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00:05:36 *** Viktho1 [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:05:36 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 00:05:37 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 00:09:24 *** Diabolic-Angel [~dia@xdsl-84-44-129-14.netcologne.de] has joined #openttd 00:15:11 *** SmatZ_ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 00:15:35 *** SmatZ_ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 00:17:10 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 00:22:52 *** Diabolic-Angel [~dia@xdsl-84-44-129-14.netcologne.de] has quit [Quit: leaving] 00:26:59 <Sacro> kyevan: NAND signals are fun 00:27:09 <Sacro> and you have AND already 00:29:46 <Eddi|zuHause3> only program a NOT signal, and you can simulate NAND signals :p 00:30:18 <Gonozal_VIII> but that needs 2 signals then 00:30:37 <Eddi|zuHause3> a XOR signal could be fun, for load balancing 00:31:19 <Prof_Frink> Well, once you have a NAND you can build anything 00:31:38 <Eddi|zuHause3> anyway, NAND signals are not particularly useful for any "real" signalling purpose 00:32:37 <SmatZ_> you could run an OTTD emulator on a machine made of NAND and trains as electrons :-P 00:32:50 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 00:32:55 <valhallasw> simulating ottd in ottd... neat. 00:33:03 <Gonozal_VIII> ^^ 00:33:59 <Eddi|zuHause3> well, every sane language has an interpreter for itself :p 00:34:32 <Eddi|zuHause3> like you have a LISP interpreter in LISP, or a Python interpreter in Python 00:35:47 <valhallasw> ...a brainfuck interpreter in brainfuck? 00:36:54 <Eddi|zuHause3> i have not actually seen that one... 00:37:20 <SmatZ_> google says it exists 00:37:31 <SmatZ_> though brainfuck isn't really sane language :-p 00:38:01 <SmatZ_> http://www.iwriteiam.nl/Ha_bf_inter.html 00:39:26 <Eddi|zuHause3> for specific definitions of "sane" :) 00:42:07 <Eddi|zuHause3> why is there a "," in that code? 00:42:18 <valhallasw> Eddi|zuHause3: because there is a . 00:43:12 <valhallasw> . is input character, , is output 00:43:16 <valhallasw> or the other way around 00:43:29 <Eddi|zuHause3> i kinda remember . being output 00:43:31 <valhallasw> other way around 00:55:03 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 00:56:13 *** TinoM [~Tino@i59F5581F.versanet.de] has quit [Read error: Connection reset by peer] 00:56:38 *** TinoM [~Tino@i59F5581F.versanet.de] has joined #openttd 01:10:08 *** Gonozal_VIII [~Gonozal_V@N941P001.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 01:31:11 *** Eddi|zuHause2 [~johekr@p54B7743E.dip.t-dialin.net] has joined #openttd 01:36:50 *** SmatZ_ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 01:37:28 *** Eddi|zuHause3 [~johekr@p54B74C5E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:59:00 <kyevan> Sacro: We have AND? We have OR... 01:59:23 <Sacro> kyevan: yeah, AND an OR are already there 01:59:27 <kyevan> Unless you're counting red as on, in which case they are AND. 01:59:28 <Sacro> all you need now is NOT 01:59:34 <kyevan> Sacro: Oh? We have AND? 01:59:40 <Sacro> yes 01:59:46 <Sacro> presignals are AND 01:59:53 <Sacro> normal signals are OR 01:59:54 <kyevan> I thought Presignals were or? 02:00:03 <Sacro> yes :p 02:00:05 * Sacro is tired 02:00:06 <Sacro> tis 2am 02:00:09 <kyevan> (if A OR B is green, I'm green.) 02:00:23 <kyevan> So do we have AND or nor? 02:00:32 <Sacro> yes 02:00:33 <Sacro> AND 02:00:54 <kyevan> How do you do AND signals? 02:01:44 <Eddi|zuHause2> you have either AND or OR, depending as what you define as 0 and 1 02:02:04 <kyevan> That's what I though. 02:02:09 <kyevan> *thought. 02:02:29 <kyevan> I don't see how you could use normal signals as or, though, in either case... 02:02:49 <Sacro> err 02:02:58 *** h3lb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 02:02:59 <Sacro> i have green as 0 and red as 1 02:03:12 <Sacro> seeing as they default to green 02:03:21 <kyevan> Fair enough 02:03:31 *** h3lb [~helb@62.240.176.23] has joined #openttd 02:03:35 <kyevan> So presignals are AND, in that case. 02:03:42 <Sacro> hmm 02:03:42 <kyevan> I still don't se how you can do OR :P 02:03:48 <Sacro> no 02:03:53 <Sacro> presigs are OR 02:03:55 <Sacro> only need one exit 02:04:00 <Sacro> normal signals are AND 02:04:02 <Sacro> all need to be green 02:04:04 <Sacro> >< 02:04:11 <Sacro> which would mean that green is 1 02:04:14 <Sacro> and red is 0 02:08:21 *** KritiK [~Maxim@78-106-215-50.broadband.corbina.ru] has quit [Quit: Leaving] 02:14:04 <kyevan> Normal signals don't look at the signals around them, at all 02:16:52 <Sacro> yes they do 02:24:41 <kyevan> oh? 02:35:18 <Sacro> yeah, but i'm going to bed now, g'night 02:36:48 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 02:41:12 *** Sogard [~Sogard@ip68-98-65-74.ph.ph.cox.net] has quit [Read error: Connection reset by peer] 02:44:41 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 02:45:18 <kyevan> Gah! The large UFO disaster has the Skyranger dropping a bomb! The Skyranger is a troop transport :( 02:48:25 <Eddi|zuHause2> kyevan: that's a "bug" from the original game 02:48:51 <Eddi|zuHause2> post it in the "fatal" list, next to the one with the missing earrings 02:54:03 <kyevan> Hmm 02:54:28 <kyevan> Is there an "anal nitpicky" bug list somewhere I can post it on instead? :P 02:57:13 *** raimar3 [~hawk@p5489E6E9.dip.t-dialin.net] has joined #openttd 03:00:22 *** Ammller [~Ammler@adsl-84-226-61-122.adslplus.ch] has quit [Remote host closed the connection] 03:02:23 *** raimar2 [~hawk@p5489DDB7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:04:46 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:56:50 *** Sogard [~Sogard@ip68-98-65-74.ph.ph.cox.net] has joined #openttd 04:01:18 *** TinoM| [~Tino@i59F57AF7.versanet.de] has joined #openttd 04:01:39 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:07:58 *** TinoM [~Tino@i59F5581F.versanet.de] has quit [Ping timeout: 480 seconds] 04:53:37 *** Osai [~Osai@pD9EB6823.dip.t-dialin.net] has quit [Quit: Osai] 06:03:58 *** nfc [~nfc@dsl-hkibrasgw2-ff6ec300-105.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 06:51:12 *** Mattrat [Mattrat@1Cust7725.an4.det15.da.uu.net] has joined #openttd 06:56:50 *** [1]Mattrat [Mattrat@1Cust1776.an7.chi30.da.uu.net] has joined #openttd 06:59:50 *** [1]Mattrat [Mattrat@1Cust1776.an7.chi30.da.uu.net] has quit [] 07:03:13 *** Mattrat [Mattrat@1Cust7725.an4.det15.da.uu.net] has quit [Ping timeout: 480 seconds] 07:13:03 *** Frostregen [SADDAM@dslb-084-058-188-230.pools.arcor-ip.net] has joined #openttd 07:18:42 *** Frostregen__ [SADDAM@dslb-084-058-152-009.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:42:40 *** Ammler [~Ammler@adsl-89-217-141-169.adslplus.ch] has joined #openttd 08:20:43 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has quit [Ping timeout: 480 seconds] 08:21:32 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has joined #openttd 08:30:42 *** Osai [~Osai@pD9EB5D75.dip.t-dialin.net] has joined #openttd 08:55:22 *** floffe [~floffe@85.8.5.138.static.se.wasadata.net] has joined #openttd 09:06:58 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 09:07:14 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 09:08:49 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 09:08:55 <pavel1269> hi 09:34:56 *** Osai [~Osai@pD9EB5D75.dip.t-dialin.net] has quit [Quit: Osai] 09:37:50 *** Progman [~progman@p57A1EA10.dip.t-dialin.net] has joined #openttd 09:43:57 *** nfc [~nfc@88.195.110.105] has joined #openttd 09:47:58 *** Osai [~Osai@pD9EB5D75.dip.t-dialin.net] has joined #openttd 09:59:13 *** nfc [~nfc@88.195.110.105] has quit [Ping timeout: 480 seconds] 10:08:44 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 10:13:47 *** Farden [~jk3farden@AMontsouris-156-1-26-125.w90-2.abo.wanadoo.fr] has joined #openttd 10:15:28 *** Diabolic-Angel [~dia@xdsl-84-44-131-237.netcologne.de] has joined #openttd 10:17:38 *** floffe [~floffe@85.8.5.138.static.se.wasadata.net] has quit [Remote host closed the connection] 10:19:15 *** tokai [~tokai@p54B83DB4.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 10:38:23 *** Sogard^ [~Sogard@ip68-98-65-74.ph.ph.cox.net] has joined #openttd 10:40:46 *** Farden123 [~jk3farden@workstation.freenull.net] has joined #openttd 10:42:33 *** Sogard [~Sogard@ip68-98-65-74.ph.ph.cox.net] has quit [Read error: Operation timed out] 10:42:33 *** Sogard^ is now known as Sogard 10:47:42 *** Farden [~jk3farden@AMontsouris-156-1-26-125.w90-2.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:47:42 *** Farden123 is now known as Farden 10:54:28 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has joined #openttd 10:54:42 <CIA-1> OpenTTD: rubidium * r11643 /trunk/src/ (14 files in 2 dirs): -Codechange: conform with the coding style for the WP macro uses. 11:14:43 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 11:21:19 *** Gonozal_VIII [~Gonozal_V@N912P021.adsl.highway.telekom.at] has joined #openttd 11:21:34 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:22:07 <SmatZ> hello 11:22:50 <Gonozal_VIII> hi 11:32:53 *** BigBB [~BigBB@p5B040D0F.dip0.t-ipconnect.de] has joined #openttd 11:34:54 *** strong99 [~Rex@ip565eb424.direct-adsl.nl] has joined #openttd 11:34:56 <strong99> ey 11:34:58 <strong99> question 11:35:12 <strong99> how to change autosave trough console in dedicated server? 11:35:22 <strong99> it saves now every game month 11:35:55 <Gonozal_VIII> i think you can't... only options in the configure patches menu 11:36:07 <Gonozal_VIII> but i'm not sure 11:36:26 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 11:36:51 <strong99> stupid, so i have to cancel the server and set it? 11:37:28 <strong99> :( 11:38:03 <Gonozal_VIII> possibly.. but don't give too much on my opinion, i'm not a dev and i never ran a dedicated server 11:39:02 <strong99> well couldn't find any console command on the wiki :P 11:39:28 <Gonozal_VIII> you can change the cfg, but that won't change anything on the running game, only after restart 11:39:37 <strong99> yeh 11:39:43 <strong99> ^^ well thanx anyway 11:40:00 <Eddi|zuHause2> note that exiting the game will overwrite the config 11:40:11 <strong99> yes, thats right 11:40:40 <Gonozal_VIII> but when the server reaches the end year and restarts it doesn't or am i wrong there? 11:43:53 <strong99> don't know 11:44:38 <SpComb> strong99: perhaps with set, list_vars 11:46:01 <strong99> :) will try sec 11:48:28 <stillunknown> 23456 11:49:31 <Gonozal_VIII> you forgot 1 and possibly 0 stillunknown 11:49:33 <strong99> long live save and load :P 11:50:03 <Gonozal_VIII> save and load of a game loads the changed config? 11:50:05 <Gonozal_VIII> nice 11:51:46 *** Knightmare [~smithj@77-97-50-77.cable.ubr03.cast.blueyonder.co.uk] has joined #openttd 11:51:52 <Knightmare> hey guys 11:51:55 *** BigBB [~BigBB@p5B040D0F.dip0.t-ipconnect.de] has quit [Quit: BigBB] 11:52:01 <Gonozal_VIII> hi 11:52:25 <Knightmare> last time I was in #openttd, i had problems with a modified glasgow underground scenario 11:52:54 <Knightmare> i can confirm that 0.6RC corrects the bug and makes it playable again :) 11:53:02 *** BigBB [~BigBB@p5B040D0F.dip0.t-ipconnect.de] has joined #openttd 11:53:45 <SmatZ> good :) 11:54:16 <Knightmare> i have noticed the groups of trains feature is no longer there, is there an option to re-enable this or was it removed completely? 11:55:03 <Gonozal_VIII> hmmm it is there? 11:55:39 <Knightmare> there is the manage list options, but not to make individual groups in the way 0.5.x could 11:56:12 <Gonozal_VIII> look to the left of the window 11:56:24 <Gonozal_VIII> +side 11:56:49 <Rubidium> 0.5.x could not make individual groups 11:58:07 <Knightmare> perhaps it was 0.4.8. I used to have each line in a group, e.g. barkerloo, circle, etc but for Glasgow 11:58:32 <Rubidium> 0.4.x did also not have individual groups 11:58:42 <Rubidium> no version < 0.6 has 11:58:50 <strong99> you have in nightly build those groups 11:59:00 <Knightmare> ah 11:59:04 <Knightmare> my mistake, sorry 11:59:06 <strong99> r11629 - 11637 11:59:16 <Rubidium> 0.6.0-betas have them 11:59:24 <strong99> :) 11:59:27 <Rubidium> it's just an option in the configure patches menu somewhere 12:01:46 *** TinoM| [~Tino@i59F57AF7.versanet.de] has quit [Quit: Verlassend] 12:01:46 <Knightmare> interface > advanced vehicle orders? 12:02:12 <Rubidium> probably 12:02:17 <Knightmare> yeah thats the one 12:02:18 <Knightmare> thanks 12:02:37 <Knightmare> would anyone like a copy of this scenario while i am here? 12:02:43 <Knightmare> has GRFs too 12:05:56 <Knightmare> http://77.97.50.77 12:06:13 *** TinoM [~Tino@i59F57AF7.versanet.de] has joined #openttd 12:07:45 <Knightmare> I am working on adding more stations in the north east of the map, and improving tracks. I also have suburban rail and bus servuce to add 12:12:35 <LordAzamath> anyone with good knowledge of grfs here? 12:13:27 <LordAzamath> I have one problem...I replaced some sprites of trg1r.grf 12:13:32 <LordAzamath> and recodeced it 12:13:45 <LordAzamath> now everything looks abnormal 12:13:48 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 12:13:57 <LordAzamath> yellow and red/black 12:13:59 <LordAzamath> gui 12:14:06 *** strong99 [~Rex@ip565eb424.direct-adsl.nl] has quit [] 12:14:24 <LordAzamath> and strange things happen when I turn transparency on :( 12:14:58 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 12:15:55 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 12:16:12 <LordAzamath> http://www.hot.ee/madisaasmae/pilt5.png 12:16:17 <LordAzamath> anybody? 12:16:48 <Gonozal_VIII> that hurts my eyes 12:18:00 <Eddi|zuHause2> then you obviously did something wrong 12:18:04 <Gonozal_VIII> i have no idea what the windows have to do with grf 12:18:19 <Eddi|zuHause2> also, you should not modify trg*.grf, make a newgrf instead 12:18:36 *** protoss [~ASDA@ip565b814f.direct-adsl.nl] has joined #openttd 12:18:44 <protoss> hi everyone 12:18:49 <Gonozal_VIII> hi 12:18:58 <LordAzamath> Eddi, I'm working on the sprite replacement 12:19:00 <protoss> where is the openttd.cfg in the beta version ? 12:19:15 <Gonozal_VIII> same place as before 12:19:16 <protoss> i need it to enable full-screen mode 12:19:24 <protoss> hm, it aint here 12:19:30 <Prof_Frink> Gonozal_VIII: I think grdtogrf works under wine, so you can use that to create a newgrf of the sprites you want to play with 12:19:32 <LordAzamath> you can enable it in-game too 12:19:50 <protoss> cool how ? 12:19:52 <Eddi|zuHause2> protoss: openttd.cfg gets created when you first run the game 12:20:01 <protoss> aah 12:20:11 <protoss> excelent 12:20:13 <protoss> let me run the game 12:20:33 <LordAzamath> Prof_Frink: I don't want to do a newgrf 12:20:40 <Eddi|zuHause2> and there should be a button for full screen in the game options 12:20:40 <LordAzamath> I want to replace the sprites 12:21:01 <LordAzamath> look at thread 8bpp graphics replacement 12:21:06 <LordAzamath> for more information 12:21:32 <LordAzamath> does the trg1r have to be with constant height? 12:21:40 <LordAzamath> in pixels 12:22:12 <Eddi|zuHause2> let's say... don't change any dimensions... 12:22:18 <LordAzamath> why? 12:22:27 <LordAzamath> I didn't change 12:22:27 <Eddi|zuHause2> just don't... 12:22:36 <LordAzamath> grfcodec did :( 12:22:42 <protoss> ok it works, thanks alot 12:22:50 <LordAzamath> that means I can't edit nfo too? 12:23:10 <Eddi|zuHause2> you shouldn't need to... 12:23:12 <Gonozal_VIII> hmm strange i have fullscreen = false in my cfg but it's fullscreen 12:23:50 *** KritiK [~Maxim@78-106-213-239.broadband.corbina.ru] has joined #openttd 12:24:32 <Eddi|zuHause2> also, if you want me to look at something, post a link 12:24:51 <LordAzamath> eddi, if I replace one sprite, with bigger one, then I need to 12:25:13 <LordAzamath> though I guess I shouldn't change dimensions... 12:26:04 <Eddi|zuHause2> sprite sizes are occasionally used outside the graphics engine 12:26:28 <Eddi|zuHause2> and those may never be different depending on which trg*.grf you use 12:27:04 <LordAzamath> ok... 12:27:14 <LordAzamath> so it would need a code change? 12:27:23 <LordAzamath> to allow it? 12:27:28 <Eddi|zuHause2> just don't change sizes 12:27:47 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 12:28:00 <Eddi|zuHause2> it will not only need codechanges, it will also cause incompatibility for multiplayer 12:28:13 <LordAzamath> ok... 12:29:40 *** protoss [~ASDA@ip565b814f.direct-adsl.nl] has quit [] 12:32:26 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 12:33:25 *** nfc [nfc@dsl-hkibrasgw2-ff6ec300-105.dhcp.inet.fi] has joined #openttd 12:33:31 <Gonozal_VIII> for all that can recieve german tv... look at pro 7 teletext page 131 12:34:16 <Gonozal_VIII> a 11 year old girl jumped out of a train doing 120 km/h because the train didn't stop at her station... 12:34:47 <Gonozal_VIII> they searched for her but didn't find her because she walked home... 12:35:47 <Progman> she alived? 12:36:00 <Gonozal_VIII> not hurt 12:36:32 <Eddi|zuHause2> Progman: bjarni told us that yesterday 12:36:47 <Eddi|zuHause2> Gonozal_VIII too 12:36:58 <Gonozal_VIII> hmmm? 12:38:50 <Gonozal_VIII> can't remember... i'm getting old... 12:39:16 * Gonozal_VIII needs to be replaced 12:41:27 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 12:42:37 <Gonozal_VIII> Age: 23 years (20) 12:43:03 <Knightmare> ok im off thanks for your help today guys 12:43:13 *** Knightmare [~smithj@77-97-50-77.cable.ubr03.cast.blueyonder.co.uk] has quit [] 12:43:28 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 12:43:53 *** divoafx [~asd@87.52.36.224] has joined #openttd 12:51:33 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 12:54:19 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 12:56:14 <LordAzamath> ok....now going off to windows.. need to use palconvert tool... 12:56:15 *** Diabolic-Angel [~dia@xdsl-84-44-131-237.netcologne.de] has quit [Read error: Connection reset by peer] 12:56:21 <LordAzamath> http://www.tt-forums.net/viewtopic.php?f=26&t=7519 12:56:22 *** Diabolic-Angel [~dia@xdsl-84-44-203-30.netcologne.de] has joined #openttd 12:56:30 <LordAzamath> is it avilable for linux too? 12:56:43 <LordAzamath> then I need not to reboot 12:57:39 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] 13:01:22 <LordAzamath> njeeh...anyways I'm off 13:01:25 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 13:01:47 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 13:02:41 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: Connection reset by peer] 13:14:17 *** skidd13 [~skidd13@p548A5848.dip.t-dialin.net] has joined #openttd 13:15:12 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 13:18:22 *** BigBB_ [~BigBB@p5B0423B4.dip0.t-ipconnect.de] has joined #openttd 13:18:47 *** divoafx [~asd@87.52.36.224] has quit [Read error: Connection reset by peer] 13:19:08 *** divoafx [~asd@87.52.36.224] has joined #openttd 13:19:46 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 13:21:48 *** BigBB [~BigBB@p5B040D0F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:23:25 *** shodan [~user@xerxes.foocode.net] has quit [Quit: Client Exiting] 13:25:02 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 13:25:26 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:25:29 *** mode/#openttd [+v glx] by ChanServ 13:36:17 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 13:37:57 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 13:39:54 *** wonea [~wonea@82-40-166-216.cable.ubr05.stav.blueyonder.co.uk] has joined #openttd 13:41:28 <wonea> anyone know when a standalone release is coming ?> 13:41:39 <wonea> trying to introduce OpenTTD to my friends 13:41:44 <wonea> or I want to 13:41:55 <Progman> when someone create sprites for the default ones 13:42:12 <Prof_Frink> and sound effects 13:42:13 <glx> probably for 1.0 13:42:22 <wonea> a long long way then ? 13:42:24 <wonea> a few years? 13:42:41 <glx> when it's done ;) 13:42:45 <Progman> until someone creates the sprites ;) 13:42:58 <Prof_Frink> wonea: Can you pixel? 13:43:01 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=36&t=35310 you can help by creating some sprites yourself 13:43:13 <wonea> I've read the blender thread for ages 13:43:17 <wonea> some good artwork 13:43:26 <wonea> just a case of bringing it together 13:45:24 <wonea> not complaining I think OpenTTD is great 13:45:44 <wonea> just open source games like Battle of Wesnoth seem to be making progress faster 13:46:32 *** skidd13 [~skidd13@p548A5848.dip.t-dialin.net] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt] 13:48:51 <Eddi|zuHause2> the problem is not only great artwork 13:49:05 <Eddi|zuHause2> it's also rules of consistency 13:49:09 <Eddi|zuHause2> lighting 13:49:20 <Eddi|zuHause2> similar look to the original 13:49:40 <wonea> agreed 13:49:51 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 13:49:59 <wonea> if the replacement graphics are worse than the original than there's no point 13:50:03 *** HerzogDeXtE1 [~dex@i59F7D22A.versanet.de] has joined #openttd 13:50:27 <Prof_Frink> wonea: I wouldn't say no point 13:50:43 <wonea> well from a legal prespective 13:50:56 <wonea> I mean, the point is to make them better 13:51:15 <wonea> like the audio samples are a bit shabby in places 13:51:19 <Prof_Frink> Trues. 13:51:30 *** TinoM [~Tino@i59F57AF7.versanet.de] has quit [Quit: Verlassend] 13:51:37 <wonea> I can hear the low pcm rate sometimes on my headphones 13:52:26 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 13:56:28 *** HerzogDeXtEr [~dex@i59F7D860.versanet.de] has quit [Ping timeout: 480 seconds] 13:56:37 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 13:56:49 *** TinoM [~Tino@i59F57AF7.versanet.de] has joined #openttd 13:57:32 *** divoafx [~asd@87.52.36.224] has quit [Ping timeout: 480 seconds] 14:06:35 <Eddi|zuHause2> well, if you find a database of freely distributable sound samples similar to the ones here... 14:16:26 <wonea> indeed 14:16:29 <wonea> If I do 14:20:06 *** redmonkey [~redmonkey@p54A05323.dip.t-dialin.net] has joined #openttd 14:27:00 *** elmex [~elmex@e180064102.adsl.alicedsl.de] has joined #openttd 14:32:42 *** titus_ [~titus@intter.net] has joined #openttd 14:34:33 *** titus [~titus@intter.net] has quit [Ping timeout: 480 seconds] 14:48:57 *** redmonkey [~redmonkey@p54A05323.dip.t-dialin.net] has quit [Quit: quit] 14:51:41 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 14:57:17 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 15:03:02 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 15:05:47 *** Progman [~progman@p57A1EA10.dip.t-dialin.net] has quit [Remote host closed the connection] 15:15:22 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 15:19:14 <Gonozal_VIII> hmmm assertion failed 15:19:28 <Gonozal_VIII> slope.h Line: 347 15:19:33 <Gonozal_VIII> Expression: !IsSteepSlope(s) 15:21:19 <Rubidium> very nice... but how to reproduce it 15:21:47 <Rubidium> looks very FS#1552ish 15:21:57 <Gonozal_VIII> i don't know, i did nothing with slopes 15:23:18 <Eddi|zuHause2> Gonozal_VIII: towns? 15:23:37 <Gonozal_VIII> hmm could be... 15:23:51 <Gonozal_VIII> there was only one very small town, it was a 64^2 map 15:25:03 <Gonozal_VIII> btw it's r11631 15:25:34 <Gonozal_VIII> and the last thing i did was trying to let a road vehicle turn around 15:26:05 <Gonozal_VIII> :D 15:26:12 <Gonozal_VIII> i can reproduce it in the autosave 15:26:22 *** Nite_Owl [~chatzilla@c-76-109-73-49.hsd1.fl.comcast.net] has joined #openttd 15:26:43 <Rubidium> well, add to FS#1552 and we might be able to get it fixed 15:28:38 <Gonozal_VIII> i have some custom grfs there 15:30:34 <Rubidium> well, if I can't reproduce it I'll bug you to attach them ;) 15:30:48 <Rubidium> but the amount of newgrfs I have has grown considerably 15:30:57 <Rubidium> (so does the amount of savegames of others) 15:31:07 <Rubidium> all with very inspiring names 15:31:19 <glx> I name them fsxxx.sav ;) 15:31:26 <Gonozal_VIII> you can't have them, i modified them myself 15:31:27 <Eddi|zuHause2> "autosave4.sav" 15:32:17 <Gonozal_VIII> ok... loaded the save, paused, disabled the grfs, saved, unpaused... assertion 15:36:43 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [Ping timeout: 480 seconds] 15:37:20 *** KritiK_ [~Maxim@78-106-180-11.broadband.corbina.ru] has joined #openttd 15:37:40 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 15:38:45 *** Osai is now known as Osai^city 15:38:53 *** Sogard^ [~Sogard@ip68-98-65-74.ph.ph.cox.net] has joined #openttd 15:39:43 <CIA-1> OpenTTD: smatz * r11644 /trunk/ (28 files in 6 dirs): -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 15:39:58 <Gonozal_VIII> i added the save to fs#1552 15:40:54 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 15:41:42 *** Nite_Owl [~chatzilla@c-76-109-73-49.hsd1.fl.comcast.net] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 15:42:05 *** Nite_Owl [~chatzilla@c-76-109-73-49.hsd1.fl.comcast.net] has joined #openttd 15:42:37 *** KritiK [~Maxim@78-106-213-239.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 15:42:49 *** KritiK_ is now known as KritiK 15:43:31 <Gonozal_VIII> btw... the "you can't have them" wasn't supposed to mean that i won't give them to you but that i didn't give them to anybody so you can't have them yet^^ 15:45:22 *** Sogard [~Sogard@ip68-98-65-74.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 15:45:22 *** Sogard^ is now known as Sogard 15:51:52 *** Nite_Owl [~chatzilla@c-76-109-73-49.hsd1.fl.comcast.net] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 15:55:10 *** h3lb [~helb@62.240.176.23] has quit [Read error: No route to host] 15:55:29 *** h3lb [~helb@62.240.176.23] has joined #openttd 15:56:52 *** UnderBuilder [~chatzilla@168.226.104.209] has joined #openttd 15:56:59 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 15:57:08 <UnderBuilder> a question: will the gui be changed? 15:57:30 <Sacro> an answer: yes 15:57:33 <Gonozal_VIII> a strange question... 15:58:14 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 15:59:26 <Gonozal_VIII> i guess you think there is something in the gui that needs to be changed? 16:04:02 *** Leviathan [~Leviathan@cpc3-port6-0-0-cust939.cos2.cable.ntl.com] has joined #openttd 16:04:14 <Leviathan> hey where can i find detials on the new industry patch? 16:04:52 <Gonozal_VIII> depends on what you mean by new industry patch 16:05:46 <Leviathan> i remember one 16:05:47 *** Ammler [~Ammler@adsl-89-217-141-169.adslplus.ch] has quit [Quit: Konversation terminated!] 16:05:53 <Leviathan> with lots more industrys 16:06:16 <Gonozal_VIII> http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectors 16:07:05 <Gonozal_VIII> that? 16:08:12 <Leviathan> ya think so 16:08:17 <Leviathan> it work for ottd? 16:08:22 <Gonozal_VIII> yes 16:08:30 <UnderBuilder> I have an idea for ecs but will post it in the ttdpatch irc 16:11:17 <UnderBuilder> it is about dividing passengers into: passengers (travelers), passengers (workers), passengers (turists) and passengers (business) 16:15:40 <Gonozal_VIII> hmm different destinations for them ok... but they usually take the same vehicles 16:18:18 *** Deathmaker [~Miranda@dslb-082-083-223-195.pools.arcor-ip.net] has joined #openttd 16:18:25 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: mikl] 16:20:03 *** LordAzamath [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 16:20:30 <LordAzamath> pavel1269, you there? 16:23:01 <LordAzamath> hmm...ok then 16:23:21 <LordAzamath> anyone interesting of making a patch? 16:24:45 *** wonea [~wonea@82-40-166-216.cable.ubr05.stav.blueyonder.co.uk] has quit [Quit: Leaving] 16:25:46 *** Ammler [~Ammler@adsl-89-217-141-169.adslplus.ch] has joined #openttd 16:25:59 *** BigBB_ [~BigBB@p5B0423B4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 16:34:10 *** Deathmaker [~Miranda@dslb-082-083-223-195.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 16:36:22 *** Sogard^ [~Sogard@ip68-98-65-74.ph.ph.cox.net] has joined #openttd 16:40:30 <pavel1269> LordAzamath: ? 16:40:39 <pavel1269> what patch? :) 16:41:08 <LordAzamath> http://www.tt-forums.net/viewtopic.php?f=36&t=35310&st=0&sk=t&sd=a&start=20 16:41:15 <LordAzamath> scroll down 16:41:20 <LordAzamath> a bit :) 16:41:36 <LordAzamath> basically toggleable grid lines 16:41:57 <LordAzamath> sprites can be provided :) I hope 16:42:53 <LordAzamath> if Zephyris will help again (I always think he has done so much already, that it's a bit rude already to ask more) 16:42:57 *** Sogard [~Sogard@ip68-98-65-74.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 16:42:57 *** Sogard^ is now known as Sogard 16:43:00 <pavel1269> hmm 16:43:23 <LordAzamath> (like the pic that Belugas likes the most :D:D ) 16:43:55 <LordAzamath> I hope the 'hmm' will mean that you consider it? 16:44:00 <LordAzamath> :D 16:57:44 * Belugas has answered the topic. Hope i've made it clear ;) 16:57:50 *** Farden [~jk3farden@workstation.freenull.net] has quit [Ping timeout: 480 seconds] 16:58:27 <pavel1269> hehe :) 16:59:19 <Gonozal_VIII> hmm why that belugas? 16:59:34 <Leviathan> so 16:59:38 <Leviathan> how can i do coop 16:59:45 <Leviathan> just host a game and join the same company? 16:59:51 <Gonozal_VIII> yes 17:00:22 *** Frostregen [SADDAM@dslb-084-058-188-230.pools.arcor-ip.net] has quit [Quit: und weg] 17:00:49 <Gonozal_VIII> if you can switch the gridlines on/off you can also leave them on and won't notice any difference 17:03:25 *** Frostregen [SADDAM@dslb-084-058-188-230.pools.arcor-ip.net] has joined #openttd 17:03:58 <LordAzamath> and now..do you think I mentioned Belugas' name intentionally? So he would say something about it before I make a suggestion or smth? the answer is yes :D 17:06:04 <Gonozal_VIII> could be a button in the transparency options window 17:06:07 <Gonozal_VIII> :-) 17:10:08 <LordAzamath> aarh..forget it Gonozal...if he said no way to it...I don't think he'll reconsider even after a long asking...There are other examples of that..but I don't want to mention them right now :) 17:10:13 <valhallasw> omg... I finally understand why the roller coaster clip is called 'ttdmax.avi' 17:10:24 *** gono_ping_timeout [~Gonozal_V@N916P012.adsl.highway.telekom.at] has joined #openttd 17:10:31 <valhallasw> 'Right, transport tycoon maximized gives you a roller coaster' 17:10:40 <valhallasw> but no, the coaster is called 'top thrill dragster' :D 17:13:45 *** skidd13 [~skidd13@p548A4568.dip.t-dialin.net] has joined #openttd 17:13:54 <skidd13> hi folks 17:16:27 *** Gonozal_VIII [~Gonozal_V@N912P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 17:19:43 <Leviathan> is that blue arrow on the road construction on the new beta one way road? 17:20:23 <gono_ping_timeout> yes 17:21:33 <gono_ping_timeout> and do you realise that typing that question took you much longer than pressing that button? 17:22:52 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [Ping timeout: 480 seconds] 17:24:49 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 17:25:14 <glx> or even right clicking on it 17:26:55 <Leviathan> y doesent tram work 17:26:57 <Leviathan> its grayed out 17:27:08 <glx> you need a grf with trams in it 17:27:32 <Leviathan> ah... any help? 17:27:36 <Leviathan> link? 17:27:41 <pavel1269> anyone here better result? :P 17:27:42 <pavel1269> openttd - 220 error(s), 0 warning(s) 17:28:05 <glx> what are the errors? 17:28:16 <skidd13> pavel1269: revision? 17:28:38 <gono_ping_timeout> http://grfcrawler.tt-forums.net/index.php?do=list&cid=105 17:28:46 <Leviathan> nice ty 17:29:15 <pavel1269> i jsut installed VS2005 and added there .... includes and lib ... dx, freetype, libpng and zlib ... anythink missing? :/ 17:29:31 <Leviathan> does one way road turn it into a highway? 17:29:38 <Leviathan> use both lanes? 17:29:56 <glx> pavel1269: latest dx ? 17:30:16 <pavel1269> friend send me dx which he compile with 17:30:45 <glx> latest dx doesn't have directmusic, so you need an older one 17:31:19 <pavel1269> 81 17:31:39 <pavel1269> as i said he compile with it 17:31:39 <glx> I mean sdk 17:32:05 <skidd13> Leviathan: nope (at least ATM) 17:32:10 <Leviathan> ok.. 17:32:17 <glx> pavel1269: you followed the wiki? 17:32:21 <Leviathan> i enabled generic trams grf 17:32:29 <Leviathan> do i have to set trams on somehwere 17:32:37 <glx> you just need a gr 17:32:40 <glx> *grf 17:32:49 <Leviathan> i have done that 17:33:00 <Leviathan> oh i c 17:33:06 <Leviathan> u have to enable the grf once in game 17:33:16 <pavel1269> offcourse 17:33:28 <pavel1269> maybye i see error now ... 17:34:42 *** skidd13 [~skidd13@p548A4568.dip.t-dialin.net] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt] 17:37:08 *** Zothar [~zothar@adsl-67-64-157-217.dsl.rcsntx.swbell.net] has joined #openttd 17:50:24 <CIA-1> OpenTTD: glx * r11645 /trunk/src/newgrf.cpp: -Fix (r8128): station ground tiles may have transparency or company colour 17:50:29 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [Read error: Connection reset by peer] 17:54:14 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 18:11:20 <Leviathan> i rly dont understand the details performance rating 18:11:24 <Leviathan> ive looked at http://wiki.openttd.org/index.php/Game_mechanics 18:11:41 <Leviathan> what does Stations: 47/80 mean 18:11:46 <Leviathan> on my game 18:12:03 <Leviathan> and 95/80 the other player has 18:12:30 <gono_ping_timeout> station tiles 18:12:39 <Rubidium> rather stations 18:12:57 <Rubidium> "you have"/"you need for 100% rating" 18:12:57 <gono_ping_timeout> hmmm no parts? 18:13:14 <Rubidium> certainly not tiles 18:13:22 <Rubidium> but it depends on how you define a station 18:13:33 <gono_ping_timeout> ok, you know it better... but i thought it was tile based there 18:13:39 <Leviathan> hmm 18:13:42 <Rubidium> for each station { for each station type you have { count++ } } 18:14:26 <gono_ping_timeout> 80 stations is a lot while 80 station tiles is not 18:14:50 <Rubidium> a 8x10 tile railway station will not give you 80 'points' 18:15:32 <Leviathan> ;o 18:16:58 <Eddi|zuHause2> so it does not count station signs, but rather station-type icons? 18:17:09 <Leviathan> mind looking at my save game? 18:17:29 <LordAzamath> eddi: ? 18:17:31 <Leviathan> one of us has networks one of us has some point to point lines 18:17:41 <Leviathan> but the one with the p2p has more points 18:17:47 <Leviathan> for stations 18:17:50 <Leviathan> and overall 18:18:11 <LordAzamath> but incomes? 18:18:49 <LordAzamath> guess one of you has better incomes :D 18:19:01 <gono_ping_timeout> the rating doesn't look how those stations are connected or even if they are in use or just useless 18:19:08 <Leviathan> yes i understand that 18:20:45 <Leviathan> oh i think i get it now 18:20:45 <gono_ping_timeout> [19:16:58] Eddi|zuHause2: so it does not count station signs, but rather station-type icons? <-- that seems to be it... didn't know that 18:20:49 <Leviathan> its because he has more stations 18:20:54 <Leviathan> than my network 18:21:29 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 18:21:46 <Leviathan> i got 23, he has 64 18:21:46 <Eddi|zuHause2> networks tend to reuse stations more often ;) 18:21:50 <Leviathan> yea 18:21:59 <Leviathan> http://jacob.jamroll.net/files/Lev2058.sav 18:22:03 <gono_ping_timeout> 80 is 100% his 95 too, your 47 stations are only ~59% 18:24:48 <LordAzamath> and tend to use tracks more too 18:25:02 <LordAzamath> think how much upkeep does he have 18:25:09 <LordAzamath> for his tracks 18:25:58 <gono_ping_timeout> there would be lots of possibilities for more rating details... 18:26:18 <gono_ping_timeout> but i usually don't care about that 18:29:21 <gono_ping_timeout> for example calculate how good the tracks are used with the counter that's used in the grass growth on unused tracks patch... 18:30:38 <Leviathan> thx 18:32:36 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 18:32:36 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 18:34:04 *** joosa [~joosa@gw.heh.fi] has quit [Quit: Reconnecting] 18:34:10 *** LordAzamath [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Read error: Connection reset by peer] 18:34:16 *** joosa [joosa@heh.fi] has joined #openttd 18:36:24 <Zothar> aren't banks supposed to always be in a town/city rather than out in the middle of the countryside? 18:36:42 <gono_ping_timeout> hehe 18:37:51 <Rubidium> depends on the version of OTTD you're using (and the NewGRFs you're using) ;) 18:38:33 <CIA-1> OpenTTD: rubidium * r11646 /trunk/src/ (openttd.cpp settings_gui.cpp strings.cpp strings.h): -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen. 18:39:05 <Zothar> no NewGRFs 18:39:15 <pavel1269> and old? :) 18:39:22 <Zothar> 0.6.0-beta2 18:39:34 <Zothar> "built-in" only 18:39:44 <glx> that's a know bug 18:39:46 <Eddi|zuHause2> i saw a fix somewhere that had something to do with banks 18:39:47 <SmatZ> I think this was fixed "few minutes" after 0.6.0-beta2 had been released 18:39:55 <glx> already fixed yes 18:40:00 <Zothar> cool 18:40:07 <Zothar> guess I forgot seeing that in the commit logs 18:41:05 <SmatZ> r11615, 0.6.0-beta2 is r11613 18:42:28 <Zothar> for the company passwords not saved between server start for multiplayer games bug, should that be saved in the savegame file? If so, is that simply waiting for someone to submit a patch to do such? [FS#599] 18:43:16 <Rubidium> passwords in savegames are bad because server ops tend to 'release' those savegames 18:43:17 <Noldo> there is some controversy on how it should be done 18:47:17 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has joined #openttd 18:48:25 <Zothar> Rubidium: one way hash fixes that problem; a server op should always be able to remove the saved password 18:49:33 <Rubidium> one way hashes do not fix that problem 18:49:44 *** h3lb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 18:50:07 <Rubidium> it's like instead of "not locking you door", "locking your door but putting the key under the garbage bin" 18:50:07 <Zothar> which problem? making a password known or a 'released' savegame being unsable? 18:50:09 <gono_ping_timeout> http://www.tt-forums.net/viewtopic.php?f=33&t=34997 18:50:23 *** h3lb [~helb@62.240.176.23] has joined #openttd 18:51:10 <SmatZ> and hashed salted password and a salt saved in the savegame? 18:51:32 <Rubidium> same 'issue' 18:51:32 <Noldo> also the server would need to be changed so that it doesn't send the passwords/hashes to the client 18:51:48 <Zothar> or save the salt outside of the savegame so that the password is unusable without the salt value used to hash it 18:52:06 <Zothar> Noldo: I would think it should never do that anyway :) 18:52:13 <SmatZ> yes true :-x 18:52:20 <Rubidium> then people are going to complain that the savegame doesn't work instead of just not having the passwords for the companies 18:52:25 <Noldo> Zothar: but now it sends the whole savegame 18:52:45 <Rubidium> Zothar: futhermore that salt would probably be known pretty soon too as it most likely gets into openttd.cfg 18:52:46 <Zothar> Noldo: send the data as if there is no password in that case 18:52:51 <Rubidium> which people have to supply on bug reports 18:53:08 <Zothar> Rubidium: openttd.cfg shouldn't be published, but if it is, save it in a separate file 18:53:38 <Zothar> to me, the bottom line is that there has to be a way to prevent company passwords being lost by a simple server restart; surely this is not an unsolved problem 18:53:53 <Zothar> ...so we shouldn't have to invent any wheels or anything 18:54:57 *** Sogard^ [~Sogard@ip68-98-65-74.ph.ph.cox.net] has joined #openttd 19:01:22 *** Sogard [~Sogard@ip68-98-65-74.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 19:01:22 *** Sogard^ is now known as Sogard 19:02:20 <Belugas> for those who wonder why no toggeable grids in tile set : http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=648614#p648614 19:02:26 <Belugas> see my last post 19:02:27 *** h3lb is now known as helb 19:03:31 *** jools [~jools@82-43-139-215.cable.ubr01.nmal.blueyonder.co.uk] has joined #openttd 19:04:48 <jools> Hi room, bit of an openttd newbie here with a question about bus autoupgrading... 19:04:54 <jools> How does it work? 19:05:39 <gono_ping_timeout> doesn't seem to be much problem for the white borders when you select an area of land (sprites 752 - 770) in trg1r 19:05:54 *** G [~njones@202-154-151-36.ubs-dynamic.connections.net.nz] has joined #openttd 19:07:06 *** jools [~jools@82-43-139-215.cable.ubr01.nmal.blueyonder.co.uk] has left #openttd [] 19:07:21 <gono_ping_timeout> bottom middle of the vehicle list has a manage list dropdown 19:07:34 <gono_ping_timeout> select replace vehicles there 19:08:58 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [] 19:13:54 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 19:17:35 *** Sogard [~Sogard@ip68-98-65-74.ph.ph.cox.net] has quit [Read error: Connection reset by peer] 19:17:52 <gono_ping_timeout> nice rubidium, would never have guessed that reason 19:20:55 *** Progman [~progman@p57A1EA10.dip.t-dialin.net] has joined #openttd 19:21:54 <CIA-1> OpenTTD: rubidium * r11647 /trunk/src/strings.cpp: -Fix (r11646): it did not compile without freetype... 19:25:49 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 19:28:21 <CIA-1> OpenTTD: rubidium * r11648 /trunk/src/ (network/network_gui.cpp strings.cpp): -Fix [FS#1560]: the company password was not set when one pressed the enter key. 19:31:00 <CIA-1> OpenTTD: smatz * r11649 /trunk/src/ (15 files in 2 dirs): -Codechange: some code can be simplified thanks to changes in r11642 19:32:53 <pavel1269> 10mins 3 revisions? :) 19:33:14 <Rubidium> I've seen more revisions in less time 19:33:18 <SmatZ> revision spree :) 19:35:01 <hylje> DOUBLE REVISION 19:35:22 <SmatZ> :-D 19:35:42 <gono_ping_timeout> get three for the price of two! 19:36:13 *** G_ [~njones@202-154-151-36.ubs-dynamic.connections.net.nz] has joined #openttd 19:36:16 <SmatZ> :-) 19:38:02 *** G [~njones@202-154-151-36.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 19:52:38 *** gono_ping_timeout [~Gonozal_V@N916P012.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 19:54:33 *** Gonozal_VIII [~Gonozal_V@N916P012.adsl.highway.telekom.at] has joined #openttd 20:02:10 *** Osai^city is now known as Osai 20:19:20 *** TheBlasphemer [TB@s5593f0f9.adsl.wanadoo.nl] has joined #openttd 20:19:22 <TheBlasphemer> Hi 20:19:31 <Gonozal_VIII> hai 20:19:44 <TheBlasphemer> I've got a dedicated server running, and want to introduce a new GRF (trams) into an already running game, is there an easy way to do so :P? 20:19:47 *** PieConsumingFool [~alan_russ@81-178-194-89.dsl.pipex.com] has quit [Ping timeout: 480 seconds] 20:20:16 <TheBlasphemer> http://wiki.openttd.org/index.php/NewGRF#Activating_NewGRFs_in-game has some instructions, but they make use the the GUI, which I don't have ;) 20:20:41 *** AlanR [AlanR@85-210-137-237.dsl.pipex.com] has joined #openttd 20:20:53 *** AlanR [AlanR@85-210-137-237.dsl.pipex.com] has quit [] 20:24:02 <Eddi|zuHause2> load the game in a local client, add grf, save, load in server 20:24:37 <TheBlasphemer> Bah, that's ugly :P 20:24:37 <TheBlasphemer> But sounds reasonable ;) 20:25:08 <Rubidium> TheBlasphemer: changing NewGRFs in a running network game will never be possible 20:28:23 <kyevan> Seems to me like it would be a bad thing to do that anyway - what do you do if one of the clients doesn't have the new NewGRF? 20:30:44 <kyevan> Also, does anyone know if there are plans to 'fix' the Toyland to Mars conversion to use the origional industries? 20:31:31 <Gonozal_VIII> battery farms on mars or what do you mean? 20:31:58 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Remote host closed the connection] 20:32:13 <kyevan> The TT+WE Mars was just reskinned Temprate 20:32:15 <Gonozal_VIII> a toyland to brickland conversion would be more fun :-) 20:32:35 <kyevan> But the Toyland to Mars conversion uses the toyland chains and names. 20:33:04 <Gonozal_VIII> ah... haven't tested that in openttd 20:33:08 <TheBlasphemer> Rubidium: I can restart the server, I just don't want to throw our uber-stations away ;) 20:33:22 <TheBlasphemer> Saving and changing locally did the trick though :) 20:33:37 <kyevan> Toyland to Toyland with less garish graphics might be fun. 20:33:52 <kyevan> I kinda like the idea of toyland, but, my eyes! They bleed! 20:34:00 <Gonozal_VIII> have you seen brickland? 20:34:23 <Eddi|zuHause2> kyevan: you can probably attempt the mars conversion with newgrf industries 20:35:02 <kyevan> Gonozal_VIII: No... 20:35:35 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=36&t=34999 20:35:47 <Gonozal_VIII> with lego tiles :-) would be a very nice toyland replacement 20:36:09 <Gonozal_VIII> in 8bpp... 20:36:15 <Eddi|zuHause2> they are NOT Lego® tiles 20:36:36 <kyevan> Eddi|zuHause2: They are lego tiles, though. 20:36:52 <kyevan> "lego", lower case, has come to mean generic Lego-like toys, as well. 20:36:56 <hylje> compatible with all major building blocks 20:37:00 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 20:37:18 <kyevan> Just like kleenix isn't just the one brand, you say 'google' when you mean any search engine, etc. 20:37:28 *** Digitalfox_ [~chatzilla@bl8-52-150.dsl.telepac.pt] has joined #openttd 20:37:32 <Eddi|zuHause2> kyevan: yeah, try to hold up that argument in court 20:38:18 <Gonozal_VIII> well... i'm not the creator so it doesn't matter how i call it 20:39:19 <kyevan> Eddi|zuHause2: You probably couldn't call it 'legoland', but useing the term 'lego' to discribe the appearence is probably OK 20:39:54 *** Digitalfox_ [~chatzilla@bl8-52-150.dsl.telepac.pt] has quit [] 20:39:55 <Eddi|zuHause2> but it's called brickland 20:40:04 <Eddi|zuHause2> there is no lego in there 20:40:11 <kyevan> I don't see how slopes are not going to look really 'steppy', though. 20:40:17 *** Digitalfox_ [~chatzilla@bl8-52-150.dsl.telepac.pt] has joined #openttd 20:40:21 <Sacro> lego has sloped tiles 20:40:32 <Sacro> just use a slope with 4x1 at the top 20:40:38 <Sacro> or 2x1, whatever 20:40:47 <Gonozal_VIII> why should they not look steppy? look at the screenshots... that steppy look is nice :-) 20:40:54 <kyevan> Eddi|zuHause2: But brickland is designed to look like the world is built out of Legos or similar toys, you have to agree that. 20:41:01 <kyevan> Gonozal_VIII: It'll make rails look odd, for one :P 20:41:08 <Eddi|zuHause2> no, i don't. 20:41:14 *** Digitalfox_ [~chatzilla@bl8-52-150.dsl.telepac.pt] has quit [] 20:41:17 <Gonozal_VIII> again... look at the screenshots ;-) 20:41:30 <Eddi|zuHause2> who are you to tell me what i have to agree to? 20:42:20 <Eddi|zuHause2> lego is not even the first plastic construction brick set i have known... 20:42:37 <Eddi|zuHause2> and also not the second 20:42:50 <kyevan> Eddi|zuHause2: It is the best-known 20:42:57 *** Digitalfox [~chatzilla@bl7-180-175.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 20:42:59 <Gonozal_VIII> anyways... it's toyish, it doesn't hurt the eyes, it's good to replace toyland 20:43:02 <kyevan> And I also said 'or similar toys' 20:43:03 <Eddi|zuHause2> maybe where you live... 20:43:21 <Noldo> why replace? 20:43:35 <Gonozal_VIII> replace as a grf like toyland to mars 20:44:15 <Noldo> why can't we have more climates 20:45:07 <Gonozal_VIII> doesn't matter much... you can turn the grf on and off easily and can't play both climates at the same time anyways 20:48:51 <kyevan> Actuall 20:48:57 <kyevan> *Actually, that gives me an idea 20:50:10 <Gonozal_VIII> yay ideas 20:50:17 <kyevan> Why don't we (meaning someone who actually knows his or her way around the source >_>) add a "GRF set" option, so players can define sets they like to use alot (Like, "Toyland Climate with the Mars Conversion" or "Temperate with trams", etc 20:51:46 *** austin_ [~austin@c-68-56-124-55.hsd1.fl.comcast.net] has joined #openttd 20:52:25 <austin_> hey, im trying to get the noai branch from the subversion repository to run; can anyone help? 20:52:41 <Gonozal_VIII> i agree that the newgrf settings window where you have to add/change every grf one by one is not the fastest solution... most of the time i copy and past directly into the cfg 20:52:52 <austin_> everything compiles fine, but when i start openttd, it just exits normally 20:53:43 <Eddi|zuHause2> austin_: what does openttd -h say in the section "video drivers"? 20:54:04 <austin_> List of video drivers: 20:54:04 <austin_> sdl: SDL Video Driver 20:54:04 <austin_> null: Null Video Driver 20:54:04 <austin_> dedicated: Dedicated Video Driver 20:54:22 <austin_> er, wrong binary 20:54:28 <austin_> List of video drivers: 20:54:28 <austin_> null: Null Video Driver 20:54:28 <austin_> dedicated: Dedicated Video Driver 20:54:36 <austin_> its all coming together now :) 20:54:38 <Eddi|zuHause2> yeah, that is more what i expected ;) 20:54:41 <austin_> how do i enable sdl? 20:54:51 <Eddi|zuHause2> you need to install sdl-devel package 20:55:04 <glx> and configure should detect it 20:56:26 <austin_> good deal. in case someone asks, in ubuntu its "libsdl-dev" 20:56:58 <Eddi|zuHause2> that's probably called differently everywhere ;) 20:58:15 <austin_> yeah, its just especially irritating in ubuntu because they try and enforce their own naming scheme on all their packages 20:59:06 <austin_> is there a canonical ai written in c++ to look at? the ones on the wiki are all squirrel 20:59:11 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 20:59:30 <Eddi|zuHause2> it is recommended to make squirrel AIs 21:01:03 <glx> there's no need to recompile after each small change :) 21:02:01 <austin_> i know; i was just wondering :) ive got a lot of time on my hands, so i figured i'd start doing bug fixes for openttd since i've played so much of it 21:02:30 <austin_> and it would be nice to start with something easier like ai programming to learn the api 21:03:13 <Rubidium> the AI API is vastly different from the rest of the 'core' of OpenTTD 21:03:40 <Rubidium> but in src/ai/NoAI there is a C++ 'AI' 21:03:50 <austin_> ok, just recompiled; everything works now. thanks for the help 21:05:41 <TheBlasphemer> hmmmz... Could it be the trams grf is causing desyncs? 21:05:50 <Eddi|zuHause2> austin_: it's just a very common problem ;) 21:06:13 <TheBlasphemer> Server used to be really stable to me, and now that I've enabled trams it's throwing me out randomly :S 21:08:16 <Eddi|zuHause2> TheBlasphemer: changing grf midgame is never a really safe thing to do 21:09:04 <TheBlasphemer> :/ 21:09:32 <Eddi|zuHause2> it _might_ go well, but it is not guaranteed to 21:11:11 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 21:14:47 *** Greyscale [~Greyscale@host86-150-6-21.range86-150.btcentralplus.com] has joined #openttd 21:15:11 *** Greyscale [~Greyscale@host86-150-6-21.range86-150.btcentralplus.com] has quit [] 21:18:15 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 21:31:44 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 21:39:53 <austin_> NoAI doesnt have an api for railroads yet, right? 21:40:08 <Rubidium> that is right 21:40:40 <Rubidium> actually, the API is far far from finished 21:40:40 <austin_> is it under development by someone, or is the field there wide open? 21:40:57 <Rubidium> currently nobody is actively developing the API 21:41:04 <Rubidium> primarily due to time contraints 21:41:19 <austin_> oh :) 21:41:41 <austin_> if someone else starts working on it, are there still devs around to answer questions? 21:41:52 <Rubidium> yes 21:42:11 <Rubidium> not 24/7 though 21:42:27 <Gonozal_VIII> hmm almost 21:45:05 <Rubidium> 4am-6am CET everybody is asleep 21:45:05 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 21:45:13 *** austin_ is now known as DisTance 21:46:41 <Gonozal_VIII> nope :D (looking through my logs) 21:48:57 <Rubidium> glx is (usually) the last to go to bed around 4-5am. I'm usually the first between 6 and 7am 21:50:08 <glx> and you may see Belugas during the gap, but it's very rare 21:50:43 <Eddi|zuHause2> i have quite often seen Belugas going to bed roughly at the same time as i am ;) 21:51:09 <Eddi|zuHause2> i really should move towards GMT-5 at some point ;) 21:51:17 <glx> same for me ;) 21:51:42 <Gonozal_VIII> and me... 21:51:56 <Gonozal_VIII> most of my logs end at around 3:30 21:53:00 *** UnderBuilder [~chatzilla@168.226.104.209] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 21:53:26 <Prof_Frink> logs... end? 21:53:34 <Eddi|zuHause2> what he said. 21:53:38 <Gonozal_VIII> yeeees mine do 21:53:51 <Gonozal_VIII> as i don't have a bouncer or stuff like that 21:54:07 <Eddi|zuHause2> who needs a bouncer? 21:54:16 <Prof_Frink> alan@frinketto:~/irclogs/oftc$ wc -l \#openttd.log 21:54:17 <Prof_Frink> 73689 #openttd.log 21:54:41 <Prof_Frink> No bouncing involved 21:55:07 <Gonozal_VIII> i don't know what that means... 21:55:51 <Gonozal_VIII> i meant the logs that my client creates while i'm here... 21:56:17 <Gonozal_VIII> for full logs i just type !logs and click the link :-) 21:56:26 <Eddi|zuHause2> 'wc' == "word count" '-l' == "count lines instead" '\#openttd.log' == the filename 21:56:45 <Eddi|zuHause2> it is really simple... 21:56:50 <Prof_Frink> Oh, and another 12191 from the old #openttd 21:57:51 <pavel1269> glx: do you have somewhere instalation of KPF? 21:57:56 <pavel1269> i eman the old one 21:58:29 <glx> I only have the sunbelt one 21:58:31 <Prof_Frink> ...and 149958 lines of #tycoon 21:58:35 <pavel1269> hmm 21:58:39 <Gonozal_VIII> i don't know how many lines it has but it's 2,31mb uncompressed 21:58:58 <pavel1269> okay, i am missiong "security of system" tab 21:59:23 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 21:59:23 <Gonozal_VIII> 4246 lines 21:59:25 <Prof_Frink> alan@frinketto:~/irclogs/oftc$ du -sh \#openttd.log 21:59:26 <Prof_Frink> 4.8M #openttd.log 22:00:03 <Prof_Frink> OK, the -s wasn't needed 22:00:10 <Gonozal_VIII> (opened it in crimson editor)^^ 22:00:22 *** helb [~helb@62.240.176.23] has joined #openttd 22:01:01 <Prof_Frink> Gonozal_VIII: I could in theory do these tests and output to IRC without leaving my client 22:01:21 <Gonozal_VIII> weeeeell... i don't need that 22:01:56 <Eddi|zuHause2> i can also open a Konsole within Konversation ;) 22:02:23 <Prof_Frink> Eddi|zuHause2: Now you make me want to do strange things 22:02:31 <Gonozal_VIII> and i don't like that very much because i can't remember commands 22:03:14 <Prof_Frink> Namely: Open Konversation, open konsole inside it, ssh to my server, reattach the screen session and IRC from an IRC client. 22:03:48 <Gonozal_VIII> :S 22:05:10 *** SirkoZ [SirkoZ@BSN-210-229-97.dial-up.dsl.siol.net] has joined #openttd 22:06:58 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has quit [] 22:07:32 *** SirkoZ [SirkoZ@BSN-210-229-97.dial-up.dsl.siol.net] has quit [] 22:07:47 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has joined #openttd 22:09:34 *** Leviathan [~Leviathan@cpc3-port6-0-0-cust939.cos2.cable.ntl.com] has quit [Quit: Leaving] 22:10:06 <pavel1269> gn 22:14:43 *** lugo [~lugo@p4FD5F3C3.dip.t-dialin.net] has joined #openttd 22:18:25 *** wombat [~wombat@cpc2-oxfd5-0-0-cust785.oxfd.cable.ntl.com] has joined #openttd 22:18:28 <wombat> hello 22:18:51 <Gonozal_VIII> hi 22:19:06 <wombat> does anyone know of a train speed editor? 22:19:42 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 22:20:26 <wombat> I want to change the speeds of a few trains. 22:20:26 <Prof_Frink> wombat: For openTTD you need to either make a newgrf or hack the source 22:20:40 <wombat> whats a good grf editor? 22:21:50 <CIA-1> OpenTTD: rubidium * r11650 /trunk/src/newgrf.cpp: -Fix: 'initialised' NewGRFs could still be deactivated in the later 'activation' pass. 22:23:36 <glx> notepad ;) 22:25:30 <wombat> ah ok, ill go poke around 22:26:44 <wombat> hmmm, grf's open into machine code 22:28:10 <Gonozal_VIII> http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs 22:32:24 <Eddi|zuHause2> wombat: you might want to use grfcodec first ;) 22:32:27 <Gonozal_VIII> the actions are good described there, the only thing i couldn't get to work is the palette colour stuff... 22:38:15 <wombat> if i wish to open an original grf and simply tweak speed, how do i open the grf into a formatable state? 22:38:30 <Gonozal_VIII> grfcodec 22:38:33 <Rubidium> the original GRF does not contain said information 22:38:43 <Gonozal_VIII> no? :S 22:38:47 <Gonozal_VIII> has to be somewhere 22:39:00 <Rubidium> src/table/* 22:39:02 <Eddi|zuHause2> i'd search in src/table 22:39:14 <wombat> which is located? 22:39:24 <Eddi|zuHause2> in your local checkout 22:39:48 <Gonozal_VIII> btw... what exacty do you want to change? 22:40:02 <wombat> monoral engine to 400 22:40:05 <wombat> mph* 22:40:17 <Gonozal_VIII> bah monorail 22:40:34 <wombat> ive got this massive system of monorail, and I cant be bothered to remake 150 trains in maglev lol 22:40:52 <Eddi|zuHause2> now you need to consider the tradeoff... is it easier for you to install grfcodec, and learn a few lines of grf 22:40:55 *** Digitalfox [~chatzilla@bl8-52-150.dsl.telepac.pt] has joined #openttd 22:41:10 <Eddi|zuHause2> or set up a compiler, find the line in the source, and compile your own binary 22:41:28 <Gonozal_VIII> 150 trains shouldn't be that hard to upgrade... depending on how many shared orders groups they are in 22:41:48 <wombat> many different groups, its a pretty complicated system 22:42:50 *** llugo [~lugo@p4FD5F4A3.dip.t-dialin.net] has joined #openttd 22:43:23 <wombat> the alternative is to build a maglev depot, make each train and then copy orders but that would take a fair while 22:43:43 <wombat> plus i wldnt mind messing around with a few other fast trains 22:44:07 <Gonozal_VIII> you can let a monorail train enter a monorail depot, sell it, upgrade the depot, buy a maglev train and the new train has the orders from the sold monorail train 22:44:55 *** elmex [~elmex@e180064102.adsl.alicedsl.de] has quit [Remote host closed the connection] 22:45:15 <wombat> bah, anyone know where one can download faster than normal train grf's, already made and ready to go ones? 22:45:36 <Gonozal_VIII> the train grfs i know are slower... 22:46:18 <wombat> yea thats what ive seen. 22:46:43 <Gonozal_VIII> it's fun to start the game with a 16km/h narrow gauge train :-) 22:46:47 <Eddi|zuHause2> you really sound like "i am too lazy to solve my problem, i demand someone else solve it for me in the next 20 seconds!" 22:47:22 *** xintron [xintron@blinkenshell.org] has quit [Ping timeout: 480 seconds] 22:48:53 <wombat> I havent demanded, only asked for other peoples information. 22:49:15 *** lugo [~lugo@p4FD5F3C3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:49:38 <wombat> seems i may jus need to learn some grf coding then ^^ 22:49:55 <Eddi|zuHause2> meaning is not only made up by the words you say 22:50:29 <wombat> and understanding is not only made up of the meaning you percieve 22:51:11 *** Progman [~progman@p57A1EA10.dip.t-dialin.net] has quit [Remote host closed the connection] 22:51:33 <wombat> anyway, What i was hoping for was a modern version of the old ttdlx editor 22:51:39 <wombat> train editor* 22:51:49 <wombat> dosnt seem to exsist :( 22:52:23 <Eddi|zuHause2> i heard of plans for some kind of grfwizard, i don't know how that turned out 22:52:27 <Gonozal_VIII> my personal opinion: you don't need that fast trains 22:52:43 *** xintron [xintron@blinkenshell.org] has joined #openttd 22:53:05 <wombat> no, its why the last 200 years of that level have been in monorail, 210mph is pretty fast 22:53:28 <wombat> i just wanted to maybe up it to 300 for a cross level route. 22:53:55 <wombat> it can end up taking a while to cross 2048 by 2048 lol 22:57:01 <wombat> so how long has everyone been playing this game? I got it the year it came out and have kept coming back to it atleast once a year, for a addictive few weeks or months, since then 22:59:23 <Eddi|zuHause2> you hear similar stories all over the place ;) 22:59:36 <Gonozal_VIII> i got ttd from a games magazine cd some years ago... but i never did well back then, i started to get better when i found openttd, that was somewhere around revision 4000 or something... 22:59:55 <Gonozal_VIII> <-- bad memory 23:00:37 <wombat> 1996 is the first release date i was 8 when i got it lol 23:00:39 <Eddi|zuHause2> i got the TT demo in some game pack, my brother then bought TT for extremely high price 23:00:50 <Ondalf_Stardust> i played the demo at 1995-1996 and got TT from friend 1997. since then. at least once in year for about month straight on :) i found openttd for PPC mac about 2-3 years ago. i used ttdpatch when was playing with winxp (when i played on pc). now i got linux at my desktop and i use openttd, same goes to my titanium powerbook. OpenTTD, the name of the game ;) 23:01:18 <wombat> lol its so damn addictive 23:01:32 <Ondalf_Stardust> ehm, or was it released at 1995? ;) cannot remember. too old thing u know :P 23:01:34 <wombat> and im glad they made openttd to overcome some of the limitations in the original 23:01:38 <Eddi|zuHause2> i played TT(+WE) for years 23:01:42 <Gonozal_VIII> they don't make games like that anymore 23:02:10 <wombat> nope 23:02:25 <Eddi|zuHause2> i can't decide wether i or my brother is more addicted ;) 23:02:52 <wombat> question is, who wins at multiplayer? 23:02:57 *** BigBB [~BigBB@p5B0404F0.dip0.t-ipconnect.de] has joined #openttd 23:03:11 <Eddi|zuHause2> the one with the most efficient network 23:03:14 <Gonozal_VIII> i never played multiplayer against other people... only coop 23:03:22 <wombat> coop is kwl 23:03:24 <Ondalf_Stardust> simcity 4 was addictive for like week, but after getting problems with commuter time, i changed back to OTTD. Now i got 2048x256 map with one company. my housemates (or roommates) have helped me with that one big layout :) 23:03:26 <Eddi|zuHause2> there is a score system 23:03:48 <Eddi|zuHause2> my latest addiction is civ4 ;) 23:04:02 <wombat> didnt get on well with that game 23:04:24 <wombat> although if im not playing transport im playing EVE, not much time for other games with university and things 23:04:53 <Ondalf_Stardust> oh, greetings from finland. we got snow here and so on... santaclaus is almost my neighbour (i live at arctic circle, not that pole -thing) 23:05:21 <Eddi|zuHause2> i got to TTD with TTDPatch 1.6 or something 23:05:23 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 23:05:29 <Ondalf_Stardust> i'm from there :) and for those who got stereotypics from finland, we got no reindeers as pets and polar bear aren't my friends. 23:05:40 <Eddi|zuHause2> and later to OTTD around r33xx 23:05:58 <Gonozal_VIII> kids seem to like openttd... happend at least two times to me that i was sitting in a train, playing openttd and some kids saw that and watched me playing and asked me questions 23:06:03 <Tefad> no, you just have weird guys who write OS kernels. 23:06:12 <Ondalf_Stardust> Tefad: haha :) 23:06:30 <Tefad> and speak swedish of all things 23:06:38 <wombat> anyone playing in 32bb? 23:06:45 <wombat> or still the normal? 23:06:58 <Tefad> i don't know the difference. i'm always in 32bpp 23:07:02 <Ondalf_Stardust> Gonozal_VIII: also my girlfriend like that. yesterday i taught her track building and overall transportation with trains 23:07:27 <Tefad> i can't get my friends into ottd 23:07:28 <Ondalf_Stardust> Tefad: we speak finnish, but mock swedes :p 23:07:30 <wombat> tefad, are all the graphics in there 32bb or do you still have a mix of old and new? 23:07:43 <Tefad> wombat: i don't think i have any 32bpp graphics 23:07:50 <Gonozal_VIII> not all graphics exist in 32bpp yet 23:08:08 *** Diabolic-Angel [~dia@xdsl-84-44-203-30.netcologne.de] has quit [Quit: leaving] 23:08:10 <wombat> yea its rather annoying, im not upgrading till its all 32bpp it looks odd otherwise lol 23:08:11 <Rubidium> Gonozal_VIII wins the understatement of the week award! 23:08:16 <Tefad> Ondalf_Stardust: i think linus comes from one of the regions that doesn't speak much finnish but mostly swedish 23:08:38 <Eddi|zuHause2> Ondalf_Stardust: maybe you can clear things up for me, is Conan o'Brien really such a big "star" in finland as he always claims? 23:08:58 <Ondalf_Stardust> Eddi|zuHause2: not sure. but i use to watch that show :) 23:09:37 <Eddi|zuHause2> it's a shame they only show 2 episodes per week here... 23:09:58 <Gonozal_VIII> should i know that? 23:10:18 *** Svish [~opera@84-20-108-21.no.ventelo.net] has joined #openttd 23:10:21 <Eddi|zuHause2> Gonozal_VIII: american late night comedian 23:10:51 <CIA-1> OpenTTD: rubidium * r11651 /trunk/src/ (newgrf_industries.cpp newgrf_industrytiles.cpp): -Codechange [FS#1555]: implement GRF parameter querying for industries and fix a 'bug' as side effect. 23:10:52 <Eddi|zuHause2> and he's really good ;) 23:10:53 <Gonozal_VIII> where do they show that? 23:11:08 <Eddi|zuHause2> here, on CNBC Europe 23:11:19 <Gonozal_VIII> i don't have that 23:11:26 <Eddi|zuHause2> saturday and sunday 21:45 CET 23:11:43 <Eddi|zuHause2> you can get it on ASTRA (digital) 23:12:02 <Gonozal_VIII> can't recieve sattelite tv here 23:12:03 <Ondalf_Stardust> Tefad: not actually. he was born in helsinki which is our capital and i think there's more finns than finn-sweds 23:12:21 *** wombat [~wombat@cpc2-oxfd5-0-0-cust785.oxfd.cable.ntl.com] has quit [Quit: Bye for now!] 23:12:39 <Gonozal_VIII> bad mountain between the sattelite and me 23:13:22 <Eddi|zuHause2> climb on top of the mountain, put dish there ;) 23:13:24 *** UnderBuilder [~chatzilla@168.226.104.209] has joined #openttd 23:13:33 <Rubidium> or remove the mountain 23:13:42 <Eddi|zuHause2> use the terraforming tool ;) 23:13:44 <Gonozal_VIII> we have a collective dish at the lake for the whole valley and they only add recievers for stations that lots of people want to watch 23:13:46 <Ondalf_Stardust> just take a little loan and remove that 23:13:48 <Gonozal_VIII> heeh 23:13:55 <UnderBuilder> a question: besides coal, what resource do you recommend me for starting with? 23:14:05 <Ondalf_Stardust> wood is good too 23:14:07 <Gonozal_VIII> sand :-) 23:14:34 <Eddi|zuHause2> Gonozal_VIII: and you are certain nobody would watch a business channel like CNBC? 23:15:06 <Gonozal_VIII> in a 900 people town that consists mostly of people that can't understand english? 23:15:19 <Ondalf_Stardust> coal and wood network. in winter map i always start with wood -> paper mill and transport that paper to place which makes papers to goods 23:16:02 <UnderBuilder> iron? I can generate from there steel and from it goods 23:16:15 <Ondalf_Stardust> UnderBuilder: after you got good network with profit, you can move to farms. yeah, iron ore is good too. 23:16:31 <Ondalf_Stardust> iron ore -> steel mill, steel -> factory 23:16:49 <Digitalfox> Rubidium: FS#1555 thank you :) 23:16:52 <Eddi|zuHause2> Gonozal_VIII: but you can also get the shows at "the usual sites" :p 23:17:12 <UnderBuilder> only one processing industry? 23:17:22 <UnderBuilder> or should I use multiple ones? 23:17:28 <Gonozal_VIII> hehe but not without the knowledge about its existance 23:18:24 <Ondalf_Stardust> UnderBuilder: sorry for my misunderstand, but can you say that "only one processing industry" other way... i miss the point for some reason 23:18:28 <Tefad> His family belongs to the Swedish-speaking minority (roughly 6%) of Finland's population. 23:18:30 <Gonozal_VIII> they have a production limit, i think it's somewhere around 40k crates of goods 23:18:58 <UnderBuilder> I mean transporting all the coal to one power station only or to two or more? 23:19:12 <Gonozal_VIII> with power stations it doesn't matter 23:20:05 <Gonozal_VIII> but... longer way = more payment... so one industry in every corner or something like that could be useful 23:20:08 <Ondalf_Stardust> depends on a map. in our project (2048x256) we got 3 different regions. every of them has a littlebit different transportation network and they aren't connected 23:20:31 <UnderBuilder> and how do I search a location with much coal stations? 23:20:44 <Gonozal_VIII> map 23:20:55 <Gonozal_VIII> what game version do you play with? 23:21:01 <UnderBuilder> 0.6.0.b2 23:21:23 <Gonozal_VIII> then you can switch off all the other industries in the map view 23:21:51 <Ondalf_Stardust> UnderBuilder: if that's your first time and also first begin with network, just look for good site with many coal stations around one power plant. make a moneymaker from it 23:22:50 <Gonozal_VIII> a good moneymaker can be a single line between a distant mine and a power plant 23:23:11 <Ondalf_Stardust> Gonozal_VIII: haven't tried that yet :) 23:23:32 <Svish> where can I find a changelog for openttd nightly versions? 23:23:41 <Svish> the one on the download page only shows a few 23:23:44 <Ondalf_Stardust> do you ppl use some patch which makes industries easier increase production than decrease? 23:23:59 <Gonozal_VIII> after some time you can add some double track to let more trains pass until you have a full one way system 23:24:27 <Gonozal_VIII> i use ecs industries, they work completely different 23:24:55 <UnderBuilder> or should I start a passengers network? 23:25:15 <Gonozal_VIII> passengers can also be easy money 23:25:28 <Gonozal_VIII> well... everything is easy money^^ 23:25:34 <Eddi|zuHause2> some people play all-passenger games 23:26:34 <Ondalf_Stardust> Gonozal_VIII: would you like to explain a little about those industries? 23:26:45 <Ondalf_Stardust> and are those compatible with latest nightly or SVN? 23:26:50 <Rubidium> Svish: http://hg.openttd.org:8000/svn/trunk.hg/shortlog 23:27:11 <Gonozal_VIII> http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectors 23:27:13 <Svish> thank you :) 23:27:29 <Gonozal_VIII> those are the ecs vectors i use 23:27:41 <Svish> how does multiplayer work anyways? cause the time it takes to play a game... lol... 23:28:04 <Svish> or is it like counter-strike and stuff, where you can just... join and build some, and leave and stuff? 23:28:23 <Gonozal_VIII> yes you can leave and join again later 23:28:37 <Svish> cool 23:28:46 <Svish> maybe I will try that sometime then.. 23:28:51 <Gonozal_VIII> but you should set a company password 23:28:59 <Svish> ok? 23:29:16 <glx> it's safer 23:29:20 <Svish> ah 23:29:27 <Svish> where do I do that? in the game? 23:29:29 <Gonozal_VIII> or somebody else could join the company and do stuff you don't want 23:29:39 <Svish> i see.. 23:29:45 <Svish> are newbies welcome? :p 23:29:54 <BigBB> What is prefered for patches? patch@openttd.org or bugs.openttd.org ? I see no activity on the maillist, but on flyspray. 23:30:04 <Gonozal_VIII> everybody was a newbie^^ 23:30:04 <UnderBuilder> will be nice a game where each company transports only one cargo type 23:30:52 <UnderBuilder> so there is a company for passengers and mail... other for coal... other for grain/livestock... 23:30:56 <Svish> Gonozal_VIII: well.. yeah.. but I usually have a tendency to join games when no one is a newbie anymore, and everyone are crazy good and I dont have a chance =/ :p 23:31:44 <Gonozal_VIII> you don't have to play against the others... play with them, look how they build, ask questions and you will learn fast 23:32:03 <Digitalfox> BigBB: I guess FS is better, since it has more activity :) 23:32:18 <Svish> thats true 23:33:40 <BigBB> Digitalfox: I think so, too (especially devs are rare there). But my last info was: that is the new and one place for patches... 23:34:50 <UnderBuilder> any server where my idea is being used? 23:35:07 <Svish> does anyone use the timetable feature? 23:35:09 <Gonozal_VIII> i don't know all servers but i think no 23:35:23 <Svish> is it just for monitoring? or? 23:35:39 <Digitalfox> BigBB: Post on FS and then if a dev thinks it's better in mail list they will move it or ask you too :) 23:35:43 <Svish> tried to run the autofill thing, but not much happend.. 23:35:51 <Gonozal_VIII> i don't fully understand how that timetable thing is supposed to work^^ 23:36:04 <Svish> yeah, i dont have a clue either 23:36:27 <BigBB> Digitalfox: Make a FS task and a maillist post to this link?! I think I do this .... :) 23:37:08 <Digitalfox> BigBB: Why not ? :) 23:39:27 *** KritiK [~Maxim@78-106-180-11.broadband.corbina.ru] has quit [Quit: Leaving] 23:48:07 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:54:17 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Ping timeout: 480 seconds] 23:55:32 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:57:20 *** Diabolic-Angel [~dia@xdsl-84-44-203-30.netcologne.de] has joined #openttd 23:59:00 *** Osai [~Osai@pD9EB5D75.dip.t-dialin.net] has quit [Quit: Osai]