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00:00:17 *** Mucht_ [~Mucht@p57A0CB86.dip.t-dialin.net] has joined #openttd 00:03:53 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:04:05 *** MUcht [~Mucht@p57A0CBD3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:32:41 *** Digitalfox_Desktop [~Digitalfo@bl7-182-248.dsl.telepac.pt] has quit [Quit: Bye] 00:50:01 <De_Ghost> that made no sense 00:50:02 <De_Ghost> :D 01:31:11 *** Eddi|zuHause3 [~johekr@p54B7584B.dip.t-dialin.net] has joined #openttd 01:37:39 *** Eddi|zuHause2 [~johekr@p54B7655B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:45:24 *** MUcht [~Mucht@p57A0EF58.dip.t-dialin.net] has joined #openttd 01:47:29 *** Mucht_ [~Mucht@p57A0CB86.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:27:19 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:51:42 *** elmex [~elmex@e180067214.adsl.alicedsl.de] has quit [Remote host closed the connection] 02:58:39 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit 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05:14:49 *** Ammller [~Ammler@adsl-84-226-37-229.adslplus.ch] has quit [Ping timeout: 480 seconds] 05:23:39 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has joined #openttd 05:34:46 *** mikk36|vilmil is now known as mikk36 05:47:11 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has joined #openttd 05:49:18 *** Chris82 [~Chris82@p579E1EC3.dip.t-dialin.net] has joined #openttd 05:49:20 <Chris82> good morning 05:59:02 *** Osai [~Osai@pD9EB48F9.dip.t-dialin.net] has joined #openttd 06:07:57 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 06:10:08 <Noldo> morning 06:19:11 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 06:20:40 <peter1138> Digitalfox_Notebook: "which" 06:37:23 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 06:48:20 *** caladan [~caladan@161-bem-18.acn.waw.pl] has joined #openttd 07:13:26 *** marc-andre [~marc-andr@88-137-147-45.adslgp.cegetel.net] 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Smaller, Faster, Easier. http://miranda-im.org] 09:59:42 *** HMage [Q@hmage.dialup.corbina.ru] has joined #openttd 09:59:51 *** Maedhros is now known as Guest54 09:59:51 *** Maedhros_ is now known as Maedhros 10:00:07 *** HMage [Q@hmage.dialup.corbina.ru] has quit [] 10:00:23 *** HMage [H@hmage.dialup.corbina.ru] has joined #openttd 10:06:20 *** skidd13 [~skidd13@p548A4CAD.dip.t-dialin.net] has left #openttd [] 10:06:21 *** Guest54 [~jc@i-195-137-43-74.freedom2surf.net] has quit [Ping timeout: 480 seconds] 10:15:03 *** Belugas [belugas@openttd.org] has joined #openttd 10:15:05 *** mode/#openttd [+o Belugas] by ChanServ 10:18:22 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has joined #openttd 11:00:08 *** aflm [aflm@200.225.152.203] has joined #openttd 11:00:23 *** aflm [aflm@200.225.152.203] has left #openttd [] 11:09:29 *** Deathmaker [~Miranda@dslb-082-083-204-127.pools.arcor-ip.net] has joined #openttd 11:16:51 *** Eddi|zuHause [~johekr@p54B7584B.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 11:20:15 *** thgergo [~th_gergo@dsl51B789EA.pool.t-online.hu] has joined #openttd 11:21:11 *** Wezz6400 [~not@ndb.demon.nl] has joined #openttd 11:24:49 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 11:29:32 *** Eddi|zuHause [~johekr@p54B75BCF.dip.t-dialin.net] has joined #openttd 11:46:42 *** Ammller [~Ammler@adsl-62-167-49-244.adslplus.ch] has joined #openttd 11:50:24 *** Eddi|zuHause [~johekr@p54B75BCF.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 11:52:10 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 11:54:06 *** Tino|IfGI [Tino@52N.UNI-MUENSTER.DE] has joined #openttd 11:54:09 *** Ammller [~Ammler@adsl-62-167-49-244.adslplus.ch] has quit [Quit: Konversation terminated!] 11:54:40 *** Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has quit [Ping timeout: 480 seconds] 11:55:05 *** Ammler [~Ammler@adsl-62-167-49-244.adslplus.ch] has joined #openttd 11:55:53 *** Eddi|zuHause [~johekr@p54B77173.dip.t-dialin.net] has joined #openttd 12:07:59 *** Digitalfox_Notebook [~chatzilla@bl7-182-248.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 12:11:53 *** JazzyJaffa [~ben@fwnat-pub-1.physics.ox.ac.uk] has joined #openttd 12:20:13 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 12:28:17 *** Eddi|zuHause2 [~johekr@p54B77A8A.dip.t-dialin.net] has joined #openttd 12:31:21 *** marc-andre is now known as maddy 12:31:40 *** maddy is now known as marc-andre 12:31:49 *** Eddi|zuHause [~johekr@p54B77173.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:33:41 *** Rippsy [~Moose@malcolmi.gotadsl.co.uk] has joined #openttd 12:44:09 *** HMage` [Q@hmage.dialup.corbina.ru] has joined #openttd 12:45:11 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 12:50:01 *** HMage [H@hmage.dialup.corbina.ru] has quit [Ping timeout: 480 seconds] 13:02:49 *** Wezz6400 [~not@ndb.demon.nl] has quit [Quit: bbl] 13:05:09 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:05:11 *** mode/#openttd [+v glx] by ChanServ 13:05:36 <Gekko[PDA]> smells like cookies :o 13:06:10 *** skidd13 [~skidd13@p548A77FC.dip.t-dialin.net] has joined #openttd 13:12:10 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:21:33 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 13:31:40 <skidd13> What are the dev's opinions to FS1065 ? I think the patch would be usefull for trunk. 13:46:21 *** Digitalfox_Desktop [~Digitalfo@bl7-182-248.dsl.telepac.pt] has joined #openttd 13:53:53 <Belugas> skidd13, i wonder if it should only be available on debug builds 13:54:40 <skidd13> A fps counter could be interesting also for nromal users. Or can be used for indicating some deadlocks 13:54:54 <skidd13> not that there are some 13:57:25 <skidd13> The code itself is a small debug tool and would be in the nightlys too so the dev's could have a tool to get mre information from simple users at specific problems. 13:59:05 <skidd13> But if the general belief is that it belongs to debug. Then it should be only debug. :| 14:02:36 <skidd13> A side note: RichK mentioned that there is a behavior he called fire and forget. I feel responsilbe for my patches! If they might break something or the behavior is not right. I'll try my best to fix it, even when it's in trunk. So my monologue will end here. 14:03:42 <Belugas> skidd13, sorry, i was away 14:04:05 <Belugas> i really wonder what normal users will gain out of it, to be honest. 14:04:19 <Belugas> they cannot change anything to improve their fps 14:05:01 <skidd13> Sure build better routes to reduce the CPU load (pathfinder in mind). 14:05:17 <Belugas> the only ones i see who can really benefits out of it are devs, and maybe some daring patchers (like yourself) who want to improve trunk by optimizing it 14:05:54 <Belugas> dunno.. maybe 14:06:21 <Belugas> the idea is good, just that i'm really wondering about the target 14:06:34 <Belugas> hio... by the way, VERY nice codeing style :) 14:07:00 <Belugas> work@work calls. 14:07:13 <skidd13> thanks (kudr helped me to get into the new C++ style) 14:08:39 *** skidd13 [~skidd13@p548A77FC.dip.t-dialin.net] has left #openttd [] 14:13:05 <Smoovious> as long as someone already bugged about their patch, I was wondering if there was any more comment about my two patches, of a constructive nature? FS#532 and FS#954... I haven't seen any glitches come up with them in ChrisIN yet 14:15:42 <orudge> Hmm, the VC2005 linker is just sitting here, at 95% CPU or so, supposedly linking, but it's taking an awful long time about it :/ 14:15:53 <glx> debug or release? 14:16:26 <orudge> Debug 14:16:49 * orudge is attempting to work on the font GUI thing 14:16:54 <orudge> ah, there we go 14:16:56 <orudge> it just took a long time 14:17:07 *** Tino|IfGI [Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend] 14:20:04 *** HMage` [Q@hmage.dialup.corbina.ru] has quit [Quit: HMage`] 14:20:41 *** HMage [Q@hmage.dialup.corbina.ru] has joined #openttd 14:27:22 *** skidd13 [~skidd13@p548A6516.dip.t-dialin.net] has joined #openttd 14:31:49 <Belugas> Smoovious, FS954: +/* Pick 2 random towns, a random cargo, and check if the result is eligible for a subsidy */ 14:32:05 <Belugas> if you're adding a comemnt (which is good), complete it, please 14:32:12 <Belugas> you shour add the @param, 14:32:34 <Belugas> plsy the start of the comment for a function definciton shold be /** 14:32:42 <Belugas> as much as functionnality wise, 14:33:38 <Belugas> i cannot pronounce myself on the chat stuff, since i don't use it, and thus i don't know (and I don't want to know) how it currently works 14:34:21 <Belugas> fs954 seems to be valid, to some extend. But if this is accepted, i wonder what wold stop everyone to add their own favorite cargo to the list... 14:34:36 <Belugas> that is, don't forget, my personnl opiion 14:34:49 <Belugas> so, my pause is ended, i go back to work 14:36:11 <Smoovious> well, I don't see it so much as adding a cargo, but fixing a bug that ignores a cargo... no idea why mail wasn't accounted for in the first place... 14:37:15 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 14:40:22 <Belugas> who said anything about this been a bug?? why Goods are not there? why not Gold, why not .... you see the picture. It was part of the original design, unless i missed something 14:42:07 <Smoovious> goods and gold go from industry to industry, and we do get those subsidies 14:42:30 <Smoovious> mail goes town to town, and is no different than passengers, a nd are handled thhe same way... yet... t he code, only allowed passengers 14:42:43 <Smoovious> and the original design, had mail subsidies 14:43:33 <Smoovious> goods and gold go from industry to industry, and we do get those subsidies <--- or industry to town 14:45:19 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 14:48:27 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 14:48:49 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:52:04 *** McHawk [~hawk@p5489EA15.dip.t-dialin.net] has joined #openttd 14:52:39 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 14:54:32 * Belugas is looking on the oldest copy of trunk (pre r1) he can find to verify the assesment made 14:56:54 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 14:57:56 * Smoovious runs TTDX 15:04:16 *** MUcht [~Mucht@p57A0EF58.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:06:21 *** skidd13 [~skidd13@p548A6516.dip.t-dialin.net] has left #openttd [] 15:06:42 *** Sacro [~ben@87.102.10.222] has joined #openttd 15:09:12 * Eddi|zuHause2 goes out 15:10:30 *** TinoM| [~Tino@i5387CB69.versanet.de] has quit [Quit: Verlassend] 15:10:57 * TrueBrain does nothing 15:11:11 *** Digitalfox_Desktop [~Digitalfo@bl7-182-248.dsl.telepac.pt] has quit [Quit: Bye] 15:13:39 *** TinoM [~Tino@i5387CB69.versanet.de] has joined #openttd 15:15:08 <CIA-1> OpenTTD: truelight * r10655 /trunk/src/ai/trolly/pathfinder.cpp: -Fix [FS#1070]: Trolly AI didn't know about steep slopes, and used wrong tileh in some cases (frosch) 15:17:00 *** Deathmaker [~Miranda@dslb-082-083-204-127.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 15:18:48 <Belugas> Smoovious : why did you affected 600 population limit to 15:18:49 <Belugas> ((to->pct_mail_transported > 42) && (to->population < 600)) 15:18:50 <Belugas> ? 15:19:02 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 15:19:08 <CIA-1> OpenTTD: truelight * r10656 /trunk/src/landscape.cpp: -Fix [FS#1068]: GetPartialZ returned wrong value for SLOPE_STEEP_E (frosch) 15:20:04 <Smoovious> since mail is generated at a lesser rate, it just seemed right to require a higher town population before offering a subsidy than with passengers... not knowing the exact criteria it used in TTDX, it felt reasonable 15:20:59 <CIA-1> OpenTTD: truelight * r10657 /trunk/src/ai/trolly/pathfinder.cpp: -Fix r10655: commit didn't comply with coding style (tnx glx :)) 15:22:56 <Rippsy> Don't suppose there's any way to change the subsidy finder/creater to actually pick resources more then 20feet appart? :) 15:23:26 <Belugas> i did not find any evidence of presence of CT_MAIL in FindSubsidyInterCityRoute in oldest trunk i could find. 15:23:34 <Belugas> so, i really wonder... 15:23:43 <Belugas> but... 15:24:10 <Belugas> it seems that mail can be part of subsidies from other functions 15:24:19 <Belugas> so i'm a bit puzzled 15:24:22 *** Mucht [~Mucht@p57A0EF58.dip.t-dialin.net] has joined #openttd 15:26:09 <Smoovious> the other function handles cargo types originating from industries... mail never comes from industries, but from towns, which is the routine passengers uses... it did originally look like mail was included in part, but got left out when it came to actually setting the subsidy, so you only got pass 15:27:00 <Belugas> mail can come from oil rigs 15:28:16 <CIA-1> OpenTTD: glx * r10658 /trunk/src/console_cmds.cpp: -Add: support for autosave_on_exit in the console, so dedicated servers can use it 15:28:48 <Belugas> oups... no 15:29:13 <Smoovious> nope 15:29:35 <Smoovious> only to rigs... which originates at towns... which will never happen 15:30:26 <Smoovious> although now that you mention it, maybe I should have it attempt to deliver to rigs too 15:30:54 <Smoovious> currently, any subsidy originating at a town, will only go to another town 15:31:52 *** Digitalfox [~Digitalfo@bl7-182-248.dsl.telepac.pt] has joined #openttd 15:32:05 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has joined #openttd 15:32:23 <Smoovious> tho for all I know, new cargoes will make it obsolete anywayss 15:35:24 <Digitalfox> Hum.. Don't know if this has been said before but Oskar obridge gives an fatal loading in newgrf manager, with last nightly ( http://www.bytetransfer.de/projects/ttdpatch/grfs/ ) .. I'm reading it's nfo and trying to understand why, but it says something about the license :\ 15:36:44 <DaleStan> Digitalfox: the license for Oskar's tunnels requires that they be loaded in TTDPatch *only*. 15:37:07 *** Frostregen_ [~sucks@dslb-084-058-106-046.pools.arcor-ip.net] has joined #openttd 15:37:12 <Digitalfox> It's not tunnels, but the bridge.. But ok.. 15:37:13 <DaleStan> Such a restriction is quite within Oskar's rights. 15:37:25 <DaleStan> Ah. Well it's probably the same license. 15:37:47 <Belugas> Smoovious, if indeed it is a bug that towns do not generate mail subsidies(which i'm still not convinced), i really do much doubt about the necessity to add a rig one... 15:38:05 *** Wezz6400 [~not@ndb.demon.nl] has joined #openttd 15:39:02 <Smoovious> may not be necessary... but then again, I'm sure the vast majority of improvements that have been added so far qualilfy as 'necessary' 15:39:40 <Belugas> DaleStan, have you ever heard of towns that generate mail subsidies? 15:39:40 <DaleStan> TTD never generated mail subsidies. (Which isn't proof of nonbugginess, of course. Just prior behaviour.) 15:39:47 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 15:39:57 <Smoovious> er... don't qualify, that is 15:40:00 <Belugas> well... thanks :) 15:40:23 <DaleStan> Wow. I never realized I could type that fast. :p 15:40:34 <Belugas> heheh :) 15:40:39 <Belugas> back to the future! 15:40:43 <Smoovious> well, why should any cargo type be ignored? 15:43:06 *** Frostregen [~sucks@dslb-084-058-171-069.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:43:17 *** Frostregen_ is now known as Frostregen 15:53:21 <Smoovious> Belugas... will make those changes you mentioned tonight... also, it could stand to be balanced out a bit more too... maybe a 1/3 chance a town-town subsidy goes mail... anyways, thanks for the critique 15:59:09 *** skidd13 [~skidd13@p548A5B04.dip.t-dialin.net] has joined #openttd 16:09:11 <CIA-1> OpenTTD: truelight * r10659 /trunk/src/ (rail_cmd.cpp rail_map.h table/sprites.h): 16:09:11 <CIA-1> OpenTTD: -Codechange: updated documentation around RAIL_GROUND_FENCE_VERT[12] (frosch) 16:09:11 <CIA-1> OpenTTD: -Codechange: added documentation and SPR_ enums for track fences (frosch) 16:13:12 <Wezz6400> hmm nice stuff with the bots reporting that 16:15:53 <CIA-1> OpenTTD: truelight * r10660 /trunk/src/tunnelbridge_cmd.cpp: -Codechange: simplified tunnel cost algorithm (bilbo) 16:16:50 <Belugas> you can even see the bugs/features requests/patches plus the nighlies results and those commits offered in #openttd.notice ;) 16:17:22 <Wezz6400> yeah I'm there, I saw it mentioned in the topic :) 16:17:25 *** HMage [Q@hmage.dialup.corbina.ru] has quit [Quit: HMage] 16:17:37 <Wezz6400> I wonder what bot or something is used for that 16:18:42 <TrueBrain> we can do such nice things ;) 16:19:08 <Wezz6400> ha ha well I love irc, and this is a good example of stuff you can do with it, I love that 16:19:10 <TrueBrain> (we made all the code for it ourself; everything besides the bot itself that is) 16:19:31 <Wezz6400> nice :) is it released under gpl or something? 16:19:54 <TrueBrain> not really, as it is relative simple code :) 16:20:18 <TrueBrain> let's see... the commits come from SVN post-commit hook via XMLRPC to the bot (the bot has a simple XMLRPC server running) 16:20:25 <TrueBrain> the FlySpray are done the same way 16:20:33 <TrueBrain> too simple to release :p 16:20:51 <Wezz6400> noted, I might have a use for something like that :) 16:20:59 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 16:21:03 <TrueBrain> if you ever need it, and want to look into the code, just let me know 16:21:07 <TrueBrain> I am sure we can provide you with the code :) 16:21:14 <TrueBrain> (After stripping the passwords of course :p :p) 16:21:22 <Wezz6400> rofl 16:21:44 <Wezz6400> I've had people sending me php code being all proud, with the passwords still in 16:22:57 <Wezz6400> anyways thanks for the offer, I might just pick it up as it looks like a great tool to me 16:23:38 <TrueBrain> we are GPL software, so I try to keep all web-related things under GPL too :) 16:24:00 <TrueBrain> of course it isn't always possible, but most of the time it is ;) All software hosting the web-related things in fact are GPL.... :p 16:24:56 *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Quit: leaving] 16:24:57 <Wezz6400> open source is very nice, I'm writing an irc bot atm based on a java framework I found on the internet 16:25:19 <TrueBrain> even our compile-farm is GPL licensed :) 16:25:34 <Smoovious> why, TrueBrain himself is GPL'd 16:25:40 <Wezz6400> rofl 16:26:00 <Wezz6400> hmm dinner time, well I'll bbl for sure ;) 16:26:55 <peter1138> Smoovious: but do you want TrueBrain's "sauce" ? 16:27:25 <Smoovious> don't change the subject 16:27:31 *** BobingAbout [~BobingAbo@adsl-83-100-225-102.karoo.KCOM.COM] has joined #openttd 16:27:37 <TrueBrain> of that only my gf may enjoy :p 16:27:42 *** BobingAbout [~BobingAbo@adsl-83-100-225-102.karoo.KCOM.COM] has quit [] 16:28:06 *** Wezz6400 [~not@ndb.demon.nl] has quit [Quit: bbl] 16:31:14 <TrueBrain> I love that many people post documentation patches lately :) 16:31:14 <CIA-1> OpenTTD: truelight * r10661 /trunk/src/slope.h: -Documentation: documented slope.h (Progman) 16:32:08 *** Wolf01 [~wolf01@host238-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 16:32:16 <rav> heh 16:32:47 <Wolf01> hello 16:33:01 <rav> hi wolf 16:33:05 <rav> +01 16:37:33 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 16:38:26 <rav> hmm *digs into OTTD code* 16:39:26 <rav> where can I find the number of airports allowed per town? 16:39:41 <CIA-1> OpenTTD: truelight * r10662 /trunk/src/ (5 files in 2 dirs): 16:39:41 <CIA-1> OpenTTD: -Add: added 'V' as new shortcut for new viewport (bilbo) 16:39:41 <CIA-1> OpenTTD: -Add: added 'M' as new shortcut for smallmap (bilbo) 16:39:41 <CIA-1> OpenTTD: -Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo) 16:39:41 <CIA-1> OpenTTD: -Add: added support for other keycodes to be possible used in the future (bilbo) 16:40:05 <rav> nice truebrain :) 16:40:09 <TrueBrain> not me, Bilbo 16:40:20 <rav> well, it's nice you added it 16:42:05 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd 16:42:22 <Tlustoch> how do I join game as a spectator? 16:42:33 <TrueBrain> press the button: Join as Spectator 16:42:37 <TrueBrain> sounds easy enough 16:43:08 <Tlustoch> I cant use any button 16:43:15 <Tlustoch> There's no command line option? 16:43:46 <TrueBrain> -n <ip>#255 16:43:47 <peter1138> player 255 iirc 16:44:57 <Tlustoch> thanks 16:45:54 <rav> why is Finite State Machine abbreviated as FTA? 16:46:13 <glx> no it's FSM 16:46:23 <rav> not in airport.h :p 16:46:45 <rav> internal structure used in openttd - Finite sTate mAchine --> FTA 16:46:54 <rav> typedef struct AirportFTA { 16:46:57 <rav> I could get a few more 16:47:39 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving] 16:48:16 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 16:48:32 <CIA-1> OpenTTD: truelight * r10663 /trunk/src/ (5 files in 2 dirs): -Fix r10662: bad me, didn't comply with coding style, as penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) 16:51:42 <rav> where can I find the maximum allowed airports per town? I've been looking through a couple of files but I can't find it 16:53:06 <rav> and another question (Im getting annoying, I know) 16:53:11 *** JazzyJaffa [~ben@fwnat-pub-1.physics.ox.ac.uk] has quit [Ping timeout: 480 seconds] 16:53:12 <rav> in airport_gui.c 16:53:16 <rav> there 16:53:18 <rav> there is: 16:53:19 <rav> case WE_PLACE_DRAG: 16:53:19 <rav> VpSelectTilesWithMethod(e->we.place.pt" target="_blank">we.place.pt.x, e->we.place.pt" target="_blank">we.place.pt.y, e->we.place.userdata); 16:53:19 <rav> break; 16:53:31 <rav> in BuildAirToolbWndProc() 16:53:38 <rav> but you can't drag airports can you? 16:58:23 *** marc-andre [~marc-andr@88-137-147-45.adslgp.cegetel.net] has quit [Remote host closed the connection] 17:00:47 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Remote host closed the connection] 17:03:54 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 17:04:02 <rav> *hides in a corner*\ 17:07:00 *** Wezz6400 [~not@ndb.demon.nl] has joined #openttd 17:10:13 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 17:12:08 *** Wezz6400 [~not@ndb.demon.nl] has quit [] 17:12:19 *** Wezz6400 [~not@ndb.demon.nl] has joined #openttd 17:12:57 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 17:15:49 <rav> Ive found my file 17:15:50 <rav> :) 17:17:42 <rav> *stupid 2 airports per town restriction* :D 17:18:07 <Wolf01> how much airports do you want to allow? 17:18:15 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 17:18:16 <rav> I was thinking of 4 17:18:22 <Prof_Frink> Wolf01: Depends on the Noise Units 17:18:27 <rav> would be nicer in multiplayer games 17:18:44 *** Sacro [~ben@87.102.10.222] has quit [Quit: Leaving] 17:18:50 <Wolf01> i think 2 is already unrealistic, 2 x 8 players are 16 airports per city 17:19:21 <rav> no 17:19:31 <rav> it's two in total 17:19:40 <rav> not two per player 17:19:59 <rav> /* Check if local auth refuses a new airport */ 17:19:59 <rav> { 17:19:59 <rav> uint num = 0; 17:19:59 <rav> FOR_ALL_STATIONS(st) { 17:19:59 <rav> if (st->town == t && st->facilities&FACIL_AIRPORT && st->airport_type != AT_OILRIG) 17:20:00 <rav> num++; 17:20:00 <rav> } 17:20:02 <rav> if (num >= 4) { 17:20:33 <Wolf01> the latest time i tried, there were 6 airports around a city, but i speak about 10 months ago 17:21:12 <Prof_Frink> rav: 9 noise units per town, Small Airport = 2NU, Large Airport = 3NU, Heliport = 1NU 17:21:22 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 17:21:25 <rav> get out of here 17:21:29 <rav> it's my first patching attempt :p 17:21:49 <rav> I'll try that later 17:22:15 <Wolf01> i'm wondering about only one big airport (2 <= runaway) per city, shared between players, max 2 little airports or heli-something-big and 4 heli-something-little 17:22:49 <rav> shared airports won't be easy 17:33:07 *** UnderBuilder [~chatzilla@168.226.106.114] has joined #openttd 17:33:35 <UnderBuilder> what happened to the diagonal railroads crossing patch? 17:33:44 <UnderBuilder> http://www.tt-forums.net/viewtopic.php?f=33&t=26584 17:38:41 <rav> I didn't touch it :) 17:40:15 <rav> btw, can you check if a game is multiplayer? 17:40:43 <Wolf01> yes there is a variable somewhere 17:40:58 <rav> if you could find it for me it'd be great 17:41:14 <rav> because increasing the amount of airports is really only usefull in multiplayer :p 17:41:16 <Wolf01> look for "multiplayer" 17:41:19 <rav> *starts searching* 17:41:59 <Prof_Frink> rav: Depends if this WrightAI takes off 17:42:06 <Prof_Frink> (No pun intended) 17:42:34 <rav> I know, but wrightAI is still in development in the NoAI branch 17:42:38 <rav> Im patching trunk 17:43:56 <rav> if (_networking) might work 17:50:33 <rav> *compiling* 17:51:26 <rav> compile failed.. 17:54:32 *** yoot [yoty00t@d54C33C86.access.telenet.be] has joined #openttd 17:54:45 <UnderBuilder> what is keeping away to belugas to release a newindustries branch? 17:55:06 <Belugas> there is no need for a branch :) 17:55:09 <peter1138> there's no need for a newindustries branch 17:55:24 <Belugas> :) 17:55:51 <Belugas> currently, i wold say that about 85 % of the code is already in trunk 17:56:04 <rav> nice :) 17:56:11 <rav> and the 15% being the hard part? 17:56:28 <Belugas> not easy parts for sure 17:56:51 <UnderBuilder> testing? 17:57:03 <UnderBuilder> that is usually the most difficult part 17:57:06 <peter1138> the bits left out just for teasing you :p 17:57:19 <Belugas> callbacks variables, actually, and some correlatin between patch's string/parameter handling and ours 17:57:39 <Belugas> testings have been performed while developping it 17:58:00 <Belugas> although there was a bug discovered lately, not a bit one.... 17:58:08 <Belugas> and some grfs are stillnot fully loadable, 17:58:27 <Belugas> like ESCWood, giving us problems with sawmill 17:58:48 <UnderBuilder> well, if newindustries is taking too much, why not left it for 0.7.0? 17:58:55 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 17:59:07 <peter1138> why? 17:59:17 <Belugas> did I said that newindustries will be finished by mid fall? 17:59:22 <Belugas> yes I did, so wait a little more, please 17:59:57 <Wezz6400> isn't it more important that work is being done and that it will be done at some point than it being done very soon, with a lot of bugs and other stuff nobody wants? 18:00:40 <Belugas> hu???? 18:01:30 <Wezz6400> ok that sentence sucked 18:01:37 <Belugas> kinda, yes 18:05:07 *** yoot [yoty00t@d54C33C86.access.telenet.be] has left #openttd [] 18:06:35 *** Dark_Link^^ [~glidegame@xDSL-45-77.citynetnassjo.se] has quit [Ping timeout: 480 seconds] 18:08:49 <UnderBuilder> sometimes I think that sergej_s is a intelligent spambot lol 18:09:30 <skidd13> That's why I like the new phpbb It has a natural userhide. ;) 18:13:58 <rav> http://www.tt-forums.net/viewtopic.php?f=33&t=33270 18:14:01 <rav> *proud* 18:14:11 <rav> I only did 2 hours of cpp coding before this xD 18:15:19 <skidd13> I'm thinkin over a pice of code and I did not get why the result sn't the same. :( -> http://paste.openttd.org/185 18:20:00 <Digitalfox> These Gui Font selection are pretty cool.. :) 18:20:02 <Digitalfox> http://www.tt-forums.net/viewtopic.php?f=32&t=29766&start=20 18:23:08 *** KritiK [Maxim@ppp85-140-205-12.pppoe.mtu-net.ru] has joined #openttd 18:23:47 <Belugas> rav, nice effort but... 18:23:57 <Belugas> we do have some other plans for airports ;) 18:23:58 <rav> ? 18:24:08 <rav> I know about Newgrf ports 18:24:12 <Belugas> nope 18:24:14 <Belugas> not that 18:24:24 <rav> then what? :) 18:24:24 <Belugas> newgrf aiports will not let you build more airports 18:24:45 <Belugas> a system that TTDPatch wrote, based on noise level 18:24:50 <rav> ah 18:24:54 <rav> I can have an attempt 18:24:59 <rav> no guarantees though :p 18:25:01 <Belugas> towns accept a certain amount of noise 18:25:07 <skidd13> Ahhh, the delete of a station does not call the redraw of the depending order windows. 18:25:16 <Belugas> ad each airpot generate a level a noise 18:25:39 <rav> and as a town increases in size it'll allow for more noise? 18:25:47 <Belugas> Paski wrote a very nice patch for it 18:25:55 <rav> I mean, a rural town won't like an intercontinental airport 18:26:08 <Belugas> i will work on it when newindustry will be comlpeted 18:26:14 <rav> k.. :) 18:26:31 <rav> well, it was just for fun really, I've only just started coding c++ 18:26:45 <rav> and I ran into this problem when playing multiplayer 18:26:54 <rav> we had a town with 50.000+ inhabitants 18:26:59 <rav> and I wanted to place my 2nd airport 18:27:06 <rav> :p 18:27:49 *** ginga [~ginga@cpc2-scun3-0-0-cust744.nott.cable.ntl.com] has joined #openttd 18:27:53 <ginga> hi 18:28:04 <rav> hey 18:28:18 <ginga> where can i download the openttd 32bit thing 18:28:25 <ginga> i is stupid 18:28:48 *** ginga [~ginga@cpc2-scun3-0-0-cust744.nott.cable.ntl.com] has quit [] 18:31:02 <rav> brb 18:34:37 *** skidd13 [~skidd13@p548A5B04.dip.t-dialin.net] has left #openttd [] 18:36:15 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 18:37:29 *** Ammller [~Ammler@adsl-62-167-49-244.adslplus.ch] has joined #openttd 18:41:26 *** Ammler [~Ammler@adsl-62-167-49-244.adslplus.ch] has quit [Ping timeout: 480 seconds] 18:51:01 <UnderBuilder> also airports should be shared 18:51:11 <UnderBuilder> at least intercontinental ones 18:51:27 <rav> well, Im trying bilbo's suggestion for 2 airports per player per town now 18:51:43 <rav> I think shared airports can be done with the NewPorts? 18:52:01 <UnderBuilder> imagine how hard should be build two intercontinental airports! 18:52:12 <UnderBuilder> in one town :P 18:52:17 <rav> NY? :p 18:52:46 <UnderBuilder> remember the lack of scale of OTTD :P 18:52:54 <rav> well 18:53:05 <rav> if you get a city with the same amount of civilians as NY 18:53:11 <rav> scale isn't so far off is it? :p 18:54:18 <UnderBuilder> but it would be a total space wastement two giant airports in a city 18:57:26 <Belugas> are train stations shared? 18:57:27 <Belugas> no 18:57:31 <Belugas> why should airports? 18:58:11 <rav> because airline companies dont build airports while railway companies build their own stations? 19:01:06 <Wezz6400> I'd love station sharing so you can work together with other companies, using transfer, however that would be very hard to implement I guess 19:01:22 *** Sacro [~ben@87.102.10.222] has joined #openttd 19:02:48 <Wezz6400> however its easy to come up with suggestions, it's hard to make one reality 19:04:12 <Sionide> subsiduries patch made it possible.. 19:04:30 <Sionide> last patch is for ~r6000 19:04:32 <Sionide> :( 19:07:24 <NukeBuster> chris82 did some work on that not to long ago. 19:08:19 <Wezz6400> I played with that in the minin however due to all the bugs we recently switched to 0.5.2 19:10:03 <Belugas> well... you can play Chris82's patch if you want that feature 19:10:08 <Belugas> but don't expecti it in trunk 19:11:15 <Belugas> [14:59] <rav> because airline companies dont build airports while railway companies build their own stations? <--- this is a game, not real life 19:11:23 <Belugas> not the same rules, 19:11:29 <Belugas> not the same approach 19:11:32 <Belugas> so... 19:13:06 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 19:13:20 <Belugas> [15:05] <Sionide> subsiduries patch made it possible.. <--- and it was not accepted by devs. Let's not restart the debate, please 19:16:06 <rav> belugas: I agree with you :) 19:17:20 <Belugas> thanks :) 19:19:51 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 19:20:37 <rav> Im compiling bibo's suggestion now 19:20:53 <rav> 2 max per player and 4 in total 19:21:08 <rav> (again, I don't even expect it to get remotely near trunk) :) 19:22:29 <rav> btw belugas 19:22:37 <rav> I had to add a second variable, do I need to unset it? 19:22:58 <Belugas> don't know what you are talking about 19:23:13 <rav> I added uint total_num = 0; 19:23:26 <rav> do I need to unset (delete) total_num again? 19:23:34 <rav> or does that happen automagically 19:24:57 <CIA-1> OpenTTD: truelight * r10664 /trunk/src/ (order_gui.cpp timetable_gui.cpp): -Codechange: simplify a small piece of code (skidd13) 19:25:37 <Belugas> you added that viariable to what? town? 19:25:42 <Belugas> in a fucntion? 19:25:52 <Belugas> dynalically created? 19:25:59 <rav> no, it's in a function 19:26:28 <rav> I posted the diff on the forums (it's the third_ 19:28:29 <Belugas> you don't have to unset/delete it if it has been declared in a function. 19:28:38 <rav> okay, thanks :) 19:28:42 <Belugas> it will be done as soon as the function has ended 19:29:06 <Belugas> by the way, you use a lot of spaces (character) 19:29:12 <Belugas> use tabs instead 19:29:21 <rav> my tabs go a mile to the right 19:29:38 <Belugas> +<space><space><space><space><space><space>if(st->owner == _current_player) 19:29:41 <Belugas> would be 19:30:05 <Belugas> +<tab><tab><tab><tab>if(st->owner == _current_player) 19:30:49 <CIA-1> OpenTTD: truelight * r10665 /trunk/src/ (clear_cmd.cpp genworld_gui.cpp smallmap_gui.cpp tile.h): 19:30:49 <CIA-1> OpenTTD: -Codechange: replace magic 15 with MAX_TILE_HEIGHT (bilbo) 19:30:49 <CIA-1> OpenTTD: -Codechange: replace magic 13 with MAX_SNOWLINE_HEIGHT (bilbo) 19:30:49 <CIA-1> OpenTTD: -Codechange: assure _map_height_bits is always of correct size (Rubidium) 19:30:49 <rav> I set tab size to 2 now 19:32:06 <Belugas> it does not matter waht settion you have. What matters is that spaces are used only to separate keywords and to align data like in arrays 19:32:24 <Belugas> tabs are used before each new line keywords 19:32:32 <rav> ok.. :) 19:35:05 *** elmex [~elmex@e180065174.adsl.alicedsl.de] has quit [Remote host closed the connection] 19:36:47 *** HMage [H@hmage.dialup.corbina.ru] has joined #openttd 19:38:15 *** HMage [H@hmage.dialup.corbina.ru] has quit [] 19:38:33 *** HMage [Q@hmage.dialup.corbina.ru] has joined #openttd 19:38:50 *** bilbo [~bilbo@u-pl25.ms.mff.cuni.cz] has joined #openttd 19:38:54 *** XeryusTC [~irc@217.123.58.88] has joined #openttd 19:42:06 <rav> hey bilbo! :) 19:42:12 <bilbo> hi :) 19:42:16 <rav> and Xeryus and HMage ofc :) 19:42:26 <HMage> ello 19:42:30 <XeryusTC> oi 19:46:43 <Belugas> hello bilbo :) 19:46:49 <bilbo> Hi 19:46:49 <Belugas> see, not too hard ;) 19:46:53 <bilbo> nope :) 19:47:09 <bilbo> I found some older config, so irssi -c .... went fine :) 19:47:41 <bilbo> btw is the noise airport patch lying somewhere around? 19:47:56 <rav> I haven't found it 19:48:47 <bilbo> well, ifg the limit grows in time, it will probably solve the fairness issue quite well 19:49:04 <Belugas> http://devs.openttd.org/~belugas/airports_a_la_pasky.patch 19:49:07 <Belugas> there 19:49:51 <rav> quite a simple patch :) 19:50:18 <bilbo> yes, I see ... 19:50:29 <bilbo> not takiung into accound actual number of planes .... 19:50:30 <rav> *starts pondering about patches in true pinky & the brain style* 19:50:43 <rav> bilbo 19:50:45 <bilbo> but still, then it would be possible to bypass the limit by temporrary halting thentraffic 19:50:48 <rav> are you pondering what I am pondering? 19:51:06 <Belugas> yeah.. work@work 19:52:06 <rav> it's just weird that a 707 landing at a small airport makes less noise than a 707 at a large airport 19:52:07 *** Biff [~biff@30.80-203-176.nextgentel.com] has quit [Read error: Connection reset by peer] 19:52:29 <bilbo> so intercontinantal airport would not be buildable in towns with less than 11200 people ... 19:52:46 <rav> bummer for the undustry transports by plane :( 19:52:51 <rav> industry* 19:53:32 <bilbo> hmmm .... well 11200 people is quite a lot, well placed international airport with good coverage may not be enough to handle it .... 19:53:39 <bilbo> the constants need to be tweaked :) 19:53:50 <bilbo> otherwise it is good idea 19:54:04 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 19:54:22 <Belugas> many more needds to be done indeed 19:54:44 <Belugas> like if ever a town shrinks, it should be able to close down an airport 19:54:44 <rav> this patch would break compatability with "always allow small airports" as it is now won't it? 19:54:51 <Belugas> or something like that 19:57:08 <bilbo> close down? so randomly selected airpot will be bulldozed? 19:57:28 <rav> nasty 19:57:31 <rav> :p 19:57:51 <bilbo> hmmm ... towns rarely shrink unless someone "helps" them by bulldozing ... 19:58:31 <Belugas> that's the point 19:58:46 <bilbo> this could be used to sabotage enemy airports ... even unintentionally, you bulldoze 2x20 strip to let your straight maglev line thru and opponents airport will be blown up :) 19:58:48 <Belugas> dunno about which one to close 19:59:20 <Prof_Frink> rav: You'd have to define an airport class for freight 19:59:45 <rav> that will have to wait for NewPorts I think 20:00:15 <rav> currently, there's no way of telling if an airport is used for freight flights or passenger flights 20:00:22 <rav> well, there is 20:00:25 <rav> but it's hard 20:00:45 <rav> also, would mail fall under passenger airports, or under freight airports? 20:00:54 <rav> and what if it's a combination? 20:00:54 <Prof_Frink> rav: Yes. 20:01:17 <Prof_Frink> I was thinking freight airports would work like lorry depots 20:02:31 *** Sacro [~ben@87.102.10.222] has quit [Remote host closed the connection] 20:03:06 <bilbo> why not allow both at once? 20:03:36 <bilbo> since airports are quite large, having 2 is quite a luxury 20:08:05 <bilbo> and by closing one foreefully you always risk hurting the wrong person 20:11:25 <UnderBuilder> I would like the noise factor for airports mixed with the sharing of the intercontinental one 20:11:37 <bilbo> by multiple conmpanies? 20:11:52 <UnderBuilder> believe me, building a intercontinental airport is a hell, imagine building two! 20:11:57 <Belugas> UnderBuilder, read carefully this : NO SHARING 20:12:20 <bilbo> well, sharing airports will be quite difficult to code 20:12:31 <bilbo> there would be lot of issues with that 20:12:44 <bilbo> though shared airports already work :) 20:12:51 <bilbo> the oilrigs :) 20:13:04 <Belugas> special cases ;) 20:13:13 <UnderBuilder> then how should you build 8 intercontinental airports in a ant-size city? 20:13:20 <UnderBuilder> an* 20:13:20 <rav> I believe that is just an exclusion by an if() 20:13:23 <bilbo> you don't :) 20:13:44 <UnderBuilder> use lighter airports 20:13:51 <bilbo> first four will have catchment over city, the rest will be too far away to be of any use 20:14:50 <UnderBuilder> and abusers can build intercontinental airport as maniacs in larger cities so noone more can build one 20:15:22 <rav> just like they can build 2 heliports as it is now 20:15:48 *** peter1138 [~peter@svn.bucks.net] has left #openttd [god damn] 20:17:53 <ln-> http://www.panzergrenadierbataillon52.de/files/frettchen.jpg 20:18:49 <UnderBuilder> a bit dangerous :) 20:21:06 <rav> how much does that option cost on a vw? :p 20:22:04 <bilbo> neat :) 20:25:18 <rav> tt forums down? 20:25:38 <rav> The connection has timed out 20:25:38 <rav> 20:25:38 <rav> 20:25:38 <rav> 20:25:38 <rav> 20:25:40 <rav> 20:25:40 <rav> 20:25:42 <rav> 20:25:44 <orudge> Hmm 20:25:44 <rav> 20:25:44 <rav> 20:25:46 <rav> 20:25:48 <rav> The server at www.tt-forums.net is taking too long to respond. 20:25:49 *** rav was kicked from #openttd by orudge [rav] 20:25:52 <orudge> hm 20:25:53 <orudge> bit late 20:25:54 <orudge> oh well 20:25:59 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has joined #openttd 20:26:10 <orudge> Anyway, yes 20:26:14 <orudge> everything just timed out for me, too 20:26:26 <rav> did you just kick me ? 20:26:36 <orudge> Yes 20:26:40 <orudge> because you were pasting lots of blank liners 20:26:42 <orudge> *lines 20:26:49 <rav> sry, I didnt know :) 20:26:58 <rav> I copy&pasted it straight out of my firefox screen 20:26:59 <orudge> seems to be a problem at Eweka, anyway (the ISP) 20:27:05 <rav> I should've paid attention to that 20:29:40 *** Belugas [belugas@openttd.org] has quit [Ping timeout: 480 seconds] 20:31:21 *** Born_Acorn [~bornacorn@tubechallenger.railuk.org] has quit [Ping timeout: 480 seconds] 20:31:26 *** thgergo [~th_gergo@dsl51B789EA.pool.t-online.hu] has quit [] 20:31:26 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd 20:32:07 <rav> owen: do you host openttd.com and .org aswell? 20:32:10 *** _42_ [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 20:32:25 *** DorpsGek [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 20:32:26 <orudge> rav: the OpenTTD sites are hosted on the same servers, yes 20:32:37 <rav> hmm, that explains some things :) 20:32:45 *** TrueBrain [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 20:32:54 <Tlustoch> The server is down now? 20:32:58 <rav> yea 20:33:02 <Tlustoch> hmm :( 20:33:08 <rav> and it seems some IRC connections are failing as well 20:33:12 <bilbo> njn 20:35:04 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 20:38:46 <rav> so... :) 20:39:07 <Tlustoch> so how will I find some online games? :-) 20:39:27 <rav> good question 20:39:37 <orudge> You won't :p 20:39:49 <rav> http://web.archive.org/web/20070518202835/http://www.tt-forums.net/ 20:39:53 <orudge> not until the network is sorted, anyway 20:41:08 *** Belugas [belugas@openttd.org] has joined #openttd 20:41:09 *** mode/#openttd [+o Belugas] by ChanServ 20:41:14 *** _42_ [truelight@openttd.org] has joined #openttd 20:41:15 *** Born_Acorn [~bornacorn@tubechallenger.railuk.org] has joined #openttd 20:41:17 <rav> welcome back 20:41:34 <Belugas> thanks 20:43:02 *** TrueBrain [truelight@openttd.org] has joined #openttd 20:44:06 *** Barry [~chatzilla@84-245-3-240.dsl.cambrium.nl] has joined #openttd 20:44:08 *** DorpsGek [truelight@openttd.org] has joined #openttd 20:44:11 *** mode/#openttd [+o DorpsGek] by ChanServ 20:53:17 *** Eddi|zuHause2 [~johekr@p54B77A8A.dip.t-dialin.net] has quit [Remote host closed the connection] 20:53:18 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Quit: VIP Gill ;D] 20:56:28 * TrueBrain is happy 20:56:42 * rav asks why 20:56:52 <TrueBrain> just because :) 20:56:57 <TrueBrain> user-patches can be nice 20:56:59 <TrueBrain> also a pain in the buttttt 20:57:10 <rav> pains in your but make you happy? 20:57:20 <TrueBrain> that too :) 20:57:49 <SpComb> I wouldn't mind a couple patches for SpBot 20:58:03 * TrueBrain slaps SpBot 20:58:04 <TrueBrain> stupid bot 20:58:07 <TrueBrain> my bots are better! 20:59:02 *** Eddi|zuHause [~johekr@p54B749CC.dip.t-dialin.net] has joined #openttd 20:59:28 <UnderBuilder> I am wondering how will act the AI's aircrafts when the noise patch comes :) 20:59:45 *** Caemyr [Caemyr@82-43-152-123.cable.ubr03.nmal.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 21:00:50 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 21:01:25 <bilbo> well, as usual ... AI will cheat and build airport regardless of the limits :) 21:01:31 <rav> @Truebrain: which feature (that is not yet implemented, and excluding newindustries and newports) would you really like in OTTD? 21:01:49 <TrueBrain> NoAI :) 21:02:03 <rav> yea, exclude that one too ^_^ 21:02:10 <SpComb> TrueBrain: depends on how one compares them 21:02:13 <TrueBrain> keybindings :) 21:02:23 <rav> nice one :P 21:02:24 <Eddi|zuHause> PBS!!!1!einself 21:02:27 <TrueBrain> SpComb: really doesn't matter! :) 21:02:58 <SpComb> SpBot.__lt__ = lambda self, o: return False 21:03:07 <SpComb> -return 21:03:44 <bilbo> kybinding may be nice ... 21:03:55 <bilbo> perhaps also show current keybinding in tooltips .... 21:03:58 <rav> that's above my skills atm :P 21:04:11 <TrueBrain> rav: and besides, I already have drafts for it :) 21:04:12 <bilbo> that may be nice .. :) 21:04:55 <rav> will you be able to change all alphanumeric key binds? 21:04:55 <bilbo> what about "Better savegame naming convention"? 21:05:08 <rav> bilbo: Im not too sure about that one yet 21:05:11 <bilbo> that would be quite easy :) 21:05:23 <rav> yea, but how would you like to call the new games :S 21:05:35 <UnderBuilder> what about a popup 'Highways are not wanted here'? lol 21:05:50 <UnderBuilder> I call it: the anti-jasper barrier 21:05:52 <rav> it'd rather add a new attrib to them 21:05:54 <TrueBrain> rav: my current drafts only is a concept how it could be done; but yes, it allows any keybind to trigger any action, either per-window or global; as long as the actions are pre-defined :) 21:06:19 <bilbo> "Limit flattening to sea level"? 21:06:28 <rav> a nice idea would be to sort savegames by their mtime 21:06:35 <TrueBrain> anyway, I was going to play a game :) 21:06:37 <TrueBrain> night all! 21:06:38 <rav> mtime = modification time = last time the file was modified 21:06:42 <UnderBuilder> sandbox mode? 21:06:45 <rav> ttyl truebrain 21:07:09 <bilbo> well, but you can do it ... sort by name or date 21:07:13 <rav> the main hurdle to overcome with that is cross-platform support 21:07:18 <Eddi|zuHause> i have a suggestion: if there is more than one non-ai company (i.e. network game), show a company selection window on loading in single player 21:07:22 <bilbo> you have two buttons name and date in the load/save dialog 21:07:25 <UnderBuilder> i.e. no money :) 21:07:51 <bilbo> eddi: that is a good idea, no need to use cheat window anymore :) 21:07:53 <rav> bilbo: the month and day in the current naming would become obsolete 21:08:13 <rav> it would be like: 21:08:39 <rav> BilTrans 1964 - 23-07-2007 21:09:00 <rav> 10 PM 21:09:06 <bilbo> will I expect only in-game date to be in name of save 21:09:30 <bilbo> .. Name_of_company 1945-01-04 21:09:40 <rav> I hate those exact dates :p 21:09:55 <bilbo> they are useful if you have multiple saves per year 21:10:09 <bilbo> perhaps make it configurable ... YYYY or YYYY-MM or even YYYY-MM-DD ... 21:10:15 <bilbo> everybody picks what they want 21:10:34 <rav> I only looked at the OTTD code for like half an hour lol 21:10:36 <bilbo> or maybe add also no date at alll and "the old style" for compatibility 21:10:50 <rav> but, it seems you're lucky as I have a day off tomorrow 21:11:06 <rav> *goes hunting down some tutorials on mtime* 21:12:08 * rav thinks this is too easy to be cross-platform 21:12:09 <rav> http://www.jb.man.ac.uk/~slowe/cpp/lastmod.html 21:19:57 *** bilbo [~bilbo@u-pl25.ms.mff.cuni.cz] has quit [Remote host closed the connection] 21:25:52 <Wolf01> 'night 21:25:55 *** Wolf01 [~wolf01@host238-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:27:02 *** skidd13 [~skidd13@p548A687C.dip.t-dialin.net] has joined #openttd 21:27:59 <Eddi|zuHause> <bilbo> .. Name_of_company 1945-01-04 <- isn't that what it already does? 21:28:15 <rav> I think so 21:28:33 <Eddi|zuHause> just adjust the date scheme to your preference 21:29:11 <Eddi|zuHause> should be in your_language.txt 21:31:32 <Eddi|zuHause> no, it's not in the .txt 21:31:43 <rav> ofcourse it isn't 21:32:09 <rav> the txt file is only for text strings, and usually not for variable data 21:33:43 <Eddi|zuHause> no, i was expecting something like: "DATE_LONG : {NUM}-{STRING}-{NUM}" 21:33:47 <Eddi|zuHause> or something 21:35:25 *** thomas [~thomas@p57B7CBB7.dip.t-dialin.net] has joined #openttd 21:36:03 *** thomas is now known as thomas_dev 21:36:04 <Eddi|zuHause> strings.cpp:555 looks promising 21:36:06 <thomas_dev> hi all 21:36:14 <rav> hi thomas 21:36:32 <NukeBuster> hey thomas 21:36:37 <thomas_dev> heyy :) 21:36:47 <thomas_dev> nice to find you in here :) 21:36:52 <NukeBuster> this makes thing a bit easier than on flyspray :P 21:36:57 <thomas_dev> yeah 21:37:13 <thomas_dev> 1 year no comments and on one day ~6 :D 21:38:00 <NukeBuster> I was hoping for truelight to set his eyes on it again... 21:38:14 <thomas_dev> mhm i was hoping since 1 and a half year 21:38:15 <thomas_dev> :D 21:38:25 <rav> thomas: you don't happen to know where the default savegame name is generated do you? :) 21:38:26 <Eddi|zuHause> ha, i found it... english.txt:3304 21:38:39 <thomas_dev> uhm, no sry 21:38:45 <Eddi|zuHause> "STR_DATE_LONG :{STRING} {STRING} {NUM}" 21:38:55 <Eddi|zuHause> there you can change the order 21:39:14 <thomas_dev> NukeBuster: did you try my path? :) 21:39:23 <NukeBuster> yeah, i just compiled it 21:39:35 <NukeBuster> smooth zoom works better than it did before... 21:39:38 <thomas_dev> how do you like the smooth zoom? :) 21:39:40 <thomas_dev> :D 21:39:44 <Eddi|zuHause> something like "STR_DATE_LONG :{NUM:3}-{STRING:2}-{STRING:1}" 21:39:47 <NukeBuster> please check my latest comments on flyspray 21:39:52 <rav> eddi: Im not interested in changing just the date format :) 21:39:57 <Priski> hmm FS#54 seems to bee quite popular task today :) 21:39:59 <thomas_dev> oh, brb 21:40:15 <thomas_dev> prakti: we are on it :D 21:40:23 <thomas_dev> @Priski: 21:40:35 <thomas_dev> pretty crowded in here .... :) 21:40:44 <Priski> very nice, i was hoping that would be on trunc someday :) 21:41:18 <thomas_dev> youre not the only one :) 21:41:29 *** HMage` [H@hmage.dialup.corbina.ru] has joined #openttd 21:41:32 <NukeBuster> #openttd.notice is nice :) 21:41:59 <Priski> btw anyone have notices a big CPU load when zooming map all-out on nightlies? 21:42:19 <Rippsy> I just checked.. nope :) 21:42:38 <Rippsy> unless your on about some of those crazy ttdcoop maps :) 21:43:07 <thomas_dev> mhm but i am impressed that some of my ideas got into the code by other patches, like the WE_SCROLL EVENT :) 21:43:12 <NukeBuster> hmm 84% here... 21:43:28 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 21:44:12 <NukeBuster> now settled at 30% 21:44:25 <Rippsy> How many veh's you got on that screen!? 21:44:32 <NukeBuster> none 21:44:52 <thomas_dev> NukeBuster: i dont get the 100% bug you mention 21:44:56 <Rippsy> so you full zoom out and you have 30% cpu usage? 21:45:01 <Priski> yeah seems that it boosts load w/o any vehicles 21:45:31 <NukeBuster> @thomas_dev: try scrolling while still smooth zooming 21:45:46 <Priski> i had 40% load on big map other zoom stages, and the final boosted it up to 100% 21:46:09 *** HMage [Q@hmage.dialup.corbina.ru] has quit [Ping timeout: 480 seconds] 21:46:10 <NukeBuster> i had 84 at first... 21:46:15 <NukeBuster> then settled at 30% 21:46:16 <Rippsy> ok if i force scroll like a madman, i can get mine to 90% 21:46:24 <Rippsy> but thats only if i do crazy scrolling 21:46:56 <thomas_dev> oh 21:47:00 <thomas_dev> thats true 21:47:04 <thomas_dev> extern void SmallMapCenterOnCurrentPos(Window *w); 21:47:15 <thomas_dev> thats not a nice workaround ... 21:47:20 <NukeBuster> @thomas_dev: also, i'm not able to scroll left or right on the minimap anymore with you're patch 21:47:53 <thomas_dev> uhm? 21:47:57 <NukeBuster> well, i tried making a function that does almost the same but instead centered on the viewport 21:48:41 <NukeBuster> but the problem is everything goes * 2 all 4 sides of the coordinate system 21:48:48 <thomas_dev> so its your extern ...? 21:49:23 <NukeBuster> extern? 21:49:31 <thomas_dev> ah, forget it :) 21:49:43 <thomas_dev> i had the same problem as you 21:49:55 *** Tobin [~tobin@58.107.50.36] has joined #openttd 21:50:04 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 21:50:05 <Priski> hmm on empty (towns & indrusties only) map it seems that it jumps the load only when moving or scrolling, so far seems normal to me... 21:50:21 <thomas_dev> i think moving and scrolling should exclude each other 21:50:36 *** skidd13 [~skidd13@p548A687C.dip.t-dialin.net] has left #openttd [] 21:50:53 <NukeBuster> i was thinking about an if that would check on which of the 4 sides the screen is by checking negatif/ positif x or y coordinates 21:52:01 <NukeBuster> 2 things... with your patch, i'm not able to move in the minimap 21:52:17 <NukeBuster> while pressing right mouse button. 21:52:20 <thomas_dev> try to restart the game, its working here 21:52:28 <NukeBuster> and the center view button does not work 21:52:38 <thomas_dev> then its a bug 21:52:43 <thomas_dev> works here :-\ 21:53:08 <NukeBuster> try zooming first 21:53:16 <thomas_dev> ok, trying 21:53:33 <NukeBuster> it's only with zoom at 48% 21:53:37 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has joined #openttd 21:53:42 <NukeBuster> 24, 16 21:53:56 <NukeBuster> bigger than 100 it seems to work... 21:54:33 <NukeBuster> hmm... there is something wrong... 21:54:33 <thomas_dev> very strange 21:54:43 <thomas_dev> i cannot reproduce this behavior 21:54:47 <NukeBuster> when zooming out at 100% it goes to 54% 21:54:53 <thomas_dev> but i fixed that smooth zoom and scroll bug 21:55:18 <thomas_dev> i kompared my patch and yours, theres not much difference at all. 21:55:37 <thomas_dev> yours didnt apply here, so i manually patched it 21:55:44 <NukeBuster> it didn't? 21:55:59 <NukeBuster> hmm... 21:56:10 <thomas_dev> it wondered me also 21:56:16 <NukeBuster> i just kept it up to date by svn upping... 21:56:18 <thomas_dev> did you use svn diff? 21:56:28 <NukeBuster> perhaps because of a merge earlier today 21:56:31 <NukeBuster> yes 21:56:41 <thomas_dev> strange :| 21:57:00 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has joined #openttd 21:58:08 <NukeBuster> i just made a new diff... i am able to compile it... so it should apply normally 21:58:43 <thomas_dev> i made also a new one :D 21:59:10 <NukeBuster> it's still without your changes... 21:59:19 <thomas_dev> yeah 21:59:31 <NukeBuster> but perhaps a difference 21:59:32 <thomas_dev> try to compare mine and yours 21:59:38 <thomas_dev> its not much 21:59:59 <thomas_dev> the biggest is the placement oof the case i think :) 22:00:18 <NukeBuster> hmm... it's still strange... when zooming out it should just divide by 2 22:00:19 <Eddi|zuHause> "mine is bigger than yours"? 22:00:27 <Wezz6400> I can't believe the way these ppl slack of the openttd devs, like they're doing nothing all day :X 22:00:39 <NukeBuster> and should not end up at 54% 22:00:50 *** KritiK [Maxim@ppp85-140-205-12.pppoe.mtu-net.ru] has quit [Ping timeout: 480 seconds] 22:00:56 <thomas_dev> which ppl? 22:01:23 <Wezz6400> oh some people are complaining on tt-f about their patches not being reviewed by the devs 22:01:49 <thomas_dev> oh, i think thats pretty common ;) 22:01:51 *** KritiK [Maxim@ppp85-140-205-12.pppoe.mtu-net.ru] has joined #openttd 22:01:57 <thomas_dev> http://pastebin.ca/631363 22:01:59 *** TinoM [~Tino@i5387CB69.versanet.de] has quit [Quit: Verlassend] 22:02:03 <Wezz6400> yeah I guess 22:02:04 <NukeBuster> @Wezz6400: Bilbo was just asking for some response on his patches... the second post made was more negative but was not the intend of the topic. 22:02:09 <thomas_dev> this fixes the zoom scrolling i guess 22:02:32 <Wezz6400> NukeBuster you're right not everyone was that negative in that topic, however some of the posts in there :X :X 22:02:44 <thomas_dev> mhm did some core devs retire? 22:02:57 <thomas_dev> its a year ago since i visited this channel 22:03:14 <Prof_Frink> thomas_dev: 'devs'? There's only peter1138 and his evil robot minions 22:03:31 <thomas_dev> hehe 22:03:39 <Wezz6400> I can't believe people are complaining when simple stuff like the code style and proper testing are issues with patches 22:03:44 <NukeBuster> could you poste a complete diff so i can see the other changes? 22:03:51 <thomas_dev> i think there are more pseudo devs in the background 22:04:03 *** SpBot [terom@zapotekII.paivola.fi] has quit [Remote host closed the connection] 22:04:11 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 22:04:12 <thomas_dev> sure 22:05:02 <Wezz6400> Out of curiousity I've taken a look at the wiki for the code style, well at first it seems kinda strict but if you look into it it's actually just basic stuff 22:05:19 <thomas_dev> pling :) 22:05:55 <thomas_dev> Wezz6400: are you a coder? 22:06:29 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving] 22:06:31 <Wezz6400> I am a programmer, still in school though :) 22:06:40 <rav> Im off to bed, ttyl 22:06:56 <Priski> a:) 22:07:10 <thomas_dev> peter's coding guidelines are somehow very restrictive :D 22:07:19 <thomas_dev> regarding the coding style 22:07:59 <thomas_dev> if they would be such clear regarding the design, then it would be great :p 22:08:18 <Wezz6400> well I'm on another project and we agreed that making guidelines like that would be a very good idea to prevent a mess and make it easy to review eachothers code 22:09:03 <thomas_dev> for these applications, the indent tool exists :D 22:09:24 <Wezz6400> well it's the small stuff that makes a huge difference 22:09:58 <thomas_dev> yeah, but on the other side, no one is respecting the 80 characters work wrap in the code 22:10:04 <thomas_dev> *word 22:10:16 <Wezz6400> if you put the curly bracket after the method name instead of on a new line and you read another guys code that does put it on a new line you'll find yourself being confused 22:10:35 <Rippsy> How tight a corner is a train can go around with out slowing down is dependant on the length of the train ya? 22:10:59 <thomas_dev> Wezz6400: you know all tricks after a time ... 22:11:06 <Eddi|zuHause> depends on the acceleration model... 22:11:17 <thomas_dev> NukeBuster: so whats the next step? 22:11:29 <Rippsy> Realistic acceleration is on 22:11:34 <thomas_dev> merging out diffs? 22:11:37 <thomas_dev> *our 22:11:52 <Wezz6400> thomas_dev I've been working with classmates on various projects and I always found myself having a lot of trouble to read other people's code, with these kind of guidelines you simply do not have that kind of trouble, and it's not like it's hard to obey them or anything 22:12:10 <Eddi|zuHause> frankly, i don't know which of the "realistic" models is in the game nowadays..... 22:12:17 <Rippsy> :D 22:12:29 <Rippsy> I'll have to test later with some maglev trains 22:12:37 <Rippsy> just trying new connection layouts 22:12:56 <NukeBuster> @thomas_dev: the only big difference i see, is the location of the WE_MOUSEWHEEL 22:13:08 <thomas_dev> yeah 22:13:10 <thomas_dev> me also 22:13:15 <NukeBuster> but i'm about to test your latest changes 22:13:27 <thomas_dev> ok 22:13:42 <thomas_dev> it disables zooming when scrolling 22:13:57 <thomas_dev> and finishes the zoom instantly when beginning to scroll 22:14:02 <Priski> ehh, http://wiki.openttd.org/index.php?title=Console_Commands&diff=19784&oldid=19771 22:14:07 *** Mucht_ [~Mucht@p57A0CEE9.dip.t-dialin.net] has joined #openttd 22:14:25 <Wezz6400> oh well it's not that interesting tbh, I just can't believe people writing "patches" with such stupid problems are suprised the devs aren't very enthousiastic to look at them 22:15:00 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 22:15:48 <thomas_dev> stupid problem? 22:15:59 <NukeBuster> @thomas_dev: the steps when zooming still go from 100-54-31-14 22:16:10 <Wezz6400> not abiding code style or no proper testing is what I consider to be stupid 22:16:13 <thomas_dev> mhm 22:16:15 <thomas_dev> mhmmm 22:16:19 <NukeBuster> should be 100-50-25-12-6-12-25-50-100 22:16:29 <thomas_dev> i will look, just a moment 22:16:56 <NukeBuster> i think smooth zooming stops too early or somthing like that... 22:17:16 <NukeBuster> this messes up the percentage making it unable to get back to 100% 22:17:16 <thomas_dev> oh 22:17:25 <thomas_dev> yeah, now i get that 22:17:33 <thomas_dev> but only when zooming in 22:17:36 <thomas_dev> not when out 22:17:55 <NukeBuster> yes... it's only when zooming in... 22:18:10 <NukeBuster> the / 2 part 22:18:17 <thomas_dev> must be somehwere hidden in line 830 till 837 :| 22:18:59 <NukeBuster> it also happens when using the buttons to zoom 22:19:30 <thomas_dev> Wezz6400: that is not stupid, ist hacking together code, which can works for the moment 22:19:58 <thomas_dev> ah i got one more problem 22:20:31 <thomas_dev> when you zoom and the last zoom is not finished, you will end up in different zoom levels, i.e. 204 22:20:54 <CIA-1> OpenTTD: richk * r10666 /branches/NewGRF_ports/src/ (16 files in 2 dirs): 22:20:54 <CIA-1> OpenTTD: [NewGRF_ports] -Change: portFSM added to FSMportsSpec. 22:20:54 <CIA-1> OpenTTD: Un-const AirportFTAClass to allow dynamic creation of FSM. 22:20:54 <CIA-1> OpenTTD: Initialised with minimum blank data on Prop 08. 22:20:54 <CIA-1> OpenTTD: Prop 1D Hangar locations added. Placeholders added for Prop 1C, 1E, 1F. 22:20:55 <thomas_dev> ok, my patch is worthless :'( 22:20:56 <CIA-1> OpenTTD: IsHangar modified to work off airport or FSMport spec data, rather than graphics Id. 22:21:00 <NukeBuster> hmm.... 22:21:07 <NukeBuster> no it's just the smooth zoom part... 22:21:11 *** Mucht [~Mucht@p57A0EF58.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:21:15 <thomas_dev> yeah 22:21:31 <NukeBuster> perhaps scrolling should not have effect when not @ zoom_target 22:22:08 <thomas_dev> mhm not a good workaround 22:22:15 <thomas_dev> tell that a user :D 22:22:39 <thomas_dev> he will use it as every other minimap on the world ;) 22:22:52 <NukeBuster> so the zoom target should change... 22:22:55 <NukeBuster> but to 200 22:23:05 <CIA-1> OpenTTD: richk * r10667 /branches/NewGRF_ports/bin/data/rb_airport2.grf: 22:23:05 <CIA-1> OpenTTD: [NewGRF_ports] -Change: Modified rb_airport2.grf to include Prop 1C, 1D, 1E, 1F. Hangar location is now working. 22:23:05 <CIA-1> OpenTTD: Cannot yet build aircraft as that requires a state machine to be loaded. 22:23:07 <NukeBuster> according to the previous zoom target 22:23:34 <NukeBuster> so we were at 50 busy getting to 100 and scrolling makes smooth zoom end up at 200 22:23:44 <NukeBuster> brb 22:24:30 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 22:24:36 <Priski> hmm what is this cia doing, it floods big changes also here? 22:25:03 <DaleStan> It posts every SVN commit message. 22:26:45 <NukeBuster> ok bacj 22:26:46 <NukeBuster> back 22:26:59 <thomas_dev> i dont see an error yet:| 22:27:00 <Priski> not every commit, notice channel gives more commits than CIA 22:27:23 <Priski> or am i misunderstanding something 22:28:23 <thomas_dev> NukeBuster: i fiddled out lines 830:... but i cannot see an error 22:28:37 <thomas_dev> do you have questions or do you understand it? 22:29:04 <NukeBuster> hmm... i'll load the file in my editor... until now i was looking at diffs.. 22:29:15 <thomas_dev> ok 22:29:15 <NukeBuster> what changes did you make... 22:29:25 <glx> CIA is not on #openttd.notice 22:30:01 <thomas_dev> NukeBuster: none since my last patch 22:30:22 <NukeBuster> hmm... i still have the 54% problem when zooming in from 100% 22:30:36 <thomas_dev> i will debug it, just wait a moment :) 22:31:17 <thomas_dev> also why do we have an zoom variable and no zoom_target variable? :D 22:32:02 <NukeBuster> don't really know, i thought you used that to do the smooth zoom... 22:33:13 <thomas_dev> we should remove that and use the WP(w,smallmap_d). stuff instead i think 22:33:19 <thomas_dev> i think i got the problem 22:33:26 <thomas_dev> let me create a workaround first 22:34:05 <NukeBuster> http://paste.openttd.org/186 22:35:14 <NukeBuster> parts from the first diff i did 22:35:14 *** Smoovious [~imp486@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 22:35:49 <thomas_dev> ahh 22:35:55 *** Smoovious [~imp486@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 22:36:09 <thomas_dev> i think the problem is about the diff_abs < zoom / 20 thing 22:36:30 <thomas_dev> the integer values are around 5, so 5 / 20 in int is not such good :D 22:36:46 <thomas_dev> working :) 22:36:54 <thomas_dev> i will create a new patch :D 22:37:39 <NukeBuster> well... 22:37:45 <NukeBuster> the only part you need to redo 22:37:59 <thomas_dev> ok, then so :) 22:38:02 <NukeBuster> is the smooth zoom part or not... 22:38:41 <NukeBuster> and use zoom target as the reference point to calculate the new zoom target 22:38:42 <thomas_dev> and i got the bug why you could not scroll 22:38:52 <NukeBuster> what was it? 22:39:04 <NukeBuster> centered every tick? 22:39:10 <NukeBuster> outside the if? 22:39:12 <thomas_dev> an infinite loop :D 22:39:23 <thomas_dev> if (diff_abs <= 5) { fixes it 22:39:38 <CIA-1> OpenTTD: richk * r10668 /branches/NewGRF_ports/src/station_map.h: 22:39:38 <CIA-1> OpenTTD: [NewGRF_ports] -Change: Modified IsHangar(tile) to access the TileIndexDiffC 22:39:38 <CIA-1> OpenTTD: hangar lists directly. This allows portFSM to no longer be an AirportFTAClass in 22:39:38 <CIA-1> OpenTTD: the future, so long as it also contains a TileIndexDiffC list of the hangar 22:39:38 <CIA-1> OpenTTD: locations. 22:40:04 <NukeBuster> ok 22:41:39 <Rippsy> Please can someone create a mod which makes tree's DIE 22:41:44 <Rippsy> *goes crazy* 22:42:12 <thomas_dev> lol 22:42:24 <thomas_dev> rather write a new town bridge building algo :D 22:42:29 <Rippsy> nope.. 22:42:34 <Rippsy> i'd rarthery ou killed tree's :P 22:42:46 <Rippsy> but... I'll concede 22:42:46 <Rippsy> since you actually have some skills :) 22:43:00 <DaleStan> <Priski> not every commit, notice channel gives more commits than CIA <-- I doubt it. CIA's announced every commit since at least 10640. At which point I got tired of searching. 22:43:12 <Rippsy> Ooo 22:43:15 <Rippsy> I managed to crash the latest nightly 22:44:28 <thomas_dev> NukeBuster: patch attached 22:44:46 <NukeBuster> ok 22:45:21 *** Mucht [~Mucht@p57A0DEF0.dip.t-dialin.net] has joined #openttd 22:45:26 <thomas_dev> just 2 small changes 22:45:27 <Priski> DaleStan, your right, I just got confused since I see those also in the notice channel and I did not notice CIA before here 22:45:52 <glx> in notice channel we have our 2 bots 22:46:16 <glx> and we get commits and bug tracker changes 22:47:16 <thomas_dev> mhm since when are all sources .cpp instead of .c btw? 22:47:16 <NukeBuster> @thomas_dev: you made zoom a double? 22:47:18 <Rippsy> Any dev's interested in a save which crashes on the network.cpp? 22:47:24 <thomas_dev> NukeBuster: No 22:47:31 <NukeBuster> since openttd is c++ 22:47:46 <thomas_dev> mhm i oversleeped this i think :D 22:47:58 <thomas_dev> so wheres all those fancy OO features? :D 22:48:15 <glx> they are used in many places 22:48:17 <NukeBuster> double smallmap_zoom=WP(w,smallmap_d).zoom; 22:48:50 <thomas_dev> ehm 22:49:00 <NukeBuster> so how do you make 25 out of 12 by multiplying * 22:49:00 <thomas_dev> in my recent pathc is defenityl no double 22:49:02 <NukeBuster> 2 22:49:03 <thomas_dev> http://bugs.openttd.org/?getfile=1294 22:49:38 <thomas_dev> double was peter not fast enough afair 22:49:41 *** Mucht_ [~Mucht@p57A0CEE9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:49:48 <NukeBuster> gehe 22:49:55 <NukeBuster> wrong diff opened :P 22:50:01 <thomas_dev> ah :D 22:50:23 <NukeBuster> i couldn't find anything i recognised :P 22:50:49 <thomas_dev> was certainly one of my first ones :D 22:51:07 <NukeBuster> so did you have a solution for the zoom in problem... 22:51:09 <NukeBuster> ? 22:51:12 <thomas_dev> they had also some industry symbols when zoomed in fully 22:51:24 <thomas_dev> no, but the smooth zoom :\ 22:51:37 <NukeBuster> ok ill apply 22:52:11 <NukeBuster> i was thinking about perhaps calculating with WP(w, smallmap_d).zoom_target instead of WP(w, smallmap_d).zoom 22:52:30 <NukeBuster> as you could still scroll while zooming and have the right effect as well 22:52:42 <thomas_dev> mhm 22:52:46 <thomas_dev> would be great 22:52:53 <thomas_dev> but more complicated :) 22:53:20 <NukeBuster> you could just use zoom_target... which you already check if it has changed... 22:53:54 <NukeBuster> or is it lost every x actions? 22:54:22 <thomas_dev> no 22:54:26 <thomas_dev> it stays 22:54:37 <thomas_dev> could you test the patch? 22:54:46 <thomas_dev> i think the zoom must be speeded up 22:54:48 <NukeBuster> am checking out a clean trunk 22:54:57 <thomas_dev> ok 22:55:34 <NukeBuster> or is there a way to undo a patch? 22:55:51 <thomas_dev> so after nearly 2 year i can write another patch for openttd which will last then more then one year? :D 22:55:58 <thomas_dev> rm the file 22:56:01 <thomas_dev> and svn up 22:56:10 <thomas_dev> very easy :) 22:56:22 <NukeBuster> hmm that would certainly save some time 22:56:50 <NukeBuster> compiling... 22:56:56 <thomas_dev> svn diff | grep Index helps also 22:58:15 <thomas_dev> spam 22:58:18 <thomas_dev> http://repository.rigsofrods.com/rorpromo/ 22:58:23 <thomas_dev> :) 22:59:00 <thomas_dev> its a great, addictive game :) 23:00:42 <NukeBuster> runs under linux? 23:00:54 <thomas_dev> yep 23:01:12 <NukeBuster> would be worth a try :) 23:01:18 <thomas_dev> it is :) 23:01:41 <thomas_dev> what linux distribution do you use? 23:01:41 <thomas_dev> what linux distribution do you use? 23:01:44 <NukeBuster> ok so i see what you mean by the work arund thing :P 23:01:47 <NukeBuster> centos 5 23:01:57 <thomas_dev> :) 23:02:13 <thomas_dev> uh, no idea if it will work out of the box there 23:02:40 <thomas_dev> just register yourself a forum account and make me responsible that it doesnt work then ;) 23:03:02 <thomas_dev> so what do you think about the zoom? 23:05:07 <NukeBuster> well.. you were right on the zoom being strange :P 23:05:23 *** Eddi|zuHause [~johekr@p54B749CC.dip.t-dialin.net] has quit [Remote host closed the connection] 23:05:30 *** Eddi|zuHause [~johekr@p54B749CC.dip.t-dialin.net] has joined #openttd 23:05:43 <thomas_dev> hehe :D 23:06:16 <NukeBuster> it becomes slow with 400-800 23:06:33 <Priski> btw is there a good alternative choise for SVNtortoise 23:07:03 <thomas_dev> linux 23:07:16 <NukeBuster> whats wrong wit tortoise? 23:07:19 <NukeBuster> with 23:07:27 <thomas_dev> its for windows :D 23:08:06 <NukeBuster> :P besides that :P 23:08:09 <thomas_dev> NukeBuster: now slowdown here at 800% 23:08:13 <Priski> well It's good prog, but I don't get ssh+svn work with shh auth keys so it does not have to ask pass all the time 23:08:38 <NukeBuster> hmm... i ment the smooth zoom... if you zoom from 6% to 12% you'll see what i mean 23:08:40 <thomas_dev> then use putty to establish a ssh tunnel first 23:08:50 <thomas_dev> *now=no 23:09:24 <thomas_dev> except that the zomm-in/out buttons are not being disabled? :D 23:09:26 <NukeBuster> I read it as no :) 23:09:51 <NukeBuster> it flashes :P 23:10:02 <Priski> thomas_dev, well that is part of the problem, putty does not seem to work with me, it gives wrong port error 23:10:05 <thomas_dev> i test it with a bigger map ... 23:10:16 <thomas_dev> then the port is wrong 23:10:31 <thomas_dev> (brilliant answer, i know) 23:11:00 <thomas_dev> NukeBuster: on a 2048x2048 map erverything is fine 23:11:07 <thomas_dev> also at 6% 23:11:12 <Priski> I'm getting bit fed up with trying to get it work so I think of trying something that does authentication petter without hasslin' with putty :) 23:11:21 <Priski> -typos 23:11:22 <thomas_dev> putty is the best 23:11:56 <thomas_dev> IMO 23:12:09 <NukeBuster> the + and - buttons don't disable, but you see them flash... 23:12:19 <thomas_dev> ah you mean that 23:12:26 <NukeBuster> still going from 6-12% is alot faster 23:12:27 <Priski> yeah i use putty tray for irc :P 23:12:53 <thomas_dev> thats because of the ints i think 23:12:58 <Priski> and other things when needed for doing something with server 23:12:59 <NukeBuster> try scrolling you're mouse really fast... 23:13:29 <thomas_dev> maybe 12% is small enough 23:13:52 <NukeBuster> you can't get the full map in... 23:14:01 <NukeBuster> thats why i have set it to 6% 23:14:05 <thomas_dev> oh sorry 23:14:11 <thomas_dev> i play on dualscreen 23:14:13 <thomas_dev> :D 23:14:26 <thomas_dev> so i always make the window bigger 23:14:32 <NukeBuster> gehe... i have left the minimap the default size 23:15:00 <Eddi|zuHause> or is there a way to undo a patch? <- "svn revert <file>" or "patch -R -p0 -i <patchfile>" 23:15:10 <thomas_dev> see above 23:15:19 <thomas_dev> svn diff 23:15:26 <thomas_dev> |grep Index 23:15:36 <thomas_dev> and delete the files 23:15:41 <thomas_dev> then svn up 23:16:11 <NukeBuster> hmm... i think he ment it as an answer on my question :), Thanks Eddi 23:16:25 <thomas_dev> oh 23:16:31 <thomas_dev> good to know :D 23:17:13 <NukeBuster> ok... so what stuff are remaining... 23:17:25 <NukeBuster> the zoom buttons not disabling... 23:17:36 <Eddi|zuHause> "patch -R" applies the reverse patchfile, i.e. it switches + and - lines and the appropriate line numbers 23:17:45 <thomas_dev> SetWindowWidgetDisabledState(w, 13, zoom >= SMALLMAP_MAX_ZOOM); 23:17:45 <thomas_dev> SetWindowWidgetDisabledState(w, 14, zoom <= SMALLMAP_MIN_ZOOM); 23:17:54 <NukeBuster> well it is there... 23:17:54 <thomas_dev> or 23:17:57 <thomas_dev> SetWindowWidgetDisabledState(w, 13, zoom <= SMALLMAP_MAX_ZOOM); 23:17:57 <thomas_dev> SetWindowWidgetDisabledState(w, 14, zoom >= SMALLMAP_MIN_ZOOM); 23:18:02 *** KritiK [Maxim@ppp85-140-205-12.pppoe.mtu-net.ru] has quit [Quit: Leaving] 23:18:04 <thomas_dev> on of the both :) 23:18:18 <thomas_dev> i got headache, so i dont know 23:18:33 <thomas_dev> how often are you in here nukebuster? 23:18:38 <Eddi|zuHause> "svn revert" just removes all local changes and goes back to the clean file 23:19:07 <thomas_dev> in fact it deletes the file.extension.* 23:19:09 <NukeBuster> quite often... 23:19:16 <NukeBuster> almost daily 23:19:20 <NukeBuster> hmm... 23:19:28 <thomas_dev> ok, then i will go and sleep :) 23:19:45 <thomas_dev> Eddi|zuHause: i meant revert, forget me comment 23:19:51 <thomas_dev> *my 23:19:56 <Rippsy> http://xkcd.com/kite/kite_trick.jpg 23:19:59 <Rippsy> My new personal hero 23:20:57 <NukeBuster> @thomas_dev: it seems zoom < than what is showed on the minimap 23:21:07 <thomas_dev> mhm 23:21:13 <thomas_dev> must sort that out later 23:21:18 <thomas_dev> gn8 everybody 23:21:24 <NukeBuster> ohh and try zooming fast from 6% to 800% 23:21:33 <NukeBuster> gn8 23:21:37 <thomas_dev> yeah, lots of bugs ;) 23:21:38 <thomas_dev> cu 23:21:44 <Eddi|zuHause> what exactly is a "kite"? 23:21:52 <thomas_dev> ein drachen 23:22:16 <Eddi|zuHause> m-kay 23:22:21 *** thomas_dev [~thomas@p57B7CBB7.dip.t-dialin.net] has quit [Remote host closed the connection] 23:23:36 <Rippsy> ein drachen is dutch for Kite!? 23:23:49 <Rippsy> so it is 23:23:50 <Eddi|zuHause> no, german 23:24:07 <Rippsy> fair enuff 23:28:26 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:32:06 <NukeBuster> in dutch... it's 'een vlieger' 23:33:28 <Eddi|zuHause> i'd understand "ein flieger" more like an airplane... 23:33:35 <Wezz6400> using it in a thunder storm is not such a good idea :+ 23:34:21 <Eddi|zuHause> Wezz6400: how else would you power your super battery 200 years in the past? :p 23:34:48 <Wezz6400> lol 23:35:06 *** Moose^ [~Moose@87.127.122.215] has joined #openttd 23:36:20 *** Barry [~chatzilla@84-245-3-240.dsl.cambrium.nl] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 23:36:21 <Eddi|zuHause> you need to wash the wagon for a storm to come up, and then convince ben franklin to not go inside when bad weather comes up 23:36:38 <Wezz6400> hmm 23:36:51 <Wezz6400> 1:36 am, time to shutdown my openttd server and go to bed 23:40:19 *** Rippsy [~Moose@malcolmi.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 23:46:53 *** Digitalfox [~Digitalfo@bl7-182-248.dsl.telepac.pt] has quit [Quit: Leaving this computer] 23:50:53 *** Wezz6400 [~not@ndb.demon.nl] has quit [Quit: see you tomorrow :-)] 23:51:59 *** Gekkko` [~Gekkko@CPE-124-184-23-75.nsw.bigpond.net.au] has joined #openttd 23:52:50 *** Mucht_ [~Mucht@p57A0D424.dip.t-dialin.net] has joined #openttd 23:56:41 *** Mucht [~Mucht@p57A0DEF0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:58:10 *** Digitalfox_Notebook [~chatzilla@bl7-182-248.dsl.telepac.pt] has joined #openttd