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Log for #openttd on 5th May 2008:
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02:02:44  <CIA-3> OpenTTD: belugas * r12950 /trunk/src/newgrf.cpp: -Fix: two includes is one too much
02:11:23  <CIA-3> OpenTTD: belugas * r12951 /trunk/src/settings_gui.cpp: -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values.
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04:37:17  <k-man> do you get paid more for longer hauls?
04:48:23  <echinos> YES!!
04:48:34  <echinos> a lot more
04:49:05  <k-man> that seems strange to me
04:49:15  <JelloX> ...why
04:49:16  <k-man> i mean
04:49:47  <k-man> its too easy to maniplulate
04:50:11  <k-man> i'm not sure of the solution
04:50:31  <k-man> but somehow it just seems to easy to place your stations at opposite ends of the map to maximise profit
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05:25:29  <echinos> k-man: well, you don't usually start with enough money to do that, depending on map size...
05:25:41  <k-man> true
05:25:46  <k-man> but do you see my point?
05:25:49  <echinos> but yeah, money is normally not a problem in openttd
05:26:07  <echinos> the challenge is more about building good train networks
05:26:33  <k-man> agreed
05:26:35  <echinos> and, I guess, see just how much money you can make
05:26:38  <echinos> ;)
05:26:42  <k-man> true
05:26:53  <k-man> but why ship things across the map if you can ship it locally
05:27:05  <echinos> I couldn't make money the first few times I played it, 'cause I didn't know about the distance thing
05:27:09  <k-man> maybe if there was more penalty for the time taken
05:27:19  <k-man> ie closer deliveries would be more profitable cos they are faster
05:28:03  <echinos> that would be bad on the other end of the scale though... you could spend a *tiny* amount of money and make a lot
05:28:19  <k-man> hmm good point
05:28:42  <k-man> imagine its more a supply and demand thing
05:28:43  <echinos> forcing you to make long rail lines complicates things pretty fast ;)
05:28:59  <echinos> I think it's just a game mechanics thing, really
05:29:05  <k-man> the price of a comodity should be the same, but cost of delivery is higher for longer distances
05:29:45  <echinos> yeah, but you're not involved in the commodity price, just delivery
05:29:58  <echinos> who knows what the power station is paying the coal mine
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05:31:59  <Noldo> I wonder if the power station is able to add the super high transport costs to the consumer price
05:32:58  <echinos> so that they can't afford cars and have to take public transit ;)
05:33:01  <k-man> well exactly
05:33:07  <k-man> i can see why its done the current way
05:33:13  <k-man> i just wonder if theres a better way
05:35:38  <k-man> the other way would require a lot of supply and demand modeling
05:35:43  <k-man> it would be very complex
05:35:55  <k-man> more like sim city than a transport game
05:37:05  <Noldo> money could be renamed to building points or something like that
05:38:12  <k-man> hmmm
05:41:23  <echinos> well, there are a few things I've seen, but they're like certain passengers wanting a certain destination
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06:11:20  <Roest> morning
06:13:26  <Alberth> good morning
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06:23:28  <Roest> alberth i see lots of your stuff made it into trunk
06:24:27  <Alberth> yeah, very good. Rubidium as usual did also some improvements to my patches.
06:24:56  <Roest> lets see what's broken now :)
06:25:26  <Roest> ah
06:25:31  <Alberth> nothing, they are all just code changes..... :)
06:25:43  <Roest> window_gui.h:297: error: ‘void (* Window::wndproc)(Window*, WindowEvent*)’ is private
06:26:17  <Alberth> use w->HandleWindowEvent(e) instaed
06:26:22  <Alberth> s/ae/ea/
06:27:43  <Roest> _place_proc(e->we.place.tile);
06:28:11  <Alberth> hmm, Rubidium did more... I need to have a look!
06:28:50  <Roest> well it happened within the last 20 commits, so not too much to check
06:29:55  <Alberth> how do you manage your patches?
06:30:07  <Alberth> (in particular the patch sequences for trunk?)
06:30:25  <Roest> how do you mean that?
06:32:30  <Alberth> I use SVN to update 'my' trunk, then make branches with bzr from that, and create my patches in the branches. However, I am not really happy with this approach
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06:33:30  <Roest> right now i did a fresh checkout and try to apply my 12930 patchpack
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06:36:23  <Alberth> since my patches are usually too big for one patch file, after I created the patch, I make another branch, and copy changes over to the new branch until I have a patch for trunk. Then I commit the new branch with bzr, copy more changes, etc etc until I have a sequence of trunk-ready patches
06:36:47  <JelloX> SO HELP
06:36:48  <JelloX> HELPP
06:36:50  <JelloX> shit
06:36:52  <JelloX> WRONG CHAN
06:36:53  <JelloX> DAMN IT
06:36:55  <blindcoder> moin
06:37:53  <Alberth> ie I use bzr intermediate commit's for handling the incremental changes, and generating the diffs
06:40:01  <Roest> since i do no trunk stuff and most patches arent mine i just keep them close to a current rev, combine them in packs of 3, then merge them all
06:41:37  <Alberth> you update each patch file to trunk, and then merge them together to construct your patch pak?
06:42:13  <Roest> not always
06:42:23  <Roest> but that's the general idea
06:42:40  <Roest> no point in updating everything if there's just 20 revs between
06:43:02  <Alberth> as long as it merges correctly, I guess
06:43:22  <Roest> anyway this is strange
06:43:30  <Alberth> I see we have a Window constructor, I see
06:43:40  <Alberth> what is strange
06:43:49  <Roest> airport_gui.cpp line 101, this compiled just fine
06:44:12  <Roest> the exact same code in the copy_paste_gui.cpp does not
06:45:58  <Roest> maybe you dont have the same airport_gui.cpp line 101, i see this is modified too
06:46:26  <Roest> gonna find out what this changed to, it's used all over the place
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06:48:09  <Roest> oh damn
06:48:36  <Roest> it's not that line
06:48:46  <Roest> i'm not awake yet i guess
06:48:56  <Alberth> no, it seems line 142/143
06:48:58  <Roest> getting up at 6:45 has its drawbacks
06:49:23  <Roest> that line is ok
06:49:53  <Alberth> I was up at 6:00 already (and it is my last day off, I must be doing something wrong..)
06:50:06  <Roest> if (button < CPW_FIRST_CLICKABLE || !(w = FindWindowById(WC_COPY_PASTE, 0)) || w->wndproc != CopyPasteWndProc) {DeleteWindowById(WC_COPY_PASTE, 0);
06:51:07  <Alberth> ARGH!!
06:51:42  <Alberth> niet nog een hacky compare tegen een adres van een window event handler!!
06:52:07  <Roest> oh damn, if he falls back to his native language he's angry
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06:52:28  <Alberth> well, it is your patch ;)
06:52:43  <Roest> nah copypaste is frostregens
06:52:55  <Alberth> the same hack was also in build toolbar windows
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06:53:26  <Roest> he probably does it how i do it, look how it's done in other windows and copy the code
06:53:38  <Alberth> we had 3 WC_BUILD_STATION windows (for ships, planes, and trains)
06:54:04  <Alberth> train build compared against its winproc to check it is the right one.
06:54:35  <Alberth> Rubidium fixed that by using a different window_number for each build station window (at least that is what the log said)
06:56:01  <Alberth> r12939
06:56:58  <Alberth> -       Window *w = FindWindowById(WC_BUILD_TOOLBAR, 0);
06:57:23  <Roest> looking at the patch right now
06:58:04  <Alberth> how many WC_COPY_PASTE windows exist?
06:59:38  <Roest> just one, looks pretty clear now, just have to add the type in openttd.h and copy the code from the patch
07:00:27  <Alberth> you can simply remove the w->wndproc check then (it should never fail)
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07:02:12  <Roest> or that
07:05:20  <Roest> yea works
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07:13:01  <Benny22Canberra> can anyone send me this damn sample.cat file? haha
07:13:08  <ln> no.
07:15:59  <cjk> google it.
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07:16:29  <cjk> much faster than asking anyone here to squeeze it through their modem line
07:17:19  <Alberth> I would have done that first, before asking
07:17:32  * cjk pats Alberth
07:17:34  <cjk> not everyone is as smart :)
07:18:13  <Alberth> well, apparently, he considers asking in a channel faster than looking for it.
07:18:46  <Roest> cjk this is how it looks correctly http://b.imagehost.org/view/0672/screen2.png
07:19:05  <Alberth> so maybe I am just doing things the wrong way here :P
07:19:12  <cjk> Roest: so you got it working now?
07:19:37  <Roest> yea, not sure if it's a good permanent solution
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07:19:47  <cjk> well, what is good in your opinion?
07:20:12  <Roest> i'm just using alpha test now instead of alpha blending
07:20:35  <Roest> this is ok if the alpha is just binary
07:21:34  <cjk> well now try applying a 50% alpha to the entire image and see if it dims correctly
07:22:01  <cjk> also, or perhaps instead, you might want to wrap the 3d window into its own program
07:22:06  <cjk> to rule out a wx fault
07:22:08  <Roest> i don't want it to dim, i needed to removed the boxes from around the brain area
07:22:21  <cjk> oh
07:22:32  <cjk> if it's just that, you should have looked at asteroids3D, which does just the same
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07:38:41  <SmatZ> hello
07:39:13  <Roest> jo
07:39:28  <Roest> yo
07:39:31  <Roest> lo
07:39:59  <Tefad> ro
07:40:14  <peter1138> no
07:41:01  <k-man> bo
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07:58:36  <Roest> anyone with forum mod rights here?
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08:01:49  <Roest> is there a trainset that has all freight types in mag levs?
08:09:14  * Roest kills a cricket
08:09:15  <peter1138> yes
08:09:23  <peter1138> origengs.grf ;)
08:10:03  <Roest> peter can you do me a favor please?
08:10:41  <Roest> delete the 2nd post in this thread http://www.tt-forums.net/viewtopic.php?f=33&t=37171
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08:16:43  <planetmaker> Hey, Roest, what's wrong with my post??
08:17:39  <Roest> uh why yours?
08:17:47  <planetmaker> delete the 2nd post in this thread http://www.tt-forums.net/viewtopic.php?f=33&t=37171
08:18:07  <planetmaker> nvm. Mixed up browser tabs :P
08:18:12  <Roest> lol
08:19:09  <planetmaker> sorry :) I guess it's good my tea just is ready :P
08:19:20  * Alberth puts book about elementary counting back on the shelf
08:19:27  <Roest> apparently you need something stronger
08:19:37  <planetmaker> Tea lasts longer than coffee :)
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08:20:37  <planetmaker> lol ^^
08:20:40  <Roest> gender change 4tw
08:21:39  *** petra1138 is now known as peter1138
08:27:23  <cjk> DND land purchase wtf :p
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08:50:33  <cjk> hm, what directory in ~/.openttd do I need to put new GRFs in?
08:50:47  <SpComb> presumeably data
08:51:19  <Ammler> maybe you need to create it
08:51:29  <cjk> hm I did
08:51:43  <cjk> it tries ~/.openttd/data, but the newgrf dialog does not list any of the GRFs I added
08:52:01  <Ammler> "rescan" the grfs
08:52:18  <Ammler> or which Version of ottd do you use?
08:52:20  <cjk> Ah, I need to add it ;-)
08:52:32  <Ammler> ok :-)
08:53:26  <cjk> meh openttd just crashed after adding all ECS grfs
08:53:58  <Ammler> cjk: did you try it on a running game?
08:54:07  <Ammler> or do you have an error msg?
08:54:08  <cjk> yes it works after a restart
08:54:21  <cjk> afte rhitting "apply" on the newgrf dialog the thing just segfaulted
08:54:35  <cjk> since it works after a restart i'm all happy already :p
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08:54:54  <Ammler> cjk: just have the town vector as first
08:55:53  <cjk> nice nice.
08:56:05  <cjk> hm the sand pit just loses sand even if I am not transporting! :p
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08:56:43  <Roest> it has a hole deep down inside
09:01:43  <cjk> so do you happen to know what hopper to use for sand?
09:02:19  <cjk> i do have the town vector
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09:04:05  <Eddi|zuHause2> i guess this huge warning saying "OTTD may crash if you do this" does have its purpose :p
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09:04:29  <cjk> what, where
09:04:47  <Eddi|zuHause2> if you change newgrfs within a running game
09:05:04  <cjk> i was not in a game, unless the title screen is a game
09:05:18  <Eddi|zuHause2> that should work...
09:05:31  <Eddi|zuHause2> in that case, try to reproduce it ;)
09:05:43  <Alberth> I found a small graphics glitch with the North Americal Renewal Trainset, see http://b.imagehost.org/view/0688/graphic-glitch.png The passenger cars and the engine at the end stick out at the left of the window. Where should this be reported?
09:06:07  * Roest waits for the global warming to arrive
09:06:17  <SmatZ> Alberth: to the newgrf author I would say
09:06:25  <SmatZ> if it works in TTDP
09:06:29  <SmatZ> the same wya
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09:07:33  <Alberth> I don't know whether it works in TTDP, no Win* machine in the building
09:07:49  <Eddi|zuHause2> wine ttdpatchw.exe -y
09:08:12  <Roest> bash: wine: command not found :P
09:09:35  <Alberth> Eddi: Does that work without a Win* OS? (I assume not)
09:10:11  <Ammler> It does: quick howto: http://www.openttdcoop.org/wiki/Ttdpatch
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09:15:42  <SpComb> patchman used to develop TTDPatch on OS X
09:16:20  <Eddi|zuHause2> Alberth: wine works without having windows
09:17:22  <Alberth> Eddi: So Ammler told me (thanks!). Getting it installed now.
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09:30:47  <Frostregen> hmm, i can deliver (and get paid for) the same cargo multiple times
09:31:12  <Frostregen> by interrupting the unloading process, after beeing paid
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09:33:25  <SmatZ> Frostregen: in 0.6 ?
09:33:39  <SmatZ> I don't think this was even possible in 0.5
09:33:59  <SpComb> Frostregen: do you get the same amount of cash each time?
09:34:42  <Frostregen> slightly less, as some goods get lost
09:35:04  <Frostregen> i tested it with 12951
09:35:13  <Frostregen> but should work with 0.6 too
09:35:47  <SpComb> and I guess it works in multiplayer as well, then?
09:36:00  <Frostregen> there should be no difference
09:36:02  <SmatZ> Frostregen: what do you mean by 'interrupting the unloading proces'? sending train to depot?
09:36:07  <Frostregen> exactly
09:36:50  <Frostregen> in my first setup i needed to unload/load the cargo at another station
09:37:01  <Frostregen> before getting money for it again
09:38:19  <Frostregen> maybe the payment should be after unloading all cargo?
09:39:27  <Eddi|zuHause2> each cargo package should remember if it has been paid for
09:39:44  <peter1138> how about not letting the vehicle move when it's unloading
09:40:13  <SmatZ> Frostregen: I really can't reproduce it
09:40:25  <Maedhros> hmm. i thought we'd fixed that at one point (a long time ago)
09:40:29  <Frostregen> i'm creating a savegame...
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09:45:33  <Alberth> Hmm, should anything happen when starting ttdpatch, other than the CPU load jump to 1? :P
09:45:56  <Alberth> Also tried a Windows version, but cannot get it installed
09:46:38  <Alberth> Maybe it doesn't like my AMD-64 CPU :)
09:47:05  <Alberth> (although running Linux in 32bit mode)
09:49:53  <Maedhros> it's worked fine with my amd64 for years ;)
09:50:15  <blathijs> Alberth: Apart from the fact that this is #openttd, and not #ttdpatch, I assume ttdpatch should actually do something when started :-)
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09:52:00  <Alberth> blathijs: I expected that too. I'll just report the glitch mentioning that I only tested it with OpenTTD. Tnx all.
09:53:20  <blathijs> Alberth: Uh, I was suggesting you are mixing up projects. Are you having problems with OpenTTD, or with TTDPatch?
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09:54:49  <Frostregen> http://saddam.ath.cx/Urwald_Transport.sav
09:55:21  <Alberth> blathijs: I was trying to test a graphics glitch (http://b.imagehost.org/view/0688/graphic-glitch.png) I discovered yesterday in OpenTTD
09:56:07  <SmatZ> Frostregen: you take cargo
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09:56:49  <insulfrog> hi
09:56:50  <blathijs> Alberth: So you just mistyped, and nothing is TTDPatch related?
09:56:58  <blathijs> Or you were trying to compare with TTDPatch?
09:57:10  <Frostregen> open up train window, open train orders window, start train, click 2 times on "send to depot" right after payment, skip to next order, wait for unload/load, repeat
09:58:19  <Alberth> blathijs: SmatZ suggested to test it in TTDPatch, to check that OpenTTD code is correct (ie it is a NewGRF problem and not a C++ problem)
09:58:38  <Frostregen> (actually wait till train leaves, before second click on send to depot)
09:58:55  <blathijs> Alberth: Ah, I see
09:59:10  <SmatZ> Frostregen: interesting
09:59:21  <blathijs> Hmm, I should have read back a few lines before asking stupid questions :-)
09:59:28  <peter1138> lots of grfs do that. it is a grf 'problem'
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10:00:02  <blathijs> What exactly is the glitch? I can't seem to find it in the screenshot
10:00:20  <Eddi|zuHause2> the wagons stick out of the window on the left
10:00:25  <peter1138> the latest version of nars does not do that
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10:01:26  <blathijs> ah, I see
10:02:09  <Alberth> ok, I'll wait for ottdc grfpack 7.1
10:02:44  <peter1138> latest version being the prerelease of version 3, heh
10:03:02  <Maedhros> Frostregen: basically, this is just the problem that vehicles don't know not to pick up cargo that they just unloaded
10:03:28  <Frostregen> +it unsets some "this cargo is already paid" marker
10:03:54  <Frostregen> if i try to get directly paid for the cargo at another station, it doesnt work
10:03:55  <Maedhros> that marker is stored by the train, not the cargo
10:04:12  <Maedhros> so when you unload the cargo, the marker gets unset
10:04:12  <Frostregen> ah, ok
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10:05:17  <Frostregen> it is hard to exploit anyway
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10:10:51  <SmatZ> I think you should definitely report it
10:11:13  <SmatZ> but in a way that people won't start exploiting it :)
10:11:43  <SmatZ> well, I don't know
10:11:47  <SmatZ> but it should be fixed
10:12:05  <Ammler> Alberth: not sure, if 7.1 will have new version of NARS
10:12:27  <Frostregen> i think peter1138 approach did sound good. just don't move trains until fully unloaded
10:12:42  <Alberth> Frostgen: now that you mention this problem, I remember weird cargo problems with ECS vector industries where you were just below the limit of what the industry accepted. Unfortunately, cannot really recall the details :(
10:13:09  <SmatZ> Frostregen: I think being paid after cargo unload is a better idea
10:13:20  <SmatZ> but it changes game behaviour...
10:13:33  <Frostregen> SmatZ: this introduces a possible leak of money
10:14:25  <Alberth> Ammler: Ah well, I'll take that chance. Just noticed it by accident
10:14:29  <SmatZ> Frostregen: you can store somewhere how much you should be paid
10:14:42  <Frostregen> hm, right
10:15:07  <SmatZ> or you could store the information that the packet has been unload in the cargo packet
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10:15:13  <Alberth> Would labeling the cargo as originating from the dest station help?
10:15:24  <SmatZ> Alberth: no
10:15:34  <SmatZ> you could unload it then at different station again
10:15:41  <Maedhros> cp->paid_for     = false;
10:15:45  <Maedhros> /* When cargo is moved into another vehicle you have *always* paid for it */
10:15:53  <Maedhros> (cargopacket.cpp:209)
10:16:44  <Maedhros> that's probably what causes it (apparently whether the cargo is paid for *is* stored with the cargo now)
10:16:54  <Alberth> What about re-labeling from 'nowhere' (ie invalid station)?
10:16:55  <SmatZ> great :)
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10:17:53  <Frostregen> so the question is, what other things depends on this line?
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10:33:00  <Roest> lol, friend of mine has to fix a software project that was outsourced to india and failed
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10:44:50  <k-man_> is it possible to have a local game with no competitors?
10:45:09  <Roest> why shouldnt it
10:45:18  <ln> Roest: '
10:45:32  <Roest> takes too much time to type it
10:45:59  <Roest> but i make you an offer, here: '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
10:46:08  <Roest> that should be enough for today and tomorrow
10:46:12  <Roest> after that you get more
10:46:44  <ln> Roest: your precious time should not be wasted, but all the hundreds of readers' time should?
10:46:56  <Eddi|zuHause2> not if i throw in anti-apostrophs: ,,,,,,, :p
10:47:12  <cjk> or reverse ones `````````
10:48:08  <peter1138> pressing ' is slow? :o
10:48:09  <Maedhros> "hundreds of [...] time" ? :-P
10:48:38  <Alberth> In: What precious readers' time were you referring to? :P
10:48:48  <peter1138> l is not I
10:48:58  <ln> lndeed not
10:49:43  <Eddi|zuHause2> I am not l either
10:51:25  <Alberth> Ah, it's a different letter!
10:54:10  <st6> is the drive thru bus stop slower than the normal?
10:54:25  <Roest> it's faster
10:56:13  <Alberth> st6: Arriving and leaving buses don't get in each others' way
10:57:59  <cjk> Alberth: get a better font
11:02:22  <Eddi|zuHause2> problem with drive through is that you need a separate location for turning the busses
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11:04:00  <cjk> kinda easy
11:04:30  <Alberth> cjk: Well, it's not better, but hopefully less confusing
11:05:28  <Eddi|zuHause2> well, road loops look kinda ugly... it'd look nicer if i could put a (one way) drive through stop on a curve
11:05:58  <cjk> curve o_O
11:06:13  <Roest> ^^
11:06:16  <Roest> cur've
11:06:21  <cjk> curvé
11:06:26  <cjk> anyway
11:06:35  <cjk> how would that look like?
11:06:43  <Eddi|zuHause2> is that not an english word?
11:07:15  <Roest> don't know, our grammar and spelling cop didn't shout
11:07:33  <Eddi|zuHause2> http://dict.leo.org/?search=curve
11:08:26  <Eddi|zuHause2> anyway, say i have a road crossing
11:08:28  <Eddi|zuHause2> |
11:08:31  <Eddi|zuHause2> +-
11:08:57  <Eddi|zuHause2> i could put a "curved stop" next to it
11:09:01  <Eddi|zuHause2> |\
11:09:02  <Eddi|zuHause2> +-
11:09:19  <Eddi|zuHause2> where \ is the stop, and only to be used by busses
11:09:40  <Eddi|zuHause2> then the busses could go into the stop, and use the crossing to go back the way they came from
11:11:45  <Roest> http://stinfwww.informatik.uni-leipzig.de/~mai03gex/pics/linuxisevil.gif
11:12:09  <SmatZ> :-D
11:13:36  <cjk> well...
11:13:48  <Eddi|zuHause2> wait... we ARE a terrorism cell, right?
11:13:48  <cjk> the fact is they use it because it's more reliable (which is just what you want as a terrorist, no?)
11:14:09  <cjk> if every Qaeda bomb ran with Windows CE, uhm, expect 80% in failures
11:14:45  <Eddi|zuHause2> Silence!
11:14:50  <Eddi|zuHause2> I kill you!
11:15:01  <cjk> bombiges Wetter heute ...
11:15:25  <Roest> bombig'es
11:15:40  <Eddi|zuHause2> does that even have a proper translation?
11:15:43  <trd> wtb new forum buff: Flame resistance. Start out at 10% and work slowly towards 90%.
11:15:56  <trd> er
11:15:57  <trd> mt
11:16:06  <trd> That was supposed to go to the Anarchy-Online channel.
11:16:10  <Roest> lawl
11:16:22  <Eddi|zuHause2> we totally need that in openttd :p
11:16:39  <Roest> i was going to say the ottd forums are tame why would you need that here
11:17:07  <Roest> AO, there are still people playing that?
11:17:08  *** Ridayah [~ridayah@137.81.113.87] has quit [Remote host closed the connection]
11:17:47  <trd> Yes
11:18:02  <trd> And I bet a lot of people will be returning to it when the new GFX engine is launched this fall :)
11:19:00  <Roest> not me, that release put funcom on my (very short) list of publishers i never buy a game from again
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11:19:28  <trd> hehehe
11:19:56  <trd> EA is on my list.. and it's about it. I'm happy I wasn't around for the launch of AO though.
11:20:37  <Roest> that was by far the worst mmo launch i ever played
11:20:52  <trd> I don't doubt it. I heard it was... havoc.
11:21:25  <cjk> Eddi|zuHause2: perhaps "bombastic"
11:21:32  <trd> they're launching Age of Conan in a few weeks... Will be fun to watch how that goes. I think they've learned though.. that game was pushed back for at least two years.
11:21:40  <Roest> guess that lost them quite some customers
11:21:43  * cjk slaps Roest with a Deppenapostroph
11:25:22  <CIA-3> OpenTTD: peter1138 * r12952 /trunk/src/news_gui.cpp: -Cleanup: Indenting and codestyle
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11:36:56  <CIA-3> OpenTTD: peter1138 * r12953 /trunk/src/ (9 files): -Feature: Open a new viewport when ctrl-clicking on a 'Location' button, a town/station/industry list, or some news items.
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11:39:07  <Noldo> :) that was fast
11:39:29  <Eddi|zuHause2> that sounds cool
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11:41:33  <cjk> i'd rather have it with the middle mouse button than ctrl+click
11:42:06  <cjk> like firefox
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11:47:57  <orudge> Woo, my DOS-based dedicated server has been playing for around 8 hours (with a bunch of AI players) quite happily. Very slowly (one day is about 8 seconds), but it works. :P
11:48:51  <Roest> nice, a bunch of noai players or oldai?
11:49:04  *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd
11:49:21  <orudge> ldnewai (as in, what was the "new ai" that did road vehicles)
11:49:28  <orudge> *oldnewai
11:49:33  <cjk> DOS?
11:49:40  <cjk> ...
11:49:57  <Maedhros> hmm. newspapers seem to ignore the transparent station signs settings
11:50:03  <orudge> Yes, DOS :)
11:50:11  <cjk> why o why, o dos!
11:50:27  <orudge> Why not?
11:50:40  <cjk> oh so it's that masochistic feeling :)
11:50:48  <cjk> to get something to run on the weirdest archs
11:50:57  <SmatZ> Maedhros: newspaper ignore all trnasparency and invisibility settings
11:50:58  <Roest> cjk didn't you know, orudge is also the maintainer of the Z80 port
11:51:41  <orudge> cjk: well, I wrote an OS/2 port. ;) I also ported OpenTTD to DOS back in early 2004, but that port fell into disuse, so I decided to report it. This time, I got networking working, too :D
11:52:14  <cjk> must be a ram sucker
11:54:13  <orudge> Well, I had a dedicated server running fine (256x256 map) on a virtual machine with 16MB of RAM. When I tried to load a few newgrfs though, it crashed with an out of memory error.
11:54:16  <Maedhros> SmatZ: oh, ok
11:54:23  <cjk> command.com, 60k. NDIS driver, ?k. TCP stack, 80k.
11:54:26  <trd> Wonder if OTTD works on netbsd. Would be fun to boot a playstation into NetBSD just to play OTTD.
11:54:35  <orudge> so more is better ;)
11:54:47  <cjk> no way that fits into 640k
11:55:12  <Maedhros> i think netbsd support was committed a few days ago, actually
11:55:15  <orudge> cjk: obviously, OpenTTD uses DPMI on DOS, it doesn't really care about the low memory area
11:55:52  <orudge> anyway, the TCP/IP stack is built into OpenTTD (it uses WATTCP). So all that's needed is a packet driver in memory.
11:57:22  <orudge> FreeDOS 1.0 comes with a whole load of packet drivers, and lots of network-enabled applications. It's quite fun. Maybe OpenTTD will be bundled with a future version of FreeDOS, when our graphics and sound are free. ;)
11:59:37  <cjk> given that most people run Windows or some *nux anyway....
11:59:59  <Roest> 'nux
12:00:14  * cjk slaps Roest
12:00:41  <orudge> Well, yes, "most people" run a more modern OS. But if we can give something to those who still choose to use the likes of DOS or OS/2, then why not? I know at least one user who says they'd find a DOS port of OpenTTD useful, so if anything else, that's one user I've made happy. ;)
12:01:17  <peter1138> cjk: we have no code at all for middle-mouse button handling
12:01:23  <cjk> some 3 year old with grandpa's 386 :)
12:02:05  <peter1138> OpenTTD under DOS will rock :D
12:02:32  <peter1138> can we have a VESA video driver? heh
12:02:41  <cjk> SDL can do vesa output
12:02:44  <cjk> or was it svga..
12:02:51  <peter1138> SDL does svgalib
12:02:59  <peter1138> well, used to
12:03:01  <cjk> seems to be the same more or less
12:03:16  <peter1138> i don't know if it is
12:03:28  <peter1138> svgalib is not a dos thing, after all
12:03:43  <cjk> I am inclined to believe that SVGA is a card-specific operation, while VESA is that general thing provided by the BIOS+card
12:03:47  <orudge> peter1138: yes, you'll be able to use VESA
12:04:12  <Roest> and sound is speaker output?
12:04:23  <peter1138> hmm, yes, sound drivers :o
12:04:30  <peter1138> GUS support!
12:04:44  <ln> VGA ought to be enough for anyone
12:04:54  <Roest> any'one
12:05:00  <ln> no
12:05:17  <orudge> video support will be: standard VGA, Mode-X, VESA, VBE/2.0,VBE/3.0, VBE/AF
12:05:30  <cjk> ttd in 320x200? ugh..
12:05:45  <ln> cjk: what are you talking about?
12:05:53  <orudge> sound support: SB 1.0, 1.5, 2.0, Pro, 16, ESS AudioDrive, Ensoniq Sound System, Windows Sound System
12:05:54  <cjk> "VGA" means 320x200x8
12:06:05  <ln> source for this piece information?
12:06:09  <cjk> DOS games.
12:06:23  <orudge> cjk: indeed it does. I'd probably recommend 640x480 as a minimum. ;)
12:06:40  <cjk> 640x480x4bit is also some sort of VGA, right. But a not so colorful one.
12:06:51  <ln> cjk: http://en.wikipedia.org/wiki/Image:Vector_Video_Standards2.svg
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12:07:06  <trd> ln beat me to it
12:07:11  <orudge> and just for good measure - MIDI: Adlib, OPL2, OPL3, SB midi, MPU-401, DIGMID (software samples), AWE32
12:08:09  <orudge> My intention is to use the Allegro game library for OpenTTD. Allegro can also be used on a bunch of other platforms, but I think we already have ports to most, if not all, of those.
12:08:18  <Gekz> AALIB!
12:08:26  <Gekz> I want OpenTTD in ASCII glory damn itr
12:08:30  <orudge> (do we have a QNX port?)
12:08:33  <cjk> Gekz: SDL does aalib.
12:08:38  <Gekz> oh goody
12:09:07  <cjk> ln: it's mostly correct, but it is missing the bit depth, which was very important in the early days.
12:09:23  <Gekz> so we're porting ottd to dos
12:09:25  <Gekz> >_>
12:09:37  <SmatZ> orudge: is there any unified interface for sound and video? even when you have a very old VGA card? (without VESA extensions)
12:09:38  <orudge> porting? it's already been ported, mostly :P
12:09:45  <Gekz> oh dear.
12:09:57  <orudge> esides, TTD started off on DOS, we may as well port OpenTTD back to TTD's spiritual home :P
12:10:15  <Gekz> NO
12:10:17  <Gekz> KEEP IT AWAY
12:10:30  <orudge> SmatZ: well, the VESA standards are the closest things to a "unified standard", with VBE/* being newer versions of it
12:10:35  <Gekz> port it to AIX so you can call yourself satanic
12:11:20  <orudge> as for sound - almost everything is Sound Blaster compatible
12:11:22  <cjk> cga was - in qbasic and LOTS of games (Blues Brothers, Commander Keen) - cga=320x200x2,640x200x2,640x400x2, ega=320x200x4,640x350x4, vga=320x200x8, theother vga =640x480x4,640x400x4, herc=720x576(or so)x2 and svga=640x480x8,800x600x8,...
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12:11:47  <Gekz> svga ftw
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12:13:35  <stillunknown> Doesn't vbe give you access to higher resolutions?
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12:13:51  <stillunknown> eg, non-text modes
12:14:39  <cjk> VBE is VESA :p
12:14:45  <orudge> Yers
12:14:47  <orudge> *Yes
12:14:52  <cjk> yer's
12:15:38  <stillunknown> Well, it's a vesa extension iirc.
12:16:08  <orudge>  used to play various Allegro games in resolutions that my CRT didn't really like supporting back in the day - 2048x1536 type things
12:16:19  <cjk> VESA Bios Extensions
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12:17:54  <peter1138> 320x200x8bpp was MCGA/VGA
12:18:27  <cjk> just what I said :p
12:18:29  <peter1138> (VGA because CGA and EGA couldn't do it, but MCGA was not very common)
12:19:03  <Brianetta> Multiple knifing in Leeds
12:19:12  <cjk> Forking in pidgin.
12:19:14  <Brianetta> I wonder if that would have made a national headline int her US
12:19:26  <Gekz> nope
12:19:30  <Gekz> they're busy bitching about which idiot will win the election
12:19:35  <Gekz> it doesnt matter, you're screwed either way
12:20:17  <Brianetta> They only let US-born Americans become president.  I think they should reverse that entirely; only allow foreigners to lead them.
12:20:24  <Gekz> oh man
12:20:26  <Gekz> that would so rock
12:20:55  <peter1138> but... arnie...
12:21:07  <Gekz> lol
12:21:10  <Gekz> kill him
12:21:10  <Gekz> move on
12:21:16  <cjk> kill bill
12:21:39  <Brianetta> peter1138: He's not foreign
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12:21:50  <cjk> he is?
12:21:58  <Brianetta> No, he's a US citizen
12:22:04  <cjk> but born outside US
12:22:15  <Brianetta> I'm talking totalk foreigners; if they don't speak English, that's better
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12:22:28  <Brianetta> Get some Chinese peasant to take the reigns
12:22:28  <peter1138> you said US-born, heh
12:22:30  <Brianetta> er
12:22:31  <Brianetta> reins
12:22:42  <Brianetta> No, I stated their rules
12:22:43  <cjk> reigns.
12:22:50  <Brianetta> I said "reverse that entirely"
12:22:56  <Brianetta> cjk: Nope
12:23:10  <Brianetta> reins, as in horse, not reigns, as in what a king does
12:23:26  <Brianetta> You can't take the reigns
12:23:30  <Brianetta> reign is a verb
12:23:57  <Brianetta> Just making that mistake in the first place fills me with shame; I know better.
12:24:28  <Eddi|zuHause2> "ZÃŒgel"
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12:27:30  <Gekz> my girlfriend had a dream about me stealing someones wallet lolo
12:27:42  <peter1138> did you?
12:28:36  <Gekz> no
12:28:41  <Gekz> thats why I lol'd
12:28:44  <Gekz> I don't do that
12:28:46  <Gekz> not any more...
12:34:14  * Roest looks for his wallet
12:35:24  <Gekz> Roest: doesnt put your hand there! That's my e-penis :/
12:35:29  <Gekz> doesnt? wtf
12:35:30  <Gekz> dont*
12:35:46  * Roest gives Gekz two '
12:35:46  <ln> Gekz: the apostrophes
12:35:55  <Gekz> ln: que?
12:36:03  <Gekz> Mi ne komprenas.
12:36:14  <ln> Gekz: '
12:36:16  <Roest> the apostroph cop just got you
12:36:25  <Gekz> ln: si?
12:36:45  <Gekz> my apostrophe key doesnt work
12:36:45  <ln> Gekz: if what?
12:36:45  <Gekz> lo
12:36:51  <Gekz> i just mashed it.
12:36:53  <Gekz> ...
12:36:55  <Gekz> fail.
12:37:01  <Gekz> brb
12:37:08  <Roest> lol
12:37:12  <Gekz> lol
12:37:12  <Roest> lo'l
12:37:18  <Gekz> theres so much gunk under that key
12:37:21  * Gekz cleans
12:37:29  <Roest> gunk?
12:37:31  <Gekz> '''''''''
12:37:32  <Gekz> yay!
12:37:34  <Gekz> gunk, crap
12:37:37  <Gekz> dust
12:37:39  <Gekz> dust bunnies
12:37:41  <Roest> gun'k
12:37:42  <Gekz> corpses
12:37:43  <ln> Gekz: in the meanwhile, you can write "does not", "will not", etc.
12:37:49  <Gekz> I shant
12:37:54  <Gekz> OH PWNERED
12:38:04  <Gekz> I shanty
12:38:23  <Roest> blah stupid irc [14:41] [Nickname] Erroneous Nickname
12:39:16  <Roest> i need a forum ignore option
12:39:36  <Roest> someone write me a greasemonkey script plz
12:40:47  <Maedhros> doesn't adding people to your "enemies" list do that for you already?
12:40:59  <Roest> there is an enemies list?
12:40:59  * Maedhros has never tried it, though
12:41:07  * Roest goes looking
12:41:57  <Maedhros> Roest: "Friends and Foes" in the user control panel (if you're using the English translation)
12:41:59  <Roest> nice
12:42:05  <Roest> it works
12:42:10  <Roest> so much better
12:43:20  <Maedhros> argh
12:43:22  <Maedhros> "TTD is counted as abandonware by the original publishers"
12:43:24  <Maedhros> *stab*
12:43:33  <ln> surely
12:44:22  <ln> do they link to the announcement by the original publishers?
12:46:11  <Gekz> ln: counted
12:46:15  <Gekz> not established
12:46:35  <Gekz> and abandonware is a phallacy anyway
12:46:42  <ln> count dracula
12:46:43  <Gekz> it just means noone has the money to sue you if you screw with their code
12:46:45  <Maedhros> err, fallacy ;)
12:46:52  <Gekz> Maedhros: nein
12:46:55  <Roest> phallus
12:47:21  <Roest> count chocula
12:47:48  <Gekz> NEIN
12:47:48  <Roest> http://www.derok.net/countchocula/images/count%20chocula%20box%20old.jpg
12:49:25  * Maedhros is off to lectures
12:49:33  <peter1138> on a bank holiday :o
12:49:45  <orudge> cjk: fyi, my network and LFN-enabled FreeDOS install currently uses 61KB of conventional memory,  21KB of upper memory, 362KB of reserved memory, and 1.4MB of extended memory (sitting at command.com). 577KB of conventional free, plenty ;)
12:49:50  * orudge 's lectures are cancelled
12:49:54  * orudge has a practical due in tonight though
12:50:07  <peter1138> how much does openttd take up?
12:50:11  <orudge> well
12:50:35  <orudge> I don't know exactly, but I managed to run a dedicated server in 16MB of RAM (256x256 map) without problems
12:51:00  <orudge> once I added a chunk of newgrfs, it ran out of memory
12:51:09  <orudge> I'll have to perform some proper tests when I can
12:51:09  <peter1138> that figures
12:51:59  <peter1138> ooh, my bread is starting to smell nice
12:52:06  *** helb [~helb@84.244.90.203] has quit [Ping timeout: 480 seconds]
12:52:40  <Gekz> peter1138: how many days did you leave it out for
12:52:56  *** mikl [~mikl@adsl.peytz.dk] has quit [Ping timeout: 480 seconds]
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12:58:05  *** mode/#openttd [+v glx] by ChanServ
12:58:49  <peter1138> Gekz: -30 minutes so far
12:58:57  <Gekz> lol
12:59:49  <Roest> My firewall says there is a virus in the file 'OpenTTDAutoUpdater.exe'. Is that true or not?
13:00:28  <planetmaker> ^^ don't frighten me... :S
13:00:51  <Roest> http://www.tt-forums.net/viewtopic.php?f=29&t=36759&start=20
13:01:22  <Roest> nice firewall too, mine dont have virus checks
13:03:03  <SmatZ> Roest: it connects somewhere and downloads an exe, so it may be considered dangerous by antivirus
13:03:15  <orudge> peter1138: well, openttd itself seems to use 80KB of conventional memory, plus 13.2KB for the DPMI server. Running a 256x256 map, no GRFs, dedicated server uses about 11MB of XMS
13:04:02  <Roest> i was going to answer yes it's true but it's too late already and he should cancel his CC card and telephone subscriptions
13:04:31  <Roest> but then i didnt because of the friendly spirit
13:04:53  <orudge> making it 1024x1024 seems to use 25MB of XMS
13:05:39  <Eddi|zuHause2> TTO used around 2.5MB i kinda remember
13:05:54  <orudge> 56MB XMS with 2048x2048
13:06:15  <orudge> it may be using EMS too, potentially, hmm
13:06:39  <Eddi|zuHause2> i never understood the difference in EMS and XMS
13:06:39  <orudge> ah, well, no, it'll just be the EMS isn't available because the XMS is using it ;)
13:06:43  <Gekz> rofl
13:06:48  <Gekz> my boss just got kicked out of his flat
13:06:57  <Gekz> and the chick that kicked him out told me on msn >_>
13:07:01  <Gekz> this whole situation makes me angry
13:07:03  <Eddi|zuHause2> go ask him for a raise now :p
13:07:09  <SmatZ> :)
13:07:11  <Gekz> hes in another nation
13:07:11  <Gekz> lol
13:08:13  <Eddi|zuHause2> if you do not have an apostrophe key, write out the damn words!
13:08:39  <peter1138> orudge: so basically it's much like normal then :D
13:09:15  <orudge> seems to be, no reason it ought to be any different really
13:09:15  <Gekz> Eddi|zuHause2: no
13:09:16  <Gekz> :D
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13:12:40  <insulfrog> hi, how is all? :)
13:12:48  <orudge> Most splendid
13:12:58  <orudge> except that I need to go and do some actual academic work instead of hacking around with OpenTTD
13:13:08  <insulfrog> ok :)
13:14:26  *** Digitalfox [~Digitalfo@bl7-176-37.dsl.telepac.pt] has joined #openttd
13:15:41  <insulfrog> Has anyone used the latest 'MiniN' version of OTTD?
13:15:55  <orudge> Not in a long time
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13:17:05  <insulfrog> I have just downloaded it a couple of days back and it includes an 'experimental' version of Path Based Signalling (PBS)
13:17:06  <Roest> isn't the last one rev 9000 something
13:17:23  <insulfrog> no, it is r8928
13:17:27  <orudge> that was an old version of PBS
13:17:29  <orudge> take a look at YAPP
13:17:32  <orudge> it's a new PBS patch
13:17:59  <Roest> 8928 :)
13:18:10  <peter1138> heh, ancient
13:18:27  <Roest> ask orudge for the dos version too
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13:19:18  <insulfrog> I tried to but apparently, there appears to be something not correct as the OTTD version for that would not compile using Microsoft Visual Studio Express Edition
13:20:02  <insulfrog> Let me just sort some stuff out, then I'll explain it all :)
13:20:28  * Roest can't wait to hear it
13:20:30  <peter1138> unfortunately, miniin is dead
13:21:10  <peter1138> your statement is a bit like "Has anyone used the latest Windows ME version of Windows?
13:21:58  <Roest> so peter what is it with you and the analogies
13:24:09  <insulfrog> Now, do I need an SVN version of OTTD for the patch to work?
13:24:44  <Roest> most likely
13:25:45  <insulfrog> now, the version that TortoiseSVN checkout gave me is r12954
13:25:49  <insulfrog> (brb)
13:26:51  * Roest waits for the return
13:30:24  <Alberth> Roest: In the mean time, you can prepare a response for the reject he'll get
13:30:54  <Roest> i'm trying to remember what the last problem with yapp was
13:31:12  <Roest> think the rectangle code change
13:31:27  <Roest> or maybe that was paxdest
13:31:49  <peter1138> something to do with non-uniform stations
13:33:35  <Eddi|zuHause2> easiest would be to tell him to "update" to 12697
13:34:09  <Eddi|zuHause2> (and make sure he's using trunk, instead of any branch)
13:34:36  <Roest> 2nd easiest would be using BuildOTTD
13:34:43  <Eddi|zuHause2> hm, my bridge patch for miniin should be lying around somewhere still ;)
13:34:48  <Roest> easiest would be using an already existing binary
13:35:16  <Eddi|zuHause2> that won't help him build it with visual studio :p
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13:40:18  <Rubidium> Roest: but pointing him to the location where those binaries are is lame ;)
13:41:08  <Roest> oh btw rubidum, what kind of warnings? gcc 4.2.1 gives none
13:41:29  * Roest fails at tab completion
13:42:04  <Rubidium> probably unused variables or empty blocks
13:42:26  <cjk> -Wall -Wformat=2 -D_FORTIFY_SOURCE=2 ... run that
13:42:35  <cjk> then perhaps, -Wredundant-decls too
13:44:12  <Rubidium> that last one gives loads of warnings
13:44:53  <insulfrog> ok, I'm back
13:45:36  <Rubidium> seems it doesn't like compile time 'asserts'
13:46:01  <SmatZ> Roest: for (...); instead of for (...) { }
13:46:32  <SmatZ> gcc 4.3 gives warning for empty body of loops
13:46:32  <insulfrog> now what I was saying
13:46:39  <Alberth> Rubidium: those are inside the compiler :P
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13:47:23  <Roest> smatz but that's a construct which is pretty often used, not only by me
13:48:03  <peter1138> yes, just do " { }" instead of ";"
13:48:12  <peter1138> then it's an explicit empty body
13:48:25  <Alberth> SmatZ: Can't we keep the curly brackets? They are much better noticed than a semi-colon
13:48:55  <peter1138> Alberth: you read it the wrong way around :)
13:49:31  <Alberth> peter1138: noloc-imes a naht deciton retteb hcum era yehT ?stekcarb ylruc eht peek ew t'naC :ZtamS
13:49:42  <hylje> :o
13:49:43  <insulfrog> Now, I now download the latest patch for 'Yet Another PBS Patch' (YAPP) from you-know-where
13:49:59  <SmatZ> huh Alberth
13:50:13  <SmatZ> [15:48:04] <peter1138> yes, just do " { }" instead of ";"
13:50:31  <Roest> insulfrog are insisting in compiling it yourself, if not there's also windows binaries posted in that thread
13:50:36  <Lakie> That would be more logical as its easier to follow.
13:50:41  <Lakie> Even though both are valid.
13:51:33  <Eddi|zuHause2> "warnings" are not about "valid", they are about "people often get this wrong"
13:52:14  <Lakie> Heh, sorry, I've been toding too much c#
13:52:19  <peter1138> one of the reasons our coding style enforces { } for multiline ifs
13:52:31  <Lakie> (In which null statements are valid but will give warnings)
13:54:00  <Lakie> Without the { } though, only the first instruction would be done with the if...
13:54:23  <hylje> braces? pff.
13:54:32  <peter1138> Lakie: exactly
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13:55:33  <peter1138> one day i shall acquire commit rights to ttdpatch, to clean up its bit of C...
13:56:19  <FlashFF> hello
13:56:30  <Alberth> hai
13:56:32  <Lakie> Hehe
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13:56:52  <Lakie> First you would have to write the .diff file or patch.
13:57:16  <peter1138> write a diff? how insane
13:57:50  <peter1138> hmm, bee-season
13:58:16  <hylje> B
13:58:48  <Lakie> Errr...
13:58:57  <Lakie> I meant write the changes and generate a diff
13:58:59  <Lakie> Heh
13:59:40  <insulfrog> Now the latest patch is 'OpenTTD-r12934___yapp_r12810_v6_2_svn', bit I don't think that patch is compatible with OTTD build r12954, is it?
13:59:49  <insulfrog> *but
14:02:32  <Lakie> Depends on what it changes and the changes between the revisions.
14:02:51  <insulfrog> hmm...
14:05:54  <insulfrog> I'll try it anyway
14:06:14  * insulfrog backs up the build, then applies the patch
14:06:25  *** helb [~helb@84.244.90.203] has joined #openttd
14:07:24  * insulfrog uses TortioseSVN to apply the patch
14:07:51  <Roest> computer will blow up
14:08:30  * insulfrog now attempt now to compile the build using Visual C++ Express
14:08:48  <Eddi|zuHause2> insulfrog: best you use tortoise to "update" to r12810 first
14:09:19  <Roest> nah the patch he uses is updated for 12934 already
14:10:28  <insulfrog> the build it its curent before I applied the patch
14:10:39  <insulfrog> (tried it earlier)
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14:13:12  * insulfrog starts the building process
14:17:46  <Eddi|zuHause2> oh... confusing naming scheme...
14:18:15  * insulfrog discovers there is 'png.h', 'zlib.h' and 'ft2build.h' missing from the project
14:18:47  <Eddi|zuHause2> did you try to build openttd without patch first?
14:18:59  <Eddi|zuHause2> did you get useful.zip?
14:20:15  * insulfrog tries building his backup
14:20:28  <insulfrog> stand by
14:21:22  * Roest stands by
14:21:41  * Rubidium keeps sitting
14:21:43  <Eddi|zuHause2> there is no use making a "backup", svn does that for you automatically
14:22:15  <Eddi|zuHause2> just use "revert" from the tortoise menu
14:22:35  <insulfrog> I normally back up manually (just in case :p )
14:22:37  <Rubidium> if it is important, then somebody has mirrored your data, otherwise it is not important
14:23:58  <insulfrog> still the same .h files are still missing
14:24:44  <Roest> now are they missing or no entry in the .vcproj files?
14:24:53  <insulfrog> (must be something that visual studio express can't handle)
14:25:02  <Rubidium> insulfrog: have you followed the manual?
14:25:53  * Roest remembers that dilbert comic, engineers don't read manuals
14:26:16  <insulfrog> I did but, I don't think I understood it properly
14:29:06  <insulfrog> I think I missed the files you mentioned :p
14:32:57  * insulfrog downloaded the files and unzips them
14:33:30  <Sacro> you need the .h files in an include\ folder
14:33:37  <Sacro> and the .dll in err
14:33:39  <Sacro> lib\
14:33:47  <insulfrog> cheers Sacro
14:34:00  * insulfrog salutes him :p
14:35:01  <Sacro> i use VS2005Pro myself
14:35:18  <Sacro> i do have 2008pro too
14:35:30  <insulfrog> I use Visual Express (since its free :p )
14:36:06  *** mynetdude|Away is now known as mynetdude
14:37:03  <Lakie> Sacro: .h in include\ and .lib in lib\, and finally the dll in the excutable's folder in one of the folders of the PATH environment variable.
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14:40:37  <Mihai> #openttd.dev
14:40:54  <Mihai> what's the channel for dev server ?
14:41:01  *** Mihai is now known as ropiku
14:41:09  <Belugas> there is none, as far as i know
14:41:16  <Belugas> you have this channel, of course
14:42:04  <Rubidium> dev server?
14:42:06  <Rubidium> what dev server?
14:42:21  <ropiku> sorry, I mistaken with openttdcoop
14:43:19  <planetmaker> ropiku: #openttdcoop.dev
14:43:29  <ropiku> thank you, joined
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14:46:46  <FlashFF> Question: is there a openttd build that is a pure dedicated server? ie all of the extra stuff taken out and nicely optimised?
14:47:00  <Roest> nope
14:47:02  <FlashFF> dammit
14:47:13  <Ammler> heya, tried to make desync-debug build: http://paste.openttd.org/5394
14:47:33  <Ammler> FlashFF: you could compile it self
14:47:55  <Ammler> but the size doesn't really matter
14:48:19  <FlashFF> i tore out all the extra stuff once, and made a nice server that auto reset and all that malarky, but due to a horrible hd fail i lost it all.  Back to square 1 i suppose lol
14:48:20  <Ammler> and you won't have performance advantages
14:48:36  <insulfrog> are you sure that the dll(s) came with the openttd-useful download?
14:48:42  <FlashFF> yeah  i was basically looking for a raw build i could alter
14:49:38  <FlashFF> My old version i added build in mysql support and a scheduler and such but the longest part of the whole thing was stripping out the extra bits
14:50:17  <FlashFF> note to self: backup more often
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14:52:47  <Ammler> FlashFF: well, you should also post your diffs to share such things
14:53:00  <Ammler> then you would have automatically a backup :P
14:54:36  <peter1138> aarrggghhhhh
14:54:38  <peter1138> it's too hot!
14:54:52  <Roest> it's too cold, sorry
14:54:58  <peter1138> wrong
14:55:03  <Roest> no you
14:55:04  <peter1138> it's too hot
14:55:34  <FlashFF> lol dunno how well the diff woulda worked,  i really ripped it apart
14:55:37  <Roest> that whole global warming thing is a lie
14:55:51  <FlashFF> but the plan was to share it once it worked well enough
14:56:06  *** mynetdude is now known as mynetdude|Away
14:57:28  <FlashFF> bugger
14:57:32  <FlashFF> the world hates me
14:57:53  <hylje> bugger all
14:58:02  <FlashFF> my VirtualPC linux install is borked by the looks of it
14:58:12  <Roest> http://stinfwww.informatik.uni-leipzig.de/~mai03gex/pics/button.jpg
14:59:05  <Ammler> HEEEELLLLPPP!
14:59:49  *** mynetdude|Away is now known as mynetdude
14:59:57  <peter1138> it's about 35°C... in my greenhouse
15:00:00  <peter1138> with the door open
15:00:13  <Roest> lol
15:00:28  <Roest> i can imagine you sitting in the green house with a laptop
15:00:45  <peter1138> the other thermometer says it's 25°C
15:00:52  <peter1138> no, i have legs
15:01:16  <peter1138> http://poststuff5.entensity.net/050508/roof.jpg
15:01:56  <Roest> http://stinfwww.informatik.uni-leipzig.de/~mai03gex/pics/ceiling_cat.jpg
15:03:15  <insulfrog> hmm... something is not right
15:04:12  <Roest> same not right as earlier or something different not right?
15:04:21  <insulfrog> where do you put these 'include' and 'lib' folders?
15:04:27  <Roest> if it's the latte you could say you're making progress
15:04:30  <Roest> +r
15:05:22  <insulfrog> (in your uncompiled OTTD folder or in your Visual C++ folder?)
15:06:01  <Sacro> latter
15:07:05  <insulfrog> visual c++ folder
15:07:36  <CIA-3> OpenTTD: smatz * r12955 /trunk/src/openttd.cpp: -Fix (r12858): compilation with desync debug was broken
15:09:09  <Sacro> why do i have VJ#
15:09:49  *** ropiku [~chatzilla@89.39.35.66] has joined #openttd
15:10:51  <insulfrog> don't know, perhaps you was studying Java :)
15:11:12  <Sacro> C:\Program Files\Microsoft Visual Studio 8\VC
15:11:15  <Sacro> is where i put them
15:11:40  * Sacro fancies some simsig
15:12:08  <insulfrog> sorted
15:12:54  <insulfrog> now, I have to figure out where it is compiled to
15:13:20  <Roest> that's usually easy to find out
15:13:45  <insulfrog> 060 beta 5?
15:14:24  <Roest> unlikely
15:19:30  <insulfrog> I found the exe in the debug folder :)
15:19:53  <cjk> see, msvc is so complex
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15:21:46  <insulfrog> I know that there are files to copy from the original TTD, but other than that, is there anything else to do?
15:22:14  <ropiku> insulfrog: no
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15:25:54  <insulfrog> (no language packs?)
15:26:35  <insulfrog> hmm...
15:27:02  <cjk> included.
15:27:14  <Sacro> heh
15:27:19  <Sacro> you need to move the lang/*.lng
15:27:29  <cjk> just $PACKAGEMANAGER install openttd
15:27:52  <Roest> ./configure make
15:28:08  <cjk> ./configure: unknown argument: make
15:28:14  <Roest> crap
15:28:26  <blathijs> Just ./configure
15:28:29  <cjk> at least do it the right way
15:28:30  <blathijs> and then make
15:28:44  <cjk> ./configure --install-dir=$PWD/rt && make install;
15:28:56  <Roest> now i know why it's not working
15:29:05  <cjk> Roest: www.doingitwrong.com
15:29:30  <Roest> lol i like that site
15:32:02  <Sacro> ./configure &; make
15:32:14  <blathijs> Sacro: That's a bad idea
15:32:19  <blathijs> either do && or ;
15:32:29  <Sacro> blathijs: depends how quick the configure is :p
15:32:31  <blathijs> Now it will configure in the background while starting to make immediately :-)
15:32:49  <cjk> Sacro: syntax error
15:32:57  <Sacro> yeah true
15:32:59  <cjk> so it's not really an idea that eats your disk
15:33:01  <Sacro> ./configure & ; make
15:33:11  <cjk> still syntax error
15:33:15  <cjk> it's _either_ & or ;
15:33:19  <blathijs> Bash doesn't grok empty statements then?
15:33:29  <cjk> well, then _write_ an empty statement the right way
15:33:36  <cjk> ./configure & :; make
15:33:46  <cjk> but then again, ./configue & make is just faster (and wrong btw)
15:34:02  <cjk> running make while configure is not finished => www.doingitwrong.com
15:34:33  <Sacro> http://www.internetisseriousbusiness.com/
15:35:23  <cjk> http://youtube.com/watch?v=7vNsDhFaKUk
15:36:28  <cjk> and http://www.youtube.com/watch?v=vzgEi_u9-88
15:36:30  <Sacro> don't hassle the hoff
15:36:45  <Sacro> <3 collegehumour
15:37:08  <cjk> hasselhoff is the better rickroll :p
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15:43:00  <insulfrog> ok, I have got it to run
15:43:08  <Roest> grats
15:43:09  <insulfrog> (finally)
15:43:51  <insulfrog> now, testing to make sure everything is working
15:45:07  <insulfrog> wait a minute
15:45:31  * Roest gets his PBS for dummies
15:45:42  <insulfrog> there is a file that is not readable
15:46:04  <insulfrog> but the debug window does not say
15:47:08  <insulfrog> (there must be something missing)
15:47:26  * Roest takes his grats back
15:47:49  <insulfrog> lol
15:47:53  <insulfrog> :p
15:49:09  <insulfrog> it is playable
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15:51:18  * insulfrog wonders what file could be missing
15:55:13  <Sacro> cjk: http://www.collegehumor.com/video:1806407
15:55:13  <insulfrog> any ideas what file could be missing?
15:55:38  * Roest looks into crystal ball
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15:58:51  <Roest> it's cloudy
15:59:01  <Roest> and has a scratch
16:04:17  <glx> <Sacro> you need to move the lang/*.lng <-- no you need to move the exe in bin
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16:05:48  <CIA-3> OpenTTD: belugas * r12956 /trunk/src/industry_gui.cpp: -Codechange: Code-style application on switch-case aligment
16:06:23  <insulfrog> cheers (gives everyone a thumbs up)
16:06:53  * insulfrog goes and tests it
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16:12:08  <insulfrog> now, according to the YAPP thread, there is a 'patch' option, which allows you to turn on PBS signals and it is located under the 'construction' tab
16:12:19  <Sacro> <3 yapp
16:13:00  <insulfrog> (YAPP = Yet Another PBS Patch)
16:13:03  <Sacro> i know
16:13:16  <Sacro> i've been playing OpenTTD for years
16:13:20  <Sacro> since 0.3.6 iirc
16:13:29  <insulfrog> I cannot seem to find that option
16:13:38  <Sacro> i don't recall that one
16:14:39  <Belugas> first contact i had with OpenTTD was with 0.3.4
16:14:49  <Sacro> Belugas: yes, i might have used 0.3.4
16:14:52  <Belugas> a few weeks after, 0.3.6 was out
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16:15:40  <insulfrog> Sacro: its here where it says it: http://www.tt-forums.net/viewtopic.php?f=33&t=36107 (first post)
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16:20:27  <insulfrog> hmm...
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16:40:19  <insulfrog> to get PBS signals, no debut that I manually need to add 2 lines in the openttd.cfg file
16:43:55  <peter1138> no you don't
16:44:01  <peter1138> and doubt is not spelled debut
16:45:36  <insulfrog> o...k...
16:48:31  <insulfrog> then how do you get PBS signals to work then?, I've applied the patch, built OTTD, now what?
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17:07:39  <insulfrog> I think I have REALLY missed something here...
17:08:30  <Progman> enable them in the settings
17:08:39  <Progman> there are new patch options
17:08:52  <Progman> first one is "show reserved tracks" which should be on
17:09:14  <Progman> if you dont have such an option you haven't build it properbly
17:12:04  *** mabako [~mabako@V1237.v.pppool.de] has joined #openttd
17:12:40  <mabako> I wonder, could anyone explain me why my self-compiled linux server is unable to load any savegames, but the windows client (with vs2005 or buildottd) can load them fine?
17:13:06  <insulfrog> wait a minute..., I think I forgotten something
17:13:59  <Belugas> mabako : it's very hard to answer.  We do not even kow what you've changed in your sources
17:14:14  <Sacro> lack of zlib
17:14:15  <Belugas> nor the error message ou had
17:14:20  * Sacro wins
17:15:53  <mabako> well, i want to use something like the shared tracks patch for a more recent version (r12935), and have changed the feerder_share line in cargopacket.cpp to the following:
17:15:54  <mabako> 	SLE_CONDVAR(CargoPacket, feeder_share[0], SLE_INT64, 0, 95),
17:15:54  <mabako> 	SLE_CONDARR(CargoPacket, feeder_share,    SLE_INT64, 8, 96, SL_MAX_VERSION),
17:16:29  <mabako> and i just get (when starting the server with -g)
17:16:30  <mabako> Game Load Failed
17:16:30  <mabako> File not readable
17:16:30  <mabako> dbg: [net] Loading requested map failed, aborting
17:17:09  <mabako> I've changed the savegame-version to 96 also, and I've no idea what might be the problem now
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17:18:45  <insulfrog> ok, I 'think' I have got it, just need to test (don't celebrate too soon :p )
17:20:07  <insulfrog> if all goes well, I might play something else, like SimSig :D
17:20:14  <Sacro> <3 SimSig
17:21:10  <insulfrog> anyway, with this new PBS goes well, we can easily replicate several areas of SimSig :)
17:21:31  <insulfrog> (since they don;t use pre-signals :p )
17:21:37  <Sacro> insulfrog: yes, i got bored and replicated Kings Cross
17:21:38  <insulfrog> *don't
17:22:16  <Sacro> though i get upset at the lack of ablilty to chose between a crossover and a single/double slip
17:22:23  * insulfrog thinks his bad fast typing is getting to the best of him, lol
17:25:09  <insulfrog> i got to go, bye :)
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17:26:38  <Belugas> mabako, exact same code on both machine?  one works not the other?  then, it might be related to what Sacro told you
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17:26:57  <Phantasm> Hiya Belugas.
17:26:57  <Belugas> best way to know : revert the linux version, try clean build
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17:27:02  <Belugas> hey Phantasm
17:28:04  <mabako> I reverted it and applied the patch afterwards really
17:28:15  <Belugas> no no no...
17:28:22  <Belugas> i mean, revert it totally,
17:28:26  <Belugas> built clean
17:28:28  <Belugas> and test ckean
17:28:36  <Belugas> clean
17:29:04  <mabako> erm... I checked out with svn, then copied the file into another dir and applied the patch there
17:29:24  <mabako> and btw...
17:29:25  <mabako> ii  zlib1g         1.2.3-13       compression library - runtime
17:29:25  <mabako> ii  zlib1g-dev     1.2.3-13       compression library - development
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17:29:37  <Belugas> have you ever tried a clean build before?
17:29:52  <mabako> how do i build it 'clean'?
17:30:12  <Belugas> import from svn, do not apply any patch, compile and run
17:30:31  <mabako> actually not
17:30:37  <Belugas> YOu may have to translate to linux wording, as i only compile using msvc
17:30:41  <mabako> not on linux at all
17:30:49  <Belugas> you may try that first :)
17:31:07  <mabako> I'll have a look
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17:42:04  <mabako> Belugas: it works with a clean build, i can save & load games afterwards fine
17:42:50  <Belugas> thus, there is something that is broken on the patch
17:43:22  <Belugas> and it means that Sacro has lost!
17:48:01  <mabako> http://mabako.net/sharedtracks.diff
17:50:02  <dih> # an the all go hand in hand...
17:59:44  <Belugas> +		SLE_CONDVAR(Vehicle, shared_length,    SLE_UINT32, 82, SL_MAX_VERSION),  <----  82 might be a little too low...
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18:00:54  <insulfrog> I'm back :)
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18:03:07  <Belugas> what the heel is that stuff been done on depot_gui.cpp???
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18:03:41  * Belugas resumes some real work...
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18:20:09  <mabako> Belugas: that's there so you can sell your vehicle in other player's depots
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18:22:50  <Belugas> 82 is not the starting version number where the shared_lenght variable is declared?
18:22:55  <Belugas> if so, it is wrong
18:23:24  <mabako> i see
18:24:13  <mabako> I should have a look, but i'm not quite certain whetever that is really the reason why i can't load the games I've saved with the same server-executeable (savegame-version being 96) before
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18:25:31  <Belugas> i dion;t know, mabako.  It's just someting taht seems wrong for me
18:25:49  <Belugas> i cannot try nor compile (nor want to) the patch, just looking at it
18:26:36  <mabako> I'll give it a try
18:26:51  <mabako> it was sure wrong
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18:28:19  <CIA-3> OpenTTD: rubidium * r12957 /trunk/ (config.lib src/network/network_client.cpp src/saveload.cpp): -Codechange: do not misuse snprintf when you just want to copy a string, also use DEBUG instead of fprintf in one case.
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18:34:25  <mabako> the server still can't read the saved files, however if i save the file at my windows pc locally, i can load it fine
18:35:20  <mabako> oh, might actually work now
18:37:59  * insulfrog is on #openttdcoop server
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18:39:27  <Dotted> is there anyway to upgrade all your trains to a different engine in one go?
18:39:56  <mabako> click on the train icon (vehicle list)
18:39:59  <mrfrenzy> yes, look at the bottom of the window that shows all your trains
18:40:11  <mabako> in the bottom, there's this dropdown with 'replace vehicles'
18:41:12  <Dotted> ah lol, thx
18:42:37  <ln> http://www.timesonline.co.uk/tol/news/world/europe/article3876396.ece
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19:02:23  <CIA-3> OpenTTD: peter1138 * r12958 /trunk/src/newgrf.cpp: -Codechange: Allocate sprites reserved by GRM in advance of 'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded.
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19:24:48  <Wolf01> hello
19:25:33  <SmatZ> hello Wolf01
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19:45:17  <Pinchiukas> damn I can't find the thread with the original ttd graphics, anyone can help?
19:46:07  <SmatZ> Pinchiukas: http://www.tt-forums.net/viewtopic.php?f=36&t=37347 ?
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19:46:53  <peter1138> :D
19:46:53  <Pinchiukas> SmatZ: I was talking about the original ttd graphics
19:47:02  <Pinchiukas> were new open source graphics made already?
19:47:08  <peter1138> for original data files, try a local shop
19:47:12  <peter1138> or ebay
19:47:19  <Pinchiukas> someone gave me a link to a post on the forum
19:47:24  <Sacro> Prof_Frink knows by heart
19:47:24  * Tefad coughs
19:47:30  <Pinchiukas> I can no longer find it though
19:47:33  <peter1138> or look for a place to buy on google
19:49:47  <orudge> Pinchiukas: that link was removed
19:49:50  <orudge> well
19:49:54  <orudge> there was a link removed yesterday
19:49:57  <orudge> with the graphics uploaded
19:50:08  <Pinchiukas> I just found a link and downloaded it
19:50:20  <Belugas> THIEF!
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19:50:50  <Pinchiukas> hey, I haven't used it yet
19:50:56  <Pinchiukas> does that make me a thief already?
19:50:59  <Sacro> yes
19:51:06  <Pinchiukas> aw, man!
19:51:07  * Sacro drops a Belugas on Pinchiukas
19:51:10  <Pinchiukas> lol
19:51:16  <Pinchiukas> I guess I should go turn myself in
19:51:21  <Sacro> yes you should
19:52:00  <Pinchiukas> by the way, today I noticed that there are a lot of transport simulation games out there, can somebody tell me which are more popular/better? :)
19:52:14  <Belugas> better? OPENTTD!!!
19:52:40  <Tefad> Pinchiukas: troll.
19:52:48  <Tefad> get back under your bridge ; )
19:52:59  <peter1138> i've only played locomotion and ttd
19:53:05  <peter1138> so that's hardly a good sample
19:53:06  <Pinchiukas> Tefad: I don't know... people say I shouldn't, why would I listen to you?
19:53:21  <Pinchiukas> peter1138: what were your impressions?
19:53:40  <Pinchiukas> I looked at some 3d game videos, looks repulsive
19:53:58  <mabako> imo you don't really need a 3d interface
19:54:00  <peter1138> of locomotion? not very good
19:54:08  <peter1138> sure, nice bridges
19:54:10  <peter1138> but that's about it
19:54:28  <Pinchiukas> mabako: I think it's a matter of taste
19:54:54  <Pinchiukas> and sometimes it would be really nice if I could turn the view in openttd 90 degrees to see better
19:55:09  <Belugas> not at all, 3d is a vision, an approach... not to mention code been twisted in and out
19:55:26  <mabako> turning it 90° doesn't make it 3d
19:55:36  <Pinchiukas> I know, that's why I said it
19:56:00  <Pinchiukas> that's what makes it easy to implement
19:56:05  <Pinchiukas> ...somewhat :)
19:56:06  * Sacro can turn OpenTTD 90 degrees
19:56:17  <Belugas> hate 3d, makes the game one step closer to reality
19:56:18  <Belugas> sucks
19:56:21  <Belugas> prrrrrrrt
19:56:22  <Pinchiukas> rolling your display doesn't count Sacro
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19:56:27  <Sacro> Prof_Frink: damn
19:56:43  <Pinchiukas> Belugas: try tetris or pong, it's as far from reality as it gets
19:56:53  <Belugas> those i like
19:57:03  <Belugas> chess too...
19:57:04  <trd> Play ASCII pong on IRC and lose.
19:57:09  <Pinchiukas> lol
19:57:15  * Belugas has a chess game on his cellphone
19:57:35  <Pinchiukas> so openttd hasn't got a complete graphics set yet?
19:58:13  <Belugas> has it?
19:59:51  <Pinchiukas> so?
20:00:39  <peter1138> nope
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20:04:06  <Pinchiukas> aww
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20:11:00  <Wolf01> wow, traffic lights works like a charm with timetables, vehicles always have different late times :O
20:11:31  <Wolf01> hey a pikachu!
20:11:35  <Wolf01> ehm... not
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20:14:32  <JelloX> GOTTA CATCH EM ALL
20:14:34  <Roujin> be sure to drop me a note if you have any suggestion or bug report regarding the traffic lights :)
20:15:05  <Roujin> good night
20:15:07  <Sionide> ohh, are traffic lights in the nightly builds?
20:15:11  <Wolf01> no
20:15:18  <Wolf01> I just compiled the patch
20:15:24  <Wolf01> gn Roujin
20:15:31  <Sionide> likely to be some time soon? sounds like a "big thing"
20:15:52  <peter1138> unlikely
20:16:04  <Sionide> i lurk here most of time, till a "big thing" hits the nightlies then i get into it and start playing a huge map to death
20:16:10  <JelloX> traffic lights? sweet
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20:21:48  <orudge> Nobody here wanting to come to the TT meet? Feel free to vote: http://www.tt-forums.net/viewtopic.php?f=2&t=36571
20:21:56  <orudge> but only vote if you're going to actually come :P
20:23:08  <Belugas> Anyone would like to help organising a meeting in Montreal at the same date?
20:23:08  <Wolf01> London? too far away
20:23:26  <Wolf01> Anyone on my garden?
20:23:28  <Rubidium> hmm
20:23:31  <Rubidium> what would be cheaper?
20:23:31  <Bjarni> England itself is too far away
20:23:36  <Bjarni> so is Montreal
20:23:40  <blathijs> Hmm, if it wasn't for the North Sea, I might consider :-)
20:23:41  <Rubidium> a ticket to Montreal or England?
20:23:52  <blathijs> Rubidium: Dunno, might be so much different
20:23:52  <Rubidium> blathijs: E'de?
20:23:55  <Bjarni> Wolf01's garden sounds nice though
20:24:10  <blathijs> Rubidium: Sounds fun :-)
20:24:23  <peter1138> hmm, £296 return to montreal
20:24:35  <peter1138> ooh
20:24:37  <peter1138> £215!
20:24:40  <peter1138> er... tomorrow
20:24:58  <Bjarni> I can go to Heathrow for like £50
20:25:07  <Bjarni> but I will not use planes that cheap
20:25:18  <Belugas> i can go to montreal for... nothing!
20:25:21  * blathijs can go to sleep for free, so I think I'll just do that
20:25:27  <blathijs> Good night everyone :-)
20:25:38  <Belugas> :)
20:25:43  <Bjarni> also getting to London might not be the expensive part of a London trip
20:26:23  <Sionide> hmm
20:26:28  <peter1138> don't worry, orudge will provide women
20:26:34  <orudge> Getting to London from Europe can generally be done quite cheaply
20:26:36  <Tefad> womens!
20:26:39  <orudge> getting around London, maybe not so cheap :P
20:26:45  <orudge> Yes, both real and inflatable
20:26:45  <SmatZ> did I hear "women"?
20:26:46  <orudge> book in advance.
20:26:51  <peter1138> or was it sacro dressed up?
20:27:15  <Sionide> who's played ottd on a train before?
20:27:20  <orudge> /me
20:27:22  <orudge> /me
20:27:23  <orudge> bah
20:27:23  <Sionide> /me
20:27:24  <orudge> I have.
20:27:24  <Sionide> :D
20:27:29  <orudge> well
20:27:36  <orudge> I've not played OpenTTD "properly" on a train
20:27:40  <Sionide> i designed the station we stopped at for ages.. by looking around and making it
20:27:46  <orudge> I've played normal TTD (or TTDPatch) on a train, and a plane, and a boat
20:28:08  <DaleStan> Just missing a bus.
20:28:14  <orudge> Buses are too cramped
20:28:14  <Bjarni> what will actually happen at such a meeting?
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20:28:20  <orudge> Bjarni: well, last year
20:28:24  <orudge> we talked
20:28:24  <orudge> ate
20:28:25  <orudge> drank
20:28:30  <orudge> some people played some TTD
20:28:36  <orudge> this year, Andel is organising some games
20:28:42  <orudge> but otherwise, I imagine it'll be much the same
20:28:45  <orudge> "socialising"
20:28:54  <Bjarni> will there be women?
20:28:57  <Tefad> IRC in person.
20:29:01  <orudge> there were women last year, Bjarni
20:29:06  <orudge> although, they're both married now
20:29:07  <orudge> so bad luck
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20:29:23  <Bjarni> Helen showed up?
20:29:27  <Sionide> i could persuade my gf to tag along.. "yes do you wanna come on a day trip to london with me?"
20:29:31  <Rubidium> maybe ask Karen!
20:29:35  <Sionide> "oh these guys? i don't know them!"
20:29:55  <orudge> Bjarni: Helen and Andel's then-girlfriend Natasha
20:30:10  <Bjarni> I think I will pass on this trip
20:30:16  <orudge> who that very night became pregnant with their child, much to GoneWacko's amusement (seeing as he was in the house at the time)
20:30:22  <orudge> Rubidium: maybe ;)
20:30:32  <orudge> Sionide: heh
20:30:43  <Sionide> i could meet GoneWacko.. that'd be weird.
20:30:46  <orudge> well, last year, things seemed fine enough, we weren't too scary
20:30:57  <Sionide> and orudge as well actually.. odd.
20:31:03  <orudge> :P
20:31:11  <Sionide> to me you are just words on a screen, damnit.. don't shatter my illusions
20:31:17  <Rubidium> last (O)TTD I was at was kinda small
20:31:18  *** mynetdude is now known as mynetdude|Away
20:31:18  <Sionide> well i will consider it when i know what date it's gonna be
20:31:37  <Rubidium> +meet
20:31:56  <Bjarni> I just realised something.... how do you tell the difference between oven and Owen when saying out the words loud?
20:31:56  <orudge> Sionide: feel free to vote on your available days!
20:31:59  <orudge> if you're actually going to come
20:32:02  <orudge> Bjarni: er, we speak English
20:32:05  <orudge> and not foreignese :P
20:32:07  <orudge> w = double-you
20:32:08  <orudge> v = vee
20:32:13  *** mynetdude|Away is now known as mynetdude
20:32:33  <Tefad> DOUBLE-V
20:32:37  <Tefad> en francais
20:32:40  *** mynetdude is now known as mynetdude|Away
20:32:45  <Sionide> w = "wuh" sound
20:32:55  <Tefad> except in german
20:32:59  *** Sionide is now known as oven
20:33:00  <oven> lol
20:33:12  <Tefad> volkswagon is funny ; )
20:33:21  * Rubidium turns the oven to 300 K
20:33:27  <Sacro> brr cold
20:33:28  <Tefad> aww, not over 9000
20:33:32  <oven> K!
20:33:35  *** oven is now known as Sionide
20:33:39  * Sionide jumps out
20:33:40  <Belugas> quiche time!
20:33:47  <Bjarni> <Tefad> except in german <-- it was so funny when we had a German professor lecturing in maths and he had to talk about two variables called v and w (he lectured in Danish)
20:33:48  <Belugas> K?
20:33:48  <Tefad> isn't 300K like... room temperature
20:33:51  <Rubidium> not from oven (kinda chilly)
20:34:05  <Bjarni> yes he did call w for v and stopped when he reached v right after that
20:34:15  <Rubidium> 26.85 degrees Celsius
20:34:26  <Rubidium> or 80-ish degrees Fahrenheit
20:34:26  <Bjarni> more than 20°C is kinda hot
20:34:31  <Sionide> so it was 396K here in the UK today!
20:34:33  <Tefad> yeah, room tepmperature
20:34:39  <Tefad> wow wtf
20:34:40  <Sionide> erm
20:34:43  <Sionide> 296* also
20:34:58  <Bjarni> room temperature should be around 18°C
20:35:11  <Rubidium> Bjarni: depends heavily on the country
20:35:12  <Bjarni> hotter rooms makes you less efficient and wastes energy
20:35:13  <Tefad> depends on how much money you have.
20:35:21  <Tefad> wastes energy?!
20:35:29  <Rubidium> room temperature in Japan is 27-ish
20:35:41  <Tefad> if i didn't pump the heat outside it'd be like.. crazy hot in here
20:35:45  <Rubidium> 25 degrees in trains (yes, they have thermometers in the trains)
20:36:17  <Bjarni> Rubidium: with what outdoor temperatures?
20:36:20  <peter1138> oh bjarni is a *one*
20:36:23  <peter1138> oven / owen indeed
20:36:29  <Tefad> 18C is brrrrrr
20:36:50  <Tefad> 27 is tolerable
20:36:54  <Bjarni> I didn't knew that brrrrrr means fine :/
20:37:09  <Bjarni> well you learn something new every day
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20:37:16  <Tefad> 20C is what i generally use
20:37:21  <Tefad> unless i'm poor
20:37:21  <Belugas> yeah, we, nordic people, have thick skins who can bare colder temps
20:37:29  <Tefad> then it drops to 18C or so
20:37:37  <Tefad> i also have a wife from southern US
20:37:48  <peter1138> 20 is uncomfortable
20:37:54  <Bjarni> <Tefad> 27 is tolerable <-- I would get almost naked and lie on the bed (with no blanket or anything) and wait for the temperature to stop
20:37:55  <Tefad> who's acceptable temperature range is a small band within my own.
20:37:58  <ln> Bjarni!
20:38:02  <peter1138> 27... i'd die
20:38:05  <Bjarni> and hope that it drops before I melt
20:38:06  <Rubidium> Bjarni: between -10 and 25 degrees
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20:38:26  <Rubidium> Celsius ofcourse
20:38:41  <Tefad> it's at least 25C in here right now
20:39:06  <Belugas> -25(no winds) +37(strong winds) is bareble
20:39:14  <Bjarni> we used to have 22°C in the trains... now they added aircondition so you have to wear more cloth inside the trains than outside during mid summer
20:39:23  <Tefad> don't care to waste money on moving the heat out.
20:39:26  <Bjarni> like you should wear a jacket in the train but only in the train
20:39:40  <orudge> then you get outside the train and realise how bloody hot it is
20:39:41  <Bjarni> now that's silly
20:39:45  <orudge> I had that when I was at some government office in Brazil
20:39:49  <orudge> was quite normal outside
20:39:54  <orudge> then went inside with the air conditioning
20:39:57  <orudge> came out an hour later and was sweltering
20:40:02  <peter1138> i have that in my car...
20:40:09  <Tefad> i have that in my house.
20:40:11  <Tefad> ; )
20:40:21  <orudge> my car is a bit less advanced than peter1138
20:40:23  <orudge> 's
20:40:24  <orudge> well, it was
20:40:30  <orudge> I don't know what car I will have in June :o
20:40:33  <Tefad> 27C with very low humidity is quite tolerable
20:40:47  <Bjarni> my cooling device is based on holes in the walls that can be opened and closed as needed
20:40:51  <Bjarni> those are called windows
20:40:55  <Tefad> i grew up with 27C cooling in summer
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20:41:04  <Tefad> though it wasn't so low humidity : (
20:41:16  <Tefad> Bjarni: those would be heating devices here.
20:41:23  <Tefad> and we try to keep them barred up.
20:41:34  <Wolf01> 'night
20:41:38  <ln> Tefad: 27 coulombs?
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20:41:46  <Bjarni> they work specially well when you open one in each end of the room
20:41:52  <Tefad> no, i don't have time to write the deg symbol
20:42:00  <Tefad> nor patience to figure out the deg-C symbol
20:42:14  <Tefad> nor am i going to convert everything to kelvin to avoid needing deg all together.
20:42:15  <Bjarni> Tefad: alt+q
20:42:19  <peter1138> °C is usually enough
20:42:25  <Tefad> that closes the window.
20:42:29  <Tefad> no wait
20:42:33  <Tefad> it puts me at window 11
20:42:34  <Bjarni> then get a mac :P
20:42:35  <orudge> 20℃
20:42:39  <Tefad> fuck macs
20:42:49  <orudge> I wouldn't do that, Tefad
20:42:50  <peter1138> yes, there's ℃ too
20:42:59  <orudge> gets rather messy
20:43:00  <Tefad> the context is temperature
20:43:04  <ln> orudge: i'm pretty sure that's one of the backwards-compatibility unicode characters that are not supposed to be used.
20:43:14  <Tefad> 27C is easily seen as a temperature in this context
20:43:15  <Bjarni> Tefad: fucking a disk drive or optical drive might be bad for your member
20:43:27  <peter1138> Bjarni... grow up?
20:43:34  <Sacro> peter1138: seconded
20:43:35  <Tefad> if we were talking about electronics AND cooling, then sure i could see the need for specifying degrees.
20:43:52  <Bjarni> at school there were jokes about a certain guy who should be in love with his computer
20:44:03  <orudge> ln: well, I'd usually use U+00B0 + 'C' rather than U+2103
20:44:03  <Tefad> yeah, the deg-c symbol is backward compatibility from asia i think
20:44:05  <Bjarni> and there were a story about him fucking his disk drive
20:44:15  <Tefad>
20:44:16  <Bjarni> I don't think he did so though
20:44:35  <peter1138> nobody cares
20:45:21  <Sacro> *plonk*
20:47:20  <Maedhros> hmm. anyone know of a grf to allow the default ships to carry fuel oil (from pbi) ?
20:47:44  * Maedhros wishes he'd noticed that they didn't *before* building that harbour...
20:47:59  <Tefad> lol.
20:50:51  <Rubidium> Maedhros: "Maedhros' PBI aware fuel oil carrying ship set"?
20:51:27  <Maedhros> hehe
20:51:41  <Maedhros> yeah, i guess i'll have to start delving into the murky world of cargos
20:53:01  <Belugas> diving... murky...
20:53:06  <Belugas> loves the sound of that...
20:53:12  * Belugas splouches
20:54:30  <peter1138> feh, just set a refit mask of (uint32)-1 ;)
20:54:53  <glx> that's MAX_UINT32
20:55:06  <peter1138> feh, just set a refit mask of MAX_UINT32 ;)
21:07:57  *** Holzberger [~Holzberge@s559031d6.adsl.wanadoo.nl] has joined #openttd
21:09:11  <Holzberger> Heya All, I have a question for the developpers of OTTD, or those who can also answer my question...   Are the developpers currently working on toll booths? Or are there plans to start soon?
21:09:16  <CIA-3> OpenTTD: glx * r12959 /trunk/src/industry_gui.cpp: -Fix: don't assume no production when the first produced cargo is invalid in industries directory
21:09:44  <glx> Holzberger: no and no
21:10:40  <Holzberger> Do you recall if someone did ever do something with toll booth (and I dont refer to someone who made a louzy drawing?)
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21:17:45  <mabako> my implentation of shared tracks uses waypoints as kind of tollports atm
21:18:00  <mabako> thought that's bad because you can't have multiple tiles - one waypoint
21:19:59  <mabako> for getting cash, it's fine however
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21:34:05  <Holzberger> hmmm mabako... I see your tread now... Maybe it is nice to see it develop... Thx for the answers btw :)
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21:34:41  <mabako> I've not even created a thread on the forums
21:36:31  <mabako> and tbh, I wouldn't know how how i could 'suggest' the pathfinder to find a waypoint which is multiple tiles large
21:37:02  <mabako> or.. pretends to be, and where every waypoint has a pointer to the next/prev. waypoint in order
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21:54:17  <CIA-3> OpenTTD: rubidium * r12960 /trunk/src/ (4 files in 2 dirs): -Codechange: handle return values of (some) file system related functions.
21:59:36  *** Osai is now known as Osai^zZz
22:03:14  <CIA-3> OpenTTD: smatz * r12961 /trunk/src/ (oldloader.cpp saveload.cpp saveload.h): -Codechange: store the type of savegame we are loading in a global variable
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22:22:34  <CIA-3> OpenTTD: smatz * r12962 /trunk/src/oldloader.cpp: -Fix (r12961): forgot one break
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22:26:44  <Ammler> [22:47] <Maedhros> hmm. anyone know of a grf to allow the default ships to carry fuel oil (from pbi) ? <-- doesn't newships carry everything?
22:27:03  <Ammler> oh, just left
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22:35:45  <CIA-3> OpenTTD: rubidium * r12963 /trunk/src/ (fileio.cpp network/network_client.cpp): -Fix (r12960): loading some NewGRFs could cause an infinite loop.
22:37:33  <Sacro> @seen Bjarni
22:37:33  <DorpsGek> Sacro: Bjarni was last seen in #openttd 1 hour, 53 minutes, and 17 seconds ago: <Bjarni> I don't think he did so though
22:37:35  <Sacro> hmmm
22:37:47  <SmatZ> do you miss him?
22:37:53  <CIA-3> OpenTTD: glx * r12964 /trunk/src/industry_gui.cpp: -Codechange: rewrite callback 37 related code so it will be easier to add supported windows
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22:42:18  <CIA-3> OpenTTD: glx * r12965 /trunk/src/ (industry_gui.cpp lang/english.txt): -Codechange: add support for callback 37 in industries directory window
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22:43:43  <Sacro> SmatZ: yes
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22:48:01  <peter1138> hm
22:48:06  <peter1138> i don't miss bjarni
22:48:08  <peter1138> i miss yapp
22:49:33  <Sacro> I MISS YAPP TOO
22:49:35  <Sacro> but ooh yay
22:49:37  <Sacro> Frostregen_!
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22:54:05  <CIA-3> OpenTTD: glx * r12966 /trunk/src/lang/ (38 files in 2 dirs): -Update: apply english.txt changes from r12965 to other languages
22:58:48  <Bjarni>  <peter1138> i don't miss bjarni <-- there is no reason to miss me when I'm around ;)
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23:04:57  <CIA-3> OpenTTD: glx * r12967 /trunk/src/lang/english.txt: -Fix (r12966): my lang update script failed
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