Log for #openttd on 24th December 2007:
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00:01:29  <Gonozal_VIII> eddi, please write "Ì" again
00:02:03  <Bjarni> Ì
00:02:16  <Bjarni> are you having encoding problems?
00:02:19  <Gonozal_VIII> did you copy mine now?
00:02:27  <Bjarni> I didn't
00:02:41  <Gonozal_VIII> still the old utf-8 thing... but i set character replacement for the Ì
00:02:50  <Gonozal_VIII> seems to work :-)
00:06:25  <glx> not for us :)
00:10:01  <Kenjuudo> some of the polish city names don't display correctly (haven't tried in the latest release) but i get ? signs
00:10:27  <Eddi|zuHause3> Kenjuudo: ever considered that file called "Do not ever read this file"
00:10:50  <Kenjuudo> eddi: yeah and i took that literally :P
00:10:54  <Gonozal_VIII> hmmm maybe more people would read a file with that name
00:12:47  <Eddi|zuHause3> better than a "lesen.mir"
00:14:37  <Eddi|zuHause3> (btw. i did not make this up, i have seen several files with that name)
00:16:13  <Bjarni> Kenjuudo: it's working as intended
00:16:18  <Bjarni> it's a user setup error
00:16:26  <Bjarni> only reading the readme can fix this
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00:16:54  <Eddi|zuHause3> yay, i got the spacing right:,%205.%20Jan%201930.png
00:19:56  <Kenjuudo> bjarni, thanks
00:22:06  <fjb> Eddi|zuHause3: What's that? A new trainset?
00:22:29  <Eddi|zuHause3> not really, i was trying to make a wagon longer than one tile
00:23:13  <wonko|twin> Reichsmark? :D
00:23:39  <Eddi|zuHause3> totally unrelated ;)
00:23:44  <Gonozal_VIII> hehehe
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00:25:51  <Gonozal_VIII> how do they behave in curves?
00:26:05  <Eddi|zuHause3> they are articulated vehicles, meaning they bend ;)
00:26:13  <Gonozal_VIII> hehehe
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00:26:53  <Ikarus-70> hi
00:26:57  <Gonozal_VIII> hi
00:27:09  <Sacro> hi
00:27:21  <Ikarus-70> can someone help me with ottd internet play problem?
00:27:51  <Gonozal_VIII> not if you're not more specific
00:28:27  <Ikarus-70> When I play on a server, after a few minutes the game seems to go into pause mode, but in the background it runs ahead
00:28:41  <Ikarus-70> So i Have to get off the server and on again
00:28:53  <Ikarus-70> This is only with 0.6.0
00:29:11  <Gonozal_VIII> hmm i have that when my isp disconnects me
00:29:48  <Ikarus-70> I dont think that my ISP disconnects me every 5 minutes.
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00:30:11  <Ikarus-70> It must be something 0.6.0-specific
00:30:14  <Gonozal_VIII> no... but you seem to loose the connection
00:30:27  <Ikarus-70> 0.5.3 works fine
00:31:17  <Gonozal_VIII> did you try different servers?
00:31:31  <Ikarus-70> yes
00:31:36  <Ikarus-70> its all the same
00:34:41  <Ikarus-70> What can I do?
00:40:38  <Ikarus-70> .
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00:41:13  <Eddi|zuHause3> oh no, that was too much to bear for him ;)
00:43:56  <Ikarus-70> ?
00:44:11  <Ikarus-70> hallo Eddi
00:44:22  <Ikarus-70> weißt Du vielleicht eine Lösung fÃŒr mein Problem?
00:44:33  <Eddi|zuHause3> no, i don't
00:44:37  <Ikarus-70> schade
00:44:39  <Sacro> hehehe
00:44:54  <Sacro> i have windows xp on my desktop
00:45:07  <Sacro> which is sharing my music, which my linux server has mounted with samba
00:45:16  <Sacro> and now my laptop is using sshfs to connect to that!
00:45:30  <Eddi|zuHause3> you are a hero...
00:45:38  <Sacro> Eddi|zuHause3: am i?
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01:07:44  <kyevan> Calculating route...
01:08:25  <kyevan> Eddi|zuHause3: I'm not a day early, we celebrated as an extended family a little early
01:09:09  <Bjarni> <Eddi|zuHause3> not really, i was trying to make a wagon longer than one tile <-- now this calls for poor turning graphics
01:09:41  <Bjarni> <Eddi|zuHause3> you are a hero... <-- I know I am... but Sacro?
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01:09:45  <Eddi|zuHause3> i meant one half tile
01:10:04  <kyevan> Can you make 'tall' cars?
01:10:06  <Bjarni> ahh
01:10:24  <kyevan> (And make it so they can't go through tunnels or under bridges that are too low?)
01:10:25  <Bjarni> kyevan: those would look funny at tunnels
01:10:26  <Eddi|zuHause3> what do you mean "tall"?
01:10:36  <Bjarni> yeah... bridges too
01:10:41  <kyevan> Eddi|zuHause3: Like, the height of two cars stacked on top each other
01:10:46  <Bjarni> they would stick though them
01:10:50  <Eddi|zuHause3> you can draw bigger wagons, but this won't affect tunnels or bridges
01:11:02  <Bjarni> yeah
01:11:22  <Bjarni> you can make a bigger sprite and the game will accept them
01:11:26  <Eddi|zuHause3> technically, normal wagons wouldn't fit into tunnels or under bridges either
01:11:30  <Bjarni> but it can look weird
01:11:49  <Eddi|zuHause3> just look at what hack was done to get catenary under bridges
01:12:04  <kyevan> So you can't set it so that trains with that car are concidered 'tall'and prohibeted from running through it?
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01:12:14  <Bjarni> they hack that to work in real life as well (catenary under bridges)
01:12:17  <kyevan> Eddi|zuHause3: IRL, you could just hang stuff from the bridge, couldn't you :P
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01:12:58  <Bjarni> <kyevan> So you can't set it so that trains with that car are concidered 'tall'and prohibeted from running through it? <-- we could code that but since we haven't the answer would be no
01:13:03  <Eddi|zuHause3> kyevan: catenary elevation is 11 "height units", bridge elevation is 8 "height units"
01:13:20  * kyevan runs off to play SC4 anyway.
01:13:40  <Bjarni> o_O
01:13:44  <kyevan> Hmm, how did they make that look OK?
01:13:54  <Bjarni> ohh
01:14:00  <Bjarni> you are going to look for ideas
01:14:03  <Bjarni> then it's ok
01:14:08  <Eddi|zuHause3> they skip drawing the catenary ;)
01:14:21  <kyevan> Bjarni: In SC4, I spend most of my time playing with God Mode :P
01:14:26  <Eddi|zuHause3> unless the bridge is at least 2 tiles high
01:14:33  <Bjarni> if you were to play for fun then you would be a traitor
01:14:42  <kyevan> I do play for fun.
01:14:48  <kyevan> I'm allowed to enjoy more than one game.
01:14:53  <Eddi|zuHause3> heretic! burn him!!
01:14:54  <Bjarni> TRAITOR!!!
01:15:02  <kyevan> (Although, hmm, subways in ottd would be nice...)
01:15:24  <kyevan> And elevated rail! And of course conversions between elevated, normal, and subway
01:15:30  * Bjarni pulls out kyevan's profile and adds traitor to it
01:15:40  <Gonozal_VIII> invent a new way to store the map ;-)
01:15:41  <kyevan> Bjarni: I'm a traitor to everyone.
01:15:50  <Eddi|zuHause3> kyevan: you mean like this?
01:16:03  <Bjarni> I think so
01:16:10  <kyevan> I have UT2k4 and HL2 eps 0-2, and portal, and stuff, too :P
01:16:34  <kyevan> I play different games depending on how I feel that day
01:16:37  <Bjarni> Half Life 2... wouldn't that just be Full Life?
01:16:43  <kyevan> That's not being a traitor, that's just being flighty :P
01:17:10  <Bjarni>  <kyevan> That's not being a traitor, that's just being flighty :P <-- typical double agent remark
01:17:24  * Bjarni adds "dangerous" to kyevan's profile
01:17:48  <Eddi|zuHause3> while you are at it, add "armed" and "terrorist"
01:17:56  <Bjarni> done
01:18:08  <kyevan> Hey, I'm only a terrorist when the combine take over!
01:18:17  <kyevan> Or when AIs try to bake me.
01:18:38  * Bjarni archives the profile and sends copies to KGB and STASI
01:18:47  <kyevan> Although the Incident at Black Mesa could be concidered terrorism...
01:19:09  <kyevan> and that time I sent a giant robot to destroy a model of the white house in SC3...
01:19:15  <kyevan> And, um... oh shit :(
01:19:22  <Eddi|zuHause3> kyevan: you mean these?
01:19:23  <Gonozal_VIII> add communist to it bjarni
01:19:47  * Bjarni does that
01:19:52  <kyevan> Anyway, when OpenTTD has a terain editor as fun to play with as SC4's god mode, and more mayory stuff, call me back :P
01:20:09  * kyevan notes that he's allowed to like more than one game >_>
01:20:11  <Bjarni> and stamps "URGENT" and "NEEDS TERMINATION" on it too
01:20:29  <kyevan> Oh, come on
01:20:30  <Bjarni> * kyevan notes that he's allowed to like more than one game >_> <-- that is where you are wrong
01:20:44  <Bjarni> you aren't allowed to marry more than one woman either
01:20:46  <kyevan> It's not like I'm a Commie Mutant Traitor!
01:20:51  <Bjarni> you will go to jail for that
01:21:00  <kyevan> I'm not even part of a secret society!
01:21:11  <kyevan> I'm just a loyal INFRARED!
01:21:24  <kyevan> Anyway, Bye >_>
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01:21:41  <Eddi|zuHause3> there's another combine, they are everywhere:
01:21:50  <Eddi|zuHause3>
01:21:53  <Eddi|zuHause3> i meant
01:24:14  <Bjarni>  <kyevan> I'm not even part of a secret society! <-- so he is independent... those are way more dangerous... remember what the news tells you "look for people who keeps to themselves"
01:25:44  <Eddi|zuHause3> <kyevan> I'm not even part of a secret society! <-- it's not like people who take part in secret societies tell that ;)
01:26:03  <Eddi|zuHause3> rule number one: you don't talk about the fight club
01:26:07  <Eddi|zuHause3> rule number two: you don't talk about the fight club
01:26:08  <Gonozal_VIII> very suspicious that you say you're not
01:26:18  <Eddi|zuHause3> he's gone btw
01:26:30  <Gonozal_VIII> when did that happen :S
01:26:47  <Gonozal_VIII> ah... your links did good work in hiding that fact
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01:28:14  <Bjarni> hmm
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01:28:21  <Bjarni> Eddi|zuHause3 is trying to hide facts
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01:29:27  <Eddi|zuHause3> you know, they have medication against that :p
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01:32:40  <Bjarni> against hiding facts
01:32:41  <Bjarni> yeah
01:32:48  <Bjarni> I use it on people all the time
01:32:54  <Eddi|zuHause2> paranoia :p
01:33:26  <Gonozal_VIII> paranoia pills?
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01:38:13  <Bjarni> <-- wtf
01:38:27  <Bjarni> are any of you guys in that pic?
01:39:03  <Gonozal_VIII> faster!
01:40:13  <Eddi|zuHause2> i have neither a car nor a dog...
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01:44:35  <Eddi|zuHause2>
01:46:17  <Wolf01> 'night
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01:57:52  <Bjarni> <-- oops
02:04:52  <Eddi|zuHause2> haha :p
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02:30:17  <Bjarni> goodnight
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07:38:42  <_Ben_> If anybody is actually here:  Does anybody have any idea where the 2nd set of 'rock' sprites appear?  There seems to be 2 sets, one which is rocky to the tile edge, and 1 with grass around the sides, I can't seem to find the later in game.
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09:26:15  <pavel1269> cus
09:26:17  <pavel1269> *hi :)
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09:54:20  <hylje> someone needs to implement a multithreading designer in ottd
09:54:25  <hylje> and use that to multithread ottd
09:54:36  <hylje> e.g. threads are trains
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10:20:28  <qball> that is going to be an awfull lot of threads
10:25:11  <qball> your overhead would be killing
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11:35:26  <blathijs> qball: hylje: The bigger problem would be the need for syncrhonization
11:35:51  <blathijs> Because the advantage of threads is that you can use multiple cores/cpu's
11:36:10  <blathijs> but the disadvantage of threads is that multiple cores/cpu's could be used and run in parallel
11:36:17  <blathijs> so you need locking :-)
11:37:28  <qball> yep
11:37:47  <qball> still your os won't like it if you run 500+ threads
11:37:53  <blathijs> That too :-)
11:38:01  * blathijs is off
11:38:10  <qball> btw.. the beta is
11:38:14  <qball> realy realy realy nice
11:38:20  <qball> (realy realy realy )^99 nice
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11:48:44  <SmatZ> threads in ottd have been tested and haven't proved as useful
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11:56:26  <FRkubik> nick FR^2
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11:56:35  <FR^2> Hiho
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11:59:23  <SmatZ> hi
12:00:57  <pavel1269> hi
12:02:54  <pavel1269> SmatZ: why playing with 32bpp-anim is so much slower than others? :/
12:03:01  <pavel1269> just animations :)
12:04:01  <pavel1269> it's almost killing my pc :/
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12:29:24  <FR^2> Hmm.
12:29:49  <FR^2> For which phrases should I search in which forums, when I want to search for discussions concerning graphics of the railway signals?
12:30:25  <FR^2> Most of my friends have difficulties seeing/recognizing the rail signals since they are so damn small...
12:31:21  <FR^2> I wondered whether there is a discussion on the forums for "enhancing" the look of the signals or even "doubling the resolution" of the whole game so that one can use the signals and other small things easier.
12:34:03  <TheMask97> just zoom in?
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12:35:26  <FR^2> What do you mean, zoom in? There isn't a zoom factor "more scaled" than 1:1, is there? I'm talking about the latest beta
12:35:49  <Digitalfox> Could blitter 32-anim receive more optimizations in future to be less slower? Or it's already at full optimization on code?
12:36:24  <SmatZ> pavel1269: well... even 8bpp animations are killing my PC :) if it helps you ;)
12:37:23  <Digitalfox> SmatZ: Is 8bpp and blitter already at maximum optimization at the code, or there may be more optimizations to do?
12:37:27  <Digitalfox> *32bpp
12:37:46  <Digitalfox> Is 8bpp and 32bpp blitter already at maximum optimization at the code, or there may be more optimizations to do?
12:38:12  <SmatZ> Digitalfox: there is ever some space for optimizatins, but a lot of effort has been put into optimizing it already
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12:38:31  <SmatZ> at least 8bpp
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12:39:07  <Digitalfox> ok, it's just that 32bpp-anim is really slow, but i do understand that 32bpp animations are a lot more cpu heavy, still maybe some optimizations could be done
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12:41:13  <SmatZ> well... I don't know - the game is unplayable for me with each 32bpp blitter, I haven't looked into that for long time
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12:46:00  <Digitalfox> SmatZ: yeah, is just that 32bpp without animations, well just imagine the water fixed.. The powerplants with no smoke, airports with no animationa lights, radar, etc... :(
12:46:12  <FR^2> TheMask97: Is there a way to zoom in to get the signals displayed more clearly?
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12:47:45  <TheMask97> FR^2: sorry, I haven't played the beta yet, I thought you meant the current stable version
12:48:28  <FR^2> TheMask97: In the current stable version that is possible? *big eyes* I'm trying.
12:49:05  <SmatZ> FR^2: current beta doesn't have any zoom-in modes, and most likely eve 0.6 won't have
12:49:30  <FR^2> Aaah, I see. Well, then my friends and I will have to stick with 0.5.3
12:50:15  <SmatZ> FR^2: the problem is that the Windows Ctrl+D was nonportable and hard to maintain
12:50:51  <FR^2> hmm.
12:51:25  <FR^2> Is there any other way? A completely new tileset that is twice as big or something like that to make that game more playable?
12:52:22  <Eddi|zuHause2> brb, have to move the computer to another room
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12:58:58  <FR^2> Erm... You're kidding, aren't you? Where in 0.5.3 is there a zoom level more magnified than 1:1?
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13:05:28  <SmatZ> FR^2: if you are using Windows, press Ctrl+D to have "doubled" pixels
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13:34:34  <pavel1269> 13:46 <Digitalfox> SmatZ: yeah, is just that 32bpp without animations, well just imagine the water fixed.. The powerplants with no smoke, airports with no animationa lights, radar, etc... :( ------ yeah same here, tahts why i asked :/
13:37:39  <glx> radar still turns (only palette animation is disabled)
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13:44:02  <FR^2> SmatZ: Thanks, I'll try at my friend's computer ;)
13:47:35  <FR^2> Aaah.
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13:58:04  <SmatZ> pavel1269: Digitalfox you can use 32bpp-anim blitter to have water animated
13:58:27  <glx> but it's "slower"
13:58:48  <SmatZ> yes... but even 32bpp-optimized is slow
13:58:53  <SmatZ> at least for me
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13:59:15  <glx> anim is based on optimized
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14:05:19  <pavel1269> optimized runs ok, anim is dead for me :X
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14:30:39  <NDRS> hi
14:30:44  <NDRS> i have a question
14:30:46  <FR^2> hiho
14:31:07  <NDRS> how to upgrade all ships on the same time in TTDLX? :)
14:32:47  <Eddi|zuHause> which version?
14:33:10  <qball> howdy all
14:33:36  <Digitalfox> Wouldn't it be possible to use some more GPU instead of CPU for 32bpp-anim, so CPU use would lower down?
14:33:38  <NDRS> aum.. Open TTD
14:33:52  <qball> version. is not the name
14:34:00  <Eddi|zuHause> NDRS:
14:34:28  <NDRS> THANKS :D
14:34:49  <NDRS> I'm playing online with my older brother.. and he is just laughing at me :(
14:35:03  <pavel1269> i would too :)
14:35:07  <NDRS> :P
14:35:20  <NDRS> best game on earth.. but im new to open ttd
14:36:50  <pavel1269> best .. umm ... i don't know :)
14:37:16  <pavel1269> but this game i've played for longest time
14:37:29  <qball> ha my company from yesterday is still online
14:37:35  <qball> lets see how much cash is there
14:37:44  <qball> yesterday I hit the pounds
14:38:46  <qball> ha pounds
14:39:56  <qball> ha ha , drawing error
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14:41:12  <qball> <-- look at graph
14:41:26  <SmatZ> qball: what version are you using?
14:41:30  <qball> the beta
14:41:35  <qball> 0.6.0-beta2
14:41:51  <SmatZ> it has been fixed already, ok :)
14:42:16  <qball> hmmm I wonder what the best tactic is to upgrade from rail to maglev
14:42:50  <SmatZ> send all trains to depot, sell them, convert track and build new trains
14:43:08  <qball> lot's o work
14:43:27  <SmatZ> you will need different number of trains because of different cargo capacities and different train speeds
14:44:23  <FR^2> qball: Build a second depot, create equivalent trains with maglev, copy the plan from the others ;)
14:44:48  <Eddi|zuHause> qball: use a trainset that does neither require this nor makes it viable
14:45:03  <qball> bah, old trains are still making 800m pounds a year
14:45:14  <qball> that's like 8m pounds each
14:45:28  <Eddi|zuHause> e.g. the DBSetXL does not allow transportation of raw materials through maglev
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14:46:02  <qball> aah,
14:46:04  <qball> I am laying that
14:46:06  <qball> playing even
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14:46:30  <qball> and goods?
14:47:29  <Eddi|zuHause> i think it allows mail, goods and valuables, not sure
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16:42:06  <_Ben_> hi, I asked this earlier, but I take it everyone was asleep, so I'll just ask again and see if anyone knows...   How do I make the 2nd set of 'rocky' sprites (the rocks/grey-black landscape tiles) appear?  They are the same as the first but without the grassy border
16:43:10  <Belugas> don't know waht you are talking about, _Ben_
16:43:23  <Belugas> care to show some visual clues?
16:43:50  <_Ben_> Ok, I'll do sec
16:45:09  <Gonozal_VIII> i know what you mean, decoded an looked at the file some days ago
16:45:59  <Gonozal_VIII> don't know what they are for, maybe it was intended that they are placed if surrounding tiles are rocks too
16:47:35  <_Ben_> Thats what geektoo also suggested, but I can't seem to make them appear that way.
16:47:58  <_Ben_> For the people who didn't understand my discription > < I can't get the set that appear like B to appear
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16:49:51  <Belugas> ok
16:49:54  * Belugas searches
16:50:44  <Gonozal_VIII> a full set would also require tiles with grass on one side, two sides three sides in different combinations and so on...
16:54:07  <_Ben_> I'm surprised the original had 2 variations actually, it doesn't seem very convervative considering the amount of sprites available
16:54:34  <Belugas> set A is referenced by SPR_FLAT_ROCKY_LAND_1, set B by SPR_FLAT_ROCKY_LAND_2
16:54:40  <Belugas> so... where is the disctinction...
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17:00:22  <Belugas> _Ben_, i cannot tell you just right now
17:00:30  <Belugas> i'm at work, so i have little capabilities
17:00:42  <Belugas> but so far, it seems only set A is used, not B
17:01:09  <_Ben_> Ok, not a problem, I won't be able to work on them for many days now anyway.  I just searched through the differnet scenarios, I can't find the 2nd set anywhere
17:02:04  <_Ben_> thanks for looking.  I'm off now, Happy Christmas everyone
17:02:27  <Belugas> you too :D
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17:08:41  <dihedral> merry x-mas ladies :-)
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17:56:50  <Wolf01> hello
17:59:32  * Hendikins yawns sleepily, and pads off to get ready for work
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18:37:45  <narg> greetings
18:46:33  <narg> does anyone have a hint for boosting primary industry production in the latest nighlty?
18:46:57  <narg> i searched forums for like 3 hours :/
18:47:27  <narg> rating is around 74-80 but is staying at around 70 (for a forest)
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18:49:28  <Belugas> narg, try to make it so you pick up all the wood you can get.  The better yu serve the station, the higher the rating
18:49:57  <narg> distance from pick to drop is around 100 squares
18:50:19  <Belugas> drop does not matter.  It's the pick part that does
18:50:19  <narg> and four trains with cap 100 going there
18:50:45  <narg> there are two lanes at forest pick
18:50:58  <narg> there is a train waiting most of the time
18:51:15  <narg> every 2 weeks or so a full train (100wood) is leaving pick to drop
18:51:23  <Belugas> there has to be one all the time if you want to increase rating.  "no waiting" is the key
18:52:21  <narg> but is it important how long it takes the trains to full-load?
18:52:35  <narg> i tried to scale train capacity to production
18:53:05  <Belugas> that, i don't know
18:53:18  <narg> how many years does it take to get a forest to produce say like 1000/month
18:53:18  <Belugas> but i doubt length of train is really important
18:53:39  <narg> yap, i guess trainlenght needs to fit production rate
18:53:46  <Belugas> dunno, it's pretty random stuff, plus the rating
18:54:06  <narg> otherwise there are loading to long, and that not good for the payment (time/distance)
18:54:39  <narg> i checked 10 years on fast forward, good station rating, but the forest keeps production very low
18:54:54  <Belugas> payment is relevant by the time you leave the station and the time it takes for arrival
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18:55:51  <narg> i thought it was calculated by first piece of cargo loaded
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18:56:01  <Belugas> no
18:56:09  <narg> okay, thanks for the info
18:56:52  <narg> say you have a train with 500wood capacity, but the forest only makes 32/month, so it takes ages to full-load
18:57:08  <Belugas> use more smaller trains
18:57:10  <narg> > less money paid for the cargo loaded first
18:57:14  <narg> of course i do :)
18:57:39  <narg> my problem is just the production rate not incrreasing with the smooth eco....
18:58:10  <narg> over years...
18:58:53  <narg> wiki says a station rating of around 75% is optimal chance for increase in production.
18:59:16  <narg> there is demand (train waiting at station) but the forest does not spit out more wood for them...
18:59:20  <kyevan> I would have thought it would increase at least just as much in the 80s and 90s
18:59:41  <narg> 1980s?
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19:00:03  <kyevan> no, 80% and 90% rating
19:00:38  <narg> sirkoZ smooth economy patch got in trunk since 11500 right?
19:01:00  <narg> it says if rating is >60 percent its a good chance to go up
19:01:14  <narg> if <60 is goes down slowly to starting values
19:01:40  <narg> i have never seen a prim industry producing more than 300units/month
19:01:49  <narg> independently of the stationrating.... :(
19:03:06  <narg> belugas: is sirkoZ smooth eco patch in the latest nightly (this night 2 am?)
19:03:35  <kyevan> narg: Have you seen one producing more than 255?
19:03:39  <narg> yes
19:03:47  <narg> i have a forest spitting 302/month
19:04:04  <kyevan> It's amazing how often that's the limit. It's not like an extra byte matters much <_<
19:04:07  <kyevan> narg: ...
19:04:11  <kyevan> 302 > 300
19:04:14  <Belugas> it's not garanteed that industry will always increase. it's always changing.  random stuff.  And yes, there is some part of SirkoZ's patch in trunk
19:04:26  <narg> 3% i think
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19:04:40  <narg> is the chance for increas if station rating is over 60%
19:05:01  <Belugas> kyevan, production is a byte, havuing a multiplier applied to it
19:05:06  <narg> the max is around 2k for primary industriy as sirko says
19:05:26  <narg> 2040/month
19:05:41  <narg>
19:06:08  <narg> i tried to reach such prod-rates but no luck
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19:07:55  <narg> well, with the actual nightly its better than in 11600, i had oil wells and farms with rates around 30grain/12livestock...
19:08:32  <narg> oil wells going down to 24.000/month and then disapearing :)
19:08:41  <narg> (for no reason)
19:09:00  <hylje> oil wells disappear like that
19:09:09  <hylje> they get replaced with offshore platforms
19:09:14  <narg> ah okay
19:09:16  <narg> but farms?
19:09:16  <pavel1269> farms too? :/
19:09:44  <narg> i have a lot of farms with 30/12 or forest with 30/month... that sucks
19:09:56  <narg> sometimes a farm disapears :)
19:10:21  <narg> but there is no replacement, like a new farm opening somehwere else with proper prod-rates
19:10:38  <narg> hylie: so in 2000 you have  no more wells and only platforms?
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19:11:45  <narg> i will check the bugtracker
19:11:45  <hylje> more or less
19:13:53  <narg> hylje: have you spotted a primary industry spitting more than say 400 untis/month?
19:13:58  <hylje> ya
19:14:03  <hylje> some 1.5k and 2k too
19:14:06  <narg> wow
19:14:17  <narg> how many trains/plattforms/rating?
19:14:46  <hylje> a few tens of trains
19:14:50  <hylje> ~ 4 platforms
19:15:04  <narg> length?
19:15:25  <pavel1269> i am using 3*7 ...
19:15:31  <pavel1269> to raw materials
19:15:42  <narg> 7tiles?
19:15:42  <pavel1269> always enought
19:15:45  <pavel1269> yup
19:16:02  <narg> and your trains are waiting for ages to full-load?
19:16:30  <pavel1269> no
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19:16:34  <narg> i will try a 4x4 with 10 trains and distance 100 from pick to drop
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19:17:18  <narg> its important how often a train leaves the station in a month (as wiki says)
19:17:25  <pavel1269> :o
19:17:43  <Gonozal_VIII> yes, time since last train is a part of the rating
19:18:10  <Gonozal_VIII> there should always be a train loading
19:18:28  <narg> so shorter trains are better than longer trains if production is average
19:18:44  <narg> later when they spit 1k or 2k of raw material it does not matter
19:18:46  <hylje> really long trains are only useful for secondary / aggregated cargo
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19:18:54  <narg> full ack
19:19:06  <Gonozal_VIII> doesn't matter if long or short as long as there's always one at the station loading
19:19:13  <narg> hmkay
19:19:26  <narg> any more hints for boosting my primary industry production rates? :)
19:19:33  <glx> but for your finance it's better if the train doesn't spend month to load
19:19:33  <Gonozal_VIII> statue
19:19:37  <Eddi|zuHause> i usually search for 2-3 raw material industries in an area, send short trains to a gathering station, and send long trains to the secondary industry
19:19:37  <Gonozal_VIII> 10% more
19:19:56  <narg> yap
19:19:59  <narg> for the rating
19:20:02  <Belugas> by the way, farms CAN be closed down.  They are part of the ORGANIC type of industries.  The only ones that will not have a chance to close down are those we call BLACK_HOLE, mainly the banks, the watertower, the powerstations and toy shops
19:20:06  <Gonozal_VIII> i try to use trucks for that because it looks a bit more realistic :-)
19:20:10  <Belugas> evertything else can close down
19:20:27  <narg> thx belugas
19:20:46  <narg> that must be the reason for my farms collapsing for no reason :)
19:20:52  <Gonozal_VIII> 10% more rating means you also get 10% more of the produced cargo
19:20:53  <glx> and oil wells never increase
19:20:58  <Eddi|zuHause>,%2024.%20Dez%201939.png
19:21:27  <Gonozal_VIII> i know that picture
19:21:51  <Eddi|zuHause> yeah, i have shown it before
19:22:11  <narg> glx: oil wells only decreas :(
19:22:25  <Eddi|zuHause> the short trains get wood and ore from the hills, the long trains bring to the saw mill and steel mill
19:22:43  <narg> eddi could you reanme the pic?
19:22:51  <narg> i canot open the link for some reason
19:23:00  <Gonozal_VIII> just copy everything into the browser
19:23:04  <narg> i tried
19:23:13  <Gonozal_VIII> hmmm
19:23:16  <narg> i get this
19:23:25  <hylje> copypaste it
19:23:28  <Gonozal_VIII> the rest too
19:23:31  <narg> because of the comma..?
19:23:45  <glx> you need the comma and after it
19:23:47  <Eddi|zuHause> the comma never caused problem for anyone
19:24:04  <narg> its a safari issue
19:24:07  <narg> firefox is okay
19:24:19  <glx> blame apple ;)
19:24:21  <narg> rÃŒsselshorst :)
19:24:25  <Eddi|zuHause> i don't remember the ascii value for comma...
19:24:39  <narg> looks nice
19:24:47  <Eddi|zuHause> otherwise you could replace it by %XX
19:24:49  <narg> i bet they are doing full load and transfer service right?
19:24:51  <glx> ascii for dot +/- 1 IIRC
19:24:53  <Eddi|zuHause> where XX is the (hex) value of comma
19:25:08  <narg> eddi, is it Reichsmark?
19:25:18  <Eddi|zuHause> yes
19:25:40  <Eddi|zuHause> DM was introduced in 1948/49
19:25:46  <pavel1269> can i turn off samehow ... this: i.e. coal mines have 10% productivity and after year they got back? is this normal?
19:25:57  <narg> how did you manage to get 461.769.460 RM in say 20 years
19:26:09  <glx> very easy :)
19:26:11  <narg> or is 461million like 20.000DM :)
19:26:14  <narg> inflation
19:26:15  <Eddi|zuHause> it's 4*20
19:26:21  <narg> ah :)
19:26:22  <Eddi|zuHause> and i set the factor to 20
19:26:31  <pavel1269> inflation off all time :)
19:26:33  <Eddi|zuHause> 4 == daylength
19:26:38  <Eddi|zuHause> inflation off
19:27:00  <Eddi|zuHause> realistic inflation could be fun ;)
19:27:13  <narg> hehe
19:27:16  <Eddi|zuHause> a factor of 1:
19:27:35  <narg> i will try building a system like yours with transfer station
19:27:39  <Eddi|zuHause> in 1922/23
19:27:42  <Belugas> we are quite limited regarding the inflation... i think the max we can handle is 4% or something in that zone
19:27:58  <narg> prim industriy > short train > transfer drop > longer train picking up > Drop
19:28:15  <Gonozal_VIII> you could abuse that, take full loan right before the inflation and buy trains
19:28:56  <Eddi|zuHause> narg: the important thing about transfer is, you have to time it right so that cargo does not pile up in the intermediate station
19:29:29  <narg> as on your picture :)
19:29:40  <narg> looks like 1k waiting there
19:30:19  <Gonozal_VIII> also the pickup train shouldn't stand around with 99% cargo waiting month for full load...
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19:30:41  <narg> i know that from factories...
19:30:59  <Gonozal_VIII> so large train capacity = multiple of small train capacity
19:31:07  <narg> right
19:31:13  <narg> and frequent service
19:32:11  <narg> the cargo ages when waiting to be transfered right?
19:32:14  <Gonozal_VIII> as i said, i prefer trucks for that...
19:32:18  <Gonozal_VIII> or narrow gauge :-)
19:32:21  <narg> for the feeding service?
19:32:27  <Gonozal_VIII> yes
19:32:33  <narg> its more realistic isnt it
19:32:43  <Gonozal_VIII> but it doesn't age while it's being loaded at the source
19:32:58  <Gonozal_VIII> so a huge train that takes years to load doesn't matter
19:32:59  <narg> really?
19:33:21  <narg> i will keep that in mind
19:33:37  <narg> it counts, when the train is leaving the station
19:33:53  <Gonozal_VIII> yes.... but not with transfer
19:33:58  <narg> of course
19:34:01  <narg> well thanks
19:34:05  <narg> i am off for dinner
19:34:10  <narg> thanks to everybody
19:34:22  <narg> have a nice evening (xmas and stuff)
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19:36:34  <SpComb> Logs: (old: )
19:36:34  <Gonozal_VIII> !logs
19:37:12  <Gonozal_VIII> 8h disconnect stuff again...
19:38:53  <Eddi|zuHause> <narg> looks like 1k waiting there <- it's bad programming on the newgrf station side, one small train unloading makes the station look full already
19:40:31  <kyevan> Is there a limit to what they can hold?
19:41:00  <Gonozal_VIII> is that newgrf cargo animation thing based on station size?
19:41:18  <kyevan> Upper bound on a 32 bit unsigned int is my guess, but :P
19:41:54  <Gonozal_VIII> cargo used to decay but i'm not sure if it still does that
19:42:29  <Gonozal_VIII> if it does then a lot slower than before
19:45:00  <Eddi|zuHause> kyevan: it used to be 4k, but that has been lifted with cargopackets
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19:47:36  <Eddi|zuHause> Gonozal_VIII: i'm not sure if it can be done, but this one apparently isn't
19:57:27  <Gonozal_VIII> would be really nice if you could count the pieces of wood at the station and know how much there is waiting... something like 100 tonnes per pile maybe
20:00:44  <roboboy> gmorning
20:00:55  <Gonozal_VIII> hi
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20:14:46  <kyevan> Can you change the difficulty options on a running dedicated server?
20:14:49  <SmatZ> I just bought myself some games for really low prices for Chrismass (UFO - Trilogy, Commandos - Trilogy).... I hope I won't waste too much time with them :-D
20:14:59  <kyevan> (Through rcon, or the direct console, I have access to both :P)
20:15:54  <Belugas> kyevan : no, unless you are not running a game ( or so i think )
20:16:11  <kyevan> Belugas: Aw.
20:16:15  <Belugas> SmatZ:  it's okay to play, you have until midnight :) then code!
20:16:16  <Belugas> hehe
20:16:22  <kyevan> I wanted to turn off breakdowns, which i forgot to do ahead of time.
20:16:22  * Belugas was joking
20:16:24  <SmatZ> :-)
20:16:58  <SmatZ> they are windows games, I have rebooted my notebook to windows - I am playing while coding ;-)
20:18:23  <Belugas> heheh
20:18:40  <Belugas> i am coding, not playing, and not for ottd and on win XP
20:18:41  <Eddi|zuHause> kyevan: same procedure as every year
20:18:46  <Belugas> alleluiha!
20:19:07  <SmatZ> :-(
20:19:35  <kyevan> Eddi|zuHause: Hmm?
20:19:44  <Gonozal_VIII> dinner for one
20:19:51  <kyevan> Anyway, how do I set breakdowns off in the config file?
20:20:10  <Eddi|zuHause>
20:20:27  <Eddi|zuHause> load game locally, change setting, load game on the server
20:20:58  <kyevan> Urg.
20:21:08  <kyevan> sftp is slow as hell to transfer stuff, though >_>
20:21:39  <Eddi|zuHause> changing the config will not affect your savegame
20:22:52  <kyevan> Mmm
20:23:04  <kyevan> OK, how do I do it, then I can start a new game? :P
20:23:33  <Eddi|zuHause> there should be a wiki page about the meaning of the difficulty setting
20:26:08  <kyevan> Why can't you change difficulty options from the console?
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20:33:42  <Belugas> kyevan, we have reasons for that.  Like technical ones
20:34:00  <Belugas> been from the console or been with gui, they are the same
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20:36:58  <kyevan> But... you CAN set it from the gui :P
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20:40:03  <Belugas> not every one of those
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20:43:08  <Eddi|zuHause> "German narrator Heinz Piper originally made a grammatical mistake in his introduction to the 18 minute version: He misquoted Warden’s line “Same procedure as every year” as “Same procedure than every year”. While the mistake appears to have gone unnoticed initially, it later prompted annual protest letters to the NDR, most notably from German teachers of English. The NDR eventually responded by editing the recording slightly,
20:43:09  <Eddi|zuHause> substituting a small bit of its audio track with audio recorded during one of the rehearsals. Thus, in 1988, the error had been edited out and Piper could be heard to correctly say “Same procedure as every year”. This in turn annoyed some purists who would rather respect the original."
20:43:19  <Eddi|zuHause> you can never make everyone happy :p
20:44:56  <Gonozal_VIII> that text included lots of signs that i couldn't read
20:46:47  <Eddi|zuHause> they are opening and closing quotation marks
20:47:16  <Gonozal_VIII> and a ' i guess
20:47:25  <Eddi|zuHause> yes
20:51:41  <Gonozal_VIII> [21:43:19] Eddi|zuHause: you can never make everyone happy :p <-- think of energy production... they don't like water powerplants because they have to flood land for that, they don't like wind because they don't like how they look in the landscape, no matter what, there are people that don't like it
20:51:50  <Eddi|zuHause> „The same procedure as last year, Miss Sophie?“ <- these are german style opening and closing quotation marks
20:52:52  <dihedral> merry x-mas
20:52:56  <dihedral> and cu :-)
20:53:51  <Gonozal_VIII> 2u2&cu
20:53:57  <Gonozal_VIII> :-)
20:54:50  <Eddi|zuHause> gesundheit.
20:54:58  <Gonozal_VIII> hehe
20:55:16  <Gonozal_VIII> i used that because of his "x-mas"
20:55:17  <dihedral> lol
20:55:36  <dihedral> frohe und gesegnete weihnacht Eddi :-)
20:56:55  <Eddi|zuHause> i never really understood this "x-mas" thing...
20:56:57  <Belugas> night all!  Merry Christmas, enjoy time :D
20:57:03  <Belugas> and see you soon
20:57:31  <Gonozal_VIII> what? night? you're going to sleep now? O_o
20:58:22  <Gonozal_VIII> strange time^^ but good night, merry christmas to you too
20:58:24  <Belugas> nope... it's onley 16:00 herre, but i know it's quite later  in  our timezeon :)
20:58:44  <Belugas> by the time ti will be MY night, you'll be sleeping drunk :D
20:58:48  <Eddi|zuHause> but you also know that neither of us go to bed before 3AM our time :p
20:59:06  <Gonozal_VIII> i don't drink and i don't think i'll be asleep by then ;-)
21:00:02  <Gonozal_VIII> first season of battlestar galactica almost finished :D
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21:03:41  <Eddi|zuHause> i did not find the first season that great
21:03:59  <Eddi|zuHause> might be because of the translation though
21:04:20  <Gonozal_VIII> that's why i'm downloading it in english
21:04:32  <Gonozal_VIII> already saw it in tv in german
21:06:20  <kyevan>  Is it treason to listen to the music from SimCity Classic while playing TTD? >_>
21:06:25  <Eddi|zuHause> season 3 is available in dual language, i might start watching in english...
21:06:45  <Eddi|zuHause> i don't remember the music from sim city
21:06:58  <Gonozal_VIII> i never play games with the music on
21:07:14  <Eddi|zuHause> we had only PC Speaker back then
21:07:23  <Eddi|zuHause> wasn't that great for music
21:07:42  <Eddi|zuHause> except monkey island, that had an awesome music for pcspeaker
21:08:11  <kyevan> SimCity Classic has this single midi track that's burned into my memory from when I was little
21:08:17  <Gonozal_VIII> the squeaky sound effects of scorched earth...
21:08:30  <kyevan> Of course, they never used even parts of it in the later SimCities >_>
21:08:42  <Eddi|zuHause> i had a soundcard already when i got TT
21:08:56  <Eddi|zuHause> i listened to the music very long
21:09:05  <Eddi|zuHause> but now i don't turn it on anymore
21:09:31  <Eddi|zuHause> i have amarok running in random mode most of the time
21:09:46  <Gonozal_VIII> what's amarok?
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21:09:50  <Eddi|zuHause> music player
21:09:53  <Gonozal_VIII> ah
21:10:01  <Gonozal_VIII> <-- winamp user
21:10:03  <Eddi|zuHause> for kde
21:10:13  <kyevan> Amarok > *, just about
21:10:27  <kyevan> Except it's not working on windows, yet
21:10:29  <Gonozal_VIII> winamp is very cool imho
21:10:30  <narg> re
21:10:49  <Gonozal_VIII> well.. i guess everything is better than wmp
21:10:56  <narg> winamp used to be cool in v3, but nowadays its so fat
21:11:00  <narg> 17mb like itunes :D
21:11:03  <Eddi|zuHause> for songs that i do not like, i can give a rating <3, and it can filter those out of the playlist dynamically
21:11:07  <narg> can play videos and stuff no one needs
21:11:34  <Eddi|zuHause> song rating can be done by global hotkeys
21:11:49  <narg> in winamp i used to have one big playlist with all files available and the superduper jump/search key :)
21:11:50  <Eddi|zuHause> win+[1-5]
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21:11:56  <Eddi|zuHause> correction
21:12:00  <Eddi|zuHause> tux+[1-5]
21:12:09  <Gonozal_VIII> yes that search thing is extremely cool
21:12:30  <Gonozal_VIII> had a playlist with 18k songs and it searches them in realtime without any delay
21:12:35  <narg> yop
21:12:37  <narg> very fast
21:12:53  <Eddi|zuHause> amarok has some problems with big playlists
21:13:03  <Eddi|zuHause> with 4k songs it was quite slow
21:13:13  <Gonozal_VIII> same with wmp
21:13:15  <Eddi|zuHause> with 1,7k now it is ok
21:13:31  <Gonozal_VIII> can't search anything there with several k songs
21:13:33  <Eddi|zuHause> but i read that in amarok 2 they fixed that
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21:14:33  <kyevan> I usually just use vlc, honestly
21:14:52  <narg> for mp3s?
21:14:53  <Eddi|zuHause> another correction, i have only 1,3k songs in the playlist
21:14:53  <Gonozal_VIII> for music?
21:15:04  <kyevan> It plays damn near anything, the default interface doesn't have any silly skinning or crap, it works
21:15:10  <Gonozal_VIII> i use that for videos but for music?
21:15:28  <kyevan> There's nothing good available for windows >_>
21:15:33  <Gonozal_VIII> is there even a playlist management?
21:15:34  <narg> on windoze i used foobar2000 for music: slick and fast
21:15:41  <narg> kyevan: foobar
21:15:44  <Gonozal_VIII> winamp is for windows
21:16:05  <kyevan> Gonozal_VIII: I said there's nothing good.
21:16:13  <kyevan> narg: I never liked foobar, dunno why
21:16:14  <Gonozal_VIII> winamp is good :-)
21:16:30  <kyevan> Gonozal_VIII: How do you turn off the ugly slow skining and use native widgets?
21:16:33  <SmatZ> kyevan: the default console interface doesn't have any skins, nor any GUI ;-)
21:16:38  <narg> winamp downstriped to bare playback is good, without that video stuff
21:16:51  <kyevan> You cant, = not good.
21:17:02  <Gonozal_VIII> i use the mmd3 skin :-)
21:17:20  <narg> my "industry does not increase production rate"
21:17:29  <narg> problem still exists..
21:17:42  <narg> i simulated 15 years on 80% rating on fast forward
21:17:44  <narg> no increase...
21:17:46  <narg> arrrrgh
21:17:53  <Gonozal_VIII>
21:17:56  <narg> a farm...
21:18:03  <Gonozal_VIII> what game version?
21:18:19  <Gonozal_VIII> used to be random no matter how the rating was
21:24:50  <kyevan> Gonozal_VIII: EWWWWW!
21:24:56  <kyevan> That looks NOTHING like the native interface!
21:25:12  <Gonozal_VIII> what native interface?
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21:25:19  <kyevan> The native Windows interface.
21:25:32  <kyevan> Square and grey, but not quite as square and grey as Next.
21:26:02  <Gonozal_VIII> my windows is round and grey
21:26:16  <Gonozal_VIII> stealth os skin
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21:29:01  <Gonozal_VIII> hmm i don't have a ftp program installed
21:29:16  <Gonozal_VIII> any suggestions for a good one?
21:30:03  <kyevan> Heh, actualyl.
21:30:14  <kyevan> Someone should hack together a ttd-style skin for windows :P
21:30:47  <Gonozal_VIII> well.. make one, it's not that hard
21:30:54  <Gonozal_VIII> i guess^^
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21:50:05  <Gonozal_VIII> <-- that's what my desktop looks like atm
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21:51:19  <Gonozal_VIII> sr 71 :-)
21:51:55  <Eddi|zuHause> the aliens DID land...
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22:26:52  <Gonozal_VIII> bjarni!
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22:30:16  * kyevan hopes Dylan doesn't get too anoyed at him running for running an openttd server on his linode for a while>_>
22:31:49  <Bjarni> Gonozal_VIII!
22:31:55  <Bjarni> merry Christmas
22:32:17  <Gonozal_VIII> thanks, you too
22:33:01  <Bjarni> now I should ban all of you for spending time online instead of with your families
22:33:20  <Gonozal_VIII> they're all sleeping
22:33:28  <Gonozal_VIII> first drinking than sleeping...
22:33:34  <Gonozal_VIII> then...
22:33:40  <Gonozal_VIII> not than... pff
22:34:14  <Bjarni> you got a family of hill billies?
22:34:18  <Bjarni> drinking and sleeping
22:34:35  <Gonozal_VIII> well it's christmas
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22:35:02  * Bjarni is sober
22:35:13  <Gonozal_VIII> like me
22:37:54  *** DeGhost [] has quit [Ping timeout: 480 seconds]
22:38:25  <Eddi|zuHause> you poor individuals
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22:44:48  <pavel1269> i sleep? where? :)
22:45:59  <Gonozal_VIII> bed
22:46:19  <pavel1269> i dont see myself in the bed ^^
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22:47:35  <Gonozal_VIII> not bed... czech republic then
22:48:43  <pavel1269> :)
22:48:56  <pavel1269> i am certainly sure, i dont sleep
22:50:04  <Gonozal_VIII> some weeks ago i told my grandmother that there will be a football match czechoslovakia against ddr and asked her who she thinks is gonna win... can't remember what she answered but she didn't realise anything strange
22:51:12  <Eddi|zuHause> hm...
22:51:32  <Eddi|zuHause> reminds me of "Goodbye, Lenin"
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23:00:40  <pavel1269> Gonozal_VIII: czechoslovakia?!
23:00:48  *** Greyscale [] has quit []
23:00:59  <Gonozal_VIII> yes and ddr
23:01:38  <Gonozal_VIII> (eastern germany)
23:02:22  *** toet [] has quit []
23:03:32  <pavel1269> Gonozal_VIII: czechoslovakia does not exist anymore :)
23:03:48  <Gonozal_VIII> i know that ;-)
23:04:05  <pavel1269> i am not sure :P
23:04:48  <Eddi|zuHause> neither does DDR
23:05:03  <Eddi|zuHause> that's the funny (or worrying) part of it
23:05:17  <pavel1269> heh, now i understand that :))
23:07:17  <Eddi|zuHause> my sister learned in 1st grade that it was called "CSFR" (that must have been around 1990)
23:07:53  <Gonozal_VIII> free republic?
23:08:03  <Eddi|zuHause> federal, i believe
23:08:09  <Gonozal_VIII> ah...
23:08:24  <Eddi|zuHause> they needed something to replace "socialistic", i assume ;)
23:08:33  <Eddi|zuHause> they split up shortly afterwards
23:08:43  <Gonozal_VIII> 92
23:09:48  <Gonozal_VIII> can't remember much of german merge, czech split or anything from back then...
23:09:50  <Bjarni> 42
23:10:01  <Gonozal_VIII> can't even remember stuff from last year^^
23:10:18  <Bjarni> hmm
23:10:31  <Gonozal_VIII> well.. some...
23:10:36  <Bjarni> you just mentioned that your whole family went to bed drunk.... could be memory related events
23:11:53  <Eddi|zuHause> "i told uncle willy not to touch me there"
23:12:04  <Gonozal_VIII> :P
23:12:29  <Eddi|zuHause> (that's a quote from Veronica Mars btw.)
23:12:52  *** |Bastiaan| [] has quit [Quit: KVIrc 3.2.6 Anomalies]
23:13:19  <Eddi|zuHause> one of the best series of the last few years, but of course they had to cancel it
23:14:48  <Gonozal_VIII> they cancel every good series, that's what they do
23:15:39  <Eddi|zuHause> yeah, like 4400
23:16:09  <Gonozal_VIII> didn't see much of that
23:16:25  <kyevan> DDR isn't a country anymore, this is a good thing.
23:16:26  <Bjarni> I have no idea of what you are talking about
23:16:32  <Bjarni> don't know any of those titles
23:16:38  <kyevan> Otherwise, they'd have lots of people steping on them :P
23:16:42  <Gonozal_VIII> i guess that's like lost... doesn't make any sense when you don't watch every episode
23:17:37  <Gonozal_VIII> but... i don't know if lost makes sense at all
23:19:46  <pavel1269> gn
23:19:55  <Gonozal_VIII> night
23:20:37  *** fjb [] has joined #openttd
23:20:38  <Eddi|zuHause> definitely not if they don't get to finish it :p
23:20:42  <fjb> Moin
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23:20:53  <Gonozal_VIII> hi
23:21:24  <SpComb> Logs: (old: )
23:21:24  <fjb> !logs
23:23:35  <fjb> Did anybody here try the new North American City Set?
23:23:47  <Gonozal_VIII> nope
23:24:36  <fjb> Looks like it is not working in OpenTTD.
23:25:01  <Eddi|zuHause> i have never heard of that set
23:25:10  <Gonozal_VIII> me neither
23:25:30  <Gonozal_VIII> North American City Set v0.1a [25 Dec 2007] - Released !!
23:25:34  <Gonozal_VIII> 25. 12.^^
23:25:53  <fjb> It is new. Was released yesterday.
23:26:05  <fjb> Yes, that set.
23:26:50  <Gonozal_VIII> hmmm looks a bit boring imho
23:27:03  <Eddi|zuHause> 25. is only 25 minutes old
23:27:31  <Gonozal_VIII> same colours everywhere even for the small houses
23:27:39  <fjb> It was released yesterday, the stated date is wrong.
23:27:51  <Eddi|zuHause> have you ever seen american cities?
23:28:14  <Gonozal_VIII> i didn't say that it doesn't look realistic... only boring
23:28:19  <Eddi|zuHause> they have exactly the same house next to each other, hundreds of times
23:29:00  <Gonozal_VIII> but the buildings look very good
23:29:04  <Eddi|zuHause> "Little boxes, on the hillside, and they look all the same" [Weeds intro song]
23:29:25  <fjb> :-)
23:29:59  <Gonozal_VIII> would be nice to use some of them mixed with others
23:31:31  <Gonozal_VIII> seem to be some nice ideas in the coding too
23:31:46  <fjb> The land of freedom has very restrictive rules how a building or even the flowers in front of the buildings have to look like.
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23:46:34  <Eddi|zuHause> well, in the USA, a lot of political power lies within the individual communities, so what may be allowed in one city, could be forbidden in the neighbour city
23:48:43  <Gonozal_VIII> can't get it to work, always disabled
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23:50:02  <Eddi|zuHause> does it say why?
23:50:35  <Gonozal_VIII> no
23:51:44  <Gonozal_VIII> i updated to r11689 and removed all other grfs but doesn't activate
23:52:59  <Eddi|zuHause> you could decompile the grf, and look at the first few lines, there should be some action 7 that tell when and how to deactivate this file
23:53:20  *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: Zr40]
23:53:44  <Gonozal_VIII> i know, that's what i was about to do after some more ingame messing around
23:53:56  <Gonozal_VIII> (now)
23:54:39  <Eddi|zuHause> "Oh du Shrekliche" is funny ;)
23:55:02  <Gonozal_VIII> i'm watching poltergeist
23:55:03  <Eddi|zuHause> Shrek in itself is funny anyways ;)
23:55:31  <Gonozal_VIII> 1708 sprites, wow
23:55:56  <Eddi|zuHause> that does not mean 1708 images
23:56:18  <Gonozal_VIII> i know that too
23:56:24  <Eddi|zuHause> each action i a sprite
23:56:29  <Gonozal_VIII> but the code is even more work...
23:56:46  <Eddi|zuHause> not if you had a high level language ;)
23:57:20  <Gonozal_VIII>     5 * 35      0B 03 7F 02 "'newhouses on' in ttdpatch.cfg" 00
23:57:27  <Gonozal_VIII> i guess that's the problem
23:57:27  * fjb is thinking about a high level language for nfo code.
23:57:39  <Eddi|zuHause> newhouses switch is on
23:57:54  <Gonozal_VIII> but there's not ttdpatch.cfg?
23:57:58  <Gonozal_VIII> -t
23:58:04  <Eddi|zuHause> but the grf doesn't know this
23:58:21  <Eddi|zuHause> openttd tells the grf that newhouses is on
23:58:24  <Gonozal_VIII>     3 * 22      0B 83 7F 00 "2.6 alpha 0 r1705" 00 <--
23:58:55  <Eddi|zuHause> that might be more of a problem, somewhere in openttd is a variable that says "we simulate this version of ttdp"
23:59:14  *** shodan [] has quit [Quit: Client Exiting]
23:59:27  <Gonozal_VIII> there's a openttd specific line too
23:59:28  <Gonozal_VIII>     9 * 15      0B 83 7F 06 "0.6 r11451" 00
23:59:43  <Gonozal_VIII> but that's after the ttd line
23:59:51  <Gonozal_VIII> patch

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