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00:00:02 <Bjarni> http://www.iphone-hacks.com/2008/01/13/openttd-ported-to-the-iphone/ <-- wtf... I didn't know this o_O 00:00:06 <Sacro> hmm 00:00:12 <Bjarni> OpenTTD on iPhone and iPod 00:00:12 <Sacro> there is a Bjarni with 1 commit 00:00:30 <Bjarni> iPod touch only but still 00:01:12 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [] 00:01:40 *** Ammler [~Ammler@adsl-89-217-140-150.adslplus.ch] has joined #openttd 00:02:09 <Gonozal_VIII> who broke ammler? 00:02:15 <Sacro> Bjarni: 2 java commits :o 00:02:33 <Bjarni> wow... I'm the grand old man 00:02:39 <Ammler> :( no fun 00:02:53 <Ammler> :) 00:02:55 <Bjarni> 3.3 years 00:03:06 <Bjarni> next is peter1138 with 2.1 years 00:03:23 <Bjarni> and then some people with less than two years 00:03:58 <Bjarni> <Sacro> Bjarni: 2 java commits :o <-- somebody wrote a midi player in Java 00:04:23 <Bjarni> and eventually I removed it because somebody else wrote one for quicktime 00:04:49 <Bjarni> the quicktime one is much faster and will not demand any libs at the end user 00:05:05 <Gonozal_VIII> it demands quicktime... 00:05:15 <Eddi|zuHause2> it says OpenTTD is worth 2 Mio $ 00:05:16 <Bjarni> that's kind of mandatory on OSX 00:05:51 <Gonozal_VIII> i'll sell it :D who wants to buy? 00:06:01 <Bjarni> you can't sell it 00:06:06 <Prof_Frink> £2.50 00:06:08 <Bjarni> you don't own it 00:06:11 <Gonozal_VIII> if i understand gnu right, i can 00:06:26 <Gonozal_VIII> bla 00:06:26 <Bjarni> <Eddi|zuHause2> it says OpenTTD is worth 2 Mio $ <-- where does it say that? 00:06:32 <Bjarni> I want to print and frame it 00:06:42 <Eddi|zuHause2> click on "report" 00:06:46 <glx> hmm when did I commit objective C stuff :/ ? 00:06:57 <Eddi|zuHause2> scroll own a little, on the right 00:06:58 <Bjarni> <Gonozal_VIII> if i understand gnu right, i can <-- nobody will pay that much without owning the rights to the code itself 00:07:15 <Gonozal_VIII> well... but i could 00:10:10 <Bjarni> A long source control history like this one shows that the project has enough merit to hold contributors's interest for a long time. It might indicate a mature and relatively bug-free code base, and can be a sign of an organized, dedicated development team. 00:10:17 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 00:10:20 <Bjarni> sounds right 00:10:33 *** shodan [user@xerxes.foocode.net] has joined #openttd 00:10:38 <Eddi|zuHause2> there is java code in openttd? 00:10:44 <Bjarni> not anymore 00:10:57 <Prof_Frink> KDE's worth M 00:11:02 <Bjarni> I added the midi player for OSX and killed it as soon as we had something better 00:12:00 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 00:13:13 <Bjarni> 2% objC... damn the cocoa video driver is big 00:13:28 <Sacro> http://www.fatalfarm.com/tvthemes/FFCheers.mov <- not politically correct, but roffle anyway 00:13:36 <SmatZ> :) 00:14:02 <Bjarni> is there anything about Sacro that's political correct? 00:14:06 <Sacro> Bjarni: oh yes 00:15:38 <Bjarni> hahaha 00:15:51 <Bjarni> I don't think that one will be on TV though 00:16:41 <Sacro> maybe in denmark... 00:18:23 <Sacro> Limitation disturbs me very sprites. Goes it throw out limitation? 00:19:17 <Bjarni> 16,7% comment radio in C/C++ 00:19:26 <Bjarni> isn't that pretty decent? 00:20:47 <Bjarni> looks kind of avg for the project as a whole 00:20:57 *** Wolf01|AWAY is now known as Wolf01 00:24:34 <usv> okay, maybe I'll post this to my distribution's bugzilla 00:25:35 <Bjarni> you are still looking at this issue... well I guess it's time for a bug report then 00:26:08 <Bjarni> hopefully they will close it with "you did this wrong. Look at this link on how to solve it" or something like that 00:26:15 <usv> heh 00:26:53 <usv> thanks for not giving me the GTFO NOOB stuff :) 00:26:53 <Sacro> Bjarni: Limitation disturbs me very sprites. Goes it throw out limitation? D: 00:30:33 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 00:30:53 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 00:32:14 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 00:34:32 <Gonozal_VIII> detecting a disturbance in the sprites i am 00:34:59 <De_Ghost> http://www.youtube.com/watch?v=Hhbr9XpRnAc 00:35:35 * SquireJames raises an eyebrow, Mr.Spock style 00:36:14 <Bjarni> De_Ghost: read the rules 00:36:20 <Bjarni> no unneeded youtube links 00:36:26 <Bjarni> that one is just stupid 00:36:33 <Bjarni> and sucks big time 00:36:55 <Gonozal_VIII> that qualifies it as needed then? 00:36:55 * Bjarni picks up his little black book and notes that De_Ghost has been warned 00:37:09 <Bjarni> NO 00:37:21 <Bjarni> it's the reason for being unneeded 00:37:29 <Bjarni> also it's completely off topic 00:38:56 <Sacro> yes, cos Bjarni has never posted an off-topic video of some japanese people playing tetris with themselves before 00:39:06 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 00:40:42 <Bjarni> that's right 00:40:52 <Bjarni> because I declare what the topic is 00:41:13 <Bjarni> that's one of the benefits of being Bjarni 00:41:44 <Sacro> that and the impotence 00:43:37 *** zil [~zil@87-194-162-98.bethere.co.uk] has quit [Quit: Bye!] 00:44:18 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: This computer has gone to sleep] 00:44:44 <Eddi|zuHause2> hm... topic 00:45:04 <Eddi|zuHause2> that's coming back to the "it's coming right for us!" loophole ;) 00:45:21 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 00:46:24 *** Sacro was kicked from #openttd by Bjarni [stop spreading lies] 00:48:23 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:48:32 <Sacro> so's your mum 00:50:06 <De_Ghost> wrong chan lol 00:51:24 *** Zahl [~Zahl@p549F1C66.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 00:51:26 <SpComb> someone attempted to rickroll me earlier today 00:51:46 <SpComb> but I had flash/javascript disabled for youtube, so he failed 00:53:03 *** Progman [~progman@p57A1DA03.dip.t-dialin.net] has quit [Remote host closed the connection] 00:54:29 <Bjarni> rickroll? 00:54:43 <Bjarni> Sacro: you failed biology big time 00:54:55 <Chrill> [cheap-ad] DJ Chrill is rocking the turntables @ Zernebok Radio: http://radio.zernebok.com/ [/cheap-ad] 00:54:56 <Bjarni> specially if you got the same exam question as I did 00:55:23 <Bjarni> next ad spammer will be kicked 00:55:34 <Chrill> but this is orudge-approved :( 00:56:04 <SpComb> lies 00:56:11 <Chrill> but it is :P 00:56:12 *** Gussoh [~gussoh@user9.82-197-255.netatonce.net] has joined #openttd 00:56:23 <Gussoh> good evening! 00:56:26 <Chrill> allo 00:56:28 <SpComb> orudge has't spoken for a couple hours 00:56:32 <Chrill> Well 00:56:35 <Chrill> it's his radio.. 00:57:02 <SpComb> entirely true, but it doesn't mean he approved you to spam about it to #openttd 00:57:08 <Bjarni> I need to see your written permission 00:57:19 <Bjarni> and copy paste or log outputs aren't good enough 00:57:30 * Chrill simply won't advertise it anymore here then 00:57:37 <Bjarni> :p 00:57:40 <Bjarni> well 00:57:44 <Chrill> It's easier that way ;) 00:57:59 <Sacro> everyone listen to DJ-Chrill on zernebok radio! http://radio.zernebok.com/ 00:58:01 * Sacro hdies 00:58:05 <Bjarni> orudge really told you to do this? 00:58:29 <glx> s/h// 00:58:31 <Gussoh> Im looking for some help regarding newgrf. I would like to try some new types of industries and cargos but there seem to be se many dependencies. Are there any newgrf "presets" available? 00:58:34 *** Sacro was kicked from #openttd by Bjarni [I will not listen to/watch obscene porn clips that you find online] 00:58:39 <SpComb> Chrill: it's distorting badly 00:58:40 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:58:43 <Chrill> Bjarni, he didn't TELL me to, but he wouldn't disapprove 00:58:44 <Sacro> so's your mum 00:58:48 <Chrill> diswhat? 00:58:51 <Gussoh> like a list of newgrf:s that will work together 00:58:57 <SpComb> Chrill: it sounds terrible 00:59:02 <Noldo> looks like I'm going to the hospital soon 00:59:16 <Chrill> any better? 00:59:35 <Bjarni> Noldo: why? 00:59:42 <Bjarni> are you pregnant? 00:59:49 <Noldo> no, but my wife is 00:59:58 <Chrill> SpComb, hope the sound will improve with next song 01:01:24 <Chrill> instahfail 01:01:47 <Bjarni> Noldo: so you are going to be a father... nice 01:01:56 <Bjarni> well... I hope you are ;) 01:02:07 <Noldo> me too 01:03:27 <Chrill> DJ Chrill is up again 01:03:45 <Bjarni> I just closed it because it became annoying 01:04:01 <Chrill> hehe 01:04:13 <Chrill> the AGC things, improving sound massively, wouldn't work 01:04:18 <Chrill> but I got them runnin now so 01:06:26 <Bjarni> now I closed it because it sucks 01:06:30 <Bjarni> well 01:06:37 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:06:39 <Bjarni> not my kind of music 01:06:43 <Chrill> aww 01:06:59 <Bjarni> might be good for that genre but totally not me 01:07:00 <roboboy> gmorning 01:07:17 <Rubidium> Gussoh: there is no such list with presets 01:07:20 <Chrill> mornin' roboboy 01:07:33 <ln-> yet another reason to avoid ubuntu: https://bugs.launchpad.net/ubuntu/+source/xorg-server/+bug/183969 01:07:45 <Gussoh> Rubidium: ok. ill try to copy from another game then. thank you! 01:07:46 <murray> hmpf 01:07:57 <murray> why don't we like ubuntu? 01:08:25 <Bjarni> Chrill: I hope you don't take this the wrong way... when it comes to what you appears to like to play I couldn't tell a masterpiece from a lawn mover 01:08:40 <Chrill> haha 01:08:44 <Chrill> well, rock's my thing 01:09:31 <Bjarni> ok I could... I can hear if the lawn mover is operating correctly but that's besides the point 01:09:36 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has joined #openttd 01:09:59 <Bjarni> jonisdead: what kind of name is that? 01:10:04 <Bjarni> a sad one? :/ 01:10:22 <Chrill> Well, Jon is dead.. 01:10:32 <jonisdead> the name jon was already taken :P 01:10:47 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has joined #openttd 01:11:34 <jonisdead> plus as I mostly lurk it kinda suits me 01:11:51 <Bjarni> well 01:12:07 <Bjarni> if you keep lurking nobody would notice the the nick fits 01:12:18 <Bjarni> and we can help you with that 01:12:54 <Sacro> paulisdead D: 01:13:22 <Wolf01> 'night 01:13:26 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:14:13 *** Diabolic-Angel [~dia@ip-62-143-77-18.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 01:14:24 <Bjarni> Sacroisdead 01:14:35 <Bjarni> like that would ever happen 01:16:01 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 01:17:36 <fjb> How does a company get a rating in a town it never had a station in? 01:17:55 <Bjarni> removing trees? 01:18:04 <Bjarni> planting trees 01:18:05 <Chrill> built something/removed something nearby 01:18:18 <fjb> No, and the rating is "good". 01:18:34 <Chrill> You have been affecting something belonging to the town in one way or the other :P 01:18:43 <Chrill> perhaps by just building a road close to it 01:18:45 <fjb> I build some stations in a neighbouring town. 01:19:05 <Chrill> built a road from this town to another one? 01:19:28 <fjb> Hm, not that I'm aware of. 01:20:12 <Chrill> Well, perhaps those stations were close enough to still affect the rating, though only in a very minor way, thus rating remains at Good? 01:20:21 *** Osai is now known as Osai^zZz 01:20:36 *** Digitalfox_ [~chatzilla@bl7-181-107.dsl.telepac.pt] has joined #openttd 01:20:42 <fjb> Don't know. But I don't mind if it stays "good". :-) 01:21:03 <Chrill> hehe, true ;) 01:21:59 <fjb> Now I only have to decide where to build the next line and were to put the stations. 01:23:15 <Gonozal_VIII> "only" 01:23:46 <fjb> Only. :-) 01:24:02 <Gonozal_VIII> that's the part that requires the most work^^ 01:24:22 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 01:25:09 <Chrill> It's one thing deciding where, a whole other thing connecting it in a way that both looks realistic and IS functional :P 01:25:22 <fjb> It is easy. The line has to be cheap, no town should get angry and the line and the stations should be expandable in the future. Really easy... :-) 01:26:26 <fjb> Single track lines are not the most functional ones, I fear... 01:26:36 *** Digitalfox [~chatzilla@bl7-182-47.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 01:26:47 <Chrill> Well, to small British countryside villages, or minor communities, they are realistic 01:27:00 <Chrill> Such lines aren't in use nowadays perhaps 01:27:16 <Gonozal_VIII> they are! 01:27:36 <Gonozal_VIII> i'm going to take a single track line home today 01:27:53 <fjb> Today the become more and more realistic again... 01:28:30 <Chrill> Gonozal_VIII, which is why I added perhaps, I was unsure ^^ 01:29:50 <fjb> But I'm still in the glory days of railway, 1926. 01:30:37 *** Singaporekid [~notme@cm76.epsilon122.maxonline.com.sg] has joined #openttd 01:30:43 *** Eddi|zuHause3 [~johekr@p54B76368.dip.t-dialin.net] has joined #openttd 01:32:23 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has quit [Read error: Connection reset by peer] 01:32:40 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has quit [Remote host closed the connection] 01:33:05 <SquireJames> I made the mistake of having my mainline go through what was once a small village 01:33:21 <Eddi|zuHause3> several tracks here are single track 01:33:25 <SquireJames> now, its ballooned to 35 000 people and I can't demolish enough to expand my station or lines 01:33:42 <SquireJames> so I am stuck with a 2 track line and a 2 track station 01:33:49 <Eddi|zuHause3> mainly because the russians took the second track 60 years ago 01:33:57 <Gonozal_VIII> 2 track line should be enough 01:34:00 <Chrill> Here being? 01:34:09 <Eddi|zuHause3> here. 01:34:15 <Eddi|zuHause3> <- 01:34:19 <Chrill> Germany! 01:34:22 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 01:34:27 <Gonozal_VIII> no, ddr 01:34:31 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 01:34:31 <SpComb> Chrill: and now it's horribly compressed 01:34:37 <Chrill> compressed? 01:34:40 <SpComb> as in, dynamic range compression 01:34:43 <Chrill> IT'S GOOD NOW :O 01:34:47 <SpComb> or maybe EQ, not sure 01:34:57 <Chrill> was that a good or bad change? 01:34:59 <fjb> Oh, that is bad. Two additinal platforms would be better. 01:35:13 <SquireJames> well Gonozal, it means my express are somewhat delayed when another stops in front of them 01:35:25 <SquireJames> and I havent any space to add any freight or local passenger platforms 01:35:28 <Eddi|zuHause3> you can get up ratings quite fast with good (frequent, new) service 01:35:34 <SquireJames> so that station is pretty SNAFU 01:35:35 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 01:36:21 <fjb> I Once build a line through a town on top of one of the streets, a giant bridge through that town. 01:36:46 <Gonozal_VIII> use some trams to get some passengers to another station outside the town 01:37:03 <SquireJames> hmmm 01:37:05 <SquireJames> possible 01:37:11 *** Eddi|zuHause2 [~johekr@p54B77D63.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:37:35 <SquireJames> I do not currently ship any goods there anyway but, I could try an either leapfrog it outside or use trucks 01:38:05 <fjb> The passenger destinations patch is a great way to reduce the enormous amout of passengers you usually get. :-) 01:38:43 *** Bjarni [~Bjarni@0x50a46c5e.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:39:20 <Gonozal_VIII> trams are cool to cover the whole city without using station spread "cheating" 01:39:22 *** AntB [~AntB-UK@host81-141-195-61.wlms-broadband.com] has joined #openttd 01:39:46 *** Singaporekid [~notme@cm76.epsilon122.maxonline.com.sg] has quit [] 01:40:47 <fjb> Local passenger service has another advantage over that cheating, the town gets more serviced stations and grows faster. 01:41:54 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:42:03 <SquireJames> yes thats the problem, VAST amounts of the buggers 01:42:05 <Gonozal_VIII> if two way transfers would work, you could transfer the passengers out at the station and spread them with the trams... 01:42:05 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:42:13 *** KritiK [~Maxim@89-178-4-37.broadband.corbina.ru] has quit [Quit: Leaving] 01:42:16 <Eddi|zuHause3> i didn't "cheat" station spread... i just doubled coverage radius ;) 01:42:30 *** orudge [~orudge@owenrudge.net] has quit [Quit: Caught signal 11, Segmentation fault] 01:42:56 <Gonozal_VIII> but they would just pick up the same passengers they just unloaded 01:43:23 <fjb> Gonozal_VIII: Try the passneger destinations patch. :-) 01:43:51 <Gonozal_VIII> can't patch, can't compile... 01:45:39 <fjb> Compiling is easy: ./configure; gmake :-) 01:45:59 <Gonozal_VIII> not on windows :P 01:46:13 *** Sogard [~Sogard@ip68-106-54-121.ph.ph.cox.net] has joined #openttd 01:46:39 <fjb> Will the ready made compiler package for Windows not do? 01:47:03 <Gonozal_VIII> the what? 01:47:06 *** orudge [~orudge@owenrudge.net] has joined #openttd 01:47:52 <SquireJames> I struggle with patches too 01:48:11 <SquireJames> the only one i ever got to work was the programmable waypoints, and then it would randomluy barf 01:48:29 <Gonozal_VIII> i tried buildottd but that only pops up compile failed without any explanation why 01:49:05 <fjb> That was the package I was thinking of. 01:50:10 <SquireJames> ditto Gonozal 01:50:14 <fjb> How does the official Windows binary get build? 01:50:25 <SquireJames> slowly ') 01:50:31 <fjb> :-) 01:50:56 <Gonozal_VIII> nightly builds? i don't know 01:52:08 <Eddi|zuHause3> nightlies are cross-compiled on linux, release builds are done with MSVC afaik (at least they used to be) 01:52:59 <Gonozal_VIII> some output why buildottd fails all the time would be nice.. 01:53:20 <SquireJames> well 01:53:24 <Eddi|zuHause3> tell that to the buildottd developer ;) 01:53:40 <SquireJames> I found that unless the patch is specificially made for a particular version of OTTD 01:53:41 <SquireJames> it fails 01:53:48 <SquireJames> there is no flexibility 01:54:00 <Eddi|zuHause3> SquireJames: unrelated 01:54:01 <Gonozal_VIII> it doesn't build trunk without patch 01:54:30 <SquireJames> Then why when I try to build with the programmable waypoints on a different version does it fail 01:54:41 <SquireJames> because the patch is incompatible 01:54:51 <SquireJames> not BuildOTTDs problem but, the one we all experience 01:55:40 <Eddi|zuHause3> SquireJames: i mean unrelated to Gonozal_VIIIs problem 01:55:59 <fjb> You always have to adjust a patch to another version by hand. 01:56:03 <SquireJames> oh 01:56:09 <SquireJames> well i gathered that 01:56:17 <SquireJames> I am just nowhere near good enough to do that :) 01:56:41 <fjb> It is mostly comparing some lines of text. :-) 01:56:44 <Gonozal_VIII> it writes Ausgecheckt, Revision 11923. 01:57:15 <fjb> That is the version it got from the repository. 01:57:37 <SquireJames> sohow does one go about changing a patch to work with a new version 01:58:36 <Gonozal_VIII> after that ausgecheckt thing, it pops up compile failed but the log doesn't contain any reason 02:00:04 <fjb> Try to apply the patch. Most parts of the patch should work. It tell you what did not work. You then look where the original and the patch differ and adjust that by hand. (You have to add or delete some lines of text.) 02:00:52 <glx> or rewrite the failing part ;) 02:01:38 <Eddi|zuHause3> a lot of conflicts can be solved using tortoise merge 02:01:56 <SquireJames> I have that 02:02:04 <SquireJames> just, don't know how to use it 02:02:40 <fjb> Rewriting that part is not for beginners... :-) 02:03:11 <glx> the easiest way is to patch the right rev 02:04:59 <Gonozal_VIII> buildottd only works with a patch? 02:05:31 <SquireJames> i thought she worked with a diff too 02:05:50 <glx> if buildottd is installed you can start msys and configure and compile "by hand" 02:06:32 <Sacro> hmm, what does buildottd contain? 02:06:53 <glx> a front-end to compile openttd using msys/mingw 02:08:04 <Gonozal_VIII> weeell... msys.bat opens some console titled mingw32... i don't know any commands so i can't do anything there 02:09:04 <Gonozal_VIII> oh, help works 02:09:23 <glx> type "ls" 02:10:09 <fjb> http://www.mingw.org/docs.shtml 02:10:29 <glx> Gonozal_VIII: it's very easy 02:10:38 <glx> where do you want to put ottd source? 02:11:34 *** AntB [~AntB-UK@host81-141-195-61.wlms-broadband.com] has quit [Quit: *poof!* I am gone -=- Using ChatZilla] 02:12:14 <Gonozal_VIII> C:\OpenTTD\source\ ? 02:12:36 <glx> cd /c 02:12:44 <glx> mkdir OpenTTD 02:12:47 <glx> cd OpenTTD 02:13:07 <glx> svn co svn://svn.openttd.org/trunk source 02:13:11 <glx> cd source 02:13:15 <glx> ./configure 02:13:16 <glx> make 02:13:32 <glx> cd bin 02:13:37 <glx> ./openttd 02:13:52 <Sacro> glx: /exec 02:14:03 <Eddi|zuHause3> "make run" 02:14:21 <Sacro> make run make? 02:14:56 <Eddi|zuHause3> go trabbi go? 02:15:12 <glx> run forrest run 02:16:40 <Eddi|zuHause3> http://de.wikipedia.org/wiki/Go_Trabi_Go 02:16:59 <glx> anyway it's not hard to compile openttd when the tools are installed 02:17:19 <Gonozal_VIII> it seems to be compiling 02:18:24 <SquireJames> What patch are you working with Gonozal 02:18:33 <Gonozal_VIII> no patch 02:18:42 <glx> the very important thing is NO SPACES IN SOURCE PATH 02:19:09 <Gonozal_VIII> didn't have any spaces 02:19:26 <Gonozal_VIII> can i put those lines into a .bat? 02:19:27 <Eddi|zuHause3> where does buildottd usually put the files? 02:19:43 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [Quit: m00 night] 02:20:09 <glx> not a .bat, a .sh :) 02:20:20 <Gonozal_VIII> i don't know... i think it didn't put them anywhere 02:20:26 <Gonozal_VIII> what's a .sh? 02:20:36 <Eddi|zuHause3> Gonozal_VIII: if you put the msys and mingw bin folders into path, you can run all mingw stuff from a windows cmd or bat file 02:20:37 <Gonozal_VIII> textfile? 02:20:50 <Gonozal_VIII> aaah 02:21:08 <glx> Eddi|zuHause3: yes and that works very well :) 02:21:24 <glx> I configure openttd using "sh configure" in cmd 02:21:38 <Gonozal_VIII> 11923 :-) 02:21:53 <Gonozal_VIII> wow i can compile, i'm the best 02:21:56 <Gonozal_VIII> ^^ 02:22:14 <Eddi|zuHause3> i am bestester!!1einself1 02:22:31 <Gonozal_VIII> hehe 02:23:21 <glx> Gonozal_VIII: now you just need to do "svn up && make" in source dir to build latest trunk :) 02:24:19 <glx> but I don't know why buildottd failed for you 02:24:40 <fjb> Does that binary depend on special runtime libraries or does it run on any Windows without mingw installed? 02:25:02 <glx> mingw uses msvcrt so no problems 02:26:01 <glx> cygwin is bad because you always need its dll 02:26:29 <fjb> I know. I feared it would be the same with mingw. 02:27:30 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: Quitting] 02:27:54 <fjb> Oh, mingw runs on FreeBSD. So I can build Windows binaries without Windows. 02:28:25 <glx> yes using a cross-compiler 02:29:04 <fjb> mingw32-gcc-3.4.5.20060117.1_1,1 02:29:10 <fjb> That should do it. 02:31:41 <Gonozal_VIII> svn is not recognized as an internal or external command 02:34:19 *** Greyscale is now known as Greysc[a]le 02:34:54 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 02:35:19 <Gonozal_VIII> bah, tired, need sleep 02:35:29 *** Greysc[a]le is now known as Greyscale 02:35:32 <Gonozal_VIII> thanks and good night 02:36:40 <fjb> Gonozal_VIII: http://subversion.tigris.org/project_packages.html 02:36:52 <fjb> You can get subversion there. 02:37:26 <fjb> svn is the subversion client. 02:38:51 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 02:42:15 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:42:15 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:43:36 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] 02:48:59 <fjb> Is it possible to have the engine push the train? 02:50:07 <glx> <fjb> You can get subversion there. <-- he already has it, just not in windows path (but works from msys) 02:50:23 <fjb> glx: Oh, ok. 02:50:56 <glx> else he wouldn't have compile openttd ;) 02:51:40 <fjb> Ok. :-) 02:52:09 <fjb> And how about the engine pushing a train? Is that also that easy? :-) 02:53:43 <glx> no it's not, because openttd needs an engine at train head 02:54:50 <fjb> That is bad. :-( 02:55:25 <fjb> Is that the reason why trains can not go backward like in the TTDP? 03:13:09 <fjb> Good night. 03:13:20 *** fjb [~frank@p5485BF48.dip.t-dialin.net] has quit [Remote host closed the connection] 03:32:17 *** Sogard [~Sogard@ip68-106-54-121.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 03:42:33 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:42:41 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:42:42 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:58:21 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 04:00:32 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has quit [] 04:01:53 *** dih [~dihedral@dslb-084-057-239-247.pools.arcor-ip.net] has quit [Quit: Leaving] 04:40:12 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 04:46:06 <Sacro> !calc 2^32 04:46:11 <Sacro> @calc 2^32 04:46:11 <DorpsGek> Sacro: Error: Something in there wasn't a valid number. 04:46:15 <Sacro> @calc 2**32 04:46:15 <DorpsGek> Sacro: 4294967296 04:46:19 <Sacro> @calc 2**16 04:46:19 <DorpsGek> Sacro: 65536 04:46:27 <Sacro> @calc 2**24 04:46:27 <DorpsGek> Sacro: 16777216 04:47:40 *** mcbane [~Maui_key@p5498FA70.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:48:15 *** mcbane [~Maui_key@p5498C575.dip.t-dialin.net] has joined #openttd 04:53:29 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 05:05:15 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 05:06:02 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 06:05:52 *** Sogard [~Sogard@ip68-106-54-121.ph.ph.cox.net] has joined #openttd 06:15:57 *** Ammller [~Ammler@adsl-89-217-133-85.adslplus.ch] has joined #openttd 06:19:52 *** Ammler [~Ammler@adsl-89-217-140-150.adslplus.ch] has quit [Ping timeout: 480 seconds] 06:24:41 *** LittleMikey [~mlawrence@124-169-145-100.dyn.iinet.net.au] has joined #openttd 06:24:47 <LittleMikey> hey hey hey guys 06:32:34 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 06:42:49 <LittleMikey> anyone awake? 06:45:51 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 07:06:50 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 07:06:52 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [] 07:33:49 *** peter1138 [~petern@217.151.109.242] has joined #openttd 07:33:52 *** mode/#openttd [+o peter1138] by ChanServ 07:36:56 <LittleMikey> I need to speak to a OTTD dev about my title page competition, anyone know who I should contact? 07:39:28 <TinoDidriksen> Might want to wait till the afternoon. Not many people on at this godless hour. 07:41:10 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 07:46:54 *** HMage [U2FsdGVkX1@vixen.shadowpanther.ru] has joined #openttd 07:47:11 <HMage> ello everyone! I'm back! :D 07:49:07 <murray> :( 07:49:57 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Read error: Operation timed out] 07:49:57 <HMage> yes murray I'm gonna terrorize you all again! :D 07:50:04 <murray> :p 07:53:57 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has quit [Ping timeout: 480 seconds] 07:59:46 <LittleMikey> Lol, what godless hour is this TinoDidriksen? Its 6:30 pm for me ^_^; 08:00:01 <TinoDidriksen> But it's 09 here. 08:00:07 <TinoDidriksen> And for most developers. 08:00:25 <LittleMikey> 9 am? 08:00:27 <LittleMikey> heh nice ^_^ 08:00:37 <TinoDidriksen> Yup, most are Europeans. 08:01:08 <murray> same here 08:01:46 <murray> i've been up all night sitting on my school working with an assignment 08:01:56 <murray> and now i'm done! and going home! to SLEEP! 08:02:05 <murray> (just had to tell someone) 08:02:09 <murray> 'night :> 08:03:09 <HMage> 11:03 here :) 08:05:38 *** gfldex [~dex@dslb-088-074-187-133.pools.arcor-ip.net] has joined #openttd 08:07:32 *** gfldex_ [~dex@dslb-088-074-182-031.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:07:57 *** Zahl [~Zahl@p549F1BB0.dip0.t-ipconnect.de] has joined #openttd 08:13:57 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 08:20:02 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 08:20:06 <Wolf01> hello 08:21:29 *** LittleMikey [~mlawrence@124-169-145-100.dyn.iinet.net.au] has left #openttd [] 08:21:55 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 08:22:05 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 08:26:35 <HMage> ello 08:31:09 <blathijs> murray: Don't you just love deadlines? :-) 08:31:22 <blathijs> murray: But, your school is actually open during the night? 08:32:12 <peter1138> maybe he was locked in 08:33:07 <blathijs> :-) 08:34:08 <TinoDidriksen> Could be a university. Open 24/7. 08:37:48 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 08:40:15 *** Osai^zZz is now known as Osai 08:41:04 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 08:44:02 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:44:02 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:57:40 *** Zahl [~Zahl@p549F1BB0.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 09:02:36 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Read error: Operation timed out] 09:02:40 *** CIA-1 [~CIA@208.69.182.149] has quit [Read error: Operation timed out] 09:03:22 *** CIA-5 [~CIA@208.69.182.149] has joined #openttd 09:03:23 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:08:52 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has joined #openttd 09:14:22 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 09:18:44 <Wolf01> isn't newwater 0.6 fully supported yet? 09:20:16 *** Farden [~jk3farden@AMontsouris-156-1-144-54.w83-202.abo.wanadoo.fr] has joined #openttd 09:28:22 *** dih [~dihedral@dslb-084-057-244-134.pools.arcor-ip.net] has joined #openttd 09:29:15 <dih> silence... in every channel i joined... :-( 09:31:04 *** peter1138 [~petern@217.151.109.242] has quit [Read error: Connection reset by peer] 09:31:41 *** peter1138 [~petern@217.151.109.242] has joined #openttd 09:31:44 *** mode/#openttd [+o peter1138] by ChanServ 09:31:47 <dih> hello peter 09:37:45 *** LA[happy] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 09:37:50 *** LA[happy] is now known as madis[LA] 09:37:57 <madis[LA]> hello 09:40:51 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 09:42:20 <dih> hi 09:43:28 *** bean_xp [~bean_xp@adsl-87-102-34-9.karoo.KCOM.COM] has joined #openttd 09:43:36 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:43:48 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [] 09:44:21 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:44:39 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:57:34 *** _Bastiaan_ [~Bastiaan@149-011-128-083.dynamic.caiway.nl] has joined #openttd 10:04:22 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Ping timeout: 480 seconds] 10:21:09 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has joined #openttd 10:22:18 *** TinoM [~Tino@i59F55256.versanet.de] has joined #openttd 10:23:56 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 10:29:24 *** Desolator [Desolator@86.126.53.18] has joined #openttd 10:30:45 *** Progman [~progman@p57A1F1F4.dip.t-dialin.net] has joined #openttd 10:31:24 <Desolator> kinda...quiet in here 10:32:27 *** Deathmaker [~Miranda@dslb-082-083-209-138.pools.arcor-ip.net] has joined #openttd 10:32:33 *** Farden123 [jk3farden@freenull.net] has joined #openttd 10:34:38 * dih slaps Desolator for breaking the silence :-P 10:38:06 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 10:38:35 *** Farden [~jk3farden@AMontsouris-156-1-144-54.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:38:35 *** Farden123 is now known as Farden 10:38:54 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 10:42:40 *** |Bastiaan| [~Bastiaan@149-011-128-083.dynamic.caiway.nl] has joined #openttd 10:44:40 *** tokai [~tokai@p54B814F9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:44:41 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:44:42 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:46:32 *** tokai [~tokai@p54B840B5.dip0.t-ipconnect.de] has joined #openttd 10:46:35 *** mode/#openttd [+v tokai] by ChanServ 10:49:01 *** bean_xp [~bean_xp@adsl-87-102-34-9.karoo.KCOM.COM] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 10:49:32 *** _Bastiaan_ [~Bastiaan@149-011-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 10:50:38 *** Desolator [Desolator@86.126.53.18] has quit [] 10:54:50 *** Draakon [~chatzilla@88-196-110-134-dsl.trt.estpak.ee] has joined #openttd 10:54:56 <Draakon> hi 10:55:23 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 10:58:42 *** Farden [jk3farden@freenull.net] has quit [Ping timeout: 480 seconds] 11:02:57 <dih> hello 11:05:39 *** Ammller [~Ammler@adsl-89-217-133-85.adslplus.ch] has quit [Quit: Konversation terminated!] 11:06:10 *** Ammler [~Ammler@adsl-89-217-133-85.adslplus.ch] has joined #openttd 11:08:30 <CIA-5> OpenTTD: peter1138 * r11924 /trunk/src/widgets/dropdown.cpp: -Codechange: All dropdowns now use the dropdown widget, so compatibility code can be removed 11:11:15 <madis[LA]> hmm.. I started a new OpenTTD Single Player game, but this is one, which I'll provide you screenshots.. The playing style is greatly influenced on #OpenTTDCoop :) http://www.tt-forums.net/viewtopic.php?f=47&t=35846 11:17:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 11:19:54 <Draakon> LA; good luck 11:20:09 * Draakon plays SA now 11:20:22 *** Draakon is now known as Draakon-AWAY 11:22:49 <peter1138> modern depots in 1945 :o 11:23:05 <peter1138> too many signals :o 11:25:44 <dih> can tiles get hold of the state of one other diagonal tile? 11:25:57 <dih> i.e. a tile touching one of the 4 corners? 11:26:31 <dih> i am thinking of the shores in the newwater grf 11:26:42 <dih> peter1138: you looked at the screenshots of LA 11:27:10 <dih> any way some of those shores could be made neater? 11:31:03 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 11:33:16 <Wolf01> peter, can you do something for the plant trees tool? i assume that i shouldn't clear the land when i want to plant trees and i have the clear land tool active :| 11:40:17 <madis[LA]> peter1138: these are Ameechers depots.. And they don't have timeline... Too many signals is because I always have signal every other tile. (another lesson from #coop :D ) And I'm too lazy to change that setting for MM 11:41:00 <Draakon-AWAY> LA: post 3 screen shots in one post not one ss per post 11:41:40 <peter1138> Ah, but Ameecher specifically designed them for 1960's onwards... 11:41:49 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 11:42:17 *** Draakon-AWAY is now known as Draakon 11:42:45 <Draakon> peter: let the guy play them in 1920 or 1930 or whatever year 11:45:01 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:45:07 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:46:46 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has joined #openttd 11:48:54 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has left #openttd [] 11:52:45 <madis[LA]> Draakon: Posts edited :); peter1138: I'm not aiming this game to be as realistic as possible 11:55:39 *** Draakon [~chatzilla@88-196-110-134-dsl.trt.estpak.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 12:01:08 *** Hendikins|CBRMEL is now known as Hendikins 12:09:44 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has joined #openttd 12:12:48 *** skidd13 [~skidd13@p548A53C9.dip.t-dialin.net] has joined #openttd 12:16:27 <Wolf01> nice, i got "unknown destination no longer accept food" after removing a station inside a town 12:16:35 <Wolf01> maybe the message system was busy 12:16:48 <Gekz> lol! 12:17:58 <Prof_Frink> I accept food. 12:18:21 <Wolf01> i accepted food, now i don't need it 12:18:48 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:20:24 <SmatZ> morning 12:20:49 <Gekz> shh 12:21:06 <dih> hello 12:21:09 <Prof_Frink> SmatZ: Lies. 12:21:53 <SmatZ> it is morning when I wake up :-p 12:22:36 <Gekz> ... 12:22:49 <Gekz> coincidence perhaps? 12:23:10 * hylje wonders if he should run around aimlessly 12:24:00 <SmatZ> run hylje, run! 12:24:13 <Gekz> hylje: can i come? 12:25:45 <hylje> if your language can imply that in one word 12:26:52 <Gekz> ...? 12:27:01 <Gekz> lol 12:27:01 *** Osai is now known as Guest3655 12:27:02 *** Osai^2 [~Osai@pD9EB62F6.dip.t-dialin.net] has joined #openttd 12:27:02 *** Osai^2 is now known as Osai 12:27:08 <hylje> i guess not :-) 12:27:17 <Gekz> can yours? 12:27:25 <hylje> yes 12:27:33 <hylje> stacked suffixes 12:27:41 <Gekz> lol... 12:33:32 *** Guest3655 [~Osai@pD9EB68EC.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:35:34 *** Sogard [~Sogard@ip68-106-54-121.ph.ph.cox.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- State of the art IRC] 12:38:18 *** Diabolic-Angel [~dia@xdsl-81-173-232-78.netcologne.de] has joined #openttd 12:42:20 <hylje> http://1chan.net/rail/src/1200449951430.jpg 12:43:20 <Wolf01> nice 12:44:22 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 12:44:49 *** Belugas_Gone [~jfranc@ip-44.44.99.216.dsl-cust.ca.inter.net] has joined #openttd 12:45:26 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:45:26 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:48:50 *** Belugas_Gone [~jfranc@ip-44.44.99.216.dsl-cust.ca.inter.net] has quit [] 12:52:20 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 13:00:50 *** Shark [~Shark@host142-58-dynamic.50-82-r.retail.telecomitalia.it] has joined #openttd 13:05:37 *** Shark [~Shark@host142-58-dynamic.50-82-r.retail.telecomitalia.it] has left #openttd [] 13:05:39 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 13:07:46 *** |Bastiaan| [~Bastiaan@149-011-128-083.dynamic.caiway.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 13:08:20 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:10:33 <madis[LA]> hmm a crahs :( I submitted a bug report as the dialogue told me.. http://bugs.openttd.org/task/1667 13:11:23 <Rubidium> and I closed it because it's a duplicate of at least 3 other bugreports... 13:17:09 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:17:12 *** mode/#openttd [+v glx] by ChanServ 13:19:53 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has joined #openttd 13:19:59 <dih> LOL 13:20:05 <dih> hello Rubidium :-) 13:21:28 <peter1138> Rubidium, except the other reports bothered to find out what caused it ;) 13:22:04 <Rubidium> peter1138: two of the three others did 13:22:13 <Rubidium> so it's 50-50 now 13:26:17 <madis[LA]> peter1138: I tried.. but I didn't find.. 13:26:53 <peter1138> heh 13:27:38 <madis[LA]> but maybe enlightnen me what ws the cause? or.. better which FlySpray tasks are the others? 13:27:55 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has joined #openttd 13:28:17 <madis[LA]> ok.. found out :D 13:29:26 <madis[LA]> and sorrt for duplicating :D 13:29:31 <madis[LA]> sorry* 13:30:39 <madis[LA]> !nightly 13:30:46 <madis[LA]> @nightly 13:35:14 <yorick> nightly.openttd.org 13:36:41 *** KritiK [~Maxim@78-106-157-175.broadband.corbina.ru] has joined #openttd 13:37:04 <Gekz> @lart hylje 13:37:09 <Gekz> nooo. 13:45:50 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:45:58 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 13:50:08 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 13:52:16 <madis[LA]> hmm... I told you that Yorick is a bot... :P 13:52:34 *** skidd13 [~skidd13@p548A53C9.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 13:53:22 <yorick> :D 14:00:27 <CIA-5> OpenTTD: rubidium * r11925 /trunk/src/ (industry_cmd.cpp town_cmd.cpp): -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 14:05:47 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has quit [Ping timeout: 480 seconds] 14:06:29 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 14:06:57 *** mindlesstux [~mindlesst@2001:470:1f07:16c:240:f4ff:fe52:a74e] has joined #openttd 14:09:43 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 14:26:18 *** Cosmo [~Nate@dyn-62-56-81-107.dslaccess.co.uk] has joined #openttd 14:26:53 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 14:27:01 <Cosmo> hey 14:28:37 <Cosmo> http://black-flag.co.uk/files/openttd.png 14:29:12 *** Frostregen_ [SADDAM@dslb-084-058-169-107.pools.arcor-ip.net] has joined #openttd 14:30:42 <Sacro> how unprototypical 14:30:52 <Gekz> Sacro: hugs? 14:31:04 * Sacro hugs Gekz 14:31:33 <peter1138> http://fuzzle.org/o/ss2.png 14:32:03 <Cosmo> peter1138, nice 14:32:12 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has joined #openttd 14:32:40 <Cosmo> is there an easier way to build huge stations? 14:32:48 <peter1138> yeah 14:32:58 <peter1138> increase max station spread 14:33:07 <Cosmo> hmm 14:33:12 <Cosmo> where would i find that? 14:33:43 <Cosmo> ah found it 14:34:10 *** Frostregen [SADDAM@dslb-084-058-185-061.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:34:22 *** Frostregen_ is now known as Frostregen 14:34:32 <Cosmo> ooo thanks peter1138 14:34:52 <Cosmo> oh and give my thanks to the person who ports them to OSX 14:34:55 <Cosmo> cyas 14:34:55 *** Cosmo [~Nate@dyn-62-56-81-107.dslaccess.co.uk] has quit [Quit: www.cosmo1847.co.uk] 14:37:49 <roboboy> gnight 14:44:05 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] 14:44:28 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 14:45:14 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 14:47:34 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:48:01 *** GoneWacko [~gonewacko@82-170-90-51-static.dsl.ip.tiscali.nl] has joined #openttd 14:53:43 *** Zahl [~Zahl@p549F1BB0.dip0.t-ipconnect.de] has joined #openttd 15:05:01 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has quit [Quit: leaving] 15:09:00 *** Desolator [~mircea@86.126.53.18] has joined #openttd 15:17:24 *** Deathmaker [~Miranda@dslb-082-083-209-138.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 15:18:56 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: ;'(] 15:20:05 *** GoneWacko [~gonewacko@82-170-90-51-static.dsl.ip.tiscali.nl] has quit [Quit: You just lost the game] 15:28:20 <Desolator> hello folks 15:29:00 <Desolator> do you know any cross-platform toolkit that can provide a layer abstract enough for an IDE? (which will deal mostly with XML & Lisp) 15:29:27 <Desolator> I need Windows 2000 & up, GNU/Linux & Mac OS X support 15:29:35 <Maedhros> layer of what? 15:29:46 <Desolator> for the system APIs 15:29:55 <Desolator> for GUI, to edit files, etc... 15:30:03 <Desolator> I'm not sure if wxWidgets provides that 15:30:15 <hylje> qt 15:30:20 <Desolator> And I don't know which to pick from Qt & GTKmm 15:30:30 <Desolator> Qt is GPL 2 only, and I want to use GPL 3 :( 15:30:49 <hylje> qt's becoming gpl3 15:30:58 <Desolator> is ver 4? 15:31:58 <Desolator> GTKmm, I'm not sure if it's installed by default in most Linux distros...and I want to keep everything nicely grouped, not like in C, all global (*points to GTK+*) 15:33:25 <Prof_Frink> Desolator: Yes, Qt4 was released under GPL2/3/$VERSION_ALLOWED_BY_TROLLTECH yesterday 15:33:38 <Desolator> cool! 15:33:44 <Desolator> haha "The latest beta is 0.6.0-beta3, released on January 16th 2007.", good typo :) 15:33:52 <Desolator> (though it's fixed now) 15:34:11 <Prof_Frink> That's not a typo, that's autopilot 15:35:00 <Desolator> meh 15:41:40 <peter1138> So it's Brianetta's fault? 15:43:53 <Prof_Frink> Obviously. 15:43:53 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 15:45:10 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 15:46:21 *** bean_xp [~bean_xp@87.102.2.75] has joined #openttd 15:48:47 *** Digitalfox_ [~chatzilla@bl7-181-107.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 15:53:52 *** Gonozal_VIII [~Gonozal_V@N831P004.adsl.highway.telekom.at] has joined #openttd 15:55:36 *** Nickman [~nick@d54C1C327.access.telenet.be] has joined #openttd 15:57:04 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:57:07 <Nickman> hi all 15:57:38 <yorick> hi 15:57:40 <bean_xp> hi 15:57:55 *** KritiK_ [~Maxim@78-106-157-175.broadband.corbina.ru] has joined #openttd 15:58:09 *** KritiK [~Maxim@78-106-157-175.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 15:58:21 *** KritiK_ is now known as KritiK 16:00:47 <Desolator> hi 16:02:43 *** Cosmo [~Nate@dyn-62-56-81-107.dslaccess.co.uk] has joined #openttd 16:02:58 <Cosmo> hey again 16:03:08 <Cosmo> thought you might be interested in this http://black-flag.co.uk/files/openttd-bug.png 16:03:17 <Cosmo> look at the news paper 16:04:28 <Gonozal_VIII> long industry name, long city name... problem 16:08:18 <peter1138> heh 16:09:10 <Cosmo> well I'll be off again 16:09:11 <Cosmo> cyas 16:09:13 *** Cosmo [~Nate@dyn-62-56-81-107.dslaccess.co.uk] has quit [Quit: www.cosmo1847.co.uk] 16:19:03 *** tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has joined #openttd 16:23:34 *** Desolator [~mircea@86.126.53.18] has quit [Quit: Konversation bought the farm!] 16:27:54 *** Ammler [~Ammler@adsl-89-217-133-85.adslplus.ch] has quit [Remote host closed the connection] 16:28:10 *** Ammler [~Ammler@adsl-89-217-133-85.adslplus.ch] has joined #openttd 16:31:35 *** bean_xp [~bean_xp@87.102.2.75] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 16:48:29 *** Nickman [~nick@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 16:52:21 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has quit [Quit: leaving] 16:58:37 <madis[LA]> hmm.. any developer here? or anyone who knows? If I replace tunnels with a newgrf and make it so they would only appear in Toyland (action07)... They don't 16:58:57 <madis[LA]> I have toyland infrastructure almost coded, but it won't react on tunnel sprites 16:59:24 <madis[LA]> I think they have some other grfID, but does anyone know which? 17:00:18 <madis[LA]> in trg1r they tunnels start from 2365 sprite 17:00:23 <madis[LA]> the* 17:01:09 <madis[LA]> it's 93D -> 93 0D 17:01:17 <CIA-5> OpenTTD: peter1138 * r11926 /trunk/src/ (7 files in 2 dirs): -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 17:01:28 <madis[LA]> rivers? 17:01:31 <madis[LA]> rivers? 17:01:32 <Gonozal_VIII> wow rivers 17:01:36 <madis[LA]> rives!! 17:01:58 <peter1138> http://fuzzle.org/o/ss2.png sort of thing 17:02:25 <Gonozal_VIII> i've seen rivers on patch screenshots... 17:02:25 *** Osai [~Osai@pD9EB62F6.dip.t-dialin.net] has quit [Quit: will return at 31st december] 17:02:33 <peter1138> yeah, same thing 17:02:46 <madis[LA]> peter, you have any idea about my problem 17:02:48 <madis[LA]> ? 17:03:32 <peter1138> toyland tunnels? absolutely no idea 17:03:57 <madis[LA]> everything else works :( 17:04:36 <hylje> peter1138: rivers don't flood at all? 17:04:54 <Gonozal_VIII> can't find toyland tunnels in trg1r, they must be somewhere else 17:05:08 <peter1138> no, they're static, at least for the moment 17:05:15 <peter1138> pretty much eyecandy 17:05:28 <peter1138> but boats can go along them of course 17:05:30 <hylje> they are great nevertheless 17:05:34 <Gonozal_VIII> do they count as water for industry placement? 17:05:35 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has joined #openttd 17:06:13 <madis[LA]> Gonozal_VIII: The sprites are in trgtr.grf 17:06:16 <hylje> but what would be totally neat would be river depth and water throughput 17:06:30 <madis[LA]> but id SHOULD be the same then in normal tunnels 17:06:45 <Gonozal_VIII> same? no 17:07:03 <madis[LA]> road sprites have same ID, rails have same ID 17:07:09 <madis[LA]> terrain has same ID 17:07:28 <madis[LA]> truck stops have same ID 17:07:31 <Gonozal_VIII> decode the grf and look 17:07:36 <madis[LA]> trgtr? 17:07:41 <Gonozal_VIII> yes 17:07:50 <madis[LA]> that is a grf not a newgrf... 17:07:57 <Gonozal_VIII> so? 17:08:09 <madis[LA]> so it's just a bunch of realsprites 17:08:09 <Gonozal_VIII> grfcodec -d 17:08:23 <Gonozal_VIII> doesn't stop you from finding the id 17:08:30 <madis[LA]> I have decoded it and it's opened right now :! 17:08:46 <madis[LA]> ID is not written anywhere 17:08:58 <peter1138> hylje, go ahead and write that then. you can still use the same code for drawing it ;) 17:09:01 <Gonozal_VIII> it is, in the pcx 17:09:10 <madis[LA]> thats the sprite number 17:09:32 <Gonozal_VIII> that's different? hmm... 17:09:47 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 17:09:50 <peter1138> Gonozal_VIII, for industry placement, no idea... 17:09:52 <peter1138> hmm 17:09:54 <hylje> while i'm at that 17:09:59 <peter1138> what industries go on water? 17:10:11 <madis[LA]> fishing boat on ECS 17:10:15 <madis[LA]> oil rig 17:10:23 <hylje> could need to do more water stuff 17:10:27 <Gonozal_VIII> some ecs stuff like breweries or food processing want to be close to water 17:10:28 <madis[LA]> some tourist centresin ECS need to be near water 17:10:30 <hylje> to not make it broken in multiplayer 17:11:05 *** Osai [~Osai@pD9EB62F6.dip.t-dialin.net] has joined #openttd 17:11:22 <hylje> e.g. redirecting a river to flood other players' stuff 17:11:24 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Ping timeout: 480 seconds] 17:11:29 <peter1138> Quite 17:11:50 <madis[LA]> Gonozal_VIII: Only in trg1r the sprite number is grfID 17:12:17 <madis[LA]> and if I don't add action07, then it changes things in all climates 17:12:30 *** shodan [user@xerxes.foocode.net] has quit [Ping timeout: 480 seconds] 17:15:00 <Gonozal_VIII> i never did any toyland grfing... 17:15:35 <hylje> peter1138: i take it rivers are simply terrain objects 17:15:52 <Gonozal_VIII> is tile type water? 17:16:03 <Gonozal_VIII> that should be enough for industry placement rules 17:16:59 <peter1138> locks and ship depots are tile type water too... 17:17:00 <madis[LA]> does anyone here have active TTDP install? ÅO he could test something for me. 17:17:44 *** Digitalfox [~chatzilla@bl7-181-107.dsl.telepac.pt] has joined #openttd 17:18:07 <madis[LA]> ok.. I'll try to get one tester in #tycoon channel at quakenet :) 17:18:23 <peter1138> heh 17:18:28 <peter1138> won't find many there 17:18:47 <Gonozal_VIII> no need to go to quakenet madis 17:18:58 <Gonozal_VIII> oftc #tycoon 17:19:47 <madis[LA]> ok 17:21:51 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 17:23:37 *** Islacrusez [~chatzilla@82-46-47-38.cable.ubr08.newt.blueyonder.co.uk] has joined #openttd 17:23:54 <hylje> i think to prevent river (flooding) abuse 17:24:00 *** UnderBuilder [~chatzilla@168.226.104.231] has joined #openttd 17:24:01 *** Islacrusez [~chatzilla@82-46-47-38.cable.ubr08.newt.blueyonder.co.uk] has left #openttd [] 17:24:02 <hylje> ottd needs terrain hardness 17:24:11 <hylje> (and by extension bedrock, too) 17:24:40 <Gonozal_VIII> ? 17:25:40 <hylje> digging an alternative route for the river should be expensive and blocking the current should be hard 17:25:59 <hylje> "raised" land is soft, and water can break it easily 17:26:24 <Gonozal_VIII> ^^ 17:26:49 <UnderBuilder> one question... will be possible to code more inclinated slopes in openttd or that will be too hard? 17:27:13 <hylje> it'd involve breaking most all GRF that deals with terrain 17:28:22 <orudge> [17:27:06] <madis[LA]> my god, how difficult it is to get help in #tycoon channel... <-- I would say that was perhaps a bit uncalled for. Evidently, there was nobody at the time who could test your GRF or whatever, doesn't mean that's always the case 17:28:25 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 17:28:33 <orudge> remember also that #tycoon is a generally quieter channel than #openttd 17:28:40 <Digitalfox> This river stuff maybe Lord and Zephris could support it in new terrain :\ 17:28:42 <madis[LA]> ok.. sorry.. 17:29:04 <GoneWacko> [18:28:26] <orudge> remember also that #tycoon is a generally quieter channel than #openttd 17:29:04 <GoneWacko> that's hardly true is it? D: 17:29:05 *** mode/#openttd [+o orudge] by ChanServ 17:29:05 <madis[LA]> digitalFox, we think about it :) 17:29:10 <orudge> GoneWacko: well 17:29:15 <orudge> at least in number of lurkers 17:29:20 <orudge> and actual on-topic discussion 17:29:54 <GoneWacko> pfft, on-topic discussion is over-rated :( 17:32:11 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 17:33:05 <Gonozal_VIII> for my taste those river graphics have too many stones at the slopes 17:33:15 <Gonozal_VIII> ships could never use that 17:33:31 <peter1138> that's the point 17:33:33 <Wolf01> ships can't use them anyway 17:33:37 <peter1138> they're not supposed to use them 17:33:44 <Gonozal_VIII> ooooh 17:33:50 <Gonozal_VIII> then it's ok 17:34:28 *** Vikthor [~Vikthor@212.24.150.226] has quit [Remote host closed the connection] 17:34:53 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 17:35:07 <Gonozal_VIII> sorry for my stupid comments without testing first^^ 17:35:29 <Wolf01> i don't like so much the locks instead, the ships should wait in the middle of the lock instead of travel as many fast as posible through it 17:35:45 <Gonozal_VIII> yes, locks would need some fixing 17:36:00 <Wolf01> and one ship per time 17:36:20 <Gonozal_VIII> ship goes in, gate closes, water rises, other gate opens, ship leaves :-) 17:37:06 <Wolf01> yes 17:37:19 <hylje> ship routes, signals 17:37:23 <hylje> go do that 17:37:43 <Gonozal_VIII> signals? 17:37:55 <hylje> buoys 17:38:13 <Wolf01> read: "only one ship can travel in one tile per time" 17:38:53 <Gonozal_VIII> yes... some collision detection like rvs 17:39:09 <Wolf01> "some" 17:39:23 <Wolf01> RV needs more collision detect too 17:39:36 <Gonozal_VIII> see... some^^ 17:40:05 <Gonozal_VIII> train collision detection isn't perfect either 17:40:35 <Gonozal_VIII> there should be a difference between slow and fast crash 17:41:12 <Gonozal_VIII> and every train that kills a rv is completely unharmed? baad 17:41:19 <hylje> hitpoints :-) 17:41:38 <Gonozal_VIII> no... breakdowns... only partial destroyed.. like that 17:41:52 <hylje> lethal and nonlethal hitpoints 17:42:00 <Gonozal_VIII> ^^ 17:42:01 <Prof_Frink> Gonozal_VIII: And every rv that crashes into a stationary train at 2mph is destroyed 17:42:04 <hylje> when lethal go to zero, destruction 17:42:10 <hylje> when nonlethal goes to zero, breakdown 17:42:42 <hylje> after breakdown is fixed, nonlethal goes back to half (depot service fills it full) 17:42:50 <Gonozal_VIII> doesn't need hitpoints for that.. speed would be enough 17:43:29 <Gonozal_VIII> could lower the reliability 17:43:36 <Eddi|zuHause3> it'd suffice to reduce reliability 17:43:48 <Eddi|zuHause3> that's some kind of "hitpoints" already 17:43:50 <Gonozal_VIII> work with existing stuff instead of new hitpoints 17:44:02 <hylje> fine, rename hitpoints to reliability :) 17:44:10 <Prof_Frink> How about: every collision "ages" the train by (say) 5 years, so it needs replacing sooner 17:44:25 <hylje> also 17:44:46 <hylje> is anyone aware of somebody doing any design for a landscape / river feature 17:45:16 <Eddi|zuHause3> boekabart was the last one to try rivers 17:45:39 <hylje> i'd like to scrape the docs (if any) for insight 17:45:47 <hylje> then the least i can do is to publish mine 17:45:50 <Eddi|zuHause3> the concept looked quite impressive, with varying water levels and stuff 17:45:56 <Gonozal_VIII> collision below speed x does nothing, below speed y it reduces reliability, above speed y some parts are destroyed 17:45:56 <peter1138> it is 17:46:02 <peter1138> but he abandoned it :( 17:47:08 <Gonozal_VIII> if every train engine is destroyed, the remaining wagons are too... can't keep them without engine 17:47:36 <hylje> shunting would fix that 17:48:01 <Gonozal_VIII> yes, shunting would be nice 17:48:07 <Eddi|zuHause3> and horrible things happen if you hit a full tanker truck 17:48:15 <hylje> kaboom 17:48:32 <hylje> +1 for hitpoint-type reliability 17:48:36 <Eddi|zuHause3> (that was the second worst train accident in germany) 17:48:37 <Gonozal_VIII> every collision now looks like you hit a full tanker truck^^ 17:49:15 <Eddi|zuHause3> yeah, but it has the effect as if you hit a fly with the windshield 17:49:48 <Gonozal_VIII> yes... trains don't care about it at all 17:49:55 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 17:51:19 <Prof_Frink> A bit of fire never hurt anyone. 17:51:38 *** Zahl [~Zahl@p549F1BB0.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 17:52:25 <Eddi|zuHause3> (PS: the worst train accident was the ICE derailing near Eschede) 17:52:52 <Eddi|zuHause3> (not to confuse with Enschede, that was where the fireworks factory blew up) 17:54:06 <Gonozal_VIII> not long ago i saw a n24 documentation about what happened with the ice in eschede 17:54:13 <Gonozal_VIII> that was a lot of bad luck 17:54:43 *** dih [~dihedral@dslb-084-057-244-134.pools.arcor-ip.net] has quit [Quit: Leaving] 17:55:07 <Eddi|zuHause3> it's always a lot of bad luck 17:55:22 <Eddi|zuHause3> it's rarely that only one thing goes wrong 17:56:05 <Prof_Frink> Eddi|zuHause3: Well, either bad luck or idiots. 17:56:39 <Gonozal_VIII> it happens a lot that only one thing goes wrong but they usually have safety measures for that 17:56:39 <Eddi|zuHause3> I think idiots could also count as bad luck ;) 17:57:03 <Eddi|zuHause3> Gonozal_VIII: yeah, that's what i mean 17:57:17 <Gonozal_VIII> hmm 17:57:19 <Prof_Frink> No. Bad luck doesn't put you in the running for a Darwin 17:57:45 *** Zahl [~Zahl@p549F1BB0.dip0.t-ipconnect.de] has joined #openttd 18:03:42 <Gonozal_VIII> what does ./configure do? 18:04:19 <hylje> boek's deepwater 5 is the latest and greatest in sealevel? 18:04:28 *** Wolf01 is now known as Wolf01|AWAY 18:06:06 <Gonozal_VIII> yay i've got rivers :D 18:06:27 <madis[LA]> ok.. at last I got TTDP installed... to see what? to see that the grf has to be faulty :( 18:08:02 *** tneo is now known as Guest3676 18:09:48 <yorick> what's the deepwater link 18:10:06 <Eddi|zuHause3> Gonozal_VIII: ./configure detects what kind of system you use, then it searches which libraries you have installed etc. 18:10:09 <hylje> http://boekabart.googlepages.com/deepwater 18:10:21 <Gonozal_VIII> so i only need that once? 18:11:03 <Eddi|zuHause3> Gonozal_VIII: yeah, usually once is enough 18:11:08 <Gonozal_VIII> i've made a file update.bat now, containing: 18:11:09 <Gonozal_VIII> cd C:\OpenTTD\source 18:11:09 <Gonozal_VIII> svn update 18:11:09 <Gonozal_VIII> make 18:11:09 <Gonozal_VIII> pause 18:11:09 <Gonozal_VIII> copy C:\OpenTTD\openttd.exe C:\OpenTTD\old\ 18:11:11 <Gonozal_VIII> copy C:\OpenTTD\lang\english.lng C:\OpenTTD\old\lang\ 18:11:11 <Gonozal_VIII> copy C:\OpenTTD\lang\german.lng C:\OpenTTD\old\lang\ 18:11:13 <Gonozal_VIII> copy C:\OpenTTD\data\chars.grf C:\OpenTTD\old\data\ 18:11:13 <Gonozal_VIII> copy C:\OpenTTD\data\openttdw.grf C:\OpenTTD\old\data\ 18:11:15 <Gonozal_VIII> copy C:\OpenTTD\source\bin\openttd.exe C:\OpenTTD\ 18:11:15 <Gonozal_VIII> copy C:\OpenTTD\source\bin\lang\english.lng C:\OpenTTD\lang\ 18:11:17 <Gonozal_VIII> copy C:\OpenTTD\source\bin\lang\german.lng C:\OpenTTD\lang\ 18:11:17 <Gonozal_VIII> copy C:\OpenTTD\source\bin\data\chars.grf C:\OpenTTD\data\ 18:11:19 <Gonozal_VIII> copy C:\OpenTTD\source\bin\data\openttdw.grf C:\OpenTTD\data\ 18:11:23 <Gonozal_VIII> wow that looks bigger here than in the file 18:11:46 <Ammler> Gonozal_VIII: pastebin.com 18:12:36 <Eddi|zuHause3> err... what is this "old" supposed to do? 18:12:42 <yorick> sure its in \bin? 18:12:42 <Gonozal_VIII> backup 18:12:52 *** Guest3676 [~tneo@ip124-67-58-81.adsl.versatel.nl] has quit [Ping timeout: 480 seconds] 18:12:54 <Eddi|zuHause3> AFTER you did make? 18:13:02 *** Osai [~Osai@pD9EB62F6.dip.t-dialin.net] has quit [Quit: Osai] 18:13:11 <yorick> I thpught it would be going to \objs\release 18:13:27 <yorick> thought* 18:13:28 <Gonozal_VIII> doesn't matter if before or after? 18:13:51 <yorick> I think it does 18:14:00 <Gonozal_VIII> hmmm there are files in release too... 18:14:08 <Eddi|zuHause3> it doesn't matter if you overwrite the old stuff and then backup the old stuff? 18:14:20 <Gonozal_VIII> it overwrites that? 18:14:36 <Gonozal_VIII> how does it know where to overwrite :S 18:14:37 <Eddi|zuHause3> make overwrites the binary 18:14:50 <madis[LA]> speaking of pastebin... Could anyone check why doesn't it load tunnels for Toyland http://pastebin.com/m1c24e971 18:15:33 <SpComb> copy C:\OpenTTD\source\bin\openttd.exe C:\OpenTTD\ 18:15:40 <Eddi|zuHause3> ah, you copy stuff out of the bin directory 18:15:44 <Eddi|zuHause3> why would you do that? 18:15:57 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has joined #openttd 18:16:04 <yorick> openttd.exe is not in \bin\ 18:16:10 <Gonozal_VIII> because bin is so crowded? 18:16:13 <yorick> its in objs\release\ 18:16:16 <Eddi|zuHause3> ln -s openttd.exe source/bin/openttd.exe 18:16:19 <Gonozal_VIII> it is in both 18:16:32 <yorick> but the built one is in the release dir 18:16:36 <Eddi|zuHause3> err, other way round 18:16:44 <Eddi|zuHause3> ln -s source/bin/openttd.exe openttd.exe 18:16:48 *** Osai [~Osai@pD9EB62F6.dip.t-dialin.net] has joined #openttd 18:16:51 <Gonozal_VIII> then what is the other one? 18:17:03 <yorick> dunno that 18:17:06 <Eddi|zuHause3> objs is a temporary dir 18:17:12 <yorick> but its there before make... 18:17:15 <Eddi|zuHause3> make copies the results from objs to bin 18:17:29 <yorick> hmm... not here... 18:17:40 <Eddi|zuHause3> it's the last step make does 18:17:56 <Eddi|zuHause3> Gonozal_VIII: problem with copying is that you miss updates to the data dir 18:18:35 <Eddi|zuHause3> "ln -s source/bin/openttd.exe openttd.exe" creates a symbolic link instead 18:18:40 <Gonozal_VIII> like the merge of all those grfs to openttd.grf? does that happen often? 18:19:43 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 18:19:49 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has quit [Remote host closed the connection] 18:20:04 <Eddi|zuHause3> how should i know what they think of next? 18:20:15 <Gonozal_VIII> hehe 18:20:43 <Gonozal_VIII> i don't want to play from the source dir.. 18:21:18 <yorick> what are you trying to do? 18:21:48 <Gonozal_VIII> update my gamedir to new revision 18:21:53 <Gonozal_VIII> seems to work 18:22:19 <Eddi|zuHause3> like i said, make a link 18:22:32 <Eddi|zuHause3> you don't have to update tha 18:22:32 <Eddi|zuHause3> t 18:22:45 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 18:23:01 <yorick> is it very hard to type "svn up" "configure" and "make"? 18:23:17 <Gonozal_VIII> yes it is? 18:23:57 <Gonozal_VIII> and configure sometimes asks strange things like endianness or os... 18:24:13 <yorick> well... need some food 18:24:21 *** yorick is now known as Yorick|AFK 18:24:41 <CIA-5> OpenTTD: peter1138 * r11927 /trunk/src/water_cmd.cpp: -Fix (r11926): unable to place canals in game 18:25:00 *** DaleStan_ [~Dale@pool-71-120-108-37.ipslin.dsl-w.verizon.net] has joined #openttd 18:25:00 *** DaleStan is now known as Guest3677 18:25:01 *** DaleStan_ is now known as DaleStan 18:25:51 <Gonozal_VIII> hmm error 18:26:40 <Gonozal_VIII> is there some random stuff in make? 18:26:52 <Gonozal_VIII> sometimes it works sometimes it doesn't 18:27:34 <Eddi|zuHause3> usually not... 18:27:58 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 18:29:13 <Gonozal_VIII> i ran my .bat... error 18:29:32 <Gonozal_VIII> ran it again, now i have r11927 here and seems to work 18:29:32 <madis[LA]> dalestan :) I have asked help here for a while, but now I see you're online so I ask from you :D http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=658138#p658138 18:29:58 *** Guest3677 [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 18:30:11 <madis[LA]> it shows everything right but tunnels... 18:31:27 <Eddi|zuHause3> an auto-reconnect hardly qualifies as "online" 18:31:30 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has joined #openttd 18:32:13 <madis[LA]> hmm... 18:32:18 <madis[LA]> perhaps you are right... 18:33:06 <Eddi|zuHause3> there might be too little contrast between the white and the green 18:33:17 *** DaleStan_ [~Dale@pool-71-120-108-37.ipslin.dsl-w.verizon.net] has joined #openttd 18:33:17 *** DaleStan is now known as Guest3678 18:33:17 *** DaleStan_ is now known as DaleStan 18:33:32 <madis[LA]> I hoped so much :( :P but fortunatly someone has already downloaded the grf from the post and pcx.. So maybe someone has looked at the nfo already :) 18:34:01 <madis[LA]> and maybe someone CAN help me.. 18:34:16 *** DaleStan_ [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has joined #openttd 18:34:16 *** DaleStan is now known as Guest3679 18:34:16 *** DaleStan_ is now known as DaleStan 18:34:42 <Gonozal_VIII> real snow is whiter... but brighter snow would hurt the eyes 18:34:55 <Gonozal_VIII> so i think it's good 18:35:20 <Eddi|zuHause3> it's not snow, it's toyland 18:36:11 <Gonozal_VIII> oh... not the inlined image 18:36:12 <madis[LA]> where did you get impression it's snow? 18:36:21 <madis[LA]> what is snow? 18:36:23 <madis[LA]> then.. 18:36:54 <Gonozal_VIII> you're really la? what's that madis? 18:37:26 <madis[LA]> that's my name... Johannes Madis AasmÀe :P 18:37:35 <Gonozal_VIII> oooooh^^ 18:38:21 <Gonozal_VIII> i thought you were some other guy with la^^ 18:38:56 <madis[LA]> and with same name format? currentname[previousname] ? :D 18:39:21 <madis[LA]> LA[lord] was because before it I was LordAzamath :P 18:39:43 <Gonozal_VIII> didn't realise that^^ 18:39:46 <madis[LA]> but that's not important 18:39:59 *** Guest3678 [~Dale@pool-71-120-108-37.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 18:40:04 <hylje> madis[LA[lord]] 18:40:38 <Gonozal_VIII> madis[LA{lord}] 18:40:46 <Eddi|zuHause3> i know people who change nicks like dresses 18:40:59 <madis[LA]> madis[LA[LordAzamath]] ? . 18:41:02 <madis[LA]> :P 18:41:15 <Eddi|zuHause3> if they weren't authed and get +av, i'd never notice who they were ;) 18:41:30 <hylje> this dress is getting rather frayed i think 18:41:35 *** Guest3679 [~Dale@pool-71-120-108-37.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 18:42:49 <madis[LA]> Eddi|zuHause3: I have had very little different names... LA[something here] madis[LA] or LordAzamath and for wwottdgd I was LordAzamath[Baltica] because I was in Baltica company 18:43:16 <Eddi|zuHause3> why would you do that? :p 18:43:28 <Gonozal_VIII> i've hat a looot of different nicks^^ 18:43:47 <hylje> loot 18:43:53 <Gonozal_VIII> if you count the /nick somerandomkeys after i got disconnected and nickname already in use... 18:44:20 <Eddi|zuHause3> hm... who wants to take bets if i come back after a reboot? 18:44:27 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 18:44:34 <Gonozal_VIII> hehe, what did you do? 18:44:54 <Eddi|zuHause3> update? 18:45:20 <Gonozal_VIII> windows (xp)? 18:45:36 <Eddi|zuHause3> no? 18:45:40 <madis[LA]> ? 18:45:49 <madis[LA]> :D 18:45:54 <Gonozal_VIII> then why reboot after update? 18:46:12 <Eddi|zuHause3> kernel?= 18:46:21 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 18:46:24 *** mode/#openttd [+v glx] by ChanServ 18:46:40 <Gonozal_VIII> i thought it could even do kernel updates without reboot 18:47:20 <Gonozal_VIII> with magic 18:47:31 <madis[LA]> hello glx 18:47:48 <Eddi|zuHause3> magic, sure, but it's most likely a quasi-reboot 18:48:39 <madis[LA]> ok.. brb 18:48:48 <madis[LA]> [reboot to Mandriva] 18:49:07 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has quit [Remote host closed the connection] 18:49:22 *** madis[LA] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Read error: Connection reset by peer] 18:50:53 *** Yorick|AFK is now known as yorick 18:50:58 <yorick> back 18:51:11 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Server closed connection] 18:52:15 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd 18:53:18 *** madis[LA] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 18:55:07 *** fjdsaghjd [~Gonozal_V@N831P004.adsl.highway.telekom.at] has joined #openttd 18:55:08 *** Gonozal_VIII is now known as Guest3680 18:55:08 *** Guest3680 is now known as Guest3681 18:55:08 *** fjdsaghjd is now known as Gonozal_VIII 18:55:45 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has joined #openttd 18:58:48 <hylje> ive put some thought at rivers 18:58:49 <hylje> http://dpaste.com/31682/ 18:59:48 *** Guest3681 [~Gonozal_V@N831P004.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 19:01:52 <yorick> - Water has depth, and it can fill holes in the ground. <-- is in the deepwater patch 19:02:09 <yorick> http://boekabart.googlepages.com/deepwater 19:02:22 *** tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has joined #openttd 19:02:22 <hylje> the third note is of interest 19:02:36 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has joined #openttd 19:02:37 <yorick> I read from top to bottom 19:02:43 <yorick> not the other way around... 19:02:56 <hylje> you might want to read the whole thing before complaining :) 19:03:29 <yorick> it was something I had to complain about instantly 19:03:42 <yorick> ;) 19:03:57 <SpComb> a fluid physics engine! 19:04:24 *** raimar3 [~hawk@p5489BD33.dip.t-dialin.net] has joined #openttd 19:04:31 <yorick> how much are the chances that is going to be included? 19:04:52 <SpComb> you could start playing a variant of the FSG in OpenTTD 19:05:12 <yorick> FSG = ...? 19:05:26 <hylje> fluid physics, yes 19:05:32 <hylje> how else is one going to have water 19:05:38 <SpComb> yorick: falling sand game 19:06:19 <yorick> - 3D landscape, with each cube knowing its type <-- the dev's said it's not going to be included 19:07:13 <Eddi|zuHause3> gnaaa... 19:07:24 <Eddi|zuHause3> "Beim Laden von https://a248.e.akamai.net/f/674/9206/0/www2.ati.com/drivers/linux/ati-driver-installer-8-01-x86.x86_64.run ist folgender Fehler aufgetreten: 19:07:24 <Eddi|zuHause3> Keine Verbindung zu Rechner a248.e.akamai.net." 19:07:29 <hylje> :o 19:07:35 <yorick> now in english? 19:07:48 <Gonozal_VIII> stacked tiles 19:07:50 <tneo> No connection with ... akamai.net 19:07:52 <Eddi|zuHause3> "no connection to <server>" 19:08:06 <SpComb> what's the GNAA got to do with akamai? 19:08:07 <Eddi|zuHause3> official download link for the ati drivers 19:08:39 <Eddi|zuHause3> and i can't seem to find any mirrors 19:08:54 <tneo> Can someone explain the different options for town growth? What is the influence of the settings: "Twice as fast" and "Size multiplier" 19:09:32 <yorick> is "Twice as fast" not clear enough? 19:09:40 <Eddi|zuHause3> tneo: a small number of towns get classified as "cities", which start out with bigger size and grow faster 19:10:00 <Eddi|zuHause3> these settings says how much faster and how much bigger 19:10:03 <yorick> that's the amount of towns that will get cities patch settings 19:10:37 <Maedhros> and size multiplier is how much bigger cities will be than normal towns at the start of the game 19:10:43 <tneo> Eddi|ZuHause3: So those settings only influence towns/ cities that already start out with larger populations? 19:10:56 <Eddi|zuHause3> yes 19:11:00 <tneo> Thank you :) 19:11:39 *** raimar2 [~hawk@p5489C253.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:19:15 * Maedhros is attempting to upgrade from FreeBSD 6 to 7, and crossing all available fingers 19:19:32 * yorick crosses fingers for you 19:19:48 <Eddi|zuHause3> why would they offer such a file and not provide any mirrors? damn... 19:19:55 * madis[LA] crosses yorick's fingers too 19:26:37 <yorick> aaw 19:26:46 <yorick> one of my fingers broke 19:26:54 <yorick> madis crossed them too hard 19:27:30 <yorick> where can I download the river grf? 19:28:46 <Gonozal_VIII> http://www.ewetel.net/~michael.blunck/ttd/download.html 19:29:22 <yorick> are rivers placable during game? 19:29:34 <Gonozal_VIII> no 19:30:28 <yorick> hmm... that would allow flooding to easily, now I think of it 19:30:51 <yorick> but there may be players that can patch openttd client so it can be flooded? 19:31:05 <peter1138> rivers currently don't 19:31:08 <peter1138> +flood 19:31:16 <yorick> :( 19:31:20 <Gonozal_VIII> they behave like canals 19:31:42 <yorick> but with heightdiffs 19:31:58 <Gonozal_VIII> but yes... players can patch the client to flood... but server won't 19:32:11 <yorick> will desync 19:33:13 <Gonozal_VIII> or disable desync and play a completely different game than the server they are on^^ 19:34:18 <yorick> tried that yesterday^^ 19:34:28 <yorick> didn't work 19:34:30 <yorick> assertion 19:34:36 <yorick> in newgrf_engine 19:34:36 <Gonozal_VIII> i know that you tried 19:34:44 <Gonozal_VIII> you can disable assertions too 19:34:51 <peter1138> heh heh 19:34:59 <yorick> when pressed ignore-crashed 19:35:22 <peter1138> that's like having a car with a warning light 19:35:25 <Gonozal_VIII> ignor never workt with any assertions i encountered... 19:35:28 <peter1138> and trying to fix the problem by removing the bulb 19:35:46 <Gonozal_VIII> disabling desync is the same. 19:35:47 <yorick> :D 19:36:50 <yorick> hmm... I cant get the extra shores to work with newwater 19:37:01 <Gonozal_VIII> me neither 19:37:14 <yorick> belugas said he fixed the problem with it 19:37:16 <Gonozal_VIII> that's why i use old shores with newwater 19:37:25 <Eddi|zuHause3> HAH... it works... 19:37:45 <Gonozal_VIII> your kernel thingy? 19:38:23 <Eddi|zuHause3> no, the ati download 19:38:48 <Eddi|zuHause3> i removed everything from above URL until "www2.ati.com" 19:39:02 <Gonozal_VIII> they should have a torrent for every download too... 19:39:14 <peter1138> hmm, i need a heightmap 19:39:27 <peter1138> cos original & tgp generated maps suck for river-type-structures 19:39:30 <yorick> can ships get throu height differences @canals? 19:39:35 <yorick> erm 19:39:37 <peter1138> tgp's better but... 19:39:37 <yorick> rivers 19:39:38 <peter1138> no 19:40:10 <yorick> and I can't blow them up as a player of the scenario? 19:40:25 <Gonozal_VIII> hmmm 19:41:25 <yorick> why don't they flood? 19:41:50 * yorick asks question after question after question after question 19:41:52 <hylje> flooding isn't trivial 19:41:58 <Gonozal_VIII> what should they flood? everything on same level? 19:42:11 <hylje> also, to repost, http://dpaste.com/31682/ 19:43:26 <yorick> as of the original patch 19:43:31 <Eddi|zuHause3> afaik boekabart had each water tile have an amount of water stored, if it floods into one direction, it adds water to that other tile, and removes from the current tile 19:43:50 <yorick> they flood everything on the same level and downwards 19:43:52 <hylje> fluid physics :) 19:43:58 <Eddi|zuHause3> springs generate a certain amount of water each tileloop 19:44:06 <yorick> I like 19:44:30 <Gonozal_VIII> [20:40:09] yorick: and I can't blow them up as a player of the scenario? <-- you can 19:44:32 <Eddi|zuHause3> so rivers will reach a (dynamic) fixed point after some time 19:44:46 <Eddi|zuHause3> flowing "downwards" into the sea 19:44:52 <Gonozal_VIII> terraforming or dynamite removes them 19:45:03 <peter1138> all things that could be added 19:45:08 <yorick> but you cant build them again 19:45:24 <yorick> or they don't flood back 19:45:32 <Gonozal_VIII> right 19:45:42 * yorick dislikes 19:45:54 <Eddi|zuHause3> if you "block" rivers, they should search a new path 19:46:16 <hylje> i see you do totally ignore my attempt at some cohesion 19:46:19 <yorick> like in the patch 19:46:35 <yorick> deepwater 19:47:03 <Eddi|zuHause3> hylje: i have not completely understood what you were trying to say there 19:47:19 <hylje> yay 19:47:32 <hylje> do you imply i should use Simple English? 19:48:00 <Gonozal_VIII> kiss him 19:48:39 <yorick> wut? 19:48:59 <Eddi|zuHause3> you said something about you want to save how "solid" the underground is 19:49:08 <Gonozal_VIII> kiss... keep it short and simple^^ 19:49:14 <Eddi|zuHause3> and change terraforming/tunneling costs based on that 19:49:36 <yorick> oh, that 19:49:50 * yorick finds tab somewhere in browser 19:50:17 <Gonozal_VIII> sounds good but maybe a bit too much... 19:50:39 <hylje> yes. i dont think natural-seeming rivers just need heterogenous land solid-ness 19:50:48 <hylje> oh, that came out wrong 19:50:51 <yorick> you know devs wont include 3d mode 19:50:52 <hylje> s/dont// 19:50:58 <Gonozal_VIII> flooding without new tile types should be enough for the moment 19:51:01 <yorick> :O 19:51:30 <yorick> flooding downwards and on same level 19:52:09 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has quit [Quit: IceChat - Chillin with the Best of em] 19:52:13 <Gonozal_VIII> i think water tiles have some bits free... a system with water sources and a water counter like idde said could be nice 19:52:21 <Gonozal_VIII> eddi^^ 19:52:29 <hylje> source isn't relevant 19:52:33 <hylje> usually 19:52:46 <Gonozal_VIII> not relevant? 19:53:05 <yorick> idde :D 19:53:06 <hylje> just the amount of water, the direction of the flow (if any) 19:53:47 <Gonozal_VIII> i don't mean storing the source everywhere, but some tiles that are sources 19:54:02 <hylje> water sources are special tiles 19:54:22 <Gonozal_VIII> yes, that's what i meant 19:55:30 <yorick> call them "springs" 19:56:12 <Gonozal_VIII> spawns x units of water per tick until it's full then it floods neighbouring tiles and the counters there start to increase 19:56:25 <hylje> a tile is "dry" until it's full of water 19:56:49 <yorick> no, a tile is "wet" unless its clean of water 19:57:00 <Gonozal_VIII> yes, that's better i think 19:57:16 <Gonozal_VIII> no bits free to store the wetness in the other tiles 19:57:28 <hylje> better that way then 19:58:13 <hylje> hmm 19:59:05 <hylje> a wet tile knows its 1. water volume 2. flow direction 3. flow strength(?) 19:59:08 <peter1138> water 'units' prefer to transfer to other water tiles 19:59:21 <peter1138> so until a all tiles are 'full' it won't flood 19:59:24 <peter1138> -a 19:59:28 <hylje> yes 19:59:35 <yorick> yes 19:59:57 <peter1138> hmm, now i have to define springs :o 19:59:57 <yorick> but they can only transfer to tiles that are on the same level or beneath 20:00:01 <peter1138> yes 20:00:07 <peter1138> obviously 20:00:17 <yorick> like it? 20:00:32 <hylje> i'd make a river not able to flood plains 20:00:55 <Eddi|zuHause3> well _really_ big rivers might fill more than 1 height level, and then also spread to higher level neighbour tiles 20:00:55 <yorick> they can in nature... 20:01:04 <Gonozal_VIII> it will do that only if it has no way out 20:01:06 <hylje> plain flooding destroys everything 20:01:10 <hylje> which isn't very good 20:01:16 <yorick> make it a disaster 20:01:31 <hylje> players can initiate one by redirecting a river to a plain 20:01:38 <Eddi|zuHause3> rivers occasionally relocate their route by themselves 20:01:57 <Gonozal_VIII> players can mess up the game in many ways 20:01:59 <Eddi|zuHause3> it shouldn't fill the complete plain 20:02:09 <hylje> instead make a river, upon entering a plain, generate a fairly straight, slightly random route 20:02:16 <hylje> which is one tile lower than the plain is 20:02:25 <hylje> this preserves the plains 20:02:28 <yorick> wait-they will be flooding as much as needed to reach water 20:03:10 <yorick> would be a better way 20:03:20 <Eddi|zuHause3> water should have a main float direction, and if that is blocked, or water level gets too high, it should flood to the other directions, too 20:03:27 <Gonozal_VIII> they always flood one tile at a time, most likely in the direction they already have 20:03:30 <yorick> my idea! 20:03:30 <hylje> flow direction 20:03:47 <Eddi|zuHause3> this would also make rivers wider at convergence points 20:04:17 <hylje> don't go too far 20:04:25 <yorick> rivers can flood at water as much as they want 20:04:27 <hylje> we want to decide how plain flooding works 20:04:49 <yorick> but if they don't flood at water, they will get higher 20:04:51 <hylje> which is, i believe, very important here 20:04:58 <hylje> when a river reaches sea 20:05:08 <Eddi|zuHause3> that's what i mean, the river searches a route (main float direction), and when that route cannot take all the water, it searches more routes 20:05:09 <hylje> the water is "swallowed" there 20:05:11 <yorick> plain flooding-a river prefers to go into sea direction 20:05:13 <Gonozal_VIII> when it reaches sea, it will stop growing 20:05:24 <yorick> I was going to type that! 20:05:47 <Eddi|zuHause3> a river doesn't know where sea is, until it reaches it 20:05:54 <Gonozal_VIII> yes 20:06:06 <hylje> rivers should "dig" into the ground slowly 20:06:18 <yorick> there is a newindustries feature about finding water... 20:06:19 <Eddi|zuHause3> a river has one main direction... down 20:06:38 <Eddi|zuHause3> that is the only thing that drives a river, gravity 20:07:06 <Gonozal_VIII> that's difficult hylje... what if an older rivertile digs down and a newer doesn't... river floats upwards 20:07:09 <Eddi|zuHause3> the main problem with the "trivial" approach is when the river reaches a blocked valley 20:07:26 <hylje> the blocked valley fills up. tada, a lake. 20:07:28 <Gonozal_VIII> then it floods the whole valley 20:07:43 *** Wolf01|AWAY is now known as Wolf01 20:07:45 <yorick> "tada, a lake" 20:07:57 <hylje> a river could, of course, try to find a route through the mountain 20:07:58 <Eddi|zuHause3> yes, but a lake must still balance incoming and outgoing water 20:08:04 <hylje> when water level is high enough 20:08:05 <yorick> maybe springs could only be added in scenarios 20:08:11 <yorick> not during normal game generation 20:08:16 *** Belugas_Gone [~jfranc@ip-44.44.99.216.dsl-cust.ca.inter.net] has joined #openttd 20:08:21 <Gonozal_VIII> it should just stop flooding if it can't find any more floodable tiles 20:08:22 <yorick> hello 20:08:40 <yorick> is that how a normal river works? 20:08:42 <Eddi|zuHause3> Gonozal_VIII: that means you can simply stop a river by filling it into a tiny hole 20:08:55 <Eddi|zuHause3> such a tiny hole should fill up, and flood forward 20:09:12 <hylje> okay 20:09:19 <Eddi|zuHause3> a lake to really stop a river should have a certain size ("VerdunstungsflÀche") 20:09:20 <Gonozal_VIII> hmm but how? raise the land? 20:09:34 <hylje> what exactly happens when there is a largish hole the river ends up in? 20:09:42 <yorick> it stays there 20:09:46 <yorick> forming a lake 20:10:38 <Gonozal_VIII> it could raise the lowest points of the lake... sediments... until it is high enough to find floodable tiles again 20:10:47 <yorick> nice idea 20:11:07 <yorick> but wouldn't that make the game too dynamic? 20:11:09 <Eddi|zuHause3> boekabart did it by having real water levels on a tile (in pixels), and if water height reaches 8, it can flood higher level tiles 20:11:15 <hylje> yorick: it can be very slow 20:11:26 <hylje> a very neat way to do that would to make a river slowly dig through the earth, that earth ending up in the next lake 20:12:21 <Gonozal_VIII> multiple water levels would be nice... but that would require a lot of sprites 20:12:27 <hylje> not really 20:12:52 <hylje> how would a lake break out upon filling up? 20:12:54 <Eddi|zuHause3> but i think primitive water height gives problems with plains, because it will always flood in all directions 20:12:55 <Gonozal_VIII> the shores.. water could probably the same with different offset 20:13:03 <Eddi|zuHause3> so water could start out at level -4 20:13:09 <hylje> Eddi|zuHause3: this i wrote up: 20:13:15 <hylje> Upon reaching a plain (a flat area), a river continues towards its flow direction creating a canyon one level lower than the plain. 20:13:27 <yorick> good idea 20:13:28 <Eddi|zuHause3> meaning it has 4 water levels until it starts to flood sidewards 20:13:44 <yorick> but the river must become wider with the time 20:13:59 <Eddi|zuHause3> canyon might not be the best idea, because that needs a width of 3... 20:14:09 <hylje> the mechanics of wideness and such isn't too important now 20:14:11 <Gonozal_VIII> it won't if its only water source is a spring 20:14:25 <Eddi|zuHause3> and you have problems if the water flows at the edge of a mountain 20:14:25 <hylje> Eddi|zuHause3: well is that not preferrable to flooding the whole plain? 20:14:32 <Eddi|zuHause3> you have to lower half the mountain as well 20:14:54 <Gonozal_VIII> it won't flood the whole plain if it has a way out 20:15:06 <hylje> there isn't a way out when the water first arrives there 20:15:07 <Eddi|zuHause3> like i said, have default water level of -4 (= half a tile lower), so you have a river bed of 1 tile width, without changing landscape 20:15:16 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 20:15:16 <hylje> the river terraforming logic would of course prefer longer routes to avoid "expensive" terraforming 20:15:48 <hylje> because even water is lazy 20:15:51 <hylje> ;) 20:16:01 <hylje> Eddi|zuHause3: do elaborate 20:16:02 <yorick> we need a seperate pathfinder for water 20:16:23 <Eddi|zuHause3> the river bed is -4 pixels below the flat plain 20:16:33 <hylje> on the same "level"? 20:16:35 <Eddi|zuHause3> if more water flows in, it builds up until level 0 20:16:38 <Eddi|zuHause3> yes 20:16:50 <hylje> yes, i had that in mind but couldn't make words out of it 20:17:01 <Eddi|zuHause3> if you reach level 0, you can flood tiles other than the flow direction 20:17:35 <Eddi|zuHause3> if you reach level 4 (= valley is completely filled), you can flood an upwards slope, creating a new -4 riverbed 20:18:00 <hylje> hmm 20:18:09 <Gonozal_VIII> sounds good... but how would that look? 20:18:17 <Eddi|zuHause3> big lakes might loose water levels by other means than floating, to have rivers end in lakes 20:18:19 <yorick> make a patch 20:18:52 <hylje> i think we can proceed to making a patch only when we know what exactly we want from it 20:19:36 <yorick> any dev's to say what you think about it? 20:19:41 <hylje> Upon ending up in a large hole in the landscape, the water floods the hole, forming a lake. Lakes that become large enough without a way out become "black holes" for water. 20:20:22 <Eddi|zuHause3> like i said, really big lakes could end up as black holes, but small lakes shouldn't 20:20:25 <Gonozal_VIII> large enough as in x tiles per connected spring? 20:21:00 <Eddi|zuHause3> you could have a small random chance of decreasing a water level 20:21:00 <hylje> x tiles per inbound flow units 20:21:02 <Prof_Frink> hylje: When calculating flow, have each tile "lose" a percentage of the water that goes into it 20:21:04 <yorick> water tiles can take an endless amount of water 20:21:10 <Eddi|zuHause3> without adding that water level to the neighbour tile 20:21:33 <hylje> Prof_Frink: i've been thinking of "flow units" without much concrete concept behind them, thanks 20:21:33 <Gonozal_VIII> only level 0 water is endless 20:22:25 <Jortuny> this is probably a stupid question, but is there anything special you need to do to get a ship to load oil at an oilfield? i have a ship, refit for oil, waiting at the oilfield, which produces quite a bit, but it never loads :( 20:22:49 <Eddi|zuHause3> "flow" means "take x water levels from tile, and put x water levels on the next tile" 20:23:03 <hylje> the next tile = the tile to the direction of the flow 20:23:08 <Eddi|zuHause3> yes 20:23:47 <Gonozal_VIII> with a small random 20:23:55 <Gonozal_VIII> only straight would be boring 20:24:03 <hylje> bendy rivers are eye-candy 20:24:07 <hylje> and can be done later 20:24:09 <Gonozal_VIII> hehe 20:24:11 <Eddi|zuHause3> no, float direction is calculated randomly on the initial expansion 20:24:12 <hylje> (river pathfinder!) 20:24:12 <Gonozal_VIII> ok 20:24:20 <Eddi|zuHause3> then it will stay constant (mostly) 20:24:38 <hylje> yes, non-flooding river tiles cannot randomly decide to flood 20:25:33 <Eddi|zuHause3> if a river tile expands, the next river tile takes over the direction of the last expansion, with a smaller random chance to change direction 20:25:48 <hylje> yes 20:25:53 <yorick> yes 20:25:56 <hylje> well put 20:26:01 <Gonozal_VIII> [21:24:03] hylje: bendy rivers are eye-candy :P 20:26:02 <Eddi|zuHause3> like 1/2 straight, 1/4 left, 1/4 right 20:26:17 <Gonozal_VIII> i wrote the same :P 20:26:20 <Eddi|zuHause3> (numbers to be tweaked) 20:26:26 <Gonozal_VIII> but of course i agree 20:26:29 <yorick> more like 3/4 straight 1/8 left 1/8 right 20:26:44 <yorick> k 20:26:58 <Prof_Frink> Canals should have incresed 'capacity' over rivers as they're dredged 20:27:17 <Gonozal_VIII> canals don't flood 20:28:01 <Gonozal_VIII> hmmm or do they... 20:28:02 <Prof_Frink> Gonozal_VIII: Yeah, but you could replace a 2-square wide river with a 1-square canal 20:28:09 <yorick> canals don't flood 20:28:10 <Eddi|zuHause3> canals flood on the same conditions as upwatrds slopes 20:28:22 <Gonozal_VIII> with level 4 yes 20:28:25 <Eddi|zuHause3> so if the neighbour river reaches level +4 20:28:26 <Jortuny> no one knows what I'm being stupid about regarding oil rigs? :/ 20:28:33 <Prof_Frink> Or increase drainage from a lake 20:28:37 <yorick> canals have special borders 20:28:40 <hylje> When a river tile expands to another tile, the claimed tile's flow direction can change from the original. Mostly though straight ahead (using the flow direction of the original): chances can be like 2/4 straight, 1/4 to left and right each. 20:28:49 <yorick> "to stop flooding" 20:28:57 <hylje> i'll save the new draft for some looks and corrections 20:29:06 <hylje> http://dpaste.com/31692/ 20:29:30 <Gonozal_VIII> sorry jortuny, it should work like you described it, so your problem wasn't obvois with your description 20:30:43 <yorick> but if we have a 3-tile wide river, the front tiles have a chance to flood in al directions indepentedly 20:30:49 <Jortuny> Gonozal_VIII: ok, thanks, I guess I'll just have to figure it out :)... I don't have to send a helicopter there first or anything to 'claim' the rig, do I? 20:30:52 <Eddi|zuHause3> i'm still not fond of the canyon idea 20:31:08 <yorick> and we get rivers being split apart 20:31:10 <Gonozal_VIII> nope, no heli, ship is enough 20:31:22 <yorick> but set it to full load 20:31:27 <yorick> to start with 20:31:33 <Jortuny> Gonozal_VIII: should the rig turn my livery color? or does it stay grey? 20:31:33 <hylje> yeah, that flatter way of doing it is probably better 20:31:41 <yorick> it stays normal 20:31:41 <hylje> but i don't know how to put it clearly 20:31:42 <Gonozal_VIII> grey 20:31:53 <Jortuny> :( then I have no idea what's going on 20:32:05 <yorick> submit a bug report? 20:32:15 <Gonozal_VIII> sure that the tanker is refitted to oil? 20:32:19 <Jortuny> yep 20:32:21 *** nfc [~nfc@dsl-hkibrasgw2-ff6ec300-105.dhcp.inet.fi] has quit [Server closed connection] 20:32:21 <Gonozal_VIII> not fuel oil or something? 20:32:25 <Jortuny> the 300k oil one 20:32:28 <Jortuny> er, there's fuel oil? 20:32:36 *** nfc [~nfc@88.195.110.105] has joined #openttd 20:32:40 <Gonozal_VIII> ecs vectors 20:32:48 <Jortuny> oh, nope 20:32:56 <yorick> Gonozal: you're bringing unwanted trouble 20:32:57 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 20:33:08 <yorick> when talking about fuel oil to a newcomer 20:33:14 <Jortuny> hehe, no worries 20:33:16 <Gonozal_VIII> i didn't break his tankers :P 20:33:29 <Jortuny> I'm sure its something stupid I'm doing, but I can't figure it out :/ 20:33:42 <Jortuny> there aren't two stations at the rig, right? like a passenger and oil section? 20:33:47 <yorick> nope 20:33:50 <yorick> 1 20:33:55 <Gonozal_VIII> paste a screenshot of the orders and the rig and tanker and everything 20:34:03 <Jortuny> that's what I thought... ok, I'll take a screenshot 20:34:14 <hylje> well 20:34:30 <hylje> hmm 20:35:05 <hylje> when a river has several front tiles 20:35:35 <hylje> the first tile to expand spawns a new tile. because water bodies expand only when all tiles are full, the other front tiles cannot expand on their own 20:36:09 <yorick> k, if you say it isn't possible... 20:36:24 <yorick> but wouldn't the whole flow cycle take much CPU? 20:36:44 <hylje> existing rivers need no caring, really 20:36:52 <yorick> constantly having to edit the properties of a tile... 20:36:55 <Gonozal_VIII> how hard is it to detect a connected area of same tiletype? 20:37:04 <yorick> not very 20:37:10 <yorick> it's used in many grf's 20:37:12 <yorick> canals 20:37:18 <yorick> the current rivers 20:37:20 <hylje> let me elaborate 20:37:37 <Eddi|zuHause3> yorick: tile editing is done on tile loops all the time 20:37:40 <Gonozal_VIII> then maybe store size of the area and total water outside the tiles? 20:37:44 <Eddi|zuHause3> e.g. tree growing 20:37:48 <Gonozal_VIII> ah 20:37:53 <Eddi|zuHause3> house construction 20:37:55 <Jortuny> shot here: http://img169.imageshack.us/img169/2324/hadingworthtransport21sjx0.png and http://img256.imageshack.us/img256/4319/hadingworthtransport26trx8.png (for orders + cargo info) 20:37:56 <Eddi|zuHause3> farms 20:38:03 <hylje> when a river tile is "full", it forms a part of the river. it has no logic of its own, it only knows its flow direction, its flow volume. its water level is constant. 20:38:22 <hylje> only when the river is being created, or it is being messed with, logic kicks in 20:38:40 <yorick> how long is the ship standing there? 20:38:55 <Eddi|zuHause3> so... i'm now testing how much i screwed up my installation... someone pray for me... 20:39:17 <Jortuny> oops, the order one didn't upload right.. but I have it at 'full load' there 20:39:30 <yorick> and your ratings at the station? 20:39:34 <yorick> how long is the ship standing there? 20:39:36 <SpComb> so what happens if there's a ship in a lake and then the lake starts draining out via a newly created stream? 20:39:41 <SpComb> does the ship get sucked along? 20:39:42 <Gonozal_VIII> no rating 20:39:50 <Jortuny> no rating, and its been there for 1.5 years 20:39:52 <hylje> SpComb: i dont think ships care about flow 20:39:58 <SpComb> of course they do! 20:40:24 <Gonozal_VIII> does water level decrease? 20:40:27 <yorick> SpComb: same as when you blow up water now? 20:40:33 <Eddi|zuHause3> SpComb: if you terraform so that a lake drains out, you have bigger problems than ships 20:40:40 <SpComb> http://www.youtube.com/watch?v=_feWtkSucvE 20:40:51 <yorick> no youtube links allowed 20:40:56 <Eddi|zuHause3> anyway, ships should not be affected by flow, but if the water tile disappears, they should blow up 20:40:57 <SpComb> it's relevant 20:41:10 <yorick> that would be a disaster 20:41:21 <yorick> a salt mine? 20:41:28 <Eddi|zuHause3> it's not a disaster, it can only be player initiated 20:41:41 <Eddi|zuHause3> similar to forcing a train through a signal 20:41:51 <Eddi|zuHause3> lakes don't dry up on their own 20:41:52 <hylje> but another player can't force your trains through a signal 20:42:02 <Eddi|zuHause3> that is a problem, yes ;) 20:42:15 <Eddi|zuHause3> but i wouldn't think about that initially 20:42:29 <hylje> i think lakes should attain sediments rather quickly until they are just 1-2 tiles in depth 20:42:52 <Gonozal_VIII> 1 tile only without deepwater 20:42:52 <Eddi|zuHause3> possibly 20:43:16 <Jortuny> Gonozal_VIII: thanks for your help... I have no idea what changed, but after 2.5 years it suddenly started to load! 20:43:17 <Eddi|zuHause3> if water level grows above 4, automatically raise the tile 20:43:26 <Eddi|zuHause3> problem solved 20:43:35 <Jortuny> (I didn't change anything :/) 20:43:45 <yorick> edit draft 20:43:45 <Gonozal_VIII> yes eddi 20:44:10 <hylje> im editing it all the time 20:44:20 <Eddi|zuHause3> but i was going to reboot... 20:44:27 <hylje> so lakes can be at most one tile deep? 20:44:33 <yorick> erm...no 20:45:10 *** Eddi|zuHause3 [~johekr@p54B76368.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 20:45:14 <yorick> if water_level>4 depth.increase() 20:45:30 <Gonozal_VIII> level 4 is a halftile 20:45:45 <Gonozal_VIII> or a whole tile... 20:45:47 <Gonozal_VIII> whole 20:46:17 <hylje> so one terrain level deep at most 20:47:39 <hylje> a river tile wants to contain at most X flow units of water. if the tile gets more than that, the river tries to expand in width (if it can) 20:47:44 <yorick> [21:43] <Eddi|zuHause3> if water level grows above 4, automatically raise the tile 20:48:02 <yorick> erm... now I get it 20:48:16 <yorick> it gets one tile higher 20:48:19 <yorick> the whole water 20:48:33 <yorick> the floor, I mean 20:48:46 <Gonozal_VIII> higher tile with water level -4 looks the same as lower tile with water level 8 20:48:48 <Gonozal_VIII> 4 20:48:58 <yorick> am I right, Gonozal_VIII? 20:48:58 <Gonozal_VIII> not 8 20:49:21 <yorick> *** bot-autolearning asks for confirmation 20:49:38 <yorick> :) 20:49:41 <Gonozal_VIII> yes, tile 1 higher 20:50:12 <Gonozal_VIII> so there is no level 4... 20:50:49 <Gonozal_VIII> levels start with -4, -3, -2, -1, 0, 1, 2, 3, -4 of next height 20:51:11 <yorick> 0.43698? 20:51:20 <hylje> River tiles want to contain at most X flow units. If it receives more than that, the river will try to expand in width, starting from the source. If something (e.g. a canyon, a building, rail..) blocks the expansion, the river tries to expand to the other side, if not that, it gives up: the tile has a strong current. 20:51:22 <yorick> any value between possible? 20:51:57 <hylje> this'd probably involve the river being a city-like entity 20:52:02 <Gonozal_VIII> nothing between 20:52:08 <hylje> integer values 20:52:18 <hylje> http://dpaste.com/31695/ 20:52:22 <hylje> updated 20:52:24 <Gonozal_VIII> there have to be sprites for every level.. 20:52:36 <yorick> why? 20:52:45 <Gonozal_VIII> to see it?^^ 20:52:58 <Gonozal_VIII> would be strange if it suddenly hops up one level 20:53:09 <Gonozal_VIII> (tile) 20:53:21 <Gonozal_VIII> level is only a pixel so no problem 20:53:46 <yorick> but it would be strange for a river to have individual tiles looking different 20:53:50 <yorick> because of the flow 20:54:06 <hylje> flowing tiles are all full 20:54:17 <hylje> regardless of how much water flows through 20:55:45 <Gonozal_VIII> they have level 0 until they are blocked? 20:56:36 <yorick> I think 20:56:56 <yorick> but how do they flood then? 20:57:16 <hylje> only flooding tiles (and by extension, secluded lakes) have a level 20:57:40 <Gonozal_VIII> yes but the flowing tiles look like level 0 20:57:53 <hylje> yes 20:58:55 <Gonozal_VIII> blocked... level 1, 2, 3, raise tile --> level -4 20:59:26 <Gonozal_VIII> 1 pixel steps, shouldn't look too strange 21:01:01 <yorick> but who's going to make graphics, code, etc? 21:01:46 <hylje> that's for the future 21:01:49 <hylje> this is design 21:03:35 <Gonozal_VIII> would be nice to have some kind of model 21:04:01 <Gonozal_VIII> i'll try with an excel table 21:04:15 <yorick> ", prof_frink" 21:04:31 <yorick> what's that? 21:04:41 <hylje> @seen Prof_Frink 21:04:41 <DorpsGek> hylje: Prof_Frink was last seen in #openttd 36 minutes and 8 seconds ago: <Prof_Frink> Or increase drainage from a lake 21:04:55 <yorick> 's that all? 21:05:05 <yorick> but ok 21:06:10 <Prof_Frink> uh, what? 21:06:18 <hylje> you've been credited!! 21:06:27 <Prof_Frink> uh, whatwhy? 21:06:32 <hylje> http://dpaste.com/31695/ 21:06:39 <yorick> [22:04] <@DorpsGek> hylje: Prof_Frink was last seen in #openttd 36 minutes and 8 seconds ago: <Prof_Frink> Or increase drainage from a lake 21:06:49 <hylje> also, more eyes, more complaints please 21:08:12 <yorick> Belugas, orudge, glx, Ammler, anyone? 21:08:47 * yorick pastes whole list 21:08:48 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has joined #openttd 21:08:49 <Gonozal_VIII> paste the userlist to highlight everybody^^ 21:08:52 <Gonozal_VIII> hehehe 21:08:57 <Gonozal_VIII> don't! 21:08:59 <yorick> [lord] 21:09:08 *** madis[LA] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/0000000000]] 21:09:09 <Prof_Frink> hylje: Only that I'd call large lakes "sinks" rather than "black holes" 21:09:14 <glx> <Gonozal_VIII> paste the userlist to highlight everybody^^ <-- and get a free ban :) 21:09:28 <hylje> Prof_Frink: granted :) 21:09:33 <yorick> totaly free? 21:09:43 <hylje> i'm not too adept with geography and related words 21:09:58 <Prof_Frink> Is that free as in beer or free as in speech? 21:09:59 <yorick> well... I have to pay for it by pasting every name 21:10:57 *** HerzogDeXtEr [~dex@i577B5D0B.versanet.de] has joined #openttd 21:13:34 <yorick> anyone wanting to say anything about http://dpaste.com/31695/? 21:14:13 <hylje> actually, this kind of river stuff doesn't even need sealevel 21:14:26 <hylje> given we fill up lakes' bottoms as they fill 21:14:41 <yorick> but sea is acting as a black hole 21:14:41 <Prof_Frink> hylje: Implement the Rimfall! 21:14:51 <hylje> Prof_Frink: do elaborate 21:14:55 <hylje> yorick: sink 21:15:13 <yorick> but if a lake is able to swallow enough water, that would be ok too 21:15:29 <Prof_Frink> hylje: water cascading over the edge of the world 21:15:40 <Prof_Frink> As seen on the Discworld 21:15:42 <yorick> [22:14] <hylje> yorick: sink <-- [22:14] <hylje> do elaborate 21:15:42 <hylje> haha 21:15:53 <hylje> that'd be great 21:16:17 *** Bjarni [~Bjarni@62.243.161.118] has joined #openttd 21:16:19 *** mode/#openttd [+o Bjarni] by ChanServ 21:16:23 <Gonozal_VIII> bjarni! 21:16:30 <Bjarni> I knew that would happen 21:16:40 <Bjarni> I CAN SEE THE FUTURE :D 21:16:57 <Bjarni> however I can't tell you about it as it's classified information 21:17:27 <Bjarni> so 21:17:31 <yorick> bjarni! 21:17:38 <Bjarni> we will talk about the past instead 21:17:45 *** HerzogDeXtE1 [~dex@i577B7CBF.versanet.de] has quit [Ping timeout: 480 seconds] 21:17:46 <Bjarni> did anything interesting happen in here today? 21:17:46 <yorick> any thoughts about this? http://dpaste.com/31695/ 21:17:47 <Gonozal_VIII> - River terraforming is lazy. It avoids expensive terraforming, always going to the 21:17:47 <Gonozal_VIII> cheapest direction. This is a pathfinder. <-- that's not really needed 21:18:01 <Prof_Frink> Bjarni: You know the Time Agency was shut down, right? 21:18:19 <Gonozal_VIII> rivers happened bjarni 21:18:29 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has joined #openttd 21:19:36 <Prof_Frink> hylje: Oh yeah, there should be increased chance of sources on the edge of snowy areas 21:19:44 <hylje> that comes later 21:20:06 <yorick> we're not yet going to look at springs during map generation 21:20:47 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 21:20:49 <hylje> that can of course be noted 21:21:07 <Bjarni> <Gonozal_VIII> rivers happened bjarni <-- I knew that 21:21:24 <Gonozal_VIII> yes, you know everything 21:21:27 <Gonozal_VIII> but you asked 21:21:28 <Bjarni> :) 21:21:37 <yorick> :D 21:21:48 <Bjarni> <Gonozal_VIII> yes, you know everything <-- you are starting to learn about how the real world works 21:21:51 <Bjarni> good 21:21:58 <Gonozal_VIII> hehe 21:22:26 <Bjarni> guys... why are there no system to make rivers S shaped like they are in real life? 21:23:05 <Gonozal_VIII> we're currently working on definitions for river generation :-) 21:23:14 <Gonozal_VIII> yay 21:23:15 <Gonozal_VIII> we 21:23:18 <Gonozal_VIII> as including me 21:23:20 <Gonozal_VIII> yay 21:23:22 <Gonozal_VIII> ^^ 21:23:25 <yorick> 1/8 chance that rivers will go sidewards 21:23:30 <pavel1269> :) 21:23:30 <Bjarni> how much did you pay to get included? 21:23:32 <yorick> numbers can be changed 21:23:35 <hylje> http://dpaste.com/31699/ 21:23:37 <hylje> updated 21:23:47 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 21:23:51 <yorick> :D 21:24:20 <yorick> its not gonozal_vii but Gonozal_VIII 21:24:29 <yorick> different thing ^^ 21:24:34 <hylje> obiwan 21:24:38 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 21:24:52 <Gonozal_VIII> capslock sucks^^ 21:25:01 <Gonozal_VIII> -lock 21:25:05 <Gonozal_VIII> but capslock does too 21:25:08 <Gonozal_VIII> even more 21:25:36 <Bjarni> <Gonozal_VIII> capslock sucks^^ <-- http://bash.org/?835030 21:25:46 <hylje> http://dpaste.com/31700/ 21:25:54 <Gonozal_VIII> *rofl* 21:26:09 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 21:26:18 <yorick> :D 21:27:01 <Bjarni> if anybody tries that here I will kick them 21:27:17 <Bjarni> except if they want to donate a million dollars or something 21:27:19 <hylje> anything to be clarified, fixed? 21:27:52 <Prof_Frink> hylje: Above a certain number of flow units the tiles should be considered impassable by the ship pathfinder 21:28:10 <yorick> make it pastie 21:28:15 <yorick> that's changeable 21:28:29 <hylje> i like dpaste. its fast. 21:28:32 <Bjarni> why will you make lakes terraform? 21:28:36 <Gonozal_VIII> flow could increase or decrease ship speed 21:28:39 <hylje> to avoid sealevel 21:28:48 <yorick> :) 21:28:54 <Bjarni> if you drain a lake the remaining land afterwards shouldn't be raised 21:29:38 <Gonozal_VIII> water is water is water 21:29:40 <hylje> lake draining, more precisely how rivers start is what needs more thought 21:29:42 <Gonozal_VIII> no draining^^ 21:29:59 <Bjarni> why not? 21:30:16 <Bjarni> draining a lake and make all the water flow into a town instead sounds like fun :p 21:30:21 <Prof_Frink> hylje: You'll be inundated (no pun intended) with suggestion once you've started implementing it. 21:30:42 <hylje> inundated? 21:30:52 <hylje> Bjarni: not to mention competitors 21:31:00 <Prof_Frink> hylje: flooded 21:31:04 <hylje> :> 21:31:13 <Phoenix_the_II> hmm 21:31:23 <Phoenix_the_II> there anywhere you can specify a scenario's start money? 21:31:26 <hylje> that's a reason for drafting a rather through document of implementation 21:31:42 <hylje> non-moving target 21:31:59 *** Diabolic-Angel [~dia@xdsl-81-173-232-78.netcologne.de] has quit [Quit: leaving] 21:32:01 <yorick> no 21:32:09 <yorick> the difficulty settings maybe 21:32:16 <Gonozal_VIII> phoenix, you can start it, use the money cheat and waste money with blowing up water 21:32:53 <hylje> Bjarni: but because how rivers work here, flooding existing property isn't too easy. the river should avoids destroying buildings and stuff as much as it can 21:33:00 <hylje> s/avoids/avoid/ 21:33:14 <Phoenix_the_II> Gonozal_VIII, without cheating obviously :p 21:33:15 <hylje> of course, given its slumped, it will poke a hole through anything 21:33:33 <Phoenix_the_II> just made myself a scenario 21:33:46 <Phoenix_the_II> but 1million to lay track + a few trains = no go :p 21:33:56 <Phoenix_the_II> for the first line 21:34:05 <Phoenix_the_II> =) 21:34:10 <Bjarni> then pick somewhere else for the first line 21:34:17 <Gonozal_VIII> 1 million what? 21:34:28 <Phoenix_the_II> loan 21:34:32 <Phoenix_the_II> :P 21:34:35 <Gonozal_VIII> curency :P 21:34:37 <Bjarni> ohh 21:34:41 <hylje> so 21:34:46 <Bjarni> I thought you meant potatoes 21:34:50 <Phoenix_the_II> nono 21:34:58 <Phoenix_the_II> i mean martian stones 21:35:07 <Phoenix_the_II> ._. 21:35:09 <yorick> g2g 21:35:16 <hylje> a lake with a river bringing water in and a river bringing water out is trivial 21:35:32 <Bjarni> Martian stones are so expensive that you can buy the world if you want a million of those 21:35:39 <Gonozal_VIII> max loan is more then enough to get started 21:35:42 <Bjarni> due to their magical power 21:35:49 <Bjarni> it can lure USA to do anything 21:35:55 <Bjarni> at any price 21:35:58 <hylje> but how would a lake with a larger outbound river than the inbound river(s) decide how much water goes out? 21:36:02 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 21:36:04 <yorick> I gitta go :( 21:36:08 <yorick> gotta* 21:36:09 <hylje> yorick: bai 21:36:24 <Gonozal_VIII> bye 21:36:43 <Bjarni> hylje: well... it depends on the rain pattern :P 21:36:46 <yorick> bye 21:36:50 <hylje> no rain considered 21:36:52 <hylje> try again 21:36:52 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: :(] 21:37:02 <Gonozal_VIII> enough to keep the level at 0 ylje? 21:37:06 <Gonozal_VIII> +h 21:37:13 <Gonozal_VIII> stupid keyboard 21:37:14 <hylje> well 21:37:50 * Bjarni blames Gonozal_VIII's stpuid keybaord for all typos in the wrold 21:37:51 <hylje> if the river is terraformed larger than the inbound river(s), would the lake trickle just enough water to keep itself alive anyway 21:38:51 <Bjarni> what about rivers starting from a lake? 21:38:58 <Bjarni> will they drain the lake? 21:39:30 <Gonozal_VIII> there should never be more flow out than in 21:39:42 <hylje> if more comes out, the water level dwindles 21:39:57 <hylje> until the output ceases or downsizes 21:39:57 <Gonozal_VIII> hmm 21:40:41 <Gonozal_VIII> if the water level goes down below -4... what happens to the terrain? 21:40:50 <hylje> it dries up 21:41:25 <Bjarni> I just thought of system (which I think is likely overkill for this). How about each water tile adds a single point of water points to simulate rain and then a big lake can generate a decent output without any input 21:41:30 <Bjarni> but a small lake can't 21:41:55 <hylje> that comes later 21:42:00 <Bjarni> I think this would demand too much CPU power compared to what we gain from it 21:42:17 <hylje> i want to tackle a minimal set of features for this 21:42:48 <hylje> there's water springs as the only source of water 21:42:51 <Gonozal_VIII> ok, below -4 runs dry, should work 21:45:40 <hylje> last revision for today 21:45:47 <hylje> http://dpaste.com/31702/ 21:47:15 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Read error: No route to host] 21:47:17 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 21:48:38 <Gonozal_VIII> sounds ok 21:49:04 <Prof_Frink> hylje: Just one thing... 21:49:13 <Prof_Frink> needs more cowbell. 21:50:19 <Gonozal_VIII> sprites for testing can be just default river sprites with a number written on them 22:12:31 *** Greyscale is now known as Greysc[a]le 22:13:02 *** Gonozal_VIII [~Gonozal_V@N831P004.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 22:13:20 *** Greysc[a]le is now known as Greyscale 22:17:50 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 22:25:23 <UnderBuilder> http://uncyclopedia.org/wiki/All_Your_Base_Are_Belong_To_Us lol 22:35:53 <Forked> hm 22:38:48 *** Gonozal_VIII [~Gonozal_V@N831P004.adsl.highway.telekom.at] has joined #openttd 22:39:07 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 22:42:50 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 22:46:01 <SmatZ> hello 22:47:30 <CIA-5> OpenTTD: bjarni * r11928 /trunk/src/autoreplace_cmd.cpp: 22:47:30 <CIA-5> OpenTTD: -Fix (r6393): [autoreplace] autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had 22:47:30 <CIA-5> OpenTTD: Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended) 22:49:49 <Gonozal_VIII> :-) 22:54:59 *** Acerbus [~kreedovel@217-159-146-173-dsl.trt.estpak.ee] has joined #openttd 22:55:02 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: Zr40] 22:58:17 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 23:05:59 *** Acerbus [~kreedovel@217-159-146-173-dsl.trt.estpak.ee] has quit [] 23:07:27 <Wolf01> 'night 23:07:32 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:10:14 <Digitalfox> Hey guys, is there a place where i can download all windows vista 32bit updates offline, i mean save them in a folder? 23:10:50 <Gonozal_VIII> huh? 23:11:17 <Digitalfox> Well i want to integrate them in a Vista ISO, so i need them 23:11:23 <ln-> Is this a Windows Vista support channel? 23:11:42 <Digitalfox> no, but maybe someone could help me :\ 23:12:11 <Gonozal_VIII> i guess you could fish them ont of the temporary dir... 23:12:14 <ln-> You've voluntarely bought Vista? 23:13:03 <Digitalfox> No, microsoft ofered me a Ultimate licence 23:13:28 <Gonozal_VIII> they have to spread their crap somehow^^ 23:13:54 <Digitalfox> Gonozal_VIII: No, i did beta testing in Windows vista Beta 1 and Beta 2 23:14:13 <Digitalfox> And so me and another 12000 betatesters were offered a licence 23:14:34 <Gonozal_VIII> imho vista hasn't even reached beta stage yet 23:15:39 <glx> Digitalfox: they are usually available on windows update (there should be a link to get the exe) 23:15:53 <Digitalfox> Anyway, i'm using vlite, and want to integrate the updates before creating a Boot ISO, but it seems it's hard to find them all.. And now this is stupid microsoft shut down the option to slipstream SP1 in RTM o_O 23:17:10 <Rubidium> ofcourse it's hard... you aren't allowed as non-legit user or user without internet to run a safe Windows or to circumvent the measures they have taken to make it so 23:17:47 *** tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has left #openttd [] 23:18:01 <Digitalfox> Rubidium: True :( 23:19:17 <Rubidium> what Microsoft basically does is making running a safe and stable OS something where you need a 2 week course for 23:19:37 <Rubidium> and that course is yet another cash cow for them 23:19:40 <Digitalfox> Again True 23:25:47 <Prof_Frink> That is why you should give yourself to the penguin. 23:26:00 <Digitalfox> What i don't understand is how corporate network administrators are going to do when they install vista and after that they have to install sp1 ( SP1 takes 1 hour to install even in Top hardware ), since there's no way of streaming by yourself a DVD, now imagine hundreds of computers.. What a nightmare.. 23:27:20 <Prof_Frink> Digitalfox: corporate network admins are going to do the obvious thing and install XP 23:28:02 <LA[lord]> Good night! 23:28:06 <Digitalfox> Prof_Frink: You may think vista isn't being adopted, but it is.. 100 Milion licences sold, that isn't just home users 23:28:09 <Gonozal_VIII> night 23:28:25 <Gonozal_VIII> they ship it with new pcs 23:28:27 <Rubidium> Digitalfox: licenses sold != licenses used 23:28:38 <Digitalfox> Rubidium: Solnd and used 23:28:42 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 23:28:43 <Prof_Frink> For example, I have a Vista Business license 23:28:43 <Digitalfox> *sold and used 23:28:57 <Rubidium> Digitalfox: how do you determine whether a license is used? 23:29:07 <Digitalfox> Because of activations 23:29:27 <Rubidium> Digitalfox: that's already done at the factory where they come from 23:29:31 <Digitalfox> and HAL used in activation 23:29:42 <Digitalfox> no it isnt Rubidium 23:29:49 <Gonozal_VIII> sure 23:29:53 <Rubidium> it was for my laptop 23:30:00 <Prof_Frink> I can't let you do that, Dave. 23:30:05 <Gonozal_VIII> new pcs come activated 23:30:13 <Digitalfox> My notebook didn't 23:30:44 <Prof_Frink> My Thinkpad never booted Winders 23:31:12 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has joined #openttd 23:35:05 <CIA-5> OpenTTD: bjarni * r11929 /trunk/src/autoreplace_cmd.cpp: 23:35:05 <CIA-5> OpenTTD: -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a single headed locomotive caused an assert when being replaced to a dualheaded one 23:35:05 <CIA-5> OpenTTD: This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well 23:35:45 <Gonozal_VIII> hehe 23:35:48 *** Johnmit [~John@78.32.146.248] has joined #openttd 23:38:55 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has joined #openttd 23:39:00 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has left #openttd [] 23:40:11 <Johnmit> may have found a bug in beta3... 23:40:21 <Bjarni> Gonozal_VIII: I had fun all evening debugging this one. It caused an assert somewhere else and the code where the assert triggered appeared to be bug free (it still does) 23:40:55 <Bjarni> Johnmit: explain 23:41:34 <Johnmit> telling ottd to add aircraft with shared orders to an aircraft group causes the game to crash 23:41:36 *** dsfdfsjagdjg [~Gonozal_V@N781P004.adsl.highway.telekom.at] has joined #openttd 23:41:37 *** Gonozal_VIII is now known as Guest3703 23:41:37 *** Guest3703 is now known as Guest3704 23:41:37 *** dsfdfsjagdjg is now known as Gonozal_VIII 23:41:52 <Johnmit> beta3, macosx, happens in newgame 23:42:11 <Rubidium> IIRC it's already fixed 23:42:22 <Johnmit> search didn't turn anything up... 23:42:38 <Johnmit> (although it wasn't a very thorough one ;) ) 23:47:48 *** Guest3704 [~Gonozal_V@N831P004.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 23:50:21 <Johnmit> is that a please don't file a bug report? 23:50:52 <Bjarni> are you asking for our bug tracking system or ? 23:51:02 <Johnmit> indeed 23:51:25 <Rubidium> Johnmit: it's a, please check the nightly before thinking about reporting it at the bugtracker 23:51:37 <Gonozal_VIII> well, if rubidium writes it's already fixed, it most likely is 23:51:43 <Johnmit> on leopard, nightlies don't work... 23:52:06 <Prof_Frink> Get a gibbon! 23:52:35 <Bjarni> oh 23:52:42 <Bjarni> that issue again :/ 23:52:50 <Johnmit> (or they didn't a few weeks ago) 23:53:02 <Bjarni> weeks? 23:53:04 <Johnmit> in the middle of exams so not exactly up to date... 23:53:11 <Bjarni> I only learned about it this week 23:53:19 <Bjarni> because somebody else told me 23:53:33 <Bjarni> if you noticed it weeks ago then why didn't you report it? 23:53:46 <Johnmit> nightlies not working on leopard? 23:54:01 <Bjarni> yes 23:54:11 <ln-> Johnmit: use the PPC version 23:54:25 <Bjarni> I have a hard time figuring out something like that on my own 23:54:25 <Johnmit> because i found topics on tt-f describing the problem so thought it was well known... 23:54:31 <Bjarni> because I don't have Leopard 23:54:36 <Bjarni> and I tend to compile myself 23:54:52 <Bjarni> great 23:55:07 <Bjarni> now it turns out that I missed this on the forum and nobody pointed me to it... 23:55:11 <Prof_Frink> I knew it! Bjarni is a bot! 23:56:05 <Johnmit> maybe 'a few weeks ago' is a little bit of an understatement Bjarni 23:56:11 <Gonozal_VIII> the fact that he missed stuff is proof of his botificism? 23:57:11 *** SirkoZ [~Voodoo_Ma@BSN-142-171-170.dial-up.dsl.siol.net] has joined #openttd 23:58:02 <Bjarni> it would appear so 23:58:21 <Bjarni> according to Prof_Frink it's not allowed to live in real life and not read everything on the forum 23:58:32 <Bjarni> however 23:58:40 <SirkoZ> Hi! How could I increase the station length and train length the old AI uses? Is it ai_rail.h in /table 23:59:02 <Gonozal_VIII> oh noes, ai 23:59:06 <Bjarni> if that is true then Prof_Frink wants to live in a virtual world and in this virtual world I'm the operator and he is not :p 23:59:17 <Johnmit> my knowledge of nightlies is currently based on start of xmas holidays 23:59:42 <Johnmit> haven't really kept uptodate - apologies if that caused any distress...