Log for #openttd on 8th December 2007:
Times are UTC Toggle Colours
00:00:25  <Bjarni> actually
00:00:33  <Bjarni> Sacro: you forgot one word
00:00:40  <Bjarni> "good"
00:00:41  <Sacro> thats a damned
00:00:51  <Sacro> GOOD, YOU ALL SMALL
00:00:56  <Sacro> err
00:00:57  <Sacro> SMELL
00:01:14  <Bjarni> speak for yourself
00:01:19  <Prof_Frink> Sacro: Speak for yourself, Sigmund
00:01:25  <Bjarni> Freud caught up with you
00:01:48  <Prof_Frink> Bjarni: Great minds...
00:02:08  <Bjarni> scary
00:02:21  <Bjarni> the guy who made me see goatse thinks like me >_<
00:02:31  <Sacro> Prof_Frink: did you show him /board?
00:02:37  <Prof_Frink> No
00:02:42  <Sacro> you should ;)
00:02:44  *** divo [] has quit [Read error: Connection reset by peer]
00:02:55  <Prof_Frink> I didn't even mention the goat. I only said hello
00:02:59  <Prof_Frink> (.jpg)
00:03:11  <Bjarni> and that's the trick
00:03:17  <Sacro> echo.jpg?
00:03:23  <Sacro> now that's a cool picture
00:03:34  *** Sacro was kicked from #openttd by Bjarni [nobody can fool me now]
00:03:46  <Bjarni> and I'm not paranoid
00:03:48  *** Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
00:03:53  <Gonozal_VIII> nooooooo
00:03:55  <Sacro> not #tycoon on oftc
00:04:02  <Sacro> Bjarni:
00:04:04  * Prof_Frink twitches slowly towards
00:04:05  * Sacro sniggers
00:04:05  <Gonozal_VIII> not paranoid at all^^
00:04:51  *** Sacro was kicked from #openttd by Bjarni [I presume that once again you try to fool me]
00:04:52  <glx> can someone type !password? (I want to test a script)
00:05:02  *** Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
00:05:02  <Bjarni> hehe
00:05:05  <Sacro> nope, never :p
00:05:06  * Prof_Frink gets distracted by /board
00:05:07  <Bjarni> I'm not falling for that
00:05:20  <Prof_Frink> Gah! kitten!
00:05:23  <Bjarni> Sacro: type !password
00:05:24  *** Bjarni was kicked from #openttd by DorpsGek [wrong channel]
00:05:24  *** Bjarni [] has joined #openttd
00:05:27  *** mode/#openttd [+o Bjarni] by ChanServ
00:05:30  <Bjarni> damn
00:05:31  <Sacro> :D
00:05:33  <Gonozal_VIII> *rofl*
00:05:33  <Sacro> it works!
00:05:53  <glx> I should make it less sensitive :)
00:06:25  <Sacro> glx: looks fine to me
00:06:41  <SpComb> Logs: (old: )
00:06:41  <Bjarni> !logs
00:07:34  <Eddi|zuHause2> should rather only react on line start ;)
00:08:09  *** Vikthor [] has quit [Quit: Leaving.]
00:08:32  *** Aerandir [] has quit [Quit: - nbs-irc 2.36 - -]
00:08:42  <Prof_Frink>
00:08:56  * Prof_Frink braces
00:10:23  *** Levi [] has left #openttd []
00:10:33  <Sacro> Prof_Frink: wtf
00:10:36  <Prof_Frink> It's a shame you can't kick people into channels
00:10:47  <Prof_Frink> Happy exhaust!
00:11:03  <Bjarni> I see that you try to kick Sacro into #christian
00:11:13  <Sacro> ooh
00:11:17  <Sacro> shall i hai2u them!
00:11:21  * Prof_Frink kicks Bjarni in the goat
00:11:29  <Bjarni> I'm not clicking your links
00:11:34  <Sacro> ChanServ has changed the topic to: @ = pope hat, % = priest robes, + = cross denoting a Christian, +b = excommunicated | type "bible book chapter:verse" to use the bible bot
00:11:34  <Sacro> wtf
00:12:53  <Prof_Frink> Did you say "I was touched by his noodly appendage"?
00:12:54  <Gonozal_VIII> hack the channel, join with nick god and kick the pope :-)
00:13:02  <Prof_Frink> kick the pope!
00:13:11  <Prof_Frink> Now *there*'s an idea for a game
00:13:19  <Gonozal_VIII> ^^^^^
00:13:29  <Prof_Frink> Kick Pope Palpatine!
00:13:34  <Bjarni> now where is it that a man rides a donkey that the bible calls ass
00:13:40  <Bjarni> make it quote that one XD
00:14:04  <Prof_Frink> or some of the hawt secks
00:14:33  <glx> should be better now (only check the first "word")
00:14:49  <Eddi|zuHause2> !password test
00:14:50  *** Eddi|zuHause2 was kicked from #openttd by DorpsGek [wrong channel]
00:14:54  *** Eddi|zuHause2 [] has joined #openttd
00:14:57  <Prof_Frink> ! password
00:15:09  <Prof_Frink> !!password
00:15:10  <Eddi|zuHause2> !passwörd
00:15:37  <Bjarni> !passport
00:15:40  <Sacro>
00:15:57  *** Sacro was kicked from #openttd by Bjarni [stop with the freak links]
00:16:11  <Eddi|zuHause2> that's probably exactly his mind level...
00:16:12  *** Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
00:16:26  <Gonozal_VIII> !wordofthegreatpasswhichlieswithintheancientrunes
00:17:05  <Bjarni> can you read runes?
00:17:09  <Eddi|zuHause2> you shall not pass! </gandalf>>
00:17:32  <Gonozal_VIII> i can't that's why i ask the bot :-)
00:17:34  <Sacro> glx: did you visit qdb?
00:17:46  <glx> not recently
00:18:00  <Eddi|zuHause2> "Harkandalf" would say: "Ey, du kommst hier nich rein!"
00:18:00  <Sacro> someone has...
00:20:51  <Bjarni> I haven't looked at it in ages
00:21:00  <Bjarni> maybe I should after you mention it
00:21:08  <glx> <-- this one
00:21:20  <Sacro> glx: yes...
00:22:06  <Gonozal_VIII> i'm on qdb now O_o
00:22:07  <Eddi|zuHause2>   !password
00:22:08  *** Eddi|zuHause2 was kicked from #openttd by DorpsGek [wrong channel]
00:22:10  *** Eddi|zuHause2 [] has joined #openttd
00:22:21  <Sacro> Gonozal_VIII: heh, me too
00:22:24  <Sacro> but never an accepted one
00:22:28  <glx> Eddi|zuHause2: it skips spaces ;)
00:22:29  <Bjarni> why would anybody put a quote on qdb where I get kicked?
00:22:54  <Gonozal_VIII> because people like to see you getting kicked?
00:22:56  <Bjarni> who did it?
00:23:03  <glx> not me
00:23:11  *** Progman [] has joined #openttd
00:23:11  <Eddi|zuHause2> i was once accepted to german-bash
00:23:24  <Prof_Frink> Bah, this #openttd is fail. My one is far more heavy metal
00:23:24  <Bjarni> hey somebody is making fun of us....
00:23:26  <Bjarni>
00:23:34  <Bjarni> just click on queue
00:23:38  <Bjarni> it's the top one
00:24:00  <Bjarni> so....
00:24:10  <glx> someone is stealing the logs
00:24:13  <Bjarni> who is posting our conversation?
00:25:15  <Gonozal_VIII> that isn't even funny without timestamps
00:26:35  <Bjarni> maybe the guy who did this is hiding in a timezone where we would know who it was if he did post time on it
00:26:38  <Bjarni> like US time
00:26:48  <Prof_Frink> It's SpBot.
00:27:08  <Bjarni> a bot is posting our conversation on
00:27:14  <Prof_Frink> Join the new, heavy metal #openttd to escape from his vile clutches
00:28:30  <Bjarni> I know how we can stop this. We can just stop saying anything funny and not making fools of ourselves
00:28:35  <Bjarni> then there is nothing to commit
00:28:43  <fjb> Heavy meal? Like rails?
00:29:03  <fjb> Bjarni: That will not work...
00:30:13  <Bjarni> why not?
00:30:23  <Bjarni> the lurker will make up stuff?
00:30:32  <Bjarni> <-- ohh... busted
00:32:18  <Bjarni> <-- we need a bot to say random stuff as well
00:32:20  <Bjarni> looks like fun
00:34:54  <SpBot> gnight patchman
00:35:16  *** SpBot was kicked from #openttd by Bjarni [wrong channel]
00:35:16  *** SpBot [] has joined #openttd
00:35:16  <SpBot> Look, I'm a bot that logs this channel because someone asked me to do that. If you don't want me to do that, use <insert stuff here>
00:35:26  <SpComb> <insert stuff here>
00:35:47  <Gonozal_VIII>  <insert stuff here>
00:35:56  <SpComb> Logs: (old: )
00:35:56  <Gonozal_VIII> !logs
00:35:57  <Bjarni> SpBot: one thing is to log this channel... but to post it on
00:36:01  <Bjarni> why did you do so?
00:36:33  <SpBot> I stand by my right to remain silent
00:37:21  <Eddi|zuHause2> in america, that is usually refered to as "call the 5th [amendment]"
00:40:02  * Bjarni is about to burn the smallest DVD he has ever seen
00:40:05  <Bjarni> 4 minutes
00:40:47  <Bjarni> luckily it's a rewriteable
00:40:55  <Bjarni> otherwise it would be a waste
00:41:09  <tokai> whats wrong with usb sticks? :)
00:41:12  <Gonozal_VIII> 4 minutes what?
00:41:17  <Bjarni> of video
00:41:35  <glx> tokai: ttry to put an usb stick in a dvd player ;)
00:41:56  <Bjarni> <tokai> whats wrong with usb sticks? :) <-- they has a compatibility issue with normal DVD players connected to TVs
00:42:06  <tokai> bad luck:)
00:42:09  *** Wolf01|AWAY is now known as Wolf01
00:42:40  <Bjarni> gee... now it's reencoding everything to PAL
00:43:07  <LeviathNL> Wolf01, any progress on brickland?
00:43:18  <Bjarni> I guess it's needed but it feels like it takes ages to do so considering it's just 4 minutes
00:43:28  <Sacro> [00:43] <Bjarni> I guess it's needed but it feels like it takes ages to do so considering it's just 4 minutes <- hahaha XD
00:43:44  <Wolf01> no, sorry, weekends are real-life dedicated :P
00:44:16  <Wolf01> maybe i can do something now, if i don't nod over the keyboard
00:44:32  <Gonozal_VIII> i'm starting to like that brickland thing since it doesn't hurt the eyes with toyland ground tiles anymore
00:44:43  <Sacro> Wolf01: i have some lego renders
00:44:54  <Sacro> but i need to find out how to render and import them into OpenTTD
00:45:02  <Sacro> i am off for christmas, so I'd like to try and lend a hand
00:45:39  <Wolf01> nice
00:46:24  <SpComb> Eddi|zuHause2: SpBot's not in America, is he?
00:46:49  <Eddi|zuHause2> i never even implied that
00:48:10  <SpComb> you did
00:49:17  <Eddi|zuHause2> did not
00:49:48  <Bjarni> hehe... took 6 minutes to encode.... and virtually no time to burn
00:50:06  * Bjarni wonders if he could get a faster encoder
00:50:32  <Bjarni> maybe setting quality to max isn't the most CPU friendly setting
00:51:32  <Gonozal_VIII> for me it also takes longer than the video itself to encode
00:52:00  <Eddi|zuHause2> my encoder takes for 40 minutes of video around 4h
00:52:15  <Gonozal_VIII> that's a lot...
00:52:47  <Gonozal_VIII> i want hvd
00:53:24  <Eddi|zuHause2> well, xvid took only 2 hours, but the quality with x264 is much better with the same size
00:53:35  <Eddi|zuHause2> but it takes twice the time...
00:54:07  <fjb> Buy a faster cpu. :-)
00:54:34  <Eddi|zuHause2> buy me a faster cpu. ;)
00:54:53  <Eddi|zuHause2> call it a christmas present ;)
00:55:21  <fjb> Why should I do that? :-)
00:55:29  <Gonozal_VIII> oh lord won't you buy me a fast cpu
00:55:40  <fjb> :-)
00:56:23  <Gonozal_VIII> i already own a mercedes, so he could at least give me the cpu...
00:56:29  <fjb> I should try to buy a faster cpu as long as can still buy cpus for my pc.
00:57:06  <Belugas> Gonozal_VIII, you made me nostalgic of old Janis :)
00:57:08  <Eddi|zuHause2> most of the times, i end up buying a complete system anyway
00:57:34  <Eddi|zuHause2> hm... watching "TV Polonia" does not make a lot of sense...
00:57:38  <fjb> I don't have money for a complete system.
00:58:31  <Eddi|zuHause2> last time i bought a used system
00:59:03  <Eddi|zuHause2> but it had really good components in it, ones that i would not find in the next best ALDI PC
00:59:12  <fjb> I have my own ideas how a system should be. I don't like it fast and noisy.
00:59:46  <Gonozal_VIII> actually aldi (here hofer) pcs are quite good.. at least the ones they sell here
01:00:40  <Gonozal_VIII> just use a laptop... doesn't make noise
01:01:26  <Eddi|zuHause2> some laptops get so hot, you should not use them on your lap
01:01:41  <Bjarni> speaking of Christmas presents
01:01:41  <fjb> Laptops are expensive an don't have good displays.
01:01:52  <SpComb> Gonozal_VIII: laptops can easily make a lot of noise
01:01:53  <Bjarni> I could use a Mac Pro with OSX 10.5
01:02:12  <SpComb> fjb: don't many laptop displays have better DPI than desktop displays?
01:02:20  <fjb> A big case is good for making a quiet pc.
01:02:22  <Bjarni>  <SpComb> Gonozal_VIII: laptops can easily make a lot of noise <-- they can actually make more annoying noises than a desktop
01:02:22  <Gonozal_VIII> i have a 17" acer aspire... does its job nicely
01:02:37  <Gonozal_VIII> mine doesn't make any noise
01:02:39  * SpComb has bad experiences with Fujitsu Siemens Amilo laptops and noise levels
01:02:41  <CIA-1> OpenTTD: belugas * r11591 /trunk/src/ (window.cpp window.h): -Codechange: remove now unused widget accessors.
01:02:43  <Bjarni> in fact a whole lot of notebooks makes more noises than iMacs or Mac minis
01:02:51  <Gonozal_VIII> except when the dvd drive is running fast...
01:02:55  <SpComb> it definately made more noise than my desktop
01:03:49  <Eddi|zuHause2> i only know that my (used) PC is much quiter than my brother's PC, which came from a media discounter
01:04:06  <Gonozal_VIII> the only thing i hear if i listen closely is the hd
01:04:09  <fjb> DPI ist not all that counts. A high DPI number makes Windows harder to use. Ok, I'm not using Windows aniway. But contrast and color redering are also important. And labtop displays are really bad at that.
01:04:14  <Gonozal_VIII> when the head moves...
01:06:09  *** Progman [] has quit [Quit: Progman]
01:06:34  <Tefad> DPI what?
01:06:51  <Gonozal_VIII> [02:03:00] Bartleby:
01:06:51  <Gonozal_VIII> why does he give me that link? :S
01:07:15  <Tefad> because you're going to die soon? i have no idea.
01:07:35  <Bjarni> is it goatse wannabe something?
01:07:46  <Bjarni> or a real renting company?
01:07:57  <Bjarni> I mean... can I click it?
01:08:00  <Gonozal_VIII> rent a coffin
01:08:30  <Gonozal_VIII> nothing goatseish
01:08:35  <Wolf01> 'night
01:08:38  <Tefad> what do they do, come back after burial and reposess the coffin?
01:08:39  <Gonozal_VIII> night
01:08:42  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
01:09:01  <Bjarni> no
01:09:09  <Bjarni> you have to rent it for 20 years
01:09:15  <fjb> :-)
01:09:23  <fjb> What about a fire burial?
01:09:33  <Bjarni> and then you have to return it in the same condition as you got it in
01:09:34  *** stillunknown [] has quit [Ping timeout: 480 seconds]
01:09:38  <Tefad> then you lose your deposit ; )
01:09:58  <Gonozal_VIII> i'm sure they offer fire proof ones
01:10:00  <Gonozal_VIII> :-)
01:10:05  <Tefad> har.
01:10:36  <Bjarni> maybe Bartleby has financial interests in this company and PMs everybody
01:10:42  <Bjarni> it could be a script
01:11:21  <fjb> I didn't get it. Maybe I'm looking too healthy.
01:12:49  <fjb> He should offer it in Transylvania.
01:12:57  <Gonozal_VIII> they're hiring hitmen
01:13:54  <fjb> Oh, oh...
01:13:55  *** Ammller [] has joined #openttd
01:13:59  <fjb> Leon? :-)
01:17:11  <Gonozal_VIII> do it yourself funeral set :D
01:17:51  <Eddi|zuHause2> buy one, get one free ;)
01:18:13  <SpComb> morbid humour
01:18:14  <Eddi|zuHause2> funeral, the party game
01:18:43  <Eddi|zuHause2> and as an addon
01:18:46  <SpComb> You're all going to die. Get it? Haha
01:18:48  <Eddi|zuHause2> funeral, the family game
01:18:56  <Gonozal_VIII> true, true
01:19:09  <Gonozal_VIII> no i won't
01:19:49  <Eddi|zuHause2> a propos morbid... dexter is so great ;)
01:20:06  <Bjarni> <-- speaking of funerals and coffins
01:20:27  <Bjarni> "This is pretty funny. Not only do these guys drop the coffin while trying to lower it into the grave but some person tries to catch it and gets dragged down with it."
01:20:41  <Eddi|zuHause2> but wasn't that in monkey island 2? "stan's used coffins"?
01:21:04  <CIA-1> OpenTTD: belugas * r11592 /trunk/src/ (10 files): -Codechange: Use the Window member RaiseButtons and remove the now useless RaiseWindowButtons function
01:21:07  <Bjarni> hmm
01:21:10  <Bjarni> he sold coffins
01:21:20  <Bjarni> but now that you mention it... I think you could get used ones
01:21:37  <SpComb> second-hand gravestones
01:21:41  <Bjarni> he sells life insurance in MI3
01:22:19  <Eddi|zuHause2> well, i am pretty sure it was used ships, and used coffins
01:22:30  <Bjarni>  <SpComb> second-hand gravestones <-- I saw an article on the net from somebody selling a tombstone (only used once) and it said that it's perfect for somebody named Homer
01:22:36  <Gonozal_VIII> and used life insurances?
01:22:40  <Bjarni> hehe
01:22:41  <Eddi|zuHause2> i never finished MI3
01:23:08  <Bjarni> hmm
01:23:13  <Bjarni> was he in MI4...
01:23:38  <Bjarni> I like the sailing stuff in MI3
01:24:51  <Bjarni> I think he was but I can't remember what he tried to sell
01:25:36  <Bjarni> ahh
01:25:38  <Bjarni> yes
01:25:57  <Bjarni> timeshare summer houses or something
01:26:02  <SpComb> You: do you make lots of friends?
01:26:02  <SpComb> Santa: What are the ingredients?
01:27:27  *** Osai^zZzZz [] has quit [Quit: Osai^zZzZz]
01:28:59  *** ThePizzaKing [] has joined #openttd
01:30:39  <CIA-1> OpenTTD: belugas * r11593 /trunk/src/window.cpp: -Cleanup: remove some forgotten pieces of evidence of a mischief
01:31:10  *** Eddi|zuHause3 [] has joined #openttd
01:35:33  <fjb> I'm getting old. I don't find the url for temporarely posting images anymore. :-(
01:35:51  <SpComb>
01:36:11  <SpComb> why've you got that look on your face?
01:36:40  <fjb> Hm, it wasn't pastbin what I'm looking for.
01:37:08  <glx> imageshack?
01:37:10  <CIA-1> OpenTTD: glx * r11594 /trunk/src/settings.cpp: -Fix: don't allow changing network only patches settings from console when not in network game
01:37:26  <SpComb> You: gossip? Gossip about who?
01:37:27  <SpComb> Santa: Allison said he that gets really annoying because he know what he say and I do not have to tell him speak freely. Cathy said she send him a mail with the subject last mail last word from him.
01:37:43  <SpComb> this thing isn't even half-bad, although I do wonder slightly why it's so slow
01:37:54  *** Eddi|zuHause2 [] has quit [Ping timeout: 480 seconds]
01:38:12  <fjb> No, something else. I got it from somebody here. I forgot to bookmark it.
01:38:33  <Sacro> SpComb: isn't that the one that talks about oral sex?
01:38:40  <SpComb> no, that's the MSN one
01:40:49  <Sacro> "Columnist claims that there are fewer Pearl Harbor survivors alive today that at any time since the attack. Thanks for clearing that up for us"]
01:41:25  *** a1270 [] has joined #openttd
01:41:44  <SpComb> +5 Insightful
01:41:49  *** LeviathNL [] has quit [Remote host closed the connection]
01:42:19  <Eddi|zuHause3> like once in "Headlines" [Tonight Show, NBC]: "Dead person remains dead."
01:42:40  <Bjarni> really?
01:42:47  <SpComb> this thing seriously passes the turing test
01:43:17  <Bjarni> actually I read about a guy who died and when they started the autopsy he woke up
01:43:30  <SpComb> then he didn't die
01:43:38  <Eddi|zuHause3> no, that was a heroes episode, Bjarni :p
01:43:40  <Bjarni> he was declared dead
01:44:11  <Bjarni> Eddi|zuHause3: I don't know about heroes (never seen it) but I refer to reality
01:44:17  <Bjarni> something that most people don't know
01:45:01  <Gonozal_VIII> many people are declared dead without actually being dead
01:45:15  *** Wezz6400 [] has quit [Quit: Zzz]
01:45:17  <Eddi|zuHause3> anyway, back in the 17th century, a lot of people were declared dead very fast, and because of the failure rate, the buried people got attached a bell to their finger, in case they were not really dead
01:45:30  <Gonozal_VIII> especially when they were outside and cold
01:45:49  <Bjarni> I saw a guy on TV yesterday... he was driving 120 km/h and crashed. He wasn't wearing a seatbelt so he flew out of the front window and landed on the road... apparently with only minor injuries
01:46:18  <Bjarni> they did take him to the hospital with great care because he might have injured his back but he could move his feet without any problems
01:46:45  <Eddi|zuHause3> "kids, please don't try this at home"
01:46:57  * SpComb waits for a response while the bot looks up the term on wikipedia
01:47:01  <Bjarni> yeah
01:47:05  <Bjarni> it ruins your car
01:47:10  <Gonozal_VIII> why not? if nothing stopped him instantly he can with luck just roll out on the asphalt
01:47:28  <Bjarni> around the other cars driving 120 km/h?
01:47:31  <Eddi|zuHause3> speaking of this, in america, they released the first season of sesame street on DVD, but they advise to not show it to children
01:47:45  <Bjarni> old
01:47:53  <Bjarni> it has already been said on this channel
01:48:18  <Eddi|zuHause3> like in one episode, they have a stranger ask a kid to come home with him, to "meet his wife"
01:48:33  <Bjarni> hehe
01:48:42  <Bjarni> don't you mean "act like his wife"?
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02:10:57  <Bjarni> <-- now that's awesome :D
02:11:10  <Bjarni> using google earth to spy on people
02:15:03  <fjb> Like to be spied on? Go to the UK. :-)
02:15:36  <Bjarni> but I spy perfectly good on you
02:15:40  <Bjarni> you just don't know it
02:16:03  <fjb> I'm sitting under an anti spy roof. :-P
02:26:37  <Bjarni> that is what I want you to think
02:27:16  <Gonozal_VIII> i thought for a moment it would zoom to me...
02:27:31  <Bjarni> hehe
02:27:55  <Bjarni> so you thought that you were showing up on youtube without knowing it... good
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02:31:52  <fjb> :-)
02:32:04  <fjb> Evel Bjarni
02:34:27  <fjb> It's really difficuld to build a northern american railway network. :-(
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02:38:52  <Ammller> heya fjb
02:39:00  <fjb> Hi Ammler
02:39:13  <Ammller> still awake on this american times
02:39:38  <fjb> Yes, I'm building an american railway. :-)
02:39:42  <Ammller> :)
02:39:59  <fjb> Sadly they usually use a single track even on the main lines.
02:40:32  <Ammller> hmm, is there a documentation about this type?
02:40:46  <glx> they have main lines? ;)
02:40:53  <Ammller> :)
02:41:33  <fjb> It is stated im the usset. And I confirmed it via google maps.
02:41:45  <Ammller> seriously, do they also have non diesel engines?
02:42:14  <fjb> Yes, they have electric engines, especially in the Rocky Mountains.
02:42:40  <Bjarni> specially in Rocky Mountains?
02:42:47  <Bjarni> I thought it was on the east coast
02:42:55  <Bjarni> +Pennsylvania
02:43:10  <fjb> They also need it in the Rockies.
02:43:19  <Bjarni> I don't know any electrified lines west of Chicago
02:43:30  <Bjarni> are you sure?
02:43:40  <fjb> I have read about it.
02:43:56  <fjb> Have never been there ofcourse.
02:44:02  <Bjarni> it's mainly UP who drives in the Rockies and they use diesel
02:44:20  <Bjarni> I think they have like 11.000 diesel locomotives
02:44:24  <Bjarni> and 0 electric ones
02:44:47  <Bjarni> then again they more or less exclusively use diesel-electric ;)
02:45:04  <fjb> Hm, are catanaries visible on google maps?
02:45:08  <Bjarni> yes
02:45:23  <Bjarni> but only if it's present in real life
02:45:35  <fjb> :-P
02:46:31  <fjb> My railway isn't electrified yet. I'm fighting against locks at the single track lines. :-(
02:47:32  <gono_nick> locks? too many signals :-)
02:48:00  <fjb> No, trains longer than the platforms of the stations.
02:48:03  <Bjarni> hmm
02:48:15  <Bjarni> actually I don't know if catenary is visible on google maps
02:48:19  <gono_nick> use longer platforms
02:48:25  <Bjarni> they are on google earth
02:48:37  <fjb> Not enough room between the mountains...
02:49:11  <fjb> Google earth was Windows only last time I was looking.
02:49:21  <Bjarni>  39°31'3.08"N,119°57'40.82"W <-- look at this one. It's the line from Chicago to San Francisco. It's clear that it has no catenary and the details are good enough to ensure that this is correct
02:49:25  <gono_nick> on map 24 i followed tram tracks yesterday to find the insitute building where i had to hand in some homework... i saw the catenary there
02:49:29  <Bjarni> we can count the sleepers if we like
02:49:41  <Bjarni> we can see the blades in the fans on the roof of the locomotives
02:49:46  <Bjarni> pretty good details
02:49:49  <Bjarni> and no catenary
02:50:13  <fjb> And at the mountains?
02:52:59  <Bjarni> this is near Reno
02:53:03  <Bjarni> so it's in the mountains
02:53:18  <Bjarni> anyway
02:53:45  <Bjarni> you go find evidence of electrified lines in the west (and I don't mean trams) and then I would like to see it
02:53:50  <Bjarni> but now
02:53:52  <Bjarni> time for bed
02:53:53  <Bjarni> :)
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02:54:39  <fjb>
02:54:48  <fjb> Oh, too lte. :-(
02:56:20  <CIA-1> OpenTTD: belugas * r11595 /trunk/src/ (window.cpp window.h): -Codechange: add a new member to Window struct, based on its function counterpart HandleButtonClick.
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03:07:09  <fjb> Good night.
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03:11:28  <CIA-1> OpenTTD: belugas * r11596 /trunk/src/ (8 files in 2 dirs): -Codechange: Use the Window member HandleButtonClick and remove its now useless counterpart function
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03:15:59  <Sacro> rawr
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03:21:21  <LittleMikey> Goooood morning everyone
03:23:35  <gono_nick> morning? wtf? :O
03:24:16  <gono_nick> ah down there...
03:26:29  <gono_nick> any maptype but toyland. <-- no toyland?^^
03:26:57  <Sacro> gono_nick: toyland makes your eyes bleed
03:27:20  <LittleMikey> yup
03:27:29  <LittleMikey> Ooh, you check out my thread ^_^
03:27:30  *** gono_nick is now known as Gonozal_VIII
03:27:33  <LittleMikey> happy times
03:27:56  <LittleMikey> Well, basically, in an ideal world, I want the winner to be able to make his savegame the default openttd title game
03:28:13  <LittleMikey> and if the winner was toyland, i'm sure 90% of players would want me to die
03:28:19  <LittleMikey> painfully
03:29:00  <Gonozal_VIII> hehe
03:30:00  <LittleMikey> See this is an idea I had about four days ago, but every day I think of how awesome it could be if I got a majority of community support
03:30:30  <Gonozal_VIII> i made my own titlegame some weeks ago
03:30:48  <LittleMikey> Please submit it :)
03:30:59  <Gonozal_VIII> nothing special, just modified the original title game to show openttd stuff
03:32:41  <LittleMikey> It counts nonetheless ^_^ Besides, I only have two submissions now, I want more. MORE!
03:32:52  <Sacro> MOAR
03:32:56  <Gonozal_VIII> ^^
03:37:28  <Gonozal_VIII> i found it in the recycle bin
03:38:50  <LittleMikey> XD
03:42:38  <Gonozal_VIII> posted
03:43:56  <LittleMikey> Thankyou :)
03:44:27  <Sacro> hmm
03:44:29  <Sacro> any devs around?
03:44:46  <Gonozal_VIII> there are drive through bus/truck stops, an intercontinantal airport, helidepot, some presignals, a bridge over diagonal tracks and maybe other stuff that i forgot afterwards^^
03:46:15  <glx> <Sacro> any devs around? <-- I am, but good night :)
03:46:23  <Gonozal_VIII> ^^
03:46:23  <Sacro> glx: good night
03:46:26  <Gonozal_VIII> night
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09:55:18  <Gonozal_VIII> [10:42:04] Wolf01: thank you for awaken me, but i'm not interested, they aren't lego :P <-- sure about that?
09:57:01  <Wolf01> they aren't conic or oval :P
09:57:22  <Gonozal_VIII> loooook again :P
10:03:24  <Gonozal_VIII> so? legoish enough?^^
10:05:08  <Gonozal_VIII> making tiny pictures is so easy :-) take some random picture(s), scale them down to tiny, remove every pixel that looks bad, add some pixel that look good, change some pixel to look better... ready :D
10:08:52  <Gonozal_VIII> ok... with normal trees i end up changing almost every single pixel in the image one by one which takes looong... but still easy
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11:10:35  <BiA|pavel-css> anyone online? :)
11:11:30  <Gonozal_VIII> no
11:12:02  <BiA|pavel-css> i need help with setting up my SDT_CONDVAR as i dont understand variables which ar eshown
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12:25:07  <Gonozal_VIII> "cannot read truecolour pcx files!"
12:25:35  <Gonozal_VIII> so that seems to be the problem... how can i de-truecolorify it?
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12:45:04  <Gonozal_VIII> ha, i found a way :D i'll encode the grf, load it ingame, take a screenshot, look for pink stuff in the screenshot, select the colors that should be the pink stuff in the pcx and replace them with working colours, encode the grf again, no pink stuff anymore... i hope^^
12:52:35  <LeviathNL> can't you convert it to the ttd palette in gimp?
12:52:50  <Rubidium> ofcourse one can do that
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12:53:02  <Gonozal_VIII> erm.. how?
12:53:39  <Rubidium> I've got no idea
12:53:53  <cdyson37> hey chaps, love the beta but (for the first time ever) i have a crash to report...
12:53:54  <Rubidium> but I know somebody who has a TTD palette for GIMP
12:54:11  <LeviathNL> if you already have the palette Image > Mode > Indexed > select palette
12:55:20  <Rubidium> cdyson37: what's up?
12:55:44  <cdyson37> random crash... not sure what i was doing. building some track along coastal tiles / scrolling around. moderately built-up map
12:56:12  <cdyson37> was worried might be a h/ware problem on my pc (i'm paranoid!) but doesn't seem to be
12:56:30  <Rubidium> what OS?
12:56:31  <Gonozal_VIII> i don't have a palette thing...
12:56:33  <cdyson37> XP
12:56:46  <Rubidium> then make a bugreport and attach the crash.log and crash.dmp files
12:57:02  <cdyson37>
12:57:06  <cdyson37> *openttd
12:57:09  <Rubidium> yes
12:57:14  <cdyson37> groovy. thanks.
12:57:24  <Gonozal_VIII> and i don't know how to get gimp to use english
12:58:05  <Rubidium> just delete the translations for the other languages ;)
12:59:14  <cdyson37> from flyspray: "you may not attempt to log in". i'm not _that_ incompetent...
12:59:28  <cdyson37> *now
12:59:53  <Gonozal_VIII> that worked rubidium, renamed de folder to de_ :-) thanks
12:59:54  <Rubidium> cdyson37: enough people that are  :(
13:00:10  <Rubidium> Gonozal_VIII: hacky, but effective ;)
13:00:18  <Rubidium> breaks on the next update though
13:00:19  <cdyson37> meh. any idea what category i should put this under?
13:01:26  <Rubidium> probably just backend/core
13:03:33  <cdyson37> all done :)
13:04:40  <Gonozal_VIII> <-- should i use that palette and remove the yellow and red lines? not much left then...
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13:09:06  <Gonozal_VIII> hmmm gimp can't open its own palettes to edit... unknown file type
13:09:32  <Rubidium> cdyson37: now wait for the person that can decipher those crash dumps ;)
13:10:12  <cdyson37> :D
13:10:29  <cdyson37> i'm a very paranoid person. if somebody doesn't find a bug i'll be running memtest86 all night
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13:10:54  <Rubidium> it isn't necessarily something memtest will show
13:11:44  <cdyson37> true. my system's okay really, nvidia stress test is fine, video stress tests for valve games are fine. i just got a bit paranoid with a bout of pagefaults on bootup (it turns out turning off all non M$ services on boot fixes this)
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13:30:16  <Rubidium> cdyson37: when did it approximately crash (game-date)
13:33:49  <cdyson37> very very shortly after taking that save
13:33:59  <cdyson37> i built a station and was just finishing up laying some track
13:34:05  <cdyson37> so within a minute or two of the save
13:34:19  <Rubidium> did you change anything about the tracks/trains in that time?
13:34:44  <cdyson37> just building i think. *might* have created a new train, don't remember
13:35:42  <Gonozal_VIII> double headed train? :-)
13:36:02  <Rubidium> Gonozal_VIII: not the problem
13:36:18  <Rubidium> because then he would have known he was chaning a train
13:36:38  <Gonozal_VIII> hmm right..
13:36:48  <Gonozal_VIII> for most people...
13:37:04  <Gonozal_VIII> other people.. like me... forget all kinds of stuff fast
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13:38:09  <Rubidium> Gonozal_VIII: scrolling through the game when it crashes vs crashes when changing train should be enough difference to notice when the game crashes
13:38:10  <cdyson37> nah was a centennial i think
13:38:41  <cdyson37> in retrospect i should have made an emergency save so i could show exactly what the setup was
13:39:18  <Rubidium> anyhow, the crash is either some very unique situation in the pathfinder, but that should've caused it to 'crash' somewhere else as the assertions are enabled or it is something with the hardware.
13:39:23  <Gonozal_VIII> it crashed but you could have made a save?
13:39:38  <cdyson37> i was given an option to make an "emergency save"
13:39:44  <Gonozal_VIII> ah
13:40:09  <cdyson37> hmm. windows was having a funny day. could be something with the os
13:40:13  <Gonozal_VIII> nice... never noticed that because i never had a crash...
13:40:24  <cdyson37> lucky you :-P
13:40:32  <cdyson37> this is my first, not bad going
13:40:47  <Gonozal_VIII> good quality game :-)
13:41:17  <cdyson37> classic stuff
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13:42:40  <cdyson37> not convinced it's the hardware unless it's a very recent problem. TF2 and bioshock and things run neatly and probably tax the hardware a little bit more than openttd :)
13:43:08  <Rubidium> it's not about taxing the hardware
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13:43:27  <cdyson37> well you know what i mean
13:43:56  <cdyson37> one other thing: could it have been a failed malloc? was running boinc in the background and loads of other stuff and memory was very low
13:43:58  <Rubidium> I'm fairly certain OpenTTD uses other parts of the CPU than TF2/bioshock do
13:44:13  <cdyson37> asm?
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13:45:13  <Rubidium> TF2/Bioshock probably drain your GPU and not as much of the CPU
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13:46:14  <cdyson37> they certainly do drain the gpu. but the cpu won't exactly be idle (havoc physics etc) and they use loads of ram. so if there's a h/w problem they will often (not always) find it. my last pc had cooling issues that usually took a high end game to bring out
13:48:01  <Rubidium> looks like the Windows binary had the assertions not enabled
13:48:24  <Rubidium> so yes, it looks like it is a out-of-memory crash
13:48:32  <cdyson37> yaay! an explanation!
13:48:47  <cdyson37> i did get a "low virtual memory" warning soon after so it makes some sense
13:49:06  <cdyson37> thanks very much for your time
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13:53:35  <Gonozal_VIII> gimp just shocked me..
13:54:15  <Rubidium> hmm, force feedback ;)
13:54:23  <Gonozal_VIII> i made a palette, over 400 clicks to do so... saved it and closed gimp... opened the palettes folder, nothing there...
13:54:41  <cdyson37> recent files?
13:55:10  <cdyson37> (sorry disregard that comment i'm being an idiot)
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13:56:23  <Gonozal_VIII> it put it into the documents and settings folder...
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14:00:56  <cdyson37> i would like to thank all of you intensely cool people for your help. i'm off to lunch, toodle pip!
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14:02:18  <Gonozal_VIII> hmmm i didn't help him...  *passes thanks on to rubidium*
14:03:41  <Bjarni> you are welcome :)
14:04:08  <Bjarni> I say the reward is equal to my help
14:04:35  <Bjarni> I mean... I didn't get anything
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14:22:18  <Gonozal_VIII> wow, i've got my own openttd palette now
14:23:08  <Gonozal_VIII> i rock :D
14:23:10  <Gonozal_VIII> ^^
14:27:25  <Bjarni> is it all pink?
14:27:37  <Bjarni> or rock coloured?
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14:29:41  <BiA|pavel-css> the MS must be kidding me!
14:31:01  <Gonozal_VIII> unrecognized palette, aborting....
14:31:13  <BiA|pavel-css> if($IP == $MY_IP && $Day%2) { IDontSeeIt(); } else { ISeeIt(); }
14:31:58  <BiA|pavel-css>
14:32:21  <glx> BiA|pavel-css: better format and reinstalll ;)
14:32:31  <BiA|pavel-css> Gonozal_VIII: can you please take a try to connect to my server ? :)
14:32:39  <BiA|pavel-css> glx: i guess, you dont see my server :)
14:32:58  <glx> didn't try yet
14:33:32  <glx> offline as always ;)
14:33:38  <BiA|pavel-css> grrr
14:33:53  <BiA|pavel-css> i really wonder, how possibl, every second day MS see me ...
14:33:59  <BiA|pavel-css> how is possible
14:34:06  <Rubidium> and don't blame the MS as that has not been changed for 'decades'
14:34:24  <Rubidium> and about 140 others get shown on the MS, so that isn't an issue either
14:34:26  <Gonozal_VIII> server offline
14:34:37  <BiA|pavel-css> now, only MS see me :)
14:34:51  * BiA|pavel-css likes ms TODAY
14:37:06  <Gonozal_VIII> AAAAH it's pink!!!
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14:40:39  <Gonozal_VIII> it only uses the colors that are marked as normal in the windows palette, how can it be pink
14:41:50  <BiA|pavel-css> dos colors? :P
14:41:54  <BiA|pavel-css> at win
14:42:02  <Gonozal_VIII> noooo
14:42:45  <Gonozal_VIII> how can anybody make grfs if it's that complicated?
14:44:40  <Rubidium> it is not complicated
14:44:54  <Gonozal_VIII> so i'm just too stupid?
14:45:37  <Rubidium> I didn't say that
14:45:44  <Gonozal_VIII> but i did
14:45:45  <Rubidium> but where did you get the colors from?
14:46:06  <Gonozal_VIII>
14:47:17  <Gonozal_VIII> i selected al of the normal ones manually and added them to a new palette...
14:47:28  <Gonozal_VIII> converted to that palette... pink
14:47:50  <Rubidium> the palette needs to be in exactly the same order IIRC
14:48:01  <Rubidium> but I'm not sure about that
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14:48:08  <Gonozal_VIII> same order? :O
14:48:20  <glx> why not just "steal" the palette from ttd grfs?
14:48:40  <Gonozal_VIII> that's possible?
14:49:12  <glx> decode grf, open pcx, save palette
14:49:40  <Gonozal_VIII> 1. done, 2. done, 3. ?
14:49:45  <BiA|pavel-css> :)
14:51:06  <CIA-1> OpenTTD: rubidium * r11597 /trunk/src/ (13 files in 4 dirs): -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
14:51:47  <BiA|pavel-css> now whole my patch pack will be broken ... i know that :)
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14:55:03  <CIA-1> OpenTTD: rubidium * r11598 /trunk/src/lang/english.txt: -Change [FS#1520]: some tooltips of the main toolbar did not 'enumerate' all options in a drop down menu.
15:03:25  *** Smoovious [] has joined #openttd
15:04:02  <Smoovious> o/
15:04:16  <BiA|pavel-css> hi
15:07:03  <Gonozal_VIII> wow, now every single pixel is pink
15:08:13  <Gonozal_VIII> ok, i give up
15:21:51  <CIA-1> OpenTTD: bjarni * r11599 /trunk/src/video/cocoa/ (
15:21:51  <CIA-1> OpenTTD: -Change: [OSX] 10.4 will now use quickdraw for window mode instead of quartz
15:21:51  <CIA-1> OpenTTD:  The reason is that quickdraw is way faster (try fast forward)
15:21:51  <CIA-1> OpenTTD:  10.5 will still use quartz as it can't handle quickdraw.
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15:37:07  <Bjarni> <-- hehe... finally found a train using the 1337 mm gauge :D
15:37:42  <Gonozal_VIII> :D
15:37:56  <LittleMikey> O.o
15:38:01  <BiA|pavel-css> :D
15:38:15  <LittleMikey> Well, I guess its not as bad as being rickrolled
15:39:41  <Bjarni> I didn't say that the animation is any good but I think my comment is ;)
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15:43:52  <LittleMikey> :>
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15:45:33  <Eddi|zuHause> Bjarni: ooooooooold
15:45:58  <Bjarni> so what?
15:46:19  <LittleMikey> Thats what they say about LOLcode ^_^
15:47:37  <CIA-1> OpenTTD: glx * r11600 /trunk/src/ (10 files in 2 dirs): -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions.
15:54:13  <LittleMikey> In the folders.
15:54:23  <LittleMikey> *whoops wrong channel
15:54:52  <Bjarni> when you write something in a wrong channel, please make it something a bit more funny
15:55:38  <Eddi|zuHause> like your password :p
15:55:44  <LittleMikey> password O.o
15:55:54  <LittleMikey> people have passwords these days?
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15:57:14  <BiA|pavel-css> lol .)
15:58:28  <LittleMikey> Well, earlier I was thinking of a cool new way to have a password. Instead of a text based password, it be a series of mouse movements. For example, drawing a certian shape on the screen. Would be much harder to crack IMO
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15:59:06  <BiA|pavel-css> lol :D
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15:59:34  <Bjarni> it would give you a problem in precision
15:59:56  <Bjarni> either you have to make it correctly with minor margin for error or it will be easy to crack
16:00:35  <Bjarni> it's kind using your own voice in a mic. That way people can even hear your password and still not log in
16:00:42  <Bjarni> works until you get a sore throat
16:00:42  <LittleMikey> Heh
16:00:50  <LittleMikey> Or puberty ^_^
16:01:06  <Bjarni> puberty happened ages ago
16:01:09  <Bjarni> I don't care
16:01:12  <LittleMikey> I really want one of those fingerprint scanners on my laptop ^_^
16:01:15  <LittleMikey> That is just awesome
16:01:45  <Bjarni> once our lecture was delayed
16:02:00  <Bjarni> the professor couldn't log on to his computer using his fingerprint :P
16:02:07  <Smoovious> would also make it harder for drunk people to be online
16:02:45  <Bjarni> it would also mean that you would have to have clean hands
16:02:52  <Smoovious> maybe he was an imposter
16:03:31  <LittleMikey> Mabye...
16:03:33  <Bjarni> I was about to say that it would prevent perverts from the internet but I guess they log on before getting messed up
16:03:48  <glx> grr can't remember how to switch terminal in screen
16:04:10  <glx> any screen user here?
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16:04:53  <Eddi|zuHause> <LittleMikey> Well, earlier I was thinking of a cool new way to have a password. Instead of a text based password, it be a series of mouse movements. For example, drawing a certian shape on the screen. Would be much harder to crack IMO <- "das ist das haus vom nikolaus"
16:05:20  <Bjarni> glx: I use a monitor :p
16:05:33  <Bjarni> though I usually call it the screen
16:06:19  <Eddi|zuHause>
16:07:30  <LittleMikey> I have a laptop... not sure if you'd classify it as a "monitor" as such
16:07:59  <LittleMikey> Eddi|zuHause: I cant speak enough German to understand that :(
16:08:42  <Eddi|zuHause> it's a childen's game, goal is to draw the shape without drawing a line twice, and without releasing the pen
16:09:12  *** Ruud [] has joined #openttd
16:09:16  <Ruud> !password
16:09:40  <Ruud> hi all
16:09:43  <Ruud> !password
16:09:52  <Eddi|zuHause> it's accompanied by the rhyme, which has exactly the same number of syllables as there are lines in the shape
16:10:35  <Bjarni> glx: where is your script... I need it right now
16:10:43  *** BigBB [] has joined #openttd
16:10:57  <LittleMikey> hmm I see
16:11:18  <Bjarni> Eddi|zuHause: those drawings are great fun
16:11:38  <glx> strange the script is present
16:11:39  <Eddi|zuHause> the point is, in germany it is so well known, that you can be certain that a significant amount of people will use it as "password"
16:11:49  <Eddi|zuHause> glx: you don't have op?
16:11:58  <glx> I don't need it :)
16:12:03  <LittleMikey> Oh I see :)
16:12:11  <LittleMikey> Well, i'm going to bed, its too late ^_^ goodnight all.
16:13:38  <LittleMikey> Also, anyone who does not know about my Title page competition please check it out, its here: (blatant advertising)
16:14:07  <LittleMikey> bye :)
16:14:17  *** LittleMikey [] has quit []
16:14:50  <Bjarni> !password
16:15:23  <Bjarni> glx: your script triggers on too little now... yesterday it triggered on too much
16:15:27  <Bjarni> try to even it out XD
16:15:30  <Bjarni> ! password
16:20:15  <glx> it is broken :/
16:20:29  <BiA|pavel-css> :)
16:20:36  <glx> fixed :)
16:20:40  <BiA|pavel-css> !password
16:20:41  *** BiA|pavel-css was kicked from #openttd by DorpsGek [wrong channel]
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16:20:46  <hylje> lol wut
16:20:47  <BiA|pavel-css> :/
16:21:08  <BiA|pavel-css> glx: is that really what it have to do?
16:21:13  <glx> yes
16:21:14  <Eddi|zuHause> yes
16:21:22  <BiA|pavel-css> hmm
16:21:24  <BiA|pavel-css> okay
16:21:48  <Eddi|zuHause> in 10 out of 10 cases, people meant to go to #openttdcoop instead
16:22:13  <glx> I can modify the reason to state that too :)
16:25:32  <Osai> may I try
16:25:32  <Osai> thats funny :)
16:25:32  <Osai> !password
16:25:32  *** Osai was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
16:25:32  *** Osai [] has joined #openttd
16:25:32  <BiA|pavel-css> :)
16:25:32  <Osai> I'll never do it again, but that's really funny... lol
16:25:32  <glx> of course it works only when I'm here
16:25:32  <BiA|pavel-css> kick yourself then ;)
16:25:32  <BiA|pavel-css> :o)
16:25:32  <glx> I'm sure DorpsGek could do it by itself but I don't know how, and it's not my bot
16:26:07  <Osai> DorpsGek is the same bot as _42_ in our chan, maybe DorpsGek could could send a notice to the person and _42_ an invitation
16:26:45  <Osai> that wouldn't be as rude as the current solution, but as you stated, its neither yours nor my bot
16:26:46  <glx> no there are not the same, DorpsGek is supybot based
16:27:35  <Osai> but they are all TrueBrains
16:27:40  <glx> yes
16:28:10  <Osai> btw. we have some problems with new industries
16:28:24  <Bjarni> glx: you should auto ban people for 15 sec to take care of auto rejoin XD
16:28:32  <BiA|pavel-css> Nooo
16:28:33  <BiA|pavel-css> :)
16:29:16  <Osai> Bjarni: i.e. colloquy for mac supports a 'wait x seconds until rejoin' function :P
16:29:36  <Osai> I'll set it to 16 then ;)
16:29:48  <Bjarni> hehe
16:29:52  <DorpsGek> I can talk :)
16:30:03  <Osai> we too
16:30:06  <Bjarni> !openttd ports
16:30:08  <Bjarni> !openttd port
16:30:12  <Bjarni> @openttd port
16:30:12  <DorpsGek> Bjarni: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
16:30:19  <Bjarni> I knew you could
16:30:38  <Bjarni> @password
16:30:38  <DorpsGek> Bjarni: Error: That operation cannot be done in a channel.
16:30:51  <Bjarni> hmm
16:31:29  <BiA|pavel-css> O_o i should forward 3978 too right? :)
16:31:30  <Osai> Bjarni: thx for r11599
16:31:58  <glx> BiA|pavel-css: no
16:31:59  <Osai> before I was not able to play in window-mode anymore
16:32:06  <Bjarni> BiA|pavel-css: it's only if you completely block the port
16:32:11  <Bjarni> you only need it outgoing
16:32:17  <BiA|pavel-css> ahh
16:32:18  <Bjarni> the master server will never call you
16:32:18  <BiA|pavel-css> :/
16:32:45  <glx> it does but on 3979
16:32:57  <Bjarni> Osai: I hope I did it right. Otherwise you will have to tell me
16:33:39  <Bjarni> Osai: be aware that 10.5 will use quartz and there is no way around that so upgrading might not be your best choice
16:33:59  <Osai> I'll probably not
16:34:06  <BiA|pavel-css> i am just tring to find ANY solution which cause my problem
16:34:07  <Osai> I still have an old g5ppc
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16:37:03  <kristyburg> hi all
16:37:20  <Bjarni> hi kristyburg
16:37:25  *** xerxes [] has joined #openttd
16:37:27  <Bjarni> I guess I speak for all of us :)
16:37:40  <kristyburg> can i ask of something
16:37:44  <Bjarni> no
16:37:49  <kristyburg> hehe
16:37:49  <Bjarni> but you already did so...
16:37:52  <glx> don't ask to ask, just ask :)
16:38:14  <kristyburg> i just wonder how i make a own server on openttd online?
16:38:24  <Bjarni> that's easy
16:38:31  <kristyburg> must i register somewhere?
16:38:36  <glx> advertise=on
16:38:40  <Bjarni> the game will do that for you
16:38:44  <Bjarni> if you do as glx says
16:38:52  <kristyburg> how?!
16:39:01  <glx> dedicated or normal?
16:39:20  <kristyburg> normal i think
16:39:27  <Bjarni>
16:39:41  <glx> there's a dropdown in "start server" GUI
16:39:56  <Bjarni> hmm
16:40:00  <Bjarni> that page is outdated
16:40:07  <Bjarni> advertise is not mentioned
16:40:16  <kristyburg> i have made a server now but nobody is coming!:(
16:40:27  <Bjarni> are you firewalled?
16:40:31  <Bjarni> or behind a router?
16:40:32  <kristyburg> yes
16:40:37  <Bjarni> @openttd port
16:40:37  <DorpsGek> Bjarni: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
16:40:40  <glx> <-- better look here :)
16:40:41  <BiA|pavel-css> i hope you have same problem as me :)
16:40:55  * glx slaps BiA|pavel-css
16:41:17  <BiA|pavel-css> maybye you will find solution for him and then i will know what to do :)
16:41:33  <Bjarni> BiA|pavel-css: if it makes you feel better then many people on the internet has issues
16:41:42  <kristyburg> hehe
16:41:43  <Bjarni> but we still don't want to hear about them
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16:48:11  <Osai> okay we, have some problems with PBI
16:52:07  <BiA|pavel-css> might be possible that i have only one (tpc/udp) allowed and thats why MS see me, and second one is bloacked, and thats why others dont see em?
16:52:09  <BiA|pavel-css> *me
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16:57:27  <BiA|pavel-css> glx: can you see now my server?
17:04:44  <Gonozal_VIII> nothing there
17:05:16  <SpComb>  mm, is the issue that the server appears on the MS with a different port than it's confugred on?
17:06:20  <SpComb> your NAT may mangle the source port on the packets that you send to the MS
17:07:42  <BiA|pavel-css> oh i closed server :)
17:07:48  <Gonozal_VIII> *rofl*
17:08:12  <BiA|pavel-css> now?
17:08:38  <BiA|pavel-css> SpComb: how can i disallow that?
17:09:16  <Gonozal_VIII> nothing
17:09:46  <SpComb> BiA|pavel-css: is that the case, with the server showing up on the MS with a different port?
17:09:53  <BiA|pavel-css> Server address:
17:09:54  <BiA|pavel-css> no :(
17:10:04  <BiA|pavel-css> but i appear on MS, thats all
17:10:31  <Gonozal_VIII> i already have that in my list and it's offline
17:10:37  <BiA|pavel-css> maybye i just setuped something somewhere wrong :/
17:11:18  <SpComb> but it doesn't show up in the in-game server browser?
17:11:28  <BiA|pavel-css> yup
17:12:01  <SpComb> not even as a "dead" server (i.e. it shows the IP address instead of the sever name)?
17:12:26  <BiA|pavel-css> dont ask me i cant try it
17:12:32  <BiA|pavel-css> Gonozal_VIII?
17:13:02  <Gonozal_VIII> hmm i added it manually before clicking find server, i don't know
17:13:24  <BiA|pavel-css> O:-) can you try it please: _
17:13:27  <BiA|pavel-css> *? :)
17:14:44  <Gonozal_VIII> removed it from the cfg...
17:14:56  <Gonozal_VIII> (i.e. it shows the IP address instead of the sever name)? <---
17:14:59  <Gonozal_VIII> that
17:21:21  <BiA|pavel-css> SpComb: so yes :) dead server :)
17:24:16  <BiA|pavel-css> SpComb: why?
17:26:39  <BiA|pavel-css> and its communicating with MS ... Start date != Current date
17:26:52  <SpComb> then the clients can't send UDP packets to the port listed on the master server, or they can't get the replies from them
17:27:14  <BiA|pavel-css> so UDP?
17:27:16  <BiA|pavel-css> hmm
17:28:01  <Eddi|zuHause> we tell you it's UDP for several days now...
17:28:17  <BiA|pavel-css> i read it first tiem
17:28:19  *** kristyburg [] has quit [Quit: Bye for now!]
17:28:20  <BiA|pavel-css> *time
17:28:30  <BiA|pavel-css> i know my english is bad .... :(
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17:54:36  <BiA|pavel-css> <- noob omg
17:56:52  <BiA|pavel-css> at kerio a setuped ... "report packets coming to unopened ports" and?
17:57:01  <BiA|pavel-css> i was just browsing setup:
17:57:35  <glx> you blocked all incomming?
17:57:44  <BiA|pavel-css>
17:57:58  <glx> hehe
17:58:24  <BiA|pavel-css> thanks god SpComb and Eddi|zuHause told me that i block udp now
17:58:51  <glx> go in the second tab (sitova...)
17:59:39  <Eddi|zuHause> i have said that at least five times...
17:59:57  <glx> then click on third button (the one before refresh)
18:00:39  <BiA|pavel-css> Eddi|zuHause: sorry but this is really first time i read that
18:00:48  <Gonozal_VIII> aaaaah
18:01:11  <Gonozal_VIII> <-- on that page... DON'T click "dance"
18:01:13  <Gonozal_VIII> never!!
18:01:18  <glx> BiA|pavel-css: are you following what I say?
18:01:18  <BiA|pavel-css> lol
18:01:23  <BiA|pavel-css> glx: y
18:01:26  <BiA|pavel-css> add now?
18:01:30  <glx> yes
18:01:40  <glx> description: what you want
18:01:58  <glx> application: openttd.exe (so it works for any openttd)
18:02:07  <BiA|pavel-css> good
18:02:09  <glx> allow both
18:02:18  <BiA|pavel-css> watch
18:02:51  <glx> I don't like this tab ;)
18:03:27  <BiA|pavel-css> allow both you mean direction?
18:03:46  <glx> yes both directions, and allow in the other group
18:04:00  *** SmatZ [] has joined #openttd
18:04:13  <BiA|pavel-css> nothink in protocol,local,"far" ??
18:04:33  <glx> start with a simple config :)
18:04:37  <SmatZ> hello
18:04:46  <Gonozal_VIII> hai
18:04:50  <BiA|pavel-css> hi
18:05:41  <BiA|pavel-css> its still under .. report ...
18:05:45  <BiA|pavel-css> *reports
18:06:01  <BiA|pavel-css> ... udp .. denided
18:06:08  <glx> move it above the "block all" rule
18:06:37  <BiA|pavel-css> no block all :)
18:06:48  <BiA|pavel-css> only one rule now
18:08:31  <glx> check "secured zone"
18:11:43  <BiA|pavel-css> whats should be in secudred zono, or where it is? :)
18:12:08  <glx> second button on left, 3rd tab
18:12:19  <BiA|pavel-css> safeness of system?
18:12:35  <BiA|pavel-css> no
18:13:46  <BiA|pavel-css> ahh
18:13:52  <glx>
18:14:08  <BiA|pavel-css> none checked
18:14:11  <glx> your local network should be in secured
18:14:32  <BiA|pavel-css> local network is off ... does router count as local?
18:14:45  <glx> local IP of router yes
18:14:51  *** LeviathNL [] has quit [Remote host closed the connection]
18:15:09  <glx> and router filters what enters in local network
18:15:53  <BiA|pavel-css> still denided :X
18:18:04  <glx> close server and restart it
18:20:03  <BiA|pavel-css> you were wrong
18:20:12  <BiA|pavel-css> i must enter it for each openttd.exe
18:20:40  *** LeviathNL [] has joined #openttd
18:20:40  <BiA|pavel-css> i entered there 0.5.3 ... now i for test entered beta1 and it work!
18:20:51  *** Osai is now known as Guest642
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18:21:16  <BiA|pavel-css> or .. kerio say it work :)
18:21:22  <BiA|pavel-css> glx: can you see my server?
18:22:16  <glx> still offline
18:22:44  <BiA|pavel-css>
18:22:52  <BiA|pavel-css>
18:22:55  <BiA|pavel-css>
18:23:25  <BiA|pavel-css> gonna try restar server .. :/
18:24:08  <BiA|pavel-css> lol ... :/
18:24:39  <BiA|pavel-css>
18:25:23  <glx> <-- you have an openttd rule in this window ?
18:25:38  <BiA|pavel-css> y
18:26:21  <glx> allowed in and out?
18:26:22  <BiA|pavel-css>
18:27:13  *** Guest642 [] has quit [Ping timeout: 480 seconds]
18:27:46  <BiA|pavel-css> seems like kerio is lost ->
18:27:59  <BiA|pavel-css> aplication n/a
18:28:08  <glx>
18:28:18  <glx> you need only one rule for openttd
18:28:34  <BiA|pavel-css> ahh
18:28:43  <BiA|pavel-css> d:\ottd 0.5.3\openttd.exe
18:28:44  <BiA|pavel-css> :)
18:30:10  <BiA|pavel-css> okay, rules okay, but this:
18:30:18  <BiA|pavel-css> another rule for 3979 port?
18:30:30  <glx> that looks right
18:30:52  <glx> 1 out to MS, then incomming is not blocked
18:31:34  <BiA|pavel-css> MS saw me all time and comunicated .. :)
18:31:44  <glx> bny93-... is me
18:31:53  <BiA|pavel-css> you see my server?
18:31:59  <glx> but stil offline :(
18:32:03  <BiA|pavel-css> permitted
18:32:05  <BiA|pavel-css> :/
18:32:36  <BiA|pavel-css> reboot? :P
18:32:42  <glx> not yet :)
18:33:23  * glx starts a server so I can see what the window should say :)
18:33:45  <BiA|pavel-css> Q: when i recieve a packet dont i have to send any? :P
18:34:00  <BiA|pavel-css> i am sending only to MS
18:34:26  <glx> started
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18:36:19  <glx> you see it?
18:36:25  <BiA|pavel-css> ip?
18:36:42  <BiA|pavel-css>
18:36:48  *** KritiK [] has quit [Ping timeout: 480 seconds]
18:36:53  <glx> :)
18:36:56  *** KritiK_ is now known as KritiK
18:36:56  <glx> easier ;)
18:37:21  <glx> else it's
18:37:26  <BiA|pavel-css> y
18:37:28  <BiA|pavel-css> i see
18:37:46  <glx> in logs I see the same as you
18:37:53  <BiA|pavel-css> test MyNick
18:37:57  <glx> yes
18:38:05  <BiA|pavel-css> only recieving?
18:38:20  <glx> yes
18:39:06  <BiA|pavel-css> so kerio is okay .)
18:39:14  <glx> looks like it yes :)
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18:41:41  <glx> and forwarding is ok too, else kerio won't show anything
18:42:33  <glx> server closed
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18:46:52  <Ruud> SPComb
18:48:27  <Ruud> u here?
18:50:06  *** valhalla1w [] has quit []
18:50:16  <SpComb> yes
18:50:26  <SpComb> myottd broken?
18:51:11  <CIA-1> OpenTTD: smatz * r11601 /trunk/src/ (misc_gui.cpp station_gui.cpp vehicle_gui.cpp): -Codechange: more strict break conditions for _userstring, assert when it overflows anyway (eg. code change without proper check change)
18:51:48  *** glx is now known as glx|away
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18:54:08  <CIA-1> OpenTTD: bjarni * r11602 /trunk/config.lib:
18:54:08  <CIA-1> OpenTTD: -Change: [OSX] changed default PPC SDK to 10.4 (from 10.3) when building universal binaries
18:54:08  <CIA-1> OpenTTD:  10.5 support needs this and it will not break 10.3 support
18:54:47  <SpComb> Ruud?
18:55:04  <BiA|pavel-css> hey SpComb: UDP allowed ... still bad :(
18:55:08  <BiA|pavel-css> any idea?
18:56:09  <SpComb> what do the logs show?
18:57:04  <BiA|pavel-css>
18:57:12  <BiA|pavel-css> permitted
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18:58:45  <SpComb> no outgoing responses?
18:58:57  <BiA|pavel-css> no :(
18:59:24  <BiA|pavel-css> but ... glx tested it on his own server and said, it show same as me
18:59:28  <BiA|pavel-css> but i dont know
18:59:39  <BiA|pavel-css> only incoming
19:01:35  *** Diabolic-Angel [] has quit [Ping timeout: 480 seconds]
19:01:47  <BiA|pavel-css> gonna try reboot
19:02:08  <SpComb> it shows the outgoing packet to the master server, but it doesn't show the reply to the packet that the MS sends you, but it shows up in the list, so it must just codense repliues into the same line
19:03:05  <BiA|pavel-css> no ... there is only one outgoing ... thats to MS
19:03:15  <BiA|pavel-css> then, MS incoming ...
19:03:43  <BiA|pavel-css> O_o
19:03:56  <BiA|pavel-css> i closed server and ...
19:04:10  <BiA|pavel-css> every incoming was denited .. but ...
19:05:11  <BiA|pavel-css>
19:05:16  <BiA|pavel-css> thats glx|away :D
19:06:59  <BiA|pavel-css> and when i close server ... one outgoing to MS
19:07:15  <BiA|pavel-css> and maanyy denited to 3979 :/
19:08:20  *** Eddi|zuHause [] has joined #openttd
19:08:52  *** Eddi|zuHause [] has quit [Remote host closed the connection]
19:09:09  <BiA|pavel-css> 20denited/second
19:09:11  *** Eddi|zuHause [] has joined #openttd
19:09:18  <Gonozal_VIII> lalalala
19:09:51  <Gonozal_VIII> i'm sure that has nothing to do with me
19:13:06  <BiA|pavel-css>
19:13:42  <BiA|pavel-css> reboot .)
19:13:47  *** BiA|pavel-css [] has quit []
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19:18:42  *** BiA|pavel-css [] has joined #openttd
19:19:19  <BiA|pavel-css> why that many ppl try to connect to my 3979port??
19:19:51  <Gonozal_VIII> that was me hitting the refresh server button
19:19:59  <Gonozal_VIII> a lot
19:20:07  <BiA|pavel-css> del me :)
19:20:44  <BiA|pavel-css> you ... haha
19:22:17  *** oh [] has joined #openttd
19:24:41  <BiA|pavel-css> reset of pc changd situation :)
19:24:44  <BiA|pavel-css> ms cant see me :)
19:24:53  <Gonozal_VIII> yay?
19:25:01  <BiA|pavel-css> but i am accepting a lot incoming to 3979 udp :)
19:25:29  *** Vikthor [] has quit [Read error: No route to host]
19:25:53  <Gonozal_VIII> offline^^
19:26:05  <BiA|pavel-css> i know :)
19:26:11  *** Ammller [] has quit [Remote host closed the connection]
19:26:14  <BiA|pavel-css> w8, i will start him for your test :)
19:26:20  *** Tlustoch [] has quit [Quit: Leaving]
19:26:49  <BiA|pavel-css> server up
19:27:14  <Gonozal_VIII> no :-)
19:27:24  <BiA|pavel-css> :)
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19:53:54  <CIA-1> OpenTTD: smatz * r11603 /trunk/src/ (5 files): -Fix [FS#1481]: make price for railtype conversion more realistic
19:54:27  *** SmatZ [] has quit [Ping timeout: 480 seconds]
20:08:17  *** Priski- [] has joined #openttd
20:08:34  *** Priski [] has quit [Read error: Connection reset by peer]
20:08:34  *** Priski- is now known as Priski
20:08:39  *** peterbrett [] has quit [Quit: Leaving]
20:10:17  <Ruud> SPComb
20:10:24  <Ruud> was AFK, no BOK
20:10:29  <Ruud> no=now
20:12:04  <Ruud> i have a question about OTTD devving
20:12:24  <Ruud> you seem to have achieved something i also need
20:12:30  <Ruud> for ottdcoop
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20:21:59  <Ruud> SpComb, u here?
20:22:25  *** Sacro [Ben@adsl-87-102-39-241.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
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20:30:18  <svip> Hm.
20:30:30  <svip> How do I convert old signals to the newer ones?
20:31:00  <Tefad> blow them up.
20:31:07  <svip> :|
20:31:08  <svip> Aw man.
20:31:12  <svip> That is going to take forever.
20:31:16  <svip> Can't be bothered then.
20:31:20  <Tefad> or maybe there's some kind of goofy shift+ctrl thing
20:31:34  <svip> That was sort of what I was pointing at.
20:31:45  <Tefad> if you can't find it easily i doubt it exists
20:31:52  <Tefad> however you can probably code a patch and submit it ; )
20:32:20  <svip> :P
20:32:31  <Ruud> anyone seen SpComb?
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20:46:59  *** Netsplit <-> quits: svip, dfox_, egladil, Vikthor, XeryusTC
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20:58:40  <oh> anyone know if qu@rks hangs out here ?
20:58:51  <oh> he runs the non-dihedral fair play servers
21:00:14  <Ruud> no
21:00:18  <Ruud> u seen SpComb?
21:00:20  *** HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
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21:00:47  <hylje> non-dihedral :-)
21:01:06  <Ruud> what does non-dihedral means?
21:01:33  <hylje> someone who is not dihedral
21:01:38  <hylje> dihedral is a someone
21:01:39  <BiA|pavel-css> :)
21:02:05  <Osai> hi guys
21:02:07  <Osai> there is a bug
21:02:12  <BiA|pavel-css> hi
21:02:53  <Osai> when prospecting a raw material industry (and PBI is loaded) all players de-sync in the multiplayer game only the prospecting player stays
21:03:09  <hylje> the server doesn't die either
21:03:14  <BiA|pavel-css> pbi?
21:03:25  <Osai> happens with r11601 at the current openttdcoop public server game
21:03:33  <BiA|pavel-css> what pbi?
21:03:39  <BiA|pavel-css> *what'S
21:04:36  <Osai> pikkabirds industries
21:04:40  <Osai> a newgrf
21:06:16  <Osai> hmm... who should I highlight :>
21:06:34  <BiA|pavel-css> ops :)
21:06:43  <BiA|pavel-css> but ... just wait
21:06:50  *** BigBB [] has quit [Ping timeout: 480 seconds]
21:06:51  <Osai> :)
21:07:18  <BiA|pavel-css> DorpsGek :) he hate it :)
21:07:19  <Osai> next nightly wont be released before tomorrow, there is a lot of time
21:07:31  <BiA|pavel-css> Osai: really?
21:07:38  <Osai> :P
21:08:08  <BiA|pavel-css> today first revision was
21:08:14  <BiA|pavel-css> 11591
21:08:17  <BiA|pavel-css> and now is? :)
21:08:25  <BiA|pavel-css> 11603 :)
21:08:35  <Osai> yep, but latest nightly is 11601
21:08:41  <BiA|pavel-css> 11603 is latest
21:08:53  <Osai> well, thats the trunk, not the nightly
21:09:00  <BiA|pavel-css> :)
21:09:03  <BiA|pavel-css> check svn
21:09:15  <Osai> !openttd commit
21:09:15  <BiA|pavel-css> i am not sure bu ...
21:09:28  <Osai> @openttd commit
21:09:28  *** Bjarni [] has quit [Quit: Leaving]
21:09:30  <DorpsGek> Osai: Commit by smatz :: r11603 /trunk/src (5 files) (2007-12-08 19:53:30 UTC)
21:09:31  <DorpsGek> Osai: -Fix [FS#1481]: make price for railtype conversion more realistic
21:09:35  <BiA|pavel-css> :)
21:09:52  <Osai> @openttd compile
21:09:54  <Rubidium> which is after 20:00 CET
21:10:54  <Osai> nightly is just the version compiled a 20:00 CET imho
21:11:01  <Osai> or revision
21:11:12  <BiA|pavel-css> Rubidium: who is right? :)
21:11:36  <Rubidium> echo Current nightly revision is: `curl -q`
21:11:45  <BiA|pavel-css> linux user :/
21:11:54  <Rubidium> uhm s/q/s/
21:12:25  <Rubidium> why do I need to be a linux user for that?
21:12:39  <BiA|pavel-css> i can run taht via command line? :)
21:13:03  <Rubidium> when you have installed the proper tool and are using the proper command line tool, you can in Windows
21:13:09  <Osai> BiA|pavel-css: just click it and the browser will show you the result
21:13:23  <BiA|pavel-css> yeah he will
21:13:24  <BiA|pavel-css> Not Found
21:13:24  <BiA|pavel-css> The requested URL /devs/rev` was not found o
21:13:33  *** Ammler [] has quit [Ping timeout: 480 seconds]
21:13:35  <Osai> oO
21:13:48  <Osai> remove the `
21:14:01  <BiA|pavel-css> heh
21:14:11  <BiA|pavel-css> whats 11602 and 11603 then?
21:14:12  <Eddi|zuHause> sure, if you have a sh compatible shell installed
21:14:30  <Osai> just revision
21:14:31  <Osai> s
21:14:38  <Osai> Rubidium: is this problem known?
21:14:47  <Osai> the one I posted above
21:14:57  <BiA|pavel-css> it is "just" grf :P
21:15:11  <Rubidium> the client prospecting and the server do not desync, the rest does?
21:15:18  <BiA|pavel-css> This board is currently disabled. :(
21:15:18  <Eddi|zuHause> BiA|pavel-css: the nightly is only compiled once a night
21:15:24  *** yorick [] has joined #openttd
21:15:27  <BiA|pavel-css> Eddi|zuHause: thanks
21:15:29  <Eddi|zuHause> 02 and 03 will be included in the next nightly
21:15:30  <Osai> Rubidium: yes
21:15:40  <Rubidium> that sounds very odd to me
21:16:07  *** Purno [] has quit [Quit: Always remember you're unique, just like everyone else.]
21:16:16  <Osai> BiA|pavel-css:
21:16:27  <Osai> it is :/
21:16:27  <BiA|pavel-css> sounds almost like bug which was present month ago
21:16:44  <Eddi|zuHause> i suspect a random call in the ~DC_EXEC part
21:17:00  <Eddi|zuHause> both prospector and server execute that part
21:17:12  <Eddi|zuHause> the other clients only execute the DC_EXEC part
21:17:44  <Rubidium> the client 'issueing' does the ~DC_EXEC path twice, the rest all do it once
21:19:05  <Eddi|zuHause> err... yes, but the prospector and the server do it the same number of times
21:19:14  *** oh [] has quit [Quit: oh]
21:19:20  <Eddi|zuHause> while the other clients do it once less
21:19:43  <Rubidium> that's the whole thing, the server does it also only once (AFAIK)
21:20:04  *** Ammler [] has joined #openttd
21:21:29  <Eddi|zuHause> well, i'm not really sure about this... but what other explanation would there be?
21:21:53  <Rubidium> hmm, two forum upgrades in such a short time period... something must have gone wrong somewhere
21:22:30  *** LordAzamath [] has joined #openttd
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21:22:54  *** mode/#openttd [+o Bjarni] by ChanServ
21:23:04  <LordAzamath> the forums are being upgraded?
21:23:11  <Rubidium> looks like it
21:23:42  <Bjarni> back
21:23:52  <Bjarni> (in case you didn't notice)
21:24:26  <Eddi|zuHause> why would weE?
21:24:43  <Eddi|zuHause> s/E//
21:24:45  <Bjarni> because
21:24:46  <ln-> Episode VI: Return of the Bjarni
21:24:59  <Bjarni> it goes without saying that this channel isn't the same without me
21:25:18  <LordAzamath> The Felloship of the Bjarni
21:25:23  <LordAzamath> Fellowship*
21:25:34  <Eddi|zuHause> that is probably true, but i think you are kind of overestimating the significance of it ;)
21:25:35  <ln-> yes, this channel is a 2-state FSM.
21:25:55  <Bjarni> I think this channel is a whole lot different when I'm here
21:26:09  <Bjarni> my experience of this channel certainly is
21:26:20  <Eddi|zuHause> but you have no chance to prove this
21:26:44  <Eddi|zuHause> if a tree falls, and nobody is there to listen... etc.
21:26:54  <Bjarni> logs
21:27:09  <Gonozal_VIII> yes... when a tree falls, there are logs
21:27:14  <LordAzamath> can you tell it's different, if you aren't even here?
21:27:25  <Bjarni> less completely random kicks
21:27:48  <LordAzamath> hmm...
21:28:02  <Gonozal_VIII> !password
21:28:08  <Gonozal_VIII> ^^
21:28:12  *** Gonozal_VIII was kicked from #openttd by Bjarni [wrong channel]
21:28:12  *** Gonozal_VIII [] has joined #openttd
21:28:21  <BiA|pavel-css> :)
21:28:30  <LordAzamath> random kick? nope
21:28:39  <Bjarni> ok.. it wasn't random
21:28:42  <Bjarni> but it was a kick
21:28:51  <LordAzamath> just to prove us?
21:28:52  <Osai> don't type evil ! password in this channel
21:29:02  <BiA|pavel-css> :)
21:29:07  <LordAzamath> !ok
21:29:07  <Osai> because you have to type in another channel
21:29:11  *** Osai was kicked from #openttd by Bjarni [!right channel]
21:29:17  <Bjarni> he said it
21:29:18  <BiA|pavel-css> :D
21:29:23  <Gonozal_VIII> hehehe
21:29:24  *** Osai [] has joined #openttd
21:29:32  <hylje> that's unnecessarily arbitrary
21:29:42  <LordAzamath> but he had spaces in between...
21:29:49  <Bjarni> it ignores spaces
21:29:53  <Bjarni> when it works that is
21:29:58  <LordAzamath> ! and the passwor* word
21:30:14  <Bjarni> !password =      !        password
21:30:20  <Bjarni> ...
21:30:25  <Bjarni> !password
21:30:25  <hylje> nice assignment
21:30:31  <Bjarni> wake up you damn script
21:30:35  <Ruud> SpComb, back again?
21:30:36  <LordAzamath> how come you didn't get kicked?
21:30:47  <Bjarni> the script is broken :(
21:30:49  <LordAzamath> when you typed !passwor*
21:30:52  <Eddi|zuHause> 1. !password
21:30:53  <BiA|pavel-css> :)
21:30:55  <Eddi|zuHause> 2. ???
21:31:01  <Eddi|zuHause> 3. profit
21:31:04  *** Eddi|zuHause was kicked from #openttd by Bjarni [left channel]
21:31:08  *** Eddi|zuHause [] has joined #openttd
21:31:13  <BiA|pavel-css> :)
21:31:14  <LordAzamath> 3. !playercount
21:31:19  <Bjarni> left = !right
21:31:20  <Osai> he's just kicking :P
21:31:20  <Bjarni> right?
21:31:25  <LordAzamath> wrong
21:31:28  <Eddi|zuHause> !left
21:31:37  <Vikthor> Bjarni: And what about center?
21:31:37  <Osai> the kicking reasons always change
21:31:42  <BiA|pavel-css> !forward
21:31:43  <Osai> can't be a script :D
21:31:44  <BiA|pavel-css> :)
21:32:01  * Bjarni pats DorpsGek
21:32:10  <Bjarni> WAKE UP!!!
21:32:23  <Osai> @time
21:32:26  <BiA|pavel-css> :)
21:32:27  <Osai> err
21:32:32  <Osai> @openttd time
21:32:42  <LordAzamath> dropsGek sounds like corpse...I don't think he'll wake up
21:32:42  <BiA|pavel-css> we all will get kicks whn he will awake :)
21:32:46  <BiA|pavel-css> :D
21:32:46  <Osai> time to sleep :>
21:32:51  <BiA|pavel-css> corpse :D
21:33:27  <Bjarni> <-- this is how the script worked yesterday
21:33:52  <Bjarni> @openttd port
21:33:52  <DorpsGek> Bjarni: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
21:34:02  <Bjarni> he listens to our commands
21:34:08  <Bjarni> but the script stopped working
21:34:09  <Osai> @openttd
21:34:11  *** fjb [] has joined #openttd
21:34:17  <fjb> Moin
21:34:23  <Bjarni> I think the problem is that the script fails to activate the commands
21:34:28  *** Viktho1 [] has joined #openttd
21:34:32  <BiA|pavel-css> :)
21:34:34  <BiA|pavel-css> maybye
21:34:44  <Bjarni> fjb: did you find the electrified lines in the Rockies?
21:34:52  <BiA|pavel-css> who can repair it? :)
21:34:57  <LordAzamath> <+glx> can someone type !password? (I want to test a script)-!- Sacro [~Sacro@*.*.*.*] has joined #openttd<@Bjarni> Sacro: type !password-!- Bjarni was kicked from #openttd by DorpsGek [wrong channel]-!- Bjarni [~Bjarni@*.*.*.*] has joined #openttd......................but glx did say !passwor* himself too :S
21:34:59  <Bjarni> glx
21:35:10  <fjb> Bjarni: They were there till 33 years ago. :-(
21:35:10  <BiA|pavel-css> only?
21:35:11  <LordAzamath> but then..he added ? to end
21:35:32  <BiA|pavel-css> ;)
21:35:45  <Bjarni> LordAzamath: he wrote the script... for all I know he blacklisted his own nick
21:35:55  <LordAzamath> hehe
21:36:07  <Osai> doesn't it only work when glx is here?
21:36:12  <Bjarni> he is here
21:36:16  <BiA|pavel-css> :)
21:36:17  <LordAzamath> let's try again
21:36:23  <LordAzamath> !password
21:36:27  <Bjarni> he is just called glx|away
21:36:49  * LordAzamath thinks of newGLX's
21:37:10  <BiA|pavel-css> :D
21:37:59  <LordAzamath>
21:38:14  <Bjarni> <--- HAHAHA!!!
21:38:15  <LordAzamath> hope I won't get a kick for this :)
21:38:35  <Bjarni> that is what it takes to get a kick here
21:38:41  <Bjarni> having the wrong nick
21:39:42  *** Vikthor [] has quit [Ping timeout: 480 seconds]
21:39:43  <LordAzamath> so you shouldn't mention Dexxtro?
21:39:54  <LordAzamath> can't get that one...
21:40:01  <Ruud> SpComb, back?
21:40:19  <Eddi|zuHause> that is unfortunate for you
21:40:24  <Eddi|zuHause> it is really funny :p
21:40:59  <LordAzamath> darkwater said something and Dextro got kicked.....hmm..Yeap. Funny :D
21:41:17  <Osai> the rating is -5/15
21:41:21  <Osai> can't be too funny ^^
21:41:25  <Bjarni> Darkvater claimed to always be right and then he claims to be Dextro
21:41:47  <Bjarni> the ratings can sometimes be random
21:41:47  <LordAzamath> -7/17
21:41:54  <Bjarni> just like grades at school
21:41:57  <LordAzamath> I just cast a vote :D
21:42:38  *** LordAzamath was kicked from #openttd by Bjarni [Democracy doesn't work in here. Here I rule]
21:42:51  <BiA|pavel-css> :D
21:43:12  *** LordAzamath [] has joined #openttd
21:43:13  <BiA|pavel-css> :D
21:43:30  <LordAzamath> no you don't
21:43:33  <LordAzamath> :D
21:43:49  <BiA|pavel-css> -6 :)
21:43:52  <Rubidium> Osai: what version of PBI and what climate/industry do I need to be able to make it desync?
21:44:34  <BiA|pavel-css> Rubidium: i can send you grf pack, you will find :)
21:44:48  <Osai> PBI v1.2, ottd  r11601, alpine climate
21:45:30  <LordAzamath> The forum is currently being upgraded. This may take a few hours. Apologies for the inconvenience.............................darn
21:45:57  <Osai> it happens with our current configuration, I could give you a savegame as well
21:47:01  <Bjarni> <-- hehe
21:47:12  <Bjarni> again using the wrong name can result in a kick
21:47:39  *** yorick [] has quit [Quit:  HydraIRC -> <- Would you like to know more?]
21:47:58  <LordAzamath> what about a guy named pwner :D
21:48:10  <Osai> okay, that one was funny
21:48:24  <Osai> I like that first reaction :D
21:48:29  <Osai> "shit"
21:48:33  <LordAzamath> :d
21:48:38  <Rubidium> Osai: what industry?
21:48:53  <Osai> raw material
21:49:01  <Osai> if you prospect a new industry
21:49:14  <Rubidium> I did quite a few times and none of the clients desynced
21:49:26  <BiA|pavel-css> :)
21:49:48  <BiA|pavel-css> thats because no democracy there, clients only listen :))
21:50:41  <Wolf01> The forum is currently being upgraded. This may take a few hours. Apologies for the inconvenience. :|
21:50:57  <Bjarni> <-- I remember that one. We were supposed to test my end....
21:51:40  <BiA|pavel-css> :D
21:52:13  <Ruud> SpComb?
21:52:31  <Rubidium> I've now wasted 100 million pounds on funding industries and still no desync...
21:52:32  <LordAzamath> can be no democracy? its location isn't in Russia, is it?
21:52:53  <Gonozal_VIII> in soviet russia, client hosts you!
21:52:57  <Bjarni> Democracy is an illusion
21:52:58  <LordAzamath> :D:D
21:53:25  <Bjarni> countries ruled by politicians are an illusion
21:53:34  <Rubidium> Osai: url for that savegame?
21:53:38  <LordAzamath> Bjarni is an illusion
21:53:45  <Bjarni> in reality all countries are ruled by aliens
21:53:57  <BiA|pavel-css> :))
21:54:01  <Bjarni> and the aliens are under my command
21:54:02  <BiA|pavel-css>
21:54:09  <LordAzamath> matrix is THE truth....thereisnospoonthereisnospoon
21:54:15  <Rubidium> Eddi|zuHause, I rechecked: only the issueing client does the ~DC_EXEC phase twice, the others (including the server) do it only once
21:54:15  <Gonozal_VIII> no, we're all inside an ancester simulation of some advanced civilization
21:54:32  <Bjarni> BiA|pavel-css: we tried to do the same thing here... but one guy didn't care and spoiled it
21:54:41  <Osai> Rubidium: I tested it locally too, I didn't desync either, but it happend in our current public server game
21:54:46  *** thgerg1 [] has quit [Read error: Connection reset by peer]
21:54:50  <LordAzamath> when I wanted to come in? :D
21:54:59  <Bjarni> no
21:55:06  <Bjarni> it was aimed at _luca_
21:55:09  <Bjarni> ages ago
21:55:30  <Rubidium> Osai: slap XeryusTC2 or whoever did make the server with the wrong revision *again*
21:55:31  <Bjarni> he gained time because his wifi router kicked him while he was logging in
21:55:38  <LordAzamath> because now you can just kick the unwelcome ones? :D :D
21:55:46  <Bjarni> I could do that back then
21:55:51  <Bjarni> he wasn't unwelcome
21:55:52  <Osai> Rubidium: why, wrong revision?
21:55:53  <Rubidium> Osai: or the binary clients
21:56:00  <Bjarni> we just wanted to see how he reacted
21:56:04  <LordAzamath> oh
21:56:06  <LordAzamath> ok
21:56:14  <Rubidium> Osai: looks like a messup with the revision numbers to me
21:56:51  * LordAzamath is afraid to connect the next time...Here can only be some illusions about democracy, government, freedom and Bjarni
21:57:02  <BiA|pavel-css> :D
21:57:22  <Osai> Rubidium: I compiled with ./configure --revision=r11601
21:57:29  <BiA|pavel-css> hey Bjarni, is LordAzamath real? or still illusion? :)
21:57:42  <Bjarni> he is real
21:57:45  <LordAzamath> a ghost to be precise
21:57:48  <CIA-1> OpenTTD: smatz * r11604 /trunk/src/water_cmd.cpp: -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches
21:57:50  <Bjarni> but he isn't a real threat
21:57:55  <BiA|pavel-css> D:
21:57:57  <BiA|pavel-css> *:D
21:58:33  *** SmatZ_ [] has quit [Remote host closed the connection]
21:58:34  <LordAzamath> I can't be a threat if even wind can blow me away indeed
21:58:41  * Bjarni slaps BiA|pavel-css
21:58:46  <Bjarni> don't correct smilies
21:58:54  <Wolf01> D: <- seem a space marine face
21:58:55  <Bjarni> and now I have to ensure that the first one was the correct one
21:59:04  <Osai> Rubidium: this save faild some hours ago:
21:59:06  <Ruud> anyone talked to SpComb lately?
21:59:28  <Bjarni> I talked to him this year
21:59:29  <Bjarni> so yes
21:59:49  <Ruud> "lately" in my definition is like today? ;)
21:59:52  <Osai> @seen SpComb
21:59:52  <DorpsGek> Osai: SpComb was last seen in #openttd 2 hours, 57 minutes, and 44 seconds ago: <SpComb> it shows the outgoing packet to the master server, but it doesn't show the reply to the packet that the MS sends you, but it shows up in the list, so it must just codense repliues into the same line
22:00:02  <Osai> dont get nervous Ruud
22:00:09  <Ruud> hehe
22:00:14  <Ruud> i am not
22:00:24  *** SmatZ [] has joined #openttd
22:00:30  <Ruud> i am just a bit frustrated over the IRC use
22:00:33  <BiA|pavel-css> why not correst smiles (:
22:00:33  <Ruud> cuz i hate irc
22:00:45  <Osai> IRC is just fine :)
22:00:57  <Bjarni> it's the people on it that's the problem
22:01:04  <SmatZ> nice Bjarni
22:01:07  <Ruud> u ppl seem to be great
22:01:22  <LordAzamath> or some illusions that other seem to think as people
22:01:22  <Ruud> its the software + protocoll + the decision to use it what sucks
22:01:53  <Rubidium> what would be better than IRC?
22:01:57  <LordAzamath> msn
22:02:00  <Osai> icq... hahah
22:02:01  <SmatZ> zomg msg
22:02:02  <Bjarni> Ruud: what would you use instead?
22:02:06  <BiA|pavel-css> contact in real? :)
22:02:11  <Ruud> not IRC
22:02:13  <SmatZ> BiA|pavel-css: true :)
22:02:13  <Bjarni> how about... SMS?
22:02:15  <Ruud> but teamspeak
22:02:21  <Ruud> of in-game chat
22:02:22  <Bjarni> I'm sure the phone companies would love that
22:02:26  <Ruud> of=or
22:02:36  <BiA|pavel-css> TS? are you kidding, i wont understand you there :)
22:02:38  <Ruud> MSN (also sucks, but less then IRC imo)
22:02:47  <SmatZ> Ruud: you may program an OTTD mod to allow direct IRC connection from game...
22:02:48  <LordAzamath> skype
22:02:54  <Bjarni> what's wrong with IRC?
22:03:03  <hylje> :D
22:03:09  <Osai> SmatZ: autopilot can do that already
22:03:10  <Gonozal_VIII> teamspeak with 81 people in the channel? that's a lot of traffic...
22:03:12  <hylje> reimplement autopilot
22:03:13  <BiA|pavel-css> SMS? :D i am not rich to send ":D" to all users :D
22:03:14  <SmatZ> IRC is great, simple, no bells and whistles, many different custom clients etc
22:03:21  <SmatZ> Osai: true
22:03:45  <Ruud> IRC is old, outdated, public, has tech shortcomings which i don't even want to START list, clients all suck
22:03:48  <BiA|pavel-css> yeah and its confuzing .)
22:04:00  <Bjarni> BiA|pavel-css: then you have a problem because I charge more for this channel than the phone companies charge for SMSes
22:04:03  <Eddi|zuHause> <SmatZ> Ruud: you may program an OTTD mod to allow direct IRC connection from game... <- autopilot can do that
22:04:03  <Ruud> you have to connect manually to a server
22:04:08  <Gonozal_VIII> irc is great
22:04:17  <Rubidium> so you want something that does not allow someone to look back/go away for a few seconds
22:04:18  <SmatZ> yeah, just because it is old, it sucks
22:04:34  <Ruud> no, but the tech is old and not updated, THAT sucks
22:04:38  <BiA|pavel-css> Bjarni: i know :(
22:04:42  <Osai> Rubidium: could it be the combination with another grf as well?
22:04:48  <Ruud> all other IM protocolls are updated at least once a year
22:04:49  <SmatZ> Eddi|zuHause: [23:03:10] <Osai> SmatZ: autopilot can do that already
22:04:54  <SmatZ> thanks :-D
22:04:58  <BiA|pavel-css> so you will move to SMSs? :D
22:04:58  <Gonozal_VIII> so... let's forget about openttd because ttd is old and therefore sucks
22:05:13  <Ruud> IRC is prob stiil the same RFC proto since designed
22:05:24  <Prof_Frink> Ruud: And how often are other protocols updated?
22:05:29  <Ruud> Hey, I never said that because something is OLD, it sucks
22:05:31  <BiA|pavel-css> maybye it dont need nay update? :)
22:05:31  <Rubidium> lol ;)
22:05:33  <Prof_Frink> Like ftp, http and the like?
22:05:33  <Osai> Ruud: never change a running system
22:05:56  <Rubidium> Ruud: so you do not like HTTP, HTML, XML, SMTP (i.e. email) and such either?
22:06:19  <Ruud> But the problem is that it might be running, the system is highly outdated, and really needs updates
22:06:20  <BiA|pavel-css> i don't like smtp :)
22:06:32  <Osai> BiA|pavel-css: imap user?
22:06:35  <LordAzamath> I like....because of GMail
22:06:37  <Ruud> yes, HTTP, SMTP are surely outdated and need upgrades
22:07:03  <BiA|pavel-css> what's imap? :D
22:07:03  <Osai> dunno ^^
22:07:03  <BiA|pavel-css> lol
22:07:03  <Ruud> XML HTML are fine though, but also get updates in the coming years
22:07:04  <Osai> its just another protocol
22:08:13  <hylje> internet message access protocol
22:08:13  <Osai> for fetching emails
22:08:13  <Rubidium> I really do not see what is going to change about XML
22:08:13  <Osai> difference it stores the data on the server
22:08:13  <BiA|pavel-css> Ruud: you are right, IRC should get an update to disallow here peaple like you :o)
22:08:13  <Ruud> lol
22:08:13  <Ruud> no its just
22:08:13  <LordAzamath> pavel, kicking can do the job
22:08:13  <Ruud> because ppl are using it for years, decades, ppl d not see how it can be if its upgraded
22:08:13  <Ruud> cuz they dont know what to expect
22:08:17  <Osai> what should change?
22:08:17  <BiA|pavel-css> Ruud: upgrade it via !password :)
22:08:18  <Gonozal_VIII> what would you change?
22:08:23  <Osai> we chat and talk and have fun
22:08:47  <Rubidium> hmm, and Ruud doesn't like OpenTTD either
22:08:47  <LordAzamath> InternetRelayChat....
22:08:53  <Ruud> What would I change?
22:08:54  <LordAzamath> OpenTTD
22:08:57  <LordAzamath> ....
22:09:04  <Ruud> I do like openttd, where do you get that wisdom from?
22:09:50  <Rubidium> because it's network protocol has not changed over the last year
22:09:50  <BiA|pavel-css> you said something like that :))
22:09:50  <Rubidium> ergo... it is something you do not like
22:09:50  <Ruud> I would review the protocoll for its purpose. Then I would look to existing tech and see what is usefull to put in
22:09:59  <Wolf01> lolz
22:10:10  <Rubidium> hmm, on the other hand... Ruud doesn't even like TCP/IP
22:10:48  <BiA|pavel-css> wow, i think this is my first time i spelled something right to first tr y:)
22:10:48  <Ruud> First, the clients are confusing. New users need a guide to start IRC-ing! Quite a difference compared to MSN, AOL etc
22:10:48  <LordAzamath> The forum is currently being upgraded. This may take a few hours. Apologies for the long :(
22:10:48  <Ruud> Rubidium: u don't get my point
22:10:48  <BiA|pavel-css> LordAzamath: you will post it here every 10mins? :)
22:10:48  <Rubidium> people also need a guide to shut down Windows
22:10:53  <BiA|pavel-css> true
22:10:59  <Ruud> Like for now. I want to contact SpComb
22:11:01  <Rubidium> or even to turn on their computer
22:11:02  <Ruud> How?
22:11:07  <Rubidium> wait till he arrives
22:11:12  <BiA|pavel-css> Ruud: and on icq/msn???
22:11:46  <Ruud> I cant send him a personal message
22:11:46  <BiA|pavel-css> you must wait too
22:11:46  <Gonozal_VIII> the clients are confusing? because there are too much of them or why?
22:11:46  <Rubidium> Ruud: you can't
22:11:46  <BiA|pavel-css> hows that? :o
22:11:46  <Rubidium>  /msg Ruud <your private message>
22:11:46  <Ruud> I have to wait, be at the K and then hope he reacts
22:11:46  <Rubidium> s/Ruud/SpComb/
22:11:46  *** LordAzamath [] has quit [Remote host closed the connection]
22:11:48  <Ruud> This is exactly what i mean
22:11:56  <Rubidium> Ruud: and how different is that to MSN or teamspeak?
22:11:58  <Ruud> Sure, there is even a cmd for
22:12:07  *** LordAzamath [] has joined #openttd
22:12:09  <Ruud> MSN i just send a message
22:12:45  <Ruud> and wait for reply
22:12:45  <BiA|pavel-css> i can send PM via doubleclick :)
22:12:45  <Ruud> I dont have to worry about my IRC client to shut down
22:12:45  <Rubidium> on IRC you do too
22:12:45  <Gonozal_VIII> msn doesn't have offline messages
22:12:45  <LordAzamath>       ........./msg Ruud <your private message> that's evil
22:12:45  <Ruud> yes it does.
22:12:45  <LordAzamath> kopete crashed after I tried to pm myself
22:12:45  <Ruud> its not evil, i like cmdline commands
22:12:45  <BiA|pavel-css> :D
22:12:52  <Gonozal_VIII> does not
22:12:58  * BiA|pavel-css is gonna try it too
22:13:02  <Ruud> the problem is just that *I have to know this command in order to execute it*
23:15:45  *** SpComb [] has joined #openttd
23:15:47  <Bjarni> just crappy due to the fact that we only have remote access to it so screen update makes it unplayable
23:15:59  <svippy> SpComb is here, Ruud.
23:15:59  <Rubidium> svippy: yes, the fact that only one thread is used
23:15:59  <Ruud> SpComb
23:15:59  <Bjarni> it's made for raw math, not gaming
23:16:05  <svippy> Noooooooooo! Rubidium.
23:16:07  <Bjarni> but OTTD compiles and executes
23:16:10  <Ruud> SpComb>
23:16:12  <Ruud> ?
23:16:33  <svippy> Ah.
23:16:34  <Ruud> I am only talking about the graphics here
23:16:39  <svippy> We know.
23:16:55  <svippy> We are just talking nonsense, because we are bored.
23:16:55  <Gonozal_VIII> supercomputers use lots of cores, openttd only runs on one :-)
23:16:55  <Bjarni>  <svippy> Or whatever you call that button that just makes it use all the CPU when you click it. <-- fast forward?
23:17:03  <svippy> Fast forward is too simple a term.
23:17:19  <svippy> Yes, Gonozal_VIII, but then we shall make openttd-supercomputer-ibm-edition!
23:17:25  <Ruud> the advantage would be that rendering a diferent view would be easy
23:17:30  <Ruud> we should
23:17:32  <svippy> Runs on 1024 cores at once.
23:17:40  <Ruud> with extra usability souce
23:17:43  <Ruud> *sauce*
23:17:55  <svippy> Saucy.
23:18:08  <Bjarni> I looked into adding threads to make use of more than one CPU. The result was that the game became more unstable, was 10% faster in ideal situations and 20% slower in worst case. Worst case would be if a game only had trains and road vehicles
23:18:09  <Ruud> SpComb, can I ask you something?
23:18:35  <Bjarni> so it will not be finished... we are better off with only one CPU
23:18:35  <Rubidium> Ruud: that is the stupidest question you can ever ask
23:18:40  <Ruud> lol
23:18:42  <svippy> Sure, Bjarni, or was that just bad threading?
23:19:12  <svippy> Threading is not easy.
23:19:15  <svippy> I am not saying that.
23:19:15  <Ruud> I would like to see threading implemented in taking screenshots though
23:19:24  <Bjarni> svippy: no... it was mutex locking in graphical drawing that killed the benefit from doing stuff like vehicle movements in threads
23:19:41  <Ruud> right now, try make a ss of whole map in a multiplayer game
23:19:43  <svippy> Hm.
23:19:45  <Ruud> not gonna work
23:19:45  <svippy> I see your point.
23:19:48  *** Sacro [Ben@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd
23:20:04  <ln-> ladies and gentlemen: Sacro!
23:20:13  <Rubidium> Ruud: problem is that it has to render the WHOLE world and it cannot do that in a separate thread
23:20:14  <Sacro> :o
23:20:21  <Rubidium> primarily because that will crash the drawing code
23:20:25  <svippy> ln-, you need to give him titles.
23:20:27  <Ruud> no but the network sync can be
23:20:39  <svippy> Like "the one and only" or "Jesus thinks he's a jerk", etc.
23:20:43  <Rubidium> you can't do the network syncs while drawing
23:20:51  <Ruud> why not?
23:20:54  <Rubidium> because that causes undrawable states
23:21:08  <Ruud> isnt there some kind of queue which can be put on pause?
23:21:13  <Bjarni> no
23:21:16  <Ruud> weird
23:21:37  <Rubidium> well, the queue is put on hold
23:21:38  <Ruud> but its probably cuz making a ss of the whole map is more some kind of gimmick feature
23:21:41  <Rubidium> it's the network queue
23:21:49  <Rubidium> the one in the OS
23:21:50  <Ruud> which I happend to use quite a lot :)
23:22:16  <Ruud> *happen*
23:23:02  <Rubidium> and even when you would be drawing the map threaded and did not get crashes in the drawing due to 'impossible' states, you will get an image where different areas are drawn at different times, i.e. the image will contain a lot of artefacts
23:23:35  <Ruud> from a non-knowing developer viewpoint
23:23:38  <Bjarni> I have been wondering about making a thread to draw on the screen. One thread is the game that makes the thread and once it's done then another thread forwards that thread to the OS while the game thread moves on. The game thread will not start to make the next frame until the video driver thread is done
23:23:55  <Bjarni> I haven't checked the code yet though and I'm not sure that it will work
23:24:01  <Ruud> i would say that the object that is containing the information is cloned, and then in a different thread serialzed
23:24:07  <Osai> gn8 guys
23:24:22  <Osai> Rubidium: It works now, but somehow its strange
23:24:24  <Rubidium> object?
23:24:28  <Rubidium> Osai: it is not
23:24:30  <Ruud> serialized to an image file
23:24:31  <Bjarni> it depends on how much the game thread can do before it starts to make the next frame
23:24:43  <Ruud> object --> the class instance that holds the graphic information
23:24:50  <Osai> why can't I use --revision=r11601 then?
23:24:56  <Rubidium> Osai: it is just you OpenTTDCoop guys that messed up with the version number again
23:25:22  <Rubidium> Ruud: class?
23:25:55  <Rubidium> and the gathering the graphics information takes about half of the time needed for the drawing
23:26:10  <Bjarni> Ruud: OpenTTD was coded in C so the structure is without classes. We added C++ later but we didn't change the fundamental structure
23:26:52  <Ruud> ok
23:27:07  <Rubidium> so you need to clone the whole game state, so it's probably easier to make a savegame, launch that in a second OpenTTD and make the screenshot in there
23:27:18  <Ruud> yeh
23:27:19  <Rubidium> much higher chance on actually working correctly
23:27:37  <Ruud> havent wrote/looked to a single line of C code, but i know its not an OO language
23:27:58  <Rubidium> while (1) {}
23:27:59  <Ruud> I know its blazingly fast (if proper implemented) and a pain to write
23:28:19  <Rubidium> Java can also be very fast
23:28:20  <Ruud> thats probably the loop in where all the code runs :)
23:28:45  <Ruud> but C is, and will be always faster then Java/C#/Javascript
23:28:54  *** Osai is now known as Osai^zZz
23:28:56  <Rubidium> that is where you are wrong
23:29:01  <Bjarni> <Ruud> I know its blazingly fast (if proper implemented) and a pain to write <-- pain to write? At least it's better than Java
23:29:23  <Ruud> the pain to write is a dev pref i guess then
23:29:46  <Bjarni> I can do stuff in C that I can't do in Java
23:29:48  <Rubidium> Java has something called JIT compiler which can make heavy use of knowledge about the paths taken
23:29:51  <Ruud> but fact is that a 3G language is *by definition* faster to use, but slower to exec
23:29:55  <Bjarni> or at least I don't know how to do in Java
23:30:22  <Rubidium> so in some cases Java can be faster than plain C
23:30:43  <Ruud> slower exec is inherent to the use of an interpreter, instead of compiling it to machine code
23:31:05  <Rubidium> Ruud: Java's JIT makes machine code
23:31:16  <Ruud> no it doesnt
23:31:24  <Bjarni> it has to
23:31:25  <Gonozal_VIII> obviously since it has to run on the cpu
23:31:32  <Ruud> JIT converts java to bytecode
23:31:38  <Ruud> nothing more, nothing less
23:31:42  <Bjarni> no
23:31:50  <Ruud> the Java VM then interprets the bytecode
23:32:07  <Bjarni> you start by compiling to get the bytecode and JIT converts bytecode to machine code
23:32:23  <Ruud> and executes the interpreted bytecode (which then becomes machinecode)
23:32:36  <Ruud> ur right
23:32:42  <Ruud> i messed up
23:38:36  *** SpComb [] has joined #openttd
23:38:41  <Bjarni> but then again it only depends on the quicktime framework and that's present in any OSX installation so the need for extra libs for this died
23:39:19  <Ruud> which is always faster execed on the C variant, since no (first time) optimization/interpreation occurs
23:40:00  <Ruud> Hotspot compiler is client side or devver side? dev uses it or client?
23:40:07  <Rubidium> client side
23:40:24  <Bjarni> if you realise that a piece of code is run really often then it's good to look at it for optimisation. Sometimes optimisation can be something you don't normally think about.
23:40:24  <Ruud> so in order to use it, i have to install it somehow in my VM?
23:40:34  <Rubidium> Ruud: it's default
23:40:38  <Ruud> okay
23:40:54  <Ruud> v6 add? v5?
23:41:02  <Rubidium> v4
23:41:06  <Ruud> hmm
23:41:07  <Rubidium> or maybe even earlier
23:41:14  <Ruud> wonder why i don't know about it then
23:41:42  <Ruud> anway, u agree on my point that C is inherently faster then any 3G language?
23:41:57  <Bjarni> PPC ASM has conditionally branch (like other ASM) but it has the addon that the guess for the pipeline can be either always true or false so if you know that a check will be wrong 1 out of a million then using the right ASM command will save you from wrong guesses in the pipeline
23:42:16  <Rubidium> no
23:42:17  <Bjarni> I wish I had a keyword for doing that in C instead of using ASM to do that
23:42:19  <Ruud> which has as effect
23:42:20  <Ruud> ?
23:42:37  <Rubidium> C is not per definition always faster than any 3G language
23:42:43  <Ruud> okay
23:42:55  <Ruud> but then i did not got your point why
23:43:18  <Rubidium> because for example Java can do optimization in the byte code based on the usage, whereas C can't
23:43:22  <Bjarni> C can be really slow if the coder is stupid. C++ might help coders more if they don't care about speed
23:43:34  <Bjarni> or even Java
23:43:39  <Ruud> true, but thats the coder
23:43:42  <Gonozal_VIII> if you want it as fast as possible, you need to write machinecode directly :D
23:43:50  <Rubidium> Ruud: really?
23:44:03  <Ruud> yes but that also counts for C#/java
23:44:21  <SmatZ> Rubidium: you can run profiling and then recompile using gathered statistics
23:44:25  <Ruud> that is why i am saying: the same optimized function runs faster in C then any 3G lang
23:44:32  <Rubidium> SmatZ: but that is not adaptive
23:45:03  <Ruud> cuz the interpretation/optimization is not there at runtime
23:47:49  <Bjarni> <Gonozal_VIII> if you want it as fast as possible, you need to write machinecode directly :D <-- a friend of mine told me that their app (or firmware if you like) took 10 (or was it 20) sec to print a page (this was decades ago). The boss said that this was too slow. The code was written in Pascal and they already optimised it as much as they could so they discarded the whole print procedure and started over using as much ASM as pos
23:47:49  <Bjarni> sible. They ended up with a print that took 2 sec
23:48:04  <Bjarni> but it was a whole lot of hard work
23:48:37  <Bjarni> usually coding something in ASM isn't worth it today because the compilers can do a great job today
23:48:52  <Bjarni> something big, that is
23:49:33  <Gonozal_VIII> we need intelligent compilers :-)
23:49:51  <Bjarni> don't look at me
23:49:59  <Bjarni> the one I wrote needed the last line to end with a .
23:50:03  *** Belugas_Gone [] has quit [Quit: How about sleeping? Yeaaa..]
23:50:10  <Bjarni> even if . wasn't part of the symtax
23:50:11  *** Belugas_Gone [] has joined #openttd
23:50:15  <Bjarni> and it took a while to figure out why
23:50:17  <Gonozal_VIII> hehe
23:50:50  <Bjarni> it was a real mystery until we finally figured out why it did that and then it was completely natural that it needed it
23:51:14  <Ruud> :)
23:51:31  <Bjarni> I wouldn't recommend that compiler though
23:51:53  <Bjarni> GCC produces better code and it will do that faster
23:52:43  <Bjarni> also all it could do was function calls, simple math, if, loops and printf
23:52:52  <Eddi|zuHause> could it have something to do that pascal needs a . at the end?
23:52:55  <Bjarni> oh and it could handle int too
23:53:12  <Bjarni> Eddi|zuHause: no. We tried to make a C like compiler :)
23:53:23  <Bjarni> well
23:53:25  <Eddi|zuHause> that was not my question ;)
23:53:33  <Bjarni> hmm
23:53:35  <Bjarni> actually
23:53:37  <Bjarni> it could be
23:53:58  <Bjarni> it has to do with how the source file is read
23:54:47  <Ruud> :)
23:54:55  <Ruud> i wrote a compiler half year ago
23:55:01  <Bjarni> wow
23:55:06  <Bjarni> then it's newer than mine
23:55:20  <Gonozal_VIII> must be much better then :D
23:55:28  * Bjarni slaps Gonozal_VIII
23:55:37  <Eddi|zuHause> i am studying compiler construction
23:55:51  <Rubidium> been there, done that ;)
23:55:57  <Bjarni> I did that when I made the compiler
23:57:21  <Bjarni> I remember when I was finishing an assignment when I showed up here to ask a question about bison and said that I had to know before the deadline that was in 30 minutes or so. Then Darkvater kicked me with the reason "get back to work and finish your assignment instead of wasting time on IRC"
23:58:05  <Bjarni> now that didn't help me
23:58:10  <Gonozal_VIII> hehe
23:58:16  <Ruud> :)
23:58:27  <SmatZ> I wrote a simple C compiler, too... not to be worse than you ;)
23:58:32  <Bjarni> then I tried the gpmi channel instead and got the answer in like 20 sec
23:58:38  <Ruud> but my compiler lacked so many things i hardly would call it a compiler
23:58:41  <SmatZ> so... who hasn't written a compiler? :-D
23:58:52  <Ruud> lol
23:58:55  <Gonozal_VIII> :-(
23:59:10  * Gonozal_VIII hides
23:59:16  <SmatZ> :)
23:59:17  <Ruud> lets make a new myspace TheOTTDersWhoAlsoWroteCompilers group.
23:59:22  <Gonozal_VIII> but i will
23:59:32  <Ruud> ;)
23:59:37  <SmatZ> Gonozal_VIII: you really should :)
23:59:49  <Bjarni> <SmatZ> so... who hasn't written a compiler? :-D <-- I was about to say "my mom", but then... I better be sure about this so I will say "cousin's one year old son"
23:59:53  <Gonozal_VIII> i'm only 3rd semester :P

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