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Log for #openttd on 30th June 2007:
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00:00:22  *** Gekkko` [kvirc@CPE-58-168-99-207.nsw.bigpond.net.au] has joined #openttd
00:00:56  <Eddi|zuHause> the major advantages of PBS are realistic branch lines (http://users.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2020.%20Dec%201923.png), efficient head stations and non-blocking single-track segments
00:02:10  *** alanin is now known as Alanin
00:03:05  <Eddi|zuHause> http://users.informatik.uni-halle.de/~krause/Johannes%20Transporte" target="_blank">http://users.informatik.uni-halle.de/~krause/Johannes%20Transporte,%201.%20Sep%201924.png and http://users.informatik.uni-halle.de/~krause/Johannes%20Transporte" target="_blank">http://users.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2020.%20Okt%201925.png make heavy use of PBS, too ;)
00:03:38  <Chris82> wow I don't understand anything in these junctions lol
00:04:22  <Chris82> and is this effective?
00:05:13  <Eddi|zuHause> yeah, pretty much...
00:05:34  <Eddi|zuHause> that last picture has some blocking situations, because the signal segments are too short for the trains
00:05:51  <Chris82> this patch seems too complicated tho for me to renew the code
00:05:57  <KUDr> heh air-lift delayed
00:06:01  <KUDr> i am back
00:06:09  <Chris82> air-lift? lol :p
00:06:25  *** mikk36 [~mikk36@pc90.host7.starman.ee] has joined #openttd
00:07:09  <KUDr> yes
00:07:33  <KUDr> from Italy to Germany with stop at Czech
00:08:08  <KUDr> they are still loading it
00:09:32  <Chris82> they even fly this late at night?
00:11:07  <KUDr> mainly at night
00:11:16  <KUDr> i dunno why
00:11:22  <Chris82> 1 smithjonat  566,19 MB 0,27 KB/s 16.384,00 PB 7,79 TB/s  <<< errm these stats must be wrong
00:11:28  <Chris82> or I want that internet connection :D:D
00:12:55  <Eddi|zuHause> lmao :)
00:13:18  <Chris82> 16.3 PB I wonder where he takes the storage capacy for that
00:13:48  <Chris82> KUDr: Thanks for updating the Visual Studio files as well btw ;)
00:13:56  <Chris82> some other devs often forget it
00:14:09  <KUDr> i work with VC8 :)
00:14:27  <KUDr> now i found some compilation problems in g++
00:14:33  <Eddi|zuHause> Chris82: especially within 3 weeks :p
00:14:41  <KUDr> that must be fixed asap
00:15:39  <Chris82> Eddi: 3 weeks? Do you know which site I pasted this from :p cuz I didn't paste the 3 weeks :D
00:15:47  <Eddi|zuHause> hehe ;)
00:16:00  <Chris82> I am Chrissicom on that page :p
00:16:01  <Chris82> *g*
00:16:10  <Chris82> I lost my Top 10 Uploader rank today :(
00:17:20  <CIA-1> OpenTTD: KUDr * r10395 /trunk/src/ (misc/dbg_helpers.cpp misc/dbg_helpers.h yapf/yapf.hpp): -Fix [YAPF]: missing include + some signed/unsigned comparison warnings
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00:17:56  <Eddi|zuHause> "16,58 GB / Tag" i don't have that in a month...
00:18:12  <KUDr> now it should compile on both VC and g++
00:18:18  <mikk36> does anyone have a clue about where to copy jar/jad files to install them onto SE w810i ?
00:18:37  <mikk36> i'm not very fond of downloading them off the net for money (downloading costs)
00:18:58  <Chris82> hmmm depends on wether it is an app or a game?
00:19:05  <mikk36> for either :)
00:19:14  <mikk36> i've got the phone connected with usb
00:19:21  <Chris82> when you connect to your w810i (I have the one too) with the USB cable you'll see a folder named games etc. on the phone memory
00:19:29  <mikk36> uhm
00:19:39  <Chris82> so you should just copy the file in the appropriate dir and the apps should be loadable if they are mobile apps
00:19:52  <Chris82> that* one
00:19:55  <mikk36> in which drive/folder ?
00:20:08  <Chris82> do you use Linux?
00:20:10  <mikk36> no
00:20:13  <Chris82> Windows?
00:20:14  <Gekkko`> I do.
00:20:17  <mikk36> yes
00:20:36  <Chris82> then the phone drive is auto-mounted and should also auto-start if you haven't disabled auto-start
00:20:41  <mikk36> i've got 2 drives, PHONE and PHONE CARD
00:20:43  <Chris82> the dir should be right in the root
00:20:49  <mikk36> so i guess PHONE ?
00:20:53  <Chris82> phone card is the Memory Card
00:20:58  <mikk36> exactly
00:21:00  <Chris82> you can have apps on both of them
00:21:13  <mikk36> but i don't see any "games" nor "programs" folders
00:21:14  <Chris82> Phone memory is very limited but a lot faster afaik
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00:21:30  <Chris82> hmmm I have a games folder right in the root of the memory card
00:21:34  <Gekkko`> Mobile solutions all suck besides PDAs.
00:21:40  <mikk36> k, i'll try to put it there then
00:21:41  <Eddi|zuHause> Chris82: as for the site, you had a clue in a screenshot earlier today :)
00:21:41  <Gekkko`> just make a new folder.
00:21:53  <Chris82> I have installed the original Sony Ericcson software, are you using a provider customized software?
00:21:54  <mikk36> do i need to create a subdir for each program/game ?
00:22:00  <mikk36> i'm not using any
00:22:07  <mikk36> win auto-recognized the 2 drives
00:22:18  <Chris82> I mean on the phone itself
00:22:22  <Chris82> SymbianOS is running on it
00:22:22  <Gekkko`> Format PHONE lol.
00:22:29  <Chris82> but most providers customize it
00:22:32  <mikk36> it's original
00:22:34  <Gekkko`> SymbianOS isn't very nice.
00:22:37  <Chris82> I removed it and flashed the original SE software
00:22:47  <Chris82> hmmmm wait let me quickly check
00:22:52  <mikk36> i don't live in an area, where providers customize them
00:22:56  <mikk36> luckily
00:23:20  <Chris82> hmmm there must be definitely a folder Games somwhere on your Memory Card
00:23:28  <Chris82> there are 2 games on the phone by default they must be stored there
00:23:35  <mikk36> well, there aint :P
00:23:54  <mikk36> sec :P
00:23:56  <Chris82> do you have QuadraPop on the phone?
00:24:05  <mikk36> uhm...
00:24:11  <Chris82> or JCDoesTexas?
00:24:16  <mikk36> that one yes
00:24:17  <Gekkko`> I smell a knockoff.
00:24:19  <Gekkko`> >_>
00:24:22  *** Gekkko` is now known as Gekko
00:24:23  <mikk36> works fine
00:24:23  <Chris82> those are the default games which SE has on the phone
00:24:30  <mikk36> i only got the latter one
00:24:33  <Chris82> and they are stored in MEMORY CARD\GAMES on my phone :D
00:24:36  <Gekko> lol
00:24:46  <Gekko> doesn't the \ sicken you
00:24:49  <Gekko> it should be /
00:24:50  <Gekko> >_>
00:24:55  <Chris82> why?
00:24:58  <Gekko> the entire world goes forwards
00:25:01  <Gekko> only MS goes back.
00:25:03  <Gekko> owned.
00:25:11  <Chris82> lol
00:25:29  <Gekko> what's with everyone wanting an iPhone?
00:25:31  <Chris82> \ I lean backwards and I am relaxed / you lean over from too much beer and vomit *gg*
00:25:37  <Gekko> they aren't anything special
00:25:47  <Chris82> iPhone sux just like anything i from Apple :D
00:25:57  <Gekko> \ makes me think of arabic right-to-left directories
00:26:02  <Chris82> iPods are the worst invention ever
00:26:07  <Gekko> Chris82: the original iPod nano was good
00:26:10  <Chris82> well not for the inventer obviously ($$$)
00:26:11  <Gekko> iPodLinux.
00:26:18  <Gekko> mmmmm
00:26:20  <Gekko> and Rockbox.
00:26:38  <Chris82> I dunno what I need an iPod for, I paid 1 EUR for my w810i and it works as well like an MP3 Player and has 1 GB of storage, that's plenty enough
00:26:59  <mikk36> Chris82, http://pildid.mikk36.eu/v/sodi/w810.PNG.html?g2_imageViewsIndex=1
00:27:05  <Chris82> an iPod costs what? 300 bucks? and it only plays music
00:27:15  <Gekko> Chris82: I just said, iPodLinux
00:27:18  <mikk36> that's my folder tree
00:27:23  <Gekko> plus I also have a Palm TX
00:27:28  <Chris82> what's in other?
00:27:28  <Gekko> does more than your phone does
00:27:41  <Chris82> well costs more too
00:27:42  <mikk36> also costs more ?
00:27:46  <mikk36> :P
00:28:10  <Chris82> the w810i has a nice calendar, you can write down notes, huge sms storage, mp3 player with good sound... and of course phone capabilities :D
00:28:16  <Chris82> all that for 1 EUR
00:28:17  <mikk36> i paid only ~130€ for it
00:28:32  <Chris82> and others pay 200+ EUR for a Palm to get a bigger calendar or 200+ EUR to get an iPod
00:28:32  <Gekko> Awesome picture: http://i90.photobucket.com/albums/k278/stjimmy5294/BT-shithappens-catalog-2174.jpg
00:28:40  <Chris82> that's ridiculous if you ask me :D
00:29:01  <Chris82> 130 EUR is the retail price yeah, I got it as a gift with my contract
00:29:07  <mikk36> retail price ?
00:29:15  <mikk36> here the retail is 260 o.O
00:29:26  <mikk36> if i remember correctly
00:29:29  <mikk36> i'll check
00:29:30  <Chris82> http://geizhals.at/eu/a183754.html
00:29:42  <Chris82> 192 EUR in Germany, and I bet it's a lot cheaper in the US
00:30:03  <mikk36> yup
00:30:03  <Chris82> 130 was a bit cheap guess sorry :p
00:30:12  <mikk36> i bought it used
00:30:17  <mikk36> and i live in estonia
00:30:31  <mikk36> not in the us :P
00:30:54  <Gekko> Chris82: your phone can't play OpenTTD
00:30:56  <Gekko> My PDA can.
00:31:02  <Gekko> Therefore your entire argument is redundant.
00:31:08  <mikk36> lol
00:31:19  <mikk36> anyway
00:31:30  <mikk36> Chris82, where is my game then ?
00:31:45  <Chris82> did you look in other?
00:32:13  <Chris82> it's definitely stored somewhere in phone or card memory and it's one of the "protected" non removable files
00:32:31  <Chris82> can't check how the file is called right now don't have the USB cable here
00:32:56  <Gekko> im about to reinstall iPodLinux with the newest version
00:33:00  <Gekko> and sell my iPod on ebay
00:33:48  <mikk36> Chris82, i don't see any hidden folders there
00:33:56  <mikk36> i've enabled showing everything
00:34:04  <Chris82> there are no hidden folders anyway
00:34:07  <mikk36> :)
00:34:17  <Chris82> if the game is on your phone there must also be a file somewhere for the game :p
00:34:27  <Chris82> search for texas on both memories
00:34:31  <Chris82> does it find anything?
00:34:34  <mikk36> but every folder i look into is empty
00:34:44  <Chris82> even pictures?
00:34:45  <Chris82> errrm
00:34:53  <mikk36> Žbesides the first one
00:34:54  <mikk36> no
00:34:55  <Chris82> there should be at least be the default pics which can't be deleted
00:34:57  <mikk36> pictures is fine
00:35:00  <mikk36> uhm
00:35:05  <mikk36> i see the photos
00:35:09  <mikk36> but nothing else
00:35:29  <Chris82> where did you buy your phone?
00:35:38  <mikk36> hand to hand
00:35:53  <mikk36> not from sho
00:35:55  <mikk36> shop*
00:36:41  <mikk36> ahh i'll install one prog from the net and see if creates any folders
00:37:25  <Chris82> it shouldn't create any folder
00:37:30  <Chris82> it should be stored in games or apps
00:37:41  <Chris82> I don't understand why you don't have these folders when you have the original SE software
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00:38:04  <mikk36> on the phone - original, on win - nothing
00:38:08  <Chris82> let me find my USB cable
00:39:53  <mikk36> 91KB aint that much :)
00:39:55  <mikk36> for opera mini
00:40:24  <Chris82> Opera Mini isn't working well for me :(
00:40:33  <Chris82> although it should work on this phone
00:40:42  <Chris82> try \system\downloads on the PHONE
00:41:20  <Chris82> and if that doesn't work try \other
00:42:09  <Chris82> the games and apps folder is only editable with a phone hacking tool and there is only original manufacturer software in it obviously
00:42:26  <Eddi|zuHause> if the folder "games" does not exist, why not simply create one?
00:42:48  <Chris82> it exists, it's just not editable like some files on the phone
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00:48:52  <Chris82> I am going to bed I think :)
00:48:54  <Chris82> good night guys
00:49:13  <KUDr> gn all, i am going too
00:49:26  <KUDr> 3:05 take off
00:49:38  <Chris82> have a good flight
00:49:43  <KUDr> thanks
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00:51:10  <mikk36> argh
00:51:24  <mikk36> as soon as i reconnect my phone with pc, win gives me bsod :P
00:51:40  <mikk36> if it's connected while booting, it's fine
00:51:45  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:51:53  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:51:56  * Caemyr np: Ensiferum: Iron - Into The Battle [05:52]
00:52:02  <mikk36> anyway, i found the files for opera mini :P
00:52:17  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:18  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:18  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:18  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:19  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:19  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:20  <mikk36> but there are a lot of .$ and .sest files
00:52:21  * Caemyr np: Ensiferum - Into The Battle [05:52m/256kbps/44kHz]
00:52:22  <Gekko> Caemyr: stfu
00:52:24  <mikk36> Caemyr !!!
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00:56:11  <mikk36> !seen Chris82
00:56:12  <_42_> mikk36, Chris82 (~chris@p579E1E1B.dip.t-dialin.net) was last seen quitting #openttd 6 minutes ago (30.06. 00:49) stating "" after spending 5 hours 19 minutes there.
00:56:19  <mikk36> damn :P
00:56:21  <mikk36> log?
00:56:23  <mikk36> !log
00:56:27  <mikk36> hrhr
00:56:44  <mikegrb> mikk36: http://thegrebs.com/irc/
00:58:06  <mikk36> damn :P
00:58:20  <mikk36> well, i'm downloading the pc-suite atm
00:58:22  <mikk36> hope it helps
01:04:23  <Caemyr> oops sorry
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02:18:11  <NukeBuster> Woohoo I just did it!
02:18:27  <NukeBuster> 4 explosions :D
02:18:31  <NukeBuster> finally :D
02:18:40  <Gekko> on what
02:18:57  <NukeBuster> 45 degrees rotated rectangle :D
02:19:13  <NukeBuster> Bin buggin me al week
02:19:28  <Gekko> oh diagonal nuking
02:19:45  <NukeBuster> :D
02:20:05  <NukeBuster> maybe i should ask someone on the forums to code a nuke grf :)
02:20:05  <Gekko> nice.
02:20:11  <NukeBuster> i mean draw...
02:20:15  <Gekko> and why not natural disasters
02:20:19  <NukeBuster> i could try to code it :Y
02:20:20  <Gekko> lol
02:20:21  <NukeBuster> :P
02:20:23  <Gekko> floods
02:20:26  <Gekko> volcanoes
02:20:29  <Gekko> earthquakes
02:20:34  <Gekko> acid rain
02:20:41  <NukeBuster> earquake would by nice...
02:20:48  <NukeBuster> *earth...
02:21:02  <NukeBuster> but they would have to modify the blitter again...
02:21:05  <Gekko> "Your multimillion dollar empire is owned by a random earthquake."
02:21:10  <Gekko> "Enjoy the rebuild."
02:21:34  <NukeBuster> hmm... an extreme disasters patch...
02:21:46  <Gekko> Fund new nuke
02:21:51  <Gekko> choose where you build it
02:21:55  <Gekko> automatically get an appaling rating
02:22:03  <Gekko> causes their vehicles to crash
02:22:07  <Gekko> entire towns to be removed
02:22:11  <Gekko> lol
02:22:28  <Gekko> with the bomb alarm sound effect
02:23:02  <NukeBuster> hmm...
02:23:25  <NukeBuster> hmm... the nuke part would be one of the harder things...
02:23:45  <NukeBuster> but the earthquake might not be that hard...
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02:24:15  <Belugas> NukeBuster, search on dev forums, you will find earthquake and volcanoes
02:24:21  <Belugas> Meush did that a long time ago
02:24:26  <NukeBuster> sweet
02:27:04  <Belugas> but... if i may, concentrate on the 45 degree patch :)
02:27:14  <Belugas> it is FAR MORE usefull...
02:27:48  <NukeBuster> gehe... sure...
02:27:52  <Belugas> and explosions are pretty normal... nuke stuff is just... a fantasy
02:28:21  <NukeBuster> hmm... wouldn't be a loving game if that were put in :)
02:28:23  <Belugas> and congratualtions for the four explosions, by the way :)
02:28:31  <NukeBuster> thanks...
02:28:36  <Belugas> nope... i doubt
02:28:56  <Belugas> loving game will be 45 degres, standard explosions...
02:29:00  <NukeBuster> took me al week to finish...
02:29:02  <Belugas> my opinion, anyway
02:29:08  <Belugas> :)
02:29:16  <Belugas> no easy code, isn't it?
02:29:17  <NukeBuster> yeah, was just drifting away :P
02:29:22  <NukeBuster> no it isnt...
02:29:34  <NukeBuster> espescially the math part...
02:29:40  <Belugas> i've made a trip in the past of ottd tonight...
02:29:41  <Belugas> http://devs.openttd.org/~belugas/Industries/industries_industrylife_rediscovering.diff
02:29:52  <NukeBuster> haven't done real math in 4 years
02:30:00  <Belugas> i discovered some very old decisions...
02:30:04  <Belugas> i hate maths.
02:30:07  <Belugas> i love logic
02:30:11  <Belugas> and i love my bed
02:30:27  <Belugas> and i think i'll just say... good night
02:30:40  <Gekko> you just made a matimatical decision
02:30:49  <NukeBuster> gehe...
02:31:14  <NukeBuster> good night...
02:31:39  <NukeBuster> i'm going to get the patch back to trunk...
02:31:45  <NukeBuster> and then hit bed aswell
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03:38:34  <Smoovious> can anyone suggest a halfway decent tram grf for trunk?
03:39:52  <Smoovious> a fully decent one would be acceptable too. :D
03:40:21  <Gekko> the serbian one
03:40:31  <Smoovious> thnxy
03:40:43  <Smoovious> is it on grfcrawler?
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03:46:41  <Gekko> pobably
03:47:48  <Smoovious> found it
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06:12:55  <CobraA1> hey
06:13:36  <CobraA1> Trying to figure out how AirportHasBlock works in aircraft_cmd.cpp works
06:14:14  <CobraA1> In particular the line that begins with "if (current_pos != reference "
06:14:34  <CobraA1> What is "reference" and why is it compared to "current_pos"?
06:32:35  <CIA-1> OpenTTD: peter1138 * r10396 /trunk/src/genworld_gui.cpp: -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo)
06:39:25  <stillunknown> Has there ever been a bug in openttd were things like trackbits, track were not set on a bridge, stations and/or normal track
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06:45:22  <peter1138> trackbits are not set on stations
06:45:36  <peter1138> nor bridges
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07:19:17  <CobraA1> headings == states?
07:20:06  <CobraA1> 	if (current->heading == v->u.air.state) {
07:20:28  <CobraA1> Odd line of code
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07:48:23  <CobraA1> Anybody here know about the airport state machine??
07:50:38  <hylje> no
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07:51:43  <CobraA1> I guess I'll as the dev forums
07:51:50  <CobraA1> *as=ask
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07:52:23  <Wolf01> hello
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07:53:37  <Smoovious> 'sup Wolf01... how goes the toyland replacement?
07:54:11  <Wolf01> if you have some suggestions about the lightning i would appreciate it :P
07:54:44  <Smoovious> can't say I do at the moment
07:54:54  <peter1138> lightning? hmm
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08:26:58  <CIA-1> OpenTTD: peter1138 * r10397 /trunk/src/economy.cpp: -Fix [FS#969]: subsidy awarded messages broken due to {COMPANY} now taking 1 (not 2) parameters. also remove an unnecessary dereference.
08:27:14  <Smoovious> ^5 peter1138
08:28:04  <Smoovious> I originally thought  I screwed up something with my patch... wanted to make sure before I posted it... would have posted it a couple days ago if not for my tinkering in there...
08:28:56  <peter1138> http://bugs.openttd.org/task/962
08:29:10  <peter1138> that sounds like what someone here was complaining about but didn't bother reporting
08:30:10  <Smoovious> 962? ya sure?
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08:45:21  <Smoovious> o/ Bjarni
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08:46:33  <peter1138> that Smoovious bloke... 'e's 'armless
08:46:51  <Smoovious> the other one is under the desk
08:47:35  <peter1138> that's just too much information
08:47:42  <Smoovious> :D
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09:13:20  <Bjarni> so are you guys having fun?
09:13:32  <Sionide> it's 24/7 fun up in here!
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09:34:18  <jojo1000> hello friends :)
09:34:44  <jojo1000> is there any workaround to the 'tried to load too many sprites' option ? in 0.5.2 ?
09:34:58  <jojo1000> i dont want to download any nightlies to overcome this... any other workaround ?
09:35:06  <peter1138> no
09:35:24  <Sionide> what's wrong with nightlies?
09:35:51  <jojo1000> well with nightlies .. can't find any multiplayer server with them
09:35:53  <jojo1000> :P
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09:36:17  <nairan> there is one server with last nightly
09:36:22  <peter1138> so keep 0.5.2 for multiplayer games and the nightly for single player
09:36:39  <Sionide> nairan, at least one
09:36:54  <nairan> its updated after every nightly compile but there is barley playing somone (winder why)
09:36:58  <nairan> *wonder
09:37:10  <Gekko> if this OpenTTD was really cool, there would be no need for nightlies
09:37:14  <Gekko> modularity :P
09:37:20  <nairan> nah
09:37:33  <Gekko> kind of like a newgrf
09:37:41  <nairan> nightlies are good to test new feat. and also find bugs.
09:37:42  <Gekko> when you check a server is says "Noob, get this piece."
09:37:56  <Gekko> I didn't mean "NO" nightlies
09:38:02  <Gekko> i just meant utilised in a different way
09:42:07  <peter1138> unpossible
09:46:04  <Gekko> how so
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09:53:44  <jojo1000> which nightly would accept more than 16383 sprites ? any ideas ?
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09:55:27  <peter1138> if you going to get a nightly you should just get the current one
09:56:43  <Gekko> HMage loves cyrillics
09:57:56  <jojo1000> okie :)
09:58:00  <jojo1000> thanks so much
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10:05:31  <HMage`> Gekko: what that was for? :)
10:05:33  *** HMage` is now known as HMage
10:05:41  <Gekko> you're russian
10:05:46  <Gekko> therefore you like cyrillics
10:05:46  <Gekko> :P
10:07:23  <HMage> do you like the ground you're walking on from day to day? I bet you just don't feel a thing towards that. Same here, I don't feel a thing towards letters.
10:08:45  <peter1138> ACTUALLY I DO!
10:08:57  <peter1138> Gekko: you'd think they'd like UTF8 too
10:09:04  <HMage> that's why you write in caps? :)
10:09:22  <peter1138> no, i was just shouting
10:09:35  <hylje> CAPS ARE CRUISE CONTROL FOR AWESOME
10:10:08  <peter1138> my boss is a numbnuts
10:10:13  *** Progman [~progman@p57A1D274.dip.t-dialin.net] has joined #openttd
10:10:24  <peter1138> he phoned me to tell me some server is down, but didn't think it was very important
10:10:34  <peter1138> he also asked me to check out why some customer's site wasn't working
10:10:41  <peter1138> he didn't twig...
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10:14:05  <Gekko> I love cyrillics and this alphabet
10:14:09  <Gekko> both are sexy in their own right
10:14:28  <hylje> what
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10:15:45  <Eddi|zuHause2> you, sir Gekko, have a twisted mind...
10:15:46  <peter1138> hylje, he has issues :)
10:15:59  <Gekko> Why, I love languages.
10:16:05  <Gekko> the sexiest languages are russian and german
10:16:10  <Gekko> and I'm not a socialist.
10:16:15  <hylje> achtung
10:16:32  <Gekko> SCHNELL SCHNELL
10:16:49  <Eddi|zuHause2> RUHE!
10:16:54  <nairan> <-- german ....
10:17:01  <Gekko> hey sexy
10:17:02  <Gekko> lol
10:17:16  <Gekko> half of irc is on dialin-t
10:17:22  <Gekko> t-dialin*
10:17:28  <Bjarni> Gekko: you have a very twisted mind
10:17:30  <hylje> big isps :o
10:17:33  <Bjarni> how can German be sexy???
10:17:39  <nairan> yea telekom = monopol in germany
10:17:51  <Gekko> telecomm monopoly here :P
10:17:55  <Gekko> now called telstra
10:18:09  <hylje> we have like five major isps and counting
10:18:48  <Gekko> and you are?
10:18:56  <hylje> i'm me
10:19:02  <Bjarni> hylje, I presume
10:19:16  <Bjarni> can't you see that? :p
10:19:34  <hylje> apparently telstra anonymizes the interwebs just enough
10:19:35  <Bjarni> think before asking next time xD
10:19:36  <hylje> D:
10:19:43  <nairan> we have one and now eu going to court of EU law to complain against a protection law in germany
10:19:54  <Bjarni> what law?
10:20:28  <nairan> its protecting telekom via a company law + subsidy
10:20:38  <Gekko> eww.
10:20:42  <Gekko> the EU broke the E.
10:20:52  <hylje> U U U U U
10:20:55  <Gekko> and the Euro sign makes me sick to look at.
10:21:05  <Gekko> its an E, with two lines through it
10:21:10  <Gekko> I thikn I'm going to puke.
10:21:17  <hylje> $ is a S with two lines through it
10:21:23  <hylje> enjoy your aus$
10:21:25  <Gekko> two in the US
10:21:28  <Gekko> one in AU.
10:21:37  <nairan> australia or austira?
10:21:41  <Gekko> Australia.
10:21:42  <nairan> *austria
10:21:48  <hylje> fine
10:21:58  <Eddi|zuHause2> what's wrong with the EUR sign?
10:22:16  <Gekko> lol Eddi|zuHause2 I see ⠂¬
10:22:21  <Gekko> thats just silly with UTF-8 on
10:22:30  <Gekko> do the sign again
10:22:31  <Gekko> >_>
10:22:39  <Gekko> i realise i didnt have UTF8 on
10:22:39  <Eddi|zuHause2> EUR
10:22:42  <hylje> €
10:22:45  * Gekko pukes at the sight
10:22:50  <Gekko> hylje: yours doesnt work though
10:22:56  <hylje> your charset is silly
10:23:10  <Gekko> your hostname is silly
10:23:24  <hylje> granted
10:23:34  <hylje> im too lazy to turn it to hylje.fi
10:24:13  <Gekko> you can change it on demand?
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10:24:18  <Gekko> or you ssh into your server
10:24:44  <hylje> i believe i have to call my isp for dat
10:25:47  <peter1138> EUR :D
10:25:55  <hylje> eur eur eur eur eur
10:25:56  <Gekko> STOP IT
10:25:57  <Gekko> alright.
10:26:11  <peter1138> Œ
10:26:18  <hylje> ö
10:26:31  <Gekko> a quarter?
10:26:46  <Gekko> UTF8 is way broken on Windows I swear
10:26:50  <peter1138> yes
10:26:59  <peter1138> œlb burger :D
10:27:00  <Gekko> it's implemented like a ... chimney... in a ... forest? no.
10:27:08  <ln-> £
10:27:08  <Eddi|zuHause2>  5/ 5/8 5/8
10:27:10  <Gekko> i'm out of similies
10:27:16  <Gekko> ln-: pound is sexy
10:27:17  <hylje> your metaphor fails
10:27:19  <Gekko> Eddi|zuHause2: LIKE WTF?
10:27:31  <Gekko> hylje: it's a similie
10:27:34  <Gekko> a metaphor would be
10:27:36  <peter1138> but a '£' is just an L with another line...
10:27:37  <eekee> :þ
10:27:42  <Gekko> It's implemented as a chimney in a forest.
10:28:15  <Gekko> peter1138: e is just a c with a line through it
10:28:18  <Eddi|zuHause2> an EUR is just an E with another line...
10:28:24  * Gekko pukes once more
10:28:45  <Gekko> ÿ <-- like who the hell invented that
10:28:46  <eekee> does look a little wierd, & I've never heard £ compared to L before :D
10:28:54  <peter1138> Eddi|zuHause2: you're saying an EUR wouldn't be an EUR without two lines in it?
10:29:07  <eekee> Gekko: The question is, ÿ did they do it?
10:29:08  <peter1138> ;)
10:29:09  <Eddi|zuHause2> what??
10:29:13  <Gekko> you fial
10:29:16  <ln-> eekee: but it is
10:29:18  <hylje> Gekko: so do you
10:29:28  <Gekko> no, I fail
10:29:31  <Gekko> you fial
10:29:34  <hylje> wut
10:29:36  <Gekko> where I get an F.
10:29:39  <Gekko> you get an F-.
10:29:44  <peter1138> Eddi|zuHause2: i was responding to Gekko's statement that a EUR is just an E with an extra line...
10:29:49  <eekee> ln-: looks like a back to front 2 with a line, to me.
10:29:52  <peter1138> eekee: but is .
10:30:05  <Eddi|zuHause2> Gekko: i believe ÿ is used in dutch (ij ligature)
10:30:14  <Gekko> ÿ is odd.
10:30:15  <Gekko> alright?
10:30:16  <hylje> dutch is silly
10:30:19  <Gekko> dutch is silly
10:30:22  <peter1138> "but is ." wtf
10:30:22  <Gekko> i'm half duth
10:30:24  <Gekko> dutch*
10:30:24  <eekee> BC, before computers, it was often written with 2 lines
10:30:39  <ln-> ? ? ?
10:30:47  <eekee> <-
10:30:48  <Gekko> no, no nuke signs
10:30:55  <peter1138> eekee: what was written with 2 lines?
10:30:56  <hylje> NOOoooo
10:31:03  <eekee> peter1138: £, sorry
10:31:32  <Eddi|zuHause2> ©®
10:31:43  <Gekko> look what I did.
10:31:46  <peter1138> Like ? then
10:31:48  <Gekko> I brought you all down to my level
10:31:51  <Gekko> muahahaha.
10:31:52  <eekee> I can't understand why I can't get ~n on my keyb
10:32:08  <Gekko> ñ
10:32:09  <Gekko> hahah
10:32:14  <hylje> ~n
10:32:14  <Gekko> alt 0241
10:32:21  <peter1138> ñ is easy
10:32:23  <Eddi|zuHause2> eekee: you need to activate ~ as dead key
10:32:37  <ln-> just go have a ?
10:32:42  *** Ammlller is now known as Ammler
10:32:57  <Eddi|zuHause2> or in the luxury version you have a "compose" key ;)
10:32:59  <eekee> mew, British keyboards aren't designed for Spanish, although they'll do Iceplandic, lol
10:33:23  <eekee> ln-: I can't even see what that is in white-on-black anti-aliassed :D
10:33:25  <Eddi|zuHause2> ¡Hola!
10:33:25  <peter1138> as is n, n and n
10:33:33  <eekee> LOL
10:33:59  <eekee> Eddi|zuHause2: I've rebound my keyboard to have a compose key before, love it, but i@m lazy :d
10:34:04  <peter1138> ¡ = alt-gr shift 1
10:34:05  <Eddi|zuHause2> ¡ is AltGr+Shift+1 here
10:34:06  <eekee> eh, I'm out, have funs
10:34:17  <eekee> ¡! same here
10:34:47  <Gekko> Windows is shit
10:34:49  <Gekko> we all agree?
10:34:50  <Gekko> yes.
10:34:51  <Gekko> good.
10:34:52  <Eddi|zuHause2> ¿ is AltGr+Shift+ß ;)
10:35:04  <Gekko> ß lol
10:35:07  <Gekko> you german you
10:35:09  <eekee> gah, ß is altGr-s here
10:35:15  <eekee> § bai
10:35:34  <peter1138> Eddi|zuHause2: lies, there is no ß key ;)
10:35:47  <Eddi|zuHause2> AltGr+s works, too... but german layout has a special key for ß
10:36:12  <peter1138> AltGr+Shift+- gets me ¿
10:36:31  <Eddi|zuHause2> that gives me ?
10:36:34  <Eddi|zuHause2> whatever that is
10:36:43  <peter1138> :)
10:36:57  <peter1138> 'smart' quotes, woo
10:38:59  <Eddi|zuHause2> ,,smart"
10:39:23  <Eddi|zuHause2> hm, the closing one looks the wrong way around
10:39:34  <peter1138> «foreign» quotes
10:39:55  * peter1138 said "not in this context"
10:40:45  <Eddi|zuHause2> .·?
10:41:01  <Gekko> So are you people always like this?
10:41:07  <Eddi|zuHause2> yes.
10:41:17  <Gekko> I've chosen my home.
10:41:24  <Eddi|zuHause2> (whatever "this" means)
10:41:51  <Gekko> random.
10:41:52  <Gekko> OT.
10:42:05  *** valhallasw is now known as valhallasw`study
10:42:32  <Eddi|zuHause2> noooo... it's all part of a plan that leads back to the topic!!
10:42:45  <peter1138> There is a topic?
10:43:01  <Eddi|zuHause2> yes, but it has the wrong version number in it :p
10:43:46  <peter1138> It does?
10:44:16  <Eddi|zuHause2> it says "0.5.2" instead of "0.5.3-RC1"
10:45:42  <peter1138> But 0.5.2 is the latest stable release.
10:46:02  <Gekko> in your opinion
10:46:10  <Eddi|zuHause2> but in the past it always said the latest RC
10:47:03  <Gekko> compromise:
10:47:25  <Gekko> topic: Stable - 0.5.2 | Release Candidate - 0.5.3-RC1
10:47:25  *** alanin is now known as Alanin
10:47:58  <Eddi|zuHause2> too long :p
10:48:39  <Gekko> RC - 0.5.3-RC1 then
10:48:51  <Gekko> or change the { - } to {: }
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11:04:44  <peter1138> ????????Rs??EUR????????? :o
11:05:12  <eekee> Hey there's a proper £ sign
11:05:43  <Gekko> theres two signs
11:05:45  <Gekko> you didnt know?
11:05:51  <Gekko> one is the sterling pound i believe
11:05:55  <Gekko> one is the imperial pound
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11:06:22  <eekee> I kinda did, by dad, who grep up in Egypt said the one with 2 lines was the British pound, the one with 1 line, the Egyptian
11:06:49  <eekee> imperial pound.. yeah that adds up
11:06:53  <Tefad> scenario editor
11:06:57  <Tefad> i can't get town directory
11:08:10  <Tefad> anyone reproduce this?
11:10:24  <Eddi|zuHause2> what currency is that reverse S sign??
11:10:41  <Tefad> reverse s?
11:10:51  <Eddi|zuHause2> ? <-
11:11:12  <Tefad> oh not in my font
11:11:33  <Tefad> ??????  can't see those
11:11:37  <Eddi|zuHause2> it looks like a reverse S with two horizontal lines
11:11:40  <Tefad> weird
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11:11:48  <Tefad> i'm trying to reproduce a bug
11:12:22  <peter1138> U+20B4: Hryvnia sign, Ukraine
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11:17:27  <Eddi|zuHause2> hm, since when does generating strings.h not trigger a full recompile anymore?
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11:18:51  <Eddi|zuHause2> hm, yes, scenario editor is wrong
11:19:20  <Tefad> i only poke around in ottd once in a blue moon
11:19:26  <Tefad> but when i do, i find a bug within like.. 5 mins
11:19:26  <Eddi|zuHause2> there's a line "World Population: ####" with random numbers
11:19:30  <Tefad> yup
11:19:36  <Tefad> actually it's the same number over and over
11:19:40  <Eddi|zuHause2> if you click that, the town list opens
11:19:42  <Tefad> here anyway
11:19:54  <Eddi|zuHause2> i get several different numbers
11:19:54  <Tefad> oh, weird
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11:20:10  <peter1138> TrueBrain broke that then ;)
11:20:10  <Tefad> mine says the original random number
11:20:28  <Eddi|zuHause2> 701,265 [the , is wrong there, even], 189 and 0
11:20:31  <Tefad> then after i make some towns, it says it briefly before figuring out town population
11:21:01  <Tefad> oh weird
11:21:05  <Tefad> now it's doing crazy stuff
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11:21:37  <Eddi|zuHause2> the "town list" item opens the transparency options
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11:21:49  <Tefad> what ever those are
11:21:57  <peter1138> hmm
11:22:12  <Eddi|zuHause2> so i guess moving those to the options menu, where it belongs, was not done properly in the scenario editor
11:24:46  <Tefad> also i broke it again
11:24:55  <Tefad> now it's in an infinite loop
11:25:13  <Tefad> created a 512x512 flat map, zoomed in and put a city in the middle
11:25:19  <Tefad> then rapidly clicked expand
11:25:37  <Gekko> Tefad: howd that break it
11:25:57  <Tefad> ^
11:26:06  <Gekko> I mean what did it break
11:26:09  <Tefad> infinite loops are bad
11:26:09  <Gekko> what happened
11:26:18  <Gekko> infinite loop of what
11:26:21  <Tefad> no idea
11:26:21  <Gekko> growth?
11:26:29  <Tefad> it was a tight loop
11:26:40  <Tefad> no graphics updates
11:26:47  <peter1138> I'M AFRAID OF AMERICANS
11:26:53  <Tefad> BOO!
11:27:01  <eekee> *snicker*
11:27:11  <Gekko> AMERIKA!!
11:27:15  <Gekko> JIHAAAAAAAAAAAAD
11:27:19  <Gekko> and all that.
11:27:20  <Gekko> I'm done.
11:27:21  <eekee> oh ah
11:27:25  <eekee> hehe
11:28:25  <Tefad> so why are you afraid
11:28:37  <peter1138> it's just this song, isn't it...
11:28:49  <CIA-1> OpenTTD: peter1138 * r10398 /trunk/src/main_gui.cpp: -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor
11:30:36  <Tefad> yeah it happened again
11:30:46  <Tefad> i'm using 3x3 roads for towns
11:31:07  <Tefad> oh, it broke out
11:31:23  <Tefad> hmm
11:31:36  <Tefad> it just takes a crazy amount of time to expand after a certain point i guess
11:32:00  <Gekko> no shit
11:32:02  <Tefad> yay geometry
11:32:06  <Gekko> it's gotta draw with it's head
11:32:08  <Gekko> >_>
11:32:49  <Tefad> population over 1 million
11:32:55  <Tefad> for one city
11:32:59  <Tefad> craaazy
11:33:09  <Gekko> yeah you broke it alright
11:33:12  <Gekko> get openmosix
11:33:17  <Gekko> connect up about 10 core 2 duos
11:33:22  <Tefad> haha nah
11:33:24  <Gekko> then get a 2048 x 2048 map
11:33:36  <Gekko> expand from the middle out wiht a clicking macro
11:33:37  <Tefad> i think i'm on 2048^2 now
11:33:41  <Gekko> that gets slower
11:33:52  <Gekko> 1s first click
11:33:54  <Gekko> 2s next click
11:33:57  <Gekko> 4s next click
11:33:58  <Tefad> 4 8 16 . . .
11:34:00  <Gekko> 8, 16, 32
11:34:08  <Gekko> x^2
11:34:14  <Gekko> more like
11:34:16  <Gekko> ans^2
11:34:41  <Tefad> eh, i'm not noticing a terrific delay increase
11:35:11  <Tefad> it's no longer expanding
11:40:40  <Eddi|zuHause2> Gekko: surely you mean ans*2
11:40:48  <Eddi|zuHause2> which means, 2^x
11:41:15  <Gekko> im tired aight?
11:41:18  <Gekko> yeh 2^x
11:41:22  <Gekko> that's what i was getting at
11:41:32  <Tefad> so i now have three cities at 1.2m population
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13:02:24  <stillunknown>  src/misc/dbg_helpers.h:32: warning: comparison is always false due to limited range of data type
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13:02:51  <stillunknown> src/misc/dbg_helpers.cpp:56:   instantiated from here
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13:43:26  <stillunknown> TileZ height is that always the lowest height of the tile?
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14:13:14  <Eddi|zuHause2> it's more likely the height of the top corner
14:13:22  <Eddi|zuHause2> lmao -> http://peer.error.fi/wimbledon.jpg
14:18:14  <hylje> :o
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14:56:05  <Caemyr> lawl
14:56:21  <Caemyr> Eddi: i`m living like 10 minutes walk from the Wimbledon Club:P
14:56:46  <Gekko[PDA]> gay
14:56:52  <Gekko[PDA]> tennis gay
14:57:32  <eekee> O.o
14:57:54  <Gekko[PDA]> 0.b
14:58:01  <eekee> :þ
14:58:16  <Gekko[PDA]> )×)
14:58:31  <eekee> o.o;
14:58:58  <Gekko[PDA]> ×&^@¡
14:59:05  <eekee> @.@
14:59:22  <Gekko[PDA]> ·.:
14:59:40  * eekee wibbles & hides from the strange smileys
14:59:59  <Gekko[PDA]> lol
15:00:21  <Gekko[PDA]> ò_ó
15:00:41  <Gekko[PDA]> Ô_Ô
15:01:55  <Gekko[PDA]> i win the vwar
15:02:34  <Gekko[PDA]> eekee: bow,
15:02:45  <CIA-1> OpenTTD: glx * r10399 /trunk/src/video/win32_v.cpp: -Fix (FS#962): [Windows] _wnd.has_focus was not properly set after using ALT-TAB
15:02:48  * eekee bows, mew
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15:14:11  <CIA-1> OpenTTD: glx * r10400 /branches/0.5/video/win32_v.c:
15:14:11  <CIA-1> OpenTTD: [0.5] -Backport from trunk (r10399):
15:14:11  <CIA-1> OpenTTD: - Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)
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15:28:50  <kaan> hi all
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15:35:49  <stillunknown> kaan: hello
15:40:51  <Tefad> player.h:241: Player* GetPlayer(PlayerID): Assertion `( (uint)((i) - (PLAYER_FIRST)) < ((uint)((sizeof(_players)/sizeof(_players[0])))) )' failed.
15:40:54  <Tefad> when exiting editor
15:41:11  <glx> known
15:41:18  <Tefad> ok : )
15:46:01  <redmonkey> when i move the world with the right mousebutton, and the game is going to be saved automatically in a network game, i land up somewhere at the edge of the world sometimes
15:47:50  <redmonkey> is this a known issue?
15:49:39  <Smoovious> check the bug-tracker?
15:49:59  <redmonkey> not yet
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15:52:30  <Chris82> hi :)
15:52:39  <Chris82> huh mikk36 was looking for me 14 hours ago?
15:52:59  <Chris82> is it possible that huge amounts of money keep OpenTTD crashing for whatever reason?
15:53:21  <Chris82> I have two test games with world population 11 mio+ and a few thousand vehicles which run fine
15:53:28  <Chris82> I have less than 2 billion in both games tho
15:54:01  <Chris82> in another game where world population is below 7 mio+ and there are only around 1800 vehicles the game keeps crashing all the time
15:54:06  <Chris82> I have around 12 billion in that game tho
15:54:25  <Chris82> all games are on 1024x1024 maps with 7 AI players and only a few vehicles of my own
15:54:26  <redmonkey> Chris82: can i have the savegame please? ;)
15:54:42  <Chris82> hold on I up them, but you need ChrisIN for some of them
15:55:51  <eekee> It's common for right-mouse-drag to go too far whenever the game jerks
15:56:21  <Smoovious> Chris82... where is your IN located?
15:56:23  <Phazorx> bug
15:56:41  <Phazorx> in scenario editor "town directiry" goes to transparency menu
15:57:46  <Chris82> wasn't that fixed in 10388 or 89 ?
15:57:57  <Phazorx> ahh i have not most recent then
15:58:03  * Tefad noted it
15:58:03  <Phazorx> just checking if you guys are awawre
15:58:05  <Tefad> : D
15:58:13  <Chris82> http://www.tt-forums.net/viewtopic.php?t=32698
15:58:13  <Phazorx> before submitting the bug
15:58:27  <Smoovious> this one? ->  <DorpsGek> -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor
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15:58:36  <Chris82> yeah I think it's this one
15:58:49  <Chris82> I wasn't aware of the bug since I never use the scenario editor, but I've read the log
15:58:59  <Chris82> Smoovious: http://www.tt-forums.net/viewtopic.php?t=32698 is the IN :)
15:59:29  <Smoovious> thnx
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16:00:58  <Smoovious> Chris82...  next build you make, try out FS#954 ...
16:01:17  <Chris82> is that the chat thing?
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16:02:18  <Smoovious> nope... mail subsidies
16:02:23  *** Mucht [~Mucht@p57A0E297.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
16:02:28  <Smoovious> the old code, ignored mail c ompletely
16:03:12  <Chris82> oh I'll have a look at it, I was testing the subsidy distance patch too
16:03:23  <Chris82> but I think I will make it behave a little differently
16:03:32  <Chris82> because the patch assumes that you play large maps with few towns
16:03:46  <Chris82> but when you play a huge map with many towns you'll get an extreme amount of subsidy offers
16:04:04  <Smoovious> well, my original plan was to redo subsidies completely... but I'm holding off on that til I know if cargo types and handling get changed
16:04:24  <Chris82> http://openttd.sandra-bullock.co.uk/public/save/ the two stability-test are the current stable ones
16:04:29  <Chris82> I am just looking for the crashing game
16:04:32  <Smoovious> nah, subsidies are limited to how many are active at any time
16:04:38  <Chris82> I hope that I didn't just have an autosave which I've overwritten :/
16:05:04  <Chris82> ah ok didn't know that, I thought the patch was just increasing the distance and there is no limit to the overall amount
16:05:43  * Smoovious nods.
16:06:07  <peter1138> Smoovious: what would change with cargo types & handling?
16:06:20  <Smoovious> one thing I was going to try to do was gradually increase the max distance for subsidies, to go along with  the faster vehicles later
16:07:02  <Chris82> hmmmm I just loaded a game with lots of twin single engine trains
16:07:16  <Chris82> and obviously a lot of the trains are too old but I get Train 0 blah blah warnings
16:07:24  <Chris82> wasn't that a know bug that should be fixed?
16:07:29  <Smoovious> peter1138... well...  from what I saw so far, the cargo types are pre-defined... CT_GOODS, CT_COAL, etc... cities were previously hardcoded for only CT_PASSENGERS, when they weren't the only city-based cargo type
16:07:44  <peter1138> ah
16:08:44  <Smoovious> so... what would happen when we are able to use the new cargo-path GRF's in the future...  need some kind of lookup at game-start, for all of the cargo types in the  game, and which ones can be h andled by towns, etc
16:08:53  <peter1138> but it's based on 'town effect' now
16:09:18  <Smoovious> with TE_PASSENGERS, and TE_MAIL defined...
16:09:31  <peter1138> TE_GOODS, TE_FOOD, etc, yes
16:09:34  <Smoovious> still doesn't allow for additional types
16:09:39  <peter1138> why not?
16:10:04  <Smoovious> I haven't seen anywhere that would check for them
16:10:45  <peter1138> ecnomy & subsidies, basically
16:11:37  <Smoovious> say for example, a new cargo path of gravel, cement, concrete... and concrete can be  accepted by towns, for example... none of those types are enum'd
16:12:24  <peter1138> wrong
16:12:35  <peter1138> if it was accepted by towns, it would have the town effect of goods
16:12:42  <peter1138> so it would have TE_GOODS set
16:13:02  <Smoovious> what about Goods thten
16:13:12  <peter1138> goods also has TE_GOODS
16:13:22  <Smoovious> how can you check to see how much has been delivered, if they're both using the same type
16:13:39  <peter1138> huh?
16:13:48  <peter1138> town effect is a property of the cargo
16:14:16  <Smoovious> ok
16:14:18  <peter1138> you deliver gravel, which has a town effect of goods
16:14:24  <Smoovious> cement
16:14:32  <Smoovious> er
16:14:34  <Smoovious> concrete
16:14:37  <peter1138> er, yeah
16:14:52  <Smoovious> gravel + cement goes to the concrete mixer, and concrete delivers to towns :D
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16:16:11  <Smoovious> ok... so when the destination town is queried to find out how much concrete has been delivered there  to see if it is eligible for a subsidy, it  will be able to tell we're referring to concrete and not goods/
16:16:23  * Bjarni avoids getting into that town
16:16:41  <Bjarni> it looks like they are able to give concrete shoes to just about everybody
16:17:02  <peter1138> Smoovious: yes
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16:17:11  <Smoovious> skateboard parks are huge in that town
16:17:38  <Smoovious> ok, peter1138
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16:19:17  <Smoovious> towns will still only check for pass (and mail with my patch)... any more flexible way to lookup what a town can produce?
16:19:42  <Smoovious> like... trash  to go to a landfill  or incinerator industry?
16:19:44  <peter1138> only check for pass doing what?
16:20:01  <Smoovious> for making a subsidy
16:20:44  <peter1138> ahh
16:20:58  <peter1138> cos they assume towns produce passengers and everything else comes from an industry...
16:21:01  <Smoovious> (mail gets ignored a lot as cargo... don't even think I've seen the AI make a mail run)
16:21:08  * Smoovious nods.
16:21:10  <Smoovious> I know
16:21:14  <Smoovious> that's why I made my patch
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16:23:05  <peter1138> i guess a new town effect would do that
16:24:22  <Smoovious> just a function where I could lookup what a town produces and accepts, would be good... could base subsidies on  that, and when newcargoes come in,  it should already be ready for them
16:24:53  <Smoovious> or even if I can look through the cargo list, for a town flag
16:25:06  <peter1138> not so easy
16:25:08  <Smoovious> accepts or supplies
16:25:23  <peter1138> well we could record what cargo types a town has produced
16:25:59  <peter1138> would only need a bitmask i guess
16:26:13  <peter1138> hmm
16:26:20  <peter1138> unless it stops producing that type
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16:26:25  <Smoovious> well...  the  town tiles all have values of 1/4pass, 1/8mail and stuff like that... on game start, couldn't the list be generated t hen?
16:26:40  <Phazorx> Smoovious> this one? ->  <DorpsGek> -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor
16:26:46  <Phazorx> it's there in 295
16:26:59  <peter1138> no, because towns... grow
16:26:59  <Phazorx> was there another fix?
16:27:10  <peter1138> Phazorx: 10271 is the revision it is *fixing*
16:27:14  <Smoovious> they still use town tiles
16:27:19  <Phazorx> ahh
16:27:23  <Phazorx> gotach peter1138
16:27:58  <Smoovious> how does a town know what tiles/sprites it can use?
16:28:18  <Smoovious> when it comes to newgrf additions
16:29:44  <peter1138> all manner of decisions
16:30:06  <peter1138> but also town production can be variable with no way of knowing in advance what will be produced
16:30:26  <Smoovious> except for the tiles a town can use
16:30:43  <hylje> :o
16:31:21  <Smoovious> the town tiles, are set up with their pass/mail values, aren't they? so a house's values are one set, and an office building is another set
16:31:52  <Smoovious> for that matter, industry tiles do too, to a point
16:32:45  <peter1138> no
16:32:51  <peter1138> not for newgrf :)
16:33:15  <Smoovious> not yet :)
16:34:20  <Smoovious> my thinking is... if I can find those values out by using the ? tool, I should also be able to find it out wiithin the program
16:34:48  <peter1138> that shows you what they accept
16:34:51  <peter1138> not produce
16:35:17  <Smoovious> half of the battle
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16:35:33  <peter1138> not really, acceptance is a totally different kettle of fish to production
16:35:48  <hylje> i has a bucket
16:35:51  <Smoovious> to a point
16:35:52  <eekee> :D
16:36:20  <Smoovious> how would a station know  how many passengers or mail to produce to be transported then
16:36:43  <peter1138> stations don't produce cargo
16:36:59  <hylje> it queries the buildings around them and buildings go either "got nuthin lol" or "lol take these"
16:37:15  <peter1138> town tiles produce cargo and 'deliver' it to the station
16:37:26  <Smoovious> thank you, hylje
16:37:46  <hylje> no problem
16:37:55  <hylje> although pedantric people would go around correcting that
16:38:14  <Prof_Frink> pedantic*
16:38:16  <Smoovious> so, there is a way to do it
16:38:31  <peter1138> yes, but it's different every time
16:38:37  <Smoovious> so?
16:38:59  <Smoovious> I don't need to know how much are being produced... only that they are being produced
16:39:00  <peter1138> so you don't know what will be produced
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16:39:44  <peter1138> no, what cargo types will be produced is random (or rather based on random values)
16:40:12  <Smoovious> the town's array stores stats about pass and mail production, and how much has been delivered, etc... but doesn't allow for anything else
16:40:17  <hylje> btw
16:40:25  <hylje> to the newgrf settings dialog
16:40:29  <peter1138> correct. we can change that thouhg.
16:40:31  <peter1138> *though
16:40:32  <Smoovious> fine if it is random... I care about itt being capable
16:40:50  <Smoovious> that's my argument, peter1138...
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16:40:56  <Smoovious> :D
16:40:58  <hylje> how trivial is it to remove already selected newgrfs from the add grf dialog?
16:41:00  <Smoovious> thanks for coming around :D
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16:41:31  <hylje> Prof_Frink: self-reference ftw
16:41:53  <peter1138> Smoovious: but it doesn't know what it can produce until it actually produces it
16:41:55  * eekee wants a grf that gives a bloke with a wheelbarrow
16:42:00  <hylje> :o
16:42:15  <hylje> ancient vehicle set
16:42:21  <Smoovious> how does it know if it can actually produce it, if it doesn't know what i t can produce?
16:42:21  <eekee> yeah lol
16:42:23  <hylje> vehicles from year 0 onward
16:42:31  <eekee> mules pulling carts
16:42:35  <hylje> yes
16:42:44  <hylje> and ships
16:42:52  <eekee> oh yes, they'd be cool
16:42:58  <hylje> first 1900 years without any trains at all
16:43:02  <hylje> just RVs and ships
16:43:10  <hylje> that would be rather epic
16:43:14  <peter1138> Smoovious: it asks the grf: tell me what to produce. and the grf comes back with the type & amount
16:43:14  <eekee> barges should come in at some point
16:43:16  <eekee> yeah :D
16:43:20  <Smoovious> they used canals a lot tho before trains
16:43:30  <hylje> of course
16:43:39  <hylje> if we could have changing costs for constructing
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16:43:50  <hylje> or just different road and canal classes
16:43:58  <hylje> with better coming out over time
16:44:06  <hylje> needed for efficient use by newer stuff
16:44:42  <Smoovious> peter1138... that would be plenty... no point making a subsidy for a route there is no supply for
16:44:55  <eekee> well, we'd need lochs that can't take the big ships
16:45:03  <hylje> canal classes.
16:45:07  <eekee> yeah lol
16:45:26  <eekee> *cheaper locks that can't...
16:45:35  <hylje> more primitive rather
16:45:39  <Smoovious> bulk cargo being pulled around by a slave-team with ropes in front of it
16:45:46  <hylje> yes!
16:45:54  <hylje> although slaves might not be too politically correct
16:45:59  <eekee> LOL
16:46:00  <hylje> when bigger ships come around canals need to be upgraded
16:46:07  <Smoovious> I don't care about politically correct
16:46:07  <Prof_Frink> new industry: pyramid. accepts: slaves, rock.
16:46:12  <eekee> LOL
16:46:23  <hylje> heh
16:46:31  <hylje> does newcargo support changing cargo over time?
16:46:40  <eekee> nah... cannals might be upgraded at some point, but few cannals take ships
16:46:54  <Bjarni> we have 255 CargoIDs
16:46:57  <Smoovious> politically correct is just a way to try to control people's thoughts and ideas... it is an embarament
16:47:03  <Smoovious> embarassment
16:47:05  <eekee> mmhmm
16:47:07  <Bjarni> two of them are reserved for special usage
16:47:18  <Bjarni> actually we have 256 ;)
16:47:18  <eekee> say rather that slaves might not be nice
16:47:49  <Bjarni> which makes 254 different cargo types for a single game... this should be enough for changing cargo types over time
16:47:56  <hylje> well
16:47:57  <Prof_Frink> eekee: What about the Manchester Ship Canal?
16:48:07  <hylje> does it support cargo types obsoleting and introducing?
16:48:10  <Smoovious> slaves are a fact of our history... if we're gonna have a  historical  era, you gotta h ave em
16:48:41  <Smoovious> but maybe to be PC, we could instead call them 'disposable people'
16:48:56  <eekee> Prof_Frink: what about the Suez Canal? :D I'm just saying that /most/ canals won't take ships, & it's probably expensive to upgrade them
16:48:57  <Bjarni> that would really fit all ages
16:49:23  <hylje> heh
16:49:42  <eekee> I don't think slaves were used for bulk transport apart from in the megalithic cultures
16:49:53  <peter1138> Bjarni: we have 32 cargo types
16:50:03  <Bjarni> we have a bitmask somewhere?
16:50:07  <peter1138> plus 3 pseudo types
16:51:19  <Smoovious> perhaps for cargo types (correct me if it is already this way) but maybe a bitmask...  bit-0: town supplied... bit-1: industry supplied... bit-2: town demand... bit-3: industry demand...
16:51:34  <hylje> what if a cargo is both?
16:51:37  <hylje> say disposable people
16:51:41  <Smoovious> then set both
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16:51:42  <hylje> industries and towns can take it
16:51:49  <hylje> fine
16:51:50  <peter1138> Bjarni: in some places, yes, and also fixed arrays
16:51:56  <Bjarni> bitmasks can handle more than one state
16:52:10  <hylje> thats great
16:52:11  <Smoovious> cargo can change a little bit over time...
16:52:28  <Bjarni> peter1138: ok... then adding more than 32 types would demand some work :/
16:52:41  <hylje> and wouldnt >32 types annoy ttdpatch people?
16:52:51  <Bjarni> maybe
16:53:02  <Bjarni> it depends on how we use it
16:53:08  <eekee> what about those pseudo types? Can there be more of them?
16:53:26  <Smoovious> say, a refinery, taakkkkes oil, makkes gasoline... later in t he game, bio-fuel is available, so the refinery can start taking grains
16:58:04  <Smoovious> annoy ttdpatch people? hey... that's justification enuf for me. :D they already annoy me :D
16:58:04  <Smoovious> (tho now that I think of it, everyone annoys me :D )
16:58:04  <Smoovious> any of  ya guys live around Glasgow?
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16:58:56  <hylje> next thing you tell us Glasgow people annoy you
16:59:03  <eekee> lol
16:59:04  <peter1138> Bjarni: i wanted to use a std::vector/list at some point but const issues scuppered that idea
16:59:34  <Smoovious> no... terrorist attack at the Glasgow airport
16:59:41  <hylje> terrorism
16:59:46  <eekee> meep
16:59:48  <hylje> what did they blow up
17:00:02  <Prof_Frink> Burning car driven at the terminal
17:00:04  <Smoovious> dunno  about you guys... but I just don't feel any terror about it...
17:00:15  <Prof_Frink> nothing actually went kablamo
17:00:25  <Smoovious> family gatherings tho... that's about  the only thing that causes terror in me
17:00:33  <eekee> heheheh
17:00:43  <Prof_Frink> It was protesters about Owen Rudge not being there
17:00:48  <Smoovious> ya... incompetent terrorists... :)
17:00:54  <Smoovious> oh?
17:01:28  <peter1138> well
17:01:35  <peter1138> that'll bugger up their no claims bonus
17:02:05  <Prof_Frink> Smoovious: Governments using terrorism as an excuse to do whatever the hell they like causes terror in me
17:03:04  <eekee> lmao
17:03:12  <eekee> (@ peter1138)
17:03:17  <Phazorx> hmm... what can be a reason for empty map to stall?
17:03:17  <Phazorx> 10205 - 10387
17:03:17  <Phazorx> any rev i have does same thing
17:03:17  <Phazorx> on certain date map stops
17:03:21  <eekee> I rather agree with Prof_Frink
17:04:08  <Smoovious> its all just silly...
17:04:08  <Smoovious> dunno what they think they're gonna accomplish
17:04:31  <eekee> yeah, exactly
17:04:35  <Smoovious> Prof_Frink... agreed
17:05:21  <Prof_Frink> Who in 1 hour...
17:05:33  <Smoovious> ?
17:05:39  <Phazorx> if anyone can help it'll be greatly appreciated
17:05:41  <Phazorx> http://openttdcoop.ppcis.org/blog/files/phazorx/game_stalls_on_Feb27.sav
17:05:54  <Prof_Frink> Smoovious: Series finale
17:06:08  <Smoovious> don't know the  series
17:06:12  <eekee> lololol
17:06:34  * Prof_Frink throws a TARDIS at Smoovious
17:06:48  <Smoovious> oh, Dr Who
17:07:28  <Smoovious> haven't  seen it  since the 70's/80's
17:08:05  <Smoovious> I liked it for the state of the art special effects. :D
17:08:16  <Prof_Frink> It still has them
17:08:34  <eekee> I've seen one episode of the new series. Liked it, & yeah, it looked good
17:08:35  <Prof_Frink> Plus, it now sometimes has inanimate bad guys
17:09:21  <Smoovious> inanimate?! wow... wonder how they pulled that off... still on the cutting edge, eh?
17:09:57  <hylje> they just didnt have funds to animate them
17:10:09  <Prof_Frink> Smoovious: They're only inanimate when you can see them
17:10:27  <Prof_Frink> So whatever you do, don't blink
17:10:37  <Prof_Frink> Don't turn your back, don't look away
17:10:41  <Prof_Frink> and don't blink
17:10:54  * eekee shivers :p
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17:11:21  <Phazorx> peter?
17:12:13  <peter1138> seems you added ttrs3 after the towns were generated?
17:13:02  <hylje> can we have sound effects whenever a train hits a switch?
17:13:18  <hylje> trains just dont feel like trains when they dont make noise
17:13:20  <Phazorx> peter1138: correct
17:13:24  <Smoovious> it'd be a little much, wouldn't it?
17:13:37  <hylje> no
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17:52:15  <CIA-1> OpenTTD: peter1138 * r10401 /trunk/src/ (lang/english.txt main_gui.cpp signs.h signs_gui.cpp): -Feature: new sign editor features including switching to previous/next sign (XeryusTC)
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18:19:01  <dihedral> hello guys
18:19:39  * Smoovious wonders what he means by that...
18:19:42  <UnderBuilder> welcome
18:20:43  * dihedral slaps Chris82 with a trout - just to say hello :-)
18:22:35  <eekee> hiyya
18:22:42  <kaan> hi dihedral
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18:26:34  <UnderBuilder> what factors have influence on savegame size besides the map size?
18:26:59  <peter1138> number of objects
18:28:48  <UnderBuilder> that includes industries, cities (and its buildings), players, vehicles... right?
18:29:14  <UnderBuilder> also, railways and roads are included?
18:29:45  <peter1138> yes to the first (but not buildings)
18:29:49  <peter1138> and not railways or roads
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18:34:47  <UnderBuilder> airports and docks?
18:35:09  <Smoovious> covered under 'objects'
18:35:11  <Thomas[NL]> the terraforming piece of XeryusTCs patch is not in trunk :(
18:35:48  <XeryusTC> it isnt?
18:36:24  <Thomas[NL]> no
18:36:41  <XeryusTC> it is also possible to place two signs on one tile
18:36:55  <UnderBuilder> also now I have a small, easy and beficious idea: a indicator for industries that are closing down
18:37:46  <Smoovious> there is... news...
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18:39:14  <UnderBuilder> i.e. when a factory is marked as 'about to close', a indicator appears over it or why not the industry shows some effects like a sawmill retires its logs?
18:40:30  <UnderBuilder> or will be that possible when newindustries comes?
18:43:29  <UnderBuilder> also a program request (I can't do it as I don't understand networking code): one that shows a warning when, for example, a ottd server started a new game, or it has a free slot
18:43:43  <kaan> Smoovious: what news?
18:44:01  <Thomas[NL]> newspapers on the bottom of the screen
18:44:13  <kaan> oh
18:44:15  <Thomas[NL]> he was responding to UnderBuilder
18:44:22  <kaan> i see
18:44:31  <Smoovious> 2nd button from the right, next to the ?
18:45:53  <UnderBuilder> well, I requested it because it is boring waiting in-game for a free company slot
19:03:19  <michi_cc> hmm, no Rubidium here today it seems. so, who's feeling responsible for file uploads instead? Bjarni, peter1138?
19:03:20  <michi_cc> c413d0a2745e6be0b2576eab8612b6ff  http://www.icosahedron.de/openttd/openttd-0.5.3-RC1-win64.zip (also on sf.net/incoming)
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19:04:49  <Smoovious> I guess I feel responsible
19:04:59  <Smoovious> I'm not, but I feel so
19:05:41  <peter1138> michi_cc: 0.5.3-RC1 is buggy so i won't bother :)
19:06:07  <michi_cc> which RC wasn't buggy? :)
19:13:19  *** TinoM [~Tino@i5387C956.versanet.de] has quit [Quit: Verlassend]
19:17:59  <UnderBuilder> 0.5.3 rc1?
19:18:14  <glx> yes, but don't use it :)
19:20:30  <UnderBuilder> I will use it only for fun :)
19:21:22  <UnderBuilder> I want to laugh
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19:21:39  <GoneWacko> D:
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19:26:58  <UnderBuilder> and yes, I laughed
19:33:11  <kaan> im trying to understand what is happening in the autoslope patch ev made. i ran in to something called steep slopes that appears to be slopes that rises more than one height level, i have never seen that in game, how do i use that?
19:33:29  <CIA-1> OpenTTD: miham * r10402 /trunk/src/lang/ (8 files): (log message trimmed)
19:33:29  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-30 21:32:39
19:33:29  <CIA-1> OpenTTD: bulgarian - 10 fixed by kokobongo (10)
19:33:29  <CIA-1> OpenTTD: french - 2 fixed by glx (2)
19:33:29  <CIA-1> OpenTTD: italian - 2 fixed, 2 changed by lorenzodv (4)
19:33:30  <CIA-1> OpenTTD: korean - 2 fixed, 2 changed by darkttd (4)
19:33:30  <CIA-1> OpenTTD: polish - 43 fixed, 1 changed by meush (44)
19:37:05  <SmatZ> kaan: slopes are described in the trunk/docs directory
19:37:24  <kaan> oki, ill take a look, thanks SmatZ
19:37:52  <hylje> kaan: steep slopes are diagonal slopes who span two levels
19:38:51  <SmatZ> kaan: sorry - my mistake, they are not probably described there - in file tileh.png, steep slopes are those numbered 23,27,29,30
19:38:57  <kaan> hylje: in one tile?
19:39:13  <hylje> yes
19:39:46  <Smoovious> kaan... it is a tile where one pair of opposite corners are the same elevation, with the other two corners, 1 higher, and 1 lower
19:40:17  <Smoovious> raise up a single point on the map a few times, and you'll see em
19:40:40  <kaan> Smoovious: oh like that, oki i think i get it now
19:46:40  <CIA-1> OpenTTD: peter1138 * r10403 /trunk/src/lang/ (40 files in 2 dirs): -Fix (r10323): 'message from company' text used {STRING1} instead of {COMPANY}
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20:17:02  <ln-> who is watching digital cable-tv on PC?
20:17:15  <ln-> i.e. DVB-C
20:20:55  *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä]
20:32:11  <mikegrb> I am watching DVB-C at the moment, but not on a pc ;)
20:32:33  <mikegrb> this here teevee has a qam tuner
20:32:43  <mikegrb> im n ur teevee painting ur pixels
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20:37:15  <Phazorx> it is possible to disable disasters via console?
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20:41:14  <peter1138> no
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20:48:30  <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/transparent_catenary_10403.diff i split the transparency for the catenary, because i think that people don't get it as it is with transparent stations, what do you think about this idea?
20:53:06  <dihedral> g'night ladies
20:53:15  * dihedral heads to bed
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21:02:59  <Wolf01> 'night
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21:06:37  <Phazorx> peter1138: can you log onto europe game and check finances window
21:09:01  <Phazorx> somehow it is blank...
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21:43:19  <Bjarni> POSIX - ? = OSX
21:44:05  <eekee> lol so it does
21:45:14  <Bjarni> good somebody is awake
21:45:37  <Bjarni> I was afraid that everybody left and missed my brilliant input
21:45:48  <Bjarni> which I just made up
21:47:06  <eekee> heheh
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21:56:47  <MarkMc> Hello
21:58:29  <MarkMc> When I upgrade from ordinary railroad to monorail, is there anyway to simply "upgrade" trains from RR to MR, or do I have to do it manually?
21:58:29  <MarkMc> :)
21:59:21  <MarkMc> I know the function convert, but not more than that :P
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22:02:33  <kaan> MarkMc: you have to manually do it im afraid
22:03:09  <MarkMc> Oh, okey
22:03:13  <MarkMc> :)
22:03:23  <MarkMc> kaan:  Thanks! :)
22:03:29  <kaan> np :)
22:06:25  <Bjarni> basically I never coded any way to convert automatically even though I planned to do so for more than a year :/
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22:06:54  <Bjarni> but something always showed up and took priority
22:08:44  <Smoovious> please don't do automatic train upgrading... upgrading is too easy as it is. :)
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22:09:20  <Smoovious> gotta put  some work into it. :)
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22:18:29  <Bjarni> Smoovious: well.... so far my plan to do it automatically has resulted in 0 lines of code
22:18:44  <Bjarni> at this rate, I guess you will get your wish fulfilled
22:19:39  <Smoovious> maybe bring it up to a few lines of code which amounts to  an upgrade button, and a red window  which says "Stop being so lazy and do it yourself!" ???
22:19:41  <Sacro> yay, Sergey_S is back
22:19:48  <Sacro> *Sergej_S
22:20:00  <Sacro> posting in wrong topics as normal
22:20:37  * Smoovious really wishes he had a 'send aircraft to this depot' button on the depot window right now... trying to get ~120 aircraft in the same place...
22:20:47  <kaan> Bjarni: you lazy bastard, get to work :P
22:20:53  <Smoovious> some don't go to that airport
22:21:43  <eekee> heh, I found it tricky enough to get 24 aircraft away from 1 airport when I wanted to upgrade it
22:22:11  <Sacro> 'You say png Codec is a program? I just downloaded the version for win32, and my system is pretty sure its a "file"'
22:22:19  <kaan> oh well, im going to bed, have fun  :)
22:22:36  <Smoovious> well, that's why I want em all at the same airport... so I can empty out the other 6 and upgrade em. :)
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22:23:46  <Sacro> http://img.worsethanfailure.com/images/200706/doorlock.jpg
22:23:54  <glx> <Sacro> 'You say png Codec is a program? I just downloaded the version for win32, and my system is pretty sure its a "file"' <-- probably because it doesn't open a window when he clicks on it :)
22:24:09  <Sacro> glx: well it is a "file"
22:25:02  <glx> anyway a program is a file :)
22:25:26  <glx> just a special one
22:26:19  <Sacro> chmod +x
22:26:20  <Sacro> :p
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22:33:08  <Bjarni> <kaan> Bjarni: you lazy bastard, get to work :P <-- actually I have a task that takes priority
22:33:14  <Bjarni> hmm
22:33:15  <Bjarni> he left
22:34:04  <ln-> Bjarni, does the mac have an API for DVB?
22:34:19  <Bjarni> err
22:34:26  <Bjarni> well
22:34:47  <Bjarni> I have EveTV and it works great with DVB
22:34:58  <Bjarni> but without EyeTV... good question
22:37:35  <ln-> like.. if i wanted to port the linux driver for the dvb-t usb-stick i have, would everything have to be done from scratch?
22:37:58  <ln-> and the current assumption is: yes
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22:52:58  <Bjarni> hmm
22:53:09  <Bjarni> well
22:53:27  <Bjarni> easy solution: check if it is on the supported list for EyeTV
22:53:33  <Bjarni> ( www.elgato.com )
22:53:44  <Bjarni> if not, then you might be in for a bit of work
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22:58:23  <ln-> is there a list other than that "3rd Party" sidebar?
23:06:04  <Bjarni> I can't remember
23:06:14  *** mikk36 [~mikk36@pc90.host7.starman.ee] has joined #openttd
23:06:21  <Bjarni> I didn't really look into this issue
23:10:12  <mikk36> ehehe
23:10:19  <mikk36> http://pildid.mikk36.eu/v/ln2/DSC00041.JPG.html <-- technical spirit frozen :D
23:13:44  <eekee> technical spirit?
23:14:02  <mikk36> well, yeah
23:14:11  <mikk36> that's what's written on the bottle in estonian
23:14:50  <eekee> oh, wonder what that is in English?
23:15:17  * eekee guesses at surgical spirit
23:15:18  <mikk36> spirit as the main component of alcoholic stuff
23:15:27  <eekee> ah yeah, that'll be it then
23:15:30  <mikk36> :)
23:15:36  <eekee> :)
23:15:36  <mikk36> and even that is frozen :D
23:15:43  <eekee> cool :D
23:15:55  <mikk36> we cooled the cpu with ln2 :P
23:16:16  <eekee> you did? I've heard of that being done ^^
23:16:21  <mikk36> ehehe
23:16:25  <eekee> ^^
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23:19:18  <mikk36> technical spirit -> mostly methanol
23:20:17  <Bjarni> ln-: btw you can always ask elgato if they support your hardware or plan to do so within the near future. Their (potential) customer support is actually pretty good
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23:34:56  <Bjarni> goodnight
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