Config
Log for #openttd on 1st August 2007:
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01:38:28  <Rubidium> Mizipzor: you can use vc2003
01:38:42  <Mizipzor> Rubidium, thanks
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04:17:03  <ryanpg> hi... quick question... does ottd come with a server? can I run it on my network at school with mac osx clients?
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05:29:55  <Phazorx> ryanpg: it does you can start even dedicated server at any computer, but it better have fixed and available IP addres
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08:35:05  <dihedral> mornin ladies
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11:33:32  <ryanpg> Phazorx, thanks :)
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13:39:15  <TrueBrain> BORING PEOPLE!
13:39:34  <TrueBrain> (someone had to say it)
13:40:40  <hylje> its u
13:40:46  <TrueBrain> no!
13:40:53  <TrueBrain> I refuse!
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13:48:17  <Gekko[PDA]> >.>
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13:51:53  * dihedral slaps TrueBrain
13:52:16  <TrueBrain> @kicks dihedral
13:52:18  <TrueBrain> :p
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13:56:26  <dihedral> well well ... not again...
13:56:30  <dihedral> no fair
13:56:44  <dihedral> ^^
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14:27:51  <dihedral> this old man
14:27:55  <dihedral> he played 30
14:28:05  <dihedral> he played 30 on my qwerty
14:28:18  <dihedral> with a knick knack paddiwack
14:28:21  <dihedral> give a dog a bone
14:28:26  <dihedral> this old man come rolling home
14:28:45  * dihedral is borred
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14:40:22  <Mizipzor> when trying to compile the latest version, it complains about not being able to find 'dmksctrl.h', what have i failed to install now?
14:41:38  <Eddi|zuHause2> sounds like an internal header file of your sdk
14:41:57  <Mizipzor> Eddi|zuHause2, which sdk? directx?
14:42:22  <Eddi|zuHause2> yeah, looks like that
14:42:52  <Mizipzor> ill reinstall that then
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14:43:16  <Eddi|zuHause2> probably did not specify the proper search path
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15:42:41  <Mizipzor> i compiled the source in VS2005, debug mode, copied the data folders from my openttd installation to the output folder but it still complains about not being able to find sample.cat... whats wrong?
15:43:34  <Wezz6400> did you actually copy the files you need from the original ttd?
15:44:17  <Mizipzor> Wezz6400, since my openttd installation works, i cant see why the files shouldnt be able to be used by the version i compiled myself
15:44:35  <glx> put the files in bin/data, and copy openttd.exe from objs/win32/debug to bin
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15:47:40  <Mizipzor> glx, so theres no way to do that except copying the files? it would be nice to just compile and run/debug
15:48:16  <glx> if the files are in bin/data, you can press the 'run' button in msvc
15:48:39  <glx> without copying openttd.exe
15:50:21  <Mizipzor> glx, hm, is that folder supposed to exist? cause i cant find it... i have extracted the source to c:\openttdsource... and the exe is built to c:\openttdsource\Debug
15:50:52  <glx> oh your are using 0.5.x
15:51:19  <glx> then you just need data, not bin/data
15:51:26  <Mizipzor> glx, yeah, downloaded the latest... was that a bad idea?
15:52:00  <Mizipzor> sample.cat is in .\Debug\data\
15:52:13  <glx> it should be in c:\openttdsource\data
15:52:29  <Mizipzor> then this should work
15:52:35  <glx> working dir from msvc is ..
15:52:45  <Mizipzor> if not 0.5.x handles the file differently...
15:53:21  <Mizipzor> glx, its empty... hm... it shouldnt be that
15:53:28  <Mizipzor> i set it to \Debug\ right?
15:54:25  <glx> in  c:\openttdsource\Debug, you have openttd.exe and all *.objs
15:54:54  <Mizipzor> glx, ok, thanks
15:55:11  <glx> when you press 'run' in msvc, openttd is started from Debug/..
15:55:26  <Mizipzor> yup... it did... thanks :)
15:55:36  <Mizipzor> on to the next error
15:59:16  <Mizipzor> "wrong version of language packs" ... hm... my current installed version of openttd that i use to play is 0.5.1, and that can use the language packs... have that changed in the current version? or what else could cause that error?
16:00:14  <glx> I hope you haven't copied lang dir
16:00:28  <Mizipzor> i copied everything :p
16:00:53  <Mizipzor> ...into debug, but didnt overwrite anything
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16:17:36  <Wolf01> hello
16:18:25  <Mizipzor> hello
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16:20:31  <Chris82> hi
16:20:55  <Chris82> can somebody tell me in which order industries stand in static const byte _numof_industry_table in industry_cmd.cpp
16:21:24  <Chris82> I want to make the game generate less factories/sawmills/stellmills in the beginning but there are just arrays of numbers with no explanation
16:22:02  <Chris82> e.g. 	{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},   //high
16:23:30  <Chris82> nice spelling mistake btw... /** This function will create ramdon industries during game creation. *g*
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16:27:34  <Eddi|zuHause> how about you try table/build_industry.h?
16:27:59  <glx> Chris82: default values are in _origin_industry_specs
16:28:24  <glx> appear chances
16:29:15  <Chris82> ah thx
16:30:52  <Noldo> KUDr:ping
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16:38:45  <Chris82> hmmm I don't quite get these appear chances
16:38:54  <Chris82> it says 4ingame, 4random and then these numbers 2, 3, 0, 0,    8, 8, 0, 0,
16:39:02  <Chris82> but how do I figure out what these numbers mean?
16:39:53  <Chris82> ahhh is it for the different environment types?
16:39:57  <Chris82> i.e. temperate, desert etc.
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16:44:17  <glx> yes
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17:16:16  <Zr40> any dev around willing to give FS#104 some love? :)
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17:28:11  <Mizipzor> i have compiled the latest version of the source of the source, but when running the exe i get "invalid version of laungage pack", what could cause this?
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17:33:30  <goatpussy> hi guys
17:33:41  <goatpussy> can anyone tell me where to get the original version of the game
17:33:45  <goatpussy> i am dying to try out openttd
17:33:54  <goatpussy> or am i not allowed to ask that :)
17:34:15  <Prof_Frink> goatpussy: search the forums for "list of download locations"
17:34:27  <Prof_Frink> I believe it's topic nmber 3407
17:34:47  <Chris82> Mizipor: You need at least the english.lng file from the compiled source in addition to the .exe
17:34:52  <Chris82> it's in bin/lang
17:35:18  <glx> Chris82: not for 0.5.x
17:35:38  <Chris82> oh I thought he was speaking of the latest nightly
17:37:13  <Mizipzor> Chris82, everyone assumes that :p is that something i should do?
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17:39:10  <goatpussy> tnx Prof_Frink , i am downloading it at 400k
17:40:21  <ln-> goatpussy: amazon.co.uk sells it.
17:41:04  <goatpussy> ln-, funny
17:42:50  <ln-> goatpussy: what?
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17:45:48  <Mizipzor> ln-, i believe he took it as a joke when you suggested that he should buy the game
17:47:29  <ln-> that would be stupid.
17:52:54  <dihedral> hello Chris82
17:56:15  <Chris82> hi :)
17:56:43  <Chris82> just playing with map generation because I don't like that so many cargo accepting industries are generated in the beginning
18:03:10  <Mizipzor> Chris82, ive been thinking of doing the exact same thing... :)
18:03:43  <Mizipzor> Chris82, but that involves just changing some constants, doesnt it?
18:04:42  <Chris82> yep :)
18:04:52  <Chris82> just playing around with the code to find perfect values
18:05:14  <Mizipzor> Chris82, how about letting that stuff be read through a file or something?
18:05:23  <Mizipzor> or let the player set the ratio when the map is generated?
18:05:45  <Chris82> hmmm but that are many values to edit, like a hundread I guess
18:06:03  <Chris82> I only edit the values for map generation in temperate landscape so it's not that much
18:06:08  <Chris82> but if you want to edit all it's a lot
18:06:13  <Chris82> 8 values per industry
18:06:29  <Mizipzor> it can be done
18:07:36  <Chris82> yeah sure but the question is if anyone would bother to edit so many values
18:08:05  <Chris82> but I thought about patch option that allows to change between normal behaviour and fewer facs/sawmills/steelmills/pstations
18:08:08  <KUDr> [18:30:51] <Noldo> KUDr:ping << pong
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18:09:04  <Mizipzor> Chris82, just changing numbers aint that hard... is it?
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18:12:01  <Chris82> no of course it isn't, but I don't like the idea of overloading the player with a hundread numbers to edit
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18:12:28  <Chris82> a Linux user wouldn't mind probably, but for a Windows user that's too complicated :p
18:13:07  <Mizipzor> Chris82, oh, i meant a dev changes the numbers, then the user, upon selecting how the map should be generated, specifies a factory-to-producer factor
18:13:23  <Mizipzor> or whatever they are called
18:13:38  <Mizipzor> industries that accept stuff vs the industries that spits stuff out for free :p
18:14:44  <Chris82> ahhh ok then you meant the same :p
18:19:17  <Mizipzor> so thats just one number
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18:36:07  <Mizipzor> are any of the devs online?
18:36:38  <Mizipzor> if a new button is to be added on the generation window, it must be translated i guess...
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18:40:32  <Chris82> the string must be in the english.lng file at least yes
18:44:32  <Mizipzor> Chris82, but then the program would crash if it werent in the other lng files?
18:45:30  <glx> [20:05:20] <Mizipzor> Chris82, how about letting that stuff be read through a file or something? <-- we call that "using newindustries grfs"
18:46:09  <Mizipzor> glx, so you suggest i make that new generation thing a grf?
18:46:47  <glx> newgrf already supports industry data changes, but openttd doesn't fully support it yet
18:47:55  <glx> and if a string is untranslated, then the english one is used
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19:00:27  <Mizipzor> glx, ok, thanks for the heads up :)
19:14:08  <CIA-1> OpenTTD: rubidium * r10743 /trunk/src/ (cargopacket.cpp cargopacket.h): -Fix: some typos introduces by copy-pasting.
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20:09:12  <Progman> this direction stuff makes me crazy ;)
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20:15:51  <Wolf01> 'night
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20:20:03  <Priski> is prospecting feature to be in 0.6.0 version?
20:20:34  <glx> it should
20:20:49  <Priski> i'm guessing that pretty much every nightly build feature should be in 0.6.0
20:21:03  <Rubidium> make
20:21:14  <Rubidium> arg.. that doesn't work here :(
20:21:43  <SmatZ> make failed: No Makefiles found
20:22:09  <glx> make: *** No targets specified and no makefile found.  Stop.
20:22:52  <Priski> I'm just adding prospecting part on wiki and I thought that {{nightly}} template should say "upcoming feature on 0.6", I just wanted to make sure...
20:24:09  <Mizipzor> if i want to start contributing patches and such, should i work on the nightly build or the regular one?
20:24:27  <glx> work on trunk (ie nightlies)
20:24:40  <Priski> latest trunk of course :P
20:24:56  <Mizipzor> so the nightly builds is the trunk?
20:25:04  <glx> unless it's a fix specific to 0.5 branch
20:25:20  <glx> NB == trunk at 20:00 CEST
20:25:29  <Rubidium> nightly builds are snapshots taken every day of trunk
20:25:39  <Mizipzor> Rubidium, i see... thanks
20:30:42  <Priski> damn, are there any way to lock playback in winamp so I wont turn off my internet radio every now and then unconsciously
20:32:42  <Rubidium> it's technically possible to launch a second desktop in Windows, then you start winamp there and return to the first desktop
20:33:04  <Rubidium> then it should be pretty hard for you to stop it unconsiously
20:33:29  <Priski> maybe I should go back to foobar...
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20:43:55  <De_Ghost> hety
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22:11:07  <CIA-1> OpenTTD: rubidium * r10744 /trunk/src/ (oldpool.cpp oldpool.h order.h saveload.cpp vehicle.cpp): -Codechange: make the pool a little more OO, so it can be easier in other places.
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23:38:24  <Progman> these _track* variables and the functions which use them are horrible to read/understand
23:47:14  <Rubidium> aren't they all documented in rail.h?
23:47:32  <Rubidium> and most _track* variables are just simple lookup tables
23:48:27  <Progman> they are documented as one-liner, to less imho
23:49:20  <CIA-1> OpenTTD: rubidium * r10745 /trunk/src/ (oldpool.h station.cpp station.h station_cmd.cpp): -Codechange: generalize the pool cleanup/initialize functions for stations (in such a manner that they can be used for other pools too).
23:55:26  <Eddi|zuHause> is that a vague echo of the new pools?
23:56:28  <Rubidium> not really
23:57:09  <Rubidium> rather of some project peter1138 is working on
23:58:03  <Chris82> good night :) I am off to bed
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