Config
Log for #openttd on 11th March 2008:
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00:14:56  <Rubidium> SmatZ: that's what I wanted to say ;(
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00:47:27  <Tekky> are compilers at all able to take advantage of dual cores?
00:48:37  <Rubidium> gcc is (AFAIK) not
00:48:59  <Rubidium> but then make can just spawn multiple gccs in parallel sessions
00:50:00  <SmatZ> make -j will run more compiler instances at once if possible
00:50:10  <SmatZ> (better do something like make -j5)
00:50:44  <Sacro> -j3 for dual core
00:51:21  <SmatZ> I have heard "n of CPUs + 1" and "2 * n of CPUs + 1"
00:51:27  <Rubidium> Sacro: it is better to run at least two instances per core
00:52:06  <Rubidium> because when instance A is waiting for IO, instance B can still fully use the core -> the effective IO waiting time is reduced
00:52:19  <Sacro> Rubidium: ooh i like that theory
00:52:46  <SmatZ> on the other hand, if you run more gccs, then you have to wait longer for IO (loading more files at once)
00:54:50  <Rubidium> but that's the worst case scenario where compiling each 'unit' takes exactly the same time, thus IO is also done at the same time
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01:01:59  <Sacro> oh noes
01:03:18  * Rubidium ponders heading to the airport to take the afternoon flight
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08:03:51  <SUPEROGT> hey ppl, i've a question about stations and farms, what is the max distance between the central building of the farm and the station for gathering their goods
08:04:20  <Noldo> show catchment area when building a station might help
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08:04:57  <SUPEROGT> can i cover only the camps? or must cover the the principal building ?
08:05:09  <Noldo> I don't know
08:05:41  <peter1138> The acceptance list in the station builder window will change as you move around...
08:06:22  <peter1138> Hmm, Acceptance. I'll shut up :)
08:06:33  <SUPEROGT> yeah but i want to know a kind of giving list... if i put the station here, the farm will gimme grain and beef
08:06:46  <Noldo> what is the status of tha patch that would show suply too?
08:07:10  <peter1138> It should work with just one tile in the catchment area, I think.
08:08:11  <SUPEROGT> suply, that word i was looking for :P sorry for my english lol
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08:10:01  <SUPEROGT> well i guess i'll make some test, i guess it wont work covering camps without the farm building, but i hope it works
08:14:11  <SUPEROGT> nah, must cover the building
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09:17:32  <peter1138> Ah, good old... well, people...
09:17:52  <peter1138> Originally the complaints that My Documents is not used, now the complaints that My Documents is used...
09:18:28  <Forked> people will remain people and complain no matter what you do
09:18:35  <Forked> oh btw.. morning..
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09:28:13  <bcbg54> hello gm  anny french friends here ?
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09:30:21  <Forked> shame on you all for not responding within 14 seconds :p
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09:49:04  <De_Ghost> shame indeed
09:54:37  <SUPEROGT> damn i speak spanish, that's closer
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11:13:27  * Celestar peeks into the room
11:14:32  <Celestar> *scratch*
11:14:41  * Celestar has expected some more enthusiasm :P
11:14:59  <Vikthor> Wow Celestar, welcome back! (Better?)
11:15:04  <Celestar> yes ;)
11:15:47  * Celestar goes reading up the svn log (=
11:16:52  <peter1138> Hello Celestar!
11:18:55  <Celestar> heya peter1138 , how's life?
11:24:31  <Celestar> that sounds boring :P
11:32:28  <peter1138> Er... busy? :p
11:35:42  <peter1138> Gah, why is BGP showing the correct selected route but not actually using it...?
11:37:41  <Celestar> BGP?
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11:41:15  <SpComb> peter1138: try using YAPF instead
11:42:26  <peter1138> Clearly...
11:43:00  <Celestar> what is BGP?
11:43:15  <Noldo> hi Celestar
11:43:52  <Celestar> hey Noldo
11:44:46  <peter1138> Border Gateway Protocol.
11:45:56  <Celestar> ah :)
11:46:04  <Celestar> was thinking ottd-specific :P
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12:33:20  <Celestar> :o
12:33:32  <Celestar> opensuse 10.3 has 0.6.0beta5 rpms
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12:34:12  <peter1138> Shocking.
12:34:21  <peter1138> As in, install OpenTTD and you get the beta?
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12:34:47  <Celestar> yeah
12:34:51  <peter1138> :o
12:34:53  <Celestar> "zypper in openttd"
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13:00:56  <frosch123> "If I try to save a template as "Con" openttd dies
13:01:04  <frosch123> good old dos compatibility
13:01:39  <peter1138> Heh
13:04:34  <Ammler> openSUSE strikes Debian :P
13:05:34  <Ammler> (or beats)
13:07:31  <peter1138> Shipping betas is fail.
13:08:56  <Ammler> hmm. let me check, who makes the packs
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13:10:03  <Ammler> Toni Graffy <toni@links2linux.de> <-- does someone know him?
13:11:22  <Ammler> The category is also nice: Unterhaltung/Spiele/Strategie/Turn-Based
13:12:05  <frosch123> since when is ottd turn-based?
13:12:14  <Ammler> :-)
13:13:09  <ln-> since when is Turb-Based german?
13:13:24  <frosch123> lets add a "Press space to end the current game tick"-switch
13:15:34  <peter1138> :o
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13:22:13  <Celestar> Ammler: dunno him
13:22:37  <Celestar> Ammler: it's not in the official repo I see, it's in packman
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13:23:05  <Ammler> well, packman is very common
13:23:11  <Celestar> packman rocks
13:23:41  <Ammler> its also in the Community Repo list
13:23:50  <Celestar> Endeavor crew is in sleep phase. I want that too :(
13:24:05  <Ammler> which can automatically included over yast now
13:24:16  <Celestar> Ammler: I know, I'm just running opensuse 10.3
13:24:24  <Gekz> o.o
13:24:29  <Ammler> oh, :-)
13:24:32  <Gekz> I dont like you infidelity
13:24:34  <Celestar> it's basically the only OS I'm using regularly. apart from SLE[SD] 10
13:24:37  <Gekz> stop this talk of the evil Linux
13:24:49  <Gekz> praise Windows like a true weenie
13:24:50  <Gekz> :)
13:25:21  <Celestar> yeah. the shuttle astronauts just took 30 minutes to upload pics from a digital camera to a damn windows laptop
13:25:47  <Gekz> lol
13:25:59  <Celestar> "Houston, Endeavor, the goddamn 'found new hardware' popup is not appearing. Recommendations?" "Endeavour, Houston, suggest to power-cycle the laptop"
13:26:02  <frosch123> perhaps they tried to use "CON" as filename
13:26:02  <Gekz> better than the Atari ST they had before
13:26:07  <Belugas> hello Celestar.  Glad to see you back :)  Hope the logs reading will not scare you away ;)
13:26:15  <Celestar> Belugas: heyo.
13:26:24  <Celestar> Belugas: no, up to now, they didn't scare me off.
13:26:33  <Belugas> :)
13:26:40  <Celestar> Belugas: gimme a short update please :) what happened during the past 6 months?
13:26:43  <Celestar> I mean in openttd.
13:26:55  <Celestar> I've been reading the newspaper anyway :P
13:26:58  <Gekz> Celestar: nothing whatsoever!
13:27:37  <Belugas> 6 months???
13:27:40  <Belugas> that's a lot to ask...
13:27:48  <Belugas> top of my head...
13:27:50  <Celestar> Belugas: I mean any Big New Features (TM) :)
13:27:52  <Belugas> newindistries are on
13:27:56  <Celestar> cool
13:28:17  <Belugas> we have nice slopes
13:28:24  <Belugas> we have rivers
13:28:25  <ln-> the earring bug is still there.
13:28:26  <Celestar> "nice slopes" ?
13:28:37  <Phantasm> Belugas: Any news on the industry shutdown problem on big maps?
13:28:40  <Celestar> rivers? water level > 0 ?
13:28:44  <Celestar> earring?!
13:28:47  <Belugas> yeo
13:28:49  <Belugas> yep
13:28:58  <Celestar> cool
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13:29:21  <Belugas> Phantasm, have you seen anything in the commits regarding that? No?  Well... no news
13:29:31  <Phantasm> Belugas: I do not watch commits.
13:29:38  <Belugas> shame on you
13:30:15  <Belugas> nice slopes is a feature coded by frosch
13:30:18  <Belugas> a nice one
13:30:19  <Celestar> Belugas: I'm considering resuming work on gamebalance :)
13:30:29  <Belugas> good
13:30:39  <Celestar> Belugas: what do "nice slopes" do/look like
13:30:40  <Belugas> i was about to remove the branch ;)
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13:31:48  <Belugas> http://www.tt-forums.net/viewtopic.php?f=33&t=34298
13:31:50  <Belugas> there, Celestar
13:32:23  <Celestar> \o/
13:32:27  <Belugas> shores too...
13:32:28  <frosch123> Belugas beated me :(
13:32:29  <Belugas> nice shores
13:32:31  <Gekz> The Naast... crappy french band
13:32:33  <Belugas> lol
13:32:58  <Belugas> and that one too
13:32:58  <Belugas> http://www.tt-forums.net/viewtopic.php?f=33&t=33746
13:33:24  * Belugas might dig up the betas changelogs...
13:33:28  <Belugas> would be easier :S
13:33:36  <Celestar> he
13:33:45  <Celestar> I see you guys have not been lazy (=
13:34:36  <Noldo> there is some interesting PBS actiong going on too
13:34:44  <Belugas> not really... indeed
13:34:51  <Belugas> but right now, pretty much stuck
13:35:03  <Belugas> waiting to branch 0.6
13:35:31  <Belugas> i was thinking, Celestar...
13:35:38  <Celestar> yeah?
13:35:43  <Belugas> there is that branch that Richk67 is working on
13:35:50  <Belugas> the newgrf_ports
13:35:53  <Celestar> ay
13:36:03  <Belugas> basically, i think you both should work togueter
13:36:05  <Belugas> on it
13:36:13  <Belugas> yu know state machine code,
13:36:17  <Belugas> so does he
13:36:25  <Celestar> that's correct
13:36:40  <Belugas> joining forces on it will be more helpfull than game balancing, no offense meant
13:36:48  <Celestar> that sounds reasonable
13:36:52  <Celestar> deal.
13:36:57  <Belugas> :D
13:37:00  <Belugas> good !
13:37:14  <Celestar> I'll talk to him once he's online
13:37:28  <Celestar> WEE!! I finally got NASA TV working on linux
13:37:49  <Belugas> once the airports are done, the truck/bus stops will be possible to change, so will be shipyards :)
13:37:55  <Belugas> ?
13:37:56  <Belugas> ho
13:38:11  <Celestar> just typical stupid codec messup
13:38:25  <Celestar> firefox just crashes on NASA TV, all other browsers work :P
13:39:15  <Belugas> better leave a PM to richk67, he was on irc yesterday, but it has been after a very long no-connect time
13:39:32  * Belugas heads down to work
13:39:56  <Celestar> touch foo > svn ci -m "richk. please contact me" ?
13:40:16  <Celestar> svn add foo :P
13:40:31  <Noldo> :)
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13:41:21  <Ammler> Celestar: my favorite browser is more and more Opera
13:41:41  <Celestar> Ammler: I'm using epiphany
13:42:14  <Ammler> hmm, don't know that
13:42:27  <Celestar> it's firefox-based, but lightweight
13:42:34  <Celestar> so rather gecko-based
13:43:46  <keyweed> kazehakase is a nice light weight browser.
13:44:01  <keyweed> only wish they'd chosen another name
13:45:19  *** Leviath [~thomas@z037133.its-s.tudelft.nl] has joined #openttd
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13:45:35  *** mode/#openttd [+v glx] by ChanServ
13:48:06  <Celestar> but epiphany also works with flash 9, mms and crap
13:48:08  <Celestar> hey glx
13:48:29  <keyweed> i don't need or want flash and crap
13:48:50  <Celestar> meanwhile, you sometimes need even flash for crappy driver downloads or shit
13:48:52  <glx> wow Celestar is back :)
13:48:57  <Celestar> yeah \o/
13:49:03  <keyweed> i don't. i also don't need drivers.
13:49:11  <Celestar> ^^
13:49:34  <GoneWacko> w3m is the one and only browser :3
13:49:38  <keyweed> well, to be honest, i need 1 driver.
13:49:42  <Celestar> lynx!!
13:50:12  <keyweed> not really needb ut want.
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14:14:51  * peter1138 returns!
14:16:03  <Celestar> :)
14:16:11  <Celestar> shuttle launches are cool to watch
14:16:35  <peter1138> Except when they go wrong.
14:16:39  * Celestar wonders why astronauts have a 23:45 hour day
14:16:56  <peter1138> Then you don't know whether to think "wow, cool!" or "oh my god!"
14:21:33  <Rubidium> huh? A Celestar? Here? How can it be?
14:21:47  <Rubidium> And that when I was thinking about going to bed
14:21:59  <peter1138> :D
14:22:41  <Celestar> Rubidium: :)
14:23:16  *** lino [~LiOn@p4FCE9464.dip0.t-ipconnect.de] has joined #openttd
14:23:20  <Celestar> peter1138: only one launch went wrong up to now, you know (=
14:23:45  <Noldo> and one landing?
14:23:49  <Celestar> yeah
14:23:55  <Celestar> not the landing actually
14:23:58  <Celestar> the re-entry
14:24:01  <Noldo> yes
14:24:03  *** lino is now known as LiOn
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14:26:38  <Celestar> we need a better transportation systems
14:26:47  <Celestar> some brits came up with a good idea
14:26:48  <Noldo> we?
14:26:50  <mrfrenzy> subways maybe
14:27:07  <mrfrenzy> aah you're talking space flight now ;)
14:27:57  <Rubidium> Celestar: yes, trains sucks (especially Shinkansens), also planes sucks (especially the ones with cracks in the windscreen)
14:28:40  <peter1138> Teleportation?
14:28:45  *** larsemil [~larsemil@77-173-96-87.cust.blixtvik.se] has joined #openttd
14:28:49  <larsemil> hey!
14:28:54  <Celestar> a company called Reaction Engines Ltd
14:29:26  <larsemil> so i am going to play some openttd with some friends tonight. and we are going to play the latest nightly. but i was wondering about the tram-thingy? how do i get that into the game?
14:29:33  <larsemil> and is there something else i should add?
14:30:08  <mrfrenzy> larsemil: grf
14:30:08  *** HerzogDeXtE1 [~Flex@89.246.182.136] has quit [Ping timeout: 480 seconds]
14:30:20  <larsemil> mrfrenzy: how do i do that?
14:30:34  <mrfrenzy> you just grab for example "german trams.grf"
14:30:44  <mrfrenzy> put them in the data dir, and add it in the settings
14:30:53  <mrfrenzy> there is a whole wikipage about it
14:30:54  <larsemil> mrfrenzy: and then i can build on roads etc?
14:31:06  <mrfrenzy> you build "tramroads"
14:31:14  <larsemil> cool. where do i put this file?
14:31:27  <mrfrenzy> in the data dir as i said
14:31:29  <mrfrenzy> read the wiki ;)
14:32:07  <larsemil> ah sorry
14:32:29  <larsemil> http://www.tt-forums.net/viewtopic.php?f=26&t=33415 this one would work?
14:32:40  <mrfrenzy> I use the nice openttdcoop pack http://www.openttdcoop.org/wiki/index.php/GRF
14:33:20  <mrfrenzy> sry I
14:33:25  <mrfrenzy> m on 56k today ;)
14:33:26  <mrfrenzy> won
14:33:32  <mrfrenzy> t browse like that
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14:34:15  <larsemil> i understasnd that. :)
14:36:32  <larsemil> mrfrenzy: how do i install it?
14:36:37  *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat]
14:36:59  <larsemil> its like 7 direcotiries? i just copy them all into data or i have to copy the .grf files?
14:37:31  <CIA-1> OpenTTD: truebrain * r12359 /3rdparty/squirrel/squirrel/sqvm.cpp: [Squirrel] -Fix [FS#1845]: 'return' caused the stack to be cleaned up twice, and causing asserts
14:40:42  <larsemil> i add the file. and then choose new GRF settings. add gertram file. save settings. start new game. but cant find where to build tram-tracks.
14:41:27  <peter1138> Click and hold on the road build icon
14:42:07  <larsemil> aah!
14:42:10  <larsemil> super! thanks
14:42:59  <peter1138> Hidden features ahoy...
14:44:44  <Celestar> where's TB anyway?
14:46:24  <Rubidium> likely closer to you than he's to me (physically that is)
14:47:15  <Celestar> :P
14:49:30  <larsemil> hmm is the building canals thingy any fun?
14:49:59  *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd
14:51:54  <peter1138> It's expensive...
14:52:55  <keyweed> it's fun to see boats sailing over rails
14:53:19  <Slowpoke> you can totaly erase sea squares and put a canal around those squares
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15:04:48  <Celestar> the braindead EU liquid-ban on airline flights might be cancelled soon \o/
15:08:56  *** Zahl [~Zahl@p549F1D30.dip0.t-ipconnect.de] has joined #openttd
15:09:32  <larsemil> okay home and play. will get back if i miss something. tonight
15:09:33  <larsemil> see ya
15:26:22  *** Leviath [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection]
15:46:45  <Eddi|zuHause2> a Celestar? my eyes must be decieving me!
15:50:16  <Celestar> (=
15:50:20  <Celestar> they ain't
15:50:47  <Noldo> that's what the deciving eyes would say
15:51:41  <Celestar> :P
15:52:18  <Noldo> I need a backup tinkering project :/
15:52:25  *** ln [~lanurmi@enterprise.yok.utu.fi] has quit [Quit: ×]
15:52:45  <Celestar> ?
15:53:44  <Noldo> just in case my primary project doesn't get support
15:56:14  <Eddi|zuHause2> implement shunting ;)
15:59:25  <Noldo> I don't do features ;)
15:59:39  <peter1138> :(
15:59:39  <Celestar> primary project?
16:00:09  <Eddi|zuHause2> Noldo: you can focus on the underlying infrastructure ;)
16:00:38  <Eddi|zuHause2> i.e. separate "trains" from "[front] rail vehicles"
16:01:05  <Noldo> Celestar: FS1843
16:01:10  <Belugas> Noldo : suggestion : bug fixes!
16:01:17  *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
16:01:35  <Belugas> they are, when well done, far more appreciated than features...
16:01:40  <Belugas> anyone can do features
16:01:52  <Belugas> only the good ones are bug fixing
16:03:25  *** raimar3 [~hawk@p5489B4C8.dip.t-dialin.net] has joined #openttd
16:05:25  <Belugas> Noldo, am i right in assuming you've created a new file out of the code based in ship_cmd ?
16:05:42  * Celestar is going to leavel
16:06:02  <Eddi|zuHause2> btw. Celestar... remember the suggestion i made 2 years ago? http://bugs.openttd.org/task/1761
16:06:10  * Belugas straps Celestar to his chair
16:06:14  <Belugas> NO YOU DON"T
16:06:16  <Eddi|zuHause2> it's not entirely perfect
16:06:35  <Celestar> Eddi|zuHause2: he nice :)
16:06:35  <Eddi|zuHause2> but might be improved upon
16:07:09  *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection]
16:10:31  *** raimar2 [~hawk@p5489E4BF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
16:16:22  *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd
16:16:54  <Noldo> Belugas: yes
16:18:19  <yorick> can I get xchat for windows for free somewhere?
16:18:51  <Belugas> Noldo, i fear you did it wrong then
16:19:03  <Belugas> it should have been done with a svn copy,
16:19:26  <Belugas> since that will allow to keep the history of the code been shipped in new file
16:19:48  *** thgergo [~Administr@dsl51B7893C.pool.t-online.hu] has joined #openttd
16:20:02  <Belugas> yorick, you are REALLY boring
16:20:20  <yorick> yes, thank you
16:20:42  <Noldo> Belugas: and svn diff has the copy information too?
16:21:45  <Belugas> svn diff as such no, but once it will be commited, it will follow.  IIRC, it will show the new file a bit differently
16:22:00  <Belugas> on the diff...
16:22:27  <Noldo> ok, I keep that in mind when making a new version
16:25:15  *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd
16:26:12  <peter1138> Have we branched 0.6 yet? :o
16:26:46  <Eddi|zuHause2> are we there yet?
16:27:17  <Belugas> i think we are pretty much at that point indeed
16:27:40  <peter1138> Just waiting on more beta5 bugs really.
16:28:08  <peter1138> Although FS#1841 is odd.
16:28:57  <peter1138> It leaves the depot when track is occupied.
16:29:23  *** Gonozal_VIII [Gonozal_VI@90.146.202.98] has joined #openttd
16:30:07  *** nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has joined #openttd
16:34:51  <nicfer> one question: can be changed via grf the requirements of the city for its grow?
16:35:06  <yorick> no
16:35:44  <nicfer> for example, making the temperate cities require goods for its grow
16:36:04  <yorick> no, you can't do that using a grf
16:36:23  <yorick> the requirements are defined in the code (town_cmd.cpp)
16:36:38  <nicfer> I want to do a thing like the challenge spinoff
16:39:27  <Eddi|zuHause2> yorick: actually, you are wrong
16:39:45  <Eddi|zuHause2> e.g. the alpine.grf removes the need for food above snow line
16:40:25  <yorick> the last time I checked...
16:40:35  <yorick> maybe alpine overrides houses
16:40:58  <Eddi|zuHause2> houses don't have anything to do with towns
16:41:07  <Noldo> _)
16:41:56  *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds]
16:46:11  <yorick> hmm...I can't find the requirements for temperate or toyland
16:47:11  <yorick> but, eddi: if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return;
16:47:32  <yorick> only way I can think of is swapping the food and goods ids
16:48:31  *** LordAzamath [~questionm@ip52.cab21.ltln.starman.ee] has joined #openttd
16:48:47  <Eddi|zuHause2> i assume a grf callback somewhere
16:48:59  <yorick> see for yourself
16:49:17  <Vikthor> And doesn't alpine work on temperate, just adding winter graphics?
16:49:25  <yorick> no
16:49:29  <yorick> it needs snowline ;)
16:49:51  <Eddi|zuHause2> no, alpine works on arctic, adding temperate grass and industry
16:49:56  <yorick> maybe the town growth isn't compatible with variable snow line heights, in which case it would be a bug
16:50:03  <Vikthor> aha OK
16:50:26  <LordAzamath> anyone got some spare time?
16:50:33  <Eddi|zuHause2> no.
16:50:40  <LordAzamath> not you.. pff
16:50:50  <LordAzamath> .
16:51:27  <LordAzamath> :(
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16:52:11  *** Dominik [~Dominik@dslb-084-063-067-060.pools.arcor-ip.net] has quit [Quit: Leaving]
16:52:39  <Eddi|zuHause2> strike! ;)
16:52:39  <yorick> but it seems to be very unlikely that GetSnowLine() doesn't support ot
16:54:28  <yorick> because it is used for newindustries snow checking aswell
17:06:06  *** dR3x4cK [~Miranda@p5499F025.dip.t-dialin.net] has joined #openttd
17:09:12  * Belugas slaps itself 'cause of wrong command type used
17:09:17  <Belugas> himself...
17:11:08  *** mirkn00b [~mirkn00b@host217-42-29-112.range217-42.btcentralplus.com] has joined #openttd
17:11:16  <mirkn00b> hello
17:11:23  <mirkn00b> anyone here
17:11:36  <Belugas> from time to time, yes
17:11:37  <Belugas> hello
17:12:00  <yorick> hello
17:12:09  <mirkn00b> hi there... got an openTTD Q, anyone know why my LAN games don't get any AI companies starting?`
17:12:17  <yorick> let the other 97 say hello aswell :)
17:12:32  <mrfrenzy> hi ;)
17:12:39  <yorick> have you activated "AI in Multiplayer"?
17:12:43  <mrfrenzy> I think those are disabled by default in multiplayer mirkn00b
17:12:53  <mirkn00b> Where is that setting?
17:13:26  <yorick> it is at "Opponents" patch tab
17:13:43  <mirkn00b> ah, found it..... thx guys
17:16:00  *** mirkn00b [~mirkn00b@host217-42-29-112.range217-42.btcentralplus.com] has quit []
17:16:22  <yorick> I need another language pack header: to what netlang it converts
17:17:42  *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÌß]
17:21:33  *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd
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17:33:52  <yorick> slowchatting by 1847 :x
17:34:14  <glx> yorick: there's no problem in openttdw.grf :)
17:34:24  <glx> the problem is in rev.cpp
17:34:32  <peter1138> yorick: Try the TE_ enum...
17:34:41  <peter1138> 16:45  yorick> but, eddi: if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return;
17:34:46  <peter1138> regarding that...
17:35:06  <peter1138> You can make a GRF that makes goods behave as food for towns.
17:35:49  <peter1138> NFO wiki lists it as town growth substitute type, or something similar.
17:38:58  <yorick> uint16 act_food;uint16 act_water; <-- you can't have both at the same time, so why not merge them?
17:39:18  <peter1138> Why can't you?
17:39:59  <yorick> I can, I think, I was just curious if there was a reason not to do that?
17:40:08  <peter1138> No, I mean why can't you have both?
17:41:02  <yorick> pff...to save memory?
17:41:28  <peter1138> ...
17:41:30  <peter1138> What?
17:41:41  <yorick> some 16 bytes?
17:41:53  <peter1138> You've stated that you can't have both at the same time... well why not?
17:42:23  <yorick> no, you can, but I think, it's not needed
17:42:31  <peter1138> Why is it not needed?
17:42:44  <yorick> because you can't use both at the same time?
17:42:57  <peter1138> You can.
17:43:11  <yorick> ...?!
17:44:24  <peter1138> Both food and water must be supplied for a desert town to grow.
17:44:33  <yorick> food in tropical?
17:44:38  * yorick is outdated
17:44:45  <hylje> always been
17:49:08  <yorick> * TODO: usrerror() for errors which are not of an internal nature but caused by the user, i.e. missing files or fatal configuration errors. Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */ <-- ooh, old comments!
17:50:08  <peter1138> hehe
17:51:34  <yorick> would saving pcx images when using the 32bpp blitter even work?
17:53:26  <nicfer> is possible to make houses produce another cargos than passengers/mail?
17:53:40  <Gonozal_VIII> yes
17:54:44  <Belugas> these are the direct houses properties -> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Houses
17:55:00  <Belugas> using callbacks, mmore can be done
17:55:09  <Belugas> http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks
17:55:59  <Belugas> and maybe more precisely : http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Custom_cargo_production_2E_
17:59:44  *** stavrosg [~stavrosg@athedsl-243155.home.otenet.gr] has joined #openttd
18:04:37  <nicfer> well, grf is not for me, so I can provide the design of the challenge spinoff revival if someone has enough free time and knowledges to do it
18:04:50  <nicfer> grfs are like a maze for me
18:05:08  <nicfer> (my nick on tt-forums is UnderBuilder
18:05:56  <Belugas> better to learn grf than to try to patch the code, imho
18:06:13  <Patrick`> mmm
18:06:47  <Belugas> if a grf can be made, it's always better, since it can be shared
18:06:58  <Belugas> patches are useless withiout recompile
18:07:25  <Gonozal_VIII> depends on who you want to play with
18:07:45  <Gonozal_VIII> sending a binary to some friends is no problem
18:08:10  * Belugas was thinking about the overall community
18:08:18  *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd
18:09:13  <Gonozal_VIII> the community of people wearing overalls?
18:13:32  * peter1138 has some of the basics of that already
18:13:35  <peter1138> very basic :o
18:14:15  <Gonozal_VIII> overalls?
18:14:29  <peter1138> Korenn's challenge spinoff
18:15:39  *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer]
18:18:59  *** skidd13 [~skidd13@p548A4ACC.dip.t-dialin.net] has joined #openttd
18:19:24  <skidd13> @seel LA[lord]
18:19:33  <skidd13> @seen LA[lord]
18:19:33  <DorpsGek> skidd13: seen [<channel>] <nick>
18:20:03  <skidd13> damn brackets....
18:20:12  *** skidd13 [~skidd13@p548A4ACC.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D]
18:21:10  <Prof_Frink> @seen LA\[lord\]
18:21:10  <DorpsGek> Prof_Frink: seen [<channel>] <nick>
18:21:17  <Prof_Frink> Worth a try.
18:22:38  *** Wolf01 [~wolf01@host44-173-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd
18:22:49  <Wolf01> hello
18:24:34  *** nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has left #openttd []
18:28:36  *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has joined #openttd
18:30:39  *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
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18:33:13  * Sacro is back on ABBA
18:33:52  <Prof_Frink> Amarok: Chumbawamba - Tubthumping
18:34:47  <nicfer> one question... is there any jabber clients for mobile phones?
18:35:49  <Sacro> nicfer: yes
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18:39:00  <yorick> Prof_Frink: [19:38] <@The_Master> yorick: LordAzamath was last seen in #? 1 hour, 49 minutes, and 43 seconds ago: <LordAzamath> you saw me coming at #openttd right? :P
18:40:02  <yorick> FS#1847 can be closed, right?
18:40:29  *** Osai is now known as Osai^Kendo
18:40:36  <Prof_Frink> yorick: 'twas more a test of the bot than actually giving a damn when LA was last here
18:40:50  <yorick> it fails at []
18:41:01  <yorick> LA* should work
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18:56:59  <Barry> Hello
18:57:32  <yorick> hello
18:58:57  <Barry> Any body here play with Gonozal_VIII patchpack
18:59:10  <Gonozal_VIII> yes, i do
18:59:43  <yorick> :D I really couldn't have guessed that
18:59:44  <Barry> hehehehe ofcourse :-) I'm my game with your patchpack the competitors don't build anything. Is that right?
19:00:06  <Gonozal_VIII> didn't change the ai... the ai just sucks
19:00:24  <yorick> non-human competitors are bad
19:00:29  <glx> the AI has some problems if map is not 256*256
19:00:39  *** nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has left #openttd []
19:02:11  <Belugas> ho...  The_Master is a bot...  good... i've banned a bot
19:02:27  <Barry> Gonozal do you play with competitors in your game?
19:02:37  <Gonozal_VIII> no, never
19:03:27  <Barry> ok
19:03:33  <yorick> Belugas: [20:03] <@yorick> The_Master, are you a bot? [20:03] <@The_Master> yorick: No, are you?
19:04:56  *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd
19:05:14  <yorick> [20:04] <@yorick> The_Master, no, I am not, but Belugas strongly believes you are one. [20:04] <@The_Master> yorick: Why do you say that? [20:04] <@yorick> The_Master, because belugas says that you are a bot. [20:04] <@The_Master> yorick: No, I am a human, you are a bot.
19:05:25  <glx> @op
19:05:26  *** mode/#openttd [+o glx] by DorpsGek
19:05:32  <glx> ok stop spamming now :)
19:05:47  <yorick> grr
19:05:51  <Belugas> hehe
19:05:53  <Belugas> yup
19:06:06  *** LordAzamath [~questionm@ip52.cab21.ltln.starman.ee] has joined #openttd
19:06:11  <Belugas> or you'll follow The_Master's state, whatever he/it is
19:06:59  <LordAzamath> TheMaster isn't here.. why are you talking about it? :o
19:07:22  <yorick> try !logs
19:07:49  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
19:07:49  <LordAzamath> !logs
19:09:54  <LordAzamath> @seen skidd13
19:09:55  <DorpsGek> LordAzamath: skidd13 was last seen in #openttd 49 minutes and 51 seconds ago: <skidd13> damn brackets....
19:10:00  <LordAzamath> hmm
19:10:12  <LordAzamath> I hoped he'd be here
19:10:19  *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd
19:10:49  <Belugas> hey guys, i've discovered a very clever feature on my browser!  It's called BOOKMARK
19:10:58  <Forked> what does it do!?
19:11:06  <Belugas> you should try it too.... it's awesome...
19:11:14  <Belugas> it remembers URLS...
19:11:15  <Prof_Frink> Belugas: Or, locationbar history
19:11:37  <Belugas> like, you don't have to type anything to get a usefull web page...
19:11:45  <Forked> but I like typing
19:11:47  <Belugas> indeed...
19:11:52  <Forked> it makes me more attractive to women.. right?
19:11:58  <Belugas> grr.....
19:12:16  * Forked shuts up and does some housework to avoid gf agression
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19:12:25  <LordAzamath> Belugas: Implement bookmarks to openttd?
19:12:37  <LordAzamath> â very clever feature you said
19:12:48  <Belugas> not needed...
19:13:08  <LordAzamath> for latest savegames? for best newgrfs?
19:13:11  *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd
19:13:13  <Gonozal_VIII> there are bookmarks in openttd
19:13:19  <Gonozal_VIII> they are called signs
19:13:22  <LordAzamath> gah
19:13:37  <LordAzamath> you can't click on them to go somewhere
19:13:43  <LordAzamath> you can only edit them
19:13:49  <Gonozal_VIII> you can
19:13:52  <peter1138> The sign is the place to go :o
19:13:56  <Gonozal_VIII> click on a sign in the sign list
19:13:59  <Ammler> hmm, a good thing would be possibitly to export/import cfg
19:14:13  <LordAzamath> export :)
19:14:19  <peter1138> Ammler, er, just copy openttd.cfg?
19:14:32  <LordAzamath> but what if you change something in-game?
19:14:38  <Ammler> hmm, but you don't write it after start anymore, do you?
19:14:40  <LordAzamath> you can never save thrm..
19:15:04  <LordAzamath> Ammler: Isn't it written on exit?
19:15:07  <Belugas> open door to bug reports frenezy
19:15:12  <Belugas> frenzy
19:15:26  <LordAzamath> oh yea..
19:15:32  * LordAzamath has a bug report
19:15:42  * peter1138 has a bug reporting system.
19:15:56  *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
19:16:00  * yorick has SmatZ!
19:16:09  <LordAzamath> good for you
19:16:10  <peter1138> Hello SmatZ
19:16:14  <SmatZ> hello yorick!
19:16:16  <SmatZ> hello peter1138!
19:16:19  <Ammler> well feature request without patch isn't nice :-)
19:16:30  <Ammler> or bugreport
19:17:15  *** LiOn [~LiOn@p4FCE9464.dip0.t-ipconnect.de] has quit [Quit: oO]
19:17:20  <SmatZ> with a working patch with correct coding style :)
19:17:22  <Belugas> i've got a bug reporting system too :)
19:17:26  <Belugas> url= http://devs.openttd.org/~belugas/photos/dare_to_complain.PNG
19:17:43  <LordAzamath> :O
19:17:51  <LordAzamath> I just deconfirmed a bug
19:18:16  <Ammler> good one
19:18:47  <peter1138> THIS IS SLOW!
19:19:05  *** ben_goodger [~ben@host81-153-31-76.range81-153.btcentralplus.com] has joined #openttd
19:19:13  <LordAzamath> I somewhere read that saving a game naming it "con" will just crash openttd.. but it gives an error message instead :P
19:19:19  <LordAzamath> and don't crash
19:19:47  <LordAzamath> and I know that one can't have a file named con.* on windows sys :P
19:19:53  *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
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19:20:29  <Sacro> you should not be able to call a file "con" "prn" or "nul"
19:20:42  <Sacro> or C:\Progra~1\
19:21:56  <Prof_Frink> Good ol' con\con
19:22:23  * Sacro creates a Program~1 folder
19:22:29  <Sacro> apparently it makes windows go fubar
19:22:34  <Sacro> er
19:22:37  <Sacro> Progra~1
19:23:00  <Prof_Frink> I have had two dirs with the same name before
19:23:23  <Prof_Frink> *exactly* the same name, not even different case
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19:37:58  <peter1138> Mmm, mashed potato
19:38:10  <Forked> this bookmarks thing is pretty cool
19:38:16  <Forked> Belugas: thanks :D
19:38:26  <peter1138> Hmm?
19:38:58  *** stavrosg [~stavrosg@athedsl-243155.home.otenet.gr] has left #openttd []
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19:39:54  <Belugas> hehe...  irony, peter
19:40:10  <Forked> what? :\
19:40:19  <Forked> sorry I'm just bored while installing a random distro to test something
19:40:36  <Forked> the resolution sucks btw.. 640x480 on a 24" widescreen =p
19:44:16  <Belugas> go and install on a 13" :)
19:44:27  *** dihedral is now known as dih
19:44:30  <Forked> I don't have one :(
19:45:20  <Belugas> lucky you
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19:46:02  <Belugas> i've spent quite a good amount of my first year of programing on such a small gizmo
19:46:07  <Belugas> horrific
19:48:09  <Forked> I can't imagine :)
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19:59:44  <LordAzamath> good night *!
19:59:54  *** LordAzamath [~questionm@ip52.cab21.ltln.starman.ee] has left #openttd []
20:01:00  <peter1138> One of my colleagues asked me the other day... "What does it mean when an email address ends in .ee instead of .co.uk?"
20:01:24  <SmatZ> new station of subway is going to open soon :)
20:01:24  <SmatZ> http://www.novinky.cz/static/flash/videoplayer.swf?video_src=http://video.stream.cz/redir?client=558422098587%26id=novinky_metro_letnany_08022.flv&image_src=http://media.novinky.cz/873/118739-free-s1awi.jpg&miss=http%3A//ad.seznam.cz/miss%3FzoneId%3Dseznam.novinky.videospot.sdeleni%26section%3D/ekonomika&miss_spl=http%3A//ad.seznam.cz/miss%3FzoneId%3Dseznam.novinky.video.sponzor%26section%3D/ekonomika&pr_fifteen=http://stat.novinky.cz?video
20:01:24  <SmatZ> Id=1553&x
20:01:37  <ln-> kick?
20:01:40  <SmatZ> :-x
20:01:45  <SmatZ> it is ontopic
20:01:46  <peter1138> No flash on here.
20:02:11  <ln-> SmatZ: i doubt that's the minimal way to express that url.
20:02:24  <SmatZ> hmm yes sorry :-x
20:02:31  * SmatZ kicks SmatZ
20:02:33  *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has left #openttd [Konversation terminated!]
20:06:25  *** dR3x4cK [~Miranda@p5499F025.dip.t-dialin.net] has quit [Read error: Connection reset by peer]
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20:08:46  * Belugas is a tiny little bit despaired, as his todo list grows faster than the done one :(
20:09:12  <SpComb> solution: drop the "done" list
20:09:31  <Noldo> another solution: drop the "todo" list
20:09:31  <Belugas> solution wold be somewhere toward the todo, actually :S
20:09:50  <Belugas> problem is that the todo list pays my bills :(
20:10:03  <Noldo> aha
20:10:40  <Noldo> I've managed to keep my "todo list that pays the bills" at work
20:10:43  *** dR3x4cK [~Miranda@p5499F025.dip.t-dialin.net] has joined #openttd
20:11:01  <glx> he's still at work
20:11:31  <Belugas> alas...
20:13:07  *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd
20:13:44  <peter1138> Gah, why does this train leave :o
20:13:55  <Gonozal_VIII> you scared it
20:14:00  <peter1138> Harr harr
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20:21:42  <Belugas> haaa... 30 Ghosts IV :D
20:21:47  <Belugas> my ears are pleased
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20:22:15  * yorick is sad
20:22:48  * Slowpoke gives yorick a cookie
20:22:59  * yorick eats cookie
20:23:08  * yorick gives cookie to Gonozal_VIII
20:23:18  * Belugas passes a glass of milk
20:23:27  <Belugas> goes well with cookie...
20:23:31  <Gonozal_VIII> baaaah, i don't want digested cookies
20:23:53  * yorick doesn't like milk
20:24:25  * yorick gets some water and passes milk do Gonozal_VII, "goes well with digested cookie.."
20:24:32  <yorick> to*
20:24:37  <Belugas> you ain't going to have anything else form me!
20:24:40  <Belugas> from
20:25:34  * yorick passes move-client-in-companies to Belugas
20:26:05  * peter1138 passes wind
20:26:49  * Belugas passes time
20:26:51  <Belugas>  between compilations
20:27:07  <Belugas> so back to 32 ghosts now :)
20:27:53  <Gonozal_VIII> your ghosts are multiplying
20:28:16  *** Gekz [~brendan@CPE-121-216-6-119.nsw.bigpond.net.au] has quit [Quit: leaving]
20:28:18  <Belugas> nope
20:28:21  <Belugas> 36
20:28:25  <Belugas> no more no less
20:28:30  <Gonozal_VIII> ...
20:28:36  * Belugas hope there would be more :(
20:28:38  <Belugas> +s
20:29:11  *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd
20:30:42  <peter1138> Display all 35075 possibilities? (y or n)
20:30:45  <peter1138> Oops :o
20:31:50  <Belugas> Y
20:31:53  <yorick> try redirecting to Gonozal_VIII and pressing y
20:32:14  <Prof_Frink> /exec -o yes
20:32:31  <Belugas> http://en.wikipedia.org/wiki/Ghosts_I-IV  <-- for those who a re intrigued by the Ghosts in my machine
20:32:32  <Belugas> hu hu
20:32:53  * peter1138 rebuilds with debug 3...
20:32:59  <peter1138> Thought it was running a bit fast... :)
20:34:38  <peter1138> Might help with the 10 minute compile times too.
20:34:48  <Belugas> hehe
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20:36:42  <peter1138> v == 0x1 is always a fun sign...
20:37:32  <peter1138> 5 minutes instead of 10... betterer.
20:40:53  <peter1138> Hehe, now the GRF scan takes ages instead...
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20:52:38  *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting]
20:54:15  <yorick> goodbye all!
20:54:25  *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit:  HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)]
20:55:12  <peter1138> Oh, it leaves the depot because the game was saved just after it was told to skip signals...
20:55:21  <peter1138> Nothing bad happens to me after that though.
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21:02:21  <Belugas> deliverance!!!
21:02:25  * Belugas goes home :D
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21:04:25  *** Ammler is now known as marcel
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21:18:29  <fjb> Hello
21:32:29  <fjb> Oh, DaleStan is back.
21:32:56  <ln-> not to mention Celestar
21:33:06  *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd
21:33:29  <fjb> Is it the big come back day today?
21:37:56  *** nycerine [~lol@ti541110a340-0097.bb.online.no] has joined #openttd
21:38:54  <nycerine> Hey. A quick question.. I've been fooling around a lot with railroads, but what can I gain from using the diffrent types of signals?
21:40:38  <fjb> They prevent your trains from crashing. :-)
21:42:15  <fjb> nycerine: Did you bother to read the manual? http://wiki.openttd.org/index.php/Signals
21:42:27  <nycerine> Well.
21:42:33  <nycerine> I've been using signals for a long while.
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21:42:48  <nycerine> But not the other ones (that must be with the new ver, or from a grf)
21:43:08  <fjb> Which other ones?
21:43:25  <nycerine> three others.
21:43:43  <nycerine> combination signals, etc.
21:44:11  <Eddi|zuHause2> they are... "new"... as in... like 5 years old...
21:44:20  <fjb> Do you mean they have  a different funtion or are only different looking?
21:45:01  <nycerine> aah, sorry.
21:45:14  <nycerine> I should've checked that wiki page.
21:47:55  <fjb> Looking at the manual helps lost of the time.
21:48:02  <fjb> most
21:48:43  <Wolf01> 'night all
21:48:50  *** Wolf01 [~wolf01@host44-173-dynamic.60-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
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21:49:30  <fjb> Apropos manual, I was just reading the manual of the new CanSet. And I'm too stupid to understand the shunting example.
21:49:42  <nycerine> CanSet?
21:49:44  <nycerine> hm
21:50:20  <fjb> Canadian train set.
21:51:31  <nycerine> ah.
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22:24:21  <stevenh> Howdy all
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22:25:35  <ln-> cos(90°-x) == sin(x) ?
22:26:54  <Patrick`> nnnnyes
22:29:07  <murray> mmmm
22:29:10  <murray> aren't you reversing it
22:29:21  <murray> should be +
22:29:30  <Eddi|zuHause2> cos(90°+x)=sin(-x), sin(-x)=-sin(x), but don't take my word for it
22:29:46  <Patrick`> it's easier to just draw it on a calculator
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23:21:33  <dih> good night ladies
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23:51:31  <dragonhorseboy> I think I found a silly bug in beta5 hehe :p
23:52:12  <dragonhorseboy> I think you can replica it....try make any scenario with the lighthouses sitting on foundations ... then start a game...and try to raise the land underneath the lighthouses flat (as in ridding the foundations) -- it doesn't want to let you
23:53:44  <Eddi|zuHause2> a) the real bug is letting lighthouses be built on foundations [i thought that was fixed]
23:54:02  <Eddi|zuHause2> b) unmovables are designed to not let you terraform underneath them
23:54:58  <dragonhorseboy> well this silly lighthouse is in the way of fixing a long sloped face as to be able to put some rails without a klink curve in it -_-
23:55:15  <dragonhorseboy> meh..guess 88km/h trains will have to sufficent I guess?
23:55:23  <Patrick`> huh?
23:55:26  <Patrick`> foundations?
23:55:46  <Eddi|zuHause2> that is exactly the purpose of a lighthouse
23:56:41  <Patrick`> aha, ok, yeah
23:56:54  <Patrick`> the bug is permitting construction of lighthouses on foundations
23:57:07  <Patrick`> my terminology was rusty
23:58:05  <Eddi|zuHause2> that is what i said... only in passive ;)
23:58:35  <Patrick`> someone's put lively rivers in as a ttdpatch feature in ottd
23:58:37  <Patrick`> probably not right
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23:59:02  <dragonhorseboy> patrick...yeah if terraforming can't be done underneath lighthouses then I say make them NOT build themself onto foundatins in first place? heheeh :->
23:59:11  <DaleStan> "lively rivers"?
23:59:47  <Eddi|zuHause2> "lively rivers" is not a ttdpatch feature... it is a project for automatically generating rivers on the map

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