Log for #openttd on 19th May 2008:
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01:11:14  <CIA-3> OpenTTD: glx * r13175 /trunk/src/industry_gui.cpp: -Fix (r13174): sorting criteria and order for industry directory was always reset on window opening
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01:50:19  <CIA-3> OpenTTD: smatz * r13176 /trunk/src/town_gui.cpp: -Fix (r13153): town window was glitchy while opening
01:52:09  <CIA-3> OpenTTD: belugas * r13177 /trunk/src/ (terraform_cmd.cpp terraform_gui.cpp): -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
01:57:43  <CIA-3> OpenTTD: smatz * r13178 /trunk/src/toolbar_gui.cpp: -Fix (r13173): the main toolbar didn't respect patch settings, it was always positioned on the right side
02:01:56  <CIA-3> OpenTTD: smatz * r13179 /trunk/src/toolbar_gui.cpp: -Fix (r13173): r13178 applies to the main toolbar in Scenario Editor, too
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02:55:22  <Roujin> are you devs still working?! oO
02:55:53  <Roujin> get some sleep, jesus!
02:56:43  <Roujin> awesome progress on the window OOification though!
02:57:11  <Roujin> and thanks for including that fix, Belugas ;)
02:57:30  <Roujin> nite! :D
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09:17:48  <CIA-3> OpenTTD: peter1138 * r13180 /trunk/src/town_gui.cpp: -Codechange: make a window class of the TownDirectoryWindow.
09:19:04  <CIA-3> OpenTTD: rubidium * r13181 /trunk/src/ (news_gui.cpp news_type.h): -Codechange: make news callback handling a little simpler. Patch by Cirdan.
09:24:16  <CIA-3> OpenTTD: rubidium * r13182 /trunk/src/ (misc_gui.cpp osk_gui.cpp rail_gui.cpp viewport.cpp): -Doc: add documentation to mostly rail_gui related functions. Patch by Alberth.
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09:32:48  <macd55> hi all
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09:35:56  <Rubidium> morning
09:39:17  <CIA-3> OpenTTD: rubidium * r13183 /trunk/src/vehicle_gui.cpp: -Codechange: make a window class of the VehicleViewWindow.
09:41:36  <ln> isn't it supposed to be "Code change"?
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09:45:38  <CIA-3> OpenTTD: rubidium * r13184 /trunk/src/signs_gui.cpp: -Codechange: make a window class of the signs list.
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09:48:59  <CIA-3> OpenTTD: rubidium * r13185 /trunk/src/ (39 files in 2 dirs): -Codechange: remove everything related to the WindowProc callbacks.
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10:20:33  <Gekz> false compound words ftw
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10:29:22  <peter1138> English is the new German.
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10:43:37  <Eddi|zuHause2> making up compound words is a high art ;)
10:47:14  <Eddi|zuHause2> where english forums have "word association games", german forums have "compound word games", where you start from a long word like "DonaudampfschifffahrtsgesellschaftskapitÀn" and make it longer by attaching new words to it that make more or less sense
10:49:10  <Eddi|zuHause2>Àn
10:49:24  <Eddi|zuHause2> "Es wird gerne als Ausgangspunkt fÃŒr Wortspielereien wie die Ableitung noch lÀngerer fiktiver zusammengesetzter Hauptwörter wie DonaudampfschiffahrtsgesellschaftskapitÀnsanwÀrterposten, DonaudampfschifffahrtsgesellschaftskapitÀnskajÃŒtenschlÃŒsselloch und Ähnlichem genutzt."
10:51:33  <Eddi|zuHause2> somehow there is no english equivalent to that page...
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11:37:34  <dragonhorseboy> any steam lovers in here? :p
11:45:10  <dragonhorseboy> guess not heh
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11:50:31  <peter1138> try #steamlovers
11:51:05  <macd55> why?
11:51:56  <peter1138> there might be steam lovers there
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12:02:49  <dragonhorseboy> is that a real channel? heh
12:02:52  <dragonhorseboy> (sorry was afk to eat)
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12:14:48  * dragonhorseboy pokes peter1138 :p
12:15:33  <Eddi|zuHause2> what an exceptionally stupid question...
12:16:24  <peter1138> ...
12:16:28  <peter1138> you're awaiting a response?
12:16:41  <dragonhorseboy> eddi :p
12:19:46  <dragonhorseboy> peter...yeah why not? ^-^
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12:22:40  <Roujin> greetings
12:22:47  <dragonhorseboy> hey
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12:23:43  <Roujin> congrats devs for successful OOification of the window system! (i guess it's done now?)
12:23:58  <dragonhorseboy> either way any idea on if canvas roof covered tenders were probably common in any country?
12:27:07  <peter1138> if pikka hasn't drawn it, no
12:34:27  <dragonhorseboy> hmmm ok should be fun to try make one (especially in small scale no less) just to be whimsey about it :p
12:36:23  <dragonhorseboy> will have to wonder what colour it should be tho
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12:46:33  <Eddi|zuHause2> i have never heard of canvas on tenders...
12:48:53  <dragonhorseboy> well if you're going whimsey I don't see why not...keeps the wood/coal dry from foul weathers :p
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12:52:18  <Eddi|zuHause2> dry coal/wood is only going to matter when heating up the fire, as soon as it is going, there's not much problem driving the water out of it
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12:54:01  <dragonhorseboy> well the reason I was thinking about this was because its a 0-4-0 with a tiny boiler .. basically just throw in one single log once in a while
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12:55:30  <peter1138> would an 0-4-0 with a tiny boiler have a tender?
12:55:41  <dragonhorseboy> so I wouldn't think the fire could always be super hot with a small continous fuel
12:55:58  <dragonhorseboy> peter yeah
12:56:23  <dragonhorseboy> usually as a 0-4-0S-T to keep some more weights on
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12:58:22  <dragonhorseboy> then again well not exactly related but there was actually one lima 2-truck shay built that had a quite small firebox and the headlight was as big as the front of the boiler!
12:58:44  <dragonhorseboy> seem the railroad asked for the cheapest shay possible and so lima built just that
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13:03:27  <dragonhorseboy> but anyhow this whimsey 0-4-0 is just going to be hauling one combine car, a stalked flatcar [fits almost any cargo heh], then finally a silly caboose :)
13:03:36  <dragonhorseboy> small train you can say
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13:15:35  <dragonhorseboy> I do have one another question out of curiousity tho....
13:15:55  <dragonhorseboy> would gas/diesel boxcabs had been always with cabs at both ends or its possible to sometimes find them set up with only one cab end?
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13:22:19  <dragonhorseboy> here's something silly if you want to look hehe
13:22:38  <dragonhorseboy> "driver" seem to have too much fun contrast to the passenger looking white scared :p
13:24:43  <dragonhorseboy> eddi any thought on that silly car or what? ;)
13:24:48  <Eddi|zuHause2> all driving cars i know have either cabs in both ends or were used in pairs with a cab in each end wagon
13:25:45  <dragonhorseboy> hm thanks eddi...I might try bash one of my old engine apart (motor still somewhat works but if I rebuild it) and make a boxcab out of that to match with the "little engines" theme of the 0-4-0 steamer :p (maybe just 2 axles for the boxcab too)
13:26:06  <dragonhorseboy> have thin balsa wood here to make the body with..just going be bit difficult to try cut it smoothly
13:26:37  <dragonhorseboy> oh yeah maybe two of them and one's named for a husband and other for a wife? *hehes*
13:26:44  <dragonhorseboy> always sticking together ;)
13:27:05  * dragonhorseboy is finding this whimsey layout idea too amusing that I wonder how long it'll take to finish the trains for it :p
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13:28:20  <dragonhorseboy> hope noone minds all of my talks ^-^
13:28:29  <Gekz> shut up
13:28:31  <Gekz> !
13:28:32  <Eddi|zuHause2>
13:29:16  <Sacro> so, anyone able to tell me what top down debugging is?
13:29:57  <dragonhorseboy> ah nice eddi I've always kinda liked the VT133 bus
13:30:03  <Eddi|zuHause2> the opposite of bottom-up
13:30:17  <dragonhorseboy> that steam powered 2-axle railcar looks like one thing I maybe could try tho
13:30:26  * dragonhorseboy will have to see if I have tiny tubes tho
13:30:41  <dragonhorseboy> thanks for giving me yet another idea eddi :p
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13:32:54  <Eddi|zuHause2> dragonhorseboy: if you scroll down a little, there is a steam driving car, which looks asymmetric, but it doesn't say if it has a driver's cab on the other end
13:34:33  <dragonhorseboy> I guess that if there was no cab to back up the train with ... someone has to get the poor conductor to sit on that end and radio back to the rear engineer :p
13:35:10  <Eddi|zuHause2> or get the thing on a turntable, like any regular engine...
13:35:17  <dragonhorseboy> true
13:35:37  <dragonhorseboy> I think there were a few 2-axle railbuses that had their own turntable plate on jack in middle of the chassis too
13:36:03  <dragonhorseboy> stop at last station...pull out of it a bit...get out and jack the thing then push it around -- done
13:36:27  <Eddi|zuHause2> how weird
13:36:38  <dragonhorseboy> oh yeah one of the train magazine I have for re B&O .. one of their station didn't have enough space to turn around a conventional bus so what they did was...
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13:36:52  <dragonhorseboy> they made a turntable to be able to turn the bus around in same manner as a train turntable
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13:37:38  <dragonhorseboy> but anyhow eddi my layout would have a small wooden turntable on it so no need for "inboard turntables" anyhow
13:37:48  <Gekz> I demand attention
13:37:56  <Gekz> my girlfriend is asleep.
13:38:01  <Gekz> I got nothing.
13:38:49  <dragonhorseboy> well eddi I have to go (appoinment soon) but maybe if you're around we could talk in pm?  your call tho
13:38:57  <dragonhorseboy> bye till next time ^-^
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13:40:39  <Eddi|zuHause2> what a strange person... he might be lacking some "real world" friends and need compensation...
13:41:46  <peter1138> well he's a fur
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13:58:17  <Eddi|zuHause2> ah german grammar is so great :p
13:58:51  <Gekz> no
13:58:53  <Gekz> it r not
13:59:03  <Gekz> it hurts actually
14:00:35  <murr4y> it's a bit scary
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14:07:17  <CIA-3> OpenTTD: truebrain * r13186 /branches/noai/src/ai/api/ai_tile.cpp: [NoAI] -Fix: RaiseTile and LowerTile can now operate on water-tiles. Use with care!
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14:11:23  <Sacro> :o
14:11:25  <Sacro> truebrain
14:11:38  <CIA-3> OpenTTD: truebrain * r13187 /branches/noai/ (16 files in 4 dirs):
14:11:38  <CIA-3> OpenTTD: [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely
14:11:38  <CIA-3> OpenTTD: impossible now, and registration happens directly via AISquirrel. This cleans up
14:11:38  <CIA-3> OpenTTD: the registration flow, and makes everything readable again, as sure I made a
14:11:38  <CIA-3> OpenTTD: mess out of it :)
14:11:39  <CIA-3> OpenTTD: [NoAI] -Codechange: as a side-effect, ai_controller.cpp now includes all .hpp.sq
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14:14:44  <CIA-3> OpenTTD: truebrain * r13188 /branches/noai/src/ai/api/ai_station.hpp: [NoAI] -Fix: missed @param in doxygen comment
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15:14:24  <CIA-3> OpenTTD: glx * r13189 /branches/noai/ (105 files in 10 dirs): [NoAI] -Sync: with trunk r13055:13185.
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15:34:24  <dragonhorseboy> hey
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16:45:02  <CIA-3> OpenTTD: smatz * r13190 /trunk/src/build_vehicle_gui.cpp: -Cleanup: remove unused variable
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17:23:38  <JD___> hi there.
17:24:18  <JD___> what do you recommend for "weight multiplier" in vehicle options? what does it make more realistic?
17:24:28  <JD___> OTTD 0.6.0
17:26:11  <Sacro> 1
17:26:21  <Ammler> 10
17:26:31  <JD___> ;P
17:28:52  <hylje> 100
17:30:35  <Arie-> pi
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17:32:49  <murr4y> 1337
17:33:09  <LordAzamath> hey
17:33:10  <LordAzamath> leet
17:33:41  <Arie-> 9.8 if you want to simulate gravity perfect, or pi if you want to go easy around the corners, for exponential acceleration i'd recommend euler
17:33:56  <hylje> what's that for magic numbers
17:35:42  <Prof_Frink> Set the weight multiplier to 0 if you want to have enchanted trains of holding
17:35:58  *** mode/#openttd [+v orudge] by ChanServ
17:36:01  *** mode/#openttd [+v peter1138] by ChanServ
17:36:06  <JD___> sure, pals. :) i see, nobody has a clue; just found a diskussion in the forums where people argue about the fact that only some freights are multiplied - so passenger trains go too fast in comparison.
17:36:48  <Prof_Frink> That's the idea.
17:37:03  <Prof_Frink> Well, the idea was that freight trains accelerated too fast
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17:49:16  <glx> passengers are not freight
17:49:50  <JD___> yesterday, i played some hours and two AI players did okay - making some money, one of them nearly 300000 bucks a year. but in firm overview its worth was 5 dollars...?! the other AI player the same while my firm was something like 3 million bucks worth. what went wrong here?
17:50:12  <glx> AI don't repay loan
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18:53:13  <Roujin> greetings
18:53:23  <Bjarni> hello
18:55:12  <Roujin> I said it already but I'll say it again: great work on the windows ;)
19:07:46  *** dragonhorseboy [] has joined #openttd
19:07:59  <dragonhorseboy> any of you know well about DB/DR freights?
19:13:19  <Bjarni> if you have a question then ask and see if anybody replies ;)
19:14:16  <dragonhorseboy> heh bjarni you know what that speciality train was called.. made up of basically what looked like several flatcars with the two end ones having drivers' cabs?
19:14:24  <dragonhorseboy> I know it was either DB or DR but don't remember which
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19:14:58  <SmatZ> Roujin: nice to see someone that happy because of that work :)
19:15:16  <peter1138> yeah... did it really change anything? :p
19:15:25  <SmatZ> :-)
19:15:37  <Roujin> well i have to rewrite my patch due to the changes xD
19:16:18  <Bjarni> dragonhorseboy: do you have any idea of the age of that thing?
19:16:19  <Roujin> but anyways i'm impressed by how fluid that change happened, i think that it's quite a feat :)
19:17:13  <dragonhorseboy> bjarni...several years perhaps for I do remember lgb making a version of it for their toytrain series lineup
19:17:27  <Roujin> and, while it really doesn't change anything for the players, it does change a lot for the people interested in the code and patching and so on ;)
19:18:08  <CIA-3> OpenTTD: smatz * r13191 /trunk/src/ (misc_gui.cpp textbuf_gui.h): -Fix: segfault after confirming query subwindow in the Generate New World window
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19:18:36  <Bjarni> dragonhorseboy: <-- try to look at this page and see if you can find what you are looking for
19:18:46  <Bjarni> as I'm not really sure what train you mean .s
19:18:56  <Bjarni> but it sounds interesting
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19:22:15  <peter1138> 18 year old swedish nymphomaniacs knocking on my door sounds interesting
19:22:43  <dragonhorseboy> hm 'diesel' list didn't have anything but it suggested to also look in dmu too and would you know what..there's a >dmu>freight> folder and I found it :p
19:23:00  <dragonhorseboy> bjarni here's the real deal:
19:23:16  <dragonhorseboy> cab roof seem shaped to match with containers I think?
19:23:55  <Bjarni> it sure looks like it
19:24:04  <dragonhorseboy> hmm modelling one of these could be an interesting challenge...only enough room to put motor in cab to power front truck alone (maybe with some lead weight in all empty spaces to help)
19:24:13  <dragonhorseboy> :p
19:24:47  <Bjarni> hmm
19:24:51  <dragonhorseboy> hmm hey wait...
19:24:53  <Bjarni> you want to make a model of it?
19:25:16  <Bjarni> btw you have the name now
19:25:17  <Bjarni> Fahrzeug 690 004-7 (Cargo-Sprinter)
19:25:22  <dragonhorseboy> if you went whimsey you could just make 2-axle versions (short containers or loose crates only) and "steal" truck axles to power it ;)
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19:25:50  <dragonhorseboy> bjarni heh well kinda .. just looking for photos of not-your-average-trains for some ideas
19:26:12  <dragonhorseboy> only going to actually make two or several different one..only can run so much on a small layout you know
19:27:27  <Bjarni> modelling this one shouldn't be too tricky
19:27:37  <dragonhorseboy> peter1138 dunno if you're still interested but see on how silly small a whimsey boiler can get :)
19:28:00  <dragonhorseboy> probably only good for 10-20km/h with two carts but who cares
19:28:14  <dragonhorseboy> bjarni true..just bash an old flatcar apart :D
19:28:21  <dragonhorseboy> bjarni heheh
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19:28:49  <dragonhorseboy> bjarni you know of the VT133 railcar or no?
19:29:17  <Bjarni> I'm not an expert on German rolling stock
19:29:50  <peter1138> that's not a boiler
19:29:52  <peter1138> that's a kettle
19:31:54  <dragonhorseboy> bjarni ah..well the VT133 is this (same nose at both ends)
19:32:46  <dragonhorseboy> but anyhow one idea for someone could be that a poor railroad's version of the VT133 could be to cut two school buses apart and weld the two fronts together then replace the drivetrain with one traction motor
19:32:54  <Bjarni> looks like something from the 30s or 40s
19:33:21  <dragonhorseboy> not to say I'll actually try that idea..I'm actually after freight trains for now (for operational interest purpose)
19:33:43  <Bjarni> dragonhorseboy: what are you doing right now?
19:34:04  <dragonhorseboy> bjarni...again..just looking up photos :p .. but I'm already working on a whimsey 0-4-0's tender ;)
19:34:31  <Bjarni> working on for what?
19:34:36  <Bjarni> model railroad or grf or?
19:34:39  <dragonhorseboy> model railroad
19:35:15  <dragonhorseboy> photos due when its completed of course (was going share it on one forum that does whimsey modelling anyway) :)
19:36:02  <dragonhorseboy> it being a kettle..heh yeah I guess it could produce a lot of hot water for coffees when its not going anywhere yet :p
19:36:56  <dragonhorseboy> there are some gas/diesels that are just as tiny
19:38:44  <dragonhorseboy> bjarni the first model I'm trying to do is a little 0-4-0 converted with rear cab well removed and a covered wooden 2-axle tender added via drawbar then to try weather the thing a bit (maybe paint buffers to red instead too)
19:39:07  <dragonhorseboy> :)
19:39:17  <dragonhorseboy> well=wall*
19:39:32  <dragonhorseboy> its got no bunker or anything so doesn't quite look good as it is right now
19:40:24  <dragonhorseboy> if you wanted to ask bjarni here's one retail photo of the trainset:
19:40:45  <dragonhorseboy> I'll probably redo the coach roofs to look more like the american old west ones
19:41:37  <dragonhorseboy> (don't mind the 'belly' the cars have, its because one of these contains the motor .. kato couldn't figure how to fit it inside engine I guess)
19:43:37  <dragonhorseboy> bjarni mind pm?
19:44:23  <Bjarni> no
19:44:27  <ln> mind waves?
19:44:36  <dragonhorseboy> ln :p
19:44:45  <Bjarni> if they are same, that is :)
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20:10:51  <ln>
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20:59:53  <SmatZ> @seen Zahl
20:59:53  <DorpsGek> SmatZ: Zahl was last seen in #openttd 2 weeks, 6 days, 14 hours, 35 minutes, and 28 seconds ago: <Zahl> openttd support in xfire? nice one :-D
21:06:39  <Eddi|zuHause> @seen Buchstabe
21:06:39  <DorpsGek> Eddi|zuHause: I have not seen Buchstabe.
21:07:41  <SmatZ> :-)
21:08:07  <Bjarni> @seen SmatZ
21:08:07  <DorpsGek> Bjarni: SmatZ was last seen in #openttd 26 seconds ago: <SmatZ> :-)
21:08:17  <Bjarni> looks like he were happy at the time
21:08:37  <SmatZ> :-D
21:08:39  <[1]Roujin> @seen DorpsGek
21:08:39  <DorpsGek> [1]Roujin: I have not seen DorpsGek.
21:08:42  <SmatZ> !stats
21:08:51  <SmatZ> are there any stats of this channel?
21:08:59  <Bjarni> @stats
21:08:59  <DorpsGek> Bjarni: I have 6 registered users with 6 registered hostmasks; 1 owner and 0 admins.
21:09:09  <Bjarni> not those stats :P
21:09:16  <SpComb> Logs:
21:09:16  <SmatZ> !logs
21:09:18  <SmatZ> @logs
21:09:32  <SmatZ> :-)
21:10:59  <SpComb> "Statistics generated on Sunday 27 April 2008 - 8:15:10 "
21:11:25  <SmatZ> hmm yes, a bit outdated :-/
21:11:32  <Eddi|zuHause> SmatZ: afaik "official" stats were stopped with the death of _42_
21:12:12  <Eddi|zuHause> apparently that feature wasn't ported to DorpsGek
21:12:27  <SmatZ> _42_ is still alive, but why isn't she here?
21:12:41  <SmatZ> or it was replaced by DorpsGek ?
21:13:01  <Eddi|zuHause> there were... disputed opinions...
21:14:16  *** [1]Roujin [] has quit [Quit:  HydraIRC -> <-]
21:15:32  <Bjarni> I like how the two first lines from the stats are actually from the same conversation (which were not even that long)
21:16:53  <SmatZ> 	"Roest, that SirXavius can just blabla and die"
21:17:01  <SmatZ> I wonder what Belugas was talking about :-D
21:17:14  <Roest> lol
21:17:51  <Roest> i think he called belugas insulting and condescending
21:18:00  <SmatZ> :-)
21:18:36  <glx> and probably the wrong day ;)
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21:34:49  <Digitalfox> @seen LordAzamath
21:34:49  <DorpsGek> Digitalfox: LordAzamath was last seen in #openttd 4 hours, 1 minute, and 38 seconds ago: <LordAzamath> leet
21:35:52  * Digitalfox would like to know how much LordAzamath has progressed in the GRF GUI coding :\
21:40:57  <Bjarni> he didn't progress at all
21:41:08  <Bjarni> otherwise he would have showed up here and told about it
21:41:28  <Ammler> we disturbed him with wwottdgd
21:41:42  <Bjarni> shame on you
21:41:51  <Ammler> yeah, really sorry about that :P
21:42:17  <Ammler> he made a advertising banner, which we can't include in TT-Forums :-)
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21:48:02  <Zahl> whutsagoinoninhere?
21:49:27  <Sacro> an orgy
21:49:37  <Touqen> unf unf unf
21:49:52  <Zahl> just what i thought!
21:50:12  <Zahl> @seen SmatZ
21:50:12  <DorpsGek> Zahl: SmatZ was last seen in #openttd 32 minutes and 12 seconds ago: <SmatZ> :-)
21:50:30  <SmatZ> zomg 32 minutes and 12 seconds!
21:51:34  <Zahl> thats some long time
21:52:00  * Rubidium rather likes that time that Prof_Frink @seen-ed Bjarni
21:52:16  <Zahl> Rubidium: tell me everything about it :-)
21:52:29  <Zahl> dont leave out any details
21:52:36  <Rubidium> 21:27 <@DorpsGek> Prof_Frink: Bjarni was last seen in #openttd 1 day, 0 hours, and 0 seconds ago: <Bjarni> the thing is the guy is a lawyer and knows that he due to his history can't be an independent witness yet he didn't inform of this
21:53:15  <Rubidium> no minutes!
21:53:26  <Zahl> wow, perfect timing
21:53:34  <Bjarni> I member saying that
21:54:12  <Zahl> so you didn't reboot since that
21:54:24  *** dlunch [~dlunch@] has quit [Ping timeout: 480 seconds]
21:54:29  <Bjarni> the guy is a lawyer and is used as an independent witness in court but somebody found out that he used to work for the company suing so the independent part goes down the drain
21:55:06  <Bjarni> the case is about the copyright holders wanting an ISP to block access to the pirate bay
21:55:27  <Zahl> ah
21:56:44  *** Osai is now known as Osai^zZz
21:57:25  <Bjarni> funny thing is that the ISP blocked access and somebody found an way around the block and then people went to see what was blocked so it actually increased traffic
21:58:11  <Bjarni> and now all the ISPs joined together and wants to get the court to declare that they aren't supposed to block sites
21:58:53  <Bjarni> they do block sites with child pornography though but they just block whatever the police tell them to and they all block the same sites
21:59:09  *** dragonhorseboy [] has left #openttd []
21:59:21  <Bjarni> the case about the pirate bay is that ONE ISP should block it but nothing about the other ISPs :s
22:00:20  <SmatZ> Bjarni: do you remember that exactly, or are you copying from logs?
22:00:27  <Sacro> Bjarni is a bot
22:00:37  <Sacro> he isn't turing complete
22:00:40  <Bjarni> <Zahl> so you didn't reboot since that <-- I did... several times... I mean I can remember when I wrote it... the computer can't (not without actually opening the log file)
22:01:01  <Bjarni> SmatZ: the log is so big that it takes minutes to open it
22:01:10  <Bjarni> so I only open it when I really have to
22:01:12  <Zahl> oh, and i thought your brain uses a RAMdisk and everytime you reboot you forget everything
22:01:27  <Bjarni> it does
22:01:41  <Bjarni> alcohol causes it to reboot
22:01:52  *** thgergo [] has quit [Read error: Connection reset by peer]
22:01:55  <SmatZ> you don't drink often, right?
22:02:10  <Bjarni> I don't like the taste
22:02:18  <Bjarni> it's as simple as that
22:02:38  <Zahl> i liek beer
22:03:01  <Bjarni> looks like your keyboard enjoyed some beer tonight as well
22:03:56  <Zahl> the last one enjoyed some applejuice, but as i kept on typing instead of cleaning it, it dies after half an hour..
22:04:00  <Zahl> *d
22:04:58  <Bjarni> usually technical stuff dies when it's out of juice....
22:07:01  *** Yexo [] has quit [Quit: Ik ga weg]
22:12:55  <peter1138> wrong
22:13:51  <peter1138> it's the magic smoke
22:13:55  <peter1138> hm
22:13:56  <peter1138> > sleep
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22:15:25  <AC6000> O.O
22:15:37  <Sacro> o.O
22:15:39  <AC6000> alotta people in here :P
22:16:07  <Bjarni> lol
22:16:28  <Bjarni> somebody invented a vibrating condom (controlled wirelessly)
22:16:41  <Grek>  he's japanese
22:16:53  <Bjarni> how did you know?
22:17:06  <Touqen> they are freaks over there
22:17:16  <Grek> indeed.
22:17:22  <Touqen> They are really... "in touch" with their bodies.
22:17:31  <Prof_Frink> heh, those crazy japs
22:17:46  <Bjarni> the researchers had to test the design hundreds of times so they visited local brothels
22:17:53  <Grek> hahaha
22:17:58  <Bjarni> now that's a Sacro job if there ever were one
22:20:16  <Bjarni> I like the part of researching the location of the vibrator for maximise effect
22:21:04  <Bjarni> err
22:21:07  <Bjarni> don't google for this
22:21:19  <Bjarni> I did X(
22:21:27  <Touqen> whoops
22:21:31  <Touqen> You aren't at work are you?
22:21:46  <Bjarni> do you think I would do something like this at work?
22:21:50  <Bjarni> like IRC
22:21:57  <Touqen> Yes.
22:21:59  <Touqen> I'm at work.
22:22:05  <Bjarni> and googling for condoms
22:22:20  <Bjarni> I might get fired
22:22:28  <Bjarni> which would take events in the wrong order
22:22:41  <Bjarni> because usually you have to be hired before fired
22:22:57  <Grek> =p
22:22:59  <Touqen> heh
22:23:07  <Touqen> So you're unemployed and pissing about at home?
22:23:12  <Bjarni> well the reason for not googling this is all the weird companies that showed up
22:23:22  <Grek> damn I kept playing travian and IRCing at my last job
22:23:32  <Grek> =p
22:23:33  <Touqen> I can imagine.
22:23:49  <Bjarni> <Touqen> So you're unemployed and pissing about at home? <-- no... actually I'm a student
22:24:23  <Touqen> So you're unemployed and pissing about in your dorm room?
22:24:30  <Touqen> :P
22:24:33  <Bjarni> no
22:24:39  <Bjarni> I'm studying for exams
22:24:43  <Bjarni> that's clear right?
22:24:49  <Grek> tenta p is the shit
22:24:50  <Grek> :(
22:25:01  <Bjarni> ?
22:25:15  <Grek> that's what they call the period of final exams here
22:25:16  <Grek> =p
22:25:58  <Grek> sigh
22:26:09  <Grek> anyone who can recommend a game in the spirit of colonization? =p
22:26:20  <Bjarni> freecol?
22:26:26  <Grek> tried that, ew.
22:26:32  <Bjarni> this year I did something that I have never done before
22:26:48  <Touqen> a vibrating condom?
22:27:24  <Bjarni> I thought an assignment was so much fun that I went to the professor and asked "can I get extra credit if I continue to work on this in the summer vacation?"
22:27:33  <Bjarni> turns out that I can :)
22:27:37  <Grek> haha
22:27:42  <Grek> what's the subject?
22:27:57  <Touqen> Bjarni: You should turn it into a self directed research project.
22:27:59  <Bjarni> robots
22:28:15  <Grek> :)
22:28:18  <Bjarni> <Touqen> Bjarni: You should turn it into a self directed research project. <-- it is
22:28:22  <Grek> robots seem cool
22:28:24  <Touqen> nice.
22:28:43  <Grek> =p
22:28:49  <CIA-3> OpenTTD: glx * r13192 /branches/noai/bin/ai/regression/ [NoAI] -Fix: ignore eol for regression
22:29:03  <Grek> hmm
22:29:23  <Grek> you think working on openttd could qualify for google summer of code? =p
22:29:31  <Bjarni> yes
22:29:36  <Bjarni> if you find the right professor
22:29:57  * Sacro wants to do horny japanese women for GSOC
22:30:25  <Prof_Frink> Mmmm
22:30:25  <Bjarni> GSOC?
22:30:29  <Touqen> summer of code
22:31:07  <Bjarni> the scary part is that if Sacro actually ends up in Japan and starts to hunt women then he might actually find somebody...
22:31:22  <Sacro> yup
22:31:23  <Grek> well if you seen the trains there
22:31:28  <Grek> =p
22:31:29  <Bjarni> they consider white English people as exotic and interesting
22:32:14  <Bjarni> according to Japan all foreigners are white native English talking people
22:32:32  <Grek> gaijin
22:32:36  <Sacro> well...
22:32:42  * Sacro looks round his room
22:32:46  <Sacro> on average, they're right
22:32:47  <Grek> I saw that guy who's doing Hiro Nakamura in heroes, in scrubs today
22:32:48  <Grek> was fun
22:32:49  <Grek> =)
22:32:50  * Prof_Frink books plane tickets
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22:36:33  <Bjarni> Prof_Frink: if you want to hunt women then 倧阪 should be a better place to go than 東京
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22:37:03  * Grek kicks UTF-8 in the shins.
22:37:05  <Bjarni> and if you are determined enough to actually do this then you will figure out what locations I just mentioned
22:37:07  <Prof_Frink> Wossat in non-forern?
22:37:32  <Bjarni> two places in Japan
22:37:37  <Prof_Frink> Pfft
22:37:43  * Touqen is on a non utf terminal :/
22:37:44  <Prof_Frink> Japan *is* one place.
22:38:10  <Bjarni> GB is one place too but nobody would consider Wales the same as Scotland
22:38:35  <Prof_Frink> They're both Not-England.
22:38:59  <Bjarni> GB != England
22:39:24  <Prof_Frink> Indeed.
22:39:39  *** Mark [] has quit [Ping timeout: 480 seconds]
22:39:43  <Bjarni> but I have yet to figure out what's so great about Britain
22:40:05  <Touqen> Crappy weather, crappy food
22:40:16  <Prof_Frink> Bjarni: It's historical :/
22:40:30  <Bjarni> it has a great history?
22:40:36  <Prof_Frink> From when we owned the world.
22:41:03  * Touqen notes the past tense ness of that phrase.
22:41:06  <Bjarni> <Grek> anyone who can recommend a game in the spirit of colonization? =p <-- hitman
22:41:09  *** stillunknown [] has quit [Ping timeout: 480 seconds]
22:41:11  <Grek> ..
22:41:18  <Bjarni> you show up somewhere and kill the people who came before you
22:41:38  <Grek> psh, I live in peace with the natives
22:41:43  <SpComb> Japan used to be part of the UK etc?
22:41:44  <Grek> kill the dutch!
22:42:44  <Bjarni> <SpComb> Japan used to be part of the UK etc? <-- China claims (or used to claim) that it's a rebellious province of China
22:42:49  <Bjarni> just like they claim with Taiwan
22:43:00  <Touqen> And tibet.
22:43:11  <Bjarni> but Japan is Japanese by the will of the gods
22:43:14  <SpComb> hmm, actually, Japan managed to more or less keep its independance?
22:43:18  <Prof_Frink> China rocks
22:43:29  <Touqen> China has rocks.
22:43:34  <Prof_Frink> Well, bits of it shake
22:44:02  <Touqen> China will be the superpower that tear itself to pieces.
22:44:05  <Grek> hmm
22:44:10  <Grek> what would be most interesting
22:44:16  <Bjarni> the origin of the word kamikaze shows that it's the will of the gods that Japan should be Japanese
22:44:17  <Grek> computer systems or system-on-a-chip
22:44:50  <Bjarni> but we all know that, right?
22:44:59  <Bjarni> I mean the origin of the word
22:45:21  <Prof_Frink> Is it Japanese for a non-return ticket?
22:45:26  <Touqen> lol
22:45:40  <Bjarni> sort of
22:46:26  <Bjarni> when the Mongols decided to attack Japan they went to Korea and started sailing. While sailing kamikaze showed up and all the ships sank
22:46:43  <Bjarni> this was like 700 years ago
22:47:10  <Touqen> And they called the typhoon that sank the ships the "divine wind" because it "obviously" came from god.
22:47:20  <Bjarni> kami = god, kaze = wind... kamikaze means the wind from the gods aka a typhoon
22:47:35  <Prof_Frink> *parp*
22:48:39  <Zahl> i think the word kamikaze was invented for the game "worms"
22:51:32  <Grek> you saying someone went back in time and created an artificial typhoon in order to invent kamikaze so worms would be complete?
22:51:42  <Bjarni> yes
22:51:56  <Bjarni> and that someone will be me
22:52:01  <Prof_Frink> Grek: Not "someone". The Doctor.
22:52:26  <Eddi|zuHause> "i had nothing to do with that fire!" :p
22:52:46  <ln> Bjarni: been to germany yet?
22:52:50  <Eddi|zuHause> good night anyway
22:53:20  <Bjarni> ln: that's completely off topic
22:53:37  <Bjarni> and when should I have been in Germany since the last time you asked? :P
22:54:21  <ln> Bjarni: e.g. last weekend.
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22:56:12  <ln> but anyway, i won't be going to germany until next week.
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22:56:36  <Bjarni> last weekend
22:56:41  <Bjarni> I guess that makes sense
22:56:46  <Bjarni> I was offline all the time
22:57:15  <Bjarni> but that's because I was working hard on the robot that had to be able to drive last Wednesday
22:57:20  <ln> so was i, i was in stockholm.
22:57:37  <Bjarni> this weekend was used to catch up with some sleep
22:58:58  <Prof_Frink> Bjarni: Have you attached the flamethrower yet?
23:00:56  <Bjarni> not that kind of robot
23:01:09  <Bjarni> remote controlled fighting robots aren't real robots
23:01:17  <ln> Bjarni: beware, i might also be visiting denmark next week, briefly.
23:01:26  <Bjarni> real robots are more like the AI in OTTD
23:01:46  <Bjarni> working on it's own and sometimes doing stupid stuff and you can't help it even if you want to do so
23:01:56  <Bjarni> ln: why such a threat?
23:02:24  <ln> it wasn't meant to be a threat.
23:02:33  <Prof_Frink> Bjarni: No robot is complete without a flamethrower.
23:02:47  <Prof_Frink> Asimov's fourth law.
23:03:13  <Bjarni> :)
23:04:09  <Bjarni> but how do you know those laws?
23:04:56  * Prof_Frink is a robot
23:05:11  <Prof_Frink> And yes, I do have a flamethrower.
23:05:20  <Bjarni> the first law is interesting
23:05:26  <Bjarni> because
23:05:29  <Sacro> To the right of the picture is another cock, this time the Dead Man Valve Isolating Cock (DMVIC).
23:05:33  * Sacro sniggers
23:05:44  <Bjarni> wouldn't a homing missile be considered a robot?
23:06:06  <Prof_Frink> Not if it's pigeon-powered
23:06:39  <Bjarni> I'm not talking about if something on the rocket
23:06:50  *** Zahl [] has quit [Quit: (~_~]"]
23:06:54  <Bjarni> I'm talking about the rockets that could be considered robots
23:06:59  <Bjarni> might not be all rockets
23:09:03  <Bjarni> I just noticed something odd... it would appear that there is an old coal mine on 束島 but I thought that Japan was a volcanic country and too young to be able to have coal
23:10:26  <Sacro> "The Train Operator then opens his cab door on the side of the train where the platform is located, and confirms this by putting one foot onto the platform.  This is to overcome the possibility of opening the doors on the wrong side of the train."
23:10:47  <Bjarni> lol
23:10:52  <Bjarni> where do you read this?
23:10:57  <Sacro> ;)
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23:12:54  <Bjarni> come on
23:12:55  <Bjarni> tell me
23:13:03  <Sacro> "...if a train leaves the shed with the leads attached substantial damage will occur to both the train and the shed structure."
23:13:08  <Bjarni> I want to see what stupid railroad rules the UK has
23:13:21  <Sacro>
23:13:21  <Bjarni> if you give me a link then I tell you some Danish rules
23:13:27  <ln> today's quiz: what motion picture begins with the words "I love America."?
23:13:45  <Bjarni> I don't know
23:14:00  <Bjarni> I don't watch movies with lies that are delivered as the truth
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23:17:10  <Bjarni> well
23:17:35  <Bjarni> I got the link so now I guess I have to tell something about how it works here
23:17:50  <Bjarni> trains usually drives on the right track
23:18:04  *** Touqen [] has quit [Ping timeout: 480 seconds]
23:18:20  <glx> not here
23:18:26  <Bjarni> if the have to drive in the left track (or the wrong track if you like) then they have to use the horn frequently
23:18:42  <Bjarni> but only if it's the first train using the left track
23:18:52  <Bjarni> and a few lines are excepted from this rule
23:18:55  *** lobster_MB [~michielbr@] has joined #openttd
23:20:11  <Dominik> how does the horn help when two trains drive with 100+ kmh towards each other?
23:20:38  <Bjarni> it doesn't
23:20:50  <Bjarni> it's a rule from before the railroad used radios
23:21:15  <Dominik> hmmk
23:21:22  <Bjarni> then the train would sound the whistle to signal that one track wasn't in use anymore so the track maintenance crew could start working
23:21:32  <Bjarni> but for some reason the rule have never been removed
23:22:46  <Bjarni> once in a while it happens during the night that one track is blocked and then the front train skips using the horn
23:23:12  <Bjarni> but it also happens that the driver considers this rule very important and use the horn like every 4th sec
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23:37:10  *** racquad [] has joined #openttd
23:37:25  <racquad> hello everyone.
23:37:38  <racquad> does anyone knows how or where can I edit a GRF file?
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23:38:54  <Bjarni> where would be on a computer
23:39:04  <Bjarni> how would be any hex editor
23:39:13  <Bjarni> or you could decompile it first
23:39:16  <Sacro> or a magnet
23:39:27  <Bjarni> and then edit the text file or png sprites
23:39:27  <racquad> Bjarni: is there any friendly GUI to edit a GRF file?
23:39:38  <Bjarni> GUI?
23:39:44  <Bjarni> what's what?
23:39:49  <racquad> Graphic User Interface
23:40:08  <racquad> a friendly program that helps me to edit a file rather than using a hex editor
23:40:11  <Bjarni> it was a rhetorical question
23:40:14  <Sacro> nope
23:40:28  <Bjarni> you shouldn't use a hex editor
23:40:37  <racquad> what program should I use?
23:40:48  <Bjarni> use grfcodec to convert the file into a png and a text file
23:41:04  <Bjarni> the text file then contains hex values (in plain text)
23:42:09  <racquad> once I have used this codec, can I edit the text file on a regular editor?
23:42:35  <racquad> let me be clear: I want to edit some settings on a specific vehicle: speed, power, capacity...
23:44:48  <Bjarni> then pick the right hex values and alter them
23:44:57  <racquad> I have just downloaded this codec and "unziped" a grf file. but the info file is a little confusing...
23:44:58  <Bjarni> you can read in the documentation what values to modify
23:45:09  <racquad> where can I find this documentation?!?
23:45:13  <Bjarni> the wiki
23:45:19  <racquad> i'm searching everywhere and I can't find it!
23:45:59  <racquad> ?
23:46:06  <Bjarni>
23:46:30  <Bjarni> we don't want to just copy their wiki but since the format is the same...
23:47:02  <racquad> I see..
23:47:10  <racquad> I will study. thanks a lot!
23:47:18  <Bjarni> this could take a while
23:47:34  <Bjarni> as the learning curve is rather steep :s
23:48:10  <racquad> of course. thank you
23:48:13  *** racquad [] has quit [Quit: Leaving]
23:48:24  <Bjarni> well just editing a vehicle already in the file should be doable within reasonable time
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