Config
Log for #openttd on 28th January 2008:
Times are UTC Toggle Colours
00:01:59  <ln-> how big a budget does everyone have for spontaneous travelling?
00:02:36  <Gonozal_VIII> ticket to berlin would cost 29 euro
00:02:37  <Eddi|zuHause2> there's a non-national holiday on that day
00:02:55  <Gonozal_VIII> but i won't come :P
00:03:15  *** Sogard [~Sogard@ip68-98-65-180.ph.ph.cox.net] has joined #openttd
00:03:32  <Eddi|zuHause2> i can't promise anything either
00:03:43  <ln-> me neither
00:04:04  <Gonozal_VIII> O_o
00:04:13  <Gonozal_VIII> you suggested it^^
00:04:22  <Eddi|zuHause2> i what?
00:04:32  <Gonozal_VIII> ln
00:04:35  <ln-> but the truth is, i haven't been to Berlin yet, and I intend to visit it sooner or later.
00:04:55  <Eddi|zuHause2> ah, that line didn't really stick out ;)
00:05:05  <Eddi|zuHause2> must be the short nick ;)
00:07:18  <ln-> how long does it take to get from Gdansk to some e.g. Berlin by train?
00:08:11  <Gonozal_VIII> glowny?
00:09:02  <Gonozal_VIII> about 8h
00:09:09  <Chrill> GNIGHTZ
00:10:21  <ln-> 8h is fscking much
00:10:31  <Gonozal_VIII> 7:50 :-)
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00:11:42  <Gonozal_VIII> it's 10h from here
00:12:15  <Gonozal_VIII> 9:51
00:13:36  <ln-> there will be a budget flight connection between Gdansk and Turku later this spring.
00:15:42  <Gonozal_VIII> tickets to large parts of europe are 29 euro here
00:16:08  <Gonozal_VIII> limited numbers...
00:18:04  <Gonozal_VIII> well... i guess to germany it would be more expensive, i think they charge extra for the ice trains
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00:19:54  <ln-> ICE is cooler than other trains, too.
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00:20:37  <Gonozal_VIII> mucht should really shut off what ever kind of scipt is causing his flooding all the time...
00:22:15  <Gonozal_VIII> well ice is cool... but other trains have comfortable seats and a power outlet to plug the laptop in too and don't charge extra^^
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00:33:17  <ln-> bandwidth trouble again? :)
00:33:41  <Gonozal_VIII> hmmm no... strange
00:34:26  <Gonozal_VIII> his light on the router is not blinking like it usually does when he's downloading a lot
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00:58:45  <ln-> did you know there are areas where you can enter Russia without a visa or even passport?
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01:00:21  <Gonozal_VIII> yes, there's lots of tundra and coastline and mountains and stuff like that
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01:22:06  <ln-> err, i didn't mean "you can unless someone notices you and kicks your ass", but "you can legally"
01:22:46  <Gonozal_VIII> really? why?
01:24:21  <ln-> http://freepages.misc.rootsweb.com/~hughwallis/Baltics/images/Varska-Saatse.jpg
01:25:13  <Gonozal_VIII> and i'm supposed to know that region?^^
01:25:15  <ln-> that LutepÀÀ village in south-east Estonia can only be entered by using those roads that cross the border.
01:25:37  <Gonozal_VIII> ah i see
01:25:44  <Gonozal_VIII> we have something simmilar here
01:25:57  <ln-> i didn't know Austria has common border with Russia.,
01:25:58  <Gonozal_VIII> a town that can only be reached through germany
01:26:12  <ln-> ah, ok.
01:26:29  <Bjarni> back
01:26:35  <Gonozal_VIII> bjarni!
01:26:41  <Bjarni> oops
01:26:48  <ln-> Gonozal_VIII: i suppose that doesn't cause much trouble nowadays, with Schengen and all?
01:27:01  <Bjarni> I see I got highlighted
01:27:06  <Bjarni> together with DorpsGek :)
01:27:31  <Gonozal_VIII> they have some different laws and taxes there or something like that, that's why i heard about it
01:29:19  <ln-> also Llívia is interesting; http://upload.wikimedia.org/wikipedia/commons/7/74/Localitzaci%C3%B3_de_Ll%C3%ADvia.png
01:29:46  <ln-> that map isn't particularly good, btw. actually bad.
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01:30:03  <Gonozal_VIII> i don't even know what country that is
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01:31:23  <ln-> Gonozal_VIII: look at this instead: http://www.grupcostabravacentre.com/reservashoteles/ftp_rh/img_mapes/idp_132.gif
01:31:40  <ln-> that's not a good map either, but better.
01:32:01  <ln-> one spanish town that is completely surrounded by france.
01:32:16  <ln-> that white part is france, not sea.
01:32:18  <Gonozal_VIII> strange
01:33:03  <Gonozal_VIII> even the highway between that town and the next spanish one is french...
01:33:40  <Gonozal_VIII> i guess that complicates roadworks there
01:34:06  <Eddi|zuHause2> yeah, i know both these places ;)
01:34:19  <Eddi|zuHause2> the spanish town in france and the austrian village
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01:38:52  <ln-> and none of this we can have in OTTD until it supports the concept of countries.
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01:50:03  <Eddi|zuHause3> i have my doubts if we ever support this kind of corner cases ;)
01:53:47  <ln-> how sad
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01:55:00  <ln-> Bjarni: ban Mucht
01:55:07  <Eddi|zuHause3> hm... all over the place i have these railway stubs, where i wanted to attach a new track
02:00:21  <Eddi|zuHause3> 1975 is way too late to introduce light signals
02:00:42  <Gonozal_VIII> yep
02:00:48  <Gonozal_VIII> i changed that to 45
02:00:52  <Eddi|zuHause3> 1950 is more like it
02:01:10  <De_Ghost> more like 1848 :)
02:01:22  <De_Ghost> semphore is so hard to look at
02:01:34  <Eddi|zuHause3> semaphores are great
02:01:46  <Gonozal_VIII> only in one of the directions
02:01:47  <Sacro> i <3 semaphore
02:01:49  <Eddi|zuHause3> but hardly any new ones got put up after the war
02:02:00  <Sacro> light signals are impossible to see from behind
02:02:13  <Gonozal_VIII> sacro, update advanced orders patch
02:02:19  <Gonozal_VIII> :-)
02:02:44  <Sacro> Gonozal_VIII: link?
02:02:52  <Eddi|zuHause3> haha ;)
02:03:20  <Gonozal_VIII> 100%     90%     100,00%     690     310
02:03:20  <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=33&t=12193
02:03:27  <Gonozal_VIII> huh? :S
02:03:32  <Gonozal_VIII> hehe
02:03:45  <Gonozal_VIII> those % are from the industry rating calculation thingy
02:04:26  <ln-> now, now, semaphores were only invented in 1974.
02:04:36  <ln-> by a dutchman.
02:06:04  <Gonozal_VIII> i've spent the whole afternoon trying to update that patch^^
02:06:16  <Eddi|zuHause3> the two-way-signal-turnaround code is broken, it makes my train immediately turn around when it should wait for the train to pass by
02:06:43  <Eddi|zuHause3> i need to isolate that case somehow..
02:07:11  <Sacro> oh
02:07:13  <Sacro> i has a bug
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02:07:24  <Sacro> when you uninstall 0.6.0b3 it leaves the data files behind D:
02:08:18  <Eddi|zuHause3> uninstalling usually doesn't remove personal files
02:08:28  <Sacro> Eddi|zuHause3: it asks about saves and scenarios
02:10:29  <Gonozal_VIII> btw sacro that was more like a joke than an order ;-) i don't think that patch can be updated...
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02:12:59  <Gonozal_VIII> but the features it offers would be really great to have again
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02:18:32  <Bjarni> <Eddi|zuHause3> 1975 is way too late to introduce light signals <-- Siemens introduced them like 70 years earlier
02:18:46  <Bjarni> I think I recall something about 1908 but I'm not sure
02:19:06  <Bjarni> anyway
02:19:10  <Bjarni> time to go back to sleep
02:19:15  <Eddi|zuHause3> Bjarni: i meant widespread use
02:19:29  <ln-> Bjarni: first a ban
02:19:34  <Bjarni> Denmark began widespread use in the 1950s
02:19:35  <ln-> or well
02:19:41  <Eddi|zuHause3> see
02:19:54  <ln-> Bjarni: do you still have semaphores in use?
02:20:10  <Bjarni> the last were removed 2 or 3 years ago
02:20:29  <Bjarni> ln-: ban?
02:20:31  <Eddi|zuHause3> minor railways are very reluctant to replace those
02:20:44  <ln-> Bjarni: Mucht has been excess flooding the whole night.
02:21:01  *** mode/#openttd [+b *!*Mucht@*.openttdcoop.org] by Bjarni
02:21:10  <Bjarni> Mucht: you will be allowed back tomorrow ;)
02:21:14  <Gonozal_VIII> whole night? whole week
02:21:25  <Bjarni> or whenever you stop your leak
02:21:32  <Eddi|zuHause3> yeah, i also noticed it several days ago
02:21:53  <Bjarni>  <Eddi|zuHause3> minor railways are very reluctant to replace those <-- actually the last railroad to use those were DSB (the state railroad)
02:22:14  <Bjarni> I can talk a lot about signals and stuff
02:22:23  <Bjarni> and can do so tomorrow if you ask me
02:22:27  <Bjarni> but not now
02:22:29  <Bjarni> goodnight
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03:33:54  <CIA-1> OpenTTD: belugas * r11997 /trunk/src/newgrf_industries.cpp: -Fix(FS#1712, r11985): Remove the code temporary, until a better scheme is implemented.
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03:35:09  <Gonozal_VIII> O_o
03:35:28  <Gonozal_VIII> i can see the bugreports flying in
03:35:43  <Gonozal_VIII> industries stopped working!
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06:20:49  <murray> can't he decide?
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06:28:37  <DJ-Nekkid> hehe
06:28:42  <DJ-Nekkid> murray: know any .nfo?
06:29:35  <DJ-Nekkid> -1 * 0 00 00 \b27 01 40 00 \w2007-01-01 02 \b05 03 \b20 04 \b255 05 00 06 07 07 \b25 08 01 09 \w130 0B \b950 12 FD 13 01 14 \b125 15 00 16 \b47 17 10 19 28 1B \w950 23 \b22 1C 00 1D 05 1F \b20 20 20 22 30 27 06 28 \w3 29 \w461
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06:29:44  <DJ-Nekkid> correct afaik, but i keep getting this:
06:30:04  <DJ-Nekkid> .//!!Invalid escape sequence.
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06:33:37  <murray> .nfo ?
06:33:45  <murray> sorry i'm not a developer
06:33:53  <DJ-Nekkid> ahh... nvm, i found the bug
06:33:56  <murray> i'm just here to annoy people
06:34:09  <murray> oki :)
06:34:15  <DJ-Nekkid> im no developer either, but i try to code a newgrf set
06:34:25  <DJ-Nekkid> bemerk: _try_
06:34:34  <murray> ohh cool
06:34:42  <DJ-Nekkid> no wait, i didnt find it anyway
06:34:51  <murray> :/
06:34:55  <murray> don't give up ^^
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06:35:05  <DJ-Nekkid> too late/early
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06:35:07  <DaleStan> DJ-Nekkid: \b950 950 doesn
06:35:12  <DaleStan> 't fit in a byte.
06:35:29  <DJ-Nekkid> thand DaleStan!
06:35:46  <Phoenix_the_II> yea, unless you PC does ternary computing :P
06:36:01  <DJ-Nekkid> hehe...
06:36:08  <DJ-Nekkid> as i say, too late/early :)
06:36:10  <Phoenix_the_II> which frankly
06:36:16  <Phoenix_the_II> hasnt been invented yet
06:36:23  <Phoenix_the_II> *sigh*
06:36:37  <DJ-Nekkid> you wish huh?
06:36:40  <Phoenix_the_II> ofcourse
06:36:44  <Phoenix_the_II> i mean
06:36:53  <DJ-Nekkid> 33% more output? :)
06:36:55  <Phoenix_the_II> no
06:36:58  <Phoenix_the_II> 25x
06:37:18  <DJ-Nekkid> hehe...
06:37:22  <Phoenix_the_II> (8 ^ 3) / (8 ^ 2) = 25x greater
06:37:28  <DJ-Nekkid> true
06:37:38  <DJ-Nekkid> too early for this kinda thinking
06:37:40  <Phoenix_the_II> :P
06:37:56  <DJ-Nekkid> well, another train bites the dust...
06:38:04  <Phoenix_the_II> 25x more Hz, 25x more bandwidth, 25x more HDD space
06:38:13  <Phoenix_the_II> err, memory bandwidth :)
06:38:23  <murray> lol
06:39:37  <Phoenix_the_II> don't even think about 'bytes' that can use 4 values :D
06:39:37  <DJ-Nekkid> so, philosoficaly speaking, we talk 1000's of times faster
06:39:45  <Phoenix_the_II> err
06:39:46  <Phoenix_the_II> bits
06:39:47  <Phoenix_the_II> :p
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06:40:17  <DJ-Nekkid> i guess thats what they talk about in star trek when they talk about "quads" :)
06:40:39  <DJ-Nekkid> tho, they arent any higher then gigaquads...
06:40:43  <DJ-Nekkid> :=
06:40:45  <DJ-Nekkid> :)
06:42:16  <murray> soon the digital world inside the computer becomes analog
06:42:31  <DJ-Nekkid> hehe
06:42:32  <murray> so instead of having 2 values, one signal can have thousands
06:42:46  <murray> depending on the voltage
06:42:52  <Phoenix_the_II> yea :D
06:43:00  <DJ-Nekkid> we kinda sorta have that already lots of places
06:43:08  <DJ-Nekkid> look at DSL-technology for instance
06:43:27  <Phoenix_the_II> but
06:43:27  <DJ-Nekkid> 1.5mhz can carry 24mbit
06:43:41  <DJ-Nekkid> atleast in theory
06:43:49  <DJ-Nekkid> but 20 is obtainable
06:43:57  <Phoenix_the_II> but look: if they'd implement it, the current IT world as we know won't like it
06:44:16  <Phoenix_the_II> because frankly, who wants that 500GB binary HDD anymore? :P
06:44:35  <murray> haha
06:44:44  <Phoenix_the_II> so
06:44:58  <Phoenix_the_II> prolly they IT maffia just kills anyone who comes with this idea
06:45:03  <DJ-Nekkid> kinda like the USofA is against renewable energy/fuels, as it's against their economy
06:45:05  <Phoenix_the_II> i think this happened to jan sloot....
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06:45:22  <Phoenix_the_II> http://en.wikipedia.org/wiki/Jan_Sloot
06:45:24  <Phoenix_the_II> fyi :P
06:45:47  <murray> the IT mafia
06:46:00  <murray> i imagine this cliché mafia picture, just with geeks
06:46:10  <murray> "say hello to my little friend"
06:46:14  <murray> and he comes out with an iphone
06:46:14  <Phoenix_the_II> if its about money
06:46:17  <Phoenix_the_II> we are all the same
06:46:19  <Phoenix_the_II> really
06:46:46  <DJ-Nekkid> scary shit
06:46:55  <Phoenix_the_II> anyways
06:47:02  <Phoenix_the_II> gtg2work
06:47:32  <DJ-Nekkid> yea, about the same here...
06:48:13  <murray> me too soon ^^
06:48:25  <murray> but a complete movie on 8kb
06:48:29  <murray> HMMM
06:48:37  <DJ-Nekkid> 8mb perhaps, but kb?
06:49:23  <murray> no way :p
06:49:40  <murray> probably some wiki trolls going loose with imagination
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06:50:40  <murray> notice how he does that exactly every 5 minutes
06:51:25  <DJ-Nekkid> *turn on timestam
06:51:28  <DJ-Nekkid> p*
06:51:47  <murray> ^^
06:52:26  <murray> they banned mucht for doing sorta the same thing
06:52:36  <murray> should ban orudge too ^^,
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06:59:43  <murray> anyway, laterz
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07:35:14  <Singaporekid> What's with the Google logo today?
07:35:51  <hylje> lego brick
07:36:05  <hylje> the alt text reveals a lot
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07:42:12  *** mode/#openttd [+b orudge!*@*] by peter1138
07:42:26  <peter1138> naughty little man
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10:55:31  <Ammler> mucht_work: Bjarni did ban you, ask him why...
10:55:59  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
10:55:59  <peter1138> !logs
10:57:21  <Ammler> hmm, not available
10:57:23  <peter1138> 04:17:17 -!- Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood]
10:57:26  <peter1138> 03:54:25 -!- Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood]
10:57:31  <peter1138> 03:29:46 < ln-> that map isn't particularly good, btw. actually bad.
10:57:33  <peter1138> er
10:57:36  <peter1138> 03:30:01 -!- Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood]
10:57:41  <peter1138> 03:07:25 -!- Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood]
10:57:44  <peter1138> 02:44:17 -!- Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood]
10:57:45  <peter1138> etc ;)
10:57:52  <Ammler> why only he?
10:57:56  *** mode/#openttd [-b *!*Mucht@*.openttdcoop.org] by peter1138
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10:58:10  <Ammler> most coopers use the Bouncer
10:58:15  <peter1138> who knowx
10:58:17  <peter1138> who knows
10:58:22  <peter1138> STUPID KEYBOARD
10:58:26  <Ammler> :9
10:58:29  <Ammler> :)
10:58:32  <Sacro> http://biz.yahoo.com/ap/080127/downloading_music.html?printer=1
10:58:35  <Gekz> kezboard?
10:58:36  <Gekz> :p
10:58:45  <Sacro> that article has a nice heading, but tails off when you get into the content
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11:14:41  <Tpak> mornin`
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11:33:03  <SmatZ> hello
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12:03:02  <DJ-Nekkid> hi SmatZ
12:07:31  <SmatZ> hello DJ-Nekkid
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12:34:18  <labria> hey ppl
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12:35:19  <labria> i wanted to ask about yapf/NPF
12:37:57  <labria> which of them is really smarter? cpu is no concern, i have a dedicated server running the game
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12:39:04  <robotboy> gnight
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12:40:44  <SmatZ> labria: YAPF
12:40:54  <CIA-1> OpenTTD: smatz * r11998 /trunk/src/road_cmd.cpp: -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
12:41:09  <SmatZ> but do not enable it for shipds
12:41:19  <labria> why?
12:41:21  <SmatZ> the CPU may become a problem
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12:41:29  <labria> ok
12:42:01  <labria> so the default config uses the optimal PF, right?
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12:43:41  <SmatZ> you could enable new_pathfinding_all
12:43:45  <SmatZ> so ships use it
12:43:58  <SmatZ> but I am not sure how CPU consuming it is
12:44:55  <labria> ok, thanks
12:45:13  <blathijs> labria: NPF will make CPU usage as issue for you, if you have a lot of ships :-p
12:45:55  <labria> well, i rarely have a lot of ships, but i've got a lot of spare cpu on my dedicated box =)
12:46:35  <SmatZ> think about your clients, too
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12:47:39  <labria> em... is'n pathfinding done server-side?
12:47:44  <SmatZ> blathijs: NPF was disabled for ships in 0.4 branch, but not in trunk...
12:47:55  <SmatZ> labria: all clients have to compute paths, too
12:48:27  <SmatZ> simply said, everything is computed by server and all clients
12:49:00  <labria> isn't it double work?
12:49:07  <labria> anyway, thanks for the info
12:50:08  * Sacro sniggers
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13:00:15  <SmatZ> NPF for ships was disabled in 0.4 branch, but not in 0.5 nor 0.6 - blathijs do you know why?
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13:32:01  <blathijs> SmatZ: No, perhaps because people would use YAPF anyway?
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13:32:41  <blathijs> labria: Yes, it's double work, but it would need a lot more network traffic to communicate all decisions from the server to the client
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13:47:35  <labria> yeah, good point.
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13:52:00  <hylje> greetings frosch
13:52:09  <frosch123> hello hylje
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14:25:50  <DJon> hi guys.. I started a server and after the year 2050 (or more, I dont exactly know) the amounts of planes and all are starting to lower
14:25:54  *** Belugas_Gone is now known as Belugas
14:26:06  <DJon> enough that amounts could be negative
14:26:13  <DJon> so I make money buy planes
14:26:23  <DJon> Someones aware of this ?
14:27:39  <glx> DJon: version?
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14:37:19  <CIA-1> OpenTTD: frosch * r11999 /trunk/src/station_cmd.cpp: -Fix: Do entrance-slope-check for every tile of railstations.
14:37:44  <hylje> hm?
14:37:50  <hylje> esc
14:38:20  <frosch123> http://www.math.tu-clausthal.de/~mtce/ottd/CheckFlat.png
14:38:31  <frosch123> flying trains :)
14:38:57  <hylje> sloped stations?
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14:41:59  <DJon> glx : 0.5.3
14:42:16  <glx> ok known and fixed in 0.6.0
14:42:30  <globester> heh, that's silly :P
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14:43:10  <DJon> ok fine, should I install the 0.6 even if it's still in beta (enough stable)?
14:44:42  <DJon> Another question : In multiplayer mode, is there a way to change the game speed ?
14:44:50  <DJon> (I would like to slow the time)
14:46:13  <Belugas> DJon, there are only two speeds, no matter the mode: normal and fast
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14:46:45  <glx> fast is disabled in MP anyway
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14:47:32  <DJon> because my point is : when you let the game play 24/24, the vehicules are getting old too much fast
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14:47:41  <DJon> (like during the night)
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14:48:08  <glx> 0.6.0 has autopause when no players
14:48:41  *** mode/#openttd [-b orudge!*@*] by peter1138
14:48:42  <DJon> glx.. ah fine.. I have to run my server as dedicated to get this ?
14:48:50  *** mode/#openttd [-b orudge!*@*] by peter1138
14:48:50  <peter1138> :o
14:48:55  <peter1138> silly client
14:49:24  <glx> DJon: yes, because non dedicated always has a player
14:49:46  <DJon> ok thanks.. I think I will upgrade then
14:50:02  <glx> but you can set the player limit to autopause
14:50:24  <peter1138> huh?
14:51:00  <DJon> a last question : there is an autoreplace feature for trains, but it doesn't seem to be able to change to the same one (when their old)
14:51:20  <glx> use autorenew (in configure patches menu)
14:51:21  <peter1138> that is automatic when autorenew is enabled
14:51:21  <Eddi|zuHause3> DJon: there's a separate "autorenew" option
14:52:01  <DJon> I know, but I don't want to activate this because players have to do it themselves
14:52:12  <DJon> but if there could be a menu as the autoreplace
14:52:27  <DJon> maybe there is one and I didn't see it
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14:53:50  <DJon> any way, i will try the newest version and see with the autopause feature if this is more playable on 24/24 games
14:53:57  <DJon> Thanks for all your answers
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14:58:21  <Eddi|zuHause3> hm... 2'1A1 engine... that looks kind of weird
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14:59:03  <Eddi|zuHause3> http://www.toybid.de/classic/index.php4?GSite=3&Strt=0099
15:04:23  <Gekz> hugz.
15:04:27  <Gekz> plz.
15:08:22  <Eddi|zuHause3> http://www.roflcats.com/images/0165.jpg
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15:19:21  <LA[lord]> hello
15:19:47  <CIA-1> OpenTTD: frosch * r12000 /trunk/src/water_cmd.cpp: -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks.
15:20:44  <orudge`> 12000!
15:20:55  *** murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Ping timeout: 480 seconds]
15:21:32  <Belugas> next interesting number, 12345
15:22:10  <LA[lord]> hehe
15:23:59  <hylje> then 13337?
15:24:14  <orudge`> 999999!
15:24:43  <SmatZ> 32767, then jump to -32768
15:26:00  <hylje> :-)
15:26:16  <Eddi|zuHause3> 12007 is prime
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15:39:46  <Gonozal_VIII> eddi, autist?
15:40:26  <Gonozal_VIII> why do you know 5 digit prime numbers?
15:41:58  <hylje> the internet
15:42:13  <SpComb> 1337*2^533416-1 is prime
15:42:34  <blathijs> 31337 is one too I think :-)
15:42:51  <SpComb> too small to be interesting
15:42:55  <blathijs> Ah, that was already mentioned
15:43:07  <hylje> it wasnt
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15:44:19  <Gonozal_VIII> anybody got a good algo to calculate 150 digit prime numbers in a short time?^^
15:45:32  <frosch123> 150 digits? normaly people talk about primes, which fill an A0 sheet of paper with fontsize 6pt.
15:45:56  <hylje> which are barely adequate for some IM encryption
15:56:11  <CIA-1> OpenTTD: frosch * r12001 /trunk/src/newgrf.cpp: -Fix: When skipping Action 11 or 12, also skip belonging sprites.
15:56:17  *** dih is now known as anhedral
15:57:03  <Gonozal_VIII> the game skips stuff without an action 7 or 9?
15:57:16  <peter1138> yes
15:57:33  <DaleStan> If a 7 or 9 skips into the middle of a data block (controlled by 1, 5, A, 11, or 12, that's an error in the GRF, not something that the game needs to deal with.
15:57:59  <Gonozal_VIII> that's what i meant dalestan
15:58:18  <Gonozal_VIII> when does the game skip stuff on its own?
15:58:26  <glx> Gonozal_VIII: there are different stages when loading a grf
15:58:27  <peter1138> loading stage
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16:01:03  <Gonozal_VIII> i don't understand why... but of course you know better
16:01:40  <Eddi|zuHause3> <Gonozal_VIII> why do you know 5 digit prime numbers? <- i could tell you, but then i would have to shoot you
16:01:49  <Gonozal_VIII> :P
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16:01:51  <frosch123> Gonozal_VIII: http://wiki.ttdpatch.net/tiki-index.php?page=GrfLoadingStages
16:01:58  <Gonozal_VIII> 007 is prime
16:02:11  <glx> no 007 is bond
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16:02:21  <hylje> not mutually exclusive
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16:05:04  <Gonozal_VIII> i understand the test stage... but i think the rest could be done in one go
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16:06:41  <Gonozal_VIII> even the test could be in the same run... read everything and store it in a class system :-)
16:07:15  <frosch123> Gonozal_VIII: Think of multiple grfs interacting with each other.
16:07:33  *** HerzogDeXtEr [~Flex@i59F7C4AC.versanet.de] has quit [Ping timeout: 480 seconds]
16:07:34  <Gonozal_VIII> objects like interacting very much^^
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16:12:00  <peter1138> and it's done like that because that's how it's specified
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16:33:12  <yorick> hello
16:33:25  <Gonozal_VIII> hi
16:35:19  <keyweed> evenin'
16:36:10  <yorick> I had Chinese till 16:15 :)
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16:41:03  <keyweed> i'm having apache config untill ..erh i'ts finished.
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17:28:50  <dih> hello ladies
17:28:57  <orudge`> why hello ;)
17:29:24  <dih> ^^
17:29:30  <dih> why not?
17:29:40  <yorick> well then...goodbye orudge`!
17:29:54  <yorick> hello all the other people here!
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17:30:12  <dih> orudge: wanna have a laugh?
17:30:21  <orudge`> dih: could do
17:30:23  <dih> i trached my servers os....
17:30:28  <dih> *trashed
17:30:28  <orudge`> nice
17:30:37  <orudge`> not a server in active use, I hope?
17:30:39  <dih> i had ispcp installed to have a look at it
17:30:42  <dih> no
17:30:48  <dih> just a feshly setup
17:31:09  <dih> when running make install all files were copied to /tmp/something
17:31:17  <dih> which one has to copy from there to /
17:31:28  <dih> after deciding i did not like it, i wanted to remove all files
17:31:31  <dih> so
17:31:43  <yorick> del ./?
17:31:44  <dih> find /tmp/something -type f
17:31:59  <dih> add -exec rm '/{}' ';'
17:32:05  <dih> sorry
17:32:09  <dih> add -exec rm -rf '/{}' ';'
17:32:20  <dih> and managed to forget the -type f
17:32:32  <dih> /tmp/something had a etc usr and var folder
17:32:36  <dih> :-S
17:32:42  <orudge`> whoops
17:33:12  <dih> i was at home
17:33:17  <dih> ssh connection was still open
17:33:23  <dih> yet i could not open new connections
17:33:27  <dih> wget still worked
17:33:46  <dih> so i tried on a nother debian server to run debootstrap
17:34:00  <dih> tar, put into web roor, wget and untar
17:34:10  <dih> then my dsl connection dropped
17:34:16  <dih> and i could not get back in
17:34:23  <orudge`> that's not so helpful
17:34:29  <yorick> aaw
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17:34:51  <yorick> and now?
17:35:16  <dih> now i am sitting next to the box
17:35:18  <dih> reinstalling
17:35:30  <yorick> :-O
17:35:59  <dih> also wondering if a via c3 is i486 or i686
17:36:30  *** Gonozal_VIII [~Gonozal_V@N777P028.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
17:36:33  <SpComb> whenever I use a bash for loop together with some processing on the files, I usually do "echo cmd args" before I remove the echo and do "cmd args" in the body of the for loop
17:36:34  <hylje> yay for heavy cargo on narrow gauge
17:36:56  <SpComb> leading to `for f in *.jpg; do echo jpegtran $f > $f; done;`...
17:37:51  <yorick> "VIA C3 isn't pure i686 processor. AFAIK it's i386. And openVZ templates are created on base of distribution, which relies on i686 platform."
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17:41:53  <dih> hello Ammler
17:42:01  <yorick> <again>
17:42:20  <Ammler> Hey :)
17:42:20  <glx> "Killed (NickServ (Too many failed password attempts.))" nice one Ammler :)
17:42:32  <Ammler> hmm
17:42:44  <Ammler> I do not auth with password
17:42:56  * yorick uses the SSL auto-identify on matching key
17:52:07  <CIA-1> OpenTTD: peter1138 * r12002 /trunk/src/ (4 files in 2 dirs): -Cleanup (r11981): Remove obsolete code to skip sprites from indexed GRFs.
17:53:38  <yorick> @openttd commit 11981
17:53:38  <DorpsGek> yorick: Commit by peter1138 :: r11981 /trunk/src (6 files in 2 dirs) (2008-01-25 13:48:39 UTC)
17:53:39  <DorpsGek> yorick: -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
17:53:40  <DorpsGek> yorick: sprites directly. Some required glyphs were not loaded.
17:53:41  <DorpsGek> yorick: -Fix: Large capital U with grave (?5?3) along with some other glyphs are broken in the original data files, so do no display them.
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17:59:16  <Wolf01> hello
17:59:24  <Gonozal_VIII> hi
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18:09:50  <Phoenix_the_II> DorpsGek
18:09:58  <Phoenix_the_II> did you read the PM's?
18:10:06  <glx> lol
18:10:09  <Gonozal_VIII> *rofl*
18:10:18  <Phoenix_the_II> hey, ._>
18:10:27  <Phoenix_the_II> it's still about that problem from yesterdays
18:10:28  <DorpsGek> I'm a bot
18:10:43  <Phoenix_the_II> "tuurlijk" (right....)
18:10:59  <Gonozal_VIII> not very convincing that way ;-)
18:11:44  <Phoenix_the_II> anyways
18:11:45  <Phoenix_the_II> http://rafb.net/p/U8nWO878.html
18:12:04  <Phoenix_the_II> and yet, the server doesnt appear in the server list
18:12:08  <Phoenix_the_II> and isn't connectable
18:12:14  <Phoenix_the_II> trough manual add
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18:31:08  <yorick> [19:10] <@DorpsGek> I'm a bot :D
18:32:09  <Gonozal_VIII> see, he admitted it and you're still pretending to be human
18:33:10  <yorick> I'm a self-learning human ;-P
18:33:33  <Gonozal_VIII> humans can't learn
18:35:18  <yorick> they can if they write files to remember certain things
18:35:38  <Wolf01> bots too
18:35:54  <yorick> yes, but they just use their memory
18:36:51  <Wolf01> put the log files on a pendrive and is not the same memory :P
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18:45:50  * dih smiles
18:46:07  <dih> Phoenix_the_II have a question for you - regarding your server...
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18:46:15  <Phoenix_the_II> ? :o
18:46:17  <dih> why raid 0 ?
18:46:33  <Phoenix_the_II> because i only have 2 sata slots
18:46:40  <dih> and?
18:46:44  <dih> raid 1?
18:47:04  <dih> at least if one disk fails not all your data is lost
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18:47:10  <Phoenix_the_II> oh
18:47:11  <Phoenix_the_II> wait
18:47:15  <Phoenix_the_II> then its raid 1 :p
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18:47:26  <Phoenix_the_II> they are mirrored so :p
18:47:32  <dih> well then - that sheds a different light on it all :-P
18:47:37  <Phoenix_the_II> i always confuse the raid 0 and 1 :p
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18:48:02  <dih> i was scared for a moment
18:48:08  <dih> Osai was telling me about your server
18:48:19  <Phoenix_the_II> :o
18:48:20  <Phoenix_the_II> :D
18:48:23  <dih> after all specs were mentioned he added raid 0
18:48:30  <dih> i though - oh my word...
18:48:47  <Phoenix_the_II> its 2x250gb disks
18:48:57  <Phoenix_the_II> and that gives me a 250gb volume :P
18:49:01  <dih> yes
18:49:07  <Phoenix_the_II> + almost double read speeds
18:49:16  <yorick> the new favorite quote, [19:09] <Phoenix_the_II> DorpsGek [19:09] <Phoenix_the_II> did you read the PM's?!
18:49:16  <Phoenix_the_II> than just a single
18:49:23  <Phoenix_the_II> yorick ._.
18:49:39  <yorick> I just like it too much ;-)
18:49:42  <dih> what kind of raid controller do you have?
18:49:44  <Phoenix_the_II> how the hell would i have known being a bit new here :P
18:49:57  <dih> lol :-P
18:51:03  <Phoenix_the_II> hmm
18:51:15  <Phoenix_the_II> which /proc what that controller again? :p
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18:51:47  <dih> did you buy the hardware yourself?
18:52:18  <Phoenix_the_II> no, i said, i need that CPU, that kind of RAM, and these HHD's
18:52:20  <Phoenix_the_II> hdd
18:52:30  <Phoenix_the_II> you go figure my mainboard :P
18:52:39  <dih> heh
18:52:40  <Phoenix_the_II> and then i build the server myself
18:52:51  <dih> ok
18:53:01  <Phoenix_the_II> never looked at the raid controller
18:53:03  <dih> is it an onboard sata controler?
18:53:06  <Phoenix_the_II> been 18 months :p
18:53:10  <Phoenix_the_II> oh, yes
18:53:13  <dih> ok
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19:32:00  <Gonozal_VIII> strange... i can't find the function HandlePlacePushButton(blabla) but it's used all over the place
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19:35:14  <dih> main_gui.cpp
19:35:27  <dih> line 125
19:35:47  <Gonozal_VIII> aaah right thanks
19:36:14  <yorick> always look in main_*.cpp or misc_*.cpp first ;)
19:36:25  <dih> ?
19:36:31  <Gonozal_VIII> was just about to find it, opening all files and strg+f ing^^
19:36:38  <dih> grep?
19:36:42  <dih> grep HandlePlacePushButton *.h
19:36:54  <Gonozal_VIII> no idea what grep is
19:36:58  <dih> ah
19:37:01  <dih> google it
19:37:06  <SmatZ> yeah
19:37:07  <dih> grep exists for windows also :-P
19:37:08  <SmatZ> google
19:37:19  <yorick> I have the grep file from mingw
19:37:33  <SmatZ> http://www.google.cz/search?q=HandlePlacePushButton(&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:cs-CZ:official&client=firefox-a first link
19:37:43  <yorick> I had to patch msys-1-0.dll to make it work first...
19:37:54  <yorick> it doesn't use dynamic memory allocation
19:37:55  <dih> HAHA
19:38:04  <dih> SmatZ, that's great :-P
19:38:25  <yorick> :D
19:39:14  <Gonozal_VIII> another stupid question... what does "dirty" mean in the code... everywhere
19:40:07  <yorick> good question, not stupid!
19:41:21  <Maedhros> Gonozal_VIII: it means that it should be redrawn
19:41:59  <Gonozal_VIII> aaaaah i see, it means that it has changed
19:42:23  <yorick> :)
19:42:41  <Gonozal_VIII> good, good :-)
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20:07:20  <dih> hello peter1138
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20:21:03  <CyrusDK> Can anyone help me with this little problem I'm experiencing. I'm playing OTTD 0.6.0 beta3 with ECS Town and Basic vectors, both beta 4. Whenver I generate a new map or scenario, no coal mines and sand pits are placed and neither can I build them myself.
20:21:46  <hylje> the map is likely unsuitable for them
20:22:02  <Gonozal_VIII> there are lots of vector versions called beta 4
20:22:31  <Gonozal_VIII> the ones from yesterday/3 days ago?
20:23:23  <CyrusDK> Both are from the 25th of Januaray, George's ECS vectors v1 beta 4
20:23:55  <Gonozal_VIII> try to update the town vector
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20:25:11  <CyrusDK> I will. I tried to use the old basic vector and that solved the problem
20:25:11  <Rubidium_> CyrusDK: make sure the town vector is the first ECS vector to load
20:25:19  <CyrusDK> Rubidium_: It is
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20:26:04  <Gonozal_VIII> bjarni!
20:26:16  <yorick> bjarni!
20:26:22  <yorick> Gonozal_VIII!
20:26:29  <Bjarni> yorick!
20:26:32  <Bjarni> Gonozal_VIII!
20:26:35  <Bjarni> Bjarni!
20:26:40  <Gonozal_VIII> hehehe
20:26:53  <yorick> no, that had to be Yorick!
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20:27:25  <yorick> grr
20:28:20  <Gonozal_VIII> does it work with the new vectors now?
20:28:35  <yorick> I gottago
20:28:44  *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit:  @seen *]
20:30:35  <CyrusDK> nope, still no coal mines, sand pits and I can also add gold mines
20:30:48  <CyrusDK> If I try to build, it just says "site unsuitable".
20:30:56  <CyrusDK> I have no other GRFs loaded at the moment
20:31:06  <Gonozal_VIII> maybe the site is unsuitable then :-)
20:31:23  <CyrusDK> lol
20:31:34  *** Tlustoch [~last_evol@r6al232.net.upc.cz] has quit [Ping timeout: 480 seconds]
20:31:57  <CyrusDK> yeah, that might of course be... but since the map is autogenerated one should think that at least one of the three industries would be created somewhere on the map
20:32:08  *** orudge` [~jimbob@201.39.95.8] has quit [Ping timeout: 480 seconds]
20:32:28  <Gonozal_VIII> seen a lot of tourist centers lately?^^
20:32:36  <Gonozal_VIII> but yes... mines should work
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20:34:29  <CyrusDK> you can see a screen dump of the map here: http://www.cyrusdk.net/ottd.jpg
20:35:17  <Bjarni> yikes
20:35:18  <Bjarni> jpg
20:35:22  <Bjarni> use png
20:35:24  <Gonozal_VIII> it works for me... but not with beta 3, i have r11992M
20:35:26  <hylje> png is hueg
20:35:29  <dih> hey Bjarni
20:35:32  <Gonozal_VIII> i guess there was some bug that got fixed
20:35:39  <Bjarni> jpg is totally unsuitable for game screenshots
20:35:45  <hylje> it aint that bad
20:35:47  <Gonozal_VIII> or the new vectors use a new feature...
20:35:51  <hylje> no artifacts to be had there
20:36:11  <CyrusDK> I could try with a nightly
20:36:37  <dih> [21:35]  <hylje> it aint that bad <-- still implies that it aint that good either
20:36:42  <Bjarni> ahh... my browser resized the jpg so it looked bad
20:36:54  <Bjarni> really bad
20:37:11  <Gonozal_VIII> or it's a vista bug because vista sucks and such^^
20:37:27  <CyrusDK> Bjarni: just for you ;) -> http://www.cyrusdk.net/ottd.png
20:37:51  <Gonozal_VIII> (i know it has nothing to do with vista but i just have to say "vista sucks" now and then)
20:38:18  <CyrusDK> I was close to booting XP there, just to prove it :-p
20:38:37  <Gonozal_VIII> now make a png in the ttd palette out of it :P
20:39:15  <dih> CyrusDK: that domain is slow....
20:39:49  <Gonozal_VIII> was ok at the beginning... i guess too many people clicked the link^^
20:40:07  <CyrusDK> lol
20:40:36  <dih> assume everybody has a 2M dsl link
20:40:44  <dih> and that 10 people clicked the link...
20:40:51  <CyrusDK> equals slow
20:41:07  <dih> compare that to my server :-P
20:41:12  <Gonozal_VIII> and dsl upload usually sucks
20:41:32  <dih> yes - because you use upload when _down_loading an image...
20:41:33  <CyrusDK> and since there are now two versions of the screen shot, everyone is looking at both to compare. And that uses double bandwidth
20:41:52  <dih> you run that server at home?
20:42:10  <CyrusDK> yeah
20:42:24  <dih> ouch
20:42:53  <Gonozal_VIII> what's wrong with that? good enough for uploading a screenshot now and then
20:44:52  <dih> because www. is pointing to his server located at home... which is sitting on a dsl link
20:45:01  <Gonozal_VIII> hmmm i guess todays nightly build won't work either
20:45:10  <dih> may i assume that that is also the same link you use for your own interent connection?
20:45:11  <CyrusDK> it won't?
20:45:24  <CyrusDK> you may assume that yes
20:45:53  <dih> do you not ever find it get's damn slow?
20:46:17  <Gonozal_VIII>  Commit by belugas  ::  r11997 /trunk/src/newgrf_industries.cpp:
20:46:17  <Gonozal_VIII> -Fix(FS#1712, r11985): Remove the code temporary, until a better scheme is implemented.
20:46:23  * Prof_Frink /.s CyrusDK
20:46:41  <dih> hehe
20:46:56  <CyrusDK> almost never. I have speed limiters enabled to control upload speed.
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20:48:23  <CyrusDK> Gonozal_VIII: Better just stay with the old basic vector then. Thanks.
20:48:47  <Osai> re
20:48:49  <Osai> hi all
20:48:49  <Gonozal_VIII> yesterdays nightly + new vectors should work :-)
20:48:56  <Gonozal_VIII> hi
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20:58:12  <CyrusDK> another question... How come it remembers settings from one installation of the game to another? I though it was saved in a .cfg-file in the game directory.
20:58:49  <CyrusDK> Gonozal_VIII: Worked with yesterday's nightly. Thanks a lot.
20:58:53  <Gonozal_VIII> it can also use global cfg
20:59:08  <Gonozal_VIII> if there is none in the game dir
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21:22:09  <dh2k3> hi
21:22:17  <Gonozal_VIII> hi
21:22:22  <dh2k3> I'm trying to join a server and it says you are banned
21:22:30  <dh2k3> how to fix that?
21:22:45  <Gonozal_VIII> what server?
21:22:55  <dh2k3> one of my friends
21:23:06  <Gonozal_VIII> ask him to unban you...
21:23:14  <dh2k3> he can't
21:23:18  <dh2k3> says it's a bug
21:23:24  <dh2k3> 2 kicks = ban
21:23:32  <Gonozal_VIII> cfg
21:23:52  <dh2k3> he can't find it
21:24:02  <dh2k3> there isn't one for him
21:24:08  <dh2k3> and he reinstalled
21:24:49  <dh2k3> and no openttd.cfg in the default directory
21:24:50  <Gonozal_VIII> there can be a global cfg file that's not in the gamedir
21:25:04  <dh2k3> we're using 0.6.0b3
21:25:14  <Gonozal_VIII> under windows that's in my documents/openttd
21:25:51  <dh2k3> under his bans in the cfg it says None
21:26:06  <dh2k3> yet game auto bans upon connect to said server
21:27:01  <Forked> if windows.. check My Documents\openttd\openttd.cfg .. if linux check ~/.openttd/openttd.cfg
21:27:28  <dh2k3> k but no bans are listed
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21:27:40  <dh2k3> now everytime I connect it says you are banned from the server
21:27:59  <Gonozal_VIII> that's strange
21:28:15  <Gonozal_VIII> sure that he's looking in the right cfg?
21:28:17  <Forked> what if he types: banlist  .. in console, anything there?
21:28:55  <Forked> Gonozal_VIII: is the cfg written to only when you exit the game?
21:29:03  <Gonozal_VIII> yes
21:29:21  <Forked> ah, so if he didn't kill the server after ban was set..?
21:29:24  <Gonozal_VIII> and any modifications that you make while the game is open are reverted when you close it
21:29:41  <dih> saveconfig would also do the trick
21:29:49  <dh2k3> what console? and how do yu get it up?
21:30:00  <Gonozal_VIII> the key above tab
21:30:10  <Gonozal_VIII> ingame
21:30:38  <Forked> (or use the question mark next to the news paper icon .. second option I think)
21:31:26  <dh2k3> I've got the config file if needed
21:31:29  <dih> and why were you kicked 2 times from the server? :-P
21:31:46  <dh2k3> because friend was being a douche
21:32:03  <Forked> if the ban is active now it should be in the banlist.. that you can see through the console?
21:32:13  <dh2k3> your IP is on the banlist
21:32:15  <dih> well - looks to me like your friend does not know the console and managed to click on the wrong list item in the client list :-P
21:32:20  <dh2k3> now what
21:32:35  <Forked> the next command to try is ... unban :)
21:32:39  <dh2k3> how?
21:32:54  <Forked> ..same place, the console.
21:33:02  <Forked> unban
21:33:02  <Forked> - Unban a player from a network game. Usage: 'unban <ip | client-id>'
21:33:02  <Forked> - For a list of banned IP's, see the command 'banlist'
21:33:30  <Forked> anyway.. off to bed. good night, good people and .. people
21:33:33  <dh2k3> k now he do we prevent it from happening again or disabled number of kicks until banned?
21:33:43  <Forked> don't kick :p
21:33:52  <dh2k3> gn
21:33:54  <dh2k3> and thanks
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21:35:10  <dh2k3> what is your client-id dave?
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21:51:16  <Gonozal_VIII> trying to understand the source is kind of like searching a way through a labyrinth in the dark...
21:51:38  <Prof_Frink> Gonozal_VIII: You must become One with the Code.
21:52:24  <Prof_Frink> Transcend the mere ascii representation and see the true Source.
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21:53:13  <Gonozal_VIII> do i have to take any pills?
21:54:02  <Prof_Frink> Either that or meditate on a mat made from printouts of the Linux Source.
21:56:08  <Sacro> s/mediate/dine/
21:56:17  <Sacro> s/mat/biscuit/
21:57:05  <Prof_Frink> Sacro: Well, that's the "pills" option
21:57:57  <Wolf01> [22:56:24] <Sacro> s/mediate/dine/ <- 0 instances found
21:59:34  * Prof_Frink sets mode: +fail Sacro
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21:59:58  <Sacro> Wolf01: you silly italian
21:59:58  <Sacro> :p
22:00:03  <Sacro> how was your christmas?
22:01:43  <Wolf01> what is it christmas? can i eat it?
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22:06:33  <Wolf01> bah, the dsl gremlin came again
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22:16:41  <Wolf01> 'night
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23:11:22  <Gonozal_VIII> yay i made a working patch :D
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23:42:40  <Tefad> tschuess meh
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23:50:09  <Gonozal_VIII> i made a patch that draws grass on player owned tiles instead of bare land and lets you toggle the visibility of the sign :-)
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23:51:02  <GoneWacko> :o
23:51:27  <glx> Gonozal_VIII: there's a grf for that on forums IIRC
23:51:55  <Gonozal_VIII> nah, that grf just replaces ALL bare land sprites with grass
23:53:09  <Gonozal_VIII> but yes, that's where i got the idea
23:53:28  <Gonozal_VIII> well... not really, i always thought the bare land stuff looks ugly
23:53:47  <Gonozal_VIII> but i got the idea to change it from there :-)
23:54:53  *** egladil [~egladil@83.233.184.124] has quit [Ping timeout: 480 seconds]
23:55:04  <Gonozal_VIII> any chance for that to get into trunk some time?
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23:57:13  <Gonozal_VIII> i could try to make it optional to draw bare land or grass...
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