:55:07 <dihedral> OpenTTDLib could do that 12:55:23 <dihedral> you get the join date of a client 12:55:49 <Phazorx> Brianetta: strange, it reports game start saying it is engagad and stating map conditions 12:56:09 <Brianetta> It does that when you start it 12:56:14 <Brianetta> Most of that info is read from openttd.cfg 12:56:40 <Brianetta> If you load a saved game, it says nothing about map conditions 12:56:44 <Brianetta> because it has no way of knowing 12:57:32 <peter1138> until we add the console commands you need 12:57:51 <Phazorx> Brianetta: that can be used as trigger ebtween newmap/reload 12:58:20 <Phazorx> dihedral: i think it would be nice if it implemented in both monitoring tools 12:58:37 <Gekko> i was offended by exit to Unix again 12:58:39 <Gekko> lol 12:59:17 <Gekko> isnt monorail enabled in 1999 on arctic climate? 12:59:20 <Maedhros> Gekko: heh, which os are you really using then? 12:59:31 <Gekko> linux 12:59:35 <dihedral> Phazorx: autopilot and OpenTTDLib get their data through different methods 12:59:41 <Gekko> GNU/Linux 12:59:50 <Gekko> GNU isn't UNIX! 12:59:56 <peter1138> "Hi, the name's Linux... GNU/Linux..." 13:00:04 <Noldo> peter1138: :) 13:00:05 <eekee> *giggle* 13:00:07 <Gekko> lol sexy 13:00:34 <dihedral> if you have the right Desktop environment you can also have a kate along with it 13:00:49 <Gekko> kate? 13:00:54 <Gekko> kde editor/? 13:00:57 <dihedral> yep 13:01:05 <Gekko> its nice 13:01:07 <dihedral> kate and kwrite 13:01:15 <Gekko> geany is like kate 13:01:17 <dihedral> i knew a kate write in sweeden once 13:01:20 <Gekko> except Gtk 13:01:38 <Gekko> isnt monorail enabled in 1999 on arctic climate? 13:02:08 <Phazorx> dihedral / Brianetta: so you guys gonna think about doing it? 13:02:17 <peter1138> Gekko: ish 13:02:21 <peter1138> it is randomized... 13:02:33 <Gekko> o 13:02:35 <Gekko> h 13:02:36 <dihedral> Phazorx: i cannot do any datamining if there aint a constant to referense a single game with 13:02:41 <eekee> There's more KDE software than GNU software on a typical KDE box. Not to deny the fact that the GNU s/w is more essential to a Linux system, but their attempts at insisting on GNU/Linux seems a little arrrogant to me 13:02:44 <Brianetta> Phazorx: I can add it to the wish list 13:03:17 <Phazorx> well resetting can be done per admin requist for time being 13:03:36 <dihedral> Phazorx: i dont mean resetting the data 13:03:55 <dihedral> i mean knowing that game a is really game a and that game b really is game b 13:04:03 <dihedral> from one and the same server 13:04:10 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:04:34 <dihedral> then being able to keep track of who created the company and what performance history it had , etc. 13:04:39 <eekee> there's not that many different game going on on any one server. You chould be able to get a reasonable idea from company name 13:05:03 <dihedral> eekee - if a server runs for a week non stop 13:05:09 <dihedral> has a restart date of 2051 13:05:15 <dihedral> stats say in 1935 13:05:20 <dihedral> thats 36.4 hours 13:05:20 <Noldo> eekee: it comes down to the definition of operating system, is it just kernel or kernel + some userland tool that are essential or all the stuff up to the window manager 13:05:27 <dihedral> until the next game starts 13:05:37 <dihedral> you will have 5 different games in one week 13:05:44 <dihedral> from one server! 13:06:10 <dihedral> if there were a $something that was consistent for one of those games 13:06:17 <dihedral> but differed from one game to another 13:06:31 <eekee> Noldo: yeah, it does, & to be level with the Windows & OS X folks I think you'd need to include the desktop in the OS 13:06:38 <Phazorx> consistency of timeline? 13:06:39 <Brianetta> It'd be easiest to get autopilot to close down the dedicated server and start it again 13:06:49 <Brianetta> or issue a new gameitself 13:06:59 <Brianetta> rather than lettinng openttd reach a date and restart itself 13:07:06 <eekee> That's where the KDE or Gnome becomes important, they're KDE or Gnome machines with GNU & Linux in the back-end 13:07:10 <Phazorx> Brianetta: that is basicaly same - admin action 13:07:21 <Brianetta> Phazorx: Except without an admin 13:07:51 <Phazorx> Brianetta: why would it restart by iotself, based on what conditions ? 13:08:09 <Brianetta> If the date reaches the rester_date 13:08:13 <Brianetta> hmm 13:08:16 <Brianetta> restart_date 13:08:17 <Gekko> eekee: IceWM 13:08:23 <Gekko> XFCE 13:08:25 <dihedral> Brianetta: i dont quite follow 13:08:29 <Gekko> Fluxbox 13:08:40 <dihedral> all my games restart once they reach a certain date 13:08:44 <Brianetta> yes 13:08:47 <Brianetta> exactly what I'm saying 13:09:01 <Brianetta> Phazorx asked what conditions lead to it restarting itself 13:09:02 <Phazorx> dihedral: enforcement method 13:09:10 <Phazorx> cirrently it is ottd itself 13:09:21 <dihedral> -i+u yes 13:09:22 <Phazorx> Brianetta: inpmlyes that will be Autiopilot's responsibility 13:09:35 <Brianetta> If you want autopilot to knwo about it, it had better be 13:09:55 <eekee> Gekko: NOT my point! IceWM can't remotely compare with Windows for application integration, nor can any other of the literally thousands of other window managers out there. KDE & Gnome are merely the most developed examples of desktops, XFCE isn't quite in the same league of integratoin & power that Windows offers 13:10:02 <dihedral> Brianetta: you could base it on the seed - roughtly 13:10:06 <dihedral> not 100% 13:10:18 <Brianetta> what seed? 13:10:19 <dihedral> as it could happen that it is the same 13:10:25 <dihedral> command getseed 13:10:42 <Brianetta> Doesn't help you at all if you use the same seed 13:10:46 <dihedral> though loading a savegame will provide the same seed 13:10:52 <Gekko> eekee: Windows come with... notepad 13:10:55 <dihedral> exaclty 13:10:59 <Phazorx> dihedral: loading save game should not restart counter 13:11:03 <Gekko> kde surpasses 13:11:13 <dihedral> true 13:11:20 <Brianetta> Phazorx: Loading a saved game and loading a scenario are the same operation 13:11:31 <dihedral> gan the gameseed be fetched with upd? 13:11:40 <Brianetta> Not sure 13:11:42 <dihedral> shoot 13:12:00 * dihedral asks for everyone to disregard my last question 13:12:19 <peter1138> yes 13:12:19 <Phazorx> is date available to autopilot or openttdlib? 13:12:25 <eekee> Gekko: Windows comes with the ability to copy and paste images or word processing data or WHATEVER between applications that don't even deal with the same formats. That is some HEAVY back-end work, and afaik the only things that even begin to let you do that in unixy operating systems are KDE & Gnome 13:12:29 <dihedral> Phazorx: not yet 13:12:55 <Phazorx> in that case it can not be used for determining different game start temporary 13:13:02 <Phazorx> *sigh* 13:13:19 <dihedral> hence i want a timestamp added :-D 13:13:46 <dihedral> when was the map load 13:13:53 <Phazorx> peter1138, btw brianettsa box, comparing performance with 500 trains before r10000 and now... has gain up to 20% performance but not any more 13:14:08 <eekee> Alright, I'm out. Have fun all 13:14:12 <Phazorx> is the networking part more demanding than pathfinding? 13:14:19 * dihedral waves 13:14:21 <peter1138> what? 13:14:32 <dihedral> Phazorx: lol 13:14:45 <peter1138> your sentence doesn't parse 13:14:46 <Phazorx> hash optimization affected cooper's box much less than it affects single games 13:14:49 <peter1138> and "now" is not a revision 13:14:57 <valhallasw> btw; what's the reason openttd is not using SF.net svn? 13:15:11 <peter1138> sf sucks 13:15:12 <Phazorx> now bei9ng current, past hash optimization patch, release 13:15:14 <Gekko> sf is ewww 13:15:24 <peter1138> current is not a revision either 13:15:30 <Gekko> lol 13:15:38 <Gekko> start forgesource.org 13:15:51 <dihedral> Brianetta: would you think a timestamp would make sense? 13:15:54 <Phazorx> peter1138: it doesnt matter which one 10170-10295 13:16:01 <dihedral> for the sake of building statistics 13:16:10 <dihedral> should not be more than a uint32 right? 13:16:42 <dihedral> YMDHis 13:16:47 <Phazorx> my point is, where i saw 100-400% improvement on single player i see 20% on multuplayer 13:17:03 <valhallasw> peter1138: yes, but anything specific in mind? 13:17:22 <peter1138> valhallasw: we have our own perfectly decent hosting. why would we need sf? 13:17:40 *** Digitalfox [~chatzilla@bl7-181-67.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 13:18:26 <peter1138> Phazorx: with profiling? (not that it's very easy in multiplayer) 13:18:46 <Rubidium> Phazorx: from r10266 trunk has become quite a bit slower (due to a little stress testing of cargopackets, which will be removed) 13:19:19 <dihedral> cargo packets will be removed or the stress testing? 13:19:30 <Rubidium> the stress testing 13:19:32 <peter1138> heh 13:19:50 <Phazorx> peter1138: with RL experience only 13:20:04 <Phazorx> and i can not either debug or profile anything network related on my box 13:20:15 <Phazorx> it segfaults trying to do anything udp related 13:20:33 <Phazorx> if built with debug simblos 13:20:48 <peter1138> so what are you saying, it just "feels" slower? 13:20:55 *** orudgetest [~orudgetes@91.84.56.243] has joined #openttd 13:21:02 <Phazorx> peter1138: 80% is a tad more than "it feels" 13:21:12 <orudgetest> muahaha 13:21:12 <orudgetest> #openttd is now available on the tt-forums applet 13:21:12 *** orudgetest [~orudgetes@91.84.56.243] has quit [] 13:22:29 <dihedral> which tt-forums applet? 13:22:34 <orudge> http://www.tt-forums.net/chat.php 13:22:42 <orudge> because OpenTTD newbies would constantly come into #tycoon and annoy people 13:22:44 <orudge> :p 13:22:52 <dihedral> LOL 13:22:56 <Phazorx> 80% as in it consuming 80% CPU rather than close to 100% before 13:23:20 <dihedral> orudge: nice :-) 13:23:31 <orudge> ;) 13:25:53 <peter1138> so it's less and you still complain? :p 13:26:32 <dihedral> peter1138: some people have a bad day if they have nothing to complain about 13:26:39 <Phazorx> i'm poiting out that it it quite different amount of "less" than has been proven by local tests 13:27:08 <Rubidium> Phazorx: and MP was always much slower with YAPF than SP with YAPF because YAPF had to ditch it's caches every game tick 13:27:48 <Phazorx> hmm... i'm not too in-depth with structure of ottd networkign mdoel 13:28:02 <Phazorx> but isnt it based on synchrocity between all clients and server? 13:28:32 <Rubidium> yes, and YAPF wasn't completely desync free, but it should be since around r10300 IIRC 13:29:01 <Rubidium> YAPF without the trashing of it's caches that is 13:29:10 <Phazorx> hmm... so at that point maintaining cache would become network safe? 13:29:23 <Rubidium> it should be 13:29:45 <Phazorx> that cpuld explain mych lower yield of optimization in case of network... 13:30:55 *** Ammller [~Ammler@adsl-84-227-4-225.adslplus.ch] has joined #openttd 13:31:02 <CIA-1> OpenTTD: peter1138 * r10323 /trunk/src/ (19 files in 4 dirs): 13:31:02 <CIA-1> OpenTTD: -Codechange: reference company name, number and player (president) name 13:31:02 <CIA-1> OpenTTD: by index 13:31:15 <peter1138> 19 :o 13:31:21 <orudge> :o 13:31:58 <Gekko> 19? 13:32:01 *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has quit [Read error: Connection reset by peer] 13:32:12 <Gekko> lots of references >.> 13:32:17 <peter1138> "19 files in 4 dirs" 13:33:03 <orudge> hmm, tt-forums has had 141863 more posts in 2006 than it did in 2001. Which isn't surprising, really, as it only had 4300 posts in 2001. 13:33:18 <orudge> a nice 6088 spamb^H^H^H^H^Husers signed up in 2006, too. 13:33:41 <Rubidium> !calc (141863 + 4300)/4300 13:33:42 <_42_> Rubidium: 33.9913953488; 13:33:49 <dihedral> how is the bandwidth of that tt-forums orudge 13:33:53 <Rubidium> ooh, 34 times more ;) 13:34:27 *** guyver6 [~guyver@135-mo4-4.acn.waw.pl] has quit [Quit: Leaving] 13:35:04 <orudge> dihedral: 120GB or so per month, iirc 13:35:05 * Phazorx has dumb C question 13:35:06 * orudge goes to check 13:35:24 <Phazorx> 'im trying to digest how CHANCE16I works 13:35:34 <dihedral> orudge: you have a good offer or is it funded? 13:35:41 <orudge> We have a good hosting solution 13:35:42 <Phazorx> being as simle as CHANCE16I(a, b, v) ((uint16)(v) <= (uint16) ((65536 * (a)) / (b))) 13:35:53 <orudge> 202GB in the past 30 days 13:35:59 <orudge> 2.21TB in the past year :) 13:36:10 <Phazorx> v is a the essential output in this case ? 13:36:20 <Phazorx> orudge: nice :) 13:36:21 <dihedral> orudge: may i ask what the hosting solution is? 13:36:33 <orudge> A dedicated server colocated in Amsterdam 13:36:34 <Rubidium> Phazorx: no it "returns" a bool 13:36:39 <orudge> advertising and donations cover most of the costs 13:36:55 <dihedral> what is the cost - if you dont mind 13:37:13 <Phazorx> Rubidium: i see (i guess i did not phrase it correctly) 13:37:43 <peter1138> Phazorx: no, it's input... 13:40:12 <dihedral> orudge: 202GB is that web traffic or total traffic 13:40:24 <orudge> total traffic for Gandalf 13:40:25 <orudge> (the server) 13:41:51 <orudge> as for how much it costs, the base cost is around EUR170/month 13:42:13 <orudge> advertising and sponsorship helps cover most of that, though. 13:42:16 <dihedral> base = including all bandwidth? 13:42:20 <orudge> but there's sometimes still a shortfall 13:42:21 <orudge> yes 13:42:48 <dihedral> whats the uplink? 13:42:52 <orudge> 100Mbps 13:43:04 <orudge> could be changed to 1Gbps if need be, but we don't need ;) 13:43:05 <dihedral> nice 13:43:22 <orudge> it's only around 1Mbps bandwidth we use, by the 95th percentile system 13:43:28 <orudge> but that still adds up to a bit 13:44:07 <dihedral> would it save money if you had a mirror of some stuff? 13:44:09 <orudge> Nah 13:44:14 <orudge> not much can be mirrored really 13:44:18 <orudge> everything's in hand, anyway 13:44:21 <orudge> although donations are appreciated 13:44:29 <orudge> but advertising will generally cover the cost 13:44:35 <orudge> what isn't covered is paid for by me/my company 13:44:39 <dihedral> i have nothing to donate - hence i asked about mirroring :-) 13:44:41 <orudge> Heh 13:45:09 <dihedral> as i pay nothing for my colocated server :-) 13:45:14 <orudge> Heh 13:45:15 <dihedral> also 100Mbit no bw limit 13:45:24 <orudge> no bandwidth limit? at all? 13:45:27 <orudge> How did you wangle that one, then? 13:45:28 <dihedral> nope 13:45:34 <orudge> Well, in all, I have some 5 servers scattered across the globe, anyway 13:45:38 <dihedral> we resell to others for 180 euro/month 13:45:54 <dihedral> the company does :-P 13:46:09 <dihedral> every employee may setup his own server here :-D 13:46:19 <orudge> Heh, nice 13:46:31 <dihedral> i would be happy if there was anything i could do :-) 13:46:42 <orudge> I'll keep that in mind, cheers 13:47:06 <Phazorx> <dihedral> every employee may setup his own server here :-D << that being limitted to web server? 13:47:14 <dihedral> nope 13:47:30 <dihedral> any service 13:47:33 <orudge> Where are the servers located? 13:47:35 <dihedral> guess where my games run :-) 13:47:40 <dihedral> karlsruhe germany 13:47:44 <Gekko> lol 13:47:47 <orudge> got an IP to ping/traceroute, just out of curiousity? :p 13:47:50 <dihedral> in the room next to my office 13:47:57 <dihedral> dihedral.de 13:48:20 <dihedral> not sure it responds to icmp packets 13:48:23 <orudge> ah 13:48:26 <orudge> doesn't seem to 13:48:35 <dihedral> what ip from - i can open the port 13:48:49 <orudge> I was looking from pc.owenrudge.net and phoenix.zernebok.com 13:49:10 <orudge> ah, wait 13:49:12 <orudge> my trace did complete 13:49:20 <orudge> but only from pc.owenrudge.net 13:49:21 <orudge> not from phoenix 13:49:25 <orudge> (which is also located in Germany) 13:49:26 <orudge> interesting 13:49:34 <orudge> was just curious, anyway :) 13:50:20 <dihedral> seriously - if you want anything let me know :-D 13:50:21 *** [BDS]-Klaus [~Miranda@p54AB2EE5.dip0.t-ipconnect.de] has joined #openttd 13:50:45 <dihedral> web svn dns ... 13:51:21 <orudge> Again, will keep it in mind :) 13:51:36 <orudge> Hmm 13:51:46 <dihedral> i had 7 hops to phoenix.zernebok.com 13:51:51 <orudge> would it be hypothetically possible to ship a server to you to connect up, or is that not possible? 13:52:05 <dihedral> i have one in the rack already 13:52:10 <dihedral> so not for no cost 13:52:20 <orudge> OK, just wondering 13:52:22 <dihedral> dont think they would allow it 13:52:26 <orudge> Fair enough 13:53:34 <dihedral> i can ask 13:53:44 <dihedral> who does not ask never gets anything :-P 13:54:02 <orudge> Heh, I was just wondering, I don't have a server to put in a rack at present 13:54:08 <orudge> but just to keep in my mind should it arise 13:54:32 <dihedral> these are nice http://www.apligo.com/products/hardware/nexcom/nsa/ 13:54:37 <dihedral> esp the NSA 2107 13:54:40 <Phazorx> dihedral: how beefy is the box? 13:54:53 <dihedral> amd 2000+ 1GB ram 13:55:01 <dihedral> 40GB hdd 13:55:05 <dihedral> debian etch 13:55:21 <Phazorx> nice 13:55:31 <dihedral> currently running 4 ottd games, apache2 php5 mysql 5.0 and svn1.4 13:56:10 <dihedral> seeing as we have all the hardware here as we build appliances an outage is never very long :-D 13:56:14 <Phazorx> probably small ottd games :) 13:56:21 <dihedral> it it's due to a hw failure 13:56:27 <dihedral> 1024x512 13:56:38 <Phazorx> small in amount of action rather than mapsize 13:56:40 *** Osai^zZz [~Osai@pD9EB6530.dip.t-dialin.net] has joined #openttd 13:56:41 <dihedral> Phazorx: check openttdlib.dihedral.de/example2.php 13:57:18 <Phazorx> nice 13:57:32 <dihedral> the games are not 'that' unpopular... 13:57:38 <dihedral> sometimes it seems a little too quiet 13:58:18 <dihedral> FP3 should do well today 13:58:23 <Phazorx> i'm just looking at number of vehicles 13:58:26 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 13:58:47 <dihedral> for some reason i get a lot of noobs 13:58:53 <dihedral> which is quite a pain up the rear end 13:59:01 <dihedral> and the settings a close to hard 13:59:13 <Phazorx> "Ilm\'now", magicquotes :) 13:59:33 <dihedral> no 13:59:39 <dihedral> strescape() 13:59:44 <orudge> Heh 13:59:46 <dihedral> i will remove that from the class 13:59:46 <orudge> http://www.tt-forums.net/viewtopic.php?t=6559 13:59:49 <orudge> where it all started ;) 14:00:04 <hylje> :o 14:00:26 <dihedral> orudge: nice 14:00:31 <orudge> I wonder if I should upload the original 0.1 source to SourceForge 14:00:33 <orudge> as SF only has 0.1.1 IIRC 14:00:37 <orudge> just for posterity, you know. 14:01:59 <dihedral> would be nice for sentimental reasons :-D 14:02:12 <mikegrb> what? 0.1 isn't the latest?! 14:02:19 <orudge> I even have some of Ludde's pre-OpenTTD code 14:02:21 <orudge> but I won't release that 14:02:24 * mikegrb dls 0.1.1 to see what great new stuff 14:02:27 <orudge> as officially, that code isn't under the GPL I guess :p 14:02:51 <orudge> Hmm, interesting 14:03:03 <orudge> something I did have in the 0.1 code, or at least, the 0.1.1 code that never got released (ie, someone else made an 0.1.1 and that became official) 14:03:07 <dihedral> Atari never got back to me 14:03:07 <orudge> was headers in every source file, hmm. 14:03:18 <dihedral> i wonder if i should give them another call or just drop the mater 14:04:17 <orudge> Maybe worth trying again 14:04:18 <orudge> although 14:04:19 <orudge> others have tried 14:04:22 <orudge> none have succeeded 14:04:34 <hylje> :o 14:05:07 <Phazorx> what do u want from atari? 14:05:09 <dihedral> i would give kirk prindle a call and see if there is anything to get from him 14:05:29 <dihedral> that they make their ttd grf files freeware 14:05:44 <dihedral> so that openttd can distribute them 14:06:20 <dihedral> it's been months since i lasst called him :-P 14:08:16 *** Osai^zZz is now known as Osai 14:08:57 <Maedhros> i can't imagine them doing that 14:09:24 <dihedral> well - then at least i expect atari to give a no as an answer 14:09:31 <dihedral> and not no answer :-P 14:10:02 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 14:10:33 <Brianetta> dihedral: Not just the grf files - the program code, too 14:10:54 <dihedral> ah 14:10:55 <Brianetta> openttd began as decompiled code 14:11:10 <dihedral> so it would have to be made opensource or freeware? 14:11:10 <Brianetta> which means that the GPL might not be legal 14:11:36 <Brianetta> There would have to be a complete waiver of liability from whoever owns copyrightr 14:11:45 <Brianetta> This might or might not even be Atari 14:11:54 <Brianetta> Last time anybody asked them, they couldn't be arsed to find out 14:12:23 <dihedral> last time i asked i was not redirected to the department dealing with it 14:12:34 <dihedral> i only spoke to the leagal department 14:12:48 <dihedral> some senior director 14:25:42 <dihedral> orudge: if you buy an NSA 2189 and give me a virtual host on that i would take out my server here and have that thing in instead :-D 14:25:54 <orudge> Heh 14:26:00 <orudge> How much would that cost, then? ;) 14:26:07 <dihedral> minimal condition 14:26:33 <dihedral> 2 quad core Xeon 14:27:15 <dihedral> 4GB memory 14:27:31 <dihedral> 2 750GB hdd's in raid 1 using 3ware 9550 with bbu 14:27:33 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 14:27:59 <dihedral> that would be around 3000$ i think 14:28:01 <dihedral> :-D 14:28:13 <dihedral> oh - missing the network cards :-D 14:29:21 <mikegrb> heh that is close to the hosts we use 14:29:29 <mikegrb> but 2 dual core xeon 14:29:43 <mikegrb> and more ram 14:30:04 <dihedral> you can add another 4GB if you like :-) 14:30:09 <mikegrb> 16 gb on the current ones ;) 14:30:29 <dihedral> the quadcore xeons have 16mb 3rd level cache 14:30:42 <stillunknown> peter1138: are you around? 14:30:54 <mikegrb> not sure the exact hard drive size but we use 3ware0 9550s with bbu and raid 1 14:31:24 <dihedral> i like them :-) 14:31:31 <mikegrb> heh 750 it is 14:31:35 <mikegrb> yes, they are /very/ nice 14:31:40 <dihedral> if you want to - you can add up to 24 1Gbit net cards 14:31:48 <mikegrb> he 14:31:53 <dihedral> and have service ip addresses :-P 14:31:54 <mikegrb> we just have 2 14:32:03 <hylje> :o 14:32:03 <dihedral> i'll do the iptables rules for ya :-P 14:32:08 <mikegrb> well you don't need multiple cards for multiple ips 14:32:25 <dihedral> no - but it's more fun ;-P 14:32:29 <mikegrb> we use ebtables for handling the routing rules 14:32:35 <dihedral> yuk 14:32:51 <mikegrb> well we need it 14:32:55 <dihedral> i prefer iptables 14:32:58 <stillunknown> Anyone know how fast a vehicle must go to travel one game unit in one tick? 14:33:01 <dihedral> it can to mac address matching 14:33:25 <dihedral> but it also can make use of ipp2p 14:33:33 <dihedral> and a lot more :-) 14:33:44 <mikegrb> seems 60 is the most ips on a host 14:33:47 <mikegrb> thought it was more 14:33:49 <dihedral> mikegrb: why do you have to? 14:34:04 <mikegrb> we do some special low level stuff 14:34:19 <dihedral> like what? 14:34:40 <dihedral> as an example - not exactly what you do :-P 14:35:22 <mikegrb> well some arp stuff and what not 14:35:29 <mikegrb> we do virtual servers ;) 14:35:37 <dihedral> arp poisening :-P 14:35:40 <mikegrb> gotta make sure people can't arp for someone else's ip 14:35:41 <mikegrb> ja 14:35:50 <dihedral> nice 14:35:50 <mikegrb> well, preventing arp poisening ;) 14:35:56 <dihedral> yeah 14:36:08 <dihedral> that souns nice 14:36:12 <mikegrb> also prevent rouge dhcp servers and what not though that bit I'm sure could be done with iptables 14:36:13 <dihedral> sounds like i already like your job 14:36:28 <dihedral> it could :-P 14:36:53 <mikegrb> well there are also the customers who should be with a managed provider and ask silly questions every day ;) 14:37:07 <dihedral> yeah - i dont like that job 14:37:12 <mikegrb> heh 14:37:19 <dihedral> i like having my hands on a servers commandline :-D 14:37:42 <dihedral> i miss my job in england 14:38:07 <mikegrb> I get to write nifty stuff like this too http://thegrebs.com/~michael/sshot/.admin_dashboard.png 14:38:40 <dihedral> you guys hiring? 14:38:52 <dihedral> got any jobs to go? 14:39:04 * dihedral covets mikegrb 14:39:08 <dihedral> covet covet covet 14:39:13 <mikegrb> heh 14:39:29 <mikegrb> it speaks too! 14:39:35 <dihedral> :-( 14:40:01 <dihedral> i get to do some sad php processing user enties and saving to a db 14:40:12 <dihedral> all the nasty stuff 14:40:16 <hylje> eww 14:40:16 <hylje> php 14:40:20 <dihedral> i like php 14:40:25 <dihedral> just not processing webforms 14:40:34 <hylje> heh 14:40:41 <hylje> enjoy your raw way of doing forms 14:40:58 * dihedral kick hylje 14:41:14 * dihedral hits hylje 14:41:23 <hylje> combo 14:41:25 <hylje> +2 14:41:25 * dihedral smiles like he did not do anything 14:41:33 <hylje> bitter? D: 14:41:40 <dihedral> from one ear to the other 14:41:44 <dihedral> if you cut them of 14:41:48 <hylje> :o 14:41:49 * dihedral smiles once round 14:42:14 <stillunknown> Anyone know how big tiles are supposed to be in comparison with real life? 14:42:52 <Rubidium> there is no 1:1 comparison with real life 14:43:31 <dihedral> 1:4? 14:43:34 <dihedral> :-P 14:43:34 <stillunknown> I'm trying to figure out how fast a vehicle should go, to move one unit in one tick. 14:43:48 <dihedral> why 14:44:01 <dihedral> that information is still unknown 14:44:04 <dihedral> harhar 14:44:13 <Rubidium> when looking at the width of tracks it would be like 4 meters, when looking at the length of wagons it would be like 50 meters, when looking at houses it would be like 30 meters, when looking at ships it would be like 500 meters, when looking at aircraft 70 meters, when looking at busses (lengthwise) .... 14:45:06 <stillunknown> I'm considering improving the train controller, but i would like to know certain relations. 14:45:16 <peter1138> there are no relations :) 14:45:17 <dihedral> as ther are non 14:45:21 <peter1138> it's all arbitrary 14:45:30 <dihedral> you may look but aint gonna find 14:46:07 <stillunknown> I just want to know what's behind that strange UpdateTrainSpeed function, and how it decides how many moves it should do each tick. 14:46:55 <CIA-1> OpenTTD: peter1138 * r10324 /trunk/src/ (11 files in 4 dirs): -Codechange: reference engine names by index 14:47:06 <dihedral> peter1138: can getdate be packported to the next stable release? 14:47:50 <peter1138> yes, it can 14:48:02 <peter1138> will it? i've no idea 14:48:09 <dihedral> lol 14:48:22 <dihedral> is there no list of things to backport? 14:50:38 <dihedral> and could the DMY format be turned into the standard YMD? 14:51:01 <Kjetil> standard where ? :P 14:51:17 <dihedral> ah - true 14:51:19 <dihedral> yeah 14:51:22 <dihedral> forget it 14:52:33 <peter1138> everywhere 14:52:43 <peter1138> no confusion with DMY or MDY then 14:52:48 <peter1138> unless it's sql server 2005 14:52:54 <peter1138> which thinks YDM is a valid format :O 14:54:46 <hylje> :o 14:55:28 <stillunknown> Internal speed in the game, is it mph or kph? 14:55:48 <peter1138> no 14:55:54 <Rubidium> arbitrary distance unit per arbitrary time unit 14:56:23 <stillunknown> How are they related to displayed units? 14:56:36 *** elmex [~elmex@e180065239.adsl.alicedsl.de] has quit [Remote host closed the connection] 14:56:40 <peter1138> arbitrarily 14:56:59 <peter1138> the newgrf spec lists what they are 14:57:21 <peter1138> mph / 3.2 for ships & rvs, mph / 1.6 for trains, and something else for aircraft 14:57:54 *** elmex [~elmex@e180065239.adsl.alicedsl.de] has joined #openttd 14:58:51 <stillunknown> Wow, that means that a train moving at a speed of 160 mph, calls the move code 100 times :-| 14:59:00 <stillunknown> Every tick. 15:00:10 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:00:15 <Rubidium> doesn't sound right 15:00:15 <hylje> optimizations! 15:00:57 <stillunknown> Rubidium: You would guess lower or higher? 15:01:08 <stillunknown> Because it is possible i missed a factor 2. 15:01:20 <Rubidium> lower 15:01:24 <peter1138> correct, it's not right 15:01:30 <hylje> peter1138: wut? 15:01:45 <Rubidium> rather something like once per 100 >> 8 times per tick 15:02:20 <stillunknown> But spd is in subspeed units. 15:02:33 <stillunknown> The bitshift is to get to normal speed. 15:02:53 <hylje> subspeed! 15:03:20 <Rubidium> stillunknown: no, the amount of game units to move 15:04:36 <stillunknown> You were right, the order is 2^2 for fast trains. 15:05:24 <stillunknown> So speed is game units to move divided by 256? 15:05:34 <stillunknown> Normal speed that is. 15:07:01 <Rubidium> what is "normal speed"? 15:07:15 <Rubidium> just another arbitrary speed unit? 15:07:47 <stillunknown> The unit of cur_speed, but i was wrong 15:08:39 * dihedral updates his mac os x 15:08:50 <hylje> mac :o 15:08:58 <dihedral> i love my mac 15:09:11 <dihedral> 12" PowerBook G4 15:09:23 <hylje> not g5? 15:09:33 <dihedral> poerbooks never had a g5 15:09:46 <dihedral> g5 was server processor only 15:10:11 <dihedral> iirc 15:12:51 <dihedral> the mac rescued me yesterday, after i was not able to build pre signals in a nighly mp 15:12:56 <dihedral> from windows xp 15:13:21 <dihedral> nor could i scroll using the arrow keys :-( was quite frustrating 15:14:39 *** Ammller is now known as Ammler 15:16:05 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 15:21:06 *** oxygene__ [~oxygene@p50807846.dip.t-dialin.net] has joined #openttd 15:21:54 <oxygene__> am i the only one getting a lot of warnings when compiling from scratch? 15:22:00 <oxygene__> with current trunk 15:24:34 <peter1138> you'll get a shed load of string warnings 15:25:01 <oxygene__> yup 15:25:11 <oxygene__> that's what i meant 15:25:26 <peter1138> yup, that's perfickly normal 15:26:18 *** oxygene_ [~oxygene@p50805EF3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:26:43 *** oxygene__ is now known as oxygene_ 15:28:38 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:29:56 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has quit [Read error: Connection reset by peer] 15:30:09 *** skidd13 [~skidd13@p548A7250.dip.t-dialin.net] has joined #openttd 15:31:09 *** Chris82 [~chris@p579E1E11.dip.t-dialin.net] has joined #openttd 15:50:55 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 15:57:21 *** Mucht_ [~Mucht@p57A0EF2D.dip.t-dialin.net] has joined #openttd 15:58:14 <dihedral> see you guys 15:58:25 <dihedral> have a nice evening 15:58:34 * dihedral is going to have a BBQ :-D 15:58:37 <dihedral> yay 15:59:01 *** dihedral [~nathanael@joshua.dihedral.de] has quit [Quit: leaving] 16:00:00 <CIA-1> OpenTTD: peter1138 * r10325 /trunk/src/network/ (network_client.cpp network_server.cpp): -Fix (r10323): Missed 3 company name references 16:01:22 *** Mucht [~Mucht@p57A0C9F3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:05:03 *** Progman [~progman@p57A1D357.dip.t-dialin.net] has joined #openttd 16:10:49 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 16:32:07 *** alanin is now known as Alanin 16:34:23 *** Wolf01 [~wolf01@host178-62-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 16:34:46 <Wolf01> hello 16:38:14 *** Osai^2 [~Osai@pD9EB5121.dip.t-dialin.net] has joined #openttd 16:38:30 *** bubersson [~bubersson@stechovice.eurosignal.cz] has joined #openttd 16:38:45 *** Osai^2 is now known as Osai^Kendo 16:39:38 *** HMage [hmage@89-178-137-59.broadband.corbina.ru] has joined #openttd 16:41:45 <bubersson> Hi all, I have a small question: I'm trying to compile trunk with codeBlocks and when linking executable I have this warning: "cannot find -lzlibstat" (by ld.exe). Don't you know what I'm doing wrong or where's the problem? 16:43:30 <oxygene_> looks like you are missing a library 16:44:45 *** Osai [~Osai@pD9EB6530.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:44:47 <bubersson> whole error looks like this: -\Dev-Cpp\mingw32\bin\ld.exe: cannot find -lzlibstat 16:45:17 <bubersson> so maybe its bad version of ld.exe or something... 16:45:20 <oxygene_> i'm not using windows so i can't help you here 16:45:31 <oxygene_> ld is the linker. it's not its fault 16:45:41 <oxygene_> do you have zlib installed? 16:46:03 <bubersson> a thought so, but will have a look at it... 16:46:11 <bubersson> a->I 16:46:33 <oxygene_> http://wiki.openttd.org/index.php/Mingw#Compiling_zlib 16:48:44 <Phazorx> is recent naightly still have cargo stress test stuff ? 16:50:10 <Rubidium> yes 16:50:45 <Phazorx> grr... and yapf is still not using cache beyond current tick? 16:51:18 <Rubidium> Phazorx: YAPF does so since around r10300 16:51:59 <Phazorx> Rubidium: so it should be a bit faster compared to 295? 16:52:40 <Rubidium> not necessarily 16:53:20 <Phazorx> hmm... why wouldnt it be faster if it does less work now ? 16:53:37 <Rubidium> did I *ever* say that it does less work? 16:54:07 <Phazorx> i assumed that if it does something less often it would result in less work 16:54:34 <Phazorx> like if you do sometihng once a a year compared to once a day normally a factor is number of days in year.. isnt it ? 16:55:29 <Phazorx> heh 16:55:30 <Rubidium> well, *if* you assume that only the code trash the cache is removed, then it results in less work... but it does cache slightly less information now 16:55:30 <Phazorx> /home/alanin/OpenTTD/bin/data/ottdc_grfpack/def/pb_av8/ 16:55:38 <Phazorx> oops wc 16:56:43 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 16:56:46 <Phazorx> what i assumed is that it was disregarding tile cache every tick before and it doesnt have to that anymore 16:57:24 <Phazorx> imo maintaining static information rather than rebuilding it every tick shoud result in significatly less amount of work... or there was no point of caching to start with 16:58:39 <Rubidium> Phazorx: the cache was still used for pathfinding of all vehicles during that tick, so it did help 16:59:14 <Rubidium> the "issue" is that with the new non-trashing behaviour *less* information could be cached 16:59:29 <Alanin> lol 16:59:33 <Rubidium> i.e. in worst case the new version is slower than the old one 17:00:05 <Phazorx> so we do it less often but also lost cache efficency 17:00:11 <Phazorx> heh cant get 'em all eh? 17:02:39 *** dihedral [~dihedral@dslb-088-066-011-157.pools.arcor-ip.net] has joined #openttd 17:03:08 <CIA-1> OpenTTD: peter1138 * r10326 /trunk/src/lang/ (34 files): -Update: change to new string codes used in english.txt 17:03:15 *** HMage [hmage@89-178-137-59.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 17:03:27 <peter1138> 415KB :o 17:03:36 <ln-> why does the sea advance so slowly in the scenario editor? 17:03:40 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:03:41 *** mode/#openttd [+o Bjarni] by ChanServ 17:04:33 <Phazorx> hold tab 17:06:07 <hylje> he wasnt asking for a workaround 17:06:13 *** [BDS]-Klaus [~Miranda@p54AB2EE5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:06:24 *** mikk36 is now known as mikk36|away 17:06:25 <Rubidium> ln-: because it uses the "normal" game engine to flood 17:06:27 *** mikk36|away is now known as mikk36 17:10:05 <ln-> isn't it immoral that towns and industries get built on sea-level, and they are destroyed as soon as the game starts? 17:10:15 <hylje> more or less 17:10:52 *** dihedral [~dihedral@dslb-088-066-011-157.pools.arcor-ip.net] has quit [Remote host closed the connection] 17:11:27 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 17:17:54 <CIA-1> OpenTTD: maedhros * r10327 /trunk/src/timetable_cmd.cpp: 17:17:54 <CIA-1> OpenTTD: -Fix (r10236) [FS#934]: Vehicles wait at stations when they arrive early even 17:17:54 <CIA-1> OpenTTD: if they haven't been timetabled to wait, so make sure the lateness counter gets 17:17:54 <CIA-1> OpenTTD: updated as well. 17:18:37 *** BobingAbout [~BobingAbo@adsl-83-100-196-94.karoo.KCOM.COM] has joined #openttd 17:18:43 *** BobingAbout [~BobingAbo@adsl-83-100-196-94.karoo.KCOM.COM] has quit [] 17:29:16 <CIA-1> OpenTTD: maedhros * r10328 /trunk/src/ (aircraft_gui.cpp roadveh_gui.cpp ship_gui.cpp train_gui.cpp): -Codechange: Close the timetable window when closing the vehicle window. 17:31:37 *** mikl [~mikl@0x55514de1.adsl.cybercity.dk] has joined #openttd 17:36:00 <TrueBrain> Wolf01: how is lego going? :) 17:37:59 <Wolf01> same as yesterday :) 17:39:32 <TrueBrain> which is? :p 17:39:45 <TrueBrain> Yesterday you trashed your work and started over :p 17:40:25 *** bubersson [~bubersson@stechovice.eurosignal.cz] has left #openttd [] 17:40:54 <Wolf01> today i'll trash my work and i'll start it again :) 17:41:10 <Wolf01> i think i need to redraw only 4 tiles 17:41:14 <TrueBrain> Ah :p It might be easiest if you take the original image and draw over it :) 17:41:26 <Wolf01> but they look ugly in the new version 17:41:48 <TrueBrain> (original image as in original TTD image :)) 17:42:44 <Wolf01> that is not really a problem, the problem is that i missed a step in 4 tiles 17:42:52 <TrueBrain> ah 17:42:54 <TrueBrain> nasty :) 17:43:03 * Sacro is fleeing his house D: 17:43:10 <Wolf01> http://www.tt-forums.net/viewtopic.php?p=600639#600639 17:43:31 <TrueBrain> ah :) Wolf01: you should also post (small) ingame screenshots :p 17:44:10 <Wolf01> i posted one, i'll post another when i have all the 4 base terrain types done 17:44:37 <Wolf01> the cleared-dirty-grassy-grass 17:46:06 <TrueBrain> I posted an in-game screenshot, not you :p 17:46:14 <Wolf01> really? 17:46:55 <Wolf01> http://www.tt-forums.net//files/brickland_525.png <- first page 17:46:56 <Wolf01> XD 17:47:45 <TrueBrain> oh, you updated it! :p 17:47:56 <TrueBrain> anyway, depth-perspective is still unclear :( 17:48:06 <Wolf01> nah, i'll update it soon 17:48:20 <TrueBrain> can't wait ;) 17:48:21 <Wolf01> the new depth perspective is more clear 17:48:28 <TrueBrain> get to work! 17:48:39 <TrueBrain> and next time try tomake a shot without those stupid chessboard tiles :p 17:48:43 <TrueBrain> (remove them, fast forward :)) 17:48:50 <TrueBrain> I forgot it too btw, but it is annoying :) 17:50:52 <peter1138> heh 17:55:35 <skidd13> Is the inclusion of the random town layouts likely? 17:55:44 * stillunknown is trying to improve the train controller, digging through the usual compile problems atm 17:56:59 *** nairan [~Maui_key@p5498C60A.dip.t-dialin.net] has joined #openttd 17:57:58 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 18:06:23 *** setrodox [~setrodox@83-65-236-145.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 18:13:05 *** Nickman is now known as Nickman^Away 18:18:47 *** |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has joined #openttd 18:21:25 <Ammler> has someone here admin rights to brians standard? 18:22:02 <Bjarni> AFAIK only brianetta has that, but he isn't here right now 18:22:59 <valhallasw> unless it runs under ottdcoop's account, which is pretty unlikely... only brianetta 18:23:21 <Ammler> no, it runs under "autopilot" 18:23:35 <Bjarni> that's brianetta's script 18:23:44 <valhallasw> and possibly a user on sarah 18:23:45 <Ammler> no, I mean the unix user 18:24:15 <Ammler> thats why I know its the standard and not our public 18:24:20 <valhallasw> yes 18:24:25 <valhallasw> it's using 75% cpu 18:24:26 <valhallasw> righto 18:24:42 <Ammler> yes, and nobody is playing 18:24:57 <Ammler> only one is logged in but afk 18:25:01 <valhallasw> yes 18:25:07 <Ammler> Nite 18:25:14 <valhallasw> and our openttd is niced higher than autopilots 18:25:18 <valhallasw> :( 18:25:48 <oxygene_> how many servers are you running on a physical server? 18:25:54 <Ammler> yes, thats suprised me too 18:25:56 <hylje> 3 18:26:04 <valhallasw> three, 2 coop and one nightly 18:26:53 <oxygene_> ok 18:27:07 <oxygene_> i could offer you my box if you like 18:29:04 <valhallasw> that's not the problem 18:29:39 <oxygene_> just in in case you need an idle box NOW ;) 18:31:23 *** skidd13 [~skidd13@p548A7250.dip.t-dialin.net] has left #openttd [] 18:32:34 <Phazorx> we can use alanins for actual game 18:32:41 <Phazorx> instead of 46 18:32:44 <hylje> :o 18:32:50 <Phazorx> however that's an overkill 18:33:03 <hylje> dont you think we should be strolling by #openttdcoop 18:35:21 *** setrodox [setrodox@83-65-236-145.dynamic.xdsl-line.inode.at] has joined #openttd 18:42:23 *** scia [~scia@85.149.96.102] has joined #openttd 18:44:34 *** mikk36 [~mikk36@pc90.host7.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 18:45:12 <Wolf01> TrueBrain, seem that now i finished it: http://wolf01.game-host.org/OTTD_related/lego/screenshot.png 18:46:11 <hylje> :o 18:46:16 <peter1138> those slopes look weird :p 18:46:19 <Bjarni> http://legolab.daimi.au.dk/DigitalControl.dir/city.jpg <-- this is what the roads should look like 18:46:31 <Bjarni> not the toyland ones... they are just plain weird :p 18:46:51 <Bjarni> hmm 18:47:01 <Bjarni> the slopes takes some time to getting used to 18:50:20 <Maedhros> nice one Wolf01 :) 18:50:24 <Wolf01> about the slopes, if i keep the first step of the same color you'll see a square around the plain tile when you raise 4 corners 18:50:40 <glx> there are some lighting bugs it seems 18:51:01 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 18:51:16 <Wolf01> is hard to do a very good lightning with steps when all the tiles (top-central-bottom) use the same graphic :P 18:51:22 *** HMage [hmage@89-178-189-225.broadband.corbina.ru] has joined #openttd 18:52:20 <Wolf01> once i tried to draw round-shaped corners, but they looked very weird when i put them close 18:56:16 <Wolf01> it would be very cool if we can have 3 different graphics, not for all the tiles, like corner-corner, straight-corner and corner-straight and the same for slopes 18:57:33 *** MarkMc [~hestporr@host48-181.etanet.se] has joined #openttd 18:57:46 <Wolf01> but that is only for lightning, or maybe to help drawing round-shaped corners 18:58:08 <Wolf01> and round shaped roads over an hill instead of a ^ 18:58:26 <Bjarni> http://gregand.dk/billedegalleri/show-pic.php?show=521 <--- awesome picture.... lunchbreak anyone? :D 19:01:25 <Wolf01> we have something more weird here, too bad i can't show it to you because google maps doesn't have a close viev of that area 19:02:01 <Wolf01> is a 5 way roadcross with a single railway in the middle 19:04:25 <hylje> :o 19:05:18 <Wolf01> uhm, there is the "good" resolution instead: http://maps.google.com/?ie=UTF8&ll=45.820489,13.215147&spn=0.002512,0.005665&t=k&z=18&om=1 19:07:10 *** MarkSlap [~hestporr@host48-181.etanet.se] has joined #openttd 19:08:11 *** MarkMc [~hestporr@host48-181.etanet.se] has quit [Read error: Connection reset by peer] 19:08:46 <Wolf01> i know one guy of my same age died there, is bad to die at 20 years because you don't see a train in the middle of a roadcrossing :/ 19:12:54 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 19:14:09 <CIA-1> OpenTTD: rubidium * r10329 /trunk/src/ (6 files in 2 dirs): 19:14:09 <CIA-1> OpenTTD: -Feature [FS#812]: (patch) option to select the "default" rail type when you 19:14:09 <CIA-1> OpenTTD: start a new game or load a game. This is done either static, i.e. rail, 19:14:09 <CIA-1> OpenTTD: electrified rail, monorail and maglev, or dynamic which takes either the first 19:14:09 <CIA-1> OpenTTD: or last available railtype or the railtype that is used most on the map. 19:17:42 *** HMage [hmage@89-178-189-225.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 19:20:31 *** Alanin is now known as alanin 19:24:44 <Bjarni> <Wolf01> i know one guy of my same age died there, is bad to die at 20 years because you don't see a train in the middle of a roadcrossing :/ <-- that's bad 19:25:47 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 19:26:23 <Bjarni> a 5 way crossing is always bad, but to add the railroad is just... oh well. If the crossing is made correctly, then it shouldn't be a problem, but it's my experience that generally railroad crossings lacks the safety build into the Scandinavian ones (most likely due to cost. They cost a fortune here) 19:26:43 <nairan> not only scandinavia 19:27:43 *** KritiK [Maxim@ppp83-237-101-111.pppoe.mtu-net.ru] has joined #openttd 19:28:13 <Bjarni> yeah, crossings are expensive, but I'm pretty sure that you can can build a a crossing in USA for less than you can in Scandinavia, basically due to less safety 19:29:35 <Smoovious> what's different about Scandanavian ones? 19:29:46 <Smoovious> -a+i 19:31:04 <Prof_Frink> LCs are basically safe, barring: a) breakdowns and b)morons 19:31:23 <Prof_Frink> And there's not much you can do about either 19:31:49 <Bjarni> they activate when the train reaches a certain location. The crossing then close the barriers and stuff, checks that everything works correctly (that's a whole lot of sensors) and then report back to the train if something is wrong. The train will then be told in time to stop in front of the road in case of a failure 19:32:24 <Smoovious> could put a bunch of big spikes o n the front of all engines, so they look like their sole purpose on the track is to kill someone... like, they're gunning for you 19:32:38 <Bjarni> failures can be anything from failure to activate to broken lightbulbs, jammed barriers or stuck bells 19:33:13 <Prof_Frink> Bjarni: What's really needed is a system to check the track's clear 19:33:28 <Bjarni> ssh 19:33:38 <Bjarni> don't give the safety guys any new ideas 19:33:48 <Prof_Frink> 'cause if someone breaks down between the barriers, they'd be forked 19:33:49 <Bjarni> they are expensive enough as it is 19:33:51 <Smoovious> catapult launchers to fling anything sitting on the crossing, away, right before t he train gets there 19:34:08 <Prof_Frink> And then there's morons who dodge round the barriers 19:34:28 <Prof_Frink> Or, to give them their full title 19:34:38 <Prof_Frink> Darwin Award Volunteers 19:34:40 <Smoovious> yeah, well, they deserve to get hit imho... take em out of the gene pool 19:35:10 <Bjarni> if anything is stuck on the tracks due to a breakdown, the trains can usually stop in time as it will be visible in decent time. Most crossings are at 75 km/h or 100 km/h lines 19:35:11 <Maedhros> yes, but the passengers of the train that hits them don't deserve to die... 19:35:13 <Prof_Frink> It's a shame though 19:35:34 <Bjarni> then again once in a while there is a curve or poor visibility and then... oh well 19:35:36 <Prof_Frink> Tends to break the train, and cause the driver to have a mental breakdown 19:36:13 <Smoovious> deaths on trains, from hitting a road vehicle, are extremely rare... most of the time, passengers don't even realize it until someone is asking for witness statements 19:36:18 <Prof_Frink> What's needed is a Big Red Button to hit if you break down 19:36:25 <Smoovious> hell, a city bus I was on hit a car... didn't even feel i t 19:36:37 <Bjarni> Japan has that big red button (but I think it's yellow) 19:36:58 <Maedhros> http://en.wikipedia.org/wiki/Ufton_Nervet_rail_crash <- a few miles away from me 19:37:02 <Prof_Frink> Obviously, with some form of anti-tamper to stop drunken studens causing chaos 19:38:05 <Bjarni> Maedhros: sounds bad for the HST... it fails to clear the track as intended 19:38:23 <Bjarni> trains really has devices to clear the track for whatever they hit 19:38:32 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 19:40:13 *** ATD [~ATD@p54BA5B52.dip.t-dialin.net] has joined #openttd 19:40:17 <Bjarni> http://www.l-eriksen.dk/toge/fast/sjaelland/stkbh/depoter/s-tog_vaerksted_htaa/1/51310.jpg <-- see. There is a device to clear the track before it can hit the wheels... I'm a bit surprised at the size though... it looks kind of small on this EMU 19:40:54 <ATD> Guten Abend 19:41:51 <ATD> Tag auch 19:42:09 <Bjarni> http://www.railorama.dk/fotos/dk/dsb/d/me/rsdsbme1507a_nf20051213.jpg <-- I never heard of any of those derailing because they hit anything 19:42:11 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 19:42:27 <ATD> aha 19:44:41 <Bjarni> <Smoovious> hell, a city bus I was on hit a car... didn't even feel i t <-- I once reversed with like 12 cars to connect to another one. I didn't feel when I hit it. I just got the message over the radio that it was hit (at low speed... I knew it was there) 19:45:09 *** ATD [~ATD@p54BA5B52.dip.t-dialin.net] has quit [] 19:45:18 <Bjarni> if it's possible to hit a train car without feeling it, then what about a road car of around a single ton... I don't see the huge danger 19:45:22 *** mikk36 [~mikk36@pc90.host7.starman.ee] has joined #openttd 19:45:36 <Bjarni> hmm 19:45:44 <Bjarni> who was that ATD guy? 19:45:56 <Bjarni> looks like he didn't like us talking about railroad crossing safety 19:46:08 <mikk36> ehh 19:46:29 <Bjarni> if mikk36 is going to leave now, then it's a dangerous topic :P 19:46:38 <mikk36> i'm not 19:46:52 <mikk36> just removed my clients hdd from my machine 19:46:53 <Bjarni> well, it still is though 19:46:58 <mikk36> and put it back to his machine 19:47:08 <Bjarni> for the car driver 19:47:40 *** Osai^Kendo is now known as Osai 19:48:07 <mikk36> now installing windows :) 19:48:31 <mikk36> ok, i'm going to leave now :D 19:48:36 <mikk36> goint to kitchen ;) 19:49:04 <Bjarni> <mikk36> now installing windows :) <-- you live dangerously 19:52:04 <mikk36> i like living dangerously :) 19:52:58 <mikk36> don't you ? 19:53:50 <Bjarni> I play it safe 19:54:22 <Bjarni> that's why my robot software can make the robot find the way to the goal every single time 19:54:27 *** |ReNZoR| [~user@17.80-203-33.nextgentel.com] has joined #openttd 19:54:39 <|ReNZoR|> ANyone here? 19:54:44 <Bjarni> no 19:54:45 <eekee> nope 19:54:48 <|ReNZoR|> ah ok 19:54:48 <|ReNZoR|> :) 19:54:50 <eekee> :) 19:55:04 <Bjarni> eekee: quit copying me >_< 19:55:08 <eekee> :P 19:55:19 <|ReNZoR|> Just wonder, I used to play tt a couple of years ago 19:55:35 <|ReNZoR|> now yesterday I downloaded it 19:55:41 <Bjarni> I think that's a common thing in here 19:55:46 <Bjarni> the used to play TT, that is 19:55:51 <|ReNZoR|> And i remember that it used to be alot more maps 19:55:53 <|ReNZoR|> or scenarios 19:56:10 <|ReNZoR|> bf, but now there is only a few 19:56:22 <Bjarni> we can't help you with missing files from your pirated version 19:56:43 <|ReNZoR|> its the Openttd thingy 19:57:04 <Bjarni> oh you mean you downloaded OpenTTD and request more scenarios in OpenTTD? 19:57:05 <Biff> i have the original boxed transport tycoon deluxe cd somewhere 19:57:24 <|ReNZoR|> Bjarni: yes 19:57:33 <Bjarni> ok 19:57:47 <|ReNZoR|> and i miss like bigger cities 19:57:52 <Bjarni> I read it as you just confessed to pirating TTD to get the data files :s 19:58:04 <|ReNZoR|> no 19:58:14 <|ReNZoR|> I even have the cd somewhere 19:58:26 <Bjarni> "I used to play TT and I just downloaded it yesterday"... 19:58:28 <Bjarni> oh well 19:59:03 <SmatZ> latest builds are o lot bugged :( wrong budged window, YAPS asserts, cargo rating at unload stations :( 19:59:11 <SmatZ> *YAPF 19:59:12 <Bjarni> well, some people do show up here and ask us to help them with their pirated versions because whoever they got it from didn't include all files.... it's rare, but it happens 19:59:19 <eekee> I just realised I'm very good at understanding what people mean to say 19:59:49 <|ReNZoR|> anyways what im wondering is, is there a way i can download scenarios? 19:59:49 <Bjarni> 0.5.2 should be pretty stable 20:00:01 <eekee> I'm much less good at making myself understood, but ya, carry on 20:00:23 <Biff> eekee: you havent been on irc long? 20:00:31 <Bjarni> nightly builds are defined as "unstable" so expect them to break your computer, burn your house and make your girlfriend leave you.... issues in them are likely less severe than that though 20:00:31 <eekee> Biff: couple of years 20:00:35 <peter1138> SmatZ: you know we have a website for that... 20:00:56 <SmatZ> peter1138: well... I do not want to open 3 bugs - maybe it is better to say here, isn't it? 20:01:05 <Bjarni> no 20:01:06 <peter1138> no 20:01:13 <SmatZ> oh ok :) 20:01:33 <Bjarni> because if you open 3 new bug reports, then I would have less than 50% of the bugs assigned to me again :p 20:01:35 <SmatZ> is the displayed rating at unload stations intended? 20:01:39 <peter1138> lol 20:01:41 <Biff> eekee: ah, you lose the ability to understand what people mean in a few years then 20:01:45 <Biff> :P 20:01:51 <eekee> Oh :/ lol 20:02:10 <peter1138> SmatZ: no 20:02:19 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 20:02:20 <SmatZ> ok 20:05:38 <|ReNZoR|> Is its possible to spec an online game? 20:05:41 <Maedhros> opinion gathering time - should pressing an "Autofill" button for timetables clear all the current timings? 20:05:46 <peter1138> |ReNZoR|: yes 20:05:53 <|ReNZoR|> peter1138: How? 20:06:14 <peter1138> by joining it as... a spectator 20:06:46 <peter1138> rocket science i guess 20:08:56 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 20:09:36 <Smoovious> also known as watching a game 20:10:55 <Smoovious> there's also a pretty decent manual online via the web page that a lot of people put a lot of effort into putting together... might not be a bad idea to take a look at it 20:13:01 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 20:17:21 *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has quit [Remote host closed the connection] 20:18:30 *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has joined #openttd 20:19:36 <Wolf01> 'night 20:19:46 *** Wolf01 [~wolf01@host178-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:26:10 *** |ReNZoR| [~user@17.80-203-33.nextgentel.com] has quit [Ping timeout: 480 seconds] 20:29:34 *** |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has quit [Quit: oO] 20:32:36 <CIA-1> OpenTTD: peter1138 * r10330 /trunk/src/lang/ (35 files): -Fix [FS#939]: budget window used wrong param for loan repay/borrow amounts 20:33:04 *** Markkisen [~hestporr@host48-181.etanet.se] has joined #openttd 20:33:33 *** alanin is now known as Alanin 20:33:36 *** MarkSlap [~hestporr@host48-181.etanet.se] has quit [Ping timeout: 480 seconds] 20:35:49 <peter1138> 1,488 trains :o 20:36:29 <peter1138> and fucked up vehicle lengths :o 20:38:37 <peter1138> heh, 14MB of vehicles 20:38:44 <Bjarni> nice 20:42:19 <peter1138> hmm 20:42:29 <SmatZ> peter1138: a tough one for a path finder :) 20:42:33 <peter1138> ah, it's an old save :o 20:42:43 <peter1138> so it wasn't override my newgrf config, hehe 20:42:50 <peter1138> but gees 20:42:54 <SmatZ> :-) 20:42:56 <peter1138> using TGVs for freight :( 20:43:29 <peter1138> how long does it take to die? 20:43:33 <SmatZ> :( it was the fastest one ... 20:43:48 <SmatZ> how do you mean 'die'? 20:43:48 <peter1138> TGVs are passenger trains! 20:43:52 <peter1138> crash 20:44:00 <peter1138> assert 20:44:01 <peter1138> whatever 20:44:06 <SmatZ> first tick 20:44:10 <SmatZ> or second tick 20:44:13 <SmatZ> very soon 20:44:16 <peter1138> hmm 20:44:17 <peter1138> not for me 20:44:26 <SmatZ> strange 20:44:36 <SmatZ> I am using 64bit compiler 20:44:48 <SmatZ> I will add as a comment 20:46:33 <peter1138> hmm 20:46:36 <peter1138> also 20:46:46 <peter1138> because it's an old save, it's no doubt picking up your settings from the config 20:46:50 <peter1138> so they're different 20:48:21 <SmatZ> I didn't use YAPF in 0.4.8 , maybe it was not even present there ... I am using some strandard config for the trunk 20:48:46 <SmatZ> but it worked with YAPF in older versions, like rev 10200 20:48:55 <peter1138> sure, but it works for me too 20:48:56 <peter1138> so 20:49:01 <peter1138> i suggest you load it, then save it 20:49:06 <SmatZ> okay 20:49:14 <peter1138> then we'll be testing it with your settings 20:49:46 <SmatZ> I am compiling it at 32bit machine to test it... moment please :) 20:49:47 <Rubidium> SmatZ: KUDr has made some (fairly fundamental) changes around r10300 to YAPF 20:49:48 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.3 - www.nbs-irc.net -] 20:50:12 <SmatZ> Rubidium: I know, I am reading the svn log often :) 20:50:41 <SmatZ> I will test rev before those changes 20:55:55 <CIA-1> OpenTTD: maedhros * r10331 /trunk/src/ (6 files in 2 dirs): 20:55:55 <CIA-1> OpenTTD: -Feature: Add the possibility of automatically filling in timetables based on 20:55:55 <CIA-1> OpenTTD: the times from the first (or subsequent) run-throughs. 20:57:11 *** Markkisen [~hestporr@host48-181.etanet.se] has quit [Ping timeout: 480 seconds] 21:03:26 *** re06011988 [~RE0601198@vol21-2-82-226-46-162.fbx.proxad.net] has joined #openttd 21:08:56 <mikl> argh, tiMiDity doesn't crash when ottd does... 21:09:22 <mikl> so now I have the title track playing in three different instances 21:09:26 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 21:09:31 <SmatZ> mikl :-) 21:09:43 <prakti> lo guys. 21:09:45 <mikl> ah, only one left now 21:09:47 <SmatZ> hi 21:10:07 <peter1138> SmatZ: maybe you'd like to donate a 64bit machine to me? ;) 21:10:13 <prakti> I've taken another shot in extending the german town-name generator. 21:11:12 <SmatZ> peter1138: if I had enough money, I would donate 64bit machines for the whole dev team ;) 21:11:45 <mikl> argh, it's really hard to find out whether you are using too many sprites before the game crashes... 21:13:13 <colle> ls 21:13:17 <peter1138> too many sprites? 21:13:18 <colle> sry :< 21:13:26 <peter1138> what is this "too many sprites" of which you speak 21:13:52 <mikl> peter1138: the dreaded "Error: Tried to load too many sprites (#16383; max 16383)" 21:13:57 <Rubidium> somebody still using 0.5.x ;) 21:14:00 <SmatZ> :) 21:14:11 <peter1138> oh, yes, people still use that version 21:14:13 <Rubidium> mikl: try to reach the sprite limit in trunk ;) 21:14:15 *** re06011988 [~RE0601198@vol21-2-82-226-46-162.fbx.proxad.net] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 21:14:33 <peter1138> i can't :( 21:14:34 <mikl> Rubidium: I'd rather not - I'm not sure I have enough memory for that ;) 21:14:41 <peter1138> i only have 27000 sprites loaded 21:15:09 *** re06011988 [~RE0601198@vol21-2-82-226-46-162.fbx.proxad.net] has joined #openttd 21:15:11 <peter1138> how much memory do you have? 21:15:21 <mikl> 512 MB on this box 21:15:30 <CIA-1> OpenTTD: rubidium * r10332 /trunk/src/ (economy.cpp station_cmd.cpp): -Fix [FS#940]: ratings where also shown on drop-off stations. 21:15:34 <peter1138> oh, plenty then 21:16:00 <mikl> yeah, but Firefox eats most of it, the greedy badger... 21:17:22 <mikl> Heh, I love the danish names... 21:21:58 *** Sug [~graeme@88-104-85-204.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 21:25:08 <Bjarni> <mikl> Heh, I love the danish names... <-- so do I. They are understandable :) 21:25:28 <mikl> Bjarni: Okssø seems to be a bit of a blooper, though 21:25:37 <mikl> but they are quite good, otherwise 21:25:49 <Bjarni> hehe 21:26:00 <mikl> but ok, if you see the strange names cities have in southern Denmark... 21:26:23 <Bjarni> reminds me of the remark from the guy, who got a English town name of "Cunttown" xD 21:26:28 <mikl> lol 21:26:32 <Bjarni> now it can't make that one anymore 21:26:46 <mikl> I suppose that's for the best 21:27:24 <Bjarni> it's a combo of 4 strings or so and until this guy got it by pure randomness (or playing a zillion times), nobody would have noticed 21:27:45 <Bjarni> because it was hidden very well in the code 21:27:46 <SmatZ> http://en.wikipedia.org/wiki/Fucking%2C_Austria :) 21:28:12 <mikl> Bjarni: so someone had done it on purpose? 21:29:08 <Bjarni> no 21:29:36 <Bjarni> it was a random combo of strings and all other combos using those strings (with other strings) appeared to be sane 21:29:52 <mikl> so, simply the law of large numbers, then :) 21:29:54 <Bjarni> In August 2005 the road signs were replaced with theft-resistant signs welded to steel and secured in concrete to make the signs harder to take <-- some people read that as a challenge 21:30:07 <Bjarni> mikl: something like that 21:30:14 <mikl> I wonder where I would hang a sign like that... 21:30:29 <Bjarni> how about... over your bed? 21:30:36 <mikl> I can't imagine having it hanging somewhere a random guest might see it :) 21:30:56 <Bjarni> I guess you don't live in a dorm then 21:31:05 <mikl> No, can't say I do... 21:32:47 <mikl> http://www.news.com.au/dailytelegraph/story/0,22049,21963756-5012895,00.html <- Now, that's the oddest piece of news I've seen all month 21:33:37 *** Me [~chatzilla@vau75-6-82-230-164-90.fbx.proxad.net] has joined #openttd 21:36:39 <CIA-1> OpenTTD: rubidium * r10333 /trunk/src/window.cpp: -Fix [FS#943]: News messages were shown on top of the endgame screen and high score chart. 21:36:52 <Bjarni> well 21:37:11 <Bjarni> it's Japan... sometimes you see stuff there where you think "only in Japan" 21:37:25 <Bjarni> however I would say that USA could have produced this story as well 21:37:52 <Bjarni> except for the last part. The TV stations wouldn't care for a dead 14 year old student 21:37:58 <stillunknown> Does anyone what part of the train code is responsible for creating an initial distance between cars when they leave a depot? 21:38:18 <peter1138> no. nobody does. 21:38:22 <Smoovious> <Bjarni> except for the last part. The TV stations wouldn't care for a dead 14 year old student <--- they'd care a lot... makes for good rating 21:38:25 <Smoovious> +s 21:39:11 <stillunknown> peter1138: how funny, or were you being serious? 21:39:16 <peter1138> well 21:39:22 *** Nickman^Away is now known as Nickman 21:39:24 <peter1138> i tried to find it before 21:39:38 <Bjarni> it's a balance issue. If they can win more viewers by showing stuff like that than they lose by such incidents, then I think they are willing to do it 21:40:20 <Bjarni> <stillunknown> peter1138: how funny, or were you being serious? <-- to tell the truth, I'm not even sure where I should look for it so it could take a while to find 21:40:33 <Bjarni> happy searching 21:40:35 <Bjarni> :P 21:41:54 *** Eddi|zuHause3 [~johekr@p54B7585F.dip.t-dialin.net] has quit [Remote host closed the connection] 21:41:57 <peter1138> stillunknown: it must involve cached_veh_length (for shorter wagons) but that's only used by AdvanceWagons() which is called for reversing a train 21:43:21 *** Osai is now known as Osai^zZz 21:43:45 *** Me [~chatzilla@vau75-6-82-230-164-90.fbx.proxad.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 21:47:48 *** Eddi|zuHause [~johekr@p54B74F08.dip.t-dialin.net] has joined #openttd 21:49:06 *** re06011988 [~RE0601198@vol21-2-82-226-46-162.fbx.proxad.net] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 21:50:49 <CIA-1> OpenTTD: peter1138 * r10334 /trunk/src/viewport.cpp: -Fix [FS#937]: with smooth scrolling enabled, the viewport destination was not clamped to the map 21:51:09 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... 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