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00:01:29 <Gonozal_VIII> eddi, please write "ÃŒ" again 00:02:03 <Bjarni> ÃŒ 00:02:16 <Bjarni> are you having encoding problems? 00:02:19 <Gonozal_VIII> did you copy mine now? 00:02:27 <Bjarni> I didn't 00:02:41 <Gonozal_VIII> still the old utf-8 thing... but i set character replacement for the ÃŒ 00:02:50 <Gonozal_VIII> seems to work :-) 00:06:25 <glx> not for us :) 00:10:01 <Kenjuudo> some of the polish city names don't display correctly (haven't tried in the latest release) but i get ? signs 00:10:27 <Eddi|zuHause3> Kenjuudo: ever considered that file called "Do not ever read this file" 00:10:50 <Kenjuudo> eddi: yeah and i took that literally :P 00:10:54 <Gonozal_VIII> hmmm maybe more people would read a file with that name 00:12:47 <Eddi|zuHause3> better than a "lesen.mir" 00:14:37 <Eddi|zuHause3> (btw. i did not make this up, i have seen several files with that name) 00:16:13 <Bjarni> Kenjuudo: it's working as intended 00:16:18 <Bjarni> it's a user setup error 00:16:26 <Bjarni> only reading the readme can fix this 00:16:34 *** Progman [~progman@p57A1D69D.dip.t-dialin.net] has quit [Quit: Progman] 00:16:54 <Eddi|zuHause3> yay, i got the spacing right: www.informatik.uni-halle.de/~krause/Chemnitz%20Transport,%205.%20Jan%201930.png 00:19:56 <Kenjuudo> bjarni, thanks 00:22:06 <fjb> Eddi|zuHause3: What's that? A new trainset? 00:22:29 <Eddi|zuHause3> not really, i was trying to make a wagon longer than one tile 00:23:13 <wonko|twin> Reichsmark? :D 00:23:39 <Eddi|zuHause3> totally unrelated ;) 00:23:44 <Gonozal_VIII> hehehe 00:25:29 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:25:51 <Gonozal_VIII> how do they behave in curves? 00:26:05 <Eddi|zuHause3> they are articulated vehicles, meaning they bend ;) 00:26:13 <Gonozal_VIII> hehehe 00:26:49 *** Ikarus-70 [~florian.s@p54844391.dip.t-dialin.net] has joined #openttd 00:26:53 <Ikarus-70> hi 00:26:57 <Gonozal_VIII> hi 00:27:09 <Sacro> hi 00:27:21 <Ikarus-70> can someone help me with ottd internet play problem? 00:27:51 <Gonozal_VIII> not if you're not more specific 00:28:27 <Ikarus-70> When I play on a server, after a few minutes the game seems to go into pause mode, but in the background it runs ahead 00:28:41 <Ikarus-70> So i Have to get off the server and on again 00:28:53 <Ikarus-70> This is only with 0.6.0 00:29:11 <Gonozal_VIII> hmm i have that when my isp disconnects me 00:29:48 <Ikarus-70> I dont think that my ISP disconnects me every 5 minutes. 00:29:58 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 00:30:01 *** Sogard [~Sogard@ip68-106-52-44.ph.ph.cox.net] has joined #openttd 00:30:11 <Ikarus-70> It must be something 0.6.0-specific 00:30:14 <Gonozal_VIII> no... but you seem to loose the connection 00:30:27 <Ikarus-70> 0.5.3 works fine 00:31:17 <Gonozal_VIII> did you try different servers? 00:31:31 <Ikarus-70> yes 00:31:36 <Ikarus-70> its all the same 00:34:41 <Ikarus-70> What can I do? 00:40:38 <Ikarus-70> . 00:40:38 *** Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 00:40:45 *** Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has joined #openttd 00:41:13 <Eddi|zuHause3> oh no, that was too much to bear for him ;) 00:43:56 <Ikarus-70> ? 00:44:11 <Ikarus-70> hallo Eddi 00:44:22 <Ikarus-70> weiÃt Du vielleicht eine Lösung fÃŒr mein Problem? 00:44:33 <Eddi|zuHause3> no, i don't 00:44:37 <Ikarus-70> schade 00:44:39 <Sacro> hehehe 00:44:54 <Sacro> i have windows xp on my desktop 00:45:07 <Sacro> which is sharing my music, which my linux server has mounted with samba 00:45:16 <Sacro> and now my laptop is using sshfs to connect to that! 00:45:30 <Eddi|zuHause3> you are a hero... 00:45:38 <Sacro> Eddi|zuHause3: am i? 00:47:31 *** Ikarus-70 [~florian.s@p54844391.dip.t-dialin.net] has left #openttd [] 00:50:34 *** Osai [~Osai@pD9EB4CFE.dip.t-dialin.net] has quit [Quit: Osai] 01:00:31 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has joined #openttd 01:07:44 <kyevan> Calculating route... 01:08:25 <kyevan> Eddi|zuHause3: I'm not a day early, we celebrated as an extended family a little early 01:09:09 <Bjarni> <Eddi|zuHause3> not really, i was trying to make a wagon longer than one tile <-- now this calls for poor turning graphics 01:09:41 <Bjarni> <Eddi|zuHause3> you are a hero... <-- I know I am... but Sacro? 01:09:41 *** Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 01:09:45 <Eddi|zuHause3> i meant one half tile 01:10:04 <kyevan> Can you make 'tall' cars? 01:10:06 <Bjarni> ahh 01:10:24 <kyevan> (And make it so they can't go through tunnels or under bridges that are too low?) 01:10:25 <Bjarni> kyevan: those would look funny at tunnels 01:10:26 <Eddi|zuHause3> what do you mean "tall"? 01:10:36 <Bjarni> yeah... bridges too 01:10:41 <kyevan> Eddi|zuHause3: Like, the height of two cars stacked on top each other 01:10:46 <Bjarni> they would stick though them 01:10:50 <Eddi|zuHause3> you can draw bigger wagons, but this won't affect tunnels or bridges 01:11:02 <Bjarni> yeah 01:11:22 <Bjarni> you can make a bigger sprite and the game will accept them 01:11:26 <Eddi|zuHause3> technically, normal wagons wouldn't fit into tunnels or under bridges either 01:11:30 <Bjarni> but it can look weird 01:11:49 <Eddi|zuHause3> just look at what hack was done to get catenary under bridges 01:12:04 <kyevan> So you can't set it so that trains with that car are concidered 'tall'and prohibeted from running through it? 01:12:12 *** thgerg1 [~Administr@dsl51B60E55.pool.t-online.hu] has quit [Read error: Connection reset by peer] 01:12:14 <Bjarni> they hack that to work in real life as well (catenary under bridges) 01:12:17 <kyevan> Eddi|zuHause3: IRL, you could just hang stuff from the bridge, couldn't you :P 01:12:44 *** Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has joined #openttd 01:12:58 <Bjarni> <kyevan> So you can't set it so that trains with that car are concidered 'tall'and prohibeted from running through it? <-- we could code that but since we haven't the answer would be no 01:13:03 <Eddi|zuHause3> kyevan: catenary elevation is 11 "height units", bridge elevation is 8 "height units" 01:13:20 * kyevan runs off to play SC4 anyway. 01:13:40 <Bjarni> o_O 01:13:44 <kyevan> Hmm, how did they make that look OK? 01:13:54 <Bjarni> ohh 01:14:00 <Bjarni> you are going to look for ideas 01:14:03 <Bjarni> then it's ok 01:14:08 <Eddi|zuHause3> they skip drawing the catenary ;) 01:14:21 <kyevan> Bjarni: In SC4, I spend most of my time playing with God Mode :P 01:14:26 <Eddi|zuHause3> unless the bridge is at least 2 tiles high 01:14:33 <Bjarni> if you were to play for fun then you would be a traitor 01:14:42 <kyevan> I do play for fun. 01:14:48 <kyevan> I'm allowed to enjoy more than one game. 01:14:53 <Eddi|zuHause3> heretic! burn him!! 01:14:54 <Bjarni> TRAITOR!!! 01:15:02 <kyevan> (Although, hmm, subways in ottd would be nice...) 01:15:24 <kyevan> And elevated rail! And of course conversions between elevated, normal, and subway 01:15:30 * Bjarni pulls out kyevan's profile and adds traitor to it 01:15:40 <Gonozal_VIII> invent a new way to store the map ;-) 01:15:41 <kyevan> Bjarni: I'm a traitor to everyone. 01:15:50 <Eddi|zuHause3> kyevan: you mean like this? http://dev.openttd.org/~smatz/3d/tunnel.avi 01:16:03 <Bjarni> I think so 01:16:10 <kyevan> I have UT2k4 and HL2 eps 0-2, and portal, and stuff, too :P 01:16:34 <kyevan> I play different games depending on how I feel that day 01:16:37 <Bjarni> Half Life 2... wouldn't that just be Full Life? 01:16:43 <kyevan> That's not being a traitor, that's just being flighty :P 01:17:10 <Bjarni> <kyevan> That's not being a traitor, that's just being flighty :P <-- typical double agent remark 01:17:24 * Bjarni adds "dangerous" to kyevan's profile 01:17:48 <Eddi|zuHause3> while you are at it, add "armed" and "terrorist" 01:17:56 <Bjarni> done 01:18:08 <kyevan> Hey, I'm only a terrorist when the combine take over! 01:18:17 <kyevan> Or when AIs try to bake me. 01:18:38 * Bjarni archives the profile and sends copies to KGB and STASI 01:18:47 <kyevan> Although the Incident at Black Mesa could be concidered terrorism... 01:19:09 <kyevan> and that time I sent a giant robot to destroy a model of the white house in SC3... 01:19:15 <kyevan> And, um... oh shit :( 01:19:22 <Eddi|zuHause3> kyevan: you mean these? http://www.dkimages.com/discover/previews/876/20299484.JPG 01:19:23 <Gonozal_VIII> add communist to it bjarni 01:19:47 * Bjarni does that 01:19:52 <kyevan> Anyway, when OpenTTD has a terain editor as fun to play with as SC4's god mode, and more mayory stuff, call me back :P 01:20:09 * kyevan notes that he's allowed to like more than one game >_> 01:20:11 <Bjarni> and stamps "URGENT" and "NEEDS TERMINATION" on it too 01:20:29 <kyevan> Oh, come on 01:20:30 <Bjarni> * kyevan notes that he's allowed to like more than one game >_> <-- that is where you are wrong 01:20:44 <Bjarni> you aren't allowed to marry more than one woman either 01:20:46 <kyevan> It's not like I'm a Commie Mutant Traitor! 01:20:51 <Bjarni> you will go to jail for that 01:21:00 <kyevan> I'm not even part of a secret society! 01:21:11 <kyevan> I'm just a loyal INFRARED! 01:21:24 <kyevan> Anyway, Bye >_> 01:21:27 *** kyevan [~kyevan@li2-41.members.linode.com] has left #openttd [] 01:21:41 <Eddi|zuHause3> there's another combine, they are everywhere: http://www.dkimages.com/discover/previews/876/20299484.JPG 01:21:50 <Eddi|zuHause3> http://www.ecy.wa.gov/programs/air/aginfo/images/Combine.jpg 01:21:53 <Eddi|zuHause3> i meant 01:24:14 <Bjarni> <kyevan> I'm not even part of a secret society! <-- so he is independent... those are way more dangerous... remember what the news tells you "look for people who keeps to themselves" 01:25:44 <Eddi|zuHause3> <kyevan> I'm not even part of a secret society! <-- it's not like people who take part in secret societies tell that ;) 01:26:03 <Eddi|zuHause3> rule number one: you don't talk about the fight club 01:26:07 <Eddi|zuHause3> rule number two: you don't talk about the fight club 01:26:08 <Gonozal_VIII> very suspicious that you say you're not 01:26:18 <Eddi|zuHause3> he's gone btw 01:26:30 <Gonozal_VIII> when did that happen :S 01:26:47 <Gonozal_VIII> ah... your links did good work in hiding that fact 01:27:31 *** glx|away [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 01:27:34 *** mode/#openttd [+v glx|away] by ChanServ 01:28:14 <Bjarni> hmm 01:28:20 *** glx_ [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 01:28:21 *** mode/#openttd [+v glx_] by ChanServ 01:28:21 <Bjarni> Eddi|zuHause3 is trying to hide facts 01:28:50 *** glx is now known as Guest1106 01:28:50 *** glx|away [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Killed (NickServ (This nickname is registered and protected))] 01:28:50 *** glx_ is now known as glx 01:29:27 <Eddi|zuHause3> you know, they have medication against that :p 01:31:18 *** Eddi|zuHause2 [~johekr@p54B77C4A.dip.t-dialin.net] has joined #openttd 01:32:40 <Bjarni> against hiding facts 01:32:41 <Bjarni> yeah 01:32:48 <Bjarni> I use it on people all the time 01:32:54 <Eddi|zuHause2> paranoia :p 01:33:26 <Gonozal_VIII> paranoia pills? 01:33:31 *** wonko|twin [wonko@host-212-149-175-116.kpylaajakaista.net] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 01:34:22 *** Guest1106 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 01:37:43 *** Eddi|zuHause3 [~johekr@p54B75F08.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:38:13 <Bjarni> http://www.dannychoo.com/fauna/userimg/large/2007Dec15101825_907.jpg <-- wtf 01:38:27 <Bjarni> are any of you guys in that pic? 01:39:03 <Gonozal_VIII> faster! 01:40:13 <Eddi|zuHause2> i have neither a car nor a dog... 01:41:38 *** Diabolic-Angel [~dia@xdsl-84-44-196-196.netcologne.de] has quit [Quit: playing games with my heart] 01:43:02 *** Wolf01|AWAY is now known as Wolf01 01:43:19 *** KritiK [~Maxim@78-106-159-65.broadband.corbina.ru] has quit [Quit: Leaving] 01:44:35 <Eddi|zuHause2> http://roflcats.com/images/0222.jpg 01:46:17 <Wolf01> 'night 01:46:21 *** Wolf01 [~wolf01@host30-223-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:56:47 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 01:57:44 *** Sogard [~Sogard@ip68-106-52-44.ph.ph.cox.net] has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 01:57:52 <Bjarni> http://www.dannychoo.com/fauna/userimg/large/2007Oct09173139_297.jpg <-- oops 02:04:52 <Eddi|zuHause2> haha :p 02:10:23 *** Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 02:30:17 <Bjarni> goodnight 02:30:18 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 02:31:35 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 02:31:49 *** helb [~helb@62.240.176.23] has joined #openttd 02:32:17 *** Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has joined #openttd 02:32:44 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 02:35:24 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has joined #openttd 02:52:16 *** fjb [~frank@p5485F42B.dip.t-dialin.net] has quit [Remote host closed the connection] 03:07:24 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 03:11:39 *** Sogard [~Sogard@ip68-106-52-44.ph.ph.cox.net] has joined #openttd 03:11:51 *** thomas001 [~thomas@p54B77455.dip.t-dialin.net] has quit [Remote host closed the connection] 03:24:48 *** Grey is now known as Guest1115 03:27:31 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 03:42:29 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 04:00:39 *** TinoM| [~Tino@i59F54340.versanet.de] has joined #openttd 04:00:44 *** Osai [~Osai@pD9EB4CFE.dip.t-dialin.net] has joined #openttd 04:04:21 *** Gonozal_VIII [~Gonozal_V@N925P023.adsl.highway.telekom.at] has quit [Remote host closed the connection] 04:07:03 *** TinoM [~Tino@i59F57349.versanet.de] has quit [Ping timeout: 480 seconds] 04:30:31 *** Osai [~Osai@pD9EB4CFE.dip.t-dialin.net] has quit [Quit: Osai] 04:35:00 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:40:14 *** Ammller [~Ammler@adsl-84-227-13-62.adslplus.ch] has joined #openttd 04:44:28 *** Ammler [~Ammler@adsl-84-226-40-158.adslplus.ch] has quit [Ping timeout: 480 seconds] 06:06:53 *** _Ben_ [~Ben@91.84.120.164] has joined #openttd 06:21:46 *** dlunch [~dlunch@220.123.133.249] has joined #openttd 06:21:58 *** dlunch [~dlunch@220.123.133.249] has left #openttd [] 07:38:42 <_Ben_> If anybody is actually here: Does anybody have any idea where the 2nd set of 'rock' sprites appear? There seems to be 2 sets, one which is rocky to the tile edge, and 1 with grass around the sides, I can't seem to find the later in game. 07:49:25 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has joined #openttd 07:49:28 *** Frostregen_ [SADDAM@dslb-084-058-183-111.pools.arcor-ip.net] has joined #openttd 07:55:09 *** Frostregen [SADDAM@dslb-084-058-155-033.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:55:38 *** Frostregen_ is now known as Frostregen 07:56:42 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Ping timeout: 480 seconds] 08:02:00 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 08:07:22 *** murray_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 08:07:52 *** murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Read error: Connection reset by peer] 09:08:09 *** Progman [~progman@p57A1D741.dip.t-dialin.net] has joined #openttd 09:26:08 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 09:26:15 <pavel1269> cus 09:26:17 <pavel1269> *hi :) 09:37:39 *** Progman [~progman@p57A1D741.dip.t-dialin.net] has quit [Remote host closed the connection] 09:53:25 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 09:54:20 <hylje> someone needs to implement a multithreading designer in ottd 09:54:25 <hylje> and use that to multithread ottd 09:54:36 <hylje> e.g. threads are trains 10:17:18 *** lugo [~lugo@p4FD5DBD3.dip.t-dialin.net] has joined #openttd 10:18:14 *** riverrun [~riverrun@168-103-149-169.tukw.qwest.net] has joined #openttd 10:20:28 <qball> that is going to be an awfull lot of threads 10:25:11 <qball> your overhead would be killing 10:38:39 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 10:45:48 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 10:58:46 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:59:54 *** shodan [user@xerxes.foocode.net] has joined #openttd 11:07:36 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has joined #openttd 11:26:19 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 11:35:26 <blathijs> qball: hylje: The bigger problem would be the need for syncrhonization 11:35:51 <blathijs> Because the advantage of threads is that you can use multiple cores/cpu's 11:36:10 <blathijs> but the disadvantage of threads is that multiple cores/cpu's could be used and run in parallel 11:36:17 <blathijs> so you need locking :-) 11:37:28 <qball> yep 11:37:47 <qball> still your os won't like it if you run 500+ threads 11:37:53 <blathijs> That too :-) 11:38:01 * blathijs is off 11:38:10 <qball> btw.. the beta is 11:38:14 <qball> realy realy realy nice 11:38:20 <qball> (realy realy realy )^99 nice 11:39:40 *** Progman [~progman@p57A1D741.dip.t-dialin.net] has joined #openttd 11:48:37 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 11:48:44 <SmatZ> threads in ottd have been tested and haven't proved as useful 11:51:35 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 11:56:24 *** FRkubik [~frquadrat@194.143.134.103] has joined #openttd 11:56:26 <FRkubik> nick FR^2 11:56:29 *** FRkubik is now known as FR^2 11:56:35 <FR^2> Hiho 11:58:58 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 11:59:23 <SmatZ> hi 12:00:57 <pavel1269> hi 12:02:54 <pavel1269> SmatZ: why playing with 32bpp-anim is so much slower than others? :/ 12:03:01 <pavel1269> just animations :) 12:04:01 <pavel1269> it's almost killing my pc :/ 12:05:14 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 12:13:08 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 12:13:55 *** helb [~helb@62.240.176.23] has joined #openttd 12:14:13 *** dihedral [~dihedral@joshua.dihedral.de] has quit [Read error: Connection reset by peer] 12:14:24 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 12:20:18 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 12:27:15 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 12:29:24 <FR^2> Hmm. 12:29:49 <FR^2> For which phrases should I search in which forums, when I want to search for discussions concerning graphics of the railway signals? 12:30:25 <FR^2> Most of my friends have difficulties seeing/recognizing the rail signals since they are so damn small... 12:31:21 <FR^2> I wondered whether there is a discussion on the forums for "enhancing" the look of the signals or even "doubling the resolution" of the whole game so that one can use the signals and other small things easier. 12:34:03 <TheMask97> just zoom in? 12:34:38 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 12:35:26 <FR^2> What do you mean, zoom in? There isn't a zoom factor "more scaled" than 1:1, is there? I'm talking about the latest beta 12:35:49 <Digitalfox> Could blitter 32-anim receive more optimizations in future to be less slower? Or it's already at full optimization on code? 12:36:24 <SmatZ> pavel1269: well... even 8bpp animations are killing my PC :) if it helps you ;) 12:37:23 <Digitalfox> SmatZ: Is 8bpp and blitter already at maximum optimization at the code, or there may be more optimizations to do? 12:37:27 <Digitalfox> *32bpp 12:37:46 <Digitalfox> Is 8bpp and 32bpp blitter already at maximum optimization at the code, or there may be more optimizations to do? 12:38:12 <SmatZ> Digitalfox: there is ever some space for optimizatins, but a lot of effort has been put into optimizing it already 12:38:27 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 12:38:31 <SmatZ> at least 8bpp 12:39:04 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 12:39:07 <Digitalfox> ok, it's just that 32bpp-anim is really slow, but i do understand that 32bpp animations are a lot more cpu heavy, still maybe some optimizations could be done 12:39:43 *** xintron [xintron@blinkenshell.org] has quit [Ping timeout: 480 seconds] 12:41:13 <SmatZ> well... I don't know - the game is unplayable for me with each 32bpp blitter, I haven't looked into that for long time 12:45:20 *** xintron [xintron@blinkenshell.org] has joined #openttd 12:46:00 <Digitalfox> SmatZ: yeah, is just that 32bpp without animations, well just imagine the water fixed.. The powerplants with no smoke, airports with no animationa lights, radar, etc... :( 12:46:12 <FR^2> TheMask97: Is there a way to zoom in to get the signals displayed more clearly? 12:46:24 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 12:47:09 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 12:47:45 <TheMask97> FR^2: sorry, I haven't played the beta yet, I thought you meant the current stable version 12:48:28 <FR^2> TheMask97: In the current stable version that is possible? *big eyes* I'm trying. 12:49:05 <SmatZ> FR^2: current beta doesn't have any zoom-in modes, and most likely eve 0.6 won't have 12:49:30 <FR^2> Aaah, I see. Well, then my friends and I will have to stick with 0.5.3 12:50:15 <SmatZ> FR^2: the problem is that the Windows Ctrl+D was nonportable and hard to maintain 12:50:51 <FR^2> hmm. 12:51:25 <FR^2> Is there any other way? A completely new tileset that is twice as big or something like that to make that game more playable? 12:52:22 <Eddi|zuHause2> brb, have to move the computer to another room 12:52:23 *** dihedral [~dihedral@joshua.dihedral.de] has quit [Quit: leaving] 12:52:35 *** Eddi|zuHause2 [~johekr@p54B77C4A.dip.t-dialin.net] has quit [Remote host closed the connection] 12:54:33 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has quit [Ping timeout: 480 seconds] 12:57:18 *** tokai [~tokai@p54B83093.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:58:16 *** Diabolic-Angel [~dia@xdsl-81-173-253-197.netcologne.de] has joined #openttd 12:58:36 *** tokai [~tokai@p54B81C90.dip0.t-ipconnect.de] has joined #openttd 12:58:38 *** mode/#openttd [+v tokai] by ChanServ 12:58:38 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 12:58:38 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 12:58:40 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 12:58:58 <FR^2> Erm... You're kidding, aren't you? Where in 0.5.3 is there a zoom level more magnified than 1:1? 12:59:10 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 13:05:28 <SmatZ> FR^2: if you are using Windows, press Ctrl+D to have "doubled" pixels 13:07:29 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 13:07:38 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 13:07:55 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 13:08:05 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 13:12:38 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [] 13:18:30 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has left #openttd [Merry Christmas to all, and to all a good night.] 13:18:35 *** glx|away [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:18:38 *** mode/#openttd [+v glx|away] by ChanServ 13:20:54 *** glx|away is now known as glx 13:33:36 *** TinoM| [~Tino@i59F54340.versanet.de] has quit [Quit: Verlassend] 13:34:34 <pavel1269> 13:46 <Digitalfox> SmatZ: yeah, is just that 32bpp without animations, well just imagine the water fixed.. The powerplants with no smoke, airports with no animationa lights, radar, etc... :( ------ yeah same here, tahts why i asked :/ 13:37:39 <glx> radar still turns (only palette animation is disabled) 13:40:02 *** TinoM [~Tino@i59F54340.versanet.de] has joined #openttd 13:44:02 <FR^2> SmatZ: Thanks, I'll try at my friend's computer ;) 13:47:35 <FR^2> Aaah. 13:52:02 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 13:58:04 <SmatZ> pavel1269: Digitalfox you can use 32bpp-anim blitter to have water animated 13:58:27 <glx> but it's "slower" 13:58:48 <SmatZ> yes... but even 32bpp-optimized is slow 13:58:53 <SmatZ> at least for me 13:58:54 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 13:59:05 *** Osai [~Osai@pD9EB6D23.dip.t-dialin.net] has joined #openttd 13:59:15 <glx> anim is based on optimized 13:59:26 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 14:05:19 <pavel1269> optimized runs ok, anim is dead for me :X 14:06:39 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:07:55 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 14:14:44 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:20:59 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:22:55 *** Eddi|zuHause [~johekr@p54B74A3C.dip.t-dialin.net] has joined #openttd 14:30:34 *** NDRS [~klevern@u46.ip4.netikka.fi] has joined #openttd 14:30:39 <NDRS> hi 14:30:44 <NDRS> i have a question 14:30:46 <FR^2> hiho 14:31:07 <NDRS> how to upgrade all ships on the same time in TTDLX? :) 14:32:47 <Eddi|zuHause> which version? 14:33:10 <qball> howdy all 14:33:36 <Digitalfox> Wouldn't it be possible to use some more GPU instead of CPU for 32bpp-anim, so CPU use would lower down? 14:33:38 <NDRS> aum.. Open TTD 14:33:52 <qball> version. is not the name 14:34:00 <Eddi|zuHause> NDRS: http://wiki.openttd.org/index.php/Replacing_Vehicles 14:34:28 <NDRS> THANKS :D 14:34:49 <NDRS> I'm playing online with my older brother.. and he is just laughing at me :( 14:35:03 <pavel1269> i would too :) 14:35:07 <NDRS> :P 14:35:20 <NDRS> best game on earth.. but im new to open ttd 14:36:50 <pavel1269> best .. umm ... i don't know :) 14:37:16 <pavel1269> but this game i've played for longest time 14:37:29 <qball> ha my company from yesterday is still online 14:37:35 <qball> lets see how much cash is there 14:37:44 <qball> yesterday I hit the 1.000.000.000 pounds 14:38:46 <qball> ha 22.000.000.000 pounds 14:39:56 <qball> ha ha , drawing error 14:40:52 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 14:41:12 <qball> http://images.sarine.nl/openttd-weirdness.png <-- look at graph 14:41:26 <SmatZ> qball: what version are you using? 14:41:30 <qball> the beta 14:41:35 <qball> 0.6.0-beta2 14:41:51 <SmatZ> it has been fixed already, ok :) 14:42:16 <qball> hmmm I wonder what the best tactic is to upgrade from rail to maglev 14:42:50 <SmatZ> send all trains to depot, sell them, convert track and build new trains 14:43:08 <qball> lot's o work 14:43:27 <SmatZ> you will need different number of trains because of different cargo capacities and different train speeds 14:44:23 <FR^2> qball: Build a second depot, create equivalent trains with maglev, copy the plan from the others ;) 14:44:48 <Eddi|zuHause> qball: use a trainset that does neither require this nor makes it viable 14:45:03 <qball> bah, old trains are still making 800m pounds a year 14:45:14 <qball> that's like 8m pounds each 14:45:28 <Eddi|zuHause> e.g. the DBSetXL does not allow transportation of raw materials through maglev 14:45:58 *** Eddi|zuHause [~johekr@p54B74A3C.dip.t-dialin.net] has quit [Remote host closed the connection] 14:46:02 <qball> aah, 14:46:04 <qball> I am laying that 14:46:06 <qball> playing even 14:46:11 *** Eddi|zuHause [~johekr@p54B74A3C.dip.t-dialin.net] has joined #openttd 14:46:30 <qball> and goods? 14:47:29 <Eddi|zuHause> i think it allows mail, goods and valuables, not sure 14:48:34 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 14:52:04 *** Osai [~Osai@pD9EB6D23.dip.t-dialin.net] has quit [Quit: Osai] 14:55:08 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 15:05:09 *** _Ben_ [~Ben@91.84.120.164] has quit [Quit: Leaving] 15:25:59 *** Gonozal_VIII [~Gonozal_V@N746P000.adsl.highway.telekom.at] has joined #openttd 15:27:18 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 15:29:40 *** Osai [~Osai@pD9EB6D23.dip.t-dialin.net] has joined #openttd 15:46:01 *** Ammller [~Ammler@adsl-84-227-13-62.adslplus.ch] has quit [Remote host closed the connection] 15:48:13 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has joined #openttd 15:49:22 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 15:52:03 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 15:52:38 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 15:53:11 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 15:53:13 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [] 16:00:40 *** Osai [~Osai@pD9EB6D23.dip.t-dialin.net] has quit [Quit: Osai] 16:01:18 *** riverrun [~riverrun@168-103-149-169.tukw.qwest.net] has quit [Quit: riverrun] 16:05:37 *** llugo [~lugo@p4FD5E64F.dip.t-dialin.net] has joined #openttd 16:12:08 *** lugo [~lugo@p4FD5DBD3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:27:42 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 16:27:43 *** Gonozal_VIII [~Gonozal_V@N746P000.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 16:28:03 *** Gonozal_VIII [~Gonozal_V@N746P000.adsl.highway.telekom.at] has joined #openttd 16:34:38 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 16:37:01 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 16:40:13 *** _Ben_ [~Ben@91.84.120.164] has joined #openttd 16:42:06 <_Ben_> hi, I asked this earlier, but I take it everyone was asleep, so I'll just ask again and see if anyone knows... How do I make the 2nd set of 'rocky' sprites (the rocks/grey-black landscape tiles) appear? They are the same as the first but without the grassy border 16:43:10 <Belugas> don't know waht you are talking about, _Ben_ 16:43:23 <Belugas> care to show some visual clues? 16:43:50 <_Ben_> Ok, I'll do that..one sec 16:45:09 <Gonozal_VIII> i know what you mean, decoded an looked at the file some days ago 16:45:59 <Gonozal_VIII> don't know what they are for, maybe it was intended that they are placed if surrounding tiles are rocks too 16:47:35 <_Ben_> Thats what geektoo also suggested, but I can't seem to make them appear that way. 16:47:58 <_Ben_> For the people who didn't understand my discription > http://i57.photobucket.com/albums/g226/ben_robbins_/rockysprites.png < I can't get the set that appear like B to appear 16:48:13 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 16:49:51 <Belugas> ok 16:49:54 * Belugas searches 16:50:44 <Gonozal_VIII> a full set would also require tiles with grass on one side, two sides three sides in different combinations and so on... 16:54:07 <_Ben_> I'm surprised the original had 2 variations actually, it doesn't seem very convervative considering the amount of sprites available 16:54:34 <Belugas> set A is referenced by SPR_FLAT_ROCKY_LAND_1, set B by SPR_FLAT_ROCKY_LAND_2 16:54:40 <Belugas> so... where is the disctinction... 16:55:23 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:00:22 <Belugas> _Ben_, i cannot tell you just right now 17:00:30 <Belugas> i'm at work, so i have little capabilities 17:00:42 <Belugas> but so far, it seems only set A is used, not B 17:01:09 <_Ben_> Ok, not a problem, I won't be able to work on them for many days now anyway. I just searched through the differnet scenarios, I can't find the 2nd set anywhere 17:02:04 <_Ben_> thanks for looking. I'm off now, Happy Christmas everyone 17:02:27 <Belugas> you too :D 17:02:44 *** _Ben_ [~Ben@91.84.120.164] has quit [Quit: Leaving] 17:04:46 *** Progman [~progman@p57A1D741.dip.t-dialin.net] has quit [Remote host closed the connection] 17:05:08 *** Gonozal_VIII [~Gonozal_V@N746P000.adsl.highway.telekom.at] has quit [Remote host closed the connection] 17:07:22 *** dihedral [~dihedral@p54AFCF9B.dip.t-dialin.net] has joined #openttd 17:08:41 <dihedral> merry x-mas ladies :-) 17:08:55 *** dihedral [~dihedral@p54AFCF9B.dip.t-dialin.net] has left #openttd [] 17:09:42 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 17:15:31 *** Ammler [~Ammler@adsl-84-227-13-62.adslplus.ch] has joined #openttd 17:16:33 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:30:18 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:39:32 *** kyevan [~kyevan@li2-41.members.linode.com] has joined #openttd 17:40:08 *** Eddi|zuHause [~johekr@p54B74A3C.dip.t-dialin.net] has quit [Remote host closed the connection] 17:40:20 *** Eddi|zuHause [~johekr@p54B74A3C.dip.t-dialin.net] has joined #openttd 17:42:52 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 17:43:25 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 17:55:59 *** Wolf01 [~wolf01@host30-223-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 17:56:50 <Wolf01> hello 17:59:32 * Hendikins yawns sleepily, and pads off to get ready for work 18:14:49 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has quit [Quit: Leaving] 18:37:28 *** narg [~narg@92.228.102.50] has joined #openttd 18:37:45 <narg> greetings 18:46:33 <narg> does anyone have a hint for boosting primary industry production in the latest nighlty? 18:46:57 <narg> i searched forums for like 3 hours :/ 18:47:27 <narg> rating is around 74-80 but is staying at around 70 (for a forest) 18:47:55 *** peter__ [~petern@217.151.109.242] has joined #openttd 18:49:28 <Belugas> narg, try to make it so you pick up all the wood you can get. The better yu serve the station, the higher the rating 18:49:57 <narg> distance from pick to drop is around 100 squares 18:50:19 <Belugas> drop does not matter. It's the pick part that does 18:50:19 <narg> and four trains with cap 100 going there 18:50:45 <narg> there are two lanes at forest pick 18:50:58 <narg> there is a train waiting most of the time 18:51:15 <narg> every 2 weeks or so a full train (100wood) is leaving pick to drop 18:51:23 <Belugas> there has to be one all the time if you want to increase rating. "no waiting" is the key 18:52:21 <narg> but is it important how long it takes the trains to full-load? 18:52:35 <narg> i tried to scale train capacity to production 18:53:05 <Belugas> that, i don't know 18:53:18 <narg> how many years does it take to get a forest to produce say like 1000/month 18:53:18 <Belugas> but i doubt length of train is really important 18:53:39 <narg> yap, i guess trainlenght needs to fit production rate 18:53:46 <Belugas> dunno, it's pretty random stuff, plus the rating 18:54:06 <narg> otherwise there are loading to long, and that not good for the payment (time/distance) 18:54:39 <narg> i checked 10 years on fast forward, good station rating, but the forest keeps production very low 18:54:54 <Belugas> payment is relevant by the time you leave the station and the time it takes for arrival 18:55:07 *** Ammler [~Ammler@adsl-84-227-13-62.adslplus.ch] has quit [Remote host closed the connection] 18:55:51 <narg> i thought it was calculated by first piece of cargo loaded 18:55:56 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 18:56:01 <Belugas> no 18:56:09 <narg> okay, thanks for the info 18:56:52 <narg> say you have a train with 500wood capacity, but the forest only makes 32/month, so it takes ages to full-load 18:57:08 <Belugas> use more smaller trains 18:57:10 <narg> > less money paid for the cargo loaded first 18:57:14 <narg> of course i do :) 18:57:39 <narg> my problem is just the production rate not incrreasing with the smooth eco.... 18:58:10 <narg> over years... 18:58:53 <narg> wiki says a station rating of around 75% is optimal chance for increase in production. 18:59:16 <narg> there is demand (train waiting at station) but the forest does not spit out more wood for them... 18:59:20 <kyevan> I would have thought it would increase at least just as much in the 80s and 90s 18:59:41 <narg> 1980s? 18:59:54 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has joined #openttd 19:00:03 <kyevan> no, 80% and 90% rating 19:00:38 <narg> sirkoZ smooth economy patch got in trunk since 11500 right? 19:01:00 <narg> it says if rating is >60 percent its a good chance to go up 19:01:14 <narg> if <60 is goes down slowly to starting values 19:01:40 <narg> i have never seen a prim industry producing more than 300units/month 19:01:49 <narg> independently of the stationrating.... :( 19:03:06 <narg> belugas: is sirkoZ smooth eco patch in the latest nightly (this night 2 am?) 19:03:35 <kyevan> narg: Have you seen one producing more than 255? 19:03:39 <narg> yes 19:03:47 <narg> i have a forest spitting 302/month 19:04:04 <kyevan> It's amazing how often that's the limit. It's not like an extra byte matters much <_< 19:04:07 <kyevan> narg: ... 19:04:11 <kyevan> 302 > 300 19:04:14 <Belugas> it's not garanteed that industry will always increase. it's always changing. random stuff. And yes, there is some part of SirkoZ's patch in trunk 19:04:26 <narg> 3% i think 19:04:34 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has quit [Ping timeout: 480 seconds] 19:04:40 <narg> is the chance for increas if station rating is over 60% 19:05:01 <Belugas> kyevan, production is a byte, havuing a multiplier applied to it 19:05:06 <narg> the max is around 2k for primary industriy as sirko says 19:05:26 <narg> 2040/month 19:05:41 <narg> http://www.tt-forums.net/viewtopic.php?p=272775#p272775 19:06:08 <narg> i tried to reach such prod-rates but no luck 19:07:27 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 19:07:53 *** Eddi|zuHause2 [~johekr@p54B74860.dip.t-dialin.net] has joined #openttd 19:07:55 <narg> well, with the actual nightly its better than in 11600, i had oil wells and farms with rates around 30grain/12livestock... 19:08:32 <narg> oil wells going down to 24.000/month and then disapearing :) 19:08:41 <narg> (for no reason) 19:09:00 <hylje> oil wells disappear like that 19:09:09 <hylje> they get replaced with offshore platforms 19:09:14 <narg> ah okay 19:09:16 <narg> but farms? 19:09:16 <pavel1269> farms too? :/ 19:09:44 <narg> i have a lot of farms with 30/12 or forest with 30/month... that sucks 19:09:56 <narg> sometimes a farm disapears :) 19:10:21 <narg> but there is no replacement, like a new farm opening somehwere else with proper prod-rates 19:10:38 <narg> hylie: so in 2000 you have no more wells and only platforms? 19:11:03 *** Eddi|zuHause [~johekr@p54B74A3C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:11:40 *** Grey [~Greyscale@host86-131-27-37.range86-131.btcentralplus.com] has joined #openttd 19:11:45 <narg> i will check the bugtracker 19:11:45 <hylje> more or less 19:13:53 <narg> hylje: have you spotted a primary industry spitting more than say 400 untis/month? 19:13:58 <hylje> ya 19:14:03 <hylje> some 1.5k and 2k too 19:14:06 <narg> wow 19:14:17 <narg> how many trains/plattforms/rating? 19:14:46 <hylje> a few tens of trains 19:14:50 <hylje> ~ 4 platforms 19:15:04 <narg> length? 19:15:25 <pavel1269> i am using 3*7 ... 19:15:31 <pavel1269> to raw materials 19:15:42 <narg> 7tiles? 19:15:42 <pavel1269> always enought 19:15:45 <pavel1269> yup 19:16:02 <narg> and your trains are waiting for ages to full-load? 19:16:30 <pavel1269> no 19:16:30 *** Gonozal_VIII [~Gonozal_V@N746P000.adsl.highway.telekom.at] has joined #openttd 19:16:34 <narg> i will try a 4x4 with 10 trains and distance 100 from pick to drop 19:17:03 *** Eddi|zuHause2 [~johekr@p54B74860.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:17:18 *** Eddi|zuHause [~johekr@p54B74860.dip.t-dialin.net] has joined #openttd 19:17:18 <narg> its important how often a train leaves the station in a month (as wiki says) 19:17:25 <pavel1269> :o 19:17:43 <Gonozal_VIII> yes, time since last train is a part of the rating 19:18:10 <Gonozal_VIII> there should always be a train loading 19:18:28 <narg> so shorter trains are better than longer trains if production is average 19:18:44 <narg> later when they spit 1k or 2k of raw material it does not matter 19:18:46 <hylje> really long trains are only useful for secondary / aggregated cargo 19:18:53 *** Guest1115 [~Greyscale@host86-131-27-37.range86-131.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:18:54 <narg> full ack 19:19:06 <Gonozal_VIII> doesn't matter if long or short as long as there's always one at the station loading 19:19:13 <narg> hmkay 19:19:26 <narg> any more hints for boosting my primary industry production rates? :) 19:19:33 <glx> but for your finance it's better if the train doesn't spend month to load 19:19:33 <Gonozal_VIII> statue 19:19:37 <Eddi|zuHause> i usually search for 2-3 raw material industries in an area, send short trains to a gathering station, and send long trains to the secondary industry 19:19:37 <Gonozal_VIII> 10% more 19:19:56 <narg> yap 19:19:59 <narg> for the rating 19:20:02 <Belugas> by the way, farms CAN be closed down. They are part of the ORGANIC type of industries. The only ones that will not have a chance to close down are those we call BLACK_HOLE, mainly the banks, the watertower, the powerstations and toy shops 19:20:06 <Gonozal_VIII> i try to use trucks for that because it looks a bit more realistic :-) 19:20:10 <Belugas> evertything else can close down 19:20:27 <narg> thx belugas 19:20:46 <narg> that must be the reason for my farms collapsing for no reason :) 19:20:52 <Gonozal_VIII> 10% more rating means you also get 10% more of the produced cargo 19:20:53 <glx> and oil wells never increase 19:20:58 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Dez%201939.png 19:21:27 <Gonozal_VIII> i know that picture 19:21:51 <Eddi|zuHause> yeah, i have shown it before 19:22:11 <narg> glx: oil wells only decreas :( 19:22:25 <Eddi|zuHause> the short trains get wood and ore from the hills, the long trains bring to the saw mill and steel mill 19:22:43 <narg> eddi could you reanme the pic? 19:22:51 <narg> i canot open the link for some reason 19:23:00 <Gonozal_VIII> just copy everything into the browser 19:23:04 <narg> i tried 19:23:13 <Gonozal_VIII> hmmm 19:23:16 <narg> i get this http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport 19:23:25 <hylje> copypaste it 19:23:28 <Gonozal_VIII> the rest too 19:23:31 <narg> because of the comma..? 19:23:45 <glx> you need the comma and after it 19:23:47 <Eddi|zuHause> the comma never caused problem for anyone 19:24:04 <narg> its a safari issue 19:24:07 <narg> firefox is okay 19:24:19 <glx> blame apple ;) 19:24:21 <narg> rÃŒsselshorst :) 19:24:25 <Eddi|zuHause> i don't remember the ascii value for comma... 19:24:39 <narg> looks nice 19:24:47 <Eddi|zuHause> otherwise you could replace it by %XX 19:24:49 <narg> i bet they are doing full load and transfer service right? 19:24:51 <glx> ascii for dot +/- 1 IIRC 19:24:53 <Eddi|zuHause> where XX is the (hex) value of comma 19:25:08 <narg> eddi, is it Reichsmark? 19:25:18 <Eddi|zuHause> yes 19:25:40 <Eddi|zuHause> DM was introduced in 1948/49 19:25:46 <pavel1269> can i turn off samehow ... this: i.e. coal mines have 10% productivity and after year they got back? is this normal? 19:25:57 <narg> how did you manage to get 461.769.460 RM in say 20 years 19:26:09 <glx> very easy :) 19:26:11 <narg> or is 461million like 20.000DM :) 19:26:14 <narg> inflation 19:26:15 <Eddi|zuHause> it's 4*20 19:26:21 <narg> ah :) 19:26:22 <Eddi|zuHause> and i set the factor to 20 19:26:31 <pavel1269> inflation off all time :) 19:26:33 <Eddi|zuHause> 4 == daylength 19:26:38 <Eddi|zuHause> inflation off 19:27:00 <Eddi|zuHause> realistic inflation could be fun ;) 19:27:13 <narg> hehe 19:27:16 <Eddi|zuHause> a factor of 1:4.000.000.000.000 19:27:35 <narg> i will try building a system like yours with transfer station 19:27:39 <Eddi|zuHause> in 1922/23 19:27:42 <Belugas> we are quite limited regarding the inflation... i think the max we can handle is 4% or something in that zone 19:27:58 <narg> prim industriy > short train > transfer drop > longer train picking up > Drop 19:28:15 <Gonozal_VIII> you could abuse that, take full loan right before the inflation and buy trains 19:28:56 <Eddi|zuHause> narg: the important thing about transfer is, you have to time it right so that cargo does not pile up in the intermediate station 19:29:29 <narg> as on your picture :) 19:29:40 <narg> looks like 1k waiting there 19:30:19 <Gonozal_VIII> also the pickup train shouldn't stand around with 99% cargo waiting month for full load... 19:30:25 *** KritiK [~Maxim@78-106-130-246.broadband.corbina.ru] has joined #openttd 19:30:41 <narg> i know that from factories... 19:30:59 <Gonozal_VIII> so large train capacity = multiple of small train capacity 19:31:07 <narg> right 19:31:13 <narg> and frequent service 19:32:11 <narg> the cargo ages when waiting to be transfered right? 19:32:14 <Gonozal_VIII> as i said, i prefer trucks for that... 19:32:18 <Gonozal_VIII> or narrow gauge :-) 19:32:21 <narg> for the feeding service? 19:32:27 <Gonozal_VIII> yes 19:32:33 <narg> its more realistic isnt it 19:32:43 <Gonozal_VIII> but it doesn't age while it's being loaded at the source 19:32:58 <Gonozal_VIII> so a huge train that takes years to load doesn't matter 19:32:59 <narg> really? 19:33:21 <narg> i will keep that in mind 19:33:37 <narg> it counts, when the train is leaving the station 19:33:53 <Gonozal_VIII> yes.... but not with transfer 19:33:58 <narg> of course 19:34:01 <narg> well thanks 19:34:05 <narg> i am off for dinner 19:34:10 <narg> thanks to everybody 19:34:22 <narg> have a nice evening (xmas and stuff) 19:34:38 *** Gonozal_VIII [~Gonozal_V@N746P000.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 19:34:38 * narg is afk 19:36:17 *** Gonozal_VIII [~Gonozal_V@N745P020.adsl.highway.telekom.at] has joined #openttd 19:36:34 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 19:36:34 <Gonozal_VIII> !logs 19:37:12 <Gonozal_VIII> 8h disconnect stuff again... 19:38:53 <Eddi|zuHause> <narg> looks like 1k waiting there <- it's bad programming on the newgrf station side, one small train unloading makes the station look full already 19:40:31 <kyevan> Is there a limit to what they can hold? 19:41:00 <Gonozal_VIII> is that newgrf cargo animation thing based on station size? 19:41:18 <kyevan> Upper bound on a 32 bit unsigned int is my guess, but :P 19:41:54 <Gonozal_VIII> cargo used to decay but i'm not sure if it still does that 19:42:29 <Gonozal_VIII> if it does then a lot slower than before 19:45:00 <Eddi|zuHause> kyevan: it used to be 4k, but that has been lifted with cargopackets 19:47:32 *** narg [~narg@92.228.102.50] has quit [Quit: narg] 19:47:36 <Eddi|zuHause> Gonozal_VIII: i'm not sure if it can be done, but this one apparently isn't 19:57:27 <Gonozal_VIII> would be really nice if you could count the pieces of wood at the station and know how much there is waiting... something like 100 tonnes per pile maybe 20:00:44 <roboboy> gmorning 20:00:55 <Gonozal_VIII> hi 20:06:47 *** Ammler [~Ammler@adsl-84-227-13-62.adslplus.ch] has joined #openttd 20:14:46 <kyevan> Can you change the difficulty options on a running dedicated server? 20:14:49 <SmatZ> I just bought myself some games for really low prices for Chrismass (UFO - Trilogy, Commandos - Trilogy).... I hope I won't waste too much time with them :-D 20:14:59 <kyevan> (Through rcon, or the direct console, I have access to both :P) 20:15:54 <Belugas> kyevan : no, unless you are not running a game ( or so i think ) 20:16:11 <kyevan> Belugas: Aw. 20:16:15 <Belugas> SmatZ: it's okay to play, you have until midnight :) then code! 20:16:16 <Belugas> hehe 20:16:22 <kyevan> I wanted to turn off breakdowns, which i forgot to do ahead of time. 20:16:22 * Belugas was joking 20:16:24 <SmatZ> :-) 20:16:58 <SmatZ> they are windows games, I have rebooted my notebook to windows - I am playing while coding ;-) 20:18:23 <Belugas> heheh 20:18:40 <Belugas> i am coding, not playing, and not for ottd and on win XP 20:18:41 <Eddi|zuHause> kyevan: same procedure as every year 20:18:46 <Belugas> alleluiha! 20:19:07 <SmatZ> :-( 20:19:35 <kyevan> Eddi|zuHause: Hmm? 20:19:44 <Gonozal_VIII> dinner for one 20:19:51 <kyevan> Anyway, how do I set breakdowns off in the config file? 20:20:10 <Eddi|zuHause> http://de.wikipedia.org/wiki/Dinner_for_One 20:20:27 <Eddi|zuHause> load game locally, change setting, load game on the server 20:20:58 <kyevan> Urg. 20:21:08 <kyevan> sftp is slow as hell to transfer stuff, though >_> 20:21:39 <Eddi|zuHause> changing the config will not affect your savegame 20:22:52 <kyevan> Mmm 20:23:04 <kyevan> OK, how do I do it, then I can start a new game? :P 20:23:33 <Eddi|zuHause> there should be a wiki page about the meaning of the difficulty setting 20:26:08 <kyevan> Why can't you change difficulty options from the console? 20:28:37 *** Gonozal_VIII [~Gonozal_V@N745P020.adsl.highway.telekom.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 20:29:23 *** Gonozal_VIII [~Gonozal_V@N745P020.adsl.highway.telekom.at] has joined #openttd 20:33:42 <Belugas> kyevan, we have reasons for that. Like technical ones 20:34:00 <Belugas> been from the console or been with gui, they are the same 20:35:40 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 20:36:58 <kyevan> But... you CAN set it from the gui :P 20:36:59 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has quit [Read error: Connection reset by peer] 20:40:03 <Belugas> not every one of those 20:42:34 *** dihedral [~dihedral@p54AFCDBC.dip.t-dialin.net] has joined #openttd 20:43:08 <Eddi|zuHause> "German narrator Heinz Piper originally made a grammatical mistake in his introduction to the 18 minute version: He misquoted Wardenâs line âSame procedure as every yearâ as âSame procedure than every yearâ. While the mistake appears to have gone unnoticed initially, it later prompted annual protest letters to the NDR, most notably from German teachers of English. The NDR eventually responded by editing the recording slightly, 20:43:09 <Eddi|zuHause> substituting a small bit of its audio track with audio recorded during one of the rehearsals. Thus, in 1988, the error had been edited out and Piper could be heard to correctly say âSame procedure as every yearâ. This in turn annoyed some purists who would rather respect the original." 20:43:19 <Eddi|zuHause> you can never make everyone happy :p 20:44:56 <Gonozal_VIII> that text included lots of signs that i couldn't read 20:46:47 <Eddi|zuHause> they are opening and closing quotation marks 20:47:16 <Gonozal_VIII> and a ' i guess 20:47:25 <Eddi|zuHause> yes 20:51:41 <Gonozal_VIII> [21:43:19] Eddi|zuHause: you can never make everyone happy :p <-- think of energy production... they don't like water powerplants because they have to flood land for that, they don't like wind because they don't like how they look in the landscape, no matter what, there are people that don't like it 20:51:50 <Eddi|zuHause> âThe same procedure as last year, Miss Sophie?â <- these are german style opening and closing quotation marks 20:52:52 <dihedral> merry x-mas 20:52:56 <dihedral> and cu :-) 20:53:51 <Gonozal_VIII> 2u2&cu 20:53:57 <Gonozal_VIII> :-) 20:54:50 <Eddi|zuHause> gesundheit. 20:54:58 <Gonozal_VIII> hehe 20:55:16 <Gonozal_VIII> i used that because of his "x-mas" 20:55:17 <dihedral> lol 20:55:36 <dihedral> frohe und gesegnete weihnacht Eddi :-) 20:56:55 <Eddi|zuHause> i never really understood this "x-mas" thing... 20:56:57 <Belugas> night all! Merry Christmas, enjoy time :D 20:57:03 <Belugas> and see you soon 20:57:31 <Gonozal_VIII> what? night? you're going to sleep now? O_o 20:58:22 <Gonozal_VIII> strange time^^ but good night, merry christmas to you too 20:58:24 <Belugas> nope... it's onley 16:00 herre, but i know it's quite later in our timezeon :) 20:58:44 <Belugas> by the time ti will be MY night, you'll be sleeping drunk :D 20:58:48 <Eddi|zuHause> but you also know that neither of us go to bed before 3AM our time :p 20:59:06 <Gonozal_VIII> i don't drink and i don't think i'll be asleep by then ;-) 21:00:02 <Gonozal_VIII> first season of battlestar galactica almost finished :D 21:00:26 *** dihedral [~dihedral@p54AFCDBC.dip.t-dialin.net] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 21:03:41 <Eddi|zuHause> i did not find the first season that great 21:03:59 <Eddi|zuHause> might be because of the translation though 21:04:20 <Gonozal_VIII> that's why i'm downloading it in english 21:04:32 <Gonozal_VIII> already saw it in tv in german 21:06:20 <kyevan> Is it treason to listen to the music from SimCity Classic while playing TTD? >_> 21:06:25 <Eddi|zuHause> season 3 is available in dual language, i might start watching in english... 21:06:45 <Eddi|zuHause> i don't remember the music from sim city 21:06:58 <Gonozal_VIII> i never play games with the music on 21:07:14 <Eddi|zuHause> we had only PC Speaker back then 21:07:23 <Eddi|zuHause> wasn't that great for music 21:07:42 <Eddi|zuHause> except monkey island, that had an awesome music for pcspeaker 21:08:11 <kyevan> SimCity Classic has this single midi track that's burned into my memory from when I was little 21:08:17 <Gonozal_VIII> the squeaky sound effects of scorched earth... 21:08:30 <kyevan> Of course, they never used even parts of it in the later SimCities >_> 21:08:42 <Eddi|zuHause> i had a soundcard already when i got TT 21:08:56 <Eddi|zuHause> i listened to the music very long 21:09:05 <Eddi|zuHause> but now i don't turn it on anymore 21:09:31 <Eddi|zuHause> i have amarok running in random mode most of the time 21:09:46 <Gonozal_VIII> what's amarok? 21:09:49 *** narg [~narg@92.228.102.50] has joined #openttd 21:09:50 <Eddi|zuHause> music player 21:09:53 <Gonozal_VIII> ah 21:10:01 <Gonozal_VIII> <-- winamp user 21:10:03 <Eddi|zuHause> for kde 21:10:13 <kyevan> Amarok > *, just about 21:10:27 <kyevan> Except it's not working on windows, yet 21:10:29 <Gonozal_VIII> winamp is very cool imho 21:10:30 <narg> re 21:10:49 <Gonozal_VIII> well.. i guess everything is better than wmp 21:10:56 <narg> winamp used to be cool in v3, but nowadays its so fat 21:11:00 <narg> 17mb like itunes :D 21:11:03 <Eddi|zuHause> for songs that i do not like, i can give a rating <3, and it can filter those out of the playlist dynamically 21:11:07 <narg> can play videos and stuff no one needs 21:11:34 <Eddi|zuHause> song rating can be done by global hotkeys 21:11:49 <narg> in winamp i used to have one big playlist with all files available and the superduper jump/search key :) 21:11:50 <Eddi|zuHause> win+[1-5] 21:11:50 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 21:11:56 <Eddi|zuHause> correction 21:12:00 <Eddi|zuHause> tux+[1-5] 21:12:09 <Gonozal_VIII> yes that search thing is extremely cool 21:12:30 <Gonozal_VIII> had a playlist with 18k songs and it searches them in realtime without any delay 21:12:35 <narg> yop 21:12:37 <narg> very fast 21:12:53 <Eddi|zuHause> amarok has some problems with big playlists 21:13:03 <Eddi|zuHause> with 4k songs it was quite slow 21:13:13 <Gonozal_VIII> same with wmp 21:13:15 <Eddi|zuHause> with 1,7k now it is ok 21:13:31 <Gonozal_VIII> can't search anything there with several k songs 21:13:33 <Eddi|zuHause> but i read that in amarok 2 they fixed that 21:13:54 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 21:14:33 <kyevan> I usually just use vlc, honestly 21:14:52 <narg> for mp3s? 21:14:53 <Eddi|zuHause> another correction, i have only 1,3k songs in the playlist 21:14:53 <Gonozal_VIII> for music? 21:15:04 <kyevan> It plays damn near anything, the default interface doesn't have any silly skinning or crap, it works 21:15:10 <Gonozal_VIII> i use that for videos but for music? 21:15:28 <kyevan> There's nothing good available for windows >_> 21:15:33 <Gonozal_VIII> is there even a playlist management? 21:15:34 <narg> on windoze i used foobar2000 for music: slick and fast 21:15:41 <narg> kyevan: foobar 21:15:44 <Gonozal_VIII> winamp is for windows 21:16:05 <kyevan> Gonozal_VIII: I said there's nothing good. 21:16:13 <kyevan> narg: I never liked foobar, dunno why 21:16:14 <Gonozal_VIII> winamp is good :-) 21:16:30 <kyevan> Gonozal_VIII: How do you turn off the ugly slow skining and use native widgets? 21:16:33 <SmatZ> kyevan: the default console interface doesn't have any skins, nor any GUI ;-) 21:16:38 <narg> winamp downstriped to bare playback is good, without that video stuff 21:16:51 <kyevan> You cant, = not good. 21:17:02 <Gonozal_VIII> i use the mmd3 skin :-) 21:17:20 <narg> my "industry does not increase production rate" 21:17:29 <narg> problem still exists.. 21:17:42 <narg> i simulated 15 years on 80% rating on fast forward 21:17:44 <narg> no increase... 21:17:46 <narg> arrrrgh 21:17:53 <Gonozal_VIII> http://www.hardwareportal.ru/News/Pictures/May.2006/Winamp.jpg 21:17:56 <narg> a farm... 21:18:03 <Gonozal_VIII> what game version? 21:18:19 <Gonozal_VIII> used to be random no matter how the rating was 21:24:50 <kyevan> Gonozal_VIII: EWWWWW! 21:24:56 <kyevan> That looks NOTHING like the native interface! 21:25:12 <Gonozal_VIII> what native interface? 21:25:13 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: Connection reset by peer] 21:25:19 <kyevan> The native Windows interface. 21:25:32 <kyevan> Square and grey, but not quite as square and grey as Next. 21:26:02 <Gonozal_VIII> my windows is round and grey 21:26:16 <Gonozal_VIII> stealth os skin 21:26:32 *** narg [~narg@92.228.102.50] has quit [Quit: narg] 21:28:27 *** NDRS [~klevern@u46.ip4.netikka.fi] has quit [Read error: Connection reset by peer] 21:29:01 <Gonozal_VIII> hmm i don't have a ftp program installed 21:29:16 <Gonozal_VIII> any suggestions for a good one? 21:30:03 <kyevan> Heh, actualyl. 21:30:14 <kyevan> Someone should hack together a ttd-style skin for windows :P 21:30:47 <Gonozal_VIII> well.. make one, it's not that hard 21:30:54 <Gonozal_VIII> i guess^^ 21:31:42 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 21:50:05 <Gonozal_VIII> http://gonozalviii.go.funpic.de/desktop.jpg <-- that's what my desktop looks like atm 21:50:53 *** HMage [~HMage@hmage.dialup.corbina.ru] has joined #openttd 21:51:19 <Gonozal_VIII> sr 71 :-) 21:51:55 <Eddi|zuHause> the aliens DID land... 21:54:49 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 22:12:34 *** Progman [~progman@p57A1D741.dip.t-dialin.net] has joined #openttd 22:22:33 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 22:22:34 *** mode/#openttd [+o Bjarni] by ChanServ 22:26:52 <Gonozal_VIII> bjarni! 22:27:02 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has quit [Quit: Leaving] 22:28:53 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 22:29:41 *** FR^2 [~frquadrat@194.143.134.103] has quit [Quit: You are now dead. Thank you for using Stop'n'Drop, America's favorite suicide booth since 2008.] 22:30:16 * kyevan hopes Dylan doesn't get too anoyed at him running for running an openttd server on his linode for a while>_> 22:31:49 <Bjarni> Gonozal_VIII! 22:31:55 <Bjarni> merry Christmas 22:32:17 <Gonozal_VIII> thanks, you too 22:33:01 <Bjarni> now I should ban all of you for spending time online instead of with your families 22:33:20 <Gonozal_VIII> they're all sleeping 22:33:28 <Gonozal_VIII> first drinking than sleeping... 22:33:34 <Gonozal_VIII> then... 22:33:40 <Gonozal_VIII> not than... pff 22:34:14 <Bjarni> you got a family of hill billies? 22:34:18 <Bjarni> drinking and sleeping 22:34:35 <Gonozal_VIII> well it's christmas 22:34:40 *** narg [~narg@92.228.102.50] has joined #openttd 22:35:02 * Bjarni is sober 22:35:13 <Gonozal_VIII> like me 22:37:54 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 22:38:25 <Eddi|zuHause> you poor individuals 22:40:17 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 22:44:48 <pavel1269> i sleep? where? :) 22:45:59 <Gonozal_VIII> bed 22:46:19 <pavel1269> i dont see myself in the bed ^^ 22:46:35 *** narg [~narg@92.228.102.50] has quit [Quit: narg] 22:47:35 <Gonozal_VIII> not bed... czech republic then 22:48:43 <pavel1269> :) 22:48:56 <pavel1269> i am certainly sure, i dont sleep 22:50:04 <Gonozal_VIII> some weeks ago i told my grandmother that there will be a football match czechoslovakia against ddr and asked her who she thinks is gonna win... can't remember what she answered but she didn't realise anything strange 22:51:12 <Eddi|zuHause> hm... 22:51:32 <Eddi|zuHause> reminds me of "Goodbye, Lenin" 22:55:14 *** Grey [~Greyscale@host86-131-27-37.range86-131.btcentralplus.com] has quit [Quit: Leaving] 22:55:34 *** Greyscale [~Greyscale@host86-131-27-37.range86-131.btcentralplus.com] has joined #openttd 22:56:37 *** Greyscale [~Greyscale@host86-131-27-37.range86-131.btcentralplus.com] has quit [] 22:59:13 *** Greyscale [~greyscale@host86-131-27-37.range86-131.btcentralplus.com] has joined #openttd 23:00:40 <pavel1269> Gonozal_VIII: czechoslovakia?! 23:00:48 *** Greyscale [~greyscale@host86-131-27-37.range86-131.btcentralplus.com] has quit [] 23:00:59 <Gonozal_VIII> yes and ddr 23:01:38 <Gonozal_VIII> (eastern germany) 23:02:22 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has quit [] 23:03:32 <pavel1269> Gonozal_VIII: czechoslovakia does not exist anymore :) 23:03:48 <Gonozal_VIII> i know that ;-) 23:04:05 <pavel1269> i am not sure :P 23:04:48 <Eddi|zuHause> neither does DDR 23:05:03 <Eddi|zuHause> that's the funny (or worrying) part of it 23:05:17 <pavel1269> heh, now i understand that :)) 23:07:17 <Eddi|zuHause> my sister learned in 1st grade that it was called "CSFR" (that must have been around 1990) 23:07:53 <Gonozal_VIII> free republic? 23:08:03 <Eddi|zuHause> federal, i believe 23:08:09 <Gonozal_VIII> ah... 23:08:24 <Eddi|zuHause> they needed something to replace "socialistic", i assume ;) 23:08:33 <Eddi|zuHause> they split up shortly afterwards 23:08:43 <Gonozal_VIII> 92 23:09:48 <Gonozal_VIII> can't remember much of german merge, czech split or anything from back then... 23:09:50 <Bjarni> 42 23:10:01 <Gonozal_VIII> can't even remember stuff from last year^^ 23:10:18 <Bjarni> hmm 23:10:31 <Gonozal_VIII> well.. some... 23:10:36 <Bjarni> you just mentioned that your whole family went to bed drunk.... could be memory related events 23:11:53 <Eddi|zuHause> "i told uncle willy not to touch me there" 23:12:04 <Gonozal_VIII> :P 23:12:29 <Eddi|zuHause> (that's a quote from Veronica Mars btw.) 23:12:52 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 23:13:19 <Eddi|zuHause> one of the best series of the last few years, but of course they had to cancel it 23:14:48 <Gonozal_VIII> they cancel every good series, that's what they do 23:15:39 <Eddi|zuHause> yeah, like 4400 23:16:09 <Gonozal_VIII> didn't see much of that 23:16:25 <kyevan> DDR isn't a country anymore, this is a good thing. 23:16:26 <Bjarni> I have no idea of what you are talking about 23:16:32 <Bjarni> don't know any of those titles 23:16:38 <kyevan> Otherwise, they'd have lots of people steping on them :P 23:16:42 <Gonozal_VIII> i guess that's like lost... doesn't make any sense when you don't watch every episode 23:17:37 <Gonozal_VIII> but... i don't know if lost makes sense at all 23:19:46 <pavel1269> gn 23:19:55 <Gonozal_VIII> night 23:20:37 *** fjb [~frank@p5485C0DE.dip.t-dialin.net] has joined #openttd 23:20:38 <Eddi|zuHause> definitely not if they don't get to finish it :p 23:20:42 <fjb> Moin 23:20:49 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 23:20:53 <Gonozal_VIII> hi 23:21:24 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 23:21:24 <fjb> !logs 23:23:35 <fjb> Did anybody here try the new North American City Set? 23:23:47 <Gonozal_VIII> nope 23:24:36 <fjb> Looks like it is not working in OpenTTD. 23:25:01 <Eddi|zuHause> i have never heard of that set 23:25:10 <Gonozal_VIII> me neither 23:25:30 <Gonozal_VIII> North American City Set v0.1a [25 Dec 2007] - Released !! 23:25:34 <Gonozal_VIII> 25. 12.^^ 23:25:53 <fjb> It is new. Was released yesterday. 23:26:05 <fjb> Yes, that set. 23:26:50 <Gonozal_VIII> hmmm looks a bit boring imho 23:27:03 <Eddi|zuHause> 25. is only 25 minutes old 23:27:31 <Gonozal_VIII> same colours everywhere even for the small houses 23:27:39 <fjb> It was released yesterday, the stated date is wrong. 23:27:51 <Eddi|zuHause> have you ever seen american cities? 23:28:14 <Gonozal_VIII> i didn't say that it doesn't look realistic... only boring 23:28:19 <Eddi|zuHause> they have exactly the same house next to each other, hundreds of times 23:29:00 <Gonozal_VIII> but the buildings look very good 23:29:04 <Eddi|zuHause> "Little boxes, on the hillside, and they look all the same" [Weeds intro song] 23:29:25 <fjb> :-) 23:29:59 <Gonozal_VIII> would be nice to use some of them mixed with others 23:31:31 <Gonozal_VIII> seem to be some nice ideas in the coding too 23:31:46 <fjb> The land of freedom has very restrictive rules how a building or even the flowers in front of the buildings have to look like. 23:32:20 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 23:41:11 *** peter__ [~petern@217.151.109.242] has quit [Quit: peter__] 23:46:34 <Eddi|zuHause> well, in the USA, a lot of political power lies within the individual communities, so what may be allowed in one city, could be forbidden in the neighbour city 23:48:43 <Gonozal_VIII> can't get it to work, always disabled 23:50:02 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 23:50:02 <Eddi|zuHause> does it say why? 23:50:35 <Gonozal_VIII> no 23:51:44 <Gonozal_VIII> i updated to r11689 and removed all other grfs but doesn't activate 23:52:59 <Eddi|zuHause> you could decompile the grf, and look at the first few lines, there should be some action 7 that tell when and how to deactivate this file 23:53:20 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: Zr40] 23:53:44 <Gonozal_VIII> i know, that's what i was about to do after some more ingame messing around 23:53:56 <Gonozal_VIII> (now) 23:54:39 <Eddi|zuHause> "Oh du Shrekliche" is funny ;) 23:55:02 <Gonozal_VIII> i'm watching poltergeist 23:55:03 <Eddi|zuHause> Shrek in itself is funny anyways ;) 23:55:31 <Gonozal_VIII> 1708 sprites, wow 23:55:56 <Eddi|zuHause> that does not mean 1708 images 23:56:18 <Gonozal_VIII> i know that too 23:56:24 <Eddi|zuHause> each action i a sprite 23:56:29 <Gonozal_VIII> but the code is even more work... 23:56:46 <Eddi|zuHause> not if you had a high level language ;) 23:57:20 <Gonozal_VIII> 5 * 35 0B 03 7F 02 "'newhouses on' in ttdpatch.cfg" 00 23:57:27 <Gonozal_VIII> i guess that's the problem 23:57:27 * fjb is thinking about a high level language for nfo code. 23:57:39 <Eddi|zuHause> newhouses switch is on 23:57:54 <Gonozal_VIII> but there's not ttdpatch.cfg? 23:57:58 <Gonozal_VIII> -t 23:58:04 <Eddi|zuHause> but the grf doesn't know this 23:58:21 <Eddi|zuHause> openttd tells the grf that newhouses is on 23:58:24 <Gonozal_VIII> 3 * 22 0B 83 7F 00 "2.6 alpha 0 r1705" 00 <-- 23:58:55 <Eddi|zuHause> that might be more of a problem, somewhere in openttd is a variable that says "we simulate this version of ttdp" 23:59:14 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 23:59:27 <Gonozal_VIII> there's a openttd specific line too 23:59:28 <Gonozal_VIII> 9 * 15 0B 83 7F 06 "0.6 r11451" 00 23:59:43 <Gonozal_VIII> but that's after the ttd line 23:59:51 <Gonozal_VIII> patch