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00:00:09 <Slayerofrage> Dragonhorseboy: i cant recall that scene lol, i only watch it when it comes on the tv (when i rarely watch tv) lol 00:00:19 <fryfrog> it is less trying to pre-siginal a specific junktion and more trying to figure out how they work so i can make good pre-signals everywhere 00:00:31 <dragonhorseboy> slayerofrage oh blah :p 00:00:41 <dragonhorseboy> fryfrog...hmmm can't help then sorry ^_^ 00:00:50 <fryfrog> ok :) 00:01:00 <Slayerofrage> isnt there a guide on the wiki? 00:01:03 <fryfrog> yah 00:01:17 <fryfrog> i've read it, and a few others... i guess my brain is just not making the logical connection 00:01:25 <fryfrog> i mean, i *sort* of understand them 00:01:35 <Slayerofrage> i also remember openttd coop had a good guide for pre signals 00:01:50 <fryfrog> and i can create a *sort* of complex network that works... but then, occasionally the trains will get stuck and i'll be like "humm, wtf" 00:01:53 <fryfrog> coop? 00:02:18 <Slayerofrage> co-operative they play coop games 00:02:19 <dragonhorseboy> fryfrog...hehe... 00:02:20 <fryfrog> google returns an irc channel? 00:02:34 <dragonhorseboy> :) 00:02:39 <Slayerofrage> http://www.openttdcoop.org/wiki/Main_Page 00:02:45 <fryfrog> ah, and they have a wiki! :) 00:02:46 <fryfrog> TRHANKS ;) 00:02:50 <fryfrog> erm, capslokc :) 00:02:56 <fryfrog> and spelling :/ 00:02:58 <Slayerofrage> lol np 00:03:41 <Slayerofrage> you know reading peoples problems with presignals on the forums, i wonder how anyone is ever gonna learn pbs if they get it working lol 00:03:57 <Slayerofrage> still i want pbs lol 00:03:58 <fryfrog> what does "at least LL___RR or higher" mean? 00:04:22 <fryfrog> i stumbled on a page about pbs, it sounded like it'd make things easier with it's "debug" mode showing how a train will path 00:04:34 <Eddi|zuHause3> fryfrog: two rails on "left" side, space inbetween, two rails on "right" side 00:04:51 <fryfrog> ah, so that would be 2 one ways in each direction? 00:04:59 <Eddi|zuHause3> yes 00:05:04 <fryfrog> ah 00:05:21 <fryfrog> i liked ttd cause it was like my very own massive play train set :) 00:05:24 <Andel> but remember to signal them correctly 00:05:26 <Eddi|zuHause3> don't listen to the coopers too closely, they are building huge ass unrealistic networks 00:05:30 <Andel> locomotion is better though 00:05:37 <Eddi|zuHause3> fine tuned for mega high throughput 00:05:44 <fryfrog> ah 00:05:45 <Slayerofrage> fryfrog: http://www.openttdcoop.org/wiki/Guides:Presignals <- presignal guide 00:06:01 <fryfrog> can coop games share the same rail network? 00:06:15 <nappe1> there's something _very_ fishy going on at DrawGraph()... It even shows correct max values if I print them to console, but the y-axis scale is still doubled. So, it's quite lot of console printing to hunt down, where it doubles y-axis line labels... 00:06:24 <Eddi|zuHause3> several players can join the same company 00:06:28 <fryfrog> neat 00:06:36 <Eddi|zuHause3> but you cannot share rails between companies 00:06:42 <fryfrog> ahhh 00:07:42 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport.%2024.%20Jan%201951.png <- station where presignals work quite well 00:08:24 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport.%2024.%20Dez%201939.png <- station where presignals don't work 00:08:30 <dragonhorseboy> eddi....you know whats funny? 00:08:41 <fryfrog> what sort of station is that? it looks different? 00:08:59 <dragonhorseboy> I used to play a short co-op game with someone for several game years some time ago? it was some kind of mini-in version that somehow everyone suddenly abandoned -_- 00:09:11 <dragonhorseboy> you should had seen the way red trains were loading at white stations etc :p 00:09:28 <Slayerofrage> lol 00:09:34 <Eddi|zuHause3> fryfrog: the passenger stations are from the newstations grf, the others from several industrial stations grf 00:09:35 <dragonhorseboy> its true tho 00:09:41 <fryfrog> neat 00:10:21 <Eddi|zuHause3> miniin had the subsidiaries patch included, yes 00:10:28 <Eddi|zuHause3> but it has become unmaintainable 00:10:47 <Slayerofrage> the miniin was err intresting 00:10:55 <Eddi|zuHause3> but it was decided that this patch should not come into trunk 00:11:00 <dragonhorseboy> eddi...how come? it was rather working quite well with 4 players....but I do kinda recall there was just one problem tho... 00:11:15 <dragonhorseboy> silly diagonal road crossings didn't build themself right (when it was the town doing it).... 00:11:24 <Eddi|zuHause3> and lots of desyncs were reported 00:11:25 <dragonhorseboy> often the new tiles end up 90 degree from the adjacent road tile 00:11:28 <Belugas> that and many more 00:11:42 <Belugas> plus, it was one of the biggest patches ever 00:11:45 <Slayerofrage> it was buggy when i played it 00:11:52 <Belugas> VERY intrusice 00:11:53 <dragonhorseboy> desyncs? odd.... this was canada/us/australia/uk (literally..four different countries heh) with canada hosting 00:12:09 <Eddi|zuHause3> why would countries matter? 00:12:13 <dragonhorseboy> hm or maybe for some reason we got too lucky? 00:13:18 <nappe1> Subsidiaries patch was pretty stable, many ofd the other patches in MiniIn weren't... 00:13:25 <Eddi|zuHause3> the diagonal crossings were a neat experiment, but didn't work out too well 00:14:32 <dragonhorseboy> eddi...yeah I kept seeing too many misaligned ones from towns -- like as if uhh yeah as if anyone could bother building S curved rails instead 00:14:39 <nappe1> and for example Day Length was set up as client side patch, so each client could have their own time space continum, which caused these disconnections in it. (yes, some othjers do like Back to The Future ;) ) 00:15:02 * dragonhorseboy pokes nappel to get out of 2008 already :p 00:15:20 <Slayerofrage> hmm back_to_the_futurew.grf lol 00:15:24 <nappe1> :D 00:15:39 <Eddi|zuHause3> i don't mean that, that could possibly have been fixed, but there was an issue with half-closed crossings when you had several parallel tracks 00:16:15 *** usv [~jpaalija@nyr5.kyla.fi] has quit [Server closed connection] 00:16:20 *** usv [~jpaalija@nyr5.kyla.fi] has joined #openttd 00:16:33 * nappe1 has serious troubles with Day Lenght patch already, without BTTF making changes in code in revisions committed to trunk several years ago... ;) 00:16:41 <dragonhorseboy> slayerofrage lol 00:16:44 <Eddi|zuHause3> and the PBS reservation was never really fixed 00:17:16 <dragonhorseboy> nappel...ha....can I ask you something....insert random quotes that was only in BTTF into your committs and see who else has a laughter :p 00:17:45 <dragonhorseboy> "great scott!" would be a good one for difficult messy lines 00:17:45 <dragonhorseboy> ;) 00:17:56 <Slayerofrage> lol 00:17:58 <dragonhorseboy> or marty's "holy shit" for a line thats just not what it should be 00:18:01 * dragonhorseboy chuckles 00:18:05 <dragonhorseboy> and this could keep going in ;) 00:18:26 <nappe1> what'a.... 00:18:37 <dragonhorseboy> oh yeah "what the hell is going on?" (biff watching delorean go from 1985 to 2015) too :) 00:18:51 <nappe1> come on! how on earth this thing can even work?? :D 00:18:53 <Eddi|zuHause3> dragonhorseboy: have you considered getting treatment? 00:19:05 <dragonhorseboy> nappel....ROFL 00:19:13 <dragonhorseboy> eddi....umm....get lost? ;) 00:19:18 <dragonhorseboy> hehe 00:19:22 <Eddi|zuHause3> i have lost 00:19:39 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 00:19:39 <Slayerofrage> could be intresting to have ingame quotes lol! 00:20:11 <Eddi|zuHause3> all episodes that aired yet 00:20:18 <Slayerofrage> Though id prefer Get to ze chopper!! when you create a heliport now that would make me laugh 00:20:26 <Eddi|zuHause3> s/yet/already/ 00:20:32 <dragonhorseboy> slayerofrage :p 00:21:26 <nappe1> I print out at console that says 208,182,156,130,104,78,52,26,0 and at the same time, on screen I have graph where values go 416,364,312,260,208,156,104,52,0 and those are printed in the very same part of the code, from exactly same arrays. :D 00:21:38 <Slayerofrage> ahh eddi: i was wondering what you were on about (i have lost..) then figured it out with the episodes lol 00:21:44 <dragonhorseboy> nappel heh 00:21:54 <dragonhorseboy> nappel...that reminds me of something tho... 00:22:42 <dragonhorseboy> james bond looking through finance papers and telling a young lady nearby that the figures are round 00:23:01 <dragonhorseboy> as if 'figures' could be refering to both the lady and the papers altogether :p 00:24:04 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 00:24:50 *** Gekz [~brendan@cpe-124-183-21-103.nsw.bigpond.net.au] has quit [Server closed connection] 00:25:02 *** Gekz [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has joined #openttd 00:26:49 <dragonhorseboy> hm either way just asking but anyone in here use ecs or nah? 00:27:19 <Slayerofrage> esc.. sometimes i use it, sometimes i find it gets in the way of a good game 00:27:53 <Slayerofrage> *ecs 00:28:09 <Slayerofrage> i find it can be a pain with some nightlys 00:29:49 *** [1]Roujin [~Roujin@p54970847.dip0.t-ipconnect.de] has joined #openttd 00:34:19 *** andyf [andyf@85.158.46.66] has quit [Server closed connection] 00:34:22 *** andyf [andyf@dangermouse.pod4.org] has joined #openttd 00:34:24 <dragonhorseboy> slayerofrage I'll have to agree 00:34:38 <Slayerofrage> i like the concept of ecs 00:35:04 <Slayerofrage> but some of the vectors within it seem confused 00:35:51 <Slayerofrage> Also for the smaller game, to many industry types, make it difficult to have any real network 00:36:16 <dragonhorseboy> at least you can pick which ecs vector you'll rather like to have now can't you? 00:36:18 *** Roujin [~Roujin@p54973075.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:36:18 *** [1]Roujin is now known as Roujin 00:36:20 <fryfrog> stupid question... what does "split before join" mean? 00:36:24 *** Zoeff [Zoeff@a62-251-65-250.adsl.xs4all.nl] has quit [Server closed connection] 00:36:49 <Slayerofrage> yeah i think you can have the different vectors is good 00:36:53 <dragonhorseboy> brb anyhow 00:37:15 <Slayerofrage> Though if im feeling really ready for a challenge a big map with them all can be fun 00:37:47 <Slayerofrage> fryfrog: in a pbs concept? 00:38:10 *** Greyscale is now known as Greysc[a]le 00:38:14 <Slayerofrage> correction fryfrog: in a presignal concept lol 00:38:23 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 00:38:35 <fryfrog> i'm not sure, is "split before merge" related to pre-siginaling? 00:39:18 <Eddi|zuHause3> no, it is related to general junction layout 00:39:49 <Eddi|zuHause3> every "merge" (meaning two (one way) lines joining up) is a possible slowdown for the trains 00:40:05 <Eddi|zuHause3> so you want to avoid unnecessary merges 00:40:09 <fryfrog> so you split first hopefully to reduce the number of trains? 00:40:35 <Eddi|zuHause3> yes, let only those trains go over the merge that have to 00:40:37 <Slayerofrage> yeah as in you would have an offramp before an onramp is a good way of dscribing it 00:40:42 <fryfrog> is it literally "do a split before the merge happens" or is it more like a mantra, try to split instead of merge? 00:40:50 <fryfrog> ahhhh! 00:41:00 <fryfrog> i are gets it now: ) 00:41:22 <fryfrog> those openttdcoop guys are hardcore :) 00:41:33 <Eddi|zuHause3> yes, they are ;) 00:41:51 <Slayerofrage> well some of thier junctions are un-nescerrily big 00:41:52 <Eddi|zuHause3> have you actually loaded one of their games? 00:42:23 *** andyf [andyf@dangermouse.pod4.org] has quit [Read error: Connection reset by peer] 00:42:25 <Slayerofrage> eddi: yeah some of thier saved-game networks are fascinating to watch 00:42:47 <fryfrog> i should do that later 00:43:10 <fryfrog> are there save games somewhere in the wiki? 00:43:22 <Eddi|zuHause3> there's a game archive somewhere 00:43:22 <Roujin> check publicserver archive 00:43:33 <fryfrog> ah 00:43:47 *** Greysc[a]le is now known as Greyscale 00:44:11 <Eddi|zuHause3> be sure to have a decent sized PC, and have NPF off ;) 00:44:22 <fryfrog> ok :) 00:47:48 <Eddi|zuHause3> if you like a challenge, spot the weak points in my presignalling ;) www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2029.%20Dez%201955.png 00:48:17 *** Diabolic-Angel [~dia@ip-62-143-77-44.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 00:48:41 *** andyf [andyf@dangermouse.pod4.org] has joined #openttd 00:48:46 <Eddi|zuHause3> (turn around in stations is activated) 00:49:06 <fryfrog> sweet jesus 00:49:16 <Slayerofrage> lol 00:49:19 <fryfrog> any reason you use semaphores instead of lights? 00:49:37 <Eddi|zuHause3> cuteness ;) 00:49:40 <fryfrog> ah 00:49:49 <Slayerofrage> its 1955 ;) 00:49:54 <Eddi|zuHause3> it's an old shot 00:49:56 <fryfrog> i wish you could rotate or zoom in sometimes 00:50:03 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 00:50:04 <Eddi|zuHause3> i use light (PBS) signals there now 00:50:05 <fryfrog> you can change the year that semaphores are used 00:50:10 <fryfrog> ah 00:50:21 *** pv2b [~pvz@c213-89-144-30.bredband.comhem.se] has quit [Server closed connection] 00:50:27 *** pv2b [~pvz@c213-89-144-30.bredband.comhem.se] has joined #openttd 00:50:32 <fryfrog> i lowered it to like 1950, i just found reading the lights to be easier :) 00:50:36 <fryfrog> green, red... easy :) 00:51:02 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981.png 00:51:34 <fryfrog> those are some long ass trains! 00:51:52 <fryfrog> so what is the coal output on those sort of mines you are pulling from? 00:51:59 <fryfrog> wait, i don't even see a coal mine 00:52:01 <Sacro> http://www.linein.org/media/screen_clean.swf <- free monitor cleaning 00:52:09 <Eddi|zuHause3> i gather the coal from several coal mines 00:52:14 <Eddi|zuHause3> with transfer order 00:52:16 <fryfrog> ah, i see 00:52:27 <Eddi|zuHause3> that is also realistic ;) 00:52:39 <fryfrog> true 00:52:41 <Slayerofrage> I always prefer through platforms for big stations, hate my freight trains slowing my passenger expresses 00:52:59 <Slayerofrage> waypoints all the way 00:53:03 <fryfrog> so how do you *start*? 00:53:12 <fryfrog> do you build a small line for profit? 00:53:18 <fryfrog> or just start out indending to go big? 00:53:24 <Eddi|zuHause3> wait... i have pictures... 00:54:20 <Slayerofrage> depends on what im doing fryfrog, sometimes small lines for profits is good, i avoid air networks till last though, otherwise its to easy 00:54:22 <fryfrog> do you use the grf files from coop? 00:54:35 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%204.%20Nov%201921.png <- did i upload that one? 00:54:37 <fryfrog> or do you just have some of your own that you use? 00:54:47 <Eddi|zuHause3> no, that is the DBSetXL 00:54:47 <Slayerofrage> fryfrog: theres lots of good grfs in the forum! 00:55:02 <Slayerofrage> which catenary you using eddi?? 00:55:33 <Eddi|zuHause3> dutchcatw.grf 00:56:23 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%206.%20Jan%201924.png 00:57:03 <Slayerofrage> ahh thought so!! i like that one! 00:57:58 <Slayerofrage> lol trams 00:58:22 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Sep%201925.png 00:58:52 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2029.%20Sep%201925.png 00:59:30 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has quit [Server closed connection] 00:59:44 <fryfrog> So a post suggests "NARS" (I assume North American Renewel Set) but I'm not sure how to *find* it :/ 00:59:50 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd 00:59:51 <Eddi|zuHause3> (these two pictures belong together) 01:00:06 <Slayerofrage> Eddi: like the idea of a mountain line 01:00:19 <Eddi|zuHause3> fryfrog: generally, grfcrawler.tt-forums.net 01:00:23 <Slayerofrage> Always been tempted to do a Mont Blanc scenario 01:01:14 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Sep%201927.png 01:03:08 <Eddi|zuHause3> now those same places a few years later 01:03:19 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Aug%201948.png 01:03:46 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%201939.png 01:04:09 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Apr%201977.png 01:05:43 <Slayerofrage> Intresting like the way your down and up are opposite to me!! My upline(s) are always left lol 01:05:57 <Slayerofrage> Tis the being in the uk that does it 01:06:20 <Eddi|zuHause3> driving on left scares me 01:06:26 <Slayerofrage> lol 01:06:48 <Slayerofrage> I go to euroupe quite a bit, its weird when i come back to the uk and im back on the left 01:06:57 <Slayerofrage> *europe 01:07:49 <Slayerofrage> speaking of europe id love to see some finnish grfs and scenarios 01:07:54 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981#1.png <- the station that did not work with presignals works perfectly with PBS 01:08:16 <Eddi|zuHause3> yes, i like finished grfs also ;) 01:08:22 <Slayerofrage> hahah 01:08:34 <Eddi|zuHause3> hm, doesn't seem to like # 01:08:51 <Eddi|zuHause3> what's the ascii representation of that? 01:09:41 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981%231.png 01:12:14 <Eddi|zuHause3> PS: you don't speak of "up" and "down" lines in germany 01:12:28 <Slayerofrage> http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981%231.png this the one?? 01:13:09 <Eddi|zuHause3> that's something for centralistic networks 01:13:22 <Eddi|zuHause3> Slayerofrage: if you actually see the picture there, yes 01:13:25 <Slayerofrage> or the uk where we cant run trains on time lol 01:13:56 <Slayerofrage> i think the Uk renewal set should simulate leaves on the track, and give the train a penalty lol 01:13:59 <Eddi|zuHause3> rail development in germany was not very centralistic ;) 01:14:17 <Eddi|zuHause3> "trains on time", you only have that in japan 01:14:45 <Slayerofrage> Ive travelled the ICE, its pretty effiecent compared the Uk network 01:14:55 *** KritiK [~Maxim@78-106-153-24.broadband.corbina.ru] has quit [Quit: Leaving] 01:15:39 <Eddi|zuHause3> don't travel with ICEs on fridays or sundays ;) 01:16:53 <Slayerofrage> I travelled from Geneva to Weener (Ostfriesland) then Weener to hamburg on Nye, and then Hamburg to Koln, on new years day without a hitch 01:17:28 <Slayerofrage> Wheras the uk id have probably been two hours late for that distance each direction 01:18:01 <Eddi|zuHause3> general rule: if you can't write ö, write oe!! 01:18:05 <Eddi|zuHause3> important!! 01:18:23 <Slayerofrage> lol 01:18:29 <Eddi|zuHause3> no, really 01:18:53 <Eddi|zuHause3> that's the only correct replacement 01:19:20 <Slayerofrage> true 01:19:22 <fryfrog> So given one of those coop style main lines (LL__RR), would the two LL have splits/merges to eachother to allow faster trains to pass slower enes? 01:19:27 <Eddi|zuHause3> same with À->ae and ÃŒ->ue 01:19:38 <fryfrog> (well, the two RR too, i imagine) 01:19:44 <Eddi|zuHause3> fryfrog: that won't work 01:19:47 <fryfrog> no? 01:19:48 <nappe1> Something mystical goes on in the graph drawing but I am unable to find it... That seems to be Rubidium's code, so I might ask from him directly whenever I can reach him... for now, I'll release patch with note that Cargo Graphs are messed up. 01:20:19 <fryfrog> so the L and the other L are mostly isolated? except at junctions? 01:20:25 <fryfrog> hubs/etc 01:20:28 <Slayerofrage> nappe from the figures you posted earlier there seems to be a x2 multiplier hidden somewhere! 01:20:46 *** xand [~xand@raptor.ukc.ac.uk] has quit [Server closed connection] 01:20:57 *** xand [~xand@raptor.ukc.ac.uk] has joined #openttd 01:22:20 <nappe1> Slayerofrage: there is... or more likely it's actually bug causin overflow somewhere in the code that makes the variables to draw on screen... 01:22:27 <Eddi|zuHause3> fryfrog: really, i suggest you watch one of the games "live" 01:22:54 <nappe1> because the values are stored correctly to memory, but the drawing code somehow doubles them. 01:23:03 <Slayerofrage> fryfrog: or download a saved game and reverse engineer the network to understand it 01:23:15 <fryfrog> yeah, i guess that'd be the smart thing to do :) 01:24:10 <Slayerofrage> Nappe: its weird that the drawing code would double them though 01:24:11 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Read error: Connection reset by peer] 01:25:05 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 01:26:38 *** Roujin [~Roujin@p54970847.dip0.t-ipconnect.de] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 01:28:40 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 01:29:16 <nappe1> Slayerofrage: yeah, I know... but still, I debugged that values were stored right and when the part that gets the string was ran, it had doubled value. 01:29:20 <nappe1> very weird. 01:30:13 <nappe1> or then it's obious my own mistake in some flags, but which I can't just figure out... 01:30:36 <nappe1> anyways, it's 3:30am here, so I am off to bed. more tomorrow. :D 01:30:41 <Slayerofrage> lol laters 01:31:05 <nappe1> nevertheless, the patch works as should be, but the graphs aren't really readable. ;) 01:31:27 <nappe1> but, now some sleep... 01:31:31 <nappe1> see ya guys 01:31:36 * nappe1 is away 01:31:42 *** nappe1 is now known as nappe1afk 01:31:53 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Quit: Lost terminal] 01:36:04 *** Eddi|zuHause2 [~johekr@p54B77B05.dip.t-dialin.net] has joined #openttd 01:38:34 *** PhoenixII [rdeboom@home.deboom.biz] has quit [Server closed connection] 01:38:41 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 01:42:31 *** Eddi|zuHause3 [~johekr@p54B77DC8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:48:48 <dragonhorseboy> back 01:49:56 <Slayerofrage> lol wb 01:50:04 <dragonhorseboy> ty :p 01:50:09 <dragonhorseboy> so what you doing now? 01:50:57 <Slayerofrage> at the minute playing carsts monster scenario 01:51:08 <Slayerofrage> Got some nice distrubution centres going on 01:51:23 <Slayerofrage> and playing with motorways and rvs lol 01:54:06 *** mad_ [mad@fuckup.fhome.de] has quit [Server closed connection] 01:54:08 *** mad_ [mad@fuckup.fhome.de] has joined #openttd 01:54:17 <dragonhorseboy> :p 01:54:33 <Slayerofrage> Would be nice if trucks had a proper bay system though 01:54:41 <dragonhorseboy> me just looking through grfs and so to download/convert for my final grf folder 01:54:56 <Slayerofrage> I have that many grfs ive lost count 01:55:07 <dragonhorseboy> 30+ seriously? 01:55:14 <Slayerofrage> I have about three or four different versions of the game i play 01:55:21 <dragonhorseboy> heh 01:55:39 <Slayerofrage> I have a couple of nightly's with different sets loaded, and 0.6 with a different set 01:56:11 <Slayerofrage> so i dont have to mess about with grfs when i start a scenario, or new game 01:56:51 <Slayerofrage> I use the DBset one a lot though 01:57:04 <Slayerofrage> and one of the nightlies is with ecs setup 01:57:31 *** Dentist [~Dentist@81.23.57.68] has quit [Quit: Leaving] 01:57:59 <Slayerofrage> What grf's you using anyway dragonhorse? 01:58:36 *** itsme20F [~itsme20F@ANantes-257-1-94-126.w90-25.abo.wanadoo.fr] has joined #openttd 01:58:53 <dragonhorseboy> still not quite sure yet....just trying build a grf folder again (after having never played for quite some time due to other things) but...one thing for sure is I have like at least 3 nice trainsets already (1 per climate) 01:59:10 <dragonhorseboy> still deciding between dbsetxl and a few other smaller ones for temperate alone yet 02:00:27 *** itsme20F [~itsme20F@ANantes-257-1-94-126.w90-25.abo.wanadoo.fr] has quit [] 02:00:37 <Slayerofrage> DBsetXL is nice 02:00:50 <Slayerofrage> I also use UKRenewal is another load of the game 02:01:31 <Slayerofrage> loads of different stations, Canadianset, Brickfreight, City, 02:01:46 <Slayerofrage> Oh yeah Container harbour 02:01:51 <Slayerofrage> For some eyecandy 02:02:00 <Slayerofrage> Also newships is good 02:03:49 <dragonhorseboy> ukrenewal? 02:04:16 <Slayerofrage> UK trainset 02:04:41 <Slayerofrage> With all the Uk trains, Diesals, HST 125 and new virgin trains 02:05:13 <dragonhorseboy> oh 02:05:44 <dragonhorseboy> you know..I kinda tried ukrs before but not that sure if I really like it...doesn't seem to be much interesting choices till quite later on (like the Vossloh etc) 02:06:01 <Slayerofrage> Lol 02:06:12 <Slayerofrage> Lots of steam train choices 02:06:23 <dragonhorseboy> the range of steam locomotives was kinda nice tho..especially sometimes even speed vs traction too 02:06:37 <dragonhorseboy> slayerofrage...well.. dbsetxl has a lot of electrics mixed in too so thats one 02:06:59 <Slayerofrage> http://www.pikkarail.com/ttdp/ukrs/vehicles.htm 02:07:00 <dragonhorseboy> slayerofrage do you ever use the 2-10-0 thats present in ukrs tho? 02:07:28 <Slayerofrage> Sort of 02:07:48 <Slayerofrage> Kind of gets defunct by the deltic though 02:07:50 <dragonhorseboy> I used to a few times..you should had seen the one time I had several drag of doubleheaded 2-10-0's hehe 02:07:53 <Slayerofrage> and i love deltics lol 02:08:19 <dragonhorseboy> and the doubleheading was for a good reason too...often kept losing some speed on the few long slopes 02:08:30 <Slayerofrage> lol true 02:08:54 <dragonhorseboy> but otherwise usually been just single (except in case of the dmu/emu's and which of I dunno why pikka couldn't let them be mixed in later version blah) 02:09:19 <Slayerofrage> I use the UK renewal set more cause i know the trains really well and can imagine where they will run too lol 02:09:28 <Slayerofrage> and it looks good to my eye 02:09:54 <Slayerofrage> espcially with some of teh UK scenarios 02:10:09 <Slayerofrage> Though i tend to use the DBSet for most things now though 02:10:15 <dragonhorseboy> well why can't I even use any individual engine with any of the early dmus tho? :p 02:10:33 <Slayerofrage> Ahh 02:10:44 <Slayerofrage> Thats the way the actual trains were built 02:10:57 <dragonhorseboy> well here's the problem... 02:11:08 <dragonhorseboy> why don't they have a fatter engine to power themself then? 02:11:10 <dragonhorseboy> meh 02:11:28 <Slayerofrage> They had engines on both coaches connected, and Metrol cammel, bulit the dmu's as short commuter sets 02:11:55 <Slayerofrage> With the intention on running branch lines and high frequency's slow commuter lines 02:13:06 <dragonhorseboy> one time I actually had two cammell's with one coach each and guess what was leading on the head? a 2-6-4T else they would have kept kneeling on the sloped twists 02:13:18 <dragonhorseboy> silly how just a little more traction helped a lot :p 02:13:32 <Slayerofrage> lol 02:14:06 <Slayerofrage> The UK set is pretty realistic to actual train speeds, abiltys and timescales in the uk 02:14:30 <dragonhorseboy> otherwise if it was for real the 2-6-4T would probably had just be sitting at a helper base station as the cammell ran into the cities themself but then got banked among the twisty country 02:15:36 <Slayerofrage> The cammell would have crept along, and becuase of thier designs wouldnt have been used for high gradient lines 02:15:39 <Slayerofrage> They still arnt 02:16:10 <Slayerofrage> A lot of the high lines in the uk up until the 80's were served by class 37's (EE37 in the set i think) 02:16:18 <Slayerofrage> coach and four 02:16:36 <dragonhorseboy> slayerofrage...so what am I even supposed to use over the hills without needing to place long platforms at the towns otherwise? hehe 02:16:47 <Slayerofrage> lol 02:18:08 <dragonhorseboy> anyway brb again 02:18:19 <Slayerofrage> a metrocammel would be used on low gradient commuter and metro and flatish branch lines 02:19:22 <Slayerofrage> but yeah some of the realism can get in teh way of gameplay ;) 02:22:02 *** Christoph [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Server closed connection] 02:22:13 *** Christoph [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 02:22:27 *** Zahl [~Zahl@p549F233E.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 02:28:53 <Slayerofrage> Wow 02:29:07 <Slayerofrage> Ive just found some really nice grfs 02:29:55 <fryfrog> oh? 02:29:59 *** Rubidium [~rubidium@rbijker.net] has quit [Server closed connection] 02:30:08 <fryfrog> keeping them to yourself? :) 02:30:11 *** Rubidium [~rubidium@rbijker.net] has joined #openttd 02:30:27 <Slayerofrage> bah they arnt released yet :( 02:30:36 <fryfrog> damn! 02:30:48 <Slayerofrage> Theres an ikea grf being devolped 02:30:57 <Slayerofrage> i know its eyecandy 02:31:01 <fryfrog> i fired up the NARS and it was neat 02:31:10 <Slayerofrage> but i like my cities to look realistic 02:31:11 <fryfrog> it sure added a lot of new engines 02:31:26 <Slayerofrage> Try DBSetXL fryfrog 02:31:31 <Slayerofrage> and Long Vech's 02:31:40 <fryfrog> Isn't that one EU trains? 02:31:44 <Slayerofrage> Yep 02:31:44 <fryfrog> er, DB that is 02:31:52 <Slayerofrage> Theres also a UK set 02:31:58 <fryfrog> ah 02:31:59 *** UnderBuilder [~chatzilla@168.226.105.82] has joined #openttd 02:32:11 <Slayerofrage> just makes it more pleasing to the eye 02:32:33 <fryfrog> can you... load up more than 1 trains/wagons grf? 02:32:38 <fryfrog> ie, us and eu trains? 02:33:49 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 02:34:12 <Slayerofrage> Not really 02:34:17 <fryfrog> ah 02:34:37 <Slayerofrage> As the Grf replaces the engine ids and resets speeds capacity's etc 02:34:57 <fryfrog> ah 02:34:57 <Slayerofrage> And there is only a finite number of trains you can have available 02:39:35 <CIA-5> OpenTTD: glx * r12117 /trunk/ (3 files in 2 dirs): -Fix (r12115): strgen compilation was broken 02:42:52 *** Belugas [belugas@openttd.org] has quit [Server closed connection] 02:42:59 *** Belugas [belugas@openttd.org] has joined #openttd 02:43:08 *** mode/#openttd [+o Belugas] by ChanServ 02:43:27 *** gfldex [~dex@dslb-088-074-139-204.pools.arcor-ip.net] has 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*** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has joined #openttd 10:50:41 *** sagsagfdg [~Gonozal_V@N876P000.adsl.highway.telekom.at] has joined #openttd 10:50:42 *** Gonozal_VIII is now known as Guest1248 10:50:42 *** sagsagfdg is now known as Gonozal_VIII 10:53:35 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 10:55:59 *** Guest1248 [~Gonozal_V@N876P000.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 10:57:12 <Sacro> Yesterday all servers in the U.S. went out on strike in a bid to get more RAM and better CPUs. A spokes person said that the need for better RAM was due to some fool increasing the front-side bus speed. In future, buses will be told to slow down in residential motherboards. 11:01:52 <Gonozal_VIII> haha? 11:03:14 <Greyscale> heh 11:03:55 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 11:04:34 *** nappe1afk [ohj8laka@adsl-215-240-136.kymp.net] has joined #openttd 11:10:19 *** Progman [~progman@p57A1CC8F.dip.t-dialin.net] has joined #openttd 11:11:25 <CIA-1> OpenTTD: peter1138 * r12119 /trunk/src/ (newgrf.cpp newgrf.h): -Codechange: Rename grfspec_feature to match code style, and expose in header for use elsewhere. 11:12:18 <Gekz> Sacro: you fail! 11:12:19 <Gekz> LAD 11:12:31 <Sacro> ? 11:13:47 <Sacro> :o 11:13:51 <Sacro> soon be r12121 11:14:57 <Gekz> that's also uncool 11:14:58 <Gekz> :/ 11:15:01 <Gekz> 12345 is cool 11:22:44 *** Netsplit charon.oftc.net <-> synthon.oftc.net quits: Eddi|zuHause3, eQualizer, andyf, Frostregen, murray, Andel, DaleStan, nzvip, Forked, @peter1138, (+42 more, use /NETSPLIT to show all of them) 11:25:18 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 11:25:18 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:25:19 *** Netsplit over, joins: Andel, @orudge, SpBot, @peter1138, Brianetta, @Belugas, Leviath, DaleStan, XeryusTC, Progman (+39 more) 11:40:43 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: Zr40] 11:41:28 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 11:46:03 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 11:49:05 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 11:51:28 *** Zahl [~Zahl@p549F202D.dip0.t-ipconnect.de] has joined #openttd 12:05:49 <peter1138> lol @ one billion daleks 12:09:35 <Sacro> ? 12:10:10 *** Diabolic-Angel [~dia@xdsl-81-173-254-74.netcologne.de] has joined #openttd 12:12:34 *** DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has joined #openttd 12:15:17 <peter1138> Sacro, http://www.tt-forums.net/viewtopic.php?f=29&t=35650&start=80 12:19:10 *** Leviath [~thomas@z037133.its-s.tudelft.nl] has quit [Quit: Leaving] 12:21:07 <SmatZ> I really don't like people like him :-x 12:21:23 <SmatZ> "The thing is ... I played the original TTD on a 66Mhz 80286 processor with nothing more than a extremely primitive graphics chip on the motherboard" 12:21:30 <SmatZ> not only troll, he is even stupid 12:21:59 <SmatZ> not even that overclocked 80286 wouldn't run 32bit game TTD is 12:22:19 <Priski> hahaha 12:22:51 <Forked> heh 12:22:52 <Priski> he really thinks that he knows the best whats going on in the game mechanics 12:23:09 <Priski> " 12:23:09 <Priski> "13:59 < Kutulainen> lapsiporno.info sensuroitu? 12:23:10 <SmatZ> yeah, and he "knows" it is all done bad 12:23:13 <Priski> arhg 12:23:18 <Forked> strange fellow 12:23:20 <Priski> sorry about that 12:23:28 <SmatZ> :) 12:26:55 <globester> porno? 12:27:22 <SmatZ> porno? 12:27:53 <globester> pörr 12:28:03 <Priski> accident paste from discussion on internet sencorship 12:28:36 <SmatZ> hmm lapisporno is not a porno 12:28:41 <Priski> I would NOT recomment to open any of the links if you found a long list of links 12:28:45 * SmatZ is against censorhip and everything :) 12:29:02 <Priski> it is not english, it's finnish 12:29:22 <globester> isn't lapis latin for rock? 12:29:31 <globester> which has a hard core 12:29:37 <globester> hardcore porn 12:29:38 <globester> :o 12:30:48 <Sacro> dualcore porn? 12:32:07 <globester> heisse scheisse 12:32:20 <Priski> germans rock btw 12:33:21 <Priski> just came into mind 12:33:33 <globester> any specific reason? 12:33:48 <SmatZ> porn maybe? 12:33:51 <Priski> well been ever before in germany? 12:34:15 <globester> yes, our car broke down 12:36:51 <Priski> for reasons, germans, In my point of view, they really like have sex and it kinda shows, but yet they seem so serious all the time. 12:37:13 <keyweed_> sex is serious business 12:37:17 *** keyweed_ is now known as keyweed 12:37:24 <SmatZ> :-) 12:37:28 <Priski> I one time have watched german and italian version of Who want's to be a millionare 12:37:43 <Priski> on hotel at same time 12:37:50 <keyweed> italian tv is weird. they have a bimbo for every occasion. 12:37:51 <Priski> and it was like total opposites 12:38:33 <Priski> italian host barely stayed on the seat when he was busy talkin BS and touching contestant and laughing 12:39:28 <Priski> and german host looked like he was just had his left ball cut off at hospital. 12:39:49 *** nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] 12:40:07 *** nzvip [~svip@192.38.109.188] has joined #openttd 12:40:44 <Priski> but the best TV in the world 12:40:50 <Priski> it has to be japanese shows 12:41:46 <Eddi|zuHause3> where people get put dangerous animals put on their head and have to gues what it is? 12:41:54 <Eddi|zuHause3> -put 12:42:05 <Priski> well for example 12:42:28 <Eddi|zuHause3> or "human tetris" ;) 12:42:29 <Priski> I like those games that downtown dudes are doing now 12:42:37 <Priski> do not laugh at hospital etc 12:43:14 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: Quitting] 12:44:15 <Priski> if you laugh even a little you get punished, and dear god they have funny shit on those places that just meant to get them laugh 12:45:02 <Priski> it's like big brother torture show in a very original way 12:45:57 <Tefad> HAAARDDD GAYYYY!! 12:47:05 <Priski> yeah that also 12:48:12 <Priski> on one part on "do not laugh at school" I almost dropped out of my seat when they introduced their ne Gymnastic theacher, same fellow, Hard Gay 12:49:30 <Eddi|zuHause3> i have never heard of that show... 12:50:01 <Priski> http://www.youtube.com/watch?v=6lF32zoAo3w&feature=PlayList&p=44F9A70F2EDE0846&index=0&playnext=1 there 12:50:41 <Priski> subtitled also some parts of that is missing somewhere in between, since its total over 60min or something 12:50:53 <Priski> copyright claims :( 12:55:13 <CIA-1> OpenTTD: peter1138 * r12121 /trunk/src/widgets/dropdown.cpp: -Fix [FS#1764]: Drop down item indexes are now an int instead of a byte (Yexo) 12:55:16 <peter1138> r12121!! 12:56:02 * Forked drinks to that 12:56:04 <SmatZ> :-) 12:56:14 <SmatZ> good job 12:56:33 <SmatZ> it is very unlikely that 0.6.0 will be r12345 12:56:59 <Eddi|zuHause3> it's not even prime 13:01:52 *** HEXerium [~radio@84-104-156-223.cable.quicknet.nl] has quit [Server closed connection] 13:02:03 *** HEXerium [~radio@84-104-156-223.cable.quicknet.nl] has joined #openttd 13:02:13 <peter1138> Should it be? 13:03:45 <SmatZ> 10000 wasn't prime too 13:08:30 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 13:09:31 <Eddi|zuHause3> there was no 10000 13:09:57 <Eddi|zuHause3> @openttd commit 9999 13:09:58 <DorpsGek> Eddi|zuHause3: Commit by rubidium :: r9999 /trunk (12 files in 5 dirs) (2007-05-31 15:15:00 UTC) 13:09:59 <DorpsGek> Eddi|zuHause3: -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 13:10:04 <Eddi|zuHause3> @openttd commit 10001 13:10:05 <DorpsGek> Eddi|zuHause3: Commit by belugas :: r10001 /trunk/src (3 files in 2 dirs) (2007-05-31 15:40:36 UTC) 13:10:06 <DorpsGek> Eddi|zuHause3: -Codechange: Add support for removing dynamically allocated newgrf data 13:10:13 <Eddi|zuHause3> @openttd commit 10000 13:10:13 <DorpsGek> Eddi|zuHause3: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC) 13:10:14 <DorpsGek> Eddi|zuHause3: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen. 13:17:09 <nzvip> Is this not legal in C? 13:17:10 <nzvip> n->next->prev = n; 13:17:20 <nzvip> For some reason gcc does not like when I do that. 13:17:34 <nzvip> Here's the message: pqueue.c:39: error: dereferencing pointer to incomplete type 13:18:37 <Eddi|zuHause3> smells like an error in a totally different place 13:19:08 <nzvip> I also get a lot of these warnings: 13:19:09 <nzvip> pqueue.c:17: warning: assignment from incompatible pointer type 13:19:19 <nzvip> pq->first = n; 13:19:39 <nzvip> n = pnode_t*; pq->first = pnode_t*; 13:19:47 <nzvip> So I cannot see what is wrong with it. 13:24:18 <CIA-1> OpenTTD: peter1138 * r12122 /trunk/ (7 files in 3 dirs): -Codechange: Add framework for generic feature callbacks, along with some parts for AI use. 13:26:27 <SmatZ> nzvip: are next, prev pointers? 13:26:42 <nzvip> Yes. 13:26:46 <nzvip> It is a doubly linked list. 13:26:53 <nzvip> Simple stuff - or so I thought. 13:27:04 *** Mark [~Mark@53559DD1.cable.casema.nl] has quit [Server closed connection] 13:27:34 *** Mark [~Mark@53559DD1.cable.casema.nl] has joined #openttd 13:32:03 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 13:32:04 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 13:32:16 *** Slayerofrage [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 13:32:31 <Slayerofrage> ey up 13:35:02 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:35:05 *** mode/#openttd [+v glx] by ChanServ 13:35:16 <nzvip> SmatZ; here is the source http://pastebin.ca/901153 13:40:24 <SmatZ> pnode_t* n = malloc(sizeof(pnode_t)); 13:40:37 <SmatZ> can't this be the problem? malloc returns void* 13:40:44 <SmatZ> but maybe it is valid in C 13:40:48 <peter1138> it is valid in C 13:41:32 <HMage> it's valid in C 13:41:43 <SmatZ> ok, it is valid in C :-) 13:41:50 <peter1138> your struct definitions are invalid 13:42:09 <peter1138> the struct is called pnode not pnode_t 13:42:21 <nzvip> Really? 13:42:24 <peter1138> the typedef is called pnode_t 13:42:30 <nzvip> I thought the name afterwards was the name. 13:43:11 <nzvip> :o peter1138 was right. 13:43:49 <Eddi|zuHause3> what's the use of a typedef anyway? 13:44:21 <peter1138> minor. means you don't need to reference it by struct foo everywhere 13:44:44 <HMage> and, you can have a name that some editors might recognize that it's a type 13:44:56 <HMage> emacs, for example, highlights every type that ends with _t 13:45:23 <nzvip> What is the switch for debug in gcc? 13:45:27 <HMage> -g 13:47:37 *** globester [H@cc363166-a.groni1.gr.home.nl] has quit [Ping timeout: 480 seconds] 13:48:46 <peter1138> emacs... ew ;) 13:49:03 <HMage> that was an example :D 13:49:15 <HMage> but I admit I use it from time to time 13:49:45 <peter1138> vim doesn't understand general _t :( 13:50:03 <peter1138> one day i'll figure out how to get it to highlight ottd's types... 13:51:08 <Eddi|zuHause3> rewrite openttd in python, then you don't need to care about types anymore ;) 13:51:18 <peter1138> sicko 13:51:33 <HMage> then create a perl wrapper around python to cater about people that use perl :D 13:51:44 <peter1138> then a C wrapper around that... 13:51:46 <HMage> then create an API for C language 13:51:49 <peter1138> hehe 13:51:52 <HMage> :D 13:51:58 <HMage> and a C+ wrapper for C API 13:52:01 <HMage> C++* 13:52:16 <glx> extern C { ... } <-- done 13:52:16 *** keyweed [~Dennis@home.keyweed.com] has quit [Server closed connection] 13:52:16 <HMage> then make it into D 13:52:28 *** keyweed [~Dennis@home.keyweed.com] has joined #openttd 14:00:40 *** Prof_Frink [~proffrink@90.209.238.39] has quit [Server closed connection] 14:00:54 *** Prof_Frink [~proffrink@90.209.238.39] has joined #openttd 14:01:51 *** Osai [~Osai@pD9EB4D10.dip.t-dialin.net] has joined #openttd 14:03:35 *** globester [H@cc363166-a.groni1.gr.home.nl] has joined #openttd 14:10:01 *** nfc [~nfc@88.195.110.105] has quit [Server closed connection] 14:10:16 *** nfc [~nfc@88.195.110.105] has joined #openttd 14:12:45 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 14:12:46 <dragonhorseboy> hey 14:15:22 <peter1138> is for horses 14:15:58 <Forked> munch munch 14:16:18 <dragonhorseboy> very funny 14:16:28 <dragonhorseboy> anyone got oat and/or grain for me to eat then? :p 14:16:41 <dragonhorseboy> either way how're you peter? 14:16:53 <Slayerofrage> lol 14:17:38 * dragonhorseboy pokes slayerofrage for no reason ;) 14:18:41 * Slayerofrage attacks dragonhorseboy with random movie quotes 14:18:54 <SmatZ> lol 14:21:18 <CIA-1> OpenTTD: glx * r12123 /trunk/projects/generate.vbs: -Add: generate.vbs script to allow project files generation for users unable to run generate bash script 14:23:47 *** HerzogDeXtE1 [~Flex@i577B5092.versanet.de] has quit [Read error: Connection reset by peer] 14:25:14 <Eddi|zuHause3> scary... 14:25:39 <glx> what? 14:26:05 <Eddi|zuHause3> i'm not sure wether the users randomly spamming around or the vbs is more scary yet ;) 14:27:10 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 14:35:29 * dragonhorseboy whacks slayerofrage with "who the b***h are you?" from movie :p 14:35:36 <dragonhorseboy> hehe 14:39:32 * Slayerofrage slaps dragon horseboy with some 0xdeadbeef 14:39:40 <dragonhorseboy> slayerofrage hehehehehehhe 14:41:05 <dragonhorseboy> so what you doing now? 14:43:20 <Slayerofrage> Trying to export some Maya prototypes to blender so i can work on some 32bpp sets 14:43:51 <Slayerofrage> tis a pain in the arse cos a lot of my maya stuff is for MSTS, and animation i have done 14:44:04 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Server closed connection] 14:44:08 <Slayerofrage> and trying to convert into ottd lighting views, palletes is a pain :( 14:44:09 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 14:47:43 <dragonhorseboy> heh 14:48:57 <dragonhorseboy> slayerofrage good luck with that ;) 14:49:30 <dragonhorseboy> <is looking for more grfs aside to trying to redraw the pcx (from the ttd base grfs especially tr1gr.grf too) 14:49:32 <dragonhorseboy> ;) 14:51:00 <Eddi|zuHause3> V100 in blue looks weird... 14:51:37 <dragonhorseboy> V100? is that the diesel shunter or that mainline hydraulic-driven with V shaped exhausts? 14:51:44 <dragonhorseboy> <never could quite remember german classes sometimes 14:52:15 <Eddi|zuHause3> V100 is a side line diesel 14:52:39 <dragonhorseboy> hm 14:52:53 <dragonhorseboy> what was that one with the hydrualic transmission and V-shaped exhaust then? 14:52:54 <Eddi|zuHause3> V stands for "Verbrennungsmotor" 14:53:08 <dragonhorseboy> I know it was dual cabs and painted both red then blue 14:53:11 <Eddi|zuHause3> 100 is roughly 1/10 of the power 14:53:40 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 14:53:41 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 14:54:38 <dragonhorseboy> eddi...heh wait... I did a dumb search for 'german hydraulic rail diesel' and what I was thinking of was V200 14:54:40 <yorick> hello 14:54:54 *** mad_ [mad@fuckup.fhome.de] has left #openttd [] 14:55:01 <dragonhorseboy> http://www.traintesting.com/images/DB%20V200%20Utrecht%206-89.jpg in the well known red 14:55:02 *** mad_ [mad@fuckup.fhome.de] has joined #openttd 14:55:17 <dragonhorseboy> I remember seeing some photos of these being in the blue paint for a while tho 14:56:54 <Eddi|zuHause3> well... they were kinda before my time... 14:56:54 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 14:57:30 *** helb [~helb@62.240.176.23] has joined #openttd 14:58:03 <dragonhorseboy> eddi...mine too, I don't know why DB (or was it DR or was that even both? meh there you go) bothered painting several things blue instead of the typical red for some time 14:58:43 <Eddi|zuHause3> it was DB... DR did not change liveries very often... 14:58:44 <dragonhorseboy> at least the BR101 (or was that 110? ughh anyone mind helping here???) was left in a nice yellow+red stripped paintjob together with coaches to match 14:59:01 <Eddi|zuHause3> 103 you are thinking of 14:59:04 <dragonhorseboy> meh 14:59:16 <dragonhorseboy> you see how I'm not so good at remembering most german classes :p 14:59:36 <dragonhorseboy> at least there is one named class I do always remember tho due to their unusual look... 14:59:51 <dragonhorseboy> Kof and Kof II .... little low thinge shunting cars around 15:00:11 <Eddi|zuHause3> 103 is likely the most famous engine of all 15:00:49 <Eddi|zuHause3> sure it wasn't Köf? 15:00:52 <yorick> is there anyone that wants the regional_yapf_for_ships.patch updated? 15:01:26 <dragonhorseboy> eddi....don't bother asking...I have enough trouble typing special characters at times here :p 15:01:38 <dragonhorseboy> especially for the 'a' in marklin too 15:01:57 *** Singaporekid [~notme@cm104.epsilon120.maxonline.com.sg] has joined #openttd 15:02:00 <Eddi|zuHause3> like i said... if you don't have ö, write oe 15:02:05 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 15:02:13 <dragonhorseboy> fair enough ^_^ 15:03:07 <dragonhorseboy> but anyhow...the reason I like these little things is because well they seem to be the smallest [standard gauge] near-mainline working engine I've ever known of 15:03:20 <dragonhorseboy> smaller than the GE 44 tonners in usa even 15:03:42 <Eddi|zuHause3> well, they were that small to load them on a wagon to move them from one station to another 15:04:01 <dragonhorseboy> oh hmm never knew that one 15:04:26 <Eddi|zuHause3> with 40km/h, they would block the line too long driving on its own 15:04:26 *** Slayerofrage [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 15:04:37 <dragonhorseboy> but anyhow this is the smallest yet common diesel we even had http://www.trainnet.org/Libraries/Lib006/MNJ_2.GIF (thats an early covered hopper car behind it yeah) 15:05:34 <dragonhorseboy> GE also made these to skirt an early steam>diesel era requirement that you needed a crew of two above certain locomotive weight (alak these little things could be driven with only the engineer and conductor alone with no issue) 15:06:48 <dragonhorseboy> hmm say that reminds me... 15:07:24 <dragonhorseboy> eddi if you want to what you think of the power on this train? heh http://www.hankstruckpictures.com/pix/rail/donald_beneke/drgw/diesel/ddrgw02.jpg 15:07:39 <dragonhorseboy> (yeah they're 6 axles) 15:08:53 <Eddi|zuHause3> why would they need that huge engines when they only carry that few cars? 15:08:57 <dragonhorseboy> Alco PA+PB units...and early on it wasn't unusual for sets to only have a single numbering to make them appear as only one locomotive alak only one crew needed (again the transition era was weird, don't ask me) 15:09:24 <dragonhorseboy> eddi...Rio Grande was a "through the mountains, not around them" railroad in middle of Colorado and well you can imagine 15:09:53 <dragonhorseboy> otherwise yeah it could have had been only two units in flatter country 15:10:00 <Eddi|zuHause3> then why not go electric? 15:10:38 <Eddi|zuHause3> i don't understand american railways... 15:12:31 <dragonhorseboy> electric? I think it would be due to the cost and not wanting to have to do engine swaps 15:13:31 <Eddi|zuHause3> mountain routes were the main reason to introduce electric in germany 15:13:32 <dragonhorseboy> but there is one thing tho... one coal slugger line did electrific a particular line because of a harsh grade with tunnel in middle ... but whats interesting and unique to them was that when they finally did a line relocation that was less serve the electrics were retired for yet a batch order of more steam (rather than diesel) 15:14:47 <dragonhorseboy> eddi yeah I have to agree with you there...but there is one short copper railroad that went all-electrified from the start for economy reason 15:15:24 <dragonhorseboy> started 1913 and retired to diesels in '67 (thats 54 years on the old boxcabs!) 15:15:35 <Eddi|zuHause3> by WWII, pretty much 100% of the swiss railway network was electrified 15:15:55 *** Frostregen [SADDAM@dslb-084-058-118-181.pools.arcor-ip.net] has quit [Quit: und weg] 15:16:29 <DJ-Nekkid> brb 15:17:35 *** DJ-Nekk|d [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has joined #openttd 15:17:40 *** DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has quit [Read error: Connection reset by peer] 15:18:36 <dragonhorseboy> eddi...Sweden kept some steam in storage due to concern about a powergrid sabotage effectively halting all electric locomotives but eventually the cold war ended in '89 and one of them ended up in canada [actually only a few km from where I'm living ha] on a short popular tourist line 15:19:16 <dragonhorseboy> http://www.steamtrain.ca/ this is the site they have 15:19:23 *** Frostregen [SADDAM@dslb-084-058-118-181.pools.arcor-ip.net] has joined #openttd 15:20:15 *** Christoph [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 15:20:35 *** Gonozal_VIII [~Gonozal_V@N876P000.adsl.highway.telekom.at] has joined #openttd 15:20:44 <hylje> and diesel.. 15:20:52 <Eddi|zuHause3> russia kept a big stash of (german conquered) steam engines for the european standard gauge in poland 15:21:15 <dragonhorseboy> eddi ... I never did really understood why electrification wasn't more spreadwide in north america but at least you can count on the east usa corridor service being a healthy mix of amtrak electrics 15:21:46 <dragonhorseboy> or if you were to go back to before amtrak (probably best in 30-50's) you'll find a lot of variety in electrics not to mention our infamous GG1 units 15:22:57 <Gonozal_VIII> "our"? you're from america and write english like that? 15:23:13 <Gonozal_VIII> (sorry... but strange) 15:23:20 <dragonhorseboy> artist render for anyone wondering http://www.raymondloewy.org/images/gallery/full/loc_gg1.jpg (some of them got steam boilers so the smoking from the rear roof section is pretty normal) 15:23:32 <dragonhorseboy> gonozal...well excuse me..sometimes I don't always pick good words ok? :p 15:23:42 <hylje> f40ph 15:23:53 <dragonhorseboy> hylje...thats -diesel- ;) 15:24:00 <hylje> so? 15:24:02 <dragonhorseboy> hehe 15:24:06 <dragonhorseboy> this is ELECTRIC! 15:24:08 * dragonhorseboy chuckles 15:24:58 *** Slayerofrage [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 15:25:37 <dragonhorseboy> eddi hmm I just had to ask but did german have any kind of special mail trains before and/or now? 15:26:31 <Gonozal_VIII> mail is mostly transported by lkw here (austria) 15:26:34 <hylje> lkw? 15:26:42 *** yorick is now known as Yorick|AFK 15:26:47 * dragonhorseboy sides with hylje (yeah whats that?) 15:27:07 <frosch123> lkw = "lastkraftwagen" = truck 15:27:28 <Gonozal_VIII> oh sorry, forgot that that's german^^ 15:27:40 <dragonhorseboy> ohh 15:28:13 <Gonozal_VIII> road vehicles... trucks.. rubber wheel thingies^^ 15:28:25 <Slayerofrage> lol 15:28:26 <saati> why do an electric train have a steam boiler? 15:28:41 <Gonozal_VIII> wagon heating? 15:28:43 <Eddi|zuHause3> dragonhorseboy: usually, passenger trains carried an extra mail wagon 15:28:57 <dragonhorseboy> well in north america mail got moved by train quite often for till up to like 60-70's somewhere where the postal office decided that there was no point in it anymore and so the few remaining large mail trains ended their life the next day and that was it for good 15:29:20 <Eddi|zuHause3> until the DB stopped all mail traffic on rails 15:29:26 <Slayerofrage> happened in the uk too 15:29:26 <dragonhorseboy> wasn't too rare that sometimes you would have one solid mail train then following it was an extra section with yet solid mails ... sure was lot of mails back then 15:29:37 <Eddi|zuHause3> they did that in the 1990s 15:29:55 <Slayerofrage> I remember when Royal mail used to have EMU, night sorting trains 15:30:11 <Slayerofrage> but they stopped in the late 90's 15:30:20 <dragonhorseboy> saati...frequently you would get new locomotives but still be reusing old consists and so hence thats why many early diesel and electrics had to come with steam boiler to handle heating the train till newer consists finally could be ordered re electric heating via HEP instead 15:30:57 <saati> oaky 15:31:00 <saati> whats hep 15:31:07 <dragonhorseboy> HeadEndPower heh 15:31:16 <dragonhorseboy> meaning electric from the locomotive themself 15:31:35 <dragonhorseboy> (or in case of electrics...one car could have its own pantograph instead) 15:31:37 <Gonozal_VIII> that's what i said :-) 15:31:45 <Gonozal_VIII> well... bjarni did 15:31:48 <saati> pantograph? 15:31:57 <dragonhorseboy> someone care to explain to saati? ^^^ 15:32:07 <Gonozal_VIII> never heard that word 15:32:21 <saati> it's something that creates heat from electricity 15:32:23 <saati> ? 15:32:25 <Eddi|zuHause3> in germany, some wagons carried their own electric generator 15:32:38 <saati> in hungary too 15:32:43 <Eddi|zuHause3> to power the heating, when the engine didn't have electric heating 15:32:44 <saati> i think they still have 15:32:45 <Gonozal_VIII> graph indicates that it's something that writes... 15:32:45 <dragonhorseboy> gonozal...must be different countries use different word for the same thing... 15:33:00 <Eddi|zuHause3> the generators were driven by the wheels 15:33:18 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 15:33:21 <dragonhorseboy> gonozal..what do -you- call the metal arms thats used to collect electric from the overhead wires? ;) 15:33:36 <hylje> pantograph 15:33:39 <Gonozal_VIII> used to? 15:33:56 <Gonozal_VIII> well i call it stromabnehmer 15:34:05 <dragonhorseboy> oh ok 15:34:05 <saati> villanyszedo 15:34:37 <Gonozal_VIII> metal and carbon 15:34:45 <Eddi|zuHause3> in common language, they are often called "BÃŒgel" 15:35:17 <Gonozal_VIII> i'm near a factory that produces the carbon part 15:35:56 <dragonhorseboy> hm well eddi you ever heard of steam+diesel (or steam+electric even) combo power being used on certain trains or not really? 15:35:59 * dragonhorseboy is just asking 15:36:33 <Gonozal_VIII> only diesel electric... 15:36:46 <Gonozal_VIII> most common form of diesel engines 15:37:53 <Slayerofrage> dragonboy: there were some steam diesal prototypes by LNER in the 1920's!! 15:38:02 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 15:38:15 *** mp3pro [~me@71-14-102-198.dhcp.gnvl.sc.charter.com] has joined #openttd 15:38:26 <Gonozal_VIII> why steam diesel? what's the point? 15:38:42 <dragonhorseboy> heh well..sometimes steam was the helpers on otherwise diesel express trains in some grades-heavy areas before 15:39:01 <Slayerofrage> Gonozal: diesal back then was an unporven tech 15:39:13 <Slayerofrage> So lots of different experiments were done with it 15:39:21 <dragonhorseboy> and I think I've actually heard once of a dead GG1 being hauled by one of santa fe's best steam even straight into the chicago terminal too 15:41:03 *** Yorick|AFK is now known as Yorick_ 15:41:05 *** Yorick_ is now known as Yorick 15:41:17 <dragonhorseboy> either way brb to sort grfs 15:41:33 *** tokai [~tokai@p54B80564.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:41:50 <nzvip> Is it possible in anyway to increment a void pointer? 15:42:42 <Eddi|zuHause3> well, a lot of steam engines were refitted to be powered by oil instead of coal 15:42:42 *** raimar3 [~hawk@p5489B82B.dip.t-dialin.net] has joined #openttd 15:43:13 <Slayerofrage> aye nothing as majestic as some of those old steam engines though 15:43:25 <Slayerofrage> well the Deltic's were impressive 15:43:27 *** tokai [~tokai@p54B806F0.dip0.t-ipconnect.de] has joined #openttd 15:43:29 *** mode/#openttd [+v tokai] by ChanServ 15:43:32 <CIA-1> OpenTTD: frosch * r12124 /trunk/src/ (newgrf.cpp newgrf.h newgrf_spritegroup.cpp): 15:43:32 <CIA-1> OpenTTD: -Codechange: Move newgrf-variables that are common to VarAction2 and Action7/9/D to their own function. 15:43:32 <CIA-1> OpenTTD: -Fix: Add some variables that were missing in one or both cases. 15:45:16 *** |Bastiaan| [~Bastiaan@77.60.199.139] has joined #openttd 15:45:24 <Yorick> - /* TODO: usrerror() for errors which are not of an internal nature but caused by the user, i.e. missing files or fatal configuration errors. Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */ 15:46:03 <SmatZ> :-) 15:47:11 <Belugas> nzvip : http://talideon.com/weblog/2007/10/no-inc-voidp.cfm 15:49:35 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 15:49:56 <nzvip> What do I do instead then, Belugas? 15:50:02 *** raimar2 [~hawk@p5489B8AE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:54:01 <Belugas> whatever you want nzvip. I've shown you the result of a quick search I did for you regarding incrementing void pointer 15:54:12 <nzvip> Moo. 15:55:05 <Eddi|zuHause3> in what possible scenario would you want to modify void pointers? 15:55:36 <Eddi|zuHause3> i mean, cast to something sensible before doing any operations 15:56:01 <dragonhorseboy> damn hmm do anyone perhaps know of this landscape here? http://forums.ttdrussia.net/files/scr2_951.jpg 15:56:09 <dragonhorseboy> (ignore the dialogs :p ) 15:56:24 <Gonozal_VIII> terribly slow opening 15:57:25 <Eddi|zuHause3> btw, how do you find the "coincidental" similarities between east german and west german engines? 15:57:35 <Eddi|zuHause3> like: http://de.wikipedia.org/wiki/DB_Baureihe_V_100 15:57:40 <Eddi|zuHause3> and: http://de.wikipedia.org/wiki/DR_Baureihe_V_100 15:58:15 <Gonozal_VIII> hehe even same name 15:58:18 *** DJ-Nekk|d [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has quit [Ping timeout: 480 seconds] 15:58:54 <Eddi|zuHause3> well, the naming scheme was probably an earlier invention... 15:59:04 <Eddi|zuHause3> power (in hp) / 10 16:00:15 *** asgdsgg [~Gonozal_V@N876P000.adsl.highway.telekom.at] has joined #openttd 16:00:15 *** Gonozal_VIII is now known as Guest1279 16:00:15 *** asgdsgg is now known as Gonozal_VIII 16:01:00 <Gonozal_VIII> the map is generated with the old map generator, not tgp 16:01:00 <Eddi|zuHause3> also: http://de.wikipedia.org/wiki/DB_Baureihe_V_60 16:01:05 <Eddi|zuHause3> and http://de.wikipedia.org/wiki/DR_Baureihe_V_60 16:01:06 <DaleStan> <nzvip> Is it possible in anyway to increment a void pointer? <-- No. Given foo *bar;, and assuming appropriate widths (sizeof(int) == sizeof(foo*)) bar++; is the equivalent of bar=(foo*)(((int)bar) + sizeof(foo));. sizeof(void) is undef, therefore the operation of incrementing a void pointer is also undef. 16:01:09 *** DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has joined #openttd 16:01:16 <nzvip> I got that. 16:01:23 <nzvip> Hm, Eddi|zuHause3. 16:01:27 <nzvip> I have a function pointer. 16:01:32 <nzvip> And its data is void. 16:01:38 <nzvip> Well a void pointer. 16:03:17 <dragonhorseboy> gonozal hmm so you saying some older openttd had their own landscape tiles rather than using ttdp's? 16:03:20 *** DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has quit [Read error: Connection reset by peer] 16:03:54 <dragonhorseboy> brb 16:05:04 *** Dominik [~Dominik@dslb-084-063-094-142.pools.arcor-ip.net] has joined #openttd 16:05:11 <DaleStan> Never never never modify a function pointer. Unless you're working in assembly, you're entirely too likely to end up with a pointer into the middle of an instruction. That works rather poorly on a good day. 16:05:16 *** HerzogDeXtEr [~Flex@i577B5092.versanet.de] has joined #openttd 16:05:40 <Gonozal_VIII> no, not the terrain sprites, the shape of that hill with the tunnel is typical for the old map generator 16:06:23 *** Guest1279 [~Gonozal_V@N876P000.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:08:25 <dragonhorseboy> ohh heh 16:08:47 <dragonhorseboy> I've never bothered with that newer mode in openttd as it seem to bog down into sometimes even freezing up so .. meh ^_^ 16:09:02 <Gonozal_VIII> now because of your question i wasn't fast enough to answer the 1000th "i'm using transfer and don't get any money" post 16:09:08 <Gonozal_VIII> :-( 16:09:12 <Eddi|zuHause3> oh, if you are ever having problems with remembering classes: http://www.v100.de/index.php?nav=1401188 16:09:25 <Eddi|zuHause3> the system is very easy, the bigger the number, the bigger the engine ;) 16:10:46 <dragonhorseboy> eddi hehe...are the V160 and V200 just the same hydraulic w/V exhaust? 16:10:56 <dragonhorseboy> never heard of a V160 before but it looks like same body shortened 16:11:12 <Eddi|zuHause3> both are in the DBSetXL 16:11:26 <dragonhorseboy> yeah? hmm... 16:12:50 <Eddi|zuHause3> yes, it is basically a smaller version of the V200 16:13:33 *** sgdadgdag [~Gonozal_V@N876P000.adsl.highway.telekom.at] has joined #openttd 16:13:33 *** Gonozal_VIII is now known as Guest1281 16:13:33 *** sgdadgdag is now known as Gonozal_VIII 16:13:45 <Eddi|zuHause3> of the V320 only one engine was built 16:13:58 <dragonhorseboy> ^_^ 16:14:28 <Eddi|zuHause3> it was desinged for cargo traffic on unelectified main lines, but the DB plan was to electrify exactly those lines ;) 16:15:14 <Eddi|zuHause3> basically, the V320 is two V160 glued together 16:18:17 <dragonhorseboy> eddi...heh... 16:18:51 <dragonhorseboy> there was one particular uk diesel shunter I like...barely by the time they were being purchased the breching axe was already underway and so you can imagine that that was a hard short life....let me see if I can recall the class 16:19:38 *** Guest1281 [~Gonozal_V@N876P000.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:20:57 <dragonhorseboy> http://www.embsayboltonabbeyrailway.org.uk/photos/sw18.jpg class 14 it was (or nicknamed 'teddy bear' as I remember the magazine saying) 16:27:21 *** Dominik [~Dominik@dslb-084-063-094-142.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:32:49 <Yorick> the new shore tiles seem to be flooding to above, when they can 16:33:53 *** Gonozal_VIII [~Gonozal_V@N876P000.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:35:55 *** Dominik [~Dominik@dslb-084-063-094-094.pools.arcor-ip.net] has joined #openttd 16:36:10 <Eddi|zuHause3> but with all the similarities of the smaller engines, you wonder why these two are so different: 16:36:15 <Eddi|zuHause3> http://de.wikipedia.org/wiki/DB_Baureihe_V_200.0 16:36:24 <Eddi|zuHause3> http://de.wikipedia.org/wiki/DR_Baureihe_V_200 16:36:39 *** Singaporekid [~notme@cm104.epsilon120.maxonline.com.sg] has quit [Read error: Connection reset by peer] 16:36:49 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: quitting] 16:37:13 *** |Bastiaan| [~Bastiaan@77.60.199.139] has quit [Ping timeout: 480 seconds] 16:40:50 <ln-> 10.5.2 16:48:01 <hylje> windows seven 16:48:01 *** HerzogDeXtEr [~Flex@i577B5092.versanet.de] has quit [Read error: Connection reset by peer] 16:48:01 <Eddi|zuHause3> 3.5.7 16:48:01 *** Slayerofrage [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 16:48:01 <dragonhorseboy> hm..almost done with grfs hopefully 16:48:01 <dragonhorseboy> unless something stupid errors out :p 16:48:01 <ln-> ds9 4x01 16:48:01 *** HMage_ [U2FsdGVkX1@vixen.shadowpanther.ru] has joined #openttd 16:48:07 *** Netsplit unununium.oftc.net <-> charon.oftc.net quits: Eddi|zuHause3, eQualizer, andyf, tokar, Diabolic-Angel, Frostregen, murray, stillunknown, Andel, DaleStan, (+75 more, use /NETSPLIT to show all of them) 16:48:51 *** freepenguin [~freepengu@host209-127-dynamic.6-87-r.retail.telecomitalia.it] has joined #openttd 16:48:51 *** Netsplit over, joins: mikegrb, GoneWacko, HMage_, Dominik, stillunknown, +tokai, raimar3, mp3pro, CIA-1, Christoph (+75 more) 16:49:13 *** HMage [U2FsdGVkX1@vixen.shadowpanther.ru] has quit [Ping timeout: 480 seconds] 16:50:31 *** HerzogDeXtEr [~Flex@i577B5092.versanet.de] has joined #openttd 16:59:41 *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has joined #openttd 17:04:15 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has joined #openttd 17:04:29 *** dih [~dihedral@dslb-088-066-157-190.pools.arcor-ip.net] has joined #openttd 17:05:04 <dragonhorseboy> hey 17:05:37 <hylje> hi 17:07:48 <dih> :-) 17:08:15 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] 17:08:30 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 17:12:47 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 17:13:11 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 17:14:59 *** andrea__ [~freepengu@host209-127-dynamic.6-87-r.retail.telecomitalia.it] has joined #openttd 17:15:46 *** LordAzamath [~chatzilla@ip208.cab23.ltln.starman.ee] has joined #openttd 17:15:56 <LordAzamath> hello 17:17:18 <dragonhorseboy> hey 17:19:08 <dragonhorseboy> how're you? 17:25:00 <LordAzamath> I'm fine, you? 17:28:04 <dragonhorseboy> doing okay...bit too long day of stupid grfs and forum threads tho hehehe 17:28:10 <dragonhorseboy> taking break now already 17:28:38 <Phantasm> Is it intentional that scrolling speed is affected by fast forward? 17:29:35 *** Dominik [~Dominik@dslb-084-063-094-094.pools.arcor-ip.net] has quit [Remote host closed the connection] 17:29:41 *** LordAzamath [~chatzilla@ip208.cab23.ltln.starman.ee] has quit [Read error: Connection reset by peer] 17:32:13 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 17:32:23 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has joined #openttd 17:32:43 *** michi_cc [~michi@dude.icosahedron.de] has left #openttd [Und weg...] 17:32:47 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 17:32:50 *** mode/#openttd [+v michi_cc] by ChanServ 17:33:43 *** DaleStan_ [~Dale@pool-71-98-87-2.ipslin.dsl-w.verizon.net] has joined #openttd 17:33:43 *** DaleStan is now known as Guest1292 17:33:43 *** DaleStan_ is now known as DaleStan 17:35:09 *** UnderBuilder [~chatzilla@168.226.106.90] has joined #openttd 17:36:52 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 17:40:13 *** Guest1292 [~Dale@pool-71-98-87-2.ipslin.dsl-w.verizon.net] has quit [Read error: Operation timed out] 17:47:34 <UnderBuilder> how can I play simcity and openttd in the same game? 17:48:42 <UnderBuilder> I mean, building cities and a transport company simultaneously 17:49:37 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 17:50:25 <Eddi|zuHause3> openttd &; sc2000 &? 17:53:47 *** Gonozal_VIII [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 17:54:00 <nappe1afk> Gonozal_VIII: hey... :) 17:54:12 <Gonozal_VIII> hi 17:54:19 <Gonozal_VIII> got pm? 17:54:35 <nappe1afk> Gonozal_VIII: I have that patch ready, and it works but the payment rates graphs have something seriously wrong... 17:54:55 <nappe1afk> Gonozal_VIII: lol, I have not checked... hold on... :) 17:55:34 *** freepenguin [~freepengu@host209-127-dynamic.6-87-r.retail.telecomitalia.it] has quit [Quit: Sto andando via] 17:55:37 *** andrea__ [~freepengu@host209-127-dynamic.6-87-r.retail.telecomitalia.it] has quit [Read error: Connection reset by peer] 17:55:45 <Gonozal_VIII> max factor changed to 255 and >30 it displays the time in the status bar :-) 17:55:52 <guru3> i was bored today: http://electricpotential.net/temp/landgen.php 17:57:02 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:57:20 <Gonozal_VIII> what's that guru? 17:57:37 <guru3> a random php script that generates terrain of... some variety 17:57:50 <nappe1afk> Gonozal_VIII: nice. :) If it's the one posted in thread, I used that as basis for my mods. :) 17:58:08 <Gonozal_VIII> no i didn't post that anywhere 17:58:12 <Gonozal_VIII> i think 17:58:38 <nappe1afk> ookay... :) 17:59:12 *** sdaasgsg [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 17:59:12 *** Gonozal_VIII is now known as Guest1294 17:59:13 *** sdaasgsg is now known as Gonozal_VIII 17:59:16 <nappe1afk> well, I need to figure out what's wrong with the Cargo Payment Rates graph... it does not scale y-axis right somehow... 17:59:34 <Gonozal_VIII> no idea about that graph 17:59:47 <nappe1afk> otherwise I can send you the patch if you like to merge it... :) 18:00:10 *** Osai [~Osai@pD9EB4D10.dip.t-dialin.net] has quit [Quit: Osai] 18:00:16 *** nappe1afk is now known as nappe1 18:00:28 <Gonozal_VIII> yes please 18:01:11 <Gonozal_VIII> the height differences are not openttdish 18:04:24 <nappe1> Gonozal_VIII: I think I just made a bit progress with the graph problem... I'll look into it a bit. 18:04:34 <Gonozal_VIII> nice 18:06:15 *** Guest1294 [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 18:06:50 *** peter1138 [~petern@217.151.109.242] has joined #openttd 18:06:52 *** mode/#openttd [+o peter1138] by ChanServ 18:07:08 *** Osai [~Osai@pD9EB4D10.dip.t-dialin.net] has joined #openttd 18:07:13 <peter1138> You may celebrate, for I am back. 18:07:36 *** Wolf01 [~wolf01@79.20.233.224] has joined #openttd 18:07:46 <Gonozal_VIII> why would that be a reason for celebration? 18:07:48 <Gonozal_VIII> ;-) 18:08:23 <Wolf01> hello 18:08:32 <Gonozal_VIII> hi 18:08:55 <peter1138> Well the kettle has just boiled. 18:09:19 <Belugas> and the kittne has been spoiled 18:09:41 <Gonozal_VIII> boiling cattle? that's animal cruelty! 18:10:07 <Phantasm> Belugas: Is it intentional that scrolling speed is affected by fast forward? 18:10:21 <peter1138> Fast forward affects everything. 18:10:44 * Belugas nods 18:12:36 *** asgsagsg [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 18:12:36 *** Gonozal_VIII is now known as Guest1295 18:12:36 *** asgsagsg is now known as Gonozal_VIII 18:12:57 * LordAzamath doesn't nod, but agrees to atleast seem smart 18:13:46 <Gonozal_VIII> that could be changed... 18:14:14 <Gonozal_VIII> for that stuff that normaly happens every tick but shouldn't on ff... 18:16:04 <Gonozal_VIII> add a counter, increase it by ms passed since last tick and only do that stuff if it's >30 then do % 30 18:17:41 <peter1138> Gonozal_VIII, it could, but the main game loop is actually in each video driver... 18:17:55 *** Guest1295 [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 18:18:47 <Gonozal_VIII> huh? 18:18:58 <Gonozal_VIII> don't quite understand that 18:19:22 <peter1138> The main game loop is in each video driver. 18:19:31 <Gonozal_VIII> so? 18:19:41 <peter1138> So to change that you need to change each video driver... 18:19:59 <peter1138> Not a hard job, just something of note, heh 18:22:39 <Gonozal_VIII> in the beginning of the tick loop, ms are added to foo, every one of those functions starts with if(foo >= 30) { and in the end of the tick loop foo is moduloed with 30... shouldn't be too hard i think... 18:23:20 *** Wolf01 is now known as Guest1296 18:23:20 *** Wolfolo|AWAY [~wolf01@host139-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 18:23:21 *** Wolfolo|AWAY is now known as Wolf01 18:23:28 *** lobster [~IceChat7@86.89.201.189] has quit [Ping timeout: 480 seconds] 18:28:07 *** Guest1296 [~wolf01@79.20.233.224] has quit [Read error: Operation timed out] 18:28:54 *** asgdsag [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 18:28:55 *** Gonozal_VIII is now known as Guest1298 18:28:55 *** asgdsag is now known as Gonozal_VIII 18:35:10 *** Guest1298 [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 18:35:17 <peter1138> Gonozal_VIII, lol, fast forward is funning :D 18:35:18 <peter1138> errr 18:35:19 <peter1138> FUNNY 18:35:28 *** Sogard [~Sogard@ip24-251-253-63.ph.ph.cox.net] has joined #openttd 18:35:40 <Gonozal_VIII> hmm? 18:35:52 <peter1138> I told it to do all gui updates only every 3oms 18:35:55 *** Sogard [~Sogard@ip24-251-253-63.ph.ph.cox.net] has quit [] 18:36:04 <Gonozal_VIII> and now? 18:36:10 <peter1138> so 1) fast-forwarding doesn't increase the frame-rate 18:36:21 <peter1138> and 2) there is even more spare time to run it faster 18:36:45 <peter1138> so my debug build on my old slow pc now runs an average game fast... 18:36:47 <Gonozal_VIII> [19:27:59] Guest1295: all the graphical stuff could have that... would make ff a lot faster 18:36:47 <Gonozal_VIII> [19:28:30] *** You have been disconnected. 18:37:04 <peter1138> yeah, but i actually did it 18:37:25 <Gonozal_VIII> ah, not now, earlier? 18:37:43 <peter1138> no, just now 18:37:48 <peter1138> for only the SDL driver, though 18:38:29 <peter1138> there must be ways of doing more optimisation though 18:38:49 <peter1138> one problem is there could be so many tile updates between gui ticks that it forces a full screen refresh 18:38:58 <Gonozal_VIII> everything that reacts on key press... 18:39:18 <Belugas> dalek, leave peter1138's mind, will you? 18:39:18 <nappe1> peter1138: I have problem with graphs... the cargo payment rates graph does not scale the y-axis correctly somehow... 18:39:43 <peter1138> nappe1, how so? 18:40:37 *** toet [~Oblivious@3E339CE5.dslaccess.aol.com] has quit [Ping timeout: 480 seconds] 18:41:01 <nappe1> peter1138: well, I did my own method to economy.cpp which returns scaled cargo payment rate (acording to daylength multiplier) if such option is selected from patches. 18:41:39 <nappe1> I added that cuntion to everywhere where cargo_payment_rates[] is used and it is working in game. 18:42:06 <nappe1> but in graphs, only curves are scaled, not the y-axis labels. 18:43:20 *** planetmaker [~chatzilla@Fcf72.f.ppp-pool.de] has joined #openttd 18:43:31 <nappe1> I did debug it and the code founds correctly max value and setups it with DParam, but then something weird happens when the label is rendered, as it always gets valua as it would be time running 1x 18:43:44 *** HMage_ is now known as HMage 18:44:37 <peter1138> The Y-axis is dynamic... hmm... 18:44:40 <nappe1> that is happening at graph_gui.cpp lines 169-176 18:45:48 <nappe1> peter1138: i can send you patch where is my changes, but I have not changed stuff at graph_gui.cpp as it seems that it should be working fine from code point of view. 18:48:02 <peter1138> an overflow, possibly? 18:48:36 *** mp3pro [~me@71-14-102-198.dhcp.gnvl.sc.charter.com] has left #openttd [] 18:48:57 <nappe1> I thought that too, so I went thru all my code and changed all variables to use Money as type... at least that did not change anything... 18:50:25 *** Gonozal_VIII [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 18:51:13 *** Gonozal_VIII [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 18:51:14 <nappe1> peter1138: I also tried (line 171) changing "DParam(1, y_label);" to "DParam(1, (y_label*2));" which resulted y*axis to double again. 18:51:47 <peter1138> are your values actually doubled? 18:52:01 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:52:10 <nappe1> peter1138: on y-axis scale, yes. 18:52:33 <nappe1> peter1138: but that only ment that now they were 4 times bigger than they should been.. :D 18:53:49 *** Osai is now known as Osai^Kendo 18:54:52 *** dih [~dihedral@dslb-088-066-157-190.pools.arcor-ip.net] has quit [Quit: Leaving] 18:55:16 *** UnderBuilder [~chatzilla@168.226.106.90] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.12/2008020121]] 18:55:21 *** mikegrb [~michael@mikegrb.netrep.oftc.net] has quit [Server closed connection] 18:55:21 *** mikegrb [~michael@mikegrb.netrep.oftc.net] has joined #openttd 18:59:37 <nappe1> peter1138: I have been trying to close all possibilities it being my own mistake, but as I do stuff with 3 different languages on each day (VB.NET and C# at work, C++/C as this on my free time) so it can be also my code... 19:01:44 *** Frostregen_ [SADDAM@dslb-084-058-147-101.pools.arcor-ip.net] has joined #openttd 19:06:10 *** Gonozal_VIII [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 19:06:17 *** Slayerofrage [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 19:06:39 <nappe1> actually... 19:06:51 <nappe1> I think I just isolated it to my own code. :D 19:06:56 <Slayerofrage> lol 19:07:21 <nappe1> but it needs a bit more investigating... 19:07:27 *** Frostregen [SADDAM@dslb-084-058-118-181.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:07:54 *** Frostregen_ is now known as Frostregen 19:09:59 <Belugas> don't laugh, Slayerofrage. it takes a lot of courage for someone to find and admit his own errors 19:10:00 <Belugas> in fact, 19:10:08 * Belugas congrats nappe1 19:10:46 <nappe1> Belugas: not to me... :) I am part of demo scene and as you know demo scene's purpose is make quality crap. ;) 19:11:10 <nappe1> Belugas: but yes, I do know ppl that are too sensitive to be coders. ;) 19:11:16 * Belugas knows the feeling 19:11:56 <Slayerofrage> nah im not laughing at nappe, it takes a lot of work to code, and a lot more to debug lol 19:12:08 <Belugas> you bet 19:12:14 <Belugas> debugging is so.. frustrating 19:12:21 <Slayerofrage> damn straight it is 19:12:27 <yorick> coding isn't so much work, (for me), debugging...yes 19:12:41 <nappe1> peter1138: however, there is something interesting going on with those labels, as biggest y_label value is 208 and graph says 416. :D nevertheless the graphs still look fine, so if there's something wrong then there's two bugs. :D 19:12:41 <Belugas> but when you find out the reason, and yo fix it... damn... the day is brigher :D 19:12:58 <Slayerofrage> especially when you spend most of your day working with crappy .net eww 19:14:13 *** Gonozal_VIII [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 19:14:37 <nappe1> Belugas: especially debuging is pain in the donkey when your code is not working and you debug it again and again and again, just to notice eight hours later that your work mate's adapter class is the problem, not your code. ;) 19:15:36 <yorick> I've been busy with debugging the wrong source yesterday 19:16:02 <yorick> I was debugging 0.6.0beta3 with a patch instead of trunk 19:16:11 <Belugas> nappe1, and what's even worse? The day is over and you still debug, but for otttd :D 19:16:17 <Belugas> so... 19:16:26 <Belugas> kind of been sadistic lol 19:16:36 <Belugas> niuce too, yorick 19:17:18 <yorick> means I've been downgrading yapp and pax destinations for beta3 before I found out 19:18:16 <nappe1> yorick: well I was at work until 22:30 yesterday to fix one thingy... I got that fixed and tested as company policies say... well, came home and launched VC++ to just debug more code that is not mine which I decided to end at 3:30... at 9:00 this morning phone rangs and guys calls me that the thingy I tested to be working yesterday evening is borked... the words I said to that guy weren't really something you could print in project end report. ; 19:19:25 <yorick> nice story :) 19:19:44 <Slayerofrage> lol id bet those words would make a great quote though 19:19:44 <nappe1> Belugas: sadistic? maybe... Addicted? maybe yes... Stupid? definetely. :D 19:21:47 <nappe1> I think it went something like this: "How the Hell you already got that picture adapter fucked up? How on earth you were able to do that in hour, while it took 3 to code and test it! you fuckin' morons don't touch it anymore until I am back to office..." 19:21:52 <Belugas> insane, in a word ehehe 19:22:53 <Slayerofrage> lol nappe 19:23:34 <nappe1> and I don't usually curse that much, but awake like that... well that changes behavior a bit. ;) 19:23:55 <Slayerofrage> bet ya get a nice cup of coffee for that one 19:23:59 * Belugas noticed that nappe1 has about the same kind of relationship whit his colleagues 19:24:52 * Belugas is known for having a very bad temper 19:24:56 * nappe1 does his adapter classes in VB.NET just because everyone else does not understand it (aka. are C# guys) so it usually keeps them out changing my stuff. ;) 19:25:05 <hylje> haha 19:25:18 <Slayerofrage> eww i hate .net 19:25:24 <Slayerofrage> thats all we use at my place 19:27:05 <nappe1> VB.NET is actually suprisingly good. it really gave a new life to Basic. again, C# should have never been called C... there's waaaayy too big differences. (like parameter passing as reference and no need of memory clean up.) 19:27:18 <Belugas> that's a danger, nappe1. I've done that too, and now, the said project has become one of the conerstone of the company. maening, i'm on the front line almost everyday 19:27:20 <Belugas> bad 19:27:20 <Belugas> abda 19:27:22 <Belugas> bad 19:28:04 <Slayerofrage> belugas: never a good place to be 19:28:15 <Forked> or you could call it "job security" 19:29:45 * Belugas nods 19:29:45 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 19:30:08 <Belugas> anyway, payment processing might be a bitch, it is nonetheless a cool job to do 19:30:13 <nappe1> Belugas: well, the fact is that there's only 3 of us and one comes with Java, so C# is natural choice to him, while other one comes from Basic, so he likes to do it, but unfortunately he does VB.NET as it would be QBasic... which is like trying to do Delphi with good old Pascal. so, basically this other basic guy can do some of the things, but design and planning are out of his limits. 19:30:34 *** KritiK [~Maxim@89-178-224-54.broadband.corbina.ru] has joined #openttd 19:31:11 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 19:32:15 *** Gonozal_VIII [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 19:35:57 <Belugas> hehe 19:36:00 <Belugas> nice "plot" 19:38:05 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 19:39:16 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 19:41:58 <nappe1> peter1138: ah... I found the problem... it's definetely my problem. :) 19:44:04 * HMage codes in C even in these days :) 19:44:24 *** Gonozal_VIII [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 19:45:01 <nappe1> HMage: it's not with language you use, but how you use it. :) 19:45:33 <Gonozal_VIII> objects are cool 19:46:59 <murray> but classes are the *definition* of cool 19:47:17 <nappe1> I code or I have been coding with C, C++, C#, Java(little), VB, Basic, VB.NET, Pascal, Delphi, Coldfusion, PHP, Perl and Assembler. (also Poveray if you can count it's definition language as one...) 19:47:20 <Gonozal_VIII> it's hard to have objects without classes^^ 19:47:55 <Gonozal_VIII> i can only do java... 19:48:55 <Gonozal_VIII> so when it comes to memory stuff and typemagic in the openttd code i'm lost 19:50:24 <HMage> regarding objects -- dunno, with 10 years of exposure to C++ I still prefer C. C++ has the only advantage of having functions inside structs. That eases stuff a little. 19:51:07 <nappe1> *hihihiih* 19:51:11 * nappe1 giggles 19:51:16 <nappe1> :D' 19:51:33 <HMage> I know I said something funny for you, OOP-oriented guys :) 19:51:43 <nappe1> Gonozal_VIII: it works now... :) BUT... 19:51:59 <Gonozal_VIII> there's always the but^^ 19:52:43 <nappe1> Gonozal_VIII: day length multiplier at 16, there's no use of transporting passenger longer than 180 days... :D you get zero income from them :D 19:53:17 <nappe1> to be honest, I don't see that bad turn at all.. :) 19:53:25 *** saasgsg [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 19:53:25 *** Gonozal_VIII is now known as Guest1304 19:53:26 *** saasgsg is now known as Gonozal_VIII 19:53:43 <nappe1> [12022008 21:52] <nappe1> Gonozal_VIII: day length multiplier at 16, there's no use of transporting passenger longer than 180 days... :D you get zero income from them :D 19:53:43 <nappe1> [12022008 21:53] <nappe1> to be honest, I don't see that bad turn at all.. :) 19:53:54 <Gonozal_VIII> why would you transport passengers >180 days on daylength 16? 19:54:07 <Gonozal_VIII> they could walk faster on their own^^ 19:54:23 <nappe1> Everyone here, hand up if you would like to travel in train more than 6 months a straight. :D 19:54:35 <Gonozal_VIII> no need to copy... disconnecting all the time, logs open all teh time... 19:54:42 <nappe1> ah. :) 19:55:01 *** Osai^Kendo [~Osai@pD9EB4D10.dip.t-dialin.net] has quit [Quit: Osai^Kendo] 19:55:21 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 19:55:47 <Gonozal_VIII> makes sense that stuff expires and you don't get anything for it then 19:56:20 <Gonozal_VIII> especially with passengers^^ 19:56:37 <nappe1> Gonozal_VIII: I'll clean up the code and send the .patch file via forum private messaging later on... now I have to horry to meet one friend. (for those who are old enough: we are about to fix my Commodore 1581 3.5" disk drive. ;) ) 19:57:01 <Gonozal_VIII> <-- not old enough 19:57:25 <nappe1> peter1138: still around? I have quick fix for that cargo payment rates scaling... 19:57:56 <mcbane2> commodore 1581? i know c64 19:58:07 <peter1138> nappe1, thought it was your code? :p 19:59:11 <nappe1> peter1138: it was, sort of... :) 19:59:59 *** Guest1304 [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 20:00:32 <Wolf01> mmm i updated the ECS industries, the coalmine don't produces anything and constantly popups a blank newspaper ò_O 20:01:16 <Gonozal_VIII> there is no new version? 20:01:59 *** planetmaker [~chatzilla@Fcf72.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 20:02:11 <nappe1> peter1138: graph_gui.cpp at line 133. That causes that 416 get always as max value. (because window x_axis_offset * 2 is always the highest_value :) ) 20:02:25 <glx> Wolf01: don't upgrade ECS in running games 20:02:29 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 20:02:31 <dragonhorseboy> hey ;) 20:03:04 <nappe1> peter1138: replace that with highest_value=0; and the graph scales nicely every time. 20:03:29 <Wolf01> mmmh, i can't revert to the old ones 20:03:55 <nappe1> but now I am offline an hour or so... 20:04:00 <nappe1> see you everyone 20:04:05 *** nappe1 is now known as nappe1afk 20:04:08 <Gonozal_VIII> cu 20:04:49 <peter1138> nappe1afk, so your cargo payment rates are *less* than normal? 20:04:55 <yorick> cu 20:05:05 <Gonozal_VIII> of course less 20:05:11 <peter1138> right :p 20:05:30 <Gonozal_VIII> hmm no wait, makes no sense^^ 20:05:35 <nappe1afk> peter1138: yes. because trains are moving basically twice of the distance per day. 20:05:48 <dragonhorseboy> ^_^ 20:05:59 <Slayerofrage> i get it lol 20:06:13 <nappe1afk> peter1138: and factories are outputting twice amount of production in month 20:06:33 <Gonozal_VIII> now you broke my thinky thing! 20:06:46 <nappe1afk> peter1138: what used to be 2 days, is now one day :) 20:06:48 <dragonhorseboy> hehehe 20:07:20 *** michi_cc [~michi@dude.icosahedron.de] has left #openttd [Und weg...] 20:07:24 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 20:07:27 *** mode/#openttd [+v michi_cc] by ChanServ 20:07:53 <Slayerofrage> Its the space time continium issue lol 20:08:32 *** asfsg [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has joined #openttd 20:08:33 *** Gonozal_VIII is now known as Guest1305 20:08:33 *** asfsg is now known as Gonozal_VIII 20:14:34 *** Guest1305 [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 20:20:51 *** planetmaker [~chatzilla@Fcf72.f.ppp-pool.de] has joined #openttd 20:21:27 <dragonhorseboy> slayerofrage you mean time paradox? :P 20:21:29 * dragonhorseboy chuckles 20:22:31 <Slayerofrage> damn you 20:22:47 <dragonhorseboy> hehe no hard feeling ok? ;) 20:23:11 <Slayerofrage> im trying to nail a really hard solo so its a space time continium issue at the min :( 20:23:25 <dragonhorseboy> solo? 20:23:47 <Prof_Frink> han solo 20:24:27 <Slayerofrage> guitar solo, but han solo is amusing lol 20:26:10 *** SlayerRage [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 20:26:20 *** lobster [~aap@86.89.201.189] has joined #openttd 20:28:49 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 20:29:09 *** thgergo [~Administr@dsl51B789BA.pool.t-online.hu] has joined #openttd 20:29:16 *** planetmaker [~chatzilla@Fcf72.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 20:29:49 *** Gonozal_VIII [~Gonozal_V@M3367P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 20:32:28 *** Slayerofrage [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:34:31 <Sacro> trying to nail han solo? 20:35:09 <dragonhorseboy> :p 20:35:18 <dragonhorseboy> I'll prefer to leave han solo alone knowing who he is ;) 20:35:58 <Prof_Frink> ...as if "Han Solo" wasn't euphemistic enough already 20:37:19 *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has quit [Quit: oO] 20:40:24 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 20:48:21 *** thgergo [~Administr@dsl51B789BA.pool.t-online.hu] has quit [Quit: Leaving.] 20:48:31 *** thgergo [~Administr@dsl51B789BA.pool.t-online.hu] has joined #openttd 21:01:59 *** SlayerRage is now known as Axamentia 21:03:47 <Wolf01> 'night 21:03:52 *** Wolf01 [~wolf01@host139-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:03:55 *** planetmaker [~chatzilla@Fcf72.f.ppp-pool.de] has joined #openttd 21:04:29 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: quitting/bye] 21:06:02 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 21:08:44 <dragonhorseboy> be back later :p 21:08:46 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 21:13:49 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 21:18:48 <Belugas> One eye 21:18:52 <Belugas> Goes laughing 21:18:58 <Belugas> One Eye 21:19:02 <Belugas> Goes crying 21:19:08 <Belugas> Throught the trials 21:19:13 <Belugas> and trying 21:19:23 <Belugas> One life 21:19:25 <Belugas> ... 21:19:40 <Belugas> so... moving lyrics :D 21:20:03 <Prof_Frink> One of these days, I'm going to cut you into little pieces! 21:20:34 <Belugas> said Pink Floyd... 21:20:49 <Belugas> Pink Anderson or Floyd Council? 21:20:58 <Belugas> no... Rick Mason :D 21:21:05 <Prof_Frink> gold star for Belugas 21:21:10 <Belugas> or was it Nick?? 21:21:35 <Prof_Frink> Nick, I think 21:22:21 * Belugas thinks too 21:22:24 <Belugas> therefor, he is 21:22:28 <Prof_Frink> wiki agrees 21:22:54 * Belugas wants a slide guitar :S 21:24:18 <Axamentia> Prof: Wiki will always agree.. if you dont like it, edit it that way lol 21:24:47 <Axamentia> Belugas, as in a bottleneck slide? 21:25:19 <Belugas> bottleneck plus that special guitar on 4 legs 21:25:28 <Belugas> i guess it's called a pedal guitar not sure 21:26:00 <Belugas> or a pedal steell 21:26:09 <Belugas> http://en.wikipedia.org/wiki/Pedal_steel_guitar 21:26:10 <Belugas> yeah :D 21:27:25 <Belugas> it is in fact the guitar David Gilmour uses in One of These Days during the solo 21:27:37 <Belugas> man does it sounds good 21:27:51 <Eddi|zuHause3> you could buy an air guitar off ebay! 21:28:03 <Belugas> really hard to tune :P 21:28:23 <Axamentia> Ahh yeah 21:28:42 <Axamentia> I want a chapman stick, 12 string tapping guitar :0 21:29:57 <Axamentia> http://www.youtube.com/watch?v=a7kIclA4yq4 21:29:57 <Axamentia> Check that out 21:29:57 <Axamentia> Its sick tapping across 12 strings 21:30:05 <Belugas> hoho... is it on topic or off topic youtube link??? 21:30:06 <Belugas> mmm 21:30:19 <Axamentia> on topic of the conversation 21:36:52 <Tefad> at the risk of getting kicked: http://www.youtube.com/watch?v=pBiLAy7mDbw 21:37:52 *** Diabolic-Angel [~dia@xdsl-81-173-254-74.netcologne.de] has quit [Quit: leaving] 21:38:01 *** planetmaker [~chatzilla@Fcf72.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 21:40:49 *** TinoM [~Tino@i59F57A46.versanet.de] has quit [Quit: Verlassend] 21:41:05 *** Diabolic-Angel [~dia@xdsl-81-173-254-74.netcologne.de] has joined #openttd 21:44:22 *** lobster [~aap@86.89.201.189] has quit [Quit: i have your testiculae. be afraid.] 21:44:56 <Belugas> got to go home 21:44:57 <Belugas> nght all 21:52:02 *** lobster [~michielbi@86.89.201.189] has joined #openttd 21:57:19 *** mcbane2 [~Maui_key@p5498EA4A.dip.t-dialin.net] has quit [] 22:01:23 <Eddi|zuHause3> http://de.wikipedia.org/wiki/Bild:Sechsschienengleis.JPG <--- err... wtf? 22:02:48 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 22:03:07 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 22:03:07 *** Diabolic-Angel [~dia@xdsl-81-173-254-74.netcologne.de] has quit [Quit: leaving] 22:04:42 <peter1138> lol 22:05:37 <peter1138> that seems fairly pointless :) 22:10:25 *** tokar [~tokar@othala.n7mm.org] has quit [Server closed connection] 22:10:37 *** tokar [~tokar@othala.n7mm.org] has joined #openttd 22:16:14 *** ThePizzaKing [~jeff@c211-28-165-76.eburwd2.vic.optusnet.com.au] has joined #openttd 22:18:08 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 22:26:17 *** Osai [~Osai@pD9EB455C.dip.t-dialin.net] has joined #openttd 22:43:01 <Phantasm> What significant updates are there in current nighty build compared to 0.6.0-beta3? 22:46:05 <Eddi|zuHause3> yes. 22:46:11 <Eddi|zuHause3> svn log 22:46:55 <Prof_Frink> Standard response #7: See the changelog 22:47:02 <Phantasm> I'm too lazy to read over whole list of insignificant changes.. What I could use is a short listing of only the significant changes. 22:47:22 <Eddi|zuHause3> svn log | grep Feature 22:47:24 <Prof_Frink> grep the changelog for ^Feature thern 22:47:36 <Prof_Frink> Eddi|zuHause3: Great minds... 22:48:08 <Phantasm> Where can the svn log be found? 22:48:46 <Prof_Frink> by the `svn log` command 22:49:26 <Phantasm> I don't have svn, so would be hard to use such command. 22:50:14 <Prof_Frink> alan@frinkpad:~/src/openttd/trunk$ svn log|grep Feature|wc -l 22:50:15 <Prof_Frink> 393 22:50:21 <Prof_Frink> nice :) 22:50:36 <Phantasm> Copy & paste it to pastebin for me to read? ;P 22:54:53 *** Leviath [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 22:57:46 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:08:45 *** mindlesstux [~mindlesst@2001:470:1f07:2df:240:f4ff:fe52:a74e] has joined #openttd 23:12:01 <Eddi|zuHause3> there is also git.openttd.org 23:33:13 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 23:33:50 <SmatZ> hello 23:35:44 *** lobster [~michielbi@86.89.201.189] has quit [Quit: HELP ME I AM A PENGUIN YET I HAVE NO BEAK ONLY MARSHMELLOWS] 23:36:37 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 23:41:28 <Phantasm> Is there any way to make some key, like x, to cycle between 2 different saveable transparency settings? 23:41:56 <Phantasm> The current on/off for all without any custimization is very bad. 23:42:00 *** Tekky [~Tekky@p5493FA17.dip.t-dialin.net] has joined #openttd 23:57:39 <Eddi|zuHause3> you can ctrl+click to lock the setting for some groups, and ctrl+number for toggling individual groups 23:58:53 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd