Log for #openttd on 17th January 2008:
Times are UTC Toggle Colours
00:00:43  <Sacro> :o
00:02:33  <Bjarni> you have like 10 months to ensure they have room for her :P
00:03:23  <Bjarni> one months to get her and... you know
00:06:49  <CIA-1> OpenTTD: peter1138 * r11885 /trunk/src/widget.cpp: -Cleanup: Remove gotos from widget drawing code. A side affect is that it is now possible for any widget type to be shown disabled.
00:10:13  <Bjarni> Sacro: btw how is it going with hello world?
00:10:42  <Sacro> Bjarni: ...
00:10:47  * Sacro didn't bother
00:10:47  <Bjarni> you started almost 7 hours ago
00:11:01  <Bjarni> err
00:11:08  <Bjarni> nice of you to inform me
00:11:21  <Sacro> well, can OSX run C# apps?
00:11:29  <Bjarni> I certainly didn't wait for testing it all night :p
00:11:41  <Sacro> do you want me to rattle up a binary?
00:12:00  <glx> Bjarni: do you have a virus scanner ?
00:12:07  <glx> ;)
00:12:22  <Bjarni> good point
00:12:28  <Bjarni> Sacro: we are dropping the idea
00:13:32  <Gonozal_VIII> 7h for hello world^^
00:13:49  <Sacro> Gonozal_VIII: it'll take me 2 mins
00:14:10  <Gonozal_VIII> hmmm it could take that long with that strange shakespeare language thingy
00:15:45  <Bjarni> I remember when we were supposed to code hello world in C. The assignment was written so strange that we (two people) didn't get it and just skipped it and moved on to a way more complex assignment
00:16:08  <Bjarni> afterwards the teacher almost yelled at us for not writing hello world
00:16:26  <Bjarni> we did write an app with input and output in the terminal though
00:17:22  <Gonozal_VIII> our first assignment with java (actually it was assignment 0) was to read a sourcefile containing hello world and to figure out how it works
00:18:48  <Bjarni> our teacher said that if the guys behind hello world had charged for each time it's used then they would be rich
00:19:01  <Bjarni> however I think if it wasn't for free then people would have done something else
00:19:23  *** lekro [] has joined #openttd
00:19:25  <Bjarni> I remember my hello world code
00:19:26  <ln-> goood mooorrrrrniiiingg!
00:19:31  *** Vikthor [] has quit [Quit: Leaving.]
00:19:34  <Gonozal_VIII> vietnaaaaaam
00:19:38  <Bjarni> written for velocity engine
00:20:09  <Bjarni> why one should use altivec for printing text is beyond me though but it did work
00:20:32  <Bjarni> printing text to STDOUT that is
00:21:55  <CIA-1> OpenTTD: glx * r11886 /trunk/src/ (settings_gui.cpp strings.cpp strings_func.h strings_type.h): -Add: sort the strings in languages dropdown
00:26:52  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Remote host closed the connection]
00:28:15  *** peter1138 [~petern@] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!]
00:30:33  <Bjarni> LOL.... just saw a great online poll
00:30:44  <Bjarni> "do you vote in online polls?"
00:30:51  <Bjarni> it's impossible to say no
00:31:01  <Bjarni> basically there is only one option
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00:32:50  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
00:33:03  <roboboy> !players
00:33:06  <roboboy> gah
00:33:12  <Sacro> roboboy: !password?
00:33:18  <Sacro> !titwank
00:33:18  * Andel TITWANK
00:33:20  <Sacro> :D
00:33:41  <Gonozal_VIII> add !players to the script
00:33:50  <glx> was thinking about that ;)
00:35:29  <glx> done :D
00:35:39  <Gonozal_VIII> :-)
00:42:15  <Bjarni> <-- you dared to try this one again?
00:42:22  <Bjarni> @ Sacro
00:43:41  <Sacro> Bjarni: nope
00:43:45  <Sacro> anywho, !password
00:43:51  <Sacro> !bugger
00:43:51  * Andel buggers Sacro up the arse without any lube.
00:44:02  <Bjarni> ¡password
00:44:22  <Bjarni> glx: your script fails when the user speaks Australian :P
00:45:15  <Gonozal_VIII> bjarni, what was that supposed to be? it was an A with ^ on top followed by an upside down ! and password here
00:45:41  *** KritiK [] has quit [Quit: Leaving]
00:45:46  <Bjarni> it should be an upside down ! and then password
00:45:52  <Bjarni> hence the Australian reference
00:45:58  <Gonozal_VIII> aaah^^
00:45:58  <Bjarni> "land down under"
00:46:16  <ln-> Gonozal_VIII: see topic. "UTF-8 is mandatory"
00:46:22  <Gonozal_VIII> :P
00:46:35  <Sacro> haha
00:46:40  <Bjarni> ln-: thanks for reminding me
00:46:50  <Gonozal_VIII> hmmm it decoded the ! thingy right but added A with ^ in front of it... strange
00:46:51  *** Gonozal_VIII was kicked from #openttd by Bjarni [UTF-8 is mandatory]
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00:47:02  <Gonozal_VIII> :-(
00:47:15  <Bjarni> maybe I should script this
00:47:40  <glx> hard to do
00:47:41  <Bjarni> however writing correct trigger events is a bit more tricky than with glx's script
00:48:14  <glx> @op
00:48:17  *** mode/#openttd [+o glx] by DorpsGek
00:48:18  <glx> @deop
00:48:21  *** mode/#openttd [-o glx] by DorpsGek
00:48:28  <Sacro> @op
00:48:31  <Sacro> :(
00:48:32  <Gonozal_VIII> @op
00:48:39  <Sacro> @kick Gonozal_VIII
00:48:43  <Sacro> !kick Gonozal_VIII
00:48:45  <Bjarni> Sacro: going down?
00:48:51  <glx> @kick Sacro
00:48:51  *** Sacro was kicked from #openttd by DorpsGek [glx]
00:48:53  <Gonozal_VIII> @kick Sacro in the face
00:48:53  <DorpsGek> Gonozal_VIII: Error: Sacro is not in #openttd.
00:48:59  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
00:49:04  <Sacro> Bjarni: only if you pay me
00:49:05  <Sacro> and more than you did last time
00:49:19  <Gonozal_VIII> [01:48:52] Gonozal_VIII: @kick Sacro in the face
00:49:19  <Gonozal_VIII> [01:48:52] DorpsGek: Gonozal_VIII: Error: Sacro is not in #openttd.
00:49:21  <Gonozal_VIII> ^^
00:49:26  <Bjarni> @kick Sacro
00:49:30  <Sacro> pfffft
00:49:32  <Bjarni> stupid bot
00:49:43  *** Sacro was kicked from #openttd by Bjarni [stupid lies]
00:49:48  <glx> it just doesn't know you
00:49:53  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
00:49:57  <Bjarni> hi DorpsGek
00:49:59  <Sacro> stupid Bjarni
00:50:00  <Bjarni> I'm Bjarni
00:50:10  <Sacro> DorpsGek: he's gay
00:50:10  <Bjarni> glx: now that issue is fixed ;)
00:54:37  <Gonozal_VIII> night
00:55:47  <roboboy> grr I can not stay on the OpenTTD Coop public server at all as soon as I connect my connection gets lost
00:56:08  <roboboy> if I mannage to get on when it saves I often get disconnected then
00:56:18  <roboboy> the console leaves no disconnection message
01:02:15  *** Sacro was kicked from #openttd by DorpsGek [Please stop harassing Bjarni]
01:02:35  <Bjarni> o_O
01:02:59  *** Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
01:03:36  * roboboy blames his connection problems on sacro
01:03:52  * Andel rogers Sacro up the arse
01:03:55  <Bjarni> we all do
01:04:01  <Bjarni> err
01:04:04  <Bjarni> @ roboboy
01:04:15  <Bjarni> Andel: wtf is up with you?
01:04:32  <Bjarni> you just sound so gay saying stuff like that
01:05:44  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
01:05:47  <Sacro> :(
01:05:50  <Sacro> i love him really
01:05:53  * Sacro hugs Bjarni
01:06:05  * roboboy wants to kick Sacro
01:06:38  <Bjarni> me too
01:06:46  <Bjarni> but DorpsGek will not do it for me
01:06:50  * roboboy runs then jumps on the back of Andel's wheelchair and speeds off from Sacro
01:08:03  <Bjarni> Sacro: now I know why you aren't keeping your rice cooker in the basement
01:08:09  <Bjarni> you want to hug men o_O
01:08:12  <Sacro> :o
01:08:38  <Bjarni> well
01:08:42  <Bjarni> that's one reason
01:09:06  <Bjarni> of many
01:10:41  <Sacro> XD
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01:13:16  * roboboy wonders why chanserv isnt opping him in his channel
01:14:23  <Eddi|zuHause2> blame Sacro :p
01:14:23  <roboboy> i set it up so I have three masters my bot is the original master and I am one of the others
01:14:38  <roboboy> I have to ask chanserv for ops
01:15:28  <Sacro>
01:15:32  <ln-> Sacro: have you been to Elephant & Castle?
01:15:39  <Sacro> ln-: i really want to :(
01:15:44  <Sacro> such an awesome name
01:16:00  <ln-> you'll be badly disappointed...
01:16:09  <ln-> but the name is cool, yes
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01:32:12  <Bjarni> ln-:
01:32:32  <Bjarni> first mac scareware
01:33:02  <Bjarni> well... it's based on user stupidity. No OS security can prevent that
01:33:35  <Sacro> that's true
01:33:43  <Bjarni> I mean... if you really want to not only download this but also pay for it and then give the root password so it can break your OS then you are a fool
01:34:08  <Bjarni> I never pay for anything unless I have cross references from known valid sources that it's ok
01:36:20  <Bjarni> besides according to the news there are porn sites with malware discussed as quicktime plugins that fakes people to enter root passwords. I guess it takes a certain degree of stupidity to give the root password to something downloaded from a porn site
01:36:37  <Bjarni> isn't that something that should get all the warning bells to activate?
01:36:57  <Sacro> Bjarni: if you want free porn, first you have to install this software as admin!
01:37:12  <Bjarni> well
01:37:25  <Bjarni> I don't want porn
01:37:25  *** Eddi|zuHause2 [] has quit [Ping timeout: 480 seconds]
01:37:33  <Bjarni> and I don't care if it's free or not
01:38:12  <Bjarni> basically it's not only a waste of time but it also gives wrong ideas about what reproduction and love is in real life
01:38:14  <roboboy> hehe
01:38:38  <roboboy> they do the same thing on windows except with audio downloads
01:38:51  <Bjarni> after those issues comes the price for it
01:39:02  <ln-> Bjarni: i.e. in real life neither of those happen.
01:39:31  <Bjarni> that's due to the internet
01:40:23  <ln-> i think i'm old enought to know that porn is not an accurate description of of love and reproduction.
01:40:34  <Sacro> was it ever?
01:40:58  <Bjarni> no
01:41:08  <ln-> Bjarni: still, i guess you watch (normal) movies even though you know they aren't true and not even realistic?
01:41:17  <Bjarni> but when you are of a certain age everybody goes "whoa... boobs"
01:41:24  <Bjarni> and some people don't grow out of that
01:41:46  <Sacro> mmmmm boobs
01:41:49  <Bjarni> <ln-> Bjarni: still, i guess you watch (normal) movies even though you know they aren't true and not even realistic? <-- not if they lack a story
01:41:55  <ln-> Bjarni: at the age of about [12, 110), that is ...
01:43:12  <Bjarni> some people will not grow out of it
01:43:40  <Bjarni> and some people can have a completely natural relationship with boobs
01:43:47  <Bjarni> err
01:43:53  <Bjarni> hehe
01:43:58  <Sacro> i'd love a natural relationship with boobs
01:44:01  <Bjarni> that can be read the wrong way :P
01:44:02  <ln-> Bjarni: so you're saying that if there are nice boobs right in front of you which you *are* allowed to touch, you just turn away and say "booriiiing!"?
01:44:19  <Sacro> ln-: no, you lean forward and rub yourself between them
01:44:44  <Bjarni> ln-: then they are in real life... that's different from miss .jpg
01:45:41  <Bjarni> I wouldn't considered it boring... I would either consider it interesting or inappropriate
01:45:56  <Bjarni> depending on who is in front of me
01:46:32  <ln-> someone you like, obviously.
01:46:47  <Bjarni> that's not obviously
01:47:06  <Bjarni> at one time a girl wanted to fuck with me... and it's not like I knew her
01:47:07  <ln-> it is. i specified them to be "nice boobs".
01:47:11  <Bjarni> she knew me though
01:47:50  <Bjarni> I ended up running away thinking "I'm not going where so many has gone before"
01:47:58  <ln-> and you didn't? ... it would have been a great opportunity to get to know her.
01:48:19  <Bjarni> not to mention an STD
01:49:11  <ln-> you can get an STD from someone you know, too.
01:49:20  <Bjarni> yeah
01:49:40  <Bjarni> but then it will not be as bad as if it's from somebody more or less random
01:50:27  <Bjarni> besides if she wanted to fuck me based meeting her a few minutes earlier then odds are that I wouldn't be the first one she tried to get involved with and that increases the risk of STDs
01:50:30  <Sacro> Bjarni: breasts are never inappropriate
01:50:50  <Bjarni> they are once in a while
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01:51:01  <Bjarni> imagine your grandmother... that's a nono
01:51:04  <ln-> there are certain devices you can use to avoid STD.
01:51:10  <Bjarni> or maybe not in your mind
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01:52:14  <Bjarni> <ln-> there are certain devices you can use to avoid STD. <-- I saw on the news that there is a very painful one spreading rapidly because we are told that condoms protects us and they will not protect against this one
01:52:25  <Bjarni> and it will not go away by itself
01:52:33  <ln-> you're catholic?
01:52:38  <Bjarni> the only solution is to physically cut it away
01:52:57  <Bjarni> <ln-> you're catholic? <-- no
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01:53:27  <Bjarni> but that reminds me of a catholic girl I once knew (the only one I knew to be catholic). She wanted to go to bed with me too o_O
01:53:40  <ln-> and you didn't???
01:54:01  <Bjarni> it didn't seem right
01:54:15  <Bjarni> you see... she was bullying me at the same time
01:54:36  <Bjarni> and we were like 14 years old at the time
01:54:56  <Bjarni> she tried for like half a year though
01:54:59  <Bjarni> or maybe even more
01:55:12  <ln-> in denmark 14 years is old enough for anything.
01:55:16  <Bjarni> no
01:55:20  <ln-> in the rest of the world it's not quite enough.
01:55:20  <Bjarni> you have to be 15
01:56:20  <Bjarni> thinking back I was interested in a girl back then and I learned that she was interested in me so it would have been interesting to start talking
01:56:36  <Bjarni> but we both chickened out and none of us made the first move...
01:56:38  <Bjarni> oh well
01:56:48  <Sacro> ln-: in Hull its about 11
01:56:57  <Bjarni> we were children
01:57:12  <ln-> Bjarni: but old enough to buy tobacco and beer?
01:57:18  <Bjarni> <Sacro> ln-: in Hull its about 11 <-- I'm talking about the law, not how people act
01:57:31  <Bjarni> <ln-> Bjarni: but old enough to buy tobacco and beer? <-- no
01:57:44  <ln-> what, you've got some age limit on those?
01:58:06  <Bjarni> 16 and 18 and they are talking about setting the age to 18 for both
01:58:34  <Bjarni> I support that
01:58:38  <Sacro> Bjarni: oh...
01:58:44  <Bjarni> in lack of a higher age
01:58:55  <Bjarni> like 130 for tobacco
01:58:59  <ln-> but that was not always the case, was it?
01:59:27  <Bjarni> it was
01:59:37  <Bjarni> but they changed the penalty for not obeying the law
01:59:42  <Bjarni> so in reality it changed
01:59:50  <ln-> i thought there was no age limit for tobacco?
02:00:32  <Bjarni> there is no age limit for using it
02:00:36  <Bjarni> there is for buying
02:00:54  <Bjarni> but it's legal to buy it and give it to underage people
02:00:59  <ln-> anyway, how do you explain a group of 10..12-year-olds drinking beer from a 24-case on a ferry?
02:01:06  <Bjarni> I consider that a loophole in the law
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02:01:38  <Bjarni> <ln-> anyway, how do you explain a group of 10..12-year-olds drinking beer from a 24-case on a ferry? <-- once again somebody broke the law?
02:02:30  <Rubidium> ln-: international waters
02:02:43  <Bjarni> if a disco or similar sells alcohol then they can be shut down if there are people under 18 inside
02:03:44  <Bjarni> btw what ferry? :)
02:03:56  <Bjarni> it's not like we only have one
02:05:13  <ln-> could have been Tycho Brahe.
02:05:33  <Bjarni> interesting
02:05:38  <Sacro> ln-:  a cool guy
02:05:48  <Bjarni> because they are not allowed to buy in Danish waters
02:05:53  <ln-> Puttgarden-RÞdby.
02:06:21  <Bjarni> Tycho Brahe sails between HelsingÞr and Helsingborg
02:07:44  <Bjarni> The ferries between those two places are Tycho Brahe, Hamlet, Aurora, Mercandia IV, Mercandia VIII and one more I can't remember the name of right now
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02:08:37  <Bjarni> Hamlet was the one that broke when I wanted to get home from Sweden last time... added another 20 minutes waiting time in Sweden :(
02:09:59  <CIA-1> OpenTTD: rubidium * r11887 /trunk/src/ (ai/default/default.cpp order.h): -Fix [FS#1658]: segmentation faults/wrong frees due uninitialized memory in the AI.
02:10:04  <ln-> "WF Prins Richaard" or something like that.
02:10:38  <Bjarni> damn I can't remember the name of the last ferry :(
02:10:39  <CIA-1> OpenTTD: glx * r11888 /trunk/src/ (newgrf.cpp settings_gui.cpp strings.cpp): -Codechange: simplify sorting of the strings in town names dropdown
02:11:18  <CIA-1> OpenTTD: rubidium * r11889 /trunk/src/openttd.h: -Change: small inconsistency between documentation and code. Patch by Yexo.
02:11:35  <Bjarni> anyway
02:11:40  <Bjarni> I should be asleep now
02:11:42  <Bjarni> goodnight
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02:13:13  <CIA-1> OpenTTD: rubidium * r11890 /trunk/.gitignore: -Change: ignore some files for git too. Patch by bruce89.
02:13:30  <bruce89> That was quick
02:16:36  <Rubidium> I was too lazy to make one myself ;)
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02:22:57  <CIA-1> OpenTTD: rubidium * r11891 /extra/masterserver_updater/src/ (11 files in 2 dirs): [MSU] -Fix: compilation due to reworks in trunk (and the fact that we directly include some network code from there).
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02:45:19  <Vallu> I found a severe bug in 0.6.0-beta3 but I'm not sure if it's legitimate
02:46:25  <Vallu> That's because it's very obvious and easy to reproduce. :/
02:46:34  <Sacro> OH?
02:46:43  <murray> :o
02:47:02  <Vallu> Click any building or industry with track removal tool -> crash
02:47:35  <Vallu> openttd: /openttd-0.6.0-beta3/src/tile_map.h:124: Owner GetTileOwner(TileIndex): Assertion `!IsTileType(tile, MP_HOUSE)' failed.
02:47:55  <Belugas> it has already been fixed in trunk
02:48:02  <Vallu> Ok, nice. :)
02:48:26  <murray> :)
02:49:05  <Belugas> r11883, to be precise
02:49:09  <glx> nice we released a "have fun killing servers" build ;)
02:49:21  <Belugas> yeah...
02:49:22  <Sacro> glx: thanks, that gives me something to do tommorow!
02:49:29  <Belugas> lol
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04:28:28  <robotboy> anyone arround
04:29:25  <robotboy> my coppy of OTTD says my default grfs are corrupted or missing yet it loads fine
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04:36:27  <Vallu> You probably should be a bit more specific about what you are doing and with what version(s). :)
04:36:59  <robotboy> im using the openttdcoop nightly
04:39:43  <Vallu> Maybe you should ask in #openttdcoop as well?
04:40:12  <robotboy> have
04:40:21  <robotboy> but thats not there problem
04:40:29  <robotboy> they are using last nights nightly
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07:11:02  <Forked> morning
07:11:05  <peter1138> 'lo
07:23:30  <roboman> hello
07:24:13  * roboman wonders why when he runs openttd normally it cant connect to the openttdcoop server
07:24:27  <roboman> the server doesnt unpause for me properly
07:24:58  <roboman> yet if i set the priority of openttd to higher in taskmanager it all works fine
07:25:13  <roboman> the nightly in use is yesterdays for me
07:25:48  <roboman> 11838
07:25:57  <roboman> im pretty sure thats it
07:27:53  <peter1138> huh?
07:28:07  <peter1138> openttdcoop has a minimum player requirement
07:28:27  <roboman> yeah but if there are enough players primarily 2 or more
07:29:32  <roboman> the server by default pauses while a client connects but for me it doesnt seem to do that weather my computer isnt keeping up with server
07:29:40  <roboman> or if its my connection
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10:29:32  <UnderBuilder> one question: will be possible to create irregular map sizes? (eg 400x600, 700x140, 2600x840, etc.)?
10:30:00  <Gonozal_VIII> 2^x * 2^y
10:31:06  <UnderBuilder> I mean, will be hard modifying that?
10:33:02  <Gonozal_VIII> why do you want that strange sizes?
10:37:29  <Gonozal_VIII> i mean... that wouldn't be much different to 512*512, 1024*128 and 2048*1024 gameplay wise
10:38:25  <UnderBuilder> I want a 1337*1337 map :P
10:38:28  <Noldo> :D
10:38:30  <Gonozal_VIII> ^^
10:39:33  <Gonozal_VIII> then you would need ascii art newgrf
10:40:23  <Gonozal_VIII> it's not allowed to play a 1337*1337 map without them
10:40:42  <UnderBuilder> other thing I want is to create larger-thicker maps like 4096x1024
10:41:04  <Gonozal_VIII> there's a patch for that
10:41:25  <UnderBuilder> yes... the trouble is that it isn't yet in trunk
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10:43:48  <Gonozal_VIII> right.. i guess everything up to the same number of tiles as 2048*2048 should get into trunk
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10:46:25  <Gonozal_VIII> 2048*2048, 1024*4096, 512*8192, 256*16384, 128*32768 and 64*65536 as the biggest maps...
10:48:43  <Tefad> hopefully those datatypes are unsigned 16bit or larger
10:54:10  <peter1138> no, it won't be changed
10:54:18  <peter1138> it's powers of two for the reason
10:56:39  <Gonozal_VIII> hmmm dropdowns can be changed dynamically? that means you can allow bigger y size if x size is smaller than 2048?
10:59:43  <peter1138> you coudl
11:10:01  <Gonozal_VIII> while(selectedsize1 * size2 <= 4194304) {adddropdownthingy(size2); size2 *= 2;} :-)
11:13:16  <peter1138> :o
11:14:20  <Gonozal_VIII> that bad?^^
11:19:37  <Noldo> why can't you just calculate it without the loop
11:22:01  <Gonozal_VIII> every loop adds a dropdown choice thingy... i have no idea how the real code works
11:24:30  <Gonozal_VIII> idea was to start size2 with 64 and a empty dropdown list and if there is 65k choosen in the other dropdown it only adds 64 and stops
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11:40:01  <peter1138> hmm
11:40:07  <peter1138> 64 * 65536 probably wouldn't work :p
11:40:16  <Gonozal_VIII> why?
11:41:00  <Gonozal_VIII> well, there's not much landmass then in chrisin...
11:42:11  <Gonozal_VIII> but it is playable...
11:43:33  <Gonozal_VIII> i guess the old map generator would generate more land...
11:44:51  <peter1138> lol, overflows :o
11:46:19  <Gonozal_VIII> overflows? where?
11:46:36  <peter1138> if (1 << x * 1 << y > 2048 * 2048) ...
11:46:42  <peter1138> 1 << 16 * 1 << 16 == ...
11:47:00  <peter1138> 0
11:47:25  <peter1138> yeah, 64 x 65536 is silly indeed
11:48:25  <Zahl> who cares about overflows as long as you can somehow play it... that is, some trains are moving in some way doing something
11:48:42  <Noldo> :D
11:49:40  <peter1138> my system is maxed out just running an empty a 64 x 65536 map :o
11:49:44  <peter1138> and 2.8 GHz isn't that slow
11:49:59  <Gonozal_VIII> strange
11:50:08  <Zahl> we need multicore support
11:50:14  <Noldo> hah
11:50:25  <Gonozal_VIII> i ran a much larger map without problems
11:50:47  <peter1138> i've got about a million industries though
11:50:59  <Zahl> lol
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11:51:25  <Forked> 8192x8192 gave me a world population of some 15 million...
11:52:48  <Forked> the town names don't look too original when there are 12000+ of them :) scrolling down the list
11:55:05  <Gonozal_VIII> well... 8192^2 just doesn't make sense, nobody could ever connect everything there and even if he could, no computer could run it
11:55:18  <Forked> true, I just had to try it
11:55:45  <Forked> my bus did not move very fast.. and this is an athlon64 x2 6400+ (dualcore 3.2GHz) with 4GB ram :)
11:56:21  <Gonozal_VIII> savegame size?^^
11:56:27  <Forked> I didn't try :\
11:56:36  <Forked> took forever to generate the map though
11:56:57  <Forked> looked pretty maxed out on industries .. 4096 farms, 2048 of everything else except oil rigs
11:57:17  <Gonozal_VIII> ^^
11:57:44  <Gonozal_VIII> with ecs industries, the map generation would have taken some years^^
11:58:52  <peter1138> heh, yeah
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12:24:15  <SmatZ> morning
12:24:20  <Sacro> SmatZ!
12:24:45  <SmatZ> Sacro!
12:24:48  <Gonozal_VIII> hi
12:26:10  <Sacro> SmatZ: do more signalling stuff!
12:26:27  <SmatZ> Sacro: roger that, sir!
12:26:40  <Sacro> SmatZ: no rogering till Bjarni gets here
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13:17:54  <Dominik> what does the red dot that sometimes shows up in the status bar mean?
13:18:45  <Gonozal_VIII> autosave?
13:19:07  <Dominik> i have autosave disabled though
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13:29:02  <Dominik> found it. main_gui.cpp:1783 "...// Red blot to show there are new unread newsmessages"
13:29:14  <Gonozal_VIII> ah
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13:35:41  <UnderBuilder> is possible to hack openttd so it doesn't prompt you for the original newgrfs and you can use instead other newgrfs?
13:36:14  <Gonozal_VIII> no
13:36:18  <UnderBuilder> newgrfs=OpenGFX etc
13:36:30  <UnderBuilder> original grfs*
13:37:27  <Ammler> open means opensource, so it should be possible, I guess, it would be possible with closed source too
13:37:47  <Gonozal_VIII> ok... everything is possible
13:37:51  <Ammler> yes :)
13:38:19  <Roujin> easiest way: use blank trg* files
13:38:55  <Gonozal_VIII> doesn't work because there's no replacement for everything yet
13:39:05  <Roujin> well but that's what he asked for
13:39:23  <Roujin> everything that's not replaced by a newgrf will be missing, that's true.
13:39:56  <Ammler> invisible climate :)
13:40:04  <Gonozal_VIII> hehehe
13:40:36  <Gonozal_VIII> openttd for blind people^^
13:40:42  <Ammler> :D
13:41:20  <UnderBuilder> so, technically is possible but you will not see anything
13:41:25  <UnderBuilder> not even the cursor
13:41:41  <Gonozal_VIII> there are cursor replacements
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13:41:53  <Gonozal_VIII> but lots of other sprites are missing
13:44:28  <peter1138> UnderBuilder, it is possible as long as you replacements to use
13:44:32  <peter1138> else it'll probably crash
13:44:57  <peter1138> +have
13:45:00  <Gonozal_VIII> hmmm it shouldn't crash
13:45:30  <Gonozal_VIII> just everything white...
13:45:31  <peter1138> yeah, well
13:45:38  <peter1138> the code assumes all the sprites are available
13:45:47  <peter1138> it knows they are, because the md5sums match
13:46:24  <Gonozal_VIII> ah... doesn't start with wrong md5 sum
13:47:07  <Roujin> hm? for me if i mess with the trg* files, it only complains, but starts nevertheless
13:47:56  <peter1138> but if they don't match, we don't care about bug reports ;)
13:48:21  <peter1138> actually the main reason for requiring them to match has now been fixed
13:48:23  <Roujin> (where mess means decode, draw around some stuff, encode again)
13:49:01  <Roujin> <@peter1138> actually the main reason for requiring them to match has now been fixed <-- what was this reason if i may ask?
13:49:03  <Gonozal_VIII> doing that with the .lng files doesn't work...
13:49:46  <peter1138> vehicle collision hash used to depend on sprite sizes
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14:04:11  <SpComb> Logs: (old: )
14:04:11  <LA[lord]> !logs
14:04:57  <LA[lord]> hey
14:05:17  <Gonozal_VIII> ho
14:05:55  <Forked> lets go!
14:06:20  <Gonozal_VIII> spann den wagen an
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14:09:15  <LA[lord]> Gonozal_VIII: ?
14:09:37  <Gonozal_VIII> he's not here
14:09:41  <Gonozal_VIII> *hides*
14:11:26  <Roujin> denn der wind treibt regen ÃŒbers land
14:11:35  <LA[lord]>  too bad then...
14:12:03  <Roujin> it's not off topic :P it's a song about transporting grain ;)
14:12:17  <Gonozal_VIII> indeed^^
14:13:21  <Gonozal_VIII> there comes rain, get the grain!
14:15:11  <LA[lord]> Bend the venture because of the wind driven rain over land... hmm strange songs you have there..
14:15:41  <Gonozal_VIII> wtf?^^
14:15:57  <LA[lord]> google translation
14:16:03  <LA[lord]> :P
14:16:04  <Gonozal_VIII> google translation sucks^^
14:16:04  <Roujin> hehe ^^
14:16:11  <LA[lord]> true
14:16:47  <Roujin> i wouldn't know how to translate it properly either... :P
14:18:35  <Roujin> it's a bit outdated speech.. someone is told to make the horse carriage ready so they can get the grain <- something like that
14:20:48  <Roujin> so basically, it's someone giving you a subsidy offer for grain from a farm to a factory restricted to road vehicles, in combination with a newgrf that introduces horse carriages ;)
14:21:03  <Gonozal_VIII> hehehe
14:21:15  <LA[lord]> ahh now that I can understand clearly
14:21:34  <LA[lord]> before your words didn't make any sense...'
14:21:41  <LA[lord]> :P
14:21:42  <Gonozal_VIII> and a weather newgrf
14:22:11  <LA[lord]> hmm...  I've got an idea...
14:22:19  <Gonozal_VIII> oh noes
14:22:37  <LA[lord]> replace transmitters with cloud animation which has some rain sometimes :P
14:22:39  <lolman> LA[lord]: don't think too hard, your head may asplode
14:22:45  <LA[lord]> :P
14:22:58  <LA[lord]> lolman: true tru....KABOOOMM
14:23:02  <Gonozal_VIII> erm.... clouds move^^
14:23:16  <Roujin> lord: next step: make a patch so transmitters can move over the map xD
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14:23:41  <LA[lord]> hmm, what about a airplane disguised as cloud :P
14:23:41  <Roujin> i'd like to see a game with that patch but without the grf then xD
14:23:48  <LA[lord]> :D
14:23:54  <LA[lord]> too good..
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14:24:10  <LA[lord]> Roujin: you make a patch, I can't code :P
14:24:25  <dih> hi
14:24:30  <LA[lord]> hello dih
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14:25:39  <Gonozal_VIII> ha... a lightning disaster... cloud moves around like the ufo but instead of landing on a track it hits electrified track with lightning... destroying the wires (converting the track to normal rail)
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14:27:37  <dih> hey there Frost
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14:30:24  <Vikthor> Gonozal_VIII: Dunno I would say only break down the vehicle, wires tend to be replaced pretty fast and the electrical equipment should be suffitiently protected.
14:32:05  <Gonozal_VIII> kind of pointless if there's just a vehicle broken down.. they do that all the time anyways
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14:33:48  <Vikthor> I see, but on the other hand demolishing the electrification adds more micromanagement
14:34:03  <LA[lord]> yes.. and if you disable breakdowns you usually play w/o disasters too...
14:34:03  <Gonozal_VIII> default ufos destroy tracks...
14:34:41  <Vikthor> Maybe thats quite enough then?
14:36:20  <Gonozal_VIII> maybe a longer duration of those breakdowns
14:36:45  <Gonozal_VIII> that could also happen with a derailment disaster
14:38:35  <Gonozal_VIII> but i don't like random things like that that much anyways...
14:39:00  <Gonozal_VIII> when something goes wrong i want to know why and be able to change it
14:40:48  <Vikthor> Yes, derailment could be very annoying if you could not  prevent it by eg. increased maintainance funding
14:41:47  <Gonozal_VIII> track maintainance and building cost should be much higher anyways
14:42:12  <hylje> road and rail quality levels
14:42:32  <Gonozal_VIII> hmmm yes
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14:43:29  <hylje> of course poor quality rail -- to a certain extent -- should allow safe operation at slower speeds
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14:44:10  <hylje> and the quality should be determined between junctions (one could one-up and one-down them wiht a tool?)
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14:44:22  <rave> what's the tile type of purchased land?
14:45:03  <LA[lord]> ?
14:45:12  <rave> MP_CLEAR & GetTileOwner?
14:45:44  <SmatZ> rave: MP_UNMOVABLE
14:45:47  <SmatZ> I think
14:47:07  <Gonozal_VIII> rave.. while you're working at those tiles, make them use grass sprites, not cleared
14:53:25  <glx> yes MP_UNMOVABLE
14:53:59  <rave> with unmovable type UNMOVABLE_OWNED_LAND
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14:59:50  <rave> the search function in Eclipse is so broken
15:00:03  <rave> it only finds a small proportion of the true number of matches
15:07:30  <LA[lord]> is there any keyboard shortcut to fast forward that would sticky the FF button? tab only makes FF until you hold it down..
15:08:03  <Gonozal_VIII> as long as, not until :-)
15:08:08  <Gonozal_VIII> <-- very helpful
15:10:22  <LA[lord]> my English is 5 in school (A in some other countries) but I just don't be pedantic, when i'm on IRC
15:10:32  <LA[lord]> I just am not*
15:10:39  <LA[lord]> or something ;P
15:10:44  <Gonozal_VIII> ^^
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15:13:36  <Gonozal_VIII> btw the word pedantic is incorrect, you should use dalestanish instead
15:13:46  <Gonozal_VIII> *takes cover*
15:14:01  * hylje pre-emptively smacks Gonozal_VIII with a large fish
15:14:52  <Gonozal_VIII> et tu, hylje?
15:17:10  <rave> Gonozal_VIII: I don't think setting the sprite to grass looks any better
15:17:19  <Gonozal_VIII> why not?
15:17:29  <Gonozal_VIII> the signs are ok, the brown stuff looks ugly
15:17:49  <rave> because it looks strange if it wasn't originally grass
15:18:12  <Gonozal_VIII> you mean stone or bumpy?
15:18:14  <rave> and the wasteland symbolises it being unusable
15:18:17  <rave> desert
15:18:33  <Gonozal_VIII> well... desert should work
15:18:49  <Gonozal_VIII> there are a lot of things that use default terrain as ground sprite
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15:22:02  <Sacro> Greyscale: stfu
15:22:13  <Greyscale> Stupid wifi.
15:23:14  <Eddi|zuHause3> stuff you?
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15:27:04  <rave> shut the
15:27:18  <Gonozal_VIII> frag up
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15:41:03  <LA[lord]> how many tiles does the city airport take? (too lazy to check out)
15:42:11  <Gonozal_VIII> lots*lots
15:42:44  <Gonozal_VIII> where lots can have a different value everytime it's used
15:42:48  <SmatZ> too lazy to check out, but not too lazy to ask?
15:43:11  * Belugas is too lazy to answer
15:43:27  <keyweed>
15:44:00  * keyweed isn't to lazy to copy a question to google.
15:44:10  <keyweed> *too
15:44:16  <SmatZ> omg USA is going to build in our country an Army base
15:44:24  <SmatZ> I hate my goverment!
15:44:27  <Belugas>
15:44:38  <Gonozal_VIII> they have army bases almost everywhere
15:44:58  <SmatZ> Gonozal_VIII: that's another reason not to build it here
15:44:58  <Gonozal_VIII> 404
15:44:59  <UnderBuilder> would be nice if instead of buying shares by 25% you can buy them in 1% steps
15:45:03  <keyweed> SmatZ: it gives your country to steal the hardware there when you need it.
15:45:33  <Gonozal_VIII> shares don't work well enough to do that
15:45:40  <SmatZ> keyweed: rather a more danger of being a victim of some country USA is in war with
15:45:41  <Gonozal_VIII> you could but it wouldn't make sense
15:45:50  <dih> lol @ Belugas
15:45:54  <dih> hello by the way ^^
15:46:11  <keyweed> like the nukes that are NOT present at the secret airbase at volkel which are not being guarded by a small contingent of american soldiers who are not there.
15:46:36  <SmatZ> :-)
15:46:44  <Gonozal_VIII> where's volkel?
15:46:46  <keyweed> SmatZ: rather that then the USA bringing democracy and freedom to your country
15:46:49  <keyweed> Gonozal_VIII: the netherlands
15:47:06  <Gonozal_VIII> wtf they have nukes in europe
15:47:11  <SmatZ> keyweed: yeah, we all love USA and USA's democracy
15:47:15  <SmatZ> "love"
15:47:32  <Belugas> [10:50] <UnderBuilder> would be nice if instead of buying shares by 25% you can buy them in 1% steps<---  i do not thik so... Not at all. Why?  For what reasons?
15:47:40  <Belugas> hey dih
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15:48:02  <keyweed> i especially love the new definition of torture.
15:48:05  *** mikl [] has quit [Quit: Ex-Chat]
15:48:15  <keyweed> i'd love to not torture Bush.
15:48:23  <UnderBuilder> could be useful with this
15:48:32  *** Thijs [] has quit [Quit: Leaving]
15:48:40  <keyweed> but i'll shut up now, this isn't a political channel.
15:49:11  <Gonozal_VIII> if you have shares of a company in rl you don't get parts of every income they have
15:50:01  <Gonozal_VIII> such a company wouldn't last very long^^
15:51:10  <UnderBuilder> what about if you get 2500 from 10000 of the income but the other player still gets 10000?
15:51:47  <Gonozal_VIII> they can decide to give some of the profit to the shareholders but most of it gets reinvested
15:52:27  <Belugas> let's call it monopoly tycoon...
15:52:45  <Belugas> Hey guys! THIS IS TRANSPORT!
15:53:09  <Gonozal_VIII> belugas, that wasn't a feature request, that was how it is in rl... dividends wouldn't make sense ingame
15:54:05  <Gonozal_VIII> the only profit you should make with shares is through a higher resell value if the company value increased
15:54:19  <LA[lord]> if you want to play on stock market, play Railroad Tycoon...
15:56:07  <rave> openrrt?
15:56:48  <LA[lord]> openrrtd :P
15:57:19  <Gonozal_VIII> it should be like that: a company offers to sell part of its shares... they don't get sold until somebody buys them... the money gets substracted from the buyer and added to the seller
15:57:24  <SmatZ> keyweed: not torture?
15:57:31  <rave> how does the shares bug work? or did it work?
15:57:41  <keyweed> SmatZ: water dunking isn't torture. or so they claim
15:57:51  <UnderBuilder> well, I'm better putting my eyes on
15:57:53  <rave> waterboarding/
15:57:54  <rave> ?
15:57:54  <keyweed> SmatZ: keeping people awake for days isn't either.
15:58:09  <UnderBuilder> openttscd
15:58:13  <rave> or is water dunking the new alternative?
15:58:19  <UnderBuilder> Open TT SimCity Deluxe
15:58:42  <dih> CLOSED...
16:00:40  <Belugas> so freakingly booooring
16:05:02  <rave> if you own over 50% of the shares you should be asked about every build attempt they make ;)
16:05:36  <Gonozal_VIII> there are also shares without that right
16:06:04  <UnderBuilder> or maybe you can purchase a max of 10% shares
16:06:07  * dih slaps Belugas booooringness
16:06:14  <dih> any better?
16:06:32  <Belugas> nope
16:07:22  <dih> but you cannot say i didn't try :-P
16:11:22  *** Singaporekid [] has quit []
16:12:55  <Gonozal_VIII> got a test in about an hour...
16:13:18  <UnderBuilder> idea: limited construction area like in RCT
16:13:42  <rave> I haven't played rct
16:13:44  <Gonozal_VIII> limited construction area? what/how?
16:14:05  <Gonozal_VIII> the construction area is limited by the map edges^^
16:14:13  <UnderBuilder> each player buys their own area to build their stuff
16:14:26  <Gonozal_VIII> ...
16:14:30  <Gonozal_VIII> nooooooo
16:14:34  <Gonozal_VIII> ^^
16:14:51  <LA[lord]> ok.. I'll get away now.. if me being needed, call me :)
16:15:05  * Sacro has ordered his parts
16:15:34  <Gonozal_VIII> you can buy exclusive transport rights, that's bad enough ;-)
16:16:19  <UnderBuilder> you define where do you want to build
16:16:32  <Gonozal_VIII> with that buy area thing some players would just buy 1 tile wide stripes of land through the whole map and block everything
16:17:13  <UnderBuilder> you can already do that with signs...
16:17:56  <Gonozal_VIII> but that's not draggable... your request implies large areas to be bought before construction... annoying without dragging
16:18:39  <UnderBuilder> or maybe the map is divided into eight predefined zones, one for each player
16:19:04  <Gonozal_VIII> or maybe stop playing multiplayer and everybody plays alone^^
16:20:40  <UnderBuilder> or maybe you can build over enemy's area but with higher costs than usual
16:21:03  <UnderBuilder> however you can't build over unowned area
16:21:20  <rave> what's the purpose?
16:21:28  <Gonozal_VIII> hehe just wanted to ask that
16:21:29  <UnderBuilder> new section: too much work for negative benefit
16:21:45  <UnderBuilder> it will be like your space in the internet
16:22:15  <UnderBuilder> see windows live spaces
16:22:41  * frosch123 is disappointed, today there are less than 100 new sprites in the 8bpp-replacement thread.
16:22:47  <Eddi|zuHause3> <Gonozal_VIII> 404 <- i believe that was kinda the point :p
16:23:34  <rave> I've got a better idea for a mod, Find Servers gets clicked automatically when viewing the multiplayer page with an option to hide servers with 0 players
16:23:39  *** |Bastiaan| [~Bastiaan@] has quit [Quit: KVIrc 3.2.6 Anomalies]
16:23:46  <Gonozal_VIII> hmmm didn't purchasing land close to cities used to be more expensive?
16:24:43  *** yorick [] has joined #openttd
16:25:03  <Gonozal_VIII> Find Servers gets clicked automatically <-- not good, there are the servers from the cfg first
16:25:06  <yorick> is there any suggestion of being able to chat with people ingame without having to join?
16:25:17  <rave> spectate?
16:25:18  <Gonozal_VIII> you have to search for them if you want to play on one of them
16:25:31  <Gonozal_VIII> irc
16:25:37  <UnderBuilder> other idea, what if the big airports can be used by each player, due to its huge size (how do you want to build two intercontinental airports)
16:25:39  <yorick> rave: I cant join, I dont have the needed grf;s
16:25:42  <Eddi|zuHause3> yorick: the server owner can run autopilot as an irc bridge
16:25:56  <yorick> and if he doesn't?
16:26:05  <Eddi|zuHause3> then you are screwed
16:26:08  <Gonozal_VIII> then you can'T
16:26:12  <Gonozal_VIII> hehe
16:26:22  <rave> you could patch openttd to allow a join
16:26:35  <yorick> I don't know any c++
16:26:57  <Gonozal_VIII> if it doesn't pause, you will most likely desync right after the join..
16:27:16  <rave> does sync include the grfs then?
16:27:27  <UnderBuilder> hey, my idea
16:27:29  <yorick> yes
16:27:29  <Gonozal_VIII> if they change behaviour
16:27:43  <yorick> one with PBI loaded?
16:28:33  <rave> oh up to now I thought grfs were simply media archives
16:28:43  <yorick> they aren't
16:29:30  <yorick> well... other question: does anyone have this grfs:
16:29:30  <yorick> Long vehicles. Scania trucks. Scania GA 4x2, Scania CB 6x4, Scania DB 4x2.  	 4D656F02   	B0CDF5AB98D7B8B3364C5E06BE6910DE
16:29:30  <yorick> Long vehicles. Volvo trucks. Volvo FH16 610. 	4D656F03 	380E73C6E0627AF7AD474923D970ECE2
16:30:05  <UnderBuilder> repeating, the big airports should be shared since its hard to build two of them in one city
16:30:22  <glx> yorick: these grfs are outdated (all included in LV4)
16:30:43  <yorick> yes, I know
16:30:48  <yorick> but the server admin doesnt
16:31:23  <Eddi|zuHause3> <Gonozal_VIII> if it doesn't pause, you will most likely desync right after the join.. <- you can also patch to ignore desync errors
16:31:47  <yorick> the server will kick you...
16:31:58  <Eddi|zuHause3> no
16:32:09  <Eddi|zuHause3> on desync error the client says "i give up"
16:32:16  <Eddi|zuHause3> you can remove that line
16:32:27  <yorick> and then?
16:32:37  <rave> you'll be able to chat
16:32:42  <Eddi|zuHause3> then you can stay, just don't trust anything you see
16:32:51  <yorick> when you build something that isn't valid, the server will kick
16:33:02  <Eddi|zuHause3> for any action you do, the server has the right to reject it
16:33:09  <Eddi|zuHause3> but the server does not kick
16:33:17  <yorick> I've seen it do
16:33:22  <yorick> when building as spectator
16:33:45  <rave> it's the client choosing to disconnect automatically, not a kick
16:34:04  <yorick> with the disconnect line saying "(kicked by server)"?
16:34:56  <yorick> but still, I don't know enough about C to patch openttd, and I don't know enough to do a force revision to OpenTTD 0.6.0-beta2
16:35:47  <Sacro> make REVISION=yorickspecial
16:36:15  <dih> heh
16:36:16  <yorick> then, I don't have linux or make installed
16:36:20  <rave> oh.
16:36:31  <Sacro> yorick: edit rev.c then
16:36:32  * dih never made installed
16:36:53  * Eddi|zuHause3 neither
16:37:21  * rave doesn't know if you misunderstand or joke
16:38:43  <yorick> what's the SVN adress of 0.6.0-beta2?
16:39:03  <Eddi|zuHause3> /tags/0.6.0-beta2?
16:39:04  <rave> svn
16:39:27  * yorick checks out source
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16:40:36  <Belugas> ther is no tag yet
16:40:45  <Belugas> it has not been branched
16:40:56  <yorick> 0.6.0-beta2?
16:41:05  <yorick> I already co-ed it
16:42:15  <dih> what you mean there is not tag Belugas
16:42:19  <skidd13> Anyone of the wiki team in here? My userprofile needs to be updated. And a few other parts regarding developers too.
16:42:37  <yorick> would extern const char _openttd_revision[] = "0.6.0-beta2"; be good?
16:42:48  <Sacro> not as a wife
16:42:52  <dih> LOL
16:42:55  <skidd13> :D
16:43:01  <glx> Belugas: each release is tagged ;)
16:44:00  <Belugas> humpfff...
16:44:06  * dih smiles
16:44:17  * Belugas dives in work and shuts up
16:44:27  * dih pats Belugas on the head
16:44:30  <dih> poor you...
16:45:13  <yorick> now comes the hard part(for me), where should I tell it to ignore missing grfs?
16:46:18  <dih> heh - what are you trying to do?
16:46:23  <UnderBuilder> what is keeping ottd from increasing maximum companies number up to 16?
16:46:42  <yorick> making OTTD ignore missing grf's and desyncs
16:46:45  <skidd13> UnderBuilder: The will to release 0.6 ATM :D
16:46:45  <dih> you'd probably break at least 2 network packets
16:46:47  <Eddi|zuHause3> dih: i believe he is trying to join a server to talk to the owner about old newgrfs
16:47:13  <dih> and wants a 'client' that does not desync, but can see the client list and so forth
16:47:45  <dih> skidd13: nice answer ^^
16:48:22  <skidd13> dih: diplomatic... I never said that there will not or will be the support :D
16:48:55  <dih> ^^
16:49:33  <rave> yorick: look for use of NEWGRF_MISMATCH
16:49:52  <dih> that is so nasty ....
16:50:02  <yorick> ?
16:50:05  <rave> src/network/network.cpp:                case NETWORK_RECV_STATUS_NEWGRF_MISMATCH
16:50:09  <rave> etc
16:50:11  <UnderBuilder> I miss challenge spinoff too much
16:51:14  * Belugas pities UnderBuilder
16:51:38  * yorick comments out some lines
16:52:24  <UnderBuilder> will be possible to do it with newgrf
16:52:29  *** Dark_Link^ [] has joined #openttd
16:54:03  * yorick just changes return value of DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
16:55:08  <yorick> ret = NETWORK_RECT_STATUS_OKAY; })
16:55:32  <peter1138> heh
16:55:33  <rave> sounds like you know what you're doing
16:55:34  <peter1138> it'll never work :o
16:55:40  <peter1138> rave, totally doesn't :)
16:56:19  <Eddi|zuHause3>,%2011.%20Dez%201958.png <- i somehow have too few diesel freight trains...
16:56:21  <dih> that is just sooo nasty
16:56:41  <rave> it's known as a quick hack
16:56:50  <rave> supposed to be nasty
16:57:03  <peter1138> Eddi|zuHause3, huh?
16:57:08  *** stillunknown [] has joined #openttd
16:57:16  <yorick> now, lets disable desyncs
16:57:26  <peter1138> Eddi|zuHause3, is that a comment on your game, or a bug? heh
16:57:32  <Eddi|zuHause3> a comment ;)
16:57:44  <peter1138> ah, i'll go back to safely ignoring it then ;)
16:57:55  <Eddi|zuHause3> or over at least 2 corners a major feature request ;)
16:58:11  <Eddi|zuHause3> (being able to switch diesel and electric engines at stations)
16:59:05  <rave> can anyone recommend a quick image host that doesn't resize my graphic?
16:59:26  <skidd13> rave: ?
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16:59:52  <yorick>
17:00:06  <UnderBuilder> will be nice an openttd mod where cities and industries level up
17:00:30  <Forked> "ding.. level 35! just 51252 xp to 36" ?
17:00:32  <rave> thanks yorick
17:01:02  <yorick> anything I should do at the "// Check if we are in sync!"?
17:01:33  <Sacro> "A section of single track railway line operates between two stations. Explain the options to acheive a pattern of working that avoids collisions on this single track section"
17:02:07  <Eddi|zuHause3> "drive on sight" ;)
17:02:54  *** Dark_Link^ [] has quit [Ping timeout: 480 seconds]
17:03:00  *** Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
17:03:11  <Eddi|zuHause3> "do not let any train drive"
17:03:20  *** Dark_Link^ [] has joined #openttd
17:03:24  <Sacro> Eddi|zuHause3: this is a CS paper
17:03:37  <Sacro> written by an avid train loving lecturer D:
17:03:37  <Eddi|zuHause3> so? :p
17:04:11  <SmatZ> UnderBuilder: would be nice to make a RPG game based on OTTD
17:04:42  <Eddi|zuHause3> i'm still not over this statistical oddity...
17:05:19  <Eddi|zuHause3> P-Elektrisch < P-Diesel+P-Dampf
17:05:25  <Eddi|zuHause3> D-Elektrisch < D-Diesel+D-Dampf
17:05:43  <Eddi|zuHause3> but G-Elektrisch !< G-Diesel+G-Dampf
17:05:45  <skidd13> SmatZ: World Of OpenTTD :D :D
17:05:54  <SmatZ> :)))
17:06:14  *** Belugas [~belugas@] has left #openttd []
17:08:05  <rave> how hard would it be to have a dynamic map size with a user generated landscape? I'm dreaming of World of OpenTTD :P
17:08:16  * yorick has made a diff
17:09:51  * yorick is compiling :)
17:09:59  *** lekro [] has quit [Quit: This computer has gone to sleep]
17:14:38  *** Jortuny [] has quit [Quit: leaving]
17:15:33  <rave> my screenshot is too big for convert to convert :(
17:16:15  <yorick> don't make giants
17:16:24  <yorick> the only program that can save them is openttd
17:16:28  <yorick> NOTHING can load them
17:16:36  <rave> GIMP can
17:16:50  <rave> I just don't have enough disk space
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17:17:11  <yorick> xD
17:17:15  <yorick> so it cant
17:17:23  <yorick> it takes 100MB for a 1mb png
17:17:40  <yorick> what did you think it would take for a 2gb png?
17:19:34  <rave> it's 56mb
17:20:17  <yorick> error compiling :(, /src/network/network_client.cpp: In function `NetworkRecvStatus NetworkPacketReceive_PACKET_SERVER_CHECK_NEWGRFS_command(Packet*)':
17:20:27  *** DeGhost [] has quit [Ping timeout: 480 seconds]
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17:21:35  *** rave [] has quit [Quit: Lost terminal]
17:22:37  *** Dominik [] has quit [Quit: Leaving]
17:23:36  <yorick> ret = NETWORK_RECT_STATUS_OKAY; did not work indeed
17:24:41  *** helb [~helb@] has quit [Read error: No route to host]
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17:25:11  <yorick> but why does if (ret == NETWORK_RECV_STATUS_OKAY) { work and replacing it by ret = NETWORK_RECT_STATUS_OKAY; not?
17:25:15  *** rave [] has joined #openttd
17:25:24  <yorick> (left out the whole if contents)
17:25:25  <rave> computer wouldn't function after all that image processing :P
17:25:48  <rave> yorick: pastedump the lines and full error and I'll fix the syntax for you
17:25:49  <yorick> error compiling :(, /src/network/network_client.cpp: In function `NetworkRecvStatus NetworkPacketReceive_PACKET_SERVER_CHECK_NEWGRFS_command(Packet*)':
17:25:55  <LA[lord]> hello.. back again :)
17:26:36  <yorick> pastedump :S
17:26:37  <rave>
17:28:28  <yorick>
17:30:23  <rave> should be RECV
17:30:40  <yorick> oh
17:30:45  <yorick> thanks :)
17:30:50  *** skidd13 [] has left #openttd [Ping timeout: Hmm ping sucks :D]
17:30:51  <yorick> I thought I copied that...
17:33:19  <yorick> one caracter can make the (diff)erence between compiling and not-compiling
17:34:05  <rave> that's true with lots of things
17:36:11  <CIA-1> OpenTTD: frosch * r11899 /trunk/src/ (autoreplace_gui.cpp autoreplace_gui.h vehicle_gui.cpp): -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically a duplicate of ShowReplaceGroupVehicleWindow().
17:37:19  <peter1138> heh
17:37:34  <yorick> heh?
17:37:35  <peter1138> "<rave> sounds like you know what you're doing"
17:37:45  <yorick> :-)
17:37:57  * peter1138 > home
17:38:04  *** peter1138 [] has quit [Quit: Ex-Chat]
17:39:17  <yorick> its at the d* files now
17:40:33  <yorick> it will reach n* soon
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17:41:09  <yorick> compile network.cpp success
17:41:11  <yorick> :)
17:41:28  <yorick> wont say its going to work, but it will compile atleast
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17:49:07  <yorick> its downloading map :)
17:50:09  <yorick> could not load savegame :(
17:50:54  <yorick> rave: it doesn't work
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17:51:52  <Eddi|zuHause3> yorick: you also need to change the savegame grf protection
17:52:37  <Eddi|zuHause3> i don't think you'll actually manage that, though ;)
17:53:38  <yorick> ;(
17:54:11  <yorick> thanks for telling me right away ;)
17:54:21  <Eddi|zuHause3> the savegame code can be fragile if you hammer it cluelessly ;)
17:55:10  <yorick> but why can I load a game with missing grfs in singleplayer and not in MP?
17:55:17  <Sacro> but i like to hammer things cluelessly
17:55:36  <Eddi|zuHause3> because it causes way less problems in SP, so it is allowed
17:55:54  <yorick> and where is the allowing-disallowing code?
17:55:59  * Rubidium estimates the chance that the game will blow (segfault) due to the missing GRFs before he can do anything useful with it at 95%
17:56:09  <hylje> .95
17:56:37  <yorick> hmpf
17:56:56  <Eddi|zuHause3> yorick: is that one server really worth the trouble?
17:57:12  <yorick> [18:55] <Sacro> but i like to hammer things cluelessly
17:57:32  <yorick> +that patch can be usefull for all servers
17:57:52  <CIA-1> OpenTTD: smatz * r11900 /trunk/src/train_cmd.cpp:
17:57:52  <CIA-1> OpenTTD: -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash
17:57:52  <CIA-1> OpenTTD: Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
17:58:39  <Eddi|zuHause3> yorick: you probably have more chances by just creating an empty savegame and ignore all incoming command packages...
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17:58:50  <Rubidium> yorick: such a patch will *only* cause bugreports about clients doing very strange things when joining a network game when they don't have the required newgrfs
17:58:51  <tneo> evening
17:59:13  <yorick> I dont want it to be commited
17:59:21  <yorick> just for own use
17:59:52  <Rubidium> and someone then asks for the patch and then it gets really public and ....
18:00:15  <yorick> it won't be committed
18:00:33  *** frosch123 [] has quit [Remote host closed the connection]
18:00:57  <Rubidium> no, it'll just get included in many private builds and possibly Integrated Nightlies too
18:01:18  *** Desolator [~mircea@] has joined #openttd
18:01:39  <yorick> is anyone that crazy?
18:01:49  <Eddi|zuHause3> people are all kinds of crazy ;)
18:01:56  <Rubidium> yorick: YES
18:01:56  <Eddi|zuHause3> it's the internet
18:02:05  <Eddi|zuHause3> it's the natural habitat of crazy people
18:02:13  <Rubidium> judging at the crappiness of the MiniIN and the ChrisIN w.r.t. network stability
18:02:51  <glx> a good example of crazyness is the extra big map patch I think
18:03:05  <yorick> do people submit bug reports to FS about patched versions?
18:03:11  <Rubidium> yes
18:03:18  <yorick> well...going for dinner
18:03:21  *** peter1138 [~petern@] has joined #openttd
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18:03:24  *** yorick is now known as Yorick|AFK
18:03:55  <tneo> Can anyone tell me whether or not all the patch settings are documented and if so where I might find them?
18:05:17  *** Wolf01 [] has joined #openttd
18:05:28  <Wolf01> hello
18:07:56  <glx> tneo: many are documented in the wiki
18:09:26  <CIA-1> OpenTTD: peter1138 * r11901 /trunk/src/ (widget.cpp widgets/dropdown.cpp window_gui.h): -Add: add two widgets for dropdowns, one raised and one inset, to eventually replace use of two widgets for each dropdown control.
18:10:40  <CIA-1> OpenTTD: peter1138 * r11902 /trunk/src/settings_gui.cpp: -Codechange: use new dropdown widget for game options window
18:10:52  <tneo> glx thx, but I don't seem to find more info about the behavior of the the patch "Selecting town-road layout" do you perhaps know more about it?
18:11:46  <glx> no, sorry
18:12:01  <glx> Belugas may know
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18:12:51  <Belugas> ?
18:13:13  <Belugas> waht about those/
18:14:52  <Desolator> *what
18:15:41  <Belugas> grrrr
18:15:52  <Belugas> tneo: what about those?
18:17:44  <tneo> Belugas: Where are they for and what do they influence, besides the road layout. e.g. does it influence city growth?
18:18:07  <Belugas> no, only the layout
18:18:07  *** lobster [~michielbi@] has quit [Quit: I have your children]
18:18:24  <Belugas> well... that is as long as i can remember...
18:18:35  <tneo> :D
18:18:39  <Belugas> skidd13 did teh actual work, i commited it
18:18:45  <Belugas> it's been a while, tbh
18:18:56  <Belugas> but... only the layout indeed
18:20:14  <Belugas> and i think, if it's not already the case, that each town has the possibility to have its own layout
18:20:27  <Belugas> if it is not, it will be, one day
18:20:40  <Belugas> i think the coee has already ben wriiten, not commited
18:21:10  <tneo> Thanks :)
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18:21:43  <CIA-1> OpenTTD: smatz * r11903 /trunk/src/signal.cpp: -Fix: try to fix MorphOS compilation
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18:27:01  *** Yorick|AFK is now known as Yorick
18:27:19  <Yorick> back
18:28:27  <Yorick> hmm... can anyone tell me in what file the newgrf check for saveload is done?
18:30:02  <Digitalfox> There are modified graphics drivers for windows xp, like omega and DNA.. Anyone heard of the same for Windows Vista? :)
18:30:22  *** XeryusTC [] has quit [Ping timeout: 480 seconds]
18:32:58  <Roujin> off for today. see you
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18:38:10  <Yorick> what pervents the say command from executing while downloading map?
18:41:20  *** DJ_Mirage [] has quit [Ping timeout: 480 seconds]
18:41:32  <Sacro> !calc (1 / (7200 / 60)) * 0.5 * 1000
18:42:27  <Yorick> 4.16666667
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18:43:30  <Yorick> Sacro: (1 / (7200 / 60)) * 0.5 * 1000 = 4.16666667
18:43:47  <Sacro> cheers!
18:44:36  <Yorick> :)
18:46:03  <Yorick> what pervents the say command from executing while downloading map?
18:46:28  <glx> your not a "client" yet
18:47:27  <Yorick> and that's a problem on server-side?
18:47:59  <Yorick> or is it on client-side?
18:49:51  <CIA-1> OpenTTD: peter1138 * r11904 /trunk/src/ (4 files): -Codechange: use dropdown widget in 3 more windows, build vehicle, group vehicle list and station list.
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18:59:16  <rave> Yorick: I'm sorry to hear it didn't work
18:59:22  <rave> what error do you get?
18:59:59  <Yorick> none
19:00:24  <Yorick> only the couldn't load savegame one
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19:02:43  <Yorick> ^^
19:04:14  <Yorick> there is another grf check in the loading code
19:06:00  <Yorick> rave??
19:08:08  *** |Jeroen| [] has quit [Quit: oO]
19:10:22  <Yorick> rave ?
19:13:17  <Yorick> quiet in here
19:13:25  <CIA-1> OpenTTD: peter1138 * r11905 /trunk/src/player_gui.cpp: -Codechange: add widget enums for player finances and player livery windows
19:14:34  <Yorick> only one saying anything is CIA-1 bot
19:15:12  <Rubidium> it didn't say anything, I did though
19:16:52  <hylje> what
19:17:58  <Yorick> hmm...
19:18:09  <Yorick> where is the newgrf check for savegame loading?
19:19:07  <Belugas> "Somewhere down the Crazy River"
19:19:16  <Yorick> aaah
19:19:17  *** De_Ghost [] has joined #openttd
19:19:28  <Yorick> you all hate me, don't you?
19:19:38  *** KritiK [] has joined #openttd
19:20:11  <Belugas> no
19:20:41  <Yorick> pfew
19:20:43  <Belugas> but answering stuff that tyu can find yourself is not really my definition of fun, even more when at work
19:21:10  <Yorick> sorry, but I don't know where to find myself
19:22:39  <Belugas> well...  we donot have all of the code's localisation in our head either... which means searching ourselves
19:23:24  <Yorick> hmm... I do not like searching for a few lines of code in 283 files it could be in
19:23:46  <Rubidium> that's where they have invented 'grep' for
19:23:53  <Yorick> on windows?
19:24:10  <Belugas> i use grep on win XP
19:24:22  <Yorick> + I don't even know how the code I search looks like
19:24:24  <Rubidium> only if you use one of the 'make windows useful' packs
19:24:29  <Belugas> there is a search function in MSVC
19:26:13  * Yorick finds grep in msys and copies it over
19:26:22  <Belugas> by the way, the files are named in a logical manner, thanks to Rubidium.  You should be able to find quite easily
19:27:08  <Yorick> looked in saveload.cpp, almost every file in /src/network, saveload.h, etc...
19:30:20  *** murr4y [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd
19:30:38  <Yorick> I have no clue in what files to look
19:31:26  <Rubidium> you should've a clue what to look for though
19:31:58  <Yorick> yes, but not where...
19:32:11  <Rubidium> everything you need to find the location *within* a minute (assuming the whole repository is cached) has been 'shown' to you already.
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19:35:49  <CIA-1> OpenTTD: miham * r11906 /trunk/src/lang/german.txt: -Fix: fixed a typo in german language (reported by Botcher0)
19:37:53  <rave> Yorick: what's the exact error message?
19:38:52  <Yorick> Couldn't load savegame
19:39:12  * Yorick found the checking function: bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir)
19:39:16  <Yorick> in openttd.cpp
19:41:18  <CIA-1> OpenTTD: peter1138 * r11907 /trunk/src/genworld_gui.cpp: -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing.
19:41:46  * Yorick makes dirty return true; hack
19:41:48  <rave> I can't find that error message in the source
19:42:14  <Eddi|zuHause3> rave: strings are referenced by their ID
19:42:26  <rave> I mean in the language file
19:42:27  <Belugas> and the real strings are in english.txt
19:42:45  <Belugas> or..the one you're using
19:43:54  <rave> that's could not load map
19:44:06  <LA[lord]> what do you mean of selectors like this.. if they would be properly aligned and duplicates removed..
19:44:41  <Yorick> didn't I say that?
19:45:21  <rave> < Yorick> Couldn't load savegame
19:46:10  <Yorick> oops
19:46:12  <Yorick> sorry for that
19:47:25  <Yorick> but I've made a dirty return true; hack to fix it
19:48:37  <Yorick> I'm compiling it again
19:49:18  <CIA-1> OpenTTD: smatz * r11908 /trunk/src/ (6 files): -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
19:49:46  <Yorick> what are you guys doing with company-merges lately?
19:49:59  <Yorick> seems like you're going to have merges in MP
19:51:35  <SmatZ> Yorick: there are no active intensions for merges in MP
19:51:37  <Eddi|zuHause3> why would they do that?
19:51:47  <SmatZ> though I don't know why it is forbidden
19:52:17  <SmatZ> except lagged commands sent after merge from old player cause him to being kick
19:52:30  <SmatZ> but is it the same as when he benkrupts and become a specator
19:52:32  <Yorick> it would be more of a battle-the one who can buy up all company's first wins!
19:52:35  <SmatZ> but his commands are lagged
19:52:39  <SmatZ> :)))
19:52:53  <Eddi|zuHause3> i think it's just not sensible to allow with such an unbalanced game
19:53:33  <SmatZ> game master can disable shares....
19:53:57  <Yorick> but why are you doing all these merge edits?
19:54:15  <SmatZ> Yorick: you can still buy AI player in singleplayer
19:54:25  <Yorick> I know
19:54:32  <Eddi|zuHause3> Yorick: because they are bugs?
19:55:14  <Yorick> maybe, because it is unbalanced, the feature should be abandoned?
19:55:20  <Yorick> dunno if anyone uses it
19:55:33  <Yorick> or if anyone would mis it
19:56:18  <SmatZ> similiar with "old AI" and "new AI" - it is so stupid with newgrfs
19:56:28  <SmatZ> and nobody maintains it
19:56:31  <Yorick> does anyone use it?
19:56:55  <Yorick> the old AI will be abandoned
19:57:02  <Yorick> if it's not already
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19:58:40  <Yorick> know how to edit this line to not check for grf's?VV
19:58:41  <Yorick> DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch
19:59:03  <rave> that's just the error
19:59:21  <rave> stop the code that causes that to be called
19:59:38  <Yorick> it is the check for good/bad revision
19:59:50  <rave> that line isn't the check
20:00:26  <CIA-1> OpenTTD: peter1138 * r11909 /trunk/src/ (network/network_gui.cpp news_gui.cpp player_gui.cpp): -Codechange: use dropdown widget for player livery, network lobby/setup and news settings windows
20:00:44  <LA[lord]> good bye
20:00:58  <rave> see ya
20:01:03  *** LA[lord] [] has quit [Quit: ChatZilla 0.9.80 [Firefox]]
20:01:04  *** Gonozal_VIII [] has joined #openttd
20:02:49  <Yorick> whatelse should I edit then?
20:02:55  <Gonozal_VIII> my are back
20:03:37  <Eddi|zuHause3> Yorick: general advise: don't start with editing
20:03:46  <Yorick> something must set info.version_compatible
20:04:25  <Eddi|zuHause3> i am 99.8% sure you're looking at the completely wrong place
20:04:59  <Yorick> well... I dont need a gui
20:05:05  <Yorick> console join command is enough
20:08:25  <peter1138> tip: it's not possible to do what you want.
20:08:44  <peter1138> not without adding a separate chatting protocol
20:09:17  *** bean_xp [~bean_xp@] has joined #openttd
20:09:35  <Yorick> wut?
20:10:07  <Yorick> are you talking about saying things when connecting?
20:10:17  <Yorick> or about not having grf's and still join
20:11:00  <peter1138> both, probably, heh
20:11:06  <rave> Yorick: I just patched to the point I can join without errors
20:11:42  <rave> however after game unpaused client connected I'm returned to the main openttd screen with no error!
20:12:59  <Yorick> hm
20:13:22  <Yorick> what server?
20:14:04  <Yorick> sure you disabled desync?
20:15:00  *** Farden [] has quit [Ping timeout: 480 seconds]
20:15:55  <Yorick> the network part compiled
20:16:05  <rave> any of the 3/4
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20:16:57  <rave> alures etc
20:17:26  <Yorick> did you comment out the desync part?
20:17:35  <rave> yes
20:17:46  <Yorick> :(
20:18:19  <Yorick> there would be enough time to get one line of chat throu
20:19:45  <Eddi|zuHause3> oh, just forget it...
20:20:19  <Yorick> where was that "hammering cluelessly" quote?
20:20:36  <rave> who said it was possible in the first place?
20:21:25  <Yorick> Eddi|zuHause3 :D
20:22:04  <Yorick> [17:31] <Eddi|zuHause3> <Gonozal_VIII> if it doesn't pause, you will most likely desync right after the join.. <- you can also patch to ignore desync errors
20:22:27  <Eddi|zuHause3> yeah, but you have to do it _RIGHT_
20:22:35  <Eddi|zuHause3> and i don't see you get there any time soon...
20:23:15  *** HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
20:24:01  *** rave [] has quit [Quit: Lost terminal]
20:24:11  <Yorick> one with pause on join disabled
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20:25:17  <Gonozal_VIII>
20:25:31  <Gonozal_VIII> what the guy sais is: 80, 100, 120
20:25:32  <Yorick> NO YOUTUBE LINKS
20:25:36  <Gonozal_VIII> meaning km/h
20:25:41  <Gonozal_VIII> train!
20:26:46  <Eddi|zuHause3> this accelerates faster than i can download it :p
20:26:48  <peter1138> wobbly camera
20:27:37  * hylje wobbles about
20:28:12  <Gonozal_VIII> top speed is 357 :-)
20:28:31  <peter1138> over here, they'd ban it
20:28:38  <hylje> there are a load of taurus acceleration videos
20:28:40  <hylje> why?
20:28:52  <Gonozal_VIII> because it's good at accelerating^^
20:28:55  <Gonozal_VIII> and has a nice sound
20:29:03  <Maedhros> there's no way to signal it, for a start
20:29:15  <Gonozal_VIII> they don't go that fast
20:29:25  <Gonozal_VIII> but they can
20:29:30  <hylje> i think the helsinki metro noise (sound?) is great
20:29:33  <Gonozal_VIII> without modifying the engine
20:30:25  <Gonozal_VIII> they can go both very fast and slow with a lot of cargo :-)
20:31:12  <Gonozal_VIII> bestestest train engine!
20:31:25  *** KritiK [] has quit [Ping timeout: 480 seconds]
20:32:09  <Yorick> it returns to main right after loading :(
20:32:28  <Gonozal_VIII> just use irc
20:33:48  <Yorick> rave: I know what it has to do with it
20:34:15  <Yorick> its in bool SafeSaveOrLoad
20:34:40  * Yorick removes backtomainmenu switch
20:35:10  <Gonozal_VIII> you've been messing with that for hours.... write something that connects the ingame chat to an irc channel instead
20:35:40  <Yorick> same problem
20:35:53  <Yorick> I'l first have to connect to server without having grfs
20:36:16  <Gonozal_VIII> in the code of the server itself
20:36:40  <Belugas> and the received map will be soooooo... messed up...
20:36:43  <Yorick> would be doable
20:36:52  <Yorick> but I like hammering cluelessly
20:37:16  * Maedhros wonders whether embedding some sort of irc server in openttd would be a good idea
20:37:35  <peter1138> probably not :)
20:37:42  <Maedhros> yeah, that was my feeling too :)
20:38:03  <peter1138> irc client has been done, irrc
20:38:18  <Gonozal_VIII> client should be enough
20:38:57  <Eddi|zuHause3> man, electric engines are almost impossible to get old...
20:39:30  <Eddi|zuHause3> i have like the 4th generation of engines before the first one got old
20:39:46  <Gonozal_VIII> sends all messages from the ingame chat there and attaches the username in front, so that people in irc will see who wrote it...
20:40:57  <Gonozal_VIII> that's why you don't see only one engine type around in rl, they don't replace everything every time a new one comes out
20:41:55  <Gonozal_VIII> resell value decreases linear ingame... it doesn't do that in rl
20:41:56  <CIA-1> OpenTTD: smatz * r11910 /trunk/src/ (6 files):
20:41:56  <CIA-1> OpenTTD: -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
20:41:56  <CIA-1> OpenTTD: -Fix: crossing sound is bound to tile, not to vehicle
20:42:32  <Gonozal_VIII> ding ding fix^^
20:43:05  <Eddi|zuHause3> i'm currently trying to get rid of steam engines
20:43:26  <Eddi|zuHause3> and suddenly found an old isolated network of electric trains
20:43:59  <Eddi|zuHause3> but i think i'm keeping my BR 05 for a little while
20:44:14  <Yorick> nooo
20:44:22  <Yorick> not more ding-ding
20:45:21  <Maedhros> well, there's your motivation for getting involved in the sound replacement project - less annoying level crossings ;)
20:45:43  <Eddi|zuHause3> yeah, taht
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20:45:55  <Eddi|zuHause3> that's mutch more useful than server-join hacks :p
20:45:59  <Eddi|zuHause3> -t
20:46:18  <peter1138> "suddenly found" implies you had lost a whole network somewhere...
20:46:28  <Eddi|zuHause3> yeah, kinda ;)
20:47:25  <Eddi|zuHause3> i started this game like half a year ago
20:49:13  <bean_xp> Hey
20:50:10  <bean_xp> I just got interested in doing some coding for openttd
20:50:19  <Yorick> you too?
20:50:28  <Yorick> seems to be an epedemic
20:50:28  <bean_xp> not got a clue where to start thoug
20:50:33  <Eddi|zuHause3> i knew of the other isolated network because the BR 92 got old
20:50:40  <bean_xp> I got the source downloaded, compiled etc
20:50:48  <Yorick> start with making a network join hack :P
20:51:03  <Eddi|zuHause3> but those E 52 have still a lot of years to come...
20:51:06  <bean_xp> say what now
20:51:25  <Yorick> start learning C++
20:51:29  <bean_xp> I know c++
20:51:37  <Eddi|zuHause3> bean_xp: shunting ;)
20:51:44  <Yorick> start making patches
20:51:54  <bean_xp> patches for what though
20:52:06  <Eddi|zuHause3> i just told ;)
20:52:37  <bean_xp> Well I had some ideas for a GUI re-design, but then I saw there was already a trunk re-coding that
20:52:44  <Rubidium> bean_xp: look at the bugs at and start with the bugs with the lowest index ;)
20:52:51  *** lekro [] has joined #openttd
20:53:04  <bean_xp> I have been doing that
20:53:26  <Noldo> bean_xp: if you are interested in pathfinding there is a biggish outstanding issue of ship pathfinding taking to much processing power
20:53:54  *** rave [] has joined #openttd
20:53:59  <Eddi|zuHause3> Gonozal_VIII: i don't think i have actually seen a "real" BR 182 around anywhere
20:54:00  <bean_xp> I think I'm more GUI/Game logic coder but I shall take a look
20:54:11  <bean_xp> at ship pathfinding that is
20:54:43  <Eddi|zuHause3> really, if you want game logic, do shunting
20:54:44  <peter1138> minor clean up, not really a redesign, heh
20:55:12  <bean_xp> Explanation of shuntung?
20:55:26  <bean_xp> shunting*
20:55:48  <Eddi|zuHause3> bean_xp: splitting wagons from engines and reassembling new trains at stations
20:56:19  <bean_xp> ok
20:56:37  <bean_xp> So what would that achieve?
20:56:40  <bean_xp> realistic turning?
20:56:43  <hylje> flexibility, realism
20:57:00  <Yorick> my patch just got better :)
20:57:05  <Yorick> openttd now just crashes
20:57:09  <Yorick> but g2g
20:57:11  <Yorick> bye!
20:57:12  <Eddi|zuHause3> realistic turning, switching between electric and diesel, assembling big cargo trains from smaller "delivery" trains
20:57:13  *** bilbo [] has joined #openttd
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20:57:44  <Eddi|zuHause3> splitting cargo trains for multiple destinations
20:58:18  <bilbo> I updated my large map patch to revision 11910 ....
20:58:35  <bilbo> I put the updated version to fs#1059
20:59:07  <bean_xp> Ok so give me an example of what you would expect to happen? I imagine you're thinking of for turning: Train gets to station, engine detatches and leaves other end of station, turns on turntable or corner track, joins track infront of the station, then reverses to the front of the wagon?
20:59:14  <bilbo> due to some changes in trunk it got slightly simpler, especially due to those dynamic dropdowns
21:00:04  <Eddi|zuHause3> bean_xp: yeah, that is one scenario
21:00:19  <Eddi|zuHause3> bean_xp: some engines might not need turning, though
21:00:26  <bean_xp> yes
21:00:58  <Eddi|zuHause3> and some trains may be built for push-pull service
21:01:02  <bean_xp> Might also think to combine the proceedure with servicing
21:02:43  <bean_xp> That would be quite a complicated aspect to begin work on though?
21:03:03  <Eddi|zuHause3> yeah, but it easily gets more complicated than that ;)
21:03:09  <bean_xp> of course
21:04:21  <bean_xp> Is there any need for train fuelling system, or has it already been implemented?
21:04:22  <Eddi|zuHause3> like for switching traction types, you have to synchronise the orders of two engines, like the electric one says "leave wagons at this station, pick up next wagon set that needs electric traction", and the diesel engine reverse that
21:04:27  <Belugas> Eddi|zuHause3, you're hard on him ;)
21:05:32  <Eddi|zuHause3> well, i _could_ have suggested PBS instead, but that is beeing tackled by several other people right now, that would not be fun ;)
21:05:44  <hylje> besides
21:05:48  <hylje> shunting would be awesome
21:06:13  <Eddi|zuHause3> bean_xp: but honestly, you should start with smaller steps, especially to get to know the code
21:06:29  <bean_xp> I know
21:06:50  <Eddi|zuHause3> like, you could have the engines magically disappear, and reappear at the other end, without turning the wagons around
21:07:15  <hylje> (a phasing animation is a plus)
21:07:32  <Eddi|zuHause3> phasing animation in 8bpp, good luck with that one :p
21:08:10  <hylje> can be done
21:08:17  <bean_xp> 'Dissolve' style fading...
21:08:18  <hylje> but not quite alpha-blended
21:08:22  <bilbo> train (and planes and rv's an ships) fueling system was suggested already in forums
21:08:47  <hylje> i think a fuel thingy kinda violates the axioms
21:08:54  <bilbo> why?
21:09:02  <hylje> e.g. where does the fuel/electicity come from?
21:09:10  <bean_xp> fueling stations/stations
21:09:19  <hylje> does one need to produce and deliver that to service points?
21:09:39  <bilbo> trains with oil tankers can include some minirefinery in one wagon and make fuel for themselves :)
21:09:41  <hylje> now its just assumed its done in the background
21:10:04  <bilbo> or if you have wagon with electric generator too, you can let electric engines on non-electrified track :)
21:10:11  <hylje> :o
21:10:20  <Eddi|zuHause3> err...
21:10:25  <Eddi|zuHause3> sure :p
21:10:39  <UnderBuilder> I think the city simulator proyect should be an external game that connects to openttd servers
21:10:42  <peter1138> <Eddi|zuHause3> like, you could have the engines magically disappear, and reappear at the other end, without turning the wagons around
21:10:46  <peter1138> we call them tunnels :D
21:10:58  <bean_xp> Well I was thinking, each engine has a fuel level, if it can't reach the station, it goes to the nearest fuelling station. Refuels at each station and you pay for it
21:10:59  <UnderBuilder> I am refering to the city management suggestion
21:11:03  <hylje> maybe that was worded a bit ambiguously
21:11:11  <peter1138> (you didn't specify other end "of the train")
21:11:12  <Eddi|zuHause3> actually, some german wagons carried electric generators at their wheels
21:11:21  <bilbo> bean_xp ... what if fuel runs out in middle fo the track?
21:11:49  <rave> driver gets out and walks to depot
21:11:52  <hylje> i think you should *first* make a proper maintenance system
21:11:56  <bean_xp> Emergency fuel train
21:12:08  <hylje> e.g. trains run nearly flawlessly when properly serviced
21:12:12  <Eddi|zuHause3> but those were usually used to power the electric heating ;)
21:12:27  <hylje> depots arent magical holes in the landscape, eating arbitrary-length trains
21:12:42  <hylje> and then add fuel and whatnot to that
21:12:48  <bilbo> well, if yoy rebuild the track in middle of full traffic, some train may end up not being able to make it to nearest station or refueling depot
21:12:58  <Eddi|zuHause3> i think these are 3 completely different projects you are talking about
21:13:05  <bilbo> hylje: in openttd they are :)
21:13:14  <hylje> bilbo: at the moment
21:13:25  <bilbo> :)
21:13:42  <bean_xp> Also, are any of these features wanted by players, or is it just unecessary complication
21:13:59  <rave> is a goal of openttd to remain the same as ttd in some ways?
21:14:05  <hylje> i'd see it as a "Use new maintenance system" option
21:14:26  <hylje> rave: mostly so, but options can break that just fine
21:14:53  <bean_xp> What are you meaning by new maintainance?
21:15:25  <hylje> new depots, fuel, that kind of stuff
21:15:30  <bean_xp> ok
21:15:42  <bean_xp> I thought you meant like a train wash or something :D
21:15:47  <hylje> :>
21:15:57  <rave> is it considered part of the game that train crossings are highly dangerous to vehicles?
21:16:13  <peter1138> crossings aren't
21:16:17  <peter1138> trains are :D
21:16:25  <Eddi|zuHause3> i think fuel runs should not count actual track length, that'd be too complicated, it should limit the distance between stations in the order list of the engine, though
21:16:34  <hylje> because i dont think it'd be very practical to require extensive depoting (due to fuel) without an efficient depot system
21:16:55  <Eddi|zuHause3> and engine refill is usually not done at stations
21:16:57  *** Greyscale is now known as Greysc[a]le
21:16:59  <hylje> new depots? think stations, just used to maintain the trains
21:17:04  <Eddi|zuHause3> s/not//
21:17:10  <Eddi|zuHause3> not at depots
21:17:24  <hylje> that could work, too
21:17:39  <hylje> for long trips would one have intermediate stations?
21:17:52  <bean_xp> yes
21:17:58  <Eddi|zuHause3> yeah, trains would need to stop at intermediate stations
21:18:07  <Eddi|zuHause3> possibly switching engines there
21:18:09  <bean_xp> As they do or did in real life
21:18:13  <rave> peter1138: what about vehicles having a remote chance of derailing trains?
21:18:15  <hylje> where shunting comes in
21:18:36  <hylje> rave: i'd have that only with a more fine-grained track/vehicle state
21:18:48  <Eddi|zuHause3> rave: i think there has been an option (or patch?) that made trains break down when hitting a car
21:18:51  <hylje> rave: so the player can prevent 99.99% of disaster by doing it right
21:20:18  <UnderBuilder> what do you think? openttd for those who want a transportation game, a city builder for the ones that want build cities, farms for the workers... and they playing in the same server
21:20:19  <rave> I think train owners should be encouraged to build bridges in the way vehicle users have to
21:20:38  <hylje> UnderBuilder: that's a great goal.
21:20:49  <bilbo> crossings of death? :)
21:20:54  <hylje> UnderBuilder: and very awesome at that. however, it needs a lot of design and a lot of development
21:21:03  <bilbo> eddi: won't dop much to deter vehicle crashers
21:21:16  <bean_xp> Also how would being a worker be fun?
21:21:31  <hylje> bean_xp: micromanagement! profit!!
21:21:33  <UnderBuilder> making the farm grow...
21:21:36  <rave> bean_xp: xp? levling? rofl
21:21:41  <UnderBuilder> can be applied to other industries
21:22:06  <bean_xp> Ok but on that note you might aswel have delivery people too
21:22:12  <UnderBuilder> I mean building the industry and mantaining it
21:22:41  <hylje> delivery people are the transport tycoons
21:22:54  <bean_xp> What if someone decided to stop supplying you?
21:23:03  <bean_xp> I mean drivers, bus drivers, train etc
21:23:09  <hylje> that someone just lost great profit
21:23:48  <bean_xp> I think it would be a bit much for one game
21:23:59  <hylje> at a glance, yes
21:24:05  <rave> archive
21:24:06  <hylje> but i believe a proper design can overcome that
21:24:17  <rave> @archive
21:24:21  <bean_xp> Already a lot of variables for players to think about, with that level it would have a whole new level of complexity
21:24:24  <hylje> because the overall idea is to manage, to make profit
21:24:35  <hylje> it can extend to other business than just transport
21:25:02  <hylje> its not much more complexity, as its simply buying and selling
21:25:11  <bean_xp> Tourism?
21:25:35  <hylje> the train operator knows jack about the industries' internals
21:25:45  *** De_Ghost [] has quit [Ping timeout: 480 seconds]
21:25:47  <hylje> he cares just about the cargo delivery
21:25:47  <bean_xp> Well it is, because you have to consider more to make decisions, like will this industry manager play better than the other one, and should I work with him
21:26:23  <hylje> industries change rather unpredictably at the moment. what's the difference?
21:26:42  <bean_xp> Well you can make basic statistical assumptions
21:26:58  <bean_xp> They are producing more, so I'll make more money, so on
21:27:05  *** De_Ghost [] has joined #openttd
21:27:53  <bean_xp> But it's not going to be like, if that player leaves and his company goes into disrepair, what do I do?
21:28:09  <hylje> the basic problem of interdependency
21:28:17  <hylje> which i believe can be dealt with
21:29:10  <bean_xp> I think to make that you would need to start a whole new project, simply basing the transport on ttd, because it would become more of an economy simulator
21:29:39  <hylje> ottd is an economy simulator, just from the POV of a transport tycoon
21:30:02  <bean_xp> yes, but not from the point of view of the coal mine managers
21:30:29  <bean_xp> you'd need all sorts of things like marketing, product development and so on
21:30:41  <hylje> in no way mutually exclusive
21:31:08  <bean_xp> because in ttd the only competition is for transport
21:31:32  <bean_xp> whereas in rl-economy-sim you'd need to have competition between similar companies
21:31:48  <Tefad> or the coal can be made too expensive to drive demand down and keep stockpiles high. in the long run this gives more profits (kind of how global oil economy works today)
21:32:15  <hylje> sure, but then someone comes and founds a new coal mine
21:32:17  <hylje> instant profit
21:32:28  <Tefad> right, but it won't last as long
21:32:49  <Tefad> and the competitors (with their huge profits stored up) can temporarily drop price to peanuts.
21:33:02  <Belugas> [16:34] <hylje> ottd is an economy simulator, just from the POV of a transport tycoon  <---- no it's not. It's a transport game
21:33:04  <Tefad> put other company out of business in a hurry
21:33:37  <Tefad> how do you think MS got rid of netscape? ; )
21:33:39  <bean_xp> I'm not saying it's a bad idea, however I'm not sure it would be fun. It would be interesting to see though, as it would probarbly have many uses outside of a game
21:34:32  <hylje> it all depends on how its laid out
21:34:51  <bean_xp> and the freedom of the players
21:35:05  <bean_xp> as in, you don't want to get bound by contracts
21:35:15  <hylje> how that is an "and"?
21:35:23  <hylje> it is included in the layout, the design
21:35:26  <Eddi|zuHause3> <Tefad> how do you think MS got rid of netscape? ; ) <- MS did not get rid of Netscape
21:35:32  <hylje> we got 'zilla
21:35:39  <Eddi|zuHause3> AOL bought Netscape and then got rid of it itself
21:35:58  <Eddi|zuHause3> the Netscape developers then started Mozilla
21:36:02  <bean_xp> <-- what's that?
21:36:13  <Tefad> netscape has <1% market share.
21:36:16  <Tefad> today
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21:36:19  <Tefad> it's dead.
21:36:27  <bean_xp> thats what they said about nintendo
21:36:27  <Eddi|zuHause3> Tefad: yes, but not because of MS
21:36:30  <Tefad> aol realizes this and canned it.
21:36:54  <Tefad> ok how about this: how do you think MS won the first browser war?
21:36:58  <Tefad> is that more exact?
21:37:00  <Eddi|zuHause3> AOL did that a long time ago
21:37:22  <Eddi|zuHause3> and as Firefox shows, it clearly bet on the wrong horse back then
21:37:30  <Tefad> no AOL just officially declared discontinued support starting Feb 1 this year.
21:37:52  *** Belugas_Gone [~belugas@] has quit []
21:37:54  <Eddi|zuHause3> after they fired the whole development team like 5 years ago
21:38:01  *** Guest3406 [belugas@] has joined #openttd
21:38:15  <Tefad> same thing happened with nullsoft ; )
21:38:27  <Tefad> except i think justin pushed quite a bit to have that happen : x
21:38:35  <Tefad> WASTE
21:39:11  <Eddi|zuHause3> i don't know anything about nullsoft
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21:40:04  <Tefad> i do believe microsoft's business practices lead to the decrease in popularity of the netscape browser during the first browser war
21:40:04  <Phoenix_the_II> hmmm, im new to openttd, is there a site for scenarios? :)
21:40:17  <Tefad> and that this contributed to the overall demise of netscape
21:40:31  *** Belugas_Gone [~belugas@] has quit []
21:40:55  <bean_xp> Phoenic_the_II -> there are a few on the wiki
21:41:04  <Phoenix_the_II> yea, saw these
21:41:18  <Eddi|zuHause3> Phoenix_the_II: you may also find some in the forums
21:41:20  <Phoenix_the_II> but, there's only a few :p
21:41:39  <Eddi|zuHause3> also, you probably find a lot of heightmaps
21:41:41  <Phoenix_the_II> Is it that people only play random games?
21:41:52  <Phoenix_the_II> hmm, heightmaps?
21:41:57  <bean_xp> Some people make their own
21:41:57  <hylje> mostly random maps
21:41:59  <Phoenix_the_II> that's new to openttd? :p
21:42:02  <Tefad> where's truelight?
21:42:09  <bean_xp> I have one I multiplayer with some friends
21:42:25  <Eddi|zuHause3> heightmaps are pictures of real maps, they can be turned into (empty) ottd maps
21:42:46  <Tefad> empty.. barren : )
21:42:59  <bean_xp> B&W images representing elevation
21:43:17  *** Belugas [~belugas@] has quit [Ping timeout: 480 seconds]
21:43:21  <hylje> also, you can get your scenarios to the ottd distribution
21:43:44  *** Belugas [~belugas@] has joined #openttd
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21:43:51  <bean_xp> Is there a notice for that?
21:43:59  <bean_xp> There doesn't seem to be many bundled?
21:44:01  <Tefad> the colors don't really matter.. you should have an image that fits the map size you want, and that it has a 16 element palette. the sequence of the palette is more important than the colors.
21:44:42  <Eddi|zuHause3> yeah, but if you don't have a palette, brightness is used
21:44:52  <Tefad> if you do have a b&w image, you probably want to convert it yourself for best results. i tend to tweak the gamma a bit so hills pop out
21:45:09  <Tefad> i like being in direct control of the contour lines, but that's just me i guess
21:45:14  <CIA-1> OpenTTD: peter1138 * r11911 /trunk/src/autoreplace_gui.cpp: -Codechange: use enum for autoreplace window widgets
21:47:02  <bean_xp> So have most of the openttd devs been there since the start? Or did people pickup somwhere along the line, and where?
21:47:11  <Eddi|zuHause3> yes.
21:53:55  *** tneo [] has left #openttd []
21:56:19  <rave> third time lucky svn doesn't tell me there's a diff straight after checkout
21:57:33  <CIA-1> OpenTTD: peter1138 * r11912 /trunk/src/ (autoreplace_gui.cpp rail_gui.cpp vehicle_gui.cpp): -Codechange: use dropdown widget for autoreplace, station builder and (second?) vehicle list windows
21:57:53  <Andel> Sacro?
21:58:08  <Sacro> yes ;p
21:58:17  <Andel> pull my finger... huh huh huh
21:58:24  <Sacro> !pull
21:58:24  * Andel poops on Sacro
21:58:27  <Sacro> :(
21:58:37  <rave> define "poops"
21:58:48  <Prof_Frink> rave: Defecates.
21:58:56  *** Bjarni [] has joined #openttd
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21:59:05  <Sacro> !push
21:59:05  * Andel is not gay, Sacro
21:59:11  <peter1138> !wank
21:59:11  * Andel wanks over peter1138
21:59:24  <rave> !quit
21:59:27  <Andel> feels *so* good
21:59:35  <peter1138> hehe
21:59:40  <Prof_Frink> Andel, You're turning into a robot. Stop it.
21:59:51  * Andel goes to shag patchbot
22:00:06  <peter1138> !seen patchbot
22:00:12  <peter1138> :o
22:00:35  <Bjarni> @seen patchbot
22:00:35  <DorpsGek> Bjarni: I have not seen patchbot.
22:00:44  <Prof_Frink> !seen openbot
22:00:56  *** Diabolic1Angel [] has joined #openttd
22:00:57  <Bjarni> Andel: you have a serious problem
22:01:06  <Andel> I know, I know
22:01:12  <Bjarni> not only do you want to have sex with an IRC bot
22:01:14  <Andel> I'm getting some counselling
22:01:32  <Bjarni> you want to have sex with an IRC bot that you imagine that's not even real
22:01:43  <dih> hello
22:01:43  <Andel> Bjarni: gotta do something before I get married
22:01:48  <Andel> not allowed to have a stripper
22:01:59  <dih> a male stripper ^^
22:02:00  <peter1138> paint stripper?
22:02:07  <Prof_Frink> Andel: Not even a hot air paint damn you peter1138
22:02:16  <Andel> lol
22:02:29  <Bjarni> dih: the guy who puts hell into hello o_O
22:02:33  <Prof_Frink> Look, my arms and fingers are tired
22:02:37  <Prof_Frink> And I'm eating
22:02:41  <Andel> lies!
22:02:51  <peter1138> that's good because eating would slow you down
22:03:10  <dih> Bjarni: the guy who adds an o to hell
22:03:52  <Prof_Frink> hello was invented as a greeting when answering the telephone.
22:03:58  <Bjarni> yeah
22:04:05  <Bjarni> and it gave name to the hello girls
22:04:16  <Bjarni> it was too long to say "good afternoon" each time
22:04:21  <Bjarni> or whatever time it was
22:04:21  <Andel> and a shitty magazine
22:04:32  <Prof_Frink> The alternative suggestion is still used by C. Montgomery Burns.
22:04:37  <Bjarni> besides they forgot what the time was outside when they were busy
22:04:37  <Andel> hoi hoi
22:04:45  <Gonozal_VIII> oh noes, there's a bjarni and i didn't say "bjarni!"
22:04:45  <peter1138> # hello... is it me you're looking for?
22:04:48  <Gonozal_VIII> bjarni!
22:05:03  <Bjarni> Gonozal_VIII: blame it on lag
22:05:10  <Bjarni> and switch ISP
22:05:12  <bean_xp> Well I'm gonna dash, perhaps I'll be back another time
22:05:18  <Bjarni> don't you know anything about being online?
22:05:50  * Bjarni stabs bean
22:05:56  <Bjarni> I wonder how many xp he is worth
22:06:06  <bean_xp> More than you can imagine
22:06:11  <Bjarni> cool
22:06:17  * Bjarni kills bean
22:06:18  * peter1138 is gonna metro-cammell
22:06:27  <Gonozal_VIII> kill him until he's dead!
22:06:38  <bean_xp> Infact, so much that my hp is far greater than that which could be dealt by a mere stab wound
22:06:40  * Bjarni beheads bean
22:06:55  <Bjarni> that's why I just took your head
22:07:06  <Bjarni> that's a critical injury that results in instant death
22:07:07  <bean_xp> How many bean's do you know with a head seriously
22:07:23  <Bjarni> good point
22:07:29  <bean_xp> :P
22:07:34  * Bjarni cuts the shell off bean
22:07:47  *** Diabolic-Angel [] has quit [Ping timeout: 480 seconds]
22:07:49  <Bjarni> or whatever it's called in English
22:08:01  <Gonozal_VIII>
22:08:03  <Gonozal_VIII> hehe
22:08:14  <bean_xp> nice one :P
22:08:21  <bean_xp> cya anyway
22:08:26  <Gonozal_VIII> cu
22:08:29  *** bean_xp [~bean_xp@] has quit [Quit:  HydraIRC -> <- Now with extra fish!]
22:09:01  <Bjarni> Gonozal_VIII: that's his head after I took it away from his body
22:09:19  <Gonozal_VIII> didn't stop him...
22:09:37  <Bjarni> which means...
22:09:47  * Bjarni goes to look for a necromancer
22:10:09  <Gonozal_VIII> you have to use healing spells to kill him :-)
22:10:18  <peter1138> not to be confused with a necrophiliac
22:11:01  <Bjarni> ok that rules out Andel
22:11:11  *** Shark [] has joined #openttd
22:11:27  <Andel> hey!
22:11:28  <Gonozal_VIII> no, that's what the non pedophile catholic priests are
22:11:40  <Andel> pfft
22:11:44  <Andel> gonna go play a proper game
22:11:50  <Andel> Locomotion here I come!
22:12:04  <Gonozal_VIII> @kick andel
22:12:07  <Gonozal_VIII> ^^
22:12:16  <Andel> lol
22:12:20  <Andel> laters folks
22:12:47  <Shark> hi, is possible to load the old saved games from transport tycoon in openttd?
22:13:09  <Maedhros> it should be, yes
22:13:15  <Gonozal_VIII> from tto? i guess not... at least not directly
22:13:52  <Gonozal_VIII> but it's possible... try it :-)
22:13:57  <Maedhros> i was assuming Shark was talking about ttd...
22:14:01  <Bjarni> I don't think that will work
22:14:12  <Shark> i've tried but it crash:(
22:14:23  <Bjarni> Maedhros: don't act on what you assume
22:14:25  <Gonozal_VIII> i don't know if you can load tto games with ttd...
22:14:30  <Bjarni> or your code will end up like MS code
22:14:38  <Shark> T* OldMemoryPool<T>::Get(uint) const [with T = Town]: Assertion `index < this->GetSize()' failed.
22:14:45  <Shark> with this error
22:14:57  <Maedhros> interesting... which version of openttd are you using?
22:15:11  <Shark> 0.6 beta3
22:15:32  <Shark> via a gentoo's ebuild
22:15:55  <glx> new game or loaded game from previous version?
22:16:27  <Gonozal_VIII> there's nothing previous for tto^^
22:16:52  <Shark> an old game from tt under dosbox
22:17:01  <peter1138> no
22:17:05  * glx should read before typing ;)
22:17:06  <peter1138> you can load TTD games
22:17:07  <peter1138> but not TT
22:17:15  <Shark> ;)
22:17:26  <Shark> ok, only from deluxe than
22:17:51  <Gonozal_VIII> you could try if ttd loads it :-)
22:17:55  <Phoenix_the_II> wow 2048x2048 are monstrous O_o
22:18:05  <Phoenix_the_II> really something else compared to ttdx
22:18:18  <bilbo> wait for 8192x8192 :)
22:18:22  <Gonozal_VIII> yes 2048^2 is huge... too big for my taste
22:18:30  <Phoenix_the_II> :o
22:18:32  <Phoenix_the_II> i like it
22:18:33  <Shark> mmm and than open the new savegame with ttd?
22:18:49  <Gonozal_VIII> i always want to connect everything... that's just impossible there
22:18:52  <Shark> a kind of format conversion?:)
22:19:05  <Phoenix_the_II> i always liked that Power Mad, cold scenario :P
22:19:09  <Phoenix_the_II> if i remember welll
22:19:15  <bilbo> if my pacb will make it to the trunk you could have like 8192x512 ...
22:19:19  <Gonozal_VIII> it's worth a try^^
22:19:26  <bilbo> my patch ...
22:19:31  <Phoenix_the_II> the west of the map had coal mines, and towns only had power stations
22:19:32  <Phoenix_the_II> :P
22:19:42  <bilbo> or 4096x1024
22:20:13  <Prof_Frink> or 65536x32
22:20:22  <Gonozal_VIII> 64 is min
22:20:25  <bilbo> x32 wont work, minimum is 64
22:20:38  <bilbo> though my patch with modified limits allows 1 million x 64 :)
22:21:07  *** De_Ghosty [] has joined #openttd
22:21:31  <bilbo> basically mosat you can get with 32bit architectures.
22:21:34  <Gonozal_VIII> it would take forever just to scroll from one side to the other^^
22:22:07  <bilbo> any larger sizes would require either weird things like PAE, /3gb/1gb user/kernel split or 64bit archiotecture
22:22:18  <Gonozal_VIII> [23:21:31] bilbo: basically mosat you can get with 32bit architectures. <-- 2d array^^
22:22:58  <bilbo> gonozal ... when I player 262000x64 map it took very long. but there is console command for jumping to specified tile
22:23:12  <bilbo> so you open console then jumpt to any coordinate you want :)
22:23:15  <Gonozal_VIII> oh, nice
22:23:37  <Gonozal_VIII> would be nice to zoom the minimap there..
22:24:09  <Gonozal_VIII> it's not mini enough for huge maps
22:24:18  <bilbo> once you have 64bit architecture, another theoretical limit would be 2^31 tiles ....
22:24:27  <bilbo> gonozal: there is minimap-zoom patch
22:24:35  <bilbo> I think one version amost made it o trunk
22:25:09  <bilbo> 2^31 tiles would mean like 65536 x 32768 ... if you have 40 gb of ram :)
22:25:29  <bilbo> or 33554432 x 64 :)
22:25:55  *** Desolator [Desolator@] has joined #openttd
22:26:01  <De_Ghosty> 40 gig of ram
22:26:03  <Phoenix_the_II> (64^64)x(64^64)
22:26:03  <De_Ghosty> awsome
22:26:12  <Desolator> anyone with experince in win32 api registry functions?
22:26:22  <Gonozal_VIII> more zoom out levels would also be nice... where it doesn't render anything, just displays water tiles blue, land tiles green, no matter what's on there...
22:26:23  <Desolator> *experience
22:26:29  <bilbo> well, in few years people will have 40 gb of ram as standard :)
22:26:34  <Desolator> heh
22:26:37  <De_Ghosty> few
22:26:41  <De_Ghosty> hundres years?
22:26:48  <De_Ghosty> or few tens of years
22:27:04  <rave> 10 years at most
22:27:21  <Desolator> "256K of RAM should be enough for everyone." -- Bill Gates
22:27:29  <Desolator> xD
22:27:33  <bilbo> not 256 but 640
22:27:43  <Gonozal_VIII> i guess that will be optical then, not magnetic
22:27:45  <bilbo> I guess sooner than 10 years
22:27:54  <rave> 640 k should be enough for everyone..." Bill Gates, 1984
22:27:58  <Desolator> oh
22:28:07  <Desolator> now we
22:28:11  <bilbo> he probably meant gigabytes :)
22:28:15  <Desolator> we're dreaming of 10 gigs
22:28:28  <bilbo> or terabytes, if he was talking about disk space
22:28:36  <Desolator> holy...
22:28:50  <Gonozal_VIII> 8 gigs are already possible in lots of pcs
22:29:09  <rave> Bill Gates: "I never said '640K should be enough for anybody!'"
22:29:10  <Desolator> 120 gigs are already possible in most 64-bit arhitectures
22:29:37  <Gonozal_VIII> not in a pc, you don't have the space for that
22:29:52  <Desolator> did I say PC? :P
22:29:57  <Gonozal_VIII> i did :P
22:30:20  <Desolator> I said that it's possible, but not practical at all
22:30:36  <Desolator> how on Earch are you gonna use that much these days?
22:30:41  <Desolator> *Earth
22:30:44  <rave> is there a system in place for users to submit their ttd patches?
22:30:57  <Desolator> how do you patch TTD? :P
22:31:10  <rave> ottd*
22:31:17  <Desolator> yes, flyspray
22:31:20  <Gonozal_VIII> you could cache a lot more... and waste more memory in favour of speed
22:31:20  <Prof_Frink> rave: annoy the devs on IRC
22:31:28  <peter1138> Desolator, ttdpatch, obviously...
22:31:39  <bilbo> if not in pc's qhy only 120 gigs?
22:31:46  <Desolator> peter1138: he said ottd later :P
22:31:52  <bilbo> many supercomputers have mor ram than that
22:31:58  <Desolator> is DarkVater still around?
22:32:12  <peter1138> @seen darkvater
22:32:12  <DorpsGek> peter1138: I have not seen darkvater.
22:32:13  <Desolator> (or whatever his username is)
22:32:18  <Gonozal_VIII> but that's not used by the same cpu
22:32:23  <Desolator> ... :(
22:32:45  *** Greysc[a]le is now known as Greyscale
22:33:02  <Desolator> damn those away nicks...
22:33:21  <Gonozal_VIII> yep
22:33:35  <Desolator> any capable client can make the nick grey to tell you "this dude is away"
22:33:35  <Gonozal_VIII> most people are away, nobody cares :P
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22:34:55  <Desolator> zea
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22:35:16  <Gonozal_VIII> zea?
22:35:24  <Desolator> *yea
22:35:31  <Gonozal_VIII> ah
22:35:42  <Desolator> changed the keyboard layout by mistake
22:35:43  <Gonozal_VIII> changed keyboard layout by accident?
22:35:46  <Gonozal_VIII> hehe
22:35:48  <Desolator> beat ya :P
22:35:50  <Gonozal_VIII> happens to me sometimes
22:35:54  <Gonozal_VIII> alt shift
22:36:09  <Desolator> ctrl + shift here...but whatever
22:36:13  <Desolator> I think I'll rewrite BOTTD in C++
22:36:23  <Desolator> the .NET requirement is pathetic
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22:36:50  <rave> bottd?
22:36:55  <Desolator> buildottd
22:36:56  <Gonozal_VIII> build openttd
22:37:11  <Gonozal_VIII> compiling thingy :-)
22:37:16  <Desolator> (this could lead to unix support as well, using raw gcc)
22:37:35  <Gonozal_VIII> i didn't get it to work... but i also didn't try very hard
22:37:38  <glx> Desolator: *nix users know how to use make
22:37:43  <Desolator> meh...
22:38:25  <Prof_Frink> Yeah, what's wrong with ~/src/openttd/ ?
22:38:32  <glx> the main advantadge of bottd is that it installs msys and mingw in a way it just works
22:38:34  *** TinoM [] has quit [Quit: Verlassend]
22:39:13  <Gonozal_VIII> it's supposed to install that?
22:39:14  <Desolator> well I don't think it'd be to hard to support *nix as I'd use wxwidgets for GUI, so what's left?
22:39:25  <bilbo> qwertz?
22:39:36  <bilbo> best is to have all layouts qwerty :)
22:39:37  <Gonozal_VIII> qwertz indeed
22:40:07  <Gonozal_VIII> nah, y is the least frequent letter in german, no use of having that in the middle
22:40:15  <Desolator> but still
22:40:20  <Eddi|zuHause3> Gonozal_VIII: yes, builfottd is designed to skip all the "how to install this compiler correctly" stuff
22:40:28  * Desolator downloads the BOOTD source and will dig in it later
22:40:49  <Eddi|zuHause3> there's nothing wrong with qwertz
22:40:51  <bilbo> well, still better than nmany typos (tzpos :) if you use german layout with english texts, etc ...
22:41:15  <bilbo> nothing wrong, but also nothing good :)
22:41:33  <Gonozal_VIII> why would i mistype that? i know where my y is^^
22:41:38  <Eddi|zuHause3> actually, i have real problems with qwerty layouts, because + is only accessible with shift
22:42:24  <Desolator> why the heck did kaan make an installer for the source O_o
22:42:52  <Desolator> oh, it's a SFX 7-zip
22:44:51  <Gonozal_VIII> ah, i remember what went wrong... the .net framework stuff install didn't work
22:44:57  *** bilbo [] has quit [Quit: leaving]
22:45:05  <Gonozal_VIII> some weird error and stopped
22:45:09  <Wolf01> 'night
22:45:13  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
22:46:14  <Desolator> 'night as well
22:46:18  *** Desolator [Desolator@] has quit []
22:46:22  <Eddi|zuHause3> the most weird thing with qwertz layout is to type "kezb gr" with the DOS bootdisk ;)
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22:47:13  <Gonozal_VIII> and to find things like : and \
22:47:27  <Prof_Frink> :\
22:47:43  <Eddi|zuHause3> Ö and #
22:47:59  <Gonozal_VIII> Ö#
22:48:17  <Eddi|zuHause3> bigger problem is stuff like *
22:49:23  <rave> "Passengers in the game don't seem to know or care where they are going"
22:49:39  <Prof_Frink> rave: That's not true
22:49:48  <Prof_Frink> The passengers know where they want to go
22:49:50  <Gonozal_VIII> not with passenger destinations..
22:50:07  <rave> where do they want to go?
22:50:16  <Gonozal_VIII> stockpiling houses would also be a possible solution for that :-)
22:50:16  <Prof_Frink> But as the game is deigned on the British transport system, this has no effect on where they end up.
22:50:51  <rave> I see
22:51:50  <Gonozal_VIII> strange... .net framework install thingy now worked
22:52:13  <Gonozal_VIII> same bytenumber in the exe, same date... other exe didn't work
22:52:14  <rave> I can't believe .net caught on
22:53:12  <rave> should have been a boycott
22:54:33  <Phoenix_the_II> anyone has a left mouse auto clicker so i can expand this darn city without getting RSI? :p
22:54:33  *** Shark [] has quit [Remote host closed the connection]
22:55:12  <Gonozal_VIII> build roads for it, the expand button works a lot faster if the city has roads to follow
22:57:25  *** murr4y is now known as murray
22:57:33  <Gonozal_VIII> yay compile failed
22:59:11  <rave> what's the upload site with a url something like
22:59:59  <rave> haha, I just noticed ImagesHack.Us
23:01:42  *** Poelmo [] has quit [Quit: ( :: NoNameScript 4.02 :: )]
23:02:01  <rave> Phoenix_the_II: check this out
23:02:17  <Phoenix_the_II> lol
23:02:18  <Gonozal_VIII> weeeell.. it just writes The file 'C:\BuildOTTD\logs\config.log' already exists. and exits
23:02:19  <Phoenix_the_II> uhm
23:02:27  <Phoenix_the_II> im doing this with just 1 city hahah
23:02:29  <Phoenix_the_II> ._.
23:02:37  <Phoenix_the_II> mustve clicked like 3000 times now
23:02:42  <Phoenix_the_II> getting painly
23:02:50  <Eddi|zuHause3> that is a very small map
23:04:09  <Eddi|zuHause3> i mean, it completely fits on my screen
23:04:28  <Eddi|zuHause3> well, almost
23:04:38  <Bjarni> rave: you are cruel to those people
23:04:45  <Bjarni> you didn't give them room to expand on
23:04:58  <Bjarni> now what are they going to do with their children?
23:05:05  <Bjarni> throw them into the water?
23:06:01  <Gonozal_VIII> hmmm can't find any error log for buildottd
23:08:07  <Gonozal_VIII> "compile failed" is not very informative
23:09:05  <rave> Bjarni: take a closer look, the poplulation has been abducted by aliens
23:09:51  *** Progman [] has quit [Remote host closed the connection]
23:10:17  <Bjarni> heh
23:10:30  <Bjarni> organic material harvest
23:10:41  <Bjarni> the same as the farms do
23:10:44  <Bjarni> nothing special there
23:10:57  <rave> ha
23:13:06  *** XeryusTC [] has quit [Quit: May the ducttape be with you]
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23:13:54  <Gonozal_VIII> no way to find out what goes wrong with buildottd?
23:16:05  *** Eddi|zuHause3 [] has quit [Ping timeout: 480 seconds]
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23:19:28  <rave> debug it
23:19:54  *** Purno [] has quit [Read error: Connection reset by peer]
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23:20:14  <Eddi|zuHause> that was weird...
23:21:05  <rave> the server told you it had quit you due to a ping timeout?
23:21:24  *** Deathmaker [] has quit [Read error: Connection reset by peer]
23:21:30  <Eddi|zuHause> more like i have quit due to the main circuit breaker...
23:22:35  <rave> I just experienced a moment of terror before I remembered I had relocated my ttd mod
23:23:41  <Eddi|zuHause> i have that occasionally, too ;)
23:30:06  <Eddi|zuHause> rave: when the server tells that i "ping timeout"-ed, i am already gone for 8 minutes
23:33:25  <glx> Ping timeout: 480 seconds
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23:57:23  <rave> my connect without newgrfs patch works now :P
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