Log for #openttd on 20th August 2007:
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00:03:24  *** helb [~helb@] has quit [Read error: Connection timed out]
00:07:58  <Bjarni> LOL
00:07:58  <svip> :> I knew it was your kind of humour, Bjarni.
00:07:58  <Bjarni> you have no idea how many odd things people who up with at hospitals
00:08:08  <svip> But you didn't look at link I posted before?
00:08:43  <svip> And not the dwarf one.
00:08:55  <Bjarni> reminds me of a guy, who was refueling his car and he got his finger jammed in the opening. He ended up at the hospital to get his finger free from the part of the car, they had cut out to move it with him
00:08:55  <TrueBrain> hmm, a girlfriend calling you doesn't help in the: try-to-code-this-as-fast-as-you-can attempt
00:09:11  <Bjarni> heh
00:09:15  <TrueBrain> Bjarni: if you would give me 1 dollar for every time you say: 'reminds me of', I truely would be rich by now
00:09:19  <svip> Hmm, that you have a girlfriend is more surprising.
00:09:27  <TrueBrain> @kick svip go fish
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00:09:38  <svip> He is too easy. :)
00:10:09  <Bjarni> TrueBrain: hmm.... maybe I say it a bit too often then
00:10:17  <TrueBrain> Bjarni: just maybe, yes
00:10:22  <TrueBrain> anyway, writing a byte-language sucks
00:10:26  <Bjarni> we can't have that you end up getting rich because of something I do :p
00:10:39  <svip> Would be nice though.
00:11:10  <svip> You also nicely refrain from answering my question. :)
00:12:01  <Bjarni> <svip> But you didn't look at link I posted before? <-- the road idea one or ?
00:12:10  <svip> Yes.
00:12:10  <TrueBrain> hmm, creating a byte-language for minesweep is really much more tricky then I assumed :(
00:12:10  <Bjarni> CFTM
00:12:42  <svip> Your recall of the acronym assumes you did.
00:12:57  <Bjarni> I looked briefly at it and then thought "the best idea is the last"
00:13:09  <svip> The Zoning one?
00:13:17  <Bjarni> making some sort of highlight of where you are allowed to build
00:13:23  <svip> Yeah.
00:13:31  * Phazorx recall his mineswepper clone to be 1st computer game he ever made
00:13:35  <svip> I actually wondered when I thought of that why there wasn't one already.
00:13:48  <Bjarni> I wouldn't know how to make it work nicely with the 8 bit graphic engine though
00:14:10  <svip> Border highlighting?
00:14:19  <svip> Like the usual markers.
00:17:21  <Bjarni> it's getting late
00:17:31  <Bjarni> sane people would be sleeping right now
00:17:42  * Bjarni tries to join sanity
00:17:45  <TrueBrain> that explains a few things
00:17:56  <Bjarni> goodnight
00:18:03  <TrueBrain> night
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00:31:02  <Digitalfox> TrueBrain: "creating a byte-language for minesweep is really much more tricky then I assumed" you are trying??
00:31:24  <Digitalfox> Why? :\
00:31:44  <TrueBrain> just a littlle experiment I wanted to do for the longest time
00:34:19  <TrueBrain> 	SetCode(&code, MineSweeper::CODE_DEC_A, 1);
00:34:19  <TrueBrain> 	SetCode(&code, MineSweeper::CODE_GET, 0);
00:34:19  <TrueBrain> 	SetCode(&code, MineSweeper::CODE_IF_EQ, 12);
00:34:19  <TrueBrain> 	SetCode(&code, MineSweeper::CODE_ADD_D, 1);
00:34:20  <TrueBrain> hehe
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00:34:53  <Digitalfox> I was reading the log, and read that, so i was curious on what you were going to do with it :)
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00:35:08  <TrueBrain> I want to make a Genetic Program that finds a way to solve MineSweeper
00:35:14  <Digitalfox> lol
00:35:23  <TrueBrain> of course it is idiotic
00:35:29  <TrueBrain> but you have to do something when you are bored
00:35:40  <Digitalfox> You are spending time on that? Don't tell me you are bored or you can't win the game ;)
00:36:12  <Digitalfox> ( actually i never won the game, since i only played twice ) ... :)
00:36:26  <TrueBrain> the game is just a random game I picked
00:36:30  <TrueBrain> I assumed the rules would be simple
00:36:35  <TrueBrain> they in fact are, just 3 base commands
00:36:41  <TrueBrain> I just forgot it needs tons of logic-functions
00:37:03  <Digitalfox> :)
00:37:30  <Digitalfox> Did you see this movie already?
00:37:40  <Digitalfox> It is perfect for you TrueBrain ;)
00:38:19  *** SmatZ_ [] has quit [Ping timeout: 480 seconds]
00:39:15  <TrueBrain> it does :p
00:40:21  <Digitalfox> You like it?
00:40:33  <Digitalfox> *Did you like it?
00:40:58  <TrueBrain> it is funny
00:42:04  <Digitalfox> I think it's very well done.. Normally videos made by people just for some fun aren't really professional ones, but this one is verry well done IMO :)
00:42:38  <TrueBrain> omg, this minesweeper is going to be so much harder then I assumed :s
00:42:58  <svip> << Dunno if that works.
00:43:37  <Digitalfox> gn
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00:48:23  <TrueBrain> okay, I can make some logic in this byte-language now
00:48:28  <TrueBrain> would it be sufficient :s
00:49:40  <TrueBrain> oh well, nightynight all!
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01:09:04  <Hendrix> hy
01:09:22  <SmatZ> hi
01:09:41  <Hendrix> what is the newest version of ttd
01:09:42  <Hendrix> ??
01:10:08  <svip> Depends on what you mean.
01:10:19  <svip> Your question is extremely vague.
01:10:23  <Hendrix> is it ottd or ttd??
01:10:29  <svip> You said "ttd".  I don't think ttd is developed any more.
01:10:33  <svip> "ottd", please.
01:10:42  <SmatZ> depends ... 0.5.2 stable, 0.5.3 rc2 prerelease, r10946 nightly build, r10949 svn build
01:11:17  <Hendrix> can someone give me some patches for graphics and vehicles?
01:12:01  <Hendrix> i've downloaded ottd 0.4.7
01:12:12  <SmatZ> Hendrix: some GRFs are there ->
01:12:19  <SmatZ> 0.4.7 is so old
01:12:26  <glx> first update to at least 0.5.2
01:12:38  <SmatZ> I doubt new GRFs will work with that version
01:12:41  <Hendrix> where do i get 0.5.2?
01:12:43  <SmatZ> *all
01:12:50  <svip>
01:12:55  <svip> Click the "download" link.
01:13:34  <Hendrix> thnx
01:14:44  <Hendrix> OpenTTD requires the original version of Transport Tycoon Deluxe data files in order to function.
01:14:49  <Hendrix> what that means?
01:15:22  <SmatZ> Hendrix: OTTD needs original graphic and sound files
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01:15:50  <SmatZ> copy your *.grf and into ottd/data directory
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01:16:43  <Hendrix> my ottd works good without anything else
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01:17:45  <SmatZ> Hendrix: well I don't know where you have your ottd copy from... maybe it contains the required files, but distributing that is most likely illegal
01:18:32  <Hendrix> khm
01:18:41  <Hendrix> ok
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01:31:36  <Hendrix> does someone haves some interesting savegames?
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01:44:41  <Hendrix> where do i have to put *.grf files that i could used them in game?
01:47:34  <Eddi|zuHause2> lots of places... easiest would be a subdirectory of the data directory
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01:48:25  <Eddi|zuHause2> i.e. go to the data directory, create a directory called newgrf (or whatever you like) and put the grf files there
01:48:46  <Eddi|zuHause2> then the game should detect them and you can choose them from the newgrf settings dialog
01:49:04  <Eddi|zuHause2> assuming you really did get 0.5.2
01:49:23  <Eddi|zuHause2> this will not work in 0.4.*
01:49:42  <Hendrix> can i get grf files for buildings?
01:50:13  <Eddi|zuHause2> no, support for them is not in 0.5, but will be in 0.6 (or the nightlies)
01:50:44  <Hendrix> thanx
01:51:03  <Hendrix> whot about for roads?
01:51:08  <Hendrix> or railways?
01:51:54  <Eddi|zuHause2> yes, those should work
01:52:03  <Eddi|zuHause2> and no, industry grfs will not work...
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01:52:51  <Hendrix> where can i get road grfs?
01:53:36  <Hendrix> i put the grf files in newgrf file but ottd cennot recognize them
01:53:47  <Hendrix> only in data folder
01:54:02  <Hendrix> newgrf folder*
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01:56:14  <Ammller> Hendrix: is the newgrf folder a subdir of data?
01:57:25  <Hendrix> of what data?
01:57:56  <CIA-2> OpenTTD: richk * r10950 /branches/NewGRF_ports/src/aircraft_cmd.cpp: [NewGRF_ports] -Fix: Helicopters need slightly different rotated position data to pinpoint their landings on the rotated helipads.
01:58:57  <CIA-2> OpenTTD: richk * r10951 /branches/NewGRF_ports/bin/data/ (airportsextended.grf sprites/airportsextended.nfo): [NewGRF_ports] -Add: Three alternative rotations for Helidepot.
02:00:30  <Hendrix> CIA-2: i don't understand you
02:00:56  <Eddi|zuHause2> i kinda doubt he will care :p
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04:59:44  <Smoky555> hi all :)
05:00:21  <Smoky555> is diagonal crossing patch available for the last trunk?
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05:05:55  <Noldo> no
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05:07:16  <Smoky555> hmm...
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11:02:42  <OJ> Hi again
11:03:03  <OJ> What sort of limits are there on clients and companies?
11:03:12  <OJ> the wiki seems to lack info on that...
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11:08:02  <Maedhros> OJ: 8 companies, and 10 (or possibly 11) clients
11:08:33  <OJ> bummer okay
11:08:35  <OJ> Cheers
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11:48:04  <OJ> Another Q
11:48:51  <OJ> ah, I got it
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12:18:56  <YOYO-NL> hello
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12:30:08  <simon444> just saw the simpsons movie
12:30:12  <simon444> I want a refund
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12:34:14  <alex_> has anyone has shit sleep the last couple of days?
12:34:20  <alex_> had*
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12:34:32  * ThePizzaKing always sleeps bad
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12:34:57  <ThePizzaKing> too much running through Maths and Physics in my head
12:35:01  <ThePizzaKing> It's great
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12:38:12  <simon444> alex_, is that when you poop in your sleep?
12:39:01  <Noldo> simon444: can you remember when was the lastime you had an on-topic and meaningfull contribution to this channel?
12:39:45  <simon444> Noldo, yes. However, I don't think alex_'s comment was any more offtopic than me.
12:44:55  <YOYO-NL> anyone has an idea which package works on Suse linux?
12:45:13  <glx> source should
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12:45:21  <glx> but you need to compile it
12:45:22  <YOYO-NL> ty
12:45:25  <YOYO-NL> hmm
12:45:41  <YOYO-NL> lawl that could be fun never have done that :)
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12:49:33  <Eddi|zuHause> iirc celestar did attempt to create suse packages once... might have been for the nightlies...
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12:50:35  <Eddi|zuHause> but compiling should work fine... remember to install the -devel versions of sdl and stuff...
12:50:48  <YOYO-NL> yeah im reading the wiki
12:50:54  <YOYO-NL> says i need quite a lot
12:51:06  <YOYO-NL> sure i need that in order to maka a server?
12:51:22  <glx> you don't need sd for a server
12:51:35  <glx> you can build a dedicated only version
12:52:19  <Noldo> ./configure will tell
12:52:21  <YOYO-NL> thats what i want :) so if i understand correctly i dont need a sd package then?
12:52:29  <Eddi|zuHause> yeah, but zlib at least :)
12:52:47  <YOYO-NL> hmmm k
12:52:51  <glx> zlib is a must :) else the savegames will be very big
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12:53:07  <YOYO-NL> lol
12:56:13  <YOYO-NL> hmmm you need to do this with every update of Openttd>?
12:56:49  <Noldo> if you use the source package,yes
12:57:16  <Maedhros> well, you only need to install the libraries / headers once
12:57:22  <Noldo> true
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13:02:12  <YOYO-NL> k when the packages are in then open a terminal and type $ ./configure
13:02:29  <YOYO-NL> does it give me a choise on where i can put it?
13:02:37  <glx> ./configure --dedicated
13:02:59  <glx> ./configure --help qill show you the options
13:03:10  <YOYO-NL> k
13:05:41  <simon444> you don't need to compile
13:06:05  <simon444> just use the precompiled tarballs for your libc
13:07:17  <glx> simon444: these files just don't exist
13:08:57  <YOYO-NL> ah crap my HD doenst want again
13:09:06  <YOYO-NL> need to fix that first
13:10:44  <simon444> glx, I'm to old then\
13:11:01  <simon444> much simplier in the unix days
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13:43:38  <YOYO-NL> ok it does something strang
13:43:38  <YOYO-NL> e
13:43:52  <YOYO-NL> i placed the zip on the disk im gonna use for it
13:43:54  <YOYO-NL> unpacked it
13:43:59  <YOYO-NL> went to terminal
13:44:06  <YOYO-NL> moved to the according map
13:44:18  <YOYO-NL> said /configure --help
13:44:24  <YOYO-NL> then it says no such file
13:44:33  <YOYO-NL> but it is in the list :s
13:44:34  <Eddi|zuHause> ./configure
13:45:12  <svip> :) He forgot the dot.
13:45:23  <glx> you used zip or tar to get the source?
13:45:25  <Eddi|zuHause> not /configure
13:45:36  <YOYO-NL> recieved back: bash: ./configure: /bin/sh: bad interpreter: Permission denied
13:45:42  <YOYO-NL> tar
13:45:56  <svip> :/ what did you download it as?
13:46:12  <YOYO-NL> tar file
13:46:19  <YOYO-NL> tar.bz2
13:46:19  <svip> I meant user.
13:46:28  <YOYO-NL> as normal
13:46:33  <YOYO-NL> install using root
13:46:36  <svip> :<
13:46:42  <svip> Install?
13:46:47  <svip> You haven't even configured it yet.
13:47:06  <YOYO-NL> yeah lol :) i explain better
13:47:22  <svip> No need to use root though.
13:47:35  <svip> You only have to use root for "make install".
13:47:35  <YOYO-NL> i downloaded the file as tar.bz2 as the normal user called YOYO
13:47:46  <svip> In capital letters? :|
13:47:48  <YOYO-NL> then i switchd to root in order to prevent
13:48:02  <svip> Prevent what?
13:48:02  <YOYO-NL> wrong permissions ect
13:48:08  <YOYO-NL> then i start the terminal
13:48:18  <YOYO-NL> go to the according map
13:48:28  <ln-> don't use your system as root.
13:48:28  <YOYO-NL> where i unpacked the tar.bz2
13:48:36  <svip> Indeed, ln-.
13:48:48  <YOYO-NL> root only used in order to do things to the system
13:48:55  <YOYO-NL> its not in use for common tasks
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13:49:20  <Eddi|zuHause> unpacking and compiling are "common tasks"
13:49:20  <svip> That is not true.
13:49:43  <Eddi|zuHause> just "make install" should require root
13:50:05  <YOYO-NL> ok but why do i get permission denied
13:50:21  <glx> what are the rights of configure?
13:50:21  <svip> Try unpacking it again as your usual user.
13:50:25  <Maedhros> have you got the partition you're trying to compile on mounted noexec?
13:50:29  <svip> ls -lh configure
13:50:51  <svip> Better check his mtab.
13:51:06  <svip> Meh, that doesn't say it.
13:51:22  <YOYO-NL> ok i need to add to my story that Suse is running on a small disk wich has the original partition type and that OpenTTD is on a NTFS disk
13:51:32  <svip> :] NTFS?
13:51:37  <YOYO-NL> yeah :)
13:51:50  <YOYO-NL> there is a program that coupels those 2 systems
13:51:59  <YOYO-NL> although not bug free yet
13:52:05  <svip> No wonder it won't work.
13:52:08  <Maedhros> you could try `sh configure`, instead of ./configure
13:52:22  <svip> Yeah, try that.
13:52:43  <YOYO-NL> @swip well it works i can read write ect only from the oudside is a bit problemmatic
13:52:59  <svip> "w" and "v" are quite far apart on the keyboard.
13:53:09  <YOYO-NL> ah works
13:53:13  <svip> :)
13:53:26  <YOYO-NL> oops :)
13:53:27  <YOYO-NL> hehehe
13:54:47  <YOYO-NL> then again a lot of errors saying command not found
13:54:56  <YOYO-NL> but says its completed
13:55:23  <Eddi|zuHause> your system configuration is probably fishy...
13:55:30  <Maedhros> depending on what hasn't been found, the result might not be very useful...
13:55:53  <YOYO-NL> hmmm all the errors are syntax errors
13:56:25  <YOYO-NL> saying syntax means to me that there is a big chance it wont work. as the same goes for PLC's
13:56:36  <Maedhros> can you put the output on ?
13:57:48  <YOYO-NL> uhhm yes one moment
13:59:14  <YOYO-NL> done
13:59:31  <glx> paste the url :)
13:59:53  <glx>
14:00:17  <glx> ok do you have gcc installed?
14:00:18  <YOYO-NL> srry (A)
14:00:32  <glx> gcc --version
14:01:04  <YOYO-NL> bash: gcc: cmd not found
14:01:08  <YOYO-NL> meanss no
14:01:17  <glx> you need to install it
14:01:21  <glx> it's the compiler
14:01:28  <YOYO-NL> makes sense
14:05:10  <YOYO-NL> ok when she is done retry that cmd?
14:11:24  <YOYO-NL> k errors have been cleared
14:11:48  <ln-> are you root?
14:12:16  <YOYO-NL> yup
14:12:19  <ln-> don't be
14:12:52  <YOYO-NL> k whats the reason for that?
14:12:56  <YOYO-NL> would like to know :)
14:13:23  <Maedhros> it makes it far too easy to accidentally destroy your system
14:14:34  <YOYO-NL> k so the lesson of the day when you make a compile never do that again as root right?
14:14:58  <Maedhros> not just that; don't log in as root unless you really need to
14:15:18  <YOYO-NL> k
14:16:01  <YOYO-NL> but for the next step root is needed right>?
14:16:18  <ln-> depends what is your next step
14:16:32  <YOYO-NL> according to the wikki use make cmd
14:16:49  <ln-> "make" doesn't need rootness either.
14:17:08  <YOYO-NL> k then i move out root
14:17:41  <ln-> before you do, do a "chmod -R youraccount openttdDir"
14:17:46  <ln-> sorry
14:17:50  <ln-> chown
14:17:55  <ln-> instead of chmod
14:18:26  <YOYO-NL> this makes youraccount the owner of openttdDir
14:18:39  <ln-> yes...
14:18:48  <ln-> although.. if you're still on NTFS, i don't know what happens.
14:18:57  <YOYO-NL> hmmm
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14:21:31  <YOYO-NL> k sh make ends in cannot execute binary file
14:22:34  <YOYO-NL> nvm make seems to be
14:22:39  <YOYO-NL> the sollution
14:22:47  <YOYO-NL> but again returns errors
14:22:55  <YOYO-NL> Permisson Denied
14:23:54  <Maedhros> your user doesn't have the permissions to write to the current directory, presumably
14:24:25  <YOYO-NL> hmmm strange so root is the only one who can
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14:34:32  <YOYO-NL> both root and normal user are giving Permission Denied
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14:41:52  <YOYO-NL> why is it all denied :S doenst make sense all permission set to 777 to test it but still no response
14:42:26  <glx> ntfs is not the best filesystem for linux
14:43:54  <YOYO-NL> i know
14:44:05  <Priski> i heard that on linux you should not write to NTFS filesystem since it propably cause broblems
14:44:14  <YOYO-NL> but the disk contains things i cant trow away
14:44:29  <YOYO-NL> well a set of programmers is working on it
14:44:30  <Priski> well convert to FAT-32 somehow?
14:44:42  <YOYO-NL> and they have come a far way but still its buggy
14:45:11  <YOYO-NL> hmmm is that possibel? as far as i know when you change file type it resets youre disk losing all data
14:46:11  <Maedhros> fat32 doesn't support permissions at all
14:46:28  <ln-> Priski: there's a safe NTFS implementation nowadays.
14:46:29  <Maedhros> so apart from the fact that reading and writing is well supported, it's even worse than ntfs
14:47:07  <ln-> YOYO-NL: buy a cheap 1 GB usb stick and format it as ext3.
14:47:07  <Priski> ln-, there is? thats good.
14:47:26  <ln-> YOYO-NL: if you cannot format your hard disk partitions.
14:48:07  <YOYO-NL> hmmm
14:48:25  <YOYO-NL> well it needs to offer support to 125 GB of music (A)
14:48:34  <Maedhros> ln-: i though ext3 was a bad idea for flash disks?
14:48:40  <YOYO-NL> not a single HD in my network has even close to that capacity
14:48:47  <hylje> journaling is bad for flash disks
14:49:14  <hylje> YOYO-NL: i suggest resizing the ntfs partition to be just enough for the priceless data you have there, and use the rest of the space for the real stuff
14:49:21  <hylje> *OR* get a new disk
14:50:19  <YOYO-NL> hmmm
14:50:26  <ln-> Maedhros: could be, but shouldn't be a big loss on a 10€ stick.
14:51:43  <YOYO-NL> so basicly you will need to lose all the data and then reform the disk and put it back.... will that work without loss of save capacity... i know win aint verry pleased when you change back to FAT 32
14:54:33  <hylje> generally you dont need to reformat for resizing
14:58:55  * YOYO-NL thinks that permissions that came with the mounting arnt correct
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15:09:57  <YOYO-NL> ah well solved the external approach problem
15:10:39  <YOYO-NL> but not the make
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15:17:50  <CIA-2> OpenTTD: glx * r10952 /branches/0.5/ (7 files in 4 dirs):
15:17:50  <CIA-2> OpenTTD: [0.5] -Backport from trunk (r10877, r10890, r10892, r10942, r10948):
15:17:50  <CIA-2> OpenTTD: - Fix: Some isocodes were wrong (r10877)
15:17:50  <CIA-2> OpenTTD: - Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
15:17:50  <CIA-2> OpenTTD: - Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
15:17:50  <CIA-2> OpenTTD: - Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
15:17:52  <CIA-2> OpenTTD: - Add: [Windows] crash.dmp support for MSVC release builds (r10948)
15:19:30  <alex_> why can i tunnel under water? :D
15:19:39  <alex_> cant*
15:21:53  <Maedhros> because sea level is the lowest level currently possible
15:22:18  <alex_> why?
15:22:23  <alex_> can  it be hacked?
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15:23:43  <Maedhros> someone was working on a patch at one point
15:23:45  <Belugas> boekabart has started to work on that.  Don't kow how far he has gone, but i feel he was quite close
15:24:12  <Belugas> and, no, a hack is not an option
15:24:17  <Belugas> do it right, or not at all
15:24:27  <Belugas> and it wold not be a small hack, by the way
15:24:55  <Phazorx> will it be different level of water where applicable or alltegether higher?
15:25:15  <alex_> make water = level 0
15:25:21  <alex_> underground -1 ++
15:25:27  <alex_> overground 1++
15:26:51  <Maedhros> sounds so easy
15:27:02  <Maedhros> but don't you think there might be a reason it hasn't been done yet? ;)
15:27:02  <SmatZ> Phazorx: it was change of sea level on whole map
15:27:39  <Phazorx> SmatZ: and it will be posisble to dry out some areas to be able to dig tunnel entrances?
15:32:15  <Belugas> there is a forum topic on that.
15:32:34  <Belugas> don't have the url of it, you can dig it up, if you wisj
15:32:44  <Belugas> i odn't have time for that right now anyway
15:32:49  <simon444> because people are stooopid
15:32:56  <SmatZ> Phazorx: I dont know, this is in the forum
15:33:01  <simon444> like jezus
15:33:12  <simon444> jeeeezzzus
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16:33:00  <Wolf01> hello
16:33:57  <hylje>
16:34:01  <hylje> i wanna a DEATH MAGNET
16:36:32  <Prof_Frink> hylje: I'd get two if I were you
16:36:44  <hylje> how the fuck am i supposed to separate them?
16:37:00  <Prof_Frink> You don't stick them together in the first place
16:37:06  <hylje> fine
16:37:12  <Prof_Frink> You need to leave space for the rails
16:37:24  <hylje> hmm
16:37:30  <hylje> how many of them would i need for a passive maglev
16:37:41  <Prof_Frink> No, not a maglev
16:37:51  <Prof_Frink> Railgun.
16:38:07  <hylje> railgun's maglev which just happens to crash every time
16:39:09  <Prof_Frink> Well no, maglevs tend to work like a coilgun
16:39:13  <hylje> fine
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16:58:32  *** mode/#openttd [-b *!*simon@*] by peter1138
17:12:06  <Prof_Frink> What'd you do that for peter1138?
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17:20:16  <svip> peter1138 has gotten sweet on Australians, Prof_Frink.
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17:25:04  <Noldo> ARGH!
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17:35:35  <Noldo> It took me a while to find out why my changes to CommandCost and related stuff affects drawing of strings with money values
17:37:01  <Noldo> now I finally found out that CommandCost is used for multiplying the value with the currency rate
17:40:17  <Maedhros> no, the conversion between currencies is done in the string drawing code
17:41:30  <Noldo> it is
17:41:39  <Noldo> but CommandCost object is used there
17:42:37  <Maedhros> hmm, ok
17:43:38  <Noldo> the CommandCost::MultiplyCost just happens to have overflow protection
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18:12:17  <Noldo> hey are the currency rates floating points?
18:13:02  <Belugas> nope
18:13:07  <Noldo> good
18:13:40  <hylje> one euro is 1.4444433333 dollars
18:14:35  <Belugas> Noldo was (as i am sure) talking of the handling of curencies in OTTD, hylje :P
18:15:00  <hylje> i was remarking at the relative inaccuracies of floats
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18:17:16  <Belugas> ha :) ok
18:17:35  <Noldo> I still don't quite get why this gets broken
18:17:38  <Zuu> TrueBrain: I'm trying to bring Clueless (my AI) up to current version of NoAI branch when I found that some company related functions now take company index as paramater but GetLoanAmount does not. To me that seams like a minor mistake. Or am I wrong?
18:17:55  <Zuu> Ref document:
18:18:55  <Noldo> but maybe I will be able to convince Rubidium that there is a better way
18:21:16  * Belugas wonders when would the currencies will be big enough to never cause problems anymore... looks like never
18:23:45  <Mark> got a small question
18:24:10  <Mark> seems i pressed some "key combination" that changed my screen resolution
18:24:22  <Mark> probably was alt+enter, but i cant get it back
18:24:50  <Bjarni> alt+enter should switch between window and full screen mode
18:25:19  <Mark> i already had window mode, but it somehow zoomed in or something
18:25:42  <Mark> it didnt actualy change the resolution, just looks like i can only see the middle part of the screen now
18:26:03  <Maedhros> control+d, maybe?
18:26:16  <Mark> nope..
18:26:24  <Mark> oh
18:26:27  <Mark> it did
18:26:29  <Mark> thanks alot
18:26:49  <Maedhros> no problem :)
18:28:15  <Ammlller> Is it possible to reset a password of a company?
18:28:43  <Noldo> :DD
18:28:45  <Ammlller> (with rcon)
18:28:47  <Noldo> found it
18:29:21  <peter1138> yes
18:29:34  <peter1138> save game then load game, heh
18:29:52  <Ammlller> only possiblity?
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18:31:46  <Noldo> Construction CommandCost with just Money value actually not call CommandCost(Money cst) contructor, but CommandCost(StringID str) instead
18:32:36  <Noldo> there must be something wrong with my keyboard again as there are words missing from that
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18:45:46  <Noldo> plaah, now I remembered that I removed the Money Contructor because I thought it was not needed
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19:11:23  <svip> What source file controls the top panel?
19:12:10  <glx> main toolbar?
19:12:38  <svip> Ah, that's its name?  Thanks.
19:12:56  <glx> should be in main_gui.cpp
19:15:20  <svip> What is the menu called, where you can configure the patches, etc., the one on the right of the "floppy disk"?
19:15:40  <blathijs> svip: What are you looking for?
19:16:04  <svip> I want to add an item to the Options button.
19:17:00  <svip> Just like the transparent buildings item.
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19:27:32  <svip> blathijs, where is the file that store the "list" of items in the Options menu?
19:29:44  <Bjarni> you mean options or patches?
19:30:13  <ln-> "patches"...
19:30:14  <svip> Options.
19:30:42  <Bjarni> that's another really good question
19:30:44  <blathijs> svip: You want to add a menu item, not really an option then
19:30:56  <blathijs> Not sure where that is defined, somewhere in main_gui I suppose
19:31:05  <svip> But I don't want another button on the top-toolbar.
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19:31:22  <blathijs> yeah, a menu item, not a new menu
19:31:36  <blathijs> or a submenu item, if you like :-)
19:31:38  <svip> Isn't that what I said? O_o
19:31:47  <Nickman> hi all ;)
19:32:06  <blathijs> svip: Yeah, it is, I was trying to clarify what you meant
19:32:10  <svip> blathijs, having an item below "Transparent signs".
19:32:11  <blathijs> and failed :-)
19:32:19  <svip> That would be the best deal.
19:32:34  <Bjarni> hi Nickman
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19:34:30  <Bjarni> ln-: so since you disagree with the name "patches", can you think of something better?
19:35:01  <svip> What about "awesome thingies"?
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19:39:23  <Bjarni> but they aren't :/
19:39:47  <Maedhros> svip: i'd try looking up the string in lang/english.txt, finding out the corresponding StringID, and search for that
19:39:59  <blathijs> Maedhros: Clever :-)
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19:40:48  <Nickman> Is TrueBrain here?
19:41:11  <Zuu> I don't think so, but I could be wrong.
19:41:15  <Bjarni> <svip> What about "awesome thingies"? <-- how about "do not press this button".... then only awesome people would use this feature :P
19:41:58  <ln-> Bjarni: let's see... "Additional game settings", "Advanced game settings", "Advanced [game] options", "Things that really ought to be on by default", "Some stuff"
19:44:17  <Zuu> Nickman: How goes your AI?
19:45:05  <Nickman> havn't worked on it since about 2 days? :D
19:45:34  <hylje> plotting against the users again?
19:45:48  <ln-> yes, "Advanced game options" is a lot better than "Configure patches"
19:45:51  <Nickman> I'll be posting my AI when my pathfinder is implemented like it should and it makes a little progress :D
19:46:09  <Zuu> I haven't worked on mine since 4 months except an hour now, porting it to a recent revision of NoAI-branch. :)
19:46:28  <Nickman> what does it do, your AI?
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19:46:50  <Zuu> Build bus connections between two cities.
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19:47:06  <Nickman> ah, mine does to :D
19:47:10  <Prof_Frink> ln-: Better would be to add game options and difficulty settings as tabs on the configure patches window and call that "options"
19:47:13  <Nickman> does it make the road connections to? :)
19:47:30  <ln-> Prof_Frink: that requires more than a simple rename operation.
19:48:42  <Zuu> My road builder works okay unless there is evil cities or evil industries in the way. (or if the landscape is to evil it will fail too)
19:49:40  <Zuu> You can see a shot and download it at page 5 in the AI-thread, though that is the 4 month old version.
19:50:55  <Zuu> But the road building algoritm is kinda stupid... so it is likely your is better. :)
19:51:11  <Nickman> I wouldn't call mine verry smart :D
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19:51:12  <Nickman> very
19:51:59  <Zuu> I think it is kinda stupid if it can't go around industries... :D
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19:52:34  <Zuu> But at least it have an aporite name - Clueless :p
19:53:09  <Nickman> ah, I downloaded that one a while ago ;)
19:53:17  <Nickman> took a look a the code a bit ;)
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19:55:44  <ln-> any objections?
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19:59:46  <svip> :o
20:00:05  <svip> No, just wondering where I should put this overlay in.
20:00:06  <Zuu> Nickman: Then you know how to not do the road building PF. ;)
20:00:17  <Nickman> hehe :D
20:00:22  <Nickman> I made my very own so ;)
20:00:35  <Nickman> but it isn't perfect :)
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20:01:30  <ln-> Bjarni: since there are no objections, you can go ahead
20:02:15  <Bjarni> I object
20:02:34  <ln-> obj-C
20:02:39  <Bjarni> I was busy looking at git, so right now I'm not sure what you mean I should go ahead with :p
20:02:55  <ln-> Bjarni: you have the freedom to choose what you want to go ahead with
20:03:20  <ln-> but this time i was referring to renaming "Configure patches" to "Advanced game options"
20:03:36  <Bjarni> oh you decided on "Advanced game options"
20:03:44  <Bjarni> sounds reasonable
20:03:50  <Bjarni> and way better than patches :)
20:04:04  * Zuu agrees
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20:04:18  <Zuu> if that matter ... :p
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20:10:34  <Nickman> :p
20:14:18  <svip> :/ Man.
20:14:31  <svip> I fail at putting this menu item in the Options menu.
20:17:47  <Nickman> Hmm, in the NoAI Branch when you make a Pathfinder yo u need to supply the function "FindRoute" wich returns "internal structure about how to make the route, or NULL if no route was found."
20:18:06  <Nickman> So I have to return for example an array of point to connect with straight lines or something?
20:18:17  <Nickman> (I know, I can choose...)
20:22:53  <glx> svip: add the string in english.txt after the strings of the menu and update main_gui.cpp:980
20:23:11  <svip> I did that.
20:23:22  <glx> it should show it
20:23:44  <Rubidium> Nickman: you have to return a pointer to whatever data structure you need for to be able to build the route
20:24:13  <Nickman> so that means I need to store my route in between the operations ;)
20:24:20  <Nickman> how do i return a pointer in Squirrel? :)
20:24:27  <Nickman> with the * like C++?
20:25:42  <nckomodo> hello, I was wondering if anyone had a good knowledge of both luasocket/lua and the protocol etc used in OpenTTD. I'm looking to make a script that gets the basic information for a specified server. I'm sort of a noob when it comes to network stuff (I've written an lua IRC bot and thats about it)
20:25:57  <Rubidium> Nickman: good question; I wouldn't know, maybe TrueBrain knows
20:26:14  <Zuu> Nickman:  Maybe, maybe not... :)  Squirrel is not like the most documented language out there. :)
20:26:21  <svip> Awesome, glx.  Now it works.
20:26:45  <Nickman> glx, do you know how to return a pointer in Squirrel? :)
20:26:53  <glx> Nickman: no
20:27:02  <Nickman> hmmmm :)
20:27:03  <Nickman> damn
20:27:04  <Nickman> :p
20:27:14  <Zuu> Nickman: Have you checked the official documentation?
20:27:25  <Nickman> nope, don't even know where to find it ;)
20:27:46  <glx>
20:27:51  <Nickman> ;)
20:27:53  <Nickman> found it :D
20:27:57  <Nickman> I'll be looking around :)
20:27:58  <Zuu> On the official website of squirrel, which requires basic google skills to find.
20:29:00  <Rubidium> nckomodo: the basic protocol for the "basic" information is described in src/network/core/udp.h. The implementation in C(++) is in src/network/core/udp.cpp line 200 and further. There is a PHP implementation that reads the data too (somewhere on the forum). But I know absolutely nothing about lua
20:29:26  <Belugas> good night guys
20:29:41  <svip> But but... it's 22:30.
20:29:48  <CIA-2> OpenTTD: rubidium * r10953 /trunk/src/economy.cpp: -Fix [FS#1139, FS#1143]: stations would not get a rating when there were already two stations with a "more than default" rating as no cargo would be moved to the station to be picked up.
20:30:28  <Rubidium> svip: rather 17:30-ish for Belugas (or even 16:30-ish)
20:30:37  <svip> Indeed.
20:30:41  <svip> That is early to go to bed.
20:30:54  <svip> Now to draw my overlay.
20:30:56  <glx> that is not to go home ;)
20:30:59  <nckomodo> okay thanks Rubidium, I'll check it out
20:31:04  <svip> But he said "good night".
20:31:52  <glx> because you will probably not see him when you'll go to sleep
20:32:14  <Wolf01> 'night
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20:32:18  <svip> Hm... I'll probably need some newGRF to allow for my zoning overlay.
20:33:54  <svip> But I have no idea how to write newGRF.
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20:34:30  <DaleStan>
20:34:52  <svip> Ah, the only guy who actually replied to my topic.
20:34:55  <Rubidium> I see no reason why you need a NewGRF for your zoneing overlay
20:36:00  <Nickman> I can't seem to find the pointer thingie...
20:36:08  <DaleStan> But Rubidium's right; you can just as easily use a pure-graphics GRF, since it's going to be an Open-only thing.
20:37:16  <svip> Hm.
20:37:26  <svip> That is good though.
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20:38:14  <svip> But should I create a new cpp for it, or modify landscape.cpp
20:40:52  <Zuu> I guess you should keep as much as possible of your functionality in seperate functions and then it don't matter that much which way you go. The functions can easily be moved to/from landscape.cpp.
20:41:21  <svip> I just need to find out where it draws the tiles.
20:42:30  <svip> And then check if zoning is on, then call the "zone-drawer" function if true for that tile, and continue onward to the next tile.
20:42:43  <svip> Should be simple enough.
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20:46:45  <KageDragon> Hello
20:47:59  <Zuu> Hello
20:48:20  <KageDragon> Quick question, in WindowDesc, what is the diff between minimum width\height, and default width\height?
20:48:50  <Zuu> I would guess that minimum width/heigth set the minumum size of the window.
20:49:04  <Zuu> While default width/heigth would set the default size.
20:49:33  <Zuu> Just as it works in Delphi :)
20:50:04  <Maedhros> KageDragon: some windows can be resized to smaller than the default, e.g. for things with very small screens
20:50:27  <KageDragon> Ahh, ok....
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21:28:08  <svip> Where is the information about each tile stored?
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21:29:51  <Maedhros> _m[tile] and _me[tile]. but use map accessors rather than acessing them directly in code
21:30:12  <svip> Hm?
21:30:40  <svip> I am not sure I understand your suggestion.
21:31:10  <Stoffe> Does anyone know a good webhost? I don't mind paying a little for it - my current one seems to be experiencing a slow death. All I really need is php/mysql.
21:31:14  <Phazorx> Stoffe: do you care about geo location?
21:31:22  <Stoffe> Not really
21:31:26  <Phazorx> kk
21:31:46  <Stoffe> Current one is transatlantic and that works just fine anyway
21:31:47  <Maedhros> svip: what are you trying to do?
21:31:57  <svip> I am trying to make a zoning overlay.
21:32:05  <svip> I'll give you the topic, for more information.
21:32:09  <svip>
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21:32:56  <Phazorx> Stoffe: long time ago i used they were quite decent
21:33:05  <Maedhros> i've seen the thread, but what exactly do you want to get out of the map?
21:33:23  <svip> Wither or not it is controlled by a local authority.
21:33:28  <svip> And if so, what do they think of the player.
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21:33:48  <svip> And then of course, if the location is controlled by someone else.
21:34:03  <svip> Or some "indestructible" building is taking up the location.
21:34:22  <Maedhros> then you need to check the tile type
21:34:45  <svip> And?
21:35:06  <svip> How do I do that...
21:35:12  <Maedhros> GetTileType(tile)
21:35:22  <svip> And a "tile" is a special type?
21:35:29  <svip> -a
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21:35:42  <svip> Sorry, this is the first time I have been working the openttd source.
21:35:54  <Maedhros> well, TileIndex is just a typedef
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21:36:37  <Maedhros> basically, look at docs/landscape.html :)
21:37:40  <svip> Kay.
21:40:01  <orudge> Stoffe:
21:40:43  <orudge> may be of some interest to you
21:41:18  <Stoffe> sure, thanks
21:41:28  <orudge> any questions, just /query me
21:41:32  <orudge> Zernebok hosts the forums and suchlike ;)
21:42:06  *** thgergo [] has quit []
21:43:40  <Ammlller> orudge: your company or do you work for it?
21:44:00  <orudge> the former
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21:44:30  <svip> Maedhros, how do I get that "byte-string" (forgot the correct term)?
21:44:34  <svip> With GetTileType()?
21:45:01  <svip> But I still need to get a location, right?
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22:25:25  <svip> Maedhros?
22:25:33  <svip> And shouldn't your name be "MÊdhros"?
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22:27:05  <glx> svip: try to write it with an english keyboard
22:27:23  <svip> :( I don't have any.
22:27:30  <Maedhros> svip: you need to know what tile you're highlighting anyway
22:27:37  <Maedhros> and i only have english keyboards ;)
22:27:41  <svip> :o
22:27:43  <svip> You have us intl?
22:27:48  <Maedhros> no, gb
22:28:03  <svip> :/ Pity.
22:28:16  <svip> As you can see, Maedhros;
22:28:34  <svip> Wait, try Alt Gr + a, Maedhros.
22:29:36  <svip> I am not sure what would be wisest, Maedhros.
22:29:48  <svip> Does OpenTTD "draw" the whole map at once?
22:29:52  <svip> And just move around over it?
22:30:02  <svip> Or does it get "refreshed"?
22:30:12  * Maedhros wonders what on earth just happened to his X session
22:30:37  <Maedhros> only the part of the map that you can see is drawn
22:30:53  <glx> svip: it is wrong for AZERTY
22:31:22  <svip> Hm.
22:31:31  <glx> or maybe it's windows :)
22:31:34  <svip> And does it loop through all the tiles doing this progress, Maedhros?
22:31:58  <Maedhros> yes
22:32:07  <Maedhros> and calls DrawTile_<tile type>
22:32:28  <Maedhros> in fact, no. it doesn't loop through all the tiles
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22:32:56  <Maedhros> just the ones in a viewport somewhere (not just the main screen, also the train windows etc)
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22:33:28  <svip> Hm.
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22:35:41  <svip> Hm, Maedhros, where is this?
22:35:48  <Maedhros> viewport.cpp
22:36:02  <svip> I figured as much.
22:36:06  <Maedhros> but if you can follow all of it, you're doing better than i am ;)
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22:37:53  <svip> ViewportDoDraw?
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22:40:43  <Maedhros> yup
22:40:53  <Maedhros> time i was asleep though
22:40:55  <Maedhros> good night
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22:54:33  <Bjarni> svip: cool page about keymaps, but it didn't answer what I have been wondering. What does Asian keyboards look like? :)
22:54:43  *** Progman [] has quit [Remote host closed the connection]
22:54:45  <Bjarni> I mean, I don't think they have 2000 keys
22:54:52  <svip> Nah.
22:54:56  <svip> They use Latin keyboards.
22:55:01  <svip> Then type the names of their charcaters.
22:55:04  <svip> characters*
22:55:14  <glx> and they select the result
22:56:45  <Bjarni> sounds like a nasty solution
22:56:55  <Bjarni> but in lack of better solutions...
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22:59:37  <svip> Is there a struct for cities, Bjarni?
23:01:37  <Bjarni> errr
23:01:45  <Bjarni> that's a very good question
23:01:48  <svip> Towns, local authorities.
23:01:49  <glx> Town
23:01:52  <svip> Something I can refer to.
23:02:13  <glx> but I don't remember what is in it
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23:02:40  <Bjarni> there is a town struct called Town.... or so I'm told ;)
23:03:22  <Bjarni> but it would be odd not to have any way of storing town info. I presume it contains stuff like a name pointer and stuff like that
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23:05:05  <Bjarni> goodnight
23:05:15  *** Bjarni [] has quit [Remote host closed the connection]
23:18:33  <Nickman> goodnight all
23:21:59  <CIA-2> OpenTTD: richk * r10954 /branches/NewGRF_ports/bin/data/ (3 files in 2 dirs): [NewGRF_ports] -Change: New minipic pictures for seaplaneport and San Francisco. Many thanks to MeusH for the conversions.
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