Config
Log for #openttd on 1st April 2008:
Times are UTC Toggle Colours
00:03:19  <Diadem> Guess the newgrf is bugged or something
00:03:35  <peter1138> or you haven't activated transparent trees
00:03:51  <Diadem> what do you mean?
00:05:32  <Diadem> ohhhhhhhhhhhhh.. transparency options...
00:05:45  <Diadem> Ah that explains a lot.. That option doesn't exist in the stable, so hadn't seen it
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00:06:53  <Sacro> should it be OpenTTD or openttd in the GNOME menu?
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00:08:05  <Diadem> thanks peter1138
00:08:17  <Sacro> peter1138: thoughts?
00:08:19  <peter1138> Sacro, OpenTTD
00:08:23  <Sacro> yes, I thoguht so too
00:08:44  <peter1138> Like everything else...
00:09:37  <Diadem> wait... wait.. there's a new stable?
00:09:38  <Sacro> yeah, the original arch dude put openttd
00:09:40  <Sacro> and it looks crap
00:09:52  <Sacro> Diadem: no, its a trap
00:10:02  <Diadem> an april's fools joke?
00:10:17  <Sacro> probably
00:11:18  <Diadem> so where do I find RC1
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00:11:50  <Sacro> Diadem: who cares
00:11:55  <Sacro> 0.6.0 is out
00:14:19  <peter1138> innit
00:14:41  <Digitalfox> Diadem: http://www.openttd.org/downloads.php
00:16:42  <glx> @op
00:16:46  *** mode/#openttd [+o glx] by DorpsGek
00:17:00  *** glx changed the topic of #openttd to: 0.6.0 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English Only | http://bugs.openttd.org/ for all related bugs/patches
00:17:40  <Sacro> glx: 0.7.0 :p
00:17:59  *** Sacro was kicked from #openttd by glx [no :)]
00:18:04  <glx> @deop
00:18:05  *** mode/#openttd [-o glx] by DorpsGek
00:20:22  <Phantasm> I have a bad feeling about that.
00:21:13  <Phantasm> The date sure is quite suitable for a release. ;P
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00:22:51  <Sacro> hmm
00:25:12  <Diadem> what is timetabling?
00:26:35  <Sacro> have you never used public transport?
00:27:24  <Diadem> ofc
00:27:58  <Diadem> ah you can actually give orders to your vehicles to leave at specific moments?
00:28:43  <Sacro> yes
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00:33:46  <ben_goodger> public... transport?
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00:41:41  <SpComb> ...what's the idea behind doing a major version release on the 1st of April? :/
00:41:45  * SpComb is afraid to download it
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00:42:46  <ben_goodger> SpComb: I think it's OK
00:43:07  <SmatZ> it won't erase your hard disk... maybe :)
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01:55:46  <CIA-1> OpenTTD: glx * r12527 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix: only the first failing WrightAI could change its name to show it failed
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06:28:59  <caladan> hi, i think new versions shouldn't be released on 1st April...
06:32:29  <Eddi|zuHause3> it wouldn't be an april's fools version if it would be released on another date
06:32:43  <caladan> yup...
06:32:50  <caladan> but well, it's hard to believe
06:33:02  <caladan> post on forum, topic on irc, changed homepage
06:33:07  <Eddi|zuHause3> hehe ;)
06:33:23  <caladan> should i do md5 on 0.6.0-RC1 and "this brand new" :D
06:34:16  <caladan> even readme was changed...
06:35:40  <Eddi|zuHause3> it's not like this is totally out of the blue and -RC1 was unplayable and needed years of further development
06:35:50  <caladan> yeah, i know
06:35:59  <caladan> but RC1 was released few days ago
06:36:21  <Eddi|zuHause3> unlike... let's say... a Lost 4x09 preair ;)
06:36:41  <caladan> i dont watch lost so i dont have a clue
06:36:44  <caladan> :D
06:41:14  <caladan> well, the package size on sourceforge changed from RC1 to this one :>
06:41:56  <Eddi|zuHause3> why would it not?
06:42:13  <Eddi|zuHause3> svn log shows you exactly what changed
06:42:38  <caladan> probably it would
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06:57:04  <Celestar> morning
06:59:43  <Celestar> @openttd bugs
06:59:44  <caladan> hi
06:59:44  <DorpsGek> Celestar: Open Bugs: 29; Not assigned: 21; Closed this week: 9; Opened this week: 16
07:00:33  <ln> http://www.google.com/virgle/
07:01:23  <Celestar> we have a release? :o
07:01:30  <Celestar> on April 1st?
07:02:28  <caladan> yup, strange isn't it?
07:02:57  <Celestar> weird
07:03:00  <caladan> i dont see such bug posted, have normal (buslike) stops have any meaning with trams?
07:03:41  <caladan> yup, but if it's not true then at last well hmm, done, readme, forums, sourceforge, everything change to 0.6.0
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07:05:06  <Forked> 0.6.0 .. is this some sort of april fools thing?
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07:07:29  <Celestar> apparently not (=
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07:08:53  <Celestar> I dunno... :P
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07:11:16  <Celestar> how's the graphics replacement thingy going anyway?
07:11:27  <Celestar> wasn't someone working on it?
07:15:55  <Trond> 8bpp OpenGFX you mean?
07:16:16  <Celestar> sometin like that
07:16:42  <Trond> its going... slowly. But it is going :P
07:17:02  <Celestar> http://www.techreport.com/discussions.x/14452 >= LOL!
07:17:28  <Trond> about 1500 sprites is done I think, thats almost half of it...
07:19:10  <Trond> nice logitech mouse there, hehe
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07:23:20  <peter1138> 1500 is a bit short of half
07:23:39  <Celestar> quite I think
07:24:01  <Trond> dont remember how many sprites there actually are...
07:24:25  <einKarl> Hi, anyone here from the tt-forums.net admins?
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07:26:31  <peter1138> well the openttdw base is 4896...
07:27:31  <Trond> then I change my statement to be 'around a quarter of it'
07:27:37  <Trond> :P
07:29:33  <Celestar> sound good (=
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07:57:01  <larsemil> Trond: norwegian?
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08:06:04  * Forked thinks so!
08:06:09  * Forked is too
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08:10:51  <larsemil> Forked: any of you did the NSB trainset?
08:12:11  <Forked> not me
08:12:18  <Forked> I can just barely compile stuff :)
08:13:03  * Celestar HATES the super-nova spell in FF7
08:13:49  * Celestar watches NASA TV while the spell is being cast :P
08:17:52  <Trond> larsemil: yes
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08:19:11  <Trond> larsemil: here you can see who worked on NSB trains: http://www.tt-forums.net/viewtopic.php?t=9628&start=0
08:19:43  * Trond needs coffee
08:26:56  * Celestar finished
08:27:18  <larsemil> Trond: he is a friend of a friend., therefor i wanted just to say hi. :D
08:28:09  <Trond> ah, okey :)
08:28:24  <toet> test
08:28:39  <Trond> test failed, try again
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10:14:01  <toet> http://www.google.com/virgle/application.html xD go google <(o.o<) (>o.o)> (.)(.) <(o.o<) (>o.o)>
10:15:20  <keyweed> http://www.krenn.nl/aprilfools/
10:20:58  <toet> http://revpermin.com/images/orly.jpg
10:21:22  * toet wonders how much ppl are gonna send in a 30sec video XD
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11:17:29  <SDK> hi:)
11:17:46  <SDK> I just checked 6.0 but I dont get the vehicle replacer
11:17:56  <SDK> I want to replace my old truck with new ones
11:18:05  <SDK> but it can only convert to the older type:S not the same type
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11:18:49  <peter1138> turn on autorenew
11:22:10  <SDK> where is that?
11:25:50  <SDK> ah found it:)
11:26:33  <SDK> lol that owns:)
11:35:27  <SDK> ty
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11:39:44  <Celestar> lol
11:39:49  <Celestar> QIQO
11:39:59  <Gekz> Quick I quoted oblongs?
11:40:05  <Celestar> Quick In, Quick Out
11:40:21  <Gekz> le pwnis
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11:40:44  <Celestar> :S
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11:40:58  <Celestar> I've Hewlett-Packard made weaponry, the ammo would cost more than the gun
11:41:01  <Celestar> s/I've/if
11:41:39  <Gekz> omg
11:41:41  <Gekz> qdb
11:41:44  <Gekz> you phjael
11:41:48  <Celestar> :P
11:41:53  <Celestar> but he's right (=
11:42:08  <peter1138> it would come half loaded though
11:42:18  <Gekz> lol
11:42:21  <Gekz> with blank
11:42:25  <Gekz> not blanks
11:42:34  <Celestar> would there be the option to refill used bullets with powder?
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11:42:58  <mrfrenzy> yes, but then every other cartridge would get stuck
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12:03:16  <Slowpoke> http://www.worldofwarcraft.com/moltencore/
12:03:38  * hylje notes Slowpoke really lives up to one's name
12:03:46  * keyweed looks to the channel name
12:04:09  <Slowpoke> :D
12:04:32  <Slowpoke> I thogt of waiting for tomorrow but Id have forgott untill then :(
12:04:34  <keyweed> nope, i haven't ventured into the evil realms of wow
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12:59:47  <Ammler> Hi, has SVN statistics to see, how many checkouts/exports has done?
13:00:09  <peter1138> no
13:00:28  <glx> try cia site
13:00:47  <glx> hmm but not for that
13:01:19  <peter1138> possible if we used http (why don't we?) but i dunno if svn logs stuff like that by itself
13:02:19  <Ammler> hmm, we (grfpack) use http, I'll check that
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13:27:38  <Celestar> life sucks
13:27:47  <keyweed> it does
13:27:53  <keyweed> death too.
13:28:07  <Celestar> dunno. haven't been through yet
13:29:18  <CIA-1> OpenTTD: truebrain * r12528 /branches/noai/src/ (ai/ai_threads.cpp thread.cpp thread.h):
13:29:18  <CIA-1> OpenTTD: [NoAI] -Change: rewrote most of the internal ThreadObject to make it a bit more readable
13:29:18  <CIA-1> OpenTTD: [NoAI] -Change: when a ThreadObject is created, the thread is really created, and not delayed until some sub-function is called
13:29:18  <CIA-1> OpenTTD: [NoAI] -Change: renamed AutoResetEvent to ThreadSemaphore, as that is what is really is.. AutoResetEvent didn't really give a clue what it was ;)
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13:31:20  <Gekz> Celestar: if it doesnt lead to sex its not worth doing
13:31:25  <Gekz> thats how I live my life
13:31:25  <Gekz> :/
13:31:49  <Celestar> I think that's a good attitude.
13:31:54  <keyweed> i dissagree
13:31:55  <Celestar> does masturbation count as well?
13:32:05  <Gekz> thats a yellow-white area
13:32:21  <keyweed> anything that doesn't lead to better openttd isn't worth doing
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13:33:35  * keyweed starts wondering why he's coding a reporting tool...
13:33:53  <Gekz> keyweed: why
13:34:03  <keyweed> it's doesn't improve openttd
13:34:06  <keyweed> *it
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13:40:49  <CIA-1> OpenTTD: truebrain * r12529 /branches/noai/ (9 files in 3 dirs): [NoAI] -Change: split thread.cpp into 4 files, one for each OS
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13:45:17  <CIA-1> OpenTTD: truebrain * r12530 /branches/noai/src/thread_win32.cpp: [NoAI] -Fix r12528: missing 'public' statement gives funny effects (tnx glx)
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14:03:31  <CIA-1> OpenTTD: frosch * r12531 /trunk/src/ (8 files): -Codechange: Rename some variables for consistency.
14:12:26  <yorick> http://www.google.com/patents?id=mx93AAAAEBAJ&dq=gaming+soundtrack <-- that might stop us from implementing an ingame mp3-player
14:12:41  <yorick> openttd can run on gaming consoles aswell
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14:15:45  <peter1138> good ol' vague software patents
14:15:59  <yorick> from m$
14:16:08  <mrfrenzy> http://www.webhallen.com/prod.php?id=85534 (nonswedes might need to use babelfish ;)
14:16:24  <yorick> americans don't need openttd ^^
14:18:41  <keyweed> they can't afford it
14:25:37  <Eddi|zuHause3> http://www.tagesschau.de/inland/zeitumstellung16.html <- this is so funny ;) [German]
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14:32:16  <larsemil> mrfrenzy: aprilskÀmt
14:42:53  <Mirrakor> Is a mine or a wood(or something else) "reserved" if an opponent already build a truck station there?
14:43:07  <peter1138> no
14:44:43  <Mirrakor> hm.. that's strange, I build two truck stations directly next to a plastic-thingy but none of them produce plastic so my trucks keep being empty
14:46:21  <Dominik> some factories only produce something if they get another cargo delivered. e.g. to produce paper, the papermill needs wood. but i'm not familiar with the toyland industries
14:48:20  <CIA-1> OpenTTD: frosch * r12532 /trunk/src/train_cmd.cpp: -Cleanup: Replace two tables of magic values with already existing functions.
14:49:50  <Mirrakor> Eddi|zuHause3: it's an aprilfool isn't it?
14:50:09  <Eddi|zuHause3> you are a 'Blitzmerker' ;)
14:50:24  <Mirrakor> didn't pay attentation to that link before :P
14:50:47  <Mirrakor> Dominik: sure I got that principle - but it's a regular plastic field - it only provides plastic and doesn't accept anything (it works with other plastic fields on the same map..)
14:52:30  <peter1138> does your competitor have exclusive rights?
14:53:41  <Dominik> is it possible to buy exclusive rights for industries? i thought that only works for passengers
14:53:44  <larsemil> and does it produce anything?
14:55:19  <peter1138> i think it works for all cargo from anything within the town authority
14:55:39  <Eddi|zuHause3> there was something about only the 2 stations with the best rating getting cargo at all
14:55:48  <Eddi|zuHause3> and the AI gets some rating bonus
15:04:11  <CIA-1> OpenTTD: frosch * r12533 /trunk/src/ai/default/default.cpp: -Cleanup: Remove some wizardry from default ai by using existings enums and helper functions.
15:07:24  <Mirrakor> it produces something yes (and no, it's not 100% transported), but I've to go now :/
15:08:50  <mrfrenzy> larsemil: indeed :)
15:10:16  <Eddi|zuHause3> mrfrenzy: i'll stick to civ4, thank you :)
15:10:58  <Forked> mmm civ4
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16:27:23  <CIA-1> OpenTTD: skidd13 * r12534 /trunk/src/ (lang/english.txt town.h town_cmd.cpp town_type.h): -Feature: Add a new type of town road layouts - random for each town
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16:30:17  <skidd13> evening folks
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17:15:30  <dih> hello
17:15:34  <Wolf01> hello
17:16:57  <Eddi|zuHause3> http://s5.directupload.net/images/080127/vg7vptqu.jpg <- lmao :p
17:18:27  *** jez [centario@87-194-212-214.bethere.co.uk] has joined #openttd
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17:18:56  <dih> oh no
17:19:11  <jez9999> dih, why don't you go and get a fecking life instead of scanning this channel for my presence
17:19:13  <jez9999> you're pathetic
17:19:24  <dih> i beg your pardon
17:19:38  <Eddi|zuHause3> [context] someone with very bad german asks the girl to show her "bÃŒrste" ("brush") [possibly misspelling of "brÃŒste" ("breast")]
17:20:24  <Eddi|zuHause3> so she's showing ;)
17:20:28  <dih> hehe
17:20:56  <Wolf01> Is the 0.6.0 real or an hoax? Because I want to post a new on my site
17:21:10  <Eddi|zuHause3> yes.#
17:21:21  <Wolf01> yes yes or yes no?
17:21:25  <glx> Wolf01: try it and you see
17:21:36  <CIA-1> OpenTTD: belugas * r12535 /trunk/src/table/sprites.h: -Fix: A little typo and 4 omissions on bridge sprites.
17:22:22  <Eddi|zuHause3> [2008-04-01 08:36] <Eddi|zuHause3> it's not like this is totally out of the blue and -RC1 was unplayable and needed years of further development
17:22:32  <Eddi|zuHause3> [2008-04-01 08:36] <Eddi|zuHause3> unlike... let's say... a Lost 4x09 preair ;)
17:24:33  <Sionide> heh
17:24:37  <Sionide> "there is no humor in posting fake files, or pissed off downloaders"
17:24:43  <Sionide> http://www.eztv.it/index.php?forum=view_thread&tid=9851
17:24:50  <Eddi|zuHause3> yeah, i read it ;)
17:25:16  <Eddi|zuHause3> it's totally hilarious ;)
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17:26:59  <Eddi|zuHause3> considering i knew that lost was at least 3 weeks away, i got a little suspicious when i noticed that file in the automatic queue, and actually read the comments ;)
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17:31:03  <dih> B!
17:31:08  <dih> jarni
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17:33:31  <hylje> gimme a B! gimme a J! gimme an A! gimme a R! gimme a N! gimme an I! LEGO BLOCKS!
17:34:08  <Eddi|zuHause3> errr... right...
17:34:23  <dih> hello hylje :-)
17:35:06  <hylje> hi dih
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17:49:33  <henkie> are NoAI and squirrel part of v0.6?
17:49:43  <dih> nope
17:49:53  <dih> but of the noai branch
17:49:58  <Patrick`> mmm, squirrels
17:50:03  <henkie> ah,ok
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17:51:27  * dih roasts one
17:51:27  <dih> but i'll keep the tail ^^
17:51:27  <dih> nice 'n fluffy
17:51:31  <hylje> furry.
17:52:06  <dih> that - yes
17:52:16  <Patrick`> yiff off
17:57:27  <dih> hylje: i like the rss bot :-)
17:57:27  *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer]
17:58:01  <dih> or the rss plugin for the bot
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19:15:04  <dih> yorick: nice try getting into that channel ^^
19:17:07  <yorick> :(
19:17:42  <dih> hehe
19:17:44  <yorick> pure love from TB :)
19:17:45  <dih> so funny
19:19:17  <yorick> I can't be loved if I'm banned :(
19:20:23  *** mode/#openttd [+b *!*yorick@*.adsl.wanadoo.nl] by peter1138
19:20:25  <peter1138> quite
19:20:55  *** mode/#openttd [-b *!*yorick@*.adsl.wanadoo.nl] by peter1138
19:21:23  * yorick feels hated
19:21:38  <yorick> quite hated*
19:22:07  <Noldo> go do some coding, the code loves you
19:22:44  <yorick> too late for coding now
19:23:12  <yorick> and the code is a direct child of the 1138-peter, who hates me quitely :)
19:24:14  <Eddi|zuHause3> just pretend the code is romeo and you...
19:24:52  <yorick> argh!
19:25:19  <yorick> peter1138 got a child, a boy! and I would be ...
19:25:36  <Digitalfox> peter1138 enginepool diff is now 85KB, damn the thing just grows and grows :p
19:25:44  <yorick> heh
19:25:47  <peter1138> Digitalfox, blame Rubidium ;)
19:25:56  <Digitalfox> i know =0
19:26:11  <Rubidium> peter1138: just commit it, then it'll be *much* smaller; as big as when you started thinking about making it to be exact ;)
19:26:17  <Prof_Frink> Oooh, there's been a release
19:26:20  <Prof_Frink> That means...
19:26:26  <Prof_Frink> peter1138! NewShiny!
19:31:01  <Noldo> were there other new things waiting for the release?
19:31:12  <yorick> yes
19:31:16  <yorick> *secret*
19:33:20  <Noldo> pah
19:33:48  <yorick> some blog.openttd.org post
19:36:12  <Dominik> *ding* OpenTTD DS alpha 6 has been released.
19:36:27  <yorick> don
19:36:28  <yorick> g
19:36:58  <dih> yorick: ban on openttd.noai too?
19:37:16  <yorick> eeh/ no?
19:37:26  <glx> you asked for it
19:37:35  <dih> LOL
19:38:06  <glx> [21:10:37] yorick [~yorick@s55924da0.adsl.wanadoo.nl] vient de partir de #openttd.noai: TB: you don't ban me out of love
19:38:06  <glx> [21:30:03] yorick [~yorick@s55924da0.adsl.wanadoo.nl] a rejoint #openttd.noai
19:38:06  <glx> [21:31:00] yorick [~yorick@s55924da0.adsl.wanadoo.nl] vient de partir de #openttd.noai: not sure if my leave message got thru
19:38:06  <glx> [21:34:10] glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] a mis le mode +b *!*yorick@*.adsl.wanadoo.nl
19:38:37  <yorick> argh...it left out the part after the ,
19:39:41  <yorick> but where exactly do you read "ban me, please?" <-- fictional!! I know you want it, but I don't ask this time ;)
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19:41:23  <glx> yorick: well talking through leave messages is not a nice thing to do
19:42:30  <yorick> it wasn't my intention to get there the second time, but it gave me an error the first time, and appears to have left out the part after the comma
19:43:25  <Eddi|zuHause3> hm... what exactly was that right now?
19:43:36  <yorick> openttd.noai
19:43:43  <Eddi|zuHause3> not you...
19:44:00  <glx>  Eddi|zuHause3 [~johekr@p54B77A4A.dip.t-dialin.net] a quitté IRC : Remote host closed the connection
19:44:07  <Eddi|zuHause3> weird...
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19:51:53  <fjb> Hello
19:53:17  <fjb> How can I set the version string when I'm compiling OpenTTD with Vsual C++ 2008?
19:53:39  <yorick> rev.cpp?
19:53:51  <glx> using svn?
19:53:53  <yorick> why are you compiling openttd with Vsual C++ 2008?
19:54:17  <fjb> Because that is the only compiler I got working under Windows XP.
19:54:30  <Digitalfox> yorick maybe becase he can ;)
19:54:40  <Bjarni> why are you using Windows XP?
19:54:46  <Digitalfox> Because he can
19:54:51  <yorick> because it came shipped with the PC?
19:55:01  <fjb> glx: I got the source via svn, but then modified it. Now it gives me rev0000.
19:55:02  <Digitalfox> Bjarni why do you use MAC?
19:55:20  <Bjarni> because it's a reliable OS and I like it
19:55:38  <glx> fjb: determineversion.vbs failed for you it seems
19:55:42  <Bjarni> and it comes with GCC so compiling is usually not an issue
19:55:54  <fjb> Bjarni: Because I want to provide a binary for the windows folks who can not use a compiler by their own.
19:55:56  <Digitalfox> Use Windows Bjarni you will feel beter =0
19:56:09  <yorick> fjb: what patch?
19:56:29  <Bjarni> Digitalfox: are you sure?
19:56:32  <fjb> yorick: YAPP 5.1 and passenger destinations.
19:56:43  <Bjarni> it lacks some really needed features
19:56:45  <yorick> I might compile it for you
19:56:50  <fjb> glx: What is the workaround?
19:56:51  <Bjarni> like POSIX
19:56:52  <ln> B!
19:57:03  <yorick> generate a nice diff file :)
19:57:19  <glx> fjb: first step would be to know why it failed
19:57:25  <yorick> but why do you want to set a revision string?
19:57:38  <yorick> should be auto-generated if using tortoisesvn
19:57:46  <Digitalfox> Bjarni ofcourse.. That is if you want to play something else besides openttd and use more than 1% of all applications available.. =0
19:57:50  <fjb> Usually I'm using gcc under FreeBSD. No problem there. But compiling under Windows is really strange.
19:58:11  <yorick> try GCC under windows then
19:58:32  <glx> fjb: what happen when you run the vbs "by hand"?
19:59:02  <fjb> glx: I moved the patched source from my BSD machine to my Windows machine. Maybe that is part of the problem?
19:59:15  <Bjarni> yorick: I did that.... it felt like an amputated feature compared to how it works in OSX and *nix
19:59:18  <glx> no, a patch is a patch
19:59:29  <fjb> glx: What vbs? Where? Why? How?
19:59:30  <glx> no matter where it comes from
19:59:43  <glx> projects/determineversion.vbs
19:59:46  <fjb> yorick: Tried and failed.
19:59:54  <yorick> failed, how?
20:00:16  <fjb> yorick: zlib etc failed.
20:00:26  <yorick> get it precompiled ^^
20:00:40  <glx> zlib compiles fine for me
20:02:02  <fjb> glx: My gcc setup under Windows is far from perfect. So I took Visual C++ 2008 Express edition.
20:02:37  <glx> anyway what happens when you run the vbs?
20:02:38  <yorick> fjb: get bottd
20:04:02  <yorick> not to use the tool itself, but the enviroment it comes with
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20:04:15  * peter1138 yawns
20:04:32  <glx> yes bottd is a nice tool to get a working msys/mingw
20:05:11  <fjb> I thought I had a working msys/mingw setup...
20:05:17  <glx> but I installed my msys/mingw in a way it is fully integrated in cmd
20:05:47  *** lobster_MB [~michielbr@86.89.201.189] has quit []
20:05:48  <yorick> I just use sh for that :)
20:05:56  <glx> I just do sh configure && make
20:06:01  <fjb> I started determineversion.vbs from the windows shell and it gives me no output.
20:06:30  <glx> check if it created a "correct" src/rev.cpp
20:07:58  <fjb> Noldo, it didn't touch rev.cpp
20:08:35  <Noldo> hm?
20:08:37  <glx> delete rev.cpp and ottdres.rc and retry
20:09:21  <yorick> "no"<tab>, "it didn't...?
20:09:55  <fjb> yorick: Oh, yes...
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20:12:10  <glx> fjb: if it's still norev000 I'll need more info :)
20:12:33  <yorick> try to edit rev.cpp yourself
20:12:45  <glx> don't listen to yorick
20:12:49  <fjb> glx: It generated a new rev.cpp and ottdres.rc but still vith norev000
20:13:10  <glx> ok, what tool is used to get the source?
20:13:17  <yorick> that's also an option, maybe even a better one :/
20:13:31  <fjb> glx: I never listen to yorick anyway.
20:13:42  <glx> yorick: editing a generated file is never a good idea
20:14:49  <fjb> I got the source with rapidsvn.
20:15:07  <glx> that may explain your problem :)
20:15:22  <fjb> That usually worked for me under FreeBSD. It has the correct version there.
20:15:27  <glx> the script can use tsvn, svn, hg or git
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20:15:53  <fjb> No subversion client is installed on my Windows box.
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20:16:28  <glx> ho you need one to get the revision
20:16:47  <Patrick`> mmm, git
20:17:03  <fjb> HMage, sounds reasonable. Which one does the script like best?
20:17:27  <glx> fjb: maybe we can adapt the script to work with rapidsvn
20:17:28  <fjb> Why git? Why does everybody always throw around the weord git? Because Linus uses it?
20:17:58  <glx> I don't like git (doesn't work well on windows), but hg is not bad
20:18:03  <fjb> glx: Rapidsvn is not installed on the Windows box. So I have to install one anyway.
20:18:20  <Rubidium> cause it's faster that hg and svn and because it use less diskspace than hg or svn
20:18:33  <yorick> git allows local commits
20:18:38  <glx> fjb: then just install http://subversion.tigris.org/
20:18:55  <glx> or tortoise if you want a GUI
20:18:58  <yorick> comments at diffs, co makes a whole backup
20:19:26  <yorick> only "git commit" sounds a bit strange ^^
20:19:39  <fjb> The command line client from tigris should do it if it runs stable under Windows.
20:19:55  <glx> svn cli works well
20:20:49  <yorick> tortoisesvn comes with some useless stuff, if I didn't have to install it, I would have used it
20:21:23  <yorick> because I would like to keep ottd stuff on a seperate drive, that might get disconnected sometimes
20:22:06  <yorick> and toirtoisesvn acts as a whole win explorer plugin, for what I've seen, and which means that it hates missing files :)
20:22:13  <glx> I don't use tortoise (bad memories from the time I tried it on my PII 233)
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20:22:49  <glx> explorer was slowwwwww
20:26:02  <fjb> Ah, rev.cpp has the correct version now. :-)
20:27:28  <fjb> VC++ is really starnge. But it generates something at least.
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20:41:59  <fjb> Running determineversion.vbs by hand results in the correct rev.cpp, but building the project in VC++ changes it back to norev000.
20:42:34  <glx> silly
20:42:40  <fjb> Yes.
20:42:53  <glx> you close MSVC before retrying?
20:43:02  <fjb> Noldo, should I?
20:43:10  <fjb> Noldo, should I?
20:43:17  <glx> %path% changed on svn install
20:43:29  <glx> but msvc maybe still use the old %path%
20:43:30  <fjb> Thank you.
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20:50:53  <fjb> It worked! I'm having r12486M for Windows now. :-)
20:51:11  <glx> congrats :)
20:51:20  <fjb> Thanks.
20:51:57  <fjb> I guess I should post it on the wiki.
20:52:03  *** Slowpoke [~Lobster@dslb-088-073-196-212.pools.arcor-ip.net] has quit [Quit: Verlassend]
20:55:05  <fjb> I meant forum, not wiki. :-)
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21:12:03  <jez9999> gawd
21:12:11  <jez9999> just watched American Inventor for about 10 mins
21:12:14  <jez9999> that show is apalling
21:12:28  <jez9999> why do US TV producers think they have to f*ck everything up for US TV?
21:13:04  <CIA-1> OpenTTD: rubidium * r12536 /trunk/src/ (core/alloc_func.hpp pathfind.cpp viewport.cpp): -Codechange: some stack allocations were too large for NDS, so use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
21:14:01  <Eddi|zuHause3> allocate stack on the heap? that sounds weird...
21:14:34  <Eddi|zuHause3> i was under the impression most systems allocate stack from one end and heap from the other end till they clash
21:15:25  <Rubidium> NDS doesn't fit the 'most systems' I guess
21:16:14  <Eddi|zuHause3> exceptions justify the rule ;)
21:16:26  <Eddi|zuHause3> [that is probably a very bad translation]
21:16:26  <Dominik> if you're interested, here's a tidbit about nds memory: http://www.dev-scene.com/NDS/Tutorials_Day_2#Memory_Layout
21:16:34  <fjb> And stack is usually part of the heap that gets pointed to today. :-)
21:17:04  <Eddi|zuHause3> fjb: wtf are you talking about?
21:17:07  <Dominik> technically you could place the stack anywhere you like
21:17:37  <glx> Eddi|zuHause3: I'd use "confirm"
21:17:58  <fjb> Each proecess usualy has it's own stack. But the memory of the computer only has two ends.
21:18:00  <Eddi|zuHause3> hm, yes, that might be more fitting
21:18:25  <Eddi|zuHause3> fjb: each application has its own address space
21:18:39  <Eddi|zuHause3> which has two ends each
21:19:22  <fjb> It has two ends. But each process has it's own stack. So you would need an end for every process.
21:20:03  <Eddi|zuHause3> fjb: translating virtual memory addresses to real memory locations is the job of either the processor or the operating system
21:20:07  <fjb> And ach address space is part of the whole memory.
21:20:27  <peter1138> not directly
21:22:51  <Dominik> Wolf01: are you around?
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21:23:01  <fjb> Eddi|zuHause3: Embedded system are often missing the concept of virtual memory.
21:23:04  <Wolf01> yes
21:23:29  <Eddi|zuHause3> fjb: they will then also miss the concept of threads and processes
21:23:35  <Dominik> did the nds port work for you previously?
21:23:50  <Wolf01> yes, the version 5 worked
21:24:15  <peter1138> the real question is, why is the NDS' hardware so lame for something so modern?
21:24:16  <fjb> Eddi|zuHause3: No, today they are having processes without memory separation.
21:24:28  <peter1138> bunging 16 or 32MB ram in there wouldn't've hurt...
21:24:28  <Dominik> and did you overwrite all the old files from the last version?
21:24:39  <fjb> peter1138: Because it has to be cheap. :-)
21:24:46  <peter1138> ram is cheap
21:24:58  <Wolf01> no, I had to reinstall it from scratch
21:25:00  <Dominik> peter1138: because the nds is in fact only a pimped up version of the gameboy advance
21:25:13  <fjb> peter1138: Every cent counts. Think about millions of cent.
21:25:21  <Wolf01> my laptop's card reader destroyed the sd partition -.-'''
21:25:32  <Rubidium> fjb: programmers are also very expensive
21:25:51  <fjb> Rubidium: But you usually don't sell them in millions. :-)
21:26:19  <Wolf01> it can't read well the flash cards, so in the middle of a file copying it destroyed anything
21:27:01  <Dominik> i'm having that too all the time
21:27:15  <Wolf01> so I caught the ball and updated the supercard firmware too...
21:28:14  <Wolf01> from 1.81 to 1.85
21:28:30  <Dominik> hmm, maybe there's a connection with that update. but i can't even guess why
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21:29:09  <Wolf01> may I suggest the automathic dldi patching.. seem they introduced it
21:29:45  <Dominik> oh did they just with that version?
21:29:51  <Wolf01> I don't know how it works, if it patches all the homebrews you want to run or only if you required it
21:30:16  <Wolf01> no, they introduced it with 1.84 if I'm not wrong
21:30:22  <Dominik> but it's still odd, because  some data from the card is read, right? like the background image?
21:30:29  <Wolf01> yes
21:31:28  <Dominik> and i've had those bugs before. usually some memory access problems were the cause
21:32:20  <Wolf01> now it seems freezed at "sprite>reading indexed grf-file 'trgcr.grf'"
21:33:07  <Wolf01> I can only hide/show the console output with B
21:33:56  <Dominik> yes, that's always possible because it's done through interrupts
21:34:09  <Dominik> what did you do differently this time?
21:34:28  <Wolf01> nothing, only shut down the ds
21:34:46  <Dominik> could you try again with the older firmware please?
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21:35:07  <Wolf01> mmh I don't know if is possible to revert the firmware
21:36:04  <Dominik> ok. probably it wouldn't help much anyway
21:36:58  <Wolf01> nice, my pc didn't like the SD, it rebooted
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21:37:41  <Dominik> maybe the file was corrupted while you copied it over. try copying everything again
21:37:43  <Wolf01> I'll try with the non-patched version, just after a scandisk of the sd
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21:39:04  <Dominik> if you're on linux, this is what i usually do: before i unplug the card, i unmount it, mount it again and unmount it a last time. dunno why but it helps minimizing the risk of corrupted data ^^
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21:41:13  <Wolf01> without patching it seem it works until the error I reported on the forum
21:42:44  <Dominik> that's odd. won't be something to easily fix. i'll have to get in touch with some nds gurus
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21:44:57  <Dominik> thanks for the report, i'll get back to you when i need further information or testing.
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21:55:43  <Dominik> good night everyone
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22:10:51  <Wolf01> 'night
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22:16:35  <Diadem> Is it possible to build signals so that trains will divide up between two tracks at a split?
22:17:11  <Diadem> I mean to set it up so that train1 goes right, train 2 left, train 3 right, trian 4 left, etc, etc
22:19:04  <Roujin> no, not like that
22:19:21  <SmatZ> if the signal is red, it should choose the second lane...
22:19:43  *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd
22:20:09  <Roujin> you could use some fancy design of the openttdcoop guys to archieve something like that... http://www.openttdcoop.org/wiki/User:Mark/VarTL
22:20:30  <Diadem> Yeah I was thinking something like that
22:20:43  <Roujin> but no boolean logic or something for signals...
22:22:07  <Roujin> there were patches though that addressed that.. i think some geek even made xor signals for constructing lots of fancy stuff ;) (that patch must be long outdated now)
22:22:35  <Diadem> wicked
22:23:00  <Roujin> and here's also something interesting: http://www.tt-forums.net/viewtopic.php?f=33&t=36648
22:23:10  <Roujin> that's for waypoints though, not for signals
22:25:01  <Diadem> fancy
22:26:11  <Patrick`> experiments were made into logic gates made from signals
22:26:14  *** dR3x4cK [~Miranda@p5499EEF0.dip.t-dialin.net] has joined #openttd
22:26:14  <Patrick`> back in the day
22:26:30  <Patrick`> a NAND gate can be constructed, with some difficulty, without patching the game
22:26:36  <Patrick`> but it takes about 20 seconds to reset
22:27:02  <Diadem> that's a lot
22:27:05  <Patrick`> so even a 4-bit adder would fill a large map and take several hours to calculate
22:27:20  <Diadem> would be cool
22:27:31  <Diadem> Send ouit 100 trains, wait a bit, and read off the first 10 prime numbers :)
22:28:01  <mrfrenzy> and let's hope you don't get too many breakdowns ;)
22:31:21  *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
22:32:03  <Patrick`> don't joke about that
22:32:12  <Patrick`> there's a wireworld computer that computes primes
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22:33:12  <Patrick`> it takes about a day to work out the first 100
22:33:24  <Diadem> what is wireworld?
22:33:32  *** thgergo [~Administr@dsl51B65D35.pool.t-online.hu] has quit [Read error: Connection reset by peer]
22:33:45  <Patrick`> some cellular automata that's easy to make logic gates in
22:33:58  <Patrick`> and much less computationally intensive than conway's game of life
22:34:25  <Diadem> I once wrote an 8-bit multiplier (using decimal numbers!) using logic gates
22:34:31  <Diadem> took me a few weeks :)
22:34:39  <Patrick`> smooth
22:34:47  <Patrick`> 2-bit adder then I got bored
22:35:00  <Diadem> Back in the days when i studied computer science
22:35:25  <Patrick`> I never did it formally :P
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22:59:32  <Roujin> please everyone cross fingers for me ><
23:00:45  <Roujin> compiling...
23:01:20  <Roujin> damn, didn't work at all x-(
23:02:07  *** dR3x4cK [~Miranda@p5499EEF0.dip.t-dialin.net] has quit [Quit: dR3x4cK]
23:03:30  *** Sacro` is now known as Sacro
23:03:34  <Ammler> glx: ?
23:03:43  <glx> hmm?
23:03:56  <Ammler> does openttd not support that chain thing with townnames?
23:04:09  <glx> chain thing?
23:05:51  <Ammler> combining different intermediate Action7
23:05:56  <Ammler> ah
23:06:02  <Ammler> not ActionF
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23:10:19  *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...]
23:11:10  <Ammler> I saw that in canadian set, it has different code for Patch and Open...
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23:25:39  * Sacro reads his Saturn V owners guide
23:26:40  * Sacro flicks some switches
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23:33:39  <Roujin> yessssssssssss
23:35:24  *** egladil [~egladil@goth-gbg-109-143-233-83.3.cust.bredband2.com] has joined #openttd
23:35:37  <Roujin> i love random finds that wonderfully fix your bug :D
23:40:58  *** Poopsmith [~Poopsmith@124-197-37-77.callplus.net.nz] has joined #openttd
23:41:47  <Belugas> cosmic rays :)
23:47:08  <SmatZ> bug? did anyone say 'bug'?
23:48:39  <Roujin> yes i did
23:48:47  *** Morloth [~bram@53542231.cable.casema.nl] has quit [Ping timeout: 480 seconds]
23:48:56  <SmatZ> did you fix it?
23:48:59  <Roujin> but i fixed it! mwahahaha i fixed it *grin*
23:49:00  <SmatZ> in OTTD?
23:49:12  <Roujin> wellllllllllllll... sort of
23:49:25  <Roujin> it's a bug that won't ever appear in vanilla OTTD
23:51:41  <Roujin> but if someone were to do something to the viewport in the game menu causing a partial redraw, it would cause a graphics glitch because of the openttd letters
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23:56:16  * Roujin just updates a patch 500 revisions at once and hope nothing conflicts...
23:56:33  * Roujin was lucky oO
23:56:46  * Roujin checks if it compiles
23:59:27  * Roujin noticed that something broke :(

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