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00:00:30 <Bjarni> people would just get the wrong idea 00:00:30 <Sacro> Why not? 00:00:50 <Bjarni> that is... people like you 00:01:23 <Bjarni> the difference between you and me is that I commit code and you commit people 00:01:50 <Sacro> opposites attract 00:02:07 *** Sacro was kicked from #openttd by Bjarni [wrong] 00:02:10 * Bjarni hides 00:02:11 *** Bjarni [~Bjarni@62.243.161.210] has quit [Quit: Leaving] 00:02:29 <mynetdude> lolz 00:02:36 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:02:45 <Sacro> I thought you loved me :'( 00:03:45 * UFO64 blinks 00:10:21 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 00:10:22 *** mode/#openttd [+v glx|away] by ChanServ 00:10:22 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Read error: Connection reset by peer] 00:11:07 *** glx|away is now known as glx 00:15:03 <CIA-3> OpenTTD: rubidium * r12844 /trunk/src/ (industry_cmd.cpp newgrf_house.cpp newgrf_industrytiles.cpp): -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway. 00:16:33 <CIA-3> OpenTTD: rubidium * r12845 /trunk/src/openttd.cpp: -Change: use YAPF for fairly old savegames from before YAPF was introduced. 00:26:22 <Sacro> !seen Bjarni 00:26:27 <Sacro> @seen Bjarni 00:26:27 <DorpsGek> Sacro: Bjarni was last seen in #openttd 24 minutes and 16 seconds ago: * Bjarni hides 00:28:23 <mynetdude> ok I'm having alittle problem with this signal theory setup www.thenetdude.com/myttd/somesig.png 00:29:01 <mynetdude> the signal works as intended, but as soon as the train has to stop it reverses direction immediately instead of waiting 00:29:38 <Sacro> Hmm, strange 00:29:43 <Sacro> why are you using presignals anyway? 00:30:18 <mynetdude> presig as the yellow one you mean? 00:30:27 <Sacro> Yeha 00:30:44 <mynetdude> so if I take that out and convert the grey ones to normal semaphores the concept will still work? 00:31:09 <mynetdude> I'm not sure why I'm using presig... thought I had to have that in order for the design to work, but I can see how not needing a presig is probably better 00:31:11 <Sacro> hmm, they wouldn't queue 00:31:23 <Sacro> but them is there a reason for the 1-3 split 00:31:27 <mynetdude> what do u mean they wouldn't que where? 00:31:36 <mynetdude> ??? 00:31:49 <Sacro> it's hard to tell without seeing a bigger layout 00:31:56 <mynetdude> ok so take the presigs out... because any train that passes the exit sigs will force all sigs to drop 00:32:17 <mynetdude> ok I think I know what to do here 00:34:12 <mynetdude> yep presig was the problem 00:34:25 <mynetdude> guess I don't know how to use presigs properly yet 00:34:55 <Sacro> you use an entrance and an exit 00:34:58 <Sacro> that's about it 00:35:47 *** Eddi|zuHause3 [~johekr@p54B76299.dip.t-dialin.net] has joined #openttd 00:37:23 <mynetdude> oic what I did wrong 00:37:44 <mynetdude> the presig was being used "after" the ext rather than before 00:38:11 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 00:42:12 *** Eddi|zuHause2 [~johekr@p54B75BE0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:19:59 *** UFO64 [~UFO64@murrayjm8.umeres.maine.edu] has quit [Quit: Leaving] 01:20:58 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 01:21:29 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 01:21:52 *** lobster_MB [~michielbr@86.89.201.189] has quit [] 01:22:21 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 01:27:18 *** Zahl [~Zahl@p549F0159.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 01:46:33 <mynetdude> wtf... my crates of goods is disappearing faster than my train can pick it up unless another train is picking it up but it has no capabilities to even do it 01:49:06 <mynetdude> sadly its not a train, oh wells 01:53:24 *** Ammler [~Ammler@adsl-89-217-7-215.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:00:22 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Good Night All.] 02:13:18 *** nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] 02:18:52 <mynetdude> if anybody is interested or wants to induldge... I'm stumped on how to setup signals for this type of junction http://www.thenetdude.com/myttd/feeders.png 02:48:14 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 02:51:13 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:03:24 *** helb_ [~helb@84.244.90.172] has joined #openttd 03:09:28 *** helb [~helb@84.244.90.172] has quit [Ping timeout: 480 seconds] 03:14:50 <CIA-3> OpenTTD: richk * r12846 /branches/NewGRF_ports/ (6 files in 4 dirs): 03:14:50 <CIA-3> OpenTTD: [NewGRF_ports] -Change: Added clearer support for seaplanes. 03:14:50 <CIA-3> OpenTTD: Seaplane is now defined on bits 2 & 3 of Prop 0x17 of Action0Planes. 03:14:50 <CIA-3> OpenTTD: Seaplanes can only be built at airports they can use. Some seaplanes have dual land/sea capability; this is supported. 03:14:50 <CIA-3> OpenTTD: Updated seaplaneport.grf to reflect new functionality. 03:18:11 <mynetdude> you made a seaplane grf? 03:18:35 <mynetdude> can seaplanes land on water somehow? 03:18:51 <mynetdude> I have added some GRFs... this is pretty neat stuff 03:23:32 *** izhirahi1er [~izzy@squareroot.divisionbyzero.net] has joined #openttd 03:23:37 *** izhirahider [~izzy@izhirahider.user.oftc.net] has quit [Remote host closed the connection] 03:40:42 <Eddi|zuHause3> seaplanes would be able to land on specially designed seaports 03:40:58 <Eddi|zuHause3> they are not in the main development version yet 03:41:13 <Eddi|zuHause3> this is just an experimental branch 03:45:54 <Eddi|zuHause3> as for the signalling above: you do not want one-way signals on a single track line 03:47:19 <Eddi|zuHause3> one way signals are used to force direction of traffic on lines with more than one track 03:50:46 <mynetdude> Eddi|zuHause3, yeah I know I don't want one ways... I just put that there until I could figure out how to keep trains off the single track while a train sits at one of (or both) of the feeder stations 03:50:50 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2021.%20Sep%201956.png <- like on this picture, where all tracks are doubled 03:52:00 <Eddi|zuHause3> i'm not sure what you want to achieve there 03:52:12 <mynetdude> alittle hard to explain... but let me try 03:52:24 <Eddi|zuHause3> probably you need to move the signal on the bottom two tiles back, behind the switch 03:52:25 <mynetdude> are you currently looking at the screenshot? 03:52:40 <mynetdude> uh, I thought I did that? 03:52:50 <mynetdude> what bottom two tiles? 03:53:28 <Eddi|zuHause3> go on, explain your stuff, i am just guessing here 03:53:54 <mynetdude> I think I need to take another screenie, you're not seeing a part I wanted you to see... hang on 03:54:02 <mynetdude> you can't see the other switches 03:54:06 <mynetdude> err signals 03:54:36 <Eddi|zuHause3> especially i can't see trains going anywhere 03:54:53 <Eddi|zuHause3> like, a situation which you want to avoid happening 03:55:46 <Eddi|zuHause3> PS: press Ctrl+S to make a screenshot 03:55:56 <mynetdude> well I won't be able to show that, but I can definetely point out a few things so gimme a few 04:00:32 *** Osai^zZz`off is now known as Osai 04:01:55 <mynetdude> Eddi|zuHause3 http://www.thenetdude.com/myttd/feeders.png refresh 04:02:48 <mynetdude> the circled area I want to keep cleared at all times except when trains are entering/exiting otherwise if a train enters while two trains are at each of their own respective stations, neither can get out and would cause a gridlock/reversal 04:03:40 <Eddi|zuHause3> then you want to have presignals 04:03:51 <Eddi|zuHause3> but they won't work with combined stations 04:03:58 <mynetdude> also... anytime trains enter not just the feeder track trains that have another destination end up waiting at the stations on the mainline until the feeder trains clear that signal block 04:04:01 <Eddi|zuHause3> have a waiting area for each station separately 04:04:13 <mynetdude> what do you mean combined? 04:04:40 <mynetdude> oh I guess I could setup waiting areas respectively 04:05:39 <mynetdude> thats easy to do 04:05:59 <mynetdude> just junctioning the existing tracks on the left side of the screenie is a tad bit complex 04:06:21 <Eddi|zuHause3> yes, effective junctions are very difficult 04:06:26 <mynetdude> indeed 04:06:32 <mynetdude> well I'll figure that out at some point 04:06:58 <mynetdude> next question is... I installed some newGRFs after I had already stared playing that game... can I still use the new GRFs? 04:07:00 <Eddi|zuHause3> look at my junction from before, you notice a lot of signals inbetween 04:07:18 <Eddi|zuHause3> depends on the kind of newgrfs 04:07:56 <Eddi|zuHause3> trainsets for example should rather be loaded before start 04:07:58 <mynetdude> well have any idea which ones won't work? 04:08:08 <Eddi|zuHause3> station sets can be changed as you wish 04:08:19 <mynetdude> Eddi|zuHause3 what about signals? 04:08:41 <Eddi|zuHause3> signals are graphical only, these are generally safe 04:08:52 <mynetdude> I got the US types and my current game still uses the older (IMHO better/visible ones) 04:09:27 <mynetdude> well I wouldn't say older but I suppose brittish kinds... they are bigger it seems 04:09:36 <Eddi|zuHause3> the ones in the picture are based on german signals 04:09:59 <Eddi|zuHause3> although the ones from the DBSet look a little better from the back 04:10:01 *** AntB [~AntB-UK@host81-141-198-246.wlms-broadband.com] has joined #openttd 04:10:01 *** AntB [~AntB-UK@host81-141-198-246.wlms-broadband.com] has quit [] 04:10:25 <Eddi|zuHause3> british style signals are used when you have "drive on left" enabled 04:11:06 <mynetdude> oh ok 04:11:21 <mynetdude> the default ones is what I'm talking about for right side, so that would be the German style 04:11:37 <Eddi|zuHause3> yes 04:11:38 <mynetdude> in any case the default semophores are more visible ingame than the US types 04:12:02 <mynetdude> I looked at your screenie more carefully and noticed your signal structure is a bit different than I would have anticipated 04:12:41 <Eddi|zuHause3> my junction goes quite closely to the limits of presignals 04:12:48 <mynetdude> for example mainline rightmost track going from bottom to top you have two semophores adjacent 04:12:55 <Eddi|zuHause3> not all situations are handled correctly 04:13:01 <mynetdude> ah 04:14:29 <Eddi|zuHause3> the lower signal of the two you are referring to is the old start of the junction, i have rebuilt it a little, and left the signal ther 04:14:30 <Eddi|zuHause3> e 04:15:28 <mynetdude> oic 04:15:56 <mynetdude> so new train sets will not be loaded for existing games? 04:16:33 <Eddi|zuHause3> it'll most likely cause issues 04:16:45 <mynetdude> :( 04:17:26 <Eddi|zuHause3> i would advise to run a "resetengines" command from the ingame control 04:17:44 <Eddi|zuHause3> and selling all existing trains 04:18:51 <mynetdude> sell all existing first then reset? 04:20:23 <Eddi|zuHause3> "resetengines" affects the properties of the engines available for building 04:20:37 <mynetdude> oh ok 04:23:04 <mynetdude> hey Eddi|zuHause3 is there a way to get ottd to change the default industry building type/look (I downloaded some industry buildings, but you can only add them by buying the industry) 04:24:28 <Eddi|zuHause3> industries should _really_ be only changed for new games 04:25:24 <Eddi|zuHause3> especially if they include new cargo types 04:25:41 <Eddi|zuHause3> otherwise, you will not get paid anything for these cargos 04:25:41 *** helb_ [~helb@84.244.90.172] has quit [Ping timeout: 480 seconds] 04:26:20 <mynetdude> ah ok 04:26:30 <mynetdude> well then I won't bother for now 04:26:53 <mynetdude> but is there a process for changing/adding industries to be automatically built? some of them cost 1.4 million just to build 04:27:22 <Eddi|zuHause3> industries appear randomly sometimes 04:27:46 <Eddi|zuHause3> and if you add the grf before starting the game, the new industries will get created by the world generator 04:31:37 <mynetdude> thats what I mean 04:32:10 <mynetdude> but if I add the new GRF then play an existing game the world generator will add those new industries and those would be messed up? 04:32:37 * mynetdude is just making sure I understand, this is a huge learning curve 04:32:57 <mynetdude> so take all the time you need :) no rush 04:33:08 * mynetdude likes your layout :) 04:33:09 <Eddi|zuHause3> settings made outside of a game will not affect loading an old game 04:33:55 <hylje> in most cases 04:34:02 <Eddi|zuHause3> they will only affect creating a new game 04:34:32 <Eddi|zuHause3> hylje: well, assuming he has no games prior to 0.5.0 ;) 04:34:38 <mynetdude> I realize that, thats an ify... but what I am asking is will the new industries in the newGRFS cause any issues by the world creator? 04:34:50 <mynetdude> oh nope no 0.5.0 04:35:11 <mynetdude> this is fresh, but we're talking about a 060 game 04:35:36 <Eddi|zuHause3> mynetdude: the world generator will know how to handle new industry types 04:38:32 <mynetdude> in an existing game? Will I get paid for those? 04:38:57 <mynetdude> ok now I have a signalling problem... trains are instantly turning around and are meeting up... so a gridlock essentially 04:39:03 <Eddi|zuHause3> the world generator is never run for an existing game 04:40:42 <mynetdude> oh, ok 04:40:56 <mynetdude> so I will not get the new industries in the newGRFs for the existing game then 04:41:45 <Eddi|zuHause3> just don't change industries during the game 04:45:22 <mynetdude> oh ok 04:59:13 <mynetdude> I'm starting to see the trains meet at signals head to head as if the train going one direction leaving the signal block didn't know a train was already on that track/block yet it could have selected a track to its right or left but didn't, any way to solve that? 05:01:46 <Eddi|zuHause3> depending on setup, there are different ways to solve that 05:02:12 <Eddi|zuHause3> one more complex than the other 05:02:51 <Eddi|zuHause3> typically you avoid 2way signals as best as possible 05:03:27 <Eddi|zuHause3> and then different combinations of presignals 05:06:43 <mynetdude> well I wanted two ways on all 3 tracks which includes mainline and sidings on each side, however it seems that MOST of the time it automatically picks the rightmost/closest track that gets it around the one being used although the departing train has already left the station decides to pick the mainline when another train is about to stop I mean from an AI/computer standpoint it could have picked any of the other two tracks open 05:07:27 <mynetdude> sure I could put one ways on the right and left forcing single direction on the siding but then that limits the flow of traffic and then forces trains to follow each other 05:09:30 <mynetdude> the smoothest way is to have any two trains going either the same direction or opposite direction while a third train clears the station mainline or potentially another 3rd train also going the same direction as the two whichever is faster will get through first and it doesn't take long (faster than queing behind trains) 05:14:12 <mynetdude> anyway 05:26:58 <mynetdude> I'm using my first entry/exit signal... they don't work perfectly but they work 05:28:51 <mynetdude> grr the exit signal is red even though a train has already cleared the next signal block 05:29:26 *** Osai is now known as Osai`off 05:33:32 <mynetdude> bah nevermind 05:33:38 <mynetdude> had an extra set of exit sigs 05:39:04 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has quit [Quit: mikl] 05:42:36 *** planetmaker [~chatzilla@Fcded.f.ppp-pool.de] has joined #openttd 05:53:51 *** raimar3 [~hawk@p5489C2A1.dip.t-dialin.net] has joined #openttd 05:55:59 *** raimar2 [~hawk@p5489DE70.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:05:21 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 06:19:28 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 06:37:06 *** planetmaker [~chatzilla@Fcded.f.ppp-pool.de] has quit [Ping 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#openttd 09:48:42 *** SickieAway is now known as sickie88 09:49:16 *** perkrith [~irc@30.80-202-212.nextgentel.com] has quit [Ping timeout: 480 seconds] 09:50:15 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:54:49 *** perkrith [irc@vpn-21764.vpn-s.ntnu.no] has joined #openttd 10:07:03 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 10:10:49 *** Ammler [~Ammler@adsl-89-217-5-141.adslplus.ch] has quit [Ping timeout: 480 seconds] 10:24:58 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 10:30:45 *** Progman [~progman@p57A1F8BE.dip.t-dialin.net] has joined #openttd 10:40:44 *** odin [~odin@crous-heliotropes-214-229.u-strasbg.fr] has joined #openttd 10:40:53 <odin> hey! 10:41:29 <odin> i need some help, i have to know how to transfer some merchandise from a truck to a train station? 10:42:10 <planetmaker> build them immediately adjacent so that it is one station 10:43:23 <odin> thanks a lot! 10:43:33 <odin> i'll try it now 10:44:09 *** sickie88 is now known as SickieAway 10:44:10 <Noldo> and use unload or transfer order if the station won't accept it 10:46:16 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has joined #openttd 10:49:13 <odin> It's good, station accept it 10:53:27 *** Ammler [~Ammler@adsl-89-217-5-141.adslplus.ch] has joined #openttd 11:21:52 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:21:52 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:28:15 <Ammler> Hello, changing sonwline should also change houses with or without snow, this happen at least in TTDP, is that a bug in OTTD or a missing feature? 11:29:05 <Noldo> what is the difference? 11:29:28 <Ammler> which category in FS :-) 11:29:31 <peter1138> should work with a grf 11:30:14 *** Slowpoke [~Lobster@dslb-088-073-243-243.pools.arcor-ip.net] has joined #openttd 11:30:20 <Ammler> peter1138: I am trying with NACity and trunk, will test it with 0.6.0 11:30:57 <peter1138> without a grf, snowy and non-snowy buildings are actually different IDs, iirc 11:31:42 <Ammler> should TTRS support it? 11:31:47 <peter1138> no idea 11:32:01 <Eddi|zuHause3> alpine supports it 11:33:18 <Ammler> does someone know how to fast forward TTDP? 11:33:45 <Roest> get a faster comp 11:34:05 <Eddi|zuHause3> that won't work 11:36:21 <Ammler> "q" and "e" 11:36:54 *** perkrith [irc@vpn-21764.vpn-s.ntnu.no] has quit [Ping timeout: 480 seconds] 11:38:29 <Yexo> peter1138: can you have a look at http://www.student.tue.nl/t.i.marinussen/subsidy.txt 11:38:43 <Ammler> peter1138: yes 11:38:44 <Yexo> it's a patch for noai, but it needs some changes to economy.cpp 11:39:02 <Ammler> default houses will be sonwi depended on what clima it has while building 11:39:20 <Ammler> same in TTDP 11:39:24 <Yexo> the question is now, are these ok or should the subsidies system be rewritten first 11:39:57 <peter1138> nice 404 page 11:40:26 <Yexo> sorry, http://www.student.tue.nl/V/t.i.marinussen/subsidy.txt 11:40:32 <peter1138> ai? i don't touch ai 11:40:54 <Yexo> it's not about ai, it's about the uint16 sid in economy.cpp 11:41:10 <peter1138> ... 11:41:11 <ln> 404 with a redirect, what an oxymoron. 11:41:16 <peter1138> looks like a big patch about AI to me 11:41:50 <peter1138> ln: good isn't it 11:41:52 <Yexo> http://www.student.tue.nl/V/t.i.marinussen/economy_cpp_diff.txt then 11:42:07 <peter1138> still has AI all over it 11:42:08 <Yexo> to be precise those lines: for (uint sid = 0; sid < lengthof(_subsidies); sid++) { 11:43:24 <peter1138> you could just do s - _subsidies to get the index... if you really needed the index 11:43:39 <peter1138> can't s just be passed? heh 11:44:13 *** BiO-HaZaRd_ [~BiO-HaZaR@67-244-246-201.adsl.terra.cl] has joined #openttd 11:44:43 <Yexo> it can't 11:45:02 *** SickieAway is now known as sickie88 11:46:12 <Eddi|zuHause3> why not call it .diff when it's a diff? 11:49:06 <Roest> it's a bit shy, so lets not call it that 11:50:09 *** lolEee [~lolman@82.132.136.202] has joined #openttd 11:50:16 <Yexo> because the webserver is badly configured, and it won't let you view a diff in your browser 11:50:48 *** BiO-HaZaRd [~BiO-HaZaR@80-243-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 11:54:59 *** Singaporekid [~notme@cm62.epsilon124.maxonline.com.sg] has joined #openttd 11:58:14 <CIA-3> OpenTTD: peter1138 * r12847 /trunk/src/fios.cpp: -Cleanup: Identing and variable scope 11:59:20 <Progman> "fios" as in 'first in out second"? *g* 12:00:37 <Eddi|zuHause3> "fuck i'm out [of] sourcefilenames" 12:01:21 <peter1138> *INDENTING* sigh 12:02:35 <Noldo> peter1138: classic 12:03:08 <Eddi|zuHause3> it's like the reverse of the mistake everybody else makes ;) 12:03:44 <ln> peter1138: do you know of any VCS which has version control for commit messages? 12:04:02 <CIA-3> OpenTTD: peter1138 * r12848 /trunk/src/ (fios.cpp fios.h misc_gui.cpp): -Cleanup/Codechange: Use correct variable types, don't prefix with _ for non-globals, and use implicit enum numbering. 12:04:29 <Eddi|zuHause3> spring cleanup? 12:04:56 <peter1138> i was just looking in there for something else 12:05:00 <peter1138> and noticed it 12:05:11 <peter1138> "int mode" ... wtf is that... 12:05:17 <peter1138> "byte type" ... 12:05:49 <ln> how about changing the globals prefix from _ to something sane in the whole project? 12:05:50 <CIA-3> OpenTTD: truebrain * r12849 /branches/noai/src/ai/api/squirrel_export.sh: [NoAI] -Fix: when .hpp.sq doesn't exists, don't run diff (tnx to Yexo) 12:06:06 <peter1138> ln: cos every file would be changed ;) 12:06:17 <ln> peter1138: is that a problem? 12:06:23 <Eddi|zuHause3> it's the fun for patchers ;) 12:06:49 <peter1138> let's use __ 12:06:52 <ln> peter1138: i usually take svn update every few weeks, and seems like about half the files are changed every time anyway. 12:07:10 <Eddi|zuHause3> half < all 12:07:23 <ln> 3 * half > all 12:07:51 <Eddi|zuHause3> plus, you can "single step" through the updates and have only few files changed each time 12:08:05 <ln> let's use g_ or Bjarni_ or $ 12:08:18 <Noldo> maybe few globals at the time 12:08:40 <Eddi|zuHause3> $ is so basic-ish ;) 12:09:15 <peter1138> A$="HELLO WORLD" 12:09:21 <peter1138> PRINT A$ 12:09:24 <peter1138> :o 12:10:23 * Roest is scared by this talk 12:10:31 * teeg starts talking in Perl 12:10:56 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 12:11:33 <Eddi|zuHause3> yes, basic scares people 12:11:47 <Eddi|zuHause3> some basic handbooks are on The Index in germany 12:14:14 <Eddi|zuHause3> http://en.wikipedia.org/wiki/BundesprÃŒfstelle_fÃŒr_jugendgefÀhrdende_Medien 12:16:59 <Ammler> I am not able to swich off default houses, shouldn't that work with TTRS parameter 0? 12:17:56 <Eddi|zuHause3> TTRS had parameters for snowline, default houses, roads and bridges, but i don't remember the order 12:19:07 *** perkrith [irc@vpn-21555.vpn-s.ntnu.no] has joined #openttd 12:19:08 *** lolEee [~lolman@82.132.136.202] has quit [Remote host closed the connection] 12:19:45 *** dR3x4cK [~Miranda@129.187.61.232] has quit [Quit: dR3x4cK] 12:20:11 <Ammler> its here: http://users.skynet.be/florisjan/ttd/ttrs.html#pd , but doesn't work 12:21:04 <Ammler> well, it might also be possible that not every house has support for changing snowline? 12:21:57 <Eddi|zuHause3> i haven't used TTRS extensively... the houses look ugly sometimes 12:22:33 <Maedhros> Ammler: disabling the original houses works fine here. have you started a new game or added it to an existing one? 12:22:47 <Maedhros> because it'll only affect new houses that get built, not existing houses 12:22:50 *** BiO-HaZaRd [~BiO-HaZaR@250-250-246-201.adsl.terra.cl] has joined #openttd 12:23:28 <Maedhros> houses don't have to have support for changing snowline, just the snowline in general 12:25:51 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:25:54 *** What25895 [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 12:25:56 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:27:53 *** BiO-HaZaRd_ [~BiO-HaZaR@67-244-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 12:28:26 <Ammler> Maedhros: could it be possible, it disables only generating while playing 12:28:39 <Ammler> but they are generated for start? 12:29:16 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.39 - www.nbs-irc.net -] 12:30:12 <Maedhros> no. house building at the start of the game and during the game use exactly the same mechanism 12:32:12 <Ammler> hmm, yeah, I get also still new default buildings 12:32:41 <Ammler> http://www.myimg.de/?img=PreeddownEndTransport1963270.png 12:33:09 *** sickie88 [~sickie@BSN-210-230-168.dial-up.dsl.siol.net] has quit [Read error: Connection reset by peer] 12:33:10 *** TinoM [~Tino@i59F57A23.versanet.de] has joined #openttd 12:34:40 <Eddi|zuHause3> you are doing it wrong :p 12:35:38 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:36:16 *** helb [~helb@84.244.90.173] has joined #openttd 12:36:46 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 12:37:51 <Eddi|zuHause3> http://icanhascheezburger.com/2008/04/06/funny-pictures-bbc-budget-gets-slashed/ 12:38:28 *** helb_ [~helb@84.244.90.173] has joined #openttd 12:42:08 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 12:44:08 <Ammler> Eddi|zuHause3: can you prepar a save with working snowline? 12:44:30 <yorick> isn't it wrong using PlayTrainLeaveSound for setting an animation trigger? 12:44:50 <peter1138> no. shush. 12:45:16 *** helb [~helb@84.244.90.173] has quit [Ping timeout: 480 seconds] 12:45:22 <yorick> neva! 12:45:30 <Eddi|zuHause3> Ammler: i have old alpine savegames here 12:45:51 <yorick> I'm trying to fix that manual train leave doesn't trigger animation change bug thing 12:46:31 <peter1138> yorick: move it to Vehicle::LeaveStation? 12:46:37 <peter1138> that should always work 12:46:55 <peter1138> just needs an additional check for vehicle type 12:46:59 <yorick> you're the dev here 12:47:05 <peter1138> you're the one trying to fix it 12:47:16 <yorick> you're the one that caused it 12:47:27 <yorick> and you're the one that's able to fix it sooner 12:47:32 <Ammler> alpine seems to change default houses, that works as far as I know 12:47:41 <peter1138> nope, i'm not able to test anything 12:47:58 <yorick> but you did remove your engine pool patch from the web 12:47:59 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 12:50:00 <Maedhros> Ammler: you can't change original houses, you can only override them with new houses that have the same graphics 12:50:25 <Ammler> yeah, thats what alpine does, I assume 12:50:49 <Maedhros> yup 12:52:15 <peter1138> yorick: as you can't be bothered, can you test http://fuzzle.org/o/leavetrigger.diff 12:54:55 <yorick> IsTileType(this->tile, MP_STATION) <-- what do you think it should be loading at otherwise? 13:00:09 *** Cap_J_L_Picard [~ewanm89@s15236362.onlinehome-server.info] has quit [Ping timeout: 480 seconds] 13:00:18 <Maedhros> a rail tile, if it was too long for the station and turned around before leaving 13:01:06 <Maedhros> or a bridge, tunnel or possibly a road if it happens to be on a level crossing 13:01:25 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:01:25 *** mode/#openttd [+v glx] by ChanServ 13:02:01 <yorick> argh...darn features! 13:03:15 *** dR3x4cK [~Miranda@p5499E51C.dip.t-dialin.net] has joined #openttd 13:05:53 <yorick> hmm...I better supply the station instead of the tile :) 13:06:08 *** Cap_J_L_Picard [~ewanm89@s15236362.onlinehome-server.info] has joined #openttd 13:06:38 <peter1138> it needs the same tile as it started out with, really 13:06:51 <peter1138> that is a platform trigger, iirc 13:07:16 <yorick> ah well...I'll supply both tile and station 13:07:52 <peter1138> heh, technically it could also be a station tile of another station 13:08:24 <yorick> }| 13:09:22 <Maedhros> peter1138: i suppose you could also check v->last_station_visited to solve that one? 13:10:04 <yorick> v->last_station_visited doesn't guarantee you have the station with animation? 13:11:29 <Eddi|zuHause3> i'd say just make sure the trigger is called for each vehicle in the consist 13:11:41 <Eddi|zuHause3> both on entering as on exiting the station 13:12:00 <Ammler> I assume, those houses aren't default, they are TTRS without nosnow support. 13:12:02 <Maedhros> yorick: yes it does. it also means you can check that if the current tile is a station tile, it belongs to the right station 13:12:53 *** helb_ [~helb@84.244.90.173] has quit [Ping timeout: 480 seconds] 13:13:15 <yorick> what if 2 stations are placed next to eachother using ajacent stations? 13:13:28 <yorick> tile belongs to other stations than where the train is loading at? 13:13:49 <Eddi|zuHause3> if they are adjacent they are still different 13:13:54 <yorick> (assuming it reversed someway; manual reverse?) 13:14:36 <Eddi|zuHause3> that would be fixed by calling for each vehicle 13:14:52 <Eddi|zuHause3> because after reversing, the train still occupies the same space 13:15:06 <Eddi|zuHause3> meaning both the right and the "wrong" station 13:15:19 <yorick> hmm...is current trunk known to fail compiling? 13:15:35 <yorick> G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/src/fios.cpp: In function `char* FiosBrowseTo(const FiosItem*)': 13:15:35 <yorick> G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/src/fios.cpp:156: error: duplicate case value 13:15:35 <yorick> G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/src/fios.cpp:117: error: previously used here 13:15:41 <Maedhros> apparently, though it's working fine here 13:15:52 <Eddi|zuHause3> it's peter1138's fault ;) 13:16:06 <peter1138> gah 13:16:40 <yorick> your fault! 13:16:48 <yorick> r12848 13:16:57 <peter1138> it's a windows issues, so fuck off :)_ 13:17:11 <Gekz> :o 13:17:13 <Gekz> peter1138: no u 13:17:17 <hylje> YES U 13:17:35 <perkrith> NO U 13:17:36 <yorick> openttd should compile under windows! 13:17:42 <Gekz> NO U 13:17:47 <yorick> stfu! 13:17:48 *** perkrith is now known as rebry 13:17:51 <Gekz> everything should compile under windows (sic) 13:17:53 <hylje> what an insightful argument we had here 13:18:08 <Gekz> crosscompile for windows using linux 13:18:13 <Gekz> the perfect fucking waste of linux 13:18:22 <yorick> I'm using mingw 13:18:31 <hylje> it avoids the need for actual windows development machines 13:18:44 <yorick> compile farm! 13:18:50 <Gekz> lol 13:18:52 <Rubidium> yorick: is *does* compile under Windows *if* you have set up the environment correctly 13:18:58 <Gekz> I love esperanto 13:19:17 <Gekz> have a Ä! 13:19:46 <yorick> Rubidium: it *did* compile *before* 12847 13:20:03 <Rubidium> it still will if you set up the environment correctly 13:20:20 <yorick> blame kaan! he set up my enviroment 13:20:32 <Gekz> Blame jewsus 13:20:36 <Gekz> and the narrivity 13:21:11 <yorick> and what *should* I *change*? 13:21:24 <Yexo> Rubidium: are you sure? looking at the code it just is a duplicate case value 13:21:31 <Rubidium> Yexo: yes, I'm sure 13:21:34 <Yexo> #elif defined(WIN32) || defined(__OS2__) 13:21:34 <Yexo> case FIOS_TYPE_DRIVE: sprintf(path, "%c:" PATHSEP, item->title[0]); break; 13:21:34 <Yexo> #endif 13:21:45 <Yexo> and later case FIOS_TYPE_DRIVE: 13:21:48 <Rubidium> you just need a cross compiler that compiles for unix on windows and it'll compile happily 13:21:55 <glx> lol 13:22:05 <SpComb> Fiber Optic Service! 13:22:06 * yorick goes with Yexo 13:23:21 <Gekz> Rubidium: lol 13:23:23 <Gekz> pass the buck and a half 13:23:36 <yorick> sprintf, gah 13:24:00 <glx> you are very slow to fix things :) 13:24:03 <yorick> you effectively disabled all win32 and OS2 users at one revision 13:24:12 <yorick> I can't test things 13:24:13 <glx> it took me 2 minutes to have a compilable trunk 13:24:14 <cjk> well, to promote linux. 13:24:17 <Yexo> http://www.student.tue.nl/V/t.i.marinussen/fiosdiff.txt fixes compiling on cygwin 13:24:38 <yorick> 404 won't fix anything 13:25:10 <Yexo> yorick: try a refresh? 13:25:45 <yorick> ah 13:26:41 <yorick> will also work for mingw 13:26:42 * Maedhros feels he should point out at this point that trunk is never *guaranteed* to compile perfectly 13:26:45 <yorick> thank you :) 13:27:03 <yorick> Maedhros is right, but this looks deliberate :p 13:27:11 <Gekz> it was. 13:27:15 <Gekz> and you know it 13:27:15 <Gekz> BUT 13:27:17 <Gekz> cut the bitching 13:27:19 <Gekz> and fix it 13:27:21 <Gekz> lol 13:28:25 *** Zahl [~Zahl@p549F1C22.dip0.t-ipconnect.de] has joined #openttd 13:29:47 *** HerzogDeXtE1 [~Flex@89.246.202.82] has joined #openttd 13:29:57 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:30:05 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 13:35:42 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 13:36:21 <yorick> http://pastebin.com/d317e23b3 <-- there :) 13:36:28 <yorick> tested and working 13:36:46 *** HerzogDeXtEr [~Flex@89.246.199.7] has quit [Ping timeout: 480 seconds] 13:37:05 <CIA-3> OpenTTD: glx * r12850 /trunk/src/fios.cpp: -Fix (r12848): compilation was broken for some platforms 13:37:05 <yorick> thank you for that fios fix 13:37:23 <glx> have fun with the conflict ;) 13:38:15 <yorick> what conflict? 13:38:41 <glx> my fix is not the Yexo's one :) 13:39:28 <yorick> argh! 13:40:26 <Yexo> glx: it looks the same, but what conflict? 13:40:47 <yorick> peter1138: http://pastebin.com/d317e23b3 13:41:24 <glx> I changed stuff around #if defined ... #endif 13:42:27 <Yexo> so did I, only you removed FIOS_TYPE_INVALID completely 13:42:49 <Yexo> anyway, what matters is that is compiles again 13:42:52 <glx> no FIOS_TYPE_INVALID is still present 13:43:33 <Yexo> I see, sorry, it is indeed quite different 13:44:43 <Yexo> I used svn diff -r 12850 instead of svn diff -r 12849:12850 13:45:46 <SmatZ> Yexo: you can use svn diff -c 12850 instead 13:46:04 <Yexo> and learned something again :) 13:47:04 *** Osai`off is now known as Osai 13:48:21 *** odin [~odin@crous-heliotropes-214-229.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 13:49:42 *** helb [~helb@84.244.90.173] has joined #openttd 13:53:04 <Eddi|zuHause3> hm... i need real presignals on top of yapp 13:53:18 <peter1138> why? 13:53:51 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Enzulks!] 13:53:56 <Eddi|zuHause3> for the feeling ;) 13:55:11 <Eddi|zuHause3> it would have 2 semantics: 1) when a train approaches a presignal, try to reserve a track from the next mainsignal (end of reserved track) 13:55:31 <Eddi|zuHause3> 2) if that fails, slow down while you approach the red mainsignal 13:56:49 <Eddi|zuHause3> presignals are not safe waiting points 13:57:43 <Eddi|zuHause3> in a next step, these could be used to enforce breaking distance 13:57:49 <peter1138> so basically it tries an early reservation? 13:57:50 <Eddi|zuHause3> braking 13:57:58 *** helb [~helb@84.244.90.173] has quit [Ping timeout: 480 seconds] 13:58:29 *** rebry [irc@vpn-21555.vpn-s.ntnu.no] has quit [Ping timeout: 480 seconds] 13:58:51 <Eddi|zuHause3> yes, a presignal indicates the state of the next mainsignal, so at this point it must be clear if that mainsignal is going to be passed (i.e. reserved) 13:58:56 <Roest> Put it up for internet advertisement. Don't forget to open your ports too! ---- What are ports? 13:59:09 <Eddi|zuHause3> @openttd ports 13:59:09 <DorpsGek> Eddi|zuHause3: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 13:59:42 <Fingon> ports are like stations but for boats 13:59:45 <Roest> http://www.tt-forums.net/viewtopic.php?f=31&t=37264 14:01:48 <Eddi|zuHause3> ports are what opens an internet service to the public, typically, all ports are closed by default by the firewall and/or router 14:03:07 <Belugas> Fingon, it is called harbour, not port. In french, indeed it is "port", but not in english (or my dictionnary is wrong, which it can be) 14:04:30 <Eddi|zuHause3> "port" as in "seaport" and "airport" 14:04:43 <Maedhros> or the Port of Dover 14:05:08 <Maedhros> they're different things really - a harbour is an area of calm water, while a port is where the ship loads 14:05:16 * Belugas throws his dict. in basket 14:05:20 <Maedhros> hehe 14:05:44 <Fingon> lol 14:07:06 <Eddi|zuHause3> dict.leo.org translates both "port" and "harbour" with "Hafen" 14:07:20 <Eddi|zuHause3> while "port" has a lot of other meanings 14:07:32 <Celestar> Eddi|zuHause3: "port" is a "Hafen" 14:08:12 * Maedhros may be wrong, but that's the way i've always thought of them ;) 14:09:16 <Eddi|zuHause3> well, seafaring nations may have a more differentiated view on that ;) 14:09:16 <Celestar> well, port is more used in the US, while the UK prefers harour, right? 14:09:33 <Maedhros> come to think of it, a port probably is a harbour, but a harbour (e.g. a natural one) may not be a port 14:10:09 <Belugas> ... me and my stupid comments... 14:11:25 <Eddi|zuHause3> well, english has lots of objects which have both a french-derived and a german-derived name 14:11:32 <Maedhros> Celestar: i dunno, really. we tend to use port and dock interchangably 14:11:59 <Eddi|zuHause3> harbour could be related to german "Herberge" 14:12:33 <Maedhros> ... except for things like the docks in London which are not in harbours since they're on the river Thames 14:12:42 <Maedhros> Belugas: no, this is really interesting to think about, actually :-D 14:13:17 <Belugas> ha... 14:13:22 <Belugas> ok then, enjoy :) 14:18:52 <Belugas> so docks is just the facility where boats are boarding? 14:19:01 <Belugas> -is+are 14:19:08 <Belugas> -y+ies 14:19:23 <Celestar> Belugas: try again 14:19:24 <Celestar> :P 14:19:27 <Belugas> -old keyboard+new keyboard 14:19:31 <Sacro> Celestar: there's a difference between a port and a habour 14:19:47 <Sacro> and a dock :p 14:19:53 <Celestar> Sacro: yeah. which once again proves that english teachers have no clue 14:19:57 <glx> and a marina? 14:20:22 <Sacro> right 14:20:35 <Sacro> a harbour tends to be the walled off bit surrounding and protecting the port 14:20:36 <Fingon> and a haven 14:20:49 <Sacro> a marina tends to be pleasurecraft (teehee) 14:20:55 <Sacro> rather than commercial stuff 14:21:03 <Fingon> don't forget an anchorage 14:21:15 <Celestar> a Haven is Heaven spelt wrongly :P 14:21:17 <Sacro> Fingon: wtf 14:21:19 <Belugas> or a nice girl serving drinks in light clothings 14:21:27 <Belugas> (marina...) 14:21:28 * Sacro siughs 14:21:38 <Fingon> lol Belugas 14:21:45 <Sacro> a port tends to be just the bit where the boats load/unload 14:21:53 <Sacro> such as Dover, Hull :p 14:23:14 *** rebry [~irc@30.80-202-212.nextgentel.com] has joined #openttd 14:24:36 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Ping timeout: 480 seconds] 14:30:06 *** Yorick [~Yorick@82-171-194-232.ip.telfort.nl] has joined #openttd 14:30:45 <Eddi|zuHause3> hm... not-signalling a station is very unnatural 14:32:02 <peter1138> indeed 14:33:13 <Yorick> what error does bottd on vista give? 14:33:56 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 14:34:03 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 14:34:59 <Eddi|zuHause3> i don't know anyone who has vista 14:35:25 <peter1138> i do 14:35:31 <peter1138> but i've not tried bottd 14:36:00 <Yorick> xD 14:36:10 <Yorick> combination of you two? 14:36:44 <cjk> bottd? 14:36:44 <Eddi|zuHause3> i don't think there is anything to combine 14:36:57 <Yorick> buildopenttd 14:37:21 <Yorick> I've submitted a vista fix recently, and I'm curious whether it actually works or not 14:38:21 <Yorick> msys appeared to have a problem with reserving memory on vista, and also on every system I visit :p, but rebasing msys-1.0.dll worked for me 14:41:24 <Yorick> winavr also had a problem with vista 14:41:39 *** thgergo [~Administr@dsl51B78941.pool.t-online.hu] has joined #openttd 14:42:14 <Eddi|zuHause3> vista has a problem with vista 14:42:42 <Yorick> ah, norman antivirus is a problem for winxp with msys 14:42:48 <Gekz> norman 14:42:49 <Gekz> lol 14:43:55 <Yorick> disabling defender under vista might also fix the bottd problem there, but a rebased msys-1.0.dll is more durable 14:43:56 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:44:50 *** lolEee [~lolman@82.132.136.215] has joined #openttd 14:45:03 <Yorick> kapersky also makes it fail, list is growing 14:46:00 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 14:51:21 <Yorick> pff...should I make a new flyspray item for an already fixed bug which isn't included? 14:52:50 <Rubidium> what bug? 14:53:08 <Rubidium> and when was it fixed? 14:53:26 <Yorick> the manual train skip order doesn't stop station animation? 14:53:59 <Yorick> which gets fixed by http://pastebin.com/d317e23b3 14:55:25 <Eddi|zuHause3> Yorick: you can also add patches to flyspray 14:55:36 * Yorick knows 14:56:01 *** Singaporekid [~notme@cm62.epsilon124.maxonline.com.sg] has quit [] 14:56:29 <Gekz> http://qdb.us/159565 15:08:49 <Belugas> Should?? or DOES? 15:09:19 <Yorick> as far as I checked, it does 15:09:25 <Yorick> but feel free 15:13:35 *** Osai is now known as Osai`off 15:15:02 <Eddi|zuHause3> why does openttd use 6% CPU when it is paused and minimised? 15:15:28 *** lolEee [~lolman@82.132.136.215] has quit [Ping timeout: 480 seconds] 15:15:35 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 15:15:36 *** orudge` [orudge@pc.lan.owenrudge.net] has joined #openttd 15:15:40 *** mode/#openttd [+o orudge`] by ChanServ 15:16:10 <glx> redraws? 15:16:18 <Maedhros> Eddi|zuHause3: drawing, possibly (it doesn't know whether the window is minimised or not) 15:16:36 <planetmaker> But it knows pause mode? 15:16:48 <Maedhros> well, yes 15:17:04 <Maedhros> but that's a function of the game. minimising the window is a function of the window manager 15:17:09 <peter1138> it shouldn't have anything to redraw 15:17:18 <peter1138> nothing should be marked dirty 15:17:28 <peter1138> palette animation on? 15:17:40 <Eddi|zuHause3> might be 15:17:44 <peter1138> that would do it 15:18:12 <Eddi|zuHause3> unpausing causes a lot of swapping... 15:18:33 <Gekz> o.o 15:18:45 <Eddi|zuHause3> animation appears to be off 15:18:53 <Yorick> palette animation when paused? 15:20:22 <peter1138> shut up 15:20:31 <Eddi|zuHause3> unpaused uses 80% even though the map is almost empty (due to a previous survey i assume this is due to ECS) 15:20:35 <peter1138> you'll ruin my theories 15:20:51 <peter1138> in what version? 15:21:05 <Yorick> what os? 15:21:26 <peter1138> r12844 might be of interest... 15:21:36 <Eddi|zuHause3> older than that 15:21:43 <Eddi|zuHause3> but with a few patches 15:21:52 <Yorick> that's the station animation not every frame check? 15:21:57 <peter1138> no 15:23:04 <Maedhros> i'm off. see you later 15:23:16 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has quit [Quit: leaving] 15:23:22 *** Roujin [HydraIRC@c136.tum.vpn.lrz-muenchen.de] has joined #openttd 15:23:25 <Eddi|zuHause3> what kind of functions are called when paused? 15:23:27 <Roujin> g'day 15:23:34 <Gekz> no Roujin 15:23:37 <Gekz> you do not say that 15:23:39 <Eddi|zuHause3> it should only be interface functions (mouse updates, keyboard presses) 15:23:40 <Gekz> you are not australian 15:23:42 <Yorick> of, industry 15:23:45 <Gekz> -_-! 15:24:01 <Yorick> and if build while pause, also command ticks? 15:24:11 <Roujin> i say what i feel like saying :P 15:24:11 <Gekz> Roujin: its like me saying moin 15:24:13 <Gekz> its not right 15:24:19 *** HerzogDeXtEr [~Flex@89.246.194.90] has joined #openttd 15:24:26 <Yorick> you could check, eddi, somewhere at openttd.cpp 15:24:54 <Eddi|zuHause3> Yorick: more likely in the video driver 15:25:08 <Yorick> the functions that are called, I mean 15:25:16 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 15:26:01 <Eddi|zuHause3> well, i'll check around a little later 15:26:07 <Roujin> Eddi: GameLoop() in openttd.cpp 15:26:37 <Roujin> StateGameLoop() is called inside of GameLoop() 15:26:41 *** odin [~odin@crous-heliotropes-214-229.u-strasbg.fr] has joined #openttd 15:26:54 <Roujin> StateGameLoop() returns if paused 15:27:28 <Roujin> so basically the stuff in GameLoop is called while paused, and the stuff in StateGameLoop isn't 15:27:33 *** helb [~helb@84.244.90.173] has joined #openttd 15:30:46 *** orudge [~orudge@owenrudge.net] has quit [Quit: Caught signal 15, Terminated] 15:31:04 *** orudge` [orudge@pc.lan.owenrudge.net] has quit [Quit: Goodbye.] 15:31:06 *** HerzogDeXtE1 [~Flex@89.246.202.82] has quit [Ping timeout: 480 seconds] 15:32:29 *** orudge [~orudge@purplebanana.cjb.net] has joined #openttd 15:33:08 <Sacro> orudge: put your purple banana away 15:33:11 *** mode/#openttd [+o orudge] by ChanServ 15:33:59 <Yorick> I'm fixing FS#1890 15:35:05 *** orudge- [~orudge@owenrudge.net] has joined #openttd 15:35:24 *** lolEee [~lolman@82.132.136.200] has joined #openttd 15:36:11 *** HerzogDeXtE1 [~Flex@89.246.218.181] has joined #openttd 15:37:20 <mynetdude> I had so much fun yesterday after all the help you guys gave me, and I've even learned how to use presigs with entry/exit for dual two platformed stations thanks all... you mind if I ask more.... 15:37:38 <Yorick> nope 15:37:42 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 15:37:46 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 15:37:46 <mynetdude> :P Yorick 15:37:49 *** Ammler [~Ammler@adsl-89-217-5-141.adslplus.ch] has quit [Ping timeout: 480 seconds] 15:37:50 <dragonhorseboy> heh :) 15:37:52 <Rubidium> you already did ask something more... 15:37:58 <mynetdude> oh duy 15:38:00 <mynetdude> *duh 15:38:15 * mynetdude needs a new yardstick for self 15:38:24 <Gekz> yardstick! 15:38:30 * Gekz throws chopsticks 15:38:35 <dragonhorseboy> gekz :p 15:38:52 <Gekz> dragonhorseboy: why are you .. oh 15:38:54 <Gekz> you are canadian 15:38:55 <mynetdude> well some teachers use it to get classroom attentention by cracking it on a student's desk 15:38:55 <Gekz> thats haxing 15:38:57 * Yorick needs to slap normal virus control for detecting a virus in openttd.exe which I just created myself 15:39:02 <mynetdude> nope 15:40:19 <mynetdude> well anyway I converted conventional rail to electric and I've got an odd issue... all the signals worked fine before conversion and even after the conversion they still worked until trains started showing up causing one of the trains to bounce back and forth 15:40:19 <dragonhorseboy> yorick and why are you making a virus? :p 15:40:39 <Yorick> I'm not, I'm just trying to compile 15:40:41 <Yorick> and it fails 15:40:55 <Rubidium> mynetdude: sounds like you missed a piece 15:40:58 <Yorick> because norman removes my files before it manages to strip 15:41:01 <Roest> maybe some tile didnt get converted 15:41:09 <mynetdude> hmm how can I check? 15:41:28 <Rubidium> by converting it again? 15:41:28 <Gekz> Yorick: solution, use a real OS 15:41:30 <Gekz> fscking 15:41:31 <Roest> just take the conversion tool and dragndrop over that area 15:41:46 <mynetdude> the tracks ARE open so it should go right through 15:41:59 <mynetdude> I'll try again, but pretty sure its already covered 15:42:22 <Roest> or take a steam or diesel engine and see if it drives through 15:42:23 <Yorick> msys could be compiling a virus into it 15:42:51 *** HerzogDeXtEr [~Flex@89.246.194.90] has quit [Ping timeout: 480 seconds] 15:44:17 <mynetdude> ok why the hell does the game randomly make certain track tiles disappear? 15:44:35 <Roest> lol 15:44:37 <mynetdude> I've noticed every now and then I have to reconnect track sections and that explains why some of my trains are lost 15:44:47 <Gekz> lol 15:44:52 <Gekz> mynetdude: you have disasters on 15:44:54 <mynetdude> is that supposed to happen? 15:44:57 * dragonhorseboy thinks mynet is making no sense 15:44:57 <Roest> your evil twin with the bulldoze tool 15:44:58 <dragonhorseboy> :p 15:45:00 <mynetdude> oh... damn thats dumb 15:45:01 <Gekz> and the ufo is blowing them up 15:45:04 <Gekz> the ufo is gay 15:45:17 <mynetdude> I like disasters... but I'd like to know about it 15:45:24 <mynetdude> thanks... :P 15:45:34 <dragonhorseboy> mynet ever heard of a thing called "news" .. quit disabling it 15:45:35 <mynetdude> too bad I can't turn it off for the game... 15:45:35 <dragonhorseboy> :p 15:45:48 <mynetdude> dragonhorseboy I get that, but not for the tracks 15:45:57 <dragonhorseboy> mynet...then you don't have it on 15:45:58 <mynetdude> just for the trucks and industries that blow up 15:46:02 <Gekz> mynetdude: disasters are only the UFO afaik 15:46:06 <Gekz> oh 15:46:09 <Gekz> and the industries 15:46:11 *** Cap_J_L_Picard [~ewanm89@s15236362.onlinehome-server.info] has quit [Ping timeout: 480 seconds] 15:46:13 <dragonhorseboy> because the disaster news DOES tell you when the coal mine blew out or a ufo crashed 15:46:16 <dragonhorseboy> simple as it ;) 15:46:32 <mynetdude> dragonhorseboy yes it does, but it doesn't tell you when your piece of track isn't connected anymore 15:46:48 <dragonhorseboy> mynet...because you're supposed to look at the news when it pop up? 15:47:19 <Gekz> klol 15:47:45 <Yorick> argh...norman virus control finds a virus in lastest trunk 15:48:41 <dragonhorseboy> yorick..does it actually even triggers fdisk or griffin av at all? 15:48:51 <dragonhorseboy> if not then I think 'norman virus control' whatever it is is crap 15:48:52 <dragonhorseboy> ;) 15:48:58 * dragonhorseboy hehs 15:50:50 <Yorick> I'm can't change it :( 15:51:25 <Yorick> I* 15:52:12 *** Cap_J_L_Picard [~ewanm89@s15236362.onlinehome-server.info] has joined #openttd 15:53:07 <Tefad> OF-THE-U-S-S-EN-TER-PRISE 15:53:27 <Tefad> make it so m-m-m-make it so 15:53:33 <dragonhorseboy> tefad...you're weird 15:53:33 <dragonhorseboy> :p 15:53:42 <Yorick> any online virus scanners known? 15:53:47 <Tefad> you know not of the picard song?!?! 15:54:02 <Roest> captain jean luc picard!!!! 15:54:02 <Tefad> online virus scanners.. didn't those die off? 15:54:05 <Roest> http://youtube.com/watch?v=IURfntimnlA 15:54:07 <Yorick> I know one, but forgot its url 15:54:08 <mynetdude> dang almost 1.5M by 1975 in my game 15:54:21 <Tefad> at least i'm not the only crazy one here. 15:54:32 <Yorick> Roest, you're blind! don't tell me your computer describes movie 15:54:52 <Roest> adavanced technology 15:54:54 <mynetdude> Tefad, you a trekkie? 15:54:54 <Roest> -a 15:55:02 <Tefad> http://youtube.com/watch?v=ddEIICbllAI 15:55:38 <Tefad> not really, but i like to watch it 15:55:42 <Tefad> i don't know much trivia ; ) 15:55:51 *** HerzogDeXtEr [~Flex@89.246.185.164] has joined #openttd 15:56:01 <mynetdude> Tefad, if you're not a trekkie yet then check out iftcommand.com you never know hanging out with a bunch of trekkies might make you look weirder... already does to me :) 15:56:18 *** elmex [~elmex@e180066052.adsl.alicedsl.de] has quit [Remote host closed the connection] 15:56:22 <Tefad> ehh i don't do well on social sites : ) 15:56:29 <Tefad> i prefer realtime, such as IRC 15:56:33 <peter1138> patrick stewart rocks 15:57:04 <Yorick> "Trojan found: Tibs.gen199" 15:57:08 *** rebry [~irc@30.80-202-212.nextgentel.com] has quit [Ping timeout: 480 seconds] 15:57:17 *** elmex [~elmex@e180066052.adsl.alicedsl.de] has joined #openttd 16:00:42 <Tefad> posted wrong video before : ( http://youtube.com/watch?v=X6oUz1v17Uo 16:01:27 <Yorick> omg...I'm blessed with the only virus scanner which reports a virus inside openttd 16:02:16 *** HerzogDeXtE1 [~Flex@89.246.218.181] has quit [Ping timeout: 480 seconds] 16:02:18 <Tefad> nice 16:03:02 <Yorick> it doesn't in older revisions, but if a nightly will come out which also reports a virus... 16:03:21 <Yorick> *booooom* no popularity anymore 16:03:36 * Yorick fantasy has 16:03:38 <mynetdude> Tefad its not just a social site, its a in your face in person (no not really in your face) but its like a "club" if you want to call it that... but anyway :) I do like real time, IRC 16:03:56 <Tefad> uhm ok.. 16:04:10 <Tefad> i'll stick to watching random ST episodes during the summer with my friend 16:04:17 <mynetdude> :D that works 16:04:18 <Tefad> so far we've tackled TNG and VOY 16:04:25 <Tefad> this summer is DS9 16:04:29 <mynetdude> VOY is ok, TNG is the best 16:04:35 <Tefad> yeah can't go wrong with TNG 16:04:37 <mynetdude> some of DS9s aren't so bad though 16:04:46 <Tefad> eventually i'd like to watch TOS and ENT 16:04:48 <mynetdude> its the newer ones ugh... 16:05:00 <Tefad> DS9 is like a soap opera in space i hear 16:05:03 <mynetdude> I think its ENT I don't like... never heard of TOS 16:05:11 <Tefad> TOS.. the original series fool 16:05:18 <Tefad> learn your trekese 16:05:42 <mynetdude> Tefad yeah I guess DS9 is like soap opera but there are some good episodes not many 16:06:18 <Tefad> i think the episodes with the ship are good, eh? 16:06:29 <mynetdude> Tefad, yeah I know it, fool is my middle name.. I do learn I don't watch ST all the time but knowing what series are what is not hard to learn and I'll get it 16:06:40 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 16:06:42 <mynetdude> Tefad I don't remember much of DS9 16:07:11 <Tefad> k, i've only watched a couple of episodes when i was little 16:07:18 <Tefad> it turned me off of star trek : ( 16:07:26 <Tefad> i didn't even know voyager existed! 16:07:45 <Tefad> until my friend was like "want to watch star trek voyager" i'm like.. "is that some new movie i don't know about?" 16:07:55 <Tefad> then he's all LOL n00b. 16:08:02 <Tefad> </netspeak> 16:08:39 <mynetdude> yeah thats understandable as seeing how poorly they did DS9 (IMHO), like you said you can't go wrong with TNG, Voyager isn't that bad and for the most part I'd watch most of it. I can't wait for the new ST movie at the end of 2008 though :) 16:09:14 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 16:12:54 *** Eddi|zuHause3 [~johekr@p54B76299.dip.t-dialin.net] has quit [Remote host closed the connection] 16:13:03 *** Eddi|zuHause3 [~johekr@p54B76299.dip.t-dialin.net] has joined #openttd 16:13:40 *** Ammler [~Ammler@adsl-89-217-5-141.adslplus.ch] has joined #openttd 16:19:02 *** jmp [jmp@xob.kapsi.fi] has joined #openttd 16:19:23 <Yorick> there, another bug fixed :) 16:19:55 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 16:21:39 <Roujin> eh.. 16:22:06 <Roujin> i needed to read the first sentence like 5 times to understand it oO 16:22:34 <Yorick> what sentence? 16:23:01 <Roujin> on bugspray 16:23:09 <Roujin> flyspray 16:23:18 <Roujin> quote 16:23:19 <Roujin> When clicking to a helicopter that includes orders to any type of heliport to copy them as orders of an airplane all orders are copied including those of goto a heliport. 16:23:27 <Yorick> heh 16:23:32 *** Yorick [~Yorick@82-171-194-232.ip.telfort.nl] has quit [Quit: enzulks!] 16:23:47 <Phantasm> Nothing hard in that sentence. ;P 16:24:14 <Roujin> as soon as i read to the end, i forgot what it said at the beginning though 16:24:21 *** XeryusTC [~XeryusTC@members.openttdcoop.org] has quit [Ping timeout: 480 seconds] 16:24:48 <Phantasm> Improve your 'whatever it is called in engligh' type of memory to handle longer sentences easier. 16:25:03 *** lolEee [~lolman@82.132.136.200] has quit [Ping timeout: 480 seconds] 16:25:22 *** XeryusTC [~XeryusTC@members.openttdcoop.org] has joined #openttd 16:25:24 <Roujin> I'd rather report to yorick that his sentence is buggy 16:25:34 <Phantasm> It is not buggy. 16:25:40 <Roest> depending on his reading speed, it's the short term or long term memory 16:25:46 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 16:25:55 *** mikl [~mikl@adsl.peytz.dk] has quit [Quit: mikl] 16:26:07 <Phantasm> Roest: It is short term no matter the reading speed really. 16:26:13 <Roujin> why? it's the way to go, you know? hey you, xy has a bug, fix it! :P 16:26:22 <Roest> if he reads really slow? 16:26:27 <Phantasm> Even so. 16:26:31 <Phantasm> It is one sentence 16:26:37 <Roest> i mean really slow 16:26:51 <Phantasm> Doesn't matter.. The case is under 'work', so it is short term memory. 16:26:58 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 16:28:43 *** Volley [~worf@84.119.45.205] has quit [Remote host closed the connection] 16:32:23 <peter1138> yes, that's a very poor sentence 16:35:03 *** mikl [~mikl@adsl.peytz.dk] has quit [Ping timeout: 480 seconds] 16:37:08 *** Osai`off is now known as Osai 16:38:24 *** lolEee [~lolman@82.132.136.215] has joined #openttd 16:41:34 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 16:41:36 *** ooo4tom [~tom@92.2.101.181] has joined #openttd 16:41:39 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 16:43:08 *** ooo4tom [~tom@92.2.101.181] has left #openttd [] 16:43:59 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 16:50:42 *** elmex [~elmex@e180066052.adsl.alicedsl.de] has quit [Remote host closed the connection] 16:55:12 *** rebry [~irc@30.80-202-212.nextgentel.com] has joined #openttd 16:56:34 <odin> hey 16:57:08 <odin> i have a little problem, there is a subvention for transport of persons between two towns, but i've allready made it, how does it works? 16:58:16 *** elmex [~elmex@e180066052.adsl.alicedsl.de] has joined #openttd 16:59:22 <Roujin> odin: i think that happens if your service is not very good.. 16:59:53 <Roujin> anyways, gotta go.. cu later 16:59:54 *** Roujin [HydraIRC@c136.tum.vpn.lrz-muenchen.de] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 17:01:07 *** thgergo [~Administr@dsl51B78941.pool.t-online.hu] has quit [Read error: Connection reset by peer] 17:03:39 <odin> ok 17:03:41 *** lolEee [~lolman@82.132.136.215] has quit [Remote host closed the connection] 17:07:58 *** Wolf01 [~wolf01@host35-236-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 17:08:39 <Wolf01> hello 17:10:30 <mynetdude> hello :) 17:10:57 <mynetdude> does anybody here play Auran Trainz 2006/2004 as well as OTTD? 17:11:03 <mynetdude> or MSTS for that matter? 17:11:31 *** rebry [~irc@30.80-202-212.nextgentel.com] has quit [Ping timeout: 480 seconds] 17:11:59 *** Ammler [~Ammler@adsl-89-217-5-141.adslplus.ch] has quit [Ping timeout: 480 seconds] 17:12:00 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] 17:12:20 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 17:17:06 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:21:57 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 17:22:35 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 17:22:41 *** odin [~odin@crous-heliotropes-214-229.u-strasbg.fr] has quit [Remote host closed the connection] 17:24:17 *** odin [~odin@crous-heliotropes-214-229.u-strasbg.fr] has joined #openttd 17:33:29 *** Osai is now known as Osai`off 17:34:10 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 17:37:21 *** odin [~odin@crous-heliotropes-214-229.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 17:38:24 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 17:39:00 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:43:50 <planetmaker> http://img504.imageshack.us/my.php?image=graphicsproblemvz3.png <-- the news window looks ugly when the message is too long.... 17:44:14 <planetmaker> is that known (I guess) or new? Revision 12805 17:45:30 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 17:45:39 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 17:51:41 *** sickie88 [~sickie@BSN-210-230-168.dial-up.dsl.siol.net] has joined #openttd 17:54:25 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Remote host closed the connection] 17:55:06 <Kloopy> There isn't a way to upgrade trains from Electric to Maglev is there? I have to send all the trains to an Electric depot, sell them, and re-create them in a Maglev depot? 17:55:34 <planetmaker> only way ^^ 17:55:50 <Kloopy> That's really annoying with 150 trains on a network I want to upgrade. 17:55:58 <Kloopy> Each with different orders, etc. 17:56:19 <cjk> there is "upgrade rail" 17:56:23 <hylje> you can copy the orders 17:56:33 <cjk> though if it's also for trains dunno 17:56:40 <Kloopy> I don't think it is, cjk. 17:56:52 <Kloopy> hylje, that's still really slow for 150 trains. ;) 17:57:25 <hylje> suck it up, rail upgrades aren't getting easier without much work 17:58:12 <Kloopy> I guess it could work if you allowed a feature to replace Electric with Maglev engines and wagons... then if you use the convert rail tool on a depot, it will do all those train replacements. If you don't have enough replacements setup, the tool won't change the depot from Electric to Maglev. 17:58:52 <yorick> patch is/was being worked upon 17:59:14 <Kloopy> Oh really? I hadn't heard about that one before. 17:59:14 <planetmaker> ^^ But I don't really see the point. Has to be left some work :P 17:59:27 <Kloopy> The work is setting up the 150 train network to begin with. :P 17:59:47 <Kloopy> Re-doing all that work because time has passed and you want to upgrade the train network is frustsrating. :) 18:00:22 <yorick> bugfixing isn't quite motivating if the fixed don't make it to trunk *general message, feel offended at will* 18:01:11 <Roest> yorick: life sucks 18:02:19 <Roest> so i just started a game but didnt feel motivated to play and left immediatly 18:04:17 <Wolf01> Roest, not life, only Italy 18:05:15 <Roest> hmm who's from italy 18:05:47 <Wolf01> I don't know, I know only that they are submerged by shit 18:05:56 <Roest> lol 18:09:49 <mynetdude> hah 18:10:05 <mynetdude> yeah going from conventional rail to electric is no easy feat either 18:10:25 <Roest> why not? that's really easy 18:10:27 <mynetdude> you can't put diesel/steam in electric depots :( 18:10:36 <Roest> that's new to me 18:10:37 <mynetdude> well why not? you can't upgrade the locos 18:10:46 <Roest> try again 18:11:20 <mynetdude> um, well when I look in the depot where the elec trains come out of I noticed there are diesel trains available, but if you look in the diesel depot you don't see elec trains 18:11:37 <CIA-3> OpenTTD: richk * r12851 /branches/NewGRF_ports/src/viewport.cpp: [NewGRF_ports] -Fix: Slight mis-sync disabled colouring of selection tiles for seaplane airports. 18:11:48 <mynetdude> but then again... some trains are still better off running on diesel for cost savings 18:12:19 <Roest> you can upgrade the old depots to electric by using the upgrade tool, same way as for tracks 18:12:19 <mynetdude> so is there an upgrade/replace tool or do you have to buy the train and manually add its orders? 18:12:54 <mynetdude> oh, ok... well that makes a lot of sense and would be easier to have one depot instead of two 18:18:21 <Roest> any dev lurking? 18:18:26 <Roest> http://pastebin.com/d3975a989 18:19:03 *** sickie88 is now known as SickieAway 18:19:03 <Roest> that lets you ctrl click in the color selection so that it sets all primary or secondary colors 18:34:44 *** odin [~odin@crous-heliotropes-214-151.u-strasbg.fr] has joined #openttd 18:35:32 <mynetdude> how does autoreplace trains in depot work? I click on it but nothing happens 18:41:29 *** TinoM [~Tino@i59F57A23.versanet.de] has quit [Quit: Verlassend] 18:43:04 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 18:43:49 *** odin [~odin@crous-heliotropes-214-151.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 18:47:06 <cjk> âbut nothing ever happensâ // âand I wonderâ 18:47:11 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:47:11 <SmatZ> yorick: still it is not coding style compliant, there should be curly brackets if the statement after 'if' is on the next line 18:47:29 <SmatZ> I think :) 18:47:57 <SmatZ> and a comment for CheckAircraftCanUseStationsInOrder() would be good, too :) 18:48:53 <Roest> nice i think i've seen this guy http://zensiert.to/media/1/20080421-stereo_pictures_005.gif 18:51:47 <yorick> order_cmd.cpp ine 451 should be changed to: if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _patches.pathfinder_for_ships > VPF_OPF) { 18:51:53 <yorick> line* 18:51:53 <mynetdude> cjk you probably wonder as much as I do, I wonder if the help files will tell me how to autoreplace? :P 18:52:33 <yorick> if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _patches.pathfinder_for_ships < VPF_NPF) { I mean :oops: 18:52:49 <yorick> I came across it while patching, but I couldn't be bothered too much 18:53:50 <Roest> mynetdude: http://wiki.openttd.org/index.php/Autoreplace 18:54:26 <SmatZ> yorick: this way YAPF will work not so slowly 18:54:35 <cjk> in soviet russia, you get autoreplaced. 18:54:38 <SmatZ> so the current code is good 18:55:26 <yorick> "hah, cjk, in soviet russia, you get happened!" 18:55:55 <yorick> and npf will also work not so slowly? 18:55:57 <cjk> heh 18:56:25 <SmatZ> I suppose, yes 18:56:36 <yorick> but npf is excluded from the check? 18:57:05 <SmatZ> it is 18:57:12 * yorick is waiting for "<peter1138> shush, you'll break my theories!" 18:57:30 * hylje slushes yorick 18:57:34 *** mode/#openttd [+b *!*yorick@*.adsl.wanadoo.nl] by peter1138 18:57:34 *** yorick was kicked from #openttd by peter1138 [shush, you'll break my theories] 18:57:42 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:58:01 *** mode/#openttd [-b *!*yorick@*.adsl.wanadoo.nl] by peter1138 18:58:19 <Prof_Frink> peter1138! NewBannage! 18:58:23 <cjk> ...+q 18:58:25 *** odin [~odin@crous-heliotropes-214-229.u-strasbg.fr] has joined #openttd 18:59:02 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:59:18 <yorick> cjk, hah, in soviet russia, you get +q'ed! 18:59:32 <cjk> I know they'd question you. 19:00:02 <cjk> yorick: actually no, that would be china, not russia. 19:00:07 <yorick> Prof_Frink! StopHidingUnderStoneWhileI'mHere! 19:00:10 <cjk> or rather "rather china than russia" 19:00:29 <yorick> shush! I'm learning chinese! 19:01:53 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 19:01:55 <yorick> why does npf work better in this case(for ships)? 19:02:05 <yorick> better than yapf :o 19:02:43 <cjk> i'd say because on sea, you are not bound as much 19:04:06 <yorick> ah well...it's easy enough to overcome that check by removing orders 19:07:29 <CIA-3> OpenTTD: smatz * r12852 /trunk/src/station_cmd.cpp: -Fix: do not try to draw rail catenary above non-rail station tiles 19:07:50 *** Roujin [~Roujin@mnch-4d04f510.pool.mediaWays.net] has joined #openttd 19:08:01 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Read error: Connection reset by peer] 19:08:17 <Roujin> moin 19:08:44 <Roujin> better, gekz? :P 19:09:22 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 19:09:47 *** What25895 [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 19:12:05 *** sulai [~chatzilla@pD955563A.dip.t-dialin.net] has joined #openttd 19:13:17 *** Frostregen_ [SADDAM@dslb-084-058-178-167.pools.arcor-ip.net] has joined #openttd 19:13:23 *** KritiK [~Maxim@78-106-212-187.broadband.corbina.ru] has joined #openttd 19:13:36 <Roest> moin 19:14:34 <sulai> hi Roest, I set eclipse up to compile ottd 19:14:52 <sulai> without sound and music, because of problems with directX 19:14:53 <yorick> eclipse to compile openttd 19:15:05 <yorick> what operating system? 19:15:10 <sulai> but it works nice.. even debugging is working 19:15:12 <yorick> windows, I assume? 19:15:14 <sulai> win32XP 19:15:26 *** SickieAway is now known as sickie88 19:15:51 <sulai> Bjarni isn't here, is he? 19:15:55 <yorick> nope 19:16:16 <sulai> hm... 19:16:21 <yorick> why? 19:16:28 <sulai> It's about http://bugs.openttd.org/task/1308 19:17:19 *** rebry [~irc@30.80-202-212.nextgentel.com] has joined #openttd 19:17:54 <Roest> blah windows 19:18:24 <Roest> i wish there was a way to import project settings from a makefile 19:18:24 <sulai> I would like to see "shared orders" and "same station" vehicle lists treated as groups 19:18:57 *** Frostregen [SADDAM@dslb-084-058-171-030.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:18:57 *** Frostregen_ is now known as Frostregen 19:18:59 <sulai> If so, you just add features to groups, not to all separate vehicle lists that are in the game 19:19:45 <sulai> Roest: me too... Was a hard time to get it to where it is now 19:20:03 <sulai> With mingw everything was so simple ;) 19:20:32 <Eddi|zuHause3> <Roujin> as soon as i read to the end, i forgot what it said at the beginning though <- how would you get through any german sentence that way? 19:21:25 <ln> I chave eine question. 19:21:27 <sulai> What do you think about treating "shared orders vehicle lists" and "using the same station vehicle lists" just as another type of groups? 19:21:38 <yorick> ln, english only!!!@#%$#%$#!! 19:21:56 <yorick> Roest, try msys and mingw 19:22:19 <peter1138> i think you ought to profile it, heh 19:22:40 <Roest> yorick: for what? 19:23:04 <ln> When someone goes buy a car in Germany, how does one pay for it? 19:23:07 <sulai> Roest: I set up eclipse as a front end for mingw gcc and mingw dbg 19:23:44 <sulai> ln: euro 19:23:48 <Roest> under windows a sane person would use vs 19:23:58 <Roujin> Eddi: geez, i was just ranting about that sentence being utterly complicated 19:24:08 <ln> sulai: Insufficient information. 19:24:15 <sulai> Roest: did you name me insane? ;) 19:24:54 <ln> Let's say a car costs 20,000 euros. In what format does the buyer give the money to the seller (which we can assume to be a company)? 19:25:37 <Wolf01> ln: cheque 19:25:40 <planetmaker> ln: cash or electronically 19:25:41 <sulai> bank transfer 19:25:51 <ln> Wolf01: you are not from germany. 19:26:52 <planetmaker> or you buy it via credit in a monthly fashion 19:27:06 <ln> ok. i just have the impression that cash is the thing in Germany, and bank transfers not so much, as far as car sales go. 19:27:34 <Roest> uh 19:27:39 <Eddi|zuHause3> Roujin: what i mean, that would be one of the easier sentences in german ;) 19:28:02 <ln> if the buyer is a foreigner, does that complicate things? 19:28:44 <Eddi|zuHause3> ln: typically, germans pay larger sums per "electronic cash" card (superceded by the "Maestro" system now) 19:29:02 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:29:03 *** mode/#openttd [+o Bjarni] by ChanServ 19:29:03 <Roest> probably not if you have some kind of trailer to transport it away, if you want to drive your new car away, i guess it's getting problematic 19:29:09 <sulai> hey Bjarni =) 19:29:14 <yorick> Bjarni! 19:29:17 <sulai> just waited for you ;) 19:29:21 <yorick> (bjarni time!!) 19:29:26 <sulai> hehe 19:29:45 <Bjarni> surprisingly I was just reading what sulai wrote about groups 19:29:50 <sulai> ^^ 19:29:51 <Eddi|zuHause3> ln: which basically means the shop owner gets permission to withdraw the money from your bank account 19:30:04 <sulai> What do you think about it? 19:30:27 <Bjarni> it could be worth looking into 19:30:53 <sulai> yep, I think it would have some benefits 19:30:56 <ln> Eddi|zuHause3: interesting, i though Germany is 20 years behind all other countries with card payments. 19:31:19 <Bjarni> clearly it has benefits. I'm wondering if some sideeffects could show up 19:31:21 <Eddi|zuHause3> credit cards are less common in germany 19:31:31 <Bjarni> like slowdowns 19:31:49 <Bjarni> and people wondering why some vehicles all of a sudden jumped from one group to another one 19:32:20 <sulai> Bjarni: did you have a look at that wiki page? I planned to put groups into containers called "categories" 19:32:24 <Eddi|zuHause3> like a "create group from this list" button 19:33:18 <sulai> Through categories, groups like we know from 0.6.0 could be conserved, and shared orders / same station categories could be handled independent 19:33:26 <ln> Eddi|zuHause3: over here, there is a national card system (called simply "bank card"), and with such a card, one can pay virtually anywhere. and this has been the situation since the 80's. 19:33:41 <sulai> http://wiki.openttd.org/index.php/User:Sulai/new_feature_concepts/FlexibleVehicleList 19:33:50 <ln> Eddi|zuHause3: and it's a rare exception if some small place doesn't happen to accept this bank card. 19:33:53 *** sickie88 [~sickie@BSN-210-230-168.dial-up.dsl.siol.net] has left #openttd [Konversation terminated!] 19:34:19 <sulai> have a look at the dia show on the wiki page ;) 19:34:23 <Eddi|zuHause3> small shops in villages often don't accept such a card here 19:34:42 <Eddi|zuHause3> and the '80s are a completely different topic ;) 19:35:07 <Eddi|zuHause3> you didn't actually buy cars in the '80s ;) 19:35:13 <Bjarni> sulai: what if a train has orders to go to two different stations and the user wants to make a group of the vehicles for each station? 19:35:31 <ln> let's say "since end of 80's". 19:35:37 <Eddi|zuHause3> your parents applied for one at birth, so that you could get one for your 18th birthday 19:36:05 <Bjarni> and sets replace orders for it for both groups and it's not the same it's being replaced to 19:36:07 <Bjarni> then what? 19:36:15 <sulai> Bjarni: groups in the categories "shared orders" and "same station" are fully computer generated, the user can't change the trains in that groups 19:36:15 <ln> Eddi|zuHause3: cool. but well, i doubt minors were allowed to drive anyway. :) 19:36:26 <Eddi|zuHause3> that's not the point ;) 19:36:48 <Eddi|zuHause3> the point is that it took 18 years from the order to the delivery 19:36:54 <Bjarni> sulai: yeah but what if those two groups have replace commands that aren't compatible and somehow a vehicle can end up in both? 19:37:16 <ln> Eddi|zuHause3: was it the 18 years old model then, or a newer one? 19:37:37 <Eddi|zuHause3> the model was practically unchanged for a very long time 19:37:56 <ln> ah, that's practical. 19:38:14 <sulai> Bjarni: the replace order needs to be changed slightly: If you give a replace command on a group, all replace commands of the vehicles in that group is overwritten 19:38:40 <sulai> From the wiki: 19:38:46 <Rubidium> slight changes to replace orders are... uhm... impossible 19:38:50 <sulai> * If you give the replace command to a group, 19:38:52 <sulai> * the "protect from autoreplace" button will be deactivated for that group. 19:38:53 <sulai> * overwrite the vehicle's current autoreplace assignment, except those being protected by some other group 19:39:07 <Rubidium> it means vast changes and enormous chances of trouble 19:39:31 *** rebry [~irc@30.80-202-212.nextgentel.com] has quit [Read error: Connection reset by peer] 19:39:45 *** [1]Roujin [~Roujin@mnch-4d04f510.pool.mediaWays.net] has joined #openttd 19:40:00 <Bjarni> also you haven't told what happens if the autogenerated groups includes a vehicle in more than one group 19:40:18 <Roest> it goes poof 19:40:19 <Bjarni> because right now we can't handle a vehicle being in more than one group 19:41:50 <sulai> Yes... but this is why there are "categories". The "group" category behaves like groups behave now: one vehicle for one group.... the "shared orders" is also one-to-one.... the "same station" is one-vehicle-can-be-in-many-groups 19:42:25 <sulai> if you click on the dropdown entry, you activate another category and only the groups of that category are listed in the vehicle window 19:42:50 <sulai> so, if you have the "groups" category clicked, everything is like we have it now 19:43:17 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 19:43:18 <dragonhorseboy> hey 19:43:41 <sulai> if you click the "shared orders" category, you get a list of groups which reflect the current groups of trains which share the same orders 19:43:47 <sulai> ...and so on ;) 19:44:23 <sulai> if you have one train in many groups and you apply commands on the same train in another group, the old command is overwritten 19:44:53 *** Roujin [~Roujin@mnch-4d04f510.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:44:59 <Bjarni> this sounds confusing by design 19:45:10 <yorick> I noticed, the spinner widget thingy in the cheat gui that allows you to change date, isn't affected by fs 1404, while it is actually the only thing where you would want such behavior :( 19:45:12 <sulai> hm it maybe is... 19:45:37 <sulai> basic idea was to handle all vehicle lists as groups, to have a common basis 19:46:00 * dragonhorseboy pokes peter1138 to see why the server always fail after barely a game day :p 19:46:16 <peter1138> i already said, we're investigating 19:46:17 <yorick> rubidium is more of the networking person 19:46:46 <Bjarni> sulai: to be honest I don't think this idea will work as you expect 19:47:05 <dragonhorseboy> sulai..heh on my own maps (although I sometimes do do this in openttd-online too) I often have the trains and most stations named to my own purpose like eg 'welshtown coal train #1' or 'welshtown coal mine' ^-^ 19:47:05 <Bjarni> even if it's coded like you tell it should be 19:47:16 <Bjarni> also it's mighty hard to code 19:47:24 <dragonhorseboy> peter....ah ok because it was fun yesterday night and now I noticed its still there but I can't even play .. strange isn't it? 19:47:27 <Bjarni> and sounds like it will use a whole lot of resources 19:47:45 <CIA-3> OpenTTD: smatz * r12853 /trunk/src/ (elrail.cpp rail.h tunnelbridge_cmd.cpp): -Fix: catenary on tunnel entrances and middle bridge pieces was drawn twice in some cases 19:48:12 <Rubidium> 68.51 126.21 126.21 59341 0.00 0.00 <which mystery function is this?> 19:48:41 <yorick> :D engineloop()? 19:48:53 *** [1]Roujin [~Roujin@mnch-4d04f510.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:49:12 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Enzulks!] 19:49:58 <sulai> Hm I think it doesn't take more resources than it does right now... because the vehicle lists are generated right now, too 19:50:57 <peter1138> for gui purposes, yes 19:51:09 <peter1138> not for 'checking if any vehicle needs to go to a depot this tick 19:51:11 <peter1138> ' 19:51:15 <sulai> the shared orders vehicle list does already exist in the game... also the same station vehicle list... vehicles don't change the group if the player doesn't do any action 19:51:24 <Bjarni> autoreplace happens in the background and doesn't generate the station lists or anything like that 19:52:10 <sulai> could you give me a quick introduction to how auto replace happens in the code ;) 19:52:35 <Roest> unvail the mysteries of autoreplace 19:52:43 <sulai> is there some sort of assignment like "train 1 is replaced by SH30"? 19:52:51 <Bjarni> I think I will limit it to how it figure out what to replace to 19:53:06 <Bjarni> not how it actually does the replace once it figured out what to replace to 19:53:09 <Bjarni> one sec 19:53:16 <sulai> ok =) 19:53:59 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 19:55:47 <Bjarni> basically it calls EngineReplacementForPlayer(), which is turn calls EngineReplacement() 19:56:00 <Bjarni> EngineReplacement() is placed in engine.cpp (like 498 if you have to know) 19:56:21 <sulai> ok... just running eclipse ;) 19:57:34 <Bjarni> here it loops through all the replace orders for the player in question and stops at one with the correct engine (from type) and group. If it fails to find anything then it runs through all of them again and checks if there is something for the all group 19:57:58 <Bjarni> hmm 19:58:09 <Bjarni> maybe speed could be improved here 19:58:21 <sulai> this is what happens in EngineReplacement() ? 19:58:44 <Bjarni> basically yes 20:00:23 *** jmp [jmp@xob.kapsi.fi] has left #openttd [] 20:01:12 <sulai> This function is called as soon as the player's vehicle enters the depot? 20:01:21 <Bjarni> yes 20:01:57 <sulai> "EngineID" identifies the vehicle or just the vehicle type? 20:02:04 <peter1138> engine type 20:02:14 <sulai> ok... 20:06:35 <Bjarni> it works on engine types only. The info regarding the vehicle itself is not available here. It only forwards the engine type and group 20:06:59 <sulai> if you apply "replace" on a group like we have in 060, the replace command only applies to that group. Doesn't it? 20:07:27 <Bjarni> well at least that's the idea 20:08:11 <sulai> say you have 2 user made groups... both contain 3 engines of kirby paul.... you cick on one of them do the replace command (say to SH30).. only the trains of that group will be replaced 20:08:30 <sulai> the code doesn't look like that but I think I have tested that some time ago 20:09:42 <Bjarni> if (er->from == engine && er->group_id == group) return er; <--- er->from = kirby, engine = kirby er->group_id = 1, group = 1 20:10:06 <Bjarni> if the vehicle is in group 2 this if doesn't fire 20:11:55 <Bjarni> meaning it keeps on looking for a replace command for a kirby in group 2 20:13:44 <sulai> Hm.. so replace doesn't work on groups, does it? 20:13:52 <Bjarni> ... 20:14:10 <sulai> well would be nice if it did ^^ 20:14:13 <Bjarni> check line 479 20:14:21 <Bjarni> it compares group number 20:14:29 <Bjarni> meaning it wants the group to be the same 20:14:52 <Bjarni> if it's not the same it will keep on looking for a replace order that has the correct group number 20:15:48 <Bjarni> I see no reason why this shouldn't work 20:18:09 <Wolf01> 'night 20:18:16 *** Wolf01 [~wolf01@host35-236-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:19:13 <sulai> hm ok... 20:19:42 <sulai> I'lll just browse the code a little... 20:20:53 <Bjarni> knowing the current code is always a good place to start 20:21:39 <dih> me! 20:21:44 *** Osai`off is now known as Osai 20:21:55 <Bjarni> if you get ideas without looking at the code they can sometimes be great (not limited by thinking about design) but usually it's discarded for being too much work because too much has to change 20:22:44 <CIA-3> OpenTTD: smatz * r12854 /trunk/src/elrail.cpp: -Codechange: make drawing of rail catenary a bit faster 20:23:25 <hylje> optimization 20:23:39 <Roest> procrastination 20:23:53 <dragonhorseboy> heh 20:24:31 <dragonhorseboy> hylje+roest...I've been looking at the ttdp source for my current version and a bit of the svn .. still trying to figure out about poking around with it myself to see if I come up with anything interesting or not perhaps heh 20:24:35 <dragonhorseboy> ^-^ 20:25:16 <Roest> why you telling that to me? 20:25:52 <DaleStan> I'm more wondering why he's mentioning it here. Patch devs are much easier to find in #tycoon. 20:27:48 <sulai> Bjarni: I think the "handle shared orders and same station as groups" lacks in correct defined autoreplace behavior. Resources are not the problem I think... 20:28:27 <sulai> But it's quite a lot of work because the "one train - one group" concept is embedded very deep 20:30:51 <Bjarni> say a vehicle enters a depot and you need to check is there is a replace order for it based on station/orders/group/global... how would you do it? 20:30:59 <Bjarni> without using more resources? 20:33:01 <sulai> Hm... simple idea (which needs a lot of code change propably): save the "replace command" per-vehicle 20:33:30 <sulai> the "send to depot" or the "send for servicing" is also saved per-vehicle 20:33:46 <sulai> why should the replace command work in another way? 20:34:57 <sulai> it makes the whole thing way more consistent: a command on a group means to give per-vehicle commands on all vehicles in that group 20:35:34 *** tom_ [~tom@92.2.101.181] has joined #openttd 20:35:51 *** tom_ [~tom@92.2.101.181] has quit [] 20:40:42 <sulai> well was just an idea ;) 20:40:53 <sulai> maybe it's too hard to implement 20:42:49 <dragonhorseboy> peter I'm still wondering -- how can one type of rail locomotive upset a server's connection at random anyhow? :/ 20:45:49 *** raimar2 [~hawk@p5489E053.dip.t-dialin.net] has joined #openttd 20:52:41 <glx> dragonhorseboy: you know which engine breaks everything? 20:53:01 *** raimar3 [~hawk@p5489C2A1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:53:56 <dragonhorseboy> glx...peter said its the class 91's 20:53:59 <dragonhorseboy> ^-^ 20:54:08 <peter1138> how? newgrf 20:56:21 <CIA-3> OpenTTD: rubidium * r12855 /trunk/src/ (11 files): -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 20:57:55 <dragonhorseboy> well afk for a while 20:57:58 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 20:58:16 <sulai> Bjarni: can't find any function which calls EngineReplacementForPlayer() ? 20:59:16 <sulai> oh it's there... don't bother ;) 20:59:40 *** Andel [~andel@81.171.98.103] has joined #openttd 21:00:08 *** orudge- [~orudge@owenrudge.net] has quit [Read error: Connection reset by peer] 21:01:10 *** Boyinblue0 [~admin@5ac85aa6.bb.sky.com] has joined #openttd 21:01:22 *** orudge [~orudge@purplebanana.cjb.net] has quit [Quit: Caught signal 15, Terminated] 21:01:28 *** orudge [~orudge@owenrudge.net] has joined #openttd 21:01:51 *** mode/#openttd [+o orudge] by ChanServ 21:07:30 <sulai> hm... the autoreplace gui is not designed to work as a per-vehicle command =/ 21:10:01 <peter1138> nope 21:11:48 <Roest> peter 21:13:33 <sulai> Hm... ok I think I have enough of groups for now... Bjarni I hope I didn't stress your nerves too much ;) 21:13:42 *** Lakie [~Lakie@91.84.251.149] has quit [Read error: Connection reset by peer] 21:14:02 <Bjarni> something got on my nerves 21:14:06 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 21:14:07 <Bjarni> but not groups and not you 21:15:02 <sulai> hehe nice to hear that! cya later guys 21:15:25 *** sulai [~chatzilla@pD955563A.dip.t-dialin.net] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 21:30:22 *** Boyinblue0 [~admin@5ac85aa6.bb.sky.com] has quit [] 21:32:04 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 21:40:34 *** HerzogDeXtEr [~Flex@89.246.185.164] has quit [Ping timeout: 480 seconds] 21:40:35 *** phin [~mcgee@c-68-41-156-159.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 21:41:18 *** odin_ [~odin@crous-heliotropes-214-138.u-strasbg.fr] has joined #openttd 21:45:13 *** odin [~odin@crous-heliotropes-214-229.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 21:45:48 *** phin [~mcgee@c-68-41-156-159.hsd1.mi.comcast.net] has joined #openttd 21:48:19 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 21:48:51 *** Roest [~ralph@p54B9E440.dip.t-dialin.net] has quit [Remote host closed the connection] 21:48:57 <Eddi|zuHause3> nooo he's killing my patch :( 21:49:32 <Rubidium> I always am ;) 21:50:35 *** Osai is now known as Osai^zZz 21:51:29 <mynetdude> haha 21:52:30 <Patrick`_> im in ur repo killin ur patch 21:52:38 <Eddi|zuHause3> you were not ;) 21:52:47 <Eddi|zuHause3> smatz was :p 21:52:58 <Eddi|zuHause3> he changed elrail.cpp :p 21:52:58 <mynetdude> seems like everyone is out to get Eddi|zuHause3's patch 21:53:31 <Eddi|zuHause3> Patrick`_: it's not funny without an appropriate picture 21:54:29 <SmatZ> :) 21:54:41 <SmatZ> and I will continue if peter1138 allows 21:55:37 <CIA-3> OpenTTD: peter1138 * r12856 /trunk/src/train_cmd.cpp: -Fix: Taking r12377 further, ensure that prop 25 is set for all vehicles in the consist before other properties. 21:55:54 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has quit [] 21:59:24 *** odin_ [~odin@crous-heliotropes-214-138.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 22:01:03 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has joined #openttd 22:01:50 *** odin_ [~odin@crous-heliotropes-214-229.u-strasbg.fr] has joined #openttd 22:02:49 *** lobster_MB [~michielbr@5353F911.cable.casema.nl] has quit [Quit: This computer has gone to sleep] 22:08:16 <Eddi|zuHause3> @openttd commit 12377 22:08:16 <DorpsGek> Eddi|zuHause3: Commit by glx :: r12377 trunk/src/train_cmd.cpp (2008-03-17 21:49:14 UTC) 22:08:17 <DorpsGek> Eddi|zuHause3: -Fix [FS#1854]: set cached value for vehicle property 25 before other cached values 22:08:51 <glx> Eddi|zuHause3: yes I did not move it up enough ;) 22:09:57 *** odin__ [~odin@crous-heliotropes-214-179.u-strasbg.fr] has joined #openttd 22:09:59 <peter1138> it did fix 1854 though :) 22:13:18 *** odin_ [~odin@crous-heliotropes-214-229.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 22:16:53 <CIA-3> OpenTTD: rubidium * r12857 /trunk/ (12 files in 4 dirs): -Fix [FS#1948]: remove the last uses of AutoPtr in the station code. 22:17:45 <CIA-3> OpenTTD: rubidium * r12858 /trunk/src/openttd.cpp: -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though. 22:18:02 *** odin__ [~odin@crous-heliotropes-214-179.u-strasbg.fr] has quit [Read error: Connection reset by peer] 22:18:10 *** odin__ [~odin@crous-heliotropes-214-179.u-strasbg.fr] has joined #openttd 22:19:24 <Eddi|zuHause3> what exactly is an autoptr anyway? 22:19:50 <Rubidium> it calls the destructor of some object when it goes out of scope 22:22:17 *** odin_ [~odin@crous-heliotropes-214-138.u-strasbg.fr] has joined #openttd 22:29:13 *** odin__ [~odin@crous-heliotropes-214-179.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 22:30:19 *** odin_ [~odin@crous-heliotropes-214-138.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 22:36:13 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 22:36:51 *** odin_ [~odin@crous-heliotropes-214-138.u-strasbg.fr] has joined #openttd 22:37:09 *** dR3x4cK [~Miranda@p5499E51C.dip.t-dialin.net] has quit [Quit: dR3x4cK] 22:40:48 <mynetdude> hey does anybody have a patch to override town authority build prevention? 22:41:07 <Tefad> patch.. isn't there a cheat 22:41:10 <mynetdude> I need to make my stations longer, but they won't permit 22:41:16 <glx> plant trees 22:41:20 <mynetdude> whatever, cheat works 22:41:21 <SmatZ> bribe 22:41:33 <mynetdude> which works better? bribery or trees? 22:41:47 *** odin_ [~odin@crous-heliotropes-214-138.u-strasbg.fr] has quit [Read error: Connection reset by peer] 22:41:53 <SmatZ> depends how much trees you can plant 22:41:54 *** odin_ [~odin@crous-heliotropes-214-138.u-strasbg.fr] has joined #openttd 22:41:55 <mynetdude> and trees don't always work 22:42:17 <SmatZ> if you can remove all trees and replant them to have good reputation 22:42:17 <mynetdude> well there's gotta be a bettery way around this, this is silly 22:42:21 <SmatZ> then it is good 22:42:39 <SmatZ> or have good rating at stations in the town 22:42:44 <mynetdude> how can I find out about rep rating? 22:42:47 <SmatZ> it will increase your reputation, too 22:47:48 <mynetdude> what will? stations? 22:47:55 <mynetdude> how can I check my rating with the town? 22:48:48 <SmatZ> mynetdude: click on the town sign 22:49:10 <SmatZ> and then on Local authotity 22:50:24 <mynetdude> ah ok didn't notice that before 22:50:28 <mynetdude> well my rating sucks 22:50:42 <SmatZ> hehe 22:50:49 <mynetdude> but I can't improve it without improving rail service 22:51:09 *** Ammler [~Ammler@adsl-89-217-5-141.adslplus.ch] has joined #openttd 22:55:24 <CIA-3> OpenTTD: rubidium * r12859 /trunk/src/ (town.h town_cmd.cpp): -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs. 22:56:36 <Sacro> Anyone here understand set thoery? 22:57:11 <Rubidium> 'here' as in 'comes regularly here', then yes 22:57:13 <mynetdude> well I guess I won't be upgrading in Linntown for awhile :( 23:03:07 <Zuu> Sacro: what is it in set theroy you are into? (I'm probably not much of help, only have basic set knowledge from the mathematics of civil enginering) 23:03:20 <Sacro> Is S surjective or bijective? 23:03:22 <Sacro> err 23:03:28 <Sacro> S = {(1,hi),(1,lo),(-1,lo)} <- is it surjective / injective, both or neither, I don't think it's a function, hence neither 23:03:40 *** ooo4tom [~ooo4tom@92.2.101.181] has joined #openttd 23:03:59 <Zuu> not something I'm familar with. 23:04:42 <ooo4tom> whats that then / 23:05:30 <Rubidium> it's about can just map X to Y and can you map Y to X unambiguously 23:06:02 <Zuu> ok 23:06:16 <Rubidium> as some X (1) can result in multiple different Y (hi, lo) it's not *jective (don't know which one is which) 23:06:39 <Rubidium> same that lo maps to 1 and -1 23:07:15 <Sacro> Rubidium: so it's not a function 23:08:03 <Rubidium> doesn't necessarily need to be a function 23:08:26 <Rubidium> anyhow, IANAM 23:09:08 <Sacro> it does 23:09:16 <Sacro> it can't be *jective unless it's a function 23:09:43 <Rubidium> a mapping is (imo) a function 23:10:51 <Sacro> but a mapping can only go from 1 object 23:10:57 <Sacro> whereas 1 maps to more than 1 23:11:02 <Sacro> 1 maps to high and low 23:11:08 <Sacro> and thus stops it being a function 23:15:58 <Yexo> no, a mapping can be from multiple objects to multiple objects 23:16:42 <Yexo> the example you give above is not surjective, since 1 maps to both hi and lo, and also not injective, since both 1 and -1 map to lo 23:16:53 <Zuu> Goodnight, got to have some sleep and continue with the queueing theory stuff I'm studying atm. :) 23:16:56 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 23:17:24 <Fingon> bijective? 23:17:46 <Yexo> no, it's bijective iff it's both surjective and injective 23:21:16 <Sacro> Yexo: no, those terms only apply to functions 23:21:19 <Sacro> not mappings 23:22:58 *** Zahl [~Zahl@p549F1C22.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 23:24:08 <Yexo> Sacro: I quote from A friendly introduction to analysis: "A function f, often called a mapping,..." 23:24:21 *** Andel [~andel@81.171.98.103] has left #openttd [] 23:24:59 *** Slowpoke [~Lobster@dslb-088-073-243-243.pools.arcor-ip.net] has quit [Quit: Verlassend] 23:25:46 <Yexo> but you're right I messed *jective up 23:26:48 <Yexo> they can't be applied here, since the example he gave is not a function/mapping, since there are two different points with the same first coordinate 23:27:03 *** ooo4tom [~ooo4tom@92.2.101.181] has quit [Ping timeout: 480 seconds] 23:28:56 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 23:29:08 *** Fingon [~Catan@d54C4B07B.access.telenet.be] has quit [Ping timeout: 480 seconds] 23:29:39 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 23:31:35 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 23:36:20 *** planetmaker is now known as pm_away 23:38:38 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 23:39:54 *** odin__ [~odin@crous-heliotropes-214-229.u-strasbg.fr] has joined #openttd 23:41:01 *** Fingon [~Catan@d54C4B07B.access.telenet.be] has joined #openttd 23:42:58 *** odin_ [~odin@crous-heliotropes-214-138.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 23:52:58 *** odin__ [~odin@crous-heliotropes-214-229.u-strasbg.fr] has quit [Ping timeout: 480 seconds] 23:54:51 *** lobster_MB [~michielbr@5350C1C4.cable.casema.nl] has joined #openttd 23:55:25 *** odin__ [~odin@crous-heliotropes-214-229.u-strasbg.fr] has joined #openttd 23:58:54 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]