Log for #openttd on 26th April 2008:
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00:00:03  <Eddi|zuHause2> which would be... bad...
00:00:11  <SmatZ> and FS#1953 means it was a flyspray task with number 1953 -
00:01:50  <mynetdude> ah I'm only interested in features you guys are working on, not so much of the dev itself
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00:03:04  <SmatZ> finding and fixing bugs is fun :)
00:03:06  <Zuu> mynetdude: If you are on Windows you can use an updater to always get the latest nightly when you play. (For Linux Ammler have created a bash script available at the openttdcoop blog)
00:03:55  <mynetdude> Zuu I have the stable release, I'll keep that, as I am not sure if I play multiplayer if the versions have to be the same
00:04:23  <Eddi|zuHause2> yes, versions have to match exactly
00:05:15  <mynetdude> thought so
00:05:24  <Zuu> servers that uses nightlies are more rare that stable servers but they exist.
00:05:51  <Eddi|zuHause2> most significant changes between stable and nightly are the improved orders and station animation
00:06:00  <mynetdude> hmm can't get the updater, sharespace has stopped allowing downloads due to the uploader's limit
00:06:20  <mynetdude> improved orders... stations... say no more
00:06:22  <Zuu> mynetdude: The linked page have two updaters, the second one should work.
00:06:54  <ln> it seems has some weird definition for "everything".
00:07:13  <mynetdude> Zuu ok I'll look, I only use windows for now
00:07:38  <mynetdude> Eddi|zuHause2, I assume the station animation is for custom newgrfs that include animated stations
00:07:49  <mynetdude> I mean the station animation improvement... that is
00:08:20  <Zuu> Having made the second one myself I though it would be fair to include not only my program but other exsisting too on the wiki. Someone independent have to decide what to do about the updater by desalotor.
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00:09:54  <mynetdude> omg I found one of the hidden features
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00:10:34  <mynetdude> not only can you make trees invisible... you can make them disappear completely
00:10:42  <mynetdude> the same for anything else you can make invisible
00:10:47  <mynetdude> now that is RAD!!!
00:10:59  * SmatZ is pleased to hear that
00:11:01  * mynetdude hopes to see that in some 060 update
00:11:02  <Zuu> not a hidden feature I would say. :)
00:11:20  <mynetdude> well lolz its only hidden to me, cuz I am just exploring
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00:11:29  <mynetdude> SmatZ you make that? :D
00:11:35  <Eddi|zuHause2> no, none of the "Feature" commits get in a 0.6 update
00:11:40  <SmatZ> yes :)
00:11:58  <mynetdude> cool... keep up the good work opensource pwns
00:12:11  <Eddi|zuHause2> only "Fix" ones
00:12:24  <mynetdude> Eddi|zuHause2 ah so you saying a new update/version would have to be made for feature commits?
00:12:36  <SmatZ> :)
00:12:41  <Eddi|zuHause2> features go into 0.7
00:12:57  <mynetdude> neat... how often do new versions get put out? I guess that varies?
00:13:20  <Eddi|zuHause2> i'd not expect 0.7 before next year
00:13:41  <mynetdude> I'm guessing it takes a very long time to compile a new version?
00:13:48  <mynetdude> at least a stable one...
00:13:54  <Zuu> mynetdude: And when you get bored by the nightlies (which is hard as fast as they evolve) you can try BuiltOTTD (found in development sections of tt-forums) If you are lucky it works and you can compile your own builds of any revision and of the branches that compile in windows easily.
00:13:59  <SmatZ> minute or two, depends on your hardware
00:14:01  <Eddi|zuHause2> compile? about 4 minutes here ;)
00:14:05  <SmatZ> or 4 :)
00:14:19  <mynetdude> SmatZ, I noticed the invisibility/extended invis works to varying degrees, some make it completely disappear other just only remove the "shadow"
00:14:54  <SmatZ> mynetdude: invisibility should make that shadow disappear
00:14:57  <mynetdude> so why do they only do stable releases once a year?
00:15:07  <mynetdude> it doesn't not on the city/town buildings
00:15:24  <mynetdude> it does for the industries, infact it makes their whole structure disappear as well
00:15:28  <Eddi|zuHause2> there is more to a release than compiling
00:15:45  <SmatZ> mynetdude: it should, maybe it is hard to see, but it works this way
00:15:46  <Zuu> bugfixing for example
00:15:54  <Eddi|zuHause2> if you just want compiling, there are the nightlies
00:16:01  <Eddi|zuHause2> they get compiled every night
00:16:15  <Eddi|zuHause2> where "night" is 20:00 CET
00:16:16  <mynetdude> SmatZ well first you click on the button you want to make invisible... trees for example
00:16:33  <Eddi|zuHause2> meaning 6 hours ago
00:16:42  <mynetdude> the first button makes the trees physical features disappear, but the shadows remain, the 2nd button makes them disappear altogether
00:16:58  <SmatZ> mynetdude: yes
00:17:03  <mynetdude> Eddi|zuHause2, I see
00:17:15  <SmatZ> if you have only the second button active, everything is drawn solid
00:17:24  <mynetdude> SmatZ what I am saying is it is the same for industries as well however town buildings don't completely disappear as they should
00:17:54  <mynetdude> SmatZ yeah I noticed having the 2nd button only active does not have any effect it seems
00:18:28  <SmatZ> mynetdude: it works the same way as transparency, even if houses are transparent there are visible ground sprites
00:18:31  <Eddi|zuHause2> yes it does, it decides what happens when you press the "X" key
00:18:33  <SmatZ> with shadow above
00:18:54  <SmatZ> it depeds how the GRF is done
00:19:06  <SmatZ> if there is a ground sprite with any special color / image
00:19:08  <SmatZ> or not
00:19:28  <mynetdude> SmatZ, well in the stable build, you press the invis you see the ground sprites and the translucent shadow
00:20:04  <SmatZ> for industries, there is no special sprite in some cases, so it looks as if there was grass
00:20:11  <SmatZ> yes
00:20:12  <mynetdude> however I noticed in your feature, certain objects completely disappear, as in no sprites appear, industries leave no sprites when you activate the 2nd button which is not the case for town buildings
00:20:24  <mynetdude> oh ok thats my point
00:20:36  <SmatZ> mynetdude: can you post a screenshot?
00:20:41  <mynetdude> sure
00:21:05  <SmatZ> mynetdude: look at steel mill or iron ore mine
00:21:11  <SmatZ> they have ground sprites
00:21:31  <SmatZ> but forest, powerplant, ... have only grass as ground sprites
00:21:52  <SmatZ> when you turn on transparency
00:21:58  <SmatZ> you will see grass with shadow
00:22:09  <SmatZ> when you turn on invisibility, the shadow disappears
00:22:14  <mynetdude> hmm subsequent screenshot saving does not work in the game
00:22:37  <SmatZ> how so
00:23:03  <mynetdude> the game is paused or is in the same month/year I do two screenshots in a row, basically it overwrites
00:23:11  <SmatZ> no, it shouldn't
00:23:26  <Eddi|zuHause2> it should call them #1 #2 and stuff
00:23:26  <SmatZ> it shoud create "name data.png" and "name date #1.png"
00:24:05  <mynetdude> ah nevermind, I wasn't paying attention
00:24:15  <Zuu> Bed for me, good night all
00:25:29  <mynetdude> thanks Zuu
00:25:55  <mynetdude> SmatZ:
00:26:46  <SmatZ> mynetdude: it should work this way
00:27:46  <mynetdude> oh ok so it was intended to work that way
00:28:17  <mynetdude> actually having certain sprites there would be a plus, just removing the opaque shadow would be best
00:28:28  <mynetdude> rather than removing the sprite entirely
00:28:49  <mynetdude> however I presume there is not much in the way of control over that
00:28:58  <SmatZ> correct
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00:32:58  * mynetdude is looking for zuu's updater don't see it in that thread
00:34:21  <mynetdude> awesome on the new goto order stuff
00:34:36  <SmatZ> yes :)
00:35:34  <mynetdude> "conditional order jump" that sounds neat
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00:36:54  <mynetdude> hmm not sure I understand how conditional order jump works...
00:40:06  <mynetdude> does anybody use the feature "purchase land for later use"? If so, it would be nice to do an area select of more than one tile, right now you can only click on a single tile at a time
00:40:19  <SmatZ> mynetdude: suggested many times
00:40:31  <SmatZ> but it would be too easy to block other players in multiplayer
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00:48:32  <mynetdude> SmatZ, hmm well then maybe disable it for MP only?
00:48:38  <mynetdude> if that is even possible???
00:48:48  <SmatZ> mynetdude: it would be possible
00:48:52  <mynetdude> I know the pause/speed-accel buttons are disabled for all players except the host
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00:50:41  <mynetdude> because in single player, being able to select multiple tiles for property buys is worth it and kind of pointless for doing single click however Single click tile purchasing is painful if you are wanting to do a large area even in multiplayer but I can understand that it could even block other players... either I would disable it in multiplayer to only use single click or make it so they can only have a % of purchased/unused land
00:53:23  <mynetdude> I'll bbl
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02:58:06  <mynetdude> can I play 060 games in nightly versions? or play nightly vers games in 060?
03:00:15  <De_Ghosty> no
03:01:54  <mynetdude> :( there ought to be a converter
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03:05:16  <Sacro> mynetdude: yes, no
03:05:26  <Sacro> actually
03:05:28  <Sacro> yes, maybe
03:05:28  <mynetdude> well conversion would be difficult
03:05:36  <Sacro> i'm not sure if there's been a savegame bump
03:06:09  <mynetdude> hmm, but I know you can play older savegames in newer stable versions AFAIK
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03:06:35  <mynetdude> the thing is if you use a feature that doesn't exist in a stable version and try to play it there you might have some problems
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03:09:36  <mynetdude> sarco do you do any coding... I can't remember...
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03:18:16  <Sacro> mynetdude: use tab to autocomplete my nick
03:18:19  <Sacro> and yes i do
03:20:11  <mynetdude> Sacro, I usually do use tab :)
03:20:19  * mynetdude needs to get a script that highlights my name
03:20:37  <Sacro> i thought mIRC did it
03:21:06  <mynetdude> I guess it does, I just don't know how or at least it can be done by a script
03:21:19  <mynetdude> its not automatic AFAIK you have to set it in the options
03:23:58  <Sacro> dyunn
03:24:02  <Sacro> i use x-chat or irssi
03:25:08  <mynetdude> ah you're on linux
03:25:30  <mynetdude> what kind of stuff do you like coding for ottd/ttdpatch?
03:25:37  <mynetdude> lots of coders in here :)
03:25:41  <Sacro> i just mess around with openttd
03:25:47  <Sacro> i'm not always on linux
03:25:50  <Sacro> i just have a bouncer
03:26:33  <mynetdude> ah ok
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03:53:02  <Sacro> <- Isn't that in breach of the licence?
03:53:23  <Sacro> he has no fucking idea about the game
03:53:38  <Sacro> "OpenTTD, the Open stands for Open-Source"
03:53:47  <Sacro> "TTD stands for Tycoon something something"
03:54:31  <Sacro> "It's basically just an open source version of what looks to be simcity"
03:54:36  <Sacro> it looks nothing like simcity
03:55:13  <mynetdude> kinda looks like SimCity 2000 though
03:55:29  <mynetdude> but even SC2k had better graphics, actually SC2.0 looked more like TTD
03:55:44  <Sacro> mynetdude: it looks nothing like simcity
03:55:47  <Sacro> seriouslyt
03:55:49  <Sacro> i played both
03:56:14  <mynetdude> let me go find the original simcity (pre 2000)
03:56:22  <mynetdude> I know you can play it on the simcity website
03:56:53  <Sacro> also, TTD doesn't stand for anything
03:56:56  <Sacro> well, not in OpenTTD
04:00:49  <mynetdude> it doesn't? I thought it meant Transport Tycoon... at least thats where the game came from?
04:01:00  <Sacro> it's where it came from
04:01:10  <Sacro> but "Transport Tycoon" is a copyrighted name
04:01:17  <mynetdude> I was just getting to that
04:01:17  <Sacro> as is "Transport Tycoon Deluxe"
04:01:26  <Sacro> so we call it "OpenTTD"
04:01:30  <Sacro> which doesn't stand for anything
04:01:34  <mynetdude> right
04:04:04  <mynetdude> I don't see how porting it to ipod is a breach of license, if he was paid to put it on there for someone then yes I can see a breach there
04:04:40  <Sacro> iPhone?
04:04:46  <Sacro> it depends actually
04:05:00  <Sacro> if it gets released as an official iPhone app then it'd be a breach of the GPL
04:05:02  <Sacro> but then IANAL
04:05:36  <mynetdude> well certainly thats a good point, as long as it isn't released as an official app
04:05:52  <mynetdude> yeah its on an iPhone as the title of the vid says
04:07:35  <Sacro>
04:07:36  <Sacro> wtf
04:09:49  <mynetdude> ok thats odd.. I see the ottd pattern background... but whats the opaque white space?
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04:12:21  <Sacro> there's a box where you can go to other pages
04:12:24  <Sacro> but where ot start
04:12:51  <mynetdude> hmm
04:12:54  <mynetdude> I'll refresh
04:14:30  <mynetdude> nothing there works for me all I see is the ottd screen and a blank white box that is opaque... anyway pointless website
04:17:12  <Sacro> mm
04:17:14  <Sacro> maybe
04:17:26  <mynetdude> maybe? It doesn't even work for me
04:17:30  <mynetdude> what browser do you use?
04:18:09  <Sacro> firefox
04:19:42  <mynetdude> ah that would explain it
04:24:58  <mynetdude> alright, you're right simcity classic looks nothing like TTD but the graphic style is from the same era
04:27:29  <mynetdude> yeah I saw that, I went to the page on my other PC... it said "a cake is a lie?"
04:27:37  <mynetdude> err
04:27:43  <mynetdude> anyway I managed to visit the site
04:27:47  <Sacro> yeah
04:29:26  <mynetdude> well playing ottd on a small pda like that is extremely difficult
04:31:54  <Sacro> lol
04:33:46  <mynetdude> I can kinda tell he had some difficulty
04:34:00  <mynetdude> although you can play simcity on a nintendo DS
04:34:15  <Sacro> yeah
04:34:18  <Sacro> i'm tired :(*
04:34:29  <mynetdude> :(
04:34:35  <mynetdude> I was too and still kind of am
04:35:23  <Sacro> tis 5:30 am
04:36:15  <mynetdude> oh wow... you're on the other side of the world
04:36:30  <Sacro> yup
04:43:04  <Sacro> goodnight mynetdude
04:44:05  <mynetdude> nite :)
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07:28:45  <Roest> morning
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08:22:16  <Alberth> Roest: nice dilbert reference :)
08:22:25  <Roest> :)
08:22:45  <Roest> it just fit
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08:24:46  <Roest> i'm haunted by that draakon guy
08:27:00  <Roest> hmm what's wrong about this picture: Gonozal, I can try to get the current version of your Patchpack up-to-date to current trunk - but I'm not that good in coding in C++...
08:29:07  <Alberth> wish him good luck
08:30:37  <Roest> he'll need it, so much has changed since 12180, he can rewrite these patches froms cratch, guess that has a higher success chance
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09:16:25  <Wolf01> hello
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09:56:57  <Alberth> What is the semantics of a PointDimension? (in particular vs the semantics of a Rect). Both are defined in src/core/geometry_type.hpp, and PointDimension is only used in src/texteff.cpp
09:58:40  <Rubidium> x,y + width, height vs x0, y0, x1, y1
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09:59:24  <Rubidium> (x, y, x + width, y + height) == (x0, y0, x1, y1)
10:01:29  <Alberth> got it, tnx
10:03:10  <peter1138> so one is relative and the other is absolute
10:04:51  <Alberth> only for the computation of the 2nd point
10:07:47  <Roest> Members browsing this forum: MSN [Bot], Roest, Yahoo [Bot]
10:07:58  <Rubidium> *boring*
10:08:51  <Roest> maybe someone should suggest diagonal roads then
10:09:17  <Rubidium> I've got no problem with that
10:10:10  <Rubidium> where I have a problem with is others flaming me for not wanting to implement their suggestions
10:11:15  <Roest> yea, at people like this i always wonder what's their age is, and if they understood the concept of open source projects
10:12:15  <Rubidium> prolly midlife-crisis-age
10:12:58  <Roest> think so? i'd rather say teen
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10:13:04  <Patrick`_> yeah
10:13:14  <Patrick`_> they have an idea, it's good, anyone who doesn't see that is worthy of scorn
10:13:31  <Rubidium> he says he's a "FORMER programmer"
10:13:32  <Patrick`_> not enough life experience to appreciate how to interact with other people vaguely skilled in the arts
10:13:38  <Roest> lawl
10:13:46  <Patrick`_> that's something a teen would throw in there if he'd done qbasic in primary
10:14:52  <Roest> i'm a former lotsa things
10:26:23  <peter1138> hmm? it's not even an original idea... heh
10:26:42  <Rubidium> Did I go to far?
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10:30:47  <Alberth> Rubidium: You were letting off steam. I would probably have stopped responding to him a long time ago. I like the concept they use in c.l.p. newsgroup: don't feed the trolls
10:32:59  <Alberth> peter1138: I would be highly surprised if it was
10:35:10  <Roest> rubidium: i'd probably just said a short fuck off :)
10:36:01  <Rubidium> that would be swearing
10:36:32  <Rubidium> I mostly stated facts in that post ;)
10:36:36  <Roest> but apropriate in that case
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10:38:03  <dih> Rubidium: i like your post :-
10:39:05  <Yorick> my flyspray permissions list says: "modify own tasks:	Yes", but I can't find a way to do it
10:41:26  <dih> acl featuer is implemented, editing own tasts is not :-D
10:46:42  <Yorick> shouldn't it be updated?
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10:51:55  <Yorick> @seen KUDr
10:51:55  <DorpsGek> Yorick: KUDr was last seen in #openttd 26 weeks, 2 days, 20 hours, 27 minutes, and 28 seconds ago: <KUDr> good
10:52:03  <Yorick> he has left us :(
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10:55:20  <Yorick> fs#1890 closed?
10:55:23  <Yorick> err
10:55:32  <Yorick> 1893*
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11:03:45  <Rubidium> Yorick: not that I'm aware of
11:04:37  <Yorick> the comments say he's fixed it
11:05:35  <Rubidium> oh
11:05:39  <Rubidium> haven't seen that yet
11:06:29  <planetmaker> @seen Gonz*
11:06:29  <DorpsGek> planetmaker: I haven't seen anyone matching Gonz*.
11:07:03  <Yorick> @seen Gonoz*
11:07:03  <DorpsGek> Yorick: Gonoz* could be Gonozal_VIII (5 weeks, 1 day, 8 hours, 58 minutes, and 9 seconds ago), Gonozal (8 weeks, 4 days, 5 hours, 23 minutes, and 57 seconds ago), Gonozal_VIIIe (10 weeks, 0 days, 14 hours, 7 minutes, and 48 seconds ago), Gonozal_ (18 weeks, 0 days, 13 hours, 28 minutes, and 53 seconds ago), Gonozal_VIII_ (18 weeks, 1 day, 14 hours, 50 minutes, and 51 seconds ago), or Gonozal_ping_timeout (28 weeks, 0 (1 more message)
11:07:09  <Yorick> @more
11:07:09  <DorpsGek> Yorick: days, 10 hours, 16 minutes, and 58 seconds ago)
11:07:47  <planetmaker> @seen Gon*
11:07:47  <DorpsGek> planetmaker: Gon* could be GoneWacko (1 week, 3 days, 4 hours, 6 minutes, and 18 seconds ago), Gonozal_VIII (5 weeks, 1 day, 8 hours, 58 minutes, and 53 seconds ago), Gonozal (8 weeks, 4 days, 5 hours, 24 minutes, and 41 seconds ago), Gonozal_VIIIe (10 weeks, 0 days, 14 hours, 8 minutes, and 32 seconds ago), Gonozal_ (18 weeks, 0 days, 13 hours, 29 minutes, and 37 seconds ago), Gonozal_VIII_ (18 weeks, 1 day, 14 hours, (1 more message)
11:07:58  <Yorick> @more planetmaker
11:07:58  <DorpsGek> Yorick: 51 minutes, and 35 seconds ago), gono_ping_timeout (18 weeks, 5 days, 15 hours, 32 minutes, and 5 seconds ago), gono_nick (20 weeks, 0 days, 7 hours, 41 minutes, and 17 seconds ago), Gonoozal_VIII (20 weeks, 4 days, 23 hours, 24 minutes, and 37 seconds ago), or Gonozal_ping_timeout (28 weeks, 0 days, 10 hours, 17 minutes, and 42 seconds ago)
11:08:21  <planetmaker> :)
11:08:40  <planetmaker> or rather :( seeing the results...
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12:13:29  <dih>
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12:20:17  <Roest> that's no drum solo
12:20:32  <dih> but it's a way of promoting it :-P
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12:22:57  <Roest> peter1138: i looked at your patch for half an hour now and there's no reaosn it doesnt work :/
12:23:22  <Roest> so wtf
12:31:22  <peter1138> yeah there is
12:32:00  <Roest> well i guess i know what it is
12:35:24  <Roest> nope, not that
12:39:35  <Roest> if you know what it is, please tell me, this is mind boggling
12:49:27  *** Disto [] has joined #openttd
12:49:28  <Disto> Hey
12:49:32  <Disto> Anyone around?
12:49:40  <Alberth> no
12:49:58  <Disto> kk
12:50:13  <Disto> Is there any kind of dedicated server for OTTD?
12:50:42  <Disto> Having trouble with lag in big games from the client
12:50:42  <Roest> as in a program or as the ~200 currently online?
12:51:18  <Eddi|zuHause3> dedicated server will not help with client performance
12:51:38  <Roest>
12:51:46  <Disto> Yeah it's the server which is slow
12:52:02  *** Osai is now known as Osai`off
12:52:06  <Disto> Thanks
12:53:13  <Disto> I take it there is no way to slow down time ingame either, of years
12:53:39  <Disto> Or be able to pause the year counter without pausing the game
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12:54:00  <Roest>
12:54:20  <Disto> Thanks so much :)
12:54:28  <Disto> Your a life saver
12:56:37  <Eddi|zuHause3> r11060... that is quite a while ago...
12:57:00  <Disto> There is a new one at the end of the thread
12:57:16  <Roest> and it's in my patchpack btw
12:57:38  <Disto> ok
12:59:00  <Disto> Roest, does you patch pack mean that all patches are enabled or they can be enabled/disabled as you go
12:59:27  <Roest> some patches are enabled by default, some have options to turnt hem off
12:59:28  <Disto> your*
12:59:30  <glx> most are switchable
12:59:34  <Disto> Ok
13:00:13  <glx> Roest: I guess savegame are incompatible with trunk
13:00:40  <Roest> yes, do to yapp and the changes in daylength
13:00:44  <Roest> due*
13:00:56  *** Osai`off is now known as Osai
13:01:22  <dih> whois Guest621
13:01:31  <dih> with a slash - sorry
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13:01:39  <glx> lolman
13:01:41  <Roest> and i guess my shapetown patch isn't clean for that matter either, but since yapp and daylength already broke savegames i didnt care to fix it :)
13:04:18  <Disto> Question: Does the daylength patch means that more is produced per month or is the game just slowed down
13:04:53  <Roest> have to ask someone who's actually playing that pack/patch
13:05:14  <Disto> ok
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13:08:37  <Eddi|zuHause3> Disto: there are some options to configure that, but it's nowhere near complete
13:10:01  <Disto> Ok
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13:12:55  <Gedemon> hello
13:13:51  <Roest> hi
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14:10:30  <Disto> Hey, the 0.6.0 installer, what build number was that
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14:10:59  <Rubidium> huh?
14:11:12  <Eddi|zuHause3> i second that question :p
14:11:38  <Roest> the people need to know!
14:13:51  <Disto> I compiled the daylength patch and set it to the compatible install of OTTD but it says Version Mismatch on the server list
14:14:00  <Disto> Does that mean everyone will need the patch?
14:14:30  <Rubidium> yes
14:14:37  <Rubidium> as is required with most patches
14:14:45  * Disto sighs.
14:15:25  <Rubidium> 0.6.0 should only be played with unmodified 0.6.0 binaries
14:15:35  <Rubidium> otherwise you'll get trouble *all* over the place
14:15:44  <Rubidium> where the most annoying thing would be the desyncs
14:16:07  <Rubidium> that can kick you within a few seconds from the server
14:16:46  <dih> hehe :-)
14:16:52  <dih> the joy
14:17:17  <peter1138> although 0.6.0 can manage that by itself :D
14:19:21  <Rubidium> true ;)
14:20:51  <Roest>
14:21:01  <CIA-3> OpenTTD: smatz * r12906 /trunk/src/ (economy.cpp players.cpp): -Fix: vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (before new player start)
14:21:22  <Roest> free company names!
14:30:17  <SmatZ> :)
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14:32:44  <SmatZ> they were just lost
14:34:02  <planetmaker> oh, now there're antique company names for sale as they were just re-found? :P
14:34:28  <SmatZ> no, they are lost forever :-P
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15:11:12  <Roest> alberth my savior
15:11:17  *** NukeBuster [] has quit [Read error: Connection reset by peer]
15:12:33  <Alberth> let's see whether it helps :)
15:13:54  <Roest> well gotta go, hopefully my lack of response will transmit the right message
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15:19:59  <mynetdude|away> hey SmatZ, remember we were talking about the property purchase feature to be used to buy multiple tiles instead of one tile at a time? What if there was a ttdpatch option in the configs or whatever where all the neat on/off configs are available to select whether multi-tile buying is on or off that way :)
15:20:22  *** mynetdude|away is now known as mynetdude
15:20:53  <SmatZ> mynetdude: there are too many options already
15:21:31  <Eddi|zuHause3> afaik there's already a patch for that
15:21:43  <Eddi|zuHause3> but it was decided against
15:24:11  <mynetdude> there's a patch for it? Is it still available
15:24:23  <mynetdude> yeah so there's too many options doesn't mean one has to use it all or care that its all there
15:25:09  <mynetdude> actually I wonder why we even have property purchase in the game anyway when you can just slap some road/rail tiles in random places
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15:30:25  <Eddi|zuHause3> it's probably horribly outdated
15:32:40  <Ammler> mynetdude: is a clientside patch, iirc
15:34:20  <mynetdude> well the feature is pointless, like I said you can randomly dump a bunch of road/rail sprites over land you want
15:34:43  <mynetdude> but if you were really going to use it, in single player the feature is so useless because you can't select large areas
15:35:38  *** Osai is now known as Osai`off
15:35:51  <Ammler> hmm, try with Grassy Knoll GRF
15:36:13  <Ammler>
15:36:24  *** planetmaker is now known as pm|away
15:37:11  <mynetdude> Ammler whats that?
15:37:33  <Ammler> check the link after
15:38:13  <mynetdude> oic cool :)
15:41:52  <Eddi|zuHause3> @openttd commit 5828
15:41:53  <DorpsGek> Eddi|zuHause3: Commit by richk :: r5828 /branches/MiniIN (5 files in 2 dirs) (2006-08-09 22:21:06 UTC)
15:41:54  <DorpsGek> Eddi|zuHause3: [MiniIN]: [DragBuyingLand]: Drag/drop buying land with the purchase tool. Does not work in multiplayer to deter nasty play.
15:41:55  <DorpsGek> Eddi|zuHause3: Many thanks to Wolf01 for patch.
15:43:08  <Eddi|zuHause3> there is your patch if you really need it ;)
15:43:46  *** Frostregen [] has quit [Quit: und weg]
15:44:10  <Eddi|zuHause3> good luck updating it 7000 revisions ;)
15:46:01  <mynetdude> I know there is a problem using multi-tiled land purchase to prevent unfair multiplayer play
15:46:56  <mynetdude> I still think it should be an optional config you can turn on/off for that, because not all multiplayers are against using multi-tile purchase and besides whats to stop someone from using railroad sprites or whatever
15:51:22  <Eddi|zuHause3> it has been discussed many times, the feature is not going in
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17:21:13  <nicfer> hmmm what about a fork of ottd that mixes it with some features from simcity?
17:21:21  <nicfer> something like a hybrid
17:21:36  <Sacro> sigh
17:22:25  <Eddi|zuHause3> great original idea, we should totally do that!!
17:22:28  * dih forks Sacro
17:22:30  <dih> ^^
17:22:41  <Eddi|zuHause3> i wonder why nobody ever thought about that before
17:22:48  <dih> hehe
17:23:05  * teeg looks for this mysterious person "nobody"
17:23:08  <dih> because these devs are... Rubidium help me, what was the word that nitwhit used?
17:25:04  <Vikthor> dih: If we are thinking the same person then Rubidium is negative and Belugas sarcastic :p
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17:28:44  * Sacro forks dih from behind
17:29:06  <dih> i knew you liked doing things that way!!!!!
17:29:07  <dih> :-S
17:29:20  <teeg> now now kids, no running around with kitchen utensils. :(
17:29:20  <Sacro> ah so Bjarni told you
17:29:27  <dih> Vikthor: that kid was so out of place :-P
17:30:10  <teeg> I take it you guys are talking about that sirx-whatchamacall'im
17:30:11  <dih> no - Bjarni only mentioned liking the 'receiving end'
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18:01:08  *** mode/#openttd [+o Bjarni] by ChanServ
18:01:31  <Eddi|zuHause3> you two should really get a room
18:01:55  <Bjarni> Sacro again?
18:02:11  <SpComb> Logs:
18:02:11  <Bjarni> !logs
18:02:14  <Eddi|zuHause3> how'd you guess? :p
18:03:07  *** ooo4tom [] has joined #openttd
18:03:34  *** Sacro was kicked from #openttd by Bjarni [stop spreading lies]
18:03:39  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
18:03:39  *** dih was kicked from #openttd by Bjarni [stop spreading lies]
18:03:39  *** dih [] has joined #openttd
18:03:41  <Sacro> Bjarni: you know you love me
18:03:50  *** mode/#openttd [+b *!*Sacro@*.karoo.KCOM.COM] by Bjarni
18:03:53  *** Sacro was kicked from #openttd by Bjarni [no I don't]
18:03:56  <ooo4tom> that wasn't very nice lol
18:04:17  <Bjarni> he started it
18:04:29  *** mode/#openttd [-b *!*Sacro@*.karoo.KCOM.COM] by peter1138
18:04:44  *** mode/#openttd [-b *!*Sacro@*.karoo.KCOM.COM] by Bjarni
18:04:49  <ooo4tom> fair play lol but some way to end it
18:05:02  <Bjarni> let's see how long it takes him to notice
18:06:11  *** Osai is now known as Osai`off
18:08:53  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
18:08:57  <Sacro> you did last night :(
18:09:18  <Eddi|zuHause3> Silence!
18:09:23  <Bjarni> last night I was cursing at poor road signs and dense traffic
18:09:24  <Eddi|zuHause3> I kill you!
18:09:42  <Bjarni> aka I should drive to somewhere in Copenhagen where I had never gone to by car before
18:09:49  <Bjarni> that didn't go well :(
18:10:25  <Sacro> fail
18:10:35  <ooo4tom> aww road trips are awesome, you can't beat a good road trip once in awhile !!
18:11:19  <Bjarni> I did obey the traffic laws so I would pass a driving test if needed
18:11:45  <Eddi|zuHause3> how often did you pass a driving test already?
18:12:07  <Bjarni> so far I passed 100% of those I attended
18:12:14  <Bjarni> which is 1 out of 1
18:12:43  <ooo4tom> :s i thought you only needed to pass one, well thats the case in the UK, or am i not following the conversation to well ? :s
18:13:13  <Bjarni> you aren't following the conversation
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18:14:34  <Bjarni> Sacro claimed that I failed because I ended up in the wrong lane and had to turn when I was supposed not to turn
18:15:08  <Bjarni> stupid road.... no signs before changing one lane into a right turn lane :s
18:15:30  <Bjarni> and once it changed it wasn't possible or even legal to change lane
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18:16:25  <ooo4tom> I'm having bit of a brain fart here, just downloaded todays nightly unpacked, added needed GRFs and cant run the app any ideas ?
18:16:53  <Bjarni> no
18:17:02  <Bjarni> because you didn't tell why it failed to run
18:17:11  <__S4M43L__> :D
18:17:12  <Bjarni> I mean it will likely give some kind of error
18:17:55  <ooo4tom>  error while loading shared libraries:
18:18:07  <ooo4tom> first time i've ever had that
18:18:17  <Bjarni> interesting
18:18:35  <Bjarni> never seen that error before
18:19:16  <Bjarni> and previous nightly builds works?
18:19:33  <ooo4tom> yep
18:19:38  <Bjarni> odd
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18:19:56  *** ooo4tom [] has joined #openttd
18:20:06  <Bjarni> ...
18:20:13  <Bjarni> you ask for help and then you leave
18:21:00  <ooo4tom> lol sorry
18:21:11  <ooo4tom> i closed the window by mistake
18:21:17  <dih> haha
18:21:39  <Bjarni> well
18:21:54  <Bjarni> now you lost your chance of getting help
18:21:59  <Bjarni> your computer don't want it :P
18:22:02  <ooo4tom> :(
18:22:10  <Bjarni> just kidding
18:22:27  <Sacro> ooo4tom: ignore Bjarni, most of us do
18:22:39  *** Sacro was kicked from #openttd by Bjarni [then ignore this]
18:22:45  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
18:22:53  <Sacro> you see, he kicks me, i ignore him and ret
18:22:54  <Sacro> return
18:22:57  * mynetdude thinks to self... I know what I'd do if I could code, I like what I do that doesn't involve coding... but anyway with the limited graphics and AI and all that there ought to be "curved" train stations
18:23:01  <ooo4tom> lmao
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18:23:54  <Bjarni> ooo4tom: could you try one of the old nightly builds again?
18:24:14  <Bjarni> the problem could be that some library is upgraded on your computer
18:24:20  <Bjarni> or something like that
18:24:39  <ooo4tom> yeah, still have them installed, and working, doubt that, as i don't allow anything to update
18:25:03  <ooo4tom> i live by a saying, if its not broken don't fix it
18:25:33  <Bjarni> well
18:25:38  <Bjarni> please test it again
18:25:40  <Bjarni> just to be sure
18:26:01  <Eddi|zuHause3> but ottd nightly was not broken, obviously :p
18:26:49  <Bjarni> Eddi|zuHause3: it could be but I have no way of telling if that is the case
18:27:12  <Eddi|zuHause3> i mean before he updated ("fixed") it :p
18:27:13  <Bjarni> so I start by a simple test that could proof/disproof a theory to what could be wrong
18:27:28  <Sacro> prove/disprove
18:27:44  <Bjarni> I thought you were ignoring me
18:27:48  <Eddi|zuHause3> what is expat anyway? i thought it had something to do with xml
18:27:59  <Sacro> Bjarni: why would i do that?
18:28:46  <Bjarni> <Eddi|zuHause3> what is expat anyway? <-- that's a good question.... one that deserves to be answered
18:29:07  *** governor [] has joined #openttd
18:29:09  <governor> Hello
18:29:10  <Bjarni> Eddi|zuHause3: you have been assigned to finding that answer
18:29:18  * Bjarni bows for the governor
18:29:22  <governor> :)
18:29:25  <governor> I will be the one bowing
18:29:26  <Eddi|zuHause3> i have given my answer
18:29:31  <Eddi|zuHause3> governator?
18:29:34  <governor> Is there a way to replace vehicles with the same type of vehicle?
18:29:43  <Bjarni> yeah
18:29:44  <Sacro> yes
18:29:47  <Eddi|zuHause3> yes
18:29:47  <governor> All my fruit trucks are old and I want them to be replaced as the same vehicle
18:29:54  <governor> how do I go about it?
18:29:59  <Sacro> rtfm
18:30:00  <governor> I know how to replace them with other vehicles
18:30:03  <Bjarni> I have already fooled governor into working for me :D
18:30:22  <Eddi|zuHause3> "you bow to noone"
18:30:28  <governor> All that is in the replace list is the older truck
18:30:31  <governor> and it sucks!
18:30:40  <Bjarni> rtfm
18:30:44  <Eddi|zuHause3> not with autoreplace, with autorenew
18:30:47  <Bjarni> look up autorenew on the wiki
18:30:53  <governor> oh
18:30:55  <governor> autorenew
18:32:49  <governor> maybe there should be a bigger reference to autorenew on the autoreplace page
18:32:57  <ooo4tom> error while loading shared libraries: cannot open shared object file: No such file or directory
18:33:12  <Eddi|zuHause3> you said that before
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18:33:32  <Eddi|zuHause3> but i have
18:33:57  <Eddi|zuHause3> or more specifically, 1.5.2
18:34:10  <Zuu> dih: what hapened to your Fair Play server?
18:34:14  <governor> This autorenew is a lie, would I have to start a new game for it to take effect?
18:34:28  <Bjarni> <governor> maybe there should be a bigger reference to autorenew on the autoreplace page <-- then add it
18:34:31  <Eddi|zuHause3> no, just wait for the vehicles to go to depot
18:34:35  <Bjarni> <governor> This autorenew is a lie, would I have to start a new game for it to take effect? <-- no
18:34:37  <Eddi|zuHause3> or send them manually
18:34:39  <governor> i have sent them there many times!
18:34:51  <Eddi|zuHause3> also, you need to have enough money
18:34:59  <governor> i have 58 mil >_>
18:34:59  <dih> Zuu: nothing?
18:35:09  <Eddi|zuHause3> you sure the setting is enabled?
18:35:11  <dih> take FP stuff to #openttdFairPlay please :-)
18:35:24  <governor> configure patches
18:35:32  <governor> vehicles autorenew vehicle when it gets old
18:35:36  <governor> it has a green box next to it
18:35:55  <Bjarni> governor: you open the patch settings with the tool button in the left of the toolbar
18:35:59  <Eddi|zuHause3> that should do it
18:36:10  <Bjarni> and there you can enable autorenew while the game is running
18:36:18  <governor> doh
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18:36:38  <governor> i am embaressed now!
18:36:49  <Bjarni> I intend to make a nicer GUI for this but it's not the top priority
18:36:52  <Eddi|zuHause3> that's the least you could do :p
18:37:12  <governor> i was only aware of the configure patches on the title screen
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18:37:31  <Bjarni> if you change the settings ingame when it affects the game only
18:38:11  <Bjarni> if you change from the title menu then when you load a game the settings in the game will overrule whatever you just entered in the title screen
18:38:17  <governor> gotcha
18:38:55  <Bjarni>  <governor> i am embaressed now! <-- looks like you are ready to start working for me
18:39:07  <governor> only if you pay me in PC components
18:39:35  <Bjarni> you are richer than me :(
18:39:38  <Bjarni> I can't pay you
18:39:46  <governor> darn
18:39:59  <De_Ghosty> yes you can
18:40:09  <De_Ghosty> you can pay him personal servicies..........
18:40:10  <De_Ghosty> lol
18:40:29  <governor> gross no homo
18:40:39  <Sacro> Bjarni is homo
18:40:42  <Bjarni> he wanted PC components (damn I nearly wrote "hardware")
18:40:52  <De_Ghosty> lol
18:40:56  <De_Ghosty> components?
18:40:58  * Sacro admires Bjarni's hardware
18:41:03  <De_Ghosty> like capacitors?
18:41:05  <governor> naughty bits
18:42:03  <Eddi|zuHause3> i'm out of here...
18:42:10  <Bjarni> wait
18:42:14  <ooo4tom> i'm lost, the size of openttd 0.6 is 1.9 and tonights nightly is 2.9 could this be the issue ?
18:42:18  <Bjarni> you didn't answer your own question yet
18:42:48  <Eddi|zuHause3> yes i did
18:42:52  <Bjarni> what is the size of last night's nightly?
18:43:05  <Bjarni> (presuming it worked last night)
18:43:49  <Eddi|zuHause3> there might be something wrong with the compilefarm if it links to when it should be linking to
18:44:09  <peter1138> yay, 1953t train :D
18:44:25  * peter1138 watches at ottd's realistic acceleration behaves badly
18:44:30  <ooo4tom> 2.7
18:45:03  <governor> Have the AI companies been worth 2 dollars since the start of time?
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18:45:23  <Eddi|zuHause3> expat is most likely a dependency of the font stuff
18:45:40  *** __S4M43L__ [] has quit [Read error: Connection reset by peer]
18:46:02  <ooo4tom> i have 0.6.0 working, i'll just stick with nightly builds in windows, sounds like a plan to me lol
18:46:04  <Eddi|zuHause3> yes, all companies start with a value of 1£
18:46:22  <Eddi|zuHause3> (minimum granularity of currencies)
18:46:29  <Eddi|zuHause3> 1£=2$
18:46:44  <governor> its 2005 right now and this AI has no vehicles
18:46:50  <governor> they haven't had any since 1996
18:47:11  <Eddi|zuHause3> company value is company assets + cash - loan
18:47:30  <Eddi|zuHause3> and if that is <= 0, it gets set to 1£
18:47:46  <governor> roger
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19:00:07  *** Vikthor [] has joined #openttd
19:00:10  <Eddi|zuHause3> # Wer ist Roger?
19:00:43  <Eddi|zuHause3> # Wer ist Roger?!?
19:04:33  *** Progman [] has quit [Remote host closed the connection]
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19:10:46  <mynetdude> hey whats up with this? no helicopters in 2047?
19:11:20  <Eddi|zuHause3> you can try to use a planeset
19:12:20  <Eddi|zuHause3> hm, i haven't done planes in years
19:12:24  *** Osai`off is now known as Osai
19:13:10  <mynetdude> um I only have a helipad, and oilrigs won't accept planes I don't think?
19:13:34  <mynetdude> I can't even replace my helicopter its 2047 no new ones exist
19:13:57  *** HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
19:14:12  <Eddi|zuHause3> i mean a newgrf from the aircraft category
19:14:54  <Roujin> hey devs. don't hate me, but.. increase map array please?
19:15:23  <SmatZ> Roujin: in what way?
19:15:31  <SmatZ> you can add bytes to _me
19:15:33  <SmatZ> if you want
19:16:33  <Roujin> ... for a specific type of tile, or for all tiles?
19:16:48  <Eddi|zuHause3> all tiles must have the same size
19:17:18  <Eddi|zuHause3> unless you want to make major changes to the map layout
19:17:33  <Roujin> I thought you guys are strictly against increasing the map array size?
19:17:41  <Eddi|zuHause3> nobody said that
19:17:47  <mynetdude> Eddi|zuHause3 well sure I could add a new aircraft grf but not for an existing game :(
19:18:04  <mynetdude> whats map array?
19:18:06  <Fingon> governor : the standard AI really sucks, but with NoAI you can make your own
19:18:15  <governor> heh
19:18:27  <Ammler> mynetdude: you can
19:18:36  <Fingon> check out the NoAI branch, it has WrightAI in there by default, builds planes pretty well
19:18:40  <Ammler> but don't complain, if it doesn't work
19:18:40  <governor> my AI would be worse then normal lol
19:18:48  <Fingon> haha :p
19:19:07  <Roujin> mynetdude: there's a patch option that vehicles never disappear from the buying menu
19:19:18  <Ammler> but plansets should be no problem
19:19:43  <mynetdude> Roujin, is it supported in 060?
19:19:43  <Eddi|zuHause3> might require "resetengines" to take effect
19:19:59  <Eddi|zuHause3> mynetdude: it has been there for ages
19:20:31  <mynetdude> howcome Chris Sawyer didn't think of helicopters in 2040? Wasn't his game supposed to end in 2051 for scoring, he should have left helos on
19:21:05  <mynetdude> guess I"ll have to look at the patch features again
19:21:06  <Ammler> most time, its no prolbem do "update" from default grf to newgrf, reverse its worse...
19:21:34  <Roujin> mynetdude: search for patch option "Vehicles never expire", enable it, go to the console, type in "resetengines" (without "")
19:22:08  * Sacro looks at OpenBVE
19:22:17  <Roujin> this should enable you to build helicopters again, without adding a newgrf ingame (which could mean messing everything up=
19:22:38  <Ammler> :-)
19:25:04  <Roujin> i'm off, see you
19:25:07  *** Roujin [] has quit [Quit:  Want to be different? Try HydraIRC -> <-]
19:26:33  <mynetdude> how do I "search" for this option, I know I can exit the game
19:28:31  <Ammler> [21:21] <Roujin> mynetdude: search for patch option "Vehicles never expire", enable it, go to the console, type in "resetengines" (without "") <-- in the patch setting window - tab vehicle
19:29:49  <mynetdude> oh ok :)
19:30:09  <mynetdude> well I'm almost done with this game, after this one I want to install as many newgrfs I'm going to need/want if thats even possible
19:37:03  <mynetdude> is there a limit on how many grfs I can have active at once?
19:37:26  <Sacro> yes
19:37:32  <mynetdude> :(
19:37:41  <Sacro> more than 3
19:37:45  <Sacro> but less than a million
19:37:56  <mynetdude> lolz so I could have 30-100 then? :)
19:38:06  <Sacro> should be alright
19:38:14  <Sacro> submit your list in writing to Belugas first though
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19:38:17  <mynetdude> don't think I will have a million grfs :P
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19:38:50  <peter1138> 62 or some such
19:39:02  <mynetdude> 62 is the limit? probably more than enough
19:43:15  <SmatZ> @seen KUDr
19:43:15  <DorpsGek> SmatZ: KUDr was last seen in #openttd 26 weeks, 3 days, 5 hours, 18 minutes, and 48 seconds ago: <KUDr> good
19:48:41  <mynetdude> just over 6 months ago
19:48:57  <mynetdude>
19:49:23  <mynetdude> bbl
19:50:20  <SmatZ> :)
19:50:43  <peter1138> how can you have heavy expansion a map that size?
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19:52:03  <mynetdude> I don't know
19:52:17  <mynetdude> trains were gridlocking and not enough pax were getting picked up
19:52:21  <peter1138> (i love small maps)
19:52:36  <mynetdude> small maps are a good way to "learn" things
19:52:47  <peter1138> well they're challenging too
19:55:12  <peter1138> can't use the trick of sending things miles to get loads of money
19:58:33  <Bjarni> anybody here who wants to help developing a great patch?
19:58:40  <Bjarni> aka I need testers :)
19:59:32  <Bjarni> <-- apply this one and try to autoreplace all sorts of different combos (I'm specially interested in getting the "failure to replace" code tested)
19:59:46  <Fingon> small maps are *very* challenging for AI :p
19:59:52  <Bjarni> heh
20:00:01  <Bjarni> everything is hard for the AI
20:00:15  <Fingon> nah it all depends how you write it
20:00:21  <Fingon> AI is good at multitasking
20:00:37  <Bjarni> no it's not
20:00:42  <Bjarni> at least not our AI
20:01:17  <Fingon> true, the standard AI is worthless
20:01:22  <Bjarni> Fingon: you are in luck
20:01:34  <Bjarni> you have just been promoted to beta tester :-D
20:01:56  <Fingon> /o\
20:02:15  <Sacro> \o/
20:02:26  <Bjarni> get a room you two
20:02:32  <Fingon> /o\
20:02:43  <Bjarni> but before doing that go download that diff and test it well
20:02:49  <Bjarni> Sacro should do so too
20:03:01  <Fingon> and drop the "too"
20:03:03  <Sacro> Bjarni: i should what?
20:03:05  <mynetdude> yeah the problem with extremely large maps is if you want to send a train far away you'd have to use waypoints and it would have to use that same track each time
20:03:22  <Bjarni> ok clearly Fingon isn't up to the task
20:03:39  <Bjarni> Sacro: <-- apply this one and try to autoreplace all sorts of different combos (I'm specially interested in getting the "failure to replace" code tested)
20:04:49  <Bjarni> this is all part of my master plan to get autoreplace to work way better with all the special newGRF rules
20:05:48  <Bjarni> but I want to get this well tested before committing it
20:06:03  <Bjarni> Sacro: btw you are great at testing my patches
20:06:22  <Bjarni> because clearly you and I DON'T think alike
20:07:23  <Bjarni> Sacro: if you test this then there might appear some boobs in the game
20:07:39  <mynetdude> hmm 63 saves... in nearly 2.5MB
20:07:45  <mynetdude> just for the same map
20:08:06  <Prof_Frink> Bjarni: That's a good thing.
20:08:31  <mynetdude> I was gonna say isn't there anybody who does think alike (very rare)
20:09:16  <Ammler> Bjarni: with support for automatic vehicle upgrade from NewGRFs?
20:10:46  <Disto> Are there any mods which help with the upgrade from one vehicle type to another?
20:11:19  <mynetdude> Disto that'd be cool also
20:11:22  <Disto> Ala Railways to Monorails
20:11:43  <Disto> Large quantity of trains take a lot of time
20:12:02  <Ammler> Disto: there was a patch around in the forums
20:12:19  <mynetdude> ah I was thinking more like being able to upgrade to another engine type (faster, diesel/electric, etc
20:12:41  <Ammler> mynetdude: did you just read the IRC?
20:13:04  <Ammler> read back about 20mins
20:13:08  <mynetdude> hmm? he was just saying upgrade types from rail to monorail, maglev kind of stuff
20:13:54  <mynetdude> well I saw the stuff about autoreplace if thats what you  eman
20:13:55  <mynetdude> *mean
20:14:36  *** Osai is now known as Osai`off
20:14:57  <mynetdude> does anybody know if the oil fired power station replaces coal fired power stations?
20:15:07  <mynetdude> err I mean the oil fired power station newgrf
20:15:18  <mynetdude> guess I'll find out soon enough
20:16:29  <Disto> mynetdude you can do that already
20:17:02  <Disto> What you can't do is replace across different types
20:17:16  <Bjarni> <Ammler> Bjarni: with support for automatic vehicle upgrade from NewGRFs? <--- no you will still control it like you do now but right now certain newGRF will make the replacement fail while I intent to make it work
20:17:40  <Bjarni> <Prof_Frink> Bjarni: That's a good thing. <-- boobs or better autoreplace?
20:17:51  <Bjarni> or both? :)
20:18:12  <Disto> mynetdude, go into your train menu/thing and look at the bottom, there is a "Manage List" and that will allow you to replace trains
20:19:13  <Bjarni> are there anybody actually testing my patch?
20:19:29  <Rubidium> Vikthor: no, I'm an idiot and my character is worse than that of a dumb oxes (according to that person)
20:20:20  <Vikthor> oh yes that was the next post
20:20:50  <teeg> Rubidium: the guy who was bitching about diagonal roads in my thread?
20:21:18  <Vikthor> if he had done that just to get attention I guess he unfortunately succeeded
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20:22:13  <Rubidium> ah well, he just reprioritises diagonal roads for *all* devs quite negatively
20:23:06  <Bjarni> personally he managed to move my opinion from "I'm not coding it" to "I'm not coding it"
20:23:20  <Eddi|zuHause3> hm... my grfcodec appears to be broken...
20:24:00  <Bjarni> aren't there anybody at all testing my patch???
20:24:21  <Eddi|zuHause3> why would anybody do that?
20:24:22  <Rubidium> well, for me it's "I'm not coding it" to "I'm not going consider at any point in time that I'm not coding it"
20:26:05  <mynetdude> Eddi|zuHause3 is this the aircraft grf you mentioned?
20:26:17  <mynetdude> 14 pages long...
20:26:26  <Sacro> Bjarni: that'd require compiling and spre time
20:26:29  <Eddi|zuHause3> one of them, yes
20:26:40  <Eddi|zuHause3> there's another one called "planeset"
20:26:51  <Eddi|zuHause3> and a russian one that i don't remember the name of
20:27:17  <Bjarni> <Eddi|zuHause3> why would anybody do that? <-- basically it would be nice to find the bugs in it before it's committed and spoils the nightly builds
20:27:23  <Bjarni> that is if there are any bugs
20:28:07  <Bjarni> but if you guys don't test it then I might just end up committing it and then you test it if you use nightly builds or your own checkouts
20:28:22  * Sacro is in C# mode at the moment
20:28:22  <Bjarni> which one do you prefer if it turns out to be buggy? ;)
20:28:39  <Bjarni> Sacro: you don't have to read the code, just test it
20:29:09  <Eddi|zuHause3> spree time?
20:29:18  <Eddi|zuHause3> sounds... dangerous
20:30:01  <Eddi|zuHause3> but can someone explain why my grfcodec is not doing _anything_ when i run it?
20:30:08  <Eddi|zuHause3> not a beep...
20:30:39  <DaleStan> What are you typing on the command line?
20:31:19  <Eddi|zuHause3> grfcodec -e <filename>
20:31:26  <Eddi|zuHause3> grfcodec --help
20:31:29  <Eddi|zuHause3> grfcodec -v
20:31:40  <Eddi|zuHause3> all the things i would expect anything to output
20:31:48  <mynetdude> Eddi|zuHause3 is there a grf/file repository other than grfcrawler? Kindof hard to search forums for every file you'd want
20:32:05  <Eddi|zuHause3> what's wrong with grfcrawler?
20:32:42  <mynetdude> didn't know if grfcrawler had everything? nevermind...
20:33:29  <Eddi|zuHause3> DaleStan: i have the (probably old) from the ttdpatch page, and i'm quite sure it worked before
20:38:18  <mynetdude> Eddi|zuHause3 it is also my understanding I cannot have more than one of the same type of grf loaded for a game?
20:38:33  <mynetdude> as one or the other might overwrite the slots available, etc
20:38:35  <DaleStan> What does file say about your copy of grfcodec? Any aliases? Any weird things earlier in your path?
20:38:39  <Eddi|zuHause3> some of them yes, others no
20:38:49  <mynetdude> hmm
20:39:10  <Eddi|zuHause3> "which grfcodec" points to the correct file
20:40:36  *** Osai`off is now known as Osai
20:41:25  <Eddi|zuHause3> the weird thing is that i don't even get an error message
20:43:02  <Ammler> Bjarni: my tests failed
20:44:41  <Ammler> test with dbset, I replaced a diesel ICE with 5 waggon length to ICE3 which can be 4 or 8 length
20:44:57  <Ammler> the engine replaced but no waggon was applied anymore
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20:52:52  <peter1138> ...
20:53:08  <peter1138> that's a grf problem, nothing to do with autoreplace
20:53:45  <Ammler> I thought, thats the new features of that patch...
20:53:49  *** raimar2 [] has quit [Ping timeout: 480 seconds]
20:54:17  <peter1138> dbsetxl doesn't restrict that
20:54:28  <peter1138> so autoreplace won't know it's not allowed
20:54:57  <mynetdude> I noticed there were mention of additional climates/terrains
20:55:08  <mynetdude> 4 isn't enough :P
20:55:09  <CIA-3> OpenTTD: rubidium * r12907 /branches/0.6/ (6 files in 4 dirs):
20:55:09  <CIA-3> OpenTTD: [0.6] -Backport from trunk r12906:
20:55:09  <CIA-3> OpenTTD: - Fix: Vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (r12906)
20:55:09  <CIA-3> OpenTTD: [0.6] -Prepare: for 0.6.1-RC1.
20:55:45  <Ammler> mynetdude: there are 2 additional climas
20:55:45  <Sacro> 0.6.1?
20:55:53  <mynetdude> yeah I just saw that
20:56:06  <mynetdude> yeah Ammler there's Japan and one other
20:56:18  <Ammler> japan is no new clima
20:56:39  <Ammler> well, maybe it is :-)
20:56:58  <mynetdude> Ammler, pretty sure I saw Japan being mentioned as one of them... don't know why Japan isn't a climate
20:57:04  <Wolf01> 'night
20:57:12  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
20:57:40  <Ammler> mynetdude: I had Alpine and Mars in mind.
20:58:20  <mynetdude> ooooo
20:58:26  <mynetdude> Alpine???
20:58:29  <mynetdude> now Mars... I'd like to see that
20:58:43  <mynetdude> grfcrawler doesn't seem to have that I don't think??
20:59:07  <peter1138> alpine, mars, japan, australia, and does tt count? heh
20:59:12  <Ammler>
20:59:15  <mynetdude> ah I found Mars
20:59:28  <mynetdude> but Mars is just a toyland conversion
20:59:48  <Eddi|zuHause3> so?
21:00:17  <Ammler> what does it need to not be "a conversion*?
21:00:41  <mynetdude> oh I was thinking it would have its own original look ;)
21:01:30  <Ammler> it has its own look, but not its own sound :-)
21:01:39  <mynetdude> oh
21:01:47  <mynetdude> thats not too bad
21:02:00  <mynetdude> I looked for Japan and Australia, not there or I don't know what to look for :)
21:02:07  <mynetdude> hey peter1138 whats tt? temperate?
21:02:14  <Eddi|zuHause3> the "mars" look is from the TT - World Editor edition
21:03:07  <mynetdude> oh
21:03:25  <Bjarni> but with toyland sounds >_<
21:03:29  <mynetdude> oh ok tt is toytown, that is already with ottd afaik it has been there a long time
21:03:41  <peter1138> no
21:03:44  <peter1138> transport tycoon
21:03:48  <mynetdude> oh
21:03:52  <peter1138> the original set
21:04:17  <mynetdude> TT had its own climate/terrain which is not the same as the ones on ottd?
21:04:18  <peter1138> just another temperate really though
21:04:29  <mynetdude> hmm is that one available for ottd?
21:05:22  <CIA-3> OpenTTD: rubidium * r12908 /tags/0.6.1-RC1/ (5 files in 3 dirs):
21:05:22  <CIA-3> OpenTTD: -Release: 0.6.1-RC1.
21:05:22  <CIA-3> OpenTTD: Lots of bugfixes and solved some performance regressions.
21:05:56  <Ammler> Are there still GRFs _not_ for OTTD?
21:06:28  <Eddi|zuHause3> yes, everything from eis_os ;)
21:06:37  <mynetdude> lolz I didn't know there were non ottd grf
21:06:53  <Ammler> Eddi|zuHause3:  thats a legal lack not feature lack
21:07:02  <Eddi|zuHause3> so?
21:07:05  <peter1138> oh
21:07:13  <peter1138> loads of features are not supported
21:07:26  <Bjarni> <Ammler> the engine replaced but no waggon was applied anymore <-- I just tried that... it asserted. Did you disable asserts?
21:07:41  <Ammler> Bjarni: nope
21:08:01  <Ammler> they are activated per default?
21:08:15  <Bjarni> they should be in the trunk
21:08:17  <Prof_Frink> peter1138: You mean like <AutospaceCarriagesLikeTTWE />
21:09:06  <peter1138> what?
21:11:31  <Ammler> Bjarni: I also tried with remove waggons, thought, it would truncate it to right lengths
21:13:23  <Ammler> Bjarni: now it assert here too
21:13:39  <Ammler> openttd: /home/marcel/bin/ottd/trunk/src/vehicle.cpp:2720: Vehicle* Vehicle::RestoreBackupVehicle(): Assertion `!dest->IsValid()' failed.
21:14:11  <Ammler> differece was, first time the train was driving in depot->replaced and left
21:14:28  <Eddi|zuHause3> if anyone cares, i have compiled a grf that makes a helicopter available in 2050
21:14:40  <Ammler> now, the train was already in the depot and I hit the yellow replace in the depot window
21:14:41  <Eddi|zuHause3>
21:15:11  <Ammler> Eddi|zuHause3: default?
21:15:28  <Eddi|zuHause3> <- sourcecode
21:15:45  <Ammler> ndl?
21:16:18  <Eddi|zuHause3> i should maybe post a new version of the compiler...
21:16:34  <Ammler> yeah :-)
21:16:34  <Eddi|zuHause3> Newgrf Description Language
21:16:50  <mynetdude> odd question, does anybody know if ottd works with xfire?
21:16:53  <SmatZ> :)
21:17:05  <SmatZ> mynetdude: yes, according to tt-forums thread
21:17:19  * mynetdude wants to keep track of how much time I play ottd and show off to people what I am playing and get them to play too
21:17:21  <Eddi|zuHause3> the old version could only do trains
21:17:58  <Bjarni> Ammler: <-- now try the very same replace with this diff
21:18:53  <Bjarni> now it detects failure to move wagons as failure to autoreplace
21:19:07  <Ammler> hmm, needs to recompile almost the whole source :-)
21:19:14  <Bjarni> I know :/
21:19:39  <Bjarni> and I only made changes to autoreplace_cmd.cpp
21:20:31  * dih slaps Bjarni
21:20:41  <Bjarni> why?
21:20:46  <dih> why not?
21:20:48  <dih> :-P
21:20:53  <Bjarni> I'm not into that
21:21:03  <dih> Sacro said you were
21:21:06  <Bjarni> Sacro appears to be so... go beat him up instead
21:22:23  <peter1138> so you didn't change order_func.h?
21:22:31  <peter1138> or player_base.h
21:22:34  <peter1138> or vehicle_gui.h
21:22:51  <peter1138> or loads of other headers
21:23:00  <Eddi|zuHause3> i assume between v4 and v5
21:23:26  <Bjarni> peter1138: not between v4 and v5
21:23:27  <Ammler> Bjarni: can't you replace 2 different engines to same engine?
21:23:57  <Bjarni> you can replace EngineID 0 to 5 and 2 to 5 if you like
21:24:03  <Bjarni> or did you mean something else?
21:24:35  <Ammler> no, I meant that
21:25:01  <Bjarni> there is no restrictions against doing so
21:25:02  <Ammler> well, after replacing, GUI says, I have 65k of the old train
21:25:14  <peter1138> hah
21:25:21  <Bjarni> but I recall something about a restriction against replacing A to B and B to A at the same time
21:25:22  <Ammler> something overflow now
21:25:52  <Ammler> Bjarni: same behavier like with 0.6.0
21:25:53  <Eddi|zuHause3> DaleStan: what i always wanted to ask, these 3 "header" lines in the nfo files that say "do not modify", to what can i change these lines [because, obviously, my files will not be generated by grfcodec]
21:26:01  <Bjarni> oh crap
21:26:05  <Ammler> I can't replace to "strange" trains anymore
21:26:08  <Bjarni> now I know what went wrong :s
21:26:18  <Eddi|zuHause3> DaleStan: PS: i checked out latest revision of grfcodec and compiled myself, that works
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21:26:54  <Bjarni> with the engine count, that is
21:27:09  <Bjarni> <Ammler> I can't replace to "strange" trains anymore <--- explain
21:27:29  <Ammler> no
21:27:34  <Ammler> the problem is the count
21:27:43  <Ammler> I can't replace at all
21:27:51  <Ammler> if the count is 65k
21:28:29  <Bjarni> it should refuse your attempt to replace if it detects that it can't replace correctly
21:28:46  <Bjarni> and I know what goes wrong and where with the count
21:28:58  <Bjarni> now the question is how to fix it the right way
21:29:33  <peter1138> hmm, listening to an album on shuffle kind of defeats the point :o
21:29:37  <Ammler> well, the other thing, should be instead of refuse, allow and "round" to corrct length :-)
21:30:00  <Prof_Frink> peter1138: Not as bad as listening to a song on shuffle
21:30:05  <peter1138> true
21:30:17  <Bjarni> first I want this feature to work and commit it. Then I will add nice features to get it working
21:30:26  <Bjarni> the diff is big enough as it is
21:30:36  <Eddi|zuHause3> what if it's too great of a song?
21:30:57  <Prof_Frink> How d'ya mean?
21:31:34  <peter1138> me ponders implementing callback 34 just to mess up bjarnis work ;)
21:32:08  <Eddi|zuHause3> # Eryn echuiannen
21:32:10  <Eddi|zuHause3> # i ngelaidh dagrar
21:32:10  <Eddi|zuHause3> # ristar thyn, cúa tawar
21:32:16  <Prof_Frink> Bless you.
21:33:58  <Ammler> just realized VT-11 is a nice train
21:34:35  <Eddi|zuHause3> is that the TEE one?
21:34:42  <CIA-3> OpenTTD: glx * r12909 /branches/0.6/src/stdafx.h: [0.6] -Fix (r12866): missing #defines
21:34:47  <Ammler> a Diesel, TTE?
21:35:02  <Eddi|zuHause3> Trans Europ Express
21:35:20  <Bjarni> TEE is a nice train but a bit dated
21:35:27  <Eddi|zuHause3> most certainly "VT" is a diesel ;)
21:35:49  <peter1138> obviously
21:35:57  <peter1138> just like a class 165 is
21:36:13  <Ammler> Eddi|zuHause3: wiki says yes
21:36:18  <Eddi|zuHause3> my question was about which one...
21:37:08  <Ammler>
21:37:17  <Ammler> oh BR601?
21:37:55  <Ammler> it looks like VT-11 from DBSet
21:38:13  <Eddi|zuHause3> 6xx are diesel self-driving trains
21:39:16  <Eddi|zuHause3> yeah, that is from later times, when they abolished the TEE system, and "degraded" the engines to normal duty
21:42:06  <DaleStan> Eddi|zuHause3: Currently, the first line must start with "// ", the second with "// (Info version ", and the third may be anything, but will always be ignored. Currently. One change I have floating around will make the third and following header lines of the format "// <key>:<data>"
21:42:53  <Eddi|zuHause3> alright, thanks
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22:06:31  <Bjarni> Ammler: I fixed the counter (I need to improve speed on the fix though). Did you find anything else?
22:06:31  *** Vikthor [] has quit [Read error: Connection reset by peer]
22:07:09  <Ammler> Bjarni: wasn't able to test anything else
22:07:33  <Ammler> as I tried to replace, the counter sinked, but it kept to be the old train
22:07:59  <Ammler> and if the train left the depot and returnd, the counter overflowed
22:08:55  <Bjarni> the problem is that the train did leave (with counter and everything) and was restored in a way that bypassed the counter
22:09:52  <Ammler> if you like I can prove your fixes again
22:10:42  <Bjarni>
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22:21:55  <Ammler> Bjarni: I have no idea, how far your patch should go
22:22:17  <Ammler> but I can still replace some trains that I have then waggons with "more" or "stop"
22:23:24  *** Vikthor [] has joined #openttd
22:24:23  <peter1138> "that's a grf problem, nothing to do with autoreplace"
22:24:35  <peter1138> same as last time
22:25:06  <Ammler> last time?
22:25:17  <peter1138> the first time i said it
22:25:30  <Ammler> but I am not able to replace to IRC anymore
22:25:36  <Ammler> ICE
22:26:00  <Eddi|zuHause3> you spent too much time on the former :p
22:26:16  <Ammler> :-) yeah, for sure
22:26:57  <Ammler> like here:
22:27:46  <Ammler> maybe it's possible MB missused a "refit" feature?
22:28:01  <Ammler> sadly, we can't ask him
22:28:21  <Ammler> I meant the different livery
22:28:44  <Eddi|zuHause3> it's a "livery override"
22:28:52  <Eddi|zuHause3> but shouldn't it prevent the train from starting?
22:29:16  <peter1138> dbsetxl was made before that feature existed
22:29:21  <peter1138> so it doesn't
22:29:22  <Ammler> well, that might be a bug in newer releases
22:29:37  <Ammler> Iirc in earlier revisions, it did
22:29:54  <Ammler> hmm
22:29:58  <Eddi|zuHause3> what did ttdp do when trying to start a train with "more"/"stop" wagons?
22:30:32  <peter1138> nothing special. 'more' and 'stop' are of course just regular wagon sprites
22:30:33  <DaleStan> It does whatever the start/stop callback tells it to do.
22:31:02  <Bjarni> <Ammler> Bjarni: I have no idea, how far your patch should go <-- right now success is if it can build what it wants to build and can put it in one chain of vehicles only (all wagons are connected)
22:31:26  <Bjarni> it will not actually test if the vehicle can leave the depot or is stuck with "more" or other newGRF issues
22:31:55  <Bjarni> basically it's a platform where I can add such checks later
22:33:01  <Ammler> Bjarni: so it should replace without care, if its allowed?
22:33:15  <Sacro> !password
22:33:15  *** Sacro was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
22:33:25  <Bjarni> :D
22:33:27  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
22:33:32  <Prof_Frink> Nice suicide
22:34:19  <Bjarni> Ammler: it only checks if it can build the new vehicles and if it can connect them to the train... everything else would be considered planned for future patches
22:35:05  <Bjarni> basically this patch is mainly about getting back to the original vehicle if the replace fails (read: undo what it already did)
22:35:38  <Ammler> and Bjarni, I need to stop an "old" replace order to allow an other train to replace to the same "new" engine
22:35:56  <Bjarni> ?
22:36:14  <Bjarni> you should be allowed to set up replace orders like you want to
22:36:24  <Bjarni> except if you construct loops
22:36:32  <Ammler> (means, I can't replace ID5->ID9, if there is a order for replace ID 7->ID9
22:36:44  <Bjarni> sounds like a new bug
22:36:58  <Bjarni> it worked the last time I tried that
22:37:04  <Ammler> after I "stopped" ID7->ID9, I can do ID5-ID9
22:38:04  <Ammler> you mean something like ID4->ID5 and ID5->ID9 isn't possible?
22:39:02  <Bjarni> no
22:39:03  <Bjarni> it is
22:39:13  <Bjarni> you can't go 4->7->9->4
22:39:18  <Bjarni> it will not allow 4
22:39:21  <Bjarni> err
22:39:27  <Bjarni> it will not allow the last arrow
22:39:33  <Ammler> clear
22:39:40  <Bjarni> but 4->7->9 is allowed
22:45:06  <Eddi|zuHause3> once upon a time, autoreplace didn't work if i had a general rule A->B and in a group a rule A->C, but that might have been fixed
22:49:03  <Bjarni> I don't recall ever being told about such an issue
22:49:18  <Bjarni> and I don't think I fixed anything like that
22:51:12  <Bjarni> anybody around?
22:52:18  <Bjarni> I just recalled something that happened yesterday.. I was walking from one building at campus to another one and there is some construction work
22:53:00  <Eddi|zuHause3> Bjarni:
22:53:01  <Bjarni> and right when I walked by one of the construction guys said to another construction guy "it's so great when she forces her finger all the way up my ass"
22:53:15  <Bjarni> I didn't hear anything said before that or later
22:53:20  <Bjarni> but... wtf????
22:53:57  <Bjarni> @openttd commit 12066
22:53:57  <DorpsGek> Bjarni: Commit by belugas :: r12066 /trunk/src (6 files in 2 dirs) (2008-02-05 05:21:02 UTC)
22:53:58  <DorpsGek> Bjarni: -Codechange: Rename GetBridge for the more common GetBridgeSpec
22:53:59  <DorpsGek> Bjarni: -Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
22:54:00  <DorpsGek> Bjarni: -Codechange: Rationalize the use of Bridge type pointer
22:54:09  <Eddi|zuHause3> wrong revision ;)
22:54:18  <Bjarni> @openttd commit 12346
22:54:18  <DorpsGek> Bjarni: Commit by frosch :: r12346 /trunk/src (autoreplace_cmd.cpp group.h) (2008-03-06 10:39:26 UTC)
22:54:19  <DorpsGek> Bjarni: -Fix [FS#1748, FS#1825](r9874, r11872): Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP.
22:55:57  <Bjarni> ahh
22:56:26  <Bjarni> looks like a hack was replaced with a simple function call
22:56:30  <Bjarni> well
22:56:49  <Bjarni> not so much of a hack but manual figuring out what the function can do for you
22:57:37  <Bjarni> maybe the function wasn't available when the code in question was written
22:58:25  <Ammler> Bjarni: I am not able to replace a ICE-T (Diesel) to a ICE-3
22:59:59  <Bjarni> is the train valid as an ICE-3 train?
23:00:19  <Ammler> it would be
23:00:25  <Ammler> but does that matter?
23:00:28  *** Karen_ [] has joined #openttd
23:00:31  <Karen_>
23:00:46  <Ammler> I can replace a BR182 with 6 waggons to a invalid ICE3
23:01:10  <Bjarni> Karen_: we have all seen it
23:01:18  <Bjarni> and rumours has it that it was tasty too
23:02:02  <Bjarni> Ammler: I meant can you build an ICE-3 and then drag all the wagons to it?
23:02:14  <Bjarni> all at once, that is
23:03:18  <Ammler> yes, I can
23:03:25  <Ammler> but maybe the problem is
23:03:35  <Ammler> ICE-T is dualheaded
23:04:06  <Ammler> so the rear head can't/shouldn't be moved
23:04:14  *** Vikthor [] has quit [Quit: Leaving.]
23:04:23  <Bjarni> that shouldn't be a problem
23:05:47  <Bjarni> I just tested this in a clean trunk
23:05:53  <Bjarni> it fails there too
23:06:01  <Bjarni> I think I know why though
23:06:25  <Bjarni> and it's not a bug in autoreplace but in CmdMoveRailWagon()
23:06:38  <Bjarni> that conflicts with newGRF rules
23:06:58  *** Guest621 [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
23:07:10  <Ammler> I do not use autoreplace tool often, sry.
23:07:13  <Ammler> :-)
23:07:24  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
23:07:32  <Bjarni> I think it moves the wagons, tests if it's ok and then it moves the rear engine back
23:07:45  <Bjarni> as a player you don't see the rear engine move
23:08:00  <Bjarni> but this fooling the player appears not to fool the GRF rules
23:08:05  <Karen_>
23:08:11  <Bjarni> ...
23:08:24  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
23:08:29  <Bjarni> Karen_: you posted that link once before
23:08:30  <Ammler> Karen_: switch off autopaste :P
23:08:38  <Bjarni> is there a reason for this?
23:08:39  *** lolman [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
23:09:07  <Bjarni> lolman and Sacro on the same DNS????
23:09:22  * Bjarni prepares to commit lolman
23:09:56  <dih> lol
23:10:37  *** Osai is now known as Osai`off
23:10:46  * dih slaps Sacro
23:10:52  <Bjarni> time for bed
23:11:03  <dih> gnight sir
23:11:04  <Bjarni> looks like that's what happened to Sacro and lolman already
23:11:05  <Karen_> I am sorrry Barni
23:11:17  <Ammler> dih: the bug at your blog is a "feature"
23:11:46  <Ammler> and not a bug of the grf, for sure
23:12:10  <dih> Ammler: tell umj
23:12:14  <Bjarni> Karen_: did you have a point in posting the link?
23:12:19  <Ammler> oh :-)
23:12:30  <Ammler> I thought, you answered
23:12:42  <dih> yes
23:12:49  <dih> i was told here that it was
23:13:11  <Ammler> they lieed you
23:13:15  <Karen_>
23:13:24  <Karen_> Oh, my boss
23:13:29  *** Karen_ [] has left #openttd []
23:13:48  <Bjarni> lol
23:14:01  <Bjarni> for the record the cake was for real
23:14:09  <Bjarni> until TB and company ate it
23:14:22  <Ammler> company?
23:14:42  <Bjarni> company as in group of people
23:14:47  <Bjarni> all his visitors
23:15:04  <Bjarni> they partied to celebrate r10k
23:15:34  <Bjarni> the cake were ordered from a place where you can order cakes online and you send in a jpg of what you want the top to be
23:15:48  <Ammler> nice idea
23:15:49  <Bjarni> and then they have a kind of "candy printer" to place it
23:16:03  <Bjarni> and they looked really funny when it was picked up
23:16:06  <Ammler> any you weren't there?
23:16:21  <Bjarni> saying something like "have fun at the party YOU are going to" :D
23:16:57  <Bjarni> <Ammler> any you weren't there? <-- it was a normal weekday (students in NL can travel with public transport for free on weekdays)
23:17:06  <Bjarni> so I was at uni working on a robot
23:17:21  <blathijs> michi_cc: Did you build those win64 binaries?
23:17:28  <blathijs> If so, can you give me an MD5?
23:18:19  <Bjarni> well if Karen's boss leaves and she returns then you can tell her that the cake is for real
23:18:22  <Bjarni> goodnight
23:18:29  *** Bjarni [] has quit [Quit: Leaving]
23:19:02  <Ammler> Karen is a "she"
23:19:24  <michi_cc> blathijs: 4387dad3084bced590a119128db00e44
23:19:25  <Ammler> well, then I know 3 female TTD players :-)
23:20:08  <blathijs> michi_cc: Thanks
23:20:13  <Sacro> she?
23:20:33  <Ammler> "tell her"
23:21:18  <dih> ?
23:22:21  <Prof_Frink> Females? On the internets?
23:22:35  <dih> yes on the internetS
23:23:23  *** stillunknown [] has quit [Ping timeout: 480 seconds]
23:25:44  *** glx [] has quit [Quit: bye]
23:26:19  *** Progman [] has quit [Remote host closed the connection]
23:30:09  <Sacro>
23:30:35  *** sickie88 [] has joined #openttd
23:32:16  <dih> as long as you dont start posting links 10 times in a row just like Karen_ did
23:32:36  *** NukeBuster [] has quit [Quit:  HydraIRC -> <- Nine out of ten l33t h4x0rz prefer it]
23:33:31  <dih> Sacro: you are a poor sod
23:33:42  <dih> needing pictures of that nature
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