Log for #openttd on 7th September 2007:
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01:17:02  <ThePenguin> is it possible to have my merge a few different branches together? I would like to have some like NoAI and NewGRF airports. Is it easy?
01:21:06  <SmatZ> generally, I doubt... maybe in these two cases, it could be possible
01:21:58  <SmatZ> you may try - download trunk, generate diff to NoAI and apply to newgrf airports
01:22:26  <SmatZ> problem is that both branches have different trunk as base...
01:22:30  <SmatZ> so I doubt again...
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06:56:57  <Chris82> good morning :)
06:57:23  <Chris82> with the changes from r11049 how is it possible to use vehicle gui elements just for one vehicle types instead of using them for all?
06:58:09  <peter1138> what do you need?
06:58:32  <Chris82> routemarker colours selector only for trains
06:59:03  <Chris82> this selector is not needed for the other vehicles but there is only a unified gui now, so I don't know where to add the dropdown selector
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07:02:29  <Chris82> this was in the _train_details_widgets before ({ WWT_PUSHTXTBTN, RESIZE_NONE,   14, 326, 369,  44,  55, STR_TRIP_HISTORY,     STR_TRIP_HISTORY_TOOLTIP},) but it obviously shouldn't be added to the new unified gui
07:03:02  <Chris82> errm I just pasted the trip history button not the routemarker one, but you get the point :)
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07:12:23  <Chris82> ok I am working on it, it seems that there are different cases for the vehicles in vehicle gui now to add individual buttons
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07:36:43  <Chris82> {  WWT_STICKYBOX,    RESIZE_LR,  14, 238, 249,   0,  13, 0x0,                      STR_STICKY_BUTTON },               // VVW_WIDGET_STICKY <--- is this the NAME button in the title bar of vehicle windows?
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07:50:48  <Chris82> hmmm I don't understand this new unified vehicle stuff :(
07:51:01  <Chris82> where are the widgets for the vehicle details windows???
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09:31:50  <peter1138>
09:31:56  <peter1138>
09:32:00  <peter1138> pompiedom
09:35:16  <Rubidium> LOL :D
09:37:23  <Rubidium> oh, damn... should've said lalala, shouldn't I
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09:56:30  <peter1138> :D
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10:41:21  <SmatZ> hello, just to asure how commands in network work: client executes command without DC_EXEC, if succeeded, sends command to the server.  Server verifies validity of the command and send it to all clients. Then the server and later all clients execute the command without DC_EXEC, and if succeeded, then with DC_EXEC
10:43:14  <SmatZ> commands issued by server and CMD_PLAYER_CONTROL behave a bit differently, but the default way is that one described
10:43:28  <SmatZ> is that correct?
10:44:42  <SmatZ> suppose, yes :)
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11:49:55  <Chris82> what might cause this error when resizing a vehicle details error? debugging doesn't help me any further...
11:50:40  <Chris82> this is line 300 of widget.cpp but I don't know what it means assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!
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11:51:41  <peter1138> it means you're resizing a widget incorrectly
11:51:45  <peter1138> probably your dropdown list
11:51:50  <peter1138> the button for it
11:52:04  <peter1138> you probably want the whole list and button to keep to the right edge
11:52:07  <Chris82> it uses RESIZE_NONE in the original patch and that worked before, is that not allowed anymore?
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11:53:22  <skidd13> hi
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11:57:49  <Chris82> hmmm doesn't really matter which type of RESIZE I use there I always get the assert
12:05:13  <Chris82> hmm the dropdown doesn't seem to be the problem, I get the assert even when I remove them completely
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12:28:59  <Chris82> I can't figure out how to make a button only for the train details window with the new unified vehicle windows
12:29:04  <Chris82> I start to doubt it's possible
12:29:16  <guru3> there's nothing like being at the top of the company leauge table :>
12:31:36  <Eddi|zuHause2> Chris82: ever looked at how it's done for the vehicle lists? there are (at least used to be) different variants depending on if it is your company
12:31:54  <peter1138> that means looking at bjarni-code :o
12:32:09  <orudge> is that like pseudocode?
12:32:14  <orudge> but, well, bjarnicode?
12:32:16  <Eddi|zuHause2> worse :p
12:32:25  <orudge> Heh
12:33:43  <peter1138> these windows aren't that unified
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12:34:54  <Eddi|zuHause2> i don't technically have a clue about GUI, but i would try it like adding the widget to all versions, and then hiding it in the unwanted versions
12:35:00  <Chris82> well the widgets for the vehicle details window are now created in one single place in vehicle_gui.cpp instead of splattered around in train_gui.cpp etc.
12:35:20  <Chris82> so when I add one button to the code there it's visible for all vehicles instead of just trains which is what I want
12:35:33  <glx> you can hide it
12:35:52  <Chris82> hmmm ok I was assuming something like that, but I have no clue how
12:35:59  <Chris82> is there some example in code?
12:37:37  <glx> SetWindowWidgetHiddenState()
12:54:58  <Chris82> waaaaa just got my new display with DHL :D
12:55:03  <Chris82> I have to continue programming later :D
12:55:12  <Chris82> gaming time first and an episode of Lost *gg*
12:55:30  <ln-> what episode?
12:56:05  <Chris82> I just started with Lost 3 weeks ago, I am only in the middle of the second season right now
12:56:37  <ln-> still a lot to see then.
12:56:47  <Chris82> yup :D
12:57:54  <Eddi|zuHause2> that's already half of the episodes
12:58:14  <Eddi|zuHause2> and the waiting for next season gets endless...
12:59:50  * peter1138 has not seen any of it
13:00:03  <Chris82> I have Season 3 as well :) so I am only half thru right now
13:01:09  <Belugas> Lost == addiction
13:01:16  <Belugas> hello all
13:01:21  <ln-> to get a brief introduction, see the trailer:
13:02:06  <skidd13> hi Belugas
13:02:16  <Belugas> hello skidd13 :)
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13:07:38  <ln-> i bought Lost Season 2 on DVD for 9.90€
13:08:22  <Eddi|zuHause2> yeah, i meant waiting for season 4 :p
13:13:25  <Chris82> well actually I am an Alias fan, but the final season is only on 13th Street every friday so I need Lost as a time filler :D
13:15:35  <Eddi|zuHause2> do you know if Pro7 said anything about Alias season 4+5?
13:17:28  <Chris82> well Alias has really bad quotes (who wonders at that time it's on TV ;)) so I don't know if they show it at all
13:17:39  <Chris82> but you'll have to wait at least until next year for Season 4 in Free TV
13:17:57  <Chris82> 13th Street is normally a Premiere channel I luckily have it because I have IPTV (T-Home)
13:18:12  <Eddi|zuHause2> well, we have waited 3 years for season 3, it's not _that_ urgent :p
13:18:54  <Chris82> hehe Season 4 is boring anyway, Season 3 is the best so far :)
13:19:07  <Chris82> haven't watched the first episode of S5 yet but it's waiting on my recorder :D
13:19:48  <Eddi|zuHause2> at least there are "new" Angel episodes on Kabel 1 :)
13:26:46  <Diabolic-Angel> Why sould anyone watch a tv series without a sexy, hot *female* protagonist
13:27:00  <Diabolic-Angel> except for a comedy series of course.. or so..
13:27:50  <Diabolic-Angel> I bet thats the *only* reason buffy was so successfull
13:30:45  <Chris82> haha probably Buffy and Angel sucks tho imho, no action and no thrill
13:31:02  <Diabolic-Angel> But Buffy got a sexy, hot, female protagonist
13:31:28  <Diabolic-Angel> So in case I have to watch one of them, I will definitly watch buffy
13:33:26  <SmatZ> I don't think Buffy was too sexy
13:33:38  <Belugas> [09:27] <Diabolic-Angel> Why sould anyone watch a tv series without a sexy, hot *female* protagonist  <--- because at one point, the raging flow of hormones that drives a teenager will slow down and the teen will become an adult.  Therefore, no need of boobs for liking something
13:34:13  <Belugas> meaning, the brain starts to work :D
13:34:15  <Chris82> well Lost doesn't really have a lot of sexyness as well
13:34:33  <Chris82> the brain <-- or THE brain O :D
13:34:43  <Diabolic-Angel> We got two of 'em
13:35:06  <Diabolic-Angel> They say "sex sells" for a reason
13:35:11  <Chris82> this new display rocks I throw away my TV :D
13:35:13  <SmatZ> well ... if one needs porn, there is full Internet of it ... no need to watch Buffy, waste of time...
13:35:20  <Diabolic-Angel> And that is by no means restricted to teenage boys
13:35:34  <SmatZ> my mother likes Buffy :-x
13:35:51  <Diabolic-Angel> There is a difference between watching porn and looking at a sexy woman
13:36:05  <SmatZ> yes, it sure is
13:37:02  <Diabolic-Angel> Chris82: But Lost got icebears in a jungle
13:37:13  <Diabolic-Angel> That did the trick :D
13:37:58  <Diabolic-Angel> Mh, do you really say icebears, or is it polar bears?
13:38:03  <Diabolic-Angel> anyway
13:38:09  <Chris82> it's polar
13:38:20  <Diabolic-Angel> Mh, thought so.. thanks
13:38:43  <Chris82> you say PolarbÀr in German too
13:38:53  <Chris82> EisbÀr or icebear is not the right time really
13:38:56  <Diabolic-Angel> EisbÀr is more common
13:39:09  <Eddi|zuHause2> <Diabolic-Angel> Why sould anyone watch a tv series without a sexy, hot *female* protagonist <- what do you call Charisma Carpenter [Cordelia]?
13:39:27  <Diabolic-Angel> Dunno who Cordelia is..
13:40:28  <Diabolic-Angel> Oh, ok
13:40:41  <Diabolic-Angel> But there it is: The sexy female protagonist
13:40:44  <Belugas> ... what do you call Charisma Carpenter [Cordelia]?<--- underexploited very good actress
13:42:50  <Belugas> the relationship between Buffy and Angel was really a highlight of the series.
13:43:00  <svip> :|
13:43:07  <svip> Firefly is Joss Whedon's best series.
13:43:08  <Belugas> both my wife and i were fans of byffy, but that's becasue we love vampirs
13:43:25  <Belugas> but the best was the entry of Spike
13:43:33  <Belugas> that caracter was awesome
13:43:42  <Belugas> even when he gained his soul
13:44:31  <Belugas> dunno about FireFly
13:44:46  <svip> Watch it.
13:44:55  <svip> And nod in agreement about how awesome it is.
13:45:14  <Diabolic-Angel> any sexy female protagonist in firefly?
13:45:21  <svip> Sorta.
13:45:22  <svip> Sorta...
13:45:25  <svip> Think about River Tam.
13:45:31  <svip> Wikipedia that name if you will...
13:45:42  <svip> But that is basically your female protagonist of Firefly.
13:45:47  <svip> In true Joss Whedon style.
13:46:09  <Diabolic-Angel> Mh
13:47:56  <Eddi|zuHause2> i just read that after he left Wonder Woman, Joss Whedon is planning a 'Ripper' [alias Giles] movie
13:48:42  <Belugas> nice :)
13:49:10  <tokai> joss whedon.. wasn't that the buffy guy?
13:49:16  <svip> Uh yes.
13:49:22  <tokai> oh.
13:49:26  <svip> Why do you think we are talking about him?
13:49:27  * tokai should read backlog
13:49:30  <svip> Indeed.
13:49:50  <svip> Firefly however only lasted for one season.
13:50:18  <Chris82> didn't they make the movie Serenity based on Firefly?
13:50:22  <svip> Yep.
13:50:30  <tokai> i liked the early episodes of buffy.. but after season 3 or 4 it just becames nonsense.. ppl should stop with series when they are good:)
13:50:30  <svip> But that was something their fans made them do.
13:50:54  <svip> Like Star Trek?
13:50:57  <svip> ;o Just kidding.
13:51:49  <tokai> star trek was always silly.
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13:53:21  <Eddi|zuHause2> star trek is not any more silly than buffy or lost...
13:54:12  <SmatZ> I like star trek, I was fascinated by it as a child. I like the movies and original and TNG series :-p
13:55:07  <tokai> Eddi|zuHause2: buffy was cute at least.. are there cute ST chicks too? :)
13:55:48  <Eddi|zuHause2> of course...
13:55:59  <tokai> in the regular cast?
13:56:19  <tokai> well... maybe if someone has a crush on Spock.
13:56:38  <svip> o_o
13:56:43  <svip> I never watched any of those series.
13:56:53  <Eddi|zuHause2> those were other times...
13:56:58  <svip> Come to think about it, never had a series I've actually *watched*.
13:56:59  <tokai> svip: i did.
13:57:07  <svip> Well except the Daily Show of course.
13:57:13  <Eddi|zuHause2> but the newer series definitely had lots of "nice" women
13:57:15  <tokai> my interest in ST died for me when i experienced Babylon 5 :)
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13:59:28  <tokai> after b5 i didn't watched a new scifi series either. only lame stuff was made after that.
14:00:07  <svip> o_o
14:00:16  <Eddi|zuHause2> i don't remember that firefly was ever shown on german free tv
14:00:22  <svip> Futurama is undoubtedly awesome.
14:01:15  <tokai> svip: okay thats true, but its not with real actors:)
14:01:23  <svip> ;o Voice actors are just as good.
14:01:31  <tokai> Eddi|zuHause2: who cares about german tv anyway? :)
14:01:35  <Eddi|zuHause2> NOO ... THEY ARE REAL!!!1!
14:01:51  <SpComb> does openttd try and read data/ from the current working directory, or from some compile-time configured path?
14:01:57  <Eddi|zuHause2> tokai: anybody that does not have internet...
14:02:07  <Eddi|zuHause2> and is german...
14:02:11  <tokai> Eddi|zuHause2: lately u can trash most of the german dub jobs anyway.
14:02:57  <Eddi|zuHause2> SpComb: it can also use the user's home dir
14:03:03  <SpComb> or some path relative to the real location of the executable?
14:05:23  <SpComb> can I use relative paths for the compilation?
14:07:50  <Eddi|zuHause2> i'm not sure if i understand what you are trying to achieve
14:08:24  <Eddi|zuHause2> but maybe ./configure --help
14:08:43  <Eddi|zuHause2> [in nightly/trunk]
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14:38:33  <glx> SmatZ: <-- I tried something too :)
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14:40:17  <SmatZ> glx: I was thinking about this solution, too
14:40:54  <SmatZ> did you test it?
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14:41:31  <glx> I tried with the save from fs#1210, vehicles go in depot when needed
14:44:28  <SmatZ> "if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;"
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14:44:39  <SmatZ> could be changed to "v->current_order.type == OT_GOTO_DEPOT"  only
14:45:22  <SmatZ> but well
14:45:27  <SmatZ> I know...
14:45:45  <SmatZ> how it behaves, when you are just executing some GoTo Depot order
14:46:03  <glx> manually?
14:46:22  <SmatZ> no, from order
14:46:30  <SmatZ> this was he reason why I did it in a different way
14:46:48  <SmatZ> but i was too tired
14:47:00  <SmatZ> so i could do incorrect decision
14:47:45  <SmatZ> it will return true as it needs service
14:47:53  <SmatZ> so it will go to the nearest depot
14:47:56  <SmatZ> or not?
14:48:11  * SmatZ had a phone, sorry for delay, was typing with 1 hand
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14:49:51  <SmatZ> so I think my solution is better
14:50:17  <Eddi|zuHause2> you mean if you currently have a goto depot, it takes a random depot, instead of the chosen depot?
14:51:09  <SmatZ> yes
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14:51:53  <SmatZ> not random, the nearest one
14:52:09  <SmatZ> but not hte one from orders
14:52:20  <glx> if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false; should prevent it
14:52:58  <SmatZ> well
14:53:00  <SmatZ> you are right
14:53:23  <glx> it goes to the nearest depot only if you send it to depot manually
14:54:08  * SmatZ hides
14:54:56  <SmatZ> maybe you could explain that in the code...
14:55:08  <SmatZ> comment
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15:03:17  <elmex> in the forum it's often said 'this is a GRF issue', what does that mean? do the GRFs that come with openttd have to be fixed? or does it mean: 'get the right grf and enable it to fix this'
15:03:42  <glx> about what problem elmex?
15:04:37  <elmex> no specific one
15:04:46  <Eddi|zuHause2> it usually means "this is a bug in the grf, not a bug in ottd", i.e. "report that to the grf author"
15:04:53  <elmex> hmm
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15:05:21  <elmex> so balancing is, as it is obviously depending on GRFs, not an issue for ottd?
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15:05:53  <Eddi|zuHause2> balancing is an issue
15:06:19  <Eddi|zuHause2> but you cannot balance over all possible grfs, so focus will be the default vehicles and industries
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15:07:04  <elmex> ah, ok
15:07:27  <Eddi|zuHause2> afaik Celestar was the last one to attempt balancing, but he did not show up in a few months
15:09:10  <elmex> hmm
15:09:18  <elmex> i recently tried the dbset xl
15:10:38  <elmex> it was really nice playing with it, the high cost train engines were really a problem and i liked the fact that i couldn't expand as fast as usual
15:11:57  <elmex> i sadly never played the original ttd ;-/
15:12:35  * Prof_Frink never played ttd
15:12:47  <Prof_Frink> ttwe -> ttdpatch
15:13:24  <elmex> i dont have windows :)
15:15:10  * Prof_Frink has windows, but hasn't booted to it in... bloody ages
15:16:17  <frosch123> The drawback of the train cost in dbset xl is, that you have to start in the 1920's.
15:16:44  <elmex> frosch123: i successfully started in 1950
15:16:53  <elmex> even though it was a slow start :)
15:16:56  <frosch123> Without cheating?
15:17:09  <elmex> without cheating
15:17:36  <frosch123> How many wagons could you attach to your first engine?
15:17:51  <elmex> hmm, dunno, i attached 11 wagons
15:18:20  <frosch123> but only one train?
15:18:31  <elmex> yes, i stated with one train
15:18:50  <elmex> but it was as i said a slow start, had to wait a bit until i could buy thenext engine
15:22:28  <Eddi|zuHause2> yeah, DBSetXL has inflation fixed in the vehicle costs, so they are independent from playing time
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15:37:35  <SmatZ> wheee I got TTO running in DosBox... now I find my 15 years old save... ;-)
15:37:48  <SmatZ> what about OTTO?
15:38:27  <elmex> :)
15:38:30  <elmex> otto? :)
15:38:43  <SmatZ> Open Transport Tycoon Original
15:39:00  <Noldo_> otto is a long drink aka. tentacle
15:39:06  <SmatZ> nice, even Ins+Home work as left+right mouse button :)
15:39:13  <SmatZ> :-P
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15:45:33  <Eddi|zuHause2> Otto is a pretty common name in germany
15:45:55  <Eddi|zuHause2> also, it is a palindrome :)
15:46:10  <Prof_Frink> Also, it's the bus driver in The Simpsons
15:46:44  <svip> No wonder his last name in that show is "Mann".
15:47:01  <SmatZ> :)
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15:51:49  <Noldo_> it's somewhat common in Finland too
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16:35:20  <Belugas> whouhou! Delphi maniacs : svn://
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16:36:46  <peter1138> :o
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16:37:57  <svip> Bjarni has arrived.
16:37:59  * svip nods.
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16:55:36  <Eddi|zuHause2> hey, if i add Tram grfs after game start, how do i activate them? they don't appear, even if i do resetengines
16:56:13  <Bjarni> I don't think you can
16:56:39  <Bjarni> the grf settings are saved so even if you make new settings, you will revert to the old ones when loading
16:57:16  <Eddi|zuHause2> i mean within the game
16:57:24  <Diabolic-Angel> There should be an "activate" button
16:57:34  <Eddi|zuHause2> i did click that
16:57:49  <glx> weird things may happen if you modify grfs in a runnig game
16:58:03  <Bjarni> yeah
16:58:04  <Eddi|zuHause2> the newgrf appears, is first blue, if i accept, it turns green
16:58:11  <Bjarni> it's totally unsupported to do so
16:58:13  <Eddi|zuHause2> but there still does not appear anything
16:58:21  <skidd13> Do you have any other road vehicle grfs?
16:59:00  <Rubidium> Eddi|zuHause2: what happens when you "ok" the newgrf list another time?
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17:00:48  <Eddi|zuHause2> does not change anything
17:01:09  <Rubidium> is the GRF the last one in the list?
17:01:59  <CIA-1> OpenTTD: glx * r11052 /trunk/src/vehicle.cpp: -Fix (r11017)[FS#1210]: vehicles always skip service order
17:02:08  <Eddi|zuHause2> hm, now it works
17:03:24  <Eddi|zuHause2> weird...
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17:47:40  <skidd13> Damned silent in here
17:48:25  <mcbane> yep
17:49:28  <Eddi|zuHause2> are tram stations generally snow-free or is that the track grf i use?
17:49:44  <skidd13> hmm I'll check
17:50:32  <Eddi|zuHause2> i use the lightrail track grf from the german tramset thread
17:50:52  <svip> Bjarni:  We fixed the Dutch on the spiltirsdag website. ;)
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17:51:36  <skidd13> Eddi|zuHause2: Why should they? Even the road stations are snow-free.
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17:51:58  <Eddi|zuHause2> because the train stations support that feature...
17:52:22  <skidd13> You refer to newstations?
17:52:57  <Eddi|zuHause2> yes, those
17:53:45  <skidd13> They are train only ATM.
17:54:40  <Eddi|zuHause2> sure they are... i was asking if the feature is train-station only, or the grf coder was just too lazy to draw/encode it
18:01:32  <skidd13> it's train-station only AFAIK
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18:05:01  <Eddi|zuHause2> it just looks a little odd:,%206.%20Jan%201924.png
18:06:23  <skidd13> The grf is probably a simple graphics replacment.
18:07:35  <skidd13> Town layout = better roads?
18:10:30  *** Red [] has quit [Ping timeout: 480 seconds]
18:12:38  <Eddi|zuHause2> probably...
18:14:06  <Eddi|zuHause2> what irks me more is the fact that houses and roads use a different threshold for snow line... it looks like one uses > and the other >= for the check, but i can't really find it
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18:16:03  <ITSBTH> :(
18:16:24  <ITSBTH> Stupid junction
18:16:45  <Eddi|zuHause2> EMissingContext
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18:28:40  <skidd13> I'm off to play some poker. Good night
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18:33:00  <Bjarni> <svip> Bjarni:  We fixed the Dutch on the spiltirsdag website. ;) <--- leave it to me to get a link to a website and then find linguistic errors on it :P
18:41:23  <svip> :P
18:41:47  <Bjarni> well
18:42:11  <Bjarni> it was more fun when Sacro gave me a Dutch readme and told me to translate it because he didn't understand it.... implying that I did
18:42:23  <Bjarni> and then I told him what to do and it worked
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18:42:57  * Bjarni appears to understand Dutch without even realising it
18:49:46  <tokai> stuff like: 'ik ben een ongelukkig rivierpaard' ? :)
18:50:11  <tokai> or was it nilpaard? can't remember :)
18:50:40  <Eddi|zuHause2> that's probably one and the same :)
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18:56:07  <Grey> Why are breakdowns unrealisticly common?
18:56:59  <Eddi|zuHause2> because you did not switch them off
18:59:45  <Grey> :|
18:59:54  <Grey> I like the idea of breakdowns
18:59:59  <Grey> but they're just too often
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19:51:50  <Bjarni> <Grey> but they're just too often <-- tell your people to fix your vehicles when reliability is too low
19:52:01  <Bjarni> and you should likely set breakdowns to reduced
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20:19:09  <Bjarni> goodnight
20:19:26  <svip> Already?
20:19:29  <svip> It is Friday.
20:19:40  <Bjarni> so?
20:19:42  <svip> So?
20:19:47  <Bjarni> I'm tired
20:19:48  <svip> You don't go to bed at 22:19.
20:20:04  <Bjarni> I have stuff to do tomorrow
20:20:32  <Bjarni> switching yard operations
20:21:41  * Bjarni wonders if svip is aware of what switching yard operations are
20:21:52  <Bjarni> you see, you didn't say anything :P
20:21:57  <svip> o_o
20:22:02  <svip> You didn't give me time.
20:22:07  <svip> I was translating to Estonian.
20:22:09  <svip> Not so easy.
20:22:41  <Bjarni> you don't have to translate to reply to me X)
20:22:54  <svip> X)
20:23:11  <Bjarni> In fact I prefer that you don't reply in Estonian
20:23:22  <svip> I was translating something else.
20:23:28  <Sacro> yes, you should reply in netherlandian
20:23:39  <svip> You mean... Dutch?
20:23:45  <svip> Also, Bjarni.
20:23:53  <svip> Why do we call the Germans "tyskere"?
20:24:03  <Bjarni> Sacro should reply in an intelligent way :P
20:24:09  <Bjarni> hmm
20:24:13  <Bjarni> good question
20:24:16  <svip>  <@Bjarni> Sacro should reply in an intelligent way :P << Reaching for the stars?
20:24:22  <mcbane> tyska  is germany so yep svip i think so
20:24:38  <svip> mcbane:  What?
20:24:48  <svip> Tyska is Germany in what language?
20:24:48  <Bjarni> hey, I was about to say that
20:25:07  <mcbane> umm swedish or so (not sure)
20:25:18  <Bjarni> that's not unlikely
20:25:19  <svip> I think that is German.
20:25:24  <svip> And not Germany.
20:25:26  <Sacro> Allemande?
20:25:28  <svip> As in the language.
20:25:31  <svip> That's French.
20:25:35  <mcbane> deutsch thats germany in germany
20:25:42  <svip> No.
20:25:44  <Bjarni> no
20:25:46  <svip> That's German in German.
20:25:48  <mcbane> <-- german.
20:25:58  <svip> Yes but German refers to the language or the people.
20:26:05  <svip> While Germany refers to the country.
20:26:08  <mcbane> well Deutschlan = Germany
20:26:11  <Bjarni> that will not give you a qualifications in English by default
20:26:12  <svip> +d
20:26:14  <mcbane> +d
20:26:17  <mcbane> =)
20:26:19  <svip> :P
20:26:22  <svip> I know my German.
20:26:29  <mcbane> really? =)
20:26:34  <svip> Really.
20:26:43  <svip> My German is also a redefinition of German.
20:27:01  <svip> In fact, the Great Language Book of Svip includes a lot of redefinitions for all languages.
20:27:26  <Bjarni> I know that book
20:27:33  <Bjarni> it's not worth the paper it's printed on :P
20:28:38  <Bjarni> <svip> Why do we call the Germans "tyskere"? <--- I will figure that one out tomorrow... I know just who to ask
20:29:09  <Bjarni> but why do you want to know? :P
20:30:53  <Bjarni> but parts of the reason is that Germany is a young country combined of several small states. Since they were several countries not long ago (from a linguistic point of view), we likely adapted some word from one state to fit on all of them
20:31:20  <Bjarni> English based their name on the name given by the Romans (Germania)
20:32:01  <Bjarni> anyway I was heading for bed, remember? :)
20:32:13  <Bjarni> goodnight
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21:10:00  <CIA-1> OpenTTD: rubidium * r11053 /trunk/src/train.h: -Fix: train status bar flickering a lot when waiting at a signal.
21:11:23  <CIA-1> OpenTTD: rubidium * r11054 /trunk/src/ (elrail.cpp table/elrail_data.h): -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
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21:15:32  <Eddi|zuHause2> <Bjarni> English based their name on the name given by the Romans (Germania) <- which is funny, because romanic languages (e.g. french and spanish) did not... :p
21:15:44  <CIA-1> OpenTTD: rubidium * r11055 /trunk/src/texteff.cpp: -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch.
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21:17:02  <Eddi|zuHause2> uh... r11054 is likely going to create a conflict with my local copy :p
21:17:13  <CIA-1> OpenTTD: rubidium * r11056 /trunk/src/road_cmd.cpp: -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.
21:18:42  <Rubidium> poor Eddi|zuHause2
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21:36:56  <SmatZ> Rubidium: did you apply the patch to 11039 ?
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21:37:46  <SmatZ> and did you use the latest patch?
21:37:59  <SmatZ> there is no 'st' varriablle in the latest patch
21:38:22  <SmatZ> you can't get that warning for sure
21:40:13  <Rubidium> I'm almost sure of it, but I'll retry against 11039
21:40:45  <SmatZ> -	const Station* st = GetStationByTile(tile);
21:41:02  <SmatZ> ^^^ 'st' is removed in the latest patch, you cannot get that warning
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21:41:14  <SmatZ> that was the reason, why I uploaded the latest patch
21:42:29  <SmatZ> I was about to say 'hooray, some comment to my patch' - but that comment wasn't something I would be happy from :-p
21:42:47  <SmatZ> Rubidium: the patch from comment from Tuesday, 04 September 2007, 02:06PM
21:42:58  <SmatZ> I can apply it to 11056 with no errors/warning
21:43:58  <Rubidium> hmm, seems I downloaded the wrong one, but why?
21:44:46  <SmatZ> I don't know...
21:45:01  <SmatZ> but when applied to 11056, it segfaults when converting tunnel
21:45:18  <SmatZ> I will upgrade the patch to 11056, ok?
21:45:35  <Rubidium> yup
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21:46:06  <Rubidium> anyhow, removed my "broken" comment
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22:07:06  <CIA-1> OpenTTD: rubidium * r11057 /trunk/src/ (oldloader.cpp vehicle.h): -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
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22:17:10  <SmatZ> Rubidium: actually my code was buggy and it was only 'luck' it didn't crash in previous releases...
22:17:20  <Rubidium> :O
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22:34:12  <SmatZ> Rubidium: updated
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