Config
Log for #openttd on 17th May 2008:
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00:19:04  <Touqen> ugh, i need another core or three
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02:54:26  <CIA-3> OpenTTD: glx * r13131 /trunk/src/misc_gui.cpp: -Codechange: make a class of the ErrmsgWindow.
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03:16:16  <CIA-3> OpenTTD: glx * r13132 /trunk/src/genworld_gui.cpp: -Codechange: make a class of the GenerateProgressWindow.
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03:29:29  <CIA-3> OpenTTD: belugas * r13133 /trunk/src/ (window.cpp window_gui.h):
03:29:29  <CIA-3> OpenTTD: -Codechange: Add a base class (descending from Window) for all new windows that are going to require a ResetObjectToPlace to be performed on closing.
03:29:29  <CIA-3> OpenTTD: This will allow to free the said window only once, and not twice otherwise
03:31:34  <CIA-3> OpenTTD: belugas * r13134 /trunk/src/airport_gui.cpp: -Codechange: make a class of the Airport Picker Window.
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03:51:35  <Belugas> ouch...
03:51:39  <Belugas> conflicts
04:00:00  <Belugas> and re-ouch...
04:00:02  <Belugas> late!!
04:00:14  <Belugas> sleep hurry up
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07:01:15  <Wolf01> hello
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08:00:37  <CIA-3> OpenTTD: rubidium * r13135 /trunk/src/network/network_gui.cpp: -Codechange: make a class of the NetworkJoinStatusWindow.
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08:20:41  <Alberth> A windowing code land-slide !
08:28:10  *** Roest [~ralph@p54B9FB56.dip.t-dialin.net] has joined #openttd
08:29:06  <Roest> morning
08:29:48  <Mwa> someone's b0rked the rail selection (possibly others) menu - unchoosable choices are not grayed out. (r13135)
08:32:56  <Rubidium> seems to work for me
08:34:28  <Roest> i saw that too yesterday but thought some patch broke it
08:36:38  <Roest> yes, not grayed out, 13135 only patch is copy&paste
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08:59:33  <Lachie> anyone in here understand french by any chance?
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09:22:36  <Rubidium> Lachie: yes, but if the person is currently awake is doubtful
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09:25:06  <Rubidium> but depending on the question you've got more people could be able to answer your question
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09:32:06  <Iamnoob> hello
09:32:25  <Iamnoob> can somebody help me
09:32:42  <Roest> depends
09:32:58  <Gekz> nop
09:33:02  <Gekz> no-one can help you
09:33:04  <Gekz> you're screwed
09:33:14  <Gekz> you're alone in a world where nobody has any idea and nobody cares.
09:35:51  <Roest> hmm now you scared him
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09:38:04  <Iamnoob> ...
09:39:40  <LordAzamath> iamnoob, "can anybody help you" doesn't ask the question :P
09:39:50  <LordAzamath> maybe ask the question too
09:39:52  <CIA-3> OpenTTD: rubidium * r13136 /trunk/src/console.cpp: -Codechange: make a window class of the console window.
09:39:59  <Roest> Gekz is usually the helpful kind of guy, but he's a bit grumpy this morning because his wife left him with his best friend, his dog died and his house got destroyed in a gas explosion
09:40:10  <LordAzamath> awwww
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09:40:21  <LordAzamath> so cute
09:41:43  <Iamnoob> if i make a openttd server why then nobody joins my friend don't see my server ?:S
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09:42:11  <Rubidium> because you haven't configured you adsl/cable router/modem correctly
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09:42:31  <Roest> and you are not advertising it
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09:42:59  <Iamnoob> how do i do that
09:43:04  <xahodo|afk> maybe your firewall is (silently) blocking openttd?
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09:43:30  <Iamnoob> i have lan netwerk
09:43:57  <Rubidium> and all the others are on the same lan too?
09:44:03  <Iamnoob> yes
09:44:13  <Rubidium> then don't use advertising
09:44:27  <Iamnoob> what must i do then?
09:44:32  <Roest> http://wiki.openttd.org/index.php/Dedicated_server
09:44:59  <Rubidium> and make sure that the clients have the connection set to "LAN" in the multiplayer server list
09:45:22  <Rubidium> for the server set the connection type to "LAN/Internet"
09:45:34  <Iamnoob> i want to play to othere pueple
09:45:34  <Rubidium> then start the server
09:45:56  <Rubidium> other people not being in your LAN?
09:46:09  <Iamnoob> i don't want to play to my brother
09:46:49  <Rubidium> so you don't want to play a LAN game
09:46:56  <Iamnoob> yeah
09:46:59  <Roest> :)
09:47:02  <Iamnoob> i want to play online
09:47:10  <Iamnoob> but i want my own server
09:47:30  <Rubidium> then select "Advertise" as connection type for the server
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09:47:45  <Rubidium> make sure the router's/modem's portforwarding is set up properly
09:47:48  <Rubidium> @openttd port
09:47:48  <DorpsGek> Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
09:48:04  <Rubidium> and use the above information to set it up correctly
09:48:15  <Iamnoob> wtf
09:48:18  <Rubidium> how you have to set up the router/modem depends on the router/modem you've got
09:48:54  <Iamnoob> must i do something with the modem?
09:48:55  <Roest> wtf is not the correct answer when getting correct information regarding your question
09:49:05  <Rubidium> Iamnoob: yes
09:49:27  <Iamnoob> nevermind. it is to much work
09:49:34  <xahodo> lol
09:49:54  <Rubidium> blame the world for not having enough IPv4 adresses and not using IPv6 everywhere
09:50:08  <Iamnoob> i can play on hamachi to other players :)
09:51:04  <a1270> oh! I should get back to setting up ipv6 on my local network.
09:51:20  * a1270 had forgotten he was going to do that
09:53:05  <xahodo> talking about which... anyone got some advice on a good router which supports both ipv4 and ipv6?
09:53:54  <Gekz> WRT
09:54:02  <peter1138> gah, gnome bug :o
09:54:15  <Gekz> GNOME _is_ a bug
09:55:00  <Ammler> morning all :-)
09:55:31  <Ammler> Is it possible to tell svn excluding some files for checkout?
09:55:40  <Ammler> (like lang files)
09:56:13  <Rubidium> probably not
09:59:21  <xahodo> Gekz: my current router is some thing which simply sucks at everything and doesn't support ipv6.
10:00:54  <Roest> rubidium i see you removed the WP macro, is there a quick way to fix code that uses it or is that the final sign to make a class of that gui?
10:01:23  <Roest> oops sorry
10:02:03  <Gekz> xahodo: netgear?
10:02:12  <Roest> well i guess the cleaner way would be make a class now and be done with it
10:02:51  <xahodo> How do you mean netgear?
10:03:25  <xahodo> My current router is not a netgear router.
10:03:48  <Gekz> I have a netgear
10:03:49  <Gekz> it sucks
10:04:57  <xahodo> Can't be worse as mine... unless yours drops packets.
10:06:31  * Rubidium has to completely reconfigure the router when there's a power loss. Does that fall in the 'worst' router category?
10:06:53  <Roest> that's pretty bad
10:07:10  <peter1138> heh
10:07:18  <peter1138> i have to reboot mine if the adsl line goes down
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10:09:56  <xahodo> well, I've got a seperate modem.
10:10:27  <Roest> my crapgear router  crashes sometimes, then the connection is just dead, no other signs
10:12:01  * xahodo thinks he isn't that bad off at all...
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10:17:41  <xahodo> However, I have limits all over the place (maximum of 10 portforwards configured) in my router, I can't configure traffic management (other then when a computer is allowed online and when not) and no ipv6 support.
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10:18:31  <xahodo> Oh, and it suffers from the millenium bug :(
10:19:04  <Prof_Frink> I found a website with the millennium bug the other day
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10:26:10  <Ammler> lang files are a big part of a checkout and you only need english and sometimes your own. Maybe taking them out from trunk? (like ottd_grf)
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11:30:52  <planetmaker> Hi, I have an issue with r13134 in multiplayer:
11:31:49  <planetmaker> I start a server and have a 2nd client join this server in local network. The I change a patch setting on the server via rcon (e.g. max_trains) and the client gets kicked with a "general error" message
11:32:09  <planetmaker> dbg: [net] [client] received invalid packet type 31 <--- is printed on console
11:34:38  <Rubidium> modified the server?
11:34:55  <planetmaker> nope. I wanted. But it persisted in clean trunk
11:36:22  <Roest> ammler my guinea pig are you here? :)
11:37:30  <Ammler> yeah, what do you need to be tested?
11:38:39  <Roest> i just updated the newgrf gui to be a class, it seems to work from my initial testing
11:40:51  <Roest> so if you could give it some stress testing
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11:46:04  <Ammler> Roest: looks fine
11:46:37  <Ammler> (I miss sorting with paths and horizontal resizing)
11:46:47  <Roest> yea yea
11:46:53  <Roest> some day son
11:46:54  <Ammler> :-)
11:46:59  <CIA-3> OpenTTD: rubidium * r13137 /trunk/src/console_cmds.cpp: -Fix: do not send rcon commands of the server to the first client but do directly execute those on the server.
11:52:05  <planetmaker> Rubidium: I guess that's the fix to that issue? Thx a lot :)
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11:54:03  <Ammler> the intro doesn't make 90deg curves anymore :-)
11:55:46  <Rubidium> really? works for me
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11:56:22  <Ammler> it at the build from roest
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11:57:11  <Roest> which one?
11:57:16  <Ammler> Rubidium: It might be, you allow 90deg curves in cfg?
11:57:27  <Ammler> Roest: grf gui
11:57:31  <Roest> the one i posted yesterday? i remoced that patch, some things went wrong there
11:57:47  <Guest1459> hi there; i got some question concerning newgrf - when installing "UK Renewal Set" for example: will the original trains be removed or do i just get some more trains to choose from?
11:57:48  <Ammler> but I check trunk
11:58:39  <Rubidium> Guest1459: depending on the version/configuration settings yes on both accounts
11:59:38  <Ammler> Rubidium: same with trunk
12:00:58  <Guest1459> Rubidium: i want to use 0.6.0 and it's the first time for me with openTTD; before i used TTDpatch and that's about two or three years ago... :) which configuration do i have to make to only have more to choose from? i don't want to lose the original ones. and: are there newgrf files that delete the originals without having the opportunity to just have more to choose from?
12:01:21  <Rubidium> 0.6.0 only replaces the vehicles, like TTDP does
12:01:41  <Guest1459> ah, okay. never used newgrf in TTDP
12:01:43  <Rubidium> the newer nightlies have a patch setting that allows you to just add vehicles
12:02:14  <Guest1459> you would recommend using nightlies?
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12:03:45  <Rubidium> nightlies are more likely to contain serious bugs, but some of the bugs in stables have been fixed in nightlies
12:04:07  <Rubidium> for multiplayer it's usually better to have a stable version
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12:04:22  <Rubidium> but for new features you need nightlies
12:04:40  <JD|away> Rubidium: okay, i'll test then. :)
12:04:59  <JD|away> thanks for info, i'll be definitely back.
12:05:04  <JD|away> :P
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12:26:12  <CIA-3> OpenTTD: rubidium * r13138 /trunk/src/ (misc_gui.cpp window.cpp window_gui.h): -Codechange: remove the need for IsWindowOfPrototype.
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12:48:30  <CIA-3> OpenTTD: rubidium * r13139 /trunk/src/ (41 files in 3 dirs): -Codechange: move DrawWindowWidgets and DrawWindowViewport to the Window class and remove Window from their naming.
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12:54:29  * Roest thinks Rubidium is influenced by the OO guy
12:57:48  <Progman> OO in openttd \o/ (and maybe even in NoAI...)
12:58:33  <Rubidium> lol :)
12:58:52  <Rubidium> just use OO where it's appropriate and don't try to capture everything into OO
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13:01:42  <CIA-3> OpenTTD: rubidium * r13140 /trunk/ (16 files in 4 dirs): -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp.
13:01:51  <Progman> each tree in openttd must be written in OO!
13:04:42  <CIA-3> OpenTTD: rubidium * r13141 /trunk/src/ (window.cpp window_gui.h): -Codechange: remove an unused variable from Window.
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14:50:03  <Smoovious> +*9
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16:27:59  <CIA-3> OpenTTD: glx * r13142 /trunk/src/rail_gui.cpp: -Codechange: make classes of the Build[RailDepot|RailStation|RailWaypoint|Signal]Window
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16:59:24  <CIA-3> OpenTTD: smatz * r13143 /trunk/src/rail_gui.cpp: -Fix (r13142): the Build Waypoint window wasn't resized when it was opened
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16:59:36  <LordAzamath> orudge: Are you here?
17:00:40  <Sacro> he's always here
17:00:54  <LordAzamath> hmm, but it seems he aint responding :D
17:01:06  <LordAzamath> orudge: Are you there?
17:01:44  <LordAzamath> gahh.. gotta ask in forums then..
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17:02:37  <orudge> yes, LordAzamath
17:02:41  <LordAzamath> :)
17:02:50  * orudge is here
17:03:06  <LordAzamath> I and Ammler were wondering if it could be possible to enable flash in signatures..
17:03:16  <orudge> I'd really rather not.
17:03:31  <Prof_Frink> I'd really rather you didn't.
17:03:44  <LordAzamath> hmm..
17:04:00  <Prof_Frink> Get something that can dump it out to a .gif
17:04:02  <glx> I'd prefer not to :)
17:04:08  <LordAzamath> :o
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17:04:45  <LordAzamath> the problem is that I can animate only in flash and ammler asked me to do a banner for wwottdgd...
17:05:07  <LordAzamath> and when converted into a gif, it loses very much colours
17:05:31  <orudge> true, but I really don't want Flash all over the forums
17:05:38  <glx> imagine if all posts have a signature in flash
17:05:40  <LordAzamath> nobody said all over ;P
17:05:43  <orudge> well
17:05:44  <orudge> it would be
17:05:46  <orudge> if it was in signatures :P
17:06:22  * Prof_Frink embeds a youtube video in his sig
17:06:23  <LordAzamath> Most of the guys don't bother making a flashanimation anyways
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17:06:54  <LordAzamath> well, this could be restricted to size in kb-s and dimensions
17:07:08  <LordAzamath> so you can't adda youtube movie there ;P
17:07:08  <Prof_Frink> Or, better still, a video from one of the "other" video sites
17:07:31  <LordAzamath> And you'd get... banned? :o
17:08:03  <LordAzamath> or wait.. define "other"
17:08:18  <Prof_Frink> LordAzamath: Fill in the blank:
17:08:28  <Prof_Frink> The Internet is for ____
17:08:36  <LordAzamath> education? :D :D
17:09:05  <LordAzamath> coz I don't believe it's fro Child porn
17:09:10  <orudge> who said anything about child porn?
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17:09:33  <LordAzamath> nobody
17:09:41  <Prof_Frink> LordAzamath and orudge.
17:09:44  <orudge> Quite.
17:09:45  <LordAzamath> lol
17:10:05  <LordAzamath> but orudge I count that as a no then?
17:10:50  <orudge> The Internet is for Porn!
17:11:00  <LordAzamath> omg
17:11:17  <LordAzamath> :P
17:11:29  <Prof_Frink> Waitamiunte.
17:11:33  <LordAzamath> [20:10]	<LordAzamath>	but orudge I count that as a no then?
17:11:43  <Prof_Frink> orudge. 34.
17:11:48  <Prof_Frink> Disturbing.
17:12:51  <orudge> eh.
17:12:54  <orudge> I've seen worse.
17:13:06  <orudge> you count what as a no, LordAzamath?
17:13:09  <orudge> anyway
17:13:12  <orudge> no, it can't, really
17:13:15  <orudge> (be restricted or whatnot)
17:13:21  <orudge> hence why I don't want to add it, sorry
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17:13:38  <LordAzamath> ok.. then I gotta think sometin out...
17:14:11  <LordAzamath> And btw, you still can post swf's in posts and/or PMs.. I pmed Ammler  it today :D
17:14:12  <Prof_Frink> Make a nice static banner that I won't adblock as soon as I see it?
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17:17:45  <glx> LordAzamath: you can use external link as signature I think
17:17:53  <LordAzamath> nope
17:17:59  <LordAzamath> you can use it as avatar
17:18:02  <LordAzamath> but not sig
17:18:14  <glx> server state images are links
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17:18:50  <LordAzamath> hmm
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17:19:37  <LordAzamath> but I should remove some possible annoyances from there too...
17:21:14  <LordAzamath> oh and one thing more.. If I generated gif from that flash I got 350k file, the swf is 40kb ;P
17:22:50  <Ammler> :-)
17:23:04  <orudge> well
17:23:10  <orudge> if you put a 350KB GIF there too, that'll be removed :P
17:23:19  <orudge> so maybe you will have to not have an animated sig, I'm afraid
17:23:48  <Ammler> ah, I missed that restriction, sorry about that LordAzamath
17:24:08  <Prof_Frink> Whatever happened to 4x70 character sigs?
17:24:30  <Ammler> you might speak about e-mail sigs?
17:25:12  <LordAzamath> orudge: I won't put it coz it lacks colours...
17:25:31  <orudge> do you have a link to it, anyway?
17:25:36  <LordAzamath> yes..
17:25:37  <orudge> just out of interest
17:25:56  <Ammler> http://www.tt-forums.net/viewtopic.php?p=691487#p691487
17:26:02  <LordAzamath> it's not very good though :D
17:27:08  <LordAzamath> and the coming soon part is dynamic text, so ammler can set it to 7 june or whaever he likes
17:28:03  <LordAzamath> could*
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17:38:09  <CIA-3> OpenTTD: glx * r13144 /trunk/src/road_gui.cpp: -Codechange: make classes of the BuildRoad[Depot|Station]Window.
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18:32:46  <Ammler> Is there a patch around, where you can limit a part of a track for a max speed?
18:33:24  <Prof_Frink> Yes. It's called a bridge.
18:33:45  <Ammler> :-)
18:34:11  <Ammler> that meant, it's technically easy possible...
18:34:24  <Ammler> ?
18:36:40  <SmatZ> you would need a GUI and a way to store in the map array
18:36:51  <SmatZ> building a bridge is really simpler
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19:23:19  <Eddi|zuHause2> instead of assigning a limit to the track, i would like to have a limit at the order
19:23:51  <Eddi|zuHause2> like "go from waypoint X to waypoint Y with speed limit of 100km/h"
19:24:23  <hylje> would lower speeds have better running cost
19:24:43  <Eddi|zuHause2> not with the current system
19:25:10  <Eddi|zuHause2> but that could entirely be possible
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19:36:34  <Ammler> SmatZ: you could append the traffic limit to a train instead of the tracks, if a trains passes the sign "max limit x" it drives only at x until it passes an other sign with new speed limit...
19:36:59  <Ammler> maybe programmable siganls could handle that?
19:37:20  <SmatZ> Ammler: maybe, yes :)
19:37:32  <Ammler> !s/traffic limit/speed limit/
19:37:35  <planetmaker> :)
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19:38:58  <Ammler> then you program the limit with signals _or_ orders like Eddi|zuHause2 would like :-)
19:41:39  <Ammler> btw, how well is the restricted waypoints patch coded?
19:41:59  <SmatZ> I haven't heard about it for several weeks
19:42:50  <Ammler> it would bring sense to waypoints back :-)
19:43:07  <Ammler> but I would like to program signals too
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20:03:28  <Bjarni> hello idiots
20:05:12  <SpComb> Bjarni!
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20:09:33  <dragonhorseboy> hey
20:09:42  <SmatZ> hello
20:11:44  <Touqen> Hmm..
20:11:50  <Touqen> this beer made my headache go away
20:12:02  <SmatZ> drink more
20:12:11  <SmatZ> the headache will return
20:12:32  <yorick> ...tomorrow
20:12:44  <Prof_Frink> Not if you keep drinking
20:12:51  <yorick> andddd....BjarniiI!
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20:25:25  <Bjarni> <Touqen> this beer made my headache go away <-- you mean like if you are shot then another bullet can make the pain go away?
20:25:42  <Prof_Frink> No
20:25:48  <Prof_Frink> But beer can.
20:26:36  <Bjarni> I presume a correctly placed bullet will ensure that you will not feel pain anymore
20:26:48  <Bjarni> and it works faster than beer
20:26:48  <Prof_Frink> Truths.
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20:27:40  <Prof_Frink> Yes, but it does have a slight negative side effect
20:29:28  <Bjarni> there are sideffects to the beer solution as well
20:30:28  <Prof_Frink> Yes, but those can be cured with more beer
20:30:55  <Bjarni> do you mean that everything can be cured with beer?
20:31:03  <Prof_Frink> Yes.
20:31:09  <hylje> beer addiction
20:31:14  <Prof_Frink> As a great man once said
20:31:14  <Bjarni> also lack of beer?
20:31:37  <Bjarni> or lever failure
20:31:38  <Prof_Frink> "To alcohol! The cause of - and solution to - all of life's problems!"
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20:39:01  <Eddi|zuHause2> i have heard that quote somewhere...
20:39:24  <Eddi|zuHause2> but you know my memory with names...
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20:40:15  <Prof_Frink> Eddi|zuHause2: Think yellow.
20:41:04  <Eddi|zuHause2> that does not really help, i'm afraid
20:41:39  <Prof_Frink> The person who said it was, well, yellow.
20:42:35  <Eddi|zuHause2> that could range all the way from Jackie Chan to Spongebob...
20:42:59  <Prof_Frink> Spongebob is closer, because he's animated
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20:43:49  <Eddi|zuHause2> then it's probably one of the simpsons... maybe barney?
20:44:02  <Prof_Frink> Simpson. Homer J.
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20:50:08  <CIA-3> OpenTTD: glx * r13145 /trunk/src/dock_gui.cpp: -Codechange: make classes of the BuildDocks[Depot|Station]Window.
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20:54:30  <CIA-3> OpenTTD: rubidium * r13146 /trunk/src/ (autoreplace_cmd.cpp misc.cpp vehicle.cpp vehicle_gui.h): -Codechange: vehicle_base.h doesn't need to be included in vehicle_gui.h.
20:57:15  <Touqen> Yay bagels!
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21:13:17  <CIA-3> OpenTTD: rubidium * r13147 /trunk/src/ (economy.cpp news_gui.cpp): -Codechange: move the code to draw bankruptcy news to news_gui.cpp.
21:14:06  <Wolf01> 'night
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21:21:11  <CIA-3> OpenTTD: glx * r13148 /trunk/src/intro_gui.cpp: -Codechange: make a class of the SelectGameWindow.
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22:07:27  <CIA-3> OpenTTD: skidd13 * r13149 /trunk/src/bridge_gui.cpp: -Codechange: make a class of the BuildBridgeWindow.
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22:08:53  <Eddi|zuHause2> class-making-threesome? i should get out of here quickly...
22:09:17  <Rubidium> threesome?
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22:21:39  <Eddi|zuHause2> i saw at least 3 people making classes today
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22:50:25  <murr4y> ottd going oo? :o
22:52:27  <Eddi|zuHause2> NEVAR!
22:53:03  <CIA-3> OpenTTD: glx * r13150 /trunk/src/music_gui.cpp: -Codechange: make classes of the Music[TrackSelection]Window.
22:53:46  <Touqen> Anyone want to donate some cores to my cause?
22:54:25  <Rubidium> Touqen: tommorow you make have the core of my apply
22:54:27  <Rubidium> Touqen: tommorow you make have the core of my apple
22:54:50  <Touqen> Hmm... Actually I was hoping for some processor cores.
22:57:05  <Rubidium> maybe I've got a DX4-100
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22:57:19  <Rubidium> with some bend/missing pins
22:59:08  <Eddi|zuHause2> i think i have some working 386
22:59:56  <Touqen> :/
23:00:51  <Eddi|zuHause2> they have cutting edge 25 megahertz
23:00:59  <SmatZ> maybe I could miss one 286, it has a broken board :-/
23:01:06  <Eddi|zuHause2> the fastest processors known to man
23:01:11  <Eddi|zuHause2> says the manual
23:01:15  <SmatZ> :-D
23:01:17  <Touqen> heh
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23:11:29  <CIA-3> OpenTTD: rubidium * r13151 /trunk/src/ (13 files in 2 dirs): -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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