Times are UTC Toggle Colours
00:01:57 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:08:12 <CIA-3> OpenTTD: richk * r12732 /branches/NewGRF_ports/src/ (62 files in 4 dirs): [NewGRF_ports] -Sync: with trunk r12657:12672. 00:15:21 <nicfer> why the drag&drop purchasing land single player only? Even so, lurkers can use rails or massive clicking the signs 00:22:44 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 00:28:07 *** Digitalfox_Home [~chatzilla@bl7-184-16.dsl.telepac.pt] has joined #openttd 00:33:21 *** Morloth [~bram@53542231.cable.casema.nl] has quit [Quit: Lost terminal] 00:35:40 *** Eddi|zuHause3 [~johekr@p54B76EEE.dip.t-dialin.net] has joined #openttd 00:41:49 *** Eddi|zuHause2 [~johekr@p54B76C3B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:48:52 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 00:49:15 *** Ammler [~Ammler@adsl-84-226-104-45.adslplus.ch] has quit [Remote host closed the connection] 00:51:36 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.39 - www.nbs-irc.net -] 01:03:26 *** Eddi|zuHause2 [~johekr@p54B76EEE.dip.t-dialin.net] has joined #openttd 01:09:48 *** Eddi|zuHause3 [~johekr@p54B76EEE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:13:35 *** nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] 01:16:55 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Good Night All.] 01:44:48 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 01:54:49 *** k-man_ [~jason@ppp244-232.static.internode.on.net] has joined #openttd 01:54:49 *** Zahl [~Zahl@p549F1443.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 01:54:54 <k-man_> hi guys 01:55:07 <k-man_> do you still need the original data files to play openttd? 01:55:28 <Belugas> yup 01:55:34 <k-man_> ok thanks 01:55:37 <Belugas> np 01:55:46 <Belugas> no problemo 01:55:50 <Belugas> no problemas 01:55:56 <Belugas> pas de problemes 01:55:56 <k-man_> is that documented somewhere on the website? 01:56:06 <Belugas> nope 01:56:08 <Belugas> no 01:56:23 <Belugas> not on www.openttd.org, tough 01:56:29 <Belugas> as far as i remember 01:56:31 <Belugas> why? 01:56:33 <Belugas> it should? 01:56:40 <k-man_> just wanted to know how to install it 01:56:58 <Belugas> quite simply. 01:57:07 <Belugas> there is an installer, if you want the 0.6.0 release 01:57:24 <k-man_> does it just look for the locally installed data files? 01:57:44 <Belugas> otherwise, copy the nightlies on a folder, grab your original data files, put htem on a subfolder called data and... 01:57:46 <Belugas> boom! 01:58:02 <k-man_> ah, ok 01:59:37 <Belugas> maybe the wiki has an entry for that... 01:59:41 * Belugas checks, just to be sure 02:02:21 <Belugas> http://wiki.openttd.org/index.php/Installation 02:02:28 <Belugas> but it's not very convincing 02:02:50 <Belugas> a bit better 02:02:51 <Belugas> http://wiki.openttd.org/index.php/Installation_FAQ 02:11:11 <nicfer> hmmm I think that instead of coding a music player in ottd we should make something that opens your favorite music player and control it from inside the game 02:11:35 <k-man_> whats left to be done so that the original files are not required? 02:12:05 <Belugas> be my guess, nicfer. I like it when users are saying "we" and when they are actually working on stuff :D 02:12:13 <Belugas> a lot more k-man_ 02:12:24 <Belugas> music is not done at all, 02:12:37 <k-man_> but is the music necessary? 02:12:49 <Belugas> a lot of sprites are not done either ( estimate around 50%, iirc) 02:12:58 <Belugas> etc etc 02:12:59 <k-man_> Belugas, oh, thats a shame 02:13:02 <k-man_> fair enough 02:13:03 <Belugas> lengthy task 02:13:08 <Belugas> a shame? 02:13:09 <Belugas> why? 02:13:16 <k-man_> oh 02:13:26 <k-man_> no, wrong word 02:13:31 <nicfer> so the jukebox in ottd would work like a remote control of your favorite music player 02:13:33 <k-man_> just meant that its a big task 02:13:41 <nicfer> good idea right? 02:15:07 <Belugas> nicfer, who cares 02:15:16 <Belugas> like... totally who cares? 02:15:39 <Belugas> are you going to code it? 02:15:41 <Belugas> no? 02:15:54 <Belugas> don't ever use the word "we" in that case 02:16:28 <Belugas> k-man_, it will happen one day, i'm sure. Just that i do not see it coming soon 02:16:49 <Belugas> and i do not want to advertise an estimate either ^_^ 02:16:55 <k-man_> Belugas, the wiki seems to indicate that there is progress being made 02:17:05 <Belugas> i do not refute that at all. 02:17:12 <Belugas> in fact, they are doing good 02:17:15 <k-man_> Belugas, but from what i can see, your estimate was correct, about %50 02:17:20 <k-man_> 50% even 02:17:31 <Belugas> ho? it was ? good :D 02:18:51 <k-man_> but thats just from what i gleaned from the wiki 02:18:56 <k-man_> who knows how up to date that is 02:19:07 <k-man_> the thread on the forum is very active though 02:20:15 <Belugas> zephyris might be the best one to ask 02:39:21 <Belugas> grrrrr... 02:39:27 <Belugas> freaking widgets :S 02:41:30 *** governor [~gov@d60-65-117-129.col.wideopenwest.com] has joined #openttd 02:41:35 <governor> hello :) 02:44:03 <Belugas> good evening governor 02:44:27 <governor> I am new to the whole ttd business 02:44:44 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 02:44:53 <governor> but I was wondering if it is possible to have trucks take iron ore to a dock, then have the dock take them to another dock, where they are trucked to a furnace 02:44:59 <governor> or whoever processes iron ore. 02:45:24 <Belugas> Yeah! A new addicted! 02:45:47 <governor> yes 02:45:54 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 02:45:59 <Belugas> "then have the dock take them"... 02:46:06 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Read error: Connection reset by peer] 02:46:06 <Belugas> i fail to understand 02:46:19 <governor> the iron mine is out of range of the dock 02:46:31 <Belugas> oh... yeah, it's possible 02:46:32 <governor> i want to put ore on the dock so a boat can transport it 02:46:34 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 02:46:44 <Belugas> you can use the transfers 02:46:48 <governor> i had a depot next to the dock, but the ore sat in there, it didnt magically transport to the dock :[ 02:46:53 <Belugas> but do not expect your truck to make money 02:46:58 <Belugas> only the boat will 02:47:06 <governor> yeah i read part of the wiki 02:47:13 <governor> but my ore never eneded up in the dock :[ 02:47:33 <Belugas> mine+dock-> load 02:47:50 <Belugas> dock-alone->unload(or transfer) 02:48:02 <Belugas> boat->load 02:48:05 <Belugas> there you go 02:48:22 <governor> i couldn't give an order for a truck to go to a dock though 02:50:35 *** Gekz [~brendan@121.218.75.100] has quit [Remote host closed the connection] 02:50:36 <Belugas> you need a truck stop side by side with the ship doc 02:50:38 <Belugas> k 02:50:49 *** Gekz [~brendan@121.218.75.100] has joined #openttd 02:52:27 <governor> ah, right next to it? 02:52:40 *** k-man_ [~jason@ppp244-232.static.internode.on.net] has left #openttd [Leaving] 02:52:54 <Belugas> yea 02:52:59 <Belugas> as close as possible 02:53:06 <Belugas> so they will bcome one station 02:54:05 <governor> roger 02:54:20 <governor> are people that play online really good? 02:54:27 <Belugas> no, my name is Belugas, not Roger 02:54:33 <Belugas> mugwhaha 02:54:37 <governor> and stop calling me shirley 02:54:39 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 02:54:43 <Belugas> :) 02:54:49 <Belugas> dunno about online people 02:54:55 <Belugas> i do not play 02:55:03 <governor> i fear it because i can beat the AI 02:55:03 <Belugas> nor single nor online 02:55:07 <governor> or at least im making more money 02:55:08 <governor> why not? 02:55:15 <Belugas> but as they say, "try it for yourself" 02:55:22 <Belugas> becuase i code, governor 02:55:27 <Belugas> that's all i do... 02:55:31 <governor> ah 02:55:34 <Belugas> too mucyh work and too little time 02:58:07 <De_Ghosty> yes people play online is good 02:58:16 <De_Ghosty> if all u care is money 02:58:20 <De_Ghosty> do what those ppl do 02:58:24 <De_Ghosty> they level the map 02:58:28 <De_Ghosty> from one end to the other 02:58:32 <De_Ghosty> and just haul coal 02:58:33 <De_Ghosty> lol 02:58:34 <governor> booo 03:00:02 *** GlitchNZ [~GlitchNZ@121-73-23-9.cable.telstraclear.net] has joined #openttd 03:02:18 *** elmex_ [~elmex@e180066171.adsl.alicedsl.de] has joined #openttd 03:02:29 *** elmex_ [~elmex@e180066171.adsl.alicedsl.de] has quit [Remote host closed the connection] 03:03:21 *** nicfer [~chatzilla@168.226.106.158] has quit [Read error: Connection reset by peer] 03:06:18 <Belugas> governor, iv'e been told that coop games are fascinating 03:06:19 <CIA-3> OpenTTD: belugas * r12733 /trunk/src/town_gui.cpp: -Codechange: Merge two more Widgets arrays (town views ) into one. 03:06:23 *** elmex [~elmex@e180066028.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:06:43 <governor> I can't convince any of my friend this game is interesting >_> 03:08:06 <Tefad> governor: sometimes i have that problem ; ) 03:08:10 <Tefad> they're just not nerdy enough 03:08:26 <Tefad> they got ruined by ADHD-inducing games of modern era 03:08:45 <Tefad> /some/ though find comfort in playing games like this 03:08:58 <governor> i wish the ai wasnt AS stupid 03:09:07 <governor> with their unreasonable zig zags 03:10:11 <Gekz> hmm 03:10:15 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 03:10:30 <Gekz> doesnt switzerland use the 12.3456,78 numeric notation? 03:10:39 <Gekz> erm, bad example lol 03:10:44 <Gekz> 123.456,78 03:10:52 <Gekz> vs 123,456.78 03:15:13 <Belugas> DaleStan : do callbacks 37,38 and 3A can really return 15 bits results? 03:15:42 <Belugas> i though that D0XX means that XX is a byte and therefore only 8 bits 03:16:32 *** UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 03:16:41 <Belugas> 3A, i may agree, regarding the 400 addition detailled in the wiki 03:16:49 <Belugas> but the two others... 03:22:42 * Belugas goes to bed 03:35:24 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 03:38:32 <Gekz> whats teh correct way to specify where the mingw version of zlib is that I have compiled? 03:38:45 <Gekz> LDFLAGS="-L/home/brendan/cross-utils/lib -L/home/brendan/cross-tools/lib/libpng.a" CFLAGS="-I/home/brendan/cross-utils/include/png.h" CC=i586-mingw32msvc-gcc ./configure --revision=r12717+DayLength --os=MINGW --host=i586-mingw32msvc --enable-strip --without-sdl --with-zlib=/home/brendan/cross-tools/lib/libz.a --without-png --without-freetype --without-fontconfig 03:38:51 <Gekz> does not work 03:40:41 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 03:42:38 <DaleStan> Belugas: Yes, 15 bits. "D0XX" often means "D000..D3FF". 04:37:30 *** GlitchNZ [~GlitchNZ@121-73-23-9.cable.telstraclear.net] has quit [] 04:39:34 <De_Ghosty> when i replace my duo with a quad 04:39:40 <De_Ghosty> do i need to reinstall window? 04:59:11 *** TinoM [~Tino@i59F55D94.versanet.de] has joined #openttd 05:03:33 *** Osai is now known as Osai`off 05:29:33 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 05:39:32 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has joined #openttd 05:40:30 <Gekz> bah, cant anyone help me lol 05:43:59 <Rubidium> does not work is quite ambiguous 05:44:29 <Rubidium> same as: 05:44:33 <Rubidium> crystal ball 05:44:36 <Rubidium> does not work 05:56:06 *** extspotter [~extspotte@host86-134-53-216.range86-134.btcentralplus.com] has joined #openttd 05:59:10 <Gekz> lol 05:59:28 <Gekz> Rubidium: the question precedes the failing 05:59:30 <Gekz> have a look 06:03:07 <De_Ghosty> what do you want? 06:03:26 <peter1138> De_Ghosty: no, btw 06:03:49 *** llugo [lugo@p4FD5D98E.dip.t-dialin.net] has joined #openttd 06:04:10 <De_Ghosty> oh ok thx 06:04:23 <De_Ghosty> cuz i was gonna give my sister the core 2 and me get new shiny quad :D 06:04:46 <De_Ghosty> any rumor of a glimps of a price cut :D 06:04:49 <De_Ghosty> ? 06:05:51 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 06:10:48 *** lugo [lugo@p4FD5E1F4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:11:19 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Remote host closed the connection] 06:12:44 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 06:14:02 *** dR3x4cK [~Miranda@p5499F239.dip.t-dialin.net] has joined #openttd 06:23:23 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 06:42:52 *** GoneWorko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 06:42:52 *** GoneWacko is now known as Guest333 06:42:53 *** GoneWorko is now known as GoneWacko 06:44:21 *** Guest333 [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Read error: Connection reset by peer] 06:44:48 *** dR3x4cK [~Miranda@p5499F239.dip.t-dialin.net] has quit [Quit: dR3x4cK] 06:51:51 * Sionide prods GoneWacko 06:51:54 <Sionide> morning 06:53:45 <extspotter> hey 06:53:55 <extspotter> Can you help me with OTTD? 06:54:24 <Sionide> maybe 06:54:28 <extspotter> When I try to add GRFs into the game, it freezes 06:54:37 <Sionide> which grfs? 06:54:44 <GoneWacko> Why hello there mister Simon 06:54:47 <Sionide> what version of ottd? 06:54:49 <extspotter> all fo the ones I downloaded, lol 06:54:52 <extspotter> UKRS 06:55:06 <extspotter> and UKRS extention 06:55:11 <extspotter> PB viaduct 06:55:19 <extspotter> generic trams 06:55:19 <Sionide> extspotter, you might have downloaded a dodgy one or the download didn't work properly OR you're trying to add a GRF which conflicts with another...? 06:55:22 <extspotter> uk trams 06:55:25 <Sionide> GoneWacko, sup foo! 06:55:35 <extspotter> hi wacko 06:55:56 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 06:55:58 <Sionide> extspotter, for example, i dunno if you can have uk trams AND generic trams.. there's only so much room in the GRF space, so to speak 06:56:04 <extspotter> ok 06:56:08 <Sionide> extspotter, best thing to do is to download the openttdcoop grfpack 06:56:23 <Sionide> cos that's a whole group of GRFs including trams and stuff which is known to work 06:56:24 <extspotter> do you have a link or is it just on grfcrawler or summat 06:56:25 <Sionide> try that 06:56:28 <Sionide> erm 06:56:34 <GoneWacko> Oh not too much. I'm doing my internship in Finland and that's about it. 06:56:34 <GoneWacko> How about your person? 06:56:52 <extspotter> He is happy youre around :D 06:57:02 <extspotter> In more ways than one :p 06:57:30 <Sionide> ...yup 06:57:37 <Sionide> extspotter, http://www.openttdcoop.org/wiki/GRF_Table these GRFs are all in 06:57:50 <extspotter> thanks 06:57:52 <Sionide> extspotter, this file-> http://www.openttdcoop.org/newgrfs/ottdc_grfpack_7.0.zip 06:59:07 *** tokai [~tokai@p54B8013A.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 06:59:09 <Sionide> remember to get rid of all the others first 06:59:10 <extspotter> thanks 06:59:14 <Sionide> put them somewhere else 06:59:40 <extspotter> what is in that file? 06:59:43 <Sionide> GoneWacko, all is well.. just finishing my 3rd and final year project.. 06:59:46 <extspotter> from coop? 07:00:02 <Sionide> extspotter, the zip file has all the GRFs in the table in the first link.. 07:00:05 <Sionide> a whole bunch 07:00:06 <Sionide> all good ones 07:00:11 <Sionide> known to work and not to conflict 07:00:12 <extspotter> cool 07:00:23 <extspotter> and just put the ones not in use into a different folder 07:00:51 <Sionide> yeah out the way 07:01:20 <GoneWacko> Awesome. I'm trying to get that same situation going for myself by telling some official-looking people in my school that one of the teachers made a boo-boo when assessing me (which is actually the case). 07:01:28 <GoneWacko> Don't think it'll work though :p 07:01:41 <extspotter> error reading the file 07:06:02 <Eddi|zuHause2> "not to conflict" <- that comment is very misleading 07:06:27 <Eddi|zuHause2> or just plainly wrong... 07:07:46 <Sionide> is there stuff that conflicts in the coop package? 07:07:47 <Sionide> :S 07:11:46 <Eddi|zuHause2> yes, like there are multiple trainsets 07:12:07 <Eddi|zuHause2> you can only ever use one trainset at each time 07:12:17 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:13:02 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has quit [Read error: Operation timed out] 07:14:08 <extspotter> its ok 07:14:39 <extspotter> I have delted all the others and redownloaded the UK set 07:14:51 <extspotter> I am going to get the UK trams 07:17:17 <extspotter> ok 07:17:25 <extspotter> I dont think the trams and trains go together 07:18:11 <extspotter> does that mean you can onle have 1 tranport set? 07:18:41 <Eddi|zuHause2> one set of each kind 07:18:53 <Eddi|zuHause2> i.e. 1 trainset, 1 truckset, 1 tramset 07:19:57 <extspotter> thats wierd 07:20:06 <extspotter> because the trains and trams on mine were clashing 07:20:11 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 07:22:53 <extspotter> what is the best plane pack? 07:24:00 <extspotter> AV8 or Planeset 07:27:02 * Celestar sighs 07:27:43 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 07:27:58 *** raimar3 [~hawk@p5489B7D0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:28:32 *** Ammler [~Ammler@adsl-84-226-104-45.adslplus.ch] has joined #openttd 07:28:52 <Celestar> Man at cafeteria wanting a sandwich. 1) Walks up to fridge, 2) opens it, 3) pulls out sandwich, 4) closes fridge. Elapsed time: 12 secnds 07:30:43 <Celestar> Woman at cafeteria wanting a sandwich. 1) Walks up to fridge, 2) locates herself stragetically as to block the entire line, 3) opens fridge, 4) pulls out sandwich, 5) identifies sandwich, 6) gives a rating to sandwich, 7) repeats steps 4) to 6) for every sandwich in damn fridge, 8) gets sandwich with highest rating from now warm fridge, 9) closes fridge. Elapsed time: 4 minutes :< 07:31:24 <Tefad> woot! 07:31:42 <extspotter> lol 07:31:46 <Tefad> also bagging lunch prevents cafeteria woes 07:32:00 <extspotter> You arent bitter... 07:32:04 <Celestar> I just wanted a damn coke ;) 07:32:12 <Celestar> extspotter: nah, I'm just having a good time :P 07:32:16 <Tefad> : D 07:36:07 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 07:37:07 *** raimar3 [~hawk@p5489E697.dip.t-dialin.net] has joined #openttd 07:49:09 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 08:04:18 *** Yexo_ [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 08:04:18 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 08:11:18 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:38:12 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 08:45:16 *** Roest [~ralph@p54B9C28E.dip.t-dialin.net] has joined #openttd 08:46:15 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 08:48:18 *** mikl [~mikl@adsl.peytz.dk] has quit [Quit: mikl] 08:52:25 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 09:06:44 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has joined #openttd 09:19:43 *** Trond [~nope@ti131310a080-2427.bb.online.no] has quit [Ping timeout: 480 seconds] 09:29:29 * Celestar wonders why "svn up" on the main repo takes 3 minutes on his box to complete :S 09:29:36 <Celestar> stupid file server being slow again 09:33:56 *** elmex [~elmex@e180066171.adsl.alicedsl.de] has joined #openttd 09:35:29 *** Trond [~nope@ti131310a080-5716.bb.online.no] has joined #openttd 09:40:52 *** Ammller [~Ammler@adsl-84-227-39-201.adslplus.ch] has joined #openttd 09:44:49 *** Ammler [~Ammler@adsl-84-226-104-45.adslplus.ch] has quit [Ping timeout: 480 seconds] 09:45:26 *** ralph_ [~ralph@p54B9E48D.dip.t-dialin.net] has joined #openttd 09:52:25 *** Roest [~ralph@p54B9C28E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:54:09 <ln> http://kuvaton.com/kuvei/made_in_china.jpg 09:57:12 *** ralph_ [~ralph@p54B9E48D.dip.t-dialin.net] has left #openttd [Konversation terminated!] 09:57:21 *** ralph_ [~ralph@p54B9E48D.dip.t-dialin.net] has joined #openttd 09:57:58 *** ralph_ is now known as Roest 09:58:39 <Roest> how does this registering nicks work again, havent used irc in ages 09:59:33 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 10:01:32 <Celestar> msg nickserv register 10:03:41 <Roest> thanks 10:04:58 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 10:15:02 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 10:15:59 <pavel1269> hi 10:19:36 <extspotter> heya 10:22:09 *** Ammller [~Ammler@adsl-84-227-39-201.adslplus.ch] has quit [Ping timeout: 480 seconds] 10:27:34 <Gekz> lol, in 1936 I have CHF 9,135,400 10:27:35 <Gekz> :P 10:29:03 <extspotter> ? 10:29:29 <extspotter> I accidentally blew up my main station in OTTD online and can't build a new one (oops!) 10:29:59 <Roest> guess you're screwed 10:31:49 <extspotter> I quit it 10:32:00 <extspotter> will probably rejoin it because I was doing good 10:32:17 <extspotter> I had a load of EMUs and DMUs 10:34:09 <Roest> remains the question why you cant rebuild it 10:34:20 <extspotter> because the town didnt like me 10:34:34 <extspotter> It was poor, so not good enough to build near it 10:34:47 <extspotter> and I was debted to the hilt and hadn't got much money anyway 10:40:28 *** Progman [~progman@p57A1D526.dip.t-dialin.net] has joined #openttd 10:41:42 <peter1138> heh 10:42:44 <Roest> hi 10:50:32 *** Yexo_ is now known as Yexo 10:51:34 *** Ammller [~Ammler@adsl-84-227-39-201.adslplus.ch] has joined #openttd 10:52:07 <Kloopy> I think the "build over an old station before it expires to ensure vehicles using it go back to the newly built station" algorthim needs some work. 10:53:07 <Kloopy> I destroyed a City airport which was mid-city to build an International airport over it, but because the bigger airport didn't get build over the center tile (I presume that's what tracks it) it didn't take the old airports name and ID. 10:53:31 <Kloopy> Would it be much work to look at the code and make a patch that says if the new station overlaps the old one in any tile, it picks up the old stations ID? 10:55:35 <Yexo> Kloopy: it has to do with the distance between the labels IIRC 10:55:45 <Yexo> easy to patch I think 10:56:10 <Kloopy> Ah, ok. So just extend that "max distance to replace station" value. 10:56:27 <Kloopy> It was slightly frustrating as I had something like 24 planes using the old airport. 10:56:41 <Kloopy> On many routes, so it wasn't a quick update shared orders. 10:58:56 <Ammller> Kloopy: good workaround is to place a railstation tile adjacent to the airport 10:59:44 <Ammller> I woud never trust that remember former station 10:59:45 <Kloopy> But to be honest, it should be seamless, the game just needs a little bit of tweaking so that my obvious airport replacement works without a workaround. 11:00:15 <Kloopy> So that's an issue then isn't it... if the "remember former station" feature doesn't have players trust, it needs a touch of attention. 11:00:19 <Kloopy> :) 11:00:56 <Ammller> it works fine if you combine the airport with rail or roadstations 11:01:12 <Yexo> I also never use it, not because I don't trust it, but because there are too many things that can go wrong 11:01:16 <Kloopy> That's all well and good but there -are- situations where it's not perfect. 11:01:29 <Ammller> tell me? 11:01:42 <Yexo> Imagine being distracted and thereby being too late to get the old stationid 11:02:11 <Ammller> I meant Kloopy :-)I 11:02:21 <Yexo> Kloopy: in town, just use an onroad roadstop, outsite of town, you have plenty of room 11:02:28 <Yexo> I know, I was just typing slow 11:06:06 <Kloopy> Ammller: as I said above, my airport replacement wasn't close enough to the old one to keep the stationid despite overlapping the old station tiles. 11:06:41 <Kloopy> But slowness can be sorted, too.. keep the stationid for much longer that it currently is and open a window asking if you want to replace the station when you next build one close to it. 11:06:57 <Kloopy> If you say "no" the stationid is removed straight away. 11:08:08 <Kloopy> 'Do you want to: Replace the old station "Funtingwood Airport" / Create a new station "Funtingwood Central"' 11:08:11 <Kloopy> etc 11:08:31 <Kloopy> Anyhow, I'm going down to the beach to eat my lunch. *waves* 11:10:11 <Roest> now i hate you 11:11:25 <Yexo> Kloopy: The maximum distance is set in station_cmd.cpp, line 353 11:11:58 <Yexo> currently the old station sign/id is only taken if it is less then 8 tiles away, diagonal tiles counting for 2 11:12:20 <Yexo> so 4 tiles diagonally is too far way 11:12:33 <Kloopy> It goes by center tile/label? 11:12:44 <Yexo> no, by tile of station sign 11:12:59 <Kloopy> Ok... which is no wonder, it's about 8 tiles to the middle of the Intercontinental airport! :P 11:13:03 <Yexo> the distance between the old and new station label tile 11:13:31 <Yexo> not the middle, but the tile the label is above 11:13:39 <Yexo> the "upper" tile 11:14:09 <Kloopy> Right. I'll load up my save game and have a look at the labels after lunch. 11:14:14 <Kloopy> Thanks :) 11:14:28 *** Osai`off is now known as Osai 11:15:01 *** teeg [~jmathias@195.204.103.181] has quit [Remote host closed the connection] 11:15:11 *** teeg2 is now known as teeg 11:15:24 <Roest> ammler? 11:15:36 <Yexo> changing DistanceManhattan to DistanceSquare and threshold to 64 problebly does a better job 11:26:31 <Ammller> Roest: 11:27:00 <Gekz> I want the passenger exchange patch updated to the current trunk :/ 11:27:01 <Gekz> lol 11:27:37 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 11:27:40 *** mode/#openttd [+o Bjarni] by ChanServ 11:27:45 <Ammller> Gekz: whats that? 11:28:59 <Ammller> Roest: I meant the assert on RV orders 11:29:47 <Roest> oh, thought you were talking about my patch 11:29:59 <Roest> was a bit confusing there 11:30:26 <ln> a day-time Bjarni! 11:30:41 <Gekz> Ammller: the passengers know what station they want to get off at 11:30:45 <Ammller> Roest: the current CIV is quite useless 11:30:48 <Gekz> Ammller: and they will swap trains to do it 11:30:55 <dih> :-) 11:31:02 <dih> hello Bjarni :-) 11:31:06 <Roest> yea i know, i tried it, got the assert and quit it 11:31:25 <Gekz> http://www.tt-forums.net/viewtopic.php?f=33&t=33501&st=0&sk=t&sd=a 11:31:54 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:31:58 <Ammller> then say "Pass dest" instead of exchange ;-) 11:32:04 <Roest> i guess i keep my own patch pack maintained, c&p is a must for me now 11:32:30 <Roest> too bad frostregen doesnt want it to go in trunk 11:34:03 <Ammller> using of c&p is more working ttd then playing 11:34:11 <SmatZ> hello 11:34:15 <Roest> how so? 11:34:50 <Ammller> isn't the idea of ttd to build tracks? 11:35:21 <Roest> for me it's to build big networks, if i can get rid of repetive tasks it helps that 11:35:22 <peter1138> tracks? 11:35:52 <Ammller> peter1138: how do you call them? (Schienen) 11:36:25 <peter1138> there's more to ttd than building tracks ;p 11:36:32 <Ammller> ah, ok :-) 11:36:45 <Ammller> well, c&p does more too 11:36:51 <Roest> besides i never remember the layouts of station exits and junctions 11:37:07 <Ammller> because you use c&p :P 11:37:33 <Ammller> I am lucky, I do not either, so I can try something new... everytime :-) 11:38:40 <Roest> paxdest would be nice to have, it really added some depth but as long as it doesnt work in multiplayer its no option 11:39:40 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 11:40:26 <peter1138> hm 11:40:40 <peter1138> someone will do it right eventually 11:41:56 <Forked> we should put an an endless amount of coding monkeys on it.. and hope they dont code shakespear (mistypes bound to be included here) 11:42:11 <Ammller> peter1138: Its quite hard to patch svn with your engine patch 11:42:24 <Ammller> copy of engine_type.h 11:42:37 <peter1138> do the svn cp first 11:43:09 <planetmaker> noob question: what's the C&P patch about? 11:43:11 <Ammller> whats the idea behind that? 11:43:46 <peter1138> planetmaker: it's about copying and pasting map areas 11:43:48 <peter1138> Ammller: hmm? 11:43:59 <planetmaker> aye, thx. 11:44:00 <Roest> planetmaker: http://www.tt-forums.net/viewtopic.php?f=33&t=25037 11:44:04 <Ammller> why don't you not just patch engine_type.h? 11:45:50 <Ammller> planetmaker: the most famous and oldest "not going to trunk" patch :-) 11:47:04 <planetmaker> oh, is it that kind? :) Would be handy at times... though I'm not sure how much I'd use it. 11:47:07 <Roest> it's really hard to see why 11:47:53 <peter1138> Ammller: because pools go in _base 11:49:45 <Ammller> planetmaker: read the blue text in the 1. post :-) 11:50:54 <planetmaker> :D. Spoiling building style? 11:51:11 <planetmaker> Certainly it might easily violate the "low terraform" rules... 11:52:54 *** Aylomen [~a@DSL01.83.171.157.233.ip-pool.NEFkom.net] has joined #openttd 11:53:40 <planetmaker> what's the actual problem with this patch, btw? Not network compatible? Or...? 11:54:29 <Rubidium> planetmaker: talking about copy/paste? 11:54:35 <Roest> it certainly is network compatible, i use it on my own server 11:54:36 <planetmaker> Rubidium: yes. 11:54:51 <Gekz> its sad when you use TTD to test if someone is stupid or not 11:54:55 <Gekz> lol 11:55:02 <Rubidium> 1) contains bugs, 2) did not look maintainable when I last looked at it 11:55:21 <planetmaker> ^^ fair enough for a non inclusion, I guess :) 11:55:50 <Ammller> the problem of the patch is, that it is client side only 11:56:05 <Roest> so the functionality wouldn't keep it from going into trunk? 11:56:05 <planetmaker> Why is that a problem? 11:56:06 <Ammller> so you can patch your client with it and join a server without that patch 11:56:42 <Ammller> after a talk with him about that, he added the blue text to his post 11:57:12 <Roest> i don't see that as a problem, but then i never play ottd competitive 11:57:31 <Gekz> oh noes ottd hax 11:57:32 <Gekz> lol 12:02:44 *** Volley [~worf@84.119.67.68] has joined #openttd 12:04:31 *** nicfer [~chatzilla@168.226.104.183] has joined #openttd 12:06:12 <nicfer> too much people say 'go play simcity if you want to control a city' and they didn't take care that simcity is propietary 12:06:38 <nicfer> and simcity is most boring that TT 12:06:42 <Gekz> Lincity 12:06:44 <Gekz> go hug it 12:06:50 <nicfer> too hard 12:06:53 <Gekz> lol. 12:06:55 <Gekz> stop complaining. 12:07:58 <Bjarni> <ln> a day-time Bjarni! <-- I'm usually busy all day and that goes for right now as well 12:08:41 <nicfer> what other bad thing about simcity 3000 is that citizens complain about everything 12:09:21 <nicfer> the citizens want you to enable a law and after others tell you to remove it 12:10:30 <Gekz> SimCity 3000 was crap. 12:10:59 <nicfer> and simcity isn't multiplayer 12:11:07 <Gekz> yes it is 12:11:10 <Gekz> >_> 12:11:18 <Gekz> Simcity 2000 Network Edition 12:11:19 <Gekz> lol 12:11:29 <nicfer> I don't know it 12:11:35 <Gekz> now you do 12:12:03 <nicfer> how is the multiplayer gameplay? 12:12:32 <nicfer> multiple players work on the same city? 12:13:10 <Gekz> no 12:13:13 <Gekz> well 12:13:15 <Gekz> I cant remember 12:13:19 <nicfer> each player controls it's own city in a neightbour (don't know exact world)? 12:13:20 <Gekz> it was many years ago lol 12:13:25 <Gekz> no it was the same map 12:13:30 <Gekz> you had to purchase land to build on 12:13:58 <Bjarni> network sim city? 12:14:06 <Bjarni> can you export garbage to each other? 12:14:18 <Bjarni> and send all the garbage from a lot of towns to the same one 12:14:20 <Gekz> no idea 12:14:23 <Gekz> lol 12:14:30 <Bjarni> would be interesting 12:14:45 <Bjarni> sending all the garbage to the same location and producing all the power there as well 12:14:50 <Roest> what's it about your interest in garbage 12:14:51 <Bjarni> with no people to complain 12:15:11 <Bjarni> Roest: I don't want it here... that's basically it :P 12:15:40 <Roest> you're from naples by chance? 12:15:58 <Bjarni> no 12:16:02 <Bjarni> but they don't want garbage either 12:16:42 <Bjarni> we should just stop producing garbage (or at least limit the amount of garbage) 12:16:52 <Gekz> lol 12:16:59 <Gekz> Bjarni: fix my patches! 12:17:18 <Bjarni> think about when you buy something... think about how much garbage the factories put around the actual thing when they ship it 12:17:19 <Roest> fixing patches sucks 12:17:47 <Bjarni> when I purchased an USB hub then the box was like 10 times the size of the hub 12:17:58 <Bjarni> and it contained mainly air 12:18:07 <Roest> lol should've seen the box my 8800gtx came in 12:18:25 <Roest> that thing was a friggin suitcase 12:19:07 <Bjarni> Steve Jobs said at one time that they had engineers working on the packing for the iPods for environmental reasons. They cut the size in half while still containing the same stuff 12:19:30 <Bjarni> this means less fuel is used to transport them to the shops as they can have more in each vehicle 12:19:39 <Roest> so why is it more fun to fiddle with the ottd code instead on working on the program for my thesis 12:19:56 <Bjarni> personally I think it's a nice way of saying "we figured out how to reduced shipping costs" 12:20:32 <Bjarni> <Roest> so why is it more fun to fiddle with the ottd code instead on working on the program for my thesis <-- for the same reason as it's more fun to write this than to program the stuff that is due for Monday :P 12:22:14 *** gfldex_ [~dex@dslb-088-074-132-058.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:22:27 <Roest> guess i really need to work now 12:22:55 <Bjarni> then I will not ask you about your thesis ;) 12:23:06 <Bjarni> <Gekz> Bjarni: fix my patches! <-- err... patches? 12:23:29 <Gekz> Bjarni: the patches I want to compile with trunk :P 12:23:32 <Roest> lol it's still in the beginning 12:23:56 <Bjarni> and it will stay there if you stay in here 12:25:12 <Roest> right now i have to write a viewer for MRI data, sounds simple but is so totally boring to setup all the widgets and stuff 12:25:41 <Bjarni> hehe 12:26:12 <Bjarni> reminds me of when I should code my first GUI in C++ (which happened to use SDL) 12:26:29 <teeg> Bjarni: Just to be sure I'm not stepping on any toes, the reason I picked that code as an example was that it was just the first quick "good" example I could find, and I'm well aware that this was written back in the C days. I wasn't quite aware of how long ago the migration to C++ was, but that's not a big issue. 12:26:38 *** Denyerec [~Never@cpc1-shep4-0-0-cust61.lei3.cable.ntl.com] has joined #openttd 12:26:43 <Denyerec> Hey chaps! 12:26:52 <Roest> sup 12:27:00 <Denyerec> Got me a problem with train orders.... :) 12:27:18 <Roest> those bastards trains wont follow your orders? 12:27:22 <Bjarni> we were a group of two people and the other one coded the GUI while I coded the FPGA and mcu. The hardware told the right stuff at the right time but we ended up not showing everything the hardware told about when we reached the deadline 12:27:24 <Denyerec> Got a station by a Coal mine and an Oil Refinery, linked on a loop to an Oilfield and a Powerstation. 12:27:48 <teeg> Denyerec: shoot one conductor and keep the other's family hostage. that'll get them to follow orders! 12:27:48 <Denyerec> I had one train, with 4 coal cars and 4 oil cars. I wanted a coal dropoff and an oil pickup, but the transfer order kept picking up the dropped off coal! 12:28:02 <Denyerec> Damn... Don't think I've found the button for that :S 12:28:32 <Bjarni> teeg = tgr ? 12:28:42 <Denyerec> (Open TTD latest stable build) 12:28:43 <teeg> Bjarni: yeah. tgr is apparently reserved on this network already 12:29:17 <Bjarni> oh I heard that one before :/ 12:29:23 <planetmaker> Denyerec: use a normal order without load, unload or anything... 12:29:32 <Denyerec> just a go-to ? 12:29:32 <Roest> denyerec: best way is to make a post and attach the savegame or at least screenshots 12:29:40 <planetmaker> Denyerec: yes. 12:29:52 <planetmaker> It won't use full load then, but it will deliver and pickup. 12:29:54 <Bjarni> well the main thing is that OO should be used when it makes sense. Rewriting working code for the cause of rewriting makes little sense 12:29:58 <peter1138> yeah, don't use transfer 12:30:00 <Denyerec> Interesting. However then the train sprints off without fully loading.... guess I can't have my cake and eat it ;) 12:30:29 <planetmaker> ^^ :) Maybe it changed in the very latest nightly. Haven't tested it... 12:31:03 <planetmaker> There were some very interesting changes on the load orders, though 12:31:12 <teeg> Bjarni: I do see a lot of places where it would make sense though, and what you said at the end is precicely one of those cases. Or, not OO, but more how everything is structured now could be improved on in my opionion. 12:31:13 <Yexo> Denyerec: start using a nighty and use the "Full load any" order 12:31:26 <Yexo> in 0.6.0 full load should work though 12:31:27 <Bjarni> teeg: I thought like you did at one time. OO can solve a lot of problems but I quickly realised that OO is not a solution on it's own and it's not the best solution for everything 12:31:52 <planetmaker> Yexo: but not, if you want to drop anything at the same station 12:32:17 <teeg> Bjarni: it can be taken too far, I agree. I've seen that happen with, say, Mail::Box for perl, where everything IS an boject 12:32:20 <Yexo> planetmaker: are you sure? I thought full load did unload first, but I'm not sure anymore 12:32:22 <teeg> s/boject/object/ 12:32:40 <planetmaker> Yexo: I always thought it only loads. But to be sure I'd have to test, too 12:33:14 <Denyerec> Transfer and Full Load seems to load up what it's unloading... 12:33:18 <Yexo> going to test it right now :) 12:33:19 <Denyerec> Unless I'm doing something wrong. 12:33:24 <peter1138> full load shouldn't stop it unloading, iirc 12:33:37 <Yexo> Denyerec: I ment full load without transfer 12:33:43 <Bjarni> teeg: What I meant by the last two lines is: don't change for the purpose of changing something. Change something when you add new stuff and you can benefit from using objects and we already do that 12:33:43 <Denyerec> ah 12:34:01 <planetmaker> I stand corrected, peter will know :) 12:34:05 <Yexo> transfer means unload at station but don't deliver to industry, so the cargo will stay at the station for another (or the same) vehicle to pick up 12:34:20 <teeg> Bjarni: a bit, yes, but there are still plenty of very global functions which I believe should be done in a different way. 12:34:44 <Celestar> er ... it doesn't build :o 12:34:57 <planetmaker> o_O 12:35:06 <Bjarni> Celestar: the trunk? 12:36:32 <Celestar> yah .. /me goes finding out 12:37:05 <Bjarni> teeg: then give a good example of what you disagree with and how you would benefit from changing it (benefit as it will make your new feature much easier to write or similar) 12:37:27 <Yexo> full load without transfer works, at least in the latest trunk 12:37:35 <planetmaker> k 12:38:38 *** gfldex [~dex@dslb-088-075-234-184.pools.arcor-ip.net] has joined #openttd 12:39:49 <Celestar> make[1]: chdir: No such file or directory 12:40:02 <Celestar> \o/ 12:40:42 <Gekz> [SRC] Linking openttd.exe 12:40:42 <Gekz> /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libmingwex.a(mingw_snprintf.o):(.text+0x1d00): multiple definition of `_snprintf' 12:40:46 <Gekz> string.o:string.cpp:(.text+0x4a0): first defined here 12:40:48 <Gekz> collect2: ld returned 1 exit status 12:40:56 <Gekz> ... that was more lines than it should have been, sorry >_> 12:41:32 <Roest> erm trunk compiles 12:41:39 <peter1138> Celestar: run a ./configure? 12:41:52 <Celestar> peter1138: did so 12:42:02 <peter1138> hmm, path with spaces? 12:42:42 <teeg> Bjarni: it'd be difficult to give a good example offhand, but the example code I gave in that posting does show a bit of what I mean. It would just be a bit simpler to program all the surrounding code. I think the station could for example contain a CargoType object, and the train or whatever could contain a cargotype object (or some sort of cargo container), and you'd compare those. I haven't thought this through 100% yet, but that's the kind of chang 12:43:04 <Celestar> no 12:43:37 <teeg> Bjarni: but to be honest, I'm getting the feeling that this would be a bit too much to get into trunk to start with, since it'd be a major overhaul for potentially little return to start with, so I do understand if you're all moderately negative to the idea. 12:45:26 * Rubidium ponders why suddenly "everyone" starts lecturing us about not using OO when it could be used and such 12:45:59 <Celestar> :[/nfs/home/fischer/coding/openttd/trunk]> pwd 12:46:00 <Celestar> /fischer/coding/openttd/trunk 12:46:03 <Celestar> what the fuck? 12:46:40 <SmatZ> Celestar: VMS? 12:47:34 <planetmaker> trunk compiles here w/o complaining... 12:48:15 *** xerxes [user@ppp101-219.static.internode.on.net] has joined #openttd 12:48:39 <Bjarni> teeg: mainly the negative feedback is due to time/benefit factor from such a change. It's also likely that it would reduce speed and add bugs 12:49:11 <nicfer> how comes that the executable installer is smaller than the zip equivalent 12:49:22 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 12:49:30 <Bjarni> teeg: but when it appears to be a good idea we do add member functions and stuff like that and if you feel like we could benefit from it we would hear you out before you actually start 12:49:37 <Celestar> SmatZ: NFS4 12:49:42 <Gekz> trunk compiles for linux here 12:49:43 <teeg> Bjarni: time/benefit I can agree with, speed I can also agree with to a certain extent, but my initial impression of the code itself was that it was now internally so complex that it might cause a few bugs on its own merit. 12:49:45 <Gekz> but not mingw 12:49:57 <Celestar> Gekz: after rechanging the dir it worked 12:50:00 *** dR3x4cK [~Miranda@p5499CC22.dip.t-dialin.net] has joined #openttd 12:50:05 <teeg> Bjarni: yeah, I'm not writing any code yet, I'm just trying to test the water before I jump in 12:50:07 <Gekz> Celestar: rechanging? 12:50:23 <Celestar> NFS4 fuckup 12:50:28 <Gekz> oh 12:50:30 <Gekz> lol 12:50:50 <Yexo> Gekz: about mingw, have you tried ./configure --without-libfreetype --without-libpng? 12:50:59 <Yexo> that works for me on cygwin 12:51:03 <planetmaker> lalala... network fun... 12:51:12 *** dR3x4cK [~Miranda@p5499CC22.dip.t-dialin.net] has quit [] 12:51:12 <Gekz> Yexo: yes 12:51:17 <Gekz> Yexo: both 12:51:29 <Gekz> Yexo: always both lol 12:52:27 <Roest> so is the fact that my server doesnt appear on the master list still a bug or am i doing something wrong? 12:52:40 *** dR3x4cK [~Miranda@p5499CC22.dip.t-dialin.net] has joined #openttd 12:53:03 <Roest> advertising is on 12:53:08 <Gekz> lol I used to run a server called Sexual Cookies 12:53:16 <Gekz> I got random pings every 10 seconds 12:53:17 <Gekz> >_> 12:53:39 <SmatZ> :-) 12:53:50 <Gekz> it was you wasn it SmatZ 12:53:58 <SmatZ> I guess so 12:54:01 <Gekz> damn you 12:54:05 <Gekz> beady eyes 12:54:42 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Ping timeout: 480 seconds] 12:54:42 *** xerxes is now known as shodan 12:56:16 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 12:56:37 <Roest> also is there a server switch to turn off the dbg messages for queries and newgrf queries or do i have to turn it off at compile 12:57:28 <Celestar> Roest: -d 12:57:39 <peter1138> debug_level net=1, heh 12:57:42 <peter1138> or something 12:57:57 <Ammller> 0 12:58:16 <Ammller> but isn't default debug off already? 12:58:39 <peter1138> not for servers 12:59:06 <teeg> Bjarni: but if I made a mini-fork (say OpenTTD++), did my thing and actually finished it (unlike all the other patch programmers who've vanished, which is stil to be proven...), would you take a look at it? You don't have to worry overly much for the next few months (it's almost summer, so it's time for me to get my trackdays on), but some day, if I were successfull. 12:59:47 <teeg> that way I wouldn't be lecturing (I'm not lecturing, I'm inquiring so I can see what the general consensus is), and I'd have something concrete to present to everyone. 13:01:06 <Celestar> z 13:01:12 <Gekz> z 13:01:50 <Celestar> methinks there's nothing wrong with making forks 13:01:53 *** Volley [~worf@84.119.67.68] has quit [Remote host closed the connection] 13:02:21 * Gekz fears the OpenTTDCity fork 13:02:31 <teeg> OpenTTD Societies 13:02:35 <Gekz> "Build a city, then transport things to it." 13:02:38 <Gekz> lol 13:02:55 <Ammller> teeg: there is a eyecandy patch 13:03:06 <Ammller> maybe you could start with that? 13:03:07 <Gekz> 32bbp? 13:03:08 <Gekz> lol 13:03:09 <SmatZ> yes, I was thinking about a better SimCity2000 :) 13:03:49 <Ammller> I guess, its from Frostregen, too. 13:04:00 <teeg> eyecandy patch? 13:04:22 <Ammller> http://www.tt-forums.net/viewtopic.php?t=29286 13:04:42 <Roest> mind to use simcity4 instead, there's so much user created content for that 13:05:55 <Gekz> teeg: are you makign a SimCity-style OpenTTD fork? 13:05:57 <Gekz> or planning to 13:06:03 <Forked> fork this fork that :( 13:06:13 <Gekz> Silence fool! 13:06:14 <Gekz> lol 13:06:48 <SmatZ> Roest: I like SC2000 the most 13:06:54 <teeg> Gekz: nono, no such thing. I'm just trying to see if there aren't ways to improve the internal structure of openttd so the code itself would be easier. no openttd city, openttd societies or anything like that :P 13:07:25 <Gekz> teeg: oh goody 13:07:31 <Gekz> you just want to audit 13:07:31 <Gekz> :P 13:07:39 <Roest> it was very good i agree, but i got into sc4 then, it's pretty good with the rushhour expansion 13:07:51 <Roest> i dowloaded over 1GB of stuff for it lol 13:08:51 <teeg> Gekz: I was thinking more along the route of revamping than just mere auditing 13:08:52 *** Singaporekid [~notme@cm45.epsilon124.maxonline.com.sg] has joined #openttd 13:09:33 <Gekz> , 13:10:40 <teeg> Personally, whenever I play openttd, I never go into micromanagement of cities, mostly since passengers and mail etc just isn't interesting to micromanage because they don't do destinations yet (except for paxdest, which appears to be getting overly complicated and resource hungry for its own good). It's just a virtual railroad which I try to tweak into performing better and better all the time. so no sim city delusions of grandeour here :P 13:10:47 <Belugas> [23:41] <DaleStan> Belugas: Yes, 15 bits. "D0XX" often means "D000..D3FF". <- thanks DaleStan. but... " 13:11:15 <Belugas> "often" ... dos it mean ALWAYS ? 13:11:24 <Gekz> teeg: fix paxdest 13:11:25 <Gekz> lol 13:11:33 <Roest> rewrite paxdest 13:11:36 <teeg> D0xx means D000..D3FF? wouldn't that mean Dxxx? 13:11:39 <Roest> make it OO too 13:11:45 <Gekz> OO! 13:11:56 <Gekz> why isnt OO used anyway 13:12:36 <SmatZ> fo OO 13:12:59 <SmatZ> OTTD was coded in C 13:13:01 <Kloopy> Is the current incarnation of paxdest stopped development then? 13:13:20 <Roest> question: when was the last time you've seen quinf on the forum 13:13:27 <teeg> wasn't ottd coded in asm, then ported to C, and now in the process of being migrated to C++ 13:14:52 <Roest> it's like people still ask gonozal for an update 13:15:03 <Belugas> indeed teeg 13:15:26 <Belugas> but the migration is not a "DO IT NOW" stuff 13:15:32 <Belugas> when required 13:15:50 <teeg> That'll take years :P 13:15:59 <Belugas> and not because-OO-rocks-and-nothing-should-be-done-otherwise 13:16:06 <SmatZ> teeg: why should it be made "now"? 13:16:11 <Belugas> who cares how lng it's gonna take?? 13:16:24 <Belugas> does the game still run? Does it still rocks? 13:16:30 <SmatZ> YEAH! 13:16:32 <Belugas> that's the only importasnt thing 13:16:33 <SmatZ> it rocks! :) 13:16:43 <Roest> smatz is biased 13:17:21 <SmatZ> sure I am 13:17:26 <SmatZ> but not more than you are 13:17:35 <SmatZ> I am sceptical 13:18:02 <teeg> Yes, it does rock from a user perspective, but it could be better from a programmer perspective. And I am willing to at least give it a go with regards to trying to do it "now", just to see how much work it is, how much extra resources it'll use, and how much it'll be liked if I do finish it. 13:18:35 <Roest> it's a lot of work btw 13:18:37 <teeg> Unless of course that isn't something any of the developers is interested in seeing done. 13:18:42 <teeg> Oh, I know it'll be a lot of work 13:18:54 <teeg> I don't know how much, but I know it's a lot of work. 13:19:03 <Gekz> I assume teeg doesnt have a lot of a life :P 13:19:12 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:19:15 <teeg> Make no mistake, I'm not under the impression it'll be a walk in the park :P 13:19:21 <teeg> Gekz: as a matter of fact, you're right. :P 13:19:30 * Gekz has a lot of life 13:19:32 <Roest> life is overrated anyway 13:19:52 <Belugas> teeg, if it serves a REAL purpose other than just looking good, it's a waiste of time 13:20:09 <Belugas> changing for changing is futile 13:20:30 <teeg> So basically, what you're saying is that you're not fond of the idea. 13:20:30 <Belugas> you have to have a benefit out of it 13:20:55 <Belugas> no 13:21:00 <Belugas> that's not what i say 13:21:10 <Belugas> i say that changing for changing is futile 13:21:13 <teeg> But you're not over the moon about it either :P 13:21:27 <Belugas> i say that if your idea brings a bonus, it is worht checking 13:22:22 <teeg> I agree. I'm not thinking about putting in all of this effort just for change's sake. I'm too lazy for that. I'm thinking of putting in this effort because I think it WILL bring a bonus. I'm thinking it'll be a programmer time bonus first and foremost, possibly with a bit of a performance impact, but I won't know exactly how much until it's implemented. 13:24:56 <Belugas> it sounds as if you do not have a plan, nor that you know what awaits you... 13:26:07 <Belugas> in fact, you kinda remind me of that tgr guy on the forums 13:26:17 <teeg> Um. I am that guy. 13:26:32 <Belugas> though so... 13:26:41 <Belugas> welcome to IRC 13:26:43 <Belugas> by the way 13:26:59 <teeg> heh. thanks. 'tis a bit chilly. :P 13:27:15 *** Forked [~kjetil@bruker.adsl.no] has quit [Read error: Connection reset by peer] 13:27:25 <Kloopy> haha. "You remind me of that really annoying guy who knows nothing on the forums.... *tumbleweed*" 13:27:27 <Roest> lol 13:29:04 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:30:05 *** HerzogDeXtE1 [~Flex@89.246.215.192] has joined #openttd 13:30:33 <Gekz> The silence is awesome 13:30:39 <Gekz> I can taste the awkwardness. 13:32:26 <Belugas> yeeg: well... it is a bit expected, don't you think? you come on the forums, claiming high and loud that our code is rubbish and that you're going to change it all in OO, just becuase it is the best thing to do, without even knowing all the ins and outs of it. I mean... it is a bit irritating, don't you think? 13:32:52 <Belugas> There are initiatives that are welcome, becuase they serve a purpose 13:34:17 <teeg> Belugas: I'm not claiming it's rubbish. And after seeing how many of the way the other small patches were welcome, I'm not surprised. Which is why I'm that much more determined to see if it can't be done even better than they are now. I am only trying to _help_ in my own way here. 13:34:18 <Belugas> no clear purpose nor gain (apart beauty of code) has been etablished by you. Nor did you produced anything yet that would confirm that you are indeed a good coder who would be able to bring more to the game 13:35:19 <Belugas> There are lots of reasons (and mostly each patch is a case for itself) why a patch can be accepted or refused. 13:35:30 <Roest> i'm a terrible coder, my code is rubbish and my dragndrop land purchase was rejected :( 13:35:36 <Gekz> lol 13:36:20 <Belugas> I know you want to help, teeg. But it doe snot mean we should embrace arms wide open anything anyhow. 13:36:34 *** HerzogDeXtEr [~Flex@89.246.207.60] has quit [Ping timeout: 480 seconds] 13:36:36 <Gekz> if passenger routes was implemented into trunk it would make building passenger lines much more exciting 13:36:37 <Belugas> Roest, it's not the code, it's the feature ;) 13:36:48 <Belugas> anywa... enough talking, i' 13:36:49 <Belugas> ve got 13:36:56 <Belugas> tio work@work 13:36:58 <Gekz> lol 13:37:01 <Gekz> type better 13:37:58 <Roest> i'm still not really satisfied by the reasoning why the feature is unwanted, even if we turn it off in multiplayer 13:38:43 <Gekz> why do you need to purchase land in vast amounts? 13:39:12 <Roest> i tend to develop towns and block the land where i want stations and airports 13:39:13 <teeg> Belugas: not saying that either. I'm all for scepticism, and I'm not expecting any positive feedback until I do actually have something to show for it. But in the meantime I'll stfu since this apparently isn't going to be a very productive thing to discuss until I've done it. 13:39:28 <Gekz> lol 13:40:11 * peter1138 is all for teeg doing whatever he wants 13:40:25 <Roest> mostly i reserve the 9x11 tiles for the largest airport 13:40:34 <peter1138> none of us is a c++ developer 13:40:45 <peter1138> c++ programmer, i should say 13:41:04 <Gekz> c++ hippie* 13:42:06 <Roest> i'm a z80 assembler hippie 13:43:31 <larsemil> qbasic? :D 13:43:44 <Gekz> I use z/OS! 13:46:00 <Celestar> peter1138: I'm begging to get one due to a work project \o/ 13:46:06 <Celestar> but slowly 13:47:09 *** Aylomen [~a@DSL01.83.171.157.233.ip-pool.NEFkom.net] has quit [Ping timeout: 480 seconds] 13:49:34 <Bjarni> teeg: making a fork is likely not the way to go. It would be better to have a dialogue about what you want to do (like writing a little about what to change and why) and then if we like the idea we can figure out a plan on how to actually do it 13:50:36 <peter1138> begging? 13:51:01 <Kloopy> Roest: Why was drag and drop purchasing declined? 13:51:23 <Roest> since the possible harm you can do in multiplay i guess 13:51:38 <Roest> buying large areas around industries and block other players 13:51:42 <Bjarni> and by actually doing it I mean like figuring out what steps to take and do it step by step rather than making a huge patch because huge patches are known to fail for countless reasons. Not even developers with commit access likes to make too big patches for a single commit because they tend to conflict with the trunk and so on 13:51:54 <Kloopy> But you can do harm in do many other ways, like building rail to block competitors... The idea is that by doign that sort of thing you get kicked/banned from the server. 13:52:24 <Roest> damn bjarni i already had a name for the fork, like ooottd or o3ttd 13:52:37 <Kloopy> ooottd lol 13:53:26 <teeg> Bjarni: Agreed. and too big a patch would piss off other patch programmers as well. In short (as I said earlier), I'll shut up and create something I can present, instead of just a lot of hot air about nothing. 13:54:18 <Noldo> teeg: If you like global varible hunting I can join you 13:54:43 <Bjarni> Roest: while OOOTTD would be an interesting name I care more for the contents and if I think that it wouldn't work well for some reason I feel like I should at least tell how I feel about it 13:54:53 <Bjarni> but an interesting name indeed 13:55:03 <teeg> "ooooh ttd!" 13:55:51 <Tefad> is there yet a complete redistributable graphics pack? 13:55:56 <peter1138> no 13:56:07 <Gekz> is there an incomplete one? 13:56:08 <Tefad> is there an effort to have one? 13:56:24 <Roest> so ttd being on several abandon ware sites is illegal? 13:56:24 <Tefad> if so, would it ever be included with ottd 13:56:43 <Tefad> Roest: to use ottd i think you need to have a license for ttd 13:56:47 <Tefad> due to graphics 13:57:00 <peter1138> Roest: of course it is 13:57:00 <hylje> one could always run a parallel branch of ottd which boasts redistributable gfx and sound 13:57:23 <Tefad> abandonware in general is illegal 13:57:23 <Gekz> lol 13:57:28 <Gekz> replace the sounds with your voice 13:57:34 <Gekz> "GENERIC SMOKE SOUNDS GO HERE!" 13:57:41 <Tefad> unless copyright holder gives free license to works. 13:57:50 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:57:50 *** mode/#openttd [+v glx] by ChanServ 13:58:16 <Bjarni> teeg, Noldo: about global variable hunting. You should be aware that some of them are global to be compatible with load/save so a plan for making one non-global would likely benefit from starting to figure out how it would still work with load/save 13:58:21 <Tefad> have we even figured out who owns ttd rights yet? 13:58:35 <hylje> that parallel branch would be fairly simple to maintain, even, just pull the changesets once in a while from hg/git 13:58:44 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has joined #openttd 13:58:50 <Gekz> svn! 13:59:09 <teeg> Bjarni: I was thinking about that on my way to work today actually, that's a good point I hadn't thought of. 14:00:07 <Bjarni> the same goes for stuff in openttd.cfg 14:01:12 <Bjarni> just killing the global var and add accessors when it's used isn't that tricky. It's when it comes to config file and savegames it becomes tricky 14:01:43 <Mwa> Is it just me, or do the last few mac os x nightly builds not work? 14:01:45 <Bjarni> if simple accessors would have done the trick then we would likely have dealt with this ourselves ages ago 14:01:59 <hylje> but you haven't, because you're incompetent 14:02:01 <hylje> *ducks* 14:02:03 <Noldo> there might be ones similar to expence type thing 14:02:03 <Mwa> 16/04/2008 14:56:21 com.apple.launchd[104] ([0x0-0x6a06a].org.openttd.openttd[696]) posix_spawnp("/Users/lexi/Downloads/OTTD-macosx-intel-nightly-r12705/OpenTTD.app/Contents/MacOS/openttd", ...): Bad executable (or shared library) 14:02:51 <teeg> My initial idea for solving that would be to make the objects themselves serialize themselves or something. I'm not sure yet, but I'll make damned sure I take that into account, because I assume it won't just be with config files and savegames, but also multiplayer 14:03:31 <hylje> serialization! 14:03:44 <Bjarni> Mwa: there is a known issue with Intel 10.5 and the nightly build. Try the PPC built instead and pray that rosetta will emulate it correctly. Alternatively you can compile yourself 14:04:12 <Roest> sterilization 14:04:30 <Bjarni> as luck would happen somebody updated the wiki page an hour ago on how to compile on mac when using 10.5 14:04:56 <Mwa> \o/ 14:05:17 <Bjarni> http://wiki.openttd.org/index.php/Compiling_on_Mac 14:05:29 <Mwa> Wouldn't it be a case of just downloading the svn and typing ./configure;make? 14:05:45 <Bjarni> Mwa: be aware that Rosetta isn't known to deal well with OpenTTD and even if it acts nicely it will still be slower 14:05:47 <teeg> s/;/&&/; 14:05:49 <hylje> you need the dependencies 14:05:56 *** nicfer [~chatzilla@168.226.104.183] has quit [Read error: Connection reset by peer] 14:06:08 <hylje> for instance, a compiler 14:06:18 <Mwa> Of course I have one of those 14:06:20 <Mwa> :p 14:06:30 <Bjarni> Mwa: more or less yes. Somebody claimed that Apple included svn in 10.5 by default so you don't need to think about dependencies. I can't verify that though 14:06:31 <teeg> Mwa: if you do ./configure;make it'll run make irregardless of whether or not configure succeeded. :P 14:06:50 <hylje> development headers for the libs ottd happens to use as well 14:07:05 <Bjarni> <hylje> for instance, a compiler <-- according to the wiki page you just install Xcode and then dependancies like "a compiler" will be installed 14:07:27 <Bjarni> and I can verify that one (otherwise I wouldn't have written it like that) 14:07:33 <Mwa> Oh that reminds me, it was bugging me about some updates yesterday 14:08:28 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 14:08:30 <Bjarni> I don't know anything about 10.5 or Xcode 3 updates as I'm still in the 10.4 era 14:08:49 <hylje> slowpoke 14:09:07 <peter1138> bjarni's in the dark ages 14:09:26 <Bjarni> basically I use 3rd party software that claims not to work with 10.5. They are working on an update though 14:09:58 <Gekz> Bjarni: what softs? 14:10:07 <Roest> ewww mac 14:10:17 <Bjarni> but... I still don't see why I should update. I have yet to see an improvement (for me) that will make it worth the money 14:10:24 <hylje> Roest: take your arrogance elsewhere 14:10:28 <Bjarni> Gekz: it has to do with the TV tuner 14:10:28 <Roest> lol 14:10:49 <Bjarni> Roest: as well as your ignorance 14:10:50 <Gekz> lol 14:10:59 <Gekz> I hate Mac OS X 14:11:01 <Gekz> I can't stand it 14:11:10 <Gekz> the whole .app thing drives me mad 14:11:27 <Mwa> Bjarni, it's damn good. Quicklook is wonderful for one 14:11:28 *** Gekz was kicked from #openttd by Bjarni [I will help you to follow the requests we just wrote] 14:11:35 <Bjarni> :P 14:11:39 *** Gekz [~brendan@121.218.75.100] has joined #openttd 14:11:44 <Gekz> excuse me? 14:11:56 <Roest> whats left if you get rid of ignorance and arrogance 14:12:01 <hylje> knowledge 14:12:05 <hylje> wisdom 14:12:12 <Bjarni> Gekz: take your arrogance and ignorance elsewhere ;) 14:12:16 <Roest> need a word with *ance please 14:12:22 <Gekz> Bjarni: its not ignorance or arrogance 14:12:30 <Gekz> I've been using Mac OS X for the past 10 weeks 14:12:33 <Gekz> and I cant stand it 14:12:40 <Bjarni> oh 14:12:40 <Gekz> I'm sorry that you cant handle personal opinion 14:12:53 <Bjarni> I thought you were just acting silly 14:13:12 <Gekz> nope. 14:13:13 <Bjarni> usually when people gives an outburst like that then they never used mac at all 14:13:18 <hylje> if you were a reasonable person, you'd have based your opinion on something other than "I CANT FUCKING STAND IT" 14:13:20 <Gekz> I dont have opinions based on nothing. 14:13:30 <Gekz> I like to test things before making outrageous comments 14:13:37 <Mwa> .app bundles are cool. What's wrong with 'em? What I dislike is the way that all an application's data is flicked about throught the whole ~/Library/ folder instead of being in hidden folders in the home 14:13:37 <Gekz> BUT, I do like macfuse :P 14:13:50 <Gekz> I dont like how the system is hidden in Finder 14:13:57 <Gekz> hidden from* Finder 14:14:00 <Mwa> Who uses the finder? 14:14:13 <Bjarni> users who knows too little to mess with the system 14:14:25 <Gekz> yes, and I have to help them constantly 14:14:28 <Gekz> >_> 14:14:38 <Bjarni> if you know enough to mess with the system then you don't mind the terminal 14:14:41 <Bjarni> right? 14:14:41 <Gekz> I had to learn to use Mac OS X to help my software design teacher 14:14:44 <Gekz> ... 14:14:48 <Gekz> I used the terminal the whole time 14:14:50 <Gekz> lol 14:14:50 <Bjarni> I mean you have to use sudo anyway 14:15:00 <Gekz> but I dont understand WHY finder hides the system 14:15:02 <Gekz> it boggles me 14:15:13 <Gekz> theres probably an option to unhide that 14:15:14 <Mwa> Because the stuff it hides, no normal user ever needs to see 14:15:17 <Gekz> but never looked 14:15:18 <Bjarni> I think it's to protect users from breaking their system 14:15:22 <CIA-3> OpenTTD: rubidium * r12734 /trunk/src/ (viewport.cpp viewport_func.h): -Codechange: use a vector instead of allocating memory in a big byte array for StringSpriteToDraw. 14:15:34 <Mwa> What's a normal person to do with /bin for instance? 14:15:38 *** Ammller [~Ammler@adsl-84-227-39-201.adslplus.ch] has quit [Quit: Konversation terminated!] 14:15:59 <Mwa> "A bin? I'll chuck my unwanted files in it!" 14:16:12 <Bjarni> <Mwa> .app bundles are cool. What's wrong with 'em? <-- we didn't get an answer on that one 14:16:23 <Bjarni> Mwa: :D 14:16:23 <Mwa> or indeed "A bin? That means I can delete it to save space!" 14:16:50 <Gekz> Mwa: why would the user have write access 14:16:51 <Gekz> lol 14:17:19 <Mwa> Who knows 14:17:22 <Bjarni> reminds me of a guy I once knew. He found a file inside the windows dir (in win95) and he didn't know what it was supposed to do so he decided that it wasn't important and deleted it to gain free space 14:17:28 <Bjarni> then he couldn't boot anymore 14:17:31 <Gekz> lol 14:17:33 <Mwa> In any case, there is a directive that enables you to see all the hidden files 14:17:34 <Gekz> boot.ini 14:17:35 <Gekz> ? 14:17:43 <teeg> boot.ini isn't in the windows dir 14:17:55 <teeg> it's on C:\ 14:18:00 <Gekz> whatever 14:18:02 *** Ammler [~Ammler@adsl-84-227-39-201.adslplus.ch] has joined #openttd 14:18:02 <Noldo> there is propably more than one files that could have been it 14:18:04 <Gekz> I dont use win95 14:18:26 <CIA-3> OpenTTD: rubidium * r12735 /trunk/src/viewport.cpp: -Codechange: use a vector instead of allocating memory in a byte array for TileSpriteToDraw. 14:18:28 <Gekz> Bjarni: is it possible to execute an .app from the console? 14:18:40 <teeg> Gekz: it's valid for all versions of windows from 95 and up I believe. it's on my xp system anyways. but this is just being pedantic, sorry. :P 14:18:49 <Gekz> teeg: I dont use Windows. 14:18:50 <Gekz> at all. 14:19:05 <teeg> old mac or *nix then? 14:19:11 <Gekz> Debian 14:19:15 <teeg> excellent. 14:19:15 <Mwa> defaults write com.apple.finder AppleShowAllFiles -bool TRUE 14:19:19 <Bjarni> <Gekz> Bjarni: is it possible to execute an .app from the console? <-- yes... naturally it is 14:19:26 <Mwa> Gekz, thar 14:19:35 <Gekz> Bjarni: how 14:19:36 <Mwa> And for the console, you can either use Open -a Application 14:19:40 <Mwa> or cd /Applications 14:19:51 <Bjarni> the binary file is in *.app/Contents/MacOS/(filename) 14:19:51 <Mwa> ./App.app/Contents/MacOS/App 14:19:53 <Gekz> lol how intuitive 14:20:20 <teeg> used to be a debian person myself (got debian on this box), but moved over to kubuntu for the desktop since it's a bit more up to date (but buggier) than debian. 14:20:25 <Gekz> never knew that Bjarni 14:20:27 <Bjarni> usually bundle applications aren't intended for CLI usage 14:20:38 <Gekz> I like to do a lot of work from the console though 14:20:39 *** Singaporekid [~notme@cm45.epsilon124.maxonline.com.sg] has quit [] 14:20:42 <Gekz> this is why mac os x isnt for me 14:20:43 * hylje believes there's a helper app that launches .apps 14:20:48 * Gekz is a power-abuser 14:20:52 <Mwa> Yes, it's open 14:20:59 <Mwa> open -a Application 14:21:10 <Mwa> Also works for other files 14:21:20 <Gekz> I also don't like the proprietary-ness of macs 14:21:25 <Gekz> I dont like purchasing apps -_- 14:21:33 <hylje> yarrr! 14:21:38 <Bjarni> <Gekz> never knew that Bjarni <-- I had to figure it out because Xcode makes the bundle just nicely but I wanted to do so from the makefile so basically it makes everything in the bundle manually 14:21:41 <Gekz> I dont like pirating things either 14:21:51 <Bjarni> setting up all the dirs and settings files inside the bundle 14:21:53 <Gekz> I had to install macports 14:21:57 <Gekz> and it had a random error 14:22:01 <Gekz> we couldnt work it out 14:22:02 <Gekz> ran it from the console 14:22:10 <Gekz> turns out it was trying to update through a proxy 14:22:11 <Gekz> with no info about it 14:22:14 <Gekz> ... 14:22:33 <Bjarni> heh... Didn't know open 14:22:44 <Bjarni> nice to know 14:22:46 <Mwa> very useful little tool 14:22:53 <Bjarni> yeah 14:22:54 <Mwa> you can use open -e file to make it open in textedit 14:23:34 <Mwa> I'm going to go shopping now. See you in a bit 14:23:46 <Gekz> I just like having a package manager 14:23:52 <Gekz> a central control point for packages 14:24:00 <Gekz> without me having to drag things around 14:24:38 <Bjarni> there is nothing that prevents you from using OpenTTD as a CLI app only 14:24:46 <peter1138> aalib! 14:25:30 <SmatZ> :-) 14:25:35 <Bjarni> when you compile it you end up with a binary that acts like the linux binary when it comes to file search and so on. The only difference is that it can be aware of the fact that it ends up in a bundle and can add search paths based on that 14:25:38 <Gekz> lol 14:25:51 *** Mirrakor [~linuser@p57B2CFA3.dip.t-dialin.net] has joined #openttd 14:27:13 <Mwa> As I pass the computer searching for my coat, I will point out here that app bundles eliminate the need for folders, as you can put everything inside them. 14:27:32 *** llugo [lugo@p4FD5D98E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 14:28:11 <Bjarni> yeah 14:28:51 <Bjarni> updating OpenTTD is just drag-n-drop the bundle as all the needed files (lang files, grf files..) are placed inside the bundle 14:29:00 <Gekz> I like my directory structure 14:29:02 <Bjarni> updating couldn't be easier 14:29:09 <Gekz> yes, but its space-mongering 14:29:20 <Gekz> doesnt that mean everything is statically-compiled? 14:29:35 <Mwa> I will also point out that in the windows version of the nightly builds, the new train orders interface is very confusing. (Also, not just a drag and drop if you installed the original ttd grf files inside the app bundle) 14:29:49 <Bjarni> it will not have to be statically linked to work with a bundle 14:30:02 <Bjarni> in fact Apple recommends that people link dynamically 14:30:13 <Gekz> Mwa: the one with the Load, Full Load, Full Load Any or No Load 14:30:14 <Gekz> ? 14:30:19 <Mwa> yes 14:30:22 <Gekz> yes 14:30:25 <Gekz> it made me cry 14:30:27 <Gekz> then I got over it 14:30:29 <Gekz> and quite enjoy it 14:30:32 <Bjarni> but I decided on linking statically because otherwise too many people would ditch the game because they couldn't figure out how to install libpng 14:30:38 <Gekz> could do with some tweaking though 14:30:42 <Mwa> when I click 'unload', it displays 'unload and take cargo' 14:30:47 <Mwa> this seems wrong to my mind 14:31:00 <Gekz> yes 14:31:05 <Gekz> thats what I thought also 14:31:21 <Gekz> "Unload without prejudice" 14:31:25 <Gekz> that would look so awesome 14:31:26 <Gekz> lol 14:31:44 <Mwa> Especially as this then causes all my goods stations to fill with passengers if one of the trains isn't refitted to contain goods 14:32:12 <Gekz> lol 14:32:13 <Yexo> that's why normally you don't want to use unload 14:32:20 <Gekz> yes 14:32:24 <Gekz> unload is for transfers 14:32:26 <Yexo> as goods will unload anyway if they accept it 14:32:28 <Bjarni> we could add an AI to figure out if the cargo should be loaded or unloaded and then you wouldn't need to consider this 14:32:30 <Mwa> the wiki said to use unload 14:32:32 <Gekz> like when you have an airport in the wrong place 14:32:51 <Yexo> Mwa: what page? 14:32:51 <Gekz> Bjarni: do it! 14:32:52 <Bjarni> and based on how well the AI works in general in the game it wouldn't be that tricky to meet such a standard 14:32:52 <Gekz> lol 14:33:02 <Mwa> Yexo, the tutorial did when I read it 14:33:14 <Mwa> that was a couple of months ago though 14:33:18 <Gekz> Bjarni: doesnt the default AI work quite well except for their building algorithms? 14:33:34 <Gekz> the random lines of doom 14:33:36 <Mwa> Gekz, it doesn't do much else other than build 14:33:40 <Gekz> and the terraforming craptasm. 14:33:54 <Gekz> Mwa: it can work out how to get one thing from one place to another 14:33:57 <Gekz> without style. 14:34:01 <Mwa> Gekz, no it can't 14:34:13 <Gekz> yes it can! 14:34:14 <Gekz> :o 14:34:17 <Yexo> the tutorials says: "Unload ...Any cargo accepted by that station will be handled as usual, i.e. you will be paid. Any cargo not accepted by the station will be unloaded anyway and left for another vehicle to pick up...." 14:34:38 <Bjarni> the AI always uses the newest available engine buildable in the depot and once the line is active it never looks at it again 14:34:49 <Mwa> I often see tracks spiraling forwards and backwards as it builds and deletes while hopelessly trying to get somewhere that I could get to with a single bridge 14:34:52 <Bjarni> I'm not sure I would consider that to be a good AI 14:34:59 <Gekz> thats not what I meant lol 14:35:00 <Mwa> but anyway, I'm actually leaving now 14:35:15 <Mwa> bye :p 14:35:15 <Bjarni> already? 14:35:17 <Gekz> I meant its algorithm for deciding where to build two stations 14:35:19 <Bjarni> but the night is young 14:35:25 <Gekz> and how to manage the train One Time Only (tm) 14:35:25 <Mwa> I do rather need to go shopping 14:35:29 <Mwa> also it's only 3pm 14:35:30 <Bjarni> heh 14:35:38 <Bjarni> don't want to starve I see 14:35:51 <Eddi|zuHause2> <Ammller> planetmaker: the most famous and oldest "not going to trunk" patch :-) <- i thought subsidiaries patch is older than c&p 14:36:19 <Roest> wow someone is reading irc logs 14:36:19 <planetmaker> well... 14:36:32 <Bjarni> <Gekz> I meant its algorithm for deciding where to build two stations <-- I have seen two airports that were closer to each other than one of them were from the town it were supposed to service 14:36:38 * planetmaker does that from time to time, too... 14:37:00 <Eddi|zuHause2> it could have been something important there... 14:37:07 <Bjarni> on IRC??? 14:37:08 <Gekz> Bjarni: I said train! 14:37:09 <Bjarni> LOL 14:37:09 <Gekz> lol 14:37:10 <Eddi|zuHause2> but it's only crap about OO and MacOS 14:37:24 <Bjarni> ... 14:37:28 <Bjarni> yeah 14:37:33 <Ammler> is subsidiaries still maintained? 14:37:37 <Bjarni> Gekz is talking crap about Mac o_O 14:37:47 <Gekz> Mac makes its own crap 14:37:51 <Gekz> it costs the monies! 14:37:57 <Eddi|zuHause2> Ammler: i kinda doubt it, but i haven't checked... 14:38:00 <Gekz> plus I love my xfce 14:38:02 <Roest> i thought you can talk crap about mac 14:38:11 <Roest> cant* 14:38:11 <Gekz> http://bbqsrc.net/crap/conky.png 14:38:13 <Tefad> mac what's that 14:38:14 <Eddi|zuHause2> i assume it died with the C++ port 14:38:14 * Bjarni wonders what computer crap looks like 14:38:17 <Tefad> hey conky : D 14:38:23 <Gekz> that is my desktop lol 14:38:30 <Ammler> I guess, there is something new bases on truelights sharing patch for wwottdgd 14:38:31 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You will never be the man your mother was!] 14:38:44 <Ammler> based 14:39:00 <Tefad> Gekz: still running xandros? 14:39:05 <Gekz> Tefad: rofl no 14:39:06 <Gekz> Debian. 14:39:16 <Bjarni> <Tefad> mac what's that <-- that's some hardware that can run OSX 14:39:28 <Gekz> Bjarni: my dell can run Mac OS X 14:39:30 <Tefad> neat, i've seen non mac hardware that runs OS X 14:39:30 <Bjarni> Tefad: OSX is the OS you have on the old computer in the corner 14:39:30 <Gekz> doesnt mean its worth it 14:39:31 <Gekz> lol 14:39:38 <planetmaker> ^^ and linux and windows, and... too :) 14:39:58 <Tefad> yeah i had 10.3 on one of my powersurges 14:40:00 <Gekz> planetmaker: not AIX 14:40:01 <Bjarni> <Gekz> Bjarni: my dell can run Mac OS X <-- not according to the EULA 14:40:01 <Gekz> lol 14:40:12 <Gekz> Bjarni: read the EULA again 14:40:16 <Tefad> but 3GB isn't enough to do anything with 14:40:16 <Gekz> it says Apple-labelled 14:40:22 <Gekz> I can get a Dymo labeller 14:40:26 <Gekz> and write Apple on it 14:40:28 <planetmaker> Gekz: sure? Haven't given it a shot in a VM, but... 14:40:37 <Gekz> planetmaker: I' 14:40:39 <Gekz> m sure. 14:40:43 <Gekz> it will not run. 14:40:59 <Tefad> there's a new apple clone maker now 14:41:08 <Gekz> lol 14:41:10 <planetmaker> but not 100% cloned. 14:41:10 <Gekz> Russian? 14:41:13 <planetmaker> US 14:41:19 <Gekz> lol 14:41:20 <Gekz> fail 14:41:23 <Tefad> emulates EFI or something 14:41:29 <Gekz> pfft 14:41:32 <Gekz> how second-rate 14:41:42 <Ammler> if a "patcher" is bored, I would like to see that patch on current trunk: http://www.tt-forums.net/viewtopic.php?f=33&t=35001&hilit=newgrf_gui ;-) 14:41:46 <Eddi|zuHause2> Ammler: afaik subsidiaries had big problems with multiplayer, and it was considered wrong by design, so pretty early it was decided that it's not going to trunk 14:41:51 <Bjarni> http://www.macrumors.com/2008/04/14/openmac-promises-399-headless-mac-but-not-from-apple/ <-- this one can run OSX as well and that's not a mac either 14:42:12 <Gekz> Bjarni: my eee can run Mac OS X 14:42:12 <Gekz> lol 14:42:41 <Bjarni> eee? 14:42:47 <Gekz> eeepc 14:42:49 <Gekz> Asus EeePC 14:42:51 <Tefad> Gekz: really? 14:42:53 <Roest> ammler i think that thing died because it didnt support these ultra low resolution nobody uses 14:42:55 <Gekz> yes, really. 14:42:58 <Tefad> wow. 14:43:11 <Tefad> 700MHz of screaming agony. 14:43:17 <Gekz> xD 14:43:18 <planetmaker> The NewGRF-GUI would be indeed a "nice-to-have" feature. 14:43:20 <Roest> and yes i'd like that one too 14:43:25 <Gekz> Tefad: it doesnt run too bad actually 14:43:29 <Tefad> Bjarni: that's what i was talking about 14:43:37 <Ammler> oh, don't get me wrong, I do not want it IN trunk, only compatible for trunk 14:44:16 <Gekz> no, go for trunk 14:44:19 <Gekz> it needs an update 14:44:21 <Gekz> and that kicks ass. 14:44:27 <Roest> and diff 11499 means it's a nightmare to bring it to current trunk 14:44:42 <Gekz> it doesnt look like it would be that complex. 14:44:46 <Ammler> there is a solution how to handle small res. 14:44:54 <Roest> go for it then gekz 14:44:58 <Ammler> (just use old GUI for them ;-) 14:45:16 <Gekz> how would it not fit on 640x480? 14:46:36 <Eddi|zuHause2> there are solutions < 640x480 14:47:04 <Ammler> resolutions 14:47:16 <Eddi|zuHause2> whatever 14:47:19 <Ammler> :-) 14:48:09 <Gekz> they dont count 14:48:09 <Gekz> people dont use them 14:48:11 <Gekz> and never have! 14:48:51 <Bjarni> some handheld devices use 320x240 14:48:58 <Eddi|zuHause2> civ 1 ran on 320x200 14:49:48 <Roest> it's all nice and fancy, but seriously, who plays on these handheld devices 14:50:15 <Celestar> most games before like 1994 ran around 320x200 or 320x240 14:50:16 <Ammler> hmm, why not 14:50:28 <Celestar> CIV1 had some 640x240 mode iirc 14:51:04 <Eddi|zuHause2> never seen that... 14:51:10 <Celestar> maybe I'm mistaken 14:51:24 <Eddi|zuHause2> it had different modes for amount of colours, though 14:51:40 <Celestar> possible that 640x240 only worked on 16 colors 14:51:48 <Gekz> yes 14:51:56 <Celestar> likely because it was written for 256kb vram or something 14:51:58 <Gekz> but why should we have to give up nice things for the poor people 14:52:00 * Celestar computes 14:52:08 <SmatZ> games from 80's-90's supported many video adapters - Tandy, Hercules, CGA, EGA, VGA :) 14:52:10 <Gekz> and afaik, ports to handhelds are not part of the main project that is OpenTTD 14:52:11 <Celestar> Gekz: because I didn't have a color monitor 14:52:27 <Gekz> Celestar: I didnt have a colour monitor until 1998 14:52:30 <planetmaker> hm... any chance to solve the resolution problem with a simple if... else clause? 14:52:50 <Ammler> Roest: http://www.tt-forums.net/viewtopic.php?f=29&t=37115 <-- this guy for example :-) 14:52:58 <Celestar> planetmaker: what resolution problem are we talking about? 14:53:02 <Eddi|zuHause2> 320x200x256 or 640x480x16 were 256kB i believe 14:53:22 <SmatZ> 320x200x256 fits in 64kB 14:53:24 <peter1138> civ was 320x200 only 14:53:24 <Gekz> if they're real men they'd configure their newgrfs in the config 14:53:26 <Eddi|zuHause2> there was also a 640x400 mode for some devices 14:53:27 <Gekz> no gui for them 14:53:37 <planetmaker> Celestar: people here said that the NewGRF-GUI would have problems with small resolutions (of the screen) 14:53:57 <Gekz> also, I've played OpenTTD on a Palm TX 14:54:02 <Gekz> I do not recommend it 14:54:30 <Roest> i guess playing wihtout a mouse is just painful 14:54:45 <planetmaker> Celestar: it may, as it has a pretty wide window. But for "normal" PCs no problem, only for handhelds and such 14:54:50 <Eddi|zuHause2> i played TTO without mouse a lot of times 14:54:55 <Ammler> Roest: with a pen 14:55:10 <Celestar> I see 14:55:26 <hylje> multitouch! 14:55:44 <Ammler> :-) 14:55:44 <Eddi|zuHause2> TTD(win) lost the ability to move the pointer with alt+ââââ 14:55:47 <Gekz> playing Baldurs Gate on a nokia 14:55:50 <Gekz> I want to do that! 14:56:14 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 14:56:45 <Gekz> http://linux.prinas.si/gemrb/lib/exe/fetch.php?cache=cache&w=900&h=661&media=gemrb_800x480_xl.jpg 14:56:57 <Gekz> Baldurs Gate 2 on a nokia 14:56:58 <Gekz> hahaha 14:57:03 <Eddi|zuHause2> i want that feature back, but nobody listens to me anyway 14:57:27 <Gekz> Eddi|zuHause2: lol. 14:57:37 <Gekz> Eddi|zuHause2: flyspray feature request! 14:57:53 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 14:58:02 <Gekz> Eddi|zuHause2: I bet the time setting patch would have been useful back then :P 14:58:16 <Gekz> at the moment, it takes an hour for a year to pass 14:58:19 <Eddi|zuHause2> what time setting patch? 14:58:28 <Eddi|zuHause2> you mean daylength? 14:58:29 <Gekz> I'm only at 1937 and I have ,000,000 lol 14:58:30 <Gekz> yes 14:58:31 <Gekz> daylength 14:58:38 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 14:58:46 <Eddi|zuHause2> not necessarily... 14:58:53 <Eddi|zuHause2> F1 key is very popular ;) 14:59:02 <Gekz> lol 14:59:05 <Gekz> pause ftw. 15:01:11 <Gekz> I dont believe I havent started more games at 19301 15:01:14 <Gekz> 1930!* 15:01:21 <Gekz> DBSetXL 15:01:39 <Gekz> you have one bus, no other vehicles, and a few trains 15:01:40 <Gekz> its awesome 15:01:53 <Gekz> lol, and if you have the PlaneSetw.grf, you have the Zeppelin 15:02:05 <Eddi|zuHause2> i always start 1920 15:02:36 <Eddi|zuHause2> or 1923 if i get tired of using BR 92 15:03:00 <Gekz> lol 15:03:11 <Gekz> you're insane :P 15:03:46 <Eddi|zuHause2> why? that's the intended way to use the set 15:03:56 <Gekz> I know 15:04:00 <Gekz> but still 15:04:02 <Gekz> masochist! 15:04:20 <Eddi|zuHause2> plus, you have the Ford Model T ;) 15:04:20 <hylje> how so 15:04:24 <hylje> choo choo 15:04:39 <Eddi|zuHause2> and a tram, depending on which set you use 15:04:59 <Gekz> Ford Model T? 15:05:04 <Gekz> what set is that 15:05:04 <Gekz> lol 15:05:10 <Eddi|zuHause2> hovs 15:05:21 <Gekz> o.O 15:05:22 <peter1138> yeah, starting in 1920 is the only way to play properly 15:05:53 <Denyerec> I have been starting in 1940 15:06:02 <Denyerec> now I hear 1920 is the way to go? Ye gads! 15:06:18 <Eddi|zuHause2> DBSet engines get expensive if you start in later stages 15:06:20 <Gekz> UK Bus Set 15:06:20 <Gekz> oh 15:06:26 <frosch123> <Eddi|zuHause2> or 1923 if i get tired of using BR 92 <- yes, that is why I always start in 1923 :p 15:06:42 <SmatZ> and with breakdowns 15:06:47 <Eddi|zuHause2> frosch123: yes, there is too little choice in 1920 15:06:49 <peter1138> half the game is missed if you start in 1940 ;) 15:06:51 <Gekz> breakdowns suck 15:06:54 <Gekz> someone should rewrite it 15:06:57 <Gekz> to be more realistic 15:07:05 *** [1]Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 15:07:08 <Gekz> give me a reason why it just sounded like it exploded 15:07:12 <Gekz> and stopped in the middle of nowhere 15:07:23 <SmatZ> it happens 15:07:32 <Gekz> I WANT REASONS 15:07:38 *** [1]Mark is now known as Mark 15:09:01 <SmatZ> ask mr. Sawyer 15:09:18 <Gekz> gimme his number 15:09:36 <SmatZ> www.chrissawyer.com I guess 15:09:39 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 15:09:50 <Gekz> pfft 15:10:06 <Eddi|zuHause2> unreliability should change some properties of the engines, like maintenance costs *2, or max speed -20km/h 15:11:33 <SmatZ> I think newgrf can do that 15:11:36 <ln> Eddi|zuHause2: how many seasons of House M.D. have you watched? 15:11:51 <Eddi|zuHause2> ln: zip, null, nada 15:12:28 <ln> Eddi|zuHause2: ok, i recommend starting with season 1 episode 1. 15:12:41 <Digitalfox_Home> Eddi|zuHause2 don't know what you are losing :) 15:12:46 <Gekz> losing? 15:12:51 <Gekz> you cant lose what you dont have 15:12:55 <Gekz> and I hate House. 15:12:58 <Eddi|zuHause2> i missed the start in germany, haven't got around to catch up after that 15:13:47 <ln> lucky you, you get to watch it with original voices then. 15:13:58 <Digitalfox_Home> Gekz say you hate House again and I will press the little button on my red phone saying Nuclear missile launch =0 15:14:12 <Gekz> House is shithouse. 15:14:39 <Digitalfox_Home> ok, missile away.. Wait a couple of hours but don't home.. Don't want it to miss =0 15:14:48 <Gekz> lol 15:14:55 <Digitalfox_Home> *don't go away from home 15:15:04 <Gekz> lol 15:16:24 <Eddi|zuHause2> ln: what i always wondered, in the german version of scrubs (around season 6, maybe 5) there is a line like "Ich bin Doktor House ... -meister"... i have no idea how that would work in english 15:16:48 <Eddi|zuHause2> [said by the maintenance guy] 15:17:36 <Eddi|zuHause2> [who is called "Hausmeister" in german] 15:17:51 <Denyerec> House rocks. 15:17:56 <Denyerec> As does a series called The Wire. 15:18:12 <Denyerec> which sadly has made every other TV show look like utter, overacted, poorly produced shit. 15:18:28 <ln> Eddi|zuHause2: "House... -keeper" maybe? 15:18:49 <Eddi|zuHause2> ln: i take it you don't watch scrubs ;) 15:18:53 <Denyerec> You guys prefer to build a T-shaped mainline, circumnavigate the map, or go for a + shaped mainline ? 15:19:11 <ln> Eddi|zuHause2: nope, never even heard about it before. :) 15:19:34 <Eddi|zuHause2> it's totally genious... even in the german translation ;) 15:21:12 <Bjarni> there is a genius German translation? 15:21:14 <Bjarni> wtf 15:21:45 <Eddi|zuHause2> Bjarni: a lot of german translations are good if you don't compare them to the original 15:21:57 <Bjarni> I like the condition :D 15:22:28 <Eddi|zuHause2> so a translation of a comedy series is good, if you laugh your ass off anyway 15:22:40 <Bjarni> good point 15:22:43 <Mirrakor> Eddi|zuHause2: no it's not as good as the German translation, he just says I'm a doctor or something like that if I remember it correct 15:23:35 <Bjarni> btw speaking of Germany... Angela Merkel were on TV 15:23:52 <Bjarni> apparently she got boobs 15:23:54 <Mirrakor> angela merkel and her breast... *shrughs* 15:24:47 <Bjarni> I was not too happy about her before this incident 15:24:48 *** [1]Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 15:24:57 <Bjarni> now she is history in my opinion 15:24:58 <ln> Eddi|zuHause2: Star Trek: First Contact was so well dubbed in Polish that i couldn't help laughing my ass of even though i don't understand Polish. 15:25:14 <Bjarni> heh 15:25:28 * hylje doesnt think star trek is comedy gold to begin with 15:25:29 <Bjarni> read the first half of that line and though "What? He knows Polish?" 15:26:59 <Eddi|zuHause2> star trek 4 and 6 are quite comically 15:27:27 <SmatZ> yeah :) "Computer, hello, computer" :) 15:27:38 <SmatZ> "Use the mouse..." 15:28:18 <Eddi|zuHause2> "these were not his knees" ;) 15:28:24 <ln> Eddi|zuHause2: original voices can be heard from the background, one single male voice speaks everyone's lines, including females'. 15:28:48 <Eddi|zuHause2> ln: yes, i know how polish translations work ;) 15:29:06 <ln> yeah, so, try to listen to such without laughing. 15:29:08 <Mirrakor> Eddi|zuHause2: In the english version he just says: "Dr. Jan-Itor" (Janitor engl. Hausmeister), he refered to himself as "Dr. Jan Itor" a few times 15:29:13 <Eddi|zuHause2> it's even funnier when they speak german in the background ;) 15:29:33 <Bjarni> at one time somebody read about a new addition to MacOS (pre OSX days) and he wrote an Email about how great it would be to get it. He thought it was something from the future and wrote "Star Trek anyone?". Somebody replied with "did they finally add a mic to the mouse?" 15:29:50 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 15:30:24 <SmatZ> :) 15:30:36 *** [1]Mark is now known as Mark 15:30:42 *** Roujin [~Roujin@mnch-4d04f2be.pool.mediaWays.net] has joined #openttd 15:30:51 <Roujin> g'day 15:31:00 <SmatZ> hi 15:31:11 <Bjarni> how can it be funnier when they speak German? 15:31:15 <DaleStan> <Belugas> "often" ... dos it mean ALWAYS ? <-- The Text ID range is always D000..D3FF. Some TTDPatch callback handlers only accept 8-bit returns, but this is, IMO, only for hysterical raisins. 15:31:16 <DaleStan> <teeg> D0xx means D000..D3FF? wouldn't that mean Dxxx? <-- No. There are 5 different ranges in Dxxx. D000..D3FF is NFO-writable, D400..D7FF is NFO-read-only, D800..DBFF is read-only in Patch code and undefined in NFO, DC00..DCFF is completely different NFO-writable range, and DD00..DFFF is undefined everywhere. 15:31:17 <Bjarni> hi Roujin 15:31:47 <Eddi|zuHause2> Bjarni: (very) rarely they add jokes when there weren't any in the original 15:31:50 <Bjarni> #tycoon? 15:33:39 <Eddi|zuHause2> these NFO conversations are fun, one sentence every 12 hours ;) 15:37:27 *** lobster_MB [~michielbr@194.171.202.85] has joined #openttd 15:38:29 <Bjarni> in one of the first Tintin movies they changed what they said in the Danish translation. They added parodies of famous Danes and wordplays and stuff like that 15:38:37 <Bjarni> now I really wonder what they actually said in the original 15:39:46 <Mwa> I return! 15:40:01 <Bjarni> they did make a great deal out of it and used some of the most famous movie actors to add the voices. The sports broadcast on a radio were spoken by a real (and most likely most famous ever) sports reporter 15:40:34 <Bjarni> you don't see such a collection of people adding voices for a cartoon today 15:41:03 <SmatZ> :) 15:41:05 <Bjarni> Mwa: let me guess... you got run over and then you were raised by a necromancer so you could state that you returned, right? 15:41:22 <SmatZ> maybe they are not allowed to change text in translation that much 15:41:36 <Eddi|zuHause2> Bjarni: they often do that kind of stuff for the simpsons here 15:41:48 <hylje> localized jokes are ok 15:41:55 <hylje> so are localized wordplays 15:43:11 <Bjarni> I read that Monsters Inc had an interesting German translation. The Yeti spoke Austrian and said that he would rather have gone to his relatives in the Alps than to the Himalayas 15:43:29 <Bjarni> maybe this is a reference on how Austrians behave or looks or something xD 15:43:48 <hylje> in before shitstorm 15:43:50 <Mwa> Bjarni, no. I did buy a potted plant though. 15:45:06 <Mwa> Oh, and I had a thought for openttd: You should be able to fund new towns like you can with industries 15:45:11 <Bjarni> I like a certain part of the Danish subtitles on "'Allo 'Allo". There were a play on words in English and word by word translation wouldn't work. They figured out how to rephrase it to keep the context and the play on words 15:45:18 <Bjarni> now that was rather impressive 15:45:18 <Kloopy> Mwa doesn't read the forums. ;) 15:45:22 <Belugas> thanks DaleStan. "Some TTDPatch callback handlers only accept 8-bit returns, but this is, IMO, only for hysterical raisins." Identifying those who are 15bits aware precisely can be a bitchy task, i would assume. The callbacks wiki page lacks that information, from waht i've read so far 15:45:24 <Mwa> There are forums? 15:45:39 <Kloopy> :P 15:45:47 <Bjarni> www.tt-forums.net 15:46:08 <Kloopy> http://www.tt-forums.net/viewtopic.php?f=33&t=31558 15:46:38 <Mwa> \o/! 15:46:44 <Bjarni> he asked where the forums are, not where the thread about that topic is 15:46:51 <Bjarni> you replied incorrectly :P 15:46:54 <Eddi|zuHause2> typically, around 50% of the word plays or references get lost in a translation from english to german 15:47:09 <Kloopy> If you want to be pedantic, Bjarni, he didn't ask where the forums are, he just asked if there were any. :P 15:47:25 <Eddi|zuHause2> i remember an NCIS episode, where they tried to translate chat acronyms like "LMAO" 15:47:47 <Eddi|zuHause2> you could immediately tell that it was a total failure 15:47:47 <Bjarni> damn 15:47:50 <Kloopy> :P 15:47:52 <Bjarni> you are right 15:48:02 <Bjarni> Mwa: yes there are forums on the internet :P 15:48:07 <Kloopy> haha 15:48:24 <Bjarni> he didn't ask where either 15:48:31 <Bjarni> Mwa: yes there are forums :P 15:48:32 <Kloopy> Nope. 15:48:42 <Eddi|zuHause2> the forum romanum for example... 15:48:45 <Kloopy> But it shows how clever and helpful we are because we did our best to work out what he REALLY meant to ask! 15:49:05 <Eddi|zuHause2> in the middle of rome, like the name suggests 15:49:17 <Mwa> I went and looked on openttd.org for 'forums' when you said about them. :p 15:49:42 <Mwa> I doubt I would have found that topic though. Thans. 15:49:45 <Mwa> *Thanks. 15:50:28 <Kloopy> I find that if there's a feature I really want it's either in the "Suggestions" forum or someone has already done some work and I can find it on the "Development" forum. 15:50:43 <Bjarni> the forums are a great resource for ideas and info about the game 15:50:58 <Bjarni> however you should watch your steps as you might be attacked by ignorance and stupidity 15:51:05 <Bjarni> it's the internet after all 15:51:21 <Eddi|zuHause2> Mwa: forums.openttd.org should work 15:51:29 <Eddi|zuHause2> or forum.* 15:54:51 *** Forked [~kjetil@bruker.adsl.no] has joined #openttd 15:55:14 <Kloopy> If the person with responsibility for DNS on the openttd.org domain wanted to do that, there's no reason to not implement both URLs. 15:56:12 <Roest> ammler 15:56:16 <Eddi|zuHause2> that's most likely truebrain 15:56:31 <Kloopy> I realise this might be a really naughty questions considering the channel we're in. But I know a fair few people who love to play OpenTTD but none that play TTDPatch. What's different about Patch and why are there two competing games that could surely combine resources and implement more features? 15:57:06 <Ammler> Kloopy: they already do -> NewGRFs 15:57:18 <DaleStan> Kloopy: Language, and development goals. At least. 15:57:20 <Kloopy> Of course NewGRFs, but there's so much more to it than that. 15:57:22 <Bjarni> yikes 15:57:24 <Eddi|zuHause2> Kloopy: hysterically, TTDP was first, so it has got a head start on the amount of features 15:57:27 <Belugas> that conversation is not going to happen. Don't want to hrea a war in here... 15:57:32 <Bjarni> the forum users declared war on us o_O 15:57:37 <Kloopy> I don't meant to start a war, Belugas. 15:57:43 <Kloopy> mean* 15:57:48 <Belugas> that's a topic VERY prone to a war 15:57:53 <Kloopy> Hmm, ok. :) 15:57:57 <Bjarni> Maybe a good idea to create a subforum in which posters can warship the devs? <--- this is what somebody wrote and he gained support in no time 15:58:02 * Kloopy throws petals over everyone to make them smile. 15:58:07 <DaleStan> Well, "didn't mean to" doesn't mean it isn't going to happen. 15:58:24 <Mwa> what, "Why don't we comebine forces so everyone can be happy" is fighting talk? ;O 15:59:06 <DaleStan> Because it's been said umpteen times before, and everyone except the person asking the question this time knows it's completely impossible. 16:00:01 <Mwa> :O 16:00:13 <Mwa> Fair enough 16:00:35 <peter1138> personally i consider people like dalestan helping out here as 'combining resources' ... 16:01:27 <peter1138> just a bug report even, heh 16:01:29 <Kloopy> I just didn't/don't quite understand why there are two separate and very similar community driven and voluntary based coding groups. 16:01:37 <Belugas> and we favor collaboration a lot more than confrontation, or competition for what's worth 16:01:43 <Kloopy> peter, he's just stealing your ideas. ;) :P 16:01:59 <peter1138> rubbish, i have no original ideas 16:02:03 <Kloopy> haga 16:02:08 <Kloopy> haha* 16:02:41 <Mwa> Also according to their site ttdp hasn't updated in a year 16:02:48 <Kloopy> I was just reading that too. 16:02:49 <Belugas> false 16:02:54 <peter1138> it's not true :) 16:02:56 <Belugas> nightlies are done 16:02:58 <Kloopy> Ah. 16:03:00 <DaleStan> It was last updated approximately 12 hour ago. 16:03:07 <Ammler> there aren't many ASM coder left ;-) 16:03:12 <Kloopy> Just no "official" releases? 16:03:25 <Mwa> It was? Well, 24 hours ago it said it was last updated in 2007 16:03:42 <Kloopy> Mwa, it's a nightlies style update. 16:03:51 <peter1138> code update, not release 16:04:03 <Ammler> DaleStan: the new Transparent GUI looks a little bit confusing 16:04:03 <Kloopy> Not an offical version numbered release, just a general, "we've added this code and compiled it for you, aren't we nice2. 16:04:12 <Mwa> Oh 16:04:27 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has quit [Quit: Leaving] 16:04:33 <Kloopy> Bye. :( 16:04:42 <Kloopy> Someone upset Mwa? :P 16:04:50 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has joined #openttd 16:04:57 <Mwa> That was the wrong application, whoops. 16:05:02 <Kloopy> lol :P 16:05:48 <DaleStan> Wally was suggesting that I only use the obviously three-state buttons when transparent or invisible is selected. I haven't done that yet, though. 16:06:04 <Ammler> well the one from OTTD isn't that better 16:08:37 <Roujin> well for three states it's hard to find a solution which is _not_ confusing i guess 16:08:47 <Roujin> maybe drop downs... 16:08:51 <Eddi|zuHause2> assembler is not compiled. it is assembled 16:09:06 <Ammler> 4 states, locking 16:09:36 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 16:10:30 <Roujin> if you count that, it's 6 states 16:10:36 <Ammler> does it need to show all possible states everytime? 16:10:58 *** thgergo [~Administr@dsl51B788FE.pool.t-online.hu] has joined #openttd 16:11:03 <Roujin> because locking is a boolean option individual from the other, tri-state option 16:13:33 <Roest> ammler there you go 16:13:43 <Ammler> newgrf qui? 16:14:01 <Ammler> gui 16:14:02 <Roest> yep 16:14:06 <Ammler> :-) 16:14:45 <Roest> it's dirty but seem to work 16:14:48 <ln> does "thirty pieces of silver" automatically mean something to some of you? 16:15:28 <Roest> in a rpg sense? like from 50 games or so 16:15:43 <Eddi|zuHause2> ln: i only know "pieces of eight" 16:15:48 <Ammler> Roest: it works as a client side only patch, doesn't? 16:16:10 <ln> in a biblical sense (which i know after i googled it). 16:16:28 <Roest> i think so 16:16:29 <Eddi|zuHause2> ln: then it has to do with judas 16:16:34 <ln> but was said in a non-biblical context. 16:17:10 <ln> yeah, judas it is, but at least i never remember hearing pieces of silver stressed in those stories. 16:17:59 <Eddi|zuHause2> well, i heard of it, but i neither know wether 30 was the exact number nor would i automatically place this in biblical context 16:18:17 *** Slowpoke [~Lobster@dslb-088-073-202-255.pools.arcor-ip.net] has joined #openttd 16:20:35 <Ammler> Roest: works, nice done, thank you :-) 16:22:11 <Ammler> hmm, one little glitch: not possible to rise size horizontally. 16:22:42 *** lobster_MB [~michielbr@194.171.202.85] has quit [Quit: This computer has gone to sleep] 16:23:15 <Roest> yea i see that now, probably because windows flags changed a bit since he wrote it 16:23:26 <Roest> or i have no clue 16:23:35 <Ammler> :-) 16:24:46 <Ammler> I guess, I should be able to find the size in the code, so I can change that self... 16:25:59 <Roest> it's in line 524 in newgrf_gui.cpp 16:26:56 <Roest> still can't see why it's not resizable in that direction 16:30:14 <Roujin> i'd like to know the opinion of openttd devs regarding my menu jumping patch. dalestan argued in my thread that it's wrong to use signs for something like that. I think it's okay to do so, for some reasons I also wrote in my thread. Now, what do you think about it? (Belugas, Bjarni, peter1138, Rubidium) 16:31:00 <Yexo> Roest: all your widget definitions have RESIZE_TO, which means move down, RESIZE_NONE -> stay, or RESIZE_BOTTOM -> make vertical bigger 16:31:15 <Denyerec> Tell you what, on my screen OTTD sometimes feels like an eye test 16:32:21 <Yexo> there are no widgets that are horizontal resizeable 16:32:26 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has quit [Quit: Leaving] 16:32:26 <Roest> yea i'm checking something, he had the title at resize_none 16:33:59 <Ammler> Roujin: in the meantime: I like that patch very much, did you read my question in your thread about? 16:35:35 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 16:35:37 <Ammler> it would be cool to have a button, sighting or something like that which you can click and the client jumps from one sign to the next... 16:35:53 <Ammler> like you do with title 16:36:38 <Ammler> sometimes I use follow train for simulating that :-) 16:37:10 <Zuu> Someone on mac that can help out checking the keycode of the '+' key (not the one on the numpad but the other one). As help the keycode that OpenTTD uses for minus is 0x1B or 27 in decimal. 16:38:15 <Zuu> One way to get it is possible to run synergy in debug level 1 and read it from its debug window. 16:40:56 <Roujin> Ammler: I've read that, but in normal games, i think signs won't exactly be placed in a manner that such a sightseeing mode would make sense.. 16:42:02 <Ammler> it would fit #openttdcoop style :-) 16:42:13 <Ammler> we tend to sign interesting things 16:42:16 <Roujin> for example take any openttdcoop game ;) it will stay on the voting board for an eternity ;) 16:42:40 <Roujin> yes, but signs are also used for communication there.. 16:42:41 <Zuu> Some filter would perhaps be usable. 16:43:20 <Ammler> a customizeable filter should it be then 16:43:41 <Ammler> I would filter to have a space or a "!" in front for coop games 16:44:29 <Ammler> Roujin: other thing is also the possibility to move the start menu... 16:45:01 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 16:45:04 <Roujin> to be honest i don't want to go down into the string system and make a filter.. especially a configurable one O_O sorry.. 16:46:40 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 16:48:38 *** mikl [~mikl@adsl.peytz.dk] has quit [Quit: mikl] 16:49:46 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 16:50:28 *** dR3x4cK [~Miranda@p5499CC22.dip.t-dialin.net] has quit [Quit: dR3x4cK] 16:51:06 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has joined #openttd 16:53:46 <Roujin> Ammler: If you want to do something like this on a openttdcoop game, you could make it yourself by making a start sign: ##sightseeing _start and then ##sightseeing 01 to xx then ##sightseeing end. Then use the "cycle through signs" feature to make the tour. 16:54:49 *** dR3x4cK [~Miranda@p5499CC22.dip.t-dialin.net] has joined #openttd 16:56:29 *** dR3x4cK [~Miranda@p5499CC22.dip.t-dialin.net] has quit [] 16:57:27 <Ammler> Roujin: the "cycle through signs" feature could also be runnes ingame, you mean? 16:57:48 *** mikl [~mikl@adsl.peytz.dk] has quit [Ping timeout: 480 seconds] 16:58:47 <Mwa> Is there a list of good NewGRFs to install? 16:59:31 <Belugas> you should check on forums, that question has been asked a lot 16:59:44 <Belugas> and it's all dependant toyour style 16:59:55 <Mwa> kay 16:59:58 * Mwa goes to have a look 17:02:28 <Zuu> I wonders if macintosh differs between keypad plus and normal plus as I've failed to find any documentation that gives any keycode on the normal plus key. 17:02:59 <Mwa> I can find out for you, if I can remember the program that shows keycodes 17:03:07 <Zuu> There are many. 17:03:12 <Zuu> synergy can do it. 17:03:35 <Zuu> Google gave me a program that looked like some shareware stuff. 17:04:25 <Mwa> I did have one at one point 17:05:13 <Zuu> I've found this one: http://www.versiontracker.com/dyn/moreinfo/macosx/21215 17:06:19 <Zuu> Synergy is an open source program to share keyboard between computers that can be used too, if you rather want to trust an open source program. 17:06:25 <Mwa> There is 17:06:38 <Mwa> Keys: ?+ 17:06:38 <Mwa> Key Code: 24 / 0x18 17:06:45 <Mwa> Keys: ?+ 17:06:45 <Mwa> Key Code: 24 / 0x18 17:06:47 <Mwa> oops 17:06:53 <Patrick`_> macs are full of shareware for some reason 17:06:55 <Zuu> what do you get on the - key? 17:06:56 <Mwa> Keys: + 17:06:56 <Mwa> Key Code: 69 / 0x45 17:06:58 <Patrick`_> it's like mac programmers are too good 17:07:27 <Mwa> First one is the keyboard, second is the keypad 17:07:31 <Mwa> :) 17:07:57 <Zuu> Mwa: openttd have 0x1B on the '-' key, can you confirm that? 17:08:43 <Mwa> - as in -_ or the keypad? 17:08:54 <Zuu> not on the keypad 17:08:59 <Zuu> the -_ key 17:09:07 <Mwa> 27 / 0x1b 17:09:12 <Zuu> nice 17:09:14 *** Wolf01 [~wolf01@host3-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 17:09:31 <Zuu> the ?+ is the non-keypad + key right? 17:09:35 <Wolf01> hello 17:09:41 <Mwa> Yes 17:09:50 <Mwa> The ? displays as the shift symbol here 17:10:07 <Zuu> Nice, then I hope there is not much more to fix on the zoom with +-key patch. 17:10:29 <Mwa> The keypad - is 78 / 0x4e 17:11:32 <Wolf01> Rubidium, yes, you can close the flyspray tast about the transparency features 17:11:49 <Zuu> same as in openttd. Though the patch is about the non keypad +-key. 17:12:13 <Zuu> Which currently is not implemented in neither driver. 17:12:23 <Zuu> any driver* 17:15:10 <Zuu> Mwa: In OpenTTD, zooming in with the +? key should work currently. Am I correct? 17:15:30 <Zuu> (statement based on code) 17:15:38 <Mwa> I'll just boot it 17:15:47 <Denyerec> is there a Stabel v Nightly comparison document anywhere? 17:15:49 <Mwa> yes 17:15:52 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:15:58 <Zuu> Mwa: Ok, thanks 17:16:08 <Mwa> It also zooms with = 17:16:22 <Zuu> yes, as they share the same keycode :) 17:16:36 <Mwa> This is in 6.0, I haven't finished getting around to compiling the svn 17:17:06 *** Zr40 [~zr40@82-168-238-114.ip.telfort.nl] has joined #openttd 17:17:09 <Zuu> 0.6 is probably recent enough. 17:22:53 <Zuu> Hmm, you don't want to have two diferent WKC_ codes that gives the same keycode on one platform (MAC), on the other hand currently on windows the +-key can not be used as the = key to zoom in. So we have a conflict here. 17:24:23 <Zuu> Either we on driver level emulates = as + on windows and linux or we have to be aware that WKC_PLUS and WKC_EQUALS coresponds to the same keycode on one platform. 17:25:01 <Zuu> Correction: emulate + as = 17:36:09 *** dR3x4cK [~Miranda@p5499CC22.dip.t-dialin.net] has joined #openttd 17:41:15 *** Zr40 [~zr40@82-168-238-114.ip.telfort.nl] has quit [Quit: Zr40] 17:48:23 <Mwa> Does it matter if you apply a patch to a newer revision than it says it's for? 17:49:18 <Patrick`_> if the patch applies successfully, try it and see 17:49:21 <SmatZ> if it applies, then there is a chance it will work 17:49:40 <Roujin> Mwa: how many revisions apart? 17:54:38 *** Fingon [~Catan@d54C4B07B.access.telenet.be] has joined #openttd 18:02:34 <Roest> roujin, whats the benefit of the traffic lights patch other than eyecandy? 18:09:00 *** Frostregen_ [SADDAM@dslb-084-058-112-188.pools.arcor-ip.net] has joined #openttd 18:09:20 <Roujin> hm, if you enable the setting that towns build their own traffic lights, you can see it as a new challenge in gameplay. towns will have traffic lights (if someone funds road construction or you use it together with my random road construction patch), so you'll try to route your trucks around towns and not through them.. 18:10:20 <Roujin> it does not improve speed of road traffic in any way, that's true - at least i haven't found any situation where it would. 18:11:10 <Roujin> since road vehicles don't have to wait at junctions like it is in real life, and they can go through each other and so on... 18:11:27 <Roest> i see thanks 18:11:47 <Roest> so someone still uses trucks? 18:11:55 <Roest> hehe 18:13:25 <Fingon> busses mostly, to make towns grow 18:13:36 <Belugas> I do 18:13:45 <Belugas> for the little time that i test stuffs 18:14:08 <ben_goodger> I do when I cannot be bothered to make a double-station train 18:14:09 <planetmaker> Roest: trucks are nice for short-distance delivery 18:14:39 *** Frostregen [SADDAM@dslb-084-058-108-183.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:14:40 *** Frostregen_ is now known as Frostregen 18:16:37 <extspotter> hey 18:16:49 <extspotter> if anyone wants to join a game !UKRS is the one Im in 18:17:08 <extspotter> its in 2001 at the moment 18:17:14 <Roest> does it mean you are not using the UKRS? 18:19:00 <Roujin> noooo, the world will end 18:19:18 <Roujin> compile farm did not succeed as usually :O 18:21:01 <Belugas> that's only MorphOS 18:22:47 *** Digitalfox [~Digitalfo@bl7-184-16.dsl.telepac.pt] has joined #openttd 18:22:48 <Roujin> yes, but!!! isn't morphOS like the most important OS out there? 18:22:58 <Belugas> it is? 18:23:01 <Roujin> no, only joking.. 18:23:11 <Roujin> sorry.. 18:23:16 <Zuu> hmm, how ugly is it to call a function on a case: -line, which takes the switch-var as argument? I guess that is pretty ugly, but usefull in some cases. (example: http://paste.openttd.org/2376) 18:23:19 <Belugas> anyne on Morphos who can fix it? 18:23:39 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 18:23:56 <Roujin> well i'm going away now anyways, so you won't be bothered with my weird humor :P 18:24:14 <Roujin> see you :) 18:24:20 <Wolf01> bye :) 18:24:41 *** Roujin [~Roujin@mnch-4d04f2be.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 18:24:56 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 18:25:44 *** Digitalfox_Home [~chatzilla@bl7-184-16.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.13/2008031114]] 18:26:08 <SmatZ> Zuu: is it a C code? 18:26:21 <Zuu> SmatZ: C++ 18:26:24 <SmatZ> and well, I think it is ugly :) 18:26:29 *** Aylomen [~a@DSL01.212.114.238.15.ip-pool.NEFkom.net] has joined #openttd 18:26:43 <SmatZ> you are missing some ';' and keywords 18:27:39 <Fingon> it looks original but i'm still trying to figure out what it does exactly :P 18:28:13 <Zuu> SmatZ: I don't see any missing ;.. but I might be ;-blind :p 18:28:29 <CIA-3> OpenTTD: rubidium * r12736 /trunk/src/viewport.cpp: -Codechange: a (small) touch of coding style in viewport.cpp. 18:29:34 <Zuu> Fingon: It removes the modifier bits before it compares the pressed key with a specific key-code. So that it does not matter if shift, alt, or any other modifier key is down. OpenTTD have many dublicate checks for with or without shift-key, and have completely missed the alt-key in many cases. 18:30:03 <Mwa> Does svn update warn with conflicts? 18:30:08 <SmatZ> Zuu: does it compile? 18:30:18 <Zuu> SmatZ: I have not tried to do so :) 18:32:13 <Belugas> "return (plain_pressed_key == key_to_checkfor) ? pressed_key : INVALID_KEY;" 18:33:00 <Fingon> "return (pressed_key & !MODIFIER_BITS == key_to_checkfor) ? pressed_key : INVALID_KEY;" 18:33:32 <Belugas> MSVC might not like it 18:33:56 <Fingon> because of no () ? 18:34:03 <Belugas> yeah 18:34:18 <Belugas> Mwa : U = updated, G = merged, C = conflits 18:35:22 <DaleStan> And !MODIFIER_BITS is just all-around bad. Are you quite sure you didn't mean ~MODIFIER_BITS? 18:36:54 *** nicfer [~chatzilla@168.226.106.132] has joined #openttd 18:39:20 *** PhoenixII [rdeboom@home.deboom.biz] has joined #openttd 18:39:27 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 18:41:25 *** helb [~helb@84.244.90.172] has joined #openttd 18:45:54 <Zuu> DaleStan: I meant the not MODIFIER_BITS. Though I'm not used to bit the bit operators. So yes after checking up bit operators, it should possible be ~ instead of ! 18:46:45 <Zuu> Hmm, and I think I have to forget the whole idea as g++ does not seam to like the idea of a function call in a case-statement :( 18:47:19 <Fingon> just make two switches, 1 switching on the original key_pressed value and one on the modified 18:47:54 <Rubidium> Zuu: function calls in switches happen quite often in openttd, so I suppose g++ supports them 18:48:02 <DaleStan> ! is logical; it turns "false" into "true" and all other values into "false". ~ is bit-wise; it inverts every bit. 18:48:06 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:48:12 <Rubidium> or maybe it could be that debian uses a special build that supports calling functions from switches 18:48:30 <Zuu> Rubidium: from switch (...) or from case: ... ? 18:49:29 <DaleStan> I am unaware of any place where a function call isn't valid, unless it demands a compile-time constant. 18:49:33 <Rubidium> on both places where you have placed dots, assuming there's something before the colon 18:50:26 <Fingon> i think he means case function(): instead of case 4 : 18:50:29 <Zuu> my bad, case ... : it should be. 18:50:37 <Zuu> Fingon: Yes. 18:50:51 <peter1138> ah, you can't d that 18:51:22 <Zuu> Okay, as g++ just told me. :) 18:53:44 *** KritiK [~Maxim@89-178-35-225.broadband.corbina.ru] has joined #openttd 18:54:01 <Rubidium> but it isn't specifically g++ that doesn't support it, it is (AFAIK) not part of the C++ specifications 18:55:06 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: restarting...] 18:55:09 <Fingon> idd, switches need constants so they can be compiled as a lookup table for speed 18:55:17 <Zuu> yea. I've never seen it, and I just though it could be usefull in some key-related situations. But I've now found out it is not supported by C++. :) 18:55:33 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:55:45 <Zuu> And even if it would be allowed by C++ I would doubt it would be accepted into trunk because of the uglyness. 18:55:53 <Fingon> lol 18:56:02 *** helb [~helb@84.244.90.172] has quit [Remote host closed the connection] 18:56:27 <Zuu> I mean if changing a switch-case to ifs is to ugly, then this would be just as ugly if not more. 18:56:51 *** helb [~helb@84.244.90.172] has joined #openttd 18:58:00 <Belugas> [14:53] <@Rubidium> but it isn't specifically g++ that doesn't support it, it is (AFAIK) not part of the C++ specifications <-- nor is it in Delphi either 18:58:42 <SmatZ> I think Basic supports that 19:01:20 <CIA-3> OpenTTD: peter1138 * r12737 /trunk/ (5 files in 4 dirs): -Codechange: Replace vector with a cut down class to allocate space as necessary. This avoids copying data around for vector's push_back() function. 19:05:33 *** tokai [~tokai@p54B80D10.dip0.t-ipconnect.de] has joined #openttd 19:05:35 *** mode/#openttd [+v tokai] by ChanServ 19:08:15 <Eddi|zuHause2> let's rewrite all switches with "proper" virtual function calls ;) 19:09:48 <Bjarni> interesting idea 19:09:58 <Bjarni> but would it make sense to do so? 19:10:39 <Rubidium> yay... creating an object for *every* typed character 19:10:41 <ln> of course not, it wasn't that way in the original game. 19:10:50 *** helb [~helb@84.244.90.172] has quit [Remote host closed the connection] 19:11:08 <Mwa> latest svn has visual glitches in 10.5 19:11:46 <Rubidium> well, show me an OpenTTD without visual glitches 19:11:47 *** nicfer [~chatzilla@168.226.106.132] has quit [Read error: Connection reset by peer] 19:12:37 *** helb [~helb@84.244.90.172] has joined #openttd 19:12:53 <peter1138> 'latest' is not a version ;) 19:16:22 <Zuu> I've brough the WKC_PLUS patch up to date and added support for Windows and MacOSX, but there is a major problem: WKC_PLUS and WKC_EQUALS equals to the same keycode on MacOSX, which could lead to future problems if someone is not aware of it. 19:16:27 <Zuu> http://bugs.openttd.org/task/1265 19:17:20 <Zuu> Another approach could be to make win32 and sdl driver send WKC_EQUALS when the non numpad '+' is pressed, to make it concistent over all platforms. 19:17:51 <Zuu> Some input on prefered way is welcome. 19:18:47 <Bjarni> <Mwa> latest svn has visual glitches in 10.5 <-- do you mean the head revision of OpenTTD or svn itself :p 19:19:29 <Bjarni> also telling what glitches would also help 19:23:05 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 19:23:38 <Mwa> Oh, parts of the track and train were flickering in and out of view. I'm not entirely sure what revision it was. I just used svn checkout 19:24:08 <Bjarni> I haven't seen that issue before 19:24:18 <Bjarni> or rather: I have never seen it 19:24:19 <yorick> revision is in titlebar then 19:24:35 <Bjarni> and in the about window 19:25:56 <Mwa> Uh, I removed it and backdated 19:26:33 <Mwa> sorry. 19:26:39 <Bjarni> heh 19:26:55 <Bjarni> then we will not hear you whine anymore :P 19:27:33 <Bjarni> anyway I'm out of here 19:27:37 <Bjarni> goodnight 19:27:56 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 19:28:06 <dih> cu 19:28:09 <dih> ^^ 19:28:16 <Mwa> I was just pointing it out. By the way, what's enhanced_tunnel and why can I find nothing about it other than things that support it? 19:28:20 <dih> !inrajB 19:28:31 *** planetmaker is now known as pm|work 19:28:31 <yorick> oh noes 19:28:51 <Mwa> well, NewGRFs that support it 19:30:21 *** Progman [~progman@p57A1D526.dip.t-dialin.net] has quit [Remote host closed the connection] 19:30:48 *** PhoenixII [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 19:32:01 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 19:32:31 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO] 19:34:54 <Zuu> Mwa: If I'm not mistaken enchanced_tunnel is a feature in TTDPatch that allow you to build track on tunnel entrances. 19:35:31 <DaleStan> Mwa: Because you're not looking on the TTDPatch wiki. 19:36:57 <CIA-3> OpenTTD: smatz * r12738 /trunk/src/viewport.cpp: -Fix (r12736): some sprites could be left unsorted 19:42:49 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 19:45:29 *** Rexxars [~rexxars@85.19.218.110] has joined #openttd 19:57:27 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 20:00:19 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 20:01:16 <CIA-3> OpenTTD: rubidium * r12739 /trunk/src/ (misc/smallvec.h viewport.cpp): -Codechange: use a vector instead of allocating memory in a byte array for ParentSpriteToDraw. 20:01:17 *** Dominik [~Dominik@dslb-092-072-009-002.pools.arcor-ip.net] has joined #openttd 20:05:40 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:09:09 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 20:27:36 <governor> How do i create planes> 20:27:37 <governor> ? 20:28:21 <Rubidium> in a hangar? 20:28:34 <governor> Do i need to build a hangar? 20:28:41 <Rubidium> or using a text editor, a proper drawing program and grfcodec 20:28:45 <governor> I'm new to ttd 20:29:06 <Rubidium> governor: no, but if you want to build planes then you should build a hangar (though hangars are part of airports) 20:29:29 <governor> In my airport construction dealy all i see are airports :[ 20:29:55 <Rubidium> hangars are part of airports 20:30:13 <governor> doh! 20:30:21 <Rubidium> as in: if you build an airport, you get a hangar (or more) for free, except for some heli stuff 20:30:21 <governor> when i was clicking it, it appeared on the far right side 20:30:37 <governor> I couldnt see the new airplane button because the thing was way off 20:31:07 <Roest> governor: this is a good resource http://wiki.openttd.org/index.php/OpenTTD 20:31:19 <governor> yeah, i looked there for airports 20:31:35 <governor> but like I am saying now, the new airplane button and stuff was hiding 20:32:07 <Roest> those pesky little buggers always hiding 20:34:01 <governor> are the bakewell lucketts supposed be to DC-9s and stuff? 20:35:53 <Roest> you should get a newgrf with planes to get some realistic names 20:36:02 *** elmex [~elmex@e180066171.adsl.alicedsl.de] has quit [Remote host closed the connection] 20:37:10 *** elmex [~elmex@e180066171.adsl.alicedsl.de] has joined #openttd 20:37:52 <Roest> is there a way to link two settings? like if i have a min and a max value and i want that min value always <= max 20:38:06 <governor> i'm not the guy to ask 20:38:12 <Roest> or can a user set any value there and i have to test for that later 20:38:20 <Roest> i'm not asking you :) 20:38:28 <governor> o 20:38:33 <Rubidium> with a callback you can do that 20:39:57 <CIA-3> OpenTTD: rubidium * r12740 /trunk/src/ (misc/smallvec.h viewport.cpp): -Codechange: use a vector instead of allocating memory in a byte array for ChildScreenSpriteToDraw. 20:41:34 *** Aylomen [~a@DSL01.212.114.238.15.ip-pool.NEFkom.net] has quit [Ping timeout: 480 seconds] 20:42:27 <Ammler> is there a new feature in trunk to set company pw automatically? 20:43:09 <SmatZ> isn't it in 0.6? 20:43:16 * SmatZ checks 20:43:18 <Ammler> ah, I tested default company pw 20:43:24 <Ammler> SmatZ: is ok 20:43:26 <Ammler> my fault 20:43:42 <SmatZ> ok :) 20:44:51 <Ammler> it would be nice to set company pw over rcon 20:45:25 <Ammler> but I guess, not possible anymore, because of the hash 20:50:34 *** Progman [~progman@p57A1D526.dip.t-dialin.net] has joined #openttd 20:54:45 <Wolf01> 'night 20:54:50 *** Wolf01 [~wolf01@host3-229-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:06:33 <CIA-3> OpenTTD: rubidium * r12741 /trunk/src/viewport.cpp: -Codechange: do not allocate the viewport drawer each time on the stack, but only once and reuse this. 21:09:41 *** Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has joined #openttd 21:09:56 <Nite> hi 21:10:03 <governor> hi 21:10:21 <Nite> did anyone check brienettas server 21:10:41 <Nite> it never syncs 21:11:06 <Nite> you get dropped out imideatly after youlogged on. 21:11:24 <Nite> not even time to make savegame. 21:11:51 <Nite> since days 21:14:05 <Nite> well ... cya 21:14:15 *** Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has quit [] 21:16:29 *** Mirrakor [~linuser@p57B2CFA3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:16:47 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 21:22:24 <dih> anybody here familiar with jsp? 21:27:09 *** dR3x4cK [~Miranda@p5499CC22.dip.t-dialin.net] has quit [Quit: dR3x4cK] 21:43:18 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has quit [Quit: Leaving] 21:52:18 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 21:53:20 <Roest> current savegame is still 93 right? 21:53:42 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 21:54:50 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 22:00:25 <glx> Roest: yes 22:06:19 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 22:07:57 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 22:08:05 *** Slowpoke [~Lobster@dslb-088-073-202-255.pools.arcor-ip.net] has quit [Remote host closed the connection] 22:10:31 *** Morloth [~bram@53542231.cable.casema.nl] has quit [Quit: Lost terminal] 22:12:35 <Roest> is anyone using the modern tram set? 22:15:44 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 22:16:27 <CIA-3> OpenTTD: richk * r12742 /branches/NewGRF_ports/ (35 files in 6 dirs): [NewGRF_ports] -Sync: with trunk r12673:12705. 22:23:57 *** thgergo [~Administr@dsl51B788FE.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:27:08 *** Roest [~ralph@p54B9E48D.dip.t-dialin.net] has quit [Remote host closed the connection] 22:34:26 <CIA-3> OpenTTD: richk * r12743 /branches/NewGRF_ports/ (36 files in 7 dirs): [NewGRF_ports] -Sync: with trunk r12705:12741. 22:44:09 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 22:46:44 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:55:45 *** helb [~helb@84.244.90.172] has quit [Ping timeout: 480 seconds] 23:11:28 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 23:14:29 *** helb [~helb@84.244.90.172] has joined #openttd 23:18:38 *** extspotter [~extspotte@host86-134-53-216.range86-134.btcentralplus.com] has quit [Quit: Bye for now!] 23:31:29 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:33:43 *** Digitalfox [~Digitalfo@bl7-184-16.dsl.telepac.pt] has quit [Quit: Leaving] 23:37:27 *** Digitalfox_Home [~chatzilla@bl7-184-16.dsl.telepac.pt] has joined #openttd 23:40:10 *** Dominik [~Dominik@dslb-092-072-009-002.pools.arcor-ip.net] has quit [Quit: Leaving] 23:42:37 *** Zahl [~Zahl@p549F1BEA.dip0.t-ipconnect.de] has joined #openttd 23:42:39 *** Progman [~progman@p57A1D526.dip.t-dialin.net] has quit [Remote host closed the connection] 23:42:44 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer]