Log for #openttd on 22nd January 2008:
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00:00:38  <Gonozal_VIII> you are able to have trains in your hand since a very, very long time
00:03:57  <Bjarni> yeah
00:04:06  <Bjarni> both virtual and real life ones
00:04:42  <Eddi|zuHause> what's the weight of the average engine? 100t?
00:05:00  *** Dominik [] has left #openttd [Leaving]
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00:05:25  <Dominik> svip:
00:05:39  <Bjarni> real life has models too xD
00:05:55  <svip> Well... I don't own a DS I'm afraid.
00:05:59  <Bjarni> <Eddi|zuHause> what's the weight of the average engine? 100t? <-- actually they go from 4t to 600t
00:06:27  <svip> Poor bridges.
00:06:28  <Bjarni> 100t for a "normal" locomotive is not far off though
00:06:34  <svip> But I guess they can lift much more than 600t.
00:06:47  <svip> And I assume these t's are tonnes, Bjarni?
00:07:00  <Bjarni> you know... Big Boy had a weight of 548 tons when it had a full tender
00:07:12  <Bjarni> I have seen pics of trains being pulled by two of them
00:07:22  <Bjarni> svip: metric tons
00:07:31  <svip> Oh wow, Bjarni, you said "tons".  "Tons" in English is Imperial tons, and "tonnes" is Metric tonnes.
00:07:35  <svip> It is crazy, I know.
00:08:15  <svip> You know the English, they really want to be like the French.
00:08:15  <Gonozal_VIII> easy fix: ban imperial units
00:08:22  *** AntB is now known as Guest95
00:08:23  <Tefad> hmm i say tons like 1000lbs
00:08:24  <svip> Why are they in the game then, Gonozal_VIII?
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00:08:43  <svip> Also, why not add Greek and Roman measurement while we're at it?
00:09:01  <Bjarni> <-- here it is... the heaviest locomotive ever built
00:09:04  <svip> Oh, my train is travelling at 353 Roman paces per hour.
00:09:04  <Bjarni> 600t
00:09:44  <Bjarni> <Gonozal_VIII> easy fix: ban imperial units <-- only 3 countries refuse to use metric units... it goes without saying that USA is one of them
00:10:02  <Bjarni> the two others are 3rd world military dictatorships
00:10:33  <Gonozal_VIII> 3 military dictatorships refuse to use metric units...
00:10:54  <Bjarni> hehe
00:10:54  <ln-> since this is an English channel, shouldn't we use imperial units exclusively?
00:11:05  <Bjarni> NO
00:11:17  <Ammler> :)
00:11:20  <ln-> that would be much fun.
00:11:22  <Bjarni> this is a channel that honours scientific approaches
00:11:43  <Gonozal_VIII> not even a mile is a mile...
00:11:53  <Gonozal_VIII> or a barrel a barrel...
00:12:01  <Gonozal_VIII> nonono has to be different for everything
00:12:19  <Gonozal_VIII> wouldn't be as much fun otherwise
00:12:22  <Bjarni> <-- nice pic. You can really see the 3 axle bogie under the rather heavy firebox
00:12:39  <ln-> e.g. 88 mph sounds a lot cooler than 144 km/h.
00:12:40  <Bjarni> a barrel of crude oil is 159 litres
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00:13:25  <Bjarni> ln-: according to your beloved subtitles 88 mph is 123 km/h (in back to the future)
00:13:42  <Gonozal_VIII> i wonder why they don't measure time in something subjective too... like "moments"
00:13:55  <ln-> Bjarni: hah
00:14:18  <Gonozal_VIII> speed would be in feet per moment then...
00:14:24  <ln-> Bjarni: clearly 144 is a lot more accurate conversion thatn 123.
00:14:47  <Bjarni> it's not like speed and distance matters in back to the future anyway
00:14:51  <Bjarni> check the last one
00:14:54  <Gonozal_VIII> with different length of a foot depending on who says/writes it
00:14:58  <Bjarni> track ends in 1/4 mile
00:15:11  <Bjarni> they are gaining speed and are driving up to 88 mph
00:15:26  <Bjarni> yet it takes them 5 minutes to drive that 1/4 mile
00:15:31  <ln-> Bjarni: so THAT'S why the danes have not successfully performed time travelling yet? wrong translation.
00:15:40  <ln-> driving too slow.
00:15:44  <Gonozal_VIII> hehe
00:15:56  <Bjarni> we got the time ahead of us
00:15:58  <Bjarni> no rush
00:17:54  <Tefad> C&O
00:19:31  <ln-> Bjarni: btw, was it a photo of you on the site?
00:21:54  <Bjarni> on what site?
00:21:59  <Bjarni>
00:22:13  <ln-> no, the
00:22:33  <Bjarni> I don't think so
00:22:52  <ln-> /~s99xxxx/something/
00:23:31  <Bjarni> nope... no pics of myself
00:24:16  <Gonozal_VIII> Not Found
00:24:17  <Gonozal_VIII> The requested URL /~s99xxxx/something/ was not found on this server.
00:28:12  <Tefad> i'm rather close to CSX and NS rail lines
00:28:20  <Tefad> all there is in this state, pretty much
00:31:47  <Gonozal_VIII> so?
00:31:52  <Bjarni> nice
00:32:12  <Bjarni> specially considering how often they use the horn in America
00:32:19  <Bjarni> and how loud they are
00:32:29  <Gonozal_VIII> hehe
00:33:01  <Gonozal_VIII> do trains over there really go that slow, that you can jump in and out while it's moving?
00:33:37  <Gonozal_VIII> wouldn't try that at 120 or 160 km/h...
00:34:45  <ln-> Gonozal_VIII: you mean: "wouldn't try that at 74.565 or 99.419 mph..."
00:35:21  <Bjarni> Gonozal_VIII: not freight trains
00:35:32  <Bjarni> they usually move at 90 km/h or something like that
00:35:50  <ln-> Bjarni: you mean: 55.923 mph.
00:35:56  <Gonozal_VIII> i don't know... i don't see freight trains often here
00:35:58  <Bjarni> I mean 55 mph
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00:37:10  <Bjarni> looks like there are 3 guys right outside messing with the catenary
00:37:12  <Bjarni> right now
00:37:47  <Gonozal_VIII> kill them
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00:38:41  <Tefad> ah cool, the CSX line near here used to be C&O
00:38:58  <Bjarni> Gonozal_VIII: that wouldn't be good
00:39:02  <Sacro> @seen Sacro
00:39:04  <DorpsGek> Sacro: Sacro was last seen in #openttd 1 hour and 54 seconds ago: <Sacro> he's a schizophrenic
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00:39:20  <Bjarni> then their maintenance vehicle will block the track for ages
00:39:36  <Gonozal_VIII> ah... professional messers
00:39:41  <ln-> but you aren't going anywhere, so does it matter
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00:40:11  <Bjarni> now they are gone
00:40:14  <Bjarni> I wonder what they did
00:40:31  <Gonozal_VIII> something is wrong with my transrapid :-/ doesn't accelerate above 210-220 with a length of 10
00:41:11  <Gonozal_VIII> but max speed is 312
00:41:35  <Gonozal_VIII> 18k hp should be enough...
00:45:22  <Bjarni> maybe it's too light
00:45:30  <Bjarni> too little weight on drivers
00:45:47  <Bjarni> should be 16 tonnes/axle
00:46:01  <Gonozal_VIII> that's 0 tonnes total
00:46:19  <Bjarni> ?
00:46:29  <Gonozal_VIII> transrapid :P
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00:46:36  <Bjarni> oh
00:46:37  <Bjarni> right
00:46:48  * Bjarni was thinking of ICE
00:47:06  <Gonozal_VIII> but it seems to be kind of realistic
00:47:30  <Gonozal_VIII> the planned track from munich airport to the city will be 40km with a travel time of 10 minutes
00:47:59  <Gonozal_VIII> that's about 240 km/h average... makes my 350 top look good
00:52:01  * Sacro tries to remember mutual exclusion stuff
00:52:48  <Tefad> 240km/h average?
00:53:27  <Gonozal_VIII> yep
00:53:33  <Tefad> spiffy.
00:53:42  <Gonozal_VIII> but i guess the 10 minutes include time to get in and out...
00:53:51  <Tefad> that's about 150MPH eh?
00:54:06  <Gonozal_VIII> top speed is above 300 mph
00:54:11  <Tefad> yup
00:55:26  <Gonozal_VIII> 502 km/h ingame... why is F4 01 502? nogood...
00:56:51  <Gonozal_VIII> now it has 500 :-)
00:58:34  <AntB> whoo, after all day i have a working GRF.... nearly
00:58:52  <Gonozal_VIII> hehe same for me
00:58:59  <AntB> yea but i was doing basics :P
00:59:21  <Gonozal_VIII> only 2 lines that i really worked on^^
00:59:41  <AntB> (See the OpenTTD DS thread in the forums)
01:00:50  <Gonozal_VIII> forum doesn't want me to look at it
01:03:10  <AntB> lol, basically i'm just replacing the TTD menu gfx :D
01:03:34  <Bjarni> why?
01:04:15  <AntB> need smaller ones
01:04:40  <Bjarni> trying to make an official 320x240 port?
01:05:15  <ln-> a 32×32 port would be nice.
01:05:34  <Belugas> AntB, keep us postponed, it might be usefull for us too
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01:06:28  <AntB> ok, my connection sucks
01:06:33  <Bjarni> postponed?
01:06:40  <AntB>  ?
01:06:40  <Bjarni> don't you mean keep us informed?
01:06:50  <Bjarni>  <Belugas> AntB, keep us postponed, it might be usefull for us too
01:07:02  <AntB> i missed that, my connection died :)
01:07:06  <Bjarni> hehe
01:07:26  <AntB> died just after i sent "more like a 256x192 :)"
01:07:31  <ln-> Bjarni: what's virnxx14?
01:08:00  <AntB> and its Dominik whos doing the development for it
01:08:21  <Gonozal_VIII> on a phone?
01:08:32  <Bjarni> ln-: some gateway I presume
01:08:50  <ln-> could be virtual networkxx 14
01:08:57  <Bjarni> could be
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01:09:33  <Bjarni> the fact is that I have one IP that connects to the gateway that the DHCP gives me
01:09:36  <Bjarni> and that's it
01:10:02  <Bjarni> I don't have access to a network where I can say connect to my neighbour or anything
01:10:15  <Bjarni> technically I could use wireless for that
01:10:28  <Bjarni> but then I would need a neighbour that I want to connect to first :P
01:10:51  <Gonozal_VIII> bah, still so much work to do until my special final super version is ready...
01:11:14  <Bjarni> super version?
01:12:03  <Gonozal_VIII> nice grf combination with patched game and then i'll play with that, yay
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01:12:24  <Gonozal_VIII> got landscape and infrastructure working, trains now too...
01:12:36  <Gonozal_VIII> ships still need fixing
01:12:46  <Gonozal_VIII> rvs a lot...
01:12:55  <Gonozal_VIII> planes are ok i guess
01:13:21  <Bjarni> by the time you are finished doing that we have already finished the engine pool and committed the patches
01:13:31  <Bjarni> :P
01:13:46  <Gonozal_VIII> doesn't matter
01:14:18  <Gonozal_VIII> ok, for rvs it does
01:14:27  <Gonozal_VIII> main problem there is trams replacing trucks
01:15:16  <Gonozal_VIII> and i don't think you'll commit daylength patch, it has been around for a very long time
01:16:07  <Gonozal_VIII> disable tree growth patch maybe not either
01:19:05  <Gonozal_VIII> a patch that changes the station rating calculation would be nice...
01:20:00  <Gonozal_VIII> hmmm time to sleep
01:20:06  <Gonozal_VIII> night all
01:20:07  <ln-> is U = {(x,y) | x²+y² <= 1}  a subspace of R²?
01:20:17  <ln-> i'm guessing it isn't, but what say others?
01:20:34  <ln-> i'm not even purely guessing.
01:21:31  <Gonozal_VIII> huh?
01:22:11  <ln-> a s-u-b-s-p-a-c-e
01:22:49  <Gonozal_VIII> that's the thing they communicate through
01:23:38  <ln-> let's ask Bjarni.
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01:32:53  <Bjarni> oh
01:32:56  <Bjarni> a question
01:33:47  <Bjarni> hmm
01:34:28  <Bjarni> why shouldn't it be?
01:35:34  <ln-> i was thinking if we try e.g. (1,0) + (1,0), both arguments belong to U, but the result doesn't.
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01:38:24  <Bjarni> x∈U <-- is that what you mean?
01:38:41  <Bjarni> btw what would U be?
01:38:51  <Bjarni> I recall some of the letters but not really U :/
01:39:21  <Bjarni> or is it that an x,y pair is on the unity circle?
01:39:23  <ln-> U is just U, it doesn't have a special meaning.
01:39:32  <Bjarni> ok
01:39:41  <Bjarni> just a pool then
01:39:50  <Bjarni> or whatever it's called in English
01:40:24  <Bjarni> what are x and y then?
01:40:31  <Bjarni> R?
01:41:27  <Bjarni> x∈ℝ
01:41:43  <ln-> not specified, but must be.
01:41:49  <Bjarni> ok
01:42:09  <ln-> limited by the condition mentioned above
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01:43:54  <Bjarni> so it's the pairs of x,y (in ℝ) where x²+y² <= 1. Surely it's not everything in ℝ², but why wouldn't all of the numbers be within ℝ²?
01:44:06  <Bjarni> hence being a subspace
01:44:34  <Bjarni> we *could* also make a scientific solution to this one
01:45:05  <Bjarni> if it's not part of ℝ² then it's possible to find a number that's in U and not in ℝ²
01:45:24  <Bjarni> part of = a subspace of
01:46:49  <Bjarni> ln-: btw why am I making your homework? :)
01:47:11  <ln-> *cough* i'm just thinking about these things in the middle of the night out of pure curiosity
01:47:44  <ln-> "A Euclidean subspace is a subset S of R^n with the following properties:
01:47:53  <ln-> 2. If u and v are elements of S, then u + v is an element of S.
01:48:06  <ln-> 3. If v is an element of S and c is a scalar, then cv is an element of S."
01:50:02  <Bjarni> are you absolutely sure that you aren't going to hand in an assignment about this tomorrow?
01:52:03  <ln-> yes, i can assure you i'm not handing in anything.  i'm simply going to mark one more X after my name on the list, and hope someone else does it on the blackboard.
01:52:27  <Bjarni> blackboard?
01:52:37  <Bjarni> you guys actually use the blackboard?
01:52:46  <Bjarni> I mean students using it
01:52:53  <Bjarni> not professors only
01:53:20  <ln-> sure.
01:53:47  <ln-> what, you never need to count anything in front of a class?
01:54:38  * Bjarni wonders what ln- is talking about
01:54:51  <Bjarni> what kind of school do you go to?
01:55:02  <ln-> a university.
01:55:13  <Bjarni> ok
01:55:18  <Bjarni> that was a rhetorical question
01:55:26  <Bjarni> don't you have lectures?
01:55:35  <ln-> lectures + rÀkneövningar
01:55:52  <Bjarni> ok
01:55:59  <Bjarni> same here (we call it something else)
01:56:05  <Bjarni> but we never use the blackboard
01:56:13  <Bjarni> well
01:56:17  <ln-> what the hell do you do then?
01:56:30  <Bjarni> write on paper
01:56:50  <Bjarni> we don't tell anybody about our solutions
01:57:06  <ln-> and that can't be done at home because ...?
01:57:16  <Bjarni> and we ask the teaching assistant (can be the professor) if we are stuck on an assignment
01:57:39  <Bjarni> at home we don't sit in groups of 2-4 people talking about the assignments
01:57:54  <Bjarni> and there are no teaching ass. to ask either
01:58:04  <Bjarni> teaching ass.... got to remember that one xD
01:58:07  <ln-> there are, on #openttd
01:58:38  <Bjarni> so if I'm stuck on robot movement then I can just ask you?
01:59:01  <Bjarni> or say the power grid
01:59:02  <ln-> so... does it matter if you actually count anything, do you get some bonus by doing more?
01:59:13  <Bjarni> no
01:59:21  <Bjarni> in fact we don't have to show up
01:59:30  <Bjarni> but people failing to show up tend to fail the exam
01:59:48  <ln-> sounds a lot like the rÀkneövning system in Åbo Akademi.
02:00:32  <Bjarni> one professor once made them mandatory to make the students show up
02:00:40  <ln-> except the ass. there counts something on the board after some time.
02:00:44  <Bjarni> then the % of the student passing the course increased
02:01:07  <Bjarni> so he kept on with his mandatory system
02:02:11  <Bjarni> so how is it working at your place?
02:03:38  <ln-> the NORMAL people here do as follows: each week there are 5..7 home exercises; you count 0..7 of them, and go to the rÀkneövningar thing.
02:04:11  <ln-> then you mark down which ones you have done (to a name list), and the lecturer or assistant picks random people to present their solutions on the blackboard.
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02:04:16  <SmatZ> hmm I am testing OTTD AI ... and it is not THAT stupid as some people think... some of players didn't even bankrupt after 10 years of gameplay :-p
02:05:16  <ln-> corrections to the solution are made by the lect/ass.
02:05:36  <SmatZ> maybe building of bridges would need some care... those 32kph bridges look really stupid :-D
02:06:04  <Bjarni> we sometimes we get an electronic solution to the assignments and then we can ask questions if we still don't get it
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02:06:18  <ln-> if you do enough exercises (more than 50% during whole course), you usually get a linear bonus to your final grade.
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02:07:02  <Bjarni> we don't have standard rules for those things. Basically it's course dependant
02:07:14  <ln-> there is also a minimum percentage that you need to do in order to pass the course; usually 25% or 40%.
02:08:10  <ln-> Bjarni: are you required to attend to lectures?
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02:08:40  <Bjarni> I had a course last year (funny enough the U question could have been in it). We had 8 assignments that we should hand in and they should be good enough to pass (say more than 50% correct)
02:08:51  <Bjarni> for each one failing we had to do better at the oral exam
02:09:11  <Bjarni> <ln-> Bjarni: are you required to attend to lectures? <-- usually not but it's a very good idea
02:09:17  <Bjarni> except in one case
02:09:45  <Bjarni> the guy showing up twice and then deciding to stay at home reading the book instead did better at the exam than me
02:09:52  <Bjarni> well
02:09:55  <Bjarni> than most of us
02:11:02  <Bjarni> basically he figured that the professor was unable to teach well and spending the same time on the book + the time the rest of us spent on the book made him better than if he had showed up for lectures
02:11:03  <ln-> not unheard of
02:11:14  <Bjarni> but professors are usually better than that
02:11:48  <ln-> that works if you actually use the lecture time to read the book and not eat & play ottd.
02:12:01  <Bjarni> I don't know what happened to this guy. He got some disease that made him stay away for 6 months
02:12:19  <ln-> wow?
02:12:32  <Bjarni> or maybe more
02:13:36  <Bjarni> you get it if you get body fluids from an ill person hence the commonly used name "kissing disease". Turned out that his girlfriend had kissed some random guy in a bar as a prank once
02:13:46  <ln-> i hate lectures that involve writing down 20 lines of text per minute all the time.
02:13:57  <Bjarni> and it was the only way they could think of where it could have come from
02:14:12  <Bjarni> I stopped writing so many notes
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02:14:18  <Bjarni> usually it makes the notes bad
02:14:28  <Bjarni> and it takes the attention away from what the professor says
02:14:38  <ln-> indeed
02:15:32  <Bjarni> took me a while to figure out how to do it correctly :/
02:17:06  <Bjarni> well
02:17:09  <Bjarni> I have to sleep now
02:17:15  <ln-> really?
02:17:16  <Bjarni> and you have to finish your homework :P
02:17:23  <ln-> true..
02:17:36  <Bjarni> goodnight
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05:18:34  <Jortuny> hm, if I'm playing a local copy of a network game, is there any way to take over one of the companies? I turned share buying on, but I can only buy 75%
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07:27:18  <CIA-5> OpenTTD: peter1138 * r11940 /trunk/src/ (8 files in 2 dirs): -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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07:48:28  <Gonozal_VIII> when i change strings in the english.txt file, compile fails with strange errors like "line has no ':' delimeter" and "language must include ##name, ##ownname and ##isocode" why that?
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07:56:30  <Gonozal_VIII> nobody here yet?
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08:11:40  <peter1138> you're not saving it as a text file, probably
08:12:18  <Gonozal_VIII> i opened it with notepad and saved with notepad...
08:15:27  <Gonozal_VIII> different texteditor? some special compression needed?
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08:31:39  <peter1138> it's jsut a plain text file
08:31:53  <peter1138> hmm, maybe it needs a BOM, or doesn't need
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08:43:02  * dih waves
08:43:15  <dih> ^ that's better than air waves
08:46:23  <CIA-5> OpenTTD: peter1138 * r11941 /extra/ottd_grf/split/ (chars.nfo chars.pcx openttd.nfo): -Change: Merge chars.grf, using action 12 to set glyphs
08:47:42  <CIA-5> OpenTTD: peter1138 * r11942 /trunk/ (6 files in 3 dirs): -Codechange: Merge chars.grf into openttd[d|w].grf using action 12. Remove obsolete tables used for index mapping.
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09:41:57  <Tefad> how's the noai thing going?
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09:43:55  <Rubidium> waiting for somebody with spare time
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09:53:04  <fjb> Moin
09:53:11  <dih> :-)
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10:47:18  <dih> hello tokai
10:48:11  <tokai> hello
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11:51:58  <Leviath> Can someone tell me why this is? the road is build in the scenario editor. is it a bug?
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12:02:41  <SmatZ> morning
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12:09:34  <CIA-5> OpenTTD: rubidium * r11943 /trunk/src/ (core/alloc_func.hpp misc.cpp): -Codechange: add and use a simple structure to support small stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
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12:46:20  <Digitalfox> peter1138: You don't stop do you?? o_O
12:46:31  <Digitalfox> Keep them coming :)
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12:51:22  <peter1138> what? that's an old one, heh
12:51:37  <peter1138> i didn't realise you had a file monitor on my directories :P
12:51:47  <peter1138> am actually just updating the patch to head
12:52:01  <Digitalfox> I don't  but i like to spy on what cool features you're working on ;)
12:52:45  *** fjb_ is now known as fjb
12:52:51  <Digitalfox> To be honest i was just checking if the vehicles patch was updated ;)
12:56:59  <peter1138> heh
12:57:10  <peter1138> actually i just accidentally reverted the current update
12:57:17  <peter1138> so that'll have to wait til i get home
12:57:22  <peter1138> (where i've already done it)
12:58:38  <Digitalfox> Doesn't bridges over stations raises lot's of graphics problems?
12:59:12  <Digitalfox> Like stations that have a roof and a bridge over it will shock with the roof
13:00:23  <peter1138> the patch addresses that
13:00:34  <peter1138> i am not silly ;)
13:00:55  <Digitalfox> :)
13:01:13  <Gekz> peter1138: yay!
13:01:20  <Gekz> bridges over things
13:01:20  *** dih|away is now known as dih
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13:02:00  <LittleMikey> Awww, dang, rickrolling has been banned :(
13:05:21  <Gekz> lol
13:07:49  <dih> LM check my whois :-D
13:08:37  <LittleMikey> what about it?
13:09:00  <dih> my hostmask :-)
13:09:56  <LittleMikey> dih is * dih ?
13:10:13  <Gekz> :)
13:10:28  <LittleMikey> Not sure how that relates to rickrolling.....
13:10:33  <LittleMikey> But mabye i'm thick ^_^;
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13:13:47  <LittleMikey> I'm so happy that my "You know you play OTTD too much when..." thread has reached 8 pages. I feel like i've actually contributed something ^_^;
13:16:25  <LittleMikey> Or just shortened the time till my death significantly...
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13:18:22  <dih> it does not relate - i just like it :-)
13:19:24  <peter1138> that's a hostname, not a hostmask
13:20:59  <LittleMikey> lol okay
13:21:28  <LittleMikey> So whats the time in OTTD land?
13:21:58  <Forked> work-o-clock :(
13:22:25  <LittleMikey> Hmm I see
13:22:31  <LittleMikey> 10:22 PM here ^_^;
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13:24:23  <Leviath> Now there are some more people in this channel, can someone tell me why this is? the road is build in the scenario editor. is it a bug?
13:25:01  <LittleMikey> *loading*
13:25:24  <LittleMikey> Search results
13:25:24  <LittleMikey> From #OpenTTDCoop
13:25:24  <LittleMikey> You searched for pbs
13:25:24  <LittleMikey> Jump to: navigation, search
13:25:24  <LittleMikey> There is no page titled "pbs".
13:25:30  <LittleMikey> whoops, wrong page >_>
13:25:49  <hylje> :o
13:25:58  <LittleMikey> ignore that ^_^;
13:26:33  <LittleMikey> Leviath: Have you tried dynamiting the road?
13:26:33  <Dominik> Leviath: the road isn't owned by your company. i think you can only build stations on your own roads
13:26:37  <SmatZ> LittleMikey:
13:26:56  <LittleMikey> Yeah... if it was a scenario built road you may need to delete and rebuild as your own company
13:27:13  <LittleMikey> I think there is a setting somewhere in configure patches "allow building on town owned roads"
13:27:17  <LittleMikey> check thats swiched to on
13:27:18  <SmatZ> Leviath: there is patch option "build roadstops at town owned roads"
13:27:25  <LittleMikey> ^what he said
13:27:28  <Forked> I started using that station the other day .. it's most excellent
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13:27:51  <SmatZ> :)
13:27:55  <Leviath> SmatZ,  that is on, I may build on my own roads, town owned but not neutral :s
13:28:24  <LittleMikey> Odd...
13:29:02  <SmatZ> Leviath: I will have a look at it
13:30:28  <LittleMikey> Leviath: What GRF's are you using there?
13:31:08  <Leviath> many, what are you referring to?
13:31:24  <Korenn> I just checked out the svn, compiled it successfully, but now when I try to debug it, it loads the .cfg of another openttd version I have installed somewhere?
13:31:32  <Korenn> which .cfg is it loading?
13:31:46  <Forked> windows or linux?
13:31:49  <Korenn> win32
13:32:00  <Forked> my documents\openttd\openttd.cfg ?
13:32:14  <Leviath> LittleMikey, opengfx terrain, nars roads, pbi, stolen trees, infra landscape,
13:32:15  <Korenn> and indeed it exists.
13:32:17  <Korenn> thanks
13:33:10  <LittleMikey> Leviath: COol, thanks :)
13:36:43  <LittleMikey> Oh, is anyone here interested in helping me judge the title page competition? I'd prefer not to do it all by myself ^_^; and since nobody has asked, I need to look around.
13:37:06  <LittleMikey> it'll only take one afternoon ^_-
13:37:49  <Korenn> hm, now I'm getting a spritecount assertion failure -_-
13:40:19  <Dominik> is it possible to store the president name in the cfg so that the game alvays uses the same name when a new game is started?
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13:44:59  <Draakon> hi
13:45:23  <LittleMikey> Howdy
13:45:38  <Draakon> what's up?
13:46:19  <LittleMikey> Just feeling rejected by the community :P you?
13:46:50  <Draakon> nothing really, just haven't lately been here
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13:48:07  <Draakon> peter1138, are you here?
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13:53:18  <LittleMikey> !seen peter1138
13:53:35  <LittleMikey> oh that dosent work here >_<
13:53:38  <dih> @seen peter 1138
13:53:38  <DorpsGek> dih: seen [<channel>] <nick>
13:53:48  <Draakon> he is currently online, not responding currently
13:53:50  <dih> @seen peter1138
13:53:50  <DorpsGek> dih: peter1138 was last seen in #openttd 34 minutes and 25 seconds ago: <peter1138> that's a hostname, not a hostmask
13:54:07  <dih> shush ^^
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13:56:32  * LittleMikey feels like a retard... again
13:57:57  <Draakon> why? :D
13:59:08  <SmatZ> Leviath: will be fixed most likely
13:59:24  <Leviath> ok, thank you SmatZ
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14:03:26  <Tefad> YAY! r11614 -Fix: The about dialog scrolling was connected to the mouse instead of the internal ticks
14:03:34  <Tefad> that bugged me for so long : D
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14:04:02  <dih> ^^
14:04:30  *** LA[lord] is now known as LordAzamath_
14:04:48  <LordAzamath_> hello
14:05:03  <peter1138> you might like r11742 too then
14:05:03  <SmatZ> hello LordAzamath_
14:05:04  <Draakon> Hi  LordAzamath
14:05:43  <LordAzamath_> Draakon: you care to join #openttdcoop?
14:05:51  <Draakon> i am there
14:05:58  <LordAzamath_> not ingame
14:06:06  <LittleMikey> hey LA
14:06:20  <Draakon> why do i need to come to ingame?
14:06:37  <LordAzamath_> umm... for playing?
14:06:57  <peter1138> "#openttdcoop" denotes an irc channel, for chatting
14:07:32  <SmatZ> :D
14:11:15  * Draakon has to go now, so everyone bye!
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14:13:53  <LittleMikey> I'm off too, see you all
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14:26:06  <fjb> Moin frosch123
14:26:17  <frosch123> hello fjb
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14:55:15  <yorick> hello
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14:57:10  <yorick> @seen Gonozal_VII
14:57:10  <DorpsGek> yorick: I have not seen Gonozal_VII.
14:57:14  <yorick> @seen Gonozal_VIII
14:57:14  <DorpsGek> yorick: Gonozal_VIII was last seen in #openttd 6 hours, 41 minutes, and 46 seconds ago: <Gonozal_VIII> different texteditor? some special compression needed?
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14:58:59  <yorick> silent in here :)
14:59:16  <NukeBuster> :)
14:59:22  * yorick prepares to copy-paste the whole userlist
15:00:20  <Rubidium> you should do that; gives you instant attention
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15:05:32  <dih> gives you instant gudge from everybody else also
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15:31:20  <Eddi|zuHause2> and a couple of *plonk*s for sure
15:34:28  <yorick> :-)
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15:40:51  <CIA-5> OpenTTD: smatz * r11944 /trunk/src/station_cmd.cpp: -Fix: allow building drive-through road/tram stops at road/tram track that has no owner
15:41:54  <yorick> finally :)
15:42:38  <SmatZ> :)
15:42:42  <SmatZ> Leviath: fixed
15:42:49  <yorick> I've missed that for a long-long time
15:43:05  <Leviath> nice :)
15:43:28  <Eddi|zuHause2> yorick: i have the impression you'd better fit into #tycoon
15:43:34  <SmatZ> :)
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15:45:46  * dih locks the door
15:46:44  <yorick> grmbl.....let me out.....aah
15:47:52  <CIA-5> OpenTTD: glx * r11945 /trunk/src/fios.cpp: -Fix: FileExists() failed for non latin paths (win32)
15:48:42  <dih> heh
15:53:04  *** Osai|away is now known as Osai
15:57:33  * yorick goes on writing a script to learn the basics of squirrel for NoAI
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16:03:22  <dih> can the recently added river support be generated if the grf is loaded?
16:03:33  <dih> rephrase
16:03:48  <yorick> huh?
16:03:55  <dih> can the map generator also add rivers to the map if the river grf is loaded
16:03:59  <yorick> nope
16:04:22  <yorick> yes it can, if you send peter1138 an algorithm to do it
16:04:37  *** |Bastiaan| [~Bastiaan@] has quit [Quit: KVIrc 3.2.6 Anomalies]
16:04:46  * dih is asking everybody but yorick :-P
16:04:46  <Eddi|zuHause2> dih: hylje was starting a project about that
16:04:56  <dih> sweet - thank you :-)
16:05:17  <Eddi|zuHause2> it's on the wiki "Lively_Rivers" or something
16:05:18  <yorick>
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16:05:35  <yorick> its a project from me, hylje and eddi
16:05:52  <yorick> and Gonozal_VIII ofcourse
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16:08:28  <CIA-5> OpenTTD: frosch * r11946 /trunk/src/ (4 files in 3 dirs):
16:08:28  <CIA-5> OpenTTD: -Fix: slope detection of bridge ramps.
16:08:28  <CIA-5> OpenTTD:  YAPF failed for steep slopes.
16:08:28  <CIA-5> OpenTTD:  Trolly failed for a lot.
16:08:50  <yorick> [17:08] <CIA-5> OpenTTD:  Trolly failed for a lot. =)
16:08:57  <yorick> it still does
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16:14:48  <yorick> too...much...silence...waisting....time
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16:21:55  <dih> shhhh
16:22:20  <yorick> you're trying to make me crazy, eh?
16:22:55  <dih> no - it's too late for that :-D
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17:47:27  <Wolf01> hello
17:48:31  <CIA-5> OpenTTD: frosch * r11947 /trunk/src/ (6 files):
17:48:31  <CIA-5> OpenTTD: -Feature: Make use of new sprites added by Action5 type 0D.
17:48:31  <CIA-5> OpenTTD:  Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
17:48:59  <yorick> yaay
17:49:05  <Wolf01> finally!
17:49:09  <yorick> but the shores: boo!
17:49:41  <yorick> but it is more realistic
17:49:43  <yorick> so: yaay
17:50:24  <yorick> now let him join IRC to find out if this is a preparation for something *cough*
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17:56:37  <Leviath> very nice work frosch123!
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18:07:21  <Wolf01> how stupid is the ai? CITY=[]===[]=CITY, where the [] are road stations (not roadstops) and = is the road :|
18:07:26  *** peter1138 [~petern@] has joined #openttd
18:07:26  *** mode/#openttd [+o peter1138] by ChanServ
18:08:24  <dih> hello peter1138
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18:08:51  <peter1138> yes, it is I
18:09:05  <dih> aye
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18:29:44  <Yorick> back
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18:39:58  <Draakon> hello
18:40:33  <Yorick> hello
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18:53:51  <fjb> Biggest City ever seen: :-)
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18:54:20  <Draakon> too long loading here
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18:55:07  <fjb> The sever seams to be qiet busy today.
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18:56:02  * Sacro severs fjb
18:56:14  <dih> hehehe
18:56:18  * dih does not want to know
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20:04:13  <CIA-5> OpenTTD: peter1138 * r11948 /extra/ottd_grf/split/ (openttdgui.nfo openttdgui.pcx): -Change: add river icon and cursor, drawn by skidd13.
20:04:28  <dih> nice
20:04:42  <CIA-5> OpenTTD: peter1138 * r11949 /trunk/ (5 files in 3 dirs): -Codechange: add river icon and cursor, drawn by skidd13.
20:04:58  <peter1138> duplicates!
20:05:03  <dih> ^^
20:05:19  <peter1138> now to play with foobar's scenario
20:05:27  <dih> :-)
20:06:31  <Yorick> are these things preperations for lively rivers?
20:06:35  <Yorick> ;)
20:06:49  <hylje> likely unrelated
20:06:52  <Gonozal_VIII> icon and cursor... sprites... no code ;-)
20:06:58  <Gonozal_VIII> what did i miss?
20:07:01  <hylje> LR design isn't even finished
20:07:25  * Yorick pokes peter
20:07:45  <Yorick> are you guys having a screen with this channel on all the time?
20:07:53  <hylje> yes
20:07:57  <Yorick> or do you have a highlight on "lively rivers"?
20:08:09  <hylje> no
20:08:29  <Gonozal_VIII> i read everything while i'm here
20:08:43  <Yorick> I say "lively rivers" and not a minute away you 2 respond
20:08:59  <Gonozal_VIII> i just came home from uni
20:09:12  <peter1138> what?
20:09:25  <Gonozal_VIII> they let us go earlier :-)
20:09:57  <Yorick> its 21:09
20:10:12  <Gonozal_VIII> yep
20:10:25  <Yorick> that late?
20:10:53  <Gonozal_VIII> normally it ends at 20:30 and then 30 minutes tram, 15 minutes walk
20:11:25  <Yorick> :O
20:12:47  <Belugas> Yorick, those are preparatory work for deep sea tunneling patch
20:12:52  <Gonozal_VIII> 30 minutes tram... wouldn't move a pixel in that time
20:13:28  <Gonozal_VIII> don't tease that poor guy belugas
20:13:29  <Yorick> wow
20:13:35  <Yorick> yes
20:13:58  <peter1138> heh
20:14:55  <Gonozal_VIII> and i played with tunnels below the water level... they're not as useful as one could think
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20:16:12  <Gonozal_VIII> long tunnels without signals inside suck and a bridge could do the same cheaper...
20:16:41  <Belugas> me?
20:16:46  <Belugas> teasing?
20:16:48  <Belugas> naaaaa...
20:18:00  *** Osai^Kendo is now known as Osai^Kendo|away
20:20:49  <Gonozal_VIII> la opened and responded to a file called "PENIS, 28th Sep 1978.png"
20:21:52  <Gonozal_VIII> well.. he responded to the next post after that... but that counts too!
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20:24:53  <Ammler> hmm, not possible to search for bug of reporters?
20:24:57  <Ammler> at FS
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20:25:22  <Ammler> I like to show someone else the growing bug
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20:25:41  <Yorick> huh?
20:25:43  <Ammler> Phzaorx did post it, possible to search for that?
20:26:09  <Ammler> Yorick: trains grow when they drive in horizontal or vertical parts
20:26:27  <Gonozal_VIII> hmmm
20:26:29  <dih> hehe
20:26:35  <Ammler> that makes following trains slowdown
20:26:43  <Gonozal_VIII> that's a hard one to fix
20:26:45  <Belugas> that is not a bug
20:26:48  <Yorick> what's phazorx's real name
20:26:58  <dih> "hello train number x - i rember you when you were /that/ small"
20:27:00  *** Purno [] has quit []
20:27:06  <Ammler> well its there since beginning
20:27:08  <Gonozal_VIII> it is a bug belugas :P just everybody adapted to it
20:27:22  <Belugas> it is not a bug
20:27:25  <Ammler> :)
20:27:29  <dih> Yorick: Phazorx is all that matters :-)
20:27:31  <Ammler> how do you call it
20:27:35  <Yorick> do it's not
20:27:36  <Belugas> it is the use of the iso stuff perspective
20:27:40  <Belugas> that's it
20:27:42  <Yorick> I can only search for real names
20:27:59  <Belugas> a bug is a system crashing
20:28:05  <Belugas> a behavuour that is not right
20:28:09  <Belugas> but that...
20:28:12  <Belugas> come on...
20:28:13  <dih> search for phazorx :-)
20:28:28  <Ammler> hmm, current coop game has to fight with that
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20:28:37  <Ammler> if you use long trains, you will have that problem
20:28:39  <Belugas> that is just how the system is done. no more no less
20:28:48  <Yorick> dih: not in the list
20:28:57  <dih> that search for the topic
20:29:09  <Belugas> it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug it is not a bug
20:29:09  <Ammler> oh, its mor fun, then bad
20:29:27  <Yorick> Your search returned no results.
20:29:27  <Gonozal_VIII> ammler... idea to fix that: make faster trains behind slower ones adapt to their speed without slowing down to 0
20:29:27  <Ammler> (I guess, that means its not in FS anymore)
20:29:35  <Yorick> belugas:stop bugging the bug!
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20:29:46  <Belugas> ok
20:29:56  <Yorick> ;)
20:29:57  <Belugas> it is not a Yorick  it is not a Yorick it is not a Yorick ...
20:30:08  <Yorick> that's a bug too
20:30:16  <Belugas> yeah.. bugger
20:30:20  <Belugas> bugging bugger
20:30:22  <Belugas> lol
20:30:25  <hylje> bugger all
20:30:52  <Yorick> hylje: stop bugging the buggers that bug the bugs!
20:31:16  <Belugas> it is not a bug
20:31:23  <Yorick> xD
20:31:31  <Leviath> :o that river-icon is nice
20:31:35  <Yorick> poor imiginary person called "bug"
20:31:51  <Yorick> he got highlighted atleast 10 times
20:32:01  <Belugas> i call it a strange perspective situation
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20:32:22  <peter1138> heh
20:32:27  <peter1138> it's a feature
20:32:39  <dih> bill gates said that about bluescreens also
20:33:07  <Belugas> blue screens are used a lot in the cinema industries.
20:33:10  <Belugas> see? a feature
20:34:17  <Yorick> #openttdfairplay: <Mr_Console|2> Player has left the game (desync error) <- dih, did you really patch the server to my idea :D
20:34:26  <peter1138> to fix it, everyone's nicely fitting graphics would break
20:34:59  <dih> Yorick: i told you before
20:35:13  <dih> my servers are not patched in a way that they give a different error moessage back
20:35:29  <Yorick> but it looks like it...
20:35:37  <dih> i looks like a desync
20:35:50  <dih> and a desync is a desync not a kick and not a connection dropped
20:35:54  <dih> it's a desync
20:36:02  <dih> and i told you that before
20:36:07  <Ammler> OK, I agreee, its not a bug
20:36:25  <dih> who beat you up Ammler?
20:36:26  <Yorick> the timing makes it look like a bug
20:36:27  <dih> ^^
20:36:29  <Yorick> erm
20:36:31  <Yorick> a kick
20:36:34  <dih> [21:34]  <Mr_Console|2> Player has joined the game
20:36:34  <dih> [21:36]  <Mr_Console|2> kicking Player for bad nick
20:36:34  <dih> [21:36]  <Mr_Console|2> Player has left the game (kicked by server)
20:36:37  <dih> that is a kick
20:36:40  <Ammler> but is it still possible to search for Phazorx (wrong) posted FS entry?
20:36:48  *** last_evolution3 [] has quit [Ping timeout: 480 seconds]
20:36:52  <Yorick> if you give me his real name...
20:36:59  <Ammler> hmm
20:37:01  <SmatZ> Ammler: yes, you can opt to show closed tasks too
20:37:04  <dih> Ammler: search for his real name
20:37:11  <Ammler> @seen phazorx
20:37:11  <DorpsGek> Ammler: phazorx was last seen in #openttd 8 weeks, 6 days, 21 hours, and 34 seconds ago: <Phazorx> i can see what you meant by gradual now
20:37:21  <dih> :-(
20:37:25  * dih misses phazorx
20:37:56  * Yorick misses truelight more
20:38:07  <Gonozal_VIII> wtf 9 weeks, that's like, very long
20:38:17  <dih> that's like 9 weeks, yes
20:38:19  <Yorick> no, thats like 9 weeks
20:38:23  <Gonozal_VIII> ^^
20:38:27  <hylje> i think its like 9 weeks..
20:38:33  <hylje> oh, snap
20:38:35  <Yorick> :D
20:38:50  <Yorick> hylje: make original jokes!
20:38:50  <dih> hylje - you are a little behind :-P
20:39:06  <hylje> the joke was the lack of originality
20:39:15  <dih> posted 5 mins later
20:39:40  <dih> after everybody else already got to pick on it :-P
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20:40:12  <Gonozal_VIII> how long a minute is depends on what side of the bathroom door you're on.
20:40:28  <Yorick> I have 2 bathroom doors
20:40:38  <Gonozal_VIII> 3 :P
20:41:02  <dih> lol
20:41:08  <Yorick> but I guess you don't have 3 bathroom doors on a houseboat, hehe })
20:41:34  <Yorick> you don't even LIVE in one!
20:41:42  <Gonozal_VIII> a houseboat in the mountains wouldn't make much sense^^
20:41:47  <Yorick> see?
20:42:00  <Yorick> mountain lake?
20:42:25  * Yorick is proud of being dutch:)
20:42:32  <Gonozal_VIII> yes we have a lake... but why would you want a house on that :S
20:42:52  <Yorick> you can see the ducks from the window
20:43:01  <Gonozal_VIII> i can do that here too
20:43:11  <Gonozal_VIII> i have a river in front of the house
20:44:07  <Yorick> but your house isn't moving
20:44:33  * Yorick likes having discussions that end up nowhere
20:44:39  <Gonozal_VIII> would be rather annoying if i had to search it everytime i want to go home^^
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20:44:56  <Yorick> well... it moves in range of a metre
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20:45:35  <Gonozal_VIII> and that is good because?^^
20:45:47  <Yorick> it gives the houseboaty feeling
20:45:51  <Gonozal_VIII> hehe
20:47:36  <Yorick> this is how it looks like: but more red and less cubic
20:47:46  <Yorick> and bigger
20:48:13  <Gonozal_VIII> so... basically that is not how it looks like?
20:48:22  <Yorick> no
20:48:27  <Yorick> =D
20:48:38  <hylje> that looks really stable
20:48:43  <Yorick> its as wide as this one
20:48:49  <Yorick> but as high as the other one
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20:49:07  <Yorick> hylje: it is
20:49:24  <Yorick> but the force of the water is enough to push it back & forward
20:49:52  <LordAzamath_> Is the custom sign limit removed from trunk?
20:49:56  <Yorick> it looks more like this:
20:50:02  <Yorick> lordazamath: yes
20:50:02  <Gonozal_VIII> why are there no houses below the water?
20:50:15  <Yorick> there are
20:50:35  <Yorick> our houseboat has its sleeping rooms beneath surface
20:50:58  <glx> you can see the fishes?
20:51:10  <Gonozal_VIII> sleeping with the fishies^^
20:51:47  <Yorick> there are no windows beneath surface
20:51:54  <Gonozal_VIII> booooring
20:51:55  <Yorick> that would be a hell of a job to clean
20:51:59  <Yorick> once a week
20:52:10  <Yorick> someone has to go in the water with a diving suit
20:52:14  <Yorick> cleaning that window
20:52:22  <Yorick> =)
20:52:27  <Gonozal_VIII> just open them and clean from the inside :-)
20:52:44  * glx was about to say that ;)
20:52:44  <Yorick> :D
20:52:52  <Yorick> aaw
20:53:08  <Gonozal_VIII> afterwards you can open a drain in the floor and let the water out again :-)
20:53:29  <Yorick> I think it would sink
20:53:38  <Gonozal_VIII> that's the point :-)
20:53:42  <Yorick> but it is high enough to sink as much as 20 cm
20:53:52  <Yorick> before it reaches the bottom
20:54:24  <Gonozal_VIII> you can't even drown in there? another boring aspect...
20:54:30  <Yorick> you can
20:54:31  <LordAzamath_> peter1138: you here?
20:54:42  <Yorick> its 7 meters deep in the middle
20:54:57  <Gonozal_VIII> middle of what?
20:55:03  <Yorick> but at the edge-where the houseboat is lying, its only 2 meters deep
20:55:43  <Yorick> the middle of the canal
20:55:44  <Gonozal_VIII> too much effort to drown then... drowning should be much easier
20:55:52  <Yorick> :O
20:56:08  <Gonozal_VIII> a canal or a river where you forgot to install the river grf?
20:56:12  <peter1138> maybe
20:56:31  <Yorick> it's a canal
20:56:44  <Yorick> only there for the houseboats
20:56:51  <Yorick> and the maintaining of the waterlevel
20:56:52  <Gonozal_VIII> ...
20:57:09  <Yorick> the docks have moved meanwhile
20:57:15  <Gonozal_VIII> they dug a whole canal for houseboats instead of just building them on solid ground?
20:57:24  <Yorick> :D
20:57:28  <LordAzamath_> peter1138: the newgrf pool patch..
20:57:42  <Gonozal_VIII> engine pool
20:57:52  <LordAzamath_> do you think it'll be included in trunk soon?
20:57:57  <Gonozal_VIII> yes
20:57:58  <LordAzamath_> newgrf engine pool :P
20:58:19  <LordAzamath_> Gonozal_VIII: I asked Peter ^^
20:58:36  <Yorick> can I swim in it
20:58:37  <Gonozal_VIII> pah... he knows nothing about that
20:58:46  <Yorick> ak jump out of the window?
21:00:26  <Yorick> I gotta go now
21:00:30  <Yorick> bye all!
21:00:34  <Gonozal_VIII> bye
21:00:38  <Gonozal_VIII> swimm well
21:00:40  <LordAzamath_> bye
21:00:42  <Gonozal_VIII> -m
21:00:51  <CIA-5> OpenTTD: rubidium * r11950 /branches/NewGRF_ports/ (469 files in 28 dirs): [NewGRF_ports] -Sync with trunk r11566:11949.
21:01:14  *** Yorick [] has quit [Quit:  *Yorick drowned, his last were: "finally, a sync for NewGRF_ports!"]
21:01:48  <CIA-5> OpenTTD: smatz * r11951 /trunk/src/settings.cpp: -Fix (r11279): loading of very old savegames was broken
21:03:11  *** Bjarni [] has joined #openttd
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21:03:35  <Bjarni> Gonozal_VIII: too late :p
21:04:20  *** SmatZ [] has quit [Quit: Konversation terminated!]
21:04:43  <Gonozal_VIII> :-(
21:04:57  <Gonozal_VIII> doesn't matter
21:04:59  <Gonozal_VIII> bjarni!
21:05:24  <Bjarni> obscene
21:05:31  <dih> i thought you were supposed to say !Bjarni
21:05:31  <Bjarni> you didn't realise that you are too late
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21:12:58  <fjb> What is the NewGRF_ports branch?
21:13:54  *** Gussoh [] has quit [Quit: gigabitz c0mming up]
21:14:14  <Gonozal_VIII> airports and seaplane ports and things like that :-)
21:14:50  *** SmatZ [] has joined #openttd
21:15:19  <fjb> Oh, cool. :-)
21:16:08  <Bjarni> check when the last commit was made
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21:22:28  <Sacro> hmm
21:22:34  <Gonozal_VIII> hmmm
21:22:53  <Bjarni> hmmmm
21:24:15  <Digitalfox> hmmmmm
21:25:15  <hylje> hmmmmmm
21:25:23  <SmatZ> hmmmmmmm
21:26:19  <Bjarni> dammit... now the channel broke
21:26:24  <Bjarni> it started humming
21:26:35  <SmatZ> Bjarni you destroyed our snake!
21:26:38  <SpComb> Logs: (old: )
21:26:38  <SmatZ> !logs
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21:26:42  <Digitalfox> humming
21:26:58  *** last_evolution2 [] has quit [Ping timeout: 480 seconds]
21:27:00  <Bjarni> the sound started around Sacro
21:27:06  <Bjarni> I think he broke the channel
21:27:42  * Bjarni starts diagnosing the channel
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21:27:54  <Bjarni> I know where to send the bill so I'm not in a hurry xD
21:28:19  <Gonozal_VIII> his cardboard box has and adress now?
21:28:19  <Sacro> hmm
21:28:32  <Gonozal_VIII> hmmm
21:29:21  <Bjarni> <Gonozal_VIII> his cardboard box has and adress now? <-- oh shit
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21:30:29  <Bjarni> I don't think the post office will accept "cardboard box saying 'take me home with you' somewhere around Hull"
21:31:18  <Gonozal_VIII> hehe
21:32:14  <Gonozal_VIII> where did that d come from btw... i didn't type that!
21:32:34  *** Chrill [] has joined #openttd
21:32:52  <Eddi|zuHause2> it's the one missing from address ;)
21:33:11  <Gonozal_VIII> makes sense i guess..
21:33:40  <Bjarni> <--- this is a Sacro resident?
21:34:43  <Bjarni> it certainly fits the description I wrote before (except I don't think it's located in Hull)
21:35:03  <Gonozal_VIII> how do you know that?
21:35:07  <guru3> For a minute, I thought I was in the wrong channel.
21:35:19  <guru3> Or rather, that I'd gotten windows mixed around.
21:35:25  <guru3> Stupid dannychoo link. >_<
21:35:31  <Bjarni> hehe
21:35:42  <guru3> That's usually the sort of thing in window 13.
21:35:48  <Bjarni>  <Gonozal_VIII> how do you know that? <-- people in Hull only know their own language
21:35:55  <guru3> This window (12) is #openttd. >_<
21:36:07  <Gonozal_VIII> that's why he's still there
21:36:09  <Chrill> Bjarni, which language is that cus it sure can't be English >_>
21:36:11  <Eddi|zuHause2> guru3: is that #tycoon? :)
21:36:31  <Bjarni> what is hiding under the top secret name of "window(13)"?
21:36:42  <Bjarni> Chrill: I didn't write English on purpose ;)
21:36:42  <guru3> 13, well.
21:36:50  <guru3> 13 is #animeblogger. >_<
21:37:02  <Bjarni> it's not Engrish either
21:37:23  <Chrill> It's more like Chinese to me
21:37:32  <Bjarni> it's Japanese
21:37:38  <Bjarni> saying "take me home"
21:37:56  <guru3> "Kawaii"
21:38:03  <Bjarni> don't ask me why those people are doing that
21:38:05  <Eddi|zuHause2> which is kinda obvious given the filename...
21:38:23  <Bjarni> the other side says "don't leave me"
21:39:17  <Bjarni> guru3: I don't think かわいい fits this one
21:39:21  <Bjarni> but maybe that's just me
21:39:45  <Bjarni> hmm
21:39:49  <Bjarni> maybe she is kind of cute
21:39:59  <Bjarni> but the whole situation is wrong :/
21:40:08  <guru3> I see three questionmarks instead of what you probably actually wrote.
21:40:29  <Bjarni> I wrote kawaii in hiragana
21:40:36  <guru3> Jappari.
21:40:47  <Bjarni> fix your UTF-8 encoding
21:40:59  <guru3> It's screen. And irssi. And the terminal.
21:41:00  <glx> or the font
21:41:26  <Rubidium> Bjarni: writing words in a childish language again?
21:41:40  <guru3> Anyway, no, I didn't think "Kawaii" from the picture. I just tossed the word out there.
21:42:20  <Bjarni> Rubidium: guru3 started writing it and then I said that it's unsuitable for the situation... HE STARTED IT!!!
21:42:22  <Bjarni> :P
21:42:34  <glx> for once ;)
21:42:49  <guru3> It's IRC. I can't help it. Reality tends to go out the window.
21:42:58  <guru3> Plus it's #openttd. I'm confused.
21:43:03  <Rubidium> guru3 didn't start writing in Hiragana
21:43:22  <guru3> ASCII FTW.
21:43:23  <Bjarni> but it's plain wrong to write Japanese without Hiragana
21:43:40  <Bjarni> well... except if you use Kanji but that's another story
21:43:41  <guru3> That's fine and dandy... if you know Hiragana.
21:43:56  <Bjarni> yeah
21:44:00  <Bjarni> you and your computer that is
21:44:02  <Rubidium> Bjarni: you better use Romaji
21:44:08  * guru3 blames the software.
21:45:17  <Bjarni> you installed it
21:45:33  <Rubidium> and Hiragana is (basically) for Japanese children
21:45:33  <guru3> Damn. Since it's gentoo, you're right.
21:49:14  <Bjarni> guru3: wtf... you have ops in an anime channel???
21:49:18  *** divo [] has quit [Quit: Quitting]
21:49:26  <Bjarni> o_O
21:49:26  <guru3> Ironic isn't it?
21:49:39  <guru3> Specifically, I have master. Long live voluntary coding.
21:49:59  <Bjarni> ironic isn't the first word that came to my mind
21:50:07  <guru3> What is?
21:50:13  * guru3 hopes it isn't "sad"
21:50:18  <Bjarni> wtf is more like it
21:50:31  <guru3> That's an acceptable response.
21:50:47  <Bjarni> "wtf" is one word :P
21:50:59  <Bjarni> at least on IRC
21:51:04  <Bjarni> but... how?
21:51:17  <guru3> That's... a pretty good question.
21:51:23  <guru3> I sort of wonder myself. -_-
21:51:37  <Bjarni> you built a wall in your home with amine DVDs and posted pics of it and they started seeing you as a god or something?
21:51:37  <guru3> I was googling something to do with anime... and wound up there.
21:51:53  <guru3> Hung out for a while, then wrote a web app or two.
21:52:00  <guru3> Then viola!
21:52:11  <Bjarni> scary
21:52:19  <guru3> Ph34r the coders.
21:52:44  <Bjarni> I mean... writing a web app can give you master access to somebody else's server
21:52:48  <Bjarni> or channel
21:53:01  <guru3> No, I was granted that by the original master of the channel.
21:53:16  <guru3> (On IRC Highway there's founder/master/owner status declared with the !)
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21:53:35  <guru3> I went from regular, to + to @ to !
21:53:59  <guru3> Worked my way up the ranks.
21:54:09  * Bjarni wonders about one thing
21:54:19  <Bjarni> why did I even go there to see you?
21:54:29  <guru3> Yeah, I was sort of wondering about that too.
21:54:36  <Bjarni> I mean... now I'm in an anime channel.... and basically I'm not a big anime fan
21:54:43  <Bjarni> well
21:54:50  <Bjarni> maybe I wanted to spy on you
21:54:57  <guru3> It couldn't possible by that you recognize my years of idling here, that I'm an interesting person and... were bored?
21:55:10  <Bjarni> bored?
21:55:23  <Bjarni> I have a whole lot of stuff I'm supposed to do
21:55:31  <guru3> I can't explain it then.
21:56:36  <guru3> But banzai for visitors! :>
21:58:51  <Bjarni> hehe
21:59:01  <Bjarni> I'm so happy that I joined an idle channel
21:59:07  <Bjarni> now I have somewhere else to idle too :P
21:59:16  <guru3> Usually it's quite active. >_<
21:59:25  * guru3 goes to check his ircstats.
21:59:27  <Bjarni> yeah right
21:59:51  <Bjarni> that's what the people running channels always says about their own one
22:00:13  <guru3>
22:00:35  <guru3> I've been there 340 days, and in that time 1.77 million lines.
22:00:58  <guru3> I've been here for 1135 days, and in that time 1.60 million lines.
22:01:10  <guru3> And that's... a lot of lines.
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22:13:05  <Gonozal_VIII> number of industries at world generation also changes how much of them are generated during the game?
22:13:26  <glx> no
22:13:41  <Gonozal_VIII> ok..
22:13:46  <Gonozal_VIII> george just wrote that
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22:14:19  <SmatZ> well... there is a bigger chance an industry will be generated on a bigger map simply because there is more space
22:14:24  <Eddi|zuHause2> it could be that his newgrfs check this setting for things
22:14:29  <SmatZ> so more tries will be successful
22:14:34  <Gonozal_VIII> anything else changes the number of new industries?
22:14:36  <glx> create a game with none, some will appear during game
22:14:54  <Gonozal_VIII> yes i know
22:14:57  <SmatZ> also, if "only one industry of each type per town" affects this a lot
22:15:03  <Gonozal_VIII> would be nice if you could set that
22:15:33  <glx> for ecs town, it's only one per town and only one of each type per map
22:15:35  *** mindlesstux [~mindlesst@2001:470:1f07:16c:240:f4ff:fe52:a74e] has quit [Ping timeout: 480 seconds]
22:15:54  <Gonozal_VIII> the tourist things, yes...
22:16:06  <Gonozal_VIII> most of them never appear
22:16:23  <Bjarni> guru3: now I know what happened... everybody are watching anime
22:16:33  <glx> they have nasty landscape requirements
22:16:35  <Bjarni> well... except me... I'm doing serious stuff right now
22:16:39  <guru3> Bjarni: It happens.
22:16:53  <glx> the big castle is the weirdest
22:17:04  <Gonozal_VIII> yes, i've read that...
22:17:40  <CIA-5> OpenTTD: peter1138 * r11952 /trunk/src/ (industry_cmd.cpp water_map.h): -Fix (r11926): Prevent industries from being built on rivers, unless they require water.
22:17:45  <Gonozal_VIII> and the japan thingy sometimes appears on a tiny island in the water
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22:18:14  <glx> this one just need a small hill
22:18:35  <Gonozal_VIII> yes... or a tiny island
22:19:21  <Bjarni> Gonozal_VIII: that's a pretty descriptive bug report "the japan thingy appears on water"... I guess you have to be pretty much into not only the game but also the GRFs to understand what you just said
22:19:33  <Bjarni> I lack the GRF part :(
22:20:26  <Gonozal_VIII> not on water... it's a 2*2 tile industry and it's sometimes built on a island that consists of 4 half water tiles
22:20:38  <Gonozal_VIII> so... single raised corners
22:20:42  <Gonozal_VIII> -s
22:21:09  <glx> not our bug anyway ;)
22:22:17  <Sacro> wow
22:22:30  <Sacro> how many distros have openttd, openttd-beta and openttd-svn packages
22:22:43  <SmatZ> :)
22:22:44  <Gonozal_VIII> i don't even know if it can be called a bug... there's land, some other 2*2 building could be generated there too... it just looks strange because it doesn't have foundations
22:23:09  <Bjarni> Sacro: start listing them and tell us ;)
22:23:21  *** lolman [] has quit [Read error: Connection reset by peer]
22:23:31  <Bjarni> is there a screenshot of what we are talking about?
22:24:59  <Gonozal_VIII> hmmm can't fund there
22:25:07  <Gonozal_VIII> maybe he changed the placement rules
22:25:35  <Gonozal_VIII> ^^
22:25:50  <Gonozal_VIII> "this industry requires flat land"
22:25:57  <Gonozal_VIII> click on flat tile next to it...
22:26:05  <Gonozal_VIII> "this industry requires sloped land"
22:26:13  <Sacro> Bjarni: Arch does
22:26:33  <Bjarni> hehe
22:27:23  <glx> Bjarni:
22:27:41  <Bjarni> thanks
22:27:48  <Gonozal_VIII> wow... extremely hard to fund a tourist center anywhere
22:27:49  <Bjarni> ok that looks weird
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22:29:06  <glx> but I use an old ECSTown (8 dec)
22:29:46  <Gonozal_VIII> i've clicked on several hundred tiles now
22:30:08  <Gonozal_VIII> can't be built near water...
22:30:20  <Bjarni> <-- reminds me of this castle
22:30:20  <Gonozal_VIII> must be built in forrested area...
22:30:24  <glx> it may have change in beta 4
22:30:26  <Bjarni> they built it in the lake :)
22:30:35  <Rubidium> Gonozal_VIII: what happens is the following
22:30:51  <Bjarni> on an island that completely disappeared under the castle
22:31:02  <Rubidium> there are multiple types of tourist centers and each time you try to build one a random one (with different placement rules) is chosen
22:31:24  <Gonozal_VIII> very strange...
22:31:28  <Rubidium> it's quite nasty behaviour and makes building them virtually impossible
22:31:32  <Gonozal_VIII> it should terraform
22:32:00  <Rubidium> yes, but that's not implemented (or rather there is not even a spec for that)
22:33:07  <glx> the better way would be to allow to choose the tourist center you want to build
22:33:18  <glx> but that's up to George
22:33:54  <Bjarni> maybe somebody should ask him why he decided as he did
22:34:10  <Bjarni> maybe it's some technical issue regarding the patch
22:34:21  <Rubidium> I guess the industry limit
22:34:40  <Rubidium> or rather industry type limit
22:35:19  <Bjarni> can't we increase it?
22:35:30  <fjb> Industry pool. :-)
22:36:00  <Bjarni> I mean increase it in a way there we will not break compatibility with the patch
22:36:03  <Rubidium> we already support 25 or so more industry types than TTDP does
22:36:12  <glx> Gonozal_VIII: ok with beta 4 I can't do it
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22:36:36  <Gonozal_VIII> i guess that's the one that can't be placed near water
22:36:51  <Rubidium> and it's not that OpenTTD will hit the limit, but that his newgrfs combined will hit the TTDP limit
22:37:11  *** Chrill [] has quit [Quit: le baii]
22:37:57  <Bjarni> couldn't we add a GRF parameter telling the game to use a different (high number) industry type and make the patch ignore this parameter?
22:37:58  *** Osai^Kendo|away is now known as Osai
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22:38:20  <Bjarni> naturally the patch guys should write an ignore rule for such a feature
22:38:38  <Bjarni> but then it would work rather nicely for us and still work in the patch with the needed limitations
22:38:58  <Gonozal_VIII> action 7 that checks if it's patch or open
22:39:17  <Gonozal_VIII> lots of grfs have that
22:39:38  <Bjarni> so you could write "if (action 7 == something) (code) else (code)"?
22:40:06  <Gonozal_VIII> skip the stuff for open if it's patch
22:40:43  <Rubidium> Bjarni: yes you can  *but* it would cause lots and lots of duplication of data
22:40:51  <Bjarni> "if openttd set industry type = xx; if patch set industry type = something else"?
22:41:14  <Bjarni> that would be a lot of work
22:41:17  <Gonozal_VIII> you never worked with grfs?
22:41:33  <Bjarni> I didn't get grfcodec ported until recently
22:41:57  <Bjarni> so for years whatever I decoded looked odd and I couldn't encode anything useful
22:42:05  <Gonozal_VIII> it's really easy to let it skip some sprites
22:42:22  <Rubidium> skipping sprites isn't the hard part
22:42:31  <Rubidium> not getting vast amounts of duplication is the hard part
22:42:40  <Rubidium> as duplication == bugs
22:43:03  <Gonozal_VIII> hmmm not in grfs...
22:43:18  <Gonozal_VIII> i've looked at a lot of grfs recently
22:43:36  <Rubidium> Gonozal_VIII: any idea how ECS NewGRFs work?
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22:44:15  <Gonozal_VIII> didn't look at them yet... so far only landscape, infrastructure and vehicles
22:44:29  <Rubidium> those are relatively easy
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22:46:11  <Gonozal_VIII> but... code for open... code for patch... action 7 to skip the not needed part... doesn't matter how big the skipped part is
22:46:48  <Bjarni> hmm
22:46:56  <Bjarni> I just started wondering about something
22:47:20  <Rubidium> Gonozal_VIII: one industry sometimes takes thousands! of sprites to define completely
22:47:26  <Bjarni> would it make life easier if we made some sort of grf asm so we wouldn't have to remember all those numbers all the time?
22:47:51  <Rubidium> when you are messing with the industry IDs those have to be copied and the only the industry ID needs to be changed
22:47:51  <Gonozal_VIII> eddi is/was working on something like that
22:48:17  <Bjarni> Eddi|zuHause2: still working on GRF ASM?
22:48:47  <Eddi|zuHause2> err, i kinda didn't have time for it the past few weeks
22:48:50  <Vikthor> Bjarni:
22:49:02  <Eddi|zuHause2> gonna get back to it though
22:49:28  <Eddi|zuHause2> and "ASM" doesn't quite fit it ;)
22:49:48  <Bjarni> Vikthor: thanks. That was quick
22:50:29  <Bjarni> I thought of ASM as something that's easy to write a compiler for
22:50:48  <Gonozal_VIII> i thought about writing some website with javascript that helps you make vehicle grfs with textfields to write the values in and dropdowns to select enumified values and things like that...
22:51:30  <Eddi|zuHause2> hence why "ASM" doesn't fit ;)
22:52:24  <Bjarni> ok
22:52:30  <Bjarni> then let me put it this way
22:53:33  <Bjarni> I was thinking about something where the numbers are replaced with a human readable word so the structure is the same but it's faster to look though and easier to understand for people who (unlike me and some of you) knows how machine code works
22:53:55  <Bjarni> I know that I can read nfo stuff but it would take time
22:54:06  <Gonozal_VIII> today i made an excel sheet that generates the hex values for the refittable cargo bitmask
22:54:08  <Eddi|zuHause2> yeah, the GRL used that kind of attempt
22:54:17  <Bjarni> if it contained human readable text then it would be easier and faster
22:54:23  <Eddi|zuHause2> i knida went from another end
22:55:05  <Bjarni> so how is your strategy?
22:55:55  <Eddi|zuHause2> i am designing a high level language, that tries to avoid all kinds of duplication and redundancy that you'd have even with assembler
22:56:21  * Bjarni goes to read the post
22:56:51  <Eddi|zuHause2> plus, what dalestan mentioned, the assembler approach usually chokes at action 6, because offsets are not known in textual representations
22:57:10  *** raimar3 [] has joined #openttd
22:57:23  <peter1138> as is usually stated, action 6 needs to be abstracted further, heh
22:57:42  <ln-> tonight i can ask this honestly out of pure curiosity: is U = {(x,y) | x²+y² <= 1} a subspace of R²?
22:58:07  <ln-> I vote "no", Bjarni votes "yes".
22:58:11  <peter1138> nini
22:58:21  *** peter1138 [~petern@] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!]
22:58:26  <glx> ln-: and the winner is ?
22:58:36  *** jp [] has quit [Quit: jp]
22:58:53  <ln-> glx: that's the point, i didn't go to the university to hear the answers...
22:59:06  <Rubidium> I'd vote for no too
22:59:20  <ln-> so i'm waiting for someone to tell the what's the truth.
22:59:21  <Gonozal_VIII> i vote for i win
22:59:28  *** nzvip [~svip@] has quit [Remote host closed the connection]
22:59:56  <ln-> and the reasoning for my "no" is e.g. (1,0)+(1,0).
23:00:00  <SmatZ> it is not
23:00:00  <Rubidium> my reasoning would be x = sqrt(2), y = i => x²+y² = 1
23:00:08  * SmatZ has the same reason as ln-
23:00:31  <Eddi|zuHause2> ln- is right
23:00:35  * SmatZ agrees with Rubidium too, depends what set are x,y from... I was supposing R
23:00:51  <Eddi|zuHause2> but the question needs statement about the operations
23:01:03  <Bjarni> <ln-> glx: that's the point, i didn't go to the university to hear the answers... <-- isn't this a bit silly?
23:01:19  <Bjarni> you stay up all night preparing for today and then you end up not going anyway
23:02:15  <Gonozal_VIII> [23:59:59] Robert: is U = {(x,y) | x²+y² <= 1} a subspace of R²?
23:02:15  <Gonozal_VIII> [00:00:17] Bartleby: jo?
23:02:15  <Gonozal_VIII> [00:00:27] Robert: weil?
23:02:15  <Gonozal_VIII> [00:00:49] Bartleby: das dÃŒrften kreis oda so sein...
23:02:15  <Gonozal_VIII> [00:00:58] Bartleby: scheibe
23:02:16  <Gonozal_VIII> [00:01:51] Bartleby:,0.html
23:02:17  <Eddi|zuHause2> (R^2 [basic set], + [vector addition], * [scalar multiplication])
23:02:23  <ln-> Bjarni: i optimized for money this time, because i only did one exercise eventually, and going to the uni would have taken 3 hours of time that i could now spend at work.
23:02:31  <ln-> Bjarni: but in general, yes, it is silly.
23:03:13  <SmatZ> Eddi|zuHause2: you don't need to have '*' defined for space
23:03:20  <SmatZ> only + and multiplying by constant
23:03:24  <SmatZ> if I remember right
23:03:25  <Eddi|zuHause2> yes, you do
23:03:36  <Eddi|zuHause2> "constant" == "scalar"
23:03:55  *** raimar2 [] has quit [Ping timeout: 480 seconds]
23:03:58  <Eddi|zuHause2> a "scalar" is a member of the underlying field (=R)
23:04:25  <SmatZ> Eddi|zuHause2: ah so, I understood your 'scalar multiplication' as 'scalar multiplication of vectors', eg. (x,y) * (a,b) = (x*a, y*b)
23:05:13  <Eddi|zuHause2> no, there's the "scalar product" (x,y) * (a,b) = x*a + y*b, but that is something entirely different
23:05:29  <Eddi|zuHause2> you should not confuse these
23:05:32  <SmatZ> Eddi|zuHause2: yeah, that's another "scalar" thing....
23:05:39  * SmatZ forgot a lot :-x
23:05:49  <Eddi|zuHause2> in the first, one operand is a scalar
23:05:55  <Eddi|zuHause2> in the second, the result is a scalar
23:07:05  <Eddi|zuHause2> "vector f(scalar, vector)" and "scalar f(vector, vector)" in C-signatures
23:07:55  <SmatZ> Eddi|zuHause2: thanks, I just don't remember the naming... or I didn't ever know it in english :-x
23:08:30  <Eddi|zuHause2> anyway, you COULD define + and * on R^2, so that the open unit disc described above is a subspace
23:08:51  <Gonozal_VIII> modulo :-)
23:09:02  <Eddi|zuHause2> i don't know it in english either, i basically translated the stuff from german, which is sometimes more or less correct ;)
23:10:02  <Eddi|zuHause2> Gonozal_VIII: there is technically no modulo on R, or what you could trivially expand the modulo to would not suffice as a scalar multiplication
23:10:25  <Eddi|zuHause2> but there are isomorphic mappings from R^2 to the unit disc
23:10:40  <Gonozal_VIII> why should there be no modulo?
23:10:51  <Eddi|zuHause2> modulo is an integer thing
23:11:20  <SmatZ> you could use something like modulo, but working for non-integers then?
23:12:12  <Gonozal_VIII> 5,234234324 % 3 = 2,234234324 ?
23:12:33  <Rubidium> 4 % i
23:12:52  <SmatZ> talking about R :)
23:13:06  <Rubidium> imaginary is much niceer
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23:13:21  <SmatZ> but if you define operator< as abs(x) < abs(y)...
23:13:24  <Eddi|zuHause2> 5,234234324 % 2,234234324 = ?
23:14:01  <Rubidium> 0,7<something>
23:14:07  <Gonozal_VIII> 0,765765676
23:14:10  <SmatZ> Eddi|zuHause2: substract / add 2,234234324 until it is 0 <= x < 2,234234324
23:14:25  <Eddi|zuHause2> anyway, whatever you define this to, you couldn't possibly get this to fulfil the vector space axioms
23:14:46  <Gonozal_VIII> you can, if you modolo it down to do so^^
23:14:56  <Rubidium> is that like NP complete for vectors?
23:15:18  <Eddi|zuHause2> NP would kinda require countable sets ;)
23:15:19  <Rubidium> hmm, probably not
23:15:37  <Rubidium> cause then you can't state that you couldn't possibly do it
23:16:10  <Eddi|zuHause2> anyway, i was more thinking of hyperbolic mappings and stuff
23:19:40  <Gonozal_VIII> you could take x and y both % 0,7 and x²+y² would never be > 1 :-)
23:20:22  <Gonozal_VIII> modulo sqrt(0,5)
23:21:08  <Gonozal_VIII> or just (x²+y²) % 1
23:22:07  <Gonozal_VIII> i guess the answer is yes, it is with some strange trick... because no would be too easy
23:24:28  <Osai> do the current nightlies create dmp_cmds_<number>.sav files?
23:26:14  *** XeryusTC is now known as Xeryus|bnc
23:26:19  *** Xeryus|bnc is now known as XeryusTC
23:26:29  <Eddi|zuHause2> Gonozal_VIII: the problem is, however you define %, it is not continguous
23:28:23  <dih> heh
23:31:34  *** nzvip [~svip@] has joined #openttd
23:35:32  <Eddi|zuHause2> Gonozal_VIII: what would work is if you define the ADDITON of vecors by rotating them ("modulo pi", so to speak)
23:36:17  <Eddi|zuHause2> then you just have to add a nonlinear mapping for the scalar multiplication, so you don't go beyond the "edge"
23:36:33  <Gonozal_VIII> yay :-)
23:38:53  <Osai> gn8
23:39:16  <Gekz> lol heath ledger died.
23:39:35  * Eddi|zuHause2 fails to see the "lol" part
23:39:53  <Gekz> he drug overdosed.
23:39:54  <Gekz> that's lol.
23:40:09  <Eddi|zuHause2> Osai: no, that is from old nightlies
23:40:13  <Gonozal_VIII> yay for drug overdoses
23:40:27  <Osai> okay, thx Eddi|zuHause2
23:41:39  <Gonozal_VIII> they should always stretch that stuff 90% and then randomly mix pure doses in
23:42:05  *** Osai is now known as Osai^zZz
23:42:08  <Eddi|zuHause2> i hereby declare this discussion off-topic
23:42:38  <Bjarni> Gekz: that sounds really sad
23:42:50  <Bjarni> who is Heath Ledger?
23:42:56  <Bjarni> err... was
23:43:00  <Eddi|zuHause2> Bjarni: movie actor
23:43:12  <Gekz> Bjarni: a terrible actor
23:43:19  <Gekz> he played the fag in Brokeback Mountain
23:43:21  <Gekz> >_>
23:43:31  <Bjarni> a movie that I plan to never watch
23:43:39  <Gekz> let's just say my 45 year old mother will cry
23:43:42  <Gekz> but my teenage sister wont
23:43:43  <Gekz> xD
23:43:53  <Bjarni> ...
23:44:01  <Bjarni> Gekz: are you on drugs too?
23:44:04  <Eddi|zuHause2> and some movie which he played a knight that wasn't a knight or something
23:44:07  <Eddi|zuHause2> i forgot the name
23:44:11  <Nukebuster> :P
23:44:28  <Bjarni> A hard days knight?
23:44:31  <Bjarni> or whatever the title was
23:44:45  <Bjarni> a really weird one
23:45:12  <Eddi|zuHause2> let me rephrase that... i never knew the english title
23:45:22  <Bjarni> I heard it should be good so I watched like 20 minutes of it when it was on TV before I declared that it wasn't going to get good and decided to do something else instead
23:45:44  <Prof_Frink> Bjarni: You managed 20 minutes?
23:45:45  <Bjarni> Gekz: so this guy died... why is it funny?
23:46:03  <Eddi|zuHause2> the german name is "Ritter aus Leidenschaft"
23:46:04  <Prof_Frink> Bjarni: It's funny 'coz he's dead. :/
23:46:31  <Bjarni> Prof_Frink: well... my memories of the event is a kind of foggy.... I might have lasted less than that
23:47:01  <Bjarni> how can his death be funny?
23:47:28  <Prof_Frink> He could have been killed by a clown
23:47:37  <Bjarni> ?
23:48:24  <Bjarni> he will hardly end up at darwin awards
23:50:18  *** Progman [] has quit [Remote host closed the connection]
23:51:47  <Eddi|zuHause2> 2001: Ritter aus Leidenschaft (A Knight's Tale)
23:51:52  <Gekz> Bjarni: he died from a drug overdose
23:51:54  <Eddi|zuHause2> (wikipedia)
23:51:55  <Bjarni> right
23:51:57  <Bjarni> that's the name
23:51:59  <Gekz> its so fscking generic he should be rekilled.
23:52:00  <Gekz> >_>
23:52:17  <Bjarni> Gekz: I don't get it
23:52:21  <Wolf01> 'night
23:52:23  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
23:52:25  <Gekz> Good.
23:52:27  <Gekz> I don't care.
23:52:38  <Gonozal_VIII> you care a lot^^
23:52:43  * Bjarni marks Gekz as a freak and a liability
23:53:06  <Bjarni> now we know the next one to take an overdose :P
23:53:24  <Gekz> If I was going to kill myself, I'd do it in style
23:53:28  <Gekz> like tie a shotgun to a toaster
23:53:30  <Eddi|zuHause2> tell him something confidential, then you can kill him ;)
23:53:34  <Gekz> and when the toast it cooked I get slugged
23:53:48  <Eddi|zuHause2> and have the toaster run netbsd?
23:54:33  <Gekz> by god can it
23:54:34  <Gekz> :D
23:54:48  *** ben_goodger [~ben@] has quit [Quit: Ex-Chat]
23:55:28  *** Zahl [] has quit [Quit: Windows shutdown) ((~_~]"]
23:56:07  <Bjarni> Gekz: Darth Vader is Luke's father
23:56:19  * Bjarni kills Gekz to keep the secret a secret
23:56:54  <Prof_Frink> Bjarni: Verbal Kint is Keyser Soze
23:57:05  <Bjarni> ?
23:57:09  <Gonozal_VIII> now you spoiled star wars for me! *cries*
23:57:43  <Bjarni> fat chance
23:57:45  * Prof_Frink lens Bjarni a dvd of The Usual Suspects
23:57:57  <Bjarni> if I wanted to spoil then I would say that (censored)
23:58:01  <Bjarni> now that would be spoiling
23:58:20  <SmatZ> oh no, you spoiled whole movie
23:58:23  <SmatZ> bad Bjarni

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