Log for #openttd on 21st January 2008:
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00:00:08  *** Progman [] has quit [Remote host closed the connection]
00:00:09  <ln-> pv2b: you have to assume certain axioms of what soldiers should be, or else it gets ridiculous and others laugh at you. (like everyone laughs at the swedish army.)
00:00:19  *** NukeBuster [] has joined #openttd
00:00:32  <pv2b> ln-: i don't think epople laugh at the swedish army because they allow soldiers with long heir.
00:00:35  <pv2b> hair.
00:00:42  <pv2b> they laugh because it's majorly underfunded
00:00:45  <Eddi|zuHause> in germany, the rule is, you either shave, or have a _real_ beard, not some 3-days-unshaved look
00:00:59  <Bjarni> makes sense
00:01:19  *** stillunknown [] has quit [Ping timeout: 480 seconds]
00:01:25  <Bjarni> but how do you go from no beard to a full beard if you aren't allowed to pass the 3 day stage?
00:01:26  <ln-> the long hair thing is one of the stereotypical first impressions of the swedish army.
00:01:28  <Eddi|zuHause> and if you have a beard, it may not interfere with the working of the gas mask
00:01:32  <Gonozal_VIII> i can't grow a beard :'(
00:01:45  <Bjarni> Gonozal_VIII: why not?
00:01:49  <Eddi|zuHause> Bjarni: during holidays
00:01:54  <Gekz> Eddi|zuHause: no going outside for 2 weeks while you transition? xD
00:01:54  <pv2b> ln-: anyway, a perception of weakness is a good thing. it makes the enemy underestimate you. then you kick their ass.
00:01:55  <Gonozal_VIII> always red blonde stuff that looks stupid
00:01:56  <Bjarni> isn't it really simple... quit shaving
00:01:58  <Gekz> or, purchase a BSD manual
00:02:04  <Gekz> you instantly get a 50cm beard.
00:02:10  <Bjarni> hehe
00:02:20  <pv2b> Gekz: what manual do i need to buy to get the same length increase to other body parts?
00:02:23  <Gekz> and you suddenly have the urge to homebrew beer
00:02:30  *** Gonozal_VIII was kicked from #openttd by Bjarni [my beard doesn't look stupid]
00:02:36  <Gekz> pv2b: Rofltard's Guide to the Universe
00:02:58  <Gekz> I for one would not like a half-a-metre long dong.
00:03:01  <Gekz> that would just shit me.
00:03:14  <Bjarni> your beard would shit on you?
00:03:19  <Gekz> ...
00:03:23  <pv2b> exactly. i just need to know what to avoid.
00:03:26  *** Gonozal_VIII [] has joined #openttd
00:03:31  <Gonozal_VIII> straaaange
00:03:32  <Gekz> pv2b: lol
00:03:39  <Gonozal_VIII> i saw myself getting kicked
00:03:51  <Gekz> And?
00:03:53  <Gekz> everyone does.
00:03:54  <pv2b> Gekz: this is normal
00:03:55  <pv2b> er
00:03:56  <Gonozal_VIII> and client didn't realise that it was me so no rejoin
00:04:10  <pv2b> maybe you turned off autorejoin
00:04:19  <Gonozal_VIII> [01:02:30] *** Gonozal_VIII has been kicked from #openttd by Bjarni: my beard doesn't look stupid
00:04:19  <Gonozal_VIII> [01:02:44] Guest3821: huh?
00:04:19  <Gonozal_VIII> [01:02:51] Guest3821: why am i still here?
00:04:19  <Gonozal_VIII> [01:03:26] *** Gonozal_VIII has joined #openttd.
00:04:26  <pv2b> ah
00:04:30  <pv2b> it thinks youre still guest3821
00:04:32  <Gekz> lol
00:04:42  <Bjarni> lol
00:04:44  <pv2b> use a real irc client
00:05:04  <Bjarni> that's just awesome
00:05:07  <SmatZ> :))))))
00:05:25  <ln-> i'm not 100% certain this is politically correct, but gives a short introduction to swedish military history:
00:05:25  <Gekz> I am too l33t for this ircd.
00:06:15  <NukeBuster> Hey guys,
00:06:28  <NukeBuster> What do you think of
00:06:30  <Bjarni> ln-: hehe
00:07:15  <Eddi|zuHause> if i only had bandwidth spare...
00:07:32  <Bjarni> actually Sweden ended up getting in a really bad situation during WW2. Germany wanted to send trains though Sweden to supply their troops in Norway. If they agreed then they would help Hitler. If they refused then they would be attacked by Hitler
00:08:01  <Bjarni> and they made a solution based on Swedish logics
00:08:17  <Bjarni> soldiers and weapons aren't allowed on board the same train
00:08:31  <Gonozal_VIII> ^^
00:08:41  <Bjarni> if they promised that then they could use the Swedish rails
00:09:02  <Gonozal_VIII> makes a lot of sense...
00:09:15  <Bjarni> one ammunition train blew up once... officially because ammo is dangerous
00:09:20  <Eddi|zuHause> better than the austrian variant ;)
00:09:23  <Bjarni> however no real investigation were ever started
00:09:32  *** Brianetta [] has quit [Quit: TschÌß]
00:09:34  <Eddi|zuHause> 99% of the population voted to join
00:09:46  <Bjarni> so?
00:09:53  <Gonozal_VIII> as if there was any other choice
00:09:56  <Bjarni> it's not like it was against the will of the population
00:10:16  <Eddi|zuHause> well, it was against half a dozen international treaties and stuff...
00:10:26  <pv2b> words on a paper.
00:10:36  <Gonozal_VIII> they're currently advertising for reprints of austrian newspapers from 38-45
00:10:51  <Bjarni> really?
00:10:56  <Bjarni> for how much?
00:11:07  <Gonozal_VIII> they didn't say that
00:11:27  <Bjarni> will they send them across boarders if ordered from here?
00:11:35  <Eddi|zuHause> yeah. like they negotiated the last rate of reparation of the versailles treaty down to a few million Reichsmark... which germany is still due
00:11:35  <Gonozal_VIII> i guess so
00:12:52  * Bjarni wonders about those newspapers
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00:13:14  <Bjarni> the question is if I should spend the needed time to read them
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00:13:22  <Bjarni> could be interesting
00:13:32  <Bjarni> but so many other things could be interesting
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00:14:17  <Gonozal_VIII>
00:14:44  <Chrill> I can't read German :o
00:14:58  <Gonozal_VIII> bjarni can
00:15:08  <Chrill> But he's not as sexy as I am
00:15:25  <ln-> hint: if you are going to join a military alliance with germany, it's better to have your leader sign it on behalf of himself, not on behalf of the state.
00:15:56  <dih> night
00:16:01  <Chrill> gn
00:16:02  <ln-> so when it is necessary to get rid of the alliance, it is enough for just the leader to resign.
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00:16:52  <Bjarni> hehe
00:16:54  <Bjarni> good point
00:17:10  <Chrill> But if you'd sign it with random citizen's name
00:17:13  <Chrill> it'd be even easier
00:17:32  <Chrill> What is an average citizen worth to a big nation like that? :O
00:17:52  <pv2b> Bjarni: latest nightly doesn't start on this imac im sitting at btw. known bug?
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00:18:06  <Gonozal_VIII> what's the signature of a random citizen worth for an alliance?
00:19:10  <Bjarni> pv2b: intel Leopard?
00:19:19  <pv2b> Bjarni: yes
00:19:25  <Bjarni> known issue
00:19:32  <ln-> pv2b: use the PPC binary
00:19:42  <Bjarni> the nightly build server has a buggy linker :(
00:19:59  <Bjarni> and we have problems replacing it
00:20:09  <Bjarni> it only affects Leopard though
00:21:07  <Gekz> why cant you just have two linkers?
00:21:27  <Gekz> and when ld needs to be called specify LD=this-noobish-binary
00:21:44  <Bjarni> that's not the issue
00:21:52  <Bjarni> the issue is to get a linker to work with Leopard
00:22:41  <Bjarni> basically we need to update the linker but we can't find the source for a version that's recent enough
00:22:48  <Gekz> oh
00:22:56  <Gekz> well what's the linker you need and the versiom
00:23:02  <Gekz> I have my ways to find these things -_-
00:23:16  <Bjarni> well
00:23:36  <Bjarni> the problem is that the guys releasing the source lacks a maintainer
00:23:45  <Gekz> lol.
00:23:56  <Bjarni> so they didn't release anything that's recent enough
00:24:01  <Bjarni> meaning we have a problem
00:24:02  <Gekz> lovely.
00:24:07  <Gekz> there's no alternative?
00:24:19  <Bjarni> not that I know of
00:24:38  <pv2b> Bjarni: is this "official apple code"?
00:24:56  <Bjarni> no
00:25:18  <Bjarni> for some reason this linker is not part of the released source from Apple
00:25:39  <Bjarni> don't ask me why they give the source for all compilers and stuff and not the linker
00:26:04  <pv2b> cant you run the binary linker from osx? but i guess your build machine is a non-osx machine
00:26:25  <Bjarni> it's gentoo
00:26:33  <Bjarni> if it were a mac then there would be no problem
00:26:44  <Bjarni> just download an Xcode update for free
00:26:54  <Bjarni> Xcode 2.2 or newer will do the trick
00:26:59  <Bjarni> and avoid this issue
00:30:10  <Bjarni> <-- this is the one
00:30:37  <pv2b> not fixed in svn either?
00:32:50  <Bjarni> add support for 64-bit darwin targets <-- I wonder if this could be it
00:32:56  <Bjarni> or "add x86_64 diffs"
00:33:06  <Bjarni> it's worth a try
00:33:12  <pv2b> mm.
00:33:23  <pv2b> or try building for 32-bit on osx/intel
00:33:24  <Bjarni> newest commit is from 2006
00:33:56  <pv2b> or is is already on 32-bit? i dunno
00:33:57  <fjb> Are rivers generated on a random map with the last commit?
00:34:06  <Bjarni> it is
00:34:20  <Gonozal_VIII> no fjb
00:34:20  <pv2b> unlikely to be that then
00:34:27  <Bjarni> agreed
00:34:34  <pv2b> 'Update tarballs for Xcode 2.4'
00:34:39  <pv2b> you said 2.2 was good enough?
00:34:51  <pv2b> what is the version of the current linker?
00:35:11  <Bjarni> oh wait
00:35:19  <Bjarni> the tarball is based on the newest commit
00:35:26  <pv2b> ... yay.
00:35:49  <Bjarni> well... I have to ask TB about this again. He is the one actually installing the stuff
00:36:01  <Bjarni> he said he would try and then I haven't heard from him since
00:36:11  <Bjarni> basically because I didn't contacted him
00:36:31  <Bjarni> but since the binary is still broken I guess it didn't work
00:37:57  <pv2b> here's a fork --
00:37:59  <pv2b> tried that?
00:38:13  <pv2b> seems to be a fork at least
00:38:13  <Bjarni> iphone...
00:38:32  <pv2b> sure, but the iphone runs a stripped down osx
00:38:35  <pv2b> i bet the linker still works for it
00:38:41  <ln-> Bjarni: we demand the iPhone version of OTTD to be ready by tomorrow!
00:39:02  <Bjarni> somebody already made it
00:39:06  <Bjarni> I think
00:39:47  <Bjarni>
00:40:56  <ln-> cool. well in that case the demand is not at all unreasonable, is it?
00:41:47  <Bjarni> donate the hardware to me and I will look at making an official port
00:42:10  * Sacro prods Bjarni
00:43:00  <Bjarni> the problem is the resolution
00:43:03  <pv2b> Bjarni: anyway, do try that fork of the linker -- sure it has some arm crap in there, but it might be fixed
00:43:11  <Bjarni> we still lack proper support for such small displays
00:43:16  <pv2b> not to mention text entry
00:43:28  <pv2b> that should be relatively easy though
00:44:57  <Bjarni> well
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00:51:32  <HUNRusty> hi all!
00:52:12  <HUNRusty> can anybody help me with on_server_connect.scr
00:52:13  <HUNRusty> _
00:52:15  <HUNRusty> ?
00:53:05  <Sacro> yeah, anybody can
00:53:25  <HUNRusty> thanx :)
00:53:47  <HUNRusty> i read about all i could find on wiki and forum but it still doesnt work
00:54:05  <HUNRusty> i have suse 10.3
00:54:41  <Gonozal_VIII> wtf compile succeeded.. that's strange
00:54:44  <HUNRusty> i put the scripts folder in the folder of binary and next to the data folder
00:55:00  <Sacro> Gonozal_VIII: quick, call it beta4
00:55:14  <HUNRusty> but nothing
00:55:32  <Gonozal_VIII> buildottd actually worked for me... never did that before
00:55:37  <HUNRusty> any idea?
00:58:04  <HUNRusty> then i should come back later....
00:58:32  <HUNRusty> bye
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01:25:57  <Eddi|zuHause> hm... i think i'll switch back to kde 3.5, there are still too many annoyances...
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01:38:29  <mcbane> can anyone tell me how that with the rivers work?
01:39:07  <mcbane> i have the latest nightly and the river grf added. what else i need to do?
01:40:22  <Gonozal_VIII> only works in the scenario editor for now
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02:25:11  <BloodyRose> hello
02:25:29  <BloodyRose> I came here to get some help..
02:26:28  <BloodyRose> I just unpacked latest beta and have a problem with fonts. I have read readme and added Tahoma words to my cfg file, but fonts are still corrupted
02:26:28  <Eddi|zuHause2> so, did you find any?
02:26:48  <Eddi|zuHause2> what do you mean with corrupted?
02:27:14  <BloodyRose> I see just symbols like ?????????
02:27:28  <glx> then you failed setting fonts in openttd.cfg :)
02:27:54  <glx> what did you do?
02:28:36  <BloodyRose> I added Tahoma to my cfg file
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02:29:21  <BloodyRose> I already had cfg file and added Tahoma after such strokes: small_font =
02:30:00  <BloodyRose> here's part of my config
02:30:01  <BloodyRose> small_font = Tahoma
02:30:02  <BloodyRose> medium_font = Tahoma
02:30:02  <BloodyRose> large_font = Tahoma
02:31:05  <BloodyRose> I did sumthin wrong or what?
02:32:56  <glx> try openttd -dfreetype9
02:33:50  <BloodyRose> um. I'm not in linux right now. I have win version
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02:34:23  <glx> you can do that under windows :)
02:34:30  <BloodyRose> okay
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02:34:40  <BloodyRose> hold on :)
02:35:59  <BloodyRose> nothing's changed.
02:36:30  <BloodyRose> fonts are still looking like ???
02:38:03  <glx> hmm debug_level9 was too much, retry openttd -dfreetype2
02:38:16  <glx> does it says something in the console?
02:38:30  <BloodyRose> i didnt check it. lol
02:38:41  <Chrill> gn all
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02:39:45  <BloodyRose> here's what it says: dbg: [freetype] No font faces specified, using sprite fonts instead
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02:40:11  <glx> then you modified the wrong openttd.cfg
02:40:29  <BloodyRose> where can I get good config?
02:40:55  <glx> where is the one you modified?
02:40:58  <BloodyRose> and where to put it
02:41:22  <BloodyRose> in the same folder as .exe file.
02:41:41  <glx> then it should use this one
02:43:16  <BloodyRose> can u gimme ur config file?
02:44:51  <glx> openttd -dmisc3 will tell you which openttd.cfg he loaded
02:45:06  <glx> ... found as personal directory
02:49:13  <BloodyRose> thank u. I found a problem. Game folder was on my desktop. I am not american and name of Desktop folder is different here, in another encoding. I moved game folder to C drive and got it workin
02:50:21  <glx> shouldn't be a problem
02:51:26  <glx> you can check all paths searched by openttd with openttd -dmisc4
02:54:43  <BloodyRose> why should I do this?
02:55:15  <glx> if openttd can't find where it is installed, then it's a bug
02:57:37  <BloodyRose> openttd wasnt installed here. it was unpacked from archive. problem was in path to program. there was non latin letters in path.
02:58:11  <glx> still it should know where it is
02:58:20  <glx> if it doesn't it's a bug
02:59:26  <BloodyRose> maybe it just couldnt read config because of non latin path
02:59:38  <BloodyRose> or..
02:59:48  <glx> are you using win32 or win9x?
03:00:06  <BloodyRose> win32
03:00:18  <BloodyRose> I think
03:00:47  <glx> win32 has unicode support (so non latin char in path shouldn't matter)
03:00:54  <glx> but win9x doesn't
03:04:35  <glx> ok I can reproduce the problem, I'll try to fix it
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09:31:14  <Dominik> what's the difference between american.lng and english_US.lng?
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09:59:44  <Ammlller> Dominik: did you make a diff?
09:59:50  <Ammlller> good morning btw.
10:00:47  <Dominik> Ammlller: i just found out that american is the old name, now it's called english_us. american.lng is not updated any more
10:00:47  <Ammlller> hmm, there is no american.lng anymore, so I guess, its just a new name
10:00:53  <Ammlller> :)
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10:06:32  <peter1138> weird
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10:31:51  <CIA-5> OpenTTD: bjarni * r11935 /trunk/src/aircraft_cmd.cpp:
10:31:51  <CIA-5> OpenTTD: -Fix (r11875)[FS#1672]: autosend aircraft to hangar for replacement check inverted the check for autorenew
10:31:51  <CIA-5> OpenTTD:  Now it triggers when renew setting is on and only if it's on
10:31:51  <CIA-5> OpenTTD:  Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
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11:12:06  <Bjarni> Guest0: get a real name
11:12:21  <Gonozal_VIII> bjarni!
11:12:28  <Bjarni> too late :P
11:12:38  <Gonozal_VIII> nooooo
11:12:58  <Ammlller> or a "real" IRC Client
11:15:09  <Gonozal_VIII> yay compiling
11:15:33  <Bjarni> ?
11:15:38  <Bjarni> just type make
11:15:42  <Bjarni> and it compiles
11:15:46  <Bjarni> like always ;)
11:15:51  <Gonozal_VIII> that's what i did...
11:15:57  <Gonozal_VIII> but with patches
11:16:03  <Bjarni> ahh
11:16:07  <Bjarni> unstable build
11:16:17  * Bjarni notes not to help Gonozal_VIII
11:16:27  <Gonozal_VIII> hmm those little lines with "error" at the beginning don't matter, do they?
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11:17:01  <Bjarni> that depends on what errors you get
11:17:09  <Bjarni> if some lng file fails then it's ok
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11:17:34  <Bjarni> if it's a cpp file then you have an issue
11:17:36  <Gonozal_VIII> error '_patches' undeclared
11:17:41  <Bjarni> not good
11:17:46  <Bjarni> missing header
11:17:56  <Bjarni> header include that is
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11:19:09  <Gonozal_VIII> nogood
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11:21:02  <SmatZ> hello
11:21:07  <Gonozal_VIII> hi
11:21:08  <Bjarni> hi
11:21:20  <Gonozal_VIII> now i broke the explorer, yay
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11:24:37  <Gonozal_VIII> tsvncachewindow broke the explorer, not me...
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11:43:46  <Ammlller> Tony Graffy here?
11:44:00  <Ammlller> !s/y/i/
11:44:39  <Ammlller> he makes nice openSUSE ottd package
11:45:34  <Bjarni> I have never seen that name before
11:45:54  <Ammlller> current back is based on beta2
11:46:06  <Ammlller> autsch !s/back/pack/
11:47:23  <Gonozal_VIII> knack & back :-)
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11:58:25  <fjb> Moin
11:58:34  <Gonozal_VIII> hi
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12:25:45  <Gonozal_VIII> yay 11935M
12:26:23  <SmatZ> yay? :)
12:26:24  <Gekz> m?/
12:26:28  <Gekz> M?*
12:26:32  <Gonozal_VIII> daylength :-)
12:26:38  <Gekz> ?
12:26:42  <Gekz> >.>
12:27:31  <Eddi|zuHause2> am i really over 50 revisions behind?
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12:27:43  <Gonozal_VIII> vehicle running costs per year are about twice as much as purchase cost but who cares^^
12:27:51  <Eddi|zuHause2> i care
12:27:54  <Forked> \o/
12:27:57  <Forked> Gonozal_VIII: it works now?
12:28:24  <Gonozal_VIII> no assertion so far but you never know^^
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12:29:21  <Gonozal_VIII> save/load works
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12:35:37  <Gonozal_VIII> i found a factory!
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12:36:21  <Gonozal_VIII> object pattern thingy blah
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13:21:16  <NukeBuster>
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13:22:11  <Gonozal_VIII> hmm?
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13:23:36  <NukeBuster> What do you think of the idea Gonozal_VIII?
13:24:12  <Gonozal_VIII> the same as the last 20 times i read about it^^
13:24:16  <NukeBuster> :P
13:24:57  <NukeBuster> I'm just hoping to get some constructive feedback :)
13:25:50  <Gonozal_VIII> there's not much feedback to give^^
13:27:32  <Gonozal_VIII> i don't play on public servers but i guess it's useful..
13:28:46  <NukeBuster> :)
13:28:57  <NukeBuster> Should have made a bigger patch :P
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13:32:08  <NukeBuster> What if I'd like to make a feature which would need information from a (new)GRF, which isn't currently in the grf. Would it be hard to get that new entry to be used?
13:33:03  <Gonozal_VIII> ? please rephrase that^^
13:33:21  <NukeBuster> hmm...
13:33:44  <NukeBuster> lets say I wanted to add a max distance variable to an airplane....
13:33:55  <madis[LA]> Gonozal_VIII: Why don't you play multiplayer?
13:34:04  <Gonozal_VIII> i do but not public
13:34:09  <NukeBuster> That specific data isn't available in the newgrfs at the moment
13:34:25  <madis[LA]> what is your definition for unpublic then? :P
13:34:33  <Gonozal_VIII> just use some default then
13:34:40  <Gonozal_VIII> with friends
13:34:53  <Gonozal_VIII> with advertise off..
13:35:11  <NukeBuster> hmm.. but every plane should have its own distance that it is able to travel...
13:35:19  <Bjarni> NukeBuster: how about only opening this window if the player is starting a company, not when joining one?
13:35:22  <NukeBuster> at least that was the thought
13:35:33  <NukeBuster> Bjarni: It does...
13:35:37  <madis[LA]> hmm.. actually I myself don't play much multi too on random servers ;P only #coop :P
13:35:41  <Bjarni> good
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13:35:59  <Bjarni> then there is no problem with coop
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13:36:07  <NukeBuster> i see it doesn't show in the diff
13:36:18  <Bjarni> I didn't read the diff :s
13:36:20  <Gonozal_VIII> you can't use data that isn't there
13:36:26  <NukeBuster> but the entry the code is placed in is in the new company part
13:36:27  <Bjarni> I just assumed based on replies
13:37:01  <madis[LA]> Bjarni: #openttdcoop has never any problems :P
13:37:02  <NukeBuster> it checks for joining an existing company or a new (or spectator)
13:37:18  <Bjarni> good
13:37:30  <madis[LA]> but I shall code another grf for you all now.... wait a mom
13:37:35  <Bjarni> madis[LA]: that's true right until you guys bug me to fix something
13:37:37  <NukeBuster> thats why I only needed 4 lines :)
13:38:28  <madis[LA]> Bjarni: But isnt't that wonderful? We are among the few ones who actually test nightlys on multi..
13:38:29  <Bjarni> the stuff Bilbo talks about sounds nice but it should be in a different diff file (and different commit for bug hunting purposes)
13:39:15  <Gonozal_VIII> actually my version is modified now with daylength and disable tree growth^^
13:39:32  <Bjarni> madis[LA]: it is... unless you find bugs that's too hard to fix. Then we would just want people to not know and not trigger those :P
13:39:45  <madis[LA]> haha
13:39:51  <Bjarni> like the latest autoreplace fix
13:40:16  <NukeBuster> Yes, I thought so aswell...
13:40:44  <NukeBuster> I was planning to do a seperate patch for servers to be able to allow or dissallow setting a password on a company.
13:40:52  <Bjarni> it triggered if somebody replaced a single headed locomotive to a dualheaded one, set autorenew money to 0 and had enough money to replace and refit the front engine but not the last
13:41:03  <Bjarni> now what are the odds for triggering that one?
13:41:28  <madis[LA]> hmm...
13:41:39  <Bjarni> not to mention that the engine had to be refitted as well as replaced
13:41:56  <madis[LA]> the more worrying question is why didn't coop players have enough money for autoreplacing
13:42:10  <madis[LA]> besides they don't autoreplace usually
13:42:19  <madis[LA]> :P
13:42:37  <Bjarni> this bug is really old
13:42:52  <Bjarni> I think it's in 0.5.0 (I'm not entirely sure though)
13:43:14  <Bjarni> and it has only been triggered once
13:43:56  <Bjarni> <madis[LA]> besides they don't autoreplace usually <-- and you claim to go bug hunting in nightly builds???
13:45:02  <Bjarni> next thing is that you don't use clone vehicle or shared orders
13:45:03  <madis[LA]> that's just a playing style
13:45:22  <Bjarni> hmm
13:45:27  <Bjarni> or orders at all
13:45:29  <madis[LA]> Bjarni>	next thing is that you don't use clone vehicle or shared orders >> do we? Ah ofcourse we do
13:45:34  <Bjarni> (now that would be interesting)
13:45:43  * peter1138 ponders committing engine pools just before 0.6.0 branches...
13:45:53  <Gonozal_VIII> no autoreplace? you keep the old engines through the whole game?
13:46:04  <Bjarni> do you use autorenew?
13:46:13  <madis[LA]> Gonozal_VIII: We start with moneymaker lines...
13:46:34  <Bjarni> we all do
13:46:36  <madis[LA]> and when we really start building networks, usually all trains are avilable
13:46:44  <madis[LA]> about 2030 or something
13:46:44  <Gonozal_VIII> every line should make money?^^
13:47:04  <madis[LA]> we need planning ... that takes a couple decades
13:47:09  <madis[LA]> usually
13:47:14  <Gonozal_VIII> pff
13:47:23  <madis[LA]> and we need enough money to build all ML at once
13:47:25  <Gonozal_VIII> i don't plan ahead
13:47:34  <Gonozal_VIII> i build... run... adapt..
13:47:53  <madis[LA]> Gonozal_VIII: You really should join in sometimes...
13:48:02  <madis[LA]> to see how we work
13:48:21  <Gonozal_VIII> naah, i've just seen one of your games yesterday...
13:48:33  <Gonozal_VIII> very bad station entry desing, huge jams...
13:49:01  <Gonozal_VIII> i changed it, jam at the entry was gone, exit jammed...
13:49:15  <Gonozal_VIII> changed exit, next junction jammed...
13:49:28  <Bjarni> sounds like a real railroad
13:49:30  <madis[LA]> which game if you please?
13:49:34  <fjb> The bad entry was there to prevent the exit from getting jammed. :-)
13:50:17  <Gonozal_VIII> no idea, i didn't search it myself and my memory is bad
13:50:40  <Bjarni> then buy new RAM
13:50:44  <Bjarni> it's really cheap right now
13:50:47  <Gonozal_VIII> hehe
13:51:05  <fjb> peter1138: What are engine pools?
13:51:29  <Gonozal_VIII> but i guess every one of your station entrys is bad in the same way^^
13:52:01  <Gonozal_VIII> lots of presignals, lots of line mixery going on..
13:52:18  <peter1138> fjb, more engines
13:52:19  <Bjarni> that is instead of having depots you have small pools (waterholes) and you can pull up engines from them. The cool idea is that because they are bottomless you can have trains of unlimited length in just one tile
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13:52:31  <Gonozal_VIII> i replaced it with only straight lines and normal signals and capacity doubled
13:52:49  <fjb> Bjarni: :-)
13:53:45  <fjb> peter1138: I what way more engines? Separate id spaces?
13:54:09  <peter1138> larger...
13:54:52  <fjb> Incrising the id lenght from 8 bit to 16 bit?
13:54:57  <peter1138> no
13:55:02  <peter1138> it already is 16 bits
13:55:16  <Bjarni> we changed that ages ago
13:55:22  <fjb> Oh, why are so few ids availlable then right now?
13:55:24  <peter1138> i think it was 16 bit in the original
13:55:42  <peter1138> because it's a fixed size array
13:55:44  <Bjarni> it was 8 bit once
13:55:46  <peter1138> well, several of them
13:56:05  <Bjarni> then we changed it to 16 bits in preparing for what peter1138 is doing now
13:56:11  <fjb> Ah, each vehicle class had it's own array.
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13:56:22  <Bjarni> not really
13:56:34  <Bjarni> brb phone
13:56:37  <fjb> I know about one grf author that will really start to hate you...
13:56:51  <peter1138> hmm?
13:57:34  <Bjarni> who?
13:57:35  <Gonozal_VIII> more trainsies :-)
13:57:40  <fjb> MB is against more possible vehicles because he likes to force the players to use his DBset like he thinks people should play.
13:57:42  <Bjarni> or more importantly: why?
13:58:19  <Gonozal_VIII> that's.... bad?
13:58:19  <fjb> But I guess he doesn't like OenTTD anyway. So why care.
13:58:23  <Gonozal_VIII> nogood..
13:58:41  <fjb> Gonozal_VIII: Look into the german forum.
13:58:43  <Gonozal_VIII> force players to play in a certain way... nogood, nogood
13:59:07  <Bjarni> if we start a fight like this he will just look for OpenTTD incompatible features and implement them to prevent us from using his grf files
13:59:30  <madis[LA]> and then you add a support to these features :D
13:59:48  <fjb> He doesn't want palyers to mix his vehicles with vehicles from other grfs because he restricts the pairings of locomotivs with certain wagons.
14:00:20  <Gonozal_VIII> that reminds me, i wanted to extract his transrapid and change it to monorail for my games...
14:01:16  <fjb> He already claims that he invented all the cool features of TTDP and that the OpenTTD people are steeling his ideas (even the ideas that are not in TTDP yet).
14:01:41  <Gonozal_VIII> erm... ok... :S
14:01:41  <fjb> Gonozal_VIII: Better don't do it. It is copyrighted by him.
14:02:01  <Gonozal_VIII> doesn't matter, i won't release it anyways
14:02:01  <Bjarni> I wonder what MB has to say about DB using ICE-TD in Denmark
14:02:11  <Bjarni> it's not compatible with his grf
14:02:15  <fjb> And he gets mad about every possible violation.
14:02:29  <fjb> Bjarni: Better don't ask.
14:02:45  <Gonozal_VIII> i noticed that in the 8bpp topic about rivers...
14:03:07  <Gonozal_VIII> i already modified his river grf a lot to match with terrain^^
14:03:28  <Bjarni>  <Gonozal_VIII> that reminds me, i wanted to extract his transrapid and change it to monorail for my games... <--- if you do that then you can't post screenshots of it and you can't give the GRF to anybody
14:03:37  <Bjarni> or you will break the copyright
14:03:41  <fjb> And whenever one has a question about OpenTTD in the german forum and OpenTTD doesn't have that feature he tells everybody that the Patch is much better because it has all features you will ever need.
14:03:59  <Gonozal_VIII> not even screenshots? strange... but doesn't matter
14:04:00  <Bjarni> I'm not even sure you are allowed to modify for personal usage
14:04:25  <Gonozal_VIII> hmmm
14:04:28  <Bjarni> he makes some grf files and he decides how they are. Take it or leave it
14:04:30  <Ammlller> hmm, fjb is talking about MB?
14:04:31  <fjb> I guess not even the screenshots because he painted the vehicles.
14:04:36  <Bjarni> or break copyright
14:04:41  * Ammlller reads back :)
14:04:44  <fjb> Ammlller: Yes, how did you know? :-)
14:05:11  <Ammlller> "german forum" and "Patch is much better"
14:05:23  <fjb> He is getting more and more annoying. He is a great artist, but I strongly dislike his behavior.
14:05:25  <Bjarni> btw where is the German forum?
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14:05:41  * frosch123 is sad that MB has still not replied to the "Àltere locks verschwinden"-topic.
14:05:41  <Ammlller>
14:05:42  <fjb> Bjarni:
14:05:57  <Bjarni> I once got positive feedback from him. I can't remember about what and it was in the pre OTTD days
14:06:29  <fjb> frosch123: I was also waiting for his answer, but maybe he would have to admit a bug in TTDP...
14:06:40  <Ammlller> his knowledge about TT is very high
14:07:01  <fjb> Ofcourse it is. He invented everything.
14:07:18  <frosch123> Ammlller: Err, IMO his knowledge about TTDP is surprisingly bad.
14:07:33  <Ammlller> and he is missing the glorious time with Patch
14:07:45  <peter1138> <fjb> He doesn't want palyers to mix his vehicles with vehicles from other grfs because he restricts the pairings of locomotivs with certain wagons.
14:07:55  <peter1138> ^ why would that stop working?
14:08:23  <fjb> I'm glad that there are two projects, TTDP and OpenTTD, they differ in some ways and that is good. So everybody can choose what he prefers.
14:08:46  <madis[LA]> but noone should be forced to use what someone else prefers
14:09:26  <fjb> peter1138: The grf prevents you to add certain wagons to certain locomotions when you make the train in the depot.
14:09:35  <Bjarni> yeah
14:09:38  <Bjarni> and it still will
14:10:17  <frosch123> Something different, please vote: Cool or crap?
14:10:24  <frosch123> Especially the depot part.
14:10:35  <fjb> I also dislike people building huge unrealistic networks on a flat world, but that is their choice. They can di what they want. Everybody is different and that is good.
14:10:42  <Bjarni> if I understand it correctly if a wagon only fits on engine #17 and the game then remaps EngineID 17 to 260 (17 is used for something else) then the wagon can only connect to EngineID 260
14:11:15  <fjb> frosch123: Cool
14:11:30  <NukeBuster> Cool :)
14:11:41  <Bjarni> I dislike people reporting clone vehicles as buggy because they used it to hit the hard vehicle limit in the game and then fails to clone vehicles
14:11:43  <frosch123> I thought the dikes under the depot look weird.
14:11:47  <peter1138> fjb, yes it does...
14:11:52  <peter1138> fjb, how is that relevant?
14:11:54  <Bjarni> that's too many vehicles on a 256x256 map o_O
14:12:04  <Ammlller> hmm, I tested peters patch with dbset, I think, it works still as it should
14:12:35  <peter1138> frosch123, what about rivers?
14:12:43  <Bjarni> however I will not prevent people from doing so
14:12:58  <fjb> peter1138: That is the cause for him to be strongly against a greater range of vehicle ids or the mixing of different vehicle grfs.
14:13:14  <frosch123> peter1138: Not yet synced.
14:13:27  <peter1138> frosch123, also, what is changed? i dunno :)
14:13:36  <fjb> peter1138: When will the game generate rivers? They look cool in the editor.
14:13:38  <peter1138> fjb, strange, more vehicle ids has no effect on that feature...
14:13:52  <peter1138> when someone comes up with a good river making algorithm
14:13:57  <Ammlller> hmm, peters patch is more useful for Roadsets
14:14:14  <Ammlller> I like to use 4LV and Trams at same time
14:14:18  <fjb> peter1138: Don't tell me, I like the idea of more ids.
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14:14:57  <frosch123> peter1138: there are canalborders under the shipdepots and docks at sea or canal have different ground sprites.
14:14:58  <fjb> Yes, and I don't have to patch tram to work with lv4 anymore.
14:15:13  <Ammlller> :-)
14:15:28  <Gonozal_VIII> it allows to use more but you don't have to... what's there not to be liked
14:15:30  <Ammlller> really? are you sure?
14:16:56  <fjb> If I could draw I would start my own german train set...
14:17:20  <Gonozal_VIII> i only want the transrapid...
14:17:51  <Ammlller> fjb: help addi with SwissSet :)
14:17:52  <Gonozal_VIII> i use serbian standard and narrow gauge, that's great
14:18:08  <Gonozal_VIII> but i want the transrapid with transrapid tracks additional
14:18:20  <fjb> SwissSet sounds interesting.
14:18:48  <fjb> Someone is working on a frensh set. That sounded cool.
14:18:48  <Ammlller> yeah, the project is on stand by a long time...
14:19:36  * fjb has been inside a BLS Re 4/4 once.
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14:19:51  <Gonozal_VIII> more nice trucks would be nice... 4lv has tons of busses but only a handfull of trucks
14:20:26  <Ammlller> Gonozal_VIII: are all trucks for early revisions in 4lv included?
14:20:27  <fjb> Gonozal_VIII: The german road vehicle set is growing slowly. But atleast it grows.
14:20:58  <Gonozal_VIII> i don't know ammler...
14:21:16  <Gonozal_VIII> german road vehicle set?
14:21:32  <Bjarni> * fjb has been inside a BLS Re 4/4 once. <-- nice... What's it like inside?
14:21:47  <Bjarni> better room than in the Crocodile I hope
14:21:58  <Bjarni> I mean... I hope there is room for a seat for the driver
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14:22:33  <Bjarni> (surprisingly they didn't find room for that in a big locomotive like the Crocodile)
14:23:09  <Gonozal_VIII> no seat :S how does that work?
14:23:20  <Bjarni> then he had to stand up while driving
14:23:25  <Bjarni> leading against the wall
14:23:43  <Gonozal_VIII> sounds very comfortable
14:24:23  <Bjarni> there was sort of a seat but it didn't really look like a seat and was only 10 cm wide
14:24:39  <fjb> Bjarni: Sorry, it was an Ae 4/4.
14:24:44  <Bjarni> kind of like a bookcase for the driver's ass :P
14:25:14  <fjb> I don't remember much, it was about 25 years ago.
14:25:45  <Gonozal_VIII> i wasn't even alive 25 years ago^^
14:25:53  * fjb was.
14:25:58  <Forked> I feel old
14:25:59  <Gonozal_VIII> i guessed so
14:26:05  <Forked> today I realised people born in 1990 turn 18 this year..
14:26:45  <Gonozal_VIII> ... so?
14:26:49  <Bjarni> they have?
14:26:52  <Bjarni> damn
14:26:55  <Bjarni> now I feel old
14:27:14  <fjb> We are not old, we are playing TTD. :-)
14:27:20  <Gonozal_VIII> people born in 1984 turn 24 this year
14:27:38  <Bjarni> <Gonozal_VIII> i wasn't even alive 25 years ago^^ <-- when were you resurrected then?
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14:28:27  <Bjarni> dih too
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14:28:37  <dih> ?
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14:29:27  <Bjarni> dih: you are alive right?
14:29:49  <dih> sure are
14:30:03  <Bjarni>  <Bjarni> dih too <-- then this statement is correct
14:30:07  <dih> aye
14:30:10  * dih nods
14:30:27  <dih> yet i did not know what it was refering to, so it appeared slightly odd
14:30:36  <fjb> How do both of you define alive?
14:30:47  <Gonozal_VIII> i started with it in 84
14:30:51  <dih> we define alive
14:30:54  <Bjarni> not in the same way
14:30:57  <Gonozal_VIII> no matter the definition :-)
14:31:19  <dih> Bjarni is alive, yet freaky beyond reason :-P
14:31:29  <fjb> Gonozal_VIII: You started Playing TTD in 1984?
14:31:36  <Gonozal_VIII> hehe
14:31:55  <Bjarni> my mind was set on trains before 1984
14:31:55  <Gonozal_VIII> that would've been hard for various reasons
14:32:04  <Bjarni> yeah
14:32:16  <Bjarni> your parents were too cheap to give you a computer back then
14:32:24  <fjb> Ok, TTD didn't exist in 1984.
14:33:16  <Gonozal_VIII> i would have needed a water proof computer for most of that year...
14:33:18  <Bjarni> but there was something I think was called locomotion
14:33:28  <Bjarni> I don't think CS was involved in that one though
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14:33:43  <Bjarni> Gonozal_VIII: did it rain that much?
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14:34:11  <Gonozal_VIII> no actually it was nice and warm all the time
14:34:40  <Bjarni> go figure
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14:34:50  <Bjarni> you were near a womans... you know... all the time
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14:34:56  <Bjarni> woman's
14:35:20  <Gonozal_VIII> ... wrong woman
14:36:02  <Bjarni> that's what guys usually say after being separated from a woman
14:36:12  <Bjarni> :P
14:38:06  <Bjarni> and the channel died...
14:38:14  <Bjarni> let's not talk about age then
14:38:45  <Bjarni> fjb: why were you in an Ae 4/4?
14:39:27  <Bjarni> I imagine that you were not driving it if it were 25 years ago
14:40:12  <Bjarni> but I would imagine that driving it would be a surprising answer nomatter when it was
14:41:39  <Gonozal_VIII> now you broke the channel
14:42:12  * AntB loves chicken puree (randomness)
14:42:55  <Bjarni> good
14:43:10  <dih> nice for you
14:43:10  <Bjarni> I started to wonder if I had been disconnected without the computer realising it
14:43:17  <AntB> lol
14:43:57  <Vikthor> hmm that reminds I want to take a look if we have some tiramisu left
14:44:10  <Vikthor> Thank you AntB :D
14:44:20  <AntB> lol
14:44:26  <Bjarni> wtf is tiramisu?
14:44:47  <Bjarni> hmm
14:44:49  <AntB> a cake type thing i think
14:45:44  <Bjarni> An Italian pastry made of layers of mascarpone cheese cream, and sponge cake soaked in coffee and liquor. Dessert Trends makes delicious Tiramisus. <-- coffee... not for me
14:45:56  <Gonozal_VIII> something with yellow goey stuff and brown powdery stuff...
14:46:12  <Bjarni> and also because of cheese cream and liquor
14:46:52  <Gonozal_VIII> same for me
14:47:11  <AntB> I just don't do cream cheese
14:47:19  <Bjarni> Pronounced tih-ruh-mee-SOO. Literally translated it means "pick me up" or "carry me up" <-- "and take me to the trashcan" :P
14:47:24  <Gonozal_VIII> i don't do any cheese
14:47:37  <AntB> lol @ Bjarni
14:48:09  <Gonozal_VIII> especially not the types with funghi or maggots inside
14:48:17  <AntB> ew :s
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14:49:28  <Bjarni> maggots has nothing to do with food
14:49:36  <Bjarni> except if you are a sailor
14:49:41  <Gonozal_VIII> some people think they have
14:50:07  <Gonozal_VIII> there's a special (i think italian) cheese that contains a lot of maggots
14:50:22  <Bjarni> brb
14:50:30  <Bjarni> I'm going to meet my lunch again
14:50:35  <Gonozal_VIII> hehe
14:50:46  <AntB> meet your lunch? okay....
14:51:13  <Gonozal_VIII> "Casu marzu"
14:51:54  <Gonozal_VIII> a cheese found in Sardinia, Italy, notable for being riddled with live insect larvae.
14:52:08  <Bjarni> back
14:52:11  <AntB> that, is just plain wrong
14:52:26  <Bjarni> my lunch stood me up
14:52:35  <AntB> :D
14:52:38  <Bjarni> and didn't reply when I tried to talk to it
14:52:40  <Dominik> AntB: you're the AntBUK from the forums, right?
14:52:45  <AntB> yup
14:53:31  <Gonozal_VIII> "a viscous, pungent goo that burns the tongue and can affect other parts of the body"
14:53:44  <Dominik> about that grf for the DS port: you could simply add the switch screens button to the file without replacing any original ones. i think i can import them then
14:54:17  <AntB> ok
14:54:34  <Dominik> and thanks a lot for making them :)
14:54:42  <AntB> nps :)
14:56:04  <Gonozal_VIII> "Piophila casei larvae can pass through the stomach alive (human stomach acids do not usually kill them) and take up residency for some period of time in the intestines, where they can cause serious lesions as they attempt to bore through the intestinal walls."
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14:59:32  <Gonozal_VIII> it's bad enough to eat maggots... but they stay alive, crawl around inside you and try to poke holes through you!!! WHY??
14:59:49  * AntB doesn't feel well
15:00:27  <Bjarni> I have something to put your mind at ease instead
15:01:28  <Bjarni> some filmcrew were recording and they put a fake paper license plate on a car that happened to be parked in the background (so nobody could tell which car it was when viewing it)
15:01:55  <Bjarni> when they went to remove it again the car were gone and now they are telling people to check for their license plate on their car xD
15:02:11  <AntB> rofl
15:02:38  <Bjarni> imagine being stopped by police because you have a fake license plate and you go "but I didn't put it there and I have my real one behind it"
15:03:54  <Gonozal_VIII> i did a bad, bad thing with licence plates whith a friend when i was a child... there were two trucks parked in a sand pit near my home and we switched their rear licence plates...
15:04:19  <Bjarni> that's bad
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15:04:29  <Bjarni> why did you do so?
15:04:39  <Bjarni> and how did you manage to actually do it?
15:04:42  <Gonozal_VIII> i dunno... children do stuff?
15:04:57  <Bjarni> good point
15:05:29  <Gonozal_VIII> the how was easy, they had those plastic frames where you just have to turn some parts with a coin or screwdriver and they can be removed
15:08:44  <Gonozal_VIII> they were from different companies and different regions... i guess they had a hard time figuring out what happened and where their licence plates have gone to
15:10:42  <Bjarni> hehe
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15:21:21  <CIA-5> OpenTTD: frosch * r11936 /trunk/src/tunnelbridge_cmd.cpp: -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.
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15:27:10  <fjb> frosch123: Are you interested in watching a movie in Clausthal this evening?
15:27:36  <Bjarni> are you trying to sabotage his coding time?
15:27:46  <fjb> Yes! :-)
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15:27:52  <frosch123> Which movie?
15:28:10  <Gonozal_VIII> don't mistake the brewery for a cinema
15:28:35  <Bjarni> brewery... don't you mean Biergarten?
15:29:00  <fjb> "Blood Diamond" (Don't get afraid, the church is only giving the room and the technical equipment)
15:29:08  <Gonozal_VIII> there's a brewery...
15:29:25  <Bjarni> 404
15:29:32  <fjb> There was a brewery. There is a chopping mall today.
15:29:45  <Bjarni> a chopping mall?
15:29:55  <Bjarni> they chop the prices? :D
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15:29:57  <fjb> 404? I could just load that page.
15:30:01  <Gonozal_VIII> huh? no brewery in clausthal? where does clausthaler come from then?
15:30:15  <fjb> Binding is brewing the beer.
15:30:28  <Gonozal_VIII> fake! all fake!
15:30:42  <dih> i was on #oftc talking about openttdcoop
15:30:47  <Bjarni> it's still not working
15:30:49  <dih> and the guy responded with
15:30:52  <dih> 16:29 < weasel> (when will openttd finally stop requiring the old (non-free) ttd files?)
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15:31:14  <Bjarni> dih: well... we need something to use instead
15:31:23  <yorick> hello
15:31:29  <hylje> don't the tt-forums folks have a project going on
15:31:33  <fjb> No, the rights to brew that beer are still coupled to some places in Clausthal. And some of the people in Clausthal tell Binding how to brew that beer.
15:31:41  <Bjarni> yeah
15:31:51  <Bjarni> and Owen started a sound collecting project
15:31:53  <Gonozal_VIII> bjarni, remove the part after the last / then it works
15:32:03  <dih> still a very funny response
15:32:19  <yorick> hmm... what is being talked about?
15:32:27  <Gonozal_VIII> beer
15:32:57  <Bjarni> dih: well... one thing is for sure. The guy knows the game
15:33:02  <Bjarni> which is a good thing
15:33:16  <yorick> aha, beer :S
15:33:20  <fjb> frosch123: If you are interestid in watching the movie and like to talk to some nice people (which are not relatted to the church) after watching the movie and drinking some tea you are welcome.
15:33:35  <dih> Bjarni: it also gives a contact person whenever you need something from oftc :-D
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15:34:01  <yorick> hi hylje_
15:34:06  <hylje> hello
15:34:11  <frosch123> fjb: Well it is not that kind of movie I usally watch, but if I will meet you there and we turn it into a OTTD party, I might be interested :)
15:34:13  <yorick> :)
15:35:03  <Bjarni> dih: why would we need anything from otfc?
15:35:08  <Bjarni> it's working very well
15:35:16  <dih> you never know
15:35:24  <Bjarni> no need to take their time telling them "it's still working"
15:35:27  <Bjarni> on a daily basis
15:35:30  <SpComb> <-- eww
15:36:03  <AntB> that just looks like locomotion
15:36:06  <Gonozal_VIII> white pixel problem with those planes
15:36:06  <fjb> frosch123: We could some people interested into OpenTTD, I guess. Some of the people there like to play computer games.
15:36:09  <NukeBuster> sergey?
15:37:14  <Gonozal_VIII> and... wtfhuge
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15:37:54  <hylje> bigger sprites are good
15:38:03  <Gonozal_VIII> no
15:38:09  <hylje> but the implementation there isn't too goo
15:38:10  <hylje> d
15:38:16  <Gonozal_VIII> doesn't fit on the airports and tracks
15:39:27  <Eddi|zuHause> or under the catenary
15:39:32  <Gonozal_VIII> those trucks bend the right way in corners...
15:40:25  <Gonozal_VIII> way too huge... but they bend in corners!
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15:40:53  <Gonozal_VIII> (bend in corners without looking disconnected)
15:41:10  <hylje> maybe thats why
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15:44:15  <Bjarni> great
15:44:20  <Bjarni> Sergej did it again :/
15:44:25  <dih> ?
15:44:37  <Bjarni> <-- and now he managed to find somewhere where we can't reach him
15:45:26  <Bjarni> <-- we aren't licensed to use this trademarked icon so we don't.... he added it
15:45:57  <Bjarni> it's possible that we could get it but I will not go though the paperwork to prove to Apple that it's a true universal binary
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15:46:30  <Bjarni> I'm not even sure I can since the PPC port isn't checked regularly enough by an official developer
15:46:33  <Bjarni> oh well
15:48:13  <CIA-5> OpenTTD: frosch * r11937 /trunk/src/tunnelbridge_cmd.cpp:
15:48:13  <CIA-5> OpenTTD: -Feature: Allow building bridge heads on more slopes.
15:48:13  <CIA-5> OpenTTD: These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
15:48:34  <Eddi|zuHause> yay!
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16:00:36  <fjb> Cool
16:00:51  <fjb> I have to compile the latest trunk.
16:01:01  <Belugas> FEATURE!!!!!!!
16:02:24  <fjb> Maybe frosch123 should not go watching the movie this evening... :-)
16:02:49  <frosch123> Already found a bug? Or are you busy with playing?
16:03:30  <fjb> No, but you are inventing nice features today. :-)
16:03:46  <frosch123> Where does the plural come from?
16:04:00  <fjb> Expecting many new things...
16:04:02  <fjb> :-)
16:04:15  <fjb> But I would be glad to meet you at the movie.
16:04:33  <frosch123> I'm sure you will find a post on the forums, where MB suggests that :p
16:05:24  <fjb> Ofcourse. He already suggested everything or at least thought about suggesting it years ago.
16:06:44  <fjb> Diagonal bridges would be great...
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16:07:56  <Belugas> having graphics for diagonal bridges would be great
16:08:34  <hylje> invisible floating rails are fine too
16:09:19  <Gonozal_VIII> yes, graphics will come
16:09:23  <fjb> So somebody should draw the graphics first? I have to learn how to draw.
16:09:59  <Belugas> no, i mean, they cannot be coded with the current gfxs we have
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16:10:10  <Belugas> plsu, there is a big problem with lack of space in the map
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16:10:35  <Gonozal_VIII> just clone some rail sprites for that, they can be changed later
16:11:00  <Gonozal_VIII> hmmm lack of space in the map is a problem for a lot of things...
16:11:09  <Gonozal_VIII> maybe it's time to add a byte?
16:11:49  <Belugas> so simple indeed... but ... a byte wiold not solve the problem
16:12:19  <Gonozal_VIII> O_o a byte should be more then enough for that
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16:13:10  <fjb> What would solve the problem? A new map layout?
16:13:17  <AntB> for diagonal bridges would it not be an idea to be able to go up diagonal slopes first?
16:13:37  <AntB> (that would be a useful feature)
16:14:25  <Belugas> fjb, that would help, yes indeed
16:14:42  <frosch123> I have no clue how the sprites for going up diagonal slopes should lool like
16:15:01  <fjb> AntB: That feature woul be on my wishlist, too. Maybe next Christmas? :-)
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16:15:16  <fjb> Belugas: Are there plans for a map rework?
16:15:22  <hylje> frosch123: southwest-northeast is simple, just a border on each side
16:15:31  <AntB> bit sooner hopefully, theres been a lot of stuff since I started playing this about 9 or 10 months ago :D
16:15:33  <frosch123> The rails would be totally distorted
16:15:37  <Gonozal_VIII> i know how they would look
16:15:45  <hylje> frosch123: i think southeast-northwest get a foundation either way
16:16:02  <Gonozal_VIII> that needs slope/flat transition sprites
16:16:30  <Belugas> fjb, not really.  Some vague talks but nothing concrete
16:16:37  <Gonozal_VIII> and lots of foundations
16:17:06  <fjb> Belugas: How ist it done today? Bit numbers are allocated to represent a feature?
16:17:41  <frosch123> fjb: see /docs/landscape.html
16:17:49  <hylje> the map is a homogenous array i believe
16:17:53  <dih> hello Belugas
16:17:56  <hylje> each cell is identical in size
16:19:12  <Belugas> hello dih, indeed hylje
16:19:44  <fjb> Hm, Each cell being an array, depending o the things that got build on that tile, would expand the map only where needed.
16:20:21  <hylje> an array of pointers?
16:20:36  <Gonozal_VIII> SLOPE_EW <-- wtf?
16:20:48  <hylje> eastwest
16:20:49  <peter1138> east - west
16:20:51  <Belugas> current map array is built in order to keep performance during calls, since it is bit-size normalized (or whatever)
16:21:05  <peter1138> 8+1 isn't it?
16:21:28  <Gonozal_VIII> i know that ew means east west.. but wtf is eastwest?
16:21:33  <Belugas> yes, but one array of 8 and antouerbn one of 1
16:21:34  <Belugas> iirc
16:21:59  <hylje> Gonozal_VIII: the axis
16:21:59  <peter1138> Gonozal_VIII, perpendicular to northsouth
16:22:17  <Gonozal_VIII> ...
16:22:23  <frosch123> Gonozal_VIII:
16:22:31  <frosch123> On the left is SLOPE_NS
16:22:39  <fjb> Belugas: Sounds complicated to work with an map layout like that.
16:22:40  <Gonozal_VIII> thanks :-)
16:23:01  <hylje> also double-elevation (or arbitrary-elevation?!) bridges? :-)
16:23:12  <blathijs> fjb: Most of it is wrapped away in handy functions, like IsBridgeTile() and GetRailTracks() etc.
16:24:15  <hylje> abstracted bitmagic!
16:24:46  <Belugas> hylje, it runs pretty smooth, in fact
16:24:56  <wnight> Is there a way to set a breakpoint, so the game freezes when a vehicle crosses a waypoint? I'm trying to debug my layout.
16:25:02  <Belugas> as blathijs mentionned, the map accessors are quite handy
16:25:04  <fjb> I guess the map would need some rework to represent things like signals or switches in tunnels.
16:25:09  <Gonozal_VIII> those functions can be adapted to any other system too
16:25:28  <peter1138> yeah, tunnels are virtual
16:25:31  <Belugas> fjb, it needs another representation of the tunnels
16:25:53  <Belugas> Gonozal_VIII, it is the idea behind making those accessors, indeed
16:26:04  * Belugas resumes work@work
16:27:40  * dih too
16:27:57  <blathijs> wnight: A specific waypoint? Or any waypoint?
16:28:56  <blathijs> wnight: In any case, you can just add some "if (tile = 201028 && v->id == 129)\nprintf("Something");" statement and put a breakpoint on the print
16:29:18  <blathijs> wnight: You'll have to look around where to actually put it, TrainController is a good start I guess
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16:30:23  * frosch123 thinks wnight wants to pause the game and not the program.
16:38:08  <wnight> Yeah. I did install the source just now and have a look, but I was thinking of a more light-weight thing, something I could do ingame.
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16:51:34  <wnight> I built a 2x4 train station between two industries and it doesn't seem to connect to either.
16:52:27  <Gonozal_VIII> you can turn on the catchment area view while building
16:52:28  <wnight> Though it is touching both along either side.
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16:52:41  <Gonozal_VIII> then it is connected
16:52:49  <Gonozal_VIII> can't get any closer^^
16:53:32  <frosch123> wnight: Not all tiles of an industry accept cargo. Use the landinfo tool to find out which.
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16:54:47  <Gonozal_VIII> clicking on the station or the build window while building also shows what it accepts
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16:56:49  <MaSch> ho
16:56:57  <Gonozal_VIII> ho ho
16:58:33  <MaSch> does someone know a good svn bot?
16:58:46  <Gonozal_VIII> bot?
16:58:52  <wnight> Ok, with the info tool I can see the coal mine accepts passengers in two places, are those where it gives coal too? I couldn't see where the iron ore mine let out.
16:58:54  <yorick>
16:59:06  <MaSch> a irc bot that posts new svn commits into a irc channel
16:59:10  <yorick> dorpsgek?
16:59:14  <Gonozal_VIII> industries generate cargo on every tile
16:59:22  <Gonozal_VIII> touching one of them is enough
16:59:52  <Gonozal_VIII> cia does that here...
17:03:53  <yorick> hmm... when will 1900 CEST be?
17:04:04  <Gonozal_VIII> 2h
17:04:19  * yorick knows all of his questions start with "hmm..."
17:04:40  <yorick> 2h?!
17:05:03  <fjb> At 17:00 UTC.
17:05:26  <Gonozal_VIII> well... nightly will be built in 2h...
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17:05:41  <yorick> Gonozal_VIII: I know
17:06:00  <Gonozal_VIII> why do you care about summer time now?
17:06:22  <yorick> dunno
17:06:37  <yorick> I just care too much
17:06:41  <Gonozal_VIII> hehe
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17:09:13  <yorick> how's the Lively Rivers progressing?
17:09:39  <Belugas> it's flowing
17:09:52  <Zothar_> heh
17:09:54  * Belugas means he do not have a clue ;)
17:10:20  <yorick> did you even look at ~?
17:10:54  * yorick prepares for a know
17:10:57  <yorick> no
17:11:00  <yorick>
17:11:10  <yorick> no**
17:11:35  <hylje> needs some more fleshing out, then a checklist
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17:11:49  <hylje> of individual things to be done
17:11:58  <hylje> then i think i could try to tackle it
17:12:09  <yorick> you could?
17:12:37  <hylje> given it's to be broken down into bite-sized chunks..
17:13:53  <yorick> do you have a big mouth?
17:14:38  <Belugas> nice project
17:14:46  <hylje> METAPHORICAL chunks, bites, mouths
17:14:53  <hylje> i'm not eating coding projects
17:14:53  <yorick> :P
17:15:12  * yorick whispers in Belugas's ears that he should help us
17:15:28  <hylje> i wouldnt mind someone *cough* doing that stuff though :p
17:15:51  *** Tino|Home is now known as TinoM
17:16:04  <yorick> I did it more subtile!
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17:17:16  <Belugas> yorick, i've got my hands quite full at the moment, thanks
17:17:24  <yorick> with?
17:17:36  <Belugas> and my time is quite limited
17:17:48  <yorick> by?
17:17:53  <Belugas> yorick, i'm sorry, but i'll keep those for myself ;)
17:18:02  <Belugas> and those who know hehe
17:18:29  <yorick> :P
17:18:47  <Belugas> yorick, let say, for your knowledge, that i have a family and a working job
17:18:55  <Belugas> those are big show stoppers already
17:19:19  <yorick> can't you kill the family and quit the job ;P?
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17:19:41  <yorick> ;)^^
17:19:48  <hylje> yorick: your usage of irony is astonishing
17:19:49  <Belugas> than, i'll have no house, therefor no computer
17:19:51  <Belugas> nice...
17:20:11  <Belugas> plus, too bad, i love my wife and my kid and my cat so...
17:20:16  <yorick> buy a laptop
17:20:19  <Belugas> i'll keep  all of them :)
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17:20:34  <Belugas> pay me a laptop, i might be more productive :P
17:21:28  <yorick> what's gonozal doing?
17:21:47  <Gonozal_VIII> nothing
17:22:10  <yorick> I can see...
17:22:10  <Gonozal_VIII> the other guy on my router is downloading again
17:22:33  <yorick> that's why you change ...wait... what did you change?
17:22:45  <Gonozal_VIII> ?
17:22:52  <yorick> [18:20] *** fghfgj ( joined
17:23:01  <yorick> [18:20] *** Gonozal_VIII changed nick to Guest46
17:23:06  <yorick> [18:20] *** fghfgj changed nick to Gonozal_VIII
17:23:12  <Gonozal_VIII> yes
17:23:27  <Gonozal_VIII> [18:19:18] *** You have been disconnected. Mon Jan 21 18:19:18 2008.
17:23:27  <Gonozal_VIII> [18:19:58] *** You have been disconnected. Mon Jan 21 18:19:58 2008.
17:23:27  <Gonozal_VIII> [18:20:24] *** Nickname already in use.  Please choose another (/nick {name}).
17:23:27  <Gonozal_VIII> [18:20:32] *** Automatically rejoining channel...
17:24:23  <yorick> I have to register with nickserv
17:24:25  <yorick> :)
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17:24:37  <Gonozal_VIII> i am registered
17:25:08  *** AntB_ [] has joined #openttd
17:25:09  <Gonozal_VIII> but the script starts after successful connect... nick already in use doesn't count as successful
17:25:14  *** AntB_ is now known as AntB
17:25:30  <yorick> lets see, how do I register
17:25:44  <Gonozal_VIII> type /nickserv help register
17:25:57  <Gonozal_VIII> or /msg nickserv help register
17:25:58  <Gonozal_VIII> ...
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17:38:14  <fjb> Have fun. I'm going to Clausthal, not drinking beer.
17:38:27  <Wolf01> hello
17:38:58  <yorick> hello
17:39:18  <Bjarni> looks like Wolf01 is already at Clausthal xD
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17:41:27  <yorick> hello
17:42:06  <Gonozal_VIII> yay transrapid with steam puffs
17:42:17  <hylje> steam-powered maglev
17:42:21  <Bjarni> overheating?
17:42:46  <Bjarni> <hylje> steam-powered maglev <-- it is... They just placed the steam engine in the power plant instead of on the vehicle
17:42:49  <Wolf01> i have a steam powered maglev grf
17:43:04  <Gonozal_VIII> i guess that's traction type?
17:45:21  <Gonozal_VIII> and refittable to passengers and wool seems to be a bit strange too
17:45:34  <hylje>  :o
17:45:35  <hylje> :o
17:45:46  <hylje> i'd say thats plain silly
17:54:11  <SpComb> what? Passangers and wool are very similar
17:54:51  <Bjarni> yeah
17:55:03  <Bjarni> they fit together like passengers and livestock
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18:00:00  <Gonozal_VIII> ok... not refittable to passengers and wool anymore
18:00:08  <Gonozal_VIII> wool only now :-)
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18:29:54  <Yorick> back
18:32:25  <Gonozal_VIII> hmm what property defines if it should generate steam clouds or electric sparks or nothing or diesel smoke...?
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18:35:02  <Forked> 16k x 256 .. maglev from south to north and back again.. now to connect everything
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18:37:07  <glx> Gonozal_VIII: prop 22
18:37:09  <Belugas> quick, before your indus disappear
18:37:23  <Gonozal_VIII> thanks glx :-)
18:37:28  <Gonozal_VIII> what does 19 do then?
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18:39:35  <Gonozal_VIII> found it
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18:47:55  <Gonozal_VIII> strange, still steam puffs
18:48:02  <Gonozal_VIII> with 22 40
18:48:03  <Yorick> on maglev?
18:48:06  <Gonozal_VIII> yes
18:48:09  <Yorick> :D
18:48:45  <Gonozal_VIII> according to the wiki, 19 40 without any 22 should have been enough...
18:49:16  * Yorick needs help with regex :D
18:50:07  <Yorick> it seens to be very hard for me to see if a string contains another string
18:50:19  <glx> Gonozal_VIII: yes, prop 19 is determines traction type
18:50:51  <glx> it is steam if prop 19 is not set
18:51:12  <Yorick> seems*
18:51:51  <Gonozal_VIII> hmm it doesn't read the whole line... i guess i got the byte count wrong
18:52:18  <glx> check the console
18:53:23  <Yorick> tried everything, from /.*somestringtomatch.*/ to just somestringtomatch
18:53:52  <glx> Yorick: what do you want to know?
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18:54:11  <SpComb> poks
18:54:28  <Yorick> I just want to know how I can check if somesringtomatch is in the string I execute it on
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18:54:36  * SpComb makes fun of hylje while he's offline
18:54:46  * Yorick barroes hylje
18:54:50  <Yorick> barries*
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18:55:58  <Yorick> :O
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18:57:06  * Yorick diggs up hylje
18:58:53  <Yorick> damn regexp
19:00:12  <Yorick> why doesn't it just have string.contains()?
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19:00:41  <glx> searching for somestringtowatch should work
19:00:44  *** Zaviori [] has quit []
19:00:57  <Yorick> :D
19:01:21  * Yorick finds out the existence of string.find()
19:01:29  * Yorick slaps forehead a few times
19:03:10  <Yorick> it works vOv
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19:07:17  <Gonozal_VIII> hmmm is there a max length for pseudo sprites?
19:07:34  <Yorick> probably
19:07:37  *** Zavior [] has quit [Ping timeout: 480 seconds]
19:07:46  <Gonozal_VIII> it seems to stop reading after 50 bytes or something
19:08:07  <Yorick> but should be somewhere around 2^256
19:08:18  <Yorick> I think
19:08:30  <Yorick> I have read that somewhere
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19:09:38  <Yorick> :O
19:09:53  <Yorick> why do they always quit at the same time?
19:09:56  *** Ammler [] has joined #openttd
19:09:58  <Gonozal_VIII> 45, not 50
19:10:00  <Yorick> why do they always quit at the same time?
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19:10:22  <BigBoss> !password
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19:11:53  <Gonozal_VIII> nfo renum seems to know that... //!!Warning (99): Offset 45: No more data was expected.
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19:12:46  <Yorick> :D
19:13:11  <Yorick> what are you trying to do?
19:13:36  <Gonozal_VIII> trying to get a transrapid
19:15:09  <Yorick> get some inspiration from UKRS
19:15:21  <Yorick> it has transrapids
19:15:29  <Gonozal_VIII> it does?
19:15:47  <Gonozal_VIII> but i don't need inspiration, i need the game to read more than 45 bytes
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19:17:04  <Yorick> try to get your sprite under 45 :)
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19:18:20  <mcbane> hmmi dont get rivers..
19:18:45  <Gonozal_VIII> scenario editor
19:19:10  <mcbane> kweh =(
19:21:13  <Belugas> mcbane, downloaded the grf?
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19:23:44  <mcbane> yes
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19:24:29  <mcbane> riversv0113.06.07
19:24:39  <mcbane> it sais in grf window
19:25:07  <mcbane> but its scenario only?
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19:25:53  <mcbane> nm who can read is in advantage.. °.°
19:26:35  <Forked> hrm.. is there a way to remove crashed trains by force (just delete them)?
19:26:41  <LordAzamath_> no
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19:27:13  <Belugas> mcbane, there was a readme file?
19:27:13  <Forked> ok, thanks
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19:28:12  <mcbane> nope i just reread the forum and it sais scenario editor only,
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19:30:07  <LordAzamath_> gaah.. dihedral seems to have some problems wit network :P ^^
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19:31:38  <Jortuny> hey, silly question- is it possible to disable breakdowns partway through a game?
19:32:04  <Yorick> yes
19:32:11  <Yorick> when having gui
19:32:30  <Yorick> difficulty options>breakdowns
19:32:39  <Jortuny> oh jeez, I guess I missed that :(
19:32:45  <Jortuny> you can do that in a running network game?
19:32:56  <Yorick> you'l have to save it
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19:33:04  <Yorick> and load it in SP mode
19:33:07  <Yorick> to edit
19:33:12  <Jortuny> ahh, ok, that's why :)
19:33:15  <Yorick> but will lose passwords
19:33:18  <Jortuny> right
19:33:25  <Jortuny> no biggie- thanks loads!
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19:36:36  <Gonozal_VIII> yay, no more wool
19:37:16  <Belugas> you shaved it ?
19:37:22  <Gonozal_VIII> hehe
19:37:32  <Gonozal_VIII> passengers and tourists now :-)
19:37:56  <Yorick> tourists demand more legroom!
19:38:20  <Gonozal_VIII> yes, only 30 of them fit in instead of 120 passengers
19:39:31  <Yorick> maybe springs DO care if more tourist watch them-a building needs to be built around the spring to keep the tourists dry in the rain-spring gets less water :)
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19:40:28  <Noldo> and sell the merchandice
19:41:07  <Yorick> Belugas: with industries that can only be seen near a spring *cough*
19:41:15  <Gonozal_VIII> you know that water that hits a roof doesn't disappear magically, right?^^
19:41:24  <Yorick> erm...
19:41:40  <Yorick> they clean it tu use as drinking water for the tourists?
19:41:44  <Yorick> to*
19:43:03  <Gonozal_VIII> wow, running cost: 10,001,250/yr
19:43:28  <Belugas> Yorick ??
19:43:32  <Yorick> huh?
19:43:58  <Belugas> i was highlited with a sentence that i cannot put back in context
19:44:06  <Belugas> thus the ??
19:44:24  <Gonozal_VIII> i guess it's not a good idea to change daylength during a running game..
19:44:53  <Yorick> when the livily rivers are done, a newgrf prop could be added to make industries aware of a water-source
19:45:27  <Gonozal_VIII> they are aware of water
19:45:35  <Gonozal_VIII> and houses
19:45:40  <Gonozal_VIII> so tiletype..
19:46:53  <Gonozal_VIII> everything seems to work now with my transrapid :-)
19:47:13  <Yorick> now go makeing grf's for the Lively Rivers
19:47:20  <Belugas> Yorick, first, the notion of what is a water-source should be defined
19:47:22  <Belugas> but...
19:47:28  <Gonozal_VIII> can't be done with a grf
19:47:30  <Gonozal_VIII> i guess
19:47:31  <Belugas> waht that prop would do?
19:47:35  <Yorick> :)
19:47:45  <Belugas> in your words, please
19:47:59  <hylje> a body of water
19:48:06  <Yorick> rivers start at water sources, which produce a certain amount of water per tile loop
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19:48:17  <Belugas> ha....
19:48:48  <Belugas> well... noneed for a prop... a callback or even a variable can be coded...
19:48:58  <Yorick> I mean^
19:49:10  <Yorick> ..............................................................................^
19:49:14  <Gonozal_VIII> i think that would already work with the current system
19:49:35  <Gonozal_VIII> industry placement rules are already aware of tiletype
19:49:43  <Yorick> but is it usefull for anything?
19:49:49  <DaleStan> As well as nearest body of water.
19:50:07  <Yorick> they already have a callback for that^
19:50:44  <DaleStan> Is tiletype useful!? Is it useful to know whether or not you're building your oil rig in the Indian Ocean or on the top of Mt Everest?
19:50:59  <Gonozal_VIII> hehe
19:51:01  <DaleStan> What is "that"?
19:51:11  <Yorick> nearest body of water.
19:51:22  <DaleStan> That's not a callback. It's a variable.
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19:52:16  <Yorick> s
19:52:18  <Yorick> aaaah
19:52:26  * Yorick screams
19:53:13  <Belugas> hehehe
19:53:34  <Belugas> the weigh of knowledge has scared him  ^)^
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19:54:05  <Gonozal_VIII> ah dalestan, you know that kind of stuff... what's up with that 45 byte limit for train pseudospirites?
19:54:36  <peter1138> it means you haven't coded it correctly
19:54:44  <Yorick> })
19:55:50  <DaleStan> What peter1138 said. The limit, for all pseudosprites, is 65535 bytes.
19:56:21  <Gonozal_VIII> what does that mean? //!!Warning (99): Offset 45: No more data was expected.
19:56:29  * AntB hides
19:56:29  <Yorick> !calc 65535 /1024
19:56:32  <Yorick> !calc 65535/1024
19:56:37  <Yorick> @calc 65535/1024
19:56:37  <DorpsGek> Yorick: 63.9990234375
19:56:40  <peter1138> 64K. hard to guess...
19:56:49  <peter1138> -1 byte, heh
19:57:01  <Prof_Frink> Hey, hey 16k, what does that get you today?
19:57:14  <Prof_Frink> Well, depends where you start
19:57:15  <peter1138> Prof_Frink, none of MB's stations
19:57:58  <Prof_Frink> peter1138: You need more than that for a letter
19:58:31  <Yorick> after studying manuals today, /me wrote a script with 19 (!) lines!
19:59:31  <Prof_Frink> Yorick: While reading the abs on, a script I was playing with went from about 5 to over 100 lines
20:00:26  <DaleStan> Gonozal_VIII: It means that no more bytes were expected, and a conforming host will ignore byte 45 and all following ones. SANITY.*.txt contains UI.
20:01:14  * Yorick goes back helping dih with his project
20:03:15  <Yorick> hmpf... incomplete scripting language... you can't even split on nothing
20:04:07  <Yorick> split("abcd", "") is expected to give ["a", "b", "c", "d"], but it doesn't, it gives [empty separators string]
20:05:21  <Yorick> joining or zipping array's isn't known...
20:05:25  <glx> Gonozal_VIII: check your sprite length maybe
20:05:43  *** HiHoHAmster [] has joined #openttd
20:06:01  <DaleStan> split("abcd", "") is expected to give ["a", "b", "c", "d"] <-- Why is that expected. Why not ["", "", "", "", ..., "a", "", "", ..., "b", ...]? After all, there are an infinite number of ""s between any two letters.
20:06:15  <hylje> Yorick: try list(string) ?
20:06:23  <hylje> or equivalent
20:06:43  *** HAmsty [] has quit [Read error: Connection reset by peer]
20:06:54  <Yorick> DaleStan: any programming language is expected to assume there is only one
20:07:04  <hylje> not really
20:07:07  <hylje> python doesn't do it
20:07:09  <Gonozal_VIII> toCharArray("abcd"); :-)
20:07:10  <hylje> so it must be right
20:07:53  <Yorick> hylje: I forgot saying "any serious programming language"
20:07:56  *** |Jeroen| [] has quit [Quit: oO]
20:08:05  <hylje> you mean python isn't serious?
20:08:51  <Yorick> hmm... I CAN convert a string to a string, but not to an array
20:09:05  <Gonozal_VIII> java can :-)
20:09:23  <Yorick> but python has list
20:09:37  <SpComb> Yorick: expecting splitting on an zero-length seperator string is a bit of an irrational assumption
20:09:49  <SpComb> +to produce some result
20:09:53  <Gonozal_VIII> and is there no function like charAt(x) ?
20:10:32  <SpComb> Yorick: are you trying to do something with Python? A str is iterable over its induvidual characters
20:10:35  <Yorick> there are only 9 string manipulating functions
20:11:00  <Gonozal_VIII> and they are?
20:11:26  <Yorick> no, some strange limited scripting language, about 800 kb in size
20:11:47  <SpComb> ah, well, yes, it's well-known that custom scripting languages smell
20:11:48  <Gonozal_VIII> substrings could also work
20:11:51  <hylje> a language that small doesn't strive for perfection
20:11:58  <hylje> nor elegance
20:12:08  <Yorick> but it strives for being smaal
20:12:16  <Yorick> so I'l have to add functions myself
20:12:23  * SpComb wonders how large window's cmd.exe batch-file interpreter is
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20:12:41  <Yorick> SpComb: 390 kb
20:13:00  <peter1138> SpComb, lua, i believe
20:13:02  <SpComb> cmd.exe? Does that include all the statements like if, for, etc?
20:13:05  <Armadillo> hi
20:15:09  <Yorick> hi
20:15:28  <Yorick> SpComb: cmd includes if and for, yes :)
20:15:31  <Armadillo> i setted up a dedicated openttd server on linux and tried to set the max clients ans max companies to 20, but when I start the server is starts with the standard settings and changes the max_clients and max_companies setting in the configfile to the default settings, is there a way to get that working?
20:15:46  <peter1138> nope
20:15:49  <Yorick> max_clients can be max 10
20:15:51  <peter1138> the defaults are the absolute max
20:15:52  <reto> you cant have more than 8 companies
20:15:58  <Yorick> unless patched
20:16:45  <Armadillo> hm ok, but then i'm wondering about this server in the servelrist:
20:16:59  <Yorick> its patched
20:17:20  <Armadillo> is that patch available for normal people, too? :)
20:17:29  <Yorick> ask the server admin
20:17:31  <Yorick> or ammller
20:17:41  <dih> hehehe
20:17:46  <dih> forget that patch
20:18:05  <Armadillo> hm ok :-/
20:18:07  <dih> it's a really dirty thing and breaks other stuff
20:18:17  <dih> which we disable so the server does not die
20:18:35  <dih> you are talking about the more clients patch right?
20:18:39  <Yorick> like company colors
20:18:40  <Armadillo> yep
20:19:53  <Armadillo> ok, if that patch causes that much problems i don't want it :D
20:22:02  <Armadillo> thanks men ;)
20:24:58  *** KritiK [] has joined #openttd
20:30:27  <Armadillo> another question: i got openttd working on my mobile phone, but the fonts are that small, that i can't read them, because the resolution is only 320*240, is there a way to increase the font size of the whole game?
20:30:56  *** Greyscale is now known as Greysc[a]le
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20:37:16  <Armadillo> hi
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20:38:00  <glx> Armadillo: we don't support pocketpc version, but it may have *_font and *_size in openttd.cfg
20:38:33  <Armadillo> oh ok, thanks i'll search for that
20:39:33  <peter1138> it's probably a pre-freetype build
20:39:37  <peter1138> or not compiled with it
20:39:45  <Bjarni> most likely the latter
20:40:47  <Bjarni> Armadillo: some guys made the PPC port by butchering parts of the code (specially the GUI). It's possible to donate money to them and if you do we will never see any of it even though it's a donate button on an OpenTTD page
20:41:17  <CIA-5> OpenTTD: peter1138 * r11938 /trunk/src/ (newgrf.cpp newgrf_canal.cpp newgrf_canal.h): -Codechange: support loading of canal/river properties (though still ignored)
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20:42:18  <Gonozal_VIII> properties like flow units?^^
20:43:03  <Belugas> no... trouts amount per minute...
20:43:08  <Bjarni> do you really want to know?
20:43:24  <Gonozal_VIII> trouts are important for slapping
20:43:35  *** lugo [] has joined #openttd
20:43:39  <hylje> slaps per minute per tile
20:43:40  <Ammler> someone else problems with GRF "Narrow Gauge Rails" ?
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20:43:51  <Gonozal_VIII> nope, modified it
20:43:58  <Bjarni> Ammler: are you asking for problems?
20:44:10  <Ammler> :)
20:44:20  <Ammler> Gonozal_VIII: mean?
20:44:22  <Ammler> s
20:44:25  <Gonozal_VIII> but the version from the forum didn't load, only the one from coop pack
20:44:56  <Gonozal_VIII> but i didn't test the most recent version
20:45:21  <Gonozal_VIII> because i have my own modified version and such..
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20:45:50  <Ammler> yeah, but I would prefer a downloadable working version?
20:46:08  <Gonozal_VIII> the one from coop pack worked for me
20:46:19  <Gonozal_VIII> didn't replace the buttons and cursors...
20:46:35  <Gonozal_VIII> but rails, tunnels bridges and such worked
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20:55:44  <Belugas> Communicatiooooooooooon
20:55:56  * hylje communicates with Belugas
20:56:12  <peter1138> what's that?
20:56:31  *** Armadillo [] has quit [Quit: Cya @ ;-) |]
20:56:47  <Bjarni> a conversation
20:57:44  <Belugas> naaa... a song...
20:58:06  <Bjarni> even worse
20:58:07  <Belugas> Tool, Schism
20:58:12  <Belugas> maaaaaaaaaan
20:58:23  <Bjarni> a song song by a tool?
20:58:48  <Bjarni> I thought it was Bill Clinton, not George Bush who were into music
21:02:47  <dih> hi
21:03:55  <Bjarni> dih: managed to fast forward main menu?
21:04:20  * Belugas doubts Bjarni could appreciate that song ;)
21:04:30  <Bjarni> damn right
21:04:35  <Bjarni> it's from America
21:04:39  <Bjarni> it's infested
21:06:30  * Belugas finds it strange to disregard art based on nationality... must be a danish thuing...
21:06:44  <dih> i got function calles in to stop the pause and unpause in the menu
21:06:47  <dih> but i tell you
21:07:00  <dih> it didn't half make me laugh
21:07:38  *** stillunknown [] has joined #openttd
21:10:13  <Belugas> well... you wanted to try ?  there you go :)
21:10:19  <Belugas> i hope you enjoyed it ^_^
21:10:26  <dih> i am enjoying it
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21:11:08  * Belugas replays THE song
21:11:23  <hylje> you lost THE song
21:11:37  <Belugas> you MAKE no sens
21:12:05  <dih> lol
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21:55:14  <Ammler> Gonozal_VIII: there is a new version available: 0.93, did you try that?
21:55:29  <Gonozal_VIII> no i didn't
21:55:40  <Ammler> the coop pack has 0.92
21:56:16  <Ammler> the new version seems to fix "my problems" :)
21:56:34  <Gonozal_VIII> which are?
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22:00:57  <ln-> Bjarni: how many times have you been in germany during the 2000's?
22:01:04  <ln-> been to
22:02:02  <Ammler> Gonozal_VIII: ngrails and snow in temperate
22:03:59  <Bjarni> 0
22:04:07  <ln-> and before that?
22:04:28  <Belugas> nevar
22:05:46  <Gonozal_VIII> ah... my version doesn't support snow in temperate
22:06:32  <Bjarni> 0
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22:07:28  <ln-> Bjarni: and after that?
22:11:21  <ln-> Bjarni: and the big question: why?
22:11:35  <Belugas> naaa... the bigger question : who cares
22:11:55  *** Desolator [~mircea@] has quit [Quit: Konversation bought the farm!]
22:12:54  <Ben_1> Belugas: Hi, did you get my message's earlier today?
22:13:06  <Belugas> her...
22:13:14  <Belugas> maybe not, i had to reboot...
22:13:29  <peter1138> message's!
22:13:44  <Bjarni> ln-: so why do you want to know so much about me?
22:13:51  <Bjarni> do you plan on stocking me?
22:13:57  <Bjarni> *stalking
22:14:13  <Bjarni> damn... I do multitasking bad right now :|
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22:15:09  <ln-> Bjarni: you mean something like: i'd start patrolling the danish-german border by extrapolating your next visit from the previous frequency?
22:15:37  <Bjarni> something like that
22:16:00  <Bjarni> I only travelled to the south once
22:16:15  <Bjarni> that turned out to be a once in a lifetime experience
22:16:20  <Bjarni> I'm not doing that again
22:16:33  <Bjarni> then again Germany != Malta
22:16:58  <ln-> if i lived as close to germany as you do, i'd visit it twice a year.
22:17:21  <Bjarni> you travel like crazy so I imagine that you would do it more often
22:17:38  <peter1138> bjarni lives in a local village for local people
22:17:51  <Bjarni> damn right
22:18:31  <ln-> Bjarni: also i have the impression that you are some sort of a rail fan, and germany is the place for a rail fan.
22:19:58  <Bjarni> ohh... there was an old lady who went to Germany on her moped regularly and when she returned the customers asked if she had anything for the customs and she said a whole lot of cigarettes, booze and so on and they laughed at her joke and told her to continue... They saw her as an old weird lady saying odd stuff and it was a repeating joke. Eventually once guy decided to check her bag and it turned out that she was right and she had
22:19:59  <Bjarni>  all the stuff she mentioned
22:20:15  <Bjarni> and since she always told about it she couldn't get busted for not paying customs
22:21:25  <Bjarni> <ln-> Bjarni: also i have the impression that you are some sort of a rail fan, and germany is the place for a rail fan. <-- I plan on going to Harzen eventually
22:21:40  <Bjarni> maybe look up Eddi|zuHause as he is close by (relatively)
22:21:54  <Bjarni> but... it might take a while
22:22:08  <Bjarni> I need time and money if I'm going anywhere
22:22:12  <ln-> what's Harzen?
22:22:15  <Eddi|zuHause> it's "Harz"
22:22:19  <Eddi|zuHause> without "en"
22:22:30  <Bjarni> It's "Harzen" in Danish
22:22:44  <Eddi|zuHause> and usually with article
22:22:55  <Eddi|zuHause> "der Harz"
22:22:56  <Bjarni> "Die Harz"?
22:22:59  <Bjarni> ohh
22:22:59  <Bjarni> der
22:23:38  <ln-> what's in there?
22:23:41  <Eddi|zuHause> ln-: the most northern mountain range in germany
22:23:46  <Bjarni> steam rail operation
22:23:52  <Bjarni> narrow gauge
22:24:11  <Gonozal_VIII> could also be stuff that comes out of trees
22:24:25  <Eddi|zuHause>
22:24:43  <Eddi|zuHause> B'B mallet engine
22:24:49  <Bjarni>
22:25:13  <Bjarni> hmm... didn't watch all of that video
22:25:27  <Bjarni> now it took a turn for the worse :s
22:25:29  <ln-> in welchen bundesland liegt es?
22:25:36  <Eddi|zuHause> hm... didn't install flash player
22:25:52  <HiHoHAmster> hessen and sachsen-anhalt
22:25:52  <Eddi|zuHause> ln-: half in Niedersachsen and half in Sachsen-Anhalt
22:26:04  <Eddi|zuHause> hessen is not even close ;)
22:28:08  * ln- has been to hessen
22:29:19  <Bjarni> <-- this one looks better
22:29:38  <Bjarni> even though the fireman messed up :P
22:29:39  <ln-> and schleswig-holstein, and niedersachsen, and brandenburg and sachsen-anhalt, and bayern, and baden-wÃŒrttemberg.
22:30:05  <Eddi|zuHause> <Yorick> split("abcd", "") is expected to give ["a", "b", "c", "d"], but it doesn't, it gives [empty separators string] <-- wtf? i am to 98% sure that you are trying the wrong thing here
22:31:37  <ln-> and nordrhein-westfalen
22:33:14  <ln-> and thÃŒringen, and possibly also rheinland-pfalz
22:34:55  <ln-> so, still missing: mecklenburg-vorpommern, saarland, sachsen, berlin, hull.
22:35:01  *** Greyscale is now known as Greysc[a]le
22:35:07  <Bjarni> HULL???????
22:35:09  *** Greysc[a]le is now known as Greyscale
22:35:12  <Bjarni> why do you want to go there?
22:35:20  <Bjarni> you wanna get robbed?
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22:36:00  <ln-> well i admit i was only testing if anyone's reading what i say.
22:36:15  <ln-> and i do not recognize Hull as a german bundesland.
22:36:45  <Bjarni> that too
22:37:44  <Bjarni> well I admit that I didn't read all of it but skipped forward to the issue that I should reply on :P
22:38:13  <Bjarni> you have been all over the place... specific locations aren't that important considering that I'm not going
22:38:16  <Bjarni> at least not right now
22:38:52  <Bjarni> I wonder.... maybe ln- will show up in Denmark eventually
22:39:48  <ln-> been there three times
22:40:20  <ln-> the latest two visits being very brief
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22:41:19  <ln-> but it's not out of the question i'd end up there again.
22:41:26  <ln-> direct flight connection and all.
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22:44:53  <Bjarni> planes are evil
22:45:17  <Bjarni> they pollute a whole lot and makes people travel more than they should
22:46:22  <ln-> well there are no alternatives.
22:46:35  <Belugas> flying balloons!
22:47:10  <Bjarni> how about trains and ships?
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22:48:01  <Bjarni> ships turns out to pollute a whole lot as well because somebody cleverly figured out that they should be covered by international standards and hence no pollution laws
22:48:21  <ln-> Bjarni: not a real alternative on (turku,kÞbenhavn).
22:48:41  <fjb> How about air ships? :-)
22:48:47  <Bjarni> Isn't there a ferry to the Stockholm area?
22:49:15  <Bjarni> <fjb> How about air ships? :-) <-- the Zeppelin factory is still producing and trying to convince people that it's a good idea
22:49:24  <ln-> Bjarni: sure, even three or four per day, but...
22:49:49  <Bjarni> and some people actually wonder about using modern zeppelins for transporting windmills as modern sized ones have problems with bridges and stuff when they are on lorries
22:50:10  <Gonozal_VIII> why should zeppelins not be a good idea?
22:50:21  <fjb> Bjarni: The Zeppelin factory is producing air ships again, not still.
22:50:29  <Bjarni> lack of zeppelin airports?
22:50:49  <Bjarni> fjb: right....
22:51:00  * Bjarni thinks he mentioned something about multitasking a moment before
22:51:06  <Gonozal_VIII> they wanted to produce zeppelins that are able to transport 160t of cargo at more than 150km/h near berlin
22:51:21  <Gonozal_VIII> they built the hall for that and all...
22:51:33  <Gonozal_VIII> now there's a tropical thingy inside
22:51:42  <Bjarni> huh?
22:51:46  <Bjarni> they stopped again?
22:51:47  <Gonozal_VIII> ran out of money
22:51:54  <Bjarni> damn
22:52:18  <Gonozal_VIII> av8 has those :-)
22:52:30  <fjb> The Zeppelin air port in Friedrichshafen has a webcam.
22:52:34  <Bjarni> the concept were good
22:52:50  *** glx [] has quit [Quit: bye]
22:52:54  <planetmaker> dih, mark? anyone here?
22:52:59  <fjb> Gonozal_VIII: That was not a Zeppelin, that was the Cargo Liofter. It is not related to Zeppelin.
22:53:01  <Bjarni> specially the fact that they can transport odd sized goods that can't fit on a lorry
22:53:11  <ln-> Bjarni, fjb: a view from my front door back in 2004:
22:53:13  <dih> plantemaker: whats up
22:53:32  <planetmaker> can you have alook at your server. People practice bad play and the mood drops...
22:53:34  <fjb> ln-: Nice
22:53:37  <planetmaker> #1
22:53:51  <dih> yep - you can highlight me from there too though
22:54:05  <ln-> the thing in the sky is Zeppelin®
22:54:32  <Bjarni> I have seen modern airships here too
22:54:38  <Bjarni> never took a picture of them though
22:54:44  <Gonozal_VIII> it's a long thing that's flying because it's filled with light gas... i call that zeppelin :P
22:54:57  <Bjarni> and cigar shaped
22:55:04  <fjb>
22:55:25  <ln-> Bjarni: but about getting to kÞbenhavn:
22:55:34  <Gonozal_VIII> the same way that i will always call the stuff brickland is made from lego
22:55:53  <Belugas> bye bye
22:56:09  <Gonozal_VIII> night belugas
22:56:38  <fjb> Bye Belugas
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22:56:58  <ln-> Bjarni: plane: departure 1300, arrival 1330.  ship+ferry: departure 1930, arrival@stockholm: 0700, train to kÞbenhavn... 8 hours?? + waiting time.
22:57:32  <ln-> Bjarni: ~2 hours vs. ~20 hours
22:58:17  <ln-> and it's hard to sleep well on the ferry.
22:59:05  <Gonozal_VIII> i wonder why there are no airships that are used like cruise ships for long luxory trips around the world
22:59:07  <Bjarni> X2000 can do the trip in 5 hours
22:59:10  <Bjarni> not 8
22:59:19  *** DaleStan [] has quit [Ping timeout: 480 seconds]
22:59:40  <Bjarni> and they start in Stockholm and ends in KÞbenhavn H
22:59:51  <ln-> Bjarni: ok, but still a lot of time.
22:59:54  <Gussoh> gif 0.6.0 final now plix! :D
23:00:02  <fjb> Gonozal_VIII: I'm wondering the same.
23:00:03  <Prof_Frink> Gonozal_VIII: Two reasons: Hindenburg and R101
23:00:11  <Bjarni> 0.6.0 final gif???
23:00:13  <Gonozal_VIII> helium doesn't burn
23:00:18  <Gussoh> Bjarni: ;)
23:00:29  <fjb> Prof_Frink: Modern air ships are using Helium.
23:00:46  *** Progman [] has quit [Remote host closed the connection]
23:00:57  <Bjarni> if 0.6.0 goes final I will likely know before you guys
23:01:13  <ln-> it wasn't the hydrogen that destroyed Hindenburg.
23:01:23  <Gonozal_VIII> it was
23:01:26  <ln-> wasn't.
23:01:28  <fjb> It was
23:01:42  <Prof_Frink> Well, the rocket fuel coating probably didn't help
23:01:44  <Gussoh> i just want some more servers online for playing. there ase so few servers running new industries newgrf :((
23:01:45  <Gonozal_VIII> a little hole wouldn't have caused any problems
23:02:04  <Gussoh> and that will probably happen with the release of 0.6.0
23:02:09  <Gonozal_VIII> would have just gone down slowly
23:02:11  <fjb> Prof_Frink: The coating didn't make it worse.
23:02:11  <Gussoh> so i want it badly :E
23:02:11  <ln-> it was the paint on the balloon that was flammable.
23:02:39  <Gonozal_VIII> i saw a documentation about that
23:02:46  <Gonozal_VIII> the paint burned very slowly
23:02:46  <ln-> Gonozal_VIII: documentary
23:02:47  <fjb> ln-: That was an old theory.
23:02:50  <Gonozal_VIII> pff
23:03:00  <ln-> fjb: ok.
23:03:01  <Gonozal_VIII> some cm per minute
23:03:01  <Gussoh> looking at mythbusters?  ;)
23:03:14  *** raimar3 [] has quit [Ping timeout: 480 seconds]
23:03:21  <Prof_Frink> Gussoh: Horizon more likely
23:03:39  <Gussoh> ok
23:04:13  <Gonozal_VIII> so they would have had lots of time to evacuate
23:04:14  <ln-> Gonozal_VIII: how much would a ticket on a luxury-Zeppelin cost nowadays?
23:04:31  <Gonozal_VIII> i guess about the same as on a cruise ship
23:04:43  <Bjarni> most likely no more than a luxury ship ticket
23:04:51  <ln-> Gonozal_VIII: you can take a thousand people on a luxury cruiser, but only a few dozen at max on an airship...
23:04:54  <Bjarni> possibly less
23:05:08  <Gussoh> does the zeppelin have internet connection? otherwise i wont go! :D
23:05:15  <Gonozal_VIII> hehe
23:05:32  <Bjarni> I think the satellite connection is at least as good as on board planes
23:05:56  <Gussoh> but the latency is really bad! my IRC will be lagging :(
23:05:56  <Prof_Frink> OK, who plugged Amarok into IRC?
23:06:09  <Prof_Frink> Here we are, discussing zeppelins
23:06:10  <Gonozal_VIII> i think there would be a lot of demand for that
23:06:18  <Prof_Frink> and it starts playing Stairway
23:07:15  <ln-> danish flags on Discovery Civilisation!
23:08:21  <Bjarni> ?
23:08:46  <ln-> they were waving them at british invaders.
23:09:06  <Bjarni> what are you talking about?
23:09:32  <ln-> Discovery Civilisation is a tv channel, you know, that shows documentaries.
23:09:52  <Bjarni> Danish flag+British invaders?
23:10:06  <Bjarni> The English are nice people (with a few known exceptions)
23:10:07  <ln-> oh, they call them liberators.
23:10:15  <Bjarni> Lord Nelson being one of them
23:10:33  <ln-> "the germans are going to the terrible reality. poor poor mislead germans."
23:10:37  <Bjarni> I have absolutely no idea of what you are talking about
23:10:39  * Prof_Frink makes Bjarni a cup of tea
23:10:44  <Bjarni> apart from something being on TV
23:10:52  <Bjarni> hmm
23:10:54  <Bjarni> tea
23:10:58  <Bjarni> now that you mention it
23:10:59  <Gonozal_VIII> transrapid wagons are working too :D
23:11:00  <Bjarni> brb
23:14:02  *** murr4y [murray@2001:5c0:8fff:fffe::78a9] has quit [Ping timeout: 480 seconds]
23:14:41  <Bjarni> back
23:14:46  <Gonozal_VIII> wb
23:14:59  *** planetmaker [] has quit [Quit: ChatZilla 0.9.80 [Firefox]]
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23:15:03  <Bjarni> now I have enough tea for the rest of the night
23:15:30  <Prof_Frink> That's a lot of tea.
23:15:31  <Bjarni> aka somebody else in the family screwed up and made too much xD
23:16:07  <Prof_Frink> During an average day at work, I have... lots of tea.
23:16:15  <Bjarni> nice
23:16:21  <Bjarni> good thing it's not coffee
23:16:33  <Prof_Frink> I'm not up the duff y'know
23:17:20  <Bjarni> I didn't imply that you are so uncivilized that you drink coffee... I stated that it's a good thing that you don't
23:17:23  <dih> night
23:19:59  <Gonozal_VIII> i can't believe it... i really have working transrapid and transrapid wagons now instead of the 3 caboose thingies of serbian railset
23:20:26  *** dih is now known as dih|away
23:21:29  <Bjarni> I don't believe it either
23:21:40  <Bjarni> you stole those from another GRF file, right?
23:21:57  <Gonozal_VIII> lalalala
23:22:04  <Gonozal_VIII> but only the sprites!
23:22:16  *** murr4y [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd
23:22:20  <Bjarni> which means... now you can connect them to other trains?
23:22:31  <Gonozal_VIII> erm... no
23:22:40  <Gonozal_VIII> different tracktype
23:22:48  <Bjarni> oh
23:22:50  <Bjarni> ok
23:23:06  <Gonozal_VIII> they run on monorail, nothing else is on monorail and monorail sprites replaced with transrapid track
23:23:20  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
23:23:28  <Gonozal_VIII> maglev is narrow gauge
23:23:42  <Bjarni> what is normal rails?
23:23:48  <Gonozal_VIII> normal rails^^
23:23:58  <Bjarni> sounds complicated
23:24:09  <Bjarni> I just realised something
23:24:24  <Bjarni> we lack the ability to add narrow gauge as a new tracktype
23:24:48  <Gonozal_VIII> monorail sucks anyways
23:25:36  <Bjarni> think about Japan (those with all the weird gadgets). They have narrow gauge with and without catenary. They have standard gauge with DC and AC catenary (don't know if they have them without catenary). They have more than one type of monorail and maglev
23:25:48  <Bjarni> that's more than OTTD can handle
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23:26:24  <Gonozal_VIII> at the moment...
23:26:35  <Bjarni> yeah
23:26:44  <Gonozal_VIII> a single bit could double the number of railtypes
23:27:03  <Bjarni> I think we are using a byte for tracktype
23:27:12  <Gonozal_VIII> huh?
23:27:22  <Bjarni> but not everywhere
23:27:27  <Gonozal_VIII> :S
23:27:31  <Gonozal_VIII> strange^^
23:27:34  <Bjarni> no
23:27:50  <Bjarni> in some places the tracktype is in a var of it's own and then it's a byte
23:28:08  <Bjarni> if it's an argument to a command then it can be reduced to as few bits as needed
23:28:08  <Gonozal_VIII> ah.. i meant in the array
23:28:18  <Gonozal_VIII> other stuff doesn't matter that much i guess
23:28:33  <Bjarni> it's the other stuff that needs to be fixed for this to work
23:28:50  * Sacro fixes Bjarni
23:29:12  <Gonozal_VIII> i have enough railtypes for my taste now...
23:29:30  <Bjarni> @kick Sacro get lost
23:29:30  *** Sacro was kicked from #openttd by DorpsGek [get lost]
23:29:33  <Gonozal_VIII> normal, electrified, transrapid and narrow gauge
23:29:42  <Bjarni> that way he will not come back
23:29:43  *** XeryusTC [] has quit [Quit: May the ducttape be with you]
23:29:46  <Gonozal_VIII> what else should i want?
23:29:48  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
23:29:53  <Gonozal_VIII> he's back...
23:29:58  <Bjarni> looks like it
23:30:04  * Sacro should start his own channel, without Bjarni
23:30:14  <Bjarni> hey
23:30:16  <Sacro> with blackjack, and hookers
23:30:21  <Bjarni> ohh
23:30:26  <Bjarni> well that's more like you than me
23:30:29  <Bjarni> I give you that
23:31:03  <Bjarni> if it were up to me (and it is in this channel) then prostitution would be illegal and the customers would go to jail
23:31:31  <Gonozal_VIII> why that?
23:32:02  <Bjarni> because the story about the happy hooker is a myth
23:32:33  <Bjarni> and removing their customers is an efficient way of ensuring that they will stop their wrong doing
23:33:31  <Bjarni> besides it's a place to spread STDs, abusing illegal aliens (smuggled in for the same purpose) and split up families when somebody is unfaithful
23:33:55  * Sacro removes muslims so that Danish people are no longer racist
23:34:10  <ln-> you don't know aliens carry STDs that can infect humans.
23:34:10  <Bjarni> what?
23:34:20  *** Osai is now known as Osai^zZz
23:34:45  <Bjarni> Sacro: I didn't say anything about racism or Muslims
23:35:00  *** Osai^zZz is now known as Osai^zZz|away
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23:35:21  *** Gonozal_VIII is now known as Guest86
23:35:21  *** Guest86 is now known as Guest87
23:35:21  *** safsdjfsdf is now known as Gonozal_VIII
23:35:35  <Gonozal_VIII> bah... i told him to stop downloading until i'm gone...
23:35:35  <Bjarni> I talked about illegal aliens who are living in a slave like environment only placed there to please men and their pay is not to get beaten (that much)
23:35:55  <Bjarni> Gonozal_VIII: are you going anywhere?
23:36:28  <Gonozal_VIII> uni
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23:37:00  <Bjarni> I thought you lived in a dorm
23:37:04  *** Osai^zZz|away is now known as Osai
23:37:16  <Gonozal_VIII> nope
23:37:19  <Bjarni> also uni rarely have lectures at night
23:37:22  <Gonozal_VIII> why did you think that?
23:37:37  <Bjarni> you share the net connection with other people
23:38:08  <Sacro> he's a schizophrenic
23:38:18  <Gonozal_VIII> we have a big house... some people pay for rooms here
23:38:40  *** Osai is now known as Osai^zZz
23:38:50  <Bjarni> owned by your parents?
23:38:57  <Gonozal_VIII> grandparents
23:39:16  <Gonozal_VIII> they live in the 2nd(3rd) floor
23:39:54  <Gonozal_VIII> i and my mother are on the ground floor (1st) and rooms are on the 1st (2nd) floor
23:39:54  <Bjarni> you live with your grandparents.... I would never have expected that
23:39:55  <Gonozal_VIII> ^^
23:40:15  <Bjarni> so you are kind of like the landlord?
23:40:34  <Bjarni> so whenever you tell this guy to stop downloading it's the will of the landlord?
23:40:43  <Gonozal_VIII> hehe
23:40:51  *** |Bastiaan| [] has quit [Quit: KVIrc 3.2.6 Anomalies]
23:40:52  <Gonozal_VIII> he pays part of the internet bill
23:41:05  <Bjarni> so do you (I presume)
23:41:13  <Bjarni> meaning you shouldn't be kicked off
23:41:13  <Gonozal_VIII> yes
23:41:22  <Gonozal_VIII> right...
23:41:34  *** Guest87 [] has quit [Ping timeout: 480 seconds]
23:41:54  <Gonozal_VIII> good thing is the router is here, right next to me... i can just pull his cable anytime it annoys me too much
23:42:02  <Bjarni> hehe
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23:43:57  *** Gonozal_VIII is now known as Guest90
23:43:57  *** Guest90 is now known as Guest91
23:43:57  *** sdfdff is now known as Gonozal_VIII
23:43:59  <Gonozal_VIII> ...
23:44:31  <ln-> e.g. now?
23:45:07  <Gonozal_VIII> yep, cable gone
23:45:48  <Gonozal_VIII> there's another guy in a different room upstairs but he doesn't use the internet much
23:46:28  <Gonozal_VIII> they'll both finish school here this year, so they'll be gone soon
23:47:43  <Gonozal_VIII> after them there will be two girls in those rooms, they already booked them
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23:48:02  <ln-> good looking?
23:48:11  <Gonozal_VIII> as we all know there are no girls in the internet, the router will be mine then
23:48:15  <ln-> legal age?
23:48:20  <Gonozal_VIII> 14-15 i guess
23:48:34  <ln-> sounds too little, although i don't know how old you are.
23:48:41  <Gonozal_VIII> 23
23:49:09  <Gonozal_VIII> not within the age/2+7 rule
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23:52:27  <ln-> i once talked with a girl who was into p2p.
23:52:48  *** Vikthor [] has quit [Quit: Leaving.]
23:53:53  <ln-> talked in real life.
23:54:04  <ln-> otherwise i couldn't obviously be so sure it was a girl.
23:54:11  <Gonozal_VIII> hehe
23:54:39  <Gonozal_VIII> sometimes you can't even be sure there
23:55:43  <ln-> she was at least convincing.
23:56:21  <CIA-5> OpenTTD: rubidium * r11939 /trunk/src/ (6 files): -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik.
23:56:40  <Gonozal_VIII> yay nds
23:56:48  <Gonozal_VIII> what's nds?
23:57:05  <Dominik> Nintedo DS
23:57:15  <Gonozal_VIII> aaaah
23:57:53  *** Zothar_ [] has quit [Quit: ChatZilla 0.9.80 [Firefox]]
23:59:13  <svip> :o
23:59:23  <svip> OTTD on DS?  Crazy.
23:59:30  <svip> Having trains in your hand.
23:59:32  <svip> Awesome.

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