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00:07:35 <dragonhorseboy> fjb how come if I may ask? 00:08:11 <fjb> Slow trains to one track, fast trains to the other. 00:08:40 <fjb> Or passenger trains to passenger platforms and freight trains to the freight platforms. 00:10:20 <dragonhorseboy> why bother mixing them in first place anyhow? 00:10:22 *** Tekky [~Tekky@p5493F113.dip.t-dialin.net] has joined #openttd 00:11:11 <Axamentia> i use waypoints to split, traffic 00:11:22 <Axamentia> i also use waypoint to assign platforms 00:11:48 <Axamentia> Like at some stations where i have an express or through platform, and local or terminating platfroms 00:12:03 <dragonhorseboy> meh 00:12:04 <fjb> Building railways is expensive, so use them with as amny trains as possible. 00:12:52 <dragonhorseboy> I just somewhat follow a KISS thing and have all platforms either end or through - no mixing ... and freights stay on their own lines unless they're at same top speed to mingle (sometimes even with a mixed train if the factory is right next to city) 00:13:10 <dragonhorseboy> ^_^ 00:14:23 <fjb> dragonhorseboy: Are you playing on flat land or in the montains? 00:14:29 <fjb> mountains 00:15:26 *** Gonozal_VIII [~Gonozal_V@N760P016.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 00:16:17 <dragonhorseboy> fjb.... hilly with some waters 00:16:32 <dragonhorseboy> thats what I always use 00:16:45 <Axamentia> do you play big maps dragon? 00:17:40 <dragonhorseboy> 512x512 often (thats ttdp's fixed size too) and at times 2048x256 when I can get to the other computer for re openttd 00:19:55 <glx> 512x512 is openttd only 00:20:24 <Axamentia> ahh i usually play big maps but with openttd, but im a fan of making metro, local and express lines and have mixed traffic at stations 00:21:22 <fjb> Mixed local and express passenger traffic is the only way to go with the passenger destinations patch. 00:21:24 <dragonhorseboy> glx..huh...what was ttdp's size again? 00:21:25 <dragonhorseboy> <forgot now 00:21:29 <glx> 256 00:21:34 <dragonhorseboy> oh duh heh 00:22:00 <Axamentia> fjb ive got to get round installing the Pax patch 00:22:37 <Axamentia> I think gonzola did a patch group that intrested me Pax and PBS to off the features i really want 00:22:38 <fjb> it is fun to play with it. The last version is quite stable. 00:22:46 <dragonhorseboy> either way I don't like to destory nature too much (well trees ASIDE!) so explains why I have frequent single routes with the bout of directional ones there and there at times (but its rare that the two run parallel to each others except by coastline or on sections of flat land) 00:23:06 <fjb> I did my own Pax + YAPP patch. 00:23:20 <dragonhorseboy> so sometimes yeah one north-heading train could be far away from the south-heading train even although both have same platform ends in their orders 00:24:10 <Axamentia> gotta look that up and install it 00:24:27 <dragonhorseboy> or...there's also the case where one line was thrown on cheap on short $ (hugging around mountain too basically) then as traffic finally can get enough to want a second line... the second line is a dark tunnel straight underneath the very mountain in much shorter length 00:24:32 <fjb> With YAPP bidirectinal single track lines become usefull. 00:24:45 <Sacro> fjb: indeed they doe 00:24:57 <dragonhorseboy> so eg the loaded train just blasts into tunnel fast and straight but the empties have to claw it hard up and around the peak back 00:24:59 <Axamentia> fjb is there a built version? or am i going to have to compile myself? 00:25:12 <Sacro> Axamentia: check the topic 00:25:15 <dragonhorseboy> if anyone know what I'm saying anyhow 00:25:22 <Axamentia> will do sacro 00:25:55 <Sacro> you won't do sacro >< 00:26:03 <Axamentia> lol 00:26:03 <fjb> I compiled it myself. Don't know if there is a precompiled version. 00:26:21 <fjb> dragonhorseboy: Yes. 00:26:37 <dragonhorseboy> ty fjb 00:27:20 <dragonhorseboy> fjb...tunnels always cost quite $ so sometimes the route stays like that for several years before I finally build the second tunnel and then just leave the old original rails to rust (no..seriously heh) 00:27:48 <dragonhorseboy> usually de-signal it by then tho (aside to one single signal near either end as to not trip false red's) 00:28:37 <dragonhorseboy> hm now that I think about it...I think one time one of my coal train was almost a headache from the start (and it was the first route too no less) hehe.... 00:29:09 <fjb> I'm building bidirectional single track or double track lines. Single track first, double track when there are more trains on that line. 00:32:01 <Axamentia> You most of the time i tend to double track on lines construction, to save the pain of double tracking after 00:33:18 <dragonhorseboy> many slopes...several tight snaking curves .. two deep bridges ... many foundations ... and it (oh boy) sure took three BR75 to battle 260 tonnes of coal over the freaking thing 00:33:31 <fjb> Double tracking isn't that much pain when you are thinking about it when you lay the single track. But why building a single track when you know that you will nedd e second track beforehand. 00:33:48 <dragonhorseboy> eventually the $ from first profit let me ease one critical curved slope a bit but otherwise still a battle 00:34:19 <fjb> dragonhorseboy: Maybe you should electrify that line. 00:34:53 <dragonhorseboy> eventually I was able to get it a bit more straightened out enough to decrease the train to 215 tonnes but only two BR75 needed (third one was stored in depot in case) .... 00:35:09 <dragonhorseboy> fjb...would had gone over the $$ I had 00:35:48 <dragonhorseboy> three BR75 costed half of what two E62 would had (neverminding the rails themself) 00:36:42 <guru3> http://electricpotential.net/temp/landgen.php 00:36:44 <guru3> BUILDINGS :D 00:36:55 <dragonhorseboy> but anyway...the third BR75 eventually got joined by a new one as I had managed to stuff a second line through and was finally happy with two 215 tonnes from a busy coal mine supply :) 00:38:13 <dragonhorseboy> eventually I was able to fix some of the route into being less difficult but still kept the trains as they were (but if the firemens were for real they'll had been glad..lot less backbreak shovelling on angled cab floors!) 00:38:18 <fjb> You could use an E52 instead of 2 BR75. 00:38:35 <dragonhorseboy> fjb..it would had taken two E62 to be able to haul the same 00:38:37 <fjb> guru3: nice 00:39:00 <guru3> once again proving i have too much free time 00:39:01 <dragonhorseboy> and then yet the E62 are only 59km/h 00:40:03 <fjb> BR75 is good until the E52 comes out two years later. 00:41:09 <fjb> Nothing beats electric locomotives for heavy trains in the mountains. 00:42:05 <dragonhorseboy> heh well when I was finally able to get out of the deep interests (4% on a huge loan) .. guess where I went? 00:44:01 <fjb> Electrified? 00:45:44 <dragonhorseboy> two single BR75 trains of grain&livestock mixed trains (single platform at farm) and one lone E62 for a small farm not far from factory anyhow (cheaper than rv still) .. and the goods train was...well...don't get a heart attack... 00:46:15 *** Greysc[a]le is now known as Greyscale 00:49:59 <dragonhorseboy> one BR75 with probably eight-ten 80km/h goods van on it .. to a nearby city on almost flat route 00:51:13 <fjb> BR 75 is ok for short trains like that. 00:51:34 <fjb> At least on a flat route. 00:51:44 <dragonhorseboy> heh well having three BR75 was the only one single time I've ever done it .. out of "damn so little $ left already!" complication 00:53:03 <dragonhorseboy> I eventually had the $ to fix up the original route a bit more and eventually retired six BR75's into one depot (near mine) to two BR144 as they seem reliable enough 00:53:06 <fjb> Try 20 or more hoppers full of coal in the mountains... 00:53:29 <dragonhorseboy> fjb... 260 tonnes *was* a lot of 15 tonnes low side wagons 00:53:35 <fjb> BR 144 is very reliable. 00:53:57 <dragonhorseboy> I still reused these old cars with the BR144 because that had my $ almost flatlined again :"> 00:56:49 <dragonhorseboy> eventually got around to rebuilding the train with smaller total capacity of gondola's and moved three BR75s in one run to the powerplant to temporately cross them over onto a new route for a 96 tonnes coal mine up another peak 00:56:58 <dragonhorseboy> sold the other three off as wasn't going to need them anymore 00:57:43 *** Greyscale is now known as Greysc[a]le 00:59:46 <dragonhorseboy> fjb...and which of..after that coal battle and the small 2-farms business...I expanded into passengers mountain-style again (good grief, bloody map!) ... 01:01:09 <fjb> Passengers are good for making lots of money. 01:01:16 <dragonhorseboy> two BR 05's and they almost had it easy running 160km/h most of the times... except for really getting slapped by a 5-tiles slope right after a sharp curve (then a gentle right curve then down 2 tiles before being near city) 01:03:23 <dragonhorseboy> nothing worser than wishing you could add helpers just on this one stretch..maybe either BR144 or if money permitted then BR194 01:03:49 <dragonhorseboy> I'm sure these could had pushed the 05 up that one stretch easily....till I had the $ to make a long skirt after filling in some water 01:03:52 <fjb> BR05 is not the best in the mountains. And it is only short living. 01:04:15 <dragonhorseboy> fjb....yeah well I had a lot of almost-flat running for it otherwise..it was just this *one* stubborn section that was too expensive to try bypass yet 01:05:14 <fjb> You should really try the E16. 01:05:36 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 01:07:03 <dragonhorseboy> eventually I had to add a third train for sake of station load .. and finally '57 I decided to just bite it a bit hard and I rebuilt a new line to bypass the difficult-located city for another one and this time the BR05 didn't have to sag down hard anymore 01:07:24 <dragonhorseboy> (yes I did abandon the entire station and unused rails then planted some trees in place) 01:08:53 <fjb> Hm, 1957 and you are still buying an old BR05? 01:09:23 <dragonhorseboy> no...just changed the route to end at a different second city 01:09:36 <dragonhorseboy> the third 05 was several years earlier 01:09:51 <dragonhorseboy> (and I was able to add two more coaches to each trains with the much easier line finally heh) 01:10:00 <fjb> Ah, ok, E10 comes out between 1956 an 1958. 01:10:25 <fjb> And it beats the BR05 in any way. 01:10:29 <dragonhorseboy> eventually made a different line (lot of tight snaking but little grade thankgod) that was served by VT-11's with four coaches each 01:11:00 <dragonhorseboy> they kept 140km/h almost all the times except in one weird hard curve (blame a transmitter tower for one piece of it) where it dropped speed then suddenly hit one upslope altogether 01:11:07 <fjb> VT-11 are nice when it is not too hilly. 01:11:13 <dragonhorseboy> true that 01:11:41 <fjb> But the E10 has a top speed of 160km/h. 01:11:56 <fjb> And it has much more power and TE. 01:13:14 <dragonhorseboy> the leftover BR75's by late 60's had finally been decided all total scrapped ... by BR144 thanks to dropping reliability and having the incomes to advance electrification for that reason 01:13:30 <dragonhorseboy> E10? 01:14:01 <dragonhorseboy> only see a ET11 otherwise nothing close to that in list 01:14:42 <fjb> E10 = BR110 01:15:04 <fjb> E = Elektro 01:15:16 *** KritiK [~Maxim@78-106-141-149.broadband.corbina.ru] has quit [Quit: Leaving] 01:15:46 <fjb> E got replaced by 1 when the DB got computers that could only handle numbers. 01:15:52 <Eddi|zuHause3> the replacement E -> 1, V -> 2 was done in the late '60s 01:16:31 <Eddi|zuHause3> and i think ET -> 4, VT -> 6 01:17:21 <dragonhorseboy> oh...was leaving it alone due to reliability and the huge pricetag for quite a long time 01:17:36 <fjb> E10 = BR110, E44 = BR144, E94 = BR194, V100 = BR212, V200 = BR 220. 01:17:42 <dragonhorseboy> but I did eventually kill the BR05 at some point finally (they held reliability too well for too long..!) 01:18:19 <Eddi|zuHause3> and the E10 has 150km/h 01:18:21 <fjb> You can use the BR110 up to the year 2000. 01:19:00 <fjb> Eddi|zuHause3: You are right, 150, not 160 as I wrote. 01:19:00 <dragonhorseboy> was four BR110 (cities had grown by then) with slight longer trains .. but I kept the BR05s in the depot for no real reason 01:19:27 <fjb> BR05 are getting useless and unreliable soon. 01:19:59 <dragonhorseboy> fjb..well..they were still holding 80+% reliability when I finally quietly told them to unload their train at one city then head to depot 01:20:22 <Eddi|zuHause3> the BR 05 is only nice when the track is completely free, it doesn't accelerate very fast 01:20:35 <dragonhorseboy> 40+ years of service that is 01:21:07 <fjb> When the BR103 comes out you should really electrify your mainlines. 01:22:10 <dragonhorseboy> I did eventually join all three together and send them to the other depot and reworked them on a new seperate line serving this city [was getting too fat for the four BR110 to empty out quickly enough] to another new town 01:24:39 <dragonhorseboy> I did finally pull them out of service for complete good (as they were going to like 30-40% average reliability, ouch) several years later and parked all three into a little section of tracks at a different small town (couldn't just sell them off) 01:25:47 <dragonhorseboy> renamed front one as "proudly did harsh service.." second one as "..for over 60 years.." and the last one as "..and finally laid to rest" 01:26:06 <dragonhorseboy> some special 'park' that town got to keep for its entire life till I finally had enough with the map :p 01:27:16 <dragonhorseboy> and yes I did eventually make an actual station (on other side of town from this 'park' tho) served by two ET-11 flipping back and forth 01:27:53 <dragonhorseboy> heh imagine if the passengers were riding the ET-11 to this town all just to walk down the street to see the parked BR05's :p 01:30:35 <dragonhorseboy> otherwise re all trains (of any type) I had eventually just done with a mix of BR110 and BR120's ... save these mix of ET-11 and VT-11 for smaller short express services 01:32:11 <dragonhorseboy> and it kinda stayed that way for a long time till I poked with three long routes (originally multiply BR120's) being tested by transrapid 09's (service set to a tight 90 days, only 52-57% reliability meh) 01:33:10 <dragonhorseboy> eventually any passenger BR's left over got replaced by ICE1 01:33:47 <dragonhorseboy> and the rest..I slowly docked them to the BR182 as I could afford the total pricetag it finally came to 01:34:12 <dragonhorseboy> eventually just several years of minor route corrections and consist balancing till 2050 and I stopped there 01:34:26 <dragonhorseboy> hope you're still there fjb hehe 01:34:36 <fjb> In the end only BR182, ICE 3 and the Blue Tiger are left. 01:35:20 *** Eddi|zuHause2 [~johekr@p54B77C8C.dip.t-dialin.net] has joined #openttd 01:35:33 <dragonhorseboy> well I had tried ICE3 but it seem to slow down a bit more rapidly so thats why I decided to just utilize the ICE1's instead as they could hold somewhat better rough average speed throughly 01:35:54 <fjb> And there will not be more modern locomotives in DBsetXL 0.9. 01:36:18 <fjb> But the ICE 3 becomes unreliable soon. 01:36:25 <fjb> The ICE 1 I mean. 01:36:26 <dragonhorseboy> talk about the ICE1 having twice traction of ICE3 (and hp? well...lets not bother arguing :p) 01:36:52 <fjb> ICE 1 gets too unreliable after 2020. 01:37:23 <dragonhorseboy> actually the ICE1 still could hold 70+% reliability into the 2050's and I wasn't sending them on any long routes so they could service somewhat frequently anyhow 01:38:26 <fjb> Ok, you are using the reliabiloty at the easy level... 01:39:21 <dragonhorseboy> the transrapid 09's? lets just say I eventually folded and just split the remaining three long routes to several shorter ones for the BR182 to handle themself 01:39:38 <dragonhorseboy> they just kept blowing out too often (can you say black smoke?) between station halts X_X 01:39:52 <dragonhorseboy> wasn't a bad experinment but a bit shortlived should we say 01:40:21 <Phantasm> It is nonsense that reliability of old technology goes down. Sure maintenance costs might go up but there is no reason whatsoever for the technology to be any less reliable than it used to be. 01:40:51 <dragonhorseboy> phantasm...heh well some engines get worn out quickly than others too .. there's the reliability decay thing ;) 01:41:08 *** divoafx [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: Quitting] 01:41:21 <fjb> And try to get replacement parts... 01:41:29 <dragonhorseboy> fjb....heh 01:41:31 *** Eddi|zuHause3 [~johekr@p54B77CC6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:41:38 <dragonhorseboy> I still couldn't believe what I did to these BR05's but go figure 01:41:55 <dragonhorseboy> this was the only one time I got a map that was cursed with weird tall mountains all over it 01:42:14 <dragonhorseboy> most maps I got were somewhat easy with just one or two big peaks but just rolling valleys everywhere else otherwise 01:42:19 <Phantasm> dragonhorseboy: Of course the reliability of old engine goes worse, but a new engine of old technology should not have low reliability. 01:42:32 <dragonhorseboy> phantasm...hm true on that 01:43:25 <dragonhorseboy> I never could figure out how to use these V100's at all they always seem quite expensive early on then aren't much of use later on with the BR1xx classes well out 01:43:33 <dragonhorseboy> but hm what do I really know 01:44:04 <fjb> V100 are nice for short lines with low traffic. 01:44:08 <Phantasm> fjb: That is why the maintenance costs might go higher later on. 01:44:10 <fjb> They are cheap to run. 01:45:11 <fjb> Phantasm: You just don't get any spare parts. You could try to hire peole to build single spare parts, but nobody does that. Only a museum might do that. 01:46:34 <Phantasm> fjb: That is why the maintenance goes up. But buying a train when it is still being sold, you can expect to be able to run it reliably for its life. 01:46:48 <dragonhorseboy> hm well I sometimes wondered about these VT-11.5's in real life 01:47:01 <dragonhorseboy> the way they were for express but then got knocked down into local service 01:47:56 <dragonhorseboy> but hm thats the way a lot of late era express steam ended up as in usa ... one year it was a long string of fresh heavyweights then next year its suddenly an easy old four branchline coaches on a quiet mainline 01:48:01 * fjb has senn them in local service. 01:48:22 <Phantasm> And there could also be some slider for maintenance cost versus reliability. 01:48:53 <Phantasm> So, putting more money into maintenance would make the train be more reliable (for longer time). 01:49:51 <Phantasm> On some routes, the break downs that occur with normal breakdowns can cause a lot of slowdown. 01:49:54 <dragonhorseboy> phantasm...you know.. 01:50:48 <dragonhorseboy> that was what happened with one particular excursions-used steam locomotive..it ran several years before eventually it was sidelined for good due to being too worn out in many places .. eventually a fundraising battle finally got it fully repaired for good and back into service to today so far .. but who knows much about its life yet 01:53:10 <Phantasm> It would also be good if setting 5% service interval was possible from the patch configuration. 01:59:54 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 01:59:56 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 02:00:48 <dragonhorseboy> either way this (I think..need to find box to check anyhow) is what I own here http://medienpdb.maerklin.de/product_files/1/img/grossansicht/3099.jpg :p 02:02:08 <dragonhorseboy> there's a small 3-axle diesel shunter in darker green with a yellow strip thats chipped off in several places but its one of these old red&blue box for it - and I don't recall the # right now 02:02:10 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 02:02:44 <fjb> Ah, the famour prusiian P8, later BR38. 02:04:00 <fjb> Green with yellow could be dutch or a private railway. 02:04:02 <dragonhorseboy> heh I kinda liked the prussian green paintjob but the locomotives in this manner are rather priced a bit steep so meh 02:04:31 <dragonhorseboy> same likewise for any BR 05 in red :p (I might be willing to trade the BR38 on it anyhow) 02:04:33 <fjb> You could try to find older models at ebay. 02:04:42 <dragonhorseboy> thats where I got these two engines ^_^ 02:04:57 <dragonhorseboy> but now well still waiting for another seller to decide to list something quite nice but yet cheap 02:05:51 <dragonhorseboy> have a mixed list of several different wagons.. eg DR express dining car, two old tin 2-axle branchline coaches, random 2-axle freights, etc 02:05:52 <fjb> I was lucky to get an BR216 last year. It is in a very good condition and was cheap. Somehow nobody wated it. 02:07:13 <fjb> You know http://www.maerklin.de/de/produkte.html ? 02:09:22 <dragonhorseboy> here's one anyhow http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&item=330208598788 (but not sure about seller having all-caps shorty description tho) 02:09:27 <dragonhorseboy> that kind of price is nice :p 02:10:29 <dragonhorseboy> yeah I've used the english expanded search at times but it rarely lists old items (like these that comes in the red&blue boxes instead of the current white ones) 02:10:40 <dragonhorseboy> so its not quite always useful to me ^_^ 02:12:54 <fjb> Be carefull if you can see all sides of the model. Some boxes have a plastic inlay which tends to wear out the color of the models. 02:13:35 <fjb> The box of that electric shunter is also a modern white one. 02:13:54 <fjb> You would have more luck on ebay.de 02:14:44 <dragonhorseboy> this is the kind of 'yet cheap' I'm really talking about now hehe http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&item=150214515674 02:15:40 <dragonhorseboy> they just don't come around that much (re sub-0 for large engines) 02:16:14 <fjb> That BR01 is an really old model. 02:16:53 <fjb> You should really start to learn german if you are into MÀrklin models. 02:17:46 <fjb> The BR 01 is from the 70s. 02:18:15 <dragonhorseboy> this is kinda a bit like what mine looks like http://www.station500.com/picture/trains/NH2007/37655.jpg (just not same colour and some exterior details) 02:23:56 <Eddi|zuHause2> i have one of those: http://cgi.ebay.de/406-Diesellok-Piko-BR-118-142-9-DR-Reichsbahn-Lok_W0QQitemZ110221814355QQihZ001QQcategoryZ130309QQcmdZViewItem 02:24:03 * fjb too. 02:24:33 <fjb> Oh, I meant the V60. 02:24:38 <dragonhorseboy> but either way I packed away the small set I had because I just can't keep reusing that old lionel ac transformer from father all the times but I yet have to find a 120v-origin (not the 240v, duh heh) marklin controller yet 02:25:08 <dragonhorseboy> so hmm yeah some more cars (maybe a more uniform passenger train too heh) and a good transformer then I'm probably set 02:25:11 <Eddi|zuHause2> but mine has a different number plate... 02:25:23 <fjb> MÀrlin should have 120V transformers. 02:25:29 <dragonhorseboy> hm nice 02:25:35 <Eddi|zuHause2> mine has 118 177-1 02:25:42 <dragonhorseboy> fjb...true..its just they're not easier to find 02:25:57 <dragonhorseboy> there's one funny thing if you would tho... 02:26:11 <Eddi|zuHause2> my models are quite old 02:26:15 <fjb> They are selling their models in the US, so there must be 120V transformers. 02:26:28 <Eddi|zuHause2> except an ICE 1 i have only pre "Change" models 02:27:49 *** tokai [~tokai@p54B800F5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 02:27:51 <Eddi|zuHause2> http://berlin.kijiji.de/c-Kaufen-Verkaufen-Spielzeug-Modellbau-Modelleisenbahn-PIKO-Modellbahn-BR110-Diesellokomotive-DDR-025-4-W0QQAdIdZ36329506 <- one of these i have also 02:28:15 <dragonhorseboy> hm sorry..maybe not funny but...there's one older (I've had it for some time as shelf display usually but tried it with the BR38 once) DR wagon that I've never been able to track down online well at all 02:28:53 <dragonhorseboy> its one of these saschenwagen (how was that box spelled again?) doubledeck 2-car set in blue/cream paintjob with light gray roof 02:29:02 *** tokai [~tokai@p54B800F5.dip0.t-ipconnect.de] has joined #openttd 02:29:05 *** mode/#openttd [+v tokai] by ChanServ 02:29:11 <dragonhorseboy> has a cheap folding paper for the diagrams in middle tho (beats me why but meh you can't see it much at all so) 02:30:02 <dragonhorseboy> I only could find conventional coaches in same paintjob but otherwise I never could find anything online that matched what I have oddly but I'm sure this is a real model as it even has some technical details (weight too) in small letterings on the side 02:30:14 <Eddi|zuHause2> http://cgi.ebay.de/H0-Piko---Lok-E-69-(5/6200)-neuwertig!_W0QQitemZ280200091725QQcmdZViewItem <- i have also one of those, but the pantograph is missing 02:30:40 <Eddi|zuHause2> that's probably the cutest engine i have ;) 02:31:05 <dragonhorseboy> ah it was Sachsenmodelle I was thinking of duh....but anyway... 02:31:16 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:32:35 <dragonhorseboy> http://reynaulds.com/sachsenmodelle/images/74033.jpg about same but not the roof colour I think 02:33:04 <dragonhorseboy> its only listed as "Set Of 2 Lend-Out Coaches" which does not even help my search to track down elusive info of these 2-car doubledecker I got 02:33:10 <Eddi|zuHause2> i have never seen blue DR wagons... 02:34:48 <dragonhorseboy> might be my memory re another car I had too..let me see if I can still find some older photos I took of the entire collection I had once... 02:34:49 <Eddi|zuHause2> wagons have either been green (local), cream/green (long distance) or cream/orange ("StÀdteexpress") 02:36:48 <dragonhorseboy> *pokes more folders* 02:38:03 <Eddi|zuHause2> http://www.miba.de/neuheit/98/05/piko5.htm <- i also have two of these 02:38:46 <dragonhorseboy> nice :p 02:39:02 <dragonhorseboy> ah hm found one of my old forum post instead... 02:40:21 <dragonhorseboy> the diesel is actually #3149 which is not even in maerklin's database as it is now like I was saying 02:40:44 <dragonhorseboy> here's one photo of someone else's tho http://i4.ebayimg.com/05/i/000/a9/e7/9c87_1.JPG (mine looks lot more dull yellow or it must be the camera flash there) 02:41:01 <dragonhorseboy> mine even can't complete the 'Z' on one side due to too much chipping there already 02:41:43 <dragonhorseboy> funny how the yellow is chipped in several places but none on the green otherwise - a bit suspicious but what do I really know 02:44:31 <dragonhorseboy> anyway sorry about all the talking ^_^ 02:45:25 <fjb> dragonhorseboy: That is the belgium version of the V60. 02:47:45 <dragonhorseboy> only if they weren't somewhat collectible I'll have had liked one of these NYC or Rio Grande A-A diesel set :p 02:47:50 <fjb> Eddi|zuHause2: S-Bahn Leipzig had blue / cream color: http://www.piko.de/produkt_db/check.php?page=detail&grand_id=3&parent_id=13&child_id=3&id=58053 02:47:55 <dragonhorseboy> usa diesels on ac tracks ^_^ 02:48:14 <fjb> :-) 02:48:49 <Eddi|zuHause2> fjb: yes, S-Bahn was done in city-colours, but only for a very short time... i have never seen those 02:50:10 <Eddi|zuHause2> at "my time", S-Bahn used these http://www.piko.de/produkt_db/check.php?page=detail&grand_id=3&parent_id=13&child_id=1&id=53100 02:50:17 <dragonhorseboy> fjb....here's a crazy photo: http://www.marklin-users.net/upload/community/notpublic/john%20black/X522L.jpg thats an expensive collection especially an ac Big Boy too 0_o 02:50:41 <dragonhorseboy> but the gray two diesels are the NYC A-A unit sets I'll love to have 02:50:42 <dragonhorseboy> :p 02:51:12 <fjb> That is looking expensive. 02:51:45 <fjb> But MÀrklin isn't the best choice for US locomotives. 02:52:15 <dragonhorseboy> well but to run them on the same layout? ^_^ 02:53:15 <Eddi|zuHause2> typical east german long distance trains looked like this http://www.piko.de/produkt_db/check.php?page=detail&grand_id=3&parent_id=13&child_id=3&id=53040 02:54:36 * fjb loves Piko models, especially the freight wagons. 02:55:09 <Eddi|zuHause2> i have a few different freight wagons 02:55:11 <Eddi|zuHause2> all old... 02:56:42 <dragonhorseboy> hrm still wondering where these old photos were 03:01:39 <dragonhorseboy> oh well can't find them but I'm going to bed :/ 03:01:40 <dragonhorseboy> bye 03:02:01 *** dragonhorseboy 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[Ping timeout: 480 seconds] 06:46:16 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has quit [Quit: Triplets, More triplets and palm muting...] 06:50:58 <Forked> Gonozal_VIII: compiled :) 06:51:10 <Gonozal_VIII> yay :-) 06:52:00 <Gonozal_VIII> first post updated 07:00:46 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 07:05:28 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:30:52 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Read error: Operation timed out] 07:31:22 *** TinoM [~Tino@i59F5509A.versanet.de] has joined #openttd 07:32:59 *** Osai [~Osai@pD9EB7D15.dip.t-dialin.net] has quit [Quit: Osai] 07:37:53 *** Progman [~progman@p57A1D40D.dip.t-dialin.net] has joined #openttd 07:46:00 *** peter1138 [~petern@217.151.109.242] has joined #openttd 07:46:03 *** mode/#openttd [+o peter1138] by ChanServ 07:54:04 *** Dominik [~Dominik@dslb-084-063-001-014.pools.arcor-ip.net] has joined #openttd 08:16:40 *** Diabolic-Angel [~dia@xdsl-84-44-157-58.netcologne.de] has joined #openttd 08:18:52 *** shodan [user@xerxes.foocode.net] has joined #openttd 08:30:10 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:32:07 *** peter1138 [~petern@217.151.109.242] has quit [Remote host closed the connection] 08:42:05 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 08:42:11 <Morloth> Morning :) 08:42:19 <Gonozal_VIII> hi 08:46:02 <Morloth> Finally found the right IRC channel :) 08:46:23 <Morloth> there is one too at irc.freenode.net, but there are only like 4 people :P 08:46:58 <Gonozal_VIII> it says oftc on the website ;-) 08:47:02 <Forked> meep meep 08:50:24 *** DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has joined #openttd 08:51:14 <globester> woopwoop 08:51:35 <DJ-Nekkid> nts nts 08:53:41 <Gonozal_VIII> ntfs ntfs 08:54:30 <globester> you're fat :( 08:54:52 <Gonozal_VIII> i'm not!!!!11111132 08:56:34 <globester> yes you are!!01100110 01100001 01110100 01101101 01100001 01101110 00001101 00001010 08:57:51 <Morloth> definitely the correct channel ;) 08:58:34 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 08:58:37 *** mode/#openttd [+o peter1138] by ChanServ 08:58:53 <Gonozal_VIII> hi to the peter 08:59:39 <peter1138> Yes, for I am back. 08:59:56 <peter1138> With some kind of vengeance! 09:00:10 <Gonozal_VIII> :O 09:00:19 <peter1138> Oh, alright, maybe not... 09:00:36 <Morloth> Btw, does any one know how to split code into several files using squirrel? I've read something about a require() method, but I don't know how to make this work 09:01:20 *** Osai [~Osai@pD9EB7D15.dip.t-dialin.net] has joined #openttd 09:01:34 <Gonozal_VIII> you're making a new ai? 09:01:36 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 09:01:45 <Morloth> Yeah 09:02:20 <Gonozal_VIII> that uses trains? 09:02:57 <Morloth> No, not yet :). I'm competing in a programming contest where I'm only allowed to build roads 09:04:49 <Gonozal_VIII> i've read about that contest... can't help you with your problem, i don't have the slightest idea about squirrel 09:05:30 <Morloth> But I'd like to include trains once I've finished road vehicles, but it's 100 times harder :) 09:05:47 <Gonozal_VIII> i know^^ 09:06:04 <Gonozal_VIII> original ai sucks terribly at that part 09:07:42 <Morloth> It's a hard problem to solve :) 09:07:57 <globester> http://www.ctrlaltdel-online.com/comic.php 09:07:58 <globester> :P 09:09:32 <Morloth> I couldn't find a lot of AI's on the forms, are there any notable AI's out there besides of Wright's AI ? 09:11:45 <Gonozal_VIII> ethan as a father O_o 09:18:52 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd 09:23:07 <peter1138> "To draw 32bpp graphics for OpenTTD you need to know how to model in 3D" 09:23:09 <peter1138> *sigh* 09:23:17 <peter1138> Wrong, wrong, and wrong... 09:24:13 <Gonozal_VIII> well.. i wouldn't start drawing 32bpp stuff pixel by pixel.. or 8bpp with a 3d app... 09:24:57 <peter1138> You wouldn't, but there is no rule that says it needs to be done with a 3D modeller... 09:26:54 <peter1138> Conversely, Pikka's av8 was done with a 3D modeller... 09:27:17 <Gonozal_VIII> well.. then change "you need" to "it helps" ;-) 09:27:33 <peter1138> No, I like to have a good moan now and then ;) 09:28:15 <Gonozal_VIII> i don't think any automatic generated 8bpp stuff can look really good without manually fixing some pixels... 09:29:38 <Gonozal_VIII> well ok... it can.. but that's luck then 09:37:43 <Forked> note to self: water should not try to enter lungs when you drink 09:37:57 <Gonozal_VIII> hehehe 09:44:17 <Eddi|zuHause2> <Gonozal_VIII> that uses trains? <- afaik the API does not allow trains 09:44:33 <Gonozal_VIII> bad api 09:44:48 <Eddi|zuHause2> well, improve it ;) 09:52:30 <Morloth> Well, you can work around the NoAI API, it's not mandatory to use it ;) 09:53:11 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 10:14:10 *** globester [H@cc363166-a.groni1.gr.home.nl] has quit [] 10:21:07 *** globester [H@cc363166-a.groni1.gr.home.nl] has joined #openttd 10:26:35 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 10:29:14 *** mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 10:29:14 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Read error: Connection reset by peer] 10:34:29 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 10:38:24 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 10:48:02 *** lightekk [~lightekk@78.136.141.239] has joined #openttd 10:50:54 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:52:35 <CIA-1> OpenTTD: frosch * r12142 /trunk/src/newgrf_cargo.cpp: -Fix [FS#1766]: Callback 0x3D always gets a cargobit in var 0x18, independent of grf version. 10:54:41 *** lightekk [~lightekk@78.136.141.239] has left #openttd [] 11:03:03 <CIA-1> OpenTTD: peter1138 * r12143 /trunk/src/ (engine.cpp engine.h oldloader.cpp): -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion. 11:08:50 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 11:11:02 *** DJ-Nekk|d [~DJNekkid@gprs-ggsn5-nat.mobil.telenor.no] has joined #openttd 11:13:16 *** DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has quit [Ping timeout: 480 seconds] 11:15:02 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 11:28:35 *** foe [~cla@c83-253-156-101.bredband.comhem.se] has joined #openttd 11:28:51 <foe> Am I mute? 11:29:04 <Gonozal_VIII> yes 11:29:18 <foe> Goddamn 11:29:50 <Gonozal_VIII> ^^ 11:36:05 *** Morloth [~bram@53542231.cable.casema.nl] has quit [Remote host closed the connection] 11:50:34 *** Greysc[a]le is now known as Greyscale 11:58:27 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 12:00:17 *** Greyscale is now known as Greysc[a]le 12:01:26 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 12:03:39 *** Gekz_ [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has joined #openttd 12:08:41 *** Gekz [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has quit [Remote host closed the connection] 12:16:10 *** Gekz_ is now known as Gekz 12:30:59 *** Tekky [~Tekky@p5493C6C1.dip.t-dialin.net] has joined #openttd 12:35:31 *** Frostregen [SADDAM@dslb-084-058-102-035.pools.arcor-ip.net] has quit [Quit: und weg] 12:35:53 *** Leviath [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] 12:38:07 <guru3> http://electricpotential.net/temp/landgen.php 12:38:42 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 12:38:52 *** Greysc[a]le is now known as Greyscale 12:40:11 <Gonozal_VIII> can't be more than 1 tile height difference between two tiles 12:42:33 <peter1138> There can... if you like artefacts :D 12:43:02 <Gonozal_VIII> i know there can be from map array side... but there are no sprites for that 12:46:38 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:47:29 <Gonozal_VIII> oh, that's generated live? 12:50:26 <Noldo> what is? 12:51:50 <Gonozal_VIII> the link guru3 posted 12:52:06 <Gonozal_VIII> reloaded it and got a diferent landscape 12:53:24 <Noldo> so it seems 12:55:13 <Gekz> I've had enough of homework 12:55:21 <Gekz> and I'm only in my third week of year 11 lol 12:55:29 <Gekz> this is not a good attitude. 13:00:30 <guru3> yes it's generated live 13:01:13 <Gonozal_VIII> guru, you can't just drop a link like that here and don't write anything about it^^ 13:01:23 <guru3> ok 13:01:50 <guru3> http://electricpotential.net/temp/landgen.php <--- check out the script i wrote to generate random landscapes complete with mini-towns 13:01:57 <guru3> (trees and water in planning stages!) 13:02:27 <Gonozal_VIII> is that for openttd or some other game? 13:02:32 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 13:02:34 <dragonhorseboy> hey 13:02:37 <guru3> it's for fun really 13:02:45 <Gonozal_VIII> ah 13:02:48 <guru3> i haven't thought of any other application for it yet 13:03:11 <guru3> i just can't really see wanting to play openttd with such a rough landscape 13:03:23 * guru3 's smoothing algorithm doesn't work very well 13:03:51 <Gonozal_VIII> could you scale everything up? 13:03:56 <guru3> yes 13:04:04 <guru3> it could be really massive if so desired 13:04:09 <guru3> (line thickness doesn't scale though) 13:04:28 <guru3> refresh 13:04:44 <dragonhorseboy> rough landscape? 13:05:01 <guru3> http://electricpotential.net/temp/landgen.php <--- check out the script i wrote to generate random landscapes complete with mini-towns (trees and water in planning stages!) 13:05:12 <peter1138> hh 13:05:22 <peter1138> It's so slow ;( 13:05:29 <Gonozal_VIII> ah now i know what it reminds me of 13:05:30 <guru3> cause it's a 3900x2340 image 13:05:38 <guru3> even as a gif that's a MB or two 13:05:39 <Gonozal_VIII> that's like the lots in sims 13:05:45 <guru3> and it's only a 40/50KB/s upload 13:06:06 <guru3> actually generation of a map this size is only a few seconds 13:06:15 <peter1138> Sloped roads! 13:06:24 <Gonozal_VIII> hehe yes 13:06:34 <guru3> it's more like massive cheating on how roads are drawn 13:07:02 <Gonozal_VIII> grey tile with a yellow line along the middle... 13:07:10 <guru3> yeah 13:07:21 <guru3> if you look carefully that doesn't quite work graphically 13:08:03 <guru3> which goes with all the problems im having trying to figure out water 13:08:06 <Gonozal_VIII> sim city... sims... they have maps exactly like that 13:08:18 <guru3> yup 13:08:27 <guru3> if i made the tiles really massive and textured them 13:08:29 *** remaxim [~remaxim@84.19.173.195] has joined #openttd 13:08:31 <guru3> it'd be exactly like openttd 13:09:09 <guru3> should i take some of the new buildings and slap them on? 13:09:09 <Gonozal_VIII> hmmm textures instead of terrain sprites 13:09:10 <guru3> xD 13:09:23 <Gonozal_VIII> could be worth a try^^ 13:09:45 <guru3> do let me point out 13:09:52 <guru3> that this would be a terrible rendering engine to use for a game 13:10:19 <Gonozal_VIII> more like a proof of concept 13:10:20 <guru3> watching step by step animation of the generation is pretty cool though 13:10:44 <guru3> massive files though 13:11:06 <guru3> http://guru3.net/temp/landgen.gif <--- animation of a few versions back 13:12:17 <Tefad> ack, my firefox is .. dying 13:12:19 <Tefad> ok back. 13:12:20 *** DJ-Nekk|d [~DJNekkid@gprs-ggsn5-nat.mobil.telenor.no] has quit [Ping timeout: 480 seconds] 13:14:04 <Gonozal_VIII> do you notice the grid? 13:14:07 <remaxim> hi Belugas 13:14:12 <Gonozal_VIII> somehow not really random 13:14:51 <guru3> in the animation or already generated maps? 13:14:52 <Gonozal_VIII> generates a grid of ridges 13:14:57 <Gonozal_VIII> both 13:15:07 <guru3> well yeah 13:15:11 *** O^Brien [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 13:15:15 <guru3> there's also random cliffs 13:15:41 <guru3> as "rand" as it gets is rand() 13:15:54 *** DJ-Nekkid [~DJNekkid@gprs-ggsn5-nat.mobil.telenor.no] has joined #openttd 13:16:22 <guru3> part of that could also be the only partial smoothing of the map that i do 13:16:39 <guru3> i like a combination of rolling hills and rough terrain 13:16:49 *** DJ-Nekkid [~DJNekkid@gprs-ggsn5-nat.mobil.telenor.no] has quit [Read error: Connection reset by peer] 13:16:52 *** Osai is now known as Guest148 13:16:52 *** Osai_old [~Osai@pD9EB5815.dip.t-dialin.net] has joined #openttd 13:16:52 *** Osai_old is now known as Osai 13:18:16 <Gonozal_VIII> ridges seem ok... but that they run along both axis, crossing each other doesn't seem right 13:18:49 <guru3> if the ridges were probably randomly distributed 13:18:57 <guru3> they could be between you and things like the towns 13:19:04 <guru3> and would look very odd 13:19:10 <guru3> so i restricted them to one corner 13:19:30 <guru3> or really, i didn't write the code for the other corner 13:20:00 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 13:22:44 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:22:44 *** mode/#openttd [+v glx] by ChanServ 13:23:23 *** Guest148 [~Osai@pD9EB7D15.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:26:49 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 13:28:37 <CIA-1> OpenTTD: peter1138 * r12144 /trunk/src/aircraft_cmd.cpp: 13:28:37 <CIA-1> OpenTTD: -Codechange: Adjust aircraft slowing algorithm so that very fast 13:28:37 <CIA-1> OpenTTD: aircraft slow down more rapidly than slower aircraft. This prevents them 13:28:37 <CIA-1> OpenTTD: from reaching the end of the runway at high speed, and also stops slow 13:28:37 <CIA-1> OpenTTD: aircraft from slowing down too much at the start of the runway. 13:29:48 <peter1138> essay :o 13:30:17 *** remaxim [~remaxim@84.19.173.195] has left #openttd [] 13:30:35 <Noldo> was the negative acceleration constant earlier? 13:30:50 <peter1138> No 13:31:03 <peter1138> it was current speed / 48 13:31:11 <peter1138> well 13:31:16 <Noldo> ok 13:31:33 <peter1138> what happened was the max speed is limited to current speed - (current speed / 48) 13:32:13 <peter1138> it worked but not for very fast planes, because the limit is calculated once per tick 13:32:27 <peter1138> and by then it's already moved n pixels... 13:32:53 <dragonhorseboy> peter...yeah true...too fast for typical ticks :p 13:32:57 <peter1138> so slower planes slowed down more rapidly because they travelled less distance and had more time to slow down 13:33:06 <peter1138> err, that explains it badly, but i know what i mean ;) 13:33:10 <Noldo> yes 13:33:12 <dragonhorseboy> seriously I always wondered why the default openttd planespeed was too fast :p 13:33:17 <SmatZ> peter1138: nice change 13:33:18 <Noldo> discrete simulation is a bitch 13:33:24 <peter1138> dragonhorseboy, i've not adjusted the plane speed, but that is coming... 13:33:33 <dragonhorseboy> can't *even* see your own sonic jet for more than a blink of eye >_< 13:33:37 <Gonozal_VIII> huh? 13:33:51 <Gonozal_VIII> you'll change the planespeed to unrealistic again? 13:34:12 <peter1138> Gonozal_VIII, patch option of course 13:34:25 <Gonozal_VIII> well... it's unrealistic anyways but i think it's a good thing that it's now in scale with the other vehicles 13:34:29 <peter1138> SmatZ, notice there is no mention of physics or realistic in there ;) 13:34:43 <dragonhorseboy> gonozal...if that means I can actually be able to click on the plane, yes -_- 13:34:56 <keyweed> we *can* change the laws of physics! 13:34:56 <Gonozal_VIII> just open the vehicle list... 13:35:01 <dragonhorseboy> otherwise as its been I often have to hope to catch it inside the airport (where its only crawling) or try find where it is in the vehicle list 13:35:16 <dragonhorseboy> gonozal..doesn't work with the way numberings disappear when you use custom name somehow 13:35:32 <peter1138> now, do i make this plane_speed option a divisor, so that 1 is fastest, or a multiplier, so that it works like ttdpatch... 13:35:38 <peter1138> the former is simpler 13:35:43 <Gonozal_VIII> numberings disappear? 13:35:45 <peter1138> and who cares about confusing ttdpatch players ;) 13:35:52 <dragonhorseboy> peter.... I'll say the multiplier for sure 13:36:17 <dragonhorseboy> gonozal...yeah when I rename a plane its suddenly not able to sort right in the list for some reason and so needs some hunting to find it (in the tiny print no less) 13:36:49 <Gonozal_VIII> why didn't you report that then? 13:37:33 <dragonhorseboy> did mention it a long time ago but seem that in several betas they're not bothering yet 13:37:41 <peter1138> dragonhorseboy, bugs.openttd.org 13:37:55 <peter1138> if it's not on there, then it will be forgotten about. 13:38:11 <peter1138> (if it is on there, it may just get ignored, but at least you can complain ;)) 13:38:46 <Gonozal_VIII> and i would say divisor 13:39:01 <Gonozal_VIII> no floaty point stuff... 13:39:32 <dragonhorseboy> but either way I've rather been using planes more toward remote freight services these days tho (thanks a lot xussrplaneset :p ) as trying to get different planes to migate into a busy airport is just stressful enough to want to just use rails+ships alone instead at times hehe 13:39:43 <dragonhorseboy> (for re cities that is) 13:40:10 <Gonozal_VIII> planes didn't get any balancing when their speed was fixed... 13:40:28 <Gonozal_VIII> income should be lowered 13:40:54 <peter1138> problem is income is only done on distance and time, 13:41:02 <peter1138> which doesn't happen in real life 13:43:28 <Gonozal_VIII> what else? adjustable ticket prices? 13:43:48 <Noldo> suply/demand based pricing 13:45:02 <dragonhorseboy> noldo..how would that work? a town of 1600 accepts goods just like a city of 21000 would 13:45:27 <Gonozal_VIII> houses need stockpiling, i wrote that a lot 13:45:49 <dragonhorseboy> I'm not so sure about that 13:45:58 <Gonozal_VIII> stockpiling rocks 13:46:32 <dragonhorseboy> gonozal..so how am I supposed to connect this large city station to a small town without having too much passengers sitting (and so killing the rating) at the city one? ;) 13:46:37 <peter1138> actually i think cargo income can be adjusted by newgrf... 13:46:47 <peter1138> in a dynamic "let the newgrf do the calculation" way 13:47:10 <Noldo> interesting 13:47:25 <peter1138> mmm, yes it can 13:47:52 <peter1138> Hmm, but it doesn't actually say anything about the transportation method... 13:47:53 <Gonozal_VIII> connect the big one to multiple small ones or something like that 13:48:17 <peter1138> just distance, time and amount of cargo 13:48:20 <dragonhorseboy> gonozal...doesn't really work when you're used to having towns:low in difficulty settings 13:48:51 <Gonozal_VIII> big city should be happy with its only connection to a small town? 13:49:43 <dragonhorseboy> gonozal..if thats what it takes to keep the station low or empty on loads then yes ^_^ (sometimes the trains only earn well one direction then barely cover their own expense on way back...especially in tropical too) 13:53:26 <dragonhorseboy> anyway be back in a moment 13:54:48 <peter1138> Heeeee, really slow planes :o 13:54:57 <peter1138> I guess I've got used to fast aircraft. 13:56:54 *** Gonozal_VIII [~Gonozal_V@N822P003.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 13:57:36 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has joined #openttd 13:57:46 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 13:58:20 *** dih [~dihedral@dslb-088-065-189-144.pools.arcor-ip.net] has joined #openttd 13:58:37 *** Gonozal_VIII [~Gonozal_V@M3144P020.adsl.highway.telekom.at] has joined #openttd 13:58:45 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 13:58:53 <dih> :-) 14:01:39 *** Greyscale is now known as Greysc[a]le 14:02:55 <SpComb> :-( 14:03:08 <Gonozal_VIII> :-| 14:03:31 <glx> :/ 14:03:32 <SpComb> =|:D-|-> 14:03:33 <peter1138> Š¬| 14:03:56 <dih> at least now i know how everybody is doing :-P 14:06:06 <SpComb> 'tis nice weather, and excellent *potential* for a good day 14:06:20 <dih> hehe 14:06:34 <dih> the potential is not dependant on the weather though :-P 14:07:17 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 14:07:48 *** Progman [~progman@p57A1D40D.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 14:07:50 <SpComb> well, the weather adds on to it 14:08:02 *** Progman [~progman@p57A1D40D.dip.t-dialin.net] has joined #openttd 14:08:10 <SpComb> but just about every potential good-day-aspect failed 14:08:21 <dih> LOL 14:08:28 <dih> poor Progman 14:08:59 <dih> or did you mean the weather spoiled it? 14:09:02 <keyweed> good day? someone invested 100 milion in SCO. this is not a good day. 14:09:28 <keyweed> unless you're a lawyer 14:09:48 <dih> or are on either side of that investment 14:10:39 <Progman> dih: what? 14:10:40 <keyweed> i don't think investing in SCO will make a profit. it will just make other peoples life miserable. i don't even think they want to make a profit, they just want to attack linux. 14:10:55 <dih> [15:08] * Progman (~progman@p57A1D40D.dip.t-dialin.net) has joined #openttd 14:10:55 <dih> [15:08] <SpComb> but just about every potential good-day-aspect failed 14:11:49 <SpComb> heh, that as well 14:12:02 <Forked> invested in sco? sounds like a sure way to lose it all 14:13:21 <SpComb> "This significant financial backing is positive news for SCO's customers, partners and resellers who continue to request upgrades and rely upon SCO's UNIX services to drive their business forward," he said. 14:13:38 <keyweed> http://www.groklaw.net/article.php?story=20080214125705140 14:13:39 <Progman> dih: dont get it 14:13:43 <SpComb> "who continue to request [...] rely upon SCO's UNIX services to drive their business" 14:13:50 <SpComb> I meant, "who continue to [...] rely upon SCO's UNIX services to drive their business" 14:14:12 <dih> Progman: you joined the channel, and all of SpComb's outlooks for a good day vanish... 14:14:12 <keyweed> who continue to rely upon SCO to sue their businesses? 14:14:36 <SpComb> would you seriously want to invest 100M into a company that has *those kind of people* as customers? 14:14:49 *** Greysc[a]le is now known as Greyscale 14:15:50 <dragonhorseboy> back 14:17:52 <dih> dragonhorseboyback? 14:18:13 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has quit [Ping timeout: 480 seconds] 14:18:25 <Gonozal_VIII> dragonhorseboywhowasawaybutisnowback 14:18:39 <dragonhorseboy> dih..I was afk :p 14:19:08 <dih> AuF Klo 14:19:44 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has joined #openttd 14:19:48 *** Gekz [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has quit [Read error: Operation timed out] 14:20:05 *** Gekz [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has joined #openttd 14:26:08 <Eddi|zuHause2> :p 14:26:41 <dragonhorseboy> so how're you eddi? ;) 14:26:54 <dih> he is afk :-D 14:27:23 <Eddi|zuHause2> yeah, that's a good idea actually ;) 14:27:36 <dragonhorseboy> hehe 14:27:43 <dih> lol 14:28:25 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 14:28:41 <Eddi|zuHause2> better ;) 14:29:47 <dih> thanks for the details 14:29:59 <Eddi|zuHause2> it's your fault ;) 14:30:09 <Eddi|zuHause2> i would never have mentioned anything ;) 14:32:38 <dih> perhaps you should register the nick Eddi|aufKlo2 too 14:32:47 <dragonhorseboy> ^_^ 14:32:51 <dragonhorseboy> well what both of you doing now? 14:33:32 <dih> i am mainly chatting with TB 14:33:41 <dih> and having a bigger pbs game 14:34:14 *** Greyscale is now known as Greysc[a]le 14:34:35 <dragonhorseboy> dih...pbs game? 14:34:39 <Eddi|zuHause2> i am uploading www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2017.%20Okt%201981.png 14:34:57 <Eddi|zuHause2> (60%) 14:35:26 <Eddi|zuHause2> then i'm going to watch skins 14:35:28 <dih> a game with pbs 14:35:30 <dih> yapp? 14:35:52 <dragonhorseboy> ah hm dih..is that 0.6.3-3 or something else? 14:36:00 <Eddi|zuHause2> no PBS signals there... wasn't high priority 14:36:20 <yorick> dragonhorseboy: you mean yapp? 14:36:31 <Eddi|zuHause2> could make use of them, but the station works alright how it is 14:36:49 <Eddi|zuHause2> should be 100% now 14:37:09 <dih> 12062 with the yapp patch 14:37:11 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Quitting :>]] 14:37:14 <dragonhorseboy> dih..oh ok 14:37:21 <Eddi|zuHause2> i have 12066 14:37:26 <Eddi|zuHause2> i win ;) 14:37:32 <dih> is there a new yapp version out? 14:37:50 <dragonhorseboy> <only has either 0.6.3-beta3 and the last ever MiniIn builds here 14:38:03 <Eddi|zuHause2> Tekky said michi_cc announced one for yesterday 14:38:08 <dragonhorseboy> and then yet I might be stopping using both soon since its a bit tiring trying to keep borrowing the windows pc 14:38:20 <Gonozal_VIII> but there wasn't one :-( 14:39:09 <Belugas> 0.6.3 beta3 ?? wow... i've really been asleep for a long time ! 14:39:54 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 14:40:20 <dragonhorseboy> belugas...what? :p hehe 14:40:54 <Eddi|zuHause2> how does everybody like the picture? 14:41:14 *** globester [H@cc363166-a.groni1.gr.home.nl] has quit [Ping timeout: 480 seconds] 14:41:20 <keyweed> looks good 14:41:35 <Gonozal_VIII> well... missed the whole 0.6.0 release... then branchification and update to 0.6.1 and 0.6.2... 14:41:36 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 14:41:49 <keyweed> i had to reload it three times to get the bottom part form some odd reason but very sexy S curve 14:42:10 <Gonozal_VIII> yep, only upper half loaded 14:42:23 <Eddi|zuHause2> yeahm because i was not done uploading 14:42:32 <keyweed> ah. good reason. 14:43:12 <Eddi|zuHause2> s/m/,/ 14:43:26 <peter1138> There is no 0.6.3 beta 3... 14:43:30 <Eddi|zuHause2> the keys are like next to each other 14:43:36 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:43:41 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 14:43:44 <peter1138> Eddi|zuHause2, that joke only works when they're not :o 14:44:02 <Eddi|zuHause2> that's why i brought it up ;) 14:44:28 *** globester [H@cc363166-a.groni1.gr.home.nl] has joined #openttd 14:44:30 <Eddi|zuHause2> it's reverse irony ;) 14:44:42 <Gonozal_VIII> so normal statements are funny now because they are not wrong? 14:45:21 <Eddi|zuHause2> no, because they got taken so out of context that they are already back in the right context ;) 14:45:42 <dih> what is actually wrong with the nightly page? 14:46:12 <peter1138> dih, we added code to it... "if ($remote_user == "dih") exit()" 14:47:45 <dih> yeah right! 14:48:35 <keyweed> $remote_user ne 'dih' || die; 14:48:45 * keyweed ponders. 14:49:01 <murray> throw new dihException() 14:49:23 <Eddi|zuHause2> it's german, it's "die Bart" ;) 14:49:37 <keyweed> only if Bart is a girl 14:49:47 <Eddi|zuHause2> that's a simpsons quote 14:49:59 <keyweed> hm. i don't watch cartoons. 14:50:16 <keyweed> i only know one simpsons quote. 'doh' 14:51:01 <DJ-Nekkid> hmm, why isnt this code working? it dont give any warnings or errors in nforenum ... 14:51:01 <DJ-Nekkid> -1 * 0 02 00 00 81 40 00 FF 01 AA 00 00 00 AB 00 //<-- if first entity, use AA, else use AB 14:51:01 <DJ-Nekkid> -1 * 0 02 00 01 81 10 00 FF 01 18 80 01 01 FF 80 //<-- the 18 is VehID 14:51:01 <DJ-Nekkid> -1 * 0 02 00 02 81 0C 00 FF 01 00 00 16 16 01 00 //<-- Articulation 14:51:39 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 14:51:48 <Eddi|zuHause2> sure it shouldn't be "00 00 AA 00"? 14:52:03 <DJ-Nekkid> nope :) 14:52:33 <Eddi|zuHause2> if between '00' and '00', use 'AA 00' 14:52:48 <DJ-Nekkid> as in FF 01 00 00 AA 00 AB 00 ? 14:53:01 <Eddi|zuHause2> yes 14:53:10 <Eddi|zuHause2> but don't take my word for it 14:53:16 <DJ-Nekkid> ill try 14:53:48 <Eddi|zuHause2> same reversal for the other ones, of course 14:54:16 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:54:41 <DJ-Nekkid> //!!Error (62): Offset 8: ID 00 has not been defined. 14:54:48 <DJ-Nekkid> so i guess not, but brb 14:55:34 <Eddi|zuHause2> fine 14:55:37 <peter1138> It is right... 14:55:50 <peter1138> Group (W), Low (B), High (B) 14:58:55 <Eddi|zuHause2> 01 00 16 16 //Goto Set 01 wenn Callback zwischen 16 und 16 14:58:56 <Eddi|zuHause2> 00 00 //Sonst Goto Set 00 14:59:08 <Eddi|zuHause2> i think that one you got reversed 15:03:40 <Gonozal_VIII> oh noes, german comments 15:03:58 <dragonhorseboy> :) 15:06:23 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 15:06:33 <Eddi|zuHause2> have i ever mentioned that i dislike programming in assembler? ;) 15:06:51 * dragonhorseboy pokes eddi with ASM links ;p 15:06:52 <dragonhorseboy> hehehehe 15:07:16 <glx> Eddi|zuHause2: how is you NFO compiler ? ;) 15:07:21 <Eddi|zuHause2> i haven't had time for it lately 15:08:45 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 15:18:46 <DJ-Nekkid> back btw 15:19:01 <dragonhorseboy> ;) 15:21:27 <DJ-Nekkid> btw, the symptome is that i only get the orignial sprite (SH40 sprite), and only one of them when i build the train 15:21:47 <DJ-Nekkid> but; this way instead u mean? 15:21:47 <DJ-Nekkid> -1 * 0 02 00 02 81 0C 00 FF 01 00 00 16 16 01 00 //<-- Articulation 15:21:47 <DJ-Nekkid> -1 * 0 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation 15:22:32 <DJ-Nekkid> but yea! that worked! 15:22:46 <glx> it uses 0001 for cb 16 15:22:54 <glx> 0000 for others 15:23:53 <DJ-Nekkid> hey 15:23:54 <DJ-Nekkid> ehm 15:23:55 <DJ-Nekkid> yey! 15:24:25 <DJ-Nekkid> now i "know" articulation :) 15:24:51 <DJ-Nekkid> now the next trick would be callback 36 and the "additional info" callback 15:24:58 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 15:25:25 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 15:27:02 *** Osai [~Osai@pD9EB5815.dip.t-dialin.net] has quit [Quit: bye bye] 15:37:33 *** XeryusTC 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[~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 17:32:35 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 17:38:31 <CIA-1> OpenTTD: belugas * r12145 /trunk/src/ (rail_cmd.cpp table/track_land.h): 17:38:31 <CIA-1> OpenTTD: -Codechange: includes should be at the top of the source file 17:38:31 <CIA-1> OpenTTD: -Codechange: undefine a defined macro once work is finished, just in case 17:39:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 17:40:09 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 17:44:05 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 17:44:48 *** helb [~helb@62.240.176.23] has joined #openttd 17:52:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 17:52:55 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 17:53:51 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 18:00:42 <CIA-1> OpenTTD: frosch * r12146 /trunk/src/table/ (road_land.h station_land.h unmovable_land.h): -Codechange: Use macros to build DrawTileSeqStruct-tables in station_land and unmovable_land. 18:02:53 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:02:57 *** mode/#openttd [+o Bjarni] by ChanServ 18:05:02 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 18:05:30 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 18:05:43 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 18:13:51 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 18:14:03 *** peter1138 [~petern@217.151.109.242] has joined #openttd 18:14:06 *** mode/#openttd [+o peter1138] by ChanServ 18:14:57 *** Wolf01 [~wolf01@host43-239-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 18:15:02 <Wolf01> evening 18:16:48 <peter1138> Hi. 18:16:57 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 18:21:15 <CIA-1> OpenTTD: frosch * r12147 /trunk/src/table/ (station_land.h unmovable_land.h): -Codechange: Use macros to build DrawTileSprites-tables in station_land and unmovable_land. 18:22:33 *** snorre [~snorre@c60FC00C3.dhcp.bluecom.no] has quit [Quit: Leaving] 18:29:07 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 18:29:22 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 18:34:38 <CIA-1> OpenTTD: frosch * r12148 /trunk/src/ (13 files in 2 dirs): -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID 18:35:17 <Noldo> I wonder if it would be worth it to make facade objects for the different pathfinders 18:35:52 *** Gonozal_VIII [~Gonozal_V@M3144P020.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 18:36:27 *** Gonozal_VIII [~Gonozal_V@M3144P020.adsl.highway.telekom.at] has joined #openttd 18:38:31 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:40:19 <peter1138> What is a façade object in relation to a pathfinder? 18:40:44 <Gonozal_VIII> strange question :S 18:40:51 * blathijs has never heard of the term 18:41:05 <CIA-1> OpenTTD: frosch * r12149 /trunk/src/ (13 files in 2 dirs): -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID 18:41:12 <yorick> what's that? 18:41:13 <Gonozal_VIII> and the c is broken 18:41:14 <peter1138> The context is "<Noldo> I wonder if it would be worth it to make facade objects for the different pathfinders" 18:41:31 <yorick> what's facade objects? 18:41:33 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 18:42:04 <Gonozal_VIII> abstract class or interface (java stuff)? 18:42:11 <Noldo> object that has the interface to use a bigger contruct that is hidden behind it 18:42:40 <hylje> interface 18:42:43 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 18:42:56 <hylje> high-level interface* 18:43:09 <hylje> makes a large complex thing a small black box 18:43:22 <Belugas> ho... i undestand Noldo's point 18:43:36 <Belugas> and they will become kinda pluggable devices 18:43:52 <Gonozal_VIII> same methods are called no matter what pathfinder is in use... 18:43:56 <Belugas> since they all have the same entry in the system, same singature and such 18:43:59 <Gonozal_VIII> basic oo stuff 18:44:06 <peter1138> Like the blitters and drivers... 18:46:41 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 18:48:28 * Belugas nods 18:53:52 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 18:54:51 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 18:56:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 19:01:18 *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has quit [Remote host closed the connection] 19:02:00 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [Quit: Mah milkshake brings all the geeks to the yard] 19:04:02 *** helb [~helb@62.240.176.23] has quit [Ping timeout: 480 seconds] 19:07:42 *** O^Brien [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has quit [Ping timeout: 480 seconds] 19:08:28 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 19:09:37 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 19:10:33 <ln-> hmm, a lesbian kiss in DS9. 19:11:41 <Belugas> so? lesbians cannot kiss too? 19:12:03 <Gonozal_VIII> they can 19:12:11 <Gonozal_VIII> and they should do it a lot^^ 19:12:26 <ln-> i doubt the actresses are really lesbians. 19:13:45 <Prof_Frink> Mmm, lesbians 19:14:29 <Belugas> i doubt the actresses are really in space ;D 19:14:37 <Noldo> :D 19:15:42 <Prof_Frink> Mmm, lesbians in space 19:17:48 <Sacro> zero g boobs 19:20:12 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 19:20:17 <Prof_Frink> Can I say... rule 34? 19:21:23 <Gonozal_VIII> for lesbians in space? are you kidding? 19:21:46 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 19:23:23 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 19:24:01 <Noldo> hmm, RoadFindPathToStop doesn't have any code for OPF 19:33:20 *** KritiK [~Maxim@78.107.139.54] has joined #openttd 19:36:01 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 19:36:36 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 19:48:46 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 19:48:57 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 19:55:42 <Noldo> why on earth is that done with a goto 19:56:22 <peter1138> why not? heh 19:56:43 <Noldo> :) 19:57:08 <Noldo> RoadFindPathToDest functione 19:57:12 <Noldo> -e 19:58:34 *** tokai [~tokai@p54B84266.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 20:00:08 *** tokai [~tokai@p54B84266.dip0.t-ipconnect.de] has joined #openttd 20:00:10 *** mode/#openttd [+v tokai] by ChanServ 20:01:08 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 20:01:50 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 20:04:00 <ln-> Belugas: of course they are not in space, they'd suffocate. they are on the space station. 20:04:20 <Noldo> Maybe rvs aren't the best choice to do proof of consept on 20:04:40 <Gonozal_VIII> unless they're vampire space lesbians, vampires don't breath 20:05:13 <ln-> Gonozal_VIII: +e 20:05:37 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has left #openttd [First time I leave this channel and it isn't the last one I leave] 20:05:40 *** Gonozal_VIII is now known as Gonozal_VIIIe 20:06:42 <Belugas> hooo.. vampires.... me love! 20:09:56 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 20:13:20 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 20:18:04 <guru3> http://electricpotential.net/temp/landgen.php <--- it's got lakes now! 20:21:21 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 20:24:33 <SpComb> blockylegolandmassivegifimagethatloadsreallyslowly! 20:24:38 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 20:24:47 * guru3 mutters about slow connection 20:25:17 *** Diabolic1Angel [~dia@xdsl-81-173-177-161.netcologne.de] has joined #openttd 20:25:23 <dih> hello Belugas 20:25:38 <Prof_Frink> Mmm, lesbian vampires in space 20:26:09 <Noldo> guru3: so the generating doesn't take time? 20:26:16 <guru3> not near as much as the time to load 20:26:30 <peter1138> Bah, original aircraft speeds are too slow 20:27:04 <Gonozal_VIIIe> yep they are 20:27:15 *** helb [~helb@62.240.176.23] has joined #openttd 20:27:58 <Belugas> hey dih 20:28:19 <dih> how are you? 20:28:22 <peter1138> Which makes implementing a plane speed patch awkward... 20:28:51 <guru3> a 1024x1024 map took about 4.5 minutes then crashed because it ate all my memory trying to draw the image 20:28:52 <guru3> not exactly aimed at massive maps 20:28:55 <guru3> but theoretically possible 20:31:10 <Belugas> working like a ***** 20:32:11 *** Diabolic-Angel [~dia@xdsl-84-44-157-58.netcologne.de] has quit [Ping timeout: 480 seconds] 20:36:46 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 20:38:59 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 20:39:19 <dih> any outlook towards more calm working days? 20:40:17 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 20:42:49 *** Wolf01 is now known as Wolf01|AWAY 20:42:53 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 20:42:54 <dragonhorseboy> hey 20:44:34 <Bjarni> hello Canadian dragon guy :) 20:44:50 <Belugas> ben oui, gar 20:44:52 <Belugas> don ca 20:45:13 <Belugas> hello Bjarni, danish deb 20:45:17 <Belugas> -b+v 20:45:20 <Belugas> o_O 20:45:25 * Belugas goes away 20:46:15 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 20:46:45 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 20:47:26 <dragonhorseboy> so either way what both of you doing now? 20:47:55 <Belugas> me? going away and working like a horse, at work 20:48:01 <Belugas> him? canot say 20:48:04 <Belugas> +n 20:48:26 * Bjarni reminds Belugas that OSX and debian aren't the same thing 20:48:28 <dragonhorseboy> heh 20:48:37 <dih> lol 20:49:12 <Belugas> i should have said Bjarni OSX ?? 20:49:24 <Gonozal_VIIIe> bjarni? 20:49:27 <Gonozal_VIIIe> bjarni! 20:49:39 <Bjarni> Belugas: now that would be something 20:49:41 <Bjarni> however 20:49:45 <Bjarni> what would it mean? :) 20:49:54 <Prof_Frink> danish deb? aptitude install bacon-sarnie? 20:50:49 <Belugas> pffff.... me and my typos :S 20:51:31 *** thgergo [~Administr@dsl51B65DA9.pool.t-online.hu] has joined #openttd 20:52:17 <Bjarni> bacon? 20:52:21 <hylje> ill kill you 20:52:23 <hylje> TO DEATH 20:52:25 <Bjarni> are you saying that I'm fat? 20:52:26 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 20:52:58 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 20:53:14 *** hylje was kicked from #openttd by Bjarni [self defence] 20:54:35 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 20:55:43 * SpComb summons chanop powers from the almighty ChanServ 20:56:05 <dragonhorseboy> heh 20:56:09 * dragonhorseboy wonders what to do now 20:56:27 * Prof_Frink summons recover powers from the amighty NickServ 20:57:22 <Bjarni> dragonhorseboy: how about coding something unexpected and really nice? 20:57:31 <dragonhorseboy> what you mean? 20:57:42 <Bjarni> some great feature for OpenTTD 20:57:43 * SpComb patches openttd to replace all climates with toyland 20:57:55 <Bjarni> something so great that nobody thought of it yet 20:58:09 * Bjarni slaps SpComb 20:58:22 <SpComb> enforced five-minute play breaks every 10 minutes? 20:58:27 <Bjarni> it would be great, not a great disappointment 20:58:40 <Bjarni> SpComb: now that would be something 20:58:49 <SpComb> serial port connection for multiplayer? 20:58:52 <Bjarni> in addition to the warning about being too close to the screen 20:59:04 <Gonozal_VIIIe> built in time machine 20:59:13 <Bjarni> in fact it would use the webcam to verify that the user keeps a distance 20:59:14 <Gonozal_VIIIe> that allows playing multiplayer with yourself 20:59:15 <SpComb> a "go backwards" button next to the fast-forward one 20:59:38 <dragonhorseboy> not my kind of coding but ty bjarni :p 20:59:44 *** dih_ [~dihedral@dslb-088-066-159-243.pools.arcor-ip.net] has joined #openttd 20:59:57 <SpComb> a tool that costs ,000,000 to use, and nukes a random tile on the map, irregardless of what's on it (your stuff, other player's stuff, town, factory, etc) 20:59:58 <Bjarni> dragonhorseboy: maybe this wasn't really what I had in mind in the first place :P 21:00:06 *** dih is now known as Guest181 21:00:06 *** dih_ is now known as dih 21:01:46 <Bjarni> <Xikaze> I believe my mom finally realized that calling my brother a son of a bitch was fairly stupid on her part <--- hahaha 21:02:38 <dih> LOL 21:04:21 *** Guest181 [~dihedral@dslb-088-065-189-144.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:05:08 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 21:05:35 <dragonhorseboy> bjarni heh 21:05:37 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 21:05:52 <dragonhorseboy> there is one thing I do wish someone from ttdpatch would code but meh as if 21:06:09 <CIA-1> OpenTTD: smatz * r12150 /trunk/src/engine.cpp: -Fix (r12143): compiler warnings - possible use of uninitialised variable 21:06:10 <peter1138> MEH AS IF 21:08:06 * dragonhorseboy pokes peter to let me be able to add 'stationgui.old on' to the cfg file 21:08:11 <dragonhorseboy> :p 21:08:31 <Morloth> Any Squirrel gurus around!? :) 21:08:58 <peter1138> You can add that if you like. 21:09:25 <dragonhorseboy> peter...I dunno how to code these ttdp lines tho so 21:09:30 <Prof_Frink> Squirrels! With tits! 21:09:35 <dragonhorseboy> I took a look at the source+svn once and got lost quickly 21:09:49 <Bjarni> looks like Prof_Frink is possessed with Sacro o_O 21:10:10 <Morloth> You think I can safely approach him? 21:10:10 <Bjarni> next he will start talking about lesbian squirrels 21:10:38 <Prof_Frink> Bjarni: No, just JJ 21:11:02 <Bjarni> JJ? 21:11:17 <Bjarni> lesbian JJ letters? 21:11:26 <Prof_Frink> JollyJack, a b3ta member 21:11:51 <Bjarni> leet is banned in here 21:11:57 <dih> what you want to do with squirrel Morloth? 21:12:20 <Prof_Frink> Bjarni: Well, b3ta is spelled b3ta 21:12:41 <Bjarni> what is b3ta? 21:12:50 <Bjarni> besides spelled in a stupid way 21:13:09 <Prof_Frink> It's a website and newsletter 21:13:19 <Prof_Frink> (And used to be a radio show too) 21:13:20 <dih> after 4lph4 and before 3psilon 21:13:27 <Morloth> dih: I read something about a 'require()' function. But I have no idea how to use it 21:13:44 <Morloth> I want to split my main.nut into multiple files 21:13:50 <dragonhorseboy> other than wanting ttdp to feature that parameter .. I guess I can't think of much else other than fully working ARVs, some ship routing tweak, and just a few misc craps :p 21:13:58 <dih> did you check the squirrel website for docs? 21:14:14 <glx> we have our own require() 21:14:24 <dih> i would expect require("file"); 21:14:35 <glx> that's how it works :) 21:14:39 <dih> glx: i think he is refering to within the *.nut files 21:14:53 <Prof_Frink> Bjarni: A sample of JJ's art: http://www.collectedcurios.com/Angry_Vixen_05_12_2007.jpg 21:14:55 <Morloth> dih: It's not in the squirrel reference manual 21:14:56 <dragonhorseboy> dih hehe 21:15:11 <glx> Morloth: of course, we added it in NoAI 21:15:21 <Morloth> glx: Thought so :) 21:15:46 <Morloth> glx: But how to use it? If I try require('pathfinding.nut') the program crashes.... 21:16:28 <dih> heh 21:16:34 <dih> and with "" instead of '' 21:16:40 <glx> can you give me your .nut so I can try (and fix the problem if any) ? 21:16:58 <dih> glx wants Morloth's nuts :-D 21:17:01 * dih giggles 21:17:02 <Morloth> lol :) 21:17:15 <glx> @op 21:17:18 *** mode/#openttd [+o glx] by DorpsGek 21:17:23 <Morloth> glx: I've removed all require operations and put everything in one big main.nut file 21:17:46 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 21:17:59 <dragonhorseboy> heh..how about these files? crazy.nut am_a.nut the.nut 21:18:00 <dragonhorseboy> :p 21:18:16 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 21:18:27 <glx> dragonhorseboy: you can give them any name, you just need a main.nut 21:18:36 <dragonhorseboy> ^_^ 21:18:49 <peter1138> "<dragonhorseboy> other than wanting ttdp to feature that parameter" <-- PS, we're #openttd here... 21:18:51 <Morloth> glx: But you don't know what the semantics are? I mean, do I need to use require("filename.nut") | require("filename") | require('filename') | require('path/to/filename') | ??? 21:19:08 * glx checks 21:20:12 <dragonhorseboy> peter..I was just poking at bjarni re "coding" ^_^ 21:20:20 <dragonhorseboy> heh 21:22:17 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 21:25:21 <glx> require() works for me 21:25:41 <glx> used require("test.nut"); 21:26:05 <Morloth> glx: Ok... And you put this where? In you start function or in the global scope? 21:26:16 <glx> global scope 21:26:30 <Morloth> hmmz... ok. Thought the wiki warned about that... Let me try :) 21:26:31 <glx> begining of main.nut 21:26:59 <Morloth> K, would be nice if I could split the file. It's getting quite large :) 21:31:01 <glx> it works when I put it in Start() too 21:31:07 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 21:31:59 <Morloth> that's weird... 21:32:19 <Morloth> Oh well, I'll try it later on. Thanks for your help! 21:32:58 <glx> works in constructor too ;) 21:33:36 <glx> maybe you split it wrong 21:34:05 <Morloth> lol :) 21:34:15 <Morloth> Well I split at classes 21:34:28 <Morloth> So each class gets its own file 21:34:36 <Morloth> *every 21:36:00 <ln-> Blu-ray seems to be winning. 21:36:13 <glx> Morloth: http://paste.openttd.org/576 <-- that's how I did 21:36:14 <Sacro> ln-: HDDVD is dead 21:37:16 <Morloth> glx: Hmmz... seems easy enough :) 21:37:35 <glx> was just a quick test 21:37:42 <ln-> has anyone tried OTTD in Full HD? 21:37:53 <Sacro> ln-: yes :) 21:38:15 <ln-> great 21:38:22 * Sacro has 1920x1200 21:39:07 <ln-> i want one too 21:39:09 * Belugas has 2560*1024 21:39:23 * SpComb too 21:39:32 <Morloth> glx: Thx for your help. I'll get back to you if it still refuses to work :P 21:39:40 <SpComb> and yes, HD-DVD is dead 21:39:51 <Forked> 1920x1200 <3 21:39:59 <glx> I hope you use latest build Morloth (as we fixed potential crash) 21:40:36 <Morloth> I downloaded the latest noai binary 5 days ago 21:40:39 <dih> off to bed - good night 21:40:43 <Morloth> Guess that's the latest 21:40:45 <Morloth> nn dih 21:40:53 * Belugas loves his dual head display 21:41:05 *** dih [~dihedral@dslb-088-066-159-243.pools.arcor-ip.net] has quit [Quit: Leaving] 21:41:39 <dragonhorseboy> spcomb....I don't think so but then meh :p 21:42:14 <glx> Morloth: it's the latest :) 21:42:30 <glx> no recent changes 21:42:50 <Morloth> good :) 21:43:22 <Morloth> Btw, if you want to commit changes to the NoAI Api you must get access to the svn / cvs server I guess? 21:43:48 <glx> if you want yes :) 21:44:08 <Morloth> Good, to who do I talk for that? :) 21:44:45 <glx> submit patches in bugs.openttd.org (NoAI category) 21:44:57 <Morloth> ok :) 21:45:48 <glx> and don't forgot to put doxygen comments if you add stuff (it's used to write noai api docs 21:46:13 <glx> indeed follow the style ;) 21:46:30 *** Yexo_ [Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 21:46:30 <Morloth> yeah yeah yeah :P 21:47:10 <glx> anyway any addition is welcome (if we like it) 21:48:01 <Morloth> You're one of the devs on NoAI? 21:48:29 <glx> I made some things for it yes 21:49:15 <Morloth> nice :). I like the abstraction layer, it's only a little inconsistent; Some methods I'd make static instead of member functions. But overal a nice implementation :) 21:49:23 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 21:49:43 *** Gekz_ [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has joined #openttd 21:49:48 <Morloth> To bad it doesn't include anything but 'StupidPathfinding' :P 21:49:53 <glx> thanks TrueBrain for that, he did most of the api 21:50:06 *** Gekz [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has quit [Read error: Connection reset by peer] 21:50:54 <Belugas> not called Brain for nothing 21:51:27 <Morloth> It's a nice and intuitive stepstone to develop an AI. But I'm working on an AI implementation at the moment, so I guess I'll be posting some patches :) 21:52:11 <glx> we like when AI writers add things they need in API :) 21:52:25 <glx> instead asking us to add them 21:52:28 *** Yexo [~Yexo@dhcp-077-249-253-023.chello.nl] has quit [Ping timeout: 480 seconds] 21:53:44 * Belugas 's day is over , finally! 21:53:53 <glx> bye Belugas 21:53:57 <Belugas> i wish all a good evening :) 21:54:04 <Belugas> bye glx :) 21:56:16 *** Gonozal_VIIIe [~Gonozal_V@M3144P020.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 21:57:59 <Morloth> bb 21:58:51 *** Gonozal_VIII [~Gonozal_V@N839P001.adsl.highway.telekom.at] has joined #openttd 21:59:24 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 22:01:37 *** markmc [~me@h240n1fls304o1036.telia.com] has joined #openttd 22:02:11 <markmc> Haise guise, how do I get up the "cheating"-window? 22:02:14 <markmc> I forgot :o 22:02:29 <glx> ctrl alt c 22:02:41 <markmc> thx :) 22:02:45 <glx> or ctrl alt win c if the previous failed 22:02:52 <markmc> It worked :) 22:03:56 <markmc> Playing some old saves and want to change company ^^ 22:04:13 <markmc> But thanks :) 22:05:22 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 22:05:36 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 22:06:27 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 22:13:43 *** remaxim [~remaxim@84.19.173.195] has joined #openttd 22:14:02 <remaxim> hi Belugas 22:14:46 <glx> he's gone 22:14:52 *** TinoM [~Tino@i59F5509A.versanet.de] has quit [Quit: Verlassend] 22:16:21 <remaxim> glx, thx... I have to reach him sometime! 22:22:41 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 22:23:45 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 22:24:39 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 22:26:47 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 22:28:01 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 22:31:38 <Morloth> Arg, I don't get it... I make changes to the source of NoAI, compile it... Then I want to use the new functions I created in Squirrel, but it complains it can't find those functions!? 22:31:55 <Morloth> I checked the doxygen and they are documented there 22:32:14 <Morloth> Is there some extra step I need to take in order for Squirrel to use these new functions? 22:32:33 <glx> you need to run squirrel_export.sh in src\ai\api 22:32:40 <Morloth> ah, ok :) 22:36:00 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 22:36:08 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 22:38:30 *** Gekz [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has joined #openttd 22:43:17 <Morloth> Whoohooo!!! All hail my powerfull AI! :) 22:43:27 *** thgergo [~Administr@dsl51B65DA9.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:48:16 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 22:48:56 *** Progman [~progman@p57A1D40D.dip.t-dialin.net] has quit [Remote host closed the connection] 22:49:21 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 22:54:36 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 23:07:36 <glx> Morloth: you're lucky the function has not been removed with old AI ;) 23:08:05 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 23:10:25 <Morloth> glx: Yeah :) 23:17:57 <glx> hmm the @return seems wrong :) 23:19:44 <Morloth> ? 23:19:55 <Morloth> damn, letme fix :) 23:20:07 <Morloth> or do you fix it yourself? 23:20:13 <glx> I'll fix it 23:20:15 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 23:20:44 <Morloth> k, thx :) 23:22:01 *** remaxim [~remaxim@84.19.173.195] has left #openttd [] 23:22:13 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 23:24:01 <SmatZ> hmmm malloc() won't let me allocate 10GB of RAM ... even on 64bit machine :-/ 23:24:34 <glx> Morloth: I also noticed some type errors in return values in ai_tile.cpp 23:27:05 <Morloth> glx: type errors? 23:27:16 <Morloth> I didn't get any 23:27:21 <glx> int32 bla, return false 23:27:31 <glx> these kind of things :) 23:28:50 <Morloth> hmmz... didn't notice it :X. I'll check it better next time :) 23:32:14 <CIA-1> OpenTTD: glx * r12151 /branches/noai/src/ai/api/ai_tile.cpp: [NoAI] -Fix: use the correct types for returned values 23:33:18 <Morloth> cool, thx :) 23:33:32 <glx> now your patch :) 23:34:20 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 23:36:34 <CIA-1> OpenTTD: glx * r12152 /branches/noai/src/ai/api/ (ai_tile.cpp ai_tile.hpp ai_tile.hpp.sq): [NoAI] -Add [FS#1772]: add AITile.GetCargoProduction() function (Morloth) 23:37:01 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 23:37:36 <SmatZ> hmm, ~8GB is limit for me :-x 23:37:53 <Eddi|zuHause2> that's a weird limit 23:38:13 <SmatZ> maybe it is sizeof(RAM) + sizeof(SWAP) :) 23:38:29 <Morloth> glx: Thx :) 23:42:15 <Eddi|zuHause2> hm... i'm lost... 23:42:41 <CIA-1> OpenTTD: glx * r12153 /branches/noai/src/ai/api/ai_station.cpp: [NoAI] -Fix: unmodified catchment radius is 4 not 3 23:42:53 <glx> Morloth: I noticed another little error ;) 23:43:17 <Morloth> Damned! :P 23:44:01 <Morloth> glx: I'll pay closer attention to my next patches :) 23:47:03 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:53:15 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 23:53:37 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 23:55:05 *** Eddi|zuHause2 [~johekr@p54B77C8C.dip.t-dialin.net] has quit [Remote host closed the connection] 23:55:15 *** Eddi|zuHause2 [~johekr@p54B77C8C.dip.t-dialin.net] has joined #openttd 23:57:08 <Morloth> I'm off to bed, cya later ! 23:57:15 <CIA-1> OpenTTD: glx * r12154 /trunk/src/ (7 files in 2 dirs): -Codechange: removed a magic number 23:58:46 <Wolf01|AWAY> 'night 23:58:49 *** Wolf01|AWAY [~wolf01@host43-239-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]