Times are UTC Toggle Colours
00:00:43 <Sacro> :o 00:02:33 <Bjarni> you have like 10 months to ensure they have room for her :P 00:03:23 <Bjarni> one months to get her and... you know 00:06:49 <CIA-1> OpenTTD: peter1138 * r11885 /trunk/src/widget.cpp: -Cleanup: Remove gotos from widget drawing code. A side affect is that it is now possible for any widget type to be shown disabled. 00:10:13 <Bjarni> Sacro: btw how is it going with hello world? 00:10:42 <Sacro> Bjarni: ... 00:10:47 * Sacro didn't bother 00:10:47 <Bjarni> you started almost 7 hours ago 00:11:01 <Bjarni> err 00:11:08 <Bjarni> nice of you to inform me 00:11:21 <Sacro> well, can OSX run C# apps? 00:11:29 <Bjarni> I certainly didn't wait for testing it all night :p 00:11:41 <Sacro> do you want me to rattle up a binary? 00:12:00 <glx> Bjarni: do you have a virus scanner ? 00:12:07 <glx> ;) 00:12:22 <Bjarni> good point 00:12:28 <Bjarni> Sacro: we are dropping the idea 00:13:32 <Gonozal_VIII> 7h for hello world^^ 00:13:49 <Sacro> Gonozal_VIII: it'll take me 2 mins 00:14:10 <Gonozal_VIII> hmmm it could take that long with that strange shakespeare language thingy 00:15:45 <Bjarni> I remember when we were supposed to code hello world in C. The assignment was written so strange that we (two people) didn't get it and just skipped it and moved on to a way more complex assignment 00:16:08 <Bjarni> afterwards the teacher almost yelled at us for not writing hello world 00:16:26 <Bjarni> we did write an app with input and output in the terminal though 00:17:22 <Gonozal_VIII> our first assignment with java (actually it was assignment 0) was to read a sourcefile containing hello world and to figure out how it works 00:18:48 <Bjarni> our teacher said that if the guys behind hello world had charged for each time it's used then they would be rich 00:19:01 <Bjarni> however I think if it wasn't for free then people would have done something else 00:19:23 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 00:19:25 <Bjarni> I remember my hello world code 00:19:26 <ln-> goood mooorrrrrniiiingg! 00:19:31 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:19:34 <Gonozal_VIII> vietnaaaaaam 00:19:38 <Bjarni> written for velocity engine 00:20:09 <Bjarni> why one should use altivec for printing text is beyond me though but it did work 00:20:32 <Bjarni> printing text to STDOUT that is 00:21:55 <CIA-1> OpenTTD: glx * r11886 /trunk/src/ (settings_gui.cpp strings.cpp strings_func.h strings_type.h): -Add: sort the strings in languages dropdown 00:26:52 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Remote host closed the connection] 00:28:15 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 00:30:33 <Bjarni> LOL.... just saw a great online poll 00:30:44 <Bjarni> "do you vote in online polls?" 00:30:51 <Bjarni> it's impossible to say no 00:31:01 <Bjarni> basically there is only one option 00:31:15 *** Progman [~progman@p57A1D692.dip.t-dialin.net] has quit [Remote host closed the connection] 00:31:23 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [Quit: wrpesod08] 00:32:17 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 00:32:50 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:33:03 <roboboy> !players 00:33:06 <roboboy> gah 00:33:12 <Sacro> roboboy: !password? 00:33:18 <Sacro> !titwank 00:33:18 * Andel TITWANK 00:33:20 <Sacro> :D 00:33:41 <Gonozal_VIII> add !players to the script 00:33:50 <glx> was thinking about that ;) 00:35:29 <glx> done :D 00:35:39 <Gonozal_VIII> :-) 00:42:15 <Bjarni> http://qdb.us/118287 <-- you dared to try this one again? 00:42:22 <Bjarni> @ Sacro 00:43:41 <Sacro> Bjarni: nope 00:43:45 <Sacro> anywho, !password 00:43:51 <Sacro> !bugger 00:43:51 * Andel buggers Sacro up the arse without any lube. 00:44:02 <Bjarni> ¡password 00:44:22 <Bjarni> glx: your script fails when the user speaks Australian :P 00:45:15 <Gonozal_VIII> bjarni, what was that supposed to be? it was an A with ^ on top followed by an upside down ! and password here 00:45:41 *** KritiK [~Maxim@78-106-130-218.broadband.corbina.ru] has quit [Quit: Leaving] 00:45:46 <Bjarni> it should be an upside down ! and then password 00:45:52 <Bjarni> hence the Australian reference 00:45:58 <Gonozal_VIII> aaah^^ 00:45:58 <Bjarni> "land down under" 00:46:16 <ln-> Gonozal_VIII: see topic. "UTF-8 is mandatory" 00:46:22 <Gonozal_VIII> :P 00:46:35 <Sacro> http://bash.org/?835939 haha 00:46:40 <Bjarni> ln-: thanks for reminding me 00:46:50 <Gonozal_VIII> hmmm it decoded the ! thingy right but added A with ^ in front of it... strange 00:46:51 *** Gonozal_VIII was kicked from #openttd by Bjarni [UTF-8 is mandatory] 00:46:51 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 00:47:02 <Gonozal_VIII> :-( 00:47:15 <Bjarni> maybe I should script this 00:47:40 <glx> hard to do 00:47:41 <Bjarni> however writing correct trigger events is a bit more tricky than with glx's script 00:48:14 <glx> @op 00:48:17 *** mode/#openttd [+o glx] by DorpsGek 00:48:18 <glx> @deop 00:48:21 *** mode/#openttd [-o glx] by DorpsGek 00:48:28 <Sacro> @op 00:48:31 <Sacro> :( 00:48:32 <Gonozal_VIII> @op 00:48:39 <Sacro> @kick Gonozal_VIII 00:48:43 <Sacro> !kick Gonozal_VIII 00:48:45 <Bjarni> Sacro: going down? 00:48:51 <glx> @kick Sacro 00:48:51 *** Sacro was kicked from #openttd by DorpsGek [glx] 00:48:53 <Gonozal_VIII> @kick Sacro in the face 00:48:53 <DorpsGek> Gonozal_VIII: Error: Sacro is not in #openttd. 00:48:59 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:49:04 <Sacro> Bjarni: only if you pay me 00:49:05 <Sacro> and more than you did last time 00:49:19 <Gonozal_VIII> [01:48:52] Gonozal_VIII: @kick Sacro in the face 00:49:19 <Gonozal_VIII> [01:48:52] DorpsGek: Gonozal_VIII: Error: Sacro is not in #openttd. 00:49:21 <Gonozal_VIII> ^^ 00:49:26 <Bjarni> @kick Sacro 00:49:30 <Sacro> pfffft 00:49:32 <Bjarni> stupid bot 00:49:43 *** Sacro was kicked from #openttd by Bjarni [stupid lies] 00:49:48 <glx> it just doesn't know you 00:49:53 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:49:57 <Bjarni> hi DorpsGek 00:49:59 <Sacro> stupid Bjarni 00:50:00 <Bjarni> I'm Bjarni 00:50:10 <Sacro> DorpsGek: he's gay 00:50:10 <Bjarni> glx: now that issue is fixed ;) 00:54:37 <Gonozal_VIII> night 00:55:47 <roboboy> grr I can not stay on the OpenTTD Coop public server at all as soon as I connect my connection gets lost 00:56:08 <roboboy> if I mannage to get on when it saves I often get disconnected then 00:56:18 <roboboy> the console leaves no disconnection message 01:02:15 *** Sacro was kicked from #openttd by DorpsGek [Please stop harassing Bjarni] 01:02:35 <Bjarni> o_O 01:02:59 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] 01:03:36 * roboboy blames his connection problems on sacro 01:03:52 * Andel rogers Sacro up the arse 01:03:55 <Bjarni> we all do 01:04:01 <Bjarni> err 01:04:04 <Bjarni> @ roboboy 01:04:15 <Bjarni> Andel: wtf is up with you? 01:04:32 <Bjarni> you just sound so gay saying stuff like that 01:05:44 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 01:05:47 <Sacro> :( 01:05:50 <Sacro> i love him really 01:05:53 * Sacro hugs Bjarni 01:06:05 * roboboy wants to kick Sacro 01:06:38 <Bjarni> me too 01:06:46 <Bjarni> but DorpsGek will not do it for me 01:06:50 * roboboy runs then jumps on the back of Andel's wheelchair and speeds off from Sacro 01:08:03 <Bjarni> Sacro: now I know why you aren't keeping your rice cooker in the basement 01:08:09 <Bjarni> you want to hug men o_O 01:08:12 <Sacro> :o 01:08:38 <Bjarni> well 01:08:42 <Bjarni> that's one reason 01:09:06 <Bjarni> of many 01:10:41 <Sacro> http://vash.pwp.blueyonder.co.uk/Pics/belarus.jpg XD 01:11:57 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 01:13:16 * roboboy wonders why chanserv isnt opping him in his channel 01:14:23 <Eddi|zuHause2> blame Sacro :p 01:14:23 <roboboy> i set it up so I have three masters my bot is the original master and I am one of the others 01:14:38 <roboboy> I have to ask chanserv for ops 01:15:28 <Sacro> http://www2.b3ta.com/host/creative/59262/1200526822/amap.jpg 01:15:32 <ln-> Sacro: have you been to Elephant & Castle? 01:15:39 <Sacro> ln-: i really want to :( 01:15:44 <Sacro> such an awesome name 01:16:00 <ln-> you'll be badly disappointed... 01:16:09 <ln-> but the name is cool, yes 01:30:57 *** Eddi|zuHause3 [~johekr@p54B77DD8.dip.t-dialin.net] has joined #openttd 01:32:12 <Bjarni> ln-: http://www.f-secure.com/weblog/archives/00001362.html 01:32:32 <Bjarni> first mac scareware 01:33:02 <Bjarni> well... it's based on user stupidity. No OS security can prevent that 01:33:35 <Sacro> that's true 01:33:43 <Bjarni> I mean... if you really want to not only download this but also pay for it and then give the root password so it can break your OS then you are a fool 01:34:08 <Bjarni> I never pay for anything unless I have cross references from known valid sources that it's ok 01:36:20 <Bjarni> besides according to the news there are porn sites with malware discussed as quicktime plugins that fakes people to enter root passwords. I guess it takes a certain degree of stupidity to give the root password to something downloaded from a porn site 01:36:37 <Bjarni> isn't that something that should get all the warning bells to activate? 01:36:57 <Sacro> Bjarni: if you want free porn, first you have to install this software as admin! 01:37:12 <Bjarni> well 01:37:25 <Bjarni> I don't want porn 01:37:25 *** Eddi|zuHause2 [~johekr@p54B77B70.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:37:33 <Bjarni> and I don't care if it's free or not 01:38:12 <Bjarni> basically it's not only a waste of time but it also gives wrong ideas about what reproduction and love is in real life 01:38:14 <roboboy> hehe 01:38:38 <roboboy> they do the same thing on windows except with audio downloads 01:38:51 <Bjarni> after those issues comes the price for it 01:39:02 <ln-> Bjarni: i.e. in real life neither of those happen. 01:39:31 <Bjarni> that's due to the internet 01:40:23 <ln-> i think i'm old enought to know that porn is not an accurate description of of love and reproduction. 01:40:34 <Sacro> was it ever? 01:40:58 <Bjarni> no 01:41:08 <ln-> Bjarni: still, i guess you watch (normal) movies even though you know they aren't true and not even realistic? 01:41:17 <Bjarni> but when you are of a certain age everybody goes "whoa... boobs" 01:41:24 <Bjarni> and some people don't grow out of that 01:41:46 <Sacro> mmmmm boobs 01:41:49 <Bjarni> <ln-> Bjarni: still, i guess you watch (normal) movies even though you know they aren't true and not even realistic? <-- not if they lack a story 01:41:55 <ln-> Bjarni: at the age of about [12, 110), that is ... 01:43:12 <Bjarni> some people will not grow out of it 01:43:40 <Bjarni> and some people can have a completely natural relationship with boobs 01:43:47 <Bjarni> err 01:43:53 <Bjarni> hehe 01:43:58 <Sacro> i'd love a natural relationship with boobs 01:44:01 <Bjarni> that can be read the wrong way :P 01:44:02 <ln-> Bjarni: so you're saying that if there are nice boobs right in front of you which you *are* allowed to touch, you just turn away and say "booriiiing!"? 01:44:19 <Sacro> ln-: no, you lean forward and rub yourself between them 01:44:44 <Bjarni> ln-: then they are in real life... that's different from miss .jpg 01:45:41 <Bjarni> I wouldn't considered it boring... I would either consider it interesting or inappropriate 01:45:56 <Bjarni> depending on who is in front of me 01:46:32 <ln-> someone you like, obviously. 01:46:47 <Bjarni> that's not obviously 01:47:06 <Bjarni> at one time a girl wanted to fuck with me... and it's not like I knew her 01:47:07 <ln-> it is. i specified them to be "nice boobs". 01:47:11 <Bjarni> she knew me though 01:47:50 <Bjarni> I ended up running away thinking "I'm not going where so many has gone before" 01:47:58 <ln-> and you didn't? ... it would have been a great opportunity to get to know her. 01:48:19 <Bjarni> not to mention an STD 01:49:11 <ln-> you can get an STD from someone you know, too. 01:49:20 <Bjarni> yeah 01:49:40 <Bjarni> but then it will not be as bad as if it's from somebody more or less random 01:50:27 <Bjarni> besides if she wanted to fuck me based meeting her a few minutes earlier then odds are that I wouldn't be the first one she tried to get involved with and that increases the risk of STDs 01:50:30 <Sacro> Bjarni: breasts are never inappropriate 01:50:50 <Bjarni> they are once in a while 01:51:01 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:51:01 <Bjarni> imagine your grandmother... that's a nono 01:51:04 <ln-> there are certain devices you can use to avoid STD. 01:51:10 <Bjarni> or maybe not in your mind 01:51:14 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:52:14 <Bjarni> <ln-> there are certain devices you can use to avoid STD. <-- I saw on the news that there is a very painful one spreading rapidly because we are told that condoms protects us and they will not protect against this one 01:52:25 <Bjarni> and it will not go away by itself 01:52:33 <ln-> you're catholic? 01:52:38 <Bjarni> the only solution is to physically cut it away 01:52:57 <Bjarni> <ln-> you're catholic? <-- no 01:53:00 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 01:53:27 <Bjarni> but that reminds me of a catholic girl I once knew (the only one I knew to be catholic). She wanted to go to bed with me too o_O 01:53:40 <ln-> and you didn't??? 01:54:01 <Bjarni> it didn't seem right 01:54:15 <Bjarni> you see... she was bullying me at the same time 01:54:36 <Bjarni> and we were like 14 years old at the time 01:54:56 <Bjarni> she tried for like half a year though 01:54:59 <Bjarni> or maybe even more 01:55:12 <ln-> in denmark 14 years is old enough for anything. 01:55:16 <Bjarni> no 01:55:20 <ln-> in the rest of the world it's not quite enough. 01:55:20 <Bjarni> you have to be 15 01:56:20 <Bjarni> thinking back I was interested in a girl back then and I learned that she was interested in me so it would have been interesting to start talking 01:56:36 <Bjarni> but we both chickened out and none of us made the first move... 01:56:38 <Bjarni> oh well 01:56:48 <Sacro> ln-: in Hull its about 11 01:56:57 <Bjarni> we were children 01:57:12 <ln-> Bjarni: but old enough to buy tobacco and beer? 01:57:18 <Bjarni> <Sacro> ln-: in Hull its about 11 <-- I'm talking about the law, not how people act 01:57:31 <Bjarni> <ln-> Bjarni: but old enough to buy tobacco and beer? <-- no 01:57:44 <ln-> what, you've got some age limit on those? 01:58:06 <Bjarni> 16 and 18 and they are talking about setting the age to 18 for both 01:58:34 <Bjarni> I support that 01:58:38 <Sacro> Bjarni: oh... 01:58:44 <Bjarni> in lack of a higher age 01:58:55 <Bjarni> like 130 for tobacco 01:58:59 <ln-> but that was not always the case, was it? 01:59:27 <Bjarni> it was 01:59:37 <Bjarni> but they changed the penalty for not obeying the law 01:59:42 <Bjarni> so in reality it changed 01:59:50 <ln-> i thought there was no age limit for tobacco? 02:00:32 <Bjarni> there is no age limit for using it 02:00:36 <Bjarni> there is for buying 02:00:54 <Bjarni> but it's legal to buy it and give it to underage people 02:00:59 <ln-> anyway, how do you explain a group of 10..12-year-olds drinking beer from a 24-case on a ferry? 02:01:06 <Bjarni> I consider that a loophole in the law 02:01:33 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has quit [] 02:01:38 <Bjarni> <ln-> anyway, how do you explain a group of 10..12-year-olds drinking beer from a 24-case on a ferry? <-- once again somebody broke the law? 02:02:30 <Rubidium> ln-: international waters 02:02:43 <Bjarni> if a disco or similar sells alcohol then they can be shut down if there are people under 18 inside 02:03:44 <Bjarni> btw what ferry? :) 02:03:56 <Bjarni> it's not like we only have one 02:05:13 <ln-> could have been Tycho Brahe. 02:05:33 <Bjarni> interesting 02:05:38 <Sacro> ln-: a cool guy 02:05:48 <Bjarni> because they are not allowed to buy in Danish waters 02:05:53 <ln-> Puttgarden-RÞdby. 02:06:21 <Bjarni> Tycho Brahe sails between HelsingÞr and Helsingborg 02:07:44 <Bjarni> The ferries between those two places are Tycho Brahe, Hamlet, Aurora, Mercandia IV, Mercandia VIII and one more I can't remember the name of right now 02:08:00 *** bruce89 [~bruce89@81-178-226-139.dsl.pipex.com] has joined #openttd 02:08:37 <Bjarni> Hamlet was the one that broke when I wanted to get home from Sweden last time... added another 20 minutes waiting time in Sweden :( 02:09:59 <CIA-1> OpenTTD: rubidium * r11887 /trunk/src/ (ai/default/default.cpp order.h): -Fix [FS#1658]: segmentation faults/wrong frees due uninitialized memory in the AI. 02:10:04 <ln-> "WF Prins Richaard" or something like that. 02:10:38 <Bjarni> damn I can't remember the name of the last ferry :( 02:10:39 <CIA-1> OpenTTD: glx * r11888 /trunk/src/ (newgrf.cpp settings_gui.cpp strings.cpp): -Codechange: simplify sorting of the strings in town names dropdown 02:11:18 <CIA-1> OpenTTD: rubidium * r11889 /trunk/src/openttd.h: -Change: small inconsistency between documentation and code. Patch by Yexo. 02:11:35 <Bjarni> anyway 02:11:40 <Bjarni> I should be asleep now 02:11:42 <Bjarni> goodnight 02:11:45 *** Bjarni [~Bjarni@0x50a46c66.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 02:13:13 <CIA-1> OpenTTD: rubidium * r11890 /trunk/.gitignore: -Change: ignore some files for git too. Patch by bruce89. 02:13:30 <bruce89> That was quick 02:16:36 <Rubidium> I was too lazy to make one myself ;) 02:20:27 *** nicfer [~chatzilla@168.226.104.231] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.1/2006120418]] 02:22:57 <CIA-1> OpenTTD: rubidium * r11891 /extra/masterserver_updater/src/ (11 files in 2 dirs): [MSU] -Fix: compilation due to reworks in trunk (and the fact that we directly include some network code from there). 02:31:33 *** mcbane [~Maui_key@p5498FA8F.dip.t-dialin.net] has joined #openttd 02:34:09 *** mcbane_ZZzzz [~Maui_key@p5498FA8F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:34:45 *** Osai^zZz [~Osai@pD9EB48FC.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:42:52 *** Vallu [~s@parsa.yok.utu.fi] has joined #openttd 02:45:19 <Vallu> I found a severe bug in 0.6.0-beta3 but I'm not sure if it's legitimate 02:46:25 <Vallu> That's because it's very obvious and easy to reproduce. :/ 02:46:34 <Sacro> OH? 02:46:43 <murray> :o 02:47:02 <Vallu> Click any building or industry with track removal tool -> crash 02:47:35 <Vallu> openttd: /openttd-0.6.0-beta3/src/tile_map.h:124: Owner GetTileOwner(TileIndex): Assertion `!IsTileType(tile, MP_HOUSE)' failed. 02:47:55 <Belugas> it has already been fixed in trunk 02:48:02 <Vallu> Ok, nice. :) 02:48:26 <murray> :) 02:49:05 <Belugas> r11883, to be precise 02:49:09 <glx> nice we released a "have fun killing servers" build ;) 02:49:21 <Belugas> yeah... 02:49:22 <Sacro> glx: thanks, that gives me something to do tommorow! 02:49:29 <Belugas> lol 02:51:41 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:51:44 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:23:53 *** BlueRider [BlueRider@89.33.186.35] has quit [] 03:24:42 *** bruce89 [~bruce89@81-178-226-139.dsl.pipex.com] has left #openttd [] 03:30:45 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Read error: Connection reset by peer] 03:52:19 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:52:21 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 04:09:26 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:14:11 *** Lego- [~Miranda@84.204.104.111] has quit [Quit: Miranda IM!] 04:14:56 *** Ammler [~Ammler@adsl-84-227-135-5.adslplus.ch] has quit [Remote host closed the connection] 04:28:28 <robotboy> anyone arround 04:29:25 <robotboy> my coppy of OTTD says my default grfs are corrupted or missing yet it loads fine 04:30:38 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Read error: Operation timed out] 04:36:27 <Vallu> You probably should be a bit more specific about what you are doing and with what version(s). :) 04:36:59 <robotboy> im using the openttdcoop nightly 04:39:43 <Vallu> Maybe you should ask in #openttdcoop as well? 04:40:12 <robotboy> have 04:40:21 <robotboy> but thats not there problem 04:40:29 <robotboy> they are using last nights nightly 04:42:08 *** Diabolic-Angel [~dia@ip-62-143-77-38.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 04:50:16 *** mcbane_ZZzzz [~Maui_key@p5498D010.dip.t-dialin.net] has joined #openttd 04:50:17 *** mcbane [~Maui_key@p5498FA8F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:52:40 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 04:53:02 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 05:11:09 *** Hendikins is now known as Hendikins|CBRMEL 05:41:43 *** Vallu [~s@parsa.yok.utu.fi] has quit [] 05:53:23 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:53:24 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 06:03:00 *** Mark [~Mark@5351EA48.cable.casema.nl] has quit [Ping timeout: 480 seconds] 06:21:58 *** Dominik [~Dominik@dslb-084-063-028-207.pools.arcor-ip.net] has joined #openttd 06:23:14 *** Dominik [~Dominik@dslb-084-063-028-207.pools.arcor-ip.net] has quit [] 06:23:28 *** Dominik [~Dominik@dslb-084-063-028-207.pools.arcor-ip.net] has joined #openttd 06:40:45 *** Dominik [~Dominik@dslb-084-063-028-207.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:49:15 *** Dominik [~Dominik@dslb-084-063-009-205.pools.arcor-ip.net] has joined #openttd 06:54:53 *** Deathmaker [~Miranda@dslb-082-083-206-109.pools.arcor-ip.net] has joined #openttd 07:08:45 *** Deathmaker [~Miranda@dslb-082-083-206-109.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 07:09:03 *** Farden [~jk3farden@AMontsouris-156-1-17-127.w90-2.abo.wanadoo.fr] has joined #openttd 07:10:07 *** peter1138 [~petern@217.151.109.242] has joined #openttd 07:10:10 *** mode/#openttd [+o peter1138] by ChanServ 07:11:02 <Forked> morning 07:11:05 <peter1138> 'lo 07:23:30 <roboman> hello 07:24:13 * roboman wonders why when he runs openttd normally it cant connect to the openttdcoop server 07:24:27 <roboman> the server doesnt unpause for me properly 07:24:58 <roboman> yet if i set the priority of openttd to higher in taskmanager it all works fine 07:25:13 <roboman> the nightly in use is yesterdays for me 07:25:48 <roboman> 11838 07:25:57 <roboman> im pretty sure thats it 07:27:53 <peter1138> huh? 07:28:07 <peter1138> openttdcoop has a minimum player requirement 07:28:27 <roboman> yeah but if there are enough players primarily 2 or more 07:29:32 <roboman> the server by default pauses while a client connects but for me it doesnt seem to do that weather my computer isnt keeping up with server 07:29:40 <roboman> or if its my connection 07:37:45 *** Dominik [~Dominik@dslb-084-063-009-205.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:40:18 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has joined #openttd 07:46:16 *** Dominik [~Dominik@dslb-084-063-038-168.pools.arcor-ip.net] has joined #openttd 07:49:09 *** |Bastiaan| [~Bastiaan@77.60.199.138] has joined #openttd 07:54:18 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:54:25 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:01:33 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 08:04:05 *** gfldex [~dex@dslb-088-074-185-038.pools.arcor-ip.net] has joined #openttd 08:05:45 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 08:05:55 *** gfldex_ [~dex@dslb-088-074-179-037.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:08:28 *** dfox [~dfox@r5cv25.net.upc.cz] has quit [Ping timeout: 480 seconds] 08:10:31 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 08:11:23 *** murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Remote host closed the connection] 08:14:27 *** mikl [~mikl@0x5733cec6.bynxx19.adsl-dhcp.tele.dk] has joined #openttd 08:18:10 *** dfox [~dfox@r5cv25.net.upc.cz] has joined #openttd 08:19:50 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 08:43:28 *** G [~njones@202-154-149-134.ubs-dynamic.connections.net.nz] has quit [Quit: leaving] 08:46:31 *** Desolator [~mircea@86.122.148.95] has joined #openttd 08:56:41 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 08:56:44 *** mode/#openttd [+o peter1138] by ChanServ 09:08:51 *** Ammler [~Ammler@adsl-89-217-128-74.adslplus.ch] has joined #openttd 09:24:31 *** Desolator [~mircea@86.122.148.95] has quit [Quit: Konversation bought the farm!] 09:33:34 *** dfox [~dfox@r5cv25.net.upc.cz] has quit [Ping timeout: 480 seconds] 09:44:50 *** TinoM [~Tino@i59F54931.versanet.de] has joined #openttd 09:45:51 *** dfox [~dfox@r5cv25.net.upc.cz] has joined #openttd 09:51:12 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 09:55:28 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:55:28 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:59:52 *** keyweed [~Dennis@home.keyweed.com] has quit [Ping timeout: 480 seconds] 10:06:00 *** shodan [user@xerxes.foocode.net] has joined #openttd 10:09:51 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 10:17:11 *** nicfer [~chatzilla@168.226.106.216] has joined #openttd 10:17:19 *** nicfer is now known as UnderBuilder 10:20:46 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 10:24:25 *** Zahl [~Zahl@p549F1E49.dip0.t-ipconnect.de] has joined #openttd 10:25:29 *** Poelmo [~friemeel@cc1048276-a.groni1.gr.home.nl] has joined #openttd 10:29:32 <UnderBuilder> one question: will be possible to create irregular map sizes? (eg 400x600, 700x140, 2600x840, etc.)? 10:30:00 <Gonozal_VIII> 2^x * 2^y 10:31:06 <UnderBuilder> I mean, will be hard modifying that? 10:33:02 <Gonozal_VIII> why do you want that strange sizes? 10:37:29 <Gonozal_VIII> i mean... that wouldn't be much different to 512*512, 1024*128 and 2048*1024 gameplay wise 10:38:25 <UnderBuilder> I want a 1337*1337 map :P 10:38:28 <Noldo> :D 10:38:30 <Gonozal_VIII> ^^ 10:39:33 <Gonozal_VIII> then you would need ascii art newgrf 10:40:23 <Gonozal_VIII> it's not allowed to play a 1337*1337 map without them 10:40:42 <UnderBuilder> other thing I want is to create larger-thicker maps like 4096x1024 10:41:04 <Gonozal_VIII> there's a patch for that 10:41:25 <UnderBuilder> yes... the trouble is that it isn't yet in trunk 10:42:08 *** Farden [~jk3farden@AMontsouris-156-1-17-127.w90-2.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 10:43:48 <Gonozal_VIII> right.. i guess everything up to the same number of tiles as 2048*2048 should get into trunk 10:44:35 *** tokai [~tokai@p54B8194E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:46:14 *** tokai [~tokai@p54B81842.dip0.t-ipconnect.de] has joined #openttd 10:46:17 *** mode/#openttd [+v tokai] by ChanServ 10:46:25 <Gonozal_VIII> 2048*2048, 1024*4096, 512*8192, 256*16384, 128*32768 and 64*65536 as the biggest maps... 10:48:43 <Tefad> hopefully those datatypes are unsigned 16bit or larger 10:54:10 <peter1138> no, it won't be changed 10:54:18 <peter1138> it's powers of two for the reason 10:56:39 <Gonozal_VIII> hmmm dropdowns can be changed dynamically? that means you can allow bigger y size if x size is smaller than 2048? 10:59:43 <peter1138> you coudl 11:10:01 <Gonozal_VIII> while(selectedsize1 * size2 <= 4194304) {adddropdownthingy(size2); size2 *= 2;} :-) 11:13:16 <peter1138> :o 11:14:20 <Gonozal_VIII> that bad?^^ 11:19:37 <Noldo> why can't you just calculate it without the loop 11:22:01 <Gonozal_VIII> every loop adds a dropdown choice thingy... i have no idea how the real code works 11:24:30 <Gonozal_VIII> idea was to start size2 with 64 and a empty dropdown list and if there is 65k choosen in the other dropdown it only adds 64 and stops 11:31:35 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 11:38:33 *** pv2b [~pvz@c213-89-144-30.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 11:40:01 <peter1138> hmm 11:40:07 <peter1138> 64 * 65536 probably wouldn't work :p 11:40:16 <Gonozal_VIII> why? 11:41:00 <Gonozal_VIII> well, there's not much landmass then in chrisin... 11:42:11 <Gonozal_VIII> but it is playable... 11:43:33 <Gonozal_VIII> i guess the old map generator would generate more land... 11:44:51 <peter1138> lol, overflows :o 11:46:19 <Gonozal_VIII> overflows? where? 11:46:36 <peter1138> if (1 << x * 1 << y > 2048 * 2048) ... 11:46:42 <peter1138> 1 << 16 * 1 << 16 == ... 11:47:00 <peter1138> 0 11:47:25 <peter1138> yeah, 64 x 65536 is silly indeed 11:48:25 <Zahl> who cares about overflows as long as you can somehow play it... that is, some trains are moving in some way doing something 11:48:42 <Noldo> :D 11:49:40 <peter1138> my system is maxed out just running an empty a 64 x 65536 map :o 11:49:44 <peter1138> and 2.8 GHz isn't that slow 11:49:59 <Gonozal_VIII> strange 11:50:08 <Zahl> we need multicore support 11:50:14 <Noldo> hah 11:50:25 <Gonozal_VIII> i ran a much larger map without problems 11:50:47 <peter1138> i've got about a million industries though 11:50:59 <Zahl> lol 11:51:16 *** Farden [~jk3farden@AMontsouris-156-1-17-127.w90-2.abo.wanadoo.fr] has joined #openttd 11:51:25 <Forked> 8192x8192 gave me a world population of some 15 million... 11:52:48 <Forked> the town names don't look too original when there are 12000+ of them :) scrolling down the list 11:55:05 <Gonozal_VIII> well... 8192^2 just doesn't make sense, nobody could ever connect everything there and even if he could, no computer could run it 11:55:18 <Forked> true, I just had to try it 11:55:45 <Forked> my bus did not move very fast.. and this is an athlon64 x2 6400+ (dualcore 3.2GHz) with 4GB ram :) 11:56:21 <Gonozal_VIII> savegame size?^^ 11:56:27 <Forked> I didn't try :\ 11:56:36 <Forked> took forever to generate the map though 11:56:57 <Forked> looked pretty maxed out on industries .. 4096 farms, 2048 of everything else except oil rigs 11:57:17 <Gonozal_VIII> ^^ 11:57:44 <Gonozal_VIII> with ecs industries, the map generation would have taken some years^^ 11:58:52 <peter1138> heh, yeah 12:08:59 *** pv2b [~pvz@c213-89-144-30.bredband.comhem.se] has joined #openttd 12:20:23 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:24:15 <SmatZ> morning 12:24:20 <Sacro> SmatZ! 12:24:45 <SmatZ> Sacro! 12:24:48 <Gonozal_VIII> hi 12:26:10 <Sacro> SmatZ: do more signalling stuff! 12:26:27 <SmatZ> Sacro: roger that, sir! 12:26:40 <Sacro> SmatZ: no rogering till Bjarni gets here 12:34:46 *** rave [~user@host86-135-4-209.range86-135.btcentralplus.com] has joined #openttd 12:36:16 *** Singaporekid [~notme@cm64.epsilon122.maxonline.com.sg] has joined #openttd 12:53:15 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 12:53:23 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 12:55:36 *** Roujin [Roujin@d189.tum.vpn.lrz-muenchen.de] has joined #openttd 13:17:25 *** keyweed [~Dennis@a82-95-156-123.adsl.xs4all.nl] has joined #openttd 13:17:54 <Dominik> what does the red dot that sometimes shows up in the status bar mean? 13:18:45 <Gonozal_VIII> autosave? 13:19:07 <Dominik> i have autosave disabled though 13:27:07 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 13:28:19 *** Osai [~Osai@pD9EB6340.dip.t-dialin.net] has joined #openttd 13:29:02 <Dominik> found it. main_gui.cpp:1783 "...// Red blot to show there are new unread newsmessages" 13:29:14 <Gonozal_VIII> ah 13:31:16 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 13:35:41 <UnderBuilder> is possible to hack openttd so it doesn't prompt you for the original newgrfs and you can use instead other newgrfs? 13:36:14 <Gonozal_VIII> no 13:36:18 <UnderBuilder> newgrfs=OpenGFX etc 13:36:30 <UnderBuilder> original grfs* 13:37:27 <Ammler> open means opensource, so it should be possible, I guess, it would be possible with closed source too 13:37:47 <Gonozal_VIII> ok... everything is possible 13:37:51 <Ammler> yes :) 13:38:19 <Roujin> easiest way: use blank trg* files 13:38:55 <Gonozal_VIII> doesn't work because there's no replacement for everything yet 13:39:05 <Roujin> well but that's what he asked for 13:39:23 <Roujin> everything that's not replaced by a newgrf will be missing, that's true. 13:39:56 <Ammler> invisible climate :) 13:40:04 <Gonozal_VIII> hehehe 13:40:36 <Gonozal_VIII> openttd for blind people^^ 13:40:42 <Ammler> :D 13:41:20 <UnderBuilder> so, technically is possible but you will not see anything 13:41:25 <UnderBuilder> not even the cursor 13:41:41 <Gonozal_VIII> there are cursor replacements 13:41:46 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:41:49 *** mode/#openttd [+v glx] by ChanServ 13:41:53 <Gonozal_VIII> but lots of other sprites are missing 13:44:28 <peter1138> UnderBuilder, it is possible as long as you replacements to use 13:44:32 <peter1138> else it'll probably crash 13:44:57 <peter1138> +have 13:45:00 <Gonozal_VIII> hmmm it shouldn't crash 13:45:30 <Gonozal_VIII> just everything white... 13:45:31 <peter1138> yeah, well 13:45:38 <peter1138> the code assumes all the sprites are available 13:45:47 <peter1138> it knows they are, because the md5sums match 13:46:24 <Gonozal_VIII> ah... doesn't start with wrong md5 sum 13:47:07 <Roujin> hm? for me if i mess with the trg* files, it only complains, but starts nevertheless 13:47:56 <peter1138> but if they don't match, we don't care about bug reports ;) 13:48:21 <peter1138> actually the main reason for requiring them to match has now been fixed 13:48:23 <Roujin> (where mess means decode, draw around some stuff, encode again) 13:49:01 <Roujin> <@peter1138> actually the main reason for requiring them to match has now been fixed <-- what was this reason if i may ask? 13:49:03 <Gonozal_VIII> doing that with the .lng files doesn't work... 13:49:46 <peter1138> vehicle collision hash used to depend on sprite sizes 13:50:07 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 14:03:41 *** LA[lord] [~chatzilla@ip157.cab20.ltln.starman.ee] has joined #openttd 14:04:11 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 14:04:11 <LA[lord]> !logs 14:04:57 <LA[lord]> hey 14:05:17 <Gonozal_VIII> ho 14:05:55 <Forked> lets go! 14:06:20 <Gonozal_VIII> spann den wagen an 14:07:40 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 14:09:15 <LA[lord]> Gonozal_VIII: ? 14:09:37 <Gonozal_VIII> he's not here 14:09:41 <Gonozal_VIII> *hides* 14:11:26 <Roujin> denn der wind treibt regen ÃŒbers land 14:11:35 <LA[lord]> too bad then... 14:12:03 <Roujin> it's not off topic :P it's a song about transporting grain ;) 14:12:17 <Gonozal_VIII> indeed^^ 14:13:21 <Gonozal_VIII> there comes rain, get the grain! 14:15:11 <LA[lord]> Bend the venture because of the wind driven rain over land... hmm strange songs you have there.. 14:15:41 <Gonozal_VIII> wtf?^^ 14:15:57 <LA[lord]> google translation 14:16:03 <LA[lord]> :P 14:16:04 <Gonozal_VIII> google translation sucks^^ 14:16:04 <Roujin> hehe ^^ 14:16:11 <LA[lord]> true 14:16:47 <Roujin> i wouldn't know how to translate it properly either... :P 14:18:35 <Roujin> it's a bit outdated speech.. someone is told to make the horse carriage ready so they can get the grain <- something like that 14:20:48 <Roujin> so basically, it's someone giving you a subsidy offer for grain from a farm to a factory restricted to road vehicles, in combination with a newgrf that introduces horse carriages ;) 14:21:03 <Gonozal_VIII> hehehe 14:21:15 <LA[lord]> ahh now that I can understand clearly 14:21:34 <LA[lord]> before your words didn't make any sense...' 14:21:41 <LA[lord]> :P 14:21:42 <Gonozal_VIII> and a weather newgrf 14:22:11 <LA[lord]> hmm... I've got an idea... 14:22:19 <Gonozal_VIII> oh noes 14:22:37 <LA[lord]> replace transmitters with cloud animation which has some rain sometimes :P 14:22:39 <lolman> LA[lord]: don't think too hard, your head may asplode 14:22:45 <LA[lord]> :P 14:22:58 <LA[lord]> lolman: true tru....KABOOOMM 14:23:02 <Gonozal_VIII> erm.... clouds move^^ 14:23:16 <Roujin> lord: next step: make a patch so transmitters can move over the map xD 14:23:39 *** dih [~dihedral@joshua.dihedral.de] has joined #openttd 14:23:41 <LA[lord]> hmm, what about a airplane disguised as cloud :P 14:23:41 <Roujin> i'd like to see a game with that patch but without the grf then xD 14:23:48 <LA[lord]> :D 14:23:54 <LA[lord]> too good.. 14:24:02 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 14:24:10 <LA[lord]> Roujin: you make a patch, I can't code :P 14:24:25 <dih> hi 14:24:30 <LA[lord]> hello dih 14:24:41 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 14:25:39 <Gonozal_VIII> ha... a lightning disaster... cloud moves around like the ufo but instead of landing on a track it hits electrified track with lightning... destroying the wires (converting the track to normal rail) 14:27:00 *** Frostregen_ [SADDAM@dslb-084-058-104-114.pools.arcor-ip.net] has joined #openttd 14:27:37 <dih> hey there Frost 14:28:53 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Lost terminal] 14:30:24 <Vikthor> Gonozal_VIII: Dunno I would say only break down the vehicle, wires tend to be replaced pretty fast and the electrical equipment should be suffitiently protected. 14:32:05 <Gonozal_VIII> kind of pointless if there's just a vehicle broken down.. they do that all the time anyways 14:32:42 *** Frostregen [SADDAM@dslb-084-058-123-096.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:33:09 *** Frostregen_ is now known as Frostregen 14:33:48 <Vikthor> I see, but on the other hand demolishing the electrification adds more micromanagement 14:34:03 <LA[lord]> yes.. and if you disable breakdowns you usually play w/o disasters too... 14:34:03 <Gonozal_VIII> default ufos destroy tracks... 14:34:41 <Vikthor> Maybe thats quite enough then? 14:36:20 <Gonozal_VIII> maybe a longer duration of those breakdowns 14:36:45 <Gonozal_VIII> that could also happen with a derailment disaster 14:38:35 <Gonozal_VIII> but i don't like random things like that that much anyways... 14:39:00 <Gonozal_VIII> when something goes wrong i want to know why and be able to change it 14:40:48 <Vikthor> Yes, derailment could be very annoying if you could not prevent it by eg. increased maintainance funding 14:41:47 <Gonozal_VIII> track maintainance and building cost should be much higher anyways 14:42:12 <hylje> road and rail quality levels 14:42:32 <Gonozal_VIII> hmmm yes 14:43:23 *** helb_ [~helb@62.240.176.23] has quit [Remote host closed the connection] 14:43:29 <hylje> of course poor quality rail -- to a certain extent -- should allow safe operation at slower speeds 14:43:59 *** HerzogDeXtEr [~dex@i59F7DE80.versanet.de] has quit [Read error: Connection reset by peer] 14:44:10 <hylje> and the quality should be determined between junctions (one could one-up and one-down them wiht a tool?) 14:44:11 *** helb [~helb@62.240.176.23] has joined #openttd 14:44:22 <rave> what's the tile type of purchased land? 14:45:03 <LA[lord]> ? 14:45:12 <rave> MP_CLEAR & GetTileOwner? 14:45:44 <SmatZ> rave: MP_UNMOVABLE 14:45:47 <SmatZ> I think 14:47:07 <Gonozal_VIII> rave.. while you're working at those tiles, make them use grass sprites, not cleared 14:53:25 <glx> yes MP_UNMOVABLE 14:53:59 <rave> with unmovable type UNMOVABLE_OWNED_LAND 14:57:46 *** Diabolic-Angel [~dia@ip-62-143-132-205.PH-1511G-BSR64K-01.ish.de] has joined #openttd 14:59:50 <rave> the search function in Eclipse is so broken 15:00:03 <rave> it only finds a small proportion of the true number of matches 15:07:30 <LA[lord]> is there any keyboard shortcut to fast forward that would sticky the FF button? tab only makes FF until you hold it down.. 15:08:03 <Gonozal_VIII> as long as, not until :-) 15:08:08 <Gonozal_VIII> <-- very helpful 15:10:22 <LA[lord]> my English is 5 in school (A in some other countries) but I just don't be pedantic, when i'm on IRC 15:10:32 <LA[lord]> I just am not* 15:10:39 <LA[lord]> or something ;P 15:10:44 <Gonozal_VIII> ^^ 15:11:39 *** HerzogDeXtEr [~dex@i59F7DE80.versanet.de] has joined #openttd 15:13:36 <Gonozal_VIII> btw the word pedantic is incorrect, you should use dalestanish instead 15:13:46 <Gonozal_VIII> *takes cover* 15:14:01 * hylje pre-emptively smacks Gonozal_VIII with a large fish 15:14:52 <Gonozal_VIII> et tu, hylje? 15:17:10 <rave> Gonozal_VIII: I don't think setting the sprite to grass looks any better 15:17:19 <Gonozal_VIII> why not? 15:17:29 <Gonozal_VIII> the signs are ok, the brown stuff looks ugly 15:17:49 <rave> because it looks strange if it wasn't originally grass 15:18:12 <Gonozal_VIII> you mean stone or bumpy? 15:18:14 <rave> and the wasteland symbolises it being unusable 15:18:17 <rave> desert 15:18:33 <Gonozal_VIII> well... desert should work 15:18:49 <Gonozal_VIII> there are a lot of things that use default terrain as ground sprite 15:20:47 *** Greyscale is now known as Greysc[a]le 15:20:48 *** Greysc[a]le is now known as Greyscale 15:21:05 *** Greyscale is now known as Greysc[a]le 15:21:15 *** Greysc[a]le is now known as Greyscale 15:22:02 <Sacro> Greyscale: stfu 15:22:13 <Greyscale> Stupid wifi. 15:23:14 <Eddi|zuHause3> stuff you? 15:24:13 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd 15:27:04 <rave> shut the 15:27:18 <Gonozal_VIII> frag up 15:29:27 *** Thijs [~thijs@dhcp-077-249-252-173.chello.nl] has joined #openttd 15:29:58 *** Progman [~progman@p57A1D6BA.dip.t-dialin.net] has joined #openttd 15:37:02 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 15:41:03 <LA[lord]> how many tiles does the city airport take? (too lazy to check out) 15:42:11 <Gonozal_VIII> lots*lots 15:42:44 <Gonozal_VIII> where lots can have a different value everytime it's used 15:42:48 <SmatZ> too lazy to check out, but not too lazy to ask? 15:43:11 * Belugas is too lazy to answer 15:43:27 <keyweed> http://wiki.openttd.org/index.php/Airports 15:44:00 * keyweed isn't to lazy to copy a question to google. 15:44:10 <keyweed> *too 15:44:16 <SmatZ> omg USA is going to build in our country an Army base 15:44:24 <SmatZ> I hate my goverment! 15:44:27 <Belugas> http://devs.openttd.org/patches/GimmeMore.jpg 15:44:38 <Gonozal_VIII> they have army bases almost everywhere 15:44:58 <SmatZ> Gonozal_VIII: that's another reason not to build it here 15:44:58 <Gonozal_VIII> 404 15:44:59 <UnderBuilder> would be nice if instead of buying shares by 25% you can buy them in 1% steps 15:45:03 <keyweed> SmatZ: it gives your country to steal the hardware there when you need it. 15:45:33 <Gonozal_VIII> shares don't work well enough to do that 15:45:40 <SmatZ> keyweed: rather a more danger of being a victim of some country USA is in war with 15:45:41 <Gonozal_VIII> you could but it wouldn't make sense 15:45:50 <dih> lol @ Belugas 15:45:54 <dih> hello by the way ^^ 15:46:11 <keyweed> like the nukes that are NOT present at the secret airbase at volkel which are not being guarded by a small contingent of american soldiers who are not there. 15:46:36 <SmatZ> :-) 15:46:44 <Gonozal_VIII> where's volkel? 15:46:46 <keyweed> SmatZ: rather that then the USA bringing democracy and freedom to your country 15:46:49 <keyweed> Gonozal_VIII: the netherlands 15:47:06 <Gonozal_VIII> wtf they have nukes in europe 15:47:11 <SmatZ> keyweed: yeah, we all love USA and USA's democracy 15:47:15 <SmatZ> "love" 15:47:32 <Belugas> [10:50] <UnderBuilder> would be nice if instead of buying shares by 25% you can buy them in 1% steps<--- i do not thik so... Not at all. Why? For what reasons? 15:47:40 <Belugas> hey dih 15:47:52 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 15:48:02 <keyweed> i especially love the new definition of torture. 15:48:05 *** mikl [~mikl@0x5733cec6.bynxx19.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] 15:48:15 <keyweed> i'd love to not torture Bush. 15:48:23 <UnderBuilder> could be useful with this http://www.tt-forums.net/viewtopic.php?f=32&t=35815 15:48:32 *** Thijs [~thijs@dhcp-077-249-252-173.chello.nl] has quit [Quit: Leaving] 15:48:40 <keyweed> but i'll shut up now, this isn't a political channel. 15:49:11 <Gonozal_VIII> if you have shares of a company in rl you don't get parts of every income they have 15:50:01 <Gonozal_VIII> such a company wouldn't last very long^^ 15:51:10 <UnderBuilder> what about if you get 2500 from 10000 of the income but the other player still gets 10000? 15:51:47 <Gonozal_VIII> they can decide to give some of the profit to the shareholders but most of it gets reinvested 15:52:27 <Belugas> let's call it monopoly tycoon... 15:52:45 <Belugas> Hey guys! THIS IS TRANSPORT! 15:53:09 <Gonozal_VIII> belugas, that wasn't a feature request, that was how it is in rl... dividends wouldn't make sense ingame 15:54:05 <Gonozal_VIII> the only profit you should make with shares is through a higher resell value if the company value increased 15:54:19 <LA[lord]> if you want to play on stock market, play Railroad Tycoon... 15:56:07 <rave> openrrt? 15:56:48 <LA[lord]> openrrtd :P 15:57:19 <Gonozal_VIII> it should be like that: a company offers to sell part of its shares... they don't get sold until somebody buys them... the money gets substracted from the buyer and added to the seller 15:57:24 <SmatZ> keyweed: not torture? 15:57:31 <rave> how does the shares bug work? or did it work? 15:57:41 <keyweed> SmatZ: water dunking isn't torture. or so they claim 15:57:51 <UnderBuilder> well, I'm better putting my eyes on http://www.tt-forums.net/viewtopic.php?f=32&t=35601 15:57:53 <rave> waterboarding/ 15:57:54 <rave> ? 15:57:54 <keyweed> SmatZ: keeping people awake for days isn't either. 15:58:09 <UnderBuilder> openttscd 15:58:13 <rave> or is water dunking the new alternative? 15:58:19 <UnderBuilder> Open TT SimCity Deluxe 15:58:42 <dih> CLOSED... 16:00:40 <Belugas> so freakingly booooring 16:05:02 <rave> if you own over 50% of the shares you should be asked about every build attempt they make ;) 16:05:36 <Gonozal_VIII> there are also shares without that right 16:06:04 <UnderBuilder> or maybe you can purchase a max of 10% shares 16:06:07 * dih slaps Belugas booooringness 16:06:14 <dih> any better? 16:06:32 <Belugas> nope 16:07:22 <dih> but you cannot say i didn't try :-P 16:11:22 *** Singaporekid [~notme@cm64.epsilon122.maxonline.com.sg] has quit [] 16:12:55 <Gonozal_VIII> got a test in about an hour... 16:13:18 <UnderBuilder> idea: limited construction area like in RCT 16:13:42 <rave> I haven't played rct 16:13:44 <Gonozal_VIII> limited construction area? what/how? 16:14:05 <Gonozal_VIII> the construction area is limited by the map edges^^ 16:14:13 <UnderBuilder> each player buys their own area to build their stuff 16:14:26 <Gonozal_VIII> ... 16:14:30 <Gonozal_VIII> nooooooo 16:14:34 <Gonozal_VIII> ^^ 16:14:51 <LA[lord]> ok.. I'll get away now.. if me being needed, call me :) 16:15:05 * Sacro has ordered his parts 16:15:34 <Gonozal_VIII> you can buy exclusive transport rights, that's bad enough ;-) 16:16:19 <UnderBuilder> you define where do you want to build 16:16:32 <Gonozal_VIII> with that buy area thing some players would just buy 1 tile wide stripes of land through the whole map and block everything 16:17:13 <UnderBuilder> you can already do that with signs... 16:17:56 <Gonozal_VIII> but that's not draggable... your request implies large areas to be bought before construction... annoying without dragging 16:18:39 <UnderBuilder> or maybe the map is divided into eight predefined zones, one for each player 16:19:04 <Gonozal_VIII> or maybe stop playing multiplayer and everybody plays alone^^ 16:20:40 <UnderBuilder> or maybe you can build over enemy's area but with higher costs than usual 16:21:03 <UnderBuilder> however you can't build over unowned area 16:21:20 <rave> what's the purpose? 16:21:28 <Gonozal_VIII> hehe just wanted to ask that 16:21:29 <UnderBuilder> new section: too much work for negative benefit 16:21:45 <UnderBuilder> it will be like your space in the internet 16:22:15 <UnderBuilder> see windows live spaces 16:22:41 * frosch123 is disappointed, today there are less than 100 new sprites in the 8bpp-replacement thread. 16:22:47 <Eddi|zuHause3> <Gonozal_VIII> 404 <- i believe that was kinda the point :p 16:23:34 <rave> I've got a better idea for a mod, Find Servers gets clicked automatically when viewing the multiplayer page with an option to hide servers with 0 players 16:23:39 *** |Bastiaan| [~Bastiaan@77.60.199.138] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 16:23:46 <Gonozal_VIII> hmmm didn't purchasing land close to cities used to be more expensive? 16:24:43 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 16:25:03 <Gonozal_VIII> Find Servers gets clicked automatically <-- not good, there are the servers from the cfg first 16:25:06 <yorick> is there any suggestion of being able to chat with people ingame without having to join? 16:25:17 <rave> spectate? 16:25:18 <Gonozal_VIII> you have to search for them if you want to play on one of them 16:25:31 <Gonozal_VIII> irc 16:25:37 <UnderBuilder> other idea, what if the big airports can be used by each player, due to its huge size (how do you want to build two intercontinental airports) 16:25:39 <yorick> rave: I cant join, I dont have the needed grf;s 16:25:42 <Eddi|zuHause3> yorick: the server owner can run autopilot as an irc bridge 16:25:56 <yorick> and if he doesn't? 16:26:05 <Eddi|zuHause3> then you are screwed 16:26:08 <Gonozal_VIII> then you can'T 16:26:12 <Gonozal_VIII> hehe 16:26:22 <rave> you could patch openttd to allow a join 16:26:35 <yorick> I don't know any c++ 16:26:57 <Gonozal_VIII> if it doesn't pause, you will most likely desync right after the join.. 16:27:16 <rave> does sync include the grfs then? 16:27:27 <UnderBuilder> hey, my idea 16:27:29 <yorick> yes 16:27:29 <Gonozal_VIII> if they change behaviour 16:27:43 <yorick> one with PBI loaded? 16:28:33 <rave> oh up to now I thought grfs were simply media archives 16:28:43 <yorick> they aren't 16:29:30 <yorick> well... other question: does anyone have this grfs: 16:29:30 <yorick> Long vehicles. Scania trucks. Scania GA 4x2, Scania CB 6x4, Scania DB 4x2. 4D656F02 B0CDF5AB98D7B8B3364C5E06BE6910DE 16:29:30 <yorick> Long vehicles. Volvo trucks. Volvo FH16 610. 4D656F03 380E73C6E0627AF7AD474923D970ECE2 16:30:05 <UnderBuilder> repeating, the big airports should be shared since its hard to build two of them in one city 16:30:22 <glx> yorick: these grfs are outdated (all included in LV4) 16:30:43 <yorick> yes, I know 16:30:48 <yorick> but the server admin doesnt 16:31:23 <Eddi|zuHause3> <Gonozal_VIII> if it doesn't pause, you will most likely desync right after the join.. <- you can also patch to ignore desync errors 16:31:47 <yorick> the server will kick you... 16:31:58 <Eddi|zuHause3> no 16:32:09 <Eddi|zuHause3> on desync error the client says "i give up" 16:32:16 <Eddi|zuHause3> you can remove that line 16:32:27 <yorick> and then? 16:32:37 <rave> you'll be able to chat 16:32:42 <Eddi|zuHause3> then you can stay, just don't trust anything you see 16:32:51 <yorick> when you build something that isn't valid, the server will kick 16:33:02 <Eddi|zuHause3> for any action you do, the server has the right to reject it 16:33:09 <Eddi|zuHause3> but the server does not kick 16:33:17 <yorick> I've seen it do 16:33:22 <yorick> when building as spectator 16:33:45 <rave> it's the client choosing to disconnect automatically, not a kick 16:34:04 <yorick> with the disconnect line saying "(kicked by server)"? 16:34:56 <yorick> but still, I don't know enough about C to patch openttd, and I don't know enough to do a force revision to OpenTTD 0.6.0-beta2 16:35:47 <Sacro> make REVISION=yorickspecial 16:36:15 <dih> heh 16:36:16 <yorick> then, I don't have linux or make installed 16:36:20 <rave> oh. 16:36:31 <Sacro> yorick: edit rev.c then 16:36:32 * dih never made installed 16:36:53 * Eddi|zuHause3 neither 16:37:21 * rave doesn't know if you misunderstand or joke 16:38:43 <yorick> what's the SVN adress of 0.6.0-beta2? 16:39:03 <Eddi|zuHause3> /tags/0.6.0-beta2? 16:39:04 <rave> svn 16:39:27 * yorick checks out source 16:39:49 *** skidd13 [~skidd13@p548A5E94.dip.t-dialin.net] has joined #openttd 16:40:36 <Belugas> ther is no tag yet 16:40:45 <Belugas> it has not been branched 16:40:56 <yorick> 0.6.0-beta2? 16:41:05 <yorick> I already co-ed it 16:42:15 <dih> what you mean there is not tag Belugas 16:42:19 <skidd13> Anyone of the wiki team in here? My userprofile needs to be updated. And a few other parts regarding developers too. 16:42:37 <yorick> would extern const char _openttd_revision[] = "0.6.0-beta2"; be good? 16:42:48 <Sacro> not as a wife 16:42:52 <dih> LOL 16:42:55 <skidd13> :D 16:43:01 <glx> Belugas: each release is tagged ;) 16:44:00 <Belugas> humpfff... 16:44:06 * dih smiles 16:44:17 * Belugas dives in work and shuts up 16:44:27 * dih pats Belugas on the head 16:44:30 <dih> poor you... 16:45:13 <yorick> now comes the hard part(for me), where should I tell it to ignore missing grfs? 16:46:18 <dih> heh - what are you trying to do? 16:46:23 <UnderBuilder> what is keeping ottd from increasing maximum companies number up to 16? 16:46:42 <yorick> making OTTD ignore missing grf's and desyncs 16:46:45 <skidd13> UnderBuilder: The will to release 0.6 ATM :D 16:46:45 <dih> you'd probably break at least 2 network packets 16:46:47 <Eddi|zuHause3> dih: i believe he is trying to join a server to talk to the owner about old newgrfs 16:47:13 <dih> and wants a 'client' that does not desync, but can see the client list and so forth 16:47:45 <dih> skidd13: nice answer ^^ 16:48:22 <skidd13> dih: diplomatic... I never said that there will not or will be the support :D 16:48:55 <dih> ^^ 16:49:33 <rave> yorick: look for use of NEWGRF_MISMATCH 16:49:52 <dih> that is so nasty .... 16:50:02 <yorick> ? 16:50:05 <rave> src/network/network.cpp: case NETWORK_RECV_STATUS_NEWGRF_MISMATCH 16:50:09 <rave> etc 16:50:11 <UnderBuilder> I miss challenge spinoff too much 16:51:14 * Belugas pities UnderBuilder 16:51:38 * yorick comments out some lines 16:52:24 <UnderBuilder> will be possible to do it with newgrf 16:52:29 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 16:54:03 * yorick just changes return value of DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS) 16:55:08 <yorick> ret = NETWORK_RECT_STATUS_OKAY; }) 16:55:32 <peter1138> heh 16:55:33 <rave> sounds like you know what you're doing 16:55:34 <peter1138> it'll never work :o 16:55:40 <peter1138> rave, totally doesn't :) 16:56:19 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2011.%20Dez%201958.png <- i somehow have too few diesel freight trains... 16:56:21 <dih> that is just sooo nasty 16:56:41 <rave> it's known as a quick hack 16:56:50 <rave> supposed to be nasty 16:57:03 <peter1138> Eddi|zuHause3, huh? 16:57:08 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 16:57:16 <yorick> now, lets disable desyncs 16:57:26 <peter1138> Eddi|zuHause3, is that a comment on your game, or a bug? heh 16:57:32 <Eddi|zuHause3> a comment ;) 16:57:44 <peter1138> ah, i'll go back to safely ignoring it then ;) 16:57:55 <Eddi|zuHause3> or over at least 2 corners a major feature request ;) 16:58:11 <Eddi|zuHause3> (being able to switch diesel and electric engines at stations) 16:59:05 <rave> can anyone recommend a quick image host that doesn't resize my graphic? 16:59:26 <skidd13> rave: imageshack.us ? 16:59:27 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 16:59:52 <yorick> xs.to 17:00:06 <UnderBuilder> will be nice an openttd mod where cities and industries level up 17:00:30 <Forked> "ding.. level 35! just 51252 xp to 36" ? 17:00:32 <rave> thanks yorick 17:01:02 <yorick> anything I should do at the "// Check if we are in sync!"? 17:01:33 <Sacro> "A section of single track railway line operates between two stations. Explain the options to acheive a pattern of working that avoids collisions on this single track section" 17:02:07 <Eddi|zuHause3> "drive on sight" ;) 17:02:54 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 17:03:00 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] 17:03:11 <Eddi|zuHause3> "do not let any train drive" 17:03:20 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 17:03:24 <Sacro> Eddi|zuHause3: this is a CS paper 17:03:37 <Sacro> written by an avid train loving lecturer D: 17:03:37 <Eddi|zuHause3> so? :p 17:04:11 <SmatZ> UnderBuilder: would be nice to make a RPG game based on OTTD 17:04:42 <Eddi|zuHause3> i'm still not over this statistical oddity... 17:05:19 <Eddi|zuHause3> P-Elektrisch < P-Diesel+P-Dampf 17:05:25 <Eddi|zuHause3> D-Elektrisch < D-Diesel+D-Dampf 17:05:43 <Eddi|zuHause3> but G-Elektrisch !< G-Diesel+G-Dampf 17:05:45 <skidd13> SmatZ: World Of OpenTTD :D :D 17:05:54 <SmatZ> :))) 17:06:14 *** Belugas [~belugas@216.191.111.226] has left #openttd [] 17:08:05 <rave> how hard would it be to have a dynamic map size with a user generated landscape? I'm dreaming of World of OpenTTD :P 17:08:16 * yorick has made a diff 17:09:51 * yorick is compiling :) 17:09:59 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 17:14:38 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Quit: leaving] 17:15:33 <rave> my screenshot is too big for convert to convert :( 17:16:15 <yorick> don't make giants 17:16:24 <yorick> the only program that can save them is openttd 17:16:28 <yorick> NOTHING can load them 17:16:36 <rave> GIMP can 17:16:50 <rave> I just don't have enough disk space 17:16:56 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 17:17:11 <yorick> xD 17:17:15 <yorick> so it cant 17:17:23 <yorick> it takes 100MB for a 1mb png 17:17:40 <yorick> what did you think it would take for a 2gb png? 17:19:34 <rave> it's 56mb 17:20:17 <yorick> error compiling :(, /src/network/network_client.cpp: In function `NetworkRecvStatus NetworkPacketReceive_PACKET_SERVER_CHECK_NEWGRFS_command(Packet*)': 17:20:27 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 17:20:59 *** gule [~Administr@tm.84.52.149.249.dc.cable.static.telemach.net] has joined #openttd 17:21:35 *** rave [~user@host86-135-4-209.range86-135.btcentralplus.com] has quit [Quit: Lost terminal] 17:22:37 *** Dominik [~Dominik@dslb-084-063-038-168.pools.arcor-ip.net] has quit [Quit: Leaving] 17:23:36 <yorick> ret = NETWORK_RECT_STATUS_OKAY; did not work indeed 17:24:41 *** helb [~helb@62.240.176.23] has quit [Read error: No route to host] 17:24:49 *** helb [~helb@62.240.176.23] has joined #openttd 17:25:11 <yorick> but why does if (ret == NETWORK_RECV_STATUS_OKAY) { work and replacing it by ret = NETWORK_RECT_STATUS_OKAY; not? 17:25:15 *** rave [~user@host86-135-4-209.range86-135.btcentralplus.com] has joined #openttd 17:25:24 <yorick> (left out the whole if contents) 17:25:25 <rave> computer wouldn't function after all that image processing :P 17:25:48 <rave> yorick: pastedump the lines and full error and I'll fix the syntax for you 17:25:49 <yorick> error compiling :(, /src/network/network_client.cpp: In function `NetworkRecvStatus NetworkPacketReceive_PACKET_SERVER_CHECK_NEWGRFS_command(Packet*)': 17:25:55 <LA[lord]> hello.. back again :) 17:26:36 <yorick> pastedump :S 17:26:37 <rave> http://pastebin.com/ 17:28:28 <yorick> http://pastebin.com/d334b5866 17:30:20 <rave> NETWORK_RECT_STATUS_OKAY 17:30:23 <rave> should be RECV 17:30:40 <yorick> oh 17:30:45 <yorick> thanks :) 17:30:50 *** skidd13 [~skidd13@p548A5E94.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 17:30:51 <yorick> I thought I copied that... 17:33:19 <yorick> one caracter can make the (diff)erence between compiling and not-compiling 17:34:05 <rave> that's true with lots of things 17:36:11 <CIA-1> OpenTTD: frosch * r11899 /trunk/src/ (autoreplace_gui.cpp autoreplace_gui.h vehicle_gui.cpp): -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically a duplicate of ShowReplaceGroupVehicleWindow(). 17:37:19 <peter1138> heh 17:37:34 <yorick> heh? 17:37:35 <peter1138> "<rave> sounds like you know what you're doing" 17:37:45 <yorick> :-) 17:37:57 * peter1138 > home 17:38:04 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 17:39:17 <yorick> its at the d* files now 17:40:33 <yorick> it will reach n* soon 17:40:54 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has joined #openttd 17:41:09 <yorick> compile network.cpp success 17:41:11 <yorick> :) 17:41:28 <yorick> wont say its going to work, but it will compile atleast 17:41:30 *** lobster [~michielbi@86.89.201.189] has joined #openttd 17:46:27 *** Belugas [~belugas@216.191.111.226] has joined #openttd 17:46:29 *** mode/#openttd [+o Belugas] by ChanServ 17:49:07 <yorick> its downloading map :) 17:50:09 <yorick> could not load savegame :( 17:50:54 <yorick> rave: it doesn't work 17:51:40 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 17:51:52 <Eddi|zuHause3> yorick: you also need to change the savegame grf protection 17:52:37 <Eddi|zuHause3> i don't think you'll actually manage that, though ;) 17:53:38 <yorick> ;( 17:54:11 <yorick> thanks for telling me right away ;) 17:54:21 <Eddi|zuHause3> the savegame code can be fragile if you hammer it cluelessly ;) 17:55:10 <yorick> but why can I load a game with missing grfs in singleplayer and not in MP? 17:55:17 <Sacro> but i like to hammer things cluelessly 17:55:36 <Eddi|zuHause3> because it causes way less problems in SP, so it is allowed 17:55:54 <yorick> and where is the allowing-disallowing code? 17:55:59 * Rubidium estimates the chance that the game will blow (segfault) due to the missing GRFs before he can do anything useful with it at 95% 17:56:09 <hylje> .95 17:56:37 <yorick> hmpf 17:56:56 <Eddi|zuHause3> yorick: is that one server really worth the trouble? 17:57:12 <yorick> [18:55] <Sacro> but i like to hammer things cluelessly 17:57:32 <yorick> +that patch can be usefull for all servers 17:57:52 <CIA-1> OpenTTD: smatz * r11900 /trunk/src/train_cmd.cpp: 17:57:52 <CIA-1> OpenTTD: -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash 17:57:52 <CIA-1> OpenTTD: Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing 17:58:39 <Eddi|zuHause3> yorick: you probably have more chances by just creating an empty savegame and ignore all incoming command packages... 17:58:46 *** tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has joined #openttd 17:58:50 <Rubidium> yorick: such a patch will *only* cause bugreports about clients doing very strange things when joining a network game when they don't have the required newgrfs 17:58:51 <tneo> evening 17:59:13 <yorick> I dont want it to be commited 17:59:21 <yorick> just for own use 17:59:52 <Rubidium> and someone then asks for the patch and then it gets really public and .... 18:00:15 <yorick> it won't be committed 18:00:33 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has quit [Remote host closed the connection] 18:00:57 <Rubidium> no, it'll just get included in many private builds and possibly Integrated Nightlies too 18:01:18 *** Desolator [~mircea@86.122.148.95] has joined #openttd 18:01:39 <yorick> is anyone that crazy? 18:01:49 <Eddi|zuHause3> people are all kinds of crazy ;) 18:01:56 <Rubidium> yorick: YES 18:01:56 <Eddi|zuHause3> it's the internet 18:02:05 <Eddi|zuHause3> it's the natural habitat of crazy people 18:02:13 <Rubidium> judging at the crappiness of the MiniIN and the ChrisIN w.r.t. network stability 18:02:51 <glx> a good example of crazyness is the extra big map patch I think 18:03:05 <yorick> do people submit bug reports to FS about patched versions? 18:03:11 <Rubidium> yes 18:03:18 <yorick> well...going for dinner 18:03:21 *** peter1138 [~petern@217.151.109.242] has joined #openttd 18:03:23 *** mode/#openttd [+o peter1138] by ChanServ 18:03:24 *** yorick is now known as Yorick|AFK 18:03:55 <tneo> Can anyone tell me whether or not all the patch settings are documented and if so where I might find them? 18:05:17 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 18:05:28 <Wolf01> hello 18:07:56 <glx> tneo: many are documented in the wiki 18:09:26 <CIA-1> OpenTTD: peter1138 * r11901 /trunk/src/ (widget.cpp widgets/dropdown.cpp window_gui.h): -Add: add two widgets for dropdowns, one raised and one inset, to eventually replace use of two widgets for each dropdown control. 18:10:40 <CIA-1> OpenTTD: peter1138 * r11902 /trunk/src/settings_gui.cpp: -Codechange: use new dropdown widget for game options window 18:10:52 <tneo> glx thx, but I don't seem to find more info about the behavior of the the patch "Selecting town-road layout" do you perhaps know more about it? 18:11:46 <glx> no, sorry 18:12:01 <glx> Belugas may know 18:12:07 *** Ammler [~Ammler@adsl-89-217-128-74.adslplus.ch] has quit [Ping timeout: 480 seconds] 18:12:51 <Belugas> ? 18:13:13 <Belugas> waht about those/ 18:14:52 <Desolator> *what 18:15:41 <Belugas> grrrr 18:15:52 <Belugas> tneo: what about those? 18:17:44 <tneo> Belugas: Where are they for and what do they influence, besides the road layout. e.g. does it influence city growth? 18:18:07 <Belugas> no, only the layout 18:18:07 *** lobster [~michielbi@86.89.201.189] has quit [Quit: I have your children] 18:18:24 <Belugas> well... that is as long as i can remember... 18:18:35 <tneo> :D 18:18:39 <Belugas> skidd13 did teh actual work, i commited it 18:18:45 <Belugas> it's been a while, tbh 18:18:56 <Belugas> but... only the layout indeed 18:20:14 <Belugas> and i think, if it's not already the case, that each town has the possibility to have its own layout 18:20:27 <Belugas> if it is not, it will be, one day 18:20:40 <Belugas> i think the coee has already ben wriiten, not commited 18:21:10 <tneo> Thanks :) 18:21:32 *** Desolator [~mircea@86.122.148.95] has quit [Remote host closed the connection] 18:21:43 <CIA-1> OpenTTD: smatz * r11903 /trunk/src/signal.cpp: -Fix: try to fix MorphOS compilation 18:21:55 *** gule [~Administr@tm.84.52.149.249.dc.cable.static.telemach.net] has left #openttd [] 18:25:30 *** lobster [~michielbi@86.89.201.189] has joined #openttd 18:27:01 *** Yorick|AFK is now known as Yorick 18:27:19 <Yorick> back 18:28:27 <Yorick> hmm... can anyone tell me in what file the newgrf check for saveload is done? 18:30:02 <Digitalfox> There are modified graphics drivers for windows xp, like omega and DNA.. Anyone heard of the same for Windows Vista? :) 18:30:22 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 18:32:58 <Roujin> off for today. see you 18:33:01 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 18:33:02 *** Roujin [Roujin@d189.tum.vpn.lrz-muenchen.de] has quit [] 18:38:10 <Yorick> what pervents the say command from executing while downloading map? 18:41:20 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 18:41:32 <Sacro> !calc (1 / (7200 / 60)) * 0.5 * 1000 18:42:27 <Yorick> 4.16666667 18:42:35 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 18:43:30 <Yorick> Sacro: (1 / (7200 / 60)) * 0.5 * 1000 = 4.16666667 18:43:47 <Sacro> cheers! 18:44:36 <Yorick> :) 18:46:03 <Yorick> what pervents the say command from executing while downloading map? 18:46:28 <glx> your not a "client" yet 18:47:27 <Yorick> and that's a problem on server-side? 18:47:59 <Yorick> or is it on client-side? 18:49:51 <CIA-1> OpenTTD: peter1138 * r11904 /trunk/src/ (4 files): -Codechange: use dropdown widget in 3 more windows, build vehicle, group vehicle list and station list. 18:51:44 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 18:59:16 <rave> Yorick: I'm sorry to hear it didn't work 18:59:22 <rave> what error do you get? 18:59:59 <Yorick> none 19:00:24 <Yorick> only the couldn't load savegame one 19:00:24 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 19:00:44 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 19:02:43 <Yorick> ^^ 19:04:14 <Yorick> there is another grf check in the loading code 19:06:00 <Yorick> rave?? 19:08:08 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 19:10:22 <Yorick> rave ? 19:13:17 <Yorick> quiet in here 19:13:25 <CIA-1> OpenTTD: peter1138 * r11905 /trunk/src/player_gui.cpp: -Codechange: add widget enums for player finances and player livery windows 19:14:34 <Yorick> only one saying anything is CIA-1 bot 19:15:12 <Rubidium> it didn't say anything, I did though 19:16:52 <hylje> what 19:17:58 <Yorick> hmm... 19:18:09 <Yorick> where is the newgrf check for savegame loading? 19:19:07 <Belugas> "Somewhere down the Crazy River" 19:19:16 <Yorick> aaah 19:19:17 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 19:19:28 <Yorick> you all hate me, don't you? 19:19:38 *** KritiK [~Maxim@89-178-138-100.broadband.corbina.ru] has joined #openttd 19:20:11 <Belugas> no 19:20:41 <Yorick> pfew 19:20:43 <Belugas> but answering stuff that tyu can find yourself is not really my definition of fun, even more when at work 19:21:10 <Yorick> sorry, but I don't know where to find myself 19:22:39 <Belugas> well... we donot have all of the code's localisation in our head either... which means searching ourselves 19:23:24 <Yorick> hmm... I do not like searching for a few lines of code in 283 files it could be in 19:23:46 <Rubidium> that's where they have invented 'grep' for 19:23:53 <Yorick> on windows? 19:24:10 <Belugas> i use grep on win XP 19:24:22 <Yorick> + I don't even know how the code I search looks like 19:24:24 <Rubidium> only if you use one of the 'make windows useful' packs 19:24:29 <Belugas> there is a search function in MSVC 19:26:13 * Yorick finds grep in msys and copies it over 19:26:22 <Belugas> by the way, the files are named in a logical manner, thanks to Rubidium. You should be able to find quite easily 19:27:08 <Yorick> looked in saveload.cpp, almost every file in /src/network, saveload.h, etc... 19:30:20 *** murr4y [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 19:30:38 <Yorick> I have no clue in what files to look 19:31:26 <Rubidium> you should've a clue what to look for though 19:31:58 <Yorick> yes, but not where... 19:32:11 <Rubidium> everything you need to find the location *within* a minute (assuming the whole repository is cached) has been 'shown' to you already. 19:35:27 *** michi_cc [4b629cef24@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 19:35:49 <CIA-1> OpenTTD: miham * r11906 /trunk/src/lang/german.txt: -Fix: fixed a typo in german language (reported by Botcher0) 19:37:53 <rave> Yorick: what's the exact error message? 19:38:52 <Yorick> Couldn't load savegame 19:39:12 * Yorick found the checking function: bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir) 19:39:16 <Yorick> in openttd.cpp 19:41:18 <CIA-1> OpenTTD: peter1138 * r11907 /trunk/src/genworld_gui.cpp: -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing. 19:41:46 * Yorick makes dirty return true; hack 19:41:48 <rave> I can't find that error message in the source 19:42:14 <Eddi|zuHause3> rave: strings are referenced by their ID 19:42:26 <rave> I mean in the language file 19:42:27 <Belugas> and the real strings are in english.txt 19:42:45 <Belugas> or..the one you're using 19:43:15 <Yorick> STR_NETWORK_ERR_CLIENT_SAVEGAME 19:43:54 <rave> that's could not load map 19:44:06 <LA[lord]> what do you mean of selectors like this.. if they would be properly aligned and duplicates removed.. http://www.tt-forums.net/download/file.php?id=84526 19:44:41 <Yorick> didn't I say that? 19:45:21 <rave> < Yorick> Couldn't load savegame 19:46:10 <Yorick> oops 19:46:12 <Yorick> sorry for that 19:47:25 <Yorick> but I've made a dirty return true; hack to fix it 19:48:37 <Yorick> I'm compiling it again 19:49:18 <CIA-1> OpenTTD: smatz * r11908 /trunk/src/ (6 files): -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 19:49:46 <Yorick> what are you guys doing with company-merges lately? 19:49:59 <Yorick> seems like you're going to have merges in MP 19:51:35 <SmatZ> Yorick: there are no active intensions for merges in MP 19:51:37 <Eddi|zuHause3> why would they do that? 19:51:47 <SmatZ> though I don't know why it is forbidden 19:52:17 <SmatZ> except lagged commands sent after merge from old player cause him to being kick 19:52:30 <SmatZ> but is it the same as when he benkrupts and become a specator 19:52:32 <Yorick> it would be more of a battle-the one who can buy up all company's first wins! 19:52:35 <SmatZ> but his commands are lagged 19:52:39 <SmatZ> :))) 19:52:53 <Eddi|zuHause3> i think it's just not sensible to allow with such an unbalanced game 19:53:33 <SmatZ> game master can disable shares.... 19:53:57 <Yorick> but why are you doing all these merge edits? 19:54:15 <SmatZ> Yorick: you can still buy AI player in singleplayer 19:54:25 <Yorick> I know 19:54:32 <Eddi|zuHause3> Yorick: because they are bugs? 19:55:14 <Yorick> maybe, because it is unbalanced, the feature should be abandoned? 19:55:20 <Yorick> dunno if anyone uses it 19:55:33 <Yorick> or if anyone would mis it 19:56:18 <SmatZ> similiar with "old AI" and "new AI" - it is so stupid with newgrfs 19:56:28 <SmatZ> and nobody maintains it 19:56:31 <Yorick> does anyone use it? 19:56:55 <Yorick> the old AI will be abandoned 19:57:02 <Yorick> if it's not already 19:57:54 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has joined #openttd 19:58:40 <Yorick> know how to edit this line to not check for grf's?VV 19:58:41 <Yorick> DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch 19:59:03 <rave> that's just the error 19:59:21 <rave> stop the code that causes that to be called 19:59:38 <Yorick> it is the check for good/bad revision 19:59:50 <rave> that line isn't the check 20:00:26 <CIA-1> OpenTTD: peter1138 * r11909 /trunk/src/ (network/network_gui.cpp news_gui.cpp player_gui.cpp): -Codechange: use dropdown widget for player livery, network lobby/setup and news settings windows 20:00:44 <LA[lord]> good bye 20:00:58 <rave> see ya 20:01:03 *** LA[lord] [~chatzilla@ip157.cab20.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 20:01:04 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 20:02:49 <Yorick> whatelse should I edit then? 20:02:55 <Gonozal_VIII> my are back 20:03:37 <Eddi|zuHause3> Yorick: general advise: don't start with editing 20:03:46 <Yorick> something must set info.version_compatible 20:04:25 <Eddi|zuHause3> i am 99.8% sure you're looking at the completely wrong place 20:04:59 <Yorick> well... I dont need a gui 20:05:05 <Yorick> console join command is enough 20:08:25 <peter1138> tip: it's not possible to do what you want. 20:08:44 <peter1138> not without adding a separate chatting protocol 20:09:17 *** bean_xp [~bean_xp@87.102.1.24] has joined #openttd 20:09:35 <Yorick> wut? 20:10:07 <Yorick> are you talking about saying things when connecting? 20:10:17 <Yorick> or about not having grf's and still join 20:11:00 <peter1138> both, probably, heh 20:11:06 <rave> Yorick: I just patched to the point I can join without errors 20:11:42 <rave> however after game unpaused client connected I'm returned to the main openttd screen with no error! 20:12:59 <Yorick> hm 20:13:22 <Yorick> what server? 20:14:04 <Yorick> sure you disabled desync? 20:15:00 *** Farden [~jk3farden@AMontsouris-156-1-17-127.w90-2.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 20:15:55 <Yorick> the network part compiled 20:16:05 <rave> any of the 3/4 20:16:50 *** HerzogDeXtE1 [~dex@i577B7EAC.versanet.de] has joined #openttd 20:16:57 <rave> alures etc 20:17:26 <Yorick> did you comment out the desync part? 20:17:35 <rave> yes 20:17:46 <Yorick> :( 20:18:19 <Yorick> there would be enough time to get one line of chat throu 20:19:45 <Eddi|zuHause3> oh, just forget it... 20:20:19 <Yorick> where was that "hammering cluelessly" quote? 20:20:36 <rave> who said it was possible in the first place? 20:21:25 <Yorick> Eddi|zuHause3 :D 20:22:04 <Yorick> [17:31] <Eddi|zuHause3> <Gonozal_VIII> if it doesn't pause, you will most likely desync right after the join.. <- you can also patch to ignore desync errors 20:22:27 <Eddi|zuHause3> yeah, but you have to do it _RIGHT_ 20:22:35 <Eddi|zuHause3> and i don't see you get there any time soon... 20:23:15 *** HerzogDeXtEr [~dex@i59F7DE80.versanet.de] has quit [Ping timeout: 480 seconds] 20:24:01 *** rave [~user@host86-135-4-209.range86-135.btcentralplus.com] has quit [Quit: Lost terminal] 20:24:11 <Yorick> one with pause on join disabled 20:24:40 *** KritiK_ [~Maxim@78-106-119-159.broadband.corbina.ru] has joined #openttd 20:25:17 <Gonozal_VIII> http://www.youtube.com/watch?v=cdy3G_an65s 20:25:31 <Gonozal_VIII> what the guy sais is: 80, 100, 120 20:25:32 <Yorick> NO YOUTUBE LINKS 20:25:36 <Gonozal_VIII> meaning km/h 20:25:41 <Gonozal_VIII> train! 20:26:46 <Eddi|zuHause3> this accelerates faster than i can download it :p 20:26:48 <peter1138> wobbly camera 20:27:37 * hylje wobbles about 20:28:12 <Gonozal_VIII> top speed is 357 :-) 20:28:31 <peter1138> over here, they'd ban it 20:28:38 <hylje> there are a load of taurus acceleration videos 20:28:40 <hylje> why? 20:28:52 <Gonozal_VIII> because it's good at accelerating^^ 20:28:55 <Gonozal_VIII> and has a nice sound 20:29:03 <Maedhros> there's no way to signal it, for a start 20:29:15 <Gonozal_VIII> they don't go that fast 20:29:25 <Gonozal_VIII> but they can 20:29:30 <hylje> i think the helsinki metro noise (sound?) is great 20:29:33 <Gonozal_VIII> without modifying the engine 20:30:25 <Gonozal_VIII> they can go both very fast and slow with a lot of cargo :-) 20:31:12 <Gonozal_VIII> bestestest train engine! 20:31:25 *** KritiK [~Maxim@89-178-138-100.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 20:32:09 <Yorick> it returns to main right after loading :( 20:32:28 <Gonozal_VIII> just use irc 20:33:48 <Yorick> rave: I know what it has to do with it 20:34:15 <Yorick> its in bool SafeSaveOrLoad 20:34:40 * Yorick removes backtomainmenu switch 20:35:10 <Gonozal_VIII> you've been messing with that for hours.... write something that connects the ingame chat to an irc channel instead 20:35:40 <Yorick> same problem 20:35:53 <Yorick> I'l first have to connect to server without having grfs 20:36:16 <Gonozal_VIII> in the code of the server itself 20:36:40 <Belugas> and the received map will be soooooo... messed up... 20:36:43 <Yorick> would be doable 20:36:52 <Yorick> but I like hammering cluelessly 20:37:16 * Maedhros wonders whether embedding some sort of irc server in openttd would be a good idea 20:37:35 <peter1138> probably not :) 20:37:42 <Maedhros> yeah, that was my feeling too :) 20:38:03 <peter1138> irc client has been done, irrc 20:38:18 <Gonozal_VIII> client should be enough 20:38:57 <Eddi|zuHause3> man, electric engines are almost impossible to get old... 20:39:30 <Eddi|zuHause3> i have like the 4th generation of engines before the first one got old 20:39:46 <Gonozal_VIII> sends all messages from the ingame chat there and attaches the username in front, so that people in irc will see who wrote it... 20:40:57 <Gonozal_VIII> that's why you don't see only one engine type around in rl, they don't replace everything every time a new one comes out 20:41:55 <Gonozal_VIII> resell value decreases linear ingame... it doesn't do that in rl 20:41:56 <CIA-1> OpenTTD: smatz * r11910 /trunk/src/ (6 files): 20:41:56 <CIA-1> OpenTTD: -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction) 20:41:56 <CIA-1> OpenTTD: -Fix: crossing sound is bound to tile, not to vehicle 20:42:32 <Gonozal_VIII> ding ding fix^^ 20:43:05 <Eddi|zuHause3> i'm currently trying to get rid of steam engines 20:43:26 <Eddi|zuHause3> and suddenly found an old isolated network of electric trains 20:43:59 <Eddi|zuHause3> but i think i'm keeping my BR 05 for a little while 20:44:14 <Yorick> nooo 20:44:22 <Yorick> not more ding-ding 20:45:21 <Maedhros> well, there's your motivation for getting involved in the sound replacement project - less annoying level crossings ;) 20:45:43 <Eddi|zuHause3> yeah, taht 20:45:52 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 20:45:54 *** mode/#openttd [+v michi_cc] by ChanServ 20:45:55 <Eddi|zuHause3> that's mutch more useful than server-join hacks :p 20:45:59 <Eddi|zuHause3> -t 20:46:18 <peter1138> "suddenly found" implies you had lost a whole network somewhere... 20:46:28 <Eddi|zuHause3> yeah, kinda ;) 20:47:25 <Eddi|zuHause3> i started this game like half a year ago 20:49:13 <bean_xp> Hey 20:50:10 <bean_xp> I just got interested in doing some coding for openttd 20:50:19 <Yorick> you too? 20:50:28 <Yorick> seems to be an epedemic 20:50:28 <bean_xp> not got a clue where to start thoug 20:50:33 <Eddi|zuHause3> i knew of the other isolated network because the BR 92 got old 20:50:40 <bean_xp> I got the source downloaded, compiled etc 20:50:48 <Yorick> start with making a network join hack :P 20:51:03 <Eddi|zuHause3> but those E 52 have still a lot of years to come... 20:51:06 <bean_xp> say what now 20:51:25 <Yorick> start learning C++ 20:51:29 <bean_xp> I know c++ 20:51:37 <Eddi|zuHause3> bean_xp: shunting ;) 20:51:44 <Yorick> start making patches 20:51:54 <bean_xp> patches for what though 20:52:06 <Eddi|zuHause3> i just told ;) 20:52:37 <bean_xp> Well I had some ideas for a GUI re-design, but then I saw there was already a trunk re-coding that 20:52:44 <Rubidium> bean_xp: look at the bugs at bugs.openttd.org and start with the bugs with the lowest index ;) 20:52:51 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 20:53:04 <bean_xp> I have been doing that 20:53:26 <Noldo> bean_xp: if you are interested in pathfinding there is a biggish outstanding issue of ship pathfinding taking to much processing power 20:53:54 *** rave [~user@host86-135-4-209.range86-135.btcentralplus.com] has joined #openttd 20:53:59 <Eddi|zuHause3> Gonozal_VIII: i don't think i have actually seen a "real" BR 182 around anywhere 20:54:00 <bean_xp> I think I'm more GUI/Game logic coder but I shall take a look 20:54:11 <bean_xp> at ship pathfinding that is 20:54:43 <Eddi|zuHause3> really, if you want game logic, do shunting 20:54:44 <peter1138> minor clean up, not really a redesign, heh 20:55:12 <bean_xp> Explanation of shuntung? 20:55:26 <bean_xp> shunting* 20:55:48 <Eddi|zuHause3> bean_xp: splitting wagons from engines and reassembling new trains at stations 20:56:19 <bean_xp> ok 20:56:37 <bean_xp> So what would that achieve? 20:56:40 <bean_xp> realistic turning? 20:56:43 <hylje> flexibility, realism 20:57:00 <Yorick> my patch just got better :) 20:57:05 <Yorick> openttd now just crashes 20:57:09 <Yorick> but g2g 20:57:11 <Yorick> bye! 20:57:12 <Eddi|zuHause3> realistic turning, switching between electric and diesel, assembling big cargo trains from smaller "delivery" trains 20:57:13 *** bilbo [~bilbo@u-pl15.ms.mff.cuni.cz] has joined #openttd 20:57:14 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 20:57:44 <Eddi|zuHause3> splitting cargo trains for multiple destinations 20:58:18 <bilbo> I updated my large map patch to revision 11910 .... 20:58:35 <bilbo> I put the updated version to fs#1059 20:59:07 <bean_xp> Ok so give me an example of what you would expect to happen? I imagine you're thinking of for turning: Train gets to station, engine detatches and leaves other end of station, turns on turntable or corner track, joins track infront of the station, then reverses to the front of the wagon? 20:59:14 <bilbo> due to some changes in trunk it got slightly simpler, especially due to those dynamic dropdowns 21:00:04 <Eddi|zuHause3> bean_xp: yeah, that is one scenario 21:00:19 <Eddi|zuHause3> bean_xp: some engines might not need turning, though 21:00:26 <bean_xp> yes 21:00:58 <Eddi|zuHause3> and some trains may be built for push-pull service 21:01:02 <bean_xp> Might also think to combine the proceedure with servicing 21:02:43 <bean_xp> That would be quite a complicated aspect to begin work on though? 21:03:03 <Eddi|zuHause3> yeah, but it easily gets more complicated than that ;) 21:03:09 <bean_xp> of course 21:04:21 <bean_xp> Is there any need for train fuelling system, or has it already been implemented? 21:04:22 <Eddi|zuHause3> like for switching traction types, you have to synchronise the orders of two engines, like the electric one says "leave wagons at this station, pick up next wagon set that needs electric traction", and the diesel engine reverse that 21:04:27 <Belugas> Eddi|zuHause3, you're hard on him ;) 21:05:32 <Eddi|zuHause3> well, i _could_ have suggested PBS instead, but that is beeing tackled by several other people right now, that would not be fun ;) 21:05:44 <hylje> besides 21:05:48 <hylje> shunting would be awesome 21:06:13 <Eddi|zuHause3> bean_xp: but honestly, you should start with smaller steps, especially to get to know the code 21:06:29 <bean_xp> I know 21:06:50 <Eddi|zuHause3> like, you could have the engines magically disappear, and reappear at the other end, without turning the wagons around 21:07:15 <hylje> (a phasing animation is a plus) 21:07:32 <Eddi|zuHause3> phasing animation in 8bpp, good luck with that one :p 21:08:10 <hylje> can be done 21:08:17 <bean_xp> 'Dissolve' style fading... 21:08:18 <hylje> but not quite alpha-blended 21:08:22 <bilbo> train (and planes and rv's an ships) fueling system was suggested already in forums 21:08:47 <hylje> i think a fuel thingy kinda violates the axioms 21:08:54 <bilbo> why? 21:09:02 <hylje> e.g. where does the fuel/electicity come from? 21:09:10 <bean_xp> fueling stations/stations 21:09:19 <hylje> does one need to produce and deliver that to service points? 21:09:39 <bilbo> trains with oil tankers can include some minirefinery in one wagon and make fuel for themselves :) 21:09:41 <hylje> now its just assumed its done in the background 21:10:04 <bilbo> or if you have wagon with electric generator too, you can let electric engines on non-electrified track :) 21:10:11 <hylje> :o 21:10:20 <Eddi|zuHause3> err... 21:10:25 <Eddi|zuHause3> sure :p 21:10:39 <UnderBuilder> I think the city simulator proyect should be an external game that connects to openttd servers 21:10:42 <peter1138> <Eddi|zuHause3> like, you could have the engines magically disappear, and reappear at the other end, without turning the wagons around 21:10:46 <peter1138> we call them tunnels :D 21:10:58 <bean_xp> Well I was thinking, each engine has a fuel level, if it can't reach the station, it goes to the nearest fuelling station. Refuels at each station and you pay for it 21:10:59 <UnderBuilder> I am refering to the city management suggestion 21:11:03 <hylje> maybe that was worded a bit ambiguously 21:11:11 <peter1138> (you didn't specify other end "of the train") 21:11:12 <Eddi|zuHause3> actually, some german wagons carried electric generators at their wheels 21:11:21 <bilbo> bean_xp ... what if fuel runs out in middle fo the track? 21:11:49 <rave> driver gets out and walks to depot 21:11:52 <hylje> i think you should *first* make a proper maintenance system 21:11:56 <bean_xp> Emergency fuel train 21:12:08 <hylje> e.g. trains run nearly flawlessly when properly serviced 21:12:12 <Eddi|zuHause3> but those were usually used to power the electric heating ;) 21:12:27 <hylje> depots arent magical holes in the landscape, eating arbitrary-length trains 21:12:42 <hylje> and then add fuel and whatnot to that 21:12:48 <bilbo> well, if yoy rebuild the track in middle of full traffic, some train may end up not being able to make it to nearest station or refueling depot 21:12:58 <Eddi|zuHause3> i think these are 3 completely different projects you are talking about 21:13:05 <bilbo> hylje: in openttd they are :) 21:13:14 <hylje> bilbo: at the moment 21:13:25 <bilbo> :) 21:13:42 <bean_xp> Also, are any of these features wanted by players, or is it just unecessary complication 21:13:59 <rave> is a goal of openttd to remain the same as ttd in some ways? 21:14:05 <hylje> i'd see it as a "Use new maintenance system" option 21:14:26 <hylje> rave: mostly so, but options can break that just fine 21:14:53 <bean_xp> What are you meaning by new maintainance? 21:15:25 <hylje> new depots, fuel, that kind of stuff 21:15:30 <bean_xp> ok 21:15:42 <bean_xp> I thought you meant like a train wash or something :D 21:15:47 <hylje> :> 21:15:57 <rave> is it considered part of the game that train crossings are highly dangerous to vehicles? 21:16:13 <peter1138> crossings aren't 21:16:17 <peter1138> trains are :D 21:16:25 <Eddi|zuHause3> i think fuel runs should not count actual track length, that'd be too complicated, it should limit the distance between stations in the order list of the engine, though 21:16:34 <hylje> because i dont think it'd be very practical to require extensive depoting (due to fuel) without an efficient depot system 21:16:55 <Eddi|zuHause3> and engine refill is usually not done at stations 21:16:57 *** Greyscale is now known as Greysc[a]le 21:16:59 <hylje> new depots? think stations, just used to maintain the trains 21:17:04 <Eddi|zuHause3> s/not// 21:17:10 <Eddi|zuHause3> not at depots 21:17:24 <hylje> that could work, too 21:17:39 <hylje> for long trips would one have intermediate stations? 21:17:52 <bean_xp> yes 21:17:58 <Eddi|zuHause3> yeah, trains would need to stop at intermediate stations 21:18:07 <Eddi|zuHause3> possibly switching engines there 21:18:09 <bean_xp> As they do or did in real life 21:18:13 <rave> peter1138: what about vehicles having a remote chance of derailing trains? 21:18:15 <hylje> where shunting comes in 21:18:36 <hylje> rave: i'd have that only with a more fine-grained track/vehicle state 21:18:48 <Eddi|zuHause3> rave: i think there has been an option (or patch?) that made trains break down when hitting a car 21:18:51 <hylje> rave: so the player can prevent 99.99% of disaster by doing it right 21:20:18 <UnderBuilder> what do you think? openttd for those who want a transportation game, a city builder for the ones that want build cities, farms for the workers... and they playing in the same server 21:20:19 <rave> I think train owners should be encouraged to build bridges in the way vehicle users have to 21:20:38 <hylje> UnderBuilder: that's a great goal. 21:20:49 <bilbo> crossings of death? :) 21:20:54 <hylje> UnderBuilder: and very awesome at that. however, it needs a lot of design and a lot of development 21:21:03 <bilbo> eddi: won't dop much to deter vehicle crashers 21:21:16 <bean_xp> Also how would being a worker be fun? 21:21:31 <hylje> bean_xp: micromanagement! profit!! 21:21:33 <UnderBuilder> making the farm grow... 21:21:36 <rave> bean_xp: xp? levling? rofl 21:21:41 <UnderBuilder> can be applied to other industries 21:22:06 <bean_xp> Ok but on that note you might aswel have delivery people too 21:22:12 <UnderBuilder> I mean building the industry and mantaining it 21:22:41 <hylje> delivery people are the transport tycoons 21:22:54 <bean_xp> What if someone decided to stop supplying you? 21:23:03 <bean_xp> I mean drivers, bus drivers, train etc 21:23:09 <hylje> that someone just lost great profit 21:23:48 <bean_xp> I think it would be a bit much for one game 21:23:59 <hylje> at a glance, yes 21:24:05 <rave> archive 21:24:06 <hylje> but i believe a proper design can overcome that 21:24:17 <rave> @archive 21:24:21 <bean_xp> Already a lot of variables for players to think about, with that level it would have a whole new level of complexity 21:24:24 <hylje> because the overall idea is to manage, to make profit 21:24:35 <hylje> it can extend to other business than just transport 21:25:02 <hylje> its not much more complexity, as its simply buying and selling 21:25:11 <bean_xp> Tourism? 21:25:35 <hylje> the train operator knows jack about the industries' internals 21:25:45 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 21:25:47 <hylje> he cares just about the cargo delivery 21:25:47 <bean_xp> Well it is, because you have to consider more to make decisions, like will this industry manager play better than the other one, and should I work with him 21:26:23 <hylje> industries change rather unpredictably at the moment. what's the difference? 21:26:42 <bean_xp> Well you can make basic statistical assumptions 21:26:58 <bean_xp> They are producing more, so I'll make more money, so on 21:27:05 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 21:27:53 <bean_xp> But it's not going to be like, if that player leaves and his company goes into disrepair, what do I do? 21:28:09 <hylje> the basic problem of interdependency 21:28:17 <hylje> which i believe can be dealt with 21:29:10 <bean_xp> I think to make that you would need to start a whole new project, simply basing the transport on ttd, because it would become more of an economy simulator 21:29:39 <hylje> ottd is an economy simulator, just from the POV of a transport tycoon 21:30:02 <bean_xp> yes, but not from the point of view of the coal mine managers 21:30:29 <bean_xp> you'd need all sorts of things like marketing, product development and so on 21:30:41 <hylje> in no way mutually exclusive 21:31:08 <bean_xp> because in ttd the only competition is for transport 21:31:32 <bean_xp> whereas in rl-economy-sim you'd need to have competition between similar companies 21:31:48 <Tefad> or the coal can be made too expensive to drive demand down and keep stockpiles high. in the long run this gives more profits (kind of how global oil economy works today) 21:32:15 <hylje> sure, but then someone comes and founds a new coal mine 21:32:17 <hylje> instant profit 21:32:28 <Tefad> right, but it won't last as long 21:32:49 <Tefad> and the competitors (with their huge profits stored up) can temporarily drop price to peanuts. 21:33:02 <Belugas> [16:34] <hylje> ottd is an economy simulator, just from the POV of a transport tycoon <---- no it's not. It's a transport game 21:33:04 <Tefad> put other company out of business in a hurry 21:33:37 <Tefad> how do you think MS got rid of netscape? ; ) 21:33:39 <bean_xp> I'm not saying it's a bad idea, however I'm not sure it would be fun. It would be interesting to see though, as it would probarbly have many uses outside of a game 21:34:32 <hylje> it all depends on how its laid out 21:34:51 <bean_xp> and the freedom of the players 21:35:05 <bean_xp> as in, you don't want to get bound by contracts 21:35:15 <hylje> how that is an "and"? 21:35:23 <hylje> it is included in the layout, the design 21:35:26 <Eddi|zuHause3> <Tefad> how do you think MS got rid of netscape? ; ) <- MS did not get rid of Netscape 21:35:32 <hylje> we got 'zilla 21:35:39 <Eddi|zuHause3> AOL bought Netscape and then got rid of it itself 21:35:58 <Eddi|zuHause3> the Netscape developers then started Mozilla 21:36:02 <bean_xp> http://browser.netscape.com/ <-- what's that? 21:36:13 <Tefad> netscape has <1% market share. 21:36:16 <Tefad> today 21:36:16 *** Belugas_Gone [~belugas@216.191.111.226] has joined #openttd 21:36:19 *** mode/#openttd [+o Belugas_Gone] by ChanServ 21:36:19 <Tefad> it's dead. 21:36:27 <bean_xp> thats what they said about nintendo 21:36:27 <Eddi|zuHause3> Tefad: yes, but not because of MS 21:36:30 <Tefad> aol realizes this and canned it. 21:36:54 <Tefad> ok how about this: how do you think MS won the first browser war? 21:36:58 <Tefad> is that more exact? 21:37:00 <Eddi|zuHause3> AOL did that a long time ago 21:37:22 <Eddi|zuHause3> and as Firefox shows, it clearly bet on the wrong horse back then 21:37:30 <Tefad> no AOL just officially declared discontinued support starting Feb 1 this year. 21:37:52 *** Belugas_Gone [~belugas@216.191.111.226] has quit [] 21:37:54 <Eddi|zuHause3> after they fired the whole development team like 5 years ago 21:38:01 *** Guest3406 [belugas@81.171.98.110] has joined #openttd 21:38:15 <Tefad> same thing happened with nullsoft ; ) 21:38:27 <Tefad> except i think justin pushed quite a bit to have that happen : x 21:38:35 <Tefad> WASTE 21:39:11 <Eddi|zuHause3> i don't know anything about nullsoft 21:39:12 *** Belugas_Gone [~belugas@216.191.111.226] has joined #openttd 21:39:13 *** mode/#openttd [+o Belugas_Gone] by ChanServ 21:39:44 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 21:40:04 <Tefad> i do believe microsoft's business practices lead to the decrease in popularity of the netscape browser during the first browser war 21:40:04 <Phoenix_the_II> hmmm, im new to openttd, is there a site for scenarios? :) 21:40:17 <Tefad> and that this contributed to the overall demise of netscape 21:40:31 *** Belugas_Gone [~belugas@216.191.111.226] has quit [] 21:40:55 <bean_xp> Phoenic_the_II -> there are a few on the wiki 21:41:04 <Phoenix_the_II> yea, saw these 21:41:18 <Eddi|zuHause3> Phoenix_the_II: you may also find some in the forums 21:41:20 <Phoenix_the_II> but, there's only a few :p 21:41:39 <Eddi|zuHause3> also, you probably find a lot of heightmaps 21:41:41 <Phoenix_the_II> Is it that people only play random games? 21:41:52 <Phoenix_the_II> hmm, heightmaps? 21:41:57 <bean_xp> Some people make their own 21:41:57 <hylje> mostly random maps 21:41:59 <Phoenix_the_II> that's new to openttd? :p 21:42:02 <Tefad> where's truelight? 21:42:09 <bean_xp> I have one I multiplayer with some friends 21:42:25 <Eddi|zuHause3> heightmaps are pictures of real maps, they can be turned into (empty) ottd maps 21:42:46 <Tefad> empty.. barren : ) 21:42:59 <bean_xp> B&W images representing elevation 21:43:17 *** Belugas [~belugas@216.191.111.226] has quit [Ping timeout: 480 seconds] 21:43:21 <hylje> also, you can get your scenarios to the ottd distribution 21:43:44 *** Belugas [~belugas@216.191.111.226] has joined #openttd 21:43:44 *** mode/#openttd [+o Belugas] by ChanServ 21:43:51 <bean_xp> Is there a notice for that? 21:43:59 <bean_xp> There doesn't seem to be many bundled? 21:44:01 <Tefad> the colors don't really matter.. you should have an image that fits the map size you want, and that it has a 16 element palette. the sequence of the palette is more important than the colors. 21:44:42 <Eddi|zuHause3> yeah, but if you don't have a palette, brightness is used 21:44:52 <Tefad> if you do have a b&w image, you probably want to convert it yourself for best results. i tend to tweak the gamma a bit so hills pop out 21:45:09 <Tefad> i like being in direct control of the contour lines, but that's just me i guess 21:45:14 <CIA-1> OpenTTD: peter1138 * r11911 /trunk/src/autoreplace_gui.cpp: -Codechange: use enum for autoreplace window widgets 21:47:02 <bean_xp> So have most of the openttd devs been there since the start? Or did people pickup somwhere along the line, and where? 21:47:11 <Eddi|zuHause3> yes. 21:53:55 *** tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has left #openttd [] 21:56:19 <rave> third time lucky svn doesn't tell me there's a diff straight after checkout 21:57:33 <CIA-1> OpenTTD: peter1138 * r11912 /trunk/src/ (autoreplace_gui.cpp rail_gui.cpp vehicle_gui.cpp): -Codechange: use dropdown widget for autoreplace, station builder and (second?) vehicle list windows 21:57:53 <Andel> Sacro? 21:58:08 <Sacro> yes ;p 21:58:17 <Andel> pull my finger... huh huh huh 21:58:24 <Sacro> !pull 21:58:24 * Andel poops on Sacro 21:58:27 <Sacro> :( 21:58:37 <rave> define "poops" 21:58:48 <Prof_Frink> rave: Defecates. 21:58:56 *** Bjarni [~Bjarni@0x50c79a14.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 21:58:57 *** mode/#openttd [+o Bjarni] by ChanServ 21:59:05 <Sacro> !push 21:59:05 * Andel is not gay, Sacro 21:59:11 <peter1138> !wank 21:59:11 * Andel wanks over peter1138 21:59:24 <rave> !quit 21:59:27 <Andel> feels *so* good 21:59:35 <peter1138> hehe 21:59:40 <Prof_Frink> Andel, You're turning into a robot. Stop it. 21:59:51 * Andel goes to shag patchbot 22:00:06 <peter1138> !seen patchbot 22:00:12 <peter1138> :o 22:00:35 <Bjarni> @seen patchbot 22:00:35 <DorpsGek> Bjarni: I have not seen patchbot. 22:00:44 <Prof_Frink> !seen openbot 22:00:56 *** Diabolic1Angel [~dia@ip-62-143-132-205.PH-1511G-BSR64K-01.ish.de] has joined #openttd 22:00:57 <Bjarni> Andel: you have a serious problem 22:01:06 <Andel> I know, I know 22:01:12 <Bjarni> not only do you want to have sex with an IRC bot 22:01:14 <Andel> I'm getting some counselling 22:01:32 <Bjarni> you want to have sex with an IRC bot that you imagine that's not even real 22:01:43 <dih> hello 22:01:43 <Andel> Bjarni: gotta do something before I get married 22:01:48 <Andel> not allowed to have a stripper 22:01:59 <dih> a male stripper ^^ 22:02:00 <peter1138> paint stripper? 22:02:07 <Prof_Frink> Andel: Not even a hot air paint damn you peter1138 22:02:16 <Andel> lol 22:02:29 <Bjarni> dih: the guy who puts hell into hello o_O 22:02:33 <Prof_Frink> Look, my arms and fingers are tired 22:02:37 <Prof_Frink> And I'm eating 22:02:41 <Andel> lies! 22:02:51 <peter1138> that's good because eating would slow you down 22:03:10 <dih> Bjarni: the guy who adds an o to hell 22:03:52 <Prof_Frink> hello was invented as a greeting when answering the telephone. 22:03:58 <Bjarni> yeah 22:04:05 <Bjarni> and it gave name to the hello girls 22:04:16 <Bjarni> it was too long to say "good afternoon" each time 22:04:21 <Bjarni> or whatever time it was 22:04:21 <Andel> and a shitty magazine 22:04:32 <Prof_Frink> The alternative suggestion is still used by C. Montgomery Burns. 22:04:37 <Bjarni> besides they forgot what the time was outside when they were busy 22:04:37 <Andel> hoi hoi 22:04:45 <Gonozal_VIII> oh noes, there's a bjarni and i didn't say "bjarni!" 22:04:45 <peter1138> # hello... is it me you're looking for? 22:04:48 <Gonozal_VIII> bjarni! 22:05:03 <Bjarni> Gonozal_VIII: blame it on lag 22:05:10 <Bjarni> and switch ISP 22:05:12 <bean_xp> Well I'm gonna dash, perhaps I'll be back another time 22:05:18 <Bjarni> don't you know anything about being online? 22:05:50 * Bjarni stabs bean 22:05:56 <Bjarni> I wonder how many xp he is worth 22:06:06 <bean_xp> More than you can imagine 22:06:11 <Bjarni> cool 22:06:17 * Bjarni kills bean 22:06:18 * peter1138 is gonna metro-cammell 22:06:27 <Gonozal_VIII> kill him until he's dead! 22:06:38 <bean_xp> Infact, so much that my hp is far greater than that which could be dealt by a mere stab wound 22:06:40 * Bjarni beheads bean 22:06:55 <Bjarni> that's why I just took your head 22:07:06 <Bjarni> that's a critical injury that results in instant death 22:07:07 <bean_xp> How many bean's do you know with a head seriously 22:07:23 <Bjarni> good point 22:07:29 <bean_xp> :P 22:07:34 * Bjarni cuts the shell off bean 22:07:47 *** Diabolic-Angel [~dia@ip-62-143-132-205.PH-1511G-BSR64K-01.ish.de] has quit [Ping timeout: 480 seconds] 22:07:49 <Bjarni> or whatever it's called in English 22:08:01 <Gonozal_VIII> http://membres.lycos.fr/pow0/Mister_Bean/beanhead.gif 22:08:03 <Gonozal_VIII> hehe 22:08:14 <bean_xp> nice one :P 22:08:21 <bean_xp> cya anyway 22:08:26 <Gonozal_VIII> cu 22:08:29 *** bean_xp [~bean_xp@87.102.1.24] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 22:09:01 <Bjarni> Gonozal_VIII: that's his head after I took it away from his body 22:09:19 <Gonozal_VIII> didn't stop him... 22:09:37 <Bjarni> which means... 22:09:47 * Bjarni goes to look for a necromancer 22:10:09 <Gonozal_VIII> you have to use healing spells to kill him :-) 22:10:18 <peter1138> not to be confused with a necrophiliac 22:11:01 <Bjarni> ok that rules out Andel 22:11:11 *** Shark [~Shark@host145-193-dynamic.54-82-r.retail.telecomitalia.it] has joined #openttd 22:11:27 <Andel> hey! 22:11:28 <Gonozal_VIII> no, that's what the non pedophile catholic priests are 22:11:40 <Andel> pfft 22:11:44 <Andel> gonna go play a proper game 22:11:50 <Andel> Locomotion here I come! 22:12:04 <Gonozal_VIII> @kick andel 22:12:07 <Gonozal_VIII> ^^ 22:12:16 <Andel> lol 22:12:20 <Andel> laters folks 22:12:47 <Shark> hi, is possible to load the old saved games from transport tycoon in openttd? 22:13:09 <Maedhros> it should be, yes 22:13:15 <Gonozal_VIII> from tto? i guess not... at least not directly 22:13:52 <Gonozal_VIII> but it's possible... try it :-) 22:13:57 <Maedhros> i was assuming Shark was talking about ttd... 22:14:01 <Bjarni> I don't think that will work 22:14:12 <Shark> i've tried but it crash:( 22:14:23 <Bjarni> Maedhros: don't act on what you assume 22:14:25 <Gonozal_VIII> i don't know if you can load tto games with ttd... 22:14:30 <Bjarni> or your code will end up like MS code 22:14:38 <Shark> T* OldMemoryPool<T>::Get(uint) const [with T = Town]: Assertion `index < this->GetSize()' failed. 22:14:45 <Shark> with this error 22:14:57 <Maedhros> interesting... which version of openttd are you using? 22:15:11 <Shark> 0.6 beta3 22:15:32 <Shark> via a gentoo's ebuild 22:15:55 <glx> new game or loaded game from previous version? 22:16:27 <Gonozal_VIII> there's nothing previous for tto^^ 22:16:52 <Shark> an old game from tt under dosbox 22:17:01 <peter1138> no 22:17:05 * glx should read before typing ;) 22:17:06 <peter1138> you can load TTD games 22:17:07 <peter1138> but not TT 22:17:15 <Shark> ;) 22:17:26 <Shark> ok, only from deluxe than 22:17:51 <Gonozal_VIII> you could try if ttd loads it :-) 22:17:55 <Phoenix_the_II> wow 2048x2048 are monstrous O_o 22:18:05 <Phoenix_the_II> really something else compared to ttdx 22:18:18 <bilbo> wait for 8192x8192 :) 22:18:22 <Gonozal_VIII> yes 2048^2 is huge... too big for my taste 22:18:30 <Phoenix_the_II> :o 22:18:32 <Phoenix_the_II> i like it 22:18:33 <Shark> mmm and than open the new savegame with ttd? 22:18:49 <Gonozal_VIII> i always want to connect everything... that's just impossible there 22:18:52 <Shark> a kind of format conversion?:) 22:19:05 <Phoenix_the_II> i always liked that Power Mad, cold scenario :P 22:19:09 <Phoenix_the_II> if i remember welll 22:19:15 <bilbo> if my pacb will make it to the trunk you could have like 8192x512 ... 22:19:19 <Gonozal_VIII> it's worth a try^^ 22:19:26 <bilbo> my patch ... 22:19:31 <Phoenix_the_II> the west of the map had coal mines, and towns only had power stations 22:19:32 <Phoenix_the_II> :P 22:19:42 <bilbo> or 4096x1024 22:20:13 <Prof_Frink> or 65536x32 22:20:22 <Gonozal_VIII> 64 is min 22:20:25 <bilbo> x32 wont work, minimum is 64 22:20:38 <bilbo> though my patch with modified limits allows 1 million x 64 :) 22:21:07 *** De_Ghosty [~s@CPE0040caacdf99-CM0011ae8a728e.cpe.net.cable.rogers.com] has joined #openttd 22:21:31 <bilbo> basically mosat you can get with 32bit architectures. 22:21:34 <Gonozal_VIII> it would take forever just to scroll from one side to the other^^ 22:22:07 <bilbo> any larger sizes would require either weird things like PAE, /3gb/1gb user/kernel split or 64bit archiotecture 22:22:18 <Gonozal_VIII> [23:21:31] bilbo: basically mosat you can get with 32bit architectures. <-- 2d array^^ 22:22:58 <bilbo> gonozal ... when I player 262000x64 map it took very long. but there is console command for jumping to specified tile 22:23:12 <bilbo> so you open console then jumpt to any coordinate you want :) 22:23:15 <Gonozal_VIII> oh, nice 22:23:37 <Gonozal_VIII> would be nice to zoom the minimap there.. 22:24:09 <Gonozal_VIII> it's not mini enough for huge maps 22:24:18 <bilbo> once you have 64bit architecture, another theoretical limit would be 2^31 tiles .... 22:24:27 <bilbo> gonozal: there is minimap-zoom patch 22:24:35 <bilbo> I think one version amost made it o trunk 22:25:09 <bilbo> 2^31 tiles would mean like 65536 x 32768 ... if you have 40 gb of ram :) 22:25:29 <bilbo> or 33554432 x 64 :) 22:25:55 *** Desolator [Desolator@86.122.148.95] has joined #openttd 22:26:01 <De_Ghosty> 40 gig of ram 22:26:03 <Phoenix_the_II> (64^64)x(64^64) 22:26:03 <De_Ghosty> awsome 22:26:12 <Desolator> anyone with experince in win32 api registry functions? 22:26:22 <Gonozal_VIII> more zoom out levels would also be nice... where it doesn't render anything, just displays water tiles blue, land tiles green, no matter what's on there... 22:26:23 <Desolator> *experience 22:26:29 <bilbo> well, in few years people will have 40 gb of ram as standard :) 22:26:34 <Desolator> heh 22:26:37 <De_Ghosty> few 22:26:41 <De_Ghosty> hundres years? 22:26:48 <De_Ghosty> or few tens of years 22:27:04 <rave> 10 years at most 22:27:21 <Desolator> "256K of RAM should be enough for everyone." -- Bill Gates 22:27:29 <Desolator> xD 22:27:33 <bilbo> not 256 but 640 22:27:43 <Gonozal_VIII> i guess that will be optical then, not magnetic 22:27:45 <bilbo> I guess sooner than 10 years 22:27:54 <rave> 640 k should be enough for everyone..." Bill Gates, 1984 22:27:58 <Desolator> oh 22:28:07 <Desolator> now we 22:28:11 <bilbo> he probably meant gigabytes :) 22:28:15 <Desolator> we're dreaming of 10 gigs 22:28:28 <bilbo> or terabytes, if he was talking about disk space 22:28:36 <Desolator> holy... 22:28:50 <Gonozal_VIII> 8 gigs are already possible in lots of pcs 22:29:09 <rave> Bill Gates: "I never said '640K should be enough for anybody!'" 22:29:10 <Desolator> 120 gigs are already possible in most 64-bit arhitectures 22:29:37 <Gonozal_VIII> not in a pc, you don't have the space for that 22:29:52 <Desolator> did I say PC? :P 22:29:57 <Gonozal_VIII> i did :P 22:30:20 <Desolator> I said that it's possible, but not practical at all 22:30:36 <Desolator> how on Earch are you gonna use that much these days? 22:30:41 <Desolator> *Earth 22:30:44 <rave> is there a system in place for users to submit their ttd patches? 22:30:57 <Desolator> how do you patch TTD? :P 22:31:10 <rave> ottd* 22:31:17 <Desolator> yes, flyspray 22:31:20 <Gonozal_VIII> you could cache a lot more... and waste more memory in favour of speed 22:31:20 <Prof_Frink> rave: annoy the devs on IRC 22:31:28 <peter1138> Desolator, ttdpatch, obviously... 22:31:39 <bilbo> if not in pc's qhy only 120 gigs? 22:31:46 <Desolator> peter1138: he said ottd later :P 22:31:52 <bilbo> many supercomputers have mor ram than that 22:31:58 <Desolator> is DarkVater still around? 22:32:12 <peter1138> @seen darkvater 22:32:12 <DorpsGek> peter1138: I have not seen darkvater. 22:32:13 <Desolator> (or whatever his username is) 22:32:18 <Gonozal_VIII> but that's not used by the same cpu 22:32:23 <Desolator> ... :( 22:32:45 *** Greysc[a]le is now known as Greyscale 22:33:02 <Desolator> damn those away nicks... 22:33:21 <Gonozal_VIII> yep 22:33:35 <Desolator> any capable client can make the nick grey to tell you "this dude is away" 22:33:35 <Gonozal_VIII> most people are away, nobody cares :P 22:34:20 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: Quitting] 22:34:55 <Desolator> zea 22:35:02 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has joined #openttd 22:35:16 <Gonozal_VIII> zea? 22:35:24 <Desolator> *yea 22:35:31 <Gonozal_VIII> ah 22:35:42 <Desolator> changed the keyboard layout by mistake 22:35:43 <Gonozal_VIII> changed keyboard layout by accident? 22:35:46 <Gonozal_VIII> hehe 22:35:48 <Desolator> beat ya :P 22:35:50 <Gonozal_VIII> happens to me sometimes 22:35:54 <Gonozal_VIII> alt shift 22:36:09 <Desolator> ctrl + shift here...but whatever 22:36:13 <Desolator> I think I'll rewrite BOTTD in C++ 22:36:23 <Desolator> the .NET requirement is pathetic 22:36:47 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has quit [Quit: leaving] 22:36:50 <rave> bottd? 22:36:55 <Desolator> buildottd 22:36:56 <Gonozal_VIII> build openttd 22:37:11 <Gonozal_VIII> compiling thingy :-) 22:37:16 <Desolator> (this could lead to unix support as well, using raw gcc) 22:37:35 <Gonozal_VIII> i didn't get it to work... but i also didn't try very hard 22:37:38 <glx> Desolator: *nix users know how to use make 22:37:43 <Desolator> meh... 22:38:25 <Prof_Frink> Yeah, what's wrong with ~/src/openttd/svn-make.sh ? 22:38:32 <glx> the main advantadge of bottd is that it installs msys and mingw in a way it just works 22:38:34 *** TinoM [~Tino@i59F54931.versanet.de] has quit [Quit: Verlassend] 22:39:13 <Gonozal_VIII> it's supposed to install that? 22:39:14 <Desolator> well I don't think it'd be to hard to support *nix as I'd use wxwidgets for GUI, so what's left? 22:39:25 <bilbo> qwertz? 22:39:36 <bilbo> best is to have all layouts qwerty :) 22:39:37 <Gonozal_VIII> qwertz indeed 22:40:07 <Gonozal_VIII> nah, y is the least frequent letter in german, no use of having that in the middle 22:40:15 <Desolator> but still 22:40:20 <Eddi|zuHause3> Gonozal_VIII: yes, builfottd is designed to skip all the "how to install this compiler correctly" stuff 22:40:28 * Desolator downloads the BOOTD source and will dig in it later 22:40:49 <Eddi|zuHause3> there's nothing wrong with qwertz 22:40:51 <bilbo> well, still better than nmany typos (tzpos :) if you use german layout with english texts, etc ... 22:41:15 <bilbo> nothing wrong, but also nothing good :) 22:41:33 <Gonozal_VIII> why would i mistype that? i know where my y is^^ 22:41:38 <Eddi|zuHause3> actually, i have real problems with qwerty layouts, because + is only accessible with shift 22:42:24 <Desolator> why the heck did kaan make an installer for the source O_o 22:42:52 <Desolator> oh, it's a SFX 7-zip 22:44:51 <Gonozal_VIII> ah, i remember what went wrong... the .net framework stuff install didn't work 22:44:57 *** bilbo [~bilbo@u-pl15.ms.mff.cuni.cz] has quit [Quit: leaving] 22:45:05 <Gonozal_VIII> some weird error and stopped 22:45:09 <Wolf01> 'night 22:45:13 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:46:14 <Desolator> 'night as well 22:46:18 *** Desolator [Desolator@86.122.148.95] has quit [] 22:46:22 <Eddi|zuHause3> the most weird thing with qwertz layout is to type "kezb gr" with the DOS bootdisk ;) 22:46:54 *** Deathmaker [~Miranda@dslb-082-083-246-162.pools.arcor-ip.net] has joined #openttd 22:47:13 <Gonozal_VIII> and to find things like : and \ 22:47:27 <Prof_Frink> :\ 22:47:43 <Eddi|zuHause3> à and # 22:47:59 <Gonozal_VIII> Ã# 22:48:17 <Eddi|zuHause3> bigger problem is stuff like * 22:49:23 <rave> "Passengers in the game don't seem to know or care where they are going" 22:49:39 <Prof_Frink> rave: That's not true 22:49:48 <Prof_Frink> The passengers know where they want to go 22:49:50 <Gonozal_VIII> not with passenger destinations.. 22:50:07 <rave> where do they want to go? 22:50:16 <Gonozal_VIII> stockpiling houses would also be a possible solution for that :-) 22:50:16 <Prof_Frink> But as the game is deigned on the British transport system, this has no effect on where they end up. 22:50:51 <rave> I see 22:51:50 <Gonozal_VIII> strange... .net framework install thingy now worked 22:52:13 <Gonozal_VIII> same bytenumber in the exe, same date... other exe didn't work 22:52:14 <rave> I can't believe .net caught on 22:53:12 <rave> should have been a boycott 22:54:33 <Phoenix_the_II> anyone has a left mouse auto clicker so i can expand this darn city without getting RSI? :p 22:54:33 *** Shark [~Shark@host145-193-dynamic.54-82-r.retail.telecomitalia.it] has quit [Remote host closed the connection] 22:55:12 <Gonozal_VIII> build roads for it, the expand button works a lot faster if the city has roads to follow 22:57:25 *** murr4y is now known as murray 22:57:33 <Gonozal_VIII> yay compile failed 22:59:11 <rave> what's the upload site with a url something like xf.to 22:59:59 <rave> haha, I just noticed ImagesHack.Us 23:01:42 *** Poelmo [~friemeel@cc1048276-a.groni1.gr.home.nl] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 23:02:01 <rave> Phoenix_the_II: check this out http://img529.imageshack.us/img529/6600/unnamed15thaug1952qp9.png 23:02:17 <Phoenix_the_II> lol 23:02:18 <Gonozal_VIII> weeeell.. it just writes The file 'C:\BuildOTTD\logs\config.log' already exists. and exits 23:02:19 <Phoenix_the_II> uhm 23:02:27 <Phoenix_the_II> im doing this with just 1 city hahah 23:02:29 <Phoenix_the_II> ._. 23:02:37 <Phoenix_the_II> mustve clicked like 3000 times now 23:02:42 <Phoenix_the_II> getting painly 23:02:50 <Eddi|zuHause3> that is a very small map 23:04:09 <Eddi|zuHause3> i mean, it completely fits on my screen 23:04:28 <Eddi|zuHause3> well, almost 23:04:38 <Bjarni> rave: you are cruel to those people 23:04:45 <Bjarni> you didn't give them room to expand on 23:04:58 <Bjarni> now what are they going to do with their children? 23:05:05 <Bjarni> throw them into the water? 23:06:01 <Gonozal_VIII> hmmm can't find any error log for buildottd 23:08:07 <Gonozal_VIII> "compile failed" is not very informative 23:09:05 <rave> Bjarni: take a closer look, the poplulation has been abducted by aliens 23:09:51 *** Progman [~progman@p57A1D6BA.dip.t-dialin.net] has quit [Remote host closed the connection] 23:10:17 <Bjarni> heh 23:10:30 <Bjarni> organic material harvest 23:10:41 <Bjarni> the same as the farms do 23:10:44 <Bjarni> nothing special there 23:10:57 <rave> ha 23:13:06 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 23:13:40 *** Bjarni [~Bjarni@0x50c79a14.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: zzz] 23:13:54 <Gonozal_VIII> no way to find out what goes wrong with buildottd? 23:16:05 *** Eddi|zuHause3 [~johekr@p54B77DD8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:17:58 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 23:19:28 <rave> debug it 23:19:54 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 23:20:07 *** Eddi|zuHause [~johekr@p54B77785.dip.t-dialin.net] has joined #openttd 23:20:14 <Eddi|zuHause> that was weird... 23:21:05 <rave> the server told you it had quit you due to a ping timeout? 23:21:24 *** Deathmaker [~Miranda@dslb-082-083-246-162.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 23:21:30 <Eddi|zuHause> more like i have quit due to the main circuit breaker... 23:22:35 <rave> I just experienced a moment of terror before I remembered I had relocated my ttd mod 23:23:41 <Eddi|zuHause> i have that occasionally, too ;) 23:30:06 <Eddi|zuHause> rave: when the server tells that i "ping timeout"-ed, i am already gone for 8 minutes 23:33:25 <glx> Ping timeout: 480 seconds 23:41:47 *** Ammler [~Ammler@adsl-89-217-128-74.adslplus.ch] has joined #openttd 23:42:00 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:48:30 *** lobster [~michielbi@86.89.201.189] has quit [Quit: HELP ME I AM A PENGUIN YET I HAVE NO BEAK ONLY MARSHMELLOWS] 23:49:46 *** Osai is now known as Osai^zZz 23:57:21 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 23:57:23 <rave> my connect without newgrfs patch works now :P 23:58:39 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] 23:59:09 *** lobster [~michielbi@86.89.201.189] has joined #openttd