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00:03:23 <Eddi|zuHause3> hm... i definitely need shunting 00:03:42 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 00:03:46 <Eddi|zuHause3> i hate having diesel engines run on 80% electrified track 00:04:41 <Eddi|zuHause3> instead i should have an electric engine run on the 80%, and a diesel engine run on the other 20%, with the same wagon set 00:07:28 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Remote host closed the connection] 00:07:49 <Gonozal_VIII> or electrify the 20% ?^^ 00:08:00 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 00:10:35 <Eddi|zuHause3> nah ;) 00:26:24 *** Zahl [~Zahl@p549F2043.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 00:27:07 <CIA-1> OpenTTD: rubidium * r12003 /trunk/src/ (5 files in 2 dirs): -Codechange: don't declare InteractiveRandom[Range] in multiple places. 00:27:38 <CIA-1> OpenTTD: rubidium * r12004 /trunk/src/ (6 files in 3 dirs): -Codechange: refactor the random functions to reduce code duplication. 00:29:42 <CIA-1> OpenTTD: rubidium * r12005 /trunk/src/spritecache.cpp: -Fix [FS#1717]: possible reading from an invalid pointer. Patch by PhilSophus. 00:30:02 *** christoph [~christoph@christoph-d.de] has joined #openttd 00:31:18 <Eddi|zuHause3> Double Patch! Multi Patch! Patch Spree! 00:31:39 *** Gonozal_VIII [~Gonozal_V@N777P028.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 00:31:43 <christoph> is there a way to tell openttd to use a specific directory for the data files? the problem is that I don't have write access to something like /usr/share/games/openttd 00:31:46 <Eddi|zuHause3> the devs are OWNING! 00:32:02 <Rubidium_> christoph: what version of OpenTTD? 00:32:10 <Eddi|zuHause3> christoph: 0.6 can use ~/.openttd 00:32:17 <christoph> it says 0.5.2 00:32:34 <christoph> oh, hm. 00:33:05 <Eddi|zuHause3> latest stable is 0.5.3, btw. 00:33:48 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 00:34:16 <christoph> yes, I know. it's not my machine where I'm trying to run that version 00:34:55 <Rubidium_> makefile.config (or something like that) allows you to specify it 00:34:55 <christoph> is there a command line parameter or something for 0.5.* to use a different data location? 00:35:00 <Rubidium_> nope 00:35:12 <christoph> openttd is already installed by the sysadmin 00:35:37 <Rubidium_> slap him to install 0.6.0-beta<something> ;) 00:35:51 <christoph> but it doesn't run because of the missing data files :( 00:36:25 <glx> compile it in your local dir 00:36:29 <christoph> and apparently it I can't get it to use the data files in my home dir 00:36:32 <glx> and start it from ther 00:36:44 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has quit [] 00:37:08 <CIA-1> OpenTTD: rubidium * r12006 /trunk/src/ (4 files): -Fix: implement FS#1697 without the nasty side effects as specified in FS#1712. 00:37:30 <christoph> do you know how much disk space this'll need (approximately, just because I have quotas here)? 00:38:03 <Rubidium_> depends on the way you get the sources and such 00:38:12 <Rubidium_> less than 100 MB 00:40:04 *** egladil [~egladil@83.233.184.124] has quit [Ping timeout: 480 seconds] 00:40:29 <Eddi|zuHause3> ~/spiele/OpenTTD> du -s . 00:40:30 <Eddi|zuHause3> 424634 . 00:41:10 <Eddi|zuHause3> but that's kind of a worst case 00:41:16 *** egladil [~egladil@83.233.184.124] has joined #openttd 00:41:51 <Rubidium_> lots of savegames and 'mess' of compilations 00:42:36 <Eddi|zuHause3> 218700 bin/save 00:43:02 <glx> my biggest openttd dir is 658MB (but contains object files for debug and release with gcc and msvc) 00:43:27 <Rubidium_> glx: now imagine to add the Win64 object files to that ;) 00:43:42 <glx> I can't compile win64 ;) 00:44:00 <Rubidium_> hmm... express? 00:44:04 <glx> yes 00:44:07 <Eddi|zuHause3> 71900 src 00:44:39 <Eddi|zuHause3> 8168 objs/release 00:44:49 <Eddi|zuHause3> 4234 objs/lang 00:45:37 <CIA-1> OpenTTD: glx * r12007 /trunk/src/video/win32_v.cpp: -Fix (r12003): win32 compilation was broken again ;) 00:45:38 <Rubidium_> 40 MB is needed for beta3 from an svn export 00:45:58 <Eddi|zuHause3> a lot of src is used for svn stuff 00:46:03 <Eddi|zuHause3> which isn't necessary 00:46:25 <Eddi|zuHause3> yay, prime ;) 00:46:26 <glx> 179 MB for beta3 (msvc and gcc release object files) 00:48:17 <Eddi|zuHause3> oh, aside of those 200MB in bin/save i also have 500MB in ~/.openttd 00:50:25 <Rubidium_> hmm... ~/.openttd is nice ;) makes me remember the arghs and sighs when doing the final testing of a release (after you locally already made the tag) 00:51:06 <glx> yes with this dir I can fully try the installer 00:51:17 <glx> no need to copy ttd files 00:51:19 <Gekz> anyone want a game of freeciv? 00:51:21 <Gekz> :P 00:53:01 <Rubidium_> ... if only I had time for playing games ... 00:55:41 <Rubidium_> maybe in two months 00:56:45 <GoneWacko> I never have time for playing games but somehow I do still play 00:56:58 <GoneWacko> Maybe that's why I always have to rush my school work :p 00:57:48 *** christoph [~christoph@christoph-d.de] has quit [Quit: cu] 00:58:25 *** Gonozal_VIII [~Gonozal_V@N833P029.adsl.highway.telekom.at] has joined #openttd 00:59:23 <Gonozal_VIII> sooo unmovables have no idea if they're on grass, snow, desert or on the moon? 01:01:05 <Eddi|zuHause3> they should have, otherwise you could change desert to rainforest that way 01:01:29 <Eddi|zuHause3> (owned land is "unmovable", too, i believe) 01:03:29 <Gonozal_VIII> yes i know 01:04:02 <Eddi|zuHause3> there is usually some bit indicating desert/snow [depending on climate] 01:04:09 <Gonozal_VIII> but they don't use the ground sprite, just always the same 01:04:18 <Eddi|zuHause3> that is a totally different thing 01:04:27 <Eddi|zuHause3> having the data and making use of it 01:04:34 <Gonozal_VIII> i know :-) 01:04:45 <Eddi|zuHause3> i have that issue right now with my project 01:04:56 <Gonozal_VIII> me too 01:05:05 <Eddi|zuHause3> i collect lots of data, but am not properly able to use it 01:05:40 <Gonozal_VIII> grass on player owned tiles works for temperate, rainforest and low altitude arctic... but no snow or desert 01:05:44 <Gonozal_VIII> and no coasts... 01:08:19 <Gonozal_VIII> coasts are the most tricky part 01:08:21 <Eddi|zuHause3> some semaphores are really hard to see among the catenary 01:09:12 <Gonozal_VIII> i'm even thinking about disallowing buying of coast tiles... 01:09:16 <Eddi|zuHause3> i think this steel randomness is a bug 01:09:30 <Eddi|zuHause3> if the train loads the first time, everything is random 01:09:53 <Eddi|zuHause3> if the train loads later again, all wagons share the same graphics 01:10:05 <Eddi|zuHause3> the latter should be correct, i believe 01:10:53 <Gonozal_VIII> same graphics happen to be the ones the last wagon used in the first run? 01:11:19 <Eddi|zuHause3> no, it's properly random each time 01:11:23 <Eddi|zuHause3> just all wagons the same 01:12:04 <Eddi|zuHause3> and like i said, that is the correct behaviour 01:12:11 <Gonozal_VIII> strange, how do the trains know if they have already loaded something before 01:12:34 <Eddi|zuHause3> if i understood this right, the graphics is determined on unloading 01:13:09 <Eddi|zuHause3> the new wagons have not unloaded yet, so they get a random cargo on building, which is not affected by the other wagons 01:13:18 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 01:13:40 <Eddi|zuHause3> but i'm not really sure 01:14:08 <Eddi|zuHause3> it's just a wild theory, and it's late, and i got up early, and i should go to sleep 01:14:23 <Gonozal_VIII> sleep is overrated 01:14:32 <Eddi|zuHause3> whatever 01:15:18 *** KritiK [~Maxim@78-106-142-22.broadband.corbina.ru] has quit [Quit: Leaving] 01:17:34 <Gonozal_VIII> i could add founations to owned land, coasts wouldn't be a problem then^^ 01:20:49 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 01:22:32 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 01:26:41 *** Osai^zZz is now known as Osai^zZz`off 01:26:59 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 01:29:07 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 01:31:23 <Gonozal_VIII> now owned land has the same ground sprites as the other unmovables and a foundation... 01:31:33 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 01:31:51 <Gekz> something just blew up under my feet 01:31:55 <Gekz> I know because it's all hot down there now 01:32:04 <Gonozal_VIII> huh? 01:32:30 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 01:33:50 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:35:35 *** Eddi|zuHause2 [~johekr@p54B77DAA.dip.t-dialin.net] has joined #openttd 01:37:12 <GoneWacko> Are your feet still in place? 01:37:43 <Gekz> yes 01:37:44 <Gekz> in theory 01:40:44 *** seancamp [~seancamp@c-24-5-25-4.hsd1.ca.comcast.net] has joined #openttd 01:41:19 *** seancamp [~seancamp@c-24-5-25-4.hsd1.ca.comcast.net] has quit [] 01:41:59 *** Eddi|zuHause3 [~johekr@p54B77D38.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:28 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [Quit: Alla som inte dansar Àr vÃ¥ldtÀktsmÀn] 01:44:29 <Gonozal_VIII> hmm unmovable sets m2 to 0 01:45:49 <Sacro> god, housemate is banging around the house cos he's unhappy about being charged council tax 01:46:18 <Gekz> tell him to stfu and get a job 01:46:42 <Sacro> Gekz: no, its the fact he has a job that is the problem 01:46:58 <Sacro> if you are unemployed then the government both charge and pay it 01:48:41 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Quit: leaving] 01:49:46 <Sacro> goddamnit 01:49:56 <Sacro> someone has removed the russian -> english translations XD 01:50:04 * Sacro cannot understand the dialogue 01:51:11 <Sacro> oh good 01:51:22 <Sacro> now the russians are talking english 01:55:49 <robotboy> how quickly are they speaking it 01:59:40 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 02:16:07 *** NukeBuster 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[~Gonozal_V@N833P029.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 08:32:44 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 08:41:31 *** Osai is now known as Osai`off 08:44:08 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 09:14:07 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:21:16 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 09:21:17 *** mode/#openttd [+o peter1138] by ChanServ 09:21:44 *** wolfryu is now known as Wolfensteijn 09:44:04 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 09:47:27 <Sacro> morning all 09:52:40 <Sacro> what happens if *a = *b and *b = *a 09:53:40 <Forked> the world is at peace? 09:53:40 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:53:44 <Forked> (sorry, no clue.. I'll shut it) 09:53:58 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:55:43 *** jp [~Miranda@dslb-084-057-240-245.pools.arcor-ip.net] has joined #openttd 09:57:56 <Rubidium_> Sacro: as in ``if (*a = *b && *b = *a) { ... }''? 09:58:28 <Sacro> Rubidium_: i was curious if you could break it 10:00:32 <Rubidium_> would probably make a have the value of b 10:10:03 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has joined #openttd 10:21:51 *** Diabolic-Angel [~dia@ip-62-143-77-44.1311A-CUD12K-02.ish.de] has joined #openttd 10:22:09 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 10:34:26 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 10:35:28 *** Eddi|zuHause2 [~johekr@p54B77DAA.dip.t-dialin.net] has quit [Remote host closed the connection] 10:35:28 *** Eddi|zuHause2 [~johekr@p54B77DAA.dip.t-dialin.net] has joined #openttd 10:35:38 *** TrainzStoffe [~mirc@h2n2fls308o838.telia.com] has joined #openttd 10:42:54 *** Stoffe [~mirc@h2n2fls308o838.telia.com] has quit [Ping timeout: 480 seconds] 10:42:54 *** TrainzStoffe is now known as Stoffe 10:43:37 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:45:05 *** tokai [~tokai@p54B81D67.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:46:16 <SmatZ> hello 10:46:19 <hylje> hi 10:46:36 *** tokai [~tokai@p54B815D2.dip0.t-ipconnect.de] has joined #openttd 10:46:39 *** mode/#openttd [+v tokai] by ChanServ 10:53:15 *** Ammler [~Ammler@members.openttdcoop.org] has quit [Killed (NickServ (Too many failed password attempts.))] 10:53:40 *** Ammler [~Ammler@members.openttdcoop.org] has joined #openttd 10:54:57 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 10:58:36 *** Diabolic-Angel [~dia@ip-62-143-77-44.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 11:02:13 *** Gekz [~brendan@CPE-124-184-90-23.nsw.bigpond.net.au] has quit [Quit: leaving] 11:02:30 *** Gekz [~brendan@CPE-124-184-90-23.nsw.bigpond.net.au] has joined #openttd 11:15:38 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 11:22:54 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:24:18 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 11:26:59 *** jp [~Miranda@dslb-084-057-240-245.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:28:09 *** Pochen [~bjorn@c-041c70d5.05-52-6b736411.cust.bredbandsbolaget.se] has joined #openttd 11:28:27 <Pochen> Hi, isnt it possible to transefer wood by air anymore? 11:28:37 <Tefad> depends on your vehicles. 11:28:53 <Tefad> usually only town based goods go in the air 11:29:11 <Tefad> but there are vehicle sets with no air restrictions 11:29:20 <hylje> coal helicopters 11:29:21 <Tefad> (or minimal.. eg no liquids) 11:29:26 <Pochen> okej. Can i change that? I have spent millions to make a perfect airconnection 11:29:29 <Pochen> ok 11:29:37 <Tefad> try getting a new vehicle set 11:29:53 <Pochen> How? I started playing yeasterday, so im kinda new 11:30:03 <Tefad> ah, GRFs is what you want then 11:30:06 <hylje> newgrf 11:30:09 <hylje> look them up 11:30:12 <Tefad> there are sites dedicated to them 11:30:29 <Tefad> there are even ones that add like.. 20 new industries 11:30:38 <Pochen> okej =) 11:30:52 <Tefad> GRF are mods to TTD 11:31:10 <Tefad> new units/buildings/economies 11:31:14 <Pochen> Anyone special you one like? 11:31:19 <Tefad> ECS is pretty good 11:31:35 <Tefad> there's also PBI 11:31:52 <Tefad> just remeber GRFs like to be in a certain sequence 11:31:57 <Tefad> and that some conflict with each other 11:32:05 <Pochen> ok 11:32:08 <Tefad> eg: don't run ECS along with PBI, pick one or the other 11:32:18 <Pochen> So, is it new industries, or just new looks? 11:32:22 <Tefad> both 11:32:34 <Tefad> there are mods for grass, trees 11:32:35 <Tefad> roads 11:32:56 <Tefad> then vehicles, industries.. even city buildings 11:33:02 <Tefad> you can get skyscrapers if you want : ) 11:33:53 <Pochen> =) I like openttd =) 11:34:07 <Tefad> there are a few sites dedicated to TTD in general 11:34:12 <Pochen> i played ttd long time ago, but that wasnt this sofisticated 11:34:16 <Tefad> and other transport games as well 11:34:46 <Tefad> so far there are two approaches to TTD expansion, ottd is nearly a complete rewrite 11:34:48 <SpComb> hylje: cargo depletes at a rate of 5% per hundred tiles travelled 11:34:54 <SpComb> coal-fired helicopters! 11:35:05 <Tefad> ttdpatch is a binary patch on the original game 11:35:08 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 11:35:23 <Tefad> (so it won't run natively on platforms that aren't DOS or windows-based) 11:35:39 <Pochen> im using linux, but i seems to work ok 11:35:47 <Tefad> ok cool : ) 11:35:51 <SpComb> openttd does, yes 11:36:07 <hylje> ottd runs on an outrageous set of platforms 11:36:10 <SpComb> ttdpatch on linux, not so much 11:36:13 <Pochen> okej 11:36:31 <Tefad> ottd runs on antiquated stuff like.. BeOS 11:36:32 <Tefad> : x 11:36:35 *** Progman [~progman@p57A1D770.dip.t-dialin.net] has joined #openttd 11:36:58 <Pochen> But, im checking the list on openttd wiki, but i cant find any of the grf's you have mentioned 11:38:06 <Gekz> openttd runs on palmos 11:38:10 <Gekz> arm cpu. 11:38:13 <Gekz> :) 11:38:33 <hylje> i could be interested in openttd on symbian s80 11:38:43 <Gekz> no. 11:38:46 <Gekz> -_-?/ 11:38:58 <hylje> wut 11:39:25 <SpComb> pys60! 11:39:35 <hylje> python :3 11:39:45 <hylje> pyqts60 11:39:51 <SpComb> python is significantly smaller than three 11:40:30 <Pochen> so i cant use ttdpatch with linux? 11:40:46 <SpComb> not without an emulator/vm 11:40:57 <Pochen> crap 11:41:23 <Pochen> So, is it hard to make it work on linux or dont the developer have time? 11:41:38 <SpComb> both 11:41:55 <SpComb> as said earlier, ttdpatch is a binary patch of the origional TTD binary 11:42:03 <Pochen> ok 11:42:48 <Tefad> TTD was only programmed for DOS and Windows95 11:43:08 <Tefad> however ttdpatch enables support for windowsNT (2k/xp/vista?) 11:43:32 <Tefad> anyway, we're in #openttd 11:43:35 <Tefad> welcome to the community. 11:43:36 <Vikthor> Pochen: you can try TTDPatch with wine, it should work, but I am happy with using OpenTTD on Linux 11:43:36 *** Zahl [~Zahl@p549F1399.dip0.t-ipconnect.de] has joined #openttd 11:44:20 <Pochen> yeah, i like openTTD to. Im just not getting the grip of grf's =) 11:46:14 <Pochen> is it possible to use PBI on a stored game? or do i have to restart? 11:46:20 <Tefad> restart 11:46:31 <Pochen> darn 11:48:23 <Pochen> Then i'll do that =) But can i transport all kinds (except for liquids) by air in pbi? 11:48:54 <Ammler> Pochen: you can edit a existing game with scenario editor, it should work, imo. 11:49:11 <Tefad> depends on what vehicles you're using 11:49:36 <Ammler> you can change vehicle set on a running game without problems 11:49:38 <Tefad> vehicles aren't designed by core game programmers 11:49:46 <Tefad> so they can do pretty much what they want. 11:49:51 <Ammler> mostly ;-) 11:49:54 * Tefad nods 11:50:00 <Tefad> some devs get in on the action 11:50:16 <Pochen> What happens to all my vehicles i have now? 11:50:28 <Tefad> i think most of the GRF writers are classified as contributors or something like that 11:50:29 <Ammler> Pochen: which set do you use? 11:51:03 <Ammler> best set for PBI is UKRS 11:51:26 <Pochen> i have no idea. I dont use any set right now 11:51:28 <Pochen> ok 11:52:08 <Ammler> then try to include UKRS and see if it still works... 11:52:36 <Ammler> maybe you have to replace your vehicels 11:52:43 <Gekz> wtf is pbi 11:52:45 <Gekz> -_- 11:52:56 <Ammler> so you should move them all to depot and include UKRS then 11:53:16 <Pochen> ok 11:53:20 <Ammler> Gekz: Pikkas Basic Industries 11:53:30 <Gekz> oh 11:53:35 <Gekz> it rocks 11:53:37 <Gekz> lol 11:53:50 <Pochen> So i just download ukrs and put in in NewGrf-folder? 11:53:54 <Ammler> you should find links on the grfcrawler for it 11:54:00 <Ammler> Pochen: yes 11:54:10 <Ammler> and include it over the GRF Setting window 11:54:18 <Gekz> i dont like ukrs 11:54:25 <Gekz> no monorail :/ 11:54:37 <Ammler> there is no set wiht monorail 11:54:42 <Ammler> iirc 11:54:42 <Gekz> and maglev is very limited. 11:54:50 <hylje> coal maglev! 11:54:51 <Gekz> i know. it sucks. 11:55:55 <Pochen> megalev? Fastest train? 11:56:13 <hylje> magnetic levitation 11:56:16 <hylje> fastest, yes 11:56:22 <Pochen> okej 11:56:30 <Gekz> okej? 11:56:34 <Gekz> wtf >.>! 11:56:55 <Pochen> on ukrs is says its for ttdp, not for openttd 11:57:07 <Gekz> *sigh* 11:57:10 <Pochen> okej = ok, stupid :P 11:57:22 <hylje> ottd loads just about any newgrf you throw at it 11:57:26 * keyweed distributes omnilingual dictionaries. 11:57:38 <Pochen> ok 11:57:39 <hylje> but most grf folks flock around ttdp i'm aware of 11:57:44 <Gekz> Pochen: i'm not polish. 11:57:45 <hylje> so thats what they know 11:58:33 <Tefad> most GRFs are designed with only ttdpatch in mind, but they work well in ottd. 11:58:51 <Pochen> im not polish either =) Does the folder have to by namned NewGrf or just ewgrf? 11:58:54 <Pochen> *newgrf 11:59:02 <Gekz> you swede. 11:59:14 <hylje> no matter 11:59:20 <Ammler> Pochen: in folder data 11:59:24 <hylje> ottd finds the stuff so long they're under data 12:00:17 <Pochen> ok 12:00:22 <Pochen> im swede yes 12:00:23 <Ammler> hmm, that remindes me of preparing the 6plus :-) 12:00:57 <Ammler> Pochen: you meant "sweet"? 12:01:12 <Gekz> no. 12:01:18 <Gekz> he meant swede. 12:01:19 <Ammler> :-P 12:01:20 <Gekz> .se 12:02:33 <Pochen> So i send all my vehicles to depo, then start ukrs? 12:03:10 <Pochen> will all be converted or do i have loads of job infront of me? 12:05:09 <Gekz> a lolfest 12:05:27 <hylje> .. 12:07:08 *** Diabolic-Angel [~dia@ip-62-143-77-44.1311A-CUD12K-02.ish.de] has joined #openttd 12:14:52 <peter1138> vehicle sets are not designed to be changed mid-game 12:15:47 <Gekz> lol 12:15:54 <Gekz> <3 12:17:22 <Pochen> well, that was the trains 12:17:34 <Tefad> larl. 12:18:09 <Pochen> i think its called highmaps in english... What is that? 12:28:09 <Tefad> heightmaps 12:28:23 <Tefad> you can import gradient information via images 12:28:30 <Tefad> and get a map based on the picture 12:28:42 <Tefad> geological maps 12:32:15 <Pochen> ok 12:32:32 <Gekz> no. 12:32:51 <Pochen> i tried ECS to try out the production-chain. Is that good? 12:38:46 <Pochen> And how do i start i? I've added it to my grf in openttd, but the dot is blue, not green 12:40:04 <Ammler> Pochen: for testing you can start a new game 12:40:19 <Ammler> and else, you need to try it over the scenario editor 12:40:56 <Pochen> i started a new game 12:41:07 <Pochen> but i didnt see any difference 12:41:57 <Ammler> try PBI, ECS is beta :-P 12:42:38 <Ammler> (or read the docs, they need special orders etc.) 12:42:41 <Gekz> better* 12:42:42 <Gekz> :p 12:44:58 <Pochen> okej. IIs there Chain there also? 12:54:53 <Pochen> dbg: [pikkindw.grf:6][Error] newcargos and newindustries switches must be turned on 12:56:26 <peter1138> you're using 0.5.3 12:56:32 <peter1138> which doesn't support them 12:56:48 <peter1138> (or earlier) 12:58:12 <Pochen> sooo, solution would be to upgrade my openttd? 13:13:44 <CIA-1> OpenTTD: miham * r12008 /trunk/src/lang/ (15 files): (log message trimmed) 13:13:44 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2008-01-29 14:07:31 13:13:44 <CIA-1> OpenTTD: brazilian_portuguese - 5 fixed, 5 changed by fukumori (4), tucalipe (6) 13:13:44 <CIA-1> OpenTTD: bulgarian - 7 fixed by thetitan (7) 13:13:44 <CIA-1> OpenTTD: catalan - 1 fixed by arnaullv (1) 13:13:46 <CIA-1> OpenTTD: danish - 9 fixed by ThomasA (9) 13:13:48 <CIA-1> OpenTTD: dutch - 5 fixed by habell (5) 13:20:35 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 13:21:56 <keyweed> fixed dutch? our languages is unfixable :/ 13:22:50 <hylje> nyah 13:23:43 <keyweed> *language 13:24:29 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 13:27:53 <CIA-1> OpenTTD: peter1138 * r12009 /trunk/src/sound.cpp: -Fix [FS#1707]: Avoid loading sample.cat if it 'looks' incorrect, and avoid later null pointer dereferences by moving volume lookup deeper. 13:28:24 <Pochen> What version of openttd do i need for PBI? 13:30:29 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd 13:35:19 <Eddi|zuHause2> 0.6.0-beta3 13:38:54 <blathijs> PBI? 13:40:01 <frosch123> pikkas basic industries :) 13:45:10 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:45:10 *** mode/#openttd [+v glx] by ChanServ 13:50:06 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 13:53:07 <CIA-1> OpenTTD: smatz * r12010 /trunk/src/road_gui.cpp: -Fix (r11994): build tramway window should use STR_WHITE_TRAMWAY_CONSTRUCTION 13:55:04 <CIA-1> OpenTTD: frosch * r12011 /trunk/src/water_cmd.cpp: -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides. 14:00:44 *** mindlesstux [~mindlesst@2001:470:1f07:16c:240:f4ff:fe52:a74e] has quit [Remote host closed the connection] 14:02:30 <CIA-1> OpenTTD: frosch * r12012 /trunk/src/command.cpp: -Fix (r11795): Enable TownRatingTestMode during cost estimation with 'shift'-key. 14:10:11 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 14:16:14 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 14:17:35 <CIA-1> OpenTTD: frosch * r12013 /trunk/src/water_cmd.cpp: -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases. 14:19:20 <CIA-1> OpenTTD: rubidium * r12014 /trunk/src/terraform_gui.cpp: -Fix: lighthouses and transmitters were never supposed to be build on a slope. 14:25:56 *** nzvip [~svip@192.38.109.188] has joined #openttd 14:32:45 *** Pochen [~bjorn@c-041c70d5.05-52-6b736411.cust.bredbandsbolaget.se] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12] 14:36:40 *** Gonozal_VIII [~Gonozal_V@N747P012.adsl.highway.telekom.at] has joined #openttd 14:44:07 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 14:55:38 *** Dominik [~Dominik@dslb-084-063-056-159.pools.arcor-ip.net] has joined #openttd 15:02:39 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:11:58 *** jp [~Miranda@dslb-084-056-217-079.pools.arcor-ip.net] has joined #openttd 15:18:31 *** Gonozal_VIII [~Gonozal_V@N747P012.adsl.highway.telekom.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 15:25:11 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:37:43 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has joined #openttd 15:41:55 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 15:41:55 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 16:00:41 *** HerzogDeXtEr [~Flex@i59F7DEAC.versanet.de] has joined #openttd 16:07:06 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] 16:07:42 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 16:07:43 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [] 16:07:53 *** HerzogDeXtE1 [~Flex@i59F7FE33.versanet.de] has quit [Ping timeout: 480 seconds] 16:08:14 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 16:09:00 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 16:20:16 *** Deathmaker [~Miranda@dslb-082-083-187-041.pools.arcor-ip.net] has joined #openttd 16:22:40 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 16:23:29 <yorick> hmm...I can see my bug submit has been assigned :) 16:29:33 *** Osai`off is now known as Osai 16:41:17 *** Sogard [~Sogard@ip24-251-252-143.ph.ph.cox.net] has joined #openttd 16:48:45 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 16:52:20 *** Deathmaker [~Miranda@dslb-082-083-187-041.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:53:31 <yorick> I have to go now 16:53:32 <yorick> bye 16:53:43 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: "Quitting"] 16:57:40 *** mikegrbj is now known as mikegrb 16:58:12 <Eddi|zuHause2> finally ;) 17:01:53 *** jp473 [~Miranda@dslb-088-064-174-240.pools.arcor-ip.net] has joined #openttd 17:06:35 *** jp [~Miranda@dslb-084-056-217-079.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:06:59 *** Pochen [~bjorn@c-041c70d5.05-52-6b736411.cust.bredbandsbolaget.se] has joined #openttd 17:07:34 <Pochen> Hi, when my train with passengers arrives the text isnt green, but yellow and my money doesn't increase. Why? 17:08:12 <Forked> does the station accept passengers? Are you using any patches? (like passenger destination) .. and are you forcing it to unload? 17:08:29 <Belugas> you are using transfers 17:09:23 <CIA-1> OpenTTD: peter1138 * r12015 /trunk/src/ (newgrf_text.cpp newgrf_text.h strings.cpp strings_func.h): 17:09:23 <CIA-1> OpenTTD: -Fix [FS#1716] (Revert r11422): Patch in FS#1430 avoided instead of fixed the 17:09:23 <CIA-1> OpenTTD: problem. GetStringWithArgs() discards information that SCC_GENDER_LIST needs to 17:09:23 <CIA-1> OpenTTD: work. Now use pointers to retrieve GRF strings, so that GetStringPtr() will work 17:09:23 <CIA-1> OpenTTD: correctly. This is advantageous as now no buffer copy is made when using all GRF 17:09:24 <CIA-1> OpenTTD: strings. 17:10:52 *** skidd13 [~skidd13@p548A7090.dip.t-dialin.net] has joined #openttd 17:11:38 <Pochen> Forked: The station does accep passengers and im using only grf-files. And yes, im forcing it to unload and reload 17:11:49 <peter1138> don't 17:11:57 <peter1138> especially not with transfer 17:15:59 <Eddi|zuHause2> yay \o/ 17:16:27 <peter1138> you and your silly languages with genders 17:16:29 <peter1138> ;) 17:17:14 <keyweed> english words have genders too. 17:31:15 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has quit [Remote host closed the connection] 17:31:42 <Noldo> really? 17:32:15 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 17:36:24 *** anhedral is now known as dih 17:37:25 <dih> hi 17:40:58 *** Dominik [~Dominik@dslb-084-063-056-159.pools.arcor-ip.net] has quit [Remote host closed the connection] 17:42:16 *** Phoenix_the_II [rdeboom@home.deboom.biz] has left #openttd [] 17:42:53 <peter1138> keyweed, which? heh 17:44:01 <skidd13> peter1138: he she it <- :D 17:44:04 <Eddi|zuHause2> peter1138: whenever you try to decide whether to use "he/she/it" in an ongoing conversation 17:44:09 <dih> lol skidd13 17:44:14 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 17:44:25 <peter1138> that is not the same 17:44:35 <Eddi|zuHause2> that is the same 17:44:40 <peter1138> no it's not 17:44:44 <Eddi|zuHause2> yes it is 17:44:47 <peter1138> no it's not 17:44:51 <Belugas> skidd13, i think peter1138 was referring to words that can change depending of the gender 17:45:02 <dih> on 17:45:06 <dih> hello Belugas 17:45:07 <peter1138> his new. her new. its new. 17:45:08 <skidd13> Belugas: I know 17:45:14 <Belugas> ha... 17:45:16 <Belugas> hello Diabolic-Angel 17:45:18 <Belugas> arrrr 17:45:19 <dih> LOL 17:45:28 <dih> i've missed that one :-P 17:45:30 <peter1138> new is not changed 17:45:33 <Eddi|zuHause2> it's new ;) 17:45:49 <peter1138> Eddi|zuHause2, no 17:45:53 <Eddi|zuHause2> i know ;) 17:45:59 <dih> i love greeting you when seing Diabolic-Angel in the client list ^^ 17:46:21 * Belugas is lazy today... 17:46:26 <Belugas> hello dih 17:46:28 <Belugas> naaaaa 17:46:30 <Belugas> better... 17:46:34 <peter1138> neuer, neue, neues? or whatever it is 17:46:36 <skidd13> Belugas: Even better is the "you", which differs more in german 17:46:37 <dih> ^^ 17:46:57 <dih> Belugas: i have a 3 letter nick and still you use tab completion :-P 17:47:28 <Belugas> the habit of hitting tab ;) 17:47:43 <Belugas> like... do not think 17:47:44 <Belugas> act 17:47:45 <Belugas> only 17:48:24 <Eddi|zuHause2> peter1138: it's more complicated: "A and [his] [new] B" [his] changes according to the gender of A, and [new] changes according to the gender of B 17:48:35 <peter1138> quite 17:48:40 <peter1138> english doesn't have that 17:48:42 <Phoenix_the_II> hmmm 17:48:53 <Phoenix_the_II> seems r12015 is broken after compile 17:49:03 <Phoenix_the_II> Error: Cannot open file 'TRG1R.GRF' 17:49:03 <Phoenix_the_II> openttd: /home/openttd/svn/src/openttd.cpp:112: void error(const char*, ...): Assertion `0' failed. 17:49:31 <Eddi|zuHause2> i don't get that... 17:52:04 *** skidd13 [~skidd13@p548A7090.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 17:54:00 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 17:55:47 *** Greysc[a]le is now known as Greyscale 17:56:07 <Eddi|zuHause2> hm, this e-mail took over 40 minutes to arrive... 17:56:11 *** zrah [~zakrahman@88-107-244-13.dynamic.dsl.as9105.com] has joined #openttd 17:58:16 <zrah> hello 17:58:19 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 17:58:47 <dih> olleh 18:00:03 <NukeBuster> olleh 18:01:45 <dih> guys - is the bind to ip working correctly? 18:01:52 <dih> just saw a odd debug output: 18:01:53 <dih> [18:57] <Phoenix_the_II> dbg: [net] Listening on 195.20.204.254:50000 18:01:53 <dih> [18:57] <Phoenix_the_II> dbg: [net] [udp] listening on port 195.20.205.255:50000 18:01:59 <dih> now that just looks wrong 18:07:46 *** tokai [~tokai@p54B815D2.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 18:09:03 *** Wolf01 [~wolf01@host91-239-dynamic.11-79-r.retail.telecomitalia.it] has joined #openttd 18:09:22 <Wolf01> hello 18:11:49 <dih> olleh 18:11:49 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 18:12:36 *** tokai [~tokai@p54B815D2.dip0.t-ipconnect.de] has joined #openttd 18:12:37 *** mode/#openttd [+v tokai] by ChanServ 18:14:28 *** zrah [~zakrahman@88-107-244-13.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 18:17:55 <Eddi|zuHause2> i have a translation suggestion: www.informatik.uni-halle.de/~krause/german_plural.diff 18:18:58 *** Vikthor [~Vikthor@212.24.150.226] has quit [Ping timeout: 480 seconds] 18:20:44 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 18:23:28 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 18:26:33 *** zrah [~zakrahman@88-107-244-13.dynamic.dsl.as9105.com] has joined #openttd 18:38:24 *** peter1138 [~petern@217.151.109.242] has joined #openttd 18:38:25 *** mode/#openttd [+o peter1138] by ChanServ 18:41:51 <peter1138> YARRRR 18:42:04 <hylje> RR, matey. 18:42:04 <Rubidium_> oh noes... pirate! 18:42:16 * Rubidium_ flees 18:42:26 <hylje> avast ye scallywag 18:42:33 *** Osai is now known as Osai^Kendo 18:42:35 <peter1138> Argh! Fleas! 18:46:18 *** ben_goodger [~ben@86.156.58.184] has joined #openttd 18:48:42 *** remaxim [~remaxim@84.19.173.206] has joined #openttd 18:49:06 <remaxim> hi Belugas 18:50:30 <Belugas> ouops... 18:50:51 <Belugas> that name reminds me that i 've totlayy forgot to do something... 18:50:57 <Belugas> hello remaxim :) 18:51:09 <remaxim> oh yeah! 18:51:22 <remaxim> Belugas, could you pm me please? 18:57:01 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 18:57:26 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:59:48 <yorick> "Vliegtuig is in the lucht", that string still bothers me :) 19:00:36 <Gonozal_VIII> what's lucht? 19:02:18 <yorick> lucht is air 19:02:23 <Gonozal_VIII> ah 19:02:26 <yorick> vliegtuig is aircraft 19:02:35 <yorick> its the dutch translation 19:02:35 <Gonozal_VIII> i figured that out... 19:02:35 <remaxim> yorick, are you talking about music? 19:03:17 <Gonozal_VIII> vliegtuig sounds a bit like flugzeug which is the german word for plane 19:03:53 <Eddi|zuHause2> there was this swiss jonglage group called "flÃŒgzÃŒg" 19:04:01 <yorick> no, the other way around 19:04:18 *** remaxim [~remaxim@84.19.173.206] has left #openttd [] 19:04:26 <yorick> flugzeug sounds a bit like vliegtuig which is the dutch word for plane 19:04:32 <Gonozal_VIII> :P 19:04:34 *** remaxim [~remaxim@84.19.173.206] has joined #openttd 19:05:10 <Gonozal_VIII> german word for air is luft... but i didn't know that a "plane is in the air" message existed... 19:05:29 <yorick> Can't stop/start plane, plane is in the air 19:05:41 <Gonozal_VIII> hehe 19:06:05 <Gonozal_VIII> well... link that button to the send to depot button if it bothers you ;-) 19:06:27 <Gonozal_VIII> hangar in that case, not depot... 19:06:33 <yorick> just the message, it should be translated as "vliegtuig is in DE lucht" 19:06:53 <Gonozal_VIII> hehe 19:07:40 <mmcbane> flugzeug yorick? ^^ 19:08:04 <Gonozal_VIII> [20:03:17] Gonozal_VIII: vliegtuig sounds a bit like flugzeug which is the german word for plane 19:09:13 <yorick> [20:04] <yorick> flugzeug sounds a bit like vliegtuig which is the dutch word for plane 19:09:25 <Gonozal_VIII> [20:04:32] Gonozal_VIII: :P 19:09:58 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has quit [Ping timeout: 480 seconds] 19:10:26 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has joined #openttd 19:13:13 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 19:16:18 *** De_Ghost [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 19:17:51 <Eddi|zuHause2> ehh... autoslope fails under the "rear" part of a hotel... 19:24:00 <CIA-1> OpenTTD: egladil * r12016 /trunk/src/video/cocoa/event.mm: -Fix (r12003): os x compilation was broken again ;) 19:24:18 <hylje> egladil the ninja committer 19:24:23 <Gonozal_VIII> is the documentation about the map array outdated? 19:25:44 <Gonozal_VIII> can't find the ground type for empty tiles 19:26:02 *** helb [~helb@62.240.176.23] has quit [Read error: No route to host] 19:26:34 *** helb [~helb@62.240.176.23] has joined #openttd 19:26:51 *** Tlustoch [~last_evol@r6al232.net.upc.cz] has joined #openttd 19:27:13 <egladil> hylje: yeah, i'm a stealth ninja coder :p 19:27:50 <Gonozal_VIII> + if (HasBit(_m[ti->tile].m6, 0)) { 19:27:50 <Gonozal_VIII> + DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE); 19:27:50 <Gonozal_VIII> + } else { 19:27:50 <Gonozal_VIII> + DrawGroundSprite(SPR_FLAT_GRASS_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE); 19:27:56 <Gonozal_VIII> i have that so far... 19:28:08 <yorick> what are you trying to do? 19:28:12 <Gonozal_VIII> but couldn't find other types except desert 19:28:20 <Gonozal_VIII> ground tiles for unmovables 19:28:32 <yorick> desert type == snow type, I think 19:28:46 <Gonozal_VIII> not that m6 thing... 19:29:09 <Gonozal_VIII> and the other ms are empty :-/ 19:29:35 <Belugas> nice... code using direct map access 19:29:37 <Belugas> NOT!!! 19:30:06 <Gonozal_VIII> i tried to make a function to get unmovable ground type... 19:30:13 <Gonozal_VIII> but that didn't work 19:30:19 <hylje> bedrock! 19:30:25 <Gonozal_VIII> only thing i could get was that bit 19:31:07 <yorick> the compiling for mac seems to be failing 19:31:26 <yorick> oh, and fixed 19:32:03 <Gonozal_VIII> i even tried to change the unmovable constructor thingy to copy m5 to m4... 19:32:45 <Gonozal_VIII> + byte groundType = GB(_m[tile].m5, 0, 5); 19:32:45 <Gonozal_VIII> MakeOwnedLand(tile, _current_player); 19:32:45 <Gonozal_VIII> + _m[tile].m4 = groundType; 19:36:24 *** remaxim [~remaxim@84.19.173.206] has left #openttd [] 19:36:25 *** KritiK [~Maxim@78-106-140-42.broadband.corbina.ru] has joined #openttd 19:36:47 <Gonozal_VIII> http://pastebin.com/d19e2e38e 19:40:23 <Gonozal_VIII> what goes wrong there? 19:44:50 <Belugas> Gonozal_VIII, don't play around with those direct map accesses 19:45:05 <Belugas> we made some Accessors. Use them 19:45:32 <Gonozal_VIII> there are accessors for ground type of unmovables? 19:45:39 *** Farden [~jk3farden@amontsouris-156-1-11-51.w90-2.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:47:23 *** orudge` [~orudge@201.39.95.8] has joined #openttd 19:47:24 *** mode/#openttd [+o orudge`] by ChanServ 19:53:37 <Gonozal_VIII> ah, found something 19:55:15 <Gonozal_VIII> but still.. that gets overwritten with change to unmovable 19:57:35 *** DJ-Nekk|d [~DJNekkid@static128-249.adsl.no] has joined #openttd 19:59:18 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has quit [Ping timeout: 480 seconds] 20:03:59 <peter1138> um 20:04:07 <peter1138> snow == if above snowline 20:04:14 <peter1138> no need for a flag for that 20:04:26 <Gonozal_VIII> hmm 20:04:31 <Gonozal_VIII> makes sense... 20:04:43 <Gonozal_VIII> but that halfdesert thing? 20:05:20 <Gonozal_VIII> btw trees don't draw that 20:05:49 <Phoenix_the_II> peter1138 20:05:54 <Phoenix_the_II> remember that problem from yesterday 20:06:12 <peter1138> yes 20:06:17 <Phoenix_the_II> seems the openttd.cfg:server_bind_ip var is not used at creating the listen sockets 20:06:30 <Phoenix_the_II> but if you set the vars inside the scripts/pre_dedicated.scr 20:06:32 <Phoenix_the_II> it works 20:08:43 <peter1138> well that's something odd with your configuration, possibly search path stuff 20:08:47 <peter1138> cos it works normally for me 20:09:21 <Phoenix_the_II> yea, it works normally for mine 1 interface server aswell 20:09:34 <Phoenix_the_II> but as it less powerfull i needed it to run on this brick :P 20:09:47 <Phoenix_the_II> so i spitted the code out 20:09:56 <Phoenix_the_II> and came up with this result 20:11:02 <yorick> peter1138, if I change the climate using cheats, and the snow appears, and I change it to tropical, I get desert on the places where snow appeared 20:12:13 <Eddi|zuHause2> yorick: and what is the problem about that? 20:17:01 *** planetmaker [~chatzilla@Fd164.f.ppp-pool.de] has joined #openttd 20:17:01 <yorick> [21:04] <@peter1138> no need for a flag for that 20:18:59 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 20:20:00 <peter1138> due to a cunning trick you'll probably find that that is desert that looks like snow 20:20:04 <dih> it's your own fault for cheating :-P 20:20:18 <peter1138> that too :) 20:20:30 <dih> you just beat me to it 20:21:22 *** Osai^Kendo is now known as Osai^Kendo`off 20:21:49 <Belugas> booh to cheaters !! 20:22:06 <yorick> horray for cola sources with coalmine graphics! 20:23:12 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 20:23:28 <yorick> Oil Springs that produce toys 20:23:59 <yorick> farms produce batterys 20:24:18 <yorick> and wood produces cola 20:24:30 <Belugas> ok, we get the picture, thanks 20:24:38 <yorick> :-) 20:24:59 * dih sometimes wonders how old some other chatters might be 20:25:36 <Sacro> hehe 20:25:38 * Sacro is 23 20:25:44 <dih> young bitch :-P 20:25:50 <yorick> dih wonders too much 20:25:53 <SpComb> Sacro: and at university? 20:25:57 <Sacro> SpComb: yeah 20:26:03 <SpComb> going to what lectures? 20:26:09 <Sacro> err... 20:26:19 <SpComb> (subject) 20:26:42 <Sacro> had Programming, Quantitive Methods, IT and Professional Skills, and Software Development and HCI 20:26:45 <Sacro> Computer Science 20:26:59 * Belugas is much older 20:27:02 <dih> Sacro: where? 20:27:09 <Sacro> dih: University of Hull 20:27:14 <Sacro> Belugas: a *lot* older ;) 20:27:18 <dih> i asked you that before - have i not? 20:27:23 <Sacro> yep :) 20:27:29 <dih> Belugas: we know - big daddy :-D 20:29:04 * peter1138 was clever enough not to need to go to university ;p 20:29:11 <yorick> :O 20:29:44 * yorick is translating latin texts 20:30:38 <dih> yes - yorick: we all had to do homework at some point in life :-P 20:30:52 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 20:30:58 <Rubidium_> lol ;) 20:31:19 <dih> hello Rubidium :-) 20:31:23 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 20:32:07 <yorick> yes - but not all of you had to do homework for Latin at some point of life 20:32:09 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 20:32:16 <Rubidium_> my Latin translations were usually not quite correct ;) 20:32:53 <dih> mine were funny 20:32:54 <Rubidium_> as in a couple killing themselves in my translation whereas they married in the teacher's translation 20:33:15 <dih> he sings ..... he ...... her .... 20:33:19 <dih> ^^ 20:33:21 <yorick> hmm...they're eating slaves now 20:33:56 <Rubidium_> sounds like my translations ;) 20:35:03 <peter1138> Latin... how obsolete... 20:35:07 <dih> lol 20:35:29 <Rubidium_> but... we have a (Pig-)Latin translation of OTTD 20:35:42 <peter1138> for some reason 20:35:56 <yorick> they dont even have a word for aircraft! 20:36:24 <dih> no - but that have words for torcher 20:36:28 <Rubidium_> yorick: why not? They could fly back then too 20:36:34 <yorick> :O 20:36:49 * Prof_Frink did GCSE latin 20:37:05 <dih> cogito ergo sum :-) 20:37:07 <Prof_Frink> The only time I've used it was playing the freerice game 20:37:23 * dih found that in some asterisk and obilisk comic 20:37:26 <yorick> :O 20:37:39 * yorick finds latin quotes 20:37:45 <peter1138> Prof_Frink, at least you did a useful language. I took French. 20:38:06 <Rubidium_> hmm, it were even the ancient Greek who could fly 20:38:10 <Prof_Frink> I did French as well 20:38:15 <dih> lol 20:38:28 <Prof_Frink> But then, I was in Dover 20:39:05 <Gonozal_VIII> transmitters and lighthouses are only possible on flat ground? 20:39:10 <peter1138> yes 20:39:22 <Gonozal_VIII> then why draw foundations for them? 20:39:30 <peter1138> just to annoy you 20:39:33 <Gonozal_VIII> aaah 20:39:34 <dih> :-D 20:39:37 <dih> LOL 20:39:47 <dih> sweet :-) 20:39:47 <peter1138> their whole purpose is to obstruct and annoy 20:39:56 <Gonozal_VIII> :-) 20:40:07 <Prof_Frink> Well, even if they are only built on flat ground, could they be autosloped? 20:40:18 <peter1138> nope 20:40:34 <yorick> dih: si vis pacem, para bellum :>) 20:40:52 <yorick> they're just there to prevent terraforming 20:41:05 <yorick> that would be even more useless if they could be autosloped 20:41:31 <dih> it would be funny if they were their of plane pathfinding :-D 20:41:38 <Prof_Frink> peter1138: Are they defined in a nice, easy-to-comment-out section of the sauce? 20:41:48 <dih> LOL 20:42:02 <Wolf01> 'night 20:42:02 <Belugas> in fact, fountains are only there for a pretty good and universally acclaimed goal : 20:42:04 <Belugas> REALISM! 20:42:07 <Gonozal_VIII> yes they are prof^^ 20:42:10 *** Wolf01 [~wolf01@host91-239-dynamic.11-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:42:24 <peter1138> realism :D 20:42:39 <Belugas> heheh ;) 20:42:40 <Prof_Frink> ./configure --no-sodding-transmitters --or-for-that-matter-lighthouses && make 20:42:57 <yorick> would that work for MP? 20:43:00 <yorick> :) 20:44:06 <dih> nope 20:44:09 <dih> make it a patch setting 20:44:19 <yorick> :) 20:44:24 <Rubidium_> just use a scenario 20:44:27 *** Pochen [~bjorn@c-041c70d5.05-52-6b736411.cust.bredbandsbolaget.se] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12] 20:44:37 <dih> now why would you go and make it _that_ easy? 20:44:37 <Rubidium_> and don't build them 20:44:40 <Belugas> [15:49] <dih> make it a patch setting <--- NEVA! 20:45:01 <yorick> and stop the graphic glitches from hiding them untill you want to build just over them! 20:48:10 <dih> "generate a random map with no annoyances" 20:48:13 *** lugo [~lugo@p4FD5DB92.dip.t-dialin.net] has joined #openttd 20:48:50 *** Diabolic1Angel [~dia@ip-62-143-77-44.1311A-CUD12K-02.ish.de] has joined #openttd 20:49:10 * dih waves good night to Belugas 20:49:13 <yorick> arg...I'm writing my translations in english! 20:49:27 <yorick> now I'll have to translate my translations 20:49:49 <dih> yes - but you dont have to comment your every action on an irc channel 20:50:10 <yorick> the channel isn't very busy now... 20:51:28 <Belugas> so? 20:51:30 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: vide, audi, tace, si vis vivere in pace] 20:51:38 <Belugas> god move :) 20:51:42 <Belugas> good move 20:51:44 <Belugas> arrgggggg 20:52:17 <dih> you can call me dih, and if i am standing in your way - say please :-P 20:53:04 *** zrah_ [~zakrahman@88-107-244-13.dynamic.dsl.as9105.com] has joined #openttd 20:53:31 <Belugas> i have other means to get you out of my way :D 20:53:43 *** zrah [~zakrahman@88-107-244-13.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 20:53:51 <dih> lol 20:54:07 <dih> but then you dont want to ruin the name you already have, dont you :-P 20:54:28 *** llugo [~lugo@p4FD5EDB5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:54:43 *** Diabolic-Angel [~dia@ip-62-143-77-44.1311A-CUD12K-02.ish.de] has quit [Ping timeout: 480 seconds] 20:55:34 *** Diabolic1Angel is now known as Diabolic-Angel 20:55:44 <dih> good night ladies 20:55:48 * dih is off to bed 20:55:50 <Belugas> ask Sacro, i do not have such a good name 20:56:03 <dih> that was exactly what i was refering to... 20:56:16 <dih> just wrapped it up in nice words :-P 20:56:22 <dih> anyhow 20:56:25 <dih> bed time for me 20:56:30 <dih> good night 20:57:12 <Belugas> night :) 20:59:13 <Species8472> hi, as there anything to do about disconnects from servers? 20:59:58 <Rubidium_> use a smaller map, more stable network and a faster client than the server 21:00:32 <dih> dont connect in the first place :-P 21:00:43 <dih> ops 21:00:48 * dih wanted to be gone 21:00:50 * dih is gone 21:00:54 *** dih [~dih@members.openttdcoop.org] has left #openttd [Leaving] 21:04:00 *** anhedral [~dih@members.openttdcoop.org] has joined #openttd 21:12:18 <Belugas> hehe... looks like a case of "Should I Stay Or Should I Go" 21:12:20 <Belugas> :D 21:12:39 <peter1138> well 21:12:41 <peter1138> i may go 21:12:59 <Sacro> Belugas: if you go there will be trouble 21:13:09 <Sacro> if you stay it will be double... 21:14:16 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 21:14:16 *** mode/#openttd [+o Bjarni] by ChanServ 21:14:36 <Bjarni> Gonozal_VIII: I know what you are going to say now 21:14:56 <Bjarni> when you predict the future you do it based on the past 21:16:33 * Belugas have a big smile reading peter1138 and Sacro's posts :D 21:16:39 <Belugas> thanks guys :) 21:16:46 <Bjarni> where? 21:17:17 <Sacro> behind you 21:17:22 <Bjarni> yikes 21:17:30 <Bjarni> a three-headed monkey 21:17:49 <Bjarni> that's the 2nd biggest three-headed monkey I have ever seen 21:19:14 <Belugas> better than an octopussy :P 21:20:00 <Bjarni> heh 21:20:46 <Bjarni> btw I have something that was used when filming 007 Octopussy 21:21:55 <Gonozal_VIII> bjarni! 21:22:05 <Gonozal_VIII> too slow, coding.. 21:22:44 *** De_Ghost [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 21:23:10 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 21:23:13 <Gonozal_VIII> i hope compiling doesn't fail... 21:23:29 <Gonozal_VIII> hmm linking 21:23:30 <Gonozal_VIII> yay 21:23:57 <Gonozal_VIII> now to look at all those bugs i created :D 21:25:36 <Gonozal_VIII> wow it works 21:25:39 <Bjarni> Gonozal_VIII: now that's the best excuse that I have ever seen for lag on IRC :) 21:25:54 <Gonozal_VIII> hehe 21:26:07 <Bjarni> and bugs... well it's a start. Now you "just" need to remove all of them before we can consider committing whatever you coded 21:26:21 <Gonozal_VIII> no bugs so far :-) 21:27:38 <Gonozal_VIII> better make a patch of that before i break it again 21:27:49 <Belugas> and use map accessors ! 21:28:03 <Gonozal_VIII> nope 21:28:35 <Gonozal_VIII> [21:04:07] peter1138: snow == if above snowline 21:28:43 <Gonozal_VIII> no map accessors needed :-) 21:29:36 <blathijs> Won't you need map accessors to determine the height of a tile? 21:29:47 <Gonozal_VIII> nah 21:29:51 <Gonozal_VIII> well yes 21:29:54 <peter1138> yes, but not any new ones 21:30:00 <Gonozal_VIII> but the code already does that 21:30:42 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 21:31:01 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 21:32:38 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 21:33:06 <Belugas> good code 21:33:09 * Belugas pets code 21:33:39 <Bjarni> <Bjarni> btw I have something that was used when filming 007 Octopussy <-- nobody wondered about this line??? 21:34:14 <Rexxars> I have a camera too 21:34:19 <Rexxars> and fake guns 21:34:32 <Bjarni> but were they used in the movie? 21:34:42 <Rexxars> I'm pretty sure they used cameras to film it 21:34:45 <Rexxars> ;) 21:35:00 <Bjarni> I don't mean "like the ones they used". I mean "the one they used" 21:35:12 <Rexxars> I thought you were trying to trick us 21:35:23 <Bjarni> :s 21:35:29 <Bjarni> why would I trick you guys? 21:35:48 <Rexxars> to have a laugh and say "haha, I have a camera! they used cameras to film 007!" 21:35:57 <Bjarni> hehe 21:35:59 <Bjarni> good one 21:36:01 <Bjarni> but that's not it 21:36:17 <Rexxars> so what is this aforementioned item 21:36:36 <Belugas> Bjarni, i guess we were simply waiting for you to tell us... 21:36:44 <Bjarni> the movie is the one about an atomic bomb transported in a circus train 21:36:46 <Bjarni> remember? 21:37:06 <Belugas> "Hooo.. No kidding Bjarni??? TEll us tell us tell us"... "Pleeeeeeeeeeeeese" 21:37:18 <Belugas> i do remember indeed 21:37:25 <Bjarni> the "item" is the locomotive pulling the train 21:37:39 <Bjarni> a 1000 HP tank engine 21:37:45 <Belugas> wait a minute... you HAVE that loco? 21:37:52 <Bjarni> yes 21:37:57 <Bjarni> not at home 21:37:59 <Bjarni> but yes 21:37:59 <Belugas> as in "It belongs to ME" ? 21:38:12 <Bjarni> as "it belongs to me and a group of other people" 21:38:27 <Belugas> well... nice :) 21:38:28 <Rexxars> ".. and my employer" 21:38:33 <Bjarni> no 21:38:41 <Bjarni> nothing about an employer 21:39:00 <Belugas> and what are you doing with it? Is it a recent acquisition? 21:39:00 <Rexxars> what are you planning on doing with it? make a coin input thingy and have kids pay money to sit in it? 21:39:27 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 21:39:34 <Bjarni> the bastards broke it back in 1983 (shortly after they finished filming) 21:39:42 <Bjarni> and it's not ready to drive yet 21:39:57 <Bjarni> but there are plans to restore it to operational status 21:40:10 <Bjarni> the boiler (the reason it broke) is fixed 21:40:32 <Bjarni> now all the other stuff and all the documentation needs to be done 21:41:26 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 21:41:40 <peter1138> http://www.sp3ccylad.com/gallery/albums/MashAn1/octopussy.jpg :o 21:42:08 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 21:43:44 <CIA-1> OpenTTD: rubidium * r12017 /trunk/src/network/network.cpp: -Fix: when you have more than 9 network interfaces you'll enter the wonderfull world of overflows. 21:43:52 <Bjarni> http://www.veterantoget.dk/workshop/s740/pictures/25august2002/images/image002.jpg <-- here it is 21:44:39 <Bjarni> not mint condition but it's possible to restore it to it's former glory 21:44:42 <peter1138> Rubidium_, Phoenix_the_II? 21:45:05 <Rubidium_> peter1138: what? 21:45:21 <peter1138> hmm 21:45:31 <peter1138> Phoenix_the_II had a problem and had about 60 interfaces 21:45:35 <peter1138> might be the reason... heh 21:45:42 <Rubidium_> well, yes it is the reason 21:47:38 <Phoenix_the_II> :P 21:47:39 <Phoenix_the_II> yea 21:47:43 <Phoenix_the_II> he solved it 21:49:00 * Sacro wonders if Bjarni has the middle name Olaffson 21:49:24 <Bjarni> why would I have that? 21:49:35 <Bjarni> besides what are you doing? 21:49:40 <Sacro> just random pondering 21:49:44 <Bjarni> trying to spy on me? 21:49:50 <Sacro> no 21:50:20 * Bjarni wonders if Sacro has the middle name Woody 21:50:42 <Sacro> :o 21:51:04 <Bjarni> just random pondering 21:51:19 <Sacro> hmmm... 21:51:26 <Bjarni> shit 21:51:35 <peter1138> well i said "might" because "what?" does not confirm it 21:51:35 <Bjarni> now you want to change your name >_< 21:51:48 <peter1138> i guess my terse questioning doesn't translate :P 21:52:06 <Sacro> Ethernet Link Layer Test Equipment 21:52:07 <Sacro> how fun 21:52:47 <Bjarni> ... 21:52:51 <Bjarni> you ARE spying on me 21:53:00 * Belugas goes home and salutes everyone 21:53:20 * Bjarni salutes Belugas 21:53:23 <Sacro> pfffffft 21:53:34 <Sacro> night Jean-Francois! 21:54:16 * Bjarni wonders what Sacro is trying to accomplish 21:54:44 <Sacro> tum te tum 21:56:11 <Rubidium_> trying to upgrading his cardbox box to something made of wood? 21:56:23 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 21:56:25 <Bjarni> that's possible 21:57:27 <Rubidium_> or bracing it with wood so he can insulate it with bubble wrap 21:58:02 <Sacro> pfft 21:58:29 <Bjarni> Sacro: btw how do you get internet connection to your cardboard box? 21:58:42 <Sacro> :o 21:58:43 <Sacro> wifi 21:58:59 <Bjarni> ahh 21:59:06 <Bjarni> http://www.student.dtu.dk/~s991088/freaks_office.jpg <-- and we know how you get power 21:59:15 <Brianetta> Sacro is livin' in a box? Livin' in a cardboard box? 22:00:20 <Gonozal_VIII> hmmm compile warning bad? 22:00:33 <Rubidium_> usually it is 22:01:21 *** Diabolic1Angel [~dia@ip-62-143-77-44.1311A-CUD12K-02.ish.de] has joined #openttd 22:02:01 <Gonozal_VIII> there are more different snow density thingies than there should be... 22:02:42 <Gonozal_VIII> (more than those in sprites.h) 22:05:51 <Gonozal_VIII> warning wasn't bad... fixed it anyways 22:07:13 <Bjarni> leaving warnings are bad as if you ignore unimportant warnings serious ones can drown in the warning shower 22:07:25 * Bjarni tried that 22:07:39 <Bjarni> and I didn't even cause any of the warnings xD 22:08:01 * Sacro does more digging 22:08:13 *** Diabolic-Angel [~dia@ip-62-143-77-44.1311A-CUD12K-02.ish.de] has quit [Ping timeout: 480 seconds] 22:08:34 <peter1138> bugger this for a game of soldiers 22:08:38 <peter1138> i r sleeping 22:08:40 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 22:09:13 <Bjarni> ATTEEENTION! 22:09:36 <Bjarni> come on... we need some soldier training to impress Peter when he returns :) 22:10:06 * Sacro hangs a "bugger this for a game of soldiers" sign on Bjarni's back 22:10:21 <Bjarni> heh 22:10:28 <Bjarni> dream on 22:10:35 <Bjarni> you don't even know where I am 22:10:38 <Bjarni> or who I am 22:10:42 <Bjarni> or what I am 22:10:48 <Bjarni> or why I am 22:10:57 <Bjarni> or what I'm saying :P 22:11:14 <Sacro> Bjarni Olaffson Corfitzen 22:11:29 <Bjarni> and you trust that yourself? 22:11:32 <Sacro> yes 22:11:48 <Bjarni> heh 22:12:02 <Bjarni> you are easily fooled 22:12:09 <Bjarni> besides what can you use that info for? 22:13:11 <Rubidium_> hmm, Denmark has only one technical university? 22:13:27 <Bjarni> yes 22:13:28 <Bjarni> well 22:13:34 <Bjarni> only one called Technical 22:13:56 <Rubidium_> hmm, it also has less inhabitants than I expected 22:14:11 <Bjarni> less than expected? 22:14:20 <Bjarni> you don't know important stuff like that? 22:14:31 <Rubidium_> no 22:15:26 <Bjarni> well it's not the amount of universities that matters but the quality 22:15:43 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 22:16:19 <Rubidium_> true, though multiple technical universities near eachother usually makes the quality higher 22:16:41 <Eddi|zuHause2> well, denmark is only slightly larger than berlin 22:16:58 <Eddi|zuHause2> and that one also has only one "technical" university 22:17:20 <Bjarni> we used to have that but it ended up with one major and the other one was just a sub section. The quality of the sub section got too low so they moved everything to the same place to ensure that one part shouldn't be worse than the rest 22:19:48 *** Prof_Frink [~proffrink@90.209.238.39] has quit [Ping timeout: 480 seconds] 22:19:54 <Bjarni> haha 22:20:06 <Bjarni> we talk about universities and the fake professor runs away 22:20:16 <Eddi|zuHause2> Sachsen-Anhalt does not have a "technical" university at all 22:21:09 <Bjarni> why am I not surprised? 22:21:16 <Eddi|zuHause2> Sachsen has a TU Dresden and a TU Chemnitz 22:21:51 <Bjarni> newsflash: there are more people living in Germany than in Denmark 22:22:01 <Bjarni> there should be more places of education 22:22:08 <Eddi|zuHause2> well, we have two normal universities 22:22:18 <Gonozal_VIII> GetTileZ(tile) <-- how does that return the height? 22:22:22 <Gonozal_VIII> 0-15? 22:22:30 <Rubidium_> Bjarni: and lots of them go abroad to go to a university 22:22:38 <Gonozal_VIII> or 0-15 * 8? 22:23:06 <Eddi|zuHause2> Berlin â Einwohner: 3.405.259 (8.) (30. Nov. 2006) 22:23:07 <Eddi|zuHause2> DÀnemark â Einwohner: 5,4 Millionen 22:23:33 <Eddi|zuHause2> Sachsen-Anhalt â Einwohner: 2.439.192 (11.) (31. Januar 2007) 22:23:34 <Bjarni> some people at uni keep informing me that they think I should study abroad 22:23:52 <GoneWacko> As far away from them as possible? 22:24:00 <Bjarni> I think it's mainly to make their "study abroad" office busy 22:24:06 <Bjarni> GoneWacko: I'm not sure 22:24:07 <Eddi|zuHause2> Sachsen â Einwohner: 4.249.774 () (31. Dezember 2006) 22:24:07 *** Prof_Frink [~proffrink@90.209.238.39] has joined #openttd 22:24:12 <Bjarni> just somewhere else 22:25:09 <Rubidium_> more than 50% of the students psychology here are German 22:26:21 *** mcbane [~Maui_key@p5498DF4A.dip.t-dialin.net] has joined #openttd 22:26:22 <Eddi|zuHause2> Gonozal_VIII: src/tile_map.cpp- return h * TILE_HEIGHT; 22:26:24 <Bjarni> one professor here started wondering why all the Chinese students handed in similar solutions to his assignment. He thought it was a Chinese way of thinking but decided to change the assignment 22:26:33 <Bjarni> then all the Chinese students failed o_O 22:26:43 *** mmcbane [~Maui_key@p5498DF4A.dip.t-dialin.net] has left #openttd [] 22:27:02 <Bjarni> and no change for students from anywhere else 22:28:11 <Bjarni> but 22:28:12 <Gonozal_VIII> already found it eddi, thanks 22:28:15 <Gonozal_VIII> and it works :D 22:28:21 <Bjarni> why not study at home? 22:28:47 <Eddi|zuHause2> you do not get anything done at home... 22:28:49 <Bjarni> I have yet to figure out why you should study elsewhere when people show up here to study what I want to study 22:29:27 <Gonozal_VIII> all unmovables get placed on the correct groundtile now :-) 22:29:38 <Gonozal_VIII> well... except half desert... 22:29:54 <Gonozal_VIII> i guess i should check neighbouring tiles for desert there 22:30:19 <Eddi|zuHause2> no, you should reserve space for "desert-ness" in the map 22:30:37 <Eddi|zuHause2> like it's done for tiles that grow grass and stuff 22:30:59 <Gonozal_VIII> trees don't have half desert 22:31:44 <Eddi|zuHause2> hm, that might be solveable, since trees can grow grass now 22:31:49 <Gonozal_VIII> nothing has half desert... 22:32:03 <Bjarni> <Eddi|zuHause2> you do not get anything done at home... <-- you mean that if I'm at home I don't pay attention to my studies? 22:32:09 <Gonozal_VIII> i guess then it's ok that unmovables don't have that too 22:32:32 <Eddi|zuHause2> Bjarni: depends what exactly you mean with "at home" 22:33:29 <Bjarni> like in my home country 22:33:55 <Bjarni> I don't know why I should be distracted more here than somewhere else 22:35:15 <Bjarni> the only thing I can imagine is a phonecall saying "come and remove some graffiti before it dries up" when I was writing a report. It happened only once 22:36:14 <Bjarni> if I should go elsewhere to study then it would be because I could learn something I can't learn here 22:36:39 <Gonozal_VIII> http://pastebin.com/d62dc98f8 22:38:12 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 22:39:02 <Eddi|zuHause2> well, i got calls like "our tuba player went to holiday without telling us, and we have concert in two hours, can you come?" :p 22:39:19 <Bjarni> haha 22:39:31 <Gonozal_VIII> what do you think about that patch? 22:39:31 <Bjarni> those are more fun 22:39:45 <Bjarni> Gonozal_VIII: it's a pretty link 22:39:54 <Bjarni> maybe it's clickable too 22:40:14 <Bjarni> Eddi|zuHause2: you play at concerts? 22:40:31 <Eddi|zuHause2> for certain definitions of "concert" 22:40:40 <Bjarni> classical? 22:40:59 <Bjarni> amateur concerts? 22:41:09 <Eddi|zuHause2> amateur concert, that quite fits it 22:41:43 <Bjarni> I thought of amateur when they include you AND their player leaves without telling them 22:41:48 <Bjarni> that's amateur in my eyes 22:42:07 <Eddi|zuHause2> like, in a park with 200 listeners 22:42:32 <Eddi|zuHause2> not usually in an opera with 2000 paying guests 22:43:53 <Bjarni> but you can play tuba for 200 people 22:43:54 <Bjarni> nice 22:44:13 <Bjarni> that's like 200 more than the max who listened to me playing music 22:44:15 * Gonozal_VIII cries nobody is looking at my patch 22:44:45 <Bjarni> look we got a new town(channel) crier 22:45:01 <Gonozal_VIII> hmm 22:45:08 * Bjarni takes a look on all the removed lines 22:45:26 <Bjarni> looks like such a slaughter to remove so much 22:46:00 <Gonozal_VIII> looks worse than it is, i replace most of it.. 22:46:04 <Bjarni> but 22:46:05 <Gonozal_VIII> except that strange struct 22:46:11 <Eddi|zuHause2> Gonozal_VIII: why the {} at the switch cases? 22:46:20 <Bjarni> Gonozal_VIII: you might know more about map related stuff than I do :( 22:46:30 <Gonozal_VIII> i don't know^^ hq had those, looked good 22:46:42 *** last_evolution2 [~last_evol@r6al232.net.upc.cz] has joined #openttd 22:47:17 <Gonozal_VIII> { bad? should i remove them? 22:47:39 <Bjarni> they aren't needed but I always place them anyway 22:48:03 <Bjarni> well they are needed if you declare vars in the case 22:48:07 <Bjarni> hmm 22:48:12 <Bjarni> maybe that's a C only thing 22:48:16 <Eddi|zuHause2> i just noticed because they weren't there in the original lines, and are there in the replaced lines... kinda obscures the diff 22:49:38 *** Prof_Frink [~proffrink@90.209.238.39] has quit [Ping timeout: 480 seconds] 22:50:05 <Gonozal_VIII> http://bugs.openttd.org/task/1724 22:50:08 <Eddi|zuHause2> bah, the syntax highlighting is off 22:50:16 <Bjarni> the coding style looks ok 22:51:02 <Bjarni> but I can't tell if you use the functions correctly 22:51:19 <Gonozal_VIII> well.. it works 22:51:21 *** Osai^Kendo`off is now known as Osai 22:51:44 <Bjarni> then you should test a zillion weird combos to see if it still works :p 22:51:59 <Gonozal_VIII> already bought the whole map^^ 22:52:18 <Gonozal_VIII> ok, not the whole^^ but a lot 22:53:45 <Gonozal_VIII> now i even tested it in toyland^^ 22:53:53 *** Tlustoch [~last_evol@r6al232.net.upc.cz] has quit [Ping timeout: 480 seconds] 22:53:58 <Bjarni> :( 22:54:00 <Bjarni> that's bad 22:54:22 <Eddi|zuHause2> Gonozal_VIII: if you remove the foundation drawing, at least insert an assert for flat tile 22:54:23 <Bjarni> now we have to commit you to a mental institute 22:54:43 <Gonozal_VIII> assert flat tile, kk 22:56:20 <Bjarni> a nice rule is whenever you presume something try to verify this fact with an assert 22:56:49 <Gonozal_VIII> i think there's an assert for that in the maketransmitterbla 22:57:01 <Gonozal_VIII> and lighthouse.. 22:57:03 <Gonozal_VIII> but pff 22:59:10 <Eddi|zuHause2> Gonozal_VIII: asserts are to not rely on the code elsewhere, in case someone changes that and forgets to apply the change in all places 23:00:35 <Gonozal_VIII> yes i know... better safe than sorry 23:01:04 *** fjb [~frank@p5485F96B.dip.t-dialin.net] has joined #openttd 23:01:10 <fjb> Hi 23:01:20 <Gonozal_VIII> hi 23:01:32 <Bjarni> hi 23:01:43 *** Prof_Frink [~alan@90.209.238.39] has joined #openttd 23:02:11 *** last_evolution2 [~last_evol@r6al232.net.upc.cz] has quit [Quit: Leaving] 23:03:02 <fjb> Oh, the usuak suspects are still awake. :-) 23:03:13 <Eddi|zuHause2> who? 23:03:29 <Bjarni> Gonozal_VIII 23:04:02 <fjb> Everybody who answered me yet. 23:04:46 <Sacro> lol 23:05:19 <fjb> Sacro ofcourse, too. 23:06:20 <Eddi|zuHause2> single track sections always cause severe headaches 23:08:22 <Eddi|zuHause2> instead of "programmable signals" we should have "programmable stations" 23:08:29 <fjb> Most of the time. Some simple are without problems: http://www.myimg.de/?img=RST3Feb1938d48ed.png 23:09:00 <Eddi|zuHause2> where "station" does not mean "place where trains stop to load/unload" but "a place with at least one switch" [real railway definition] 23:09:09 <fjb> I was thinking about some kind of programmable sign. That could also be implemented for road vevicles. 23:10:17 <Eddi|zuHause2> within these "stations" (which do not necessarily need platforms at all) you can sort trains by cargo, length or destination 23:10:27 <Eddi|zuHause2> and assign predefined tracks for them 23:11:25 <fjb> The pathfinder had to advance a bit before thatwould make sense. 23:11:28 *** Wilberforce [ad@hoinarylup.boodydaahh.co.uk] has quit [Ping timeout: 480 seconds] 23:12:19 <Eddi|zuHause2> why? the pathfinder only needs to know that it will enter a station (that happens at the (mandatory!) "entrance signal") 23:12:43 <Eddi|zuHause2> then it will make a callback to the station, which exit signals this train can come out at 23:12:54 <Eddi|zuHause2> together with penalties 23:13:08 <Eddi|zuHause2> then the pathfinder goes on from there 23:13:11 <fjb> The pathfinder has some oddities sometimes. 23:14:02 <fjb> And it should really learn how to find a usuful depot. 23:14:08 <Gonozal_VIII> "Transmitters and lighthouses could be placed on foundation in the scenario editor before r12014. It wouldn't be nice to assert for old savegames." 23:14:12 <Gonozal_VIII> now what? 23:14:38 <Eddi|zuHause2> well, then don't remove the foundation drawing ;) 23:14:53 <Gonozal_VIII> hmmm i could do that... 23:15:09 <Gonozal_VIII> or just drop support for old savegames :-) 23:15:19 <Eddi|zuHause2> fjb: imho depots should not be used for servicing at all 23:15:28 <Eddi|zuHause2> basic servicing should be done at stations 23:15:50 <Eddi|zuHause2> "advanced" servicing should not be very often, maybe every 5 to 10 years 23:16:00 *** ben_goodger [~ben@86.156.58.184] has quit [Quit: Ex-Chat] 23:16:01 <Gonozal_VIII> depots should be a station type 23:16:01 *** nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] 23:16:30 <fjb> That would help much. Trains really go wild searching for a depot. And they often don't take the nearest one, but the one that is most complicated to find back to the route. 23:16:40 <Eddi|zuHause2> that can be done once you separate the term "station" from "platform" 23:17:09 <Eddi|zuHause2> as well as you should separate the term "train" from "front engine" 23:17:13 *** jp473 [~Miranda@dslb-088-064-174-240.pools.arcor-ip.net] has quit [Quit: jp473] 23:17:27 <fjb> Platform types for diffent cargos would be possible that way. And maybe shunting. :-) 23:18:11 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transpor,%2024.%20Dez%201939.png <- i mean single track sections more like this 23:18:14 *** Wilberforce [ad@hoinarylup.boodydaahh.co.uk] has joined #openttd 23:18:38 <Bjarni> <fjb> Everybody who answered me yet. <-- actually I'm the law here so I can't be a suspect 23:18:45 <Bjarni> but the rest of you are 23:19:06 <Sacro> I'M GUILTY 23:19:07 <fjb> I had single track sections like that in my last game and gave eventually up on it and made double track. :-( 23:19:08 <Sacro> err... 23:19:09 <Sacro> INNOCENT 23:19:19 <Eddi|zuHause2> hello mr. law, may i introduce myself, i am mr. objection 23:19:30 <Bjarni> Sacro: fine... I will just pick the statement that I see fit then 23:19:32 <fjb> Bjarni: Lawmen are always suspect. 23:19:59 <Bjarni> well 23:20:08 *** Zahl [~Zahl@p549F1399.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 23:20:21 <Sacro> http://www.bigfatwhale.com/view_image.shtml?/archives/bfw_245_big.gif 23:20:24 <Eddi|zuHause2> fjb: well, the problem is, double track will not solve the problem 23:20:30 <Bjarni> I'm the the law enforcer and the law maker and the judge in here 23:21:06 <Eddi|zuHause2> the single track section works fine as far as trains travelling along that single track section is concerned 23:21:14 <fjb> Bjarni: Maybe you could explain to me why the traction efford is not shown for the engines from the serbiasn narrow gauge set. 23:21:39 <Eddi|zuHause2> the problem are trains trying to enter the station while it is full, the scenario which presignals were originally designed for 23:22:04 <Gonozal_VIII> assertions gone, foundation code back 23:22:12 <Eddi|zuHause2> fjb: maybe it is not designed for that? 23:22:13 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 23:22:28 <fjb> Eddi|zuHause2: Presignals are not working on single tracks most of the time because they are that stupid and are looking backward. 23:23:00 <Bjarni> fjb: err... I like the first part of the question better than the last part 23:23:01 <fjb> The narrow gauge engines have TE encoded in the grf. 23:23:22 <Bjarni> I thought you wanted to ask about physics and now I am supposed to chase down a GUI bug? 23:23:33 <fjb> Bjarni: Good that you like at least part of the question. 23:23:55 <fjb> Bjarni: Lawmen are for chasing, aren't they? 23:24:06 <Gonozal_VIII> hmm right... no tractive effort there 23:24:12 <Gonozal_VIII> but standard gauge set has 23:24:24 <Bjarni> sounds like I have to take a look 23:24:31 *** Progman [~progman@p57A1D770.dip.t-dialin.net] has quit [Remote host closed the connection] 23:24:45 <fjb> The narrow gauge rails replace the maglev rails. Maglevs don't have traction. Is that part of the problem? 23:24:57 <Bjarni> it's possible 23:25:04 * Bjarni checks the GUI code 23:25:05 <Gonozal_VIII> even in the details 23:25:15 <Bjarni> I think that's a good place to start 23:25:31 <fjb> They are still called maglev when you choose which type to build. 23:25:55 <Gonozal_VIII> grf string replacing doesn't work 23:26:02 <Bjarni> they are missing in detail window too? 23:26:07 <Bjarni> now that sounds bad 23:26:07 <Gonozal_VIII> yes 23:26:19 <Bjarni> but it narrows down where the issue could be 23:26:23 <fjb> And sadly the new stations grf has the railtype in the picture sprites. :-( 23:26:38 <Gonozal_VIII> i guess the code says: maglev... no te 23:26:54 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 23:26:57 <Bjarni> I'm past guessing 23:27:00 <Gonozal_VIII> yes, i had to fix a lot of sprites 23:27:02 *** Osai is now known as Osai^zZz 23:27:05 <Bjarni> I want proof 23:27:18 <fjb> Gonozal_VIII: Did you fix that grf already? 23:27:19 <Gonozal_VIII> well... then i'll change track type 23:27:26 <Gonozal_VIII> i fixed a lot of grfs 23:28:30 <Bjarni> byte sel_index; ///< deprecated value, used for 'unified' ship and road <-- I wonder why we keep that one. It's not used anywhere 23:28:54 *** ProfFrink [~proffrink@90.209.238.39] has joined #openttd 23:29:16 <fjb> Hm, ships on the road and cars on the water. Sounds like military vehicles. 23:29:38 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 23:29:39 <Gonozal_VIII> yes, it's the tracktype 23:29:54 <Bjarni> /* Max tractive effort - not applicable if old acceleration or maglev */ 23:29:54 <Bjarni> if (_patches.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { 23:29:57 <Bjarni> that's the issue 23:30:02 <Bjarni> the last part of it 23:30:30 <Gonozal_VIII> ha, i'll change that to monorail 23:30:36 *** Prof_Frink [~alan@90.209.238.39] has quit [Quit: Yays] 23:30:36 *** ProfFrink is now known as Prof_Frink 23:30:43 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 23:30:57 <Gonozal_VIII> faster than moving all narrow gauge vehicles to monorail and transrapid to maglev 23:31:29 <Bjarni> but 23:31:37 <Gonozal_VIII> no buts! 23:31:38 <Gonozal_VIII> ^^ 23:31:39 <fjb> Gonozal_VIII: What has to be changed in the newstations grf? Do you remeber? 23:31:39 <Bjarni> I'm not sure it's a good idea to hack the code like that 23:31:52 <Chrill> Gonozal_VIII dont like butts? 23:31:59 <Bjarni> because then you need to hack the vehicle detail window too 23:32:04 <Bjarni> and the acceleration code 23:32:18 <fjb> Bjarni: Could the code look if a grf replaced maglev? 23:32:20 <Bjarni> Chrill: I guess he is more into boobs than butts 23:32:24 <Chrill> ah, so am I 23:32:30 <Gonozal_VIII> i'll just search for all instances of railtype != RAILTYPE_MAGLEV) 23:33:49 <Gonozal_VIII> build vehicle gui, train cmd and vehicle gui 23:34:12 <GoneWacko> let's all type in bold because it's way cooler than writing in normal text 23:34:17 <GoneWacko> or not. 23:34:23 <fjb> The serbian narrow gauge set doesn't work with monorail. That would have been the easiest solution. But maglev is hardcoded in that set. The narrow gauge rails can replace every track type. 23:34:33 <Gonozal_VIII> it does fjb 23:34:46 <Gonozal_VIII> those action 7s were the first i removed 23:35:21 <fjb> Gonozal_VIII: Does it still find it's tracks then? 23:35:24 <Gonozal_VIII> and for the vehicles you just have to replace 05 02 with 05 01 to get them to monorail 23:35:44 <Gonozal_VIII> in the action 0s 23:36:15 <Gonozal_VIII> and they are right after the strings in that grf... so easy to find 23:36:24 *** mindlesstux [~mindlesst@2001:470:1f07:16c:240:f4ff:fe52:a74e] has joined #openttd 23:37:04 <fjb> I guess I will find it. It is sad that the patch is unable to have four railtypes yet. That would avoid that hacking. 23:37:47 <fjb> Cound OpenTTD learn to have more than vour rail types? Or is that a problem with the map array? 23:38:08 <Bjarni> I don't think it would be hard to add more railtypes 23:38:13 <Bjarni> it's a planned feature 23:38:15 <Gonozal_VIII> map array could be easily extended :P 23:38:29 <Bjarni> just like the new map array is a planned feature 23:38:47 <Gonozal_VIII> i think i'll work on that a bit :-) 23:38:57 <Gonozal_VIII> got some ideas 23:39:00 <Rubidium_> why extend the map array for extra railtypes? 23:39:41 <Rubidium_> or doesn't the map allow enough railtypes? 23:39:57 *** XeryusTC is now known as Xeryus|bnc 23:40:19 <Bjarni> I don't think anybody actually checked if there is a free bit in the map array 23:40:33 <Rubidium_> Bjarni: think again 23:40:39 <Bjarni> I meant right now 23:40:49 <Bjarni> of the people talking about it 23:40:53 <Bjarni> mainly Gonozal_VIII ;) 23:41:06 <Bjarni> and fjb 23:41:07 <Rubidium_> but why do you need more 'free' bits? 23:41:42 <Bjarni> if we will have more than 4 railtypes more than 2 bits are needed but you bring up an interesting question 23:41:54 <Bjarni> about starting with checking how many we already have ;) 23:42:09 <Rubidium_> done that, been there 23:42:19 <fjb> How many do we have? 23:42:35 <Rubidium_> saying it would be too easy 23:42:53 <Eddi|zuHause2> narf, i was just about to say ;) 23:44:56 <Gonozal_VIII> RAILTYPES_MONO = 1 << RAILTYPE_MONO, ///< Monorail! 23:44:56 <Gonozal_VIII> RAILTYPES_MAGLEV = 1 << RAILTYPE_MAGLEV, ///< Ever fast maglev 23:44:59 <Eddi|zuHause2> but being able to introduce more railtypes was planned since the start of the elrail project 23:45:02 <Gonozal_VIII> who wrote those comments?^^ 23:45:17 <Eddi|zuHause2> svn blame? 23:48:45 <Eddi|zuHause2> Gonozal_VIII: while you are playing with ground tiles, m4 bits 3..0 stores fence and ground status, but values E and F are not used yet, that could allow for partial snow/desert? 23:48:56 <Eddi|zuHause2> (for railway tracks i mean) 23:50:10 <Gonozal_VIII> partial snow is not needed, that can be calculated 23:50:20 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:50:35 <Eddi|zuHause2> not when you want the snow growing each cycle on newbuilt tracks 23:50:59 <Gonozal_VIII> that would reqire something like 5 bits 23:51:37 <Eddi|zuHause2> no, you have bare land [already there], little snow, more snow, full snow [already there] 23:51:44 <Eddi|zuHause2> so two new states 23:51:54 <Eddi|zuHause2> which fit in exactly the two free values 23:52:12 <Gonozal_VIII> has to store the counter 23:52:25 <Gonozal_VIII> hmm 23:52:38 <Eddi|zuHause2> you don't need a counter, because you update immediately when you pass that tile in the tileloop 23:52:46 *** Diabolic1Angel is now known as Diabolic-Angel 23:53:03 <Gonozal_VIII> why would there be bare land anyways? 23:53:18 <Eddi|zuHause2> when you build a rail, it starts out as bare land 23:53:25 <Eddi|zuHause2> then it grows grass/snow 23:53:25 <Gonozal_VIII> you don't dig up the ground all around 23:53:29 <Eddi|zuHause2> and then it builds fences 23:54:02 <Eddi|zuHause2> have you ever seen a construction site? 23:54:27 <Eddi|zuHause2> with the amount of vehicles and people crawling around there, there's not much grass left 23:54:56 <Gonozal_VIII> yes, lots of signs, lots of colourful ribbons, no workers, nothing to be worked at 23:55:15 *** Zothar [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has joined #openttd 23:55:23 <Gonozal_VIII> that's a construction site :-) 23:56:01 <Gonozal_VIII> and sometimes some workers standing around, smoking and drinking bear 23:56:04 <Gonozal_VIII> beer 23:56:05 <Gonozal_VIII> ^^ 23:56:28 <Bjarni> you already had enough 23:56:49 <Chrill> Drunk Gonozal? :( 23:57:09 <Gonozal_VIII> yes, i'm a heavy drinker, just like bjarni 23:57:23 <Chrill> as am I, but I only do Coke 23:57:28 <Chrill> Well, sometimes Sprite.. 23:57:30 <Chrill> but mainly Coke 23:57:35 <Chrill> heavy drinker.. 23:57:36 <Gonozal_VIII> wtf 23:57:52 * orudge` slips some vodka in Chrill's Coke 23:57:53 <Gonozal_VIII> just the moment you wrote that i was nipping on my coke bottle 23:58:09 <Eddi|zuHause2> Gonozal_VIII: i think the main problem about this is that currently the ground is hardcoded in the railway sprite, that needs to be separated first 23:58:45 <Eddi|zuHause2> so you have 3 layers, the ground tile, the track base and the track 23:58:47 <Gonozal_VIII> shouldn't be hard, i did that with the unmovables too 23:59:11 <Gonozal_VIII> static SpriteID GetUnmovableGround(TileIndex tile) <-- that new function 23:59:37 <Rubidium_> you did not do the same with unmovables as you would need to do for railways 23:59:49 <Chrill> orudge`, gtfo my Coke 23:59:54 <Rubidium_> it's only a *very* small part 23:59:56 <Gonozal_VIII> would require new sprites