Log for #openttd on 23rd February 2008:
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00:03:58  <De_Ghost> well
00:04:01  <De_Ghost> u can make it 3d :D
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00:04:51  <Gonozal_VIII> rivers need work
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00:09:42  <Bjarni> <ln-> Bjarni: would you like to speak in languages? <--- err... would you like to explain? :)
00:13:23  <ln-> 00:52 < ln-> ladies and gentlemen, i'd have a small translation request.
00:13:26  <ln-> 00:55 < ln-> we have: "GenericName=Text Editor", "Comment=Fast, extendable programmers' text editor"
00:13:54  <ln-> and also: Comment[sv]=Snabb, utbyggbar textredigerare för programmerare
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00:14:58  <Bjarni> so
00:15:04  <Bjarni> you want me to speak in C?
00:16:08  <ln-> how about danish
00:16:11  <Gekz> if (stfu) { please; ]
00:16:19  <Gekz> fucking failed teh last bracket.
00:16:20  <Gekz> I lose.
00:17:08  <Bjarni> Gekz: it's completely natural that you lose if you try to go against me
00:17:37  <Bjarni> but I didn't imagine that I would win on IRC while reading o_O
00:17:58  <Bjarni> I mean... I won even without knowing there was a fight
00:21:43  <Bjarni> ln-: why would I speak in Danish to you?
00:22:50  <Bjarni> <-- hehe
00:23:02  <ln-> Bjarni: how about expressing the above strings in danish, so danish eFTE users get their menu item descriptions in danish in the future?
00:23:07  <Bjarni> you have to know what the movie is about to really understand that one though
00:23:27  <Bjarni> eFTE?
00:23:55  <ln-> Bjarni: a fork of the best editor on the planet, FTE.
00:24:20  <Bjarni> a planet editor?
00:24:25  <Bjarni> fine
00:24:33  * Bjarni edits out all stupid people
00:24:36  <Bjarni> oops
00:24:36  <Gekz> fat text editior?
00:24:43  <Bjarni> only 3 people left
00:25:23  <ln-> ok, i'll try another approach
00:26:22  <ln-> Comment[da]=Snabb, udtbyggtbÊr textredigerÊre fÞr prÞgrammerarez
00:26:28  <Gonozal_VIII> only me, myself and i left? :O
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00:27:46  * Bjarni uses the editor once again
00:28:13  <Bjarni> it's no good to remove a whole gender :s
00:28:25  <Bjarni> so now we are more people again
00:28:51  <Bjarni> you know men and women have the same IQ on avg
00:29:35  <Bjarni> but men tend to have a broader distribution meaning men are more likely to be in the extreme ends
00:30:00  <Bjarni> but since it's both the high and low ends then the average ends up being the same
00:30:56  <Eddi|zuHause> <nicfer> what is lacking to openttd? what can be improved? <- shunting / separating wagon routes from engine routes
00:30:56  <Bjarni> and now I killed the channel
00:31:00  <Bjarni> this is no good
00:31:01  <Bjarni> bad editor
00:31:14  <ln-> Eddi|zuHause: done watching 4x04  [x]
00:31:29  <Bjarni> I hate watching 404
00:31:34  <Eddi|zuHause> my line is too slow ;)
00:32:38  <ln-> this one i got from a friend in 720p HD format even, but had to rescale it smaller in order to play smoothly :/
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00:34:08  <Bjarni> what are you two talking about?
00:36:03  <Eddi|zuHause> i'm lost
00:36:21  <Bjarni> I know
00:36:26  <Bjarni> but that's now what I asked
00:36:37  <Eddi|zuHause> yes it was ;)
00:36:39  <Bjarni> ln-: what are you watching?
00:36:47  <Bjarni> oh
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00:37:24  <Bjarni> not only are you off topic you even got a bad taste in wtf you are spending your time on
00:37:25  <Eddi|zuHause> i never tried 720p
00:37:33  <Bjarni> not to mention bandwidth
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00:38:49  <ln-> i gotta buy a new computer that can actually play full hd.
00:39:13  <Eddi|zuHause> i heard it would require around 3GHz
00:39:45  <Gekz> funny how you need a 3GHz PC to play HD video, when a TV can do it without a CPU.
00:40:16  <Eddi|zuHause> which TV did you see playing HD videos?
00:40:24  <ln-> false statements are not funny as such.
00:41:22  <Bjarni> Gekz: it's not the playing thing that's the issue. It's the decoding process
00:41:48  <Eddi|zuHause> exactly
00:42:07  <Eddi|zuHause> and i really doubt any HD capable TV doesn't have a CPU
00:42:13  <ln-> i didn't have 30..60 GB of free disk space to decode the episode in advance.
00:42:54  <Dominik> maybe not a cpu but most likely a hardware decoder
00:43:17  <Eddi|zuHause> and what exactly do you think a hardware decoder is?
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00:43:38  <glx> a specialised CPU doing only one task
00:43:41  <Bjarni> I wouldn't be surprised if they had some sort of CPU or µprocessor
00:44:05  <Bjarni> but they don't handle the decoding
00:44:19  <Bjarni> it handle control signals and input from remote and stuff
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00:45:14  <Bjarni> <Eddi|zuHause> and what exactly do you think a hardware decoder is? <-- a CPU is a general thing. It can do anything but it's inefficient at everything compared to specialised chips
00:45:29  <Sacro> eugh, c# with mysql is hard
00:45:48  <glx> why?
00:45:58  <Sacro> cos i'm a noob :(
00:46:25  <Bjarni> you can get an MPEG decoding chip for less than a CPU that's fast enough to do the decoding. Also the chip will likely not need any boot time
00:46:33  * Sacro goes on ecksbawks
00:46:41  <Eddi|zuHause> it isn't called "general processing unit", it's called "central processing unit", so when the chip revolves all about decoding, then the decoder is central
00:47:35  <Dominik> no, the cpu would control the decoder as well. not the other way round
00:49:22  <Eddi|zuHause> anyway, it is just hairsplitting about how to call it, fact is, that any modern TV has probably several processors
00:50:08  <Dominik> even my dishwasher has a processor. what modern device doesn't?
00:51:15  <Eddi|zuHause> exactly, so the statement "TV can do it without CPU" is missing the point and "TV can do it without processor" is plain wrong
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00:53:39  <Bjarni> I think most TV CPUs are way too slow to actually handle video. I presume that most of them have specialised chips for that
00:54:02  <Bjarni> however analogue TVs are still out there
00:54:07  <Bjarni> for a short while
00:54:28  <Bjarni> they don't need video chips
00:54:38  <Eddi|zuHause> yes, but analogue TVs do not play HD video
00:54:42  <Bjarni> they likely have a µprocessor to handle the remote though
00:54:56  <glx> just need an external decoder to upgrade them :)
00:54:58  <Bjarni> <Eddi|zuHause> yes, but analogue TVs do not play HD video <-- good point
00:54:59  <Eddi|zuHause> and more so, they don't decompress them
00:55:59  <Eddi|zuHause> PAL<->RGB conversion is just a simple matrix multiplication, you need hardly any electronics to do that
00:56:33  <Eddi|zuHause> and then some oszillators to guide the electron ray
01:02:22  <Bjarni> damn it's late
01:02:31  <Bjarni> I'm heading for bed
01:02:38  <Bjarni> and you should too
01:02:55  <Bjarni> be expected to wake up at 7 if you don't :P
01:03:10  <Bjarni> I mean to be woken up at 7
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01:04:14  <Eddi|zuHause> i want to see that ;)
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02:35:27  <Davey> i cant believe the amount of people that still pla this game
02:35:42  <Sacro> heh
02:35:43  <Sacro> there is a lot
02:36:11  <Davey> i havent played it in years, but i came across it accidently and am addicted to it again
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03:01:43  <yzaLyzarC> Hello
03:01:54  <yzaLyzarC> How do I add debian respos!
03:02:57  <Belugas> i dunno
03:03:15  <Belugas> have yo searched a bit on the matter
03:03:16  <Belugas> ?
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03:04:20  <yzaLyzarC> Belugas: Not really! Kinda hoped some linux guru could fix it!
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03:06:55  <yzaLyzarC> None on irc today!
03:06:55  <Belugas> well... as far as i can see, those messiah gurus are sleeping hard
03:07:06  <Belugas> looks like you're on your own kid ;)
03:07:34  * guru3 mutters about people saying 'guru'
03:07:37  <guru3> it pings me :<
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03:11:08  <Belugas> lol
03:11:12  <Belugas> sorry :)
03:11:38  <Belugas> i will use the fresh orthograph for now on
03:11:51  <Belugas> "there are no gourous arouns here"!
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05:39:01  <Tsukasa> HI
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07:00:10  <Gekz> I need a nazi... erm, german
07:00:21  <Gekz> I need "carry my shit, bitch" translated lol
07:43:14  <LordAzamath> everybody, behold:
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07:52:10  <Wolf01> hello
07:52:28  <LordAzamath> hello Wolf01
08:17:46  <LordAzamath>
08:17:58  <LordAzamath> please anyone, can somebody enlightnen me?
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09:36:37  <Dominik> i have to keep my working copy on desktop pc and on the laptop in sync. what would be the best way to do that?
09:38:53  <peter1138> rsync?
09:38:57  <peter1138> or git/hg...
09:39:25  <Dominik> can i set those up so that binaries are ignored?
09:40:29  <SpComb> a distributed vcs would be the best for that
09:41:10  <SpComb> I haven't gotten a chance to use git that much yet, but the way I understand it, you would commit updates to your local repo and then pull them in on the other one
09:41:10  <Dominik> you mean cvs?
09:41:22  <SpComb> no, distributed vcs, Version Control System
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09:42:34  <Dominik> but i don't need version control for my local changes. and the files get updated through svn as well. i'll give rsync a shot i think
09:43:59  <SpComb> I assumed that you're developing OpenTTD on both your laptop and your desktop at the same time
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09:45:54  <Dominik> yes. but i don't need to keep track of my local changes. they only need to be propagated to the other machine without keeping record of the change
09:48:39  <Alberth> Dominik: I'd still use a VCS even if you don't use the history. Automagic merging of changes (and that will happen at some time) are useful enough on their own. (afaik rsync doesn't do that)
09:49:59  <Dominik> but the two copies should never differ. once i start working on the laptop i want to sync it with the desktop and vice versa
09:50:27  <SpComb> still a usecase that a distributed vcs carters to
09:50:41  <SpComb> if you ever forget to sync before you modify, rsync won't like it
09:51:20  <Dominik> hmm, ok. which vcs do you recommend? git? and how much work is it to set up?
09:52:13  <SpComb> the basic commands are probably quite simple if you've used svn before, but if you really start using it, then it might be a good idea to spend a bit of time reading the documentation
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09:52:50  <newhost> hi
09:53:07  <newhost> i created a script name "on_server_connect.scr"
09:53:16  <newhost> but nothing happened when players join
09:53:31  <newhost> the script has only 2 lines
09:53:39  <newhost> say "welcome"
09:53:47  <newhost> say "play fair"
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09:54:31  <newhost> can anyone help me
10:03:40  <LordAzamath> newhost: In what directory is the script?
10:03:48  <newhost> scripts
10:04:40  <LordAzamath> mm.. try echo instead of say
10:04:57  <newhost> i will
10:05:12  <LordAzamath> I don't belieeve it'll work but anyway :P
10:06:43  <newhost> no it did not
10:06:51  <newhost> im just can get it right
10:06:59  <newhost> i think im doing everything alright
10:07:43  <Dominik> ok, now i installed git and did "git add ." in my wc. do i have to manually set ignores for the .svn directories or is git smart enough to track svn updates as well?
10:10:12  <LordAzamath> newhost: Don't go offline.. I'll try to find out some things about scripts :) and then help you
10:10:52  <newhost> ok thanks.... i might be afk... but i will definetely be online... thanks
10:14:19  <Dominik> omg, "git-svn fetch" takes forever... how much big will my local repository be with all 12*** revisions in it? does this make sense to check them all out?
10:14:57  <Alberth> Dominik: To git, .svn directoruies is just more source to keep track (I expect). Since OpenTTD is git-aware, you probably don't need them.
10:16:16  <LordAzamath> newhost: I think you're doing it ok...
10:16:32  <LordAzamath> This is what I found and it states exactly what should you do
10:16:39  <LordAzamath> and what have you done too :D
10:16:59  <LordAzamath> but.. just for knowing, what version do you have, newhost?
10:17:05  <newhost> beta4
10:17:18  <Dominik> oh, openttd does use git? someone should update the homepage. it doesn't mention git at all. but at least i found a useful wiki entry.
10:17:52  <newhost> LordAzamath: the say and echo command are only appearing in the dedicated server window
10:17:58  <newhost> LordAzamath: not for all users
10:18:14  <LordAzamath> say should appear to other user too
10:18:15  <LordAzamath> ..
10:18:26  <LordAzamath> have you got your server advertized
10:18:35  <LordAzamath> I could join and look if I see modt
10:18:36  <LordAzamath>  :P
10:20:38  <newhost> yeah the server is ONLY.TESTING
10:20:55  <newhost> and funny or not it seems that suddenly started to work
10:21:11  <newhost> i know im a noobie but i havent done anything... and now it works
10:21:58  <LordAzamath> Yes, I saw that :)
10:22:16  <LordAzamath> btw, did I get kicked or connection lost?
10:22:43  <newhost> yeah it seems that everytime someones connect...
10:22:54  <newhost> connection lost
10:23:34  <LordAzamath> hmm... when I connected umj got connection lost ^^
10:23:50  <LordAzamath> but glad that you got it working
10:24:32  <newhost> yeah
10:24:36  <newhost> i dunno
10:24:45  <newhost> well tks
10:24:54  <newhost> LordAzamath: appreciate your attention and help
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10:26:02  <Dominik> another question about git: the branches don't exist physically, right? so i can't have the master branch open in one window and my uberpatch branch in another?
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10:30:40  <peter1138> easier to have multiple checkouts, i understand
10:34:15  <Dominik> ok. but it  looks fun so far :)
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11:43:07  <CIA-1> OpenTTD: miham * r12218 /trunk/src/lang/ (17 files): (log message trimmed)
11:43:07  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2008-02-23 12:39:10
11:43:07  <CIA-1> OpenTTD: brazilian_portuguese - 13 fixed, 51 changed by fukumori (64)
11:43:07  <CIA-1> OpenTTD: bulgarian - 12 fixed by thetitan (12)
11:43:07  <CIA-1> OpenTTD: catalan - 13 fixed by arnaullv (13)
11:43:09  <CIA-1> OpenTTD: czech - 13 fixed, 8 changed by Hadez (21)
11:43:11  <CIA-1> OpenTTD: dutch - 13 fixed by habell (13)
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12:08:04  <HMage>
12:08:39  <SmatZ> :-D
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12:16:50  <SpComb> hrm... does provide some kind of sensible way to automatically download the most recent version of a given build?
12:17:30  <Gonozal_VIII> yes... you can click on it :P
12:17:38  <SpComb> or do I need to spider for what I want?
12:17:46  <SpComb> Gonozal_VIII: a script can't click
12:17:53  <Gonozal_VIII> sure can
12:18:35  <SpComb> I'd rather avoid scraping the website
12:18:55  <Maedhros> SpComb: how about ?
12:19:26  <SpComb> great, thanks
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12:50:47  <Dominik> bah, git sucks. no proper gui to visualize diffs and it alse messes with file permissions
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12:52:39  <Alberth> Dominik: at Linux, I use 'kompare' to view diffs
12:54:06  <Dominik> and that works on whole git repositories as well? i had used meld to view the diff between svn trunk and my working copy
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12:55:48  * SpComb hacks together a script that he'll probably be ashamed of later on
12:56:21  <Alberth> no idea, I use it only for viewing .patch files only, but the app can do more
12:57:14  <Dominik> i just looked it up. meld is superior to kompare
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12:58:02  <Ford_Lazermath> hello
12:58:29  <Alberth> So I should look into meld :)  tnx for the info
12:58:35  <peter1138> Hmm, I just read diffs, heh
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13:13:12  <SpComb> <-- automatic nightly updating for MyOTTD... I guess I can just run that every day at 20:05 CET, or when does the get updated?
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13:21:59  <SpComb> and MyOTTD is back online now
13:22:10  <SpComb> but that's enough code for today -->
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13:30:53  <michi_cc> Dominik: git gui doesn't suite you? of course, it's not really fancy but it has color :)
13:31:51  <Dominik> but it doesn't show a neat side-by-side view like meld or kompare, does it?
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13:33:17  <michi_cc> well, no, it doesn't
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13:34:01  <Dominik> maybe i'm asking too much ;)
13:34:49  <michi_cc> you do know the OpenTTD svn repo is mirrored to a git repo, right?
13:35:24  <Dominik> yes, i found out a couple of hours ago *g*
13:35:48  <Dominik> but it doesn't suit my purpose
13:36:30  <Dominik> i'll now checkout and update the source with svn. and i'll have a local git repository to sync changes on my different machines
13:36:58  *** Ford_Lazermath is now known as LordAzamath
13:38:05  <SmatZ> michi_cc: what map bits do you use to store PBS reservation at MP_RAILWAY?
13:39:51  <michi_cc> SmatZ: m2 bit 8..11 for normal tracks and signal tiles, m5 bit 4 for depots and waypoints
13:40:07  <SmatZ> good, thanks :)
13:40:26  <michi_cc> and m2 bit 0..7 are now all used for signal type
13:41:12  <Gonozal_VIII> 256 signal types :O
13:42:08  <SmatZ> 2x16 :-P
13:42:08  <michi_cc> there can be two tracks on a tile, you know, so only 16 signal types for track, and half that again for semaphore/electric
13:42:19  <SmatZ> even :)
13:42:24  <Gonozal_VIII> oh
13:45:28  <Sacro> train departs 21:17, arrives 10:21
13:45:39  <Sacro> i can walk it quicker
13:45:50  <Gonozal_VIII> hmm?
13:45:54  <Tefad> trains suck for transit unless you're on a metro
13:46:01  <Sacro> stupid british train system
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13:46:32  <Tefad> if the local link to DC gets established, i could take "metro" to new england
13:47:08  * Sacro is in original england
13:47:15  <Tefad> heh
13:47:35  <Gonozal_VIII> what's metro?
13:47:46  <Vikthor> Gonozal_VIII: U-bahn
13:47:52  <Gonozal_VIII> aaaah
13:48:13  <Tefad> what's u-bahn? metro? ; )
13:49:12  <Tefad> though it'd be cheaper just to fly
13:49:27  <Tefad> train rides cost more than flights
13:49:33  <Gonozal_VIII> not here
13:49:40  <Tefad> depends on distance
13:50:37  <Gonozal_VIII> well.. there are airlines that don't charge anything for flights except the airport tax... no idea how they can do that
13:51:00  <Tefad> what?
13:51:03  <Tefad> sho me
13:51:04  <Tefad> +w
13:51:09  <Maedhros> they also tend to fly to airports that are nowhere near where you want to end up
13:51:09  <Sacro> sho mew?
13:51:12  <Forked> Gonozal_VIII: sell crap onboard
13:51:14  <Maedhros> Tefad: ryanair, easyjet
13:51:30  <Vikthor> RyanAir Brno to London Stansted for 600Kč - under 20 €
13:51:34  <Tefad> Sacro: die. thx
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13:53:24  <Sacro> the thanks?
13:53:40  <Tefad> seriously go fly a kite
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13:53:49  <Gonozal_VIII> but it wouldn't make sense to travel by plane inside austria.. checkin, boarding and that stuff would take much longer than the actual flight
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13:56:18  <Gonozal_VIII> how fast do passenger trains go in the usa?
13:57:38  <Eddi|zuHause2> passenger trains in america are nowhere near anything that they are in europe
13:59:09  <Tefad> suck, and blow.
13:59:10  <Eddi|zuHause2> any kind of passenger transport system needs heavy support by governmental funds, but the american passenger network is chronically underfunded, so they have no money to buy new rolling stock, or fix their tracks
13:59:40  <Gonozal_VIII> i see
13:59:43  <Tefad> metros are the only thing that move at decent rates
13:59:53  <Tefad> and the only reason you'd beat a car ride in those would be due to traffic.
14:00:38  <Tefad> i can see a demand for decent range of passenger service in CA and along the north east.
14:00:54  <Tefad> but cross-country, not so much
14:01:11  <Eddi|zuHause2> on tracks that are not owned by a private (cargo) railway company, you often have speed limits <50km/h, because the track needs maintenance
14:01:22  <Gonozal_VIII> you can reach almost every town here by train :-)
14:01:37  <Tefad> we're not too far from boston atlanta metropolitan area.
14:01:38  <Gonozal_VIII> 50 really sucks
14:02:12  <Tefad> northern virginia is creeping farther and farther south
14:02:20  <Tefad> "nova" as it's locally called.
14:02:45  <Tefad> there's no one central large city. just a blanket of suburbs
14:02:54  <Tefad> i guess DC would be the large city
14:03:14  <Tefad> or rather.. washington is the city : D
14:03:42  <Tefad> DC/washington are interchangeable in my opinion.
14:04:39  <Eddi|zuHause2> and people always complain because other people think britain/england is interchangeable :p
14:05:20  <Tefad> DC only has one city.
14:05:21  <Tefad> seriouly
14:05:26  <Tefad> +s
14:05:33  * Tefad prepares the stabbity
14:05:35  <Eddi|zuHause2> yes, i know
14:05:37  <Eddi|zuHause2> i was there once
14:05:41  <Tefad> : D
14:06:00  <Tefad> when i was little i used to get chicago and illinois mixed up
14:07:36  <Maedhros> could have been worse - i used to California and Florida mixed up :p
14:10:22  <Eddi|zuHause2> you have problems... when i was little i got Merseburg and Magdeburg mixed up :p
14:11:52  <Gonozal_VIII> couldn't happen to me because i've never heard of merseburg before
14:12:09  <Alberth> You have now! :)
14:12:29  <Eddi|zuHause2> i spoke of that city in here before...
14:14:28  <CIA-1> OpenTTD: truebrain * r12219 /branches/noai/src/ai/api/ai_enginelist.hpp: [NoAI] -Fix: minor typo in comment
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14:33:30  <CIA-1> OpenTTD: truebrain * r12220 /branches/noai/src/ai/api/ (ai_vehiclelist.cpp ai_vehiclelist.hpp ai_vehiclelist.hpp.sq): [NoAI] -Fix: minor type in AIVehicleStation, and missing security check
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14:36:31  <mcbane> o.o truebrain on AI-commitspread again
14:36:44  <yorick> at openttd.noai
14:38:23  <Alberth> How do you interrupt an aircraft loading at a terminal in a clean manner, in order to have it go to the depot?
14:38:44  <yorick> skip orders?
14:39:47  <Alberth> euh, from within the C++ code. (sorry) "v->current_order.type = OT_GOTO_DEPOT;" is executed, but causes a core-dump
14:40:07  <Alberth> (at another place in the program)
14:42:19  <CIA-1> OpenTTD: truebrain * r12221 /branches/noai/src/ai/api/ (41 files): [NoAI] -Fix: Register functions are no _Register functions, and always on top of the sort list
14:44:18  <CIA-1> OpenTTD: truebrain * r12222 /branches/noai/src/ai/ai_squirrel.cpp: [NoAI] -Fix r12221: forgot one file
14:49:43  <CIA-1> OpenTTD: truebrain * r12223 /branches/noai/src/ai/ (ai_squirrel.cpp api/ai_controller.hpp.sq): [NoAI] -Fix r12221: look mom, I can break compilation!
14:50:24  <CIA-1> OpenTTD: truebrain * r12224 /branches/noai/src/ai/api/ai_vehiclelist.hpp: [NoAI] -Fix r12220: forgot to rename the comment (tnx glx)
14:55:22  <LordAzamath> hmmm "	SPR_BUOY                        = 4076, //XXX this sucks, because it displays wrong stuff on canals"
14:55:22  <LordAzamath> From sprites.h
14:55:33  <LordAzamath> but it isn't used anyway..
14:55:57  <LordAzamath> the gui sprite is used
14:56:07  <LordAzamath> so it's defined w/o a reason..
14:56:59  <glx> it used to be used
14:57:38  <LordAzamath> yes, but it's useless define atm?
15:00:56  <Alberth> Anybody know what list.remove(x) does when x is not in the list?
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15:01:47  <Sacro> Alberth: decompression of local time and space?
15:01:51  <LordAzamath> 0 - (-1) = 1... it adds the item :D.. no really no clue
15:02:42  <LordAzamath> some other useless defines..  /* OPEN TRANSPORT TYCOON in gamescreen */
15:03:05  <LordAzamath> whereas there is only OpenTTD needed, it gets all sprites
15:03:36  <Alberth> Sacro: hmm, maybe that's why I have so much room? Stroustrup doesn't give an answer :(
15:08:46  <LordAzamath> the thing after /// Animation macro in table/animcursors.h (_animcursors[]) is... quite amusing
15:08:59  <LordAzamath> html code used there :D
15:13:30  <glx> doxygen stuff
15:14:03  <Eddi|zuHause2> Alberth: i'd assume raise an exception
15:16:29  <LordAzamath> glx: <li> and <ul> are generated by doxygen?
15:16:43  <CIA-1> OpenTTD: truebrain * r12225 /branches/noai/ (9 files in 4 dirs):
15:16:43  <CIA-1> OpenTTD: [NoAI] -Change [API CHANGE]: AIStationVehicleList -> AIVehicleList_Station (WATCH THE NAMES CAREFULLY!)
15:16:43  <CIA-1> OpenTTD: [NoAI] -Change [API CHANGE]: AIVehicleStationList -> AIStationList_Vehicle (WATCH THE NAMES CAREFULLY!)
15:17:01  <glx> they are written by us, and doxygen use them to format the doc
15:17:11  <LordAzamath> ok..
15:20:04  <Eddi|zuHause2> how exactly are the new names less confusing than the old ones? :p
15:21:27  <glx> it's "easier" to see the type of objects in the list
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15:24:05  <Alberth> Eddi: doing a remove from st->loading_vehicles myself seems too low-level, I'd expect that a way to send an aircraft to a hangar for servicing already exists...
15:24:39  <yorick> where's the noAI branch
15:24:46  <yorick> what svn url
15:24:57  <yorick> ?
15:25:12  <yorick> wait
15:25:16  <peter1138> /branches/noai/ possibly
15:25:23  <yorick> .../branches/noai :-p
15:25:25  <LordAzamath> svn://
15:27:29  <LordAzamath> why is there a limit for number of windows opened?
15:27:34  <LordAzamath> static const int MAX_NUMBER_OF_WINDOWS = 25;
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15:27:49  <yorick> I think their memory is reserved or something
15:27:54  <LordAzamath> ok
15:28:17  * LordAzamath is looking through openttd source
15:29:58  <LordAzamath> hmm.. how can I... WTF :O what's with my name ? ..... where is the company info GUI situated?
15:30:08  * LordAzamath is confuzed
15:30:16  <yorick> ?
15:30:46  <LordAzamath> When I make /me I see Ford_Lazermath, not LordAzamath
15:31:21  * LordAzamath is ok now... He hopes
15:31:24  <LordAzamath> :O
15:31:39  <SpComb> Logs:
15:31:39  <LordAzamath> !logs
15:32:01  <LordAzamath> hmm.. kopete is a nice weird thinh
15:32:21  <LordAzamath> logs show me correctly
15:33:01  <LordAzamath> but anyway: "where is the company info GUI situated in source?"
15:33:34  <yorick> try misc_gui or mlayer_gui ;)
15:33:56  <yorick> player*
15:34:13  <LordAzamath> ehh..
15:34:14  <Alberth> Eddi: remove of non-existing element doesn't throw exception ;)
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15:43:14  <LordAzamath> yorick: misc.gui was a hell long file... it wasn't there. :P
15:44:07  <yorick> most of the things are
15:44:14  <yorick> cheat gui i.e
15:44:27  <yorick> try player_gui
15:44:53  <yorick> or just grep for "company window"
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15:53:35  <Alberth> LordAzamath: this one? ./player_gui.cpp:1280:void ShowPlayerCompany(PlayerID player)
15:54:37  <LordAzamath> Alberth: I forgot to say I already found the ÃŒlace, but thanks anyway :D
15:55:00  <Alberth> np
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16:21:43  <CIA-1> OpenTTD: truebrain * r12226 /branches/noai/ (7 files in 2 dirs): [NoAI] -Fix: remove the dep for AIStationList_Vehicle on AIStationList, as Squirrel doesn't like it
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16:43:34  <CIA-1> OpenTTD: truebrain * r12227 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix (wrightAI): sleep as long as it takes to do something new (yorick)
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17:04:43  <UnderBuilder> one question a bit offtopic, my ps2 mouse doesn't seem to work in my linux while a com one worked normally
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17:05:30  <UnderBuilder> how can I detect if my linux is detecting the ps2 mouse?
17:05:52  <Eddi|zuHause2> missing kernel module?
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17:26:54  <P00_22> how much coal can a power station take?
17:28:07  <Progman> infinitiv
17:30:09  <Eddi|zuHause2> some newgrf industry sets may limit the amount being processed
17:30:30  <Eddi|zuHause2> but the default industries can use infinite amounts of cargo
17:30:43  <UnderBuilder> I discovered why, the ps2 port of the computer is broken
17:31:00  <UnderBuilder> tried to fix but now it refuses to boot
17:31:17  <UnderBuilder> not even the bios
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17:32:58  <Zavior> Is pbs included in nightly version?
17:34:47  <Eddi|zuHause2> no
17:35:15  <Eddi|zuHause2> you have to apply the patch by yourself
17:35:21  <Zavior> mm
17:35:30  <Zavior> Guess I need to get some devtools then :g
17:35:39  <Eddi|zuHause2> but i understand that there is a precompiled version of Gonozal_VIIIs patch pack
17:35:46  <Eddi|zuHause2> which includes the PBS patch
17:36:08  <Zavior> Oh yes, seems so
17:43:39  <CIA-1> OpenTTD: truebrain * r12228 /branches/noai/src/ai/api/ai_object.cpp: [NoAI] -Fix: very minor coding style error (VERY minor)
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17:54:23  <UnderBuilder> would be nice if the 'build drive-through bus stations in town owned roads' is off if you try to build one over a city road, it costs you town ratings, like if you were destroying the roads and building over them the stations
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18:01:17  <CIA-1> OpenTTD: truebrain * r12229 /branches/noai/ (4 files in 2 dirs): [NoAI] -Fix: AISetting()s functions can be static too
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18:30:40  <P00_22> ok, if you have a train station with one train stopping at it from one side, can you have another train stop at it on the other side?
18:31:34  <helb> P00_22: on same platform? nope
18:32:15  <UnderBuilder> is there any server with the 'no more roads' option on?
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18:34:12  <Eddi|zuHause2> P00_22: you can use the bulldozer (not dynamite) tool to remove a piece in the middle of the platform, then the platforms are separated
18:36:19  <P00_22> helb: darn... but say i have a steel mill i want to import ore, and export steel with one train station can i do that or do i have to build two train stations on the sides of the steel mill?
18:38:34  <Eddi|zuHause2> P00_22: you can use the same station, but separate platforms
18:38:41  <helb> P00_22: you can build station with multiple platforms or let both trains share one platform (but then unloading ore and loading steel wouldn't be possible)
18:39:06  <helb> *unloading ore and loading steel _at same time_ :)
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18:46:11  <P00_22> oh.. ok
18:46:12  <P00_22> thx
18:47:43  <globester> i want to try yapp but i'm on vista :(
18:48:04  <Eddi|zuHause2> you have my condolences sir
18:48:13  <glx> you can compile using vista
18:48:24  <glx> you just can't use buildottd
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19:00:01  <Gonozal_VIII> bjarni!
19:00:19  <Bjarni> have you nothing better to do?
19:00:34  <Gonozal_VIII> like what?
19:01:10  * peter1138 fails.
19:01:14  <Bjarni> now that you mention it
19:01:31  <Bjarni> what is there to do in Austria?
19:01:43  <peter1138> Well, there's always OpenTTD...
19:02:32  <ln-> and the kangaroos.
19:03:03  * peter1138 nods.
19:03:24  <Bjarni> ln-: have you been in USA?
19:03:45  <ln-> Bjarni: not yet.
19:04:02  <Bjarni> have you met anybody from there?
19:04:04  <Eddi|zuHause2> this is really evil ;)
19:04:14  <Bjarni> because you act like you have been infested
19:04:39  <ln-> Bjarni: but then, i have been to Austria.
19:05:08  <ln-> Bjarni: imagine all those mountains full of kangaroos.
19:08:49  <Vikthor> imagine yodeling kangaroos in lederhosen :D
19:08:58  <Bjarni> lol
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19:24:50  <peter1138> Frostregen is Saddam?
19:25:00  <LordAzamath> not true
19:25:17  <LordAzamath> Saddam was hung a long time ago
19:25:38  <Bjarni> that could explain why Frostregen has yet to say anything
19:25:40  <Gonozal_VIII> that's what he wants you to think
19:25:44  <peter1138> Hanged.
19:26:06  <LordAzamath> we need >11 player support to multiplayer ;(
19:27:03  <peter1138> Disgraceful, he should been in jail...
19:27:26  <peter1138> More than 11 clients, I assume you mean.
19:27:26  <Eddi|zuHause2> hÀngen - hang - gehangen ... it's a strong verb, why would the english change that to a weak verb?
19:27:42  <Eddi|zuHause2> err... hing
19:28:11  <LordAzamath> btw, OpenTTD supports utf8, yes? peter1138: yes I meant that
19:28:28  <peter1138> Yes it does.
19:29:02  <LordAzamath> and grfcodec supports öÀõÌ encoding when inside quotation marks?
19:29:06  <Bjarni> LordAzamath: OpenTTD uses UTF-8 internally so yes
19:29:11  <peter1138> Supports what encoding?
19:29:22  <LordAzamath> arghh
19:29:46  <Eddi|zuHause2> why would grfcodec care about character encoding?
19:29:52  <LordAzamath> I can't get strings which include öÀÌõ to work properly in names..
19:30:04  <peter1138> GRF strings require a thorn (ß) at the start to signify UTF-8.
19:30:11  <DaleStan> Does it work in TTDPatch?
19:30:57  <DaleStan> That is a UTF-8 encoded thorn, of course.
19:31:59  <LordAzamath> aghh..
19:32:09  <LordAzamath> I don't get, what thorn?
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19:34:34  <LordAzamath> currently problem is that when I have for example À in nfo, it prints ā and some weird letter
19:34:42  <LordAzamath> in-game
19:34:58  <peter1138> Yeah, sounds like you don't have the thorn...
19:35:05  <LordAzamath> what thorn?
19:35:38  <LordAzamath> "GRF strings require a thorn (ß) at the start to signify UTF-8." in the start of the string?
19:35:58  <LordAzamath> so "ßöÀÌõ" 00 would be öÀÌõ?
19:36:37  <P00_22> this game's on pocket pc !!!!!!!!!!!!
19:36:54  <P00_22> does any1 know if the music works?
19:37:02  <P00_22> on the ppc version?
19:37:14  <LordAzamath> I'm making Estonian style town names, but we have a large quantity of these letters in our names
19:37:24  <LordAzamath> P00_22: No need to shout
19:37:55  <DaleStan> <LordAzamath> so "ßöÀÌõ" 00 would be öÀÌõ? <-- If and only if your text editor is saving things in UTF-8. If it's saving in Latin-1/Latin-15, then the thorn, not being a UTF-8 encoded thorn, won't trigger UTF-8 mode, and will appear.
19:38:36  <LordAzamath> hmm.. let me check
19:38:43  <P00_22> LordAzamath: it's exciting..
19:39:14  <LordAzamath> DaleStan: Kwrite says unicode (UTF8)
19:39:17  <peter1138> LordAzamath, and also check the bottom of
19:39:43  * peter1138 notes that Unicode or thorns are not mentioned on the Action 4 page itself.
19:42:00  * LordAzamath notes happpily that he isn't doing new town names with action4
19:42:41  <LordAzamath> btw, As I could understand, Action12 everything automatically to utf8
19:43:27  <LordAzamath> so I wouldn't really need to put thorns anywhere, just add a action12 somewhere.. is it right? It seems too simple
19:44:57  <DaleStan> No. It forces TTDPatch to enable UTF-8-related changes. It does not force string reading into UTF-8.
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19:46:51  <peter1138> Gah, start up is too slow :(
19:47:38  <LordAzamath> "so "ßöÀÌõ" 00 would be öÀÌõ? <-- If and only if your text editor is saving things in UTF-8."
19:47:46  <LordAzamath> it changes in utf8
19:47:56  <LordAzamath> but it still comes strange
19:49:29  <DaleStan> Then open your NFO with a hex editor and manually verify the encoding.
19:49:30  <peter1138> Strange is a well known problem report...
19:49:52  <LordAzamath> peter1138: Ok, the same as before, is that better?
19:50:09  <LordAzamath> Or should I post a screenshot and savegame ^^
19:50:24  <DaleStan> Or manually perform the encoding.
19:50:24  <DaleStan> Or past the offending NFO line.
19:50:27  <peter1138> As you never stated what actually happens in the first place...
19:50:36  <peter1138> Or on
19:50:49  <LordAzamath> peter1138: I did state
19:51:26  <DaleStan> No, you didn't. "weird" is as well known as "strange".
19:51:28  <peter1138> "for example À in nfo, it prints ā and some weird letter" == not UTF-8 encoded
19:51:46  <LordAzamath> I tried with thorn too btw
19:51:53  <LordAzamath> I just didn't say that
19:51:56  <peter1138> Did you paste?
19:51:58  <LordAzamath> it remained the same
19:52:00  <LordAzamath> yes
19:52:23  <LordAzamath> because I have no idea how to make a thorn sign :P
19:52:40  <peter1138> Er...
19:52:44  <peter1138> <DaleStan> Or manually perform the encoding.
19:52:44  <peter1138> <DaleStan> Or past the offending NFO line.
19:52:46  <peter1138> <peter1138> Or on
19:52:59  <LordAzamath> aghhhhh
19:53:03  <DaleStan> U+00DE.
19:53:23  <peter1138> alt gr-p for me, heh...
19:53:35  <LordAzamath> thanks peter1138 ;)
19:53:50  <DaleStan> Even I know that one, and all my work is 7-bit clean.
19:54:26  <LordAzamath> DaleStan: You can't ever say "even" "I" "know" in one sentence...
19:54:41  <LordAzamath> it's impossible combination because even :P
19:54:54  <peter1138> Pardon?
19:55:16  <DaleStan> On Windows, hold Alt and type 0222 on the numpad.
19:55:54  <LordAzamath> DaleStan: I'm not on windows
19:56:32  <LordAzamath> anyway, with ß in front it just says ā and 3/4 sign after it
19:56:54  <LordAzamath> and then the old thing
19:58:33  * LordAzamath considers installing khexedit
19:58:52  <DaleStan> Then your encoding is broken. Paste the offending line (post-NFORenum), preferably with what the hex editor says.
20:00:03  <LordAzamath> funny.. did not recognise eithe öÀÌõ nor ß characters
20:00:27  <LordAzamath>
20:00:44  <glx> LordAzamath: <-- check how I did
20:01:30  <LordAzamath> C3 9E in front of strings..
20:01:38  <LordAzamath> which needed it
20:01:52  <glx> C3 E9 = U+00DE
20:01:57  <glx> I think
20:03:20  <LordAzamath> thanks glx, peter1138, DaleStan :) it works now
20:03:49  <peter1138> No, it's 9E...
20:04:19  <glx> "To indicate that a given string is in UTF-8 encoding, start it with a capital thorn (U+00DE, "Þ"), encoded in UTF-8 as usual with the bytes C3 9E."
20:04:58  <peter1138> Yeah, probably messed up as mine as a lower-case thorn ;)
20:07:29  <LordAzamath> ok.. now I'm going to create a structure so there wouldn't be nonsense names :D
20:08:36  <glx> LordAzamath: for info, the 2 grfs in do exactly the same as the openttd townname generators
20:09:11  <LordAzamath> glx, thanks but I got it already :) I
20:09:27  <LordAzamath> 'm now only making structure more complicated
20:10:17  <LordAzamath> like real town names wouldn't come with endings... PÀrnu la for example..
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20:16:31  <peter1138>
20:16:32  <peter1138> :o
20:16:56  *** Gonozal_VIII [] has quit []
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20:27:03  <Gonozal_VIII> something is wrong with teh intarwebs!
20:27:08  *** P00_22 [] has quit [Remote host closed the connection]
20:27:23  <Gonozal_VIII> all slow n stuff
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20:27:48  <Eddi|zuHause2> i've seen people play three notes on the same instrument (simultaneously)
20:28:20  <Eddi|zuHause2> i mean real people, not youtube kind of people ;)
20:29:04  <Gonozal_VIII> why would people do things like that if it's not for youtube?
20:29:29  <Noldo> mmm, isn't that quite simple on a piano and any instrument with 3 or more strings?
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20:29:47  <fjb> Hello
20:29:53  <Gonozal_VIII> hi
20:29:56  <Eddi|zuHause2> i should beat you up for only that single statement ;)
20:30:26  <Bjarni> <Gonozal_VIII> why would people do things like that if it's not for youtube? <-- I presume he is talking about a German
20:30:31  <Bjarni> and this would explain everything :P
20:30:38  * Bjarni hides
20:30:44  <Eddi|zuHause2> actually, that person is ukrainian ;)
20:30:48  <SpComb> Logs:
20:30:48  <fjb> !logs
20:32:57  <peter1138> Multi-phonics
20:33:04  <peter1138> Though that wasn't, heh...
20:33:18  <peter1138> (Or maybe it is)
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20:39:06  <Gonozal_VIII> yay intarwebs are working again
20:40:21  <Eddi|zuHause2> mine don't, on other networks, i get disconnected every few minutes
20:45:47  * peter1138 listens to Grandaddy, A.M. 180
20:48:32  <Eddi|zuHause2> since when did that "/me listenes" junk start here?
20:48:46  <peter1138> Since I felt like it.
20:54:50  <peter1138> Bah, trying to get aircraft acceleration working nicely with the plane_speed patch...
20:58:22  <Eddi|zuHause2> i assume you are having plenty of fun there ;)
20:58:49  <peter1138> Yeah :o
20:59:04  <peter1138> It needs to behave differently for each setting...
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21:00:52  *** DaleStan [] has quit [Quit: Leaving]
21:03:05  * fjb listens to the wind outside.
21:06:05  <Bjarni> it must have told you everything you know :P
21:06:55  *** DaleStan [] has joined #openttd
21:14:48  *** nicfer [~chatzilla@] has joined #openttd
21:17:05  <nicfer> one question: is there a way to tell openttd to ignore the search for game files? I mean I want to use OpenGFX and then use blank sprites instead of the originals
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21:19:06  <peter1138> No.
21:19:38  <peter1138> Well, apart from writing a patch to do that, no.
21:19:54  *** Mucht [] has joined #openttd
21:21:13  <peter1138> (Bearing mind that some of the data in the original grfs are not sprites)
21:21:30  *** NukeBuster [] has joined #openttd
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21:24:55  <nicfer> well, I can use the blank trg1r posted in the forums but the rest are still needed
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21:55:46  <skidd13> evening
21:56:29  <LordAzamath> hello skidd15
21:56:50  <LordAzamath> for anyone here:
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21:58:48  *** Yorick|AFK is now known as Yorick
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22:02:27  <CIA-1> OpenTTD: bjarni * r12230 /trunk/src/ (aircraft_cmd.cpp autoreplace_cmd.cpp vehicle_base.h):
22:02:27  <CIA-1> OpenTTD: -Codechange: [autoreplace] made a function to detect if a vehicle needs autorenewing
22:02:27  <CIA-1> OpenTTD:  This will remove duplicated code and ensure that the check is consistent
22:04:21  <peter1138> That's worrying...
22:04:48  <Bjarni> ?
22:06:12  <skidd13> LordAzamath: Still online?
22:06:23  <LordAzamath> yeah
22:06:32  <peter1138> A Vehicle:: in autoreplace_cmd? :o
22:07:39  <peter1138> (and no documentation as to why p passed)
22:08:17  <LordAzamath> skidd13: But not for long ;)
22:08:38  <skidd13> LordAzamath: why aren't you answering p2p?
22:08:57  <LordAzamath> p2p?
22:09:05  <skidd13> direct chat
22:09:12  <skidd13> person to person
22:09:26  <LordAzamath> ee.. I haven't got any personal chat with you yet :D
22:09:36  <peter1138> peer to peer :o
22:09:53  <glx> I call it PM :)
22:09:59  <LordAzamath> :)
22:10:05  <peter1138> Quite.
22:10:19  <skidd13> glx: PM is forum PM (at least for me) ;)
22:11:14  <LordAzamath> ok skidd13, I'm confuzed now :D Why don't you talk? :O
22:11:25  <LordAzamath> ^^
22:11:39  <Bjarni>  <peter1138> A Vehicle:: in autoreplace_cmd? :o <-- however it's pretty related to autoreplace
22:11:42  <skidd13> LordAzamath: ??? I do
22:11:56  <LordAzamath> ee.. why don't I see it?
22:12:00  <glx> Bjarni: but it's a vehicle member
22:12:13  <LordAzamath> wait a mom.. I'll come in with chatzilla
22:12:19  *** LordAzamath [] has left #openttd [Kopete 0.12.5 :]
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22:23:18  <CIA-1> OpenTTD: bjarni * r12231 /trunk/src/ (autoreplace_cmd.cpp vehicle.cpp): -Cleanup (r12230): [autoreplace] moved Vehicle::NeedsAutorenewing() and added comments
22:23:25  <Bjarni> peter1138: better?
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22:57:42  <SpComb> wheee
22:58:06  <SpComb> I signed up to SixXS: 2008-02-23 23:29:51 - Credit update: OpenTTD IPv6 Patch Bonus - 25 ISK
22:58:08  <SpComb> \o/
22:58:50  <Gonozal_VIII> ?
22:59:08  <Forked> icelandic money?
22:59:23  <SpComb> SixXS's internal currency
22:59:40  <SpComb> you get 25ISK at signup
22:59:59  <SpComb> so I now have 50ISK, which is enough to start using it properly right away (subnet with DNS reverse)
23:06:53  <Gonozal_VIII> yay?
23:07:31  <SpComb> yay indeed
23:10:34  *** peter1138 [~petern@] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!]
23:11:01  <Gonozal_VIII> and that is good because?
23:11:55  <Eddi|zuHause> so they give out subnets for helping spreading the use of IPv6?
23:11:57  <SpComb> because I don't have to wait a week before I can actually use my SixXS tunnel for something
23:12:30  <SpComb> well, they're a tunnel broker, so you can sign up, create tunnels, etc, but all of these actions debit/credit you certain amounts of ISK -
23:12:55  <Gonozal_VIII> what's the use of those tunnels?
23:13:06  <SpComb> with the normal 25 ISK, you can request a tunnel and get it approved, but then you run out of ISK and have to wait for a week (during which you have to remain connected) before you can request a subnet
23:13:19  <SpComb> well, good-quality IPv6 connectivity
23:13:45  <Gonozal_VIII> aaaand why is that better than the usual ip?
23:14:32  <SpComb> IPv6 is in itself worth it to me, being able to actually use it for something is just a bonus
23:14:49  <Gonozal_VIII> :S
23:15:08  <Gonozal_VIII> should i understand that?
23:18:47  <SpComb> it's the future, I get to play around with stuff, it's interesting, I learn new things, and it's fun
23:19:00  <Gonozal_VIII> hmmm
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23:48:01  <SpComb> that, and it makes IPv4 NAT more livable
23:52:01  <Gonozal_VIII> again, no idea what that's supposed to mean
23:52:42  <Gekz> lol
23:54:14  <SpComb> that's a good thing, it means that there's still new things for you to learn about :)
23:54:58  *** Vikthor [] has quit [Quit: Leaving.]
23:55:01  <Gonozal_VIII> i don't really care about my ip
23:57:03  <Gonozal_VIII> but short is better if you have to type it somewhere :-)
23:58:04  <SpComb> or you just use a properly set up DNS system for everything

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