Log for #openttd on 26th August 2007:
Times are UTC Toggle Colours
00:00:14  * Lachie fights with Sacro
00:02:23  <Sacro> where is TrueBrain ?
00:03:11  <Sacro>
00:04:39  <Ammller> do you still play Lego?
00:04:43  <_Ben_> sweet, thats got all the bumps.  It hasn't got part of the hinge over the cabin though
00:05:24  <Sacro> i only see 12 bumps on the cabin roof
00:05:29  <Sacro> none on the back end
00:06:04  <Sacro> i have a freight train too
00:06:07  <_Ben_> ah right, I asumed that was smooth peices
00:06:07  <Sacro> but it has no wheels yet
00:06:10  <Sacro> nope
00:06:28  <Sacro> usehighres is ticked
00:06:37  <Sacro> so it should render it properley
00:06:50  <_Ben_> I modeeled the large Iceplanet ship years ago in ldraw?, would be nice to fly that in TT
00:08:28  <Sacro> ooh nice
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00:18:19  <Sacro> grrr :(
00:18:28  <Sacro> can't get the doors right on this freight train
00:24:03  <CIA-3> OpenTTD: belugas * r10980 /trunk/src/ (industry.h industry_cmd.cpp industry_map.h):
00:24:03  <CIA-3> OpenTTD: -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when
00:24:03  <CIA-3> OpenTTD: an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel
00:24:03  <CIA-3> OpenTTD: of a special check done for oil rigs, where water need to be around, but no tile
00:24:03  <CIA-3> OpenTTD: will be constructed on it.
00:24:04  <CIA-3> OpenTTD: Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;)
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00:30:03  <Smoovious> if someone has time, would like critique again on while I have free time to make changes...
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02:07:24  <Sacro> The creator of a model file and the image created
02:07:24  <Sacro> from the model file, retains all rights to the image and model
02:07:24  <Sacro> file they created and may use them for any purpose commercial or
02:07:24  <Sacro> non-commercial.
02:07:28  <Sacro> i think that should be fine
02:08:59  <Smoovious> maybe "No animals were harmed during the making of this model file... except for the chicken I ate during a break."
02:17:47  <_Ben_> that wouldn't have been harmed 'during' the making of the model though..unless you ate it alive?
02:19:09  <Smoovious> well, you could have killed a live one before cooking
02:19:21  <Phazorx> perhaps being consumed hurts chiken feelings more than death did?
02:19:35  <Smoovious> I know it would annoy me
02:19:51  <Smoovious> like... c'mon... isn't my being dead enuf?
02:20:20  <Smoovious> and at least use the right seasoning... .. .
02:20:37  <Phazorx> i'll put that one the list :)
02:21:52  <Smoovious> I mean... hey, I like hot and  spicy food... if I'm gonna be someone's dinner, please,  don't serve me bland... that'd  be insulting
02:26:28  <Sacro> err...
02:26:32  <Sacro> actually, i can't clame that
02:26:36  <Sacro> i did kill a moth earlier
02:26:45  <Sacro> and there goes a mosquito
02:26:55  * Sacro will put his running total in the readme
02:28:46  <Phazorx> Sacro: going down to microbiology level, the list might become much more *running* than you could think...
02:29:20  <Smoovious> "A moth and a mosquito were killed during the making of this model file, but they weren't connected directly to the development process..."
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02:30:31  <_Ben_> should the effected food chain also be credited?
02:32:35  <Phazorx> "while you read this, a mosquito that has suffered fatal insuries during creation of this document could have produced 2 generations of ofsprings totaling in number of ..." ?
02:33:31  <Sacro> Smoovious: but they did distract me
02:34:52  <Phazorx> Sacro: the question is will finate time savings achived by you justify starving frogs and dragonflies throughout rest of the eternity
02:36:14  <Sacro> i will cancel it out
02:36:15  <Smoovious> then there' the  birds and reptiles that eat them
02:36:19  <Sacro> by killing dragonflys and toads
02:36:22  <Sacro> and pidgins
02:36:26  <Sacro> and any crocodile i might see
02:36:47  <Sacro> i really should ifnish a model
02:36:51  <Sacro> rather than having 3 on the go
02:36:54  <Sacro> actually might be 4 now
02:43:19  <Sacro> 2 mosquitos
03:27:53  <Sacro> 3
03:27:58  <Sacro> i'm getting eaten alive here
03:28:46  <_Ben_> by dead mosquitos?
03:56:13  <Sacro> :D
03:56:19  <Sacro> i finished my model
03:56:23  <Sacro> except for the undercarrige
03:57:30  <Sacro>
03:57:38  <Sacro> :\ 4MB, takes time to upload
03:59:49  * Sacro prods _Ben_
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04:00:15  <_Ben_> sweet
04:00:27  <Sacro> there are 2 bricks missing, but i can't be arsed to reupload ti
04:00:34  <Greyscale> Request: Deceleration into train stations from high speed sucks balls
04:00:34  <Sacro> can you do a nice shiny render from that>
04:00:48  <Sacro> Greyscale: that's not a request, its an opinion
04:00:58  <Greyscale> Its a request for someone to fix it
04:00:59  <Greyscale> :P
04:01:08  <Sacro> mmm, well, it doesn't look like it!
04:01:16  <Sacro> _Ben_: i want a nice shiny render!
04:01:20  <_Ben_> a shiny render?
04:01:34  <Sacro> well
04:01:37  <Sacro> one that looks impressive
04:01:53  <Sacro> though to be honest, i can get it in a nice look here
04:01:56  <Sacro> but not 3d
04:02:01  <_Ben_> I'd have to export that to max...I can't handle any advanced lighting rigs in blender.  I'll try though
04:02:55  <Greyscale> And what does the "other" bit in the finance panel actually mean?
04:03:03  <Greyscale> I just lost 10M to something classed as "other"
04:03:15  <Greyscale> did I throw a cocaine party for a city or something?
04:03:30  <Greyscale> (and then declared it as expences
04:05:21  <_Ben_> Sacro: I can't seem to transfer textures.  You'll just have to open it with the light setup wich is on the wiki, and render to that, it should all work automatically
04:10:25  <Greyscale> Close all windows is done how?
04:14:17  <eggburt> delete
04:14:23  <eggburt> not backspace
04:14:49  <eggburt> werd sleep time peas oot openttders
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04:21:02  <Sacro> _Ben_: mm, well its 5:15 and i can't be arsed with it atm
04:21:09  <Sacro> I'll wait for TrueBrain  to return
04:21:32  <_Ben_> Sacro: I can't get the light set up in, Its too late for blender, I'll rattle off one quite render from a side on/front shot, one sec
04:21:41  <Sacro> _Ben_: hehe
04:21:49  <Sacro> grrr
04:21:52  <Sacro> building bogies is easy
04:21:56  <Sacro> lining them up isn't
04:22:52  <_Ben_> I find it hard, cuase I have no idea what they look like, and its very hard finding refernce photos of them
04:23:30  <_Ben_> very basic render of train >
04:23:41  <_Ben_> really needs a lighting rig in there, but I can't seem to merge anymore
04:24:33  <_Ben_> did a few more lego bits, bit more tricky the last few >
04:25:01  <Sacro> your lego is nice
04:25:48  <_Ben_> its basically the same, I just have it in a alright lighting rig.  Your train should look good once theres some lighting
04:26:58  <Sacro> yeah, i'm hoping so
04:27:15  <Sacro> but i have all the lego textures for roads, airports, trains
04:27:40  <_Ben_> I really need to find a method of transfering texture/skelitons with mesh's.  It would save me hours
04:28:03  <_Ben_> thats cool, did you take photos? or are they just from the net somewhere?
04:28:27  <Sacro> on the net
04:28:32  <Sacro>
04:30:50  <_Ben_> ah ok
04:31:14  <_Ben_> anyway, as you said, its kinda late, I'm heading off now, night
04:34:51  <Sacro> night
04:37:13  <_Ben_> hmm, I got the LS in finally
04:41:51  <Sacro> yay, finished it
04:41:56  <Sacro> bogies take ages
04:42:19  <Sacro> where is the blender LS stuff?
04:42:50  <_Ben_>
04:43:46  <Sacro> hmmm
04:43:52  <Sacro> what do i do with that :\
04:43:59  <_Ben_> hmm, well it started to render off, and now everythings freezing up, maybe it's time to call it a night for real
04:44:15  <_Ben_> open it up, (there just all different render just mess about
04:44:52  <_Ben_> then once you have it open shift+F1 and find the file where the train is, and go to the meshes and select A and import.  Then hit render, and it should render striaght from the camara rather than your view
04:45:25  <_Ben_> select a/select all
04:45:59  <_Ben_> my computers had it, night
04:46:03  <Sacro> i just get a blank screen :\
04:46:28  <_Ben_> the Lighting setup is blank, you need to import something into it to render
04:46:29  <Sacro> oh
04:46:31  <Sacro> hmm
04:46:41  <Greyscale> Dracula: Roses are red
04:46:42  <Greyscale> Dracula: Violets are blue
04:46:42  <Greyscale> Dracula: this line doesn't rhyme
04:46:42  <Greyscale> Dracula: and neither does this one
04:47:56  <_Ben_> ha hmm
04:48:06  <_Ben_> right...I'm gone
04:48:10  <Sacro> hmm
04:48:13  <Sacro> not getting this
04:48:17  <Sacro> f1 to open
04:48:18  <Sacro> selected it
04:55:43  <Sacro> meh
04:55:50  <Sacro> uploading final (i reckon) .blend
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08:23:43  <MATRIXSmith> Õàé
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08:25:04  <MATRIXSmith> ÑêàÊÚòå ìîÊåò êòî çíàåò ÿ ñêà÷àë íî÷íîé áÚëÀ 10967 ñêîìïÚëÚë Ú ïîñòàâÚë 32bpp-simple Ú ó ìåíÿ íà÷àëà ïîÀòîðìàÊÚâàòÌ openttd.  ÷žì ïðîáëåìà?
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08:28:50  <ln-> MATRIXSmith: ÀÀöÀåpppÀÀÀÀööÀÀööÀöÀööÀÀååÌ̚uÌššßßßßïïïï
08:29:11  *** hawtrey [~jiang.cun@] has quit []
08:35:37  <MATRIXSmith> ÍÚêòî íåçíàåò â ÷žì ïðîáëåìà?
08:38:13  <ln-> UTF-8 Ú àíãëÚñêÚé, ïîÊàëóÚñòà.
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08:39:19  <Rubidium> and now in English?
08:39:51  <ln-> UTF-8 Ú àíãëÚñêÚé, ïîÊàëóÚñòà.
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08:42:54  <Rubidium> why does that still not look like English to me?
08:45:05  <ln-> Rubidium: i was trying to tell him to use UTF-8 and english.
08:45:05  <Rubidium> ASCII and English are fine too ;)
08:45:05  <ln-> ASCII is not enough for writing english. :)
08:45:05  <Rubidium> it isn't?
08:45:09  <ln-> naïve
08:45:16  <ln-> encyclopÊdia
08:45:46  <ln-> not to mention—em dash
08:45:47  <Rubidium> according to my dictionary it's naive
08:46:32  <TrueBrain> and encyclopadia :p
08:46:46  <ln-> encyclopadia?
08:47:00  <SpComb> it's all fun and games until you need to mention the price of something in €
08:47:02  * Rubidium slaps TrueBrain's dictionary ;)
08:47:04  <ln-> don't look at evil american english dictionaries.
08:47:05  <TrueBrain> s/a/e/ :p
08:47:17  <TrueBrain> and encyclopedia :p
08:48:40  <ln-> EÀrendil
08:49:31  <ln-> Gríma Wormtongue
08:49:41  <Rubidium> even Germans can write almost all words with ASCII
08:51:32  <MATRIXSmith> åñÚì ãîâîðÚÞÌ ïî ðóññêÚ òî ìîãáû Ú îòâåòÚòÌ íà ížì)
08:51:40  <MATRIXSmith> ÿ ÚíãëÚÞà íåçíàß
08:51:58  <TrueBrain> oh please, can I? :) :)
08:52:12  <ln-> 11:51 < MATRIXSmith> есОЌ гПвПрОшь пП русскО тП ЌПгбы О ПтветОть Ма МёЌ)
08:52:15  <ln-> 11:51 < MATRIXSmith> я ОМглОша МезМаю
08:52:32  <TrueBrain> it somehow looks better when ln- copies it :p
08:52:42  <TrueBrain> Anyway: ENGLISH PLEASE! Goes for you MATRIXSmith
08:53:06  <ln-> i used iconv twice to get that
08:53:06  <Rubidium> at least I can understand one word of what ln- pasted ;)
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08:53:51  <Wolf01> hello
08:54:26  <ln-> i think the latter line by him means that he doesn't know english
08:54:52  <ln-> (ya inglisha neznayu)
08:55:14  <Rubidium> babelfish doesn't understand it either
08:55:15  <TrueBrain> morning Wolf01 :)
08:55:30  <TrueBrain>
08:55:31  <TrueBrain>
08:55:35  <TrueBrain> Wolf01: for you :)
08:55:49  <Wolf01> nice
08:55:57  <ln-> ya = I, inglisha =~ maybe english, neznayu = [I] don't know
08:56:40  <TrueBrain> Wolf01: not my personal art, but I just wanted to show you :p
08:56:52  <Noldo>  /wi MATRIXSmith
08:56:55  <TrueBrain> Wolf01: ever thought about how to get rails up the hill?
08:56:59  <Noldo> argh
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09:00:10  <Wolf01> mmmh, yes, like i draw the roads, the sides with studs and the middle a straight ramp
09:00:50  <TrueBrain> hmm, rails arne't really like roads :p
09:00:52  <TrueBrain> but okay :)
09:00:55  <TrueBrain> bbl!!
09:04:18  <MATRIXSmith> îê ùàñ ÿ âàì ìëÿ ÷åðåç ãóãë òðàíñëÿòîð ïåðåâåÀó ûûû)
09:04:33  <Wolf01> ok
09:04:49  <MATRIXSmith> 	Tell me who know I can download nightly build 10967 skompilil and put 32bpp-simple and I started podtormazhivat openttd. What's the problem?
09:06:12  <Wolf01> -b 32bpp-simple
09:06:12  <Wolf01> as command line argument
09:06:42  <Wolf01> about the nightly, there is the nightly page
09:07:01  <Wolf01>
09:07:04  <MATRIXSmith> 	Is this, I know) when I run 32bpp mode game begins podtormazhivat
09:07:13  <MATRIXSmith> ûÀùö
09:07:15  <MATRIXSmith> slw
09:07:19  <MATRIXSmith> slow)
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09:11:11  <MATRIXSmith> ìíÀà âîò Ú âñž âñå óñíóëÚ íàõ
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09:37:02  <MATRIXSmith> Why delays when 32bpp included?
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09:41:46  <ln-> 12:40 -!- Irssi: Starting query in oftc with MATRIXSmith
09:41:46  <ln-> 12:40 <MATRIXSmith> áîëÌíî íà ÚíãëÚÞå îíÚ îòâå÷àßò
09:42:01  <Lachie> random?
09:42:09  <ln-> don't talk to me in private, especially not with some non-UTF-8 charset.
09:42:29  <Lachie> random.
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09:51:03  <MATRIXSmith> íÚõåðà íåîÀíîãî âàùåãî ìëÿ ñëîâà íåïîíÿë)) ëàí áá åùž ñžíÿ âñžðàâíî ñïðîÞó)
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09:51:20  <TrueBrain> ah, so, there, I am back! BRICKS! :)
09:51:25  <TrueBrain> Wolf01: how far are you with the road?
09:52:27  <Lachie> anyone have an idea why Brianetta's autopilot would be disagreeing with the latest nightly?
09:52:31  <Wolf01>
09:53:01  <TrueBrain> Wolf01: for what are the smooth tiles?
09:53:11  <Wolf01> nothing
09:53:16  <TrueBrain> hehe :)
09:53:29  <Wolf01> for roads, but i forgot about them
09:53:34  <TrueBrain> it looks good :)
09:55:05  <Wolf01> now i'm fixing those stupid lines, with some antialiasing i succeded on the road cross on the left
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09:58:02  <MATRIXSmith> Why 32bpp when I began to stall game?
09:58:18  <TrueBrain> your hardware most likely can't handle it
09:58:42  <Lachie> if you want an intelligable answer, isn't it customary to ask a smart question?
09:59:18  <Wolf01> MATRIXSmith, speak potable (a common italian way of saying)
10:01:16  <ln-> (as if italians spoke anything but italian)
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10:01:55  <MATRIXSmith> 	as cure meet it? what can it nespravlyatsya?
10:03:58  <Wolf01> eheh, is hard also for us to understand our people
10:03:58  <TrueBrain> MATRIXSmith: buy better hardware
10:04:04  <Lachie> guess not ^^
10:05:36  <Wolf01> it slow down also for me, and i have a "good" hardware, but only with 32bpp with animations ;)
10:05:53  <TrueBrain> logical defines it should be slower :)
10:05:59  <Lachie> let's see how it runs on mine.
10:07:51  <MATRIXSmith> ok all senk)
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10:08:41  <Eddi|zuHause2> whatever that meant...
10:09:24  <Lachie> how do you change the little flag in the multiplayer window, btw
10:09:26  <Lachie> is it possible?
10:10:18  <Lachie> I'm just rambling, don't mind me xD
10:10:23  <Eddi|zuHause2> yes, select server language
10:10:29  <Lachie> ah
10:10:31  <Lachie> fair enough
10:16:49  <TrueBrain> finally I found out how to make animations in blender :) How nice!
10:26:35  <Sacro> my backlogs spy a TrueBrain!
10:26:54  <Lachie> quite.
10:27:05  <Lachie> Sacro: you have any experience with Autopilot?
10:27:06  <Sacro> shouldn't you be asleep?
10:27:11  <Sacro> err... a little
10:27:30  <Lachie> Sacro: not for another couple of hours
10:27:40  <Lachie> right, it's bitching at the latest nightly, 'sall
10:28:04  <Sacro> mmm, err...
10:28:12  <Sacro> not sure who runs  anightly server with autopilot
10:28:24  <Lachie> Brianetta? XD
10:28:33  <TrueBrain>
10:28:35  <Sacro> no, his nightly has been gone ages
10:28:52  * Sacro wants to see his train all shinyrendered
10:29:16  <Sacro> TrueBrain: ldraw has all the ground sprites you can think off
10:29:31  <Sacro> for roads, airports, rail, monorail
10:29:50  <TrueBrain> doing it yourself is still a bit more creative ;)
10:30:19  <Sacro> i lack creativity
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10:30:40  <Lachie> what'd I miss?
10:30:43  <Sacro> just now, i passed by the crumpets, the eggs, sausage, bacon, and beans, and am having a cup of tea and slice of toast
10:30:46  <Sacro> Lachie: naff all
10:30:53  <Lachie> after I said Brianetta
10:31:07  <Sacro> sprite discussions
10:31:12  <Sacro> TrueBrain: did you see my train?
10:31:29  <TrueBrain> Sacro: it was nice, yes :)
10:32:32  <Sacro> yay!
10:32:34  <Sacro> took me hours
10:32:59  <Sacro> theres also 2 carriges and a rear to come
10:33:12  <Sacro> i wanted to render it in Blender, but I couldn't figure it
10:33:35  <TrueBrain> it is pretty straight forward if you ask me :p
10:33:49  <TrueBrain> but okay, going to import the pieces of _Ben_ now first in my tile-stuff
10:33:58  <TrueBrain> then I will see if I can get an ingame picture of your train :)
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10:37:41  <Sacro> yay!
10:38:00  <Sacro> theres an awful lot more manuals out there than i thought
10:38:19  <Sacro> it just takes a while to find all the bits (like real lego)
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10:43:41  <TrueBrain> pfew, replacing the lego models I had with the ones _Ben_ made isn't as easy as I hoped..
10:43:48  <TrueBrain> for some stupid reason I have to do item by item :s
10:44:06  <TrueBrain> you can't mass select items and perform an operation on all of them :s
10:44:25  <TrueBrain> but okay, it is a proof-of-concept anyway :)
10:45:36  <ln-> do you expect a call from Lego lawyer?
10:48:21  <Sacro> hehe
10:48:26  <Sacro> they have lawyers in dutch?
10:48:31  <Sacro> *dutchland
10:48:45  <Sacro> *denmark
10:48:47  <Sacro> i was close
10:48:58  <Sacro> eek, shower, dad will be here soon
10:52:52  <TrueBrain> bah, in linked objects you can't seem to define an other material...
10:53:00  <TrueBrain> that is: you can define it, but on the next load it is removed :(
10:53:38  <TrueBrain> even more weird: all linked objects share the same material.. you can't have one using one material, the other an other
10:53:52  <TrueBrain> which clearly demolishes the use of linked objects
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10:56:57  <TrueBrain> bah, stupid blender...
10:57:48  <TrueBrain> the idea was to make life EASIER with linked objects, not unneeded more complicated
11:05:37  <TrueBrain> now how to get the train into an other blend file...
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11:08:45  <TrueBrain> multiselect with RIGHT button? :p
11:10:35  <TrueBrain> Sacro: the front wheels are higher then the back wheels :p
11:11:56  <Sacro> TrueBrain: how strange
11:12:00  <Sacro> well it was 6am
11:12:45  <TrueBrain> iek! It is really tiny ingame ;)
11:15:49  <TrueBrain> creating all 8 views...
11:15:57  <TrueBrain> let's see if it looks anything real..
11:16:02  <TrueBrain> (the train is a half-tile long now)
11:18:13  <Progman> TrueBrain: did you checked the review system?
11:23:50  <TrueBrain> nope
11:23:54  <TrueBrain> URL didn't load last time I tried
11:24:00  <Sacro> TrueBrain: well, it maybe wants scaling up
11:24:07  <Progman> yes, was offline this morning :(
11:24:17  <Progman> but works again
11:24:48  <Eddi|zuHause2> hm... this might be a regression of some kind... once upon a time the alpinew.grf replaced the picture in the climate selection, but it does not anymore [probably because newgrfs are not applied to the title screen anymore]
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11:28:46  <TrueBrain> okay, blending this image really is going to take some time :)
11:28:47  <TrueBrain> hehe
11:29:11  <Sacro> right, AFK for the day now :()
11:29:16  <TrueBrain> have fun! :)
11:29:22  <TrueBrain> maybe when you are back I have some ingame screenshots :)
11:29:22  <TrueBrain> hehe
11:30:30  <Sacro> aye, hope so!
11:31:01  <TrueBrain> okay, the image was a bit too small..
11:31:05  <TrueBrain> rendering on a bit higher scale :)
11:31:09  <TrueBrain> (takes even longer, yeah!)
11:34:39  <TrueBrain> takes 2 minutes to render one of the 8 images :p
11:37:14  <Eddi|zuHause2> i can do this... wait...
11:37:22  <Eddi|zuHause2> it will take 16 minutes whole :p
11:38:41  <TrueBrain> I have the time :)
11:38:46  <TrueBrain> lol, takes even 4 minutes
11:38:55  <TrueBrain> but 4 images are done in several seconds
11:38:59  <TrueBrain> the other 4 takes for ever :p
11:39:07  <Eddi|zuHause2> hm, that totally screws up my calculation :p
11:41:16  <TrueBrain> Sacro: because it is such a smooth surface, you can't see it is made from Lego :)
11:49:31  <Eddi|zuHause2> then unsmooth it artificially :)
11:50:10  <TrueBrain> yeah, rendering is done :)
11:50:25  <TrueBrain> hmm, height > 0 assert..
11:50:26  <TrueBrain> doh!
11:50:50  <blathijs> afternoon
11:51:12  <TrueBrain> hi blathijs :)
11:51:56  <skidd13> hi
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11:55:53  <TrueBrain>
11:55:57  <TrueBrain> scale is wrong, smoke is wrong
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11:56:00  <TrueBrain> offset is wrong
11:56:03  <TrueBrain> but... it is a lego train :)
11:56:12  <TrueBrain> Sacro: nice job :p The size is a bit wrong, but that are minor details :)
11:57:44  <Eddi|zuHause2> should probably be shortened, the width looks ok
11:58:12  <Eddi|zuHause2> in TTD scale, wagons are always shortened
11:58:20  <TrueBrain> possible...
11:58:31  <TrueBrain> scaled up the train a bit, disabled antializing, and rendering again :)
11:58:33  <TrueBrain> much faster now :p
11:59:42  <Eddi|zuHause2> copying 4GB with 600KB/s... something looks too slow there...
12:00:03  <TrueBrain> or too big
12:00:19  <izhirahider> Guys, I'm trying to do some screencaptures of openttd, but I like to include game songs and sounds too. Does any of you know a good soundcard that can capture sound as well as images?
12:00:29  <Eddi|zuHause2> it's just a DVD image...
12:01:11  <izhirahider> hmm, not screencaptures, screencasts
12:01:31  <Eddi|zuHause2> izhirahider: every soundcard can record sound
12:02:18  <Eddi|zuHause2> (until the media industry gets too paranoid)
12:02:23  <izhirahider> no
12:02:34  <izhirahider> I don't want to record using a microphone please
12:02:49  <Eddi|zuHause2> that is not what i meant
12:02:55  <izhirahider> I can record if I put the microphone next the the sound output, but that's dumb and doesn't have good quality
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12:03:20  <izhirahider> I want to record whatever is going out of the sound output
12:03:25  <Eddi|zuHause2> you can reroute what would normally be output to line/speaker out to a file
12:03:30  <izhirahider> but I seem to not be able to do it
12:03:41  <izhirahider> how
12:03:52  <SmatZ> izhirahider: you can select "Stereo Mix" (depends on your OS and sound card) as input for your recording software
12:03:54  <Eddi|zuHause2> and that is possible since the very first soundcards, over 20 years ago
12:04:04  <izhirahider> SmatZ, in alsamixer, for instance?
12:04:53  <izhirahider> my soundcard is quite crappy, I don't havee the stereo mix handle
12:05:08  <blathijs> You shouldn't even need a soundcard to do what you want
12:05:27  <blathijs> I'd guess there are "virtual" sound card drivers out there that can do just that
12:05:53  <izhirahider> thanks, but I don't know how to do that
12:06:02  <SmatZ> izhirahider: I am sorry, I did never need that in linux
12:07:11  <Eddi|zuHause2> i am sure there are plenty of HOWTOs for recording with alsa
12:07:35  <MagicBuzz> according to this forum, sometimes you don't have the "stereo mix" device. you can simply use the same solution, then plug a cable between your card output to the line it.
12:07:53  <MagicBuzz> *line in
12:08:10  <izhirahider> Eddi|zuHause2, believe me, I've tried a few. It all came down to "you're probably don't have a good enough soundcard"
12:08:27  <Eddi|zuHause2> that is silly
12:08:29  <TrueBrain>
12:08:33  <TrueBrain> the scale it perfect this time :)
12:08:34  <Eddi|zuHause2> but i don't have time
12:08:35  <TrueBrain> the offset just isn't
12:08:37  <TrueBrain> minor details
12:10:05  <TrueBrain> ah, fixed the offset :p
12:10:12  <TrueBrain> now let's render with AA active :)
12:10:19  <TrueBrain> back in.. 30 minutes :p
12:10:54  <izhirahider> Eddi|zuHause2, it's ok. I was actually just looking for someone who told me "yes, this works in soundcard X for me"; thanks anyway
12:17:32  <TrueBrain> Sacro: <- it looks pretty nice :)
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12:19:42  <MagicBuzz> nice :)
12:20:06  <glx> TrueBrain: "dirty" tile is still not updated?
12:20:39  <TrueBrain> glx: ?
12:21:08  <glx> bad alignment
12:21:31  <TrueBrain> I truely have no idea what you are talking about
12:21:55  <TrueBrain> you mean anything else but the train in that picture?
12:22:07  <TrueBrain> then forget it, as it is all kinds of work mixed togehter :)
12:22:10  <TrueBrain> only the train is what is important :p
12:22:16  <glx> and it is nice :)
12:22:35  <MagicBuzz> now the train is done, you just have to fix all the rest ^^
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12:29:05  <TrueBrain> yeah, I found how to make more dark/light contrast :)
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12:39:43  <TrueBrain>
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12:39:48  <TrueBrain> now you see depth much much easier :)
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13:00:18  <Wolf01> too dark
13:01:03  <glx> agreed
13:02:01  <TrueBrain> yes yes, but at least it is something :) hehe
13:02:40  <Rubidium> and the light seems to some from the wrong side
13:03:33  <TrueBrain> from the position of the viewer
13:03:49  <TrueBrain> oh wait, in Toyland it comes from the right
13:03:51  <TrueBrain> we can arrange that
13:04:05  <Rubidium> in TTD it comes from an eastish direction
13:04:22  <Rubidium> not only in toyland, but also in the other climates
13:04:51  <Wolf01> is here anybody who knows how to keep the last coordinates when rastering multiple things with openGL?
13:05:11  <TrueBrain> you are right Rubidium
13:05:13  <TrueBrain> never noticed :)
13:05:49  <TrueBrain> _Ben_: there are several bugs in the Blend template... the sun moves with the 4 rotations for example
13:05:57  <TrueBrain> (instead of always coming from the east)
13:09:05  <Smoovious> if someone has time, would like critique again on while I have free time to make changes...
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13:38:10  <TrueBrain> bah, the round thingies on top aren't high enough to make them look good :(
13:43:34  <Smoovious> round  thingies??
13:43:39  <TrueBrain>
13:43:53  <TrueBrain> despite the lovely glitches I use to calibrate the height, the depth perspective is there :)
13:46:36  <glx> ugly
13:46:36  <TrueBrain> why?
13:46:36  <glx> doesn't look like lego
13:46:56  <TrueBrain> why?
13:47:06  <Smoovious> maybe make the green  on the sun-facing side less bright so there  isn't so much contrast?
13:48:41  <Rubidium> looks like only the sides of the bricks are "illuminated"
13:48:55  <Smoovious> and the pegs
13:48:56  <glx> or radioactive :)
13:48:57  <Rubidium> does it look better if you "raise the sun" a little?
13:49:09  <TrueBrain> Rubidium: the problem is that there is very little real height gain
13:49:22  <TrueBrain> so raising the sun almost immediatly results in one color for all sides :)
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13:50:07  <Rubidium> but only lighting the sides looks pretty bad
13:50:21  <TrueBrain> it is just a low sun :)
13:50:31  <Smoovious> real legos, the green landscape tiles are usually a lot darker green too...
13:50:38  <TrueBrain> anyway, I know it is wrong, but I dunno what exactly
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13:51:30  <TrueBrain>
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13:51:46  <Rubidium> just raise the "sun" slightly till the top of the eastern bricks are illuminated
13:52:03  <Smoovious> that looks a lot better
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13:52:10  <glx> yes better
13:52:10  <Rubidium> that looks soooo much better
13:52:33  <Smoovious> :)
13:52:44  <TrueBrain> Rubidium: I can try that in fact.. but it is a bit tricky :)
13:53:11  <TrueBrain> as currently the flat tiles look ugly, low depth
13:55:49  <CIA-3> OpenTTD: rubidium * r10981 /trunk/src/ (6 files): -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
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13:57:03  <Smoovious> while I'm thinking about it, I got a  question... the patch option  to accept cargo only if there is a demand for it... how does that  apply?
13:57:50  <Rubidium> then stations only get cargo if there has been a vehicle picking up that cargo
13:58:10  <Rubidium> otherwise stations just get cargo regardless whether you are *ever* going to pick it up
13:58:44  <Smoovious> ahh...
13:59:08  <Smoovious> no bug then... thought it related to 'unload'ing cargo at a station...
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14:38:57  <CIA-3> OpenTTD: rubidium * r10982 /trunk/src/openttd.cpp: -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
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14:48:16  <blathijs> Does anyone know how to do right-mouse clicks on a mac (in openttd)?
14:48:42  <ln-> i know
14:48:49  <blathijs> nvm, command click seems to work
14:49:42  <ln-> blathijs: yeah.. in every single piece of mac software the equivalent of right-click is Ctrl-click, EXCEPT in openttd it is Command-click.
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14:58:11  <ln-> blathijs: is that good?
14:59:04  <blathijs> ln-: Sounds braindead to me
14:59:13  <blathijs> Why don't we change it?
14:59:35  <ln-> i've suggested changing it many times, bjarni doesn't want to change it for some reason.
15:00:15  <ln-> part of the reason may be that the functions that Ctrl currently has in OTTD would have to be assigned to Command.
15:00:52  <ln-> but that would only be natural, because basically Command is the key that does things similar to Ctrl in Windows.
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15:16:31  <KageDragon> I'm having a problem with my ottd (It's my own slightly modified version)
15:17:11  * Rubidium wonders how much of an understatement that is
15:17:54  <KageDragon> :P it's actually ChrisIN + physics patch
15:19:06  <KageDragon> on a 128x128 map, if i add more than 20 trains, it crashes with an assertion error in oldpool.h line 103   index < this->getsize
15:19:40  <KageDragon> the trains are only 2 engines + 22 wagons, so something is off somewhere
15:20:00  <Rubidium> pools are automatically made bigger if needed
15:20:14  <Rubidium> but somewhere your pool isn't
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15:20:57  <Rubidium> basically because it has never allocated a pool item with the given index
15:22:13  <Rubidium> but I've got absolutely no knowledge of either ChrisIN nor the physics patch, so I can't really help except stating the "obvious"
15:22:54  <KageDragon> Hmm, neither of them change anything to do with memory, afaik..
15:23:32  <Rubidium> ChrisIN changes *a* *lot*, so I wouldn't be sure of that
15:25:29  <Rubidium> and vehicles aren't the only things that use pools
15:27:22  <KageDragon> If i ignore the error, the 'too many vehicles in game' msg pops up
15:28:34  <Rubidium> what were you doing at the moment of the crash?
15:28:57  <KageDragon> Cloning the train
15:29:29  <Rubidium> try to reproduce in trunk and make a bugreport with savegame (if it happens)
15:30:26  <Rubidium> what version are we talking about by the way?
15:30:40  <KageDragon> 10780
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15:31:37  <Rubidium> then it's already fixed in trunk (I think)
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16:10:03  <darkkid> ja hoor
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18:08:38  <ln-> Bjarni: explain to blathijs.
18:10:38  <Bjarni> explain what?
18:11:55  <ln-> 17:48 < blathijs> nvm, command click seems to work
18:11:55  <ln-> 17:49 < ln-> blathijs: yeah.. in every single piece of mac software the equivalent of right-click is Ctrl-click, EXCEPT in openttd it is Command-click.
18:11:58  <ln-> 17:58 < ln-> blathijs: is that good?
18:11:59  <ln-> 17:59 < blathijs> ln-: Sounds braindead to me
18:11:59  <ln-> 17:59 < blathijs> Why don't we change it?
18:13:02  <Bjarni> because control-click is already in use in OpenTTD
18:13:21  <ln-> but it could be very well changed to command-click.
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18:15:22  <Bjarni> it's control to keep it in sync with other OSes, and hence the documentation
18:15:22  <ln-> so it doesn't matter if it's not in any sync with other Mac programs?
18:15:22  <Bjarni> it would be bad to write "control click (command click on OSX)" everywhere control click is mentioned on the wiki
18:15:22  <ln-> no. enough to say it once. people will learn it in 5 seconds when they play.
18:15:30  <Bjarni> nope
18:15:53  <Bjarni> if it's said once, then people will skip it. They generally search the wiki for a specific task
18:16:10  <Bjarni> I have seen command-click used in other mac apps
18:16:21  <ln-> mac users are on average smarter people than others.
18:16:44  <ln-> Bjarni: what other apps, and are we talking about Classic or OS X era?
18:16:57  <Rubidium> what about showing a popup box: "did you want to ['Windows-right-click'] or ['Windows-CTRL-click']"
18:17:57  <Bjarni> also if you have a multi button mouse (mighty mouse, 3rd party mouse...), then you just use right mouse button and control click acts as the documentation. If we change that, everybody with a mighty mouse will be affected. OpenTTD can't detect if a multibutton mouse is connected
18:18:45  <Bjarni> <ln-> Bjarni: what other apps, and are we talking about Classic or OS X era? <-- both (I think)
18:19:30  <Bjarni> the only "standard" that I have seen so far is that SDL decided to do it in a specific way and all games relying on SDL will use it the SDL way
18:20:02  <ln-> Bjarni: huh? of course it doesn't matter what kind of a mouse you have attached, control should always behave the same way.
18:20:11  <Bjarni> yeah
18:20:37  <Bjarni> but if you use a mouse with a right mouse button, then it would be odd not to use control when the documentation claims it to be control
18:21:17  <ln-> it wouldn't be odd at all.
18:22:04  <Bjarni> it would, but I will make a additional settings
18:22:10  <Bjarni> eventually :p
18:22:21  <Bjarni> (just to shut you up :P )
18:22:39  * Bjarni adds it to the todo list
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18:23:18  <ln-> Bjarni: btw, see also:
18:23:34  <ln-> which is almost exactly on-topic.
18:23:44  <ln-> "Alternately, a user can configure a multi-button mouse to use one button as the secondary button, which then behaves the same as Control-clicking a one-button mouse."
18:24:42  <ln-> and that's the Apple Human Interface Guidelines.
18:26:07  <Bjarni> actually please read it all. It says that to access this, you need to control click. If you have more than one button, you can assign a button to control-click so you can open this menu
18:26:36  <Bjarni> so you can use a right mouse button as a shortcut to control-click
18:26:46  <ln-> indeed.
18:26:52  <Bjarni> it doesn't say anything about using control-click as right mouse button
18:27:34  <ln-> it also doesn't say "please feel free to use Ctrl-click for whatever different random purpose in all your applications"
18:30:02  <ln-> poll: who feels the first paragraph defines a certain level of recommendation that "secondary button" should be equal to Control-click?
18:30:09  <ln-> and vice versa
18:30:46  <Bjarni> nahh, I will make a mac specific interface setting
18:31:22  <Bjarni> no need to ask random forum people.... 90% will say something unusable anyway because they don't use mac or don't use a single button mouse
18:36:42  <ln-> aren't you one of the people who don't use a single-button mouse?
18:38:13  <Bjarni> I am, but if I do what you say, I will be affected and control-click will be "broken"
18:39:56  <ln-> in few generations you'll adapt to press command instead.
18:41:54  <Bjarni> you mean my clan would have adapted in say 200 years?
18:42:07  <Bjarni> I don't think so
18:42:16  <ln-> exactly
18:42:53  <ln-> only i think it'll take less than a hundred years.
18:44:30  <Bjarni> arrggghhhhh
18:44:43  <Bjarni> I just got assaulted by a bug :(
18:45:27  <Bjarni> it flew right in front of my face and started circling, so when I tried to look at the source code, all I could see was a giant nasty bug
18:46:35  <Wezz6400> then kill it
18:49:26  <SmatZ> I cannot kill big bugs ... they are so big, it is like killing a small animal :-(
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18:50:10  <SmatZ> Bjarni: what part of code is this bug in?
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19:03:59  <Rubidium> the OSX mouse part
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19:19:54  <Bjarni> <SmatZ> Bjarni: what part of code is this bug in? <-- variables.h
19:19:54  <Bjarni> the Patches struct to be precise
19:20:40  <Bjarni> you may think structs either work as intended or fails to compile, but it's not that simple
19:21:00  <Bjarni> this one just had a moving bug X)
19:21:16  <Bjarni> hmm, the bug isn't gone, but I can't find it right now.... not good
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19:36:07  <SmatZ> when I select "Exit" from the SaveLoad menu (ingame), the dialog is shown twice ... is this an intended behaviour?
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19:38:55  <SmatZ> anyway - the ShowQuery() function would need to be able to show only one dialog at all ...
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19:54:11  <Progman> TrueBrain, got some time?
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19:59:54  <TrueBrain> not really
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20:02:27  <Progman> okay, I'll write a PM ;)
20:02:39  <TrueBrain> one can always try
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20:16:25  <CIA-3> OpenTTD: rubidium * r10983 /trunk/src/ (roadveh_cmd.cpp train_cmd.cpp): -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.
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20:34:10  <Wolf01> 'night
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20:43:35  <CIA-3> OpenTTD: rubidium * r10984 /trunk/src/ (10 files): -Codechange: unify the way one can get the current speed in the same forwat so we can display it.
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21:16:08  <SmatZ> in aircraft_cmp.cpp : 2115
21:16:10  <SmatZ> void Aircraft::Tick()
21:16:32  <SmatZ> HelicopterTickHandler(this) is called before AgeAircraftCargo(this)
21:16:50  <SmatZ> seems the cargo won't age
21:17:07  <SmatZ> for helicopters
21:17:53  <Rubidium> it will as the helicopter tick handler only animates the rotor
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21:21:08  <SmatZ> yes, sure ... sorry :-x
21:21:17  <SmatZ> I saw return; where it wasn't
21:22:23  <CIA-3> OpenTTD: rubidium * r10985 /trunk/src/ (11 files): -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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21:29:00  <_Ben_> Sacro: < my computer recovered at some point in the night and finished rendering.
21:30:35  <glx> hmm an antenna on the roof may be dangerous with catenary :)
21:34:08  <Rubidium> I've seen several real electrified trains with such antennae (maybe not that long, but still)
21:48:56  <Rubidium> <- like the one you can see on the front of that train (the white thingy)
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21:53:23  <CIA-3> OpenTTD: rubidium * r10986 /trunk/src/depot_gui.cpp: -Fix (r10985): inconsistency between documentation and actual code... thanks to glx for spotting it.
21:57:52  <Nickman> hi all
21:58:29  <Nickman> TrueBrain here? :)
21:58:35  <Nickman> @seen TrueBrain
21:58:35  <DorpsGek> Nickman: TrueBrain was last seen in #openttd 1 hour, 55 minutes, and 56 seconds ago: <TrueBrain> one can always try
22:01:48  <svip> :/
22:01:49  <svip> Ugh.
22:02:09  <svip> Writing date conversion isn't as easy as I had anticipated.
22:02:36  <Rubidium> why do you need to do date conversions?
22:03:15  <svip> Cause I have invented my own time system, duh.
22:03:49  <Rubidium> then you should've invented a simpler time system ;)
22:03:56  <svip> :[ It is simple!
22:04:04  <svip> It is just *I* who fail.
22:06:34  <Smoovious> Rubidium... when ya get a min, wouldja mind critiqueing my chat patch again now that I got that other stuff seperated? (FS#532)
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22:07:08  <svip> Rubidium, my hardest problem is to convert UNIX time to its format.
22:07:31  <svip> It is described here:
22:07:32  <svip>
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22:42:54  <Sacro> hmm
22:43:44  <Eddi|zuHause2> that's a registered phrase, you have to pay license fee
22:48:36  <TrueBrain> Nickman: am now
22:48:42  <Nickman> :D
22:48:59  <Nickman> how are the bricks going ;) or did you gf just leave? :)
22:49:12  <TrueBrain> I started from scratch, this time kind of knowing what I am doing
22:49:22  <TrueBrain> getting there, just the light is hard to get right
22:50:37  <Sacro> TrueBrain: nice renders
22:50:42  <Sacro> though... it doesn't really need steam
22:50:52  <TrueBrain> Sacro: it was because of the engine I replaced :p
22:51:03  <TrueBrain> I took the first image I noticed :p
22:51:10  <TrueBrain> Nickman: browse my legoNNN series to see what I am up to :p
22:51:45  <Sacro> <- would that be covered under the GPL?
22:52:20  <TrueBrain> When I read it a few hours ago, I just went silent... and then I laughed my ass off
22:52:32  <TrueBrain> which id*** makes a trainer for an open source project....
22:52:43  <Sacro> err
22:52:45  <Sacro> that guy :p
22:53:02  <Nickman> what is this? :p
22:53:05  <TrueBrain> it takes more effort to do that, then to change the cheat menu to work like this
22:53:05  <Nickman> no more round thingies?
22:53:14  <TrueBrain> Nickman: they are there, just poorly lit
22:53:29  <Nickman> ah :D
22:53:39  <Nickman> it looks square instead of round :d
22:53:56  <TrueBrain> they truely are not
22:54:11  <TrueBrain> but okay, I hope I will get the lighting better this time
22:54:23  <TrueBrain> at least I now have the camera pointed much better, which you don't see, but it useful for me :)
22:54:55  <Nickman> great ;)
22:55:07  <Nickman> heroes episode 21 almost done ;)
22:55:15  <Smoovious> that trainer is just silly...
22:56:29  <svip> Rubidium:  This is as good as I can do it for now.
22:56:30  <svip>
22:57:27  <TrueBrain> Sacro: but your train looked pretty nice in-game :)
23:00:43  <TrueBrain> oh cool, I think I have found a nice setting for light :)
23:01:23  <Nickman> w00t
23:01:55  <TrueBrain> let me revert all my other changes first :)
23:01:55  <TrueBrain> hehe
23:02:33  <TrueBrain> bye bye lego-land, hello toyland :)
23:02:33  <TrueBrain> hehe
23:02:58  <Nickman> :p
23:04:22  <TrueBrain> 2 suns :)
23:04:23  <TrueBrain> hehe
23:04:33  <TrueBrain> 1 for directional lighting, the other for global lighting :)
23:04:45  <Nickman> that's how you need to do it
23:05:41  <TrueBrain> <- I would like to call this the infinite mine-field
23:06:13  <Nickman> indeed :D
23:06:15  <Nickman> to dark
23:06:37  <svip> too*
23:06:43  <Nickman> thx :)
23:08:34  <TrueBrain>
23:08:39  <TrueBrain> getting there :p
23:08:53  <TrueBrain> are those dark lines annoying? :p
23:09:00  <svip> Not really.
23:09:38  <TrueBrain> they jump up and down in front of my eyes..
23:09:44  <glx> no they are nice (and they help to see what you can do)
23:09:58  <TrueBrain> k, so I will keep them for now :p
23:10:19  <TrueBrain> how is the color?
23:10:43  <glx> it's ok for me
23:10:57  <svip> :[ Aw.
23:11:06  <svip> No one saw my /standard/ link.
23:11:38  <Smoovious> we saw it...
23:11:44  <Smoovious> ...we just didn't go to it
23:11:48  <svip> Yeah.
23:11:51  <svip> That's what I assumed.
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23:13:03  <glx> CIA's dead :(
23:13:11  <svip> :(
23:13:26  <Bjarni> does that mean that crime will grow?
23:13:44  <svip> Or worse!
23:13:48  <svip> Less secret prisons!
23:14:38  <Bjarni> then how do we get info out of really bad guys?
23:14:49  <Bjarni> we can't use torture in non-secret prisons
23:15:23  <Smoovious> lock em in a room with Roseanne Barr, singing the star spangled banner...
23:15:36  <Smoovious> nude
23:16:14  <Bjarni> woah... we need them to live long enough to tell the needed info
23:16:45  <Smoovious> it won't take long
23:17:18  <TrueBrain> <- transparent?
23:18:56  <Nickman> nah, don't make them transparant, and the darker lines should go... :D
23:19:31  <Smoovious> well, maybe make em not as dark... need to have the lines tho so we can see where the  tiles are
23:20:00  <TrueBrain> one persons wants the lines, the other doesn't :p How nice!
23:20:17  <Nickman> maybe another colour
23:20:23  <Nickman> but as of now, I don't like em :)
23:20:51  <Smoovious> well,  they don't need to be as dark, perhaps, but  we g otta have the lines for eyeballing our routes
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23:23:41  <TrueBrain> some 044 it is for now
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23:26:46  <TrueBrain> Dark_Link^sleep: we get it now
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23:49:55  <TrueBrain>
23:50:00  <TrueBrain> I have the feeling I spam too much URLs :p
23:50:08  <TrueBrain> anyway, not perfect, but at least you can see depth :p
23:50:23  <Nickman> looking good, but the line has to go :p
23:50:40  <TrueBrain> this line is not annoying
23:51:07  <TrueBrain> ingame anyway, it is not
23:51:12  <Nickman> depends on how long you looka it ;)
23:51:24  <TrueBrain> just it sucks that the height is wrong..
23:51:26  <TrueBrain> I can't get it right :(
23:52:07  <Eddi|zuHause2> i think the lines have the wrong colour
23:52:38  <Eddi|zuHause2> they should just be a slightly darker shade of green
23:52:55  <Eddi|zuHause2> currently they have some kind of blueish touch to them
23:52:55  <Nickman> indeed
23:53:20  <Eddi|zuHause2> and maybe a little bit thinner
23:53:47  <TrueBrain> load 047
23:54:19  <Nickman> I liked the previous one better
23:55:02  <TrueBrain> Eddi|zuHause2: smaller then 0.3 pixels is not really possible :)
23:55:24  <Eddi|zuHause2> sure, you have 0.2 and 0.1 :p
23:55:38  <TrueBrain> then I need 128 width :)
23:56:27  <Eddi|zuHause2> anyway, the colour is more important
23:56:59  <TrueBrain> it btw is a residu of the renderer :p
23:58:32  <TrueBrain> want to see something ugly? Load 047
23:58:36  <TrueBrain> euh..
23:58:37  <TrueBrain> hmm
23:58:38  <TrueBrain> doh
23:58:48  <TrueBrain> 48 :[p
23:59:02  <Nickman> ieuw
23:59:19  <Nickman> you need to make it like One tiny little bit darker green than the ground green
23:59:21  <Nickman> if possible...
23:59:50  <TrueBrain> 49

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