Log for #openttd on 11th November 2007:
Times are UTC Toggle Colours
00:01:41  <Rubidium> Eddi|zuHause: is FS#1315 fixed?
00:05:14  <CIA-1> OpenTTD: glx * r11402 /trunk/src/ (industry_cmd.cpp table/build_industry.h): -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200'
00:14:45  <ln-> if i have f(const A&), is it true that i cannot pass an instance of B to f(), even if B is derived from A?
00:15:24  <ln-> like i of course could with pointers.
00:15:37  <Rubidium> IMO it should be possible to pass B, but that doesn't warrant it working in C++
00:16:53  <ln-> hmm, or did i simply make a stupid error with using and not using const..
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00:20:05  <ln-> that seems quite probable
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00:29:18  <Lord> hello everyone, is there any AI specialist around?
00:30:18  <Rubidium> depends on which part of what AI
00:30:56  <Lord> I'm looking for the meaning of the ai member variable 'route_type_mask'
00:31:14  <Lord> for a little project i'm doing
00:32:10  <Rubidium> then I fear there's nobody who is specialist in that AI
00:32:23  <Lord> it's kind of used in the AiCheckIfRouteIsGood routine but I just can't figure out what it does
00:32:28  <Lord> oh too bad
00:34:28  <Rubidium> neither can I
00:34:39  <Lord> damn this whole bitmasking is just too nasty
00:35:03  <Rubidium> there's your reason the 'default' AI isn't maintained
00:35:12  <Lord> yeah, heh
00:36:24  <Rubidium> if you want to change/make an AI you better look at the NoAI branch
00:37:11  <Lord> nah, I need to understand the old, original AI. It's for the SVXConverter, you know...
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00:38:14  <Lord> so I'm actually digging into the OpenTTD code to get to understand what original TTD does
00:39:20  <Rubidium> you'd better get the oldest version of OTTD you can find
00:39:33  <Lord> i did, it's 0.1.4
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00:40:18  <Lord> that's the oldest source code available on sourceforge
00:41:55  <Rubidium> anyway, it give me the feeling it's 'forcing' that it builds only one 'route' for each transportation type at a time
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00:43:48  <Lord> yeah it has to do with transportation types (bitmask = 1: rail, 2: road, 4: aircraft), but don't ai players only build one transortation route at a time anyway?
00:44:39  <Rubidium> I've got absolutely no idea
00:44:51  <Lord> :-D
00:45:35  <Lord> alright then, thanks, have a nice WE
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00:54:19  <CIA-1> OpenTTD: rubidium * r11403 /trunk/src/industry_cmd.cpp: -Fix: NewIndustries GRF assume that tiles are already animated during construction.
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00:55:23  <Tom> so i got a question
00:55:32  <Tom> how do you know what newgrfs work with 0.5.3?
00:56:11  <Tom> i host a pretty popular US-based server and newgrf hell is making me want to jump off a bridge
00:56:13  <Rubidium> there isn't a simple way to know whether they work, however... on the wiki is a list with GRFs that are known to work
00:56:13  *** Tom is now known as tomthebomb
00:56:20  <tomthebomb> i checked that
00:56:26  <tomthebomb> however, i think it's outdated
00:56:37  <Rubidium> why?
00:56:50  <tomthebomb> for instance, i tried loading the TTRS3 newgrf
00:56:52  <tomthebomb> in 0.5.3
00:56:55  <tomthebomb> and i made a game
00:57:00  <tomthebomb> and everything displayed perfectly fine
00:57:07  <tomthebomb> whereas in the wiki it says it requires nightlies
00:57:17  <tomthebomb> yet i'm unsure why
00:57:29  <Rubidium> well... TTRS 3 does not work properly in 0.5.3, that's something I'm 100% sure of
00:57:55  <Rubidium> or rather, it doesn't work at all
00:58:10  <tomthebomb> how though
00:58:27  <tomthebomb> or rather; what is broken about it?
00:58:29  <glx> you get only road and depot/station replacement
00:58:41  <glx> and miss all buildings
00:58:48  <tomthebomb> certainly not...
00:58:49  <Gonozal_VIII> <-- that are the grfs i use but in the nightlies, not in 0.5.3... but i think most of them should work
00:59:10  <Rubidium> the NewGRF TTRS uses to "replaces" the houses is not implemented in 0.5.3
00:59:22  <tomthebomb> I'm really confused then
00:59:26  <tomthebomb> because I do get new buildings and stuff
00:59:35  <tomthebomb> and I'm not counting depots/stations
00:59:40  <tomthebomb> i'm counting city buildings
00:59:41  <Belugas> i bet you are using the new town replacemnt one...
00:59:45  <tomthebomb> nope
00:59:46  <Rubidium> then you are not using TTRS3 *or* you are not using 0.5.3
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00:59:50  <tomthebomb> i am using TTR3s
00:59:50  <Belugas> that is not ttrs
00:59:53  <tomthebomb> and i am using 0.5.3
00:59:58  <tomthebomb> i will take a screenshot for you
01:00:04  <Belugas> tomthebomb, it's IMPOSSIBLE
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01:00:20  <tomthebomb> then i guess i did the impossible?
01:00:33  <tomthebomb> hell if i know, i'm really just trying to figure out what works and what does not
01:00:39  <glx> well show us how it look
01:00:48  <tomthebomb> more than happy to
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01:05:05  <tomthebomb> maybe i am stupid
01:05:10  <tomthebomb> but this looks like the buildings are replaced
01:05:12  <tomthebomb>
01:05:48  <Rubidium> and the newgrf list?
01:07:11  <tomthebomb>
01:07:14  <Gonozal_VIII> i don't know those tall buildings but rest seems to be standard
01:07:24  <tomthebomb> none of those are standard
01:07:26  <tomthebomb> well
01:07:30  <tomthebomb> except for the stadium i think maybe
01:07:40  <Phazorx> glx silly mingw/msys question
01:07:46  <Phazorx> how do i append soemtihng to path
01:08:13  <Phazorx> somehoe it did not inherit current path from win env, but i dotn feel like rebooting
01:09:08  <glx> set path=bla;%path% in cmd
01:09:22  <Phazorx> well in cmd it show correct path
01:09:30  <Phazorx> in export | grep path in msys
01:09:32  <Phazorx> it does not
01:09:36  <Gonozal_VIII> <-- titlescreen without grfs loaded
01:09:37  <glx> should be something similar in msys but with $path
01:09:47  <Phazorx> i tried set ${PATH}=$PATH.';C:\Mercurial'
01:09:47  <Gonozal_VIII> most of your buildings are there
01:09:50  <Phazorx> no effect
01:10:43  <tomthebomb> most, but not all
01:10:48  <glx> export PATH=$PATH:/c/Mercurial
01:10:51  <tomthebomb> where did those others come from?
01:11:16  <Phazorx> thank you
01:11:22  <Phazorx> should ahve done it "normal way"
01:11:49  <glx> msys uses linux way ;)
01:11:51  <Gonozal_VIII> i think i have never seen the tall buildings there even with ttrs
01:12:02  <tomthebomb> i do not recognize those tall buildings
01:12:41  <Rubidium> well... TTRS3 has some effect on 0.5.3, but not the effect that it should have
01:13:08  <fjb> tomthebomb: That buildings are not from TTRS, looks like the are ordinary buildings from trocpic climate.
01:13:17  <glx> all simple replacement (action A) work
01:13:32  <glx> but that's all
01:13:46  <tomthebomb> so it partially works
01:13:49  <tomthebomb> but just barely
01:13:55  <tomthebomb> it does replace some graphics
01:14:33  <Rubidium> yes, but does that mean it works correctly?
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01:14:51  <Rubidium> it's rather that OTTD behaves incorrectly by even trying to load TTRS
01:15:23  <tomthebomb> fair enough
01:15:55  <glx> hey we could disable grf trying to use unsupported features ;)
01:15:59  <Belugas> tomthebomb, this is what arctic looks like with ttrs:
01:16:28  <glx> road style is date dependant
01:16:30  <tomthebomb> so what i ended up with
01:16:36  <tomthebomb> was something that was kinda bugged out
01:16:37  <Rubidium> glx: that's already done by action B
01:17:01  <Belugas> not really, it was simple graphics replacment
01:17:28  <glx> Rubidium: I meant unsupported action 0 features for example
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01:18:12  <Belugas> tomthebomb: look here:
01:18:21  <Belugas> yu'll have more of the same medecine,
01:18:27  <Rubidium> glx: all GRFs check for those 'flags' newrvs etc
01:18:32  <Belugas> just graphics replacement, nothing more
01:19:03  <tomthebomb> okay, now my next question is
01:19:13  <tomthebomb> is there a solid way to know what newgrfs work with what nightlies?
01:19:40  <Rubidium> no
01:19:45  <Ammller> [02:15] <glx> hey we could disable grf trying to use unsupported features  <-- I hope not :)
01:20:10  <Rubidium> though currently a lot more NewGRFs are supported by the nightlies than 0.5.3
01:20:24  <glx> Ammller: but would be funny to disable grf trying to replace original strings
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01:20:39  <glx> as we don't support it
01:20:44  <tomthebomb> are there any kind of milestones that are guaranteed usable nightlies
01:20:48  <tomthebomb> or are there just nightlies
01:21:06  <Ammller> tomthebomb: nightlies are nice
01:21:14  <Rubidium> 'guaranteed' usable nightlies are called stables
01:21:44  <tomthebomb> and 0.5.3 is the latest stable
01:21:53  <Ammller> we play with nightlies all the time
01:21:56  <Sacro> most nightlys are stable
01:21:59  <Belugas> the latest, the better grf support it has, generally
01:22:33  * Sacro snags openttd-svn from AUR
01:22:56  <tomthebomb> im a little wary of running a stable
01:22:58  <Ammller> you don't need luck to have a stable nightly, you need "bad luck" to have a unstable
01:23:01  <tomthebomb> on a production server
01:23:04  <tomthebomb> er, a nightly
01:23:05  <tomthebomb> rather
01:24:59  <Belugas> how many servers do you run?
01:25:13  <tomthebomb> i run just one openttd server
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01:25:19  <tomthebomb> its pretty popular though
01:25:47  <Belugas> ask if they are willing to try a nightly game once in a while
01:26:10  <Sacro> trade stability for new features
01:26:13  <Belugas> you'll see how stable it will really be
01:26:26  <Sacro> to be honest
01:26:29  <tomthebomb> i dont think id like making them update every day though
01:26:34  <tomthebomb> or even every week
01:26:36  <Sacro> when we played on Brianetta's Nightly, very few nights where there any serious bugs
01:26:58  <Ammller> same at #openttdcoop
01:27:09  <Gonozal_VIII> updating is done in less than a minute
01:27:41  <Ammller> and you don't have to do it nightly, you can do it if you like a new feature...
01:27:49  <Sacro> rm *.pkg.tar.gz" target="_blank">pkg.tar.gz && versionpkg && pacman -U *.pkg.tar.gz" target="_blank">pkg.tar.gz
01:28:08  <Sacro> or once a week
01:28:12  <tomthebomb> heh
01:28:14  <tomthebomb> they run windows
01:28:26  <tomthebomb> im the only one running anything Linux related
01:28:35  <tomthebomb> and its because my server's running Debian
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01:29:23  <Ammller> A compile furm does support you with winbins
01:29:55  * Sacro huggles his ArchLinux machines
01:29:58  <tomthebomb> thats true
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01:33:17  <tomthebomb> does anyone have an example pack of newgrfs that will work with the latest nightly?
01:33:44  <Gonozal_VIII> [01:58:48] Gonozal_VIII: <-- that are the grfs i use but in the nightlies, not in 0.5.3... but i think most of them should work
01:34:13  <Gonozal_VIII> not a pack... but links
01:34:40  <Sacro> tomthebomb:
01:34:44  <Sacro> that has a nice grf pack
01:34:48  <Sacro> though actually, it isn't nightly
01:34:56  <Sacro> openttdcoop has  anice set
01:35:12  <tomthebomb> i just really hate getting stuck in grf hell
01:35:17  <tomthebomb> apt-get newgrfs please
01:35:22  <tomthebomb> just kidding :v
01:35:22  <Sacro> haha
01:35:27  <Sacro> brb
01:35:49  <Ammller> tomthebomb: hmm, you can use our grfpack, if you like
01:36:07  <Sacro> holy...
01:36:10  <Sacro> these fonts are ftw
01:37:01  <Gonozal_VIII> fonts?
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01:37:54  <tomthebomb> Ammller- which?
01:38:10  <Ammller>
01:38:16  <Sacro> just installed cairo-lcd
01:38:21  <Sacro> and freetype-lcd
01:39:03  <Ammller> but please link only to this page, don't distribute it self and don't link to achive files directly
01:39:46  <CIA-1> OpenTTD: belugas * r11404 /trunk/src/ (main_gui.cpp news_gui.cpp): -Codechange: remove 2 magical numbers
01:40:57  <tomthebomb> Ammller: what revision do you use?
01:41:09  <tomthebomb> for openttd
01:41:11  <Ammller> nightly
01:41:20  <Ammller> :)
01:41:34  <tomthebomb> which nightly?
01:41:36  <tomthebomb> the most recent?
01:41:42  * Sacro prods Ammller "nightly" is not a version
01:41:42  <Ammller> or sometimes also patched versions
01:41:45  <Sacro> nor is "latest"
01:42:09  <Ammller> Sacro: and what should I say :)
01:43:03  <Ammller> currently we use r11394 with shared and offshore patch
01:43:20  <Ammller> nice newwater
01:43:38  <tomthebomb> thank you
01:43:41  <tomthebomb> this will help me a lot
01:44:08  <Ammller> hmm, and see at bottom, we list all servers, which uses the pack
01:46:06  * fjb is using r11399.
01:47:45  <Ammller> and tomthebomb: and we also update the pack almost monthly
01:50:12  <Sacro> gah
01:50:20  * Sacro appears to be grabbing the whole of mono svn
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02:30:52  <Ammller> good night all
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03:04:42  <fjb> Good night
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09:05:19  <Eddi|zuHause2> <Rubidium> Eddi|zuHause: is FS#1315 fixed? <- didn't check in quite a while...
09:05:32  *** Soup [] has joined #openttd
09:11:13  <Soup> whats c#
09:12:49  <Rubidium> a programming language
09:12:54  <Soup> oh
09:13:45  <Eddi|zuHause2> a music note half a tone higher than c
09:14:13  <Soup> wow
09:14:41  <Eddi|zuHause2> (which is kinda how the name was derived, since C++ and D was already taken :p)
09:15:16  <Soup> c--
09:15:29  <Tefad> that's what i would have called it
09:15:43  <Tefad> but that implies it's less than something and microsoft wouldn't have any of that...
09:15:52  <Tefad> ballmer might throw a chair at you.
09:16:07  <Tefad> or F--king Kill(TM) you.
09:16:32  <Soup> is there d++
09:16:42  <Eddi|zuHause2> probably
09:16:47  <Soup> :)
09:17:20  <Soup> [00:16] <Tefad> or F--king Kill(TM) you. ?
09:17:29  <Tefad>
09:17:40  <Soup> wow
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09:18:26  <Tefad> speak of the devil
09:18:29  <Tefad> ; )
09:19:39  <Soup> someone ever got in a dryer
09:20:12  <Soup> stuff to do that
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09:26:09  <Soup> chicken coops
09:27:35  <Soup> ehehehehhehehe
09:29:39  * Soup would slap Soup, but is not being violent today
09:29:51  <Eddi|zuHause2> [Fr Okt 12 2007] [22:19:17] <SpComb>      Chicken chicken chicken -->
09:31:36  <Soup> hahahahaahhahahaha
09:31:39  * Soup slaps Soup's bottom and grins cheekily
09:32:16  <Eddi|zuHause2> (probably related, didn't check:) [Fr Okt 12 2007] [22:16:48] <SpComb> <-- Chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken.
09:33:32  * Soup slaps Soup and starts getting carried away
09:36:27  <Soup> 'village dump????
09:37:26  <Rubidium> Eddi|zuHause2: have you checked it now?
09:37:53  <Eddi|zuHause2> was compiling, but then got distracted... wait a few minutes
09:38:15  * Rubidium slaps Soup ;)
09:38:25  <Rubidium> must've been Soup that distracted you ;)
09:38:59  <Soup> pee review!!!
09:39:08  * Soup slaps Soup with a large smelly trout
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09:41:52  <Eddi|zuHause2> appears to be fixed, yes
09:42:28  <Rubidium> wonderfull
09:43:33  <Soup> fixed what?
09:43:52  <Eddi|zuHause2> your mouth...
09:45:32  <Soup> hydra irc
09:45:40  <Eddi|zuHause2> Rubidium: it might have been that he distracted be, but it was the length of the compilation that made me vulnerable to distraction in the first place ;)
09:45:47  <Soup> [00:45] CTCP/VERSION request from SmatZ :
09:47:38  <Soup> [00:46] ctcp/dcc Send to SmatZ of New.Text.Document.txt Completed (Sent 2KB of 2KB) huh?
09:48:19  <Soup> owww a slap in chrisin chanel
09:48:41  <Soup> owww
09:48:47  <Eddi|zuHause2> "I think" is very convincing :p
09:49:10  <Soup> slap from #openttd.ChrisIN
09:49:36  <Eddi|zuHause2> hm... "I think" it is time for an /ignore
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12:02:08  <MaSch> Hi
12:02:15  <Gonozal_VIII> hi
12:03:25  <MaSch> if i try to start a dedicated server (./openttd -D), i get some messages. One of them is "dbg:[NET] Server could not start network: bind failed()"
12:03:51  <MaSch> What can i do to solve this?
12:03:55  <blathijs> MaSch: Could it be that there is some other server listening at the port?
12:04:00  <blathijs> (netstat -nl)
12:04:09  <blathijs> !openttd ports
12:04:18  <blathijs> hmm, no !?
12:04:34  <blathijs> DorpsGek: openttd ports
12:04:34  <DorpsGek> blathijs: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
12:05:08  <Rubidium> DorpsGek reacts on @, _42_ on !
12:05:08  <MaSch> okay. it seems to be that problem ^^
12:05:46  <MaSch> other port works
12:06:21  <blathijs> Rubidium: Then _42_ is broken :-)
12:06:42  <Rubidium> no, _42_ doesn't know !openttd ports
12:06:57  <Rubidium> it's you that assumes that _42_ does have !openttd ports
12:07:08  <Eddi|zuHause2> !openttd port
12:07:08  <_42_> Eddi|zuHause2: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
12:07:37  <Eddi|zuHause2> i make that mistake every time, too ;)
12:07:42  <Eddi|zuHause2> it should really be fixed...
12:08:24  <blathijs> Rubidium: Ah, it was port, not ports :-)
12:09:22  <Eddi|zuHause2> yeah, it should really react on both, but TrueBrain seems to be reluctant to listen to user suggestions...
12:10:10  <TrueBrain> Eddi|zuHause2: excuse me?!
12:10:13  <Rubidium> well, _42_ should be ditched too ;)
12:11:00  <MaSch> is there a possibilit to connect directly to the openttd server with telnet/ssh?
12:11:04  <Eddi|zuHause2> well, this suggestion is as old as the command itself, and still not implemented ;)
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12:11:14  <skidd13> morning
12:11:15  <TrueBrain> Eddi|zuHause2: what 'suggestion'?
12:11:33  <Rubidium> MaSch: you can, but it won't do what you want it to do I guess
12:11:40  <Eddi|zuHause2> that _42_ not only reacts on "port" but also on "ports"
12:11:53  <MaSch> okay
12:12:40  <TrueBrain> @openttd port
12:12:40  <DorpsGek> TrueBrain: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
12:12:50  <TrueBrain> Eddi|zuHause2: _42_ is dead, as I always said
12:12:53  <TrueBrain> use DorpsGek, not _42_
12:12:59  <TrueBrain> and if you find this reluctant, you can kiss my ass
12:13:15  <Eddi|zuHause2> well, then why is he still here?
12:13:38  <Eddi|zuHause2> it's just that people try "!openttd ports" and nothing happens
12:14:05  <Rubidium> well... if _42_ wouldn't be here, !openttd ports wouldn't do anything either...
12:14:26  <Eddi|zuHause2> you could then make DorpsGek react on "!" too
12:14:38  <Eddi|zuHause2> like any other bot i know does...
12:15:12  <hylje> well maybe that's why it doesnt react on !
12:15:29  <Eddi|zuHause2> i always do "!", i never ever think about trying "@"
12:15:50  <TrueBrain> I think that is the problem of your small mind
12:15:54  <TrueBrain> not a problem of the bots
12:16:10  <Eddi|zuHause2> well, i don't think about doing "!" either, it's more like a reflex
12:16:45  *** _42_ [truelight@] has left #openttd []
12:16:48  <Eddi|zuHause2> and reflexes usuall don't even make it to the "small brain" ;)
12:16:52  <TrueBrain> so there you go
12:17:01  <TrueBrain> and now don't come wining to me if you need a function from _42_
12:17:04  <TrueBrain> that is on you, Eddi|zuHause2
12:17:05  <Eddi|zuHause2> no, ther he goes ;)
12:18:12  <Eddi|zuHause2> i'm fine with _42_ leaving...
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12:18:49  <TrueBrain> and as you are clearly our only user, let's hope its enough
12:19:34  <Eddi|zuHause2> err...
12:20:04  <Eddi|zuHause2> i think you got up on the wrong foot today...
12:20:14  <TrueBrain> no, I think I found it rather offensive what you said
12:20:45  <Eddi|zuHause2> it wasn't meant like that...
12:21:02  <Rubidium> skidd13: you know that there can't be duplicate source filenames, right? And TrueBrain wanted to show to you.
12:22:29  <Eddi|zuHause2> anyway... i was doing something completely different, which i am going back to now...
12:23:05  <TrueBrain> Eddi|zuHause2: it is not often people call me 'reluctant' when I work my ass of for something..
12:23:27  <TrueBrain> and if one person currently listens to user suggestions, as in replying to each patch-email there is... it is not a nice thing to read
12:27:10  <CIA-1> OpenTTD: truelight * r11405 /trunk/src/window.cpp: -Fix: in rare cases OpenTTD could segfault when resizing and scroll the main window (Rafal Rzepecki)
12:29:50  <skidd13> Rubidium: Thanks
12:30:01  <CIA-1> OpenTTD: rubidium * r11406 /trunk/src/newgrf_engine.h: -Fix: wrong triggers would be activated on callback 32 for vehicles.
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12:34:58  <CIA-1> OpenTTD: truelight * r11407 /trunk/src/ (5 files): -Fix: do not allow building of tram-tracks when they are not available (SmatZ)
12:35:26  <Ammller> [13:12] <TrueBrain> Eddi|zuHause2: _42_ is dead, as I always said <-- will he also leave #openttdcoop ?
12:36:11  <Gonozal_VIII> do not allow building of tram-tracks when they are not available <-- i don't get that...
12:36:21  <TrueBrain> hmm, now I remember why _42_ was still here... log-files
12:36:22  <TrueBrain> oh well
12:36:25  <TrueBrain> no log files for #openttd I guess
12:36:35  <TrueBrain> Ammller: I guess not, if you guys don't ask
12:38:04  <Ammller> nice :)
12:42:55  <skidd13> I've been working on the mergeo of the 3 FindFirstBit algorithms and now I got a damned assertion in tile.h. Has anyone time to help me finding the reason?
12:43:14  <skidd13> :%s /mergeo/merge/g
12:44:01  <Eddi|zuHause2> assertions are hints for logic errors, so if you trigger an assertion, you either did something wrong, or the logic changed since the introduction of the assert
12:44:45  <Eddi|zuHause2> in the first case the code should be changed, in the second case, the assertion should be changed
12:45:07  <skidd13> Eddi|zuHause2: The problem is that assert has nothing directly to do with the change :(
12:45:35  <Eddi|zuHause2> i certainly have no idea what you actually did right now
12:45:58  *** TrueBrain [truelight@] has left #openttd [So long and tnx for all the fish]
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12:46:57  <Wolf01> hello
12:47:41  <Eddi|zuHause2> i kinda expected to get some kind of hint now ;)
12:52:35  <skidd13> Eddi|zuHause2: The current patch is on the patch-mail-list
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13:05:06  <CIA-1> OpenTTD: rubidium * r11408 /trunk/src/airport_movement.h: -Fix [FS#1422]: do not do a 270 degree turn when 90 degrees is enough on a commuter airport.
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14:32:32  <CIA-1> OpenTTD: truelight * r11409 /trunk/ (readme.txt src/lang/english.txt src/misc_gui.cpp): -Update: as of now, I am a retired Developer, so mark me as such
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14:32:44  <fjb> Moin
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15:12:39  <yorick> Truebrain retired?
15:15:59  *** yorick [] has quit []
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15:20:00  <Chaladirnik> hi i havent played openttd in half a year... have there been some larger improvements wrt the AI in single player?
15:20:53  * fjb doesn't think so.
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15:23:45  <JVassie> Hi all, a quick question please
15:24:04  <JVassie> whats the latest stable build (if any) that includes the PBS Patch please?
15:24:47  <glx>
15:26:37  <JVassie> so its only MiniIN that has it?
15:27:08  <glx> yes
15:27:14  <glx> and it's very old
15:27:53  <Gonozal_VIII> imho the other new features in trunk outweight pbs by far
15:28:44  <JVassie> Possibly, however it forces you to have IMO unrealistic junctions
15:29:08  <JVassie> because trying to use realistic type ones without PBS never works effectively
15:29:48  *** fjb is now known as fjbAWAY
15:30:19  <Gonozal_VIII> trains often made stupid path choices that blocked the whole junction anyways
15:30:35  <JVassie> hmm
15:30:51  <JVassie> basically i just wanted a version that allowed me to use English Town names and PBS
15:33:11  <JVassie> do you know why PBS isnt in the trunk anyway?
15:34:05  <LeviathNL> because nobody rewrote it for the current trunk
15:35:56  <Gonozal_VIII> it was up to date with trunk when the miniin was still active but i think there were still some bugs in it
15:36:54  <JVassie> one of the best patchs IMO
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15:49:38  <SmatZ> skidd13: hello, two or three days ago you wanted me to test something...
15:49:45  <SmatZ> is it still valid?
15:54:38  <skidd13> SmatZ: I'm still thinkin over it.
15:57:39  <skidd13> SmatZ: ATM I've got 3 different solutions, but all seem to be slower than the current solution.
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16:00:28  <SmatZ> skidd13: yes, the last one is very ellegant
16:02:03  <skidd13> SmatZ: The last one is from misc.cpp
16:05:54  *** fjbAWAY is now known as fjb
16:25:22  <SmatZ> oh no...
16:25:27  <SmatZ> TrueLight is gone
16:25:30  <SmatZ> maillist is gone
16:25:31  <SmatZ> :-(
16:25:36  <SmatZ> everything is gone!
16:25:38  <SmatZ> almost...
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16:31:00  <skidd13> SmatZ: Nothing is forever, but I'd say changes are not bad. Fresh blood in old veins. ;)
16:32:20  <SmatZ> :-)
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16:44:31  <Ailure> shame about the maillist though
16:44:34  <OTTD> Hi
16:44:36  <Ailure> kinda funny how it only existed for a week
16:44:54  <SmatZ> yes
16:45:01  <SmatZ> hi
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16:53:45  <Eddi|zuHause2> <JVassie> do you know why PBS isnt in the trunk anyway? <- PBS was in trunk until early 2006, i believe
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16:53:57  <Eddi|zuHause2> it was removed because it was buggy and not maintainable
16:54:00  <JVassie> :(
16:54:03  <JVassie> thats a buggah
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17:56:15  <slafs_> Does the latest nightly compile on leopard?
17:56:29  <glx> yes and no
17:56:33  <glx> IIRC
17:56:44  <slafs_> what is the 'no' part?
17:56:54  <SmatZ> slafs_: I think there were some problems, but it should work
17:56:58  <slafs_> okay
17:57:05  <CIA-1> OpenTTD: rubidium * r11410 /trunk/src/ (8 files): -Codechange: implement random triggers for industries.
17:57:23  <SmatZ> but there may be more problems, not discovered yet
17:57:31  <slafs_> atm I'm messing with xcode tools to even get make and gcc into /usr/bin, then I'll try to compile
17:57:36  <glx> slafs_:
17:58:18  <CIA-1> OpenTTD: rubidium * r11411 /trunk/src/ (newgrf_engine.cpp newgrf_house.cpp newgrf_house.h town_map.h): -Codechange: implement random triggers for houses.
17:59:08  <slafs_> glx: okay, the last comment gives me hope :)
18:00:50  <LeviathNL> Rubidium, when I toggle transparency with the r11411 pikka's donkeys change direction. They also don't nod anymore
18:01:29  <Rubidium> uhm...
18:01:52  *** skidd13 [] has joined #openttd
18:02:47  <Rubidium> LeviathNL: isn't that what it's supposed to do?
18:03:16  <skidd13> @seen KUDr
18:03:16  <DorpsGek> skidd13: KUDr was last seen in #openttd 2 weeks, 4 days, 3 hours, 38 minutes, and 49 seconds ago: <KUDr> good
18:03:25  <skidd13> hmm not good
18:03:49  <LeviathNL> they change direction, ingame while playing.
18:04:05  <LeviathNL> that a bit double but you get the point
18:05:58  <Rubidium> LeviathNL: are they still animated with r11409?
18:06:16  *** Farden [] has joined #openttd
18:08:36  <LeviathNL> It looks like every time the industry is redrawn they change direction, also when moving over the industry with a cursor that highlights tiles (autorail, demolition, etc.)
18:08:58  <LeviathNL> Rubidium, they also did not nod in r11409, my mistake
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18:22:20  <CIA-1> OpenTTD: rubidium * r11412 /trunk/src/ (industry_cmd.cpp industry_map.h newgrf_spritegroup.cpp):
18:22:20  <CIA-1> OpenTTD: -Fix (r11403): animation was not turned on properly.
18:22:20  <CIA-1> OpenTTD: -Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
18:22:22  <Rubidium> LeviathNL: better?
18:23:55  <LeviathNL> seems perfect :) nice work
18:26:31  <LeviathNL> does'nt update... again :(
18:26:38  <LeviathNL> doesn't
18:26:43  <Rubidium> it does
18:26:50  <skidd13> Rubidium: nice work with the file guideline
18:26:51  <Rubidium> it only takes up to 10 minutes
18:27:52  <skidd13> Rubidium: What about moving all the math related functions and macros to math_func.h ?
18:29:02  <Rubidium> I'm currently fairly limited on time and I want to get the bugs fix so we can start a release cycle
18:29:12  <Rubidium> s/fix/fixed/
18:31:20  <Rubidium> but the idea itself is okay by me
18:31:29  <skidd13> sure, bugs go fist, especial due to limed time ;)
18:31:35  <fjb> Oh, 0.6 is coming?
18:31:41  <Ammller> could someone of you tell me, whats wrong with my firefox:
18:32:06  <Ammller> its only on tt-forums and this page looks nice with opera.
18:32:10  <Rubidium> fjb: well... it was coming about a year ago too
18:32:14  <CIA-1> OpenTTD: glx * r11413 /trunk/src/newgrf_engine.cpp: -Fix [FS#1405]: don't use cached override spriteset for callbacks
18:32:22  <skidd13> Ammller: tried clearing the cache?
18:32:56  <fjb> Hm, FreeBSD 7.0 and OpenTTD 0.6 wouzld be cool. :-)
18:33:30  <Rubidium> SmatZ: still playing that Retard game?
18:33:57  <LeviathNL> Ammller, where did you get the breadcrump like adressbar
18:34:13  <fjb> Ammller: Looks like some style sheets are missing. maybe the server is a bit busy. Try to reload.
18:34:49  <SmatZ> Rubidium: I use it for testing
18:35:10  <SmatZ> last time I played it was maybe two years ago...
18:35:10  <Ammller> fjb: I have this problem with the page since about 3 days
18:35:57  <Ammller> LeviathNL: its the default skin, imo
18:36:29  <Ammller> skidd13: clearing cache has also no effect, :(
18:37:11  <skidd13> Ammller: Any Addblock tool?
18:43:29  <Rubidium> skidd13: you can help by solving bugs though ;)
18:43:54  <skidd13> Rubidium: which one?
18:43:58  <Rubidium> or implementing some stuff that should be done for 0.6
18:44:30  <Rubidium> skidd13: 1388 would be nice to have fixed, or implementing a 'proper' planespeed patch, so people can still play with the original speed
18:44:36  <glx> <skidd13> Rubidium: which one? <-- there's a choice on ;)
18:44:59  <Rubidium> but especially the ones marked 'Due in Version 0.6.0'
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18:46:06  <skidd13> Anyone working at FS1388?
18:46:15  <Rubidium> not that I am aware of
18:48:11  * glx just saw someone's comment in 1388, a nice one :)
18:48:52  <SmatZ> :-)
18:49:12  <Zuu> I didn't read someone as a username, so I found Rubidiums answer a but comfusing.. :p
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18:55:26  <israelite> shalom
18:55:42  <israelite> where can I find the original TTD?
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18:56:12  <israelite> I have it on my old computer but I now have a new computer
18:56:18  <Rubidium> israelite: on your TTD CD ROM?
18:56:22  <Rubidium> or in a store
18:56:35  <Bjarni>
18:56:38  <Gonozal_VIII> you only need some files, you can copy them from your old computer
18:56:50  <Bjarni> what store sells files today? :)
18:56:52  <israelite> my old computer is dead
18:56:55  <SmatZ> or an old one... wow, even with a CDROM
18:57:23  <Zuu> israelite: unless your harddrive is dead you can probably mount it in your new one?
18:57:32  * fjb got TTD from a shop listed on eBay UK.
18:57:33  <Bjarni> yeah move your HD
18:57:46  <israelite> my new computer is a laptop :)
18:57:52  <israelite> it is a macbook
18:57:57  <Bjarni> you are making this complicated :P
18:58:00  <israelite> so maybe I can mount it
18:58:03  <Zuu> Buy an USB-HD case. :)
18:58:13  <Bjarni> yeah or a firewire-HD case
18:58:16  <Bjarni> they are faster
18:58:17  <Eddi|zuHause2> get the HD to a friend who can copy your data files
18:58:17  <israelite> I got the opening in the back...
18:58:25  <israelite> oh wait...
18:58:33  <israelite> the macbook uses sata right?
18:58:35  <fjb> israelite: You still should have the original CD rom that you bought.
18:58:42  <Bjarni> you can't add a 3.5" disc to a macBook
18:58:57  <Gonozal_VIII> i think if you have the files just not accessible it should be somewhat "legal" to download them...
18:59:01  <Bjarni> well, not directly
18:59:04  <israelite> fjb: if I can find it....
18:59:08  <Bjarni> you need an USB/firewire case
18:59:29  <israelite> okay I think my friend has one...
18:59:34  <israelite> will give him a call.
18:59:44  <fjb> israelite: Then you have a problem. The licence is coupled to that CD ROM.
19:00:01  <Bjarni> I have yet to find an USB/firewire case that lacks OSX support
19:00:14  <Bjarni> basically everything I touched just worked
19:00:28  <Bjarni> so that's 3 out of 3 :D
19:00:58  <Gonozal_VIII> is it illegal to download something you already bought?
19:01:29  <israelite> that would be country law related
19:01:34  <SmatZ> Gonozal_VIII: in some countries it is, in some countries it is legal only if you have the original data, in some countries you mayb download anything you want
19:01:36  <Bjarni> you only purchased a license to have it on ONE computer and israelite already has it on one computer
19:01:40  <israelite> I am in Israel so I don't know
19:01:46  <Bjarni> nobody said that the computer has to be bootable :P
19:01:52  <fjb> Gonozal_VIII: It depends if that is illegal. But in any case you should have the original cd rom to show that you own a licence.
19:02:50  <Gonozal_VIII> bjarni, you say that if i want to play games on my pc and my laptop i have to purchase them twice?
19:02:52  <Bjarni>  <israelite> I am in Israel so I don't know <-- you are in the country with most pirated downloads/population and you don't know if bad stuff will happen if you pirate a more than 10 years old game?
19:03:01  <Bjarni> Gonozal_VIII: I think so
19:03:05  <Gonozal_VIII> O_o
19:03:40  <israelite> I only moved here three weks ago!
19:04:16  <Bjarni> why would anybody want to move to a country with suicide bombers?
19:04:19  <israelite> into a nice peaceful country side village with 250 people
19:04:25  <Bjarni> oh
19:04:50  <israelite> Bjarni: there haven't been any bombers except one since thy started building that wall
19:04:51  *** skidd13 [] has left #openttd [ZZZzzzz.]
19:04:52  <Bjarni> but still.... why? :)
19:05:00  <israelite> nice landscape
19:05:06  <israelite> good people and food
19:05:15  *** skidd13 [] has joined #openttd
19:05:25  <israelite> so is it legal to download it in Israel?
19:05:54  <Ammller> israelite: I guess, it isn't, but do you really care?
19:06:30  <Bjarni> <israelite> so is it legal to download it in Israel? <-- I think it's more like: everybody else would do that and nothing happens to anybody so....
19:06:42  <israelite> so humm
19:06:55  <israelite> I have never downloaded such stuff before
19:07:02  <Bjarni> I don't think any US company would sue people in Israel... USA kind of protects Israel
19:07:08  <Bjarni> but
19:07:19  <fjb> Gonozal_VIII: You usually have the licence only for one computer. You can't buy one Windows and istall it on your whole company with 1000 computers.
19:07:23  <Bjarni> I can't tell you to download it illegally for legal reasons ;)
19:07:38  <valhallasw> fjb: technically you can ;)
19:07:44  <israelite> what would I use to download it?
19:07:50  <Bjarni> firefox?
19:07:52  <israelite> torrent?
19:08:00  <israelite> or kazaa?
19:08:02  <hylje> you can obtain a copy of Linux and install it to every box you come across
19:08:10  <israelite> lol
19:08:40  <valhallasw> kazaa xD
19:08:42  <israelite> ouch my back....
19:08:55  <israelite> we got free wifi in this village
19:08:58  <Bjarni> that is what happens if you pirate software...
19:09:01  <fjb> valhallasw: technically you can even murder people... but technically was not the question here.
19:09:08  <Bjarni> you get hurt when the devil enters your body
19:09:15  <Bjarni> after that you will do just fine :P
19:09:31  <israelite> but I have to sit on a rock to get it because it is isn't fully oerational yet
19:09:32  <Gonozal_VIII> i think there are abadonware sites where you can download it without installing any software
19:09:59  <israelite> aha
19:10:07  <fjb> hylje: That is not true for all distributions of Linux afaik.
19:10:36  <hylje> i wasnt talking distros :-)
19:10:41  <Bjarni>  <israelite> we got free wifi in this village <-- you mean that somebody decided to give you free internet where you can't track each person on it.... nice idea for a country downloading pirated software ;)
19:10:50  <israelite> tomorrow they are going to but the wifi router back on the roof so I will be able to get it in my house
19:11:00  <fjb> hylje: Linux != Linux != Linux...
19:11:29  <israelite> Bjarni: no... they just don't have copper to the houses yet here.
19:11:43  <israelite> so thy give free wifi so we can keep in touch with the real world
19:11:53  <Bjarni> israelite: so right now you are sitting on a rock outside with a MacBook talking about downloading pirated software on a wifi connection that you didn't pay for?
19:12:04  <israelite> we pay for it
19:12:05  <Eddi|zuHause2> fjb: any kind of linux must be distributed under the GPL
19:12:14  <israelite> its 30 sheqel a month
19:12:24  <Bjarni> you just said that it's free
19:12:25  <israelite> 5 mbits for all of us to share
19:12:50  <israelite> yes I did....
19:13:03  <Bjarni> you shouldn't pay for free stuff :P
19:13:15  <Eddi|zuHause2> free beer costs 5€
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19:13:20  <israelite> lol
19:13:33  <dihedral> hello
19:13:35  <israelite> 30 sheqel is almost free for me
19:13:41  *** LeviathNL [] has quit [Remote host closed the connection]
19:13:57  <Eddi|zuHause2> how much is that in euro?
19:14:04  <fjb> Eddi|zuHause2: The kernel yes, but not the distribution specific parts. And some distributions have very restrictive licences on some parts.
19:14:04  <Gonozal_VIII> don't know how much a sheqel is
19:14:44  <Rubidium> google does
19:14:47  <Eddi|zuHause2> fjb: you are free to remove those parts
19:14:57  <Bjarni> it's around 5 EUR
19:15:14  <Eddi|zuHause2> so like one free beer ;)
19:15:28  <fjb> Eddi|zuHause2: You have to remove the installer, the startup scripts and the package manager then. :-)
19:15:29  <Gonozal_VIII> btw will somebody make the missing parts for openttd to solve those legal problems?
19:15:49  <Bjarni> israelite: that price could be really cheap or really expensive depending on how often you have to pay
19:15:50  <israelite> btw they haven't collected the 30 sheqels from me yet
19:15:57  <israelite> per month
19:15:59  <Eddi|zuHause2> fjb: so?
19:16:03  <Bjarni> daily and yearly makes two completely different prices ;)
19:16:28  <fjb> Eddi|zuHause2: No booting Linux anymore. But beside that you can use it.
19:16:48  <israelite> mmmm someone is cooking bread!
19:16:54  *** Osai [] has quit [Quit: Osai]
19:17:13  <Bjarni> cooking bread?
19:17:19  <Bjarni> don't you mean baking bread?
19:17:25  * fjb prefers baked bread.
19:17:28  <Eddi|zuHause2> you never cooked bread?
19:17:34  <Bjarni> err
19:17:34  <Rubidium> no, in Israel they cook it in water
19:17:36  <Bjarni> no
19:17:41  <israelite> lol
19:17:46  <hylje> haha
19:17:58  <Eddi|zuHause2> (funny, i had that exact same conversation yesterday about pizza :p)
19:17:59  <israelite> no someone is heating up some rocks t cook break
19:18:04  <israelite> not exactly baking
19:18:20  <Bjarni>  <Rubidium> no, in Israel they cook it in water <-- that would make it kind of like the bread part of a pizza if you put it in a microware oven
19:18:35  <Eddi|zuHause2> cooking usually involves water
19:18:43  <israelite> or rocks
19:18:50  <Eddi|zuHause2> boiling water
19:18:57  <Bjarni> boiling rocks XD
19:19:01  <israelite> you win
19:19:06  <Eddi|zuHause2> what you do to make the water boil is not really relevant
19:19:10  <israelite> english is my second language
19:19:28  <Eddi|zuHause2> exactly like 90% of the people here
19:19:29  <Bjarni> actually you can bake bread on heated rocks
19:19:33  <israelite> and hebrew is my third
19:19:44  <fjb> I think english is the second or third language for the most people here.
19:19:45  <israelite> arabic will be my forth
19:19:48  <Bjarni> then what is your first one?
19:20:03  <israelite> Persian
19:20:31  * Bjarni goes back to wondering "why move to Israel?"
19:20:55  <Bjarni> I thought you guys were against Israel
19:21:04  <dihedral> !commit 11409
19:21:06  <Eddi|zuHause2> i have never heard of anyone speaking persian...
19:21:07  <Gonozal_VIII> israel and usa are close... usa hates iran...
19:21:13  <fjb> Hm, I guess Persian as his first language can explain it..
19:21:17  <israelite> I am Jewish.
19:21:18  <dihedral> !commit r11409
19:21:26  <dihedral> :-S
19:21:37  <skidd13> !commit 11409
19:21:47  <skidd13> @commit 11409
19:21:48  <DorpsGek> skidd13: Commit by truelight :: r11409 /trunk (3 files in 3 dirs) (2007-11-11 14:32:18 UTC)
19:21:49  <DorpsGek> skidd13: -Update: as of now, I am a retired Developer, so mark me as such
19:21:53  <Bjarni> dihedral: -Update: as of now, I am a retired Developer, so mark me as such
19:21:56  <fjb> There are man Jewish people living in Iran.
19:21:59  <israelite> btw, some American Christian group is giving ,000 for coming to Israel
19:22:00  <Bjarni> damn, too late :s
19:22:11  <israelite> and another ,000 to study in Israel
19:22:18  <israelite> plus free education
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19:23:05  <israelite> err sorry
19:23:20  <israelite> the ,000 for studyig is from the government
19:23:46  <israelite> this is coming to Israel from Iran
19:24:01  <Bjarni> I wouldn't pay to get to Israel
19:24:07  <Bjarni> but then again I'm not Jewish
19:24:23  <israelite> well I need to go back home
19:24:32  <dihedral> @seen TrueBrain
19:24:32  <DorpsGek> dihedral: TrueBrain was last seen in #openttd 6 hours, 47 minutes, and 56 seconds ago: <TrueBrain> Ammller: I guess not, if you guys don't ask
19:24:35  <israelite> my back is hurting from sitting on this rock
19:25:00  <Gonozal_VIII> you are really sitting on a rock?
19:25:05  <Bjarni> <israelite> well I need to go back home <-- Hebrew is your 3rd language and you came back home?
19:25:13  <Gonozal_VIII> i thought that was a joke or something
19:25:18  <israelite> to my house
19:25:28  <Bjarni> ahh
19:26:09  <Bjarni> somehow it's awesome that israelite is sitting outside in the dark on a rock to leech off some wifi connection :D
19:26:20  <Zuu> But guess it's not that cold in Israel... :)
19:26:22  <israelite> Gonozal_VIII: yes. the villages wifi is currently on the synagogue window. Not roof.
19:26:28  <Bjarni> we got snow here
19:26:37  <fjb> Here too
19:26:41  <israelite> it is starting to get cold
19:26:42  <Gonozal_VIII> same here
19:26:48  <Zuu> I would rather not sit outdoor here, and its only around 0 degrees here..
19:26:50  <Gonozal_VIII> stupid snow
19:27:09  <israelite> 14 tonight
19:27:16  <israelite> it was 9 last night
19:27:24  <skidd13> Rubidium: I tried FS1388. With an old release of modern tram set (I overwrote it accidentaly :( ) and it worked fluently as soon as I tried another version it asserted directly. Might be that the user replaced the stuff. The modern tram set reuses the GRF-ID's but changed the vehicle-ID's. So another version of the grf might cause the this assertion
19:27:28  <fjb> Actually 3°C here.
19:27:30  <Gonozal_VIII> 6° now
19:27:37  <Bjarni> they said on the weather forecast that all the snow would melt right away... but it's completely white outside and below 0°C
19:27:49  <israelite> lol
19:28:15  <skidd13> I'm off for now. CU later
19:28:20  <Gonozal_VIII> cu
19:28:22  <israelite> you should see the weather forecasts in Iran
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19:28:31  <Bjarni> somebody sent in a picture of a snowman in man size (of the snow that melts right away :P )
19:28:40  <Gonozal_VIII> hehe
19:28:42  <israelite> bye
19:28:55  <fjb> It's could here, but we got rid of the wall 18 years ago.
19:28:56  <Bjarni> israelite: do you guys make sandmans?
19:29:05  *** israelite [] has quit [Quit: israelite]
19:29:11  <Gonozal_VIII> that wouldn't work with dry sand
19:29:22  <Bjarni> looks like the sandman took israelite
19:29:41  <fjb> Sandman? You mean like Logan? :-)
19:29:52  <Gonozal_VIII> enter sandman :-)
19:30:05  <Bjarni> <Gonozal_VIII> that wouldn't work with dry sand <-- I know... it was a joke due to the double meaning of "sandman"
19:30:34  *** Vikthor [~Vikthor@] has quit [Ping timeout: 480 seconds]
19:30:42  <Bjarni> making all the world sleep so they don't detect how Palestine is
19:31:40  <fjb> :-)
19:32:04  <fjb> Many nations are trying to produce sandman... :-(
19:32:36  <huma> mr. sandman is a nice song
19:37:57  <Bjarni> somehow I think it's awesome that we had a visitor sitting on a rock in the dark night to leech some wifi connection... I think that's a new geek low considering he said that he would get a net connection from home tomorrow
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19:39:38  <titus> hmm
19:39:44  <titus> does this mean that nightly build is broken?
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19:39:54  <titus> /compile_farm/openttd/nightly/compile_dir/src/gfxinit.cpp:93: failed assertion `b'
19:39:57  <titus> Your 'openttd.grf' file is corrupted or missing! The file was part of your installation.
19:40:00  <titus> mac os x - intel version.
19:40:01  <fjb> Yes, but it's now very intelligent to use such a connection to ask for illegal downloads...
19:40:11  <SmatZ> b
19:40:17  <SpComb> Bjarni: depends what he had to do
19:40:29  <SpComb> and the Real WTF is that you don't have a Wi-Fi network at home!
19:40:41  <titus> WiFi melts your brains :>
19:40:43  <Bjarni> titus: no it means that you failed to read the readme and do as it says :P
19:41:08  <titus> Bjarni: duh lol.. the error fooled me :/
19:41:09  <SpComb> titus: what size of tin-foil hat do you use?
19:41:19  <titus> I got one from titanium
19:41:25  <Gonozal_VIII> a molten brain is more resistant to damage :-)
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19:42:39  <Bjarni> <SpComb> and the Real WTF is that you don't have a Wi-Fi network at home! <-- I don't... WiFi is half duplex and slow while cat6 ethernet is 1 Gbit and full duplex
19:43:19  * SpComb doesn't like to drag around a laptop with a Cat6 cable attatched to it
19:43:46  <titus> Bjarni: except readme.txt doesn't tell what the heck is openttd.grf (not from originalttd datafiles atleast)
19:43:54  <Bjarni> why would I move the computer away from the chair... I don't have that long arms :s
19:45:41  <titus> + the stable build (universary binary from downlods) crashes when I click airplane depot in airport :> then I get the damn raimbow and it freezes whole system :>
19:45:51  <titus> universal*
19:46:00  <SmatZ> Bjarni: it is awesome, until police knocks at your door with proofs that from your IP were done illegal things :-p
19:47:04  <Bjarni> but using WiFi would increase the risk of doing that
19:47:50  <Bjarni> you see I have to connect though the phoneline so if I should use some sort of wireless I should add the hotspot as well with the risk of somebody else entering my connection and doing stuff
19:48:08  <SmatZ> yup, maybe I misread something
19:48:29  <SmatZ> I thought you said 'it is awesome, somebody was using my wifi to connect to the internet'
19:50:27  <Bjarni> not MY wifi :P
19:50:32  <Bjarni> A wifi
19:50:38  <Ailure>  mm
19:50:39  <Bjarni> not mine and not his own either
19:50:52  <Bjarni> in fact I don't think the owner is here
19:51:05  <Bjarni> or is aware of his rock sitting in the desert either :P
19:51:30  <Gonozal_VIII> desert?^^
19:51:51  <Bjarni> isn't the Middle East one big desert?
19:51:54  <Ailure> there's wifi signals
19:51:57  <Ailure> everywhere now
19:52:01  <Ailure> so I think most brains would be melted
19:52:27  <Ailure> it's fun on trains too
19:52:32  <Bjarni> it has a few houses but outside the houses there is a desert
19:52:40  <Ailure> like when I travel from H$BgT(Bsleholm to Helsingborg
19:52:45  <Ailure> there's a place where I get a wifi connectoin
19:52:47  <Ailure> for like five seconds
19:52:49  <Ailure> :9
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19:53:49  <Bjarni> but it only takes 1 sec to leech a password on an open connection if you are lucky
19:54:39  <Ailure> like the wifi at my school
19:54:44  <SmatZ> with WEP...
19:54:46  <Ailure> I considered to setup a laptop one day
19:54:50  <Ailure> it's not even WEP
19:54:52  <Ailure> and then just sniff
19:55:02  <Ailure> and see what I can pick up
19:55:41  <Ailure> scary thinjg, it's a rather transparent process too
19:55:41  <SmatZ> I see sometimes people running wifi tools to capture packets...
19:55:48  <Ailure> so none can tell i'm doing it
19:56:16  <Ailure> 'I'm not the type who uses credit card numbers I find or anything though
19:56:18  <Ailure> i'm too nice for that
19:56:36  <SmatZ> most people are too nice to do that
19:57:50  <Ailure> I am a grey hat after all
19:57:58  <Ailure> I might not always do legal stuff, but I do have my morals :)
19:58:34  <Gonozal_VIII> grey hat?
19:58:46  <Ailure> hacker term
19:58:50  <Ailure> a white hat is a legal hacker
19:58:51  <Ailure> black illegal
19:58:55  <Ailure> grey is a somewhat inbetween
19:59:09  <Ailure>
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20:00:14  <gono_ping_timeout> stupid disconnection every 8 hours...
20:03:10  *** Vikthor [~Vikthor@] has joined #openttd
20:04:53  <slafs_> Is there a way to disable electrified rails so electric enginges can run on normal tracks?
20:05:39  <gono_ping_timeout> configure patches, vehicles tab
20:05:41  <Bjarni>  <Ailure> I might not always do legal stuff, but I do have my morals :) <--- but even in the very basic security theory you have to assume no moral at all at the users and outside users
20:06:37  *** Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
20:06:48  *** gono_ping_timeout is now known as Gonozal_VIII
20:07:09  <Ailure> Bjarni: Very true
20:07:18  <Ailure> Always expect the worst
20:07:20  <Ailure> in security
20:07:57  <Ailure> one rule of thumb
20:08:01  <Ailure> which I see usually broken against is
20:08:08  <Ailure> "If X don't need Y, don't give him access to Y"
20:09:14  <Ailure> that's usually broken with homeservers
20:09:26  <Ailure> such as people putting FTP/HTTP on their root... or even filesharing programs.
20:10:03  <fjb> :-)
20:13:46  <Ailure> hilarious what kind of private stuff you can find floating around
20:13:54  <Ailure> becuse the user was careless when setting up his P2P program
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20:18:22  <slafs_> Gonozal_VIII: thanks. Do you know how to do that in openttd.cfg? I'm configuring a dedicated server.
20:20:41  <Gonozal_VIII> no
20:20:46  <Zuu> Now I don't know that you are trying to do, but I usually set the settings using GUI and then scp over the openttd.cfg to the server.
20:21:12  *** Vikthor [~Vikthor@] has quit [Read error: Connection reset by peer]
20:21:13  <Zuu> Unless it is the server-settings that are found under [server] in the openttd.cfg-file.
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20:24:46  <CIA-1> OpenTTD: rubidium * r11414 /trunk/src/station_cmd.cpp: -Fix [FS#1387]: when building a station, even though we already 'know' it in memory, it should still be unknown in the realm of callbacks.
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20:43:24  <KaareMai> Hello, i have a question: I've started a multiplayer server in the year 1940. But no one can build rails. Why is that?
20:43:31  <KaareMai> The year is now 1942
20:44:12  <Gonozal_VIII> there seems to be no train engines available
20:44:39  <KaareMai> But why is that? Shouldn't steam engines be available from that time?
20:44:50  <KaareMai> I haven't put in new train sets or anything
20:45:01  <KaareMai> The climate is Sub-Tropical
20:45:14  <glx> nothing before 1950 in tropic IIRC
20:45:19  <Rubidium> there's your first part of the problem; trains in subtropical come very late
20:45:32  <KaareMai> oohh, thats nice to know hehe
20:45:42  <KaareMai> Well, then we'll have todo with trucks until then :)
20:46:11  <Gonozal_VIII> 46
20:46:52  <Gonozal_VIII> (i started a game and cheated the time up.. there is a train in 1946
20:46:54  <Gonozal_VIII> )
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20:47:09  <KaareMai> Thanks :)
20:47:32  <Ammller> KaareMai: there is a patch setting for building before trains are available, imo
20:47:43  <KaareMai> Okay
20:47:45  <Ammller> so you could prepare it :P
20:48:18  <Ammller> or is it a cheat?
20:48:20  <SmatZ> you would need to patch both server and clients
20:48:27  <SmatZ> no...
20:49:20  <Ammller> hmm, patch setting, not patch
20:50:02  <SmatZ> really is it a patch setting?
20:50:06  <SmatZ> hmm
20:50:11  <SmatZ> yes
20:50:12  <Ammller> no idea
20:50:14  <SmatZ> of course
20:50:15  <Ammller> :)
20:50:40  <Ammller> but its not in the GUI?
20:51:40  <SmatZ> Interface -> Show building...
20:51:41  <Gonozal_VIII> i think i saw it in the gui... but could have been some *in
20:51:58  <SmatZ> but it works only for airports and docks
20:52:57  <Zuu> Or you do a year cheat to 1950 and then back to 1940 again.
20:53:18  <Gonozal_VIII> that works?
20:53:45  <Zuu> As long as you don't accidently type resetengines and hit enter in the console ;)
20:53:53  <Gonozal_VIII> yes..
20:53:54  <KaareMai> Towns in the sub-tropic needs food AND water or only one of them to grow?
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20:56:29  <Eddi|zuHause> both
20:56:42  <Eddi|zuHause> but only in desert
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20:58:41  <KaareMai> Okay so desert cities need food & water to grow. Towns in green areas need nothing but passenger transport to begin growing
21:00:38  <Zuu> Yes.
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21:00:49  <Ailure> bah stupid twitch
21:06:03  <CIA-1> OpenTTD: rubidium * r11415 /trunk/src/players.cpp: -Fix [FS#1428]: do not ignore the autorenew settings for new games when creating a new game.
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21:32:13  <Rubidium> skidd13: about FS#1388, it's certainly an issue with the articulated vehicles as one can see in the savegame I posted.
21:32:36  <Rubidium> oh, and could you look at FS#1417 (town layout issue)
21:33:22  <skidd13> I'll check 1417
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21:57:52  <skidd13> @logs
21:57:55  <SpComb> Logs: (old: )
21:57:55  <skidd13> !logs
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22:03:40  <ln->
22:04:33  <Gonozal_VIII> ?
22:05:01  <ln-> dumping fuel, i've been told
22:05:04  <SmatZ> drunk pilot?
22:05:16  *** TinoM [] has quit [Quit: Verlassend]
22:05:28  *** Osai is now known as Osai^zZz
22:06:23  <Gonozal_VIII> problems with the landing gear or why dump the fuel?
22:06:57  <Eddi|zuHause> you generally dump fuel before performing an emergency landing
22:07:30  <Gonozal_VIII> but you don't circle around if there is an urgent emergency
22:07:37  <ln-> Gonozal_VIII: dumping fuel is a standard procedure if you have to land earlier than planned.
22:08:29  <ln-> Gonozal_VIII: well you have to dump the fuel before you land.
22:09:10  <Gonozal_VIII> that's only possible through burning it?
22:09:35  <Rubidium> no, but there isn't a big door in the fuel tanks
22:09:38  <fjb> Gonozal_VIII: That depends on the airplane.
22:09:46  <Rubidium> they have to pump the fuel out of the tanks
22:09:47  <ln-> no, no, it's not burned at all when dumping fuel.
22:10:18  <fjb> The Boing 737 is not able to dump fuel, it must be burnd.
22:10:45  <Eddi|zuHause> the name is Boeing ;)
22:10:52  <fjb> Oh, ok. :-)
22:11:13  <fjb> But sometimes it goes boing... :-)
22:11:14  <ln-> fjb: interesting; is there some way to burn it quicker than usually then?
22:11:14  <Rubidium> fjb: so you're royally screwed when a 737 has landing gear problems and needs to return ASAP to the airport
22:11:44  <ln-> Rubidium: i don't see why a landing gear problem specifically would require returning ASAP
22:11:45  <Rubidium> as you need to fly quite a few hours burning fuel till the tanks are empty enough that it is relatively safe enough to attempt langing
22:11:46  <fjb> ln-: Not that I know.
22:11:59  <Gonozal_VIII> fire on board or something like that...
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22:12:08  <Rubidium> ln-: one wheel not retracting?
22:12:11  <israelite> hello
22:12:26  <Gonozal_VIII> hi.. on the rocks again?
22:12:27  <israelite> how do I make a city with blocks
22:12:28  <fjb> Yes, but mty tanks are not that better than full tanks. Most oil tankers explode when they are emty.
22:12:53  <ln-> Rubidium: is that urgent?
22:13:07  <fjb> emty
22:13:11  <Gonozal_VIII> not really you can fly around with the gear out
22:13:21  <israelite> no on the swing
22:13:22  <Rubidium> well, I don't think they let you fly transatlantic when gears won't retract
22:13:25  <Eddi|zuHause> Gonozal_VIII: but not as far as you planned
22:13:43  <Gonozal_VIII> ah ok..
22:13:47  <israelite> I mean with straight roads
22:14:06  <Gonozal_VIII> but also no need to land asap
22:14:13  <ln-> wikipedia says: "737s are not equipped with fuel dump systems. Depending upon the nature of the emergency, 737s either circle to burn-off fuel or land overweight."
22:14:22  <Eddi|zuHause> israelite: in nightly, there is an option "town road layout"
22:14:22  <fjb> The Boeing 737 is not the only plane that can not dump fuel. But I don't have a list of which can and which not.
22:14:37  <israelite> I am using nightly
22:14:42  <Eddi|zuHause> there you can select "2x2 grid"
22:14:46  <israelite> but I do not see this option
22:15:09  <Eddi|zuHause> in patch settings under the construction tab i assume...
22:15:40  <ln-> "patch" settings
22:15:46  <Gonozal_VIII> economy tab
22:16:07  <Gonozal_VIII> 5. from the bottom
22:16:11  <israelite> not there
22:16:33  <Rubidium> what does your titlebar say?
22:16:36  <fjb> It's under patches/economy
22:16:57  <israelite> I only have 9 options under that tab
22:17:16  <Gonozal_VIII> you're not using a nightly then
22:17:23  <Gonozal_VIII> at least not a new one
22:17:29  <israelite> thank you!
22:17:35  <glx> answer Rubidium's question :)
22:17:41  <israelite> I am using the latest
22:17:55  <Gonozal_VIII> there are lots of latest versions^^
22:17:57  <israelite> 11399
22:18:32  <israelite> I need to get inside
22:18:42  <israelite> not wearing warm clothing
22:18:55  <israelite> this is the latest version right?
22:18:59  <Gonozal_VIII> titlebar says OpenTTD r11399 and there are only 9 options in configure patches/economy?
22:19:12  <glx> latest nightly is 11413
22:19:13  <israelite> Gonozal_VIII: no. In contrustion
22:19:19  <Gonozal_VIII> economy
22:19:24  <israelite> okay downloading it
22:19:39  <Gonozal_VIII> it is also in 11399 but under economy tab
22:19:42  <glx> anyway town layout are in trunk for a long time now
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22:21:04  <israelite> yes I got it
22:21:11  <israelite> thanks
22:21:39  <israelite> 500kb left of downloading
22:21:45  <israelite> then I will be off
22:21:54  <Gonozal_VIII> hehe
22:21:54  <israelite> I am going to start walking home...
22:22:02  <Gonozal_VIII> how far is that?
22:22:09  <israelite> 3 min
22:22:17  <Gonozal_VIII> ^^
22:22:27  <israelite> but internet cuts off 1min to my home
22:23:02  <Gonozal_VIII> you walk 3 min from home to sit on a rock and ask about town road layout...
22:23:11  <israelite> but once they get the router on the roof... then it will reach my home
22:23:30  <israelite> okay it is about to cut off
22:23:30  <israelite> bye
22:23:33  <ln-> ok, i was told that the previous fuel dump picture was related to a swede hitting a stewardess with his fist.
22:23:34  <Gonozal_VIII> bye
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22:23:48  <skidd13> Rubidium: FS#1417 is IMO not a bug it's a feature
22:24:13  <Gonozal_VIII> they turn the plane around because of that?
22:24:30  <ln-> why not?
22:25:08  <ln-> something similar also has happened tonight on a finnair flight from helsinki, and the plane did turn back.
22:25:12  <Gonozal_VIII> because of the other passengers missing whatever it is they want to do at their destination?
22:25:25  <fjb> They turned planes around because somebody left a papersheet in the toilet or a homosexual couple was kissing. They fear terrorism everywhere.
22:25:36  <ln->
22:25:59  <Gonozal_VIII> wtf kissing is terrorism?
22:26:14  <fjb> Gonozal_VIII: Don't ask me.
22:28:19  <Gonozal_VIII> when somebody hits a stewardess i would have him arrested at the destination but i certainly wouldn't turn the plane around... unless the stewardess is hurt badly
22:31:32  <ln-> Gonozal_VIII: and what would you do with the suspect in the meanwhile?
22:32:13  <Gonozal_VIII> depends on the circumstances...
22:32:28  <fjb> Throw him out of the door. :-)
22:32:32  <Gonozal_VIII> hehe
22:33:26  <Gonozal_VIII> i'm sure some passengers would help to keep him under control... they also don't want to fly back
22:33:26  *** lolman is now known as John
22:34:27  *** John is now known as lolman
22:34:55  <ln-> Gonozal_VIII: would you like to spend your 10-hour flight (physically) keeping under control someone who is 1) big, 2) drunk, 3) under the influence of drugs?
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22:35:43  <Gonozal_VIII> yes i would prefer that instead of flying back
22:35:51  <Eddi|zuHause> or 4) dealing with a furious crowd?
22:36:12  <ln-> like in this finnair case i just pasted, there were two violent passengers for whom 1)..3) were true.
22:37:39  <Wolf01> 'night
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22:38:23  <ln-> Eddi|zuHause: what kind of a world do you live in, if the crowd is not worried about their own safety if one passenger is violently attacking others or the crew?
22:38:51  <Eddi|zuHause> i mean that the other way round
22:39:07  <Eddi|zuHause> if the crowd gets furious while supposedly dealing with the two guys
22:39:17  <ln-> ah
22:39:33  <Eddi|zuHause> and you as a plane crew has to get also the crowd under control
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22:40:27  <ln-> i'll direct my question to Gonozal_VIII instead then.
22:41:39  <Gonozal_VIII> two people should be able to control the guy without the risk of getting hurt i think
22:42:10  <skidd13> Rubidium: Comments about FS 1429 ?
22:42:11  <ln-> Gonozal_VIII: how tall are you?
22:42:21  <Gonozal_VIII> 178
22:42:29  <Eddi|zuHause> and how do you decide which two people are physically or mentally able to control someone?
22:43:03  <Eddi|zuHause> i mean unless you have a skymarshal on board or something, who might be trained for that kind of stuff
22:43:24  <Rubidium> skidd13: it's a compiler bug, not something we should 'fix' by simple casting random variables into something that is 'bigger' in size.
22:43:36  <Rubidium> and there are no 'real' 2 bit values
22:43:43  <ln-> Gonozal_VIII: yes, two people are usually able to control a guy, assuming the two people are trained police officers or similar.
22:44:04  <Rubidium> I can easily create a signal type with 4 bits: SignalType s = (SignalType)7; <- there
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22:44:39  <skidd13> Rubidium: agreed so we keep the warning ;)
22:47:00  <ln-> Gonozal_VIII: have you ever tried to keep under control someone who is fighting back?
22:48:27  <Gonozal_VIII> as a kid sometimes but not yet in a dangerous situation
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22:50:08  <ln-> also who is responsible if the suspect happens to die during the flight while he's being kept under control by (most likely) untrained people?
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22:51:32  <Gonozal_VIII> if it is really that bad you would of course have to turn around but i am thinking about your average drunk stupidhead
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22:52:51  <ln-> also, if i was on a vacation and planning to watch the sights and enjoy a book during the flight, i wouldn't want to spend 10 hours controlling a drunk stupidhead instead.
22:53:45  <Gonozal_VIII> when it's either that or not going at all i would prefer that
22:55:42  *** Rexxie [] has quit []
22:56:20  <ln-> where did you get the idea that "not noing at all" is an option?
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22:58:33  <Gonozal_VIII> it's not always easy to change what you have planned... you could be on the way to some important meeting or something else that can't be changed
23:00:06  <ln-> sure, but there are various reasons why a flight could be delayed by few hours or even more. if you have planned too tight a schedule, it's hard to blame others.
23:01:11  <Gonozal_VIII> it's not about the blame it's about how important it is for you not to turn back... if it is very important you will help to keep that guy under control
23:01:50  <ln-> what if the captain gets sick during the flight? is it a reason to turn back or land?
23:02:27  <ln-> you know, the copilot is very well able to fly the plane himself, and most flying is done by autopilot anyway.
23:03:48  <Gonozal_VIII> depends on his condition... if it will get worse during the long flight it makes sense to turn back, it it doesn't it wouldn't help because you have to land anyways
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23:08:37  <Gonozal_VIII> it's not easy to decide but i would keep the probability of planes to turn around as low as possible
23:09:46  <ln-> Gonozal_VIII: if people don't feel safe during the flight, that's a lot worse than being late.
23:09:49  <Rubidium> I think I'm rather delayed 4 hours than delayed infinitively
23:12:02  <Gonozal_VIII> i don't get it why people are so concerned about safety in planes while it's much more dangerous to even cross the street
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23:12:54  <Rubidium> using what statistics? miles of crossing the street?
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23:14:18  <Rubidium> it's like: are you going to cross a busy road somewhere in the middle, or do you walk the extra few (hundred) meters so you can cross at a traffic light?
23:14:27  <Rubidium> i.e. it's all about risk avoidance
23:14:42  <Rubidium> if you can easily avoid some risks, you should take the opportunity
23:14:58  <Gonozal_VIII> how would you die because two guys are kissing in a plane?
23:15:00  <Rubidium> it's like driving slower when the roads are icy
23:15:57  <Rubidium> because they are have swallowed some liquid that explodes when they are combined?
23:16:08  <Gonozal_VIII> *rofl*
23:18:22  <Rubidium> and the reason for returning was probably not only the fact that they were kissing
23:20:10  <ln-> Gonozal_VIII: i'll emphasize the word *feel* in "*feel* safe"
23:21:11  <ln-> if people don't feel safe on the plane, they won't fly again with that airline, or at all if it can be avoided.
23:21:43  <ln-> it doesn't matter if the statistics say they are more likely to die being hit by a car.
23:22:31  <Gonozal_VIII> but making a big deal out of everything isn't gonna help with that
23:22:47  <ln-> "everything"
23:23:36  <ln-> a relatively big airline like finnair has one or two cases per year when they need to return because of violent passengers.
23:23:38  <Gonozal_VIII> nobody pulls the emergency brakes on a train if somebody hits the bord service guy...
23:24:16  <Bjarni> trains aren't likely to fall 10 km either
23:24:36  <Rubidium> no, but the train will stop at the first possible station with police to get the guy arrested.
23:24:38  <Bjarni> actually it's a mental thing at the passengers
23:24:42  <glx> depends on how high is the bridge ;)
23:24:55  <Bjarni> everybody can relate to the fact that a train will stay on the ground and likely on the rails
23:25:20  <Bjarni> but something as big as a aircraft fighting gravity.... most people don't understand how this is possible
23:25:38  <Gonozal_VIII> hmmm
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23:26:26  <Bjarni> you can reduce the risk of a plane crash by by 90% and people will still feel as unsafe flying as they do now
23:26:55  <Bjarni> people who understands statistics and physics aren't afraid and people who don't and are will be nomatter what you do
23:27:50  <Gonozal_VIII> ok, that makes sense i guess..
23:29:11  <ln-> i remember two cases in finland where the conductor was attacked in the train
23:30:02  <Bjarni> only two?
23:30:25  <ln-> yeah, could be bad memory
23:31:10  <Bjarni> or they keep it a secret
23:31:52  <Bjarni> "we have an attacked conductor once a month... oh and we are hiring more conductors... anybody interested?"
23:32:06  <Gonozal_VIII> ^^
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23:32:40  <ln-> in first case the train had just departed Tampere, and they made an unscheduled stop at a station 15 km later, instead of proceeding the next 100 or 200 km through an uninhabited area with only forest and swamps.
23:33:31  <ln-> i'm sure they were late because of that.
23:33:34  <Bjarni> so? unscheduled stops happens all the time
23:34:33  <ln-> they got late
23:34:54  <ln-> the train could have very well continued the next 200 km.
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23:36:35  <Bjarni> I don't see a problem (yet?)
23:36:38  <Gonozal_VIII> there's a big difference between stopping a train and landing a plane
23:37:33  <Rubidium> yes, a train stops automatically when something goes wrong, a plane doesn't land automatically
23:38:22  <glx> they can do
23:38:22  <Bjarni> ln-: so the train crew were attacked because the train became a few minutes late due to an unscheduled stop?
23:39:07  <ln-> Bjarni: no, the stop was *because* of the attack, not the other way round.
23:39:17  <ln-> in the second case the conductor was stabbed dangerously, and military police men who happened to be on the train arrested the suspect, and treated the conductor.
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23:40:14  <ln-> military police = a set of normal young men serving their compulsory military service
23:41:09  <Bjarni> but why were they attacked?
23:42:08  <ln-> for asking people's tickets or something as insulting
23:45:07  <Bjarni> some people are weird
23:46:19  <ln-> btw, over here a police officer in his uniform can travel for tree on trains, on the condition that (s)he walks through the whole train once.
23:47:09  <Bjarni> so they can pay with a tree instead of a normal ticket? :P
23:47:46  <Gonozal_VIII> hehehehe
23:48:33  <Bjarni> here McDonald's decided to give a discount to police officers in uniform (only a certain one that had pick pocket problems). It ended up being a political issue in the government because "you can't buy the police to be at a specific location"
23:48:43  <ln-> Bjarni: errr... for *f*ree
23:48:52  <ln-> i guess others figured that out
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23:49:26  <Bjarni> somehow I think it's a good place for the police to show up if it's hit by pick pocketing thieves daily
23:50:03  <Gonozal_VIII> that doesn't necessarily mean more safety... i was in a crowded tram with a police officer traveling somewhere with his gun open on the belt... anybody could have taken that gun probably without him even noticing
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23:50:30  <Bjarni> agreed
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23:51:07  <Bjarni> but odds are that pocket thieves will find somewhere else if the police is present
23:51:33  <Bjarni> <ln-> i guess others figured that out <-- me too but replying to what you actually wrote were more fun :P
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23:52:07  <ln-> (took 6 minutes for Bjarni)
23:52:23  <Ailure> hmm
23:52:37  <Bjarni> no
23:52:46  <Bjarni> but I was writing something else
23:52:57  <Bjarni> the reply to you just got queued
23:55:01  <Ailure> rm -rf /
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